Terrain Hierarchy
-
Seacoast
-
Swamp
-
Forest
-
Plains
-
Desert
-
Hills
-
Mountains
Bodies of Water
In a typical campaign world, rivers and lakes serve at least two
important purposes: They provide a ready source of water, and
their presence requires a party of adventurers to be more versa-
tile. A body of water is both an opportunity and a challenge. Tra-
vel on the surface of a lake or river is often faster, easier, and
safer than negotiating the surrounding terrain on foot - but only
if characters have access to a boat or a barge and someone in the
group has the skill to handle the craft expertly. Swimming across
a deep, wide river, instead of following the shoreline and looking
for a place to ford, can save hours or even days of travel time -
but only if characters have the ability to swim in the first place. To
be fully prepared for a trek through the wilderness, a party of ad-
venturers should have equipment and skills for coping with
bodies of water as well as for moving on land.
ENVIRONMENT STARTING
DISTANCE
Deserts, Plains, Artic
ranges, Lakes, Rivers
8d6 x 10 yards (80 –
480 yards)