A romsiwamnari's presence accelerates the process of death and dying within 20 feet. Healing spells have no effect within this radius unless the caster succeeds on a DC 16 ability check using their spellcasting ability, or a DC 16 Charisma check for non-spell magical healing effects like a paladin's lay on hands ability. Creatures at 0 hit points within this aura have disadvantage on death saves, and whenever a creature dies within 20 feet of the romsiwamnari it gains 10 temporary hit points and a benefit of a bless spell for 1 minute. Incorporeal or ethereal creatures and living spirits outside of their bodies (such as creatures using astral projection or magic jar) take 1d8 necrotic damage each round at the beginning of their turn.