Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Despoiler
2 circumstance penalty to all saving throws against poisons, diseases, and drugs.
Ability
Divine Innate Spells
DC 38; 8th fear (at will), horrid wilting (×3), maze (×3), suggestion (at will); Cantrips (9th) detect magic; Constant (9th) fly, true seeing
Ability
Easy to Call
A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Ability
Isolate Foes
Frequency: once per day
Effect: The ximtal attempts to isolate its enemy's companions, forcing an impression that each creature's friends and allies have vanished and they are all alone against an insurmountable threat. The ximtal chooses up to four creatures, each of whom must be adjacent to one other target. Each target must attempt a DC 38 Will save. On a failure, a target becomes out of phase with all allies. The affected creatures can't perceive their allies or interact with them in any way, and they can move into allies' spaces as if their allies simply weren't there. Allies similarly can't perceive or interact with the affected creatures with one exception: an ally can target an effected creature with remove curse to remove the effects. Every 24 hours, an affected creature can attempt a new saving throw to end this effect.
Ability
Sensory Fever
(disease) A ximtal's withering attacks cause a debilitating disease targeting the senses; Saving Throw DC 36 Fortitude; Stage 1 creature loses one sense determined randomly: taste, smell, hearing, or sight (1 day); Stage 2 creature loses an additional sense from the stage 1 list (1 day); Stage 3 creature loses an additional sense from the stage 1 list (1 day); Stage 4 creature loses the last sense from the stage 1 list and any special senses, such as tremorsense or lifesense (1 day); Stage 5 all lost senses are permanent unless restored via restore senses or a similar effect
Ability
Skip Between
(conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Offense
Melee
Circumstance: combat round (melee)
jaws +34 [+29/+24] (magical, reach 10 feet), Damage 3d12+17 piercing plus 2d6 evil and sensory fever
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Sahkil
Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision, immunity to fear, and weakness to good.
Immunity
fear
Language
Abyssal
Celestial
Infernal
Requian
telepathy 100 feet
Perception
darkvision
true seeing
Weakness
good 10