('Imp',NULL,'PF JSON',1,'Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master\'s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.',0),('Invidiak',NULL,'PF JSON',1,'For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls.',0),('Iron Golem',NULL,'PF JSON',1,'Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don\'t rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren\'t destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents.',0),('Jabberwock',NULL,'PF JSON',1,'Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the First World and is part of a group of powerful First World creatures known collectively as the Tane.',0),('Janni',NULL,'PF JSON',1,'Jann are genies composed of all four elements, meaning they are not quite home on any of the Elemental Planes. Instead, jann reside on the Material Plane, making only brief forays to the other parts of the Inner Sphere. Although they are human in size and appearance, jann are not at all related to humans and bristle at any claims to this effect. They are a proud people and take great care to maintain their honor-restoring that honor with the edge of a sword, if necessary.',0),('Jorogumo',NULL,'PF JSON',1,'Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves\' guilds following that god\'s guise as the Gray Master.',0),('Jungle Drake',NULL,'PF JSON',1,'Believed to be related to green dragons, jungle drakes are dangerous hunters equipped with a debilitating venom delivered by a large barbed stinger or their noxious phlegm. Their wings are equipped with vestigial claws that allow them to deftly maneuver through thick jungle foliage both in flight and on foot. Jungle drakes prefer to ambush their prey using hit-and-run tactics, picking off the weakest members of a group and dragging their victims off to finish their meals as they please.',0),('Jyoti',NULL,'PF JSON',1,'Jyotis are sometimes called \"false phoenixes\" by the ignorant or willful. These avian humanoids are native to the Positive Energy Plane. They rarely leave this enigmatic realm and view visitors from other planes as stains on the purity of their home. Jyotis particularly distrust divine spellcasters and religious warriors, seeing them as inclined to take credit for manifesting a life force that, from the jyotis\' perspective, is as plentiful and ubiquitous as water is to fish.',0),('Kangaroo',NULL,'PF JSON',1,'Kangaroos are marsupials distinguished by long faces, large ears, powerful back legs and tails, and a distinctive hopping gait. These generally placid herbivores are shy of other creatures, preferring to live in open grasslands where their keen ears and eyes can spot danger approaching from a distance.',0),('Kapoacinth',NULL,'PF JSON',1,'Kapoacinths dwell not amid cliffs or rooftops, but beneath the sea, using their wings to swim. These water-dwelling gargoyles often dwell in shallow coastal regions and shamble forth from the sea to attack prey. Kapoacinths are less individualistic and tend to create more stable wings for longer periods of time.',0),('Keketar',NULL,'PF JSON',1,'The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a dragon-like head. A keketar\'s actual appearance is in constant flux, but they generally stay about 18 feet long with a weight of around 1,500 pounds. While their physical forms can vary, two things remain constant: First, a keketar\'s eyes are always a piercing shade of amber or violet. Second, the keketar\'s mark of office-a crown of shifting symbols that hovers above its head-never changes. A keketar cannot remove its crown but can suppress it, although most are loath to do so and consider such an act one of cowardice or shame.',0),('Kirin',NULL,'PF JSON',1,'The rare and majestic antlered beast known as a kirin supposedly appear only in times of peace and prosperity or during the birth or death of a great sage. Thus, encountering a kirin is a sign of great fortune, success, and prosperity to come. Conversely, finding a kirin\'s corpse or witnessing their death is a portent of tragedy and misfortune. A kirin\'s song always precedes the sighting of one of these graceful creatures, a sound often mistaken for wind chimes gently dancing in the breeze.',0),('Kongamato',NULL,'PF JSON',1,'Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren\'t particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.',0),('Kraken',NULL,'PF JSON',1,'A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for their rivals, the alghollthus, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore for long-lost arcane secrets.',0),('Krooth',NULL,'PF JSON',1,'Krooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. While they are known to hunt and eat crocodiles, alligators, and virtually any creature with flesh, their favorite prey are lizardfolk, boggards, and dinosaurs.',0),('Leopard',NULL,'PF JSON',1,'Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.',0),('Lerritan',NULL,'PF JSON',1,'Lerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a cinder. They pay homage to Ymeri, the evil elemental demigod of fire, and they bully other fiery creatures. When the urge to immolate grows too great to ignore, lerritans burn forests, destroy villages, and boil rivers, but they avoid large bodies of water.',0),('Leucrotta',NULL,'PF JSON',1,'The vile and vicious offspring of a demon lord and a monstrous species of hyenas, leucrottas are intelligent and cruel beasts. They use their astounding vocal mimicry to lure unsuspecting creatures near so that they can first torment and then devour them. Leucrottas measure 5 feet at the shoulder and weigh 800 pounds, and they are perpetually filthy. A leucrotta\'s oversized jaws are lined with rows of jagged, hardened bony ridges rather than teeth, and it can shear through flesh, bone, and even steel with ease.',0),('Leydroth',NULL,'PF JSON',1,'In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.',0),('Lich',NULL,'PF JSON',1,'A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.',0),('Lillend',NULL,'PF JSON',1,'Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful piece of art is threatened or free speech is suppressed. They pride themselves on inspiring mortals to greater heights of expression and creativity, and more than one bard looks to a lillend as their personal inspiration. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they would rather observe and record events without \"polluting\" them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend\'s chronicles, as their relationship with their subject invariably shifts from one of detached observation to friendship or more. Yet lillends remain hesitant to involve themselves for overlong in a mortal\'s life, in part because they fear what sort of fiendish attention their presen',0),('Lion',NULL,'PF JSON',1,'Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own.',0),('Lyrakien',NULL,'PF JSON',1,'Lyrakiens are musical messengers and embodiments of free travel. They serve Desna and other deities and empyreal lords of Elysium, but are quite fond of the concept of free time and are always on the hunt for opportunities to pause in their duties to enjoy music or appreciate a moment of beauty. They love contests, stories, and songs, and they often challenge mortals to musical contests or pester them to share grand tales of their exploits. Lyrakiens rely on their agility to avoid conflicts, but they do their best to defend places of great natural beauty, especially against lawful or evil foes they can damage with their starlight. Lyrakiens have an innate wanderlust and rarely stay in the same place for very long. Some travel alongside adventurers, ofter writing songs about their quests and feats of derring-do.',0),('Mammoth',NULL,'PF JSON',1,'Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth\'s strength to help them survive.',0),('Manticore',NULL,'PF JSON',1,'The manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. These deadly spikes give the manticore the power to slaughter even well-armed warriors from the safety of the sky.',0),('Marid',NULL,'PF JSON',1,'Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean\'s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling.',0),('Marilith',NULL,'PF JSON',1,'Mariliths are the generals of the Abyss, formed from the souls of proud evil mortals, often warlords and despots. They appear as tall and powerfully built humans from the waist up with snake tails and six arms. Because of Lamashtu\'s prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender.',0),('Marsh Giant',NULL,'PF JSON',1,'Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan.',0),('Mastodon',NULL,'PF JSON',1,'Not to be confused with the larger mammoth, mastodons are primeval elephants who dwell predominantly in temperate forests. There, they travel in close-knit social groups and feed on the forest vegetation.',0),('Medusa',NULL,'PF JSON',1,'Monstrous humanoids that resemble humans with snakes instead of hair, medusas are best known for their petrifying gazes that-if lingered upon-can permanently transform mortals to stone. Medusas are shrewd and manipulative adversaries who collect and covet secrets, and who use threats and guile to exploit the fears of weaker creatures. A medusa may seek out powerful magic items, use divination magic to discover secret knowledge and unlock forbidden power, or infiltrate a society to beguile influential politicians. Their ability to worm their way into powerful organizations makes them natural leaders of criminal outfits and thieves\' guilds, and their interest in magical phenomena leads some to pursue careers as oracles who offer to help adventurers find what they seek-for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare.',0),('Megalodon',NULL,'PF JSON',1,'Prehistoric sharks of incredible size, strength, and ferocity, megalodons scour waters deep and shallow to sate their considerable hunger. The presence of a megalodon undeniably affects the local aquatic ecosystem.',0),('Megatherium',NULL,'PF JSON',1,'Despite their long, hooked claws being one of their most distinctive features, sloths are herbivorous creatures. Smaller sloths use their claws to climb from tree to tree, seeking fruits and young leaves among the canopy. Larger species can reach up to 20 feet tall and weigh more than 10,000 pounds.',0),('Minotaur',NULL,'PF JSON',1,'Minotaurs are master hunters that dwell in cunning labyrinths or tangles of underground caverns meant to disorient and demoralize prey. These monstrous tormentors delight in the hunt, in the terror caused by closing in on prey, and in the very moment when the hunted realizes that they have lost the game. Only then will the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on its sharp horns.',0),('Mobogo',NULL,'PF JSON',1,'Mobogos are massive, swamp-dwelling monstrosities that combine the worst aspects of giant toads and evil dragons. Lazy, cruel, and greedy, these vile creatures make their lairs in the most ancient and primordial swamps. The boggards who call such places home worship mobogos as living demigods, regularly bringing sacrifices of food and valuables lest they become the next victims of the mobogos\' boundless appetites.',0),('Monkey',NULL,'PF JSON',1,'Monkeys vary greatly in size, color, and behavior. Some are distinguished by bright orange fur, others for black fur in sharp contrast with a white face. Some produce distinct noises, like howls that can be heard from a village away. Others vie for dominance within ever-changing social hierarchies. Their size and aptitude for climbing allow them to quickly escape threats; combined with being a little too clever for their own good, this allows them to get up to all sorts of mischief and usually escape to do it again.',0),('Moonflower',NULL,'PF JSON',1,'These enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth sits at the top of the trunk, capable of swallowing most creatures smaller than the moonflower whole. Moonflowers can move slowly on their powerful roots or use them to attack, but usually they dig them deeply into the surrounding ground and remain stationary to await prey.',0),('Moose',NULL,'PF JSON',1,'Moose are a large, solitary type of deer. They\'re majestic, territorial, and extremely grumpy-traits that make them dangerous to unwary travelers and would-be predators alike. Males are instantly recognizable, standing 7 feet tall at the shoulder, with large heads and thick necks to support their impressive palmate antlers. They shed their antlers come winter and grow a new set each year at a rapid rate.',0),('Morrigna',NULL,'PF JSON',1,'Bounty hunters and investigators, morrignas seek out creatures that thwart death or interfere with the natural flow of souls. Morrignas dress in flowing spider silk and wear masks reminiscent of webs, as they consider patient and watchful spiders to be their spiritual kin.',0),('Mothman',NULL,'PF JSON',1,'Little is known of the strange creatures known as mothmen, save that when they make themselves known, calamity is sure to follow. The mothman sees themself as an agent of fate-provided such fate is devastating and destructive. Often, those who encounter a mothman never recall the meeting, yet live on to unknowingly pursue and enable the creature\'s obscure plans.',0),('Mukradi',NULL,'PF JSON',1,'Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It\'s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.',0),('Myceloid',NULL,'PF JSON',1,'The ambulatory fungus creatures called myceloids are notorious for spreading deadly purple pox, controlling creatures\' minds, and devouring humanoid flesh. For a myceloid colony, any battle with humanoids is cause for excitement, as this new fodder presents so many delicious possibilities.',0),('Nabasu',NULL,'PF JSON',1,'Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. Once they have sufficiently feasted, the demons become worthy to make the return trip to the Abyss, where they undergo a vile transformation, finally digesting their accumulated meals and deforming further into powerful vrolikais.',0),('Nalfeshnee',NULL,'PF JSON',1,'Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the Abyss itself like nalfeshnees, and it\'s not unusual for a nalfeshnee to see itself as a servitor of the Abyss itself first rather than bow before a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane\'s secret reaches. A nalfeshnee\'s realm in the Abyss can easily surpass the strength and size of the largest mortal kingdoms, for nalfeshnees display a singular gift for managing and manipulating the chaos of the Abyss.',0),('Narwhal',NULL,'PF JSON',1,'Narwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily on males and can grow up to 10 feet in length over the course of an adult narwhal\'s life. In addition to helping the narwhal attract mates (much like a peacock\'s feathers), the tusk can serve as a weapon.',0),('Necrophidius',NULL,'PF JSON',1,'Although the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking constructs are often crafted by evil or macabre creators seeking to imbue their guardians with a frightening aesthetic.',0),('Nereid',NULL,'PF JSON',1,'Nereids are aquatic fey with deep ties to water. They share some similarities with naiads, but they are not guardians and do not bind themselves to a specific body of water. Although they are primarily aquatic creatures, their unique ability to imbue their vitality into a supernatural shawl allows them to travel on land as well. A nereid must be careful when manifesting a shawl, however, as their life essence is bound to it, so it can be stolen or destroyed to threaten the nereid.',0),('Nixie',NULL,'PF JSON',1,'These aquatic fey often guard ponds, rivers, lakes, and springs, protecting their bucolic homes from the advances of predators and careless humanoids alike. Nixies tend to be reclusive and try to keep their presence hidden from humanoids, hoping trespassers won\'t give them cause to act. Stories of minor miracles granted by nixies to those they befriend encourage humanoids to seek out these reclusive fey, and ironically make it even more unlikely for a nixie to grant such a boon. On the other hand, if someone approaches a nixie with respect, or even better, a positive attitude that displays just the right amount of humility and easygoing openness, a nixie is far more likely to respond positively to any requests for aid. Often a nixie will ask those who seek their assistance to perform a task for them first; such requests can be minor acts of entertainment (such as telling a rousing story or performing a requested song), but in other cases the nixie might need more significant aid, such as driving off an unwanted local predator or investigating the source of pollution near their home.',0),('Nuckelavee',NULL,'PF JSON',1,'When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the First World. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing the awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying.',0),('Ooze Mephit',NULL,'PF JSON',1,'Slick in every sense of the word, ooze mephits are unapologetic sycophants, shamelessly flattering anyone they may be able to con a favor out of, although their lack of intelligence and subtlety means that only the most vain or trusting targets fail to see through their honeyed words. Lacking proper bones, these ocher-colored mephits have bodies consisting primarily of ooze and muck. They smell disgusting, and their touch leaves stains that are almost impossible to get out.',0),('Osyluth',NULL,'PF JSON',1,'An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils\' charge is to seek out heresies, both among mortals and among other fiends-a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell\'s fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.',0),('Otyugh',NULL,'PF JSON',1,'Lords of sewers, ditches, and landfllls, otyughs are filthy monstrosities that stomp about on three massive legs in search of tasty garbage and refuse. Using two barbed tentacles to grasp and tear, guided by a third with a proliferation of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey.',0),('Owlbear',NULL,'PF JSON',1,'With the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any creature that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak.',0),('Pegasus',NULL,'PF JSON',1,'The pegasus is a winged horse prized for its capacity to serve as an aerial mount. Unfortunately for those who desire a saddle-trained pegasus, pegasi are wild creatures and do not readily accept even well-intentioned riders. Pegasi actively resist being mounted or controlled by evil creatures, attempting to buck an unwanted rider at every opportunity. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet.',0),('Peluda',NULL,'PF JSON',1,'Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential rivals so that the peluda can despoil the land as they please, leaving clawed footprints on muddy riverbanks, toppling trees, and impaling half-eaten corpses on their quills as trophies left to rot. They venture beyond their domains to hunt, roasting prey with their breath or pulverizing them with their tails, burning and killing for cruel sport before slithering, sated, back to their mucky lairs.',0),('Peri',NULL,'PF JSON',1,'Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.',0),('Peryton',NULL,'PF JSON',1,'The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed.',0),('Phoenix',NULL,'PF JSON',1,'The phoenix is a primordial bird made of heat and flame that dwells in the most inhospitable regions of the desert. Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. Phoenixes are often sought out for their knowledge or healing abilities, as they cannot abide the sight of suffering and deny their succor only to the most foul and irredeemable of creatures.',0),('Piscodaemon',NULL,'PF JSON',1,'Scions of death by poisoning, piscodaemons are cruel even by daemonic standards, delighting in slow and painful suffering. To a piscodaemon, death is but the icing on a putrescent cake-its true pleasure comes from watching, hearing, smelling, and even tasting raw anguish. While poisons and venoms are piscodaemons\' preferred tools, their cruel claws are more than capable of tearing enemies asunder if necessary.',0),('Pit Fiend',NULL,'PF JSON',1,'When an army of devils invades to bathe a region in bloodshed and hellfire, it is likely that one of Hell\'s most powerful and diabolical generals, the pit fiend, masterminded the incursion. Cunning, powerful, and ruthless, pit fiends often serve the archdevils directly. They rule infernal duchies, subjugate mortal worlds, and usurp infernal rivals using unparalleled despotism and calculated ferocity. To realize their tyrannical machinations, pit fiends claim mortal souls that they corrupt into lemure servants, which can then be shaped and transformed through infernal manipulation into the terrifying devils that form Hell\'s formidable legions. They often select the most wicked and vicious lemures for their armies, drawing upon these lesser devils\' depravity during powerful magical ceremonies to create hideous and terrifying abominations that can cow and eviscerate the pit fiend\'s enemies.',0),('Pixie',NULL,'PF JSON',1,'Insatiably curious, overly excitable, and just a bit puckish, pixies are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie\'s rapid, rambling way of speaking.',0),('Polar Bear',NULL,'PF JSON',1,'Polar bears are known for their pale fur, with black eyes, lips, and toe pads. They are aggressively predatory creatures, stalking prey for miles on land or across the icy waters of frozen oceans. They are also amazing ambush predators, leaping from the water to ambush seals resting on ice floes. If they are desperate, polar bears hunt not only other animals but also humanoids.',0),('Poltergeist',NULL,'PF JSON',1,'When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.',0),('Purple Worm',NULL,'PF JSON',1,'The purple worm is the most common and infamous of the cave worms, a much-feared monster wandering the twisting tunnels of the Darklands that is capable of carving out entire cave systems. Tunnels bored by a purple worm don\'t always last long after these creature\'s passage, and areas where they nest are maddening mazes of passageways that lead nowhere, yet navigating the labyrinth to find the worm\'s central nest often yields amazing treasures left behind by the worm\'s prior victims.',0),('Quasit',NULL,'PF JSON',1,'Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own.',0),('Raven',NULL,'PF JSON',1,'These omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles in order to retrieve desired items, ravens gather at the periphery of civilization, raiding it as needed when they are not hunting in the wilds. Whether singularly, in pairs, or as a flock, ravens live off scraps as often as they do carrion or prey. They are also unusually social among their own kind, even alerting other ravens to large carcasses with loud, croaking cries; it is rumored that this extends between flocks as well.',0),('Reefclaw',NULL,'PF JSON',1,'Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw\'s oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey.',0),('Remorhaz',NULL,'PF JSON',1,'A remorhaz is an enormous arctic predator that resembles a multilegged insect with draconic features. This monster has chitinous plates and more than a score segmented legs, a multipartite maw, and winglike growths fianking its head. The most unusual aspect of the creature, however, is its internal heat, which burns with such intensity that it causes the armored plates on the creature\'s back to become superheated whenever the beast is agitated.',0),('Rhinoceros',NULL,'PF JSON',1,'Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, the animals respond by charging directly at the interlopers and then lashing out with their mighty horns.',0),('Riding Horse',NULL,'PF JSON',1,'Horses serve as mounts and beasts of burden in many societies. They are loyal and typically gentle creatures, and they are invaluable to those looking to travel long distances. Smaller folk, like gnomes and halflings, often utilize ponies as mounts, while horses are the favored steeds for humans and other Medium humanoids. Most horses that the average humanoid encounters are domesticated, though large herds of these powerful animals can be found in the wild.',0),('River Drake',NULL,'PF JSON',1,'Although the glistening scales and sleek, fin-like wings on these drakes give them an appearance reminiscent of river fish, they are actually distant relatives of the black dragon. While smaller than most drakes, river drakes are more than capable of plaguing river travelers and are equally at home above and below the water\'s surface. This flexibility allows them to catch a wide variety of prey, from fish and boggards to deer and the occasional ferry passenger.',0),('Roc',NULL,'PF JSON',1,'Legendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of 80 feet or more. While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and buzzards, who find it easy to steal bits of the larger birds\' meals. Rocs, for the most part, don\'t mind these creatures, which sometimes get gobbled up along with the rest of the roc\'s food.',0),('Rune Giant',NULL,'PF JSON',1,'Magically crafted and bred by ancient wizards, rune giants are anathema to and tyrants among their own kind, who were given power to command and magically control other giants. The rune giants themselves served even more powerful masters-potent wizards known as runelords-and in so doing commanded entire armies of giants on behalf of the runelords\' empires. In the eons since these empires collapsed, rune giants have persisted as a people of their own, though to the outside world they\'re little more than fabled horrors whispered of late at night by superstitious giants. Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions.',0),('Rusalka',NULL,'PF JSON',1,'These androgynous, river-dwelling fey delight in manipulating the emotions of those unfortunate enough to fall into their grasp, using humiliation to break their victims\' wills. Rusalkas enjoy keeping their broken toys nearby, both for continuing entertainment and to aid in the rusalkas\' defense, as the shame their captives feel often drives them to become obsessively loyal to these fey.',0),('Salamander',NULL,'PF JSON',1,'Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss.',0),('Sandpoint Devil',NULL,'PF JSON',1,'While some creatures have been fused to create a new entity that\'s graceful and beautiful, the Sandpoint Devil is the opposite. It has the hooves and body of a powerful horse, but it walks on its hind legs in a perverse parody of a humanoid gait. Its equine face has been distorted and elongated with skeletal, yellowed fangs and milky eyes. The pox-spotted hide along the creature\'s back bears a draconic tail with dark, spiny plates and two torn, bat-like wings.',0),('Sarglagon',NULL,'PF JSON',1,'Sarglagons dwell in Hell\'s myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies-the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness. Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway\'s memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors\' attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards.',0),('Satyr',NULL,'PF JSON',1,'To a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there\'s no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society\'s rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr\'s advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers.',0),('Scythe Tree',NULL,'PF JSON',1,'Malevolent, vicious, and cruel, scythe trees pose as normal trees near deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance from light and soil, scythe trees gorge themselves on the flesh, blood, and bone of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted gnome or an altruistic dryad who believes that a scythe tree can be redeemed. The screams and whimpers of these victims are music to these cruel plants and add an extra dimension of flavor to the meal.',0),('Sea Drake',NULL,'PF JSON',1,'Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn\'t unheard of for them to dwell in underwater caves, living entirely aquatic lives.',0),('Sea Serpent',NULL,'PF JSON',1,'These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won\'t hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.',0),('Sea Snake',NULL,'PF JSON',1,'These lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they lurk to ambush prey. Tales speak of massive sea snakes that swim in deeper waters and follow ships, waiting for sailors to fall overboard or climbing the side to snatch them from the deck.',0),('Shantak',NULL,'PF JSON',1,'The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass grinding on stone, and they can\'t converse in any language besides Aklo.',0),('Shemhazian',NULL,'PF JSON',1,'Shemhazians rise from the souls of torturers and those who reveled in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of talons, claws, and fangs to continue inflicting such torments on those it encounters.',0),('Shining Child',NULL,'PF JSON',1,'Shining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. With their abnormally gaunt frames, long white hair, and unnerving, four-fingered hands, shining children are both strangely familiar and otherworldly in appearance, though they are barely visible within the shroud of blinding light they continually emit. Their faces are truly horrible, however, as their overlarge eyes and distended, gaping mouths reveal their heads to be voids filled with unnatural light. Shining children use this light as a weapon, weaving illusions and focusing beams of fiery brilliance.',0),('Shocker Lizard',NULL,'PF JSON',1,'These brightly colored reptiles share the rough size and pack mentality of guard dogs, roaming in small groups. Shocker lizards have specialized glands under their scales that accumulate static electricity, and they can unleash blasts of lightning strong enough to harm significantly larger foes. Though they\'re meek and docile when encountered alone, shocker lizards are significantly more aggressive in packs, when they can amplify each other\'s electrical attacks.',0),('Shoggoth',NULL,'PF JSON',1,'Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes.',0),('Shuln',NULL,'PF JSON',1,'Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses.',0),('Simurgh',NULL,'PF JSON',1,'Desert-dwelling people consider the sight of a simurgh a herald to a lifetime\'s worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of justice, typically by obliterating or banishing evil extraplanar beings.',0),('Skaveling',NULL,'PF JSON',1,'Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls-especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots away the flesh of most creatures, one of these specially prepared bats will immediately rise from death as a skaveling after succumbing to its effects.',0),('Skulk',NULL,'PF JSON',1,'The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want.',0),('Skum',NULL,'PF JSON',1,'The most numerous of the alghollthus are the ulat-kinis, a servitor race created from human stock to serve as rank-and-file soldiers in alghollthu armies. At the zenith of alghollthu power, ulat-kinis formed massive legions and enjoyed significant power over other species. When the alghollthus retreated from the world, they abandoned teeming hordes of ulatkinis. Although these erstwhile soldiers tried to continue their conquering ways, their numbers declined rapidly in battlefield defeats and purposeful exterminations enacted by their enemies. Ulat-kini society degenerated, so that now only a few enclaves exist in the depths of the earth or along isolated coastlines. Few remember their own species\' name, instead using the epithet their foes gave them: \"skum.\"',0),('Skunk',NULL,'PF JSON',1,'With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.',0),('Slurk',NULL,'PF JSON',1,'The slurk is a sticky, tusked frog-beast found in underground lairs and caves. It has two massive tusks, which it uses to gore prey and tangle with rival slurks. With the slurk\'s natural ability to climb walls and cling effortlessly to ceilings, it can be easy for unwary cave explorers to end up on the wrong end of the beast\'s formidable ivory tusks.',0),('Smilodon',NULL,'PF JSON',1,'Smilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon\'s oversized fangs are particularly sought after as trophies.',0),('Spirit Naga',NULL,'PF JSON',1,'In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga\'s powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.',0),('Sprite',NULL,'PF JSON',1,'Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power.',0),('Steam Mephit',NULL,'PF JSON',1,'These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren\'t bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.',0),('Stingray',NULL,'PF JSON',1,'Found in salt or fresh water, stingrays are normally passive creatures, but when threatened or cornered, they lash out with their tails to lance foes with their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass, and unfortunately for those wading in shallow waters, stepping on an unseen stingray is a surefire way to receive a painful sting.',0),('Stone Giant',NULL,'PF JSON',1,'Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife. They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature.',0),('Stone Golem',NULL,'PF JSON',1,'Stone golems are slow and steady constructs typically carved from marble or granite. They\'re often made to serve as works of art when at rest, so some golem crafters employ master sculptors to ensure the constructs make beautiful statues. Older stone golems might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn\'t adversely impact the golems\' functionality.',0),('Storm Giant',NULL,'PF JSON',1,'Storm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane\'s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate.',0),('Succubus',NULL,'PF JSON',1,'Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons-as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail.',0),('Taiga Giant',NULL,'PF JSON',1,'Taiga giants prefer a nomadic lifestyle, both to keep from depleting any one area\'s resources while satiating their massive appetites and to satisfy a constant wanderlust. They are deeply spiritual and frequently commune with their ancestors\' spirits for guidance and knowledge. Taiga giants are happiest when they are left alone to live out their traditional lives, and their impressive size and strength are enough to persuade all but the most dangerous foes to do so.',0),('Tatzlwyrm',NULL,'PF JSON',1,'Tatzlwyrms resemble human-sized snakes with two arms and a dragon\'s head. Distant relatives of true dragons, tatzlwyrms possess only a meager level of intelligence. They can speak Draconic (with a thick, hissing accent), but their ability to reason is limited and they can\'t use magic. They do possess a level of cunning, however, and some have been known to build rudimentary traps and even lairs. They are not treasure-hoarders, though, so don\'t expect to find a tatzlwyrm sitting atop a bed of coins.',0),('Tendriculos',NULL,'PF JSON',1,'These strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar boundaries. Tendriculoses are instinctive ambush predators who seek out lightly traveled forest paths and lie in wait in the undergrowth. A tendriculos swallows its prey as quickly as possible and lets its paralytic digestive juices finish the meal, while swiftly restoring itself with the nourishment provided by the trapped creature. When collected, neutralized, and refined, the digestive fluids of a tendriculos form a lacquer that retains some of the tendriculos\'s acid resistance.',0),('Thanadaemon',NULL,'PF JSON',1,'Also known as the deacons of death, thanadaemons represent death via old age. They are among the most patient daemons, and prefer to bide their time to enact far-reaching, decades-long plans rather than fight (though they are still deadly foes). Like the Horseman of Death, they ply the waters of the River Styx in search of wayward souls. Rarely are thanadaemons seen without a trademark oar (which they wield as a bo staff), a tool they use to navigate the river\'s muck-ridden channels and turbulent rapids.',0),('Thrasfyr',NULL,'PF JSON',1,'As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature\'s mind.',0),('Thunderbird',NULL,'PF JSON',1,'Thunderbirds bring storms on their wings. In times of drought, they are welcomed. Other times, they are offered gifts in hopes they might leave before flooding begins. When angered, they call down hurricanes and lay waste to entire villages, so many settlements conduct extensive rites to appease and honor local thunderbirds.',0),('Tidehawk',NULL,'PF JSON',1,'Tidehawks, avian embodiments of the sea and rain, nest in deep underwater crevasses and glide among waves. They feed mostly on large sea life and rise above the surface during or in the aftermath of a rainstorm to bask in the fresh moisture of the air.',0),('Tiger',NULL,'PF JSON',1,'Tigers are solitary and territorial hunters, using their striped hides to blend into the forests and jungles they call home and preferring to attack with surprise.',0),('Troll',NULL,'PF JSON',1,'Common trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. A troll\'s endless hunger drives it to consume all variety of living creatures, and it is their ravenous eating habits that fuel trolls\' legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security.',0),('Trollhound',NULL,'PF JSON',1,'Trollhounds are squat, slavering beasts akin to trolls in canine form. Requiring vast quantities of meat to fuel their regenerative metabolisms, packs of wild trollhounds prowl the foothills of regions where trolls dwell, their voracious hunger driving them to slaughter and consume any prey they encounter. In some regions, trolls breed trollhounds as pets, utilizing the trollhounds\' keen sense of smell to aid in the hunt.',0),('Tzitzimitl',NULL,'PF JSON',1,'Due to their affinity for darkness and apocalyptic terror, tzitzimitls are widely feared as harbingers of death and destruction. A solar eclipse marks their arrivals, and they draw strange powers of darkness and electricity from these phenomena.',0),('Umonlee',NULL,'PF JSON',1,'Those who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in minutes. Ancient Erutaki who made their homes in the frozen polar expanse called the Crown of the World named this monster the umonlee.',0),('Unicorn',NULL,'PF JSON',1,'Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild.',0),('Uthul',NULL,'PF JSON',1,'An uthul most often appears to be a dark, swirling cloud filled with flying debris and streaked with sudden flashes of lightning. Although they are clearly elemental in nature, uthuls are nearly always found on the Material Plane, where they hide among natural cloud formations, especially thunderstorms.',0),('Viper',NULL,'PF JSON',1,'Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim\'s heart.',0),('Vrock',NULL,'PF JSON',1,'When the gates to the Abyss swing wide, the first demons through are often vrocks, vulture-headed scions of rage who wheel through the air on black wings or dance with the exultation of their fiendish power. Their hatred for mortals is matched only by their desire to inflict suffering through their horrible screech or their devastating dance. Vrocks form from the souls of hateful mortals who are thus given another chance to inflict their rage on the world.',0),('Water Mephit',NULL,'PF JSON',1,'Water mephits are consummate jokers who are always happy to trade a favor for a good laugh. Just as fire mephits are the ones who cleave closest to evil without fully crossing over into true villainy, water mephits are the friendliest of the mephits and therefore the closest to good. Still, one should take care in making assumptions about a water mephit\'s benevolence, for no one can reliably count on them to keep their inborn need for pranks and trickery at bay for long. Water mephits have blue-green skin that shimmers in light like fish scales. Though water mephits\' wings look more like webbed fins than limbs capable of flight, they can flap their wings to fly through the air as easily as any other mephit. Water mephits prefer to swim, when possible, and they leave the water only when they must.',0),('Water Orm',NULL,'PF JSON',1,'Legendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found.',0),('Water Wisp',NULL,'PF JSON',1,'Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps\' resonance, they captured whole symphonies for use as servants.',0),('Water Yai',NULL,'PF JSON',1,'Among the most powerful yai are those who emulate the form of storm giants. Rather than lord over their giant-kin like most oni, though, water yai prefer to lurk alone in the world\'s oceans (or, much more rarely, large and remote fresh-water lakes). When a water yai must interact with mortals beneath the waves, they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition of material wealth and riches above all other interests, garbing themselves in richly colored, magically waterproofed kimonos and adorning their monstrous faces with all manner of jewelry. These yai can infuse their kimonos with eerie magical properties, and in combat, they can also fire bolts of electricity from their third eye.',0),('Weasel',NULL,'PF JSON',1,'Weasels are lithe, clever predators known for both their beautiful, sleek fur and their ability to crawl into tight spaces. Pound for pound, few animals are as voracious as weasels. Insatiably hungry, they eat almost half their own weight each day, leading them to constantly hunt for new prey to satisfy their hunger.',0),('Werebear',NULL,'PF JSON',1,'Unlike many other types of werecreature, a werebear does not become malevolent during its involuntary transformations, but is instead filled with righteous conviction. This indignation can still manifest in violent ways, though, as a transformed werebear becomes temporarily blind to its alliances and has little control over its bestial temper. As a result, werebears are loners, rarely even living together as families longer than necessary. Werebears know that as long as they live solitary lives, they can serve as protectors and guardians in wilderness regions without the overwhelming fear that, when the moon is full and the curse takes hold, they will rage against an innocent bystander or loved one. As long as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night.',0),('Wereboar',NULL,'PF JSON',1,'Wereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they\'re inclined to interact with others, wereboars\' short tempers and hostile nature lead other creatures to avoid them. Lone wereboars who settle down-often on remote farms-are extremely territorial, though others are content to roam and explore lands far from home. Their other habits also vary widely from individual to individual, right down to diet: some wereboars might feast on human flesh, while others are mostly vegetarian.',0),('Werecrocodile',NULL,'PF JSON',1,'Werecreatures are humanoids who transform into animals and animal-humanoid hybrids under the light of the full moon. The fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.',0),('Wererat',NULL,'PF JSON',1,'Wererats tend to be selfishly opportunistic, avaricious, and paranoid as a result of their curse. Because wererats typically dwell in metropolitan areas where they can hide in plain sight, practically any city-goer could be a wererat in disguise-from the quiet shopkeep to the city\'s criminal mastermind. The bustle of crowds and countless rat-holes make ghettos and shantytowns favored homes for wererats, especially since in these poorer districts the wererat can kill out of greed or fear with little chance of the authorities noticing. In some cities, wererats operate entire thieves\' guilds or organized crime rings, and membership requires willfully submitting to the wererat\'s cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for these monsters.',0),('Weretiger',NULL,'PF JSON',1,'These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight.',0),('Werewolf',NULL,'PF JSON',1,'The curse of the werewolf-known as lycanthropy to many-instills in its carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves tend to dwell on the fringes of society or in small settlements where, in their humanoid forms, they work as laborers, hunters, farmers, or trappers. At night, however, these same villagers transform into violent killers and sadistic stalkers who prey on their neighbors. Werewolves are the quintessential werecreature, and the first that comes to mind when most people speak of such beings.',0),('Wight',NULL,'PF JSON',1,'Wights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased.',0),('Winter Wolf',NULL,'PF JSON',1,'Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.',0),('Wolf',NULL,'PF JSON',1,'Wolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents\' pack upon reaching maturity, at which point they seek out mates of their own to go form their own packs elsewhere.',0),('Wolliped',NULL,'PF JSON',1,'Wollipeds are large, docile herd animals found in the snowy foothills of large mountains. Their eight legs give them sure footing even in icy terrain, and they grow thick, warm fleece as protection against the elements.',0),('Wolverine',NULL,'PF JSON',1,'Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.',0),('Wooly Rhinoceros',NULL,'PF JSON',1,'Even bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge crescent-shaped horn. Woolly rhinos inhabit areas of arid tundra and cold steppes, spending much of their day grazing for sustenance.',0),('Wraith',NULL,'PF JSON',1,'Wraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind-meaning a handful of wraiths left unchecked can easily turn into a horde of darkness.',0),('Wyvern',NULL,'PF JSON',1,'A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern\'s resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.',0),('Xorn',NULL,'PF JSON',1,'These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious.',0),('Yamaraj',NULL,'PF JSON',1,'The greatest judges among the psychopomps are the massive yamarajes, whose wisdom is legendary and whose edicts are unappealable except to ushers or Pharasma herself. A yamaraj resembles an immense dragon with dark, feathery scales and an emotionless, dispassionate gaze behind a feathered mask. When not serving as the senior magistrates, lords, and generals of the Boneyard, yamarajes pursue highly individualistic hobbies, such as gardening or literature. They are willing to halt in their duties to converse with mortals whose expertise matches their interests.',0),('Yellow Musk Creeper',NULL,'PF JSON',1,'Made up of thick, green vines with numerous yellow flowers, the yellow musk creeper grows at places where the ground is enriched with spilled blood and corpses, like battlefields and graveyards. An ideal environment for the yellow musk creeper isn\'t inhabited, but draws occasional humanoid visitors the plant can transform into thralls. The yellow musk creeper enraptures creatures with its bright yellow pollen to bring them close. It then physically alters their brains with its tendrils, implanting a seed in each to turn the creatures into mindless thralls. The yellow musk creeper might try to take over a sleeping creature, but it lacks the faculties to sneak up on anyone, and is likely to wake victims before it can drag itself close enough.',0),('Yeti',NULL,'PF JSON',1,'Nearly a myth, the yeti is rarely seen-and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the \"abominable snowmen\": monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow.',0),('Abrikandilu',NULL,'PF JSON',2,'An abrikandilu loathes only one thing more than beauty: their own visage. The mere sight of their face-reflected in a mirror, a shield, or even a pool of water- can send a wrecker demon into a rage. Many demon slayers leverage tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.',0),('Adlet',NULL,'PF JSON',2,'Adlets\' legends say that long ago, a mighty hunter lost his way far from home and came upon a house of whalebone and ice. A woman dressed in white fox furs greeted him, fed him, and tended to his frostbite. In time, they married and had 10 children, five of whom bore the legs and tails of foxes. These children stayed with their mother, while the other five-born with the legs and tails of wolves-traveled with their father back to the human lands and became the first adlets.',0),('Ahuizotl',NULL,'PF JSON',2,'An ahuizotl walks on all fours, but its hands are capable of manipulating simple tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane covering their eyes, giving their eyes a dull color suggestive of cataracts and somewhat blunting the creature\'s vision. Yet despite their bestial appearance, ahuizotls are nearly as intelligent as the average human, and wiser than most. Although they don\'t form societies of their own, they have been known to ally with violent cults or conclaves of monsters, and even to found small shrines and temples to sinister deities. The cult of Charon, the horseman of Death, is particularly popular among certain ahuizotls, who look forward to an afterlife spent wallowing in the waters of the River Styx.',0),('Air Mephit',NULL,'PF JSON',2,'Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.',0),('Air Wisp',NULL,'PF JSON',2,'Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps\' resonance, they captured whole symphonies for use as servants.',0),('Akata',NULL,'PF JSON',2,'When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal-the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes\' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse-now a void zombie-which shambles about of its own accord.',0),('Ankou',NULL,'PF JSON',2,'While most ankous serve powerful masters, some of these murderous fey are left to their own devices and serve none but their own capricious, cruel whims. In some cases, their master may have been slain, while in others the ankou may have been released from service for any number of reasons. An ankou left to indulge their own whims unrestrained is often the most dangerous ankou of them all!',0),('Astradaemon',NULL,'PF JSON',2,'Not all astradaemons limit their hunt to souls. The most notorious of their kind serve the Horsemen themselves as assassins.',0),('Aurumvorax',NULL,'PF JSON',2,'Aurumvorax adults claim hunting territories spanning a mile or more, driving out other predators and leading solitary lives except when they mate. They are irascible creatures, impossible to train as adults, but daring trainers can rear aurumvorax pups as deadly guard beasts, which they sell for hundreds of gold pieces to discriminating buyers. Aurumvorax pups are usually single births, and their mothers are fiercely protective, making their acquisition a dangerous proposition. Even when trained, the creatures are prone to dangerous bursts of rage.',0),('Balor',NULL,'PF JSON',2,'Those rare few balors who form from single souls are the ones most likely to eventually transcend the notable power they already wield, becoming a nascent demon lord. