Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 7 (2d6) thunder damage, and the target must make a DC 16 Constitution saving throw. On a failure, the target is stunned until the end of the fulminar's next turn and deafened for 1 minute. On a success, the target is deafened until the end of the fulminar's next turn but isn't stunned. A deafened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The fulminar loses its bite attack and replaces its bite attack with the slam attack when taking a Multiattack action.