Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: The shadow hit a living creature with a shadow hand Strike on its
Variant shadow
Ability
Divine Innate Spells
DC 36; 5th darkness (at will)
Ability
Light Vulnerability
An object shedding magical light (such as from the light spell) is treated as magical when used to attack the shadow.
Ability
Rejuvenation
(necromancy, occult) When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.
Ability
Shadow Spawn
When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
Ability
Site Bound
The shadow is tied to its watchtower.
Ability
Slink in Shadows
The shadow can Hide or end its Sneak in a creature's or object's shadow.
Ability
Steal Shadow
Circumstance: The shadow hit a living creature with a shadow hand Strike on its
The shadow pulls at the target's shadow, making the creature enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). Enfeebled from Steal Shadow decreases by 1 every hour.
Offense
Melee
Circumstance: combat round (melee)
shadow hand +30 [+25/+20] (finesse, magical), Damage 4d10+10 negative
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Necril
Tien
Perception
darkvision
Resistance
all 15 (except force
ghost touch
or positive
Weakness
light vulnerability