Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant wight
Ability
Divine Innate Spells
DC 29; 6th crushing despair; 5th confusion, downpour; 3rd paralyze (at will); Cantrips (6th) daze, shield
Ability
Drain Life
(divine, necromancy) When the wight damages a living creature with its claw or ranseur Strike, the wight gains 12 temporary Hit Points and the creature must succeed at a DC 29 Fortitude save or become drained 1. Further damage dealt by the wight increases the amount of drain by 1 on a failed save, to a maximum of drained 4.
Ability
Dreadful Spite [Reaction]
Circumstance: Trigger: The wight cultist is reduced to 0 Hit Points;
The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. A creature hit by this Strike is also doomed 1 for 1 minute.
Ability
Wight Spawn
(divine, necromancy) A living humanoid slain by a wight's claw or ranseur Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have drain life or wight spawn and becomes clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains drain life and wight spawn, and is no longer clumsy
Offense
Melee
Circumstance: combat round (melee)
ranseur +26 [+21/+16] (disarm, magical, reach), Damage 2d10+13 piercing plus drain life
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 striking ranseur
platinum religious symbol of Bokrug worth 150 gp
Language
Common
Perception
darkvision