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord.',0),('Barbazu',NULL,'PF JSON',2,'Barbazus can be found savagely indulging the whims of evil infernal lords from all layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they see fit.',0),('Barghest',NULL,'PF JSON',2,'Barghests are lupine fiends with goblinoid faces and humanoid hands. They stalk the Material Plane in search of souls to sate their demonic hunger. Eons ago, barghests dwelled in the pits of Hell and served Asmodeus, but after Lamashtu abducted and adopted the four most powerful of their kind to serve as pets (and in time, as a pantheon of hero-gods worshipped by evil goblins), barghests\' loyalties and philosophical nature changed significantly. Today, while barghests retain their connection to goblinoids, they serve none but their own appetites.',0),('Basilisk',NULL,'PF JSON',2,'A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification itself. This has even led to the saying \"as slow as a well-fed basilisk.\" Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed.',0),('Bebilith',NULL,'PF JSON',2,'Many demons and planar travelers have underestimated bebiliths\' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. Qlippoth are the only creatures bebiliths never consume.',0),('Bison',NULL,'PF JSON',2,'Communal by nature, bison gather in large numbers for the summer mating season before the bulls split off to wander the prairie grasses. Bison have adapted well to harsh prairie winters, as their shaggy fur, which grows thicker in winter, insulates them; in the face of blizzards, they survive by facing steadfastly into the howling winds and hunkering down to reduce their exposure.',0),('Blindheim',NULL,'PF JSON',2,'Blindheims make their nests in damp caverns, especially grottoes next to underground lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat, a few fish swimming in a lake, and the comforting drip of water from the ceiling. Blindheims prefer to lead quiet and serene lives, and even when first born they emit only the meekest of vocalizations. A blindheim is born shining, and its parents cuddle over it to dim the light so as to avoid attracting predators.',0),('Blink Dog',NULL,'PF JSON',2,'Unless acting in concert with specific allies who have proven that their goals are shared, blink dogs tend to avoid other creatures if at all possible. Their packs are constantly on the move and hidden from those that would seek them out. But in times of need, they have been known to come to the rescue of villages and lost travelers. While they have no innate ability to travel to the Ethereal Plane for extended periods of time, all blink dogs constantly shimmer and ripple between the Material Plane and the Ethereal. They do their best to use their ability to blink to snatch glimpses into the Ethereal Plane and keep track of potential threats that might be building there, but in practice this tactic yields more of a constant stream of hunches and estimations of Ethereal-based threats. Of course, to a blink dog, this constant state of flux is as natural as breathing.',0),('Boar',NULL,'PF JSON',2,'While domesticated pigs are a staple of farm life, wild boars are much more dangerous. Foul-tempered warthogs are relatively common, while the lumbering, primeval beasts known as daeodons are less so. Voracious eaters, boars can ravage the countryside in which they live. Boars breed freely, and a pair of boars can rapidly grow to a large family. Boars are a particular nuisance to farmers, as they break into food stores and root through gardens to sate their hunger.',0),('Bog Mummy',NULL,'PF JSON',2,'Bog mummies (also called peat mummies or mire mummies) rarely, if ever, leave their marshy realms. Less powerful than their more notorious artificially preserved kin, bog mummies are preserved not by agents introduced during rituals but by the natural elements present in the airless, acidic morass of a peat bog or muddy swamp. While corpses preserved in this manner can certainly rise from the mire as bog mummies as the result of a curse by fell powers or the directed influence of a necromancer, the vast majority of them animate from a seething need for vengeance or to pursue some dire agenda left unfinished at the time of death-often because the creature was slain or otherwise betrayed. The nature of tthis emotional tie to life and the emotional power of the deceased compel unlife beyond death, while the preservative qualities of the bog within which the body was disposed of does the rest.',0),('Brownie',NULL,'PF JSON',2,'When facing danger, brownies rarely engage in combat, preferring instead to confound and confuse their attackers in order to buy enough time for escape. Content with honest toil and the love of their kin, brownies maintain a pacifist nature, harassing creatures only to run them off or punish them for an insult. Despite this nature, all brownies carry a blade. They refer to their swords with a hint of disgust, and jokingly call their blades their \"final trick,\" reserving their use for the direst of circumstances.',0),('Bulette',NULL,'PF JSON',2,'A typical bulette claims a territory of approximately 500 square miles. When it finds an area rich in food, such as a farming village, it adds that area to its regular patrol route. Over the course of a few months, it can wipe entire settlements off the map. Bulettes are fiercely competitive creatures that battle relentlessly with other predators in their territory. They actively avoid contact or conflict with other members of their kind unless seeking a mate. Bulette pairs share territory and mate for life-a mated pair of bulettes being the only known exception to the creature\'s penchant for solitude. They rear their young for a short period of time. The mated pair instruct the young bulette how to hunt, teaching their spawn which creatures are easiest to kill and which creatures to avoid. The mated pair drive off their young after its first successful hunt.',0),('Bunyip',NULL,'PF JSON',2,'Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyips were widely regarded as nothing more than folk tales, and even now that their existence as a species has been proven, the existence of any particular bunyip in a local area is often met with heavy skepticism. While their limited shapechanging abilities are no doubt a significant part of the reason for this air of mystery, another major factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller animals. Most bunyips avoid human contact, except when one wanders too close to their den or favorite hunting spot, at which point the territorial bunyip attacks with swift and terrible ferocity. Many scholars agree that a large number of unexplained disappearances near coastal areas are the result of unreported bunyip aggression.',0),('Cacodaemon',NULL,'PF JSON',2,'Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, all in service to the apocalyptic entities known as the Four Horsemen. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.',0),('Calathgar',NULL,'PF JSON',2,'Calathgars\' psyches are alien to most sapient creatures. They have little interest in emotion, culture, or ambition, yet they have nearly flawless memories and can share experiences with other calathgars by scent (imprecise) as easily as humanoids can pass on information by speech. While calathgars themselves can\'t speak, they can typically be reasoned with-though like most protective parents, an incensed calathgar defending its young is rarely in a mood to listen.',0),('Camel',NULL,'PF JSON',2,'Camels have three eyelids to protect them from desert sands and other blowing debris. One lid is completely clear, which allows them to see and travel during high winds. When sandstorms strike, camels completely close their nostrils to protect their lungs. Their underbellies also sport a thick, specialized skin, allowing them to lay down safely on burning hot sands.',0),('Catoblepas',NULL,'PF JSON',2,'A catoblepas is 15 feet long and weighs 2,200 pounds.',0),('Catrina',NULL,'PF JSON',2,'Catrinas resemble skeletons dressed in bright flowers and colorful dresses, giving them a simultaneously festive and macabre appearance. Though most catrinas present as feminine, masculine catrinas still dress in bright colors and carry garlands of flowers.',0),('Cave Bear',NULL,'PF JSON',2,'Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller (but no less dangerous) black bear or the arctic-dwelling polar bear.',0),('Cave Fisher',NULL,'PF JSON',2,'A cave fisher eats just about any live prey smaller than itself, though anything smaller than a rat isn\'t much of a meal for it. When a cave fisher captures such a creature, it often leaves the hapless animal entangled, using it as bait to attract larger creatures. Because the adhesive on its filament doesn\'t last long, the fisher frequently needs to eat one filament and excrete a new one. The filaments are translucent and can be hard to see when they\'re still and in darkness.',0),('Cave Giant',NULL,'PF JSON',2,'Cave giants are the vicious loners of the giant world. Even their closest ancestral kin, the rampaging hill giants, mostly find cave giants too brutal and antisocial to form alliances with. For their part, cave giants-garbed in stinking hides festooned with the rotting skulls of their victims-seem ambivalent about their foul reputation. They are more interested in hunting and killing their next meal than forming alliances.',0),('Cave Scorpion',NULL,'PF JSON',2,'Scorpions are frightening enough at their normal diminutive size, but when they grow to reach or surpass the size of a human, they become absolutely terrifying.',0),('Centaur',NULL,'PF JSON',2,'Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs charging across the plains is often mistaken for a stampede or even an earthquake. Despite their insular nature, some centaurs form close alliances with elves, fey, gnomes, and isolated human communities. Such allies are often surprised to learn the depths of centaurs\' honor, pragmatism, and wilderness lore. Rarely, a centaur leaves its tribe to travel the wider world. Such lone centaur wanderers more easily integrate into humanoid societies, but other centaurs are quick to assume that some dishonor led to their exile and thus give such vagabonds a wide berth.',0),('Ceustodaemon',NULL,'PF JSON',2,'Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, all in service to the apocalyptic entities known as the Four Horsemen. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.',0),('Chupacabra',NULL,'PF JSON',2,'Chupacabras prefer to eat lone travelers and farm animals (particularly goats), and leave little evidence of their presence apart from the grisly, blood-drained husks of their meals. Their tendency to stay out of sight combined with their naturally nocturnal activity often leads superstitious locals to conclude the worst, imagining that a particularly reckless vampire lives in the area.',0),('Chuul',NULL,'PF JSON',2,'Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over-even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of hunting is by lunging out of the water, paralyzing their victims with their poison-coated tentacles, then gleefully dragging their twitching food into the water to drown if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer to dine on lizardfolk, while those swimming the subterranean lakes of the Darklands readily eat anything but xulgaths, whose flavor and stink they find off-putting.',0),('Clay Golem',NULL,'PF JSON',2,'The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order-or otherwise place them on the other side of the door from the treasures they wish to protect.',0),('Cloaker',NULL,'PF JSON',2,'Like many of the stranger creatures of Golarion, cloakers were originally created by the alghollthus, who bred them to spy on their Azlanti thralls. Upon the fall of the Azlanti empire, the alghollthus cast out their cloaker creations, who, in turn, fled to the lower reaches of the Darklands. Amid the vaults and twisted corridors of their new home, their attitudes-particularly regarding their apprehension toward their former masters-changed dramatically. Suspicion became paranoia, egotism, sadism, and much worse. Now, most cloakers lead solitary lives, stalking the Darklands for easy prey and delving deeper into internal horrors. Their paranoia is so great that they interact only rarely even with their own kind, encountering another cloaker only briefly to mate before flitting back to isolation.',0),('Cloud Giant',NULL,'PF JSON',2,'Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.',0),('Cockatrice',NULL,'PF JSON',2,'The first cockatrice is rumored to have hatched from a rooster\'s egg incubated on a dung hill by a toad. Whether or not the rumor is true, the cockatrice\'s monstrous appearance certainly doesn\'t contradict its strange and filthy origin story, and these creatures are more than capable of propagating on their own. Cockatrices are remarkably fecund and gather in flocks of up to a dozen members. Each flock contains only a few females. The males-which differ in appearance from the females by having warty wattles and gnarled combs- often fight with each other, with lower-ranking males eventually driven away to find their own lairs or compete among other flocks. Most creatures who run afoul of a solitary cockatrice do so with one of these surly outcasts.',0),('Compsognathus',NULL,'PF JSON',2,'A compsognathus measures 3 feet long from its head to the tip of its tail and weighs 15 pounds. It is small enough to serve as a house pet or even as a familiar for a spellcaster. In cases where magical links aren\'t involved, however, those encountering or keeping the creatures would be well-advised to treat them with the same caution one might extend to a pet viper or other poisonous reptile, as they are at best partly tame.',0),('Coral Capuchin',NULL,'PF JSON',2,'Coral capuchins live in tropical climates, and while they can breathe water or air with equal ease, their membranous skin means they rely heavily on having a nearby source of water. Fresh- and saltwater serve equally well for this purpose, though the creatures generally congregate near oceans and seas for other reasons. Jungles, islands, and warm coastlines are their most common nesting sites, though they usually hide their nests high in trees or in other locations out of easy reach of predators, scavengers, or anything that might steal the trinkets they\'ve collected.',0),('Cornugon',NULL,'PF JSON',2,'Each type of devil plays a particular role in Hell\'s bureaucracies and hierarchies, though some have far more specialized functions than others.',0),('Crag Linnorm',NULL,'PF JSON',2,'Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality.',0),('Crocodile',NULL,'PF JSON',2,'Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.',0),('Daeodon',NULL,'PF JSON',2,'A typical adult daeodon is 10 feet long and 7 feet tall at the shoulder. It weighs approximately 2,000 pounds.',0),('Derghodaemon',NULL,'PF JSON',2,'Derghodaemons look like walking masses of razor-sharp insect claws connected to equally menacing chitinous limbs, but few linger on their appearance for long- the gaze of a derghodaemon is enough to cause others in the vicinity to experience severe visual warping. The derghodaemon\'s appearance becomes more and more twisted as those who stare at it experience vicious hallucinations and ravenous urges to inflict harm on and devour others. Perhaps the most horrific attack derghodaemons can unleash upon their victims, though, is their swarming infestation-the daemons cough up a crawling, buzzing cloud of ravenous insects that cling to those targeted and chew them to death, provided the mind-numbing, half-whispered threats made by the rasp of the insects\' bodies don\'t drive them to violent fury first!',0),('Desert Drake',NULL,'PF JSON',2,'Desert drakes are among the lightest and most compact of the drakes, though this shouldn\'t be mistaken for frailty. Their swooped-back horns and feather-thin wings are adapted to make burrowing as easy as possible. Indeed, a desert drake\'s powerful neck makes wriggling through sand and other loose scree as easy as walking for it.',0),('Desert Giant',NULL,'PF JSON',2,'In fact, desert giants\' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Alcohol is particularly disdained by desert giants, who view mind-altering diuretics like liquor and ale as dangerous temptations in an environment as unforgiving as the desert. Instead, most desert giants follow a simple vegetarian diet and maintain an incredible internal map of their home region\'s seasonal waterways and oases.',0),('Destrachan',NULL,'PF JSON',2,'An obligate carnivore, the destrachan relishes fresh meat but won\'t hesitate to make a meal of carrion it finds in its path. When traveling in packs, the creatures take great delight in stalking travelers through miles of tunnels before attacking and subduing them, then devouring them alive.',0),('Dire Wolf',NULL,'PF JSON',2,'Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.',0),('Djinni',NULL,'PF JSON',2,'Djinn get along with jann and marids, but they find shaitans too stiff and harbor undying hatred for efreet. Although djinn are formidable combatants, they despise war and prefer to eschew violence in favor of dealing with their opponents using magic or subterfuge (making an exception, of course, when they encounter efreet).',0),('Dragon Turtle',NULL,'PF JSON',2,'Most dragon turtles are at least 20 feet wide and 50 feet long, although some can grow substantially larger. These massive, ancient dragon turtles are somnolent, and resemble rocky islands from a distance; their prodigious hoards can be a source of truly ancient sea lore. Legends persist of truly immense dragon turtles who spend centuries drifting on the surface of the ocean, far from established shipping lanes or charted waters, with shells that serve as islands capable of supporting entire ecosystems and even, some claim, small settlements whose inhabitants know nothing of land that doesn\'t drift across the sea.',0),('Dretch',NULL,'PF JSON',2,'Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.',0),('Drider',NULL,'PF JSON',2,'Although the fleshwarping process was originally intended to be a punishment for drow who fell from grace, the significant powers and strengths gained from the horrifying transformation are attractive to some drow, and an increasing number of lower-ranking citizens in drow cities volunteer themselves for the painful procedure. In return for mandatory time serving as a guardian, soldier, or other public servant, such volunteer driders are later allowed to lead their own lives, typically in caverns located in a city\'s periphery. The painful truth is that for most driders, they do not live long enough to see this reward, for the drow have a penchant for working their fleshwarped slaves to death or deploying them in deadly war missions in which survival is a only a remote possibility.',0),('Dryad',NULL,'PF JSON',2,'Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life.',0),('Dust Mephit',NULL,'PF JSON',2,'Mephits are small, weak creatures that serve at the whims of other elemental entities. The mephits presented here are less common than air mephits, earth mephits, and the like, as they are a blend of two different elements rather than focusing on one alone.',0),('Dziriak',NULL,'PF JSON',2,'D\'ziriaks\' otherwise dull brown carapaces are decorated with numerous runes glowing in bright colors. These tattoo-like runes indicate an individual\'s role in d\'ziriak society, and set them apart from their home plane\'s other native inhabitants. The runes glow with natural bioluminescence, and d\'ziriaks can make them flare brightly for an instant, at the expense of overstressing the biochemical glands that create and maintain the runes for an extended time. The color and shape of the runes are partially natural, but can be shaped and customized carefully over time to fit the individual\'s station. The D\'ziriak language is a mix of buzzes and chitters, and is spoken by few other creatures. D\'ziriaks prefer to communicate with other species using telepathy rather than endure the sound of their language being \"butchered by fleshy throats.\" D\'ziriaks organize into hive cities led by a king and queen. These hive cities consist of impressive spires, yet these towers are only the foremost part of the settlement, with many more chambers reaching deep below for residences, workshops, and fungus farms. D\'ziriak settlements are lit inside and out with alchemical and magical light sources, ofte',0),('Eagle',NULL,'PF JSON',2,'Few avian creatures can match the beauty and grace of the eagle.',0),('Earth Mephit',NULL,'PF JSON',2,'Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.',0),('Earth Wisp',NULL,'PF JSON',2,'Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they\'re usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.',0),('Efreeti',NULL,'PF JSON',2,'Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.',0),('Electric Eel',NULL,'PF JSON',2,'Although these long, narrow fish share similarities in appearance, eels are a diverse group of creatures.',0),('Elephant',NULL,'PF JSON',2,'Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.',0),('Faerie Dragon',NULL,'PF JSON',2,'Faerie dragons usually exhibit pleasant and good-natured temperaments, though they have a mischievous streak that leads them to play tricks on those around them. In search of an amusement, they prefer harmless annoyances to wounding malice. While often spontaneous, they may also spend months if not years planning the perfect prank. Especially responsive targets endear themselves to faerie dragons and may create a lifelong bond. A faerie dragon\'s reputation as a trickster leads many to associate them with fey, with whom the tiny dragons have cordial relationships.',0),('Fire Giant',NULL,'PF JSON',2,'Fire giants are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old.',0),('Fire Mephit',NULL,'PF JSON',2,'Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.',0),('Fire Wisp',NULL,'PF JSON',2,'Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they\'re usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.',0),('fixme-ankylosaurus',NULL,'PF JSON',2,'Ankylosauruses have few natural predators, as their bony hides are covered in spiked nubs that jut in many different directions to discourage larger creatures from biting them. They have mighty tails ending in an immense knot of bone, which they use to whip at threats with incredible speed and power. While these low-to-the-ground dinosaurs can trample human-sized or smaller foes, their relatively squat stance prevents them from doing so against larger targets. An ankylosaurus is about 30 feet long, 10 feet tall at the shoulder, and weighs over 3 tons.',0),('fixme-brontosaurus',NULL,'PF JSON',2,'Most brontosauruses are dangerous only when defending themselves or their young, or when panicked enough to stampede. When roused in this way, however, the creatures are truly terrifying: their muscular tails sweep in great arcs and their massive feet crash down heedlessly onto the ground. A brontosaurus is 70 feet long and weighs more than 30 tons.',0),('fixme-cauthooj',NULL,'PF JSON',2,'Known to some scholars as the puppet master bird, and to others as the shrill shrike, cauthoojs are widely reviled by most intelligent humanoids, in part because the birds seem to prefer humanoids to other prey. Cauthooj sightings typically lead to the creation of hunting parties to track the creature down before it can kill again, with would-be hunters typically stuffing their ears full of wax in an effort to avoid being affected by its cry. Those who have survived the creature\'s song report that the experience is uniquely unnerving, and almost all accounts agree that there is no other sound as terrible.',0),('fixme-deinonychus',NULL,'PF JSON',2,'However, larger deinonychuses exist. These creatures-which stand taller than a human-are called megaraptors.',0),('fixme-elasmosaurus',NULL,'PF JSON',2,'As rare and reclusive as they are, elasmosauruses are sometimes mistaken for even rarer creatures called water orms, legendary aquatic denizens of remote lakes known for their elusiveness and craftiness. Whereas elasmosauruses are mundane creatures of animalistic intelligence, water orms are magical beings with near-humanoid intelligence and a curious fascination with mortals, and they seem to delight in confounding onlookers. As a result, it\'s theorized that a typical water orm is more than happy to lead a group of spectators to a lost elasmosaurus, both to throw its pursuers off its tail and for the hilarity that will inevitably ensue.',0),('fixme-erinys',NULL,'PF JSON',2,'Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.',0),('fixme-giantVulture',NULL,'PF JSON',2,'A giant vulture has a wingspan of up to 25 feet across and weighs up to 600 pounds. Less common than their smaller cousins, they typically live in areas that support a number of megafauna species. While imposing and certainly dangerous when provoked, even giant vultures are not hostile by nature, preferring to feast on the kills of others. They are more likely to vomit their last meal as a distraction while they flee than to attack other creatures. However, during particularly lean times, starving groups of giant vultures might work in unison to make a meal of livestock.',0),('fixme-guardianNaga',NULL,'PF JSON',2,'Guardian nagas usually encourage their young, upon reaching adulthood, to depart the nest and seek out their own natural wonders or ancient ruins to protect. Sometimes generations of guardian nagas might guard the same place, passing the honor of such care from parent to child. In such cases, the parent nagas aim to have at least one of their children elect to stay behind and become the guardian of their ancestral ward, giving the parents the peace of mind that the site they protect will continue to be guarded by their descendants.',0),('fixme-guthallath',NULL,'PF JSON',2,'While the guthallath\'s ancient enemies are gone, it is an engine of pure destruction, designed to rampage for weeks or even months. While not intelligent enough to enjoy or regret its acts, the guthallath cannot be reasoned with-it is unaffected by most magic, and is unpredictable in how it selects its targets (and creatures it spares).',0),('fixme-hyaenodon',NULL,'PF JSON',2,'Hyenas are pack-hunting scavengers known for their unnerving, laughter-like cries, and they aren\'t above supplementing their carrion diets with fresh prey.',0),('fixme-pachycephalosaurus',NULL,'PF JSON',2,'Some humanoid groups have successfully trained pachycephalosauruses for use as mounts, but the creatures aren\'t particularly well suited to the task.',0),('fixme-pteranodon',NULL,'PF JSON',2,'Pterosaurs are primitive flying creatures. While many are smaller than a human, the two presented below are quite a bit larger. Each of these creatures could pose a serious threat to a person. These flying reptiles can be found in a wide selection of regions, but they tend to soar above warm or temperate climates.',0),('fixme-shaitan',NULL,'PF JSON',2,'A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.',0),('fixme-specter',NULL,'PF JSON',2,'A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death.',0),('fixme-sphinx',NULL,'PF JSON',2,'Sphinxes are often associated with desert regions, but they can dwell in more moderate climates as well. They form small groups consisting of a single, extended family that hunts and works together to protect and teach their young. As they mature, sphinxes develop a wanderlust, a drive to gather hidden lore and solve the world\'s greatest riddles-the trait that is perhaps most often identified with their kind.',0),('fixme-spinosaurus',NULL,'PF JSON',2,'The spinosaurus is equally at home in water as it is on land, and its long, toothy maw is well-adapted to catching swimming prey. Attempts by giants to capture spinosauruses to serve as guardians typically go poorly, for these headstrong dinosaurs do not domesticate well. Their surly attitudes and striking appearances make them better suited for bloodsports, and they are popular prizes for those who run arenas specializing in battles that pit gladiators against hungry animals or beasts. Of course, an angry dinosaur forced to fight for the amusement of others won\'t discriminate between potential meals on the battleground and ones seated in the surrounding stands.',0),('fixme-stegosaurus',NULL,'PF JSON',2,'The stegosaurus often inhabits grasslands, where nutritious vegetation is plentiful and only its dorsal plates rise above waving fields of tall grass. The stegosaurus is among the most curious of dinosaurs, and hunters often find it easy to bait them with shiny trinkets or strange noises. A stegosaurus is about 30 feet long, 16 feet high at the top of its highest dorsal plate, and weighs between 2 and 3 tons.',0),('fixme-triceratops',NULL,'PF JSON',2,'Triceratopses are surely the most well-known of the dinosaurs known as ceratopids, but many others exist. For example, the smaller styracosauruses have only one horn but several horn-like protrusions on their frills.',0),('fixme-tylosaurus',NULL,'PF JSON',2,'Though large in size-sometimes exceeding 40 feet-tylosauruses have sleek bodies and long, narrow snouts. Few creatures compete with them in their environment, as most other aquatic giants reside in deeper water.',0),('fixme-velociraptor',NULL,'PF JSON',2,'Remnants from the world\'s primeval era, these enormous reptilian animals still exist in large numbers in isolated and remote wildernesses or far underground within magical Darklands caverns. Lizardfolk, orcs, giants, and other monstrous humanoids sometimes use dinosaurs as mounts, guards, or hunting animals. Humans and other ancestries have also been known to collect dinosaurs, be it to display them in menageries or keep them as exotic pets or guardians. Such activities are generally pursuits of the rich or eccentric, but certain druids and other guardians of nature feel strong kinships with dinosaurs as well and take them on as companions. When dinosaurs establish themselves in regions beyond their normal habitats, it is generally the result of these captive creatures escaping into the wild.',0),('fixme-werebat',NULL,'PF JSON',2,'Werebats form organized colonies of opportunistic hunters. They aren\'t shy about transforming creatures to add to their colony, whom they initiate with elaborate social ceremonies and bloody hazing. The curse of the werebat gives them a strong urge to prey upon on weaker, lonely creatures. True werebats are often unusually tall and thin, with angular features. In combat, werebats favor their unarmed attacks because they can\'t fly while wielding weapons in their wings.',0),('Flame Drake',NULL,'PF JSON',2,'Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they\'re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.',0),('Flumph',NULL,'PF JSON',2,'Flumphs are small, jellyfish-like creatures who normally float about 5 feet off the ground on a self-generated cushion of wind, directing their movements with jets of air from countless tiny pores on the surface of their bodies. With some effort, the flumph can force air through these openings in a way that roughly approximates humanoid speech, albeit in a squeaky and halting tone.',0),('Frost Drake',NULL,'PF JSON',2,'A frost drake\'s hunting grounds are quite large. Those frost drakes that live upon the permanently frozen peaks of high mountains have been known to swoop down to snatch up prey from the lowlands, leaving frozen swaths of earth from their breath as the only sign of their passing. Their frost-covered scales range from deep royal blue to crisp cyan and sometimes feature sporadic patches of violet. Their hides are thinner than most drakes\'; when a frost drake is inhaling in preparation to launch its signature frozen breath, the monster\'s ice-blue blood can be seen beneath its scales.',0),('Frost Giant',NULL,'PF JSON',2,'Frost giants live in frostbitten realms, and their appearance is reflective of a people weathered and hardened by relentless snowstorms and freezing temperatures. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or dirty yellow color.',0),('Frost Worm',NULL,'PF JSON',2,'A frost worm is an apex predator that uses camouflage, burrowing, and deceit to ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched trill. Though some survivors of frost worm attacks have compared it to a wailing lament, the trill has a captivating effect on nearby creatures, causing them to stop and listen even as the monstrous creature approaches.',0),('Gargoyle',NULL,'PF JSON',2,'Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called \"wings\" for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor\'s edge. The majority of gargoyles are treacherous, vindictive, and petty-traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals\' obsessions and compulsions clash.',0),('Garuda',NULL,'PF JSON',2,'Garudas usually roost in isolated aeries but spend much of their time gliding on the wind. Many garudas are nomadic or migratory, yearning to travel and soar above new landscapes. While they remain detached from humanoid societies, they are impetuous and gallant, frequently serving as protectors of communities near the cliffs and peaks where they roost. Some garudas instead combine their wanderlust and goodhearted nature by serving as messengers and emissaries between remote settlements, though most who take up this work abandon it after a few years when the same terrain becomes boring. Wandering garudas are no less compassionate, and many a tale tells of a garuda who came to the aid of a lost traveler or carried an endangered soul to safety.',0),('Gelugon',NULL,'PF JSON',2,'Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.',0),('Ghoul',NULL,'PF JSON',2,'Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.',0),('Giant Ant',NULL,'PF JSON',2,'Ants are industrious insects that aid the natural processes of decay and renewal.',0),('Giant Bat',NULL,'PF JSON',2,'A wide range of bats dwell throughout the world. Most of these nocturnal animals are harmless insectivores, but deadly breeds of vampire bats and oversized bats the size of horses pose much more significant threats to adventurers.',0),('Giant Centipede',NULL,'PF JSON',2,'Hunters and scavengers that live amid dung and detritus, centipedes are a relatively common and often reviled threat faced by adventurers. