Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Cocytan Filth
(disease, virulent) Saving Throw DC 18 Fortitude; Onset 1d4 days; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 3 (1 day)
Ability
Divine Innate Spells
DC 17; 5th dimension door; 4th dimension door (at will); 2nd invisibility (at will; self only), summon animal (swarm creatures only); Cantrips (2nd) message
Ability
Infernal Eye
(divine, divination) The zebub records everything they see, and though they don't remember all observations, they can pass them along to another creature. The zebub replays 10 minutes of witnessed events to a touched willing creature, which receives the memories in a flash of information. By remaining in contact, the zebub can spend additional 3-action activities to replay more information. After relaying their visions to another, the zebub can't ever recall those events again.
Ability
Rituals
DC 17; 1st infernal pact
Ability
Sneak Attack
The zebub's Strikes deal an additional 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
mandibles +12 [+7/+2] (evil, finesse, magical), Damage 1d10+3 piercing plus 1d6 evil and Cocytan filth
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
fire
Language
Celestial
Draconic
Infernal
telepathy 100 feet
Perception
greater darkvision
Resistance
physical 5 (except silver)
poison 5
Weakness
good 5