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with poisoned mandibles to slow and torment their prey with a vicious toxin before they settle down to feed in slow and disgusting leisure.',0),('Giant Crab',NULL,'PF JSON',2,'The statistics presented here represent giant crabs that live close to the water\'s surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.',0),('Giant Eagle',NULL,'PF JSON',2,'Giant eagles have wingspans up to 30 feet across and weigh up to 500 pounds. These impressive birds cannot be easily broken or cowed. A giant eagle may allow trusted terrestrial friends to ride it, but they invariably resist saddles, harnesses, or other equipment that might suggest they are mere beasts of burden rather than trusted companions. Giant eagles are long-lived and take debts and oaths very seriously, often remembering slights for years and remaining slow to forgive.',0),('Giant Frilled Lizard',NULL,'PF JSON',2,'A giant frilled lizard\'s primary food sources are oversized arthropods and other invertebrates, but it won\'t hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can fit into its mouth-even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.',0),('Giant Gecko',NULL,'PF JSON',2,'Giant geckos are sometimes used by smaller humanoids as guardians or mounts, as their docile nature makes them relatively easy to tame and train. Their superior climbing skills make giant geckos particularly popular within societies that dwell underground or near cliffs, such as goblins and kobolds. Their bright coloration also makes them favorite exotic pets in high society.',0),('Giant Mantis',NULL,'PF JSON',2,'These monstrously oversized insects are silent predators with lightning-quick forelegs and a bone-breaking bite.',0),('Giant Monitor Lizard',NULL,'PF JSON',2,'Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape-long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.',0),('Giant Scorpion',NULL,'PF JSON',2,'Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with powerful pincers and a painful sting. Scorpions can be found in nearly every climate, where they hunt their prey with a mixture of patient stealth and raw strength. Most scorpions live in underground burrows, either as lone hunters or part of a larger colony. These arachnids are so feared and dangerous that in many cultures, they are treated as deities or dualistic symbols of both death and protection from said death.',0),('Giant Seahorse',NULL,'PF JSON',2,'Though not the strongest swimmers, seahorses rely primarily on natural camouflage to survive. Chromatophores in seahorses\' skin allow them to camouflage themselves. This ability is fairly rudimentary, and the size of a giant seahorse makes this tactic far less effective for them than for their smaller kin. Their colors change slowly at most times, though when in a dangerous situation, the process occurs much more rapidly for the seahorse.',0),('Giant Skunk',NULL,'PF JSON',2,'Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can\'t. With larger bodies come more powerful appetites, and giant skunks tend to be aggressive and territorial.',0),('Giant Wasp',NULL,'PF JSON',2,'While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects-to say nothing of their oversized kin-can lay low an entire party of heroes. The wasps represented here are of the common variety also known as yellowjackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages, and the dreaded extraplanar hellwasps, which build their nests within the corpses of their victims.',0),('Gibbering Mouther',NULL,'PF JSON',2,'Where, how, and why gibbering mouthers originated are questions without answers. They share certain similarities with the much more powerful shoggoths, leading to theories that the two creatures share an origin; less charitable scholars have suggested that the gibbering mouther is instead a mortal\'s attempt to create something akin to a shoggoth-though the question of why remains unanswered. Still others believe gibbering mouthers were sent to the world by the gods as a punishment for some forgotten but surely terrible transgression. Gibbering mouthers themselves have little to say on the matter-at least, not in any sort of sense. Scholars have wasted countless hours in attempts to make sense of gibbering mouthers\' noises-studies that put researchers into danger and give results that are contradictory and confusing at best.',0),('Glabrezu',NULL,'PF JSON',2,'These massive demons have enormous pincers and a pair of smaller humanoid arms sprouting from their chests, but their size belies their skill at magic, and they possess formidable innate spells. Treachery demons arise from the souls of mortals engaged in treason and deception.',0),('Gogiteth',NULL,'PF JSON',2,'Gogiteths make a clacking sound as they move about. The joints in their many legs pop and crack with each movement, though they can suppress this sound voluntarily so that they can hunt without giving away their presence. The odd creatures can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some Darklands natives report that groups of gogiteths sometimes join together in eerie, discordant songs.',0),('Gorgon',NULL,'PF JSON',2,'Gorgons typically subsist on petrified flesh or fossils. These supernatural beasts can gain sustenance from natural stone if they must, though they find raw stone flavorless, so it\'s not a preferred food source. In battle, gorgons use their petrifying breath to turn their prey into stone. They break up the resulting statues with their hooves or horns and swallow the stony chunks with loud chewing bites. Gorgons cannot digest unpetrified organic material, and if they try, they experience sickness and great gastrointestinal peril. Such discomforts are not life threatening to gorgons, but they do make the creatures even more ill tempered than usual-much to the chagrin of anyone they subsequently encounter.',0),('Gorilla',NULL,'PF JSON',2,'While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.',0),('Grendel',NULL,'PF JSON',2,'Although Grendel is a unique creature, killing him won\'t save the world from his ravages for long. Once Grendel\'s mother instinctively feels the pain of her violent son\'s death, she soon births a replacement. The new Grendel seems to avoid the sites his elder brothers terrorized, as if he instinctively knows that such a place hosts heroes powerful enough to defeat him.',0),('Griffon',NULL,'PF JSON',2,'Wild griffons rely on their powerful wings to hold them aloft and their keen eyesight to spy out prey. The speed with which they plunge toward the ground and grab up their victims is shocking. They may tear open victim\'s flesh with their razor-sharp beaks, but usually just take their prey to a high, secluded location where they can enjoy their feast without interruptions. On the ground, they take cover and leap out to ambush prey, then fly off with their prize. The exception to this is when a griffon is hunting to feed its offspring, in which case it will almost never purposefully bring a living creature back to its nest for fear of endangering its chicks.',0),('Grindylow',NULL,'PF JSON',2,'Grindylows aren\'t territorial, but they are pragmatic; while they rarely build permanent structures, they will adopt a good hunting ground for generations until driven away by predators. They often lair in mobile shelters, such as a sargasso of seaweed or the hull of an abandoned ship. They are skilled scavengers and hunters that eat anything they can sink their teeth into.',0),('Grizzly Bear',NULL,'PF JSON',2,'Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller (but no less dangerous) black bear or the arctic-dwelling polar bear.',0),('Grodair',NULL,'PF JSON',2,'Grodairs have two sets of eyes that function independently. While this makes the creatures difficult to surprise, it also makes them easy to distract. During conversations, they have a tendency to lose focus quickly and have difficulty remembering things. Still, they are avid conversationalists and enjoy hearing tales about the world. While this quality makes grodairs quite likable, they aren\'t reliable. They have difficulty following plans or schedules, and they can keep a secret only if they happen to forget it first. For these reasons, grodairs don\'t always make the best allies.',0),('Guecubu',NULL,'PF JSON',2,'A guecubu remembers what was done to them, and the memories of their supposed mistreatment fuel their quest for revenge. Guecubus are well-equipped to exact such vengeance. Along with monstrous power and the ability to move through earth, they retain all the cunning they had in life. These creatures are known to kill their enemies one by one, leaving no trace of their presence behind save pebbles and dust.',0),('Harpy',NULL,'PF JSON',2,'Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.',0),('Headsnapper',NULL,'PF JSON',2,'Common terror birds, also known as axe beaks, are notable hunters. On their own, they use their great speed to catch prey unawares. In a flock, they can swarm larger beasts like aurochs and take them down with overwhelming numbers.',0),('Hieracosphinx',NULL,'PF JSON',2,'Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly against weaker intruders.',0),('Hill Giant',NULL,'PF JSON',2,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Hippogriff',NULL,'PF JSON',2,'Hippogriffs bear the wings, forelegs, and head of a bird of prey, with feather coloration similar to that of a hawk or eagle, though some breeders have managed to produce specimens with stark-white or coal-black feathers. Their torso, hindquarters, and tail resemble those of a horse and usually are colored bay, chestnut, or gray, with some coats bearing black, pinto, or even palomino coloration.',0),('Hodag',NULL,'PF JSON',2,'Hodags are reptilian creatures the size of bulls. These vicious predators\' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all the way down the length of their powerful tails. Their wide mouths are full of sharp and twisted rows of teeth not unlike those of a shark. The hodags\' rough, scaly hides carry hues of green and brown, allowing them to blend into their forest surroundings where they ambush prey. Only their glowing red eyes reveal their presence, though hodags have learned to use this to their advantage by drawing attention to their eyes in one area, then closing their eyes and stealthily moving to another area to cause their prey to misconstrue their location.',0),('Homunculus',NULL,'PF JSON',2,'In most cases, a homunculus doesn\'t survive the death of its master for long. Deprived of its creator, a homunculus loses focus and grows increasingly self-destructive, and some even end up battering themselves to destruction. Rarely, a homunculus with a slain master survives the trauma with its mind intact, often seeing itself as its deceased creator\'s child or successor and attempting to further its creator\'s legacy as best it can. In such cases, and if the homunculus was in close proximity to its master upon that creature\'s death, a portion of the dead master\'s soul \"infects\" the surviving homunculus as it passes on to the afterlife. This doesn\'t result in a truly soulbound homunculus (see sidebar), since only a fragment of the soul is left behind, but this is still enough to grant the homunculus a greater personality, free will of its own, and perhaps most importantly, the ability to speak. Over time, a few of these \"awakened\" homunculi even go so far as to become convinced that they are the reincarnation of their prior masters, although their actual personalities never quite reach the depth and complexity of a truly living creature. They are, at best, caricatures of the master',0),('Hound Of Tindalos',NULL,'PF JSON',2,'Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.',0),('Huldra',NULL,'PF JSON',2,'Folk legends from the lands of the north describe huldras as the creations of troll witches, intended to lure potential meals to the slaughter. Indeed, a huldra\'s regeneration is so similar to a troll\'s that a link between the two creatures seems entirely possible, but huldras despise trolls and resent tales suggesting any connection between them. Rather, huldras are wardens of the woodlands they occupy. Grown from saplings by powerful forest-dwelling fey as a response to humanoid encroachment, huldras protect and parley for the forest itself. Woodland creatures adore huldras, and sometimes approach humans or elves thinking they\'re huldras. This illusion is shattered if the animal sees the humanoid\'s back is made of flesh or that they\'re lacking a tail, at which point the animal recoils and runs away.',0),('Hyena',NULL,'PF JSON',2,'Hyenas are pack-hunting scavengers known for their unnerving, laughter-like cries, and they aren\'t above supplementing their carrion diets with fresh prey.',0),('Ice Golem',NULL,'PF JSON',2,'While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice golem together keeps it from melting in warmer temperatures. This, combined with the fact that ice golems lie on the lower end of the scale as far as cost and difficulty to create, gives these constructs unusual features that puts them in great demand. The rich and powerful in hot, arid regions often commission ice golems not only as guardians for their estates and vaults, but for comfort-the presence of an ice golem standing quietly sentinel in the corner of a room can help to keep the chamber at a comfortable temperature. The truly decadent use ice golems as servants to keep drinks cold.',0),('Ice Linnorm',NULL,'PF JSON',2,'Immense, primeval dragons of the northern reaches of the world, linnorms hate those they deem to be lesser creatures and seek to inflict as much suffering as possible upon their unfortunate victims. While these serpentine monstrosities might not be the powerful winged dragons most imagine, they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality.',0),('Iguanodon',NULL,'PF JSON',2,'Although iguanodons are herbivores, they are notoriously quick to anger. Their thumb spikes make their claws particularly devastating weapons. A well-placed blow from one of these claws can turn a hungry predator into a cowering beast with one swift strike. Iguanodons are 30 feet long and weigh 6,000 pounds.',0),('Imp',NULL,'PF JSON',2,'Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.',0),('Iron Golem',NULL,'PF JSON',2,'Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator\'s commands-often continuing to do so for years or even centuries after its creator\'s death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure positive energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem\'s unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons.',0),('Jabberwock',NULL,'PF JSON',2,'Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the First World, and they serve at the pleasure of these capricious and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks are typically only ever created with one purpose: to wreak destruction and havoc upon the Material Plane. One of the Eldest might send a jabberwock to devastate a country, continent, or even entire world in order to get revenge for some slight made against them by a single mortal. Sometimes, no specific insult or injury is required, as some of the Eldest resent the very existence of the Material Plane and periodically create jabberwocks simply to express the wrath of the First World against its younger and less chaotic sibling.',0),('Janni',NULL,'PF JSON',2,'A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.',0),('Jungle Drake',NULL,'PF JSON',2,'Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they\'re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.',0),('Jyoti',NULL,'PF JSON',2,'Despite their distrust of intruders, jyotis rarely attack unprovoked when their homes are not threatened. They are intolerant, however, of those who intrude on the palaces of crystallized light and captured flame in which they dwell. They often chase even those who come bearing gifts away; few visitors have anything they desire, for what they desire most is to be left alone. The jyotis\' full wrath is reserved for natives of the Shadow Plane and the Negative Energy Plane. Historically, the promise of battle with the gargoyle-like sceaduinars, whom they consider it their duty to oppose, has been the only thing to lure jyoti armies beyond the Positive Energy Plane.',0),('Kangaroo',NULL,'PF JSON',2,'Male kangaroos develop powerful front limbs and exhibit a dominance behavior commonly known as \"boxing.\" When two male kangaroos confront each other, they draw close; they then swat at their opponent with their front claws while also pulling their own heads back out of range. Kangaroos also occasionally rock back on their tails before delivering a blow with their heavily muscled hind legs. The claws on their back legs make these blows particularly deadly, and a kangaroo can disembowel an attacker with a single strike using this tactic.',0),('Kapoacinth',NULL,'PF JSON',2,'Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle\'s features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.',0),('Keketar',NULL,'PF JSON',2,'Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries between the other proteans and the Speakers of the Depths. All other proteans defer to keketars, treating them in a way similar to how citizens of a mortal city would treat respected nobles; even more powerful proteans defer to the will of the keketars. As with many religions, dogma and theology are prone to interpretation and change, and among the proteans the situation is perhaps even more pronounced. Whatever the nature of and desires held by the mysterious Speakers of the Depths, individual keketars may come to dramatically different conclusions as to their will and intent. To the proteans, though, this inherent dissonance is a strength rather than a weakness.',0),('Kirin',NULL,'PF JSON',2,'Kirin are chimeric creatures with the body of a stag, the tail of an ox, two horns atop their heads, and the scales and vibrant coloration of a dragon. Their majestic manes and beards constantly flow in the breeze, even on days with no wind, and sometimes appear wreathed in flames.',0),('Kongamato',NULL,'PF JSON',2,'Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they\'ll still have meals in the future.',0),('Krooth',NULL,'PF JSON',2,'Krooths are found alone or in packs. Male krooths are solitary and territorial creatures-fierce, bold, and bloodthirsty. Female krooths, on the other hand, are likely to shy away from potential predators but swiftly turn violent when their brood is threatened. Because their offspring are so vulnerable, female krooths gather in packs to raise their young, sending smaller groups to hunt for food while the rest of the pack watches the brood. Krooths mate only once every 4 or 5 years, and the mating process is a curiously gruesome spectacle. An entire pack of females will hunt as a group for a lone male krooth, claiming their prize in an orgiastic frenzy that can last for an entire day and night. After the mating has finished, the females slay their mate and devour his nutrient-rich flesh, and his organs in particular. These organs contain a unique chemical compound vital to gestation. Many naturalists will pay handsomely for the fresh remains of a male krooth so they can study the strange properties of the creature\'s blood and organs. In addition, krooths have poisonous, hollow teeth. When these creatures bite their prey, a tooth breaks off and causes the victim to bleed profusely as ',0),('Leopard',NULL,'PF JSON',2,'Few predators of the natural world can match the cat\'s talent for stalking and stealth.',0),('Leydroth',NULL,'PF JSON',2,'Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.',0),('Lich',NULL,'PF JSON',2,'To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a phylactery, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich\'s new power.',0),('Lillend',NULL,'PF JSON',2,'Azatas are manifestations of freedom-kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baffles archons and other more lawful creatures who haven\'t had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.',0),('Lion',NULL,'PF JSON',2,'Few predators of the natural world can match the cat\'s talent for stalking and stealth.',0),('Lyrakien',NULL,'PF JSON',2,'Though light-hearted creatures, lyrakiens don\'t let their whimsical personalities get in the way of protecting breathtaking natural locations. Often called \"glistenwings\" by gnomes and halflings, they are frequently mistaken for sprites or similar fey, a bit of confusion that many lyrakiens dind amusing and fertile ground for shenanigans involving those they deem deserving of a bit of unexpected fun and discord in their lives.',0),('Mammoth',NULL,'PF JSON',2,'Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.',0),('Manticore',NULL,'PF JSON',2,'Although the anthropomorphic face of the manticore suggests a keen intellect, most creatures of its kind are simple-minded killers. They can be clever liars, however, and their voices have a strangely musical sound that has lured many unwitting travelers into an ambush. A manticore discovered by uneducated humanoids can sometimes become the center of adoration and even worship; a manticore in this situation swiftly gives in to its laziness and allows its acolytes to bring it tribute in the form of food and treasure, feasting upon its own followers when offerings become scarce. Stronger humanoids who encounter a manticore can cow it through intimidation and violence, sometimes even forcing it into service as a mount. As long as the manticore is well fed with human flesh and its master leads it to victory, a manticore mount can prove surprisingly loyal.',0),('Marid',NULL,'PF JSON',2,'Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers.',0),('Marilith',NULL,'PF JSON',2,'Mariliths are among the greatest tacticians in the Abyss, and they have an almost supernatural knack for understanding the ripples of chaos and the unpredictable nature of demonic life. Their ability to command armies rises as much from their commanding presence as it does their ability to read into the potential results of any possible act and a sufficient understanding of the flow of entropy to allow them to predict likely outcomes.',0),('Marsh Giant',NULL,'PF JSON',2,'Marsh giants are insular and mysterious, dedicating much of their lives to zealous worship of sea-dwelling deities or stranger entities. While there is no central religion followed by all marsh giants, many are known to venerate the demon lord Dagon, while others worship even more powerful monstrosities from the Elder Mythos, such as distant, dreaming Cthulhu.',0),('Medusa',NULL,'PF JSON',2,'Exceptionally agile and surprisingly hardy, a medusa rarely backs down from a conflict even when cornered. Many adventurers who thought themselves readied to resist the effects of a medusa\'s gaze have nevertheless fallen to a medusa, as these creatures are also often deadly archers able to riddle their foes with venom-coated arrows from a distance. Still, a medusa may barter for their life if no alternatives remain, and the secrets carried by these powerful villains often make it more than worth sparing the monster\'s life.',0),('Megalodon',NULL,'PF JSON',2,'Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.',0),('Megatherium',NULL,'PF JSON',2,'Megatheriums dwell deep within ancient forests and humid jungles. Fiercely territorial, these immense creatures are often smelt before seen. Though they travel on all fours, megatheriums can reach foliage 20 feet above the forest floor by standing on their hind legs and short, thick tails. Their enormous foreclaws, used to bend tree limbs within reach of their mouths, can cleave a horse in two and crush its rider.',0),('Minotaur',NULL,'PF JSON',2,'Minotaurs are known to dwell in mazes, but they can also be found hiding in old ruins and other forgotten corners of the world. In any case, they are solitary creatures, only rarely sharing territory with others of their kind or even more powerful beings that have cowed them into service. Everyone else is little more than prey to be hunted.',0),('Monkey',NULL,'PF JSON',2,'When these small, curious primates come in contact with large humanoid populations, they quickly adapt, learning to steal food or small objects before retreating to the nearest tree branch with their prize.',0),('Moonflower',NULL,'PF JSON',2,'Though moonflowers can\'t speak in the conventional sense, they communicate telepathically with other moonflowers. Explorers who encounter a single moonflower can thus be assured that any other moonflowers in the vicinity will be prepared for them. Those who manage to intercept a moonflower\'s telepathic communications are assaulted by visions of dreadful, primeval jungles ruled over by titanic plant life. Whether this is some vision of the past or a dream of the future shared by all moonflowers is unknown.',0),('Moose',NULL,'PF JSON',2,'For most of the year, moose roam tundra, forest, and wilderness territories by themselves. Their hooves are wide, allowing them to more easily traverse the frequent snowfall of their native terrain, and they typically journey alone. Moose come together only during mating season, a time in which they become oddly social with one another, loud, and even more aggressive to other creatures than usual.',0),('Morrigna',NULL,'PF JSON',2,'Psychopomps are guardians and shepherds of the dead native to the Boneyard, the vast plane of graves where mortal souls are judged and sent on to their eternal rewards or damnations. Psychopomps ensure that the dead come to terms with their transition from mortality and are properly sorted into the appropriate afterlife. They also protect souls from being preyed upon by supernatural predators. Nearly all psychopomps wear masks, especially when they\'re likely to be interacting with mortals, although the types of masks they wear are as varied as the psychopomps themselves. The courts of the Boneyard preside in Requian, a somber yet melodic language spoken slowly with various tonal shifts.',0),('Mothman',NULL,'PF JSON',2,'The name \"mothmen\" is, of course, not these creatures\' own name for themselves, but an appellation granted by the fearful who glimpse them and tell harrowing tales of their sightings. They each keep their own names, or a collection for use in different situations, yet have no need for a collective word for their kind.',0),('Myceloid',NULL,'PF JSON',2,'Myceloids consider humanoids to have an ideal life cycle of four simple steps. During childhood, they wander naive and afraid, unaware of myceloid colonies. In adulthood, humanoids discover their true purpose as they taste purple pox and become enslaved by the myceloids\' spores. Next, they die, giving rise to a new myceloid. They\'re then sent on to the afterlife upon becoming a myceloid meal. Eating humanoid flesh is not a necessity-a myceloid can survive on any decaying matter-but it\'s certainly a pleasure.',0),('Nabasu',NULL,'PF JSON',2,'Nabasus form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.',0),('Narwhal',NULL,'PF JSON',2,'Like dolphins, narwhals communicate via clicks and whistles, and they use sound to navigate and hunt. They congregate in groups of five to 10, except in the summer when they gather in the hundreds. Adult narwhals are typically 13-18 feet long (not counting the tusk) and weigh 1,500-3,500 pounds.',0),('Necrophidius',NULL,'PF JSON',2,'Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid creature. Some death cults or particularly cruel crafters seek out the skulls of specific individuals against whom they bear grudges to provide the head for their necrophidius. The final step of the construction is the alteration of the teeth and jaws to give the creature a more serpentine visage, complete with fangs.',0),('Nereid',NULL,'PF JSON',2,'Nereids prefer to exist in isolation. Left to their own devices, they avoid combat, but when forced to fight, their ability to transform the natural waters in their flesh into poison serves them as well as any weapon.',0),('Nixie',NULL,'PF JSON',2,'Nixies resort to violence only if no other tactic works. They much prefer solutions that rely upon primal magic to defuse conflicts before they can escalate to bloodshed. In pursuit of such resolutions, nixies rely on their ability to charm individuals and, when they can establish magical influence, encourage intruders to leave peacefully. While some nixies try to confuse intruders and subtly guide them from the area, others use local animals and beasts to scare off trespassers. Occasionally, nixies recruit charmed humanoids to act as protectors or help with a task that is simply too big for them to deal with. If this task is underwater, nixies use their magic to temporarily grant the ability to breathe water to the charmed creature. Only those who manage to befriend a nixie are given invitations to return to swim or dine with the fey, and only the most trusted of allies are granted a minor wish.',0),('Nuckelavee',NULL,'PF JSON',2,'When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the lands surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, though, doesn\'t discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time.',0),('Osyluth',NULL,'PF JSON',2,'Each type of devil plays a particular role in Hell\'s bureaucracies and hierarchies, though some have far more specialized functions than others',0),('Otyugh',NULL,'PF JSON',2,'Most assume that otyughs originally evolved in swamps and moved into sewers as civilization encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like \'king of offal\'; and \'duchess of slime\' to indicate their rank and station in their sludgy underworld beneath the streets.',0),('Owlbear',NULL,'PF JSON',2,'Although their origin is lost to time, owlbears are assumed to be the result of a magical experiment to make a more cunning predator. According to the legend, the wizard was too successful and ended up being the flrst victim of the beast. Today, owlbears can be found around the world, with a variety of features. While the most common subspecies looks like a brown bear with the features of a great horned owl, owlbears from the frozen north might resemble polar bears mixed with snowy owls, and in temperate rain forests they might resemble black bears with the heads of barn owls.',0),('Pegasus',NULL,'PF JSON',2,'Pegasi are highly intelligent beasts and have a strong sense of pride and honor. The best way to entreat a pegasus is by speaking to it with grace and offering gifts appropriate to a creature of such majesty. Prospective riders who seek the mount for a worthy cause or virtuous quest have a much easier time coaxing a pegasus into granting its favor. Regardless, a pegasus never accepts a bit or saddle, for reasons both practical and purely egotistical.',0),('Peluda',NULL,'PF JSON',2,'Peludas despise weakness and loathe creatures smaller than themselves, especially humanoids, whom they see as fragile and soft, good only for eating or breaking. In contrast, peludas have a massive inferiority complex regarding more impressive creatures-especially larger and stronger dragons. Peludas will try anything to become stronger, including ingesting shiny coins, gems, and jewelry, which old folk tales claim will strengthen their quills and fire breath.',0),('Peryton',NULL,'PF JSON',2,'Despite perytons\' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else.',0),('Phoenix',NULL,'PF JSON',2,'Phoenixes enjoy the company of metallic dragons, and when the two dwell in close proximity, they can forge lifelong friendships, sharing their resources and words of wisdom while keeping each other updated on regional news.',0),('Piscodaemon',NULL,'PF JSON',2,'Piscodaemons dwell in fetid swamps and noxious waterways, including the River Styx, the Bile Sluice, and the Drowning Court of Charon, Horseman of Death. They are often accompanied by cadres of hydrodaemons-representations of death by drowning. While they are cunning commanders, piscodaemons are apt to forget their station in the heat of battle and slice their way to the center of the fray.',0),('Pit Fiend',NULL,'PF JSON',2,'Pit fiends themselves are crafted deep within the nightmarish bowels of Nessus, the ninth layer of Hell, to serve the whims of archdevils and infernal dukes. Those pit fiends that don\'t leave Nessus to command infernal legions in the upper layers of Hell often form the courts of Hell\'s elite, gathering cabals and sects that shape Hell\'s political landscape through subterfuge and manipulation. But many pit fiends see themselves as living embodiments of hellfire, the all-encompassing wrath of Hell, and thus prefer to dwell in realms consumed by fire. In Avernus, Dis, Malebolge, Nessus, and Phlegethon, pit fiends build vast citadels of brimstone wreathed in flame to lord over.',0),('Pixie',NULL,'PF JSON',2,'Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms \"fey\" or \"fairy.\" While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.',0),('Purple Worm',NULL,'PF JSON',2,'Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive colorations, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different colors and abilities lurk in the more remote corners of the world-tales speak of white worms that dwell within immense glaciers or icebergs and gray worms that burrow through the boneyards of long-forgotten ruins, to name a few.',0),('Reefclaw',NULL,'PF JSON',2,'While reefclaws can\'t speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value-reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous-they\'ve been known to tip over small flshing boats and attack those who fall overboard.',0),('Remorhaz',NULL,'PF JSON',2,'Remorhazes are carnivores. Their diet includes arctic animals such as elk, but a hungry remorhaz readily devours anything it can catch and kill. It commonly lurks beneath ice or snow and ambushes prey with a sudden upward strike. Many victims die before even knowing what attacked them.',0),('River Drake',NULL,'PF JSON',2,'Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they\'re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.',0),('Roc',NULL,'PF JSON',2,'Rocs usually nest among mountaintops and cliffs inaccessible to all but the bravest of terrestrial dwellers. They are long-range predators that hunt both land and sea in search for massive prey to sustain them and their young. Rocs are antisocial and lone hunters who compete with each other in fierce aerial battles to protect territory. But about once a decade, a mating couple pairs up to raise their chicks. Once the chicks are old enough to hunt on their own, the parents separate to once again engage in lone hunting.',0),('Rune Giant',NULL,'PF JSON',2,'Rune giants\' striking charcoal flesh is decorated by dozens of runes, which are potent manifestations of their eldritch powers. Rune giants are towering creatures, averaging at 40 feet in height and weighing 25,000 pounds.',0),('Salamander',NULL,'PF JSON',2,'Fire elementals are destructive manifestations of the scorching Plane of Fire.',0),('Sandpoint Devil',NULL,'PF JSON',2,'The legendary Sandpoint Devil appears only on moonless nights when mists gather around the coast. Most encounters end with missing livestock or children, with little left behind other than oddly placed hoofprints that reek of brimstone.',0),('Sarglagon',NULL,'PF JSON',2,'Each type of devil plays a particular role in Hell\'s bureaucracies and hierarchies, though some have far more specialized functions than others.',0),('Satyr',NULL,'PF JSON',2,'The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends. Once his party is over or his lust is satiated, the satyr disappears back into the forest. The offspring satyrs leave behind are satyrs themselves, and usually end up being taken from their cradles by other fey rather than being left in mortals\' care. Satyrs are always male.',0),('Scythe Tree',NULL,'PF JSON',2,'Scythe trees are solitary creatures by nature, and their size and power mean that they don\'t need to compete for food with other carnivorous plants. Once food sources dwindle in an area, scythe trees move on to another location. When a scythe tree dwells in a location for many months or years, it leaves traces of its bark and roots in the soil. Over time, these blood-nourished fragments might grow into a new scythe tree, but the progenitor will most likely have already moved on to new hunting grounds long before the new scythe tree reaches maturity.',0),('Sea Drake',NULL,'PF JSON',2,'Distant cousins to dragons, drakes menace and terrorize settlements.',0),('Sea Serpent',NULL,'PF JSON',2,'While many fishermen\'s tales paint sea serpents as divinely appointed guardians of the ocean or, alternately, as evil and demonic agents, the truth is that most sea serpents are simply very large beasts with a knack for avoiding magical detection.',0),('Shantak',NULL,'PF JSON',2,'Shantaks\' ability to travel through the gulfs of outer space at supernatural speed allows them to nest on numerous worlds, yet despite this mobility, most shantaks are reluctant to seek out new homes unless faced with no other option. Instead, they roost in discarded ruins or asteroids adrift in space, only emerging and landing upon planets in their chosen stellar system when the urge to feed compels them.',0),('Shemhazian',NULL,'PF JSON',2,'Shemhazians delight in visiting torment upon mortals, of course, but more than most demons, these fiends revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful willing to work with a shemhazian to achieve a shared goal. Even then, the shemhazian is always on the watch for an opportunity to bring pain and suffering to its allies along with any foe.',0),('Shining Child',NULL,'PF JSON',2,'Because of their reputation as scholars of the alien and the eldritch, shining children are sometimes summoned by powerful wizards or occultists in search of rare knowledge. The creatures never give away their lore without some price, though, and typically demand in return the performance of contemptible deeds that further their inscrutable, far-ranging plans.',0),('Shocker Lizard',NULL,'PF JSON',2,'Shocker lizards are notoriously difficult to domesticate because they\'re dangerously hostile as part of a pack, but will also swiftly wither and die if kept alone in captivity without constant attention. A shocker lizard is 3 feet long and weighs 25 pounds.',0),('Shoggoth',NULL,'PF JSON',2,'The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile. Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the lightless deeps.',0),('Shuln',NULL,'PF JSON',2,'Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms. They rely on tiny sensory whiskers that cover their snoutfland allow them to detect subtle movements in the air and ground without the use of vision. When it detects suitable prey, a shuln bites the target at the first opportunity, injecting it with a potent paralytic toxin present in its saliva. So strong is this poison that it is capable of subduing even the near-unstoppable purple worm, making the shuln a valuable companion to have for anyone making excursions into worm-infested regions of the Darklands. Shulns\' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not occur makes them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.',0),('Simurgh',NULL,'PF JSON',2,'Simurghs can live for thousands of years, and because these ancient beings are so rare many doubt their existence. But they are very real, as those who have been aided by a simurgh can enthusiastically attest. A simurgh does not show itself often, but when it does, it is typically in response to a truly grave threat, such as the incursion of an undead army or the rampage of some truly epic monster. Simurghs are nothing if not paragons of righteousness, and goodly heroes can hardly find a better ally in their quest to vanquish evil than a simurgh.',0),('Skaveling',NULL,'PF JSON',2,'Despite its tattered wings and sagging skin, a skaveling is more than capable of flight, even when carrying a creature mounted on its back-urdefhans often use skavelings as mounts in this way. Their intelligence is more advanced than that of the typical giant bat, and in combat they function more as allies than as mere mounts, capable of making their own tactical decisions. Yet even though they can reason and think, skavelings remain loyal to the urdefhans who created them, and they never take actions in a fight that would knowingly put their masters in harm\'s way.',0),('Skulk',NULL,'PF JSON',2,'Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically travel in small groups of no more than 16 individuals, since groups larger than that tend to break into violence directed at one other. While skulks see themselves as sharing a common history of being cast out and hated, this is not a strong enough bond to hold large groups of the creatures together with a shared purpose for very long.',0),('Skum',NULL,'PF JSON',2,'In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast parts of the world. Their empires contained countless mortal slaves treated as little more than cattle. Alghollthus shaped their slaves and other creatures using mental manipulation and physically transformative magic. Aberrant horrors from faceless stalkers to mimics can be traced back to this meddling. The rulers of the alghollthu race, the so-called veiled masters, further shaped entire societies by assuming the forms of those they controlled. From the heights of power to the shadows of poverty, the veiled masters manipulated these societies according to their own dark designs, enslaving, killing, or horrifically transforming those who discovered their plans or acted against them.',0),('Skunk',NULL,'PF JSON',2,'These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.',0),('Slurk',NULL,'PF JSON',2,'Slurks exude two very different types of foul-smelling secretions from their pale white skin. Large pustules on the slurk\'s back drip a sticky resin-like slime that quickly hardens upon exposure to air. By flexing its skin, the slurk can burst these pustules in the direction of intruders, covering its foes in sticky goo and severely limiting their ability to withstand the monster\'s other attacks, including the effects of its other secretion. Glands along the slurk\'s ventral side excrete an incredibly slippery and fetid grease, which protects the slurk from the immobilizing effects of its own back slime but also has the added benefit of making it extremely difficult to grapple and capture. The best way to discover if a slurk is in the vicinity is to look for hard clumps of such grease, which accumulate and dry in cave corners and amid rock piles where the slurk rests between meals.',0),('Smilodon',NULL,'PF JSON',2,'Few predators of the natural world can match the cat\'s talent for stalking and stealth.',0),('Spirit Naga',NULL,'PF JSON',2,'Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.',0),('Sprite',NULL,'PF JSON',2,'Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms \"fey\" or \"fairy.\" While their dispositions vary from the benevolent grig to the trickster pixie, all sprites share a connection to magic and diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.',0),('Stone Giant',NULL,'PF JSON',2,'A typical stone giant stands 12 feet in height and weighs about 1,500 pounds.',0),('Stone Golem',NULL,'PF JSON',2,'Tales tell of particularly immense stone golems residing in certain ancient ruins. Survivors from time-lost civilizations bent on carrying out orders from long-gone masters, these immense stone golems are much more powerful than most stone golems. They are always level 15 or higher and never smaller than Huge in size-most are Gargantuan. Because their size is so great and the structures they dwell in so dilapidated, the awakening of such a stone golem can cause surrounding structures to collapse, ancient foundations to buckle, and ceilings to come crashing down on foes. In addition to the statistics here, these massive stone golems attack with wide, sweeping strikes capable of knocking down multiple targets at once.',0),('Storm Giant',NULL,'PF JSON',2,'Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical storm giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old.',0),('Succubus',NULL,'PF JSON',2,'When disguised as a mortal humanoid on the Material Plane, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi\'s application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.',0),('Taiga Giant',NULL,'PF JSON',2,'Taiga giants subsist on migratory herds of aurochs, mammoths, and elk. They occasionally raid humanoid villages, but such cases are opportunistic rather than malicious, with a focus on stealing away livestock for food rather than people. Nevertheless, the arrival of a group of taiga giants is a potentially devastating event to any town or village, so many communities attempt to placate the giants by creating a yearly offering at those times when they know the giants are scheduled to come close.',0),('Tatzlwyrm',NULL,'PF JSON',2,'Some tatzlwyrms have managed to forge working relationships with dragons, though it\'s a rare occurrence. From time to time, dragons have used them as messengers (because they can speak their language, however crudely), scouts (due to their smaller size), guides (when they\'re familiar with a particular mountain), and even muscle (harassing foes not worthy of a dragon\'s direct attention).',0),('Tendriculos',NULL,'PF JSON',2,'A tendriculos comes into being with a rudimentary understanding of the Sylvan language, but in some cases it might manifest knowing a different tongue, such as Aklo, Draconic, or even Necril. Regardless, tendriculoses have little patience for chattering from potential meals, though some determined fey and primal spellcasters have been known to form alliances or even closer bonds with tendriculoses. Befriending a tendriculos requires great patience and plentiful food-and these the gifts of food must be alive when handed over.',0),('Thanadaemon',NULL,'PF JSON',2,'Daemons form from the most despicable souls and personify forms of death.',0),('Thunderbird',NULL,'PF JSON',2,'Thunderbird parents carry their newly hatched offspring to hidden mountaintop nests, where the young are struck by their first bolts of lightning and learn the mysteries of the storm.',0),('Tidehawk',NULL,'PF JSON',2,'Though tidehawks hail from the same mystical family as the legendary phoenix, the two rarely interact due to their different outlooks and elemental affiliations. Phoenixes see tidehawks as flighty and unreliable, while tidehawks view their fiery kin as self-righteous do-gooders who can\'t resist meddling in mortal affairs. Only particularly evil threats to natural environments can bring them together.',0),('Tiger',NULL,'PF JSON',2,'Few predators of the natural world can match the cat\'s talent for stalking and stealth.',0),('Troll',NULL,'PF JSON',2,'Slavering, cruel, practically invincible brutes: this is the villager\'s stock description for the dread monsters known as trolls. But words hardly do justice to trolls\' capacity for destruction. They are as bloodthirsty as orcs but lacking the discipline, as massive as giants but capable of regenerating wounded flesh in an instant, and as reprobate as ogres but with twice the strength. The only way to really understand the wanton violence of a troll is to experience it firsthand-a fate few would wish even upon their worst enemies.',0),('Trollhound',NULL,'PF JSON',2,'Covered in fetid, weeping sores, trollhounds are carriers of a debilitating contagion known as bloodfire fever. Creatures that contract the disease through the bite of a trollhound experience deep internal pain, as if their blood were on fire. Additional symptoms include loss of muscle coordination, pus-filled blisters, and overall lethargy and fatigue. Other than suffering from skin irritation, both trolls and trollhounds are immune to the major effects of the disease.',0),('Tzitzimitl',NULL,'PF JSON',2,'Some sages believe tzitzimitls to be instruments of the gods, called down to destroy worlds whose times have come, while others claim they\'re the undead remains of stranded exiles from a far-off civilization of spacefaring giants. The legends that include them are ancient and fragmented, but some tell of tzitzimitls being defeated by great heroes and sealed away-though these tales imply that the enormous undead now lie buried and waiting, soon to rampage again should their tombs be breached.',0),('Umonlee',NULL,'PF JSON',2,'Umonlees are bestial predators who constantly hunt, rarely resting in service of a hunger that is never fully sated. Despite this animalistic drive, umonlees are semi-intelligent creatures who often select and stalk their prey. However, they are not terribly bright and often keep their hunting grounds in sparsely-trafficked areas. It is rare for an umonlee to attack a village, but one might attack a sparse group, such as a hunting or scouting party. Many caravans traversing the Path of Aganhei-the trade route between the continents of Avistan and Tian Xia that crosses the Crown of the World-have had their expeditions abruptly ended by an encounter with one of these monstrosities.',0),('Unicorn',NULL,'PF JSON',2,'Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part for poachers\' tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women.',0),('Viper',NULL,'PF JSON',2,'Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.',0),('Vrock',NULL,'PF JSON',2,'Vrocks often travel in small groups so as to make the best use of their dance of ruin ability, but they rarely appear in groups larger than four. Against small groups and individuals, they swoop down without fear, hoping to play with their prey before going for the kill. Against formidable foes, they are just as happy to fly above, using their dance of ruin to cast a storm of lightning down on them.',0),('Water Mephit',NULL,'PF JSON',2,'Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.',0),('Water Orm',NULL,'PF JSON',2,'Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can\'t help but to rise up to the surface to take a peek at someone particularly unusual on the beach or floating on the water\'s surface.',0),('Water Wisp',NULL,'PF JSON',2,'Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they\'re usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.',0),('Weasel',NULL,'PF JSON',2,'Despite their small stature, weasels are skilled hunters. Nearly fearless in pursuit of food, they frequently kill creatures up to five times their own size. Their preferred tactic is to latch onto the back of their victim\'s neck and constrict with their jaws until the target dies. To keep themselves well fed, weasels kill more creatures than they need and stuff their victims into hollow logs or empty dens to eat later.',0),('Werebear',NULL,'PF JSON',2,'Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. Their ability to lurk unseen in the wilds as well as among people, combined with the contagiousness of their condition, makes werecreatures a perennial cause of panicked suspicion.',0),('Werecrocodile',NULL,'PF JSON',2,'The curse of the werecrocodile instills powerful hunger, urges violent displays of dominance, and amplifies greed.',0),('Wererat',NULL,'PF JSON',2,'Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. Their ability to lurk unseen in the wilds as well as among people, combined with the contagiousness of their condition, makes werecreatures a perennial cause of panicked suspicion.',0),('Weretiger',NULL,'PF JSON',2,'Werecreatures transform into animals and animal-humanoid hybrids under the light of the full moon. The doomed fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.',0),('Werewolf',NULL,'PF JSON',2,'Although most werewolves hide their curse by adopting solitary lifestyles, some retain the pack mentality of true wolves. A small group of such werewolves typically forms a family-like pack, with the eldest or most powerful serving as the leader; new pack mates are hand-chosen and inculcated into the family as its influence grows.',0),('Wight',NULL,'PF JSON',2,'As many types of wights exist as types of people from which they might be created. Hulking brutes, skittering sneaks, and cunning tinkers all make for different wights with different niches to fill. Environment, too, plays a part in determining a wight\'s special abilities and defenses. Frost wights, for instances, can be found in the parts of the world where exposure is a common end. Regardless, wights typically haunt burial grounds, catacombs, or other places of the dead. But their hunger is targeted toward the living-those individuals who remind them of the shackles of mortality and whom they feel compelled to \"free\" to the state of undeath.',0),('Winter Wolf',NULL,'PF JSON',2,'The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.',0),('Wolf',NULL,'PF JSON',2,'Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack people, especially in winter months and other situations where traditional prey is scarce. Some beings, such as powerful vampires, can call upon wolves to aid them in combat.',0),('Wolliped',NULL,'PF JSON',2,'Arctic ranchers have been breeding wollipeds for hundreds of years, as the gentle creatures take well to domestication and make plentiful, hardy sources of meat, milk, and wool. The creatures also provide sure-footed transport in difficult mountain regions, and they can even be trained for plowing and hauling if necessary.',0),('Wraith',NULL,'PF JSON',2,'Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any place where they can feed on the living, though their vulnerability to sunlight confines them to the shadowy places of the world-places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey.',0),('Wyvern',NULL,'PF JSON',2,'Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern\'s pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.',0),('Xorn',NULL,'PF JSON',2,'Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.',0),('Yamaraj',NULL,'PF JSON',2,'Many psychopomps are intimately involved with the Boneyard\'s massive bureaucracy. Few pursue mercy, justice, or personal gain; their duties to Pharasma and her Boneyard are supreme. Nevertheless, individual psychopomps interpret their duties in different ways, which might put them in conflict with mortals or even with each other.',0),('Yellow Musk Creeper',NULL,'PF JSON',2,'The plant\'s pollen can spread far on the wind but quickly becomes too diffuse to cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of the pollen, which stays potent even in harmless quantities. A sprouting creeper is also easy to detect, since it grows from the rotting, messy corpse of a thrall creature.',0),('Yeti',NULL,'PF JSON',2,'Normally yetis seek to protect the world rather than hunt its other civilized denizens. They do so by lairing near eldritch portals that form links between the Material Plane and other, much stranger dimensions of reality. From within these snow-covered arches and ancient stone doorways, aliens, living nightmares, fiends, and worse can emerge through dimensional networks into the world. Yetis who guard these portals sometimes succumb to these horrors and are corrupted, taking on the bloodthirsty urges and horrific behaviors of the very monsters they strive to protect the world against. Yetis who manifest such violent tendencies are driven out of their clan and forced to wander the mountaintops alone, thus giving rise to the myth of the legendary abominable snowman. Forced to fend for themselves, these exiled yetis often fully embrace the corrupting elements that caused their exile in the first place, growing more powerful and more deadly as a result. The most vile of these yetis turn to cannibalism, not out of need, but out of a sheer joy at the terror they inflict upon their kin. Invariably such cannibalistic yetis attract the attention of wendigos, which makes a bad situation all',0),('Abrikandilu',NULL,'PF JSON',3,'Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.',0),('Adlet',NULL,'PF JSON',3,'Adlets aren\'t inherently evil, but their culture is warlike, xenophobic, and noticeably lacking in humility. They see themselves as the natural rulers of the arctic wastes and view everyone else as squatters at best and invaders at worst. A typical adlet is stronger and faster than any mundane human, with the ability to walk naked in a blizzard and call up ice-cold mists. Given that, it\'s little wonder that adlets have developed something of a superiority complex. Still, while adlet raids are a common problem for travelers in the Crown of the World, a handful of wily and intrepid merchants have forged peaceful relations with certain adlet communities along more common routes.',0),('Air Wisp',NULL,'PF JSON',3,'Wisps attune to each other and to those they surround themselves with. This attunement makes them naturally supportive allies. Free wisps still roam the Inner Sphere and the Material Plane, but they\'re usually shy and hide themselves from strangers. However, they happily offer their service to those who show them kindness. They especially find themselves drawn to spellcasters who practice elemental magic; these wisps usually watch from afar but sometimes approach those who seem safe to become familiars or comrades.',0),('Astradaemon',NULL,'PF JSON',3,'Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, all in service to the apocalyptic entities known as the Four Horsemen. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.',0),('Balor',NULL,'PF JSON',3,'When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more \"specialized\" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.',0),('Barbazu',NULL,'PF JSON',3,'Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.',0),('Basilisk',NULL,'PF JSON',3,'An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds. These reptiles make hissing sounds when moving about that turns to a guttural gurgle when they\'re agitated. Though they are normally solitary creatures that come together only to mate and lay eggs, there are periodic reports of regions being infested with unusual numbers of basilisks. What causes these unusual congregations of basilisk activity is unknown.',0),('Bison',NULL,'PF JSON',3,'The way that bison wallow in dirt or rub against large stones might make it easy to mistake their docile nature for passivity. However, this presumption has been the ruin of many hunting parties. Their plentiful meat and thick furs make bison an appealing bounty, but with the ground thundering beneath them, bison can quickly overpower inexperienced hunters unprepared for a stampeding herd. These hunting parties sometimes hire particularly daring adventures, who can add their spells, steel, and expertise to ensure a successful hunt.',0),('Blindheim',NULL,'PF JSON',3,'It\'s not just animals that endanger blindheims. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. Duergars use them as \"raid frogs,\" placing heavy hoods over blindheims\' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. Drow use them for some of these same purposes, and some nobles have been known to treat the creatures as mere lanterns, having them hoisted to the ceilings of their halls. Neither duergars nor drow take good care of the captive creatures, so blindheims rarely last long in captivity.',0),('Blink Dog',NULL,'PF JSON',3,'Pack leadership always falls to a pair-an elder blink dog (called an alpha) who relies upon the valued guidance of a trusted pack mate (the sage). Honor and tradition are keystones of blink dog society. They are fiercely loyal, defending the pack or creatures they befriend to the death and maintaining oaths handed down from litter to litter. Though different packs hold different traditions and oaths, their connection through the tales and stories told among their kind and the shared experience of the movement of stars above weave all blink dogs into an extended family, a great pack. Through their myths and folklore, blink dogs have names for celestial phenomena, note births under auspicious stars, and read omens from unusual stellar conjunctions. These celestial signs are woven into blink dogs\' lifeways; their names contain a reference to the specific constellation under which they were born, and a pack\'s sage watches the heavens for signs to help them decide when a pup is old enough for their first hunt.',0),('Bog Mummy',NULL,'PF JSON',3,'Although most bog mummies are motivated by vengeance, many fulfill their dark yearnings with general violence. Filled with wrath and hatred for the living, they mercilessly attack any living creatures that dare to venture into their dismal domains. Their agonized moans echo over their putrid homes, driving away most natural life dwelling therein and often alerting travelers to the potential danger that lies beneath the surface.',0),('Brownie',NULL,'PF JSON',3,'Honest to a fault, brownies take freely but always repay their debt through work or leave something behind as an offering. They may eat an apple from a farmer\'s orchard but harvest the entire tree as repayment. A brownie might eat an entire pie left on a windowsill, only to straighten up the kitchen or wash the dishes. A brownie can share a home with a family for years and years while avoiding detection. A family that is aware of a brownie in their midst usually finds this a beneficial relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes even wine as gifts. In exchange, the resident brownie keeps the home clean, mends clothes, repairs tools, and shoos away vermin and small predators. Bragging about having a brownie in the house is the best way to lose one. Brownies distrust foxes and fear wolves, and they avoid farms with dogs.',0),('Bulette',NULL,'PF JSON',3,'The first bulettes were magically created guardians, intended to serve as frightening pets for a power-hungry and sadistic wizard. The technique for their creation, as well as their original purpose, has since been lost to history, and multiple conflicting accounts of ancient texts exist with dozens of wizards claiming to have been the first inventor of the notorious beast. Some sages postulate that the original inventor may have been an elf-a theory born out of little more than the curious fact that bulettes, for all their ravenous nature, seem to find elf flesh unpalatable. Unfortunately for elves who stumble into a bulette\'s path, bulettes are no less likely to kill them than any other intruder, simply leaving the bodies unconsumed where they fall.',0),('Bunyip',NULL,'PF JSON',3,'In some ports, bunyips have learned that delicious prizes can be had from the chum and garbage discarded by fishing boats and merchant vessels. They lurk close to the shore and carefully choose their victims, plucking them off docks and small boats. These bunyips are particularly careful to keep their true forms hidden, but this does little to dull rumors of monster-infested waters.',0),('Cacodaemon',NULL,'PF JSON',3,'While those who summon daemons to the Material Plane usually seek to use the creatures\' destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals\' fear.',0),('Camel',NULL,'PF JSON',3,'Contrary to popular belief, fatty tissue comprises a camel\'s humps rather than water. This stored energy allows the animals to survive long distances between feedings. These herbivores can also readily digest hardy scrub brush inedible to other species, making them one of the hardiest desert survivors. Strong as a warhorse, camels can run fast and even sprint for short periods of time when they feel threatened, though they prefer a slow, plodding pace to conserve energy.',0),('Cave Fisher',NULL,'PF JSON',3,'Cave fishers hatch with the ability to excrete filaments, but they molt many times before reaching their adult size of about 7 feet long and 400 pounds. They often leave shed shells in conspicuous locations as decoys.',0),('Cave Giant',NULL,'PF JSON',3,'For all their disregard of others\' opinions, cave giants are cautious when it comes to defending territory. Cave giant traps are simple yet effective, such as rounded boulders that can be pushed down steep tunnels, camouflaged pits filled with sharpened stakes, and even compromised stalactites that can suddenly fall on unsuspecting intruders.',0),('Centaur',NULL,'PF JSON',3,'Centaurs have incredible variation in their individual size and coloration. Their upper bodies are fairly similar within a tribe and even region, but their lower bodies-like those of horses-can vary widely from parent to child. Most centaurs are at least 7 feet tall and weigh more than 2,000 pounds.',0),('Ceustodaemon',NULL,'PF JSON',3,'While those who summon daemons to the Material Plane usually seek to use the creatures\' destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals\' fear.',0),('Chupacabra',NULL,'PF JSON',3,'A typical chupacabra measures nearly 5-1/2 feet from its muzzle to the tip of its spiny tail, and it stands just under 4 feet tall. With their slight build and lightweight bones, most weigh close to 100 pounds. They mate rarely and only during the hottest months, with the females each producing a single egg that hatches into a tiny, dehydrated creature. The mother typically leaves helpless prey in her cave so the hatchling can immediately feed.',0),('Chuul',NULL,'PF JSON',3,'Chuuls are capable of speech and reason, but these creatures rarely speak with those outside their species except to taunt their food. Before it begins consuming its prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about how it will enjoy feasting on the creature\'s flesh. Perhaps chuuls believe that insults and degradation lead to more tender and tastier food, but the truth will likely never be known; almost all chuuls stubbornly refuse any meaningful conversation, even when imprisoned and compelled by treats or pain.',0),('Clay Golem',NULL,'PF JSON',3,'Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator\'s commands-often continuing to do so for years or even centuries after its creator\'s death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure positive energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem\'s unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons.',0),('Cloaker',NULL,'PF JSON',3,'But there are exceptions. Every so often, a charismatic cloaker priest can call together a dark cabal of these creatures and other Darklands denizens to worship unspeakable ancient gods. These rare cloakers whip their acolytes and followers into a frenzy of dark rituals and heinous acts. While these cults are depraved and destructive, they rarely survive longer than their founder.',0),('Cloud Giant',NULL,'PF JSON',3,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Cockatrice',NULL,'PF JSON',3,'Cockatrice lairs are often littered with fragments of statuary from past victims-although these are as likely to be remnants of frogs, lizards, and insects as people. Curiously, weasels and ferrets, who infiltrate cockatrice lairs to steal their eggs, are immune to the creatures\' petrifying bites. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and they are equally likely to flee or attack when confronted by one.',0),('Compsognathus',NULL,'PF JSON',3,'Dinosaurs encompass a staggering range of creatures, from tiny but still dangerous scavengers like the compsognathus to lumbering giants like the ravenous spinosaurus to ornery herbivores like iguanodons. Often sought out and partially domesticated to serve as exotic pets for eccentric aristocrats or dangerous guardians for those eager to protect their holdings with frightening but tamable creatures, dinosaurs are far from limited to lurking in primeval \"lost worlds\"',0),('Coral Capuchin',NULL,'PF JSON',3,'These little flyers are insatiably curious, and they love to follow humanoids around. Capuchins largely agree that humanoids have the best food and trinkets. Smarter than animals and capable of rudimentary speech, the creatures can be quite useful with the right training, learning how seek out sunken treasures or hunt down rats and other pests on a ship. Some spellcasters residing along tropical coastlines have taken coral capuchins as familiars, though many claim the critters as far more trouble than any benefits they provide are worth. A capuchin familiar might pilfer spellcasting components, gemstones, vials, crafting materials, and other trinkets from their master, though a clever magic user will intersperse more appealing (and less valuable) baubles to draw their familiar\'s attention away from actually important items.',0),('Daeodon',NULL,'PF JSON',3,'While domesticated pigs are a staple of farm life, wild boars are much more dangerous. Foul-tempered warthogs are relatively common, while the lumbering, primeval beasts known as daeodons are less so. Voracious eaters, boars can ravage the countryside in which they live. Boars breed freely, and a pair of boars can rapidly grow to a large family. Boars are a particular nuisance to farmers, as they break into food stores and root through gardens to sate their hunger.',0),('Desert Drake',NULL,'PF JSON',3,'Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they\'re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.',0),('Desert Giant',NULL,'PF JSON',3,'Their austere habits and intolerance for foolishness have earned desert giants a reputation as being ill-humored and no-nonsense, but many of their communities boast a wide variety of humorous tales in their vast oral histories and legends. Since desert giants\' journeys across the wastes can span weeks or even months at a time, an individual who can make their companions laugh with a witty joke or amusing parable remains a prized member of the community.',0),('Djinni',NULL,'PF JSON',3,'A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.',0),('Dretch',NULL,'PF JSON',3,'Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of dretches ever manage to become something more. For this reason, dretches are quite accommodating when summoned by mortals. They\'re usually content to work under conditions few other outsiders would accept, although they\'ll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.',0),('Drider',NULL,'PF JSON',3,'Most driders use arcane magic, but driders who use divine magic are well known, while a rare few use occult or primal magic. A drider\'s innate spells remain the same regardless of the magical tradition, but those who use different types of magic as prepared spells may well have entirely different spells prepared than the drider presented below.',0),('Dryad',NULL,'PF JSON',3,'Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water',0),('Earth Wisp',NULL,'PF JSON',3,'Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.',0),('Efreeti',NULL,'PF JSON',3,'A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.',0),('Faerie Dragon',NULL,'PF JSON',3,'Peaceful by nature, faerie dragons do not enjoy confrontation. If faced with hostility, they prefer to remain at a distance and breathe euphoric gas at their foes, diffusing the skirmish by creating an atmosphere of bliss. If conflict escalates, they target their opponents with spells, using their renowned trickery to escape. If their companions are in danger, however, their desire to remain out of combat changes. Faerie dragons protect their friends by any means available, including physical combat.',0),('Fire Giant',NULL,'PF JSON',3,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Fire Wisp',NULL,'PF JSON',3,'Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.',0),('fixme-ankylosaurus',NULL,'PF JSON',3,'The ankylosaurus is the largest of the heavily armored dinosaurs called ankylosaurids, but smaller versions exist as well. Still Large in size, these smaller dinosaurs, such as the 16-foot long pinacosaurus, lack the trample ability and are rarely above 4th level. Regardless of size, ankylosaurids tend to be relatively muted in coloration, with mixes of black, brown, and gray. When captive, an ankylosaurus\'s keeper might paint its scales bright colors to signify to others that is not a wild creature.',0),('fixme-brontosaurus',NULL,'PF JSON',3,'Brontosauruses belong to a group of dinosaurs known as sauropods, all of which are immense in size. The brachiosaurus is among the tallest of these dinosaurs, and the diplodocus among the longest, but it\'s likely that even larger behemoths exist.',0),('fixme-cauthooj',NULL,'PF JSON',3,'While one might assume the cauthooj is a dumb animal, these creatures are in fact quite a bit smarter than they look. Cauthoojs stalk the perimeter of remote settlements in hopes of finding a lone traveler they can feast upon. These patient creatures will wait in ambush as long as they must to sate their hunger. They can even understand a few rudimentary words in Sylvan, although they are incapable of clearly speaking themselves. This doesn\'t stop the cauthooj from attempting to mimic the sounds it hears, but when it does so, its eerie primal nature enhances the attempt, leading to the bird\'s signature ability to manipulate minds and encourage conflict, a trait the cauthooj is just barely smart enough to understand-and enjoy.',0),('fixme-deinonychus',NULL,'PF JSON',3,'Remnants from the world\'s primeval era, these enormous reptilian animals still exist in large numbers in isolated and remote wildernesses or far underground within magical Darklands caverns. Lizardfolk, orcs, giants, and other monstrous humanoids sometimes use dinosaurs as mounts, guards, or hunting animals. Humans and other ancestries have also been known to collect dinosaurs, be it to display them in menageries or keep them as exotic pets or guardians. Such activities are generally pursuits of the rich or eccentric, but certain druids and other guardians of nature feel strong kinships with dinosaurs as well and take them on as companions. When dinosaurs establish themselves in regions beyond their normal habitats, it is generally the result of these captive creatures escaping into the wild.',0),('fixme-elasmosaurus',NULL,'PF JSON',3,'While elasmosauruses are often found in lost worlds and unsettled regions, those who dwell in the oceans of the world do not contain their hunting grounds to specific regions. As a result, it\'s not unheard of for a wandering specimen to find its way to coastal waters. Those that do often find the ports of small towns or even large cities to be wondrous banquets and are usually hunted down by coastal guards or adventurers. When a wayward elasmosaurus like this finds its way into a city\'s sewer system or reservoirs, though, it can become the stuff of urban legends.',0),('fixme-giantVulture',NULL,'PF JSON',3,'Giant vultures occasionally form parasitic relationships with larger creatures such as dragons or giants, picking at the remains of an unattended or forgotten meal. Crafters who use bones in their work have come to value this type of behavior. Flensing a creature properly is far slower than letting a committee of vultures strip the carcass and leave behind a clean skeleton. As food-motivated predators, younger vultures raised this way can be made to imprint upon owners, leading to a trend of keeping them as unusual pets.',0),('fixme-guardianNaga',NULL,'PF JSON',3,'It is difficult for many societies that vilify serpents or see them as symbols of evil to accept the fact that guardian nagas are benevolent and kindly. Fortunately for these people, guardian nagas are also patient and understanding, and see encounters with such societies as opportunities to educate and expand worldviews.',0),('fixme-pachycephalosaurus',NULL,'PF JSON',3,'Pachycephalosauruses grow to a length of 15 feet and weigh 1,400 pounds.',0),('fixme-sphinx',NULL,'PF JSON',3,'While sometimes bound into service as guardians for powerful spellcasters, lone sphinxes may also be encountered on journeys of discovery and as purveyors of esoteric lore. If treated with the proper respect-and fed well-a sphinx can demonstrate a willingness to exchange information. Their favorite currency is, of course, riddles and secrets. One who can trade knowledge for knowledge has a much better chance of succeeding while bargaining with a sphinx. However, a sphinx\'s insatiable thirst for new riddles as well their extensive collection of secrets accumulated over hundreds of years of life-makes it difficult to offer them something they don\'t already know. Those who attempt to trade petty insight and stale riddles may invoke a sphinx\'s ire and will not live long enough to regret it.',0),('fixme-spinosaurus',NULL,'PF JSON',3,'The spinosaurus\'s appearance and strength make it attractive to more than just giants and bloodsport organizers. Spellcasters who mutate and transform animals into magical guardians have long been intrigued by the spinosaurus\'s potential. More so than any other dinosaurs, spinosauruses have been subjected to fleshwarping procedures, crossbreeding with monsters, and other magical techniques to enhance the creatures\' viability as effective guardians.',0),('fixme-stegosaurus',NULL,'PF JSON',3,'The stegosaurus is generally more even-tempered and even gentle, despite its size, than the ankylosaurus. This combination makes it even more popular as a trained pet or guard, but even then one should take care to not annoy the dinosaur-an angry or annoyed stegosaurus can lash out with its tail with little warning. Often, it\'s wiser to train smaller variants, such as the kentrosaurus. Regardless, their dorsal plates make this dinosaur a poor choice as a mount.',0),('fixme-triceratops',NULL,'PF JSON',3,'Remnants from the world\'s primeval era, these enormous reptilian animals still exist in large numbers in isolated and remote wildernesses or far underground within magical Darklands caverns. Lizardfolk, orcs, giants, and other monstrous humanoids sometimes use dinosaurs as mounts, guards, or hunting animals. Humans and other ancestries have also been known to collect dinosaurs, be it to display them in menageries or keep them as exotic pets or guardians. Such activities are generally pursuits of the rich or eccentric, but certain druids and other guardians of nature feel strong kinships with dinosaurs as well and take them on as companions. When dinosaurs establish themselves in regions beyond their normal habitats, it is generally the result of these captive creatures escaping into the wild.',0),('Flame Drake',NULL,'PF JSON',3,'Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.',0),('Flumph',NULL,'PF JSON',3,'Though a flumph\'s underside is ringed with an array of acidic spikes that they use to hunt small prey, they are nearly defenseless against most attackers and usually attempt to flee when threatened. If cornered, a flumph can emit a foul-smelling spray capable of temporarily incapacitating enemies while warning nearby allies of their presence. This olfactory defense mechanism causes flumphs to feel more kinship with terrestrial creatures than with the jellyfish to which they bear a closer physical resemblance.',0),('Frost Drake',NULL,'PF JSON',3,'Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they\'re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.',0),('Frost Giant',NULL,'PF JSON',3,'A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds.',0),('Frost Worm',NULL,'PF JSON',3,'The cold shed by a frost worm is as dangerous as its trill or its jaws, and while it is not fond of warmer climates, neither is it particularly hampered in such regions. A frost worm that somehow finds itself in temperate or even tropical environs causes the immediate area to chill and ice over with frost over time, creating seemingly impossible pockets of frozen terrain.',0),('Garuda',NULL,'PF JSON',3,'Though they hold most living creatures in high regard, garudas loathe ophidian creatures-nagas in particular. Rarely do they come into contact without fighting, and a garuda will go out of their way to hunt down a naga if they hear even the tiniest hint of a rumor suggesting the presence of one.',0),('Giant Crab',NULL,'PF JSON',3,'These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.',0),('Giant Eagle',NULL,'PF JSON',3,'Few avian creatures can match the beauty and grace of the eagle.',0),('Giant Frilled Lizard',NULL,'PF JSON',3,'Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape-long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.',0),('Giant Gecko',NULL,'PF JSON',3,'Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape-long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.',0),('Giant Seahorse',NULL,'PF JSON',3,'Unlike regular seahorses, giant seahorses also rely on herd tactics for defense as well as their surprising physical strength. A herd of charging seahorses is just as terrifying and dangerous underwater as a herd of stampeding horses on land. Humanoids in underwater cultures learn at a young age to quickly get out of the way of a herd of stampeding seahorses.',0),('Gibbering Mouther',NULL,'PF JSON',3,'Whatever their origin, gibbering mouthers range the entirety of Golarion. Sightings have been recorded in dungeons below ancient cities and ruins as well as many regions of the deeper Darklands layers of Sekamina and Orv. They are somewhat less common in the upper region of Nar-Voth, perhaps due to the prevalence of settlements that don\'t tolerate gibbering mouthers\' presence.',0),('Glabrezu',NULL,'PF JSON',3,'When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more \"specialized\" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.',0),('Gogiteth',NULL,'PF JSON',3,'Gogiteths\' alien anatomies have inspired no shortage of speculative origin stories. Some believe they are the result of a fleshwarping experiment gone horribly wrong. Others think they may be related in some way to the Dominion of the Black-possibly the distant cousins or some strange exile of that alien entity; according to this mythos, once they made their way to this planet, the gogiteths crawled into the depths of the earth, shying away from the blazing sun above.',0),('Gorgon',NULL,'PF JSON',3,'Gorgon flesh tastes vaguely like beef, but with a gritty, earthy texture and aftertaste that most meat connoisseurs find off-putting. Creatures with a close association to earth and stone are more likely to find the flavor appetizing; stone giants in particular consider gorgon steaks to be delicacies. Some cultures, notably dwarven cultures, consider the preparation of gorgon for meals as both a physical and a culinary challenge. Chefs who work with gorgon flesh can find renown for their skill in creating palatable dishes from such naturally unpalatable meat.',0),('Griffon',NULL,'PF JSON',3,'Skilled animal trainers long ago learned how to raise griffons as mounts for military forces or powerful individuals. Such mounts are known for their strength, bravery, and unfailing loyalty. They are among the smartest of animals and possess a wisdom not normally afforded most animals; it is thought that a griffon chooses its rider as much as a rider chooses the griffon. The process of training a griffon to accept and carry a rider in flight is a long and expensive ordeal. Griffon trainers charge rich sums for their services, and a ruler who can boast of owning a stable of griffons is the subject of great respect and envy.',0),('Grindylow',NULL,'PF JSON',3,'Grindylows respect the power of bigger sea predators but have a special hatred for squids (or anything they believe looks like a squid). Sailors plying grindylow-infested waters often paint the images of squids on the bottoms of their hulls in hopes of warding the little terrors off. While this can keep smaller schools at bay, it can also backfire, potentially inciting larger groups to gather for a coordinated attack; this becomes especially more likely if the ship\'s route becomes predictable. This hatred of squids does not extend to other tentacled creatures; grindylows consider octopuses to be the epitome of grace and power.',0),('Grodair',NULL,'PF JSON',3,'Grodairs are voracious and curious omnivores who love trying new foods-in fact, the pursuit of new and interesting food is the most common reason that they venture out of First World. They can also capture and store within their throats any small animals and plants easily suspended in water, and eject them for consumption at a later time.',0),('Hippogriff',NULL,'PF JSON',3,'Hippogriffs are similar in size to large horses. Much like their equine cousins, hippogriffs often have to keep wary eyes on the skies above them, as both are preferred meals for hungry griffons and wyverns. Only hippogriffs\' superior speed helps protect them from these predators.',0),('Hodag',NULL,'PF JSON',3,'In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling coat of greasy, dark-brown fur that sprouts in tufts from between their scales. A typical hodag measures over 10 feet long from snout to tail and weighs upward of 700 pounds.',0),('Homunculus',NULL,'PF JSON',3,'Homunculi are created from a mixture of clay, ash, mandrake root, spring water, and a pint of the creator\'s own blood. It is possible for a separate donor to provide the blood, but the process is more difficult.',0),('Huldra',NULL,'PF JSON',3,'Huldras respond well to travelers who show respect and deference for the forest, bestowing those they favor with supernatural luck and fortune. Those who scorn or attack a huldra, or those who mock their distinctive, bovine tails, find themselves plagued by poor decisions and even worse luck. Huldras commonly carry a bad reputation as sirens of the deep forest-cunning monsters who seek to lure woodcutters and unwary adventurers to uncertain ends. These stories largely come from miscreants foolish enough to have treated a huldra rudely and later complain about how they were unjustly persecuted. Even woodcutters and hunters can stay in the good graces of huldras provided they plant few trees to replace what they\'ve taken and don\'t kill any creatures they don\'t eat.',0),('Iron Golem',NULL,'PF JSON',3,'Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts-so-called \"golem manuals\"-are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master.',0),('Jabberwock',NULL,'PF JSON',3,'Once a jabberwock arrives on the Material Plane, its first order of business is to seek out a lair. It prefers dwelling in remote forest locations about a day\'s flight from civilization-the more dangerous the woodland is to those who might eventually come hunting it, the better!',0),('Jungle Drake',NULL,'PF JSON',3,'Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.',0),('Kangaroo',NULL,'PF JSON',3,'Like other marsupials, female kangaroos carry their young-called joeys-in a pouch on their bellies. They have only one such offspring at a time, although many females have several joeys in quick succession. These social animals largely gather for protection, but their social structures are similar to those found in herds of camels, horses, or pigs.',0),('Kapoacinth',NULL,'PF JSON',3,'Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called \"wings\" for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor\'s edge. The majority of gargoyles are treacherous, vindictive, and petty-traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals\' obsessions and compulsions clash.',0),('Keketar',NULL,'PF JSON',3,'Guardians of disorder and natives of the primal plane of chaos known as the Maelstrom, proteans consider it their calling to spread bedlam and hasten entropic ends. The most powerful proteans are demigods known collectively as the protean lords, although they are mysterious entities whose cults on the Material Plane tend to be obscure and secretive.',0),('Kirin',NULL,'PF JSON',3,'As creatures that treasure life, kirin don\'t consume flesh, and they take great care not to kill even a single insect beneath their cloven hooves. They\'re the embodiment of peace yet will quickly strike down evil with a powerful thrust of their horns, knowing that their acts preserve the peace for those who might otherwise come to harm.',0),('Kongamato',NULL,'PF JSON',3,'When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos\' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.',0),('Krooth',NULL,'PF JSON',3,'Whether male or female, krooths seem to be repelled by goblinoid flesh, especially that of bugbears. This doesn\'t mean krooths won\'t kill goblinoids, especially those threatening their young, but they typically do so using only their claws and tails, and they take great care to clean themselves thoroughly after such a killing.',0),('Lich',NULL,'PF JSON',3,'After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich\'s servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich\'s lair is a good indicator of the undead\'s current mental state.',0),('Lyrakien',NULL,'PF JSON',3,'Azatas are manifestations of freedom-kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of the untamable wilds of Elysium, azatas are passionate and mercurial, but also fiercely loyal to those they hold dear. Azatas act quickly and directly against fiendish and otherworldly influences, but they tend to stay out of mortal affairs otherwise, allowing them the ultimate freedom to choose their own destiny. While all azatas cherish freedom, each type exemplifies a particular freedom above others. Many of their kind hold strange knightly and courtly titles that defy mortal classification and shift and change with time and on different occasions rather than following a strict hierarchy. This baffles archons and other more lawful creatures who haven\'t had much contact with azatas. In actuality, the azatas use their titles as personal flourishes and points of pride, rather than as excuses to order each other around.',0),('Marid',NULL,'PF JSON',3,'A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.',0),('Marilith',NULL,'PF JSON',3,'When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more \"specialized\" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.',0),('Marsh Giant',NULL,'PF JSON',3,'Only rarely do more than a dozen marsh giants settle together in a location, but when they do it is often for a religious purpose. Whatever call from the deep draws them together also tugs at nearby creatures such as boggards or skum, who look upon marsh giants in fear and reverence. The grim, terrifying chants and screams coming from such an encampment are a sure sign of terror to come for any other residents of the area.',0),('Megatherium',NULL,'PF JSON',3,'The musk of the megatherium serves as a warning to potential predators and other megatheriums that they\'re too close. Adult megatheriums are so territorial that most don\'t reproduce more than twice in their lifetime. Though the creatures regularly patrol their territory for intruders, they tend to avoid settlements unless food has become scarce. When they do stray into towns, they\'ve been known to devour entire orchards in a day.',0),('Moonflower',NULL,'PF JSON',3,'Moonflowers are alien life-forms from a long-dead planet, but their proliferation throughout the galaxy has been ensured through the machinations of the Dominion of the Black, a sinister, alien organization from the dark places between the stars.',0),('Moose',NULL,'PF JSON',3,'A moose\'s diet consists of leaves, woody plant matter like twigs or bark, and buds of trees and shrubs. Moose are so large they prefer to eat the leaves of trees taller than humans instead of lowering their giant heads all the way to the ground. This can make them easy to track, though hunters will find actually killing a moose is a far greater challenge than finding it. Despite their size, moose have many natural predators, especially pack animals like wolves and large carnivores like tigers. Large humanoids like ogres and trolls dwelling in the wilderness sometimes make sport of chasing down and wrestling moose.',0),('Myceloid',NULL,'PF JSON',3,'Myceloids rarely make alliances, but when they do, they invite their new allies to share a meal to seal the pact. Few outsiders appreciate this hospitality.',0),('Narwhal',NULL,'PF JSON',3,'The similarities between a narwhal\'s tusk and a unicorn\'s horn have led to the narwhals\' nickname of \"sea unicorns,\" but the narwhal\'s tusk is not made of the same highly sought material. Legends surrounding narwhals have nevertheless attributed magical characteristics to these remarkable tusks, such as neutralizing poison. Collectors and artisans also value the tusks as an elegant crafting material useful for carvings and other works of art.',0),('Necrophidius',NULL,'PF JSON',3,'If a necrophidius\'s creator dies, the construct follows the last series of commands it was given. If it cannot do so, the necrophidius aimlessly wanders the area near where it last served its creator and attacks any creatures it encounters. Some believe that those who know the secrets of a necrophidius\'s origins can command it, provided its original creator no longer exists and no one else currently commands it. There are also a number of reports concerning strangely aware and intelligent necrophidiuses that roam with a purpose and track down or hunt specific living creatures they interpret as the targets of former assassination missions.',0),('Nereid',NULL,'PF JSON',3,'Often, ignorant sailors lump all water-dwelling fey into a single category of \"aquatic tempters\", regardless of the fey\'s type or gender, using these creatures\' names interchangeably to represent the concept of a beautiful figure who exists to lure mortals to a drowning death. Whereas naiads have more patience and often seek to educate the ignorant regarding the harm that stereotypes can cause, nereids and rusalkas have little patience for such methods. Rusalkas are the primary source for the legends of fey preying upon sailors, and nereids loathe them for that, as they prefer to live apart from humanity and enjoy the beauty of the natural world in peace.',0),('Nixie',NULL,'PF JSON',3,'Nixies appear as aquatic humanoids the size of a child, with large eyes, catfish-like whiskers, and webbed fingers and toes. They have scaly skin, pointed ears, and long hair the color of seaweed. Nixies often form small communities, even building underwater societies if their numbers are great enough. In many cultures\' folklore, there are stories of nixie nations hidden at the bottom of particularly large lakes.',0),('Otyugh',NULL,'PF JSON',3,'Those who run across an otyugh might be surprised to hear it speak, shouting at intruders to leave its putrid home or demanding tribute in the form of trash or other prizes of dubious nature.',0),('Owlbear',NULL,'PF JSON',3,'Most owlbears live solitary lives, gathering only to mate and raise cubs, which are hatched from eggs. An owlbear\'s territory usually extends to around 5 miles from its lair, with clear signs of its habitat appearing with 1 mile (clawed up trees, gigantic feathers, and shredded carcasses). The lair of an owlbear rarely holds anything of value, but some adventurers have found trinkets, coins, and even jewelry in the massive pellets of undigested bones these monsters leave behind.',0),('Pegasus',NULL,'PF JSON',3,'In the wild, pegasi live in small herds and establish territories on remote mountains where they are relatively safe from hunters and slavers. They mature at the same rate as horses and can even breed with other equines, though the outcome of such unions is typically a foal with the traits of its least magical parent. On rare occasions, the interbreeding of a pegasus and a unicorn may result in a winged unicorn with characteristics of both parents and an unrivaled sense of righteousness.',0),('Peryton',NULL,'PF JSON',3,'Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge.',0),('Phoenix',NULL,'PF JSON',3,'While most phoenixes are benevolent, they are not infallible. When a phoenix loses its way or falls under the influence of evil, it still retains its strong appetite for knowledge. Evil phoenixes are known to assault universities and libraries in their pursuit for power-not only to gain new information, but also to set fire to the texts and thus hoard that knowledge for themselves.',0),('Pit Fiend',NULL,'PF JSON',3,'Pit fiends tower over other devils, standing at least 16 feet tall, weighing over 1,000 pounds, and brandishing wingspans in excess of 20 feet. Infernal Dukes Elite members of Hell\'s political infrastructure and leadership hierarchy, the dukes of Hell are chosen from among the most tyrannical, oppressive, and conniving devils. While not all infernal dukes are pit fiends, a pit fiend\'s natural disposition toward conquest and oppression often make it an ideal candidate for this position. To create an infernal duke, adjust the pit fiend to be between 21st and 25th level. Because of their physical prowess, manipulative nature, and powerful spellcasting abilities, infernal dukes make excellent villains for long-running campaigns.',0),('Reefclaw',NULL,'PF JSON',3,'Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring.',0),('Remorhaz',NULL,'PF JSON',3,'Those who survive the worm\'s initial onslaught must face not only its deadly jaws, but also its hideously hot body. This heat can melt weapons, scorch armor, and burn flesh-all tactics the remorhaz uses to disable and defeat its foes. A remorhaz\'s internal fire allows it to burrow through ice and snow with ease. It leaves smooth tunnels in its wake as melted ice refreezes to leave the telltale signs of its passage. Most people underestimate a remorhaz\'s intelligence, assuming it to be a mere animal. However, remorhazes are capable of learning languages. Frost giants in particular use this trait to form alliances with them. The giants provide food, protection, and shelter for the worm, and in return the remorhaz acts as a guard beast and helps the giants build fortresses and forge metal weapons. The giants also employ the worms as war beasts, using them to undermine enemy positions.',0),('River Drake',NULL,'PF JSON',3,'Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.',0),('Roc',NULL,'PF JSON',3,'Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.',0),('Rune Giant',NULL,'PF JSON',3,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Satyr',NULL,'PF JSON',3,'The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders who clear-cut trees or massacre animals without eating them risk drawing a satyr\'s ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch them either with brutal ambushes or by leading a rush of forest animals to attack.',0),('Scythe Tree',NULL,'PF JSON',3,'Scythe trees appear as dead or dying deciduous trees with long, twisted branches that end in scythe-like blades. These carnivorous plants have dark-brown bark that is nearly black near the bottom of the trunk and rusty brown leaves that remain attached year-round. Scythe trees\' disturbing mouths remain closed when not eating, appearing as a jagged gash on the trunk. When scythe trees deign to speak, their voices are rough, deep, and mocking, particularly when discussing arboreals, whom scythe trees universally find to be insufferable and worthy of little more than being hacked to pieces.',0),('Shantak',NULL,'PF JSON',3,'Despite not being native to the Dimension of Dreams, they\'re commonly found in that realm. Their ability to fly through space affords them swift travel between Leng and more hospitable reaches of the Dreamlands, making them particularly sought after as mounts for those who have business in the far reaches of the dreaming plane.',0),('Shemhazian',NULL,'PF JSON',3,'When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more \"specialized\" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.',0),('Shining Child',NULL,'PF JSON',3,'These mysterious beings are natives of the Astral Plane. In that vast plane, accretions of metaphysical matter gradually accumulate and eventually coalesce into demiplanes. During this tumultuous process, sparks of living light sometimes shear off the newly formed planes, and these sparks of raw planar energy somehow transform into shining children. Every newly formed demiplane leaves a different mental imprint on its shining \"offspring,\" making it easy for shining children to telepathically recognize their brothers and sisters. Forever trapped in apparently adolescent bodies, shining children dedicate themselves to scholarship and violence with equal measure in a futile effort to understand their roles in the multiverse and the burning injustice of their births.',0),('Shoggoth',NULL,'PF JSON',3,'A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring.',0),('Shuln',NULL,'PF JSON',3,'Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from that place. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells-but for all that, they still love the taste of cave worm.',0),('Skulk',NULL,'PF JSON',3,'Entrances and exits from cities, especially less-guarded access ways around sewers and the like, are skulks\' favorite stomping grounds. These sites allow them to closely observe who comes and goes from the city while also affording them swift escape options, should the authorities uncover their presence. On rare occasions, a well-disciplined skulk can rise to prominence within the local thieves\' guild and become sought after for difficult jobs. Their repugnant personalities and overwhelming selfishness, however, usually means they are unable to secure long-lasting leadership roles.',0),('Skum',NULL,'PF JSON',3,'In time, the alghollthus grew frustrated with their increasingly upstart slave societies and sought to wipe the slate clean-both starting anew and punishing those who had become too willful and rebellious. They used incredible magical power to call forth a cataclysm, hoping to destroy the rebellious societies they\'d manipulated. Yet they miscalculated the strength of faith and will to survive of their pawns and slaves, and in time the world and its empires recovered and grew strong once again-this time without alghollthu influence.',0),('Slurk',NULL,'PF JSON',3,'Slurks are thought to be descendants of a failed dwarven attempt to domesticate and breed large subterranean frogs as food and labor animals. Despite this apparent failure, slurks are often befriended by others who live underground. The sticky frog-beasts have proven extremely desirable to kobolds, who now domesticate and train slurks as powerful mounts and guardians. While other creatures, particularly boggards, sometimes train slurks to serve as guardians, kobolds remain those who use these creatures the most. A kobold mounted on a slurk will often hide in the upper ledges of a cave, using the advantages of height and surprise to harry foes with ranged attacks. Kobold riders also take advantage of the slurk\'s ability to climb, and charge at their enemies from the walls of a cavern.',0),('Spirit Naga',NULL,'PF JSON',3,'Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of \"civilized\" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas\' foul influence throughout a community.',0),('Stone Giant',NULL,'PF JSON',3,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Stone Golem',NULL,'PF JSON',3,'Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator\'s commands-often continuing to do so for years or even centuries after its creator\'s death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure positive energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem\'s unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons.',0),('Storm Giant',NULL,'PF JSON',3,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Succubus',NULL,'PF JSON',3,'When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more \"specialized\" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.',0),('Taiga Giant',NULL,'PF JSON',3,'Most taiga giants venerate their ancestors and seek to honor their works in everything they do. This deep connection makes them ferociously proud of those legacies, and little can compel taiga giants to go to war more swiftly than insulting their ancestors. Merely mentioning the false rumors that ancient taiga giant spellcasters were responsible for the creation of the first rune giants is a surefire way to earn a taiga giant\'s unending wrath.',0),('Tatzlwyrm',NULL,'PF JSON',3,'Tatzlwyrms don\'t work with kobolds, though-tatzlwyrms eat kobolds.',0),('Tendriculos',NULL,'PF JSON',3,'When it has finished feeding and is out of combat, a tendriculos slips into a quiescent state for a full day, one of the few times it is safe to approach. Upon rousing, it seeks the deep forest to regurgitate the less digestible portions of its meal. These remains may contain valuables that survived digestion and indicate that a tendriculos\'s hunting grounds lie nearby.',0),('Troll',NULL,'PF JSON',3,'The first thing that comes to mind when most think of trolls is the creatures\' power of bodily regeneration. So potent is this regeneration that the only way to overcome it is to exploit the troll\'s vulnerability to acid and fire. It is not enough to slay the troll with caustic or flaming weapons, though-even the smallest scrap of a troll\'s flesh can regenerate into a full-size troll given enough time. The only sure way to eradicate a troll menace is to burn the monster\'s entire body until nothing remains.',0),('Trollhound',NULL,'PF JSON',3,'Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts don\'t recognize the danger it represents. Nevertheless, fire is one of the most effective tools in combating trollhounds; canny hunters know to burn every last remnant of a supposedly slain trollhound, for their regenerative powers are potent indeed.',0),('Umonlee',NULL,'PF JSON',3,'Those who study monsters posit that umonlees are related to chuuls, as the creatures exhibit some similarities. Both are semi-intelligent, crustacean predators that use ambush tactics to kill and eat their prey. Even though they can talk, umonlees typically only speak Aklo, which also gives credence to this theory. This would also lend to the theory that chuuls are products of alghollthu manipulation, meaning that umonlees are also the results of these alien designs. However, the fact that these creatures aren\'t evil argues well against such a theory.',0),('Vrock',NULL,'PF JSON',3,'When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more \"specialized\" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon\'s driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.',0),('Water Orm',NULL,'PF JSON',3,'These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water.',0),('Water Wisp',NULL,'PF JSON',3,'Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.',0),('Weasel',NULL,'PF JSON',3,'Scholars have observed weasels, both in the wild and captivity, perform a bizarre behavior in front of their prey. They rush about unpredictably, throw themselves to the ground, wriggle into and out of burrows, and generally appear to behave entirely irrationally. In response, their prey becomes confused or seemingly hypnotized, which gives the weasel an opportunity to dash forward and strike a killing blow.',0),('Werewolf',NULL,'PF JSON',3,'Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. Their ability to lurk unseen in the wilds as well as among people, combined with the contagiousness of their condition, makes werecreatures a perennial cause of panicked suspicion.',0),('Wight',NULL,'PF JSON',3,'A single wight can wreak a lot of havoc if it is compelled to rise from its tomb. Because creatures slain by wights become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead. Thus, canny priests and adventurers know that the best solution to a wight problem is swift and total eradication. Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own.',0),('Wolf',NULL,'PF JSON',3,'Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.',0),('Wolliped',NULL,'PF JSON',3,'As a result of their widespread domestication, few are found in the wild. Young wollipeds have weak vision during their first few weeks and habitually follow any larger creature that walks by. Usually, these young wollipeds become attached their rancher or parents, but on occasion a few might follow large wild creatures and wander off from their herd. This has led to feral wollipeds around the Kodar mountains in Irrisen that are much more aggressive than their domesticated cousins.',0),('Wraith',NULL,'PF JSON',3,'Wraiths may form packs with others of their kind in places where death and mayhem are commonplace-countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish cultic rituals. In these places, the living do well to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively at night or in dark places. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways and avoid open areas.',0),('Wyvern',NULL,'PF JSON',3,'Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they\'re weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called \"rampages\"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.',0),('Air Wisp',NULL,'PF JSON',4,'Free wisps who find one another become close almost immediately. They get especially excited when they find wisps of elements other than their own, showing none of the animosity some elementals exhibit toward other types. Instead, they join in an excited dance, emitting resonances that faintly echo the symphonies of ancient days.',0),('Astradaemon',NULL,'PF JSON',4,'While those who summon daemons to the Material Plane usually seek to use the creatures\' destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals\' fear.',0),('Basilisk',NULL,'PF JSON',4,'For unknown reasons, weasels and ferrets are immune to the basilisk\'s stare, and they sometimes sneak into basilisk lairs while a parent is hunting in order to consume eggs or freshly hatched young. Some legends suggest that a basilisk\'s blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.',0),('Bison',NULL,'PF JSON',4,'While the bison of the plains are the best known and most numerous, they have cousins both in thick boreal forests and along wide, open steppes. These bison variants stand taller but can\'t match the speed and aggression of their smaller plains relatives.',0),('Cacodaemon',NULL,'PF JSON',4,'While all fiends seek to tempt mortals into lives of evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods-not least of which is the cacodaemons\' soul gems-to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual \"resource.\"',0),('Camel',NULL,'PF JSON',4,'One-humped camels, also called dromedaries, are more common in the deserts of northern Garund, while the two-humped variety are native to the dry steppes of Casmaron. Both species have tall and lanky builds, standing about 6 feet at the shoulder and weighing around 2,000 pounds. They can be ornery when mishandled, and they don\'t hesitate to bite, kick, or even spit a noxious substance on riders who don\'t treat them well.',0),('Cave Giant',NULL,'PF JSON',4,'In coastal towns and hillside villages with caves a common feature of the landscape, cave giants star as common villains in local tall tales. Many youngsters and aspiring heroes dare one another to venture into remote grottoes or abandoned mine shafts in the hopes of discovering a cave giant, and all too often their searches prove successful. Grieving villagers pay skilled adventures handsomely to locate the whereabouts of their missing kin. The bounty for such hunts might be as much as an entire village harvest\'s worth of gold, particularly if a local cave giant has been a frequent enough menace or the missing villager is particularly beloved.',0),('Centaur',NULL,'PF JSON',4,'Centaurs live in groups of dozens of members, usually led by an old, powerful seer or battle-hardened warrior who has carried out many noble deeds and earned a lifetime of respect from their comrades. The revered leader guides the habits of their entire group; a wise seer might encourage the tribe to roam far from civilization to preserve the ways of its ancestors, while an aggressive warrior might foster skirmishes with nearby humanoid settlements and even rival centaur groups.',0),('Ceustodaemon',NULL,'PF JSON',4,'While all fiends seek to tempt mortals into lives of evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods-not least of which is the cacodaemons\' soul gems-to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual \"resource.\"',0),('Chupacabra',NULL,'PF JSON',4,'Although chupacabras are typically solitary creatures, they have been known to form small gangs in bountiful areas. Members of these groups work well together, growing bold enough to attack larger animals, small herds, and otherwise more dangerous prey. Stories of chupacabras attacking travelers or laying siege to farmhouses typically stem from the hunting practices of such gangs. Regions where chupacabra activity like this is more common often have complex and colorful myths and tall tales about chupacabra capabilities or motive-and a few of the claims, such as that some chupacabras can fly, are all too true.',0),('Chuul',NULL,'PF JSON',4,'It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls\' intellects seem devoted only toward eating, causing psychological pain to sentient creatures, decorating their lairs with mementos of their favorite meals and victories, and breeding.',0),('Clay Golem',NULL,'PF JSON',4,'Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts-so-called \"golem manuals\"-are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master.',0),('Cockatrice',NULL,'PF JSON',4,'Particularly brave individuals sometimes keep cockatrices as pets or guard animals. In their natural habitat among plains, forests, and sewers near humanoid settlements, cockatrices are content to live off vermin or scraps of waste, but their greatest pleasure is consuming warm meals of freshly petrified flesh.',0),('Coral Capuchin',NULL,'PF JSON',4,'Capuchin clans live together under a single matriarch, a slightly larger female who can be identified by her unusually prismatic skin and colorful eyes. These females refuse to be tamed or kept as pets and violently resist all forms of capture. The most powerful among them even possess divine powers which they call upon to protect their homes and kin. In return, the remainder of the clan fights fiercely to protect their matriarch, defending her (and her trinkets) from threats far larger than themselves.',0),('Desert Drake',NULL,'PF JSON',4,'Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.',0),('Desert Giant',NULL,'PF JSON',4,'Desert giants stand 15 feet tall, tending toward lean physiques that are ideal for traveling across vast expanses of sand for long sojourns.',0),('Drider',NULL,'PF JSON',4,'Some creatures, notably drow, are not happy with merely killing their enemies. They revel in the total degradation of their foes through the horrifying transformative technique known as fleshwarping. Though the fleshwarping process was not created by the drow, many believe they perfected it. The drow torture their enemies in vats of churning magical reagents, reshaping their flesh and psyche alike into horrid and monstrous things. The reconstitution of flesh results in countless variations of fleshwarps, and the following are just a couple of examples of these horrors.',0),('Earth Wisp',NULL,'PF JSON',4,'Earth wisps are rolling spheres of rock, mud, and leaves, perpetually humming with low, rumbling energy. They\'re timid and aloof, but fiercely loyal to those they know and trust.',0),('Faerie Dragon',NULL,'PF JSON',4,'Sometimes as faerie dragons grow older, their connection to the First World grows stronger. In addition to growing more lustrous and vibrant in appearance, these faerie dragons gain an increasing amount of magical primal power. Such faerie dragons increase in strength as appropriate-a faerie dragon of 20th level or even higher is possible, but it is exceptionally unusual to encounter a faerie dragon of 9th level or higher beyond the most remote regions of the First World. When creating a more powerful faerie dragon, change its tradition to primal and grant it a number of primal spells known appropriate for a druid of its level. Faerie dragons don\'t grow much larger, regardless of how powerful they become. Those who would seek to torment or vex a faerie dragon would do well to consider this, as it\'s often difficult to tell how powerful one of these tiny dragons truly is at a simple glance!',0),('Fire Wisp',NULL,'PF JSON',4,'Fire wisps are sizzling spheres of flame and ash, perpetually crackling and shimmering with heat. They\'re carefree, boisterous, and quick to action-sometimes recklessly so.',0),('fixme-ankylosaurus',NULL,'PF JSON',4,'Remnants from the world\'s primeval era, these enormous reptilian animals still exist in large numbers in isolated and remote wildernesses or far underground within magical Darklands caverns. Lizardfolk, orcs, giants, and other monstrous humanoids sometimes use dinosaurs as mounts, guards, or hunting animals. Humans and other ancestries have also been known to collect dinosaurs, be it to display them in menageries or keep them as exotic pets or guardians. Such activities are generally pursuits of the rich or eccentric, but certain druids and other guardians of nature feel strong kinships with dinosaurs as well and take them on as companions. When dinosaurs establish themselves in regions beyond their normal habitats, it is generally the result of these captive creatures escaping into the wild.',0),('fixme-brontosaurus',NULL,'PF JSON',4,'Remnants from the world\'s primeval era, these enormous reptilian animals still exist in large numbers in isolated and remote wildernesses or far underground within magical Darklands caverns. Lizardfolk, orcs, giants, and other monstrous humanoids sometimes use dinosaurs as mounts, guards, or hunting animals. Humans and other ancestries have also been known to collect dinosaurs, be it to display them in menageries or keep them as exotic pets or guardians. Such activities are generally pursuits of the rich or eccentric, but certain druids and other guardians of nature feel strong kinships with dinosaurs as well and take them on as companions. When dinosaurs establish themselves in regions beyond their normal habitats, it is generally the result of these captive creatures escaping into the wild.',0),('fixme-giantVulture',NULL,'PF JSON',4,'While not magical in nature, vulture talons are traditionally used as charms in healing and removing disease, stemming from an old belief that the raptors were immune to the filth in which they strode. While this belief isn\'t strictly true, vultures do have several unique adaptations to avoid common diseases that would take out predators or even other scavengers. Due to their size, giant vulture talons in particular are sometimes used to craft weapons in regions where other resources are scarce.',0),('fixme-guardianNaga',NULL,'PF JSON',4,'Nagas are serpentine beings with magical powers and keen, nearly inscrutable intellects. Physically, they resemble massive snakes with eerie visages that resemble those of humans. Nagas use their innate magic and poisonous fangs to keep all but the most stalwart foes at bay. Beyond the natural weapons they use to ward away foes, little is understood of the naga\'s unsettling physiology.',0),('fixme-spinosaurus',NULL,'PF JSON',4,'A spinosaurus can measure up to 60 feet in length and weighs 25,000 pounds.',0),('fixme-stegosaurus',NULL,'PF JSON',4,'Remnants from the world\'s primeval era, these enormous reptilian animals still exist in large numbers in isolated and remote wildernesses or far underground within magical Darklands caverns. Lizardfolk, orcs, giants, and other monstrous humanoids sometimes use dinosaurs as mounts, guards, or hunting animals. Humans and other ancestries have also been known to collect dinosaurs, be it to display them in menageries or keep them as exotic pets or guardians. Such activities are generally pursuits of the rich or eccentric, but certain druids and other guardians of nature feel strong kinships with dinosaurs as well and take them on as companions. When dinosaurs establish themselves in regions beyond their normal habitats, it is generally the result of these captive creatures escaping into the wild.',0),('Flumph',NULL,'PF JSON',4,'Flumphs hatch from pods flung into outer space from the distant flumph homeworld in a ritual known as the Seeding. Even a newly hatched flumph has an instinctive knowledge of their purpose and seeks to make a lair close to a nearby settlement, which they then adopt as their personal charge to protect. However, remaining acutely aware of both their physical limitations and the tendency of their appearance to frighten the unsuspecting, most flumphs recruit and guide from afar, revealing their true nature only to their most trusted allies.',0),('Frost Drake',NULL,'PF JSON',4,'Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.',0),('Frost Giant',NULL,'PF JSON',4,'Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.',0),('Garuda',NULL,'PF JSON',4,'A garuda\'s feathering and coloration range widely depending on the terrain they favor. Garudas in temperate woodlands might resemble jays or falcons, while tropical garudas sport bright plumage.',0),('Giant Seahorse',NULL,'PF JSON',4,'Baby giant seahorses are too big to easily float and lack sufficient strength to swim on their own for several weeks after birth. They instead link tails with an adult and allow themselves to be ferried around. An adult seahorse can carry upwards of 20 seahorse babies hanging from them at once, though these babies might occasionally get left behind or swept away by a strong current. Caring for these helpless, wayward children is seen as a supreme act of kindness by many merfolk, who\'ll let these babies wrap their tails around staves and other implements and rear them into adulthood.',0),('Gogiteth',NULL,'PF JSON',4,'Gogiteths are a menace to every other denizen of the Darklands. Drow and duergars in gogiteth-infested regions of Sekamina or Orv frequently organize hunting parties to eradicate the terrors, even calling for temporary truces with unlikely allies in times when a gogiteth presence must be addressed. Since even an average gogiteth hive can host up to two dozen of the horrors, missions to eradicate them when they become established are dangerous quests indeed.',0),('Hippogriff',NULL,'PF JSON',4,'Hippogriffs are exceptionally territorial and fiercely protect the lands under their domain. They typically favor sweeping grasslands, rolling hills, and prairies. Exceptionally hardy hippogriffs make their homes nestled into niches on canyon walls, from which they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs prefer mammalian prey, but they graze after every meal to aid in digestion.',0),('Huldra',NULL,'PF JSON',4,'Though huldras choose to appear unassuming, the attention they put into disguising the supernatural parts of their bodies is sometimes lacking when it comes to their strength. They often perform feats of strength, like bending horseshoes straight or lifting heavy objects, without realizing they\'re breaking their carefully crafted facade.',0),('Iron Golem',NULL,'PF JSON',4,'Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars.',0),('Jabberwock',NULL,'PF JSON',4,'The relationship between jabberwocks and vorpal weapons is the subject of much debate and speculation among scholars, and the various poems, songs, and legends about the jabberwock do little to clarify the issue, conflicting and diverging on this point. Some believe that vorpal weapons were first created specifically to combat jabberwocks, but others take the story one step further. They cite evidence in certain ancient myths that there may once have been only a single, unique jabberwock, so powerful that nothing could so much as scratch it-nothing, that is, except for the first vorpal sword, crafted for that very purpose. So epic was the resulting battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of vorpal weapons, can now be found on many worlds. Those who subscribe to this belief claim that the jabberwocks seen today are but pale imitations of this proto-jabberwock, and they speculate that only the combined efforts of several Eldest would be sufficient to create such a creature again.',0),('Kangaroo',NULL,'PF JSON',4,'Kangaroos don\'t make particularly good mounts, but this hasn\'t stopped the occasional adventurous gnome or halfling from trying. Such an attempt usually results in a seasick and dizzy rider being dumped unceremoniously from the animal\'s back or pouch, but some druids have found them to be loyal companions.',0),('Keketar',NULL,'PF JSON',4,'Proteans divide themselves into a loose caste system and possess a dizzying variety of powers. Most proteans have a serpentine body with the head of a primeval beast. Scholars have long been intrigued by this fact-that scions of dissolution and disorder would share so many features-pointing out that even in the purest chaos there is some semblance of order. Others note that the serpentine form is one of the most primeval shapes, perhaps suggesting that in a reality at the dawn of time, such shapes were all that could exist. The proteans themselves have little to say on the matter, which, perhaps ironically, only adds to the confusion and lack of consensus surrounding their kind. After all, if even chaos cannot be trusted to be chaotic, would that not be the purest form of entropy?',0),('Kirin',NULL,'PF JSON',4,'Legends tell of particularly pious champions who have persuaded kirin to partner with them as mounts, though accomplishing such a feat is even rarer than the kirin.',0),('Lich',NULL,'PF JSON',4,'For all the protections it arrays around itself, a lich will go to greater lengths to guard its phylactery, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its phylactery is a sure way to gain the upper hand in such a negotiation.',0),('Marsh Giant',NULL,'PF JSON',4,'Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants but make up for their relatively diminutive stature with their zealotry.',0),('Moose',NULL,'PF JSON',4,'Despite their large size, moose are expert swimmers in both fresh and salt water, and they readily feed on aquatic vegetation. Moose rarely swim into open seas, however, and usually stay close to land, though ocean predators have been known to hunt swimming moose. To an observer watching from the safe distance of a dry shore, the large branching antlers of a swimming moose can sometimes be mistaken for a tree bobbing along in the water.',0),('Myceloid',NULL,'PF JSON',4,'Most myceloids have deep purple caps studded with off-white lumps. Their necks and bodies bear resemblance to the stipes of tough, leathery fungi. Smaller mushrooms often grow on a myceloid\'s body, which the creatures view as either adornments or particularly convenient snacks. They stand roughly as tall as a dwarf, with comparably stout builds.',0),('Nereid',NULL,'PF JSON',4,'When a nereid learns of a rusalka\'s increased activity, it often seeks out the rusalka to route them-not so much out of an urge to protect humanoids (in whom nereids traditionally have little interest), but to prevent the rusalka from inadvertently riling up violent responses from humanoids who can\'t be bothered to note the difference between a murderous fey and one who just wants to be left alone.',0),('Pegasus',NULL,'PF JSON',4,'Some pegasi carry in them the blood of a mighty and heroic ancestor. These champions of pegasus-kind dedicate their long lives to the pursuit of justice. They possess powerful supernatural abilities to aid them in this fight, such as resistance to fire and poison, immunity to petrification, and holy hoof attacks.',0),('Peryton',NULL,'PF JSON',4,'A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren\'t particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims\' last moments and the taste of victims\' hearts.',0),('Pit Fiend',NULL,'PF JSON',4,'Masters of corruption and architects of conquest, devils seek both to tempt mortal life to join in their pursuit of all things profane and to spread tyranny throughout all worlds. The temptations they offer mortals range from great powers granted by the signing of an infernal contract to twisted favors following a whispered pledge to a diabolic patron, or any number of even subtler exchanges. Those who succumb to these temptations find themselves consigned to an afterlife of endless torment in the pits of Hell, wherein the only hope of escape lies in the chance of being promoted to become a devil in the infernal ranks. Every devil has a specific role to play in the upkeep of the remorseless bureaucratic machine that is Hell, from soldiers and scholars to inquisitors, lawyers, judges, and executioners. Lowly lemures and imps perform subservient labor to more powerful and specialized devils, such as contract devils and erinyes, while the greatest pit fiends command entire infernal armies.',0),('Reefclaw',NULL,'PF JSON',4,'Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws\' intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures-or, even better, hire out the task to naive adventurers.',0),('Satyr',NULL,'PF JSON',4,'Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins. They\'re rarely hostile toward satyrs, but most find them insufferable and advise any mortals they like to steer clear of satyrs\' glades.',0),('Shantak',NULL,'PF JSON',4,'Convincing a shantak to become a mount is notoriously difficult. They refuse any sort of training, and even if one is convinced to ferry a humanoid on their back, they can be obstinate and fickle. Anyone relying on a shantak mount should have a backup plan ready in case the shantak strands their passenger on an asteroid or strange planet after some disagreement.',0),('Shining Child',NULL,'PF JSON',4,'Shining children confuse most other creatures with their refusal to use individual names in favor of alternating between referring to each other singularly and collectively.',0),('Shoggoth',NULL,'PF JSON',4,'Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it. Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.',0),('Skulk',NULL,'PF JSON',4,'A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks mature quickly and can live up to 50 years, although most meet a violent end long before then. The rare skulk who manages to escape their society of violence and craven bitterness can be of any alignment, but those skulks who remain bound by their traditions always see these self-imposed exiles as the worst kind of traitors, and the exiles are often targeted for eradication to the exclusion of all other victims. More than one band of skulks has accidentally engineered its own doom after throwing caution to the wind and exposing its existence to the authorities in an ill-planned but violently passionate attempt to track down such an exile.',0),('Skum',NULL,'PF JSON',4,'Today, the alghollthus have retreated from their mass-scale manipulation of the surface world, and they have mostly remained within the deep aquatic realms where they still rule without question. Yet they have not abandoned their plots entirely, and the reemergence of servitor races like ugothols points to a frightening possibility-that the alghollthus have turned their hateful eyes to the surface once again.',0),('Spirit Naga',NULL,'PF JSON',4,'Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.',0),('Stone Golem',NULL,'PF JSON',4,'Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts-so-called \"golem manuals\"-are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master.',0),('Taiga Giant',NULL,'PF JSON',4,'A taiga giant stands 20 feet tall and weighs 10,000 pounds.',0),('Tatzlwyrm',NULL,'PF JSON',4,'Tatzlwyrms hibernate in cold weather, and when they feel winter approaching they seek out underground lairs, mountain crevices, or even hay lofts. On one notable occasion, townsfolk reported being briefly overrun by tatzlwyrms after a conflict between spellcasters in the nearby hills caused a sudden blizzard. Local scholars still debate whether the cause of the influx was the sudden change in weather or if the creatures were drawn to one of the other magic users staying in town who were part of the same pilgrimage as those doing battle.',0),('Tendriculos',NULL,'PF JSON',4,'Tendriculoses dwell in deep woods and jungles. Those too near populated areas soon draw unwanted attention with their ravenous appetites. Well-fed tendriculoses develop fruiting bodies that cast forth millions of spores. Spores that happen to alight on carrion grow into new tendriculoses.',0),('Troll',NULL,'PF JSON',4,'Trolls are solitary hunters, for their wickedness is anathema even to other giants. They occasionally roam in small gangs of two to four, but only when prey is plentiful or a particularly strong counterforce has broached their hunting grounds. In rare instances, an old and powerful troll comes to lead small tribes of trolls. Such \"troll kings\" possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. A wide variety of trolls exist, from the terrible monster traditionally associated with the name to the water-dwelling scrag and hybrid flood troll. Regional variations exist as well-mountain trolls among stony peaks, for instance, or moss trolls in swampy bayous-but all share the same trademark regenerative powers and insatiable thirst for blood.',0),('Trollhound',NULL,'PF JSON',4,'While trolls themselves have had great success in domesticating, training, and even befriending trollhounds, the same cannot be said for other would-be masters. Whether impeded by constant exposure to trollhounds\' diseased slobber, their ravenous hunger that never seems to be fully sated, or simply their foul personality and quick-to-bite temperament, most attempts to use trollhounds in place of more reliable guardians end in pain, misery, and a pack of feral trollhounds escaping into the hinterlands. Left to their own devices, a pack of escaped trollhounds can breed relatively quickly, and it can take less than a year for a small pack to multiply into a significant threat to the countryside. Best to leave the trollhounds to the trolls, as they say!',0),('Water Orm',NULL,'PF JSON',4,'While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of elasmosauruses.',0),('Water Wisp',NULL,'PF JSON',4,'Water wisps are swimming spheres of foam and water, perpetually humming with a wash of soft sounds. They\'re gentle, nurturing, and quick to help anyone in need.',0),('Weasel',NULL,'PF JSON',4,'A typical weasel is 12 inches long and weighs less than a pound.',0),('Wight',NULL,'PF JSON',4,'Durable and sustained as they are by negative energy, wights can last in harsh environments without decaying the way some lesser undead do. They might dwell in high mountain passes, sealed passageways, or submerged in bogs or lakes for decades or even centuries before the passage of an unsuspecting traveler rouses them from their rest.',0),('Wolliped',NULL,'PF JSON',4,'Wollipeds are extremely sturdy, and their docile temperaments make them excellent mounts for those traveling mountain passes. Some mountain settlements have further trained their wollipeds to fight. Battle-ready wollipeds are formidable enemies that pose a threat to even the most experienced of challengers-but even untrained, wollipeds are not defenseless. In addition to their long tusks, they have developed spitting as a way of communication and assault, and readily regurgitate a mixture of stomach acid and the remnants of their last meal to deter predators.',0),('Wraith',NULL,'PF JSON',4,'As they\'re formed purely of anti-life from the Negative Energy Plane, wraiths pervade that unholy realm. Within nations and civilizations ruled by the undead, wraiths have places of power as assassins and spies. They\'re among the ruling class in Geb, but have greater numbers in Ustalav, where packs of wraiths roam graveyards and misty trails, consuming the populations of entire villages. In other parts of the world, wraiths tend not to wander and limit their activity to smaller environs, typically just the site of their chosen haunting and its immediate surroundings.',0),('Wyvern',NULL,'PF JSON',4,'Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.',0),('Astradaemon',NULL,'PF JSON',5,'While all fiends seek to tempt mortals into lives of evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods-not least of which is the cacodaemons\' soul gems-to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual \"resource.\"',0),('Camel',NULL,'PF JSON',5,'In addition to transporting people and goods, camels are a key source of fiber for clothing and tents as well as milk. Their meat is highly nutritious and surprisingly tasty, but given the creatures\' utility, this use is reserved for special occasions or truly dire situations.',0),('Clay Golem',NULL,'PF JSON',5,'Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars.',0),('fixme-guardianNaga',NULL,'PF JSON',5,'Nagas are intelligent creatures with powerful needs to pursue, be they the accumulation of knowledge, the collection of rare art, or the rule of an entire nation. On Golarion, the nation of Nagajor is one such society-an entire empire ruled by nagas and populated by reptilian humanoids who serve their naga rulers with a patriotic pride that borders on worship.',0),('Flumph',NULL,'PF JSON',5,'In addition to their missions, flumphs endeavor to lead upstanding lives on a daily basis. They notably draw guidance from their dreams through exhaustive interpretations and carefully maintained dream journals. Life lessons, areas in which they can improve their behavior, and portents of alien danger all come to flumphs in dreams-or at least, that\'s what they believe. Despite placing so much importance on dreams flumphs have never set out to prove their dreams are authentic messages.',0),('Hippogriff',NULL,'PF JSON',5,'Since hippogriff hunting habits can be dangerous to both ranchers and their livestock, such communities often set bounties on hippogriffs. As a result, preserved hippogriffs frequently decorate frontier taverns and remote outposts alongside the taxidermic remains of deer, elk, and bears.',0),('Jabberwock',NULL,'PF JSON',5,'Variant JabberwocksThe Eldest have sometimes altered certain aspects of the jabberwocks they create. Some of the more notorious or legendary variant jabberwocks include the following.',0),('Kangaroo',NULL,'PF JSON',5,'In places where kangaroos are common, the animals are sometimes hunted for meat and can even provide a primary food supply to migratory communities due to their quick reproduction and ability to flee predators. People in other regions consider kangaroos a delicacy and often import their meat as a show of status in wealthy households.',0),('Shantak',NULL,'PF JSON',5,'Although a shantak is nearly the size of an elephant, many possess irrational fears of certain creatures. In particular, nightgaunts terrify them, but other shantaks have been observed fleeing from harpies and gargoyles. Though these ancestries all share the same trait, shantaks don\'t fear every type of winged humanoid, which makes the origin of their phobia all the more mysterious. Shantaks on Golarion typically hide themselves away in remote places since several of the creatures they fear appear on the planet in abundance.',0),('Stone Golem',NULL,'PF JSON',5,'Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars.',0),('Tatzlwyrm',NULL,'PF JSON',5,'When confronted, tatzlwyrms are more likely to attack than retreat. Indeed, they sometimes lie in wait on purpose, taking advantage of their scales\' natural camouflage and awaiting the chance to unleash their signature move: belching poisonous vapor into an opponent\'s face. Since this breath attack doesn\'t have much range, the wyrms usually need to grab their foes first and bring them close to their mouth.',0),('Wolliped',NULL,'PF JSON',5,'Few on Golarion realize that these arctic beasts are not native to their world. Wollipeds originated on the planet Triaxus, a world with a magically enhanced eccentric orbit around the same star as Golarion. During the centuries-long Triaxian winters, wollipeds play an integral role in many communities as food, wool, transportation, and even a simple form of companionship. During the equally extended tropical summers, wollipeds retreat to the polar extremes of their world to await the return of the long snows.',0),('fixme-guardianNaga',NULL,'PF JSON',6,'Still, most adventurers interact with nagas on a much smaller scale, encountering them as dangerous guardians in remote locations or not-so-abandoned ruins. In many cases, these nagas have heard of distant Nagajor, but they are usually unwilling to abandon their own pursuits to seek out a land where they might be worshipped as gods.',0),('Hippogriff',NULL,'PF JSON',6,'However, other communities train hippogriffs from hatching to be ridden by elite soldiers in combat- the most notable among these groups in the Inner Sea region is the Sable Company Mercenaries in the city-state of Korvosa. Attempts are sometimes made to train adult hippogriffs in the same manner, but this often proves far more difficult. Hippogriff riders must use special saddles and combat techniques that allow them to act in concert with their mount, fighting effectively while avoiding interfering with the movement of their companion\'s wings.',0),('Jabberwock',NULL,'PF JSON',6,'Frumious Jabberwock: Frumious jabberwocks have two heads. They are level 24 and gain an extra action on each of their turns they can use only to make a jaws Strike.',0),('Kangaroo',NULL,'PF JSON',6,'Several types of kangaroos have evolved, each living in a slightly different environment. Gray kangaroos are smaller than other varieties and dwell in open woodlands, most commonly on the southern reaches of the continent of Garund. Giant kangaroos, found primarily on the dry steppes of northern Casmaron, grow to twice the size of standard kangaroos, and the thunderous noise of their passing can be heard and felt from miles away. The kangaroo family also has several smaller relatives, including wallabies and pademelons. Some kangaroos exist in captivity in other parts of the world, but attempts to introduce them into other regions have-so far-largely failed.',0),('Jabberwock',NULL,'PF JSON',7,'Mimsy Jabberwock: Typically hailing from wintry regions of the First World, mimsy jabberwocks have glowing blue-white scales, resist cold instead of fire, and have eyes that burn with blue flames that deal cold damage instead of fire damage.',0),('Kangaroo',NULL,'PF JSON',7,'A large kangaroo can reach over 6 feet in height and weighs up to 200 pounds.',0),('Jabberwock',NULL,'PF JSON',8,'Slithy Jabberwock: Wreaking destruction beneath the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy jabberwock\'s whiffling aura is activated whenever it swims, makes a tail Strike, or Burbles.',0),('Aarakocra',NULL,'sulerin',1,'Avain humanoids with three fingered hands midway along the edge of each ten-foot wing. Their faces resemble a cross between a parrots and an eagles.',0),('Aatxe',NULL,'sulerin',1,'Though he may appear human, this demon usually appears as a magnificent bull. This demon bedevils travelers on stormy nights.',0),('Aboleth',NULL,'sulerin',1,'A revolting fishlike amphibian found primarily in subterranean lakes and rivers. It despises all nonaquatic creatures and attempts to destroy them on sight.',0),('Abraxas',NULL,'sulerin',1,'Involved in the creation of new material planes, this angel sets time and measures out the life span of the living. He serves as a mediator between mortals and the Supreme Divinity. Not to be confused with the demon of the same name.',0),('Abrian',NULL,'sulerin',1,'Human-sized flightless birdlike creatures found in regions of the Abyss where they travel in large flocks and are far more intelligent than they look - sometimes engaging in trade with nomads and traveling merchants. They look vaguely like ostriches.',0),('Abroa',NULL,'sulerin',1,'Golden creatures that live on piles of treasure, unmoving until they sense prey. They meet treasure hunters with acidic bites. They are particularly vulnerable and sensitive to loud sounds.',0),('Abthir',NULL,'sulerin',1,'Seldom bothering with physical combat, this fiend prefers to rely on her spells to solve her problems. The has woven a net of webs that she can use to snare the interest of the unwary, cursing them with obsessive dreams of her infernal beauty.',0),('Abyssal Drake',NULL,'sulerin',1,'The result of a breeding program that combines the nastiest elements of demons, wyverns, and red dragons into one creature. Originally intended to serve as mounts for demon princes, they proved to be too unruly for the service, and so now roam the Abyss preying upon demons and visitors alike.',0),('Abyssal Larva',NULL,'sulerin',1,'Resembling a puffy, bloated human-sized whitish yellow maggot with purplish veins pulsating under its fleshy form. A vaguely humanoid head sits atop its body. These are believed to be the final form of an evil soul deemed too weak to become a demon and too weak to become the servant of a demon.',0),('Achaierai',NULL,'sulerin',1,'Massive, flightless birds that inhabit the infernal plane of Acheron and are only occasionally encountered elsewhere. They are evil, clever, and predatory, with a distinct taste for torture',0),('Actaeon',NULL,'sulerin',1,'Solitary protectors of the woodland and its inhabitants. It has the torso, arms, and facial features of a human, but antlers, lower legs of an elk. It can camouflage itself perfectly with its surroundings.',0),('Afanc',NULL,'sulerin',1,'Feared for its ability to create whirlpools, this huge fish is blue-gray in color. Many confuse it with a whale at first sight. They are somewhat intelligent. They are generally peaceful, entering combat only when provoked or hunting.',0),('Ahlinni',NULL,'sulerin',1,'Long, straight beaked, flightless birds with clawed wings. They possess a crude intelligence can exhale a cloud of vapor which causes afflicted creatures to laugh uncontrollably.',0),('Ahriman',NULL,'sulerin',1,'Appearing as a humanoid king in full regalia, as a 20 ft. tall winged demon, or as that of a gigantic dragon, this demon torn himself from his mother\'s womb and ruled with evil for 9,000 years on his father\'s throne.',0),('Ahuizotl',NULL,'sulerin',1,'Intelligent and solitary, these lurk underwater and snatch victims from hiding to it can feed on its favorite body parts: eyes, teeth, and fingernails. They resemble a monkey in form but it has a head and hind legs similar to a dogs and a long, prehensile tail that ends in a muscular hand.',0),('Air Drake',NULL,'sulerin',1,'These are temperamental and cowardly, lording over those weaker than themselves but fleeing more powerful threats. They often clash with dragonnes and poach eggs from blue and copper dragons.',0),('Air Elemental Beast',NULL,'sulerin',1,'Formed of purest elemental material, these are prized by djinni as guardians, trackers, and hunters.',0),('Air Elemental Dragon',NULL,'sulerin',1,'Resembles a 30-ft-long dragon composed of air and vapor.',0),('Alaghi',NULL,'sulerin',1,'Intelligent forest-dwelling humanoids. They are shy and peaveful and kill only for food. They are barrel-chested, with thick necks and wide, flat heads with sloping brows.',0),('Alastor',NULL,'sulerin',1,'These are mortals with such great lust for revenge that they rise from the dead as evil incarna of vengeance. The original Alastor was a human, slain by Herakles, who bargained with Hades to become an avenging spirit.',0),('Algoid',NULL,'sulerin',1,'A living colony of algae that has developed intelligence and mobility. It has a roughly humanoid shape. In their natural environment they can easily hide until they attack.',0),('Alguduir',NULL,'sulerin',1,'Scaley bird-men who hunt both above and below water. They make dangerous opponents due to their natural ability to turn spells back upon their caster.',0),('Alpaca',NULL,'sulerin',1,'A wooly mammal similar to a llama, but only about half the size. They can be domesticated and their thick fur may be used to make clothing.',0),('Ammonite',NULL,'sulerin',1,'Legendary octopus-like creatures that dwell in spiriling shells of solid gold worth many tens of thousands of gold.',0),('Amnizu',NULL,'sulerin',1,'Short, stocky, winged devils that serve as guardians at the gates of Baator. They typically are accompanied by a squad of Advespas at their disposal. They have oversized, elongated heads, small piglike eyes, a pug nose, and a large fangfilled mouth. Its wings are large and batlike.',0),('Anaconda',NULL,'sulerin',1,'An immense snake with the head the size of a rowboat. It has a muscular body and jaws that support large fangs. They can devour an alligator as fast as a normal anaconda can eat a mouse.',0),('Androsphinx',NULL,'sulerin',1,'Sphinxes are enigmatic creatures with great feathery wings and leonine bodies. An androsphinx have humanoid facial features. They are always male. They are clever and good natured.',0),('Ankheg',NULL,'sulerin',1,'A burrowing monster with a taste for fresh meat. One bit of its mandibles can snap a small tree.',0),('Anura',NULL,'sulerin',1,'A prolific, primitive race of intelligent amphibians who make crude weapons and inhabit the Shattered Spine Islands. A mild poison coats their frog-like bodies. Some are born as two-headed, four-armed conjoined twins with powerful sorcerous powers.',0),('Anzu',NULL,'sulerin',1,'Creatures with the body of a four-winged eagle, its rigid feathers greasy and dripping black oil. Their head is that of a fiendish lion, from whose toothy mouth seeths green mist. These favored of Pazuzu constantly seek to steal powerul magical items. Though intelligent, they often serve as mounts for demons and powerful mortals in return for magical items.',0),('Aquantis',NULL,'sulerin',1,'These creatures make use of vestigal wings and a flap of skin upon their back as sails of sorts. With these flaps unfurled they are able to skate across the surface of a lake in search of fish.',0),('Ara',NULL,'sulerin',1,'Eighteen-foot-tall bipeds, easily mistaken for treants, although much darker in color and usually shrouded by ancient blackening mosses and lichens. They are among the oldest living creatures of the Material Plane, dwelling int he heart of the oldest forests where they brood on their aeons-old hatre of humanoids and other tree-slayers.',0),('Aranea',NULL,'sulerin',1,'An intelligent, shapechanging spider with sorcerous powers. Possessing both humanoid and spiderlike forms.',0),('Archon',NULL,'sulerin',1,'Appearing as large grizzly bears with human hands and clear, intelligent-looking eyes, Warden archons possess great combative power. They report directly to tome archons.',0),('Arctic Wolf',NULL,'sulerin',1,'White coated wolves which are large enough to serve as riding beasts to smaller creatures.',0),('Armand',NULL,'sulerin',1,'Nomadic humanoids who are constantly looking for new experiences. They scorn personal wealth and generally prefer to avoid combat.',0),('Armanite',NULL,'sulerin',1,'Demonic heavy cavalry, these charge into the ranks of their foes with uncontained blood lust and fury. They rise from the Abyss to make war on all that is good and lawful. They appear as pale undead centaurs.',0),('Arrowhawk',NULL,'sulerin',1,'Predators and scavengers from the Elemental Plane of Air. They are consummate fliers that spend their entire lives on the wing.',0),('Asherake',NULL,'sulerin',1,'A loathsome race of flying tigerlike humanoids. They stand about seven feet tall, are covered with thick fur, and have wings that spread to 10 feet in either direction. The foundation of their culture is that all other races are inferior to them.',0),('Ashworm',NULL,'sulerin',1,'Distant cousins of the purple worm, but not as large or aggressive. They travel below the desert sands, creating a sound akin to thunder. They can be caught and trained as mounts, though this usually means removing their poisonous stinger first.',0),('Asmodeus',NULL,'sulerin',1,'Handsome and dangerous, Asmodeus rules over all of Hell with power that gives even gods pause. <b class=\"small\">Note:</b> The aspect presented in <u>Tyrants of the Nine Hells</u> is a unique entity invested with more of Asmodeus\'s power while the lesser CR9 aspect from the <u>Miniatures Handbook</u> is more suitable for mundane activities that require Asmodeus\'s attention.',0),('Asperii',NULL,'sulerin',1,'Highly prized as mounts and very loyal to their riders, these are white, gray or dun colored flying steeds with flowing manes that are usually silver, white, or light gray. They are intelligent and able to communicate by telepathy.',0),('Athasian Dwarf',NULL,'sulerin',1,'These demihumans tend to have a disproportionately large muscle mass. Their lives of hard work in the hot sun leaves them with a rich tan. Their chief love is to toil and work.',0),('Athasian Sloth',NULL,'sulerin',1,'A fast, cunning, and very bloodthirsty animal, a family of which can eat a whole halfling village in one night and is usually not afraid to try.',0),('Aurumvorax',NULL,'sulerin',1,'A feral, 8-legged wolf-like creature with bright golden fur. Famed for its ability to eat almost anything and its particular predilication to eating gold. Vicious, they attack any living prey within their territory.',0),('Avdrgith',NULL,'sulerin',1,'This demon never attacks physically, preferring to manifest a happy little puppy who will attack for her. She thinks the universe to be a terribel place and chooses to see pretty things instead. She is eager to share her vision with mortals and may bestow this gift upon even the unwilling.',0),('Aviarag',NULL,'sulerin',1,'Resembling an adult male lion, but with large wings, a tail like a swallow, and horns like a goats. They possess keen vision which they use to guard their territory from intruders; though they have also been known to render assistance to lost travelers in exchange for food or some shiny bauble.',0),('Avolakia',NULL,'sulerin',1,'Nauseating creatures that combine aspects of worm, octopus, and insect. They are intelligent and experts at infiltrating humanoid societies with their mind influencing abilities.',0),('Axe Beak',NULL,'sulerin',1,'A prehistoric, flightless, carnivorous bird that resembles a 7-ft.-tall ostrich. They are aggressive hunters. Named for their large head and sharp beak. <b class=\"small\">Note:</b> Though identical, the Tome of Horrors lists these as CR2.',0),('Axxtoer',NULL,'sulerin',1,'A nocturnal, tree-dwelling creature which feeds on blood. It attacks by clutching to the victims shoulders and using its large mouth to devour the head. It resembles a sort of headless Su-Monster, with a huge mouth atop its torso and luminescent purple eyes just above the mouth.',0),('Baazrag',NULL,'sulerin',1,'These quadrupeds are covered with sandy gray bone plates and have a ridge of spikes along their back. They are omnifores who forage along by day and travel in packs by night.',0),('Babau',NULL,'sulerin',1,'Powerful assassins that strike with a sudden ferocity, these are devious and careful, forming cunning plans before going into battle. They occasionally work with succubi. They are tall and gaunt humanoids, looking like elongated skeletons. The back of their skull sports a singular curved horn.',0),('Baboon',NULL,'sulerin',1,'Baboons are powerful and aggressive monkeys adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight.',0),('Badger',NULL,'sulerin',1,'The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed wih long claws for digging.',0),('Bahamut',NULL,'sulerin',1,'Ruler and creator of all good dragons. He appears as a great platinum scaled dragon.',0),('Bainligor',NULL,'sulerin',1,'Small, flightless bat-people whose primitive tribal culture can be found in the upper reaches of the Underdark, where they subsist on insects, spiders, rothe, and edible fungi. They are hideous to look upon even by the most charitable.',0),('Bakemono',NULL,'sulerin',1,'The goblins of the Shadowlands - small, powerfully muscled humanoids with the intelligence and the temperament of vicious attack dogs.',0),('Bakeneko',NULL,'sulerin',1,'Capricious cat spirits, these are fascinated by humans and their strange ways, particularly that most somber and stern of individuals: the duelist. In their natural form they appear as large domestic cats. In human form they are usually small in stature, very attractive, and athletic.',0),('Baku',NULL,'sulerin',1,'The baku has the head of a lion, the body of a horse, the feet of a tiger, and the tail of a cow. Natives of the Realm of Dreams, the creature is poorly understood and sometimes appears in the dreams of mortals.',0),('Balhannoth',NULL,'sulerin',1,'Subterranean hunters which can see magic auras but are otherwise blind. Nothing magical functions in their powerful tentacled grip. They hunt by ambush, being to bulky to pursue prey through tight passages.',0),('Balor',NULL,'sulerin',1,'Balors are among the greatest and most terrible of the demons. They motivate their kindred to spread fear and misery. A balor is a repulsive, towering humanoid with dark red skin and massive clawed hands. It\'s winged body is wrapped in flames.',0),('Bandersnatch',NULL,'sulerin',1,'Lurking deep in the earth and in the nightmares of children, these pale, bent, misshapen humanoids feed by burrowing into vellars and basements and lying in wait for someone to enter.',0),('Banelar',NULL,'sulerin',1,'Evil naga-like creatures whose mastery of spells and use of magic items make them deadly oponents. They have dark, snake-like bodies and humanoid heads. They are dark purple-green in color.',0),('Baphomet',NULL,'sulerin',1,'Revered by minotaurs as a deity, his maze filled iron keep is located within a large stone cavern on a desolate plane of the Abyss. he appears as a 12-ft.-tall minotaur with black fur, burning crimson eyes, and a much scarred body from eons of fighting.',0),('Barbazu',NULL,'sulerin',1,'Serving as elite shock troops, every barbazu carries a saw-toothed glaive. They are humanoid, with long tails, clawed hands and feet, pointed ears, and a snaky beard.',0),('Barbed Scorpion',NULL,'sulerin',1,'Oversized scorpions that make their homes in caves, but which are found all over Athas. their carapace is dull gray to a dusty tan and covered with large, sharp, protruding barbs.',0),('Barbegazi',NULL,'sulerin',1,'Standing just over three feet tall, with white hair and glossy-white skin, these gnomes dwell in homes built from blocks of ice and stone. They typically trade in meat and furs.',0),('Barghest',NULL,'sulerin',1,'Resembling big goblins, barghests are fiends that can change into lupine form. They come into the world to feed on blood and souls and thus grow stronger.',0),('Barracuda',NULL,'sulerin',1,'A predatory fish that averages 6 feet long and weighs 30-45 pounds. Its upper body is blue and hits lower body is silver and black spotted. Its mouth is lined with razor sharp teeth.',0),('Barrow Worm',NULL,'sulerin',1,'A worm with a set of scythelike mandibles at its head. They are a common hazard that preys on creatures who pass too near their lairs, hiding in narrow fissures or tunnels where it coils like a spring.',0),('Basilisk',NULL,'sulerin',1,'A reptilian monster that petrifies living creatures with a mere gaze. Fighting a basilisk requires either careful preparation or considerable good fortune.',0),('Bat',NULL,'sulerin',1,'Bats are nocturnal flying mammals. They are insectivorous creatures.',0),('Bebilith',NULL,'sulerin',1,'Huge predatory, arachnid demons that hunt other demons. While their favorite prey is Tanar\'ri, they aren\'t picky - they will stalk and attack any type of creature.',0),('Bee',NULL,'sulerin',1,'Typical honey bee.',0),('Behemoth',NULL,'sulerin',1,'Strange killer whale shaped aquarians with four stubby legs and no fins. They are capable of crossing water, marsh grass and quicksand. They have a keen smell and are good trackers.',0),('Behir',NULL,'sulerin',1,'A snakelike monster whose dozen legs allow it to move with considerable speed.',0),('Belial',NULL,'sulerin',1,'Among the most powerful of Judeo-Christian demons, this wields immense political and spiritual power. His principle form is as a wizened old man with long hair, scholerly robes, broad wings of scales. His demeanor is calm and composed. He aspires to the corruption of the mind, body, and soul. He rules over the Fourth Hell.',0),('Belker',NULL,'sulerin',1,'Composed pimarily of smoke. Although undeniably evil, they are very reclusive and usually have no interest in the affairs of others.',0),('Berbalang',NULL,'sulerin',1,'These spend most of their lives in a comatose state while its spirit wanders the Astral plne. When it does return to the Material Plane it does so only to feed on the flesh of humans who dwell near its hiding place.',0),('Bhuka',NULL,'sulerin',1,'Slight humanoids with deep set eyes, flat faces, and a frill of skin about their throat. They are consummate survivors, a gentle people that are not warlike and who prefer to remain unseen.',0),('Bison',NULL,'sulerin',1,'These herd animals can be very aggressive when protecting young and during the mating season, but they generally prefer flight to fighting.',0),('Black Bear',NULL,'sulerin',1,'A forest-dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply.',0),('Black Dragon',NULL,'sulerin',1,'Evil-tempered, cunning, and malevolent creatures with crafty, sinister faces. They lair in large, damp caves and multichambered underground caverns.',0),('Black Troll',NULL,'sulerin',1,'Despised, even by trolls, these undead drain blood to survive and can steal control of other troll\'s whelps.',0),('Blackspawn Stalker',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Blackspawn Stalkers resemble a cross between a black dragon and a spider of nighmarish proportions. They drool acid and their twin spined tails eject globules of sticky webbing. They are patient trappers.',0),('Blackwing',NULL,'sulerin',1,'Keen-eyed undead guardians of fallen civilizations who spend much of their time patrolling hills and mountains, attacking interlopers with their terror inducing dive and their wailing scream of despair. Blackwings can be trained as mounts and fight while carrying a rider.',0),('Blight Wolf',NULL,'sulerin',1,'Believed to have been formed when a pack of wolves lapped at the blood of the fallen titan Mormo. They are drawn to creatures of good alignment and attack such individuals relentlessly.',0),('Blindheim',NULL,'sulerin',1,'4-ft-tall froglike humanoids with large, bulbous eyes that constantly emit bright yellow beams of light. Its feet are webbed, as are its claws. An extra eyelid allows the blindheim to \"turn off\" its eyes when it is sleeping or resting.',0),('Blink Dog',NULL,'sulerin',1,'An intelligent canine that has a limited teleportation ability.',0),('Blue Dragon',NULL,'sulerin',1,'Vain and territorial creatures. They are adept at digging into sand.',0),('Bluespawn Ambusher',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Bluespawn ambushers hunt in tight knit packs that wait near water-sources in th desert. They have the shape of a giant badger, but with thick scales, a sharp horn, and great teeth. They can cause a burst of electricity to be shed from their body.',0),('Bluespawn Burrower',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Possessing a head that closely resembles that of a blue dragon and armed with a pair of massive claws, this creature can move through sand like swimming through water. Electricity courses over their body.',0),('Bluespawn Godslayer',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. These giant blue-scaled creatures possess a crude intelligence which they bend to one purpose, the death of Tiamat\'s enemies. They delight in combat and take pride in their expertise with weapons.',0),('Bo',NULL,'sulerin',1,'Skeletal beings whose clawlike fingers are at least two feet long, but which can instantly extend in length to reach a distance of twenty feet. They are bloodthirsty and intelligent beings.',0),('Boar',NULL,'sulerin',1,'Though not carnivores, these swine are very bad-tempered and usually charge anyone who disturbes them. A boar is covered in coarse, grayish-black fur. Adult males are about 4 feet long and 3 feet high at the shoulder.',0),('Boatman',NULL,'sulerin',1,'Born from the pairing of a man and a sea witch, these elderly appearing humanoids act as a normal ferrymen on commonly plied routes, but they command the drowned undead and seek to add their passangers to their family; it is said that their touch can kill.',0),('Bog Beast',NULL,'sulerin',1,'These pack dwellers are shaggy, fur-covered humanoids with tusked mouthes and sharply clawed hands. They stand roughly 9 ft. tall and weigh 1,100 pounds. They are filthy and disease ridden creatures. <b class=\"small\">Note:</b> Errata changed type to Monstrous Humanoid.',0),('Bog Mummy',NULL,'sulerin',1,'These are corpses preserved by swamps and then filled with negative energy. They resemble normal mummies, but are covered with a thin layer of mud. They rarely leave the swamp where they were formed. <b class=\"small\">Note:</b> Listed as CR6 in Tome of Horrors.',0),('Bog Turtle',NULL,'sulerin',1,'Aggressive omnivores that make their lairs deep in swamps. They lie silently, drawn into their shell and wairing for prey to pass near.',0),('Boggard',NULL,'sulerin',1,'A roughly four-foot tall gray-green humanoid with large bulbous eyes and a toad-like head. They are covered with warts and have webbed hands and feet. These cruel, capricious creatures dwell in small swamp-land villages of mud huts.',0),('Boggle',NULL,'sulerin',1,'Clever gibbering thieves and scavengers, behaving much like some species of monkey. They have rubbery hides and large bulbous bald heads. They can stretch and compress their bodies to an amazing degree.',0),('Boneclaw',NULL,'sulerin',1,'Skeletal beings whose clawlike fingers are at least two feet long, but which can instantly extend in length to reach a distance of twenty feet. They are bloodthirsty and intelligent beings.',0),('Bonesnapper',NULL,'sulerin',1,'A dinosaur descendant. Though unintelligent, they are known for decorating their lair with jawbones of its victims. They resemble a 5-ft.-tall tyrannosaurus rex, gray-green in color.',0),('Booka',NULL,'sulerin',1,'Delightful relatives of pixies, sprites, and fairies. Their time is taken up with antics and dwelling in the attics and eaves of larger races living quarters. They are one of the most peaceful races known, though their highly magical nature makes them all but helpless when they must fight.',0),('Boreal Dragon',NULL,'sulerin',1,'Fiercely devoted to promoting freedom and goodness to all, these crusaders of liberation often undertake missions to aid noble heroes struggling in evil lands. They are honorable and frequently found enjoying wine and song in the company of sylvan creatures.',0),('Brass Dragon',NULL,'sulerin',1,'Talkative dragons with supple, expressive lips. They may have useful information, but usually only share it after long rambling and hinting for a gift.',0),('Braxat',NULL,'sulerin',1,'Violent, nocturnal hunters that pre exclusively on intelligent beings. They appear as hulking, bipedal lizards, averaging 15 feet tall. They relish hunting.',0),('Briarvex',NULL,'sulerin',1,'Roughly ogre sized, humanoid shaped, ambulatory and intelligent plants that glisten with sticky amber sap and are covered with wicked spikes. These aggressive creatures are able to control other plants. They migrate from forest to forest, seeding their spawn and seeing to expand their influence.',0),('Brine Dragon',NULL,'sulerin',1,'Brine dragons are fully aquatic; they cannot fly or walk on land, nor breathe air. These massive creatures look much like plesiosaurs with draconian heads. They have flippers where other dragons have claws, and their oversized teeth make them appear as if they are smiling all the time.',0),('Brontotherium',NULL,'sulerin',1,'A rhino-like animal that weighs about four tons. It is a fearless herbivore armed with a yoke-shaped horn on its nose that can be used to ram opponents.',0),('Bronze Dragon',NULL,'sulerin',1,'Inquisitive dragons that enjoy polymorphing into small, friendly animals to observe adventurers. They are fascinated by warfare and eagerly join armies for a just cause and good pay.',0),('Bronze Giant',NULL,'sulerin',1,'Muscular giants that are often mistaken for statues when they stand still. Their flesh gleams like polished bronze and their hair is the color of copper wire. Said to have been sired by Vulcan gods, these loners claim to the the descendants of Talos and are known to hire themselves out as mercenaries and defenders of cities within eyesight of volcanoes.',0),('Brown Bear',NULL,'sulerin',1,'Massive carnivores that weigh nearly a ton and stand about 12 feet tall when their rear up on their hind legs. They are bad-tempered and territorial.',0),('Brownie',NULL,'sulerin',1,'These timid, quiet fey live among their own reclusive kind. They are humanoid in appearance, with a greenish cast to their skin.',0),('Bugbear',NULL,'sulerin',1,'The biggest and strongest of the goblinoids, bugbears are even more aggressive than their relatives. They live by hunting any creature weaker than themselves.',0),('Bulette',NULL,'sulerin',1,'A terrifying, burrowing predator that lives only to eat It is universally shunned, even by other monsters.',0),('Bulezau',NULL,'sulerin',1,'Born and bred to fight in the Blood War, these beings resemble minotaurs, but gaunt, diseased, and skeletal. They are the heavy infantry of the Abyss, potent melee warriors.',0),('Bullywug',NULL,'sulerin',1,'life as a bullywug is nasty, brutish, and wet. Bullywugs kill for sport, systematically destroy their own hunting grounds, and make a religious fetish of summoning monsters who may or may not stay within their control.',0),('Bunyip',NULL,'sulerin',1,'A 6 foot long creature whose front half resembles a black seal and rear portion resembles that of a shark. Bunyips frenzy if they scent blood in the water.',0),('Burrower',NULL,'sulerin',1,'Bloated quadrupeds that feed on rocks and soil. They weigh nearly two tons and standing up they are fourteen feet high at the shoulder. most are always on the move. Their concave mouth is filled with rows of teeth designed to grind stones into gravel. They are attracted by the scent of minerals but also by flashes of light, such as a torch.',0),('Cabhaigh',NULL,'sulerin',1,'Companionable creatures which are said to grant boons to wizards who entreat them with magical treasures. Cabhaigh looks like a cross between a huge frog and a dragonfly. It can turn a companion wizard into a dragonfly.',0),('Cacodaemon',NULL,'sulerin',1,'These guards and soldiers in the Oinodaemon\'s palace also function as personal assassins and can be found wandering the planes. They appear as sleek, ebony humanoids with long, thick arms that end in powerful claws.',0),('Camel',NULL,'sulerin',1,'Known for their ability to travel long distances without foor or water. The two-humped, or Bactrian camel is suited to cooler, rocky areas and is slower and stockier.',0),('Camelopardel',NULL,'sulerin',1,'A graceful creature resembling a cross between a giraffe and a panther standing tall on four legs. It has a long neck and two long, curving horns. They are solitary, crudely intelligent creatures, abel to protect creatures from dessication by means of supernatural power.',0),('Canisphinx',NULL,'sulerin',1,'Vicious and intelligent hunters, these often chase their prey across the desert sand for hours. They resemble a lion with the wings of a falcon and the head of a jackal.',0),('Cantobele',NULL,'sulerin',1,'Heavily muscled creatures that look like six legged tigers. They are intelligent and possess an innate ability to read minds.',0),('Carbuncle',NULL,'sulerin',1,'Living in tangled underbrush, these creatures resemble a cross between an anteater and an armadillo. A large red jewel dominates its forehead and is thought to give it mystical powers. They are withdrawn, shy, and intelligent creatures.',0),('Carcass Eater',NULL,'sulerin',1,'Gore-streaked quadrupeds that seem like a cross between a overlarge rat and a wolf with extraordinarily large jaws. They are usually found digging up graves or hunting at night for prey.',0),('Carnival Krewe',NULL,'sulerin',1,'Predators, the alligator warriors are some of the most dangerous inhabitants of the Blood Bayou. It\'s unclear if they existed before the area came to be saturated with the blood of Kadum. They are territorial and independent.',0),('Carrion Crawler',NULL,'sulerin',1,'Aggressive subterranean scavengers, greatly feared for their paralyzing attacks. They scour their underground terratory for dead and decaying flesh, but also attack and kill living creatures.',0),('Carrionette',NULL,'sulerin',1,'When in repose, a carrionette appears to be nothing more than a brightly painted wooden marrionette, though the strings that normally accompany such a construction are absent and they are perfectly capable of moving about without a puppeteer. A carrionette is capable of switching its mind into the body of its victim, imprisoning its victim\'s mind, for a time, in the body of the carrionette.',0),('Caterwaul',NULL,'sulerin',1,'Semi-intelligent, bipedal felines with elfin features in their face and who possess great speed. They are natural predators.',0),('Catoblepas',NULL,'sulerin',1,'Loathsome creatures that have the body of a bloated buffalo, the legs of an elephant, a muscular tail, and a long neck that ends in a warthogs head. Their gaze is deadly.',0),('Cave Bear',NULL,'sulerin',1,'Aggressive bears, willing to attack well armed parties without provocation.',0),('Cave Fisher',NULL,'sulerin',1,'These lair on the ledges and cliffs of the underground, extending their long sticky tongue to floor below where they entangle prey that walks by.',0),('Cave Giant',NULL,'sulerin',1,'Dumber cousins of hill giants. These hairy, pot-bellied giants take great glee in pounding humanoids into paste and then eating the paste.',0),('Cave Lion',NULL,'sulerin',1,'Larger, fiercer, relatives of the common lion that have oversized canines but otherwise resemble their cousins.',0),('Cave Moray',NULL,'sulerin',1,'A brownish-gray, slug-like creature about 5 feet long and 1 foor thick. Its eyes are dark brown, bulbous, and resemble the rocky surroundings where it lairs. They lay in wait and attack passersby.',0),('Cave Squid',NULL,'sulerin',1,'These hunt creatures that drink or swim within underground waterways. They look like an albino-white, gray, or black squid. They move quickly to attack when they sense prey.',0),('Cave Troll',NULL,'sulerin',1,'Smaller cousins of the normal troll that are like their bretheren except that they walk upright and can move very quickly. They are also able to easily climb sheer surfaces.',0),('Cavern Lizard',NULL,'sulerin',1,'Large gray lizards that are typically aggressive and often travel far from their lairs to hunt. They are ambush hunters.',0),('Centioch',NULL,'sulerin',1,'These scavengers and predators can grow up to twenty-five feet long, resembling an overgrown centipee with huge mandibles and a scorpion\'s tail.',0),('Centipede',NULL,'sulerin',1,'While not actually Huge, these are bigger than normal centipedes whose poison can be dangerous. They hunt mice and other insects of their size.',0),('Cetosaur',NULL,'sulerin',1,'Shaped much like a shark but with flippers near the front of their body, these have enormous tooth filled mouths for killing prey.',0),('Chain Worm',NULL,'sulerin',1,'Resembling a massive centipede with a bright, reflective silver carapace. These predators favor eating and often lair near dwarf, gnome, and bugbear communities. They have a poisonous bite and the ability to make a stunningly loud trilling sound that can strike a creature deaf.',0),('Chaneque',NULL,'sulerin',1,'Mischevious aztecan earth sprites whose pranks are often deadly to their victims. All of them are male and humanoid of form, though they can change into any animal form at will. They like to drink, play games, and build things. They are cowardly by nature.',0),('Charfiend',NULL,'sulerin',1,'A race of scavengers that feed upon dead flesh, charfiends earned their name through their preference for well done meat. Their powerful oder of burned flesh can incapacitate those that catch its scent.',0),('Chasme',NULL,'sulerin',1,'Disgusting, fly-like demons. They ar experts in punishment and torture, and sometimes they gain positions of power in the Abyss. They serve as taskmasters. They appear as giant flies with six limbs - two of which are human arms. Their heads are disturbingly like a humanoids.',0),('Cheetah',NULL,'sulerin',1,'Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weights 110 to 130 pounds.',0),('Cherufe',NULL,'sulerin',1,'A lava demon of Araucanian natives in Chile and Argentina who lives in volcanoes and eats young maidens. There is only one of these beasts in existance at one time. Bound by celestial guardians, this beast occasionally escapes to wreck untold damage upon the surrounding lands.',0),('Chi No Oni',NULL,'sulerin',1,'Fortunately only one of these exists, because its powers are awesome to behold. The creature is a trove of information knowable only to a being from beyond this world. It is tall, but hunched and mishapen. Its arms and legs are long and spindly, tipped with black claws the length of a wakizashi. Its massive head, slung low between its shoulders, is covered in spiny horns and bristles. Its lipless mouth is filled with gnashing teeth.',0),('Child Trap',NULL,'sulerin',1,'An unassuming plant which attracts curious animals with its bright shining colors. An emitted gas which surrounds the plant is intoxicating and sleep-inducing.',0),('Chimera',NULL,'sulerin',1,'A bizarre, three-headed predator that hunts on the ground and on the wing. It can defeat even the hardiest opponent with a flurry of claws and fangs.',0),('Chitterling',NULL,'sulerin',1,'Tanar\'Ka are brutal and powerful demons of the Abyss. Chitterlings are used by greater demons as hunting animals. They are squatting barrel shaped quadrupeds.',0),('Chizaro No Oni',NULL,'sulerin',1,'A ruthless and devious predator, these have gaunt bodies that belie their considerable strength. They have long deadly talons, sizable horns for goring, and a disproportionate maw full of fangs. They are usually red in color, though others are pitch black to bone white in color.',0),('Chronotyryn',NULL,'sulerin',1,'These birdlike creatures believe themselves to be the masters of time. Resembling a large blackbird with a thin set of arms, these are highly magical beasts with many powers.',0),('Chupacabra',NULL,'sulerin',1,'A fur-covered bipedal creature with a hunched back, red eyes, a mouth of sharpened teeth, and flexible rows of spines running down its back. They are bloodsuckers that lurck on the fringes of society, emerging at night to drain the blood of warm-blooded creatures. Rumors have it that some chupacabras possess wings. <b class=\"small\">Note:</b> Dragon#343 lists these as CR3, usually neutral evil monstrous humanoids with similar blood draining abilities.',0),('Chuul',NULL,'sulerin',1,'A horrible mix of crustacean, insect, and serpent, the chuul is an abomination that lurks submerged or partially submerged, awaiting intelligent prey to devour.',0),('Chwidencha',NULL,'sulerin',1,'Created when drow fail one of the many tests set by their deity Lolth, these lurk in deep caverns and are nearly mindless. They appear to be a writhing mass of flexible, hairy spider legs.',0),('Clamor',NULL,'sulerin',1,'Strange creatures comprised entirely of sound waves. They are normally invisible, but are easily detected as they emit a nonsensical cacophony of voices, crashes, and random sounds.',0),('Clay Golem',NULL,'sulerin',1,'Made from clay and standing taller than a human, these walk and move with a slow, clumsy gait. They have many immunities.',0),('Cloaker',NULL,'sulerin',1,'Bizarre, alien creatures that lurk in dark places far beneath the surface. They kill intruders without remorse or pause, except to plan cruel amusement. As their name suggests, Cloakers appear as wearable piece of clothing that resembles an oddly marked cloak.',0),('Cloud Dragon',NULL,'sulerin',1,'Reclusive beings, these have a great dislike for non-flying creatures and though they are non-aggressive they will attack interlopers on sight. These dwell in high and cloudy lairs.',0),('Cloud Giant',NULL,'sulerin',1,'These are creative giants who appreciate fine things and are master strategists in battle. They have humanoid builds and well defined features.',0),('Cloud Ray',NULL,'sulerin',1,'These vast creatures have enormous, flattened, triangular bodies that resemble that of an aquatic ray. They do not fly so much as they levitate and propel themselves with their wingflaps.',0),('Clubnek',NULL,'sulerin',1,'A large flightless bird resembling an ostrich and feathered green. They are non-aggressive herbivores.',0),('Cockatrice',NULL,'sulerin',1,'An eerie, repulsive hybrid of lizard, cockeral, and bat. it is infamous for its ability to turn flesh to stone.',0),('Colossus',NULL,'sulerin',1,'These dim-witted giants are 60 feet tall and weigh 70 tons. Although not related to giants of normal worlds, they are basically humanoid in appearance.',0),('Compsognathus',NULL,'sulerin',1,'A carnivorous dinosaur that is about the size of a chicken. They hunt in groups and tend to be nocturnal.',0),('Constrictor Snake',NULL,'sulerin',1,'Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.',0),('Cooshee',NULL,'sulerin',1,'200-pound, 4 foot tall hounds with green and brown spotted fur. They are known as elven dogs and are often used by the elves as guardians.',0),('Copper Dragon',NULL,'sulerin',1,'Incorrigible pranksters, joke tellers, and riddlers. Most are good-natured but also have a covetous, miserly streak. They are powerful jumpers and climbers, with massive thighs and shoulders.',0),('Copper Golem',NULL,'sulerin',1,'These only obey the simplest of commands from their creators.',0),('Corollax',NULL,'sulerin',1,'Mischevious and curious insectivors that dwell in jungles. They are birdlike and have bright plumage.',0),('Couatl',NULL,'sulerin',1,'Legendary for its sheer beauty, vast magical powers, and unwavering virtue. Its intelligence and goodness have made it an object of reverence in the regions it inhabits.',0),('Crab',NULL,'sulerin',1,'Not usually aggressive, though a much larger version of the normal crab.',0),('Crabman',NULL,'sulerin',1,'9-foot-tall bipedal humanoids with crab-like pincer-hands, splayed feet, and a chitinous shell.',0),('Crawling Apocalypse',NULL,'sulerin',1,'Said to be created by the marru for use as a war machine, these now roam the desert. They spread despair with just their presence and afflict their victims with wasting mummy rot. They resemble a next of withered tentacles which extend from a barrellike body wrapped in funerary clothes.',0),('Crescent Elk',NULL,'sulerin',1,'Named for its crescent shaped horns, these are simple herbivores.',0),('Crested Felldrake',NULL,'sulerin',1,'Small, wingless dragons that trave their origin to Bahamut the Platinum Dragon. Elves often employ crested felldrakes as guards for settlements and in border patrols.',0),('Crested Leatherwing',NULL,'sulerin',1,'These flying, ten-foot long shake-like necked beasts with long jaws are turly frightening to behold. They attack prey from high in the sky, but will eat carrion if nothing else presents itself.',0),('Criosphinx',NULL,'sulerin',1,'Sphinxes are enigmatic creatures with great feathery wings and leonine bodies. A criosphinx has the head of a great ram. They are always male. They are greedy creatures.',0),('Crocodile',NULL,'sulerin',1,'These aggressive aquatic predators are 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.',0),('Crocosphinx',NULL,'sulerin',1,'Resembling a lion with a crocodiles head and tail, and great feathered wings. They are aggressive creatures which lair on river banks.',0),('Crypt Spider',NULL,'sulerin',1,'These arachnids feed on the dead, attacking the living only in self defense of their feeding grounds and homes.',0),('Crysmal',NULL,'sulerin',1,'A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind. Their scorpionlike shape is formed wholly from minerals.',0),('Cthulhu',NULL,'sulerin',1,'A nightmare made flesh, towering well over 100 feet high. High hdead appears as an octopus or squid, with writhing lengths of tentacle reaching 25 feet or moree. His body is a corpulent slab of slime kissed flesh. Cthulhu dwells in R\'lyeh, sunken deep in the Pacific.',0),('Daemon',NULL,'sulerin',1,'Pretty female daemons who would work to seduce mortals were it not for their irrepressible arrogance that turns their conquests awry.',0),('Dagon',NULL,'sulerin',1,'Worshiped by sahuagin and tritons, and some evil merfolk, his Abyssal lair is like the Elemental Plane of Water. He makes his home in the underwater iron citidel of Thos. He appears as a 9 foot tall merman with green and scaled skin or a glistening monstrosity of tentacles with the head of a strange deep-sea fish. <b class=\"small\">Note:</b> Large CR30 in the <u>Tome of Horrors</u> and CR30/Colossal in Dragon#349.',0),('Dagorran',NULL,'sulerin',1,'A froglike beast with golden hued skin, green eyes, and a green crystalline growth between its shoulders. Their skin is values for its protective qualities by warriors as armor and their crystals by wizards for use in potions. They are social creatures that live and hunt in packs.',0),('Dakon',NULL,'sulerin',1,'A race of intelligent apes. They rarely lair near bodies of water and are generally friendly to creatures of like alignment.',0),('Dallisad',NULL,'sulerin',1,'Small, deerlike creatures native to Termana and Asherak deserts. They are alert, shy, and agile. Their horns are repositories for anti-venom.',0),('Dao',NULL,'sulerin',1,'Genies from the Elemental Plane of earch, dao often run gem-mining operations there or on the Material Plane. They love to barter for power and wealth but are apt to discount lesser creatures as mere resources to be exploited and thrown away.',0),('Darfellan',NULL,'sulerin',1,'Glossy, black skinned humanoids withirregular white markings. They are descended from orca lycanthropes and lead a simple hunting lifestyle. Their settlements are usually along rocky, forested coasts.',0),('Darkmantle',NULL,'sulerin',1,'The darkmantle lurks near cavern roots, waiting for prey to pass beneath. Its ability to create magical darkness makes it difficult to defeat.',0),('Dart Blossom',NULL,'sulerin',1,'Daffodil-like blue blossoming plants which pollinate each other by shooting their mutually poisonous darts into creatures where the pollen cross-pollenates and can grow, slaying the unfortunate host.',0),('Darter',NULL,'sulerin',1,'Nests of these small lizards with tubular snouts dwell in warm marshes. Their scale skin ranges in color from emerald to dark jade. They can fire their poisonous fangs from their long snout-like mouths.',0),('Debbi',NULL,'sulerin',1,'These pack scavengers are capable of forcing creatures much larger then themselves into flight from watering hols and from their prey because of their ability to instill magical fear. They are hateful and selfish creatures with a cruel and mean intelligence.',0),('Decapus',NULL,'sulerin',1,'Solitary creatures that use trickery to lure their prey. THese carnivores appear as a creature with ten octopus-like tentacles protruding from its body, used to hang from the ceiling.',0),('Deep Drake',NULL,'sulerin',1,'Degenerate predators capable of scaling sheer walls and seeing in deepest darkness. They constantly hunger and attack anything that they encounter in the caves of the earth.',0),('Deep One',NULL,'sulerin',1,'Misbegotten creatures of the deep. They appear as an abominable crossbreed of a human and an amphibian. Its fins merged with twisted arms. Ambitious deep ones interact with humans. They appear to have a monstrous lust to produce hybrid spawn.',0),('Demodand',NULL,'sulerin',1,'The middle class and bureaucrats of the demodand race. These delight in torturing creatures of greater rank or skill than themselves. They appear as a 7-foot-tall bloated, slimy, black humanoid that is constantly covered in mucus slime. Large wings sprout from its back. <b class=\"small\">Note:</b> These are rated CR 16 creatures of Chaotic and Evil sub-type and an alignment of Always Chaotic Evil in the <u>Tome of Horrors</u>.',0),('Desert Falcon',NULL,'sulerin',1,'An animal of prodigious stamina. It lives on ratroos, tribesmen and any other creatures it can catch alone.',0),('Desert Giant',NULL,'sulerin',1,'Once numerous in the scrub plains and deserts, these have fallen victim to a divine curse which transforms them slowly but inexorably into stone. They always wander the land in the company of their cattle and their mounts. Their civilization has long disappeared beneath the sands.',0),('Destrachan',NULL,'sulerin',1,'The dungeon-dwelling destrachan looks like some bizarre, unintelligent beast, but it\'s an incredibly evil and crafy sadist. They attack with a destructive sonic attack.',0),('Devourer',NULL,'sulerin',1,'Massive creatures that lurk in the Ethereal and Astral Planes. They appear as tall, skeletal figures with strands of mummified flesh hanging from their bones and a tiny figure imprisoned in the creature\'s rib cage.',0),('Dharculus',NULL,'sulerin',1,'Dharculi are swimmers of the Border Ethereal, inserting their mawed tentacles into the Prime Material Plane to feed. Their tentacles appear as a swarm of blind eel-like creatures sliding through the air in a deadly school.',0),('Dire Bat',NULL,'sulerin',1,'These nocturnal hunters have wingspans of 15 feet and weigh about 200 lbs.',0),('Dire Bear',NULL,'sulerin',1,'Can grow up to 12 feet long and weigh as much as 8,000 pounds.',0),('Dire Corby',NULL,'sulerin',1,'Humanoid, bipedal birdmen that dwell deep beneath the surface world. Their bodies are covered in black feathers. They do not have wings, but arms with clawed hands.',0),('Dire Weasel',NULL,'sulerin',1,'Aggressive, manic hunters that grow up to 10 feet long and can reach a weight of 700 pounds.',0),('Dire Wolf',NULL,'sulerin',1,'An immense gray or black wolf, about 9 feet long and weighing some 800 pounds.',0),('Displacer Beast',NULL,'sulerin',1,'A savage and stealthy carnivore that resembles a puma with six legs, glowing green eyes, and two muscular tentacles growing from its shoulders.',0),('Div',NULL,'sulerin',1,'Of Indian legend, appearing as an unusually attractive human female that dresses all in white. These seek to join with human males and give them half-demon children. They become more charming and beautiful as those around them fall into chaos, thus they work to bring chaos to wherever they go.',0),('Djinni',NULL,'sulerin',1,'Genies from the Elemental Plane of Air. The live on floating islands of earth and rock. A djinni is about 10 and one-half feet tall and weighs about 100 pounds.',0),('Dokufu',NULL,'sulerin',1,'An evil shapechanger that implants its eggs into human bodies to provide food for its yound, then swallows the bodies whole so the eggs can hatch in its digestive tract.',0),('Doll Devil',NULL,'sulerin',1,'Tools of hell sent to children that the powers desire to corrupt. They come in many shapes and sizes, typically appearing as small toys.',0),('Dolphin',NULL,'sulerin',1,'A common gray or bottle-nosed dolphin.',0),('Dracodile',NULL,'sulerin',1,'Ever hungry and vicious predators of the swamps. These hunt like crocodiles and are similar in appearance, but are said to be touched with the blood of dragons for they are far more powerful and fierce.',0),('Dracolisk',NULL,'sulerin',1,'A rare crossbreed of dragon and basilisk. They retain the paralyzing gaze of the basilisk and have an acidic breath weapon.',0),('Dracotaur',NULL,'sulerin',1,'Sly, merciless predaors incapable of showing compassion and expecting none in return. Their hard scales vary in color from green to brown. An adult stands seven feet tall, has the torso of a lizardman and body of a powerful lizard. They attack in groups, using tactics to surprise and flank their foes.',0),('Draft Horse',NULL,'sulerin',1,'A large horse bred or trained to haul heavy loads. They are muscular but slow.',0),('Dragon Eel',NULL,'sulerin',1,'Silvery scaled, glistening eels with a cunning intellect. They can easily put a hole in the side of a ship, devouring the crew at their leisure after it has sunk.',0),('Dragon Horse',NULL,'sulerin',1,'Having no relation to true dragons, these are more closely related to Ki-rin. Originating from the Elemental Plane of Air, they mostly dwell on the Material Plane. They are solitary and free-spirited creatures.',0),('Dragon Turtle',NULL,'sulerin',1,'One of the most beautiful, awesome, and feared creatures of the water. Deadly jaws, steaming breath, and a penchant for capsizing ships make them dreaded by mariners.',0),('Dragonne',NULL,'sulerin',1,'Possessing some of the most dangerous qualities of a lion and a brass dragon, the dragonne looks much like a giant lion with the notable exceptiontion of a pair of small brass colored wings and brassy scales.',0),('Dragonnel',NULL,'sulerin',1,'Believed to be related to dragons and pteranodons, these share characteristics of both monsters, being semi-intelligent and having a serpentine body with a pteranodon-like head. Some are trained as mounts for evil creatures, or as guardians.',0),('Drake',NULL,'sulerin',1,'The result of a breeding program that combines the nastiest elements of demons, wyverns, and red dragons into one creature. Originally intended to serve as mounts for demon princes, they proved to be too unruly for the service, and so now roam the Abyss preying upon demons and visitors alike.',0),('Dread Ram',NULL,'sulerin',1,'Undead war steads made to ferry slower undead into battle and strike terror into living opponents. They stand about 6 feet tall at the should er and are about 10 feet long.',0),('Dretch',NULL,'sulerin',1,'Pathetic but wicked creatures that spend most of their time milling about in massive hordes or serving as rank-and-file troops in Tanar\'ri armies.',0),('Drider',NULL,'sulerin',1,'Bloodthirsty creatures that lurk in the depths of the earth, seeking warm blooded prey of any kind. They have the head and torso of a drow; the legs and body of a giant spider.',0),('Dromite',NULL,'sulerin',1,'These share at least as many traits with humans as they do with insects, however, they are androgynous in physiology. Most encountered outside their home are warriors. They have chitin-encrusted skin, compound eyes like those of an insect, and two small antennae protruding from their brow.',0),('Drow',NULL,'sulerin',1,'Depraved and evil subterranean elves. They have jet-black skin and pale hair, with white being common. They tend to be smaller and thinner than other sorts of elves, and their eyes are usually a vivid red. Their society is matriarchal and rigidly controlled by the priesthood. <b class=\"small\">Note:</b> <u>Monster Manual 4</u> features several drow archetypes with class levels added to the base creature, including: Lolth\'s Sting assassins, dark sniper scouts, arcane guards, and drow priestesses.',0),('Dryad',NULL,'sulerin',1,'Exquisitely beautiful tree sprites found deep in secluded woodlands. They sometimes aid adventurers and can prove useful as a source of information.',0),('Dune Reaper',NULL,'sulerin',1,'These are impressive leapers who jump from dunes to ambush travelers and impale them upon their scythe-like fore-legs. They eat anything, even small stones. Warriors are sergeants of the pack. They see that the orders of the matron pack-leader are carried out.',0),('Dunewinder',NULL,'sulerin',1,'Enormous, fire breathing, bristling worms with reddish-brown skin; distant cousins of the remorhaz. Their body can be up to fourty feet in length. Each bristly spine, which help them move through sand, drips with venom.',0),('Dust Digger',NULL,'sulerin',1,'Nocturnal carnivores that resemble 10-ft-diameter brown starfish with five large tentacles around a central mouth that is full of teeth. They inflate their bodies with air and burrow beneath the sand, collapsing beneath their prey and grappling them when they sense a creature treading above them.',0),('Dwarf',NULL,'sulerin',1,'These dwarves live far underground and tend to be more standoffish with nondwarves. They are the same height as other dwarves but leaner. Their skin sometimes has a reddish tinge.',0),('Eagle',NULL,'sulerin',1,'These birds of prey inhabit nearly every terrain and climate, theough they all prefer high, secluded nesting spots.',0),('Earth Drake',NULL,'sulerin',1,'Ponderous creatures, slow of speech and action. Their hide is brownish gray and craggy and its claws allow it to burrow through the ground. They love gemstones and their low intellect sometimes allows crafty adventurers to trick them out of information with cheap, but expensive looking gems.',0),('Earth Elemental Beast',NULL,'sulerin',1,'Formed from rock, these quadrupeds are somewhat reptilian in shape. Despite their innate material\'s reputation, they are quick and deadly combatants.',0),('Earth Elemental Dragon',NULL,'sulerin',1,'Strongest of the elemental dragons, these spend their time burrowing through the Elemental Plane of Earth. They resemble a 30-ft-long draon composed of stone and earth.',0),('Eblis',NULL,'sulerin',1,'Semi-civilized sociey of birdmen that rarely interract with other races, preferring the company of their own kind and the serenity of their marshland homes. They resemble a large stork.',0),('Eel',NULL,'sulerin',1,'Most eels are small and innocuous, but larger eels - wolf eels or moray eels - can reach lengths of over 5 feet and weights of up to 100 pounds; such eels can cause injury with their powerful bites. They are generally shy and only attack if disturbed or surprised.',0),('Efreeti',NULL,'sulerin',1,'An efreet is a genie from the Elemental Plane of Fire. They are said to be made of basalt, bronze, and congealed flame. They are infamous for their hatred of servitude, desire for revenge, cruel nature, and ability to beguile and mislead.',0),('Eldritch Giant',NULL,'sulerin',1,'Powerful scions of arcane lore, these ancient giants spend their years seeking out fragments of knowledge. Though selfish and cruel, they are smart enought o bargain fairly when they must and perceptive enough to know that open conflict distracts them from their studies. They hate storm giants, though they are too involved with their pursuit of magical power to bother fighting other creatures.',0),('Electric Eel',NULL,'sulerin',1,'Solitary or in pairs, these resemble a snae ranging from 9 to 20 feet long and weighing between 50 and 120 pounds. The electric eel are not actually a true eel, but a fish. Once per hour they can produce a powerful jolt of electricity.',0),('Elephant',NULL,'sulerin',1,'Massive herbivores of tropical lands, elephants are unpredictable but sometimes used as mounts or beasts or burden.',0),('Elk',NULL,'sulerin',1,'A large variety of deer, between 8 ft. and 11 ft. long and weighing around 1,100 to 1,500 pounds. They prefer to avoid rather than fight other creatures. Male elk have horns.',0),('Elohim',NULL,'sulerin',1,'Inscrutable beings of fire. They appear as tall, stunningly beautiful humans of any race. They are egotistical and vain, yet quite charismatic and so beautiful that most people find their presuming airs to be justified.',0),('Eloko',NULL,'sulerin',1,'Summoned by forest dwellers to hurt human mortals. It appears as a dwarf with grass for hair, leaves covering its body, has a humanoid face with a pig\'s snout, and burning eyes. It blunts axes, foils hunter\'s traps, fouls fishing nets, and causes chaos for those who subsist in the wilderness.',0),('Equiceph',NULL,'sulerin',1,'Human-like creatures that stand almost eleven feet tall and have the head and legs of a horse. They are merciless and relentless slavers.',0),('Erdland',NULL,'sulerin',1,'Herds of these minor psychic endowed, flightless birds can be found on Athasian plains. Used as mounts or to pull caravans, they are a common sight along the trader routes through the deserts.',0),('Ethereal Marauder',NULL,'sulerin',1,'These are agressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane. The creatures live and hunt on the Ethereal. They resemble blue a bipedal lizard with a gaping maw surrounded by three large mandibles.',0),('Ettercap',NULL,'sulerin',1,'Although not very intelligent, these are cunning predators. They are skilled trappers and hunters, often accompanied by large spiders. They resemble a cross between a human and a spider. They are bipeds.',0),('Eviscerator Beetle',NULL,'sulerin',1,'Created by Kyuss, these nearly mindless creatures dwell where the touch of the demi-god is strongest. They resemble bloated beetles of great speed, always accompanied by the nervous clicking of their mandibles. Their pitted shells are filled with decay and writing green worms.',0),('Faerie Dragon',NULL,'sulerin',1,'Distant relatives of the pseudodragon, these little dragons with delicate and brightly colored butterfly wings and a long prehensile tail. They are lovers of playing pranks and often ally with fey such as pixies. <b class=\"small\">Note:</b> Listed as Tiny, CR2 creatures in the Tome of Horrors. Aside from smaller HD they are relatively the same in ability.',0),('Feliquine',NULL,'sulerin',1,'These creatures have the forequarters of a lion and the hind quarters of a horse.',0),('Fenris',NULL,'sulerin',1,'The offspring of Loki and a giantess, Angur-boda. Due to an agreement among the gods not to slay each other\'s offspring, the wolf cannot be killed.',0),('Feral Yowler',NULL,'sulerin',1,'Quadrupedal creatures with a low profile, patchy fur, and an emaciated cat-like figure. They are the result of necromantic magic gone awry. Their yowl can strike fear in to the hearts of other creatures and their ability to bend light about them can make them difficult to defend against.',0),('Ferrous Giant',NULL,'sulerin',1,'Appearing as a giant humanoid composed of flexible and bendable iron. Though often mistaken for a construct, they are actually intelligent giants. They prefer to make their homes deep in mountain ranges and they are a generally solitary race.',0),('Fhorge',NULL,'sulerin',1,'Fierce hunters that resemble dire boards, but tougher, meaner, and deadlier.',0),('Filcher',NULL,'sulerin',1,'Remnants of a servitor race created by the titans. These have a strong affinity for civilization and can be found in many cities. They are similiar to lemurs in appearance but with nimble hands that are the scourge of marketplaces.',0),('Fire Drake',NULL,'sulerin',1,'Semi-intelligent carnivores that are dragon-like in appearance. Heat and steam rises from their body. They are usually solitary. <b class=\"small\">Note:</b> Listed as CR 4, Small, and considerably less impressive in the Tome of Horrors.',0),('Fire Elemental Beast',NULL,'sulerin',1,'Four-legged elementals which resemble a pantherlike beast formed of fire.',0),('Fire Elemental Dragon',NULL,'sulerin',1,'Feared creatures from the Elemental Plane of Fire, these resemble 30-ft.-long dragons composed entirely of flame. They fear little and delight in the killing and torture of others.',0),('Fire Giant',NULL,'sulerin',1,'Brutal, ruthless, and militaristic, these resemble huge dwarves with coal black skin and flaming red or orange hair.',0),('Fire Lizard',NULL,'sulerin',1,'Sub-sentient lizards that resemble dragons yet have no relation to them. They are 30-ft.-long wingless reptiles with gray scales and a bright red underbelly.',0),('Firebird',NULL,'sulerin',1,'Appearing as oversides eagles with a 20\' wingspan, these creatures burn with a bright flame all about. They prefer to nest in asteroids, but are equally at home in the hulks of gnomish spaceships. They do not rise from their ashes when slain as a Phoenix does (also called a firebird sometimes).',0),('fixme-aethon',NULL,'sulerin',1,'A sentient race that dwells in the borderlands between the elemental planes of earth and fire, in rivers of magma. They are twelve foot long worms of supple black stone with four long tentacles and numerous smaller tentacles radiating from their torso. They are territorial predators.',0),('fixme-ammit',NULL,'sulerin',1,'A monstrous demon that waits beneath the Scales of Justice where the dead are judged. When a soul is too weighty with sin she devours it. She has the forequarters of a crocodile, torso of a cat, and the hindquarters of a great hippopotamus.',0),('fixme-ape',NULL,'sulerin',1,'These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch.',0),('fixme-bear',NULL,'sulerin',1,'A forest-dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply.',0),('fixme-beast',NULL,'sulerin',1,'These are creatures formed by the possession of inanimate plans by grenghosts. This template can be applied to any animal with no more than twice the Hit Dice of the animating grenghost.',0),('fixme-bhut',NULL,'sulerin',1,'Lurking in remote areas, these intelligent undead spend their time possessing humanoid corpses. They come into being when a humanoid dies a sudden, violent death in a remote region.',0),('fixme-bloodHawk',NULL,'sulerin',1,'Identical to a normal hawk but stronger and more aggressive. They love the taste of human flesh. <b class=\"small\">Note:</b> the Tome of Horrors lists these as type Abberation. Ultimate Monsters shows them as Tiny.',0),('fixme-boggart',NULL,'sulerin',1,'Relative to the will-o-wisp, some believe it to be an immature form of said creature. It appears as a 2-ft.-tall humanoid covered in coarse, dark fur. It\'s face is very humanlike.',0),('fixme-bolandi',NULL,'sulerin',1,'Brown-skinned humanoids that tend to slenderness. They are tree dwellers with minor illusionary powers. their race can be found on Selasia, the jungle island jthat they share with the Mischta.',0),('fixme-burrow-mawg',NULL,'sulerin',1,'Despicable creatures with a hankering for flesh. They swarm and consume meat like a piranha. They resemble a blend between a badger and a large bat, with claws as long as a man\'s finger.',0),('fixme-carceneDiakk',NULL,'sulerin',1,'More organized and just as common as hordlings, these nocturnal, birdlike predators are short, broad, squat pelican like creatures with a shortened bill on a humanlike face. They have clawed arms instead of wins and their feathers are short and sickly colored. They are sneaky, devious, and cowardly creatures.',0),('fixme-churr',NULL,'sulerin',1,'Feral, ape-like creatures with elongated nails and fangs. These savages are fairly intelligent omnivores that possess stone-age technology. Evil bands of churr are known to kidnap humanoids to use as slaves for collecting fruit and de-lousing purposes.',0),('fixme-cilops',NULL,'sulerin',1,'A peerless desert tracker sometimes trained by templars to hunt down escaped fugitives. They look like an enormous centipede with long antennae, mangibles, and more than a dozen hooked legs. High level druids sometimes use them as animal companions.',0),('fixme-criticLizard',NULL,'sulerin',1,'Brightly scaled lizards that are common household pets on Athas. They have rudimentary psionics that they use on behald of creatures who feed and care for them.',0),('fixme-crodlu',NULL,'sulerin',1,'Upright lizards that run in packs on the desert plains. They are distant relatives of the erdly, but are carnivores.',0),('fixme-darkwing',NULL,'sulerin',1,'Flying humanoids that flock together and attack at night, often decimating entire herds of cattle or sheep. Many scholars believe them related to deep glaurants. They have scaly green bodies and leathery black wings.',0),('fixme-deathGiant',NULL,'sulerin',1,'A race of evil giants that traded their immortal souls of their kind in exchange for unholy power. Their link the the Negative Energy Plane grants them spell-like abilities and great power over the souls of others. These giants are gaunt and gray skinned, surrounded in a swirling vapor of the souls that they command.',0),('fixme-diprotodon',NULL,'sulerin',1,'Hippopotamus sized beasts covered with short fur; their thick legs end in powerful digging claws. These are giant and distant relatives of the wombat, an herbivorous, powerfully built marsupial. They are generally mild-mannered, but they can be intensely territorial. Despite their appearance they can move quickly.',0),('fixme-direApe',NULL,'sulerin',1,'Resemble large gorillas with long, ivory claws and razor sharp teeth. They stand about 9 feet tall and weight from 800 to 1,200 pounds.',0),('fixme-direBoar',NULL,'sulerin',1,'These Grow up to 12 feet long and weigh as much as 2,000 pounds.',0),('fixme-direHyena',NULL,'sulerin',1,'These ten foot long, 900 pound hyenas live in small packs and are active mostly at night.',0),('fixme-direLion',NULL,'sulerin',1,'Dire Lions grow up to 15 feet long and weigh up to 3,500 pounds.',0),('fixme-direRhinoceros',NULL,'sulerin',1,'A massive, wooly creature with a single nasal horn that often grows up to 10 feet in length. They grow up to 30 feet long and can weigh up to 10,000 pounds.',0),('fixme-dohwar',NULL,'sulerin',1,'Short, pudgy, flightless avians that bear a passing resemblance to penguins. They are shameless merchants, always looking for an opportunity to turn a profit.',0),('fixme-double-crestedBehemo',NULL,'sulerin',1,'The weak skulll of this monster prevents strong jaw muscle attachments, so it uses its taloned hind feet, especially its spurs, to inflict horrible wounds on its prey while its snakey neck darts into inflict smaller bite damage.',0),('fixme-draug',NULL,'sulerin',1,'The vengeful spirit of a ship\'s captain who died at sea, thus being denied a proper burial. If an entire ship sinks at sea with the loss of all hands, the ship itself and its entire crew may return as ghostly wanderers where the captain rises as a draug and the crew as brine zombies.',0),('fixme-drendariMonkey',NULL,'sulerin',1,'Nocturnal, territorial, and very fast, these chameleon monkeys can also change their shape into creatures of comperable size or into shadow-stuff, making them valuable pets for rogues, penumbral lords, shadowdancers, and others who work with darkness.',0),('fixme-eri',NULL,'sulerin',1,'Bestial, primitive beings that roam the plains, constantly on the prowl. They superficially resemble a combination of a bugbear and a gnoll, but they are larger and tougher than either.',0),('fixme-etherealAdder',NULL,'sulerin',1,'Multicolored serpents with unusual poisonous bites that make their victims fade into nothingness.',0),('fixme-farrow',NULL,'sulerin',1,'Half-man, half-boar creatures that have the intelligence and wit of a man and the ferocity and tenacity of a boar.',0),('fixme-ferox',NULL,'sulerin',1,'Sabre-toothed lion-like creatures with tooth-like scales and rough leathery skin. They are stealthy ambush predators that use their combined numbers to bring down large prey.',0),('fixme-festergog',NULL,'sulerin',1,'This 15-ft. long fiend has the head and upper torso of a horribly obese, sexless humanoid with bulging blue veins and festering sores. Its lower torso resembles that of an enormous brown-black slug. Its distended form exudes horrible, foul-smelling pus.',0),('fixme-forestGiant',NULL,'sulerin',1,'Among the tallest of giants, these are powerful hunters that pose a threat to all animals that dwell in the woods. It\'s lanky body resembles that of a towering and sturdy woodelf.',0),('fixme-forgeBeast',NULL,'sulerin',1,'Odd looking creatures that bear resemblence to a horned toad, but for the yellow flames in their gullet. They are literally a foregeworks on legs, crafted by Golthagga to accompany his armies in the field.',0),('fixme-foulwing',NULL,'sulerin',1,'Grotesquely misshapen flying predators though to have originated from another plane. Savage and wantonly destructive, these creatures are lazy hunters and clumsy fliers; often tamed for use as steeds by evil and unscrupulous humans.',0),('fixme-garngrath',NULL,'sulerin',1,'Reptilian creatures with six crystal-clawed legs, whose sparkling horn scatters deadly beams of prismatic light. They burrow through the tunnels of Pandemonium, swallowing foes and scattering their opposition with their roar and magical rays from their horn. Garngraths were created by Erythnul, for amusement.',0),('fixme-giantFalcon',NULL,'sulerin',1,'Predatory birds that build their nests high atop cliffs or mountains. They are nocturnal hunters that enjoy swooping down on unsuspecting prey.',0),('fixme-giff',NULL,'sulerin',1,'Powerfully muscled hippopotami mercenaries. They are civilized, though they lack mages among their race. They hide on as mercenaries, bodyguards, enforvers, and general leg-breakers. They are military minded beings.',0),('fixme-gnasher',NULL,'sulerin',1,'These resemble wolfish dogs. They desire nothing more than to maim and kill.',0),('fixme-gnasherLizard',NULL,'sulerin',1,'A ten-foot long stone-colored lizard with a huge mouth, a flat head, four legs, and a ridge of bone that runs the length of its back. These territorial predators are quick moving, voracious eaters that can quickly swallow whole prey.',0),('fixme-golem',NULL,'sulerin',1,'Compared to other golems, which usually give an impression of bulk and power, gemstone golems brilliantly faceted forms appear agile and lithe. Appearances can be deceiving.',0),('fixme-gorger',NULL,'sulerin',1,'Found in humid caves or forested marshland, these insectlike creatures have a head, thorax, and abdomen. The upper half of their head is plated in translucent white chitin and the lower half is all a great mouth. It\'s existence revolves around the goals of eating and spawning.',0),('fixme-grazer',NULL,'sulerin',1,'A large herbivore that looks much like a bison except that it has a single central horn and a broad flat tail. They are fifteen feet long and stand eight feet tall. They are tempremental.',0),('fixme-greatHarrier',NULL,'sulerin',1,'Beasts employed by the elves of Uria, they are a magnificent sight to behold in the skies.',0),('fixme-gremishka',NULL,'sulerin',1,'Gremishkas are even more mischevious and dangerous as gremlins. They abhor bright light and dwell in dark underground places like caves, basements, or city sewers.',0),('fixme-grimvole',NULL,'sulerin',1,'Tunneling mammals that emanate fields of debilitating energy which exhausts nearby creatures. Their furry body has three densely muscled forelimbs and a pair of serpentine tails. They are not particularly aggressive.',0),('fixme-gulgar',NULL,'sulerin',1,'hulking armored creatures with long heads, rhinocerouslike ears, square bodies as broad as it is tall, and dark grey skin. Once native to the Elemental Plane of Earth, these fled the geniekind incursion and now plumb the depths of mountains, seeking the crystals they eat to give their bones strength.',0),('fixme-hadozee',NULL,'sulerin',1,'Ape-like creatures with membranes between their forearms and legs which allow them to glide through the air. They are very nimble creatures and are born warriors. They are known as wanderers, sailors, and to normally be peaceful creatures.',0),('fixme-hendar',NULL,'sulerin',1,'Heabily-bodied, fearsome, black hendar resemble a vast worm with bat-wings and a horse-like head. It is a solitary hunter and is always alone except during mating season. They fear almost nothing.',0),('fixme-hopper',NULL,'sulerin',1,'none',0),('fixme-hornedBoar',NULL,'sulerin',1,'These stand twenty-two hands high and are named for the single horn that rises from their snout between their tusks.. Some gnoll tribes use them as mounts.',0),('fixme-hornedDevil',NULL,'sulerin',1,'These are horned devils which have been corrupted with foul negative energies.',0),('fixme-hullathoin',NULL,'sulerin',1,'These massive undead lizards stand 20 feet at the shoulders and prefer dark places of the land - ancient forests, remote mountain passes, dark bogs. Buzzing insects and a mob of undead are almost always found in their company.',0),('fixme-hyaenodon',NULL,'sulerin',1,'Though these resemble hyenas they are not actually related but are creatures of prehistoric times evolved into a canine-like form.',0),('fixme-ironcladMauler',NULL,'sulerin',1,'Magically engineered dire bears created to smash formations of opposing troops. They resemble a dire bear with large metal plates grafted to its skin.',0),('fixme-jackalwere',NULL,'sulerin',1,'A weretherion that can appear as a jackal, Medium-sized humanoid, or a hybrid of the two. <b class=\"small\">Note:</b> These differ slightly between the <u>3E Fiend Folio</u> and <u>Tome of Horrors</u>, but not significantly enough to warrent a seperate creature entry.',0),('fixme-jaggon',NULL,'sulerin',1,'Feared, ever-hungry, wandering predators of ruins and underground warrens. They are black colored creatures whose triangular head is crowned with many antennae that end in stingers. Their segmented neck connects to a spherical body comprised entirely of a mass of writhing tentacles.',0),('fixme-jellyfish',NULL,'sulerin',1,'Discernable as patches of shining water filled with tiny, almost invisible, jellyfish. They drift with ocean currents. Their poisonous tentacles can quickly paralyze a creature.',0),('fixme-jikininki',NULL,'sulerin',1,'Often confused with goblins due to their stooped gait, exagerated jaw, and taloned fingers, these vile undead humanoids have distended bellies which they seek to fill with dead flesh. Only when starving will they attack the living unprovoked.',0),('fixme-juhrion',NULL,'sulerin',1,'Bearlike creatures that are completely hairless, covered with tough leathery skin. They avoid conflict except when defending their hunting grounds.',0),('fixme-julajimus',NULL,'sulerin',1,'As told in stories to children, this is a massive, blue-furred babboon. The presence of such a creature causes nearby wildlife to become more aggressive than normal. They enjoy the sensation of gnawing on living flesh.',0),('fixme-kech',NULL,'sulerin',1,'Monkey-like humanoids that make their homes in trees. They organize almost like humans into tribes and clans. <b class=\"small\">Note:</b> Errata changed type to Monstrous Humanoid.',0),('fixme-ker',NULL,'sulerin',1,'These serpentine beings are as long as two horses. They are sent to fetch specific souls and do not merely wander the countryside, slaying all in their path.',0),('fixme-kercpa',NULL,'sulerin',1,'Reclusive race of intelligent squirrel-folk who inhabit dense forests far from civilization. Shy and skilled at remining undetected, these small archers are rarely seen even when their homes are nearby.',0),('fixme-kna',NULL,'sulerin',1,'Ten to twelve foot tall, muscular humanoids with large fins on their backs and heads, clawed hands, and bulging eyes. Their orange skin looks scaly, but has a rubbery texture.',0),('fixme-kodoBeast',NULL,'sulerin',1,'Massive reptilian beasts with a stone-gray hide. These quadrupeds graze on the planes and wander in thunderous herds. They are key to tauren culture where theya re hunted and used for equipment, clothing, and food. They can be trained and are also used as beasts of burden.',0),('fixme-korred',NULL,'sulerin',1,'A satyr-like creature that wields a seemingly over-large club. They have large, tangled beards that they can animate.',0),('fixme-krenshar',NULL,'sulerin',1,'A strange, catlike carnivore with extremely flexible skin that can be pulled back from its face to reveal its frightening musculature and bony skull.',0),('fixme-lacedon',NULL,'sulerin',1,'Corpses that have been animated by restless spirits of those who drowned or were killed but devoured by a dread lacedon. This acquired template can be added to any living creature.',0),('fixme-lanternGoat',NULL,'sulerin',1,'These resemble goats with tangled and patchy gray and white hair, horns and hooves that appear to be made of stone, stark white eyes, and about their neck hangs a dented and lit iron lantern. These wanderers are thoughto be the coalescence of souls of people who died while lost in the wilderness. These normally prey only upon lone travelers.',0),('fixme-lizardfolk',NULL,'sulerin',1,'Primitive creatures that can be dangerous if provoked. They have green, gray, or brown scales and use their 3 to 4 foot long tales for balance. Some are omnivores, but most prefer meat.',0),('fixme-lodestoneMarauder',NULL,'sulerin',1,'Dull metal-skilled and spike covered quadrupeds that are able to manipulate magnetic fields to repel or attract metals to them. They have an insatiable appetite for flesh and metal.',0),('fixme-loxo',NULL,'sulerin',1,'Appears as a humanoid elephant. Its skin is bluish-gray and wrinkled with rough, sparse hair. They have two elephantine trunks that extend from their face. Each is three feet long and has three fingerlike digits at their end. They are seminomadic and peaceful clansfolk.',0),('fixme-maelephant',NULL,'sulerin',1,'A powerful guardian fiend used to protect and defend the treasuries of Baatezu fiends and wizards. They are humanoid in shape, standing 9 ft. tall and weighing 800 pounds. Their hands are oversized for their body, tipped with claws. Thei heads is similar to a small eared elephants head. They willingly serve any who can provide enough flesh for them to devour.',0),('fixme-malfera',NULL,'sulerin',1,'Summoned from the Dimension of Nightmares, these appear only through acts of powerful magic. They have a large elephantlike face and a short prehensile trunk, falnked by large fangs. Its head is horned and its arms end in jagged pincers. Its chest is a mass of slimy short tentacles resembling tube worms. They are rapacious and wasteful carnivores while upon the Prime.',0),('fixme-man-Ape',NULL,'sulerin',1,'Close to human intelligence and almost as tough as a gray ape, these are descended from ancient Atlanteans. They do not have a language of their own, though they are able to communicate basic concepts to one another.',0),('fixme-mara',NULL,'sulerin',1,'A creation of Athra that benefit the Bloodlords of Illium, engineered to be the perfect message bearer and possessing magical abilities that allow it to convey spoken words and to evade attack. They are based on the common mynah bird.',0),('fixme-marrashi',NULL,'sulerin',1,'An evil spirit of pestilence that sometimes agrees to serve a wizard or evil genie in exchange for treasure and the opportunity to spread disease. It has the wings of a vulture, the arms and body of a human, the claws of a parrot, and the head of a jackal.',0),('fixme-megaloceros',NULL,'sulerin',1,'An elklike creature with shaggy fur and a huge set of antlers easily 10 feet across. They can be trained to serve as a mount.',0),('fixme-merain',NULL,'sulerin',1,'Large birds that nest in deep-water areas near the domain of Penance. They can be found in coastal regions or within a few dozen miles of a river. They are a threat to farmers, carrying off their goraks. Their shape is somewhat like an enormous raven. They spend most of their time underwater unless hunting.',0),('fixme-mindkillerScorpion',NULL,'sulerin',1,'Black, twenty-five foot long scorpions whose armor is a tangle of hooked spiked and cracks that leak ichor. They have three scorpion tails, each sporting several long, green crystalline stingers. These creatures strike out at intelligent creatures before anything else, with both claw and their maddening aura.',0),('fixme-moab',NULL,'sulerin',1,'A whale similar to the humpback but with doubled appendages and considerably larger. They are aggressive hunters of giant squids and sea birds, but can and will eat almost anything.',0),('fixme-moonDragon',NULL,'sulerin',1,'Evil dragons that exclusively inhabit caves on moons. They prize wealth and power. Moon dragons slowly change color with the cycle of their moon, from white to black and back again. They can command lycanthropes when all white, but are at their most powerful when black. Likewise, their alignment changes as they pass through their \"phases.\"',0),('fixme-muskhorn',NULL,'sulerin',1,'Huge, powerful, quadruped, grass-eaters that are covered in thick layers of gristle and brown fur. Four enormous horns protrude from around their face.',0),('fixme-nagatha',NULL,'sulerin',1,'Wormlike creatures created by evil spirit nagas from the bodies of normal humanoids. They have the lower body of a worm, the head of a snake, and two long arms that terminate in great bone claws. They are blind, relying upon keen hearing to hunt their prey.',0),('fixme-nikaal',NULL,'sulerin',1,'A mysterious race of lizard-like, fine purple-scaled humanoids. They are far-wandering traders and explorers whose homeland is thought to be beyond the Ringing Mountains. They try to avoid unnecessary combat, but can be savage when provoked.',0),('fixme-noctral',NULL,'sulerin',1,'Advisers and sages to other residents of Mount Celestia. They\'re an avian race, resembling great owls with golden eyes. They delight in showing off their remarkable intelligence. They avoid combat when possible.',0),('fixme-nycter',NULL,'sulerin',1,'Cave-dwelling batfolk that strive to live peaceably and well. They are distantly related to the desmodus. Their culture and sociefy revolves around the cave and the community.',0),('fixme-obsidianDestroyer',NULL,'sulerin',1,'With flesh like obsidian, these have the lower body of a powerfully-built six-legged horse and a pair of great black wings. Their upper body is humanoid, with a shriveled, lick-like face. When still they can be mistaken for a statue. These intelligent beings possess varied magical powers.',0),('fixme-octopin',NULL,'sulerin',1,'A six tentacled octopine creature with a single alien eye. These are a creation of mind flayers, employed often by them as guards. Their magical gaze can slow a creature\'s movements and their sight can penetrate solid objects.',0),('fixme-oni',NULL,'sulerin',1,'Compared to most oni, these are slow and stupid, useful only to the thrown at samurai in great waves. However, for every one of these that is killed, two more crawl out of the Festering pit of Fu Leng. They are ten feet tall, two headed abominations with eyes scattered all over their body\'s flesh.',0),('fixme-onyxDragon',NULL,'sulerin',1,'Difficult to distinguish from black dragons, these gem dragons also breathe acid upon their meals to soften them up for devouring. They prefer well-shaded areas.',0),('fixme-plumazotl',NULL,'sulerin',1,'Created by Itzamna Manik, a mortal who was destroyed for his audacity, these rare birds are composed completely of colorful feathers. They live far from civilization where they can create safe places filled with their musical voices.',0),('fixme-quanlos',NULL,'sulerin',1,'An insectoid creature that haunts tropical swamps. They are territorial creatures which use their poison to control other creatures. Their tralls defend their territory, hunt for prey, and serve as vessels for their young, literally working themselves to death.',0),('fixme-quilboar',NULL,'sulerin',1,'Thickset, hunched humanoids with pig-like faces of boars and a row of razor-sharp spines running down their back. They are primitive, resilient, fearless creatures who inhabit the cental Barrens of Kalimdor in the labyrinthine maze of thorns called Razorfen Downs. They are a scattered people of aggression.',0),('fixme-quill',NULL,'sulerin',1,'Herbivores that resemble large porcupines with an armored carapace beneath their quills. They are voracious foragers and grazers who will eat anything: ironmaws, razorvine, bloodthorns.',0),('fixme-raggoth',NULL,'sulerin',1,'Sleek, black furred, six-legged, canine-like creatures. These aggressive predators have voracious appetites. Their hunting area is roughly a mile about their lair, though it will travel much further once it has begun stalking prey. They are cunning ambush hunters of stealth.',0),('fixme-rhek',NULL,'sulerin',1,'Once creatures of the Material Plane, these were long ago brought to Arcadia by the Harmonium. They strive for harmony and perfection, attempting to impose order upon a chaotic multiverse and doing their best to crush evil. They enforce order through violence, but are not bloodthirsty. They appear as human-like beings that combine the human form with aspects of a rhinoceros.',0),('fixme-saluqi',NULL,'sulerin',1,'These desert dwelling greyhounds are known for their hunting skills and are favored by the jann. They are sleek, black animals with whiplike bodies and long, narrow heads. They are nocturnal and known for bringing down opponents en masse.',0),('fixme-scion',NULL,'sulerin',1,'Dwarven kin with golden skin and eyes, and silver hair. They can use illusion to make themselves appear to be any other creature, including a dead friend. They have a phenominal propensity for magic.',0),('fixme-screecher',NULL,'sulerin',1,'A small carnivorous quadruped that can be recognized by its flatish, wedge-shaped head, widly spaced eyes, two clawed feet, and short stumpy tails. They silently follow larger prey through the woods only to shriek loudly when the prey attempts to rest, stunning them with its terrifying noise.',0),('fixme-sepiaSnake',NULL,'sulerin',1,'Resembling muddy-brown anacondas, these snakes typically make their lairs underground, but can be found anywhere. They can spew sticky webbing at opponents, their gaze can affect a creatures will to fight, they are poisonous, and they can crush an enemy in their constricting scales.',0),('fixme-shadowAsp',NULL,'sulerin',1,'The great lords of Har\'Akir never trusted their corpses to be protected by normal guards who might be tempted into thievery. Instead, the priests summoned a guardian from the plane of shadow, the shadow asp. <b class=\"small\">Note:</b> These are rated as CR 2 creatures in <u>Denizens of Darkness</u>.',0),('fixme-shadowDemon',NULL,'sulerin',1,'Denizens of the Abyss without corporeal form, they are borne of the essence of evil that fills the plane. Others say that they are the form of a demon that has been trapped without a corporeal form as punishment for some wrongdoing. They trade in souls, using their abilities to trap spirits and souls. They are also interested in tempting and corrupting mortals. <b class=\"small\">Note:</b> Shadow demons differ in the <u>Tome of Horrors</u>, having differing powers and a CR of 6.',0),('fixme-skigg',NULL,'sulerin',1,'Good tempered and furry little creatures that are the bane of rats and which also have a hankering hunger for explosive powders - a diet which tends to cause them to explode when violently handled.',0),('fixme-skiurid',NULL,'sulerin',1,'Hissing, chittering, shadow-born versions of squirrels, familiar in appearance, but undeniably malicious. They can exude a chilling darkness that saps strength and supernaturally transport themselves over distances through shadows.',0),('fixme-spelleater',NULL,'sulerin',1,'Devourers of raw magical energy, these intelligent creatures have been known to harvest spellcasters, imprisoning them within their lairs and slowly leeching away their essence.',0),('fixme-splinterwaif',NULL,'sulerin',1,'Said to originate from dryads who survived the destruction of their trees, these chameleons prey on small creatures and children, hunting and sniping at them from cover and turning them into small thorny bushes.',0),('fixme-ssvaklor',NULL,'sulerin',1,'An elongated, snakelike dragon of green and black patterned scales. They originated as a cross between dragons and yuan-ti. Thy are intelligent and cunning creatures that enjoy enacting complex plans.',0),('fixme-stegodon',NULL,'sulerin',1,'An ornithischian, these stupid herbivorous dinosaurs have aggressive defenses. They thrive nearly anywhere but are most often found in plains or jungles. It\'s spiked tail has its own brain.',0),('fixme-sunDrake',NULL,'sulerin',1,'Most powerful of the lesser drakes, these resemble a phoenix with large curved wings that give it an almost circular appearance when flying overhear. They have numerous attack options and they prefer to live among the highest peaks of a given area.',0),('fixme-thanoi',NULL,'sulerin',1,'Brutal savages of the Icewall glacier with the basic form of a man but the head, tusks, and strength of a walrus.',0),('fixme-therianthrope',NULL,'sulerin',1,'Animals that can change into humans or hybrid monsters, akin to lycanthropes, but they do not carry lycanthropy.',0),('fixme-thessalhydra',NULL,'sulerin',1,'Resembling an eight-headed hydra with a large reptilian torso and tail measuring 20 feet long and ending in a pincer. Eight serpentine heads surround a large mouth rimmed with jadded teeth at its fore.',0),('fixme-thrymHound',NULL,'sulerin',1,'Cunning predators, originally a gift from the deity Thrym to his frost giant worshipers. Some serve these giants as fearsome steeds. They resemble enormous wolfhounds covered with spikes of icy stone which superficially resembles \"fur.\" A Thrym hound can freeze a creature to death with its stare and careless predators who attack one often suffer only to harm themselves upon its spiky carapace.',0),('fixme-triceratops',NULL,'sulerin',1,'A massive herbivore that is fairly short tempered and aggressive. it has a huge front plate of bone protecting its head, from which project two great horns. A shorter horn protrudes from its nose.',0),('fixme-uchuulon',NULL,'sulerin',1,'Resembling a large custacean with pincerlike calws and a thick coat of slime glistening over tis translucent carapace. Dozens of tentacles dangle from its mouth. These occur when a mature chuul is implanted with an illithid tadpole. Mind flayers use them as hunters and lair guardians. They are weaker and less destrous than their more common chuul kin.',0),('fixme-ulgurstasta',NULL,'sulerin',1,'Created first by Kyuss, these look like a massive pale-yellow maggot. Twin roes of dozens of puply legs tipped with bony spurs provide it with an effective means of locomotion. Its head is studden with dozens of humanoid eyes, below which drools a maw filled with hooked teeth. They are intelligent creatures, often accompanied by a retinue of many skeletons that they have spawned.',0),('fixme-ungern',NULL,'sulerin',1,'Dark brown or red skinned, hairless but for their mane, cloven foot creatures with clawed hands and hooved feet. Their wolf-like heads have long, tooth filled snouts. They stand about six feet tall, though thin they are pwoerfully built creatures. They are social creatures, though unrelentingly cruel to those whom they perceive to be their lessers.',0),('fixme-varathDiakk',NULL,'sulerin',1,'More organized and just as common as hordlings, these birdlike demons are similar to a crane in appearance except for possessing arms in place of wings, with wicked claws. Varath are taller and storklike, with vaguely human faces that sport long bills.',0),('fixme-vargouille',NULL,'sulerin',1,'These haunt graveyards, ruins, and other places of death and decay. They appear as a hideous, distorted human head, suspended from leathery wings. In place of hair it is crowned with writhing tendrils, and its eyes burn with a menacing green flame.',0),('fixme-vila',NULL,'sulerin',1,'Fey battle maidens who discreetly favor heroic warriors with their magical abilities much like thje valkyries or Norse mythology. They are most often found in mountainous areas of the wilderness.',0),('fixme-vrail',NULL,'sulerin',1,'These communal raptors hunt as groups, swooping down on their prey in quick succession from different directions, slashing at their target as they fly past.',0),('fixme-werebat',NULL,'sulerin',1,'Werebats in humanoid form tend to be dark-eyed, shy, and elusive. They often have pug noses and sharp teeth, and tend to avoid bright light and favor rare meat.',0),('fixme-werecat',NULL,'sulerin',1,'Lithe, slender, sensuous, and somewhat hedonistic beings which resemble ocelots or other small wildcats when in cat form.',0),('fixme-werehyena',NULL,'sulerin',1,'Humans, usually male, who can transform themselves into hyenalike forms. Their packs roan the plains looking for prey.',0),('fixme-werewolverine',NULL,'sulerin',1,'These aggressive creatures tend to be muscular and have an affinity for the barbarian class. They are drawn to public fights and often work as bandits or raiders.',0),('fixme-wildkin',NULL,'sulerin',1,'This creature has a bear-like body, an avian head, and strong claws. They often exceed ten feet in height and weigh over three-thousand pounds. They prefer the remain away from populated areas and they are primitively intelligent. They are beings of both great gentleness and tremendous ferocity.',0),('fixme-windrider',NULL,'sulerin',1,'Malicious creatures that lure sailors to their doom, feeding on the fear and desperation of ship crews. They rarely allow themselves to be seen.',0),('fixme-wurmling',NULL,'sulerin',1,'Large, intelligent worms, often found at the helm of evil brotherhoods, such as assassins\' guilds. They rule through a combination of physical presence, intellect, cunning, intimidation, and blackmail. They are greedy masters of subterfuge.',0),('fixme-wynzet',NULL,'sulerin',1,'Furry creatures common to the Robrenn forests. They are cute, fluffy, and appear to be docile. They are kind and friendly to those who are kind to the forest and vicious, poisonous killers to those who would despoil it.',0),('fixme-xill',NULL,'sulerin',1,'Known for their brutality and totalitarianism. A xill is a quasireptilian, with four arms, bright red scales, and dark penetrating eyes.',0),('fixme-yochlol',NULL,'sulerin',1,'These heaps of reeking ooze have eight tentacles protruding from their bodies. They exist only to serve their dark mistress in whatever tasks she sets before them. On the material plane they are found in areas where the worship of Lolth is pervasive, often serving drow matrons as advisors, assassins, or lovers.',0),('fixme-zotzilaha',NULL,'sulerin',1,'none',0),('Flame Snake',NULL,'sulerin',1,'Mercenary, intelligent snakes that are often coerced or bribed into serving as guards for royal familiars. They are covered with red and orange scales and prefer to live in volcanoes or near hot springs.',0),('Flind',NULL,'sulerin',1,'Closely related to gnolls, but stockier, stronger, and hardier. They have dusky russet or brown fur and hyena-like heads with rounded ears.',0),('Floater',NULL,'sulerin',1,'Flocks of these small, aerial, jellyfish wander the Sea of Silt. They are often found at the edges of the silt sea, near the mudflats that form its perimeter. They possess a crude intellect and psionic powers.',0),('Flumph',NULL,'sulerin',1,'Strange aerial creatures that spend their days floating along looking for food and water. They are non-aggressive and only attack when hunting for food. They appear as a saucer shaped jellyfish with many spike-like tentacles dangling from their underbelly and two gray eyestalks protruding up from its top.',0),('Flying Snake',NULL,'sulerin',1,'These reptiles have a pair of flaring, batlike, leathery wings behind their heads. They can fly with acrobatic agility, hovering, flying upside down. They may be of any color or appearance.',0),('Fog Drake',NULL,'sulerin',1,'Bloated draconic creatures with speckled gray skin. They are without wings and prefer to settle near wide rivers, living out their several-century long lifespans in one place.',0),('Foo',NULL,'sulerin',1,'These serve as guardians to those of good alignment. They are rarely encountered on the Material Plane. They appear as a normal animal of its type with large bulging eyes and colored from black to deep gold. Most are intelligent and speak Celestial.',0),('Fordorran',NULL,'sulerin',1,'Lumbering quadrupeds with tough armored shells who wander aimlessly and often attack for no reason. They are believed to be cousins of the so-ut. They resemble an armadillo, but they are rarely seen before they attack due to their ability to blend in with their surroundings.',0),('Fox',NULL,'sulerin',1,'Opportunistic eaters with a carnivore diet. This could also be a grey fox or arctic fox.',0),('Frog',NULL,'sulerin',1,'Used by the Tona (a type of Djab) as mounts, these giant frongs are brightly colored, typically startling greens and oranges. Their speed and climbing skills allow them to evade most foes.',0),('Froghemoth',NULL,'sulerin',1,'An amphibious horror in the darkest swamps and dankest subterranean pools. They appear as a huge frog with two tentacles sprouting from each shoulder. Three eye stalks protrude upward from its nose.',0),('Frost Drake',NULL,'sulerin',1,'Deadly predators of icy peaks and mountain passes. They hide in banks of snow, below frozen lakes and use the moment of surprise to slay prey. Frost drakes can walk without slipping on even sheer ice walls, they can breath a gush of freezing cold to kill prey, and their great roar can knock other creatures prone.',0),('Frost Giant',NULL,'sulerin',1,'These look like beefy, muscular humans with snow white or ivory skin. Their hair is blue to dirty yellow and they dress in pelts. They are justifiably feared as brutal and wantonly destructive raiders. <b class=\"small\">Note:</b> <u>Frostburn</u> contains information on several frost giant professions, including the mauler, spiritspeaker, and tundra scout.',0),('Frost Salamander',NULL,'sulerin',1,'Omnivorous creatures with ive-blue serpentine, six-legged bodies. The air itself is chilled by their presence.',0),('Frost Worm',NULL,'sulerin',1,'Terror of the frozen lands, the frost worm is a long, blue-white creature with huge mandibles and a strange nodule from which it makes a trilling sound. It burrows though ice, snow, and frozen earth.',0),('Galeb Duhr',NULL,'sulerin',1,'Odd creatures that seldom venture far from their birthlands. They are known for sitting so still as to be mistaken for stone and for the deep, deep rumbling songs which they frequently sing to the earth.',0),('Gambado',NULL,'sulerin',1,'These construct their lairs to attack passersby. They have trunklike bodies upon which they hop about on a single foot, two human-like arms, and are often found wearing another creatures skull upon their \"head.\"',0),('Gar',NULL,'sulerin',1,'A small horse, under five feet tall at the shoulder. They are similar to light horses, but are bred for strength and sure-footedness. They cannot fight while carrying a rider.',0),('Garegosu No Bakemono',NULL,'sulerin',1,'A huge octopus-like creature with scabrous gray hide. Eight scaly tentacles are spaced symmetrically around his horrible face. Its two beady yellow eyes never blink, searching for the nearest squirming morsel to thrust into its gaming circular maw to be shreaded by rows of tanto-like teeth.',0),('Gargoyle',NULL,'sulerin',1,'A vicious flying predator that enjoys torturing creatures weaker than itself. They appear to be winged stone statues and can perch indefinately without moving.',0),('Gathra',NULL,'sulerin',1,'Dangerous pack animals of Avernus that hnt and devour any animal unlucky enough to be caught in the open. They reseble a blend of boar and bull. Devils sometimes use these as mounts.',0),('Gelugon',NULL,'sulerin',1,'Gelugons serve almost exclusively as superelite guards and spies. They look like tall, alien insects.',0),('Ghaddar',NULL,'sulerin',1,'These roam the planes of Hell and devour unfortunate souls that they encounter. They are a 15-foot tall donkey headed humanoid with a broad, stocky body and a hunched gait.',0),('Ghoul',NULL,'sulerin',1,'Ghouls haunt graveyards, battlefields, and other places rich with the carrion they hunger for. They are said to be created on the death of a person who savored the taste of the flesh of people.',0),('Giant Bumblebee',NULL,'sulerin',1,'A giant sized bumblebee. They behave much like their smaller relatives, building underground nests and burrows.',0),('Giant Eagle',NULL,'sulerin',1,'Intelligent, keen-eyed birds of prey that sometimes associate with good creatures.',0),('Giant Lizard',NULL,'sulerin',1,'Resembling some kind of dinosaur, these fearless lizards have thick tails and powerful, low-lying bodies. They are usually colored orange, but someitmes are pink, yallow, or white. They attack any creature their own size or smaller without hesitation.',0),('Giant Owl',NULL,'sulerin',1,'Nocturnal birds of prey, feared for their ability to hunt and attack in silence. They are intelligent, and though naturally suspicious, sometimes associate with good creatures.',0),('Giant Raven',NULL,'sulerin',1,'These are easily raised and trained, if from birth, but are otherwise simply larger versions of the common raven. <b class=\"small\">Note:</b> These creatures are described as highly intelligent in the <u>Silver Marches</u>.',0),('Giant Scorpion',NULL,'sulerin',1,'False spiders are 5-ft-long creatures that appear to be a cross between a spider and another creature, either a scorpion or a beetle. They are aggressive and predatory in nature, often hunting at night. Pedipalps resemble an arachnid/scorpion.',0),('Giant Spider',NULL,'sulerin',1,'Highly venomous, quick, and sneaky. These web builders lay in wait on the ceilings of rooms or up a tree until unwary creatures blunder past. Sorcerers sometimes use them as guardians.',0),('Giant Strider',NULL,'sulerin',1,'Ostrichlike featherless birds adapted to life in the hottest onditions, giant striders are usually found as the mounts of firenewts.',0),('Giant Wasp',NULL,'sulerin',1,'Giant wasps are every bit as aggerssive and territorial as their smaller cousins.',0),('Gibbering Mouther',NULL,'sulerin',1,'A horrible creature seemingly drawn from a lunitics nightmares. Although not evil, it thirsts after bodily fluids and seems to prefer the blood of intelligent creatures.',0),('Gibberling',NULL,'sulerin',1,'Gibberling hordes are the unstoppable army ants of the Underdark. They are hunchbacked humanoids with pink or gray skin, black furry manes, and fanged muzzles.',0),('Girallon',NULL,'sulerin',1,'These are savage cousins of the gorilla. They are aggressive, bloodthirsty, highly territorial, and incredibly strong. They have albino coloring and four arms.',0),('Glabrezu',NULL,'sulerin',1,'Like succubi, glabrezu occupy themselves with tempting mortals into ruin, but prefer to lure them with power rather than passion. They also make formidable opponents in battle.',0),('Gloura',NULL,'sulerin',1,'Beautiful humanoid creatures with gray mothlike wings, silvery skin, and large, black eyes. They are delicate beings of powerful magic. Most are shy and elusive, but they can sometimes be heard singing or playing cavcharps far away.',0),('Glyptodon',NULL,'sulerin',1,'An enormous armadillolike herbivore the size of a small wagon. It has a short shout and powerful jaws. They often chase off other grazing creatures and they are especially hostile to horses.',0),('Gnoll',NULL,'sulerin',1,'The evil humanoids wander in loose tribes. Each stands 7 and one-half feet tall and has greenish gray skin, a furry body, and a head like a hyena. <b class=\"small\">Note:</b> <u>Monster Manual 4</u> features several gnoll archetypes with class levels added to the base creature, including: slaver takers, clerics of Yeenoghu, and the half-fiend gnoll warlock.',0),('Gnome',NULL,'sulerin',1,'Shy and elusive, they shun contact with other races except when dire emergencies threaten their beloved forest. They are the smallest of the gnomes and have bark colored gray-green skin.',0),('Go-zu',NULL,'sulerin',1,'Mighty warriors who serve as soldiers in a spirit army. They are larger than common oni and have the heads of bulls',0),('Goat',NULL,'sulerin',1,'Goats prefer to eat scrub growth on hills, plains and in the mountains. They attack only if cornered.',0),('Goblin Bear',NULL,'sulerin',1,'Neither a goblin nor a bear, this creature more closely resembles a giant wolverine with a blunt, muscular body, a short toothy snout, and long, sharp, curved claws on all four feet.',0),('Goblin Rat',NULL,'sulerin',1,'repulsive, disease-ridden cousins of the hengeyokai, these can only assume the form of a giant rat or a humanoid. They prefer flight to combat and are scavengers.',0),('Gold Dragon',NULL,'sulerin',1,'Graceful, sinuous, and wise creatures. They have injustice and foul play, often embarking on self-appointed quests to promote good. A gold dragon usually assumes a human or animal guise.',0),('Gorgon',NULL,'sulerin',1,'Bull-like creatures that guard their territory fiercely. They are fond of rocky areas and underground labyrinths.',0),('Gorilla',NULL,'sulerin',1,'Even larger and more powerful than dire animals, behemoth gorillas are intelligent and magically fortified. They stand 25 feet tall and weigh close to 10 tons.',0),('Goristro',NULL,'sulerin',1,'The hulking goristros are kept as destructive siege engines and pets by powerful demon lords. Stupid creatures, they exist only to smash anything they can. Centuries in the Abyssal creeding pits have rendered then frighteningly effective at that task. <b class=\"small\">Note:</b> CR13 in Manual of the Planes, but it\'s the same creature and powers.',0),('Gravorg',NULL,'sulerin',1,'A carnivorous predator that lairs underground, these are only rarely encountered int he wilderness; they tend to move from cave to cave in search of prey. Gravorg attack by altering the gravity local to their victim.',0),('Gray Nisp',NULL,'sulerin',1,'Hairless humanoids with smooth, slick skinl their hands and feet are webbed and end in claws. Their face has a large, dark pupilless eye, no ears or nose, and a small fish-like mouth. These water-based fey are aggressive hunters and dine on anything they can catch and kill. They are isolative, stpupid, and territorial.',0),('Gray Render',NULL,'sulerin',1,'Bestial and savage, these are a deadly predator of the remote wilderness. They are composed of dense muscle and bone, granting them incredible strength and stamina. Occasionally they bond with a native creature of their environ, guarding it with their life.',0),('Great Sea Spider',NULL,'sulerin',1,'An enormous, cunning, and intelligent spider that dwells deep in the ocean, banished there by powerful magics. It sleeps, waiting for its time to rise and terrorize the land once more.',0),('Green Dragon',NULL,'sulerin',1,'Belligerent creatures that tend to attack without provocation. Their fierce, toothy jaws and arrogant crests warn other creatures of their aggressive nature.',0),('Greenspawn Leaper',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Leapers are predatory, territorial creatures that hunt the unwary in the wild and serve the smaller span of Tiamat. Greenspawn Sneaks use leaders as mounts, beasts of burden, and guardians.',0),('Greenspawn Razorfiend',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Razorfiends are voracious predators. In place of arms they have wings which enable them to jump surprising distances, though they cannot fly. They possess a minimal crude intellect.',0),('Greenspawn Sneak',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Sneaks resemble green-scaled lizardfolk, but with a distinctly draconic appearance. They are the eyes and ears of Tiamat\'s armies, her scouts on the ground.',0),('Grell',NULL,'sulerin',1,'Horrible, misshapen creatures that remind most others of giant, floating brains with tentacles. The vicious predators have a large, bulbous body of wrinkled light gray flesh, with a sharp beak but no other visible features. Ten long, spiny tentacles hang down fromt he bottom of thebody. It floats in the air.',0),('Gremlin',NULL,'sulerin',1,'Reviled by mechanics and engineers, these are the bane of steamwork, clockwork, and other complicated metal devices. They are infamous formaking such things malfunction and are also noted for their cruel mischief that they visit upon others.',0),('Grey Ape',NULL,'sulerin',1,'Powerful omnivores that resemble gorillas but are far more aggressive; killing and eating anything they can catch. Adults stand roughly six feet tall and weigh up to 500 pounds.',0),('Grick',NULL,'sulerin',1,'Stealthy underground predators that infest caves, dungeons, and other shadowed places. Their snakelike body is about 3 feet in length and ends in a head of four tentacles with a beak in their center.',0),('Griffon',NULL,'sulerin',1,'Powerful creatures with the charicteristics of both lions and eagles. They prey on other animals and favor horses above all else. The body resembles a lion and the head, wings, and forelegs are those of an eagle.',0),('Grimalkin',NULL,'sulerin',1,'Prized pets and dedicated guard animals, these are found among many civilized societies. Most of these are domesticated, so it is rare to see one in the wild. Grimalkin bond with one master and remain their companion for life.',0),('Grimlock',NULL,'sulerin',1,'Muscular humanoids with thick, gray, scaly skin and no visible eyes. They possess a superior sense of smell. They come to the surface to raid and take slaves.',0),('Grippett',NULL,'sulerin',1,'A nocturnal, reptillian creature with striped skin and a prehensile tongue. They are known for their ability to blend into forests and mimic any noise it has heard.',0),('Grippli',NULL,'sulerin',1,'Appearing as 2-ft.-tall tree frogs with humanoid arms and hands in place of their front limbs. They can move upright or on all fours and make their homes in the trees. Their coloration is grayish green. Intelligent and cunning, these are peaceful, non-aggressive creatures that only attack when hunting or if threatened. Grippli form villages.',0),('Grommam',NULL,'sulerin',1,'Omnivorous and intelligent gorilla-like apes with heavy upper-body musculature. They are a close-knit people.',0),('Guecubu',NULL,'sulerin',1,'Formless creatures that possess the bodies of living creatures to advance their strange patterns of murder. They use their powers to cause creatures to fall asleep, allowing them to then easily possess their victim.',0),('Guulvorg',NULL,'sulerin',1,'Gigantic black wolves whose huge mouths are filled with scythelike fangs. Bony protrusions jut from their spine, skull, and ribs, running down their serpentine tail. These lupine monstrosities are bred for war by hobgoblins.',0),('Gyerian',NULL,'sulerin',1,'Excitable, bird-like, flightless humanoids. They are migratory beings that travel in floks, moving east to west every sping and returning in the fall. They are social creatures who dwell in primitive settlements of huts and tall bushes.',0),('Gynosphinx',NULL,'sulerin',1,'Sphinxes are enigmatic creatures with great feathery wings and leonine bodies. A gynosphinx has female humanoid facial features. They gladly bargin for treasure or service, but constantly seek riddles and challenges for their staggering intellect.',0),('Hag',NULL,'sulerin',1,'This has deep blue skin and filthy black hair. They often use their ability to change forms to imitate that of an exceptionally tall and fair human.',0),('Hamatula',NULL,'sulerin',1,'7 ft. tall humanoids covered with sharp barbs, right down to the tips of their long, meaty tails. They serve as guardians and patrol troups.',0),('Hammerclaw',NULL,'sulerin',1,'Dangerous predators armed with the ability to project a sonic bolt that can stun even the most difficult prey. They luck in hiding and ambush their foes. They resemble a lobsterlike creature of pale purple and with blue eye stalks.',0),('Hanemuri',NULL,'sulerin',1,'Small winged reptiles that live primarily in the Shadowlands. They are a peverted cross between bat, lizard, and man.',0),('Harpoon Spider',NULL,'sulerin',1,'A lightning fast predator that isn\'t a true spider at all but rather a horse-sied black widow creature with ten legs which each terminate in a clawed hand and long mandibles that can be extended on a long leathery tendril. They are intelligent and can be found lairing with ettercaps and monstrous spiders which they use to bolster their lair.',0),('Harpy',NULL,'sulerin',1,'These take great glee in the harm and suffering of others, They resemble an evil-faced old human with the lower body, legs, and wings of a birdlike dinosaur. Its hair is tangled, filthy, and crusted with the blood of past victims. They typically wear no clothing. <b class=\"small\">Note:</b> Harpies of the Scarred Lands are usually neutral evil and CR2 creatures. Harpies of the Warcraft Manual of Monsters are CR1.',0),('Hatori',NULL,'sulerin',1,'Giant reptiles dwelling within sandy desert wastes. Their hard, knobby hide ranges in color from gray-white to red-brown and is virtually indistinguishable from stone. These use desert winds to partially burry themselves. The only thing that drives them into combat is hunger, unfortunately they are voraciously hungry creatures.',0),('Hawk',NULL,'sulerin',1,'These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.',0),('Headsnapper',NULL,'sulerin',1,'Cunning scavengers and predators that appear as buzzard-ostriches with large and sharp beaks. They are flightless and tend to travel in small packs.',0),('Hellfire Wyrm',NULL,'sulerin',1,'Draconic agents of Baator that live among humanoid races on the Material Plane. They are masterful power brokers and manipulators of people and events. They look like a diabolic dragon with vicious bone spikes jutting from its head and shoulders; scales shifting to resemble molten lava.',0),('Herlekin',NULL,'sulerin',1,'Rank and file soldiers of Hell. They are unsubtle, prefering to drink, fight,a nd fornicate. Because there are so many of them they frequently find themselves summoned to the Prime.',0),('Hezrou',NULL,'sulerin',1,'Demonic sergeants, overseeing the formation of armies and commanding units in battle. hezrous look like massive, roughly humanoid toads with arms in place of forelegs.',0),('Hieracosphinx',NULL,'sulerin',1,'Sphinxes are enigmatic creatures with great feathery wings and leonine bodies. These are always male and have the head of a falcon or hawk. They spend much of their time searching for a gynosphinx but are generally just as happy to maul someone.',0),('Hill Giant',NULL,'sulerin',1,'These are selfish, cunning brutes who survive through hunting and raiding. They have an oddly simian appearance, with overlong arms, stooped shoulders, low foreheads, and thick, powerful limbs.',0),('Hill Howler',NULL,'sulerin',1,'Strong, flesh-eating creatures which prefer to hunt at night, releasing a bone-chilling scream at the moment it strikes.',0),('Hippocampus',NULL,'sulerin',1,'This aquatic steed is prized as an underwater mount. They appear as a horse gone native underwater, fins replaceing forehooves and mane and a muscular tail replacing hindquarters. <b class=\"small\">Note:</b> Tome of Horrors assigns a CR of 3.',0),('Hippogriff',NULL,'sulerin',1,'Territorial beasts that ferociously defend their hunting and grazing areas. They have the torso and hindquarters of a horse and the forelegs, wings, an head of a giant eagle.',0),('Hippopotamus',NULL,'sulerin',1,'A peaceful creature, but one that will viciously defend its lair and young if provoked. They attack by trampling and biting. They roam in herds of ten to fifteen and lair near rivers, ponds, and lakes.',0),('Hoar Fox',NULL,'sulerin',1,'Rarely aggressive, unless threatened, these silver-grey foxes are very valuable and dangerous because of their cold breath weapon.',0),('Hobgoblin',NULL,'sulerin',1,'The larger cousins of goblins. They are more aggressive and organized. They wage perpetual war on other humanoids. Standing slightly taller than humans, they are hairy and burly.',0),('Homunculus',NULL,'sulerin',1,'A diminutive servant created by a wizard. These creatures are weak combatants but make effective spies, messengers, and scouts. They have the same alignment as their creator.',0),('Hook Horror',NULL,'sulerin',1,'Sly hunters of cavernous subterranean areas, these are territorial monsters that distruct intruders and fiercely protect their hunting grounds. They appear a 9 foot tall humanoid birds with a beetles body and powerful arms that end in great hooked claws of bone.',0),('Hookwing',NULL,'sulerin',1,'Sleek, muscular, flying lizards. They are solitary hunters that roost in tall trees or the ruined spires of castle keeps. They can be trained to hunt on command, much like a falcon or hawk.',0),('Horned Felldrake',NULL,'sulerin',1,'Small, wingless dragons that trave their origin to Bahamut the Platinum Dragon. Horned Felldrakes are often used to protect important individuals or cities. They are larger than other felldrakes and their heads sport horns for impaling foes.',0),('Hound Of Tindalos',NULL,'sulerin',1,'Bluish pus coats the long, lean Hounds of Tindalos - it is possible that the oozing mucus is actually the skin of each hound. The flowing, dripping integument gives each hound a half-formed (or half-melted) appearance. They inhabit the angles of time, they are immortal.',0),('Houou',NULL,'sulerin',1,'Roughly the size of a large pigeon, Houou are red and gold birds with melodic singing voices. They are considered good omens. A houou dies at sunset each day, immolating itself in flame, and is born from its ashes with the next rising of the sun.',0),('Howler',NULL,'sulerin',1,'These live in dark planes where chaos and evil hold sway. They hunt in packs, racing through caverns to wear down their prey and rend it into bits.',0),('Howler Wasp',NULL,'sulerin',1,'Creations of the wizard Otiluke, these fusions of insect and mammal build nests of paper, dried leaves, and skins of dead animals. A typical wasp is four feet long and weighs about thirty pounds.',0),('Hsiao',NULL,'sulerin',1,'A race of peaceful, cleric-philosophers that look like giant owlswith broad feathered wings and intelligent golden eyes.',0),('Hu',NULL,'sulerin',1,'These are the most intelligent of the fel stalkers and they are trained especially to hunt spellcasters. They look like normal fel stalkers except for a golden band placed about one of their horns. In addition to a fel stalkers powers these also have their own spell-like abilities.',0),('Hutaakan',NULL,'sulerin',1,'Haughty, callous race of nocturnal humanoids dominated by their priests. They have jackal-like heads, but otherwise resemble ascetic humans with narrow hands and feet. They are not a boldly aggressive race.',0),('Hybsil',NULL,'sulerin',1,'Woodland nomads devoted to deities of nature, their families, and crazy acts of bravery. They look like three foot tall centaurs with the bodies of antelopes instead of horses.',0),('Hydra',NULL,'sulerin',1,'Reptilelike monsters with multiple heads. Most are gray-brown to dark brown, with a light yellow to tan underbelly. Most are 20 feet long and weigh about 4,000 pounds.',0),('Hyena',NULL,'sulerin',1,'Pack hunters infamous for their cunning and their unnerving covalizations. These are about 3 feet long and weigh about 120 pounds.',0),('Ianwa No Oni',NULL,'sulerin',1,'A nearly shapeless slug-like mass about four feet long and two feet high at the monstrous head, tapering to a blunt stumpy tail. It is jaundiced pink in color and its head is nearly all mouth and teeth.',0),('Ice Bear',NULL,'sulerin',1,'Resembling a cross between polar bear and a cave bear, these are ferocious meat-eaters that inhabit the southernmost regions of Krynn.',0),('Ice Drake',NULL,'sulerin',1,'Solitary and semi-intelligent dragon-like creatures that exude a palpable cold aura. Their scales are white adn they are often mistaken for a young white dragon. <b class=\"small\">Note:</b> Listed as CR4, Neutral, and Small in the Tome of Horrors.',0),('Ice Golem',NULL,'sulerin',1,'These resemble a large human skeleton carved out of translucent ice. It has a thin, bony form composed of water that has been frozen hard and long. Its arms end in sharp claws capable of rending flesh and its head is roughly skull shaped. <b class=\"small\">Note:</b> Powers differ between Dungeon and Dragon variations. Dungeon variation is a CR13 and Dangerous Denizens version is CR8.',0),('Ice Troll',NULL,'sulerin',1,'Relatives of normal trolls, but more cunning and ruthless. They are slightly blue in coloration and do not possess hair. They are particularly vulnerable to slashing weapons and fire. Unlike the rest of their foul ilk, ice trolls are skilled armorers and weaponsmiths who craft large and deadly weapons to use in combat. <b class=\"small\">Note:</b> Ice trolls lose freezing spittle and their CR is reduced to 3 in the <u>Tome of Horrors</u>.',0),('Ikiryo',NULL,'sulerin',1,'The spirits of failed guardians, doomed to spend eternity making up for their failure. They now guard their charges unerringly, destroying anything that comes close to the person or object they protect.',0),('Illithid',NULL,'sulerin',1,'rResembling a big sack of slimy flesh from which eight tentacles are arrayed about. It has stout limbs on which it crawls and a powerful saw-edged beak on one side. These ambush predators lurk near passageways and wait for their prey. Sometimes they are domesticated by illithids.',0),('Imp',NULL,'sulerin',1,'Rather cowardly creatures which were created by the dukes of Infernus long ago to run special errands and to function as pets and entertainers. They are among the most populous residents of Infernus.',0),('Indricothere',NULL,'sulerin',1,'Though strict herbivores, these can be deangerous and unpredictable creatures. With twice the mass of an elephant and a long neck like a giraffe, these resemble their pachyderm cousins. They are used as mounts by giants occasionally.',0),('Infernal',NULL,'sulerin',1,'Infernals have either the Lawful or Chaotic sub-type. They are born of the ill-starred meeting of a god and fiend. All are horrors of fiendish form, pitch-black scaled humanoids standing 15 feet tall or more.',0),('Inferno Spider',NULL,'sulerin',1,'Monstrous arachnids which appear to be composed entirely of magma. They throw their flaming webs to entrap creatures that they hunt. They can be found in the company of fire elementals, salamanders, and clerics of fire-deities. They care only for their own survival.',0),('Inix',NULL,'sulerin',1,'Armored lizards that are often domesticated and make strong, spirited mounts. They relish a good fight and can be difficult to guide away from the battlefield.',0),('Inphidian',NULL,'sulerin',1,'The result of a failed ancient, evil, and ensorcelled experiment involving humands and snakes, possilby by an ancient cult of snake worshippers. They appear as humanoids with snake scales and arms which end in snake heads.',0),('Iron Cobra',NULL,'sulerin',1,'A construct that resembles a small, 3-foot long cobra. They are often used as bodyguards for their creators. They can be used to track down and slay any creature within 1 mile, whose name is known to their creator. <b class=\"small\">Note:</b> This creature is listed as Small and CR 1 in the <u>Tome of Horrors</u>.',0),('Iron Golem',NULL,'sulerin',1,'Twice the height of a human, this golem can be fashioned in any manner, just like a stone golem. Its steps cause the ground to shudder.',0),('Iron Tusker',NULL,'sulerin',1,'An enormous boar whose defeat is considered a mark of immense renown in certain kingdoms. Stories say that a man who eats a piece of tusker\'s heart never feels the touch of fear again.',0),('Ithaqua',NULL,'sulerin',1,'Normally insubstancial, Ithaqua may manifest as a 60 foot tall humanoid creature shrouded with shaggy fur, its fingers ending in 10 foot-long icy claws. He stalks the arctic wastes, tracking down hapless travelers and carrying them off.',0),('Jabberwock',NULL,'sulerin',1,'A curious creature only found in dense, virgin forests. It\'s appearance is draconian, but it lacks a breath weapon or any treasure hoarding instinct. It is, however, fiercly territorial and attempts to slay any intruders it finds prowling about in its woods. It\'s burbling sound causes confusion and its stare can paralyze a man. Made famous by Louis Carrol\'s \"Alice in Wonderland\".',0),('Jackal',NULL,'sulerin',1,'Small, canine scavengers that roam warm grasslands. They are neither fierce nor brave. There are three known species: asian, black-backed, and side-striped. Aside from markings, these are very similar.',0),('Jaguar',NULL,'sulerin',1,'These jungle cats are about 4 feet long and weigh about 120 pounds; they usually hunt at night. Jaguars, panthers, and mountain lions are similar to Leopards. <b class=\"small\">Note:</b> These are CR2 creatures in Conan the Roleplaying Game.',0),('Janni',NULL,'sulerin',1,'The weakest of genies. Jann are formed out of the four elements and spend most of their time on the Material Plane. They are nomadic and favor forlorn deserts and hidden oases.',0),('Jarbo',NULL,'sulerin',1,'A hardy rodent that resembles a kangaroo rat, but slightly larger, reaching a mature height of 2 feet tall. They have the psionic ability to sense water across great distances.',0),('Jarilith',NULL,'sulerin',1,'Elite hunting beasts of the Abyss, these are lion-like creatures with fiery manes and blood-red fur.',0),('Jhakar',NULL,'sulerin',1,'Powerful reptilian predators that resemble a bulldog both in appearance and manner. Their fierce nature make them a bane to humanoids and animals alike. They hunt in packs, attacking whatever prey presents itself.',0),('Jin-Sat',NULL,'sulerin',1,'A breed of elven hunting cat. They are about the size of a leopard. Since the decline of their race these are increasingly companions rather than hunters.',0),('Juggernaut',NULL,'sulerin',1,'A stony behemoth that serves as a weapon of war. They appear as a squat, square, or round stone building situated atop wide stone rollers. Crafted for trampling its opponents into dust.',0),('Jungle Squid',NULL,'sulerin',1,'These gigantic squid-shaped creatures propel themselves through jungle foliage with vine-like tentacles. They are arboreal predators. They are intelligent creatures.',0),('Kaluk',NULL,'sulerin',1,'A manifestation of human avarice and a scourge of the greedy. These resemble an elephant that walks on its hind legs. Its frame is thinner than an elephants and it has a huge, protruding belly. It\'s arms are human-likee, powerfully muscles. They are motivated by an insatiable lust for wealth and have no permanent lair.',0),('Kapak',NULL,'sulerin',1,'Created first during the Age of Despair from the stolen eggs of metallic dragons, these humanoid-dragons serve evil. Kapak are venomous dragonmen who lick their poison onto their blades before entering battle. They are not original thinkers but are fierce combatants.',0),('Karina',NULL,'sulerin',1,'These appear as lovely nubian females when sommoned. They are always summoned to attack demales using their shape-changing abilities. These long lived demons may take years to finish a quest, slowly bringing ruin and despair to their victims.',0),('Kender',NULL,'sulerin',1,'Diminutive, insatiably curious, and fearless humanoids with an uncanny knack for getting into trouble. They resemble human children though more heavily muscled. Kender have no concept of personal property.',0),('Kenku',NULL,'sulerin',1,'Enigmatic creatures native to the mortal realm, the kenku are notoriously reclusive. They rarely interact with humans except at a time and place of the kenku\'s choosing. They are bipedal, humanoid birds, standing about 6 feet tall. They have both arms and wings. <b class=\"small\">Note:</b> <u>Creatures of Rokugan</u> lists these as CR2 Fey of Neutral alignment which dwell in forests.',0),('Khargra',NULL,'sulerin',1,'Natives to the Elemental Plane of Earth, these appear as a 4-ft.-long cylinder covered with metallic scales and three metallic dorsal fins spaced evenly around its body\'s circumference. Its mouth is a large hole in the front of its body, lined with teeth. These creatures eat metal.',0),('Kirre',NULL,'sulerin',1,'Packs of these low-intelligence, six-legged felines dwell in the Forest Ridge of Athas. They are supernaturally fast and vicious hunters, possessing significant psionic powers to assist them in tracking, surprising, and defeating prey.',0),('Kitsune',NULL,'sulerin',1,'Fox spirits. Though they are often mischevious and overly bold, they are generally good natured with an insatiable curiosity about the ways of mortals. In their human form a kitsune seem somehow more beautiful than ordinary humans, with a slight flicker of amusement in their eyes. Their natural form is a fox of unusual color with nine long tails.',0),('Klar',NULL,'sulerin',1,'These look much like large kodiak bears, though their head seems a little too large for the body and their back is covered with a chitinous plate. They possess a low intelligence and a mean spirit.',0),('Kobold',NULL,'sulerin',1,'These cowardly and sadistic humanoids have scaly skin that is brown to black in color. It has two small horns on its doglike head, glowing red eyes, and a rat-like tail.',0),('Kopru',NULL,'sulerin',1,'Once the builders of a large and mysterious civilization under the sea, their society now declined, these are decrepit and degenerate creatures that appear as a strange combination of eel and humanoid torso, with a head like some strange fish with tentacles about its toothy maw.',0),('Kraken',NULL,'sulerin',1,'Aggressive, cruel, and highly intelligent, krakens rule entire undersea regions. Though these behemoths are rarely seen on the surface, stories tell of ships dragged under and islands scoured of life by these creatures.',0),('Kruthik',NULL,'sulerin',1,'Fast-moving beasts covered with chitin plates. They are ferocious predatos armed with scythelike limbs. They sport four limbs for walking and two extra limbs for slashing. Adults form after one to three years in their hatchling state.',0),('Kumo',NULL,'sulerin',1,'A race of giant, shape-shifting spiders. They range in size from 4 to 6 ft long and 3 ft. tall. They use their shapechanging ability to change the color of their body and blend in with their surroundings. They occasionally steal the identities of those they have devoured.',0),('Kuo-Toa',NULL,'sulerin',1,'An ancient line of humanoids noted for their sinister nature and diabolical tendencies. Its rounded body is scaled and appears pudgy or bloated. Slender arms end in distended hands and legs end in flippers.',0),('Kusatte Iru',NULL,'sulerin',1,'In the mortal realm, there exists no greater horror than the Kusatte Iru. It is easily the size of a mountain, with a virtually impenetrable, rock-like hide and a maw that dwarfs the largest valleys. Before it was placed into slumber, 600 years ago, it ravaged the land without mercy, crushing armies beneath its feet.',0),('Kyton',NULL,'sulerin',1,'Many people mistakenly believe the chain-shrouded skyton to be undead, likening hthem to traditional shackle-rattling spirit. In fact, they are devils resembling humans, wrapped in chains instead of clothing.',0),('Lammasu',NULL,'sulerin',1,'Noble creatures that care for the well-being of all creatures. They dwell in old, abandoned temples and ruins located in remote areas. They have a golden brown lions body, wings of an eagle, and the face of a humanoid.',0),('Leonin',NULL,'sulerin',1,'Mighty warriors in the service of Vangal. They appear as manticora, but with even grimmer, demonic features and fuller manes of hair; tails covered in sharp barbs.',0),('Leopard',NULL,'sulerin',1,'These jungle cats are about 4 feet long and weigh about 120 pounds; they usually hunt at night. Jaguars, panthers, and mountain lions are similar to Leopards.',0),('Leucrotta',NULL,'sulerin',1,'Murderous bullies of the wilderness, cunning enough to hunt humans, but too smart to make a habit of it. They have the uncanny ability to mimic voices.',0),('Leviathan',NULL,'sulerin',1,'An immense sea creature that takes up residence in a stretch of water, usually a very deep strait, and terrorizes shipping though that zone for years. it sinks some ships and lets others pass without interference, according to its own unfathomable whims. <b class=\"small\">Note:</b> Listed with slightly different powers and CR23 in Ultimate Monsters.',0),('Lich',NULL,'sulerin',1,'Liches are undead spellcasters, usually wizards or sorcerers, but sometimes clerics, who have used their magical powers to unnaturally extend their lives. This template can be added to any humanoid creature.',0),('Lilith',NULL,'sulerin',1,'From Jewish tradition this is the most powerful of all erinyes. Her true form if a breathtakingly beautiful woman with pearly white wings of feather and clothing designed to arouse. She is said to be the consort of the demon lord Samael. Other legends say she was consort to Moloch, whom she berayed when her lover sided against Asmodeus.',0),('Lillend',NULL,'sulerin',1,'Mysterious visitors to the Material Plane, these are skilled at one or more forms of artistic expression. A lillend looks like a human or elf female (rarely a male) with the lower torso of a multicolored serpent and huge, strikingly patterned wings like a bird\'s.',0),('Lindworm',NULL,'sulerin',1,'none',0),('Lirr',NULL,'sulerin',1,'A warm-blooded reptile that resembles a large lion. It possesses bright, multi-colored plumage that it uses for silent communication. It\'s scales are small and fine, like those of a snake. They live and hunt in packs.',0),('Lizard Man',NULL,'sulerin',1,'Bakali range from slightly shorter to most Jarak-sinn to slightly taller. Their hides are yellow-green to mottled brown in color. They are distrustful ans suspicious by nature. Though hostile to humans, bakali have a strong sense of honor.',0),('Locathah',NULL,'sulerin',1,'These nomadic creatures are slender and possess fine yellow-green scales that shimmer in the sunlight. Although humanoid, they are clearly more fish. They are not particularly aggressive but are not trusting of surface dwellers.',0),('Losel',NULL,'sulerin',1,'An arboreal cross between an orc and a baboon. They are cowardly fighters, crudely intelligent.',0),('Lucifer',NULL,'sulerin',1,'He usually appears as a well-muscled humanoid of indeterminate age, often with bat-wings and sometimes with short horns atop his head. <b class=\"small\">Note:</b> Lucifer\'s entry in the <u>Encyclopedia of Demons & Devils</u> differs and grants him a size of Huge and a CR of 15.',0),('Lukhorn',NULL,'sulerin',1,'A burrowing, predatory worm that lurks belowground. Their body is malleable, allowing them to easily pass through most any tunnel and their body is covered with a wet coat of viscous slime. Most average about 200 feet long. They mimic cavern passages, swallowing whole creatures that wander into their bodies.',0),('Lupasus',NULL,'sulerin',1,'Winged wolved that are native to the Yazak steppes.',0),('Lupin',NULL,'sulerin',1,'Canine humanoids whom sages believe descended from a cross between gnolls and humans. They are intelligent and productive craftsmen, friendly towards most civilized races.',0),('Luthquar',NULL,'sulerin',1,'Despite his childlike appearance, this creature often performs unspeakable acts of violence, delighting in ripping limbs from its foes. He enjoys playing the part of a child, though he is far from it.',0),('Lyrakien',NULL,'sulerin',1,'Butterfly winged, beautifully androgynous, fairy-like creatures known to be divine musicians and messengers in the service of the deity Desna. They wander the world, aiding travelers, exploring whimsy impulse, and opposing those who would hinder freedom or damage beauty.',0),('Mad Slasher',NULL,'sulerin',1,'A whirling dervish of death. It walks upon two or three of its strnage spike-tipped limbs, pushing itself along at a reasonable clip while keeping its head low to the ground. They look something like a six legged spider with a single great eye dominating their small body.',0),('Maenad',NULL,'sulerin',1,'Tall and wiry, these seem almost human in appearance but for their skin that seems dusted with fine, sparkling motes. They are wildly emotional beings who practice great restraint to keep their raging feelings within.',0),('Malastor',NULL,'sulerin',1,'Enormous creatures covered in plates of stone. They burrow through the earth, spending most of their lives sleeping in the ground and emerging occasionally to feed or breed. They are violent creatures which eagerly initiate fights. In battle they can cause the earth to shake or sun foes with their thunderous roar.',0),('Malebranche',NULL,'sulerin',1,'These heavy hitters are a brute force among the baatezu. They usually serve other, more intelligent devils. They are massive, winged humanoids with an underslung jaw and huge, slightly curved horns. <b class=\"small\">Note:</b> CR9 in <u>Monster Manual 2</u>.',0),('Malrinna',NULL,'sulerin',1,'This temptress and tormentor charms those about her. She likes to incite infidelity in married men. She despises innocence and purity in any form. She dwells in an opulent brothel where she satisfies the lusts of her peers.',0),('Mammon',NULL,'sulerin',1,'As another cast out celestial, this demon is motivated by material wealth. He can be courteous and ameable. Under his rule, things and people lose their value, replaced by discontent. His form is mutable.',0),('Mammoth',NULL,'sulerin',1,'Uncomplicated, yet devestatingly powerful beasts of burden - although they are also found wild where they hunt anything smaller than themselves. A single mammoth weighs roughly thirty tons.',0),('Mane',NULL,'sulerin',1,'Formed from the souls of evil creatures sent to the Abyss for eternity, these are the lowest of demons, even lower than dretches. They are more mindless wild beast than demon.',0),('Manikin',NULL,'sulerin',1,'Found only in wizard\'s laboratories, these tiny humanoids have gray or brown rubbery skin and smell of freshly turned earth. They come from the roots of the mandragora plant and are animated by arcane methods. Wizards use these creatures as assistants.',0),('Manni',NULL,'sulerin',1,'Pestiferous and evil race that haunts the bleak corners of the steppe. They are fond of decay and death. They look like a humanoid, long beaked crow, or raven, standing on their two hing legs and having long wings with vestigial hands instead of arms.',0),('Mantari',NULL,'sulerin',1,'A dungeon denizen that resembles a 6-ft.-long, dark manta ray with a large mouth of teeth. They feed on rats and carrion, but prefer the taste of fresh meat. They fly in small packs.',0),('Manticore',NULL,'sulerin',1,'Cunning hunters, these have a body of a lion, the wings of a dragon, and a vaguely humanoid face. The creatures back has a mane of barbs and its tail ends in spikes which it can hurl.',0),('Marble Snake',NULL,'sulerin',1,'Unlike normal snakes, these adapt well to any environment, though underground encounters are rare. They grow to a length of 20 feet. Their head is long and has a lion-like mane of golden fur.',0),('Marid',NULL,'sulerin',1,'Fiercly independent genies as hard to control as the ocean itself. Whether in their palaces on the Elemental Plane of Water or in the seas of the Material Plane, marids love to hunt for sport through the depths and gather pearls and other treasures from the sea floor. Those on the Material Plane have another pastime: capsizing ships and drowning sailors.',0),('Marilith',NULL,'sulerin',1,'Mariliths are generals and tacticians, often rivaling balors in sheer brilliance and cunning. Some also serve as chief lieutenants for major demon royalty. Mariliths appear as giant snakes fromt he waist down with green scaly coils and attractive female humanoids above the waist. Mariliths have six arms.',0),('Marruspawn',NULL,'sulerin',1,'A collective of hostile, xenophobic creatures created by the marru\'s use of spawncraft magic. They live in scattered communities in arid climates. They are identifiable by their ebony hued, jackal heads. Marrusaults are brutish warriors.',0),('Mastodon',NULL,'sulerin',1,'An herbivore which is fiercely protective and is likely to consider any approach an act of affression, prompting a trampling and goring charge. A mastodon differs from an elephant primarily in its larger size, but also in its thicker hide and elongated tusks. Like the mammoth, these elephant ancestors were common in the Pleistocene era. Outside of a pleistocene campaign these are only encountered in the arctic.',0),('Maug',NULL,'sulerin',1,'Tireless soldiers in search of battle that agre used on battlefields across the planes as perfect mercenaries since they remain utterly loyal to their employer and fearless in battle. They serve any willing to meet their price. Maugs resemble stone golems in appearance but are an intelligent race.',0),('Maurezhi',NULL,'sulerin',1,'Hideous demons that feed on corpses. Unlike common ghouls they can assume the forms of humanoid creatures that they consume. In their natural form they closely resemble a ghoul, though more muscular.',0),('Mawgriff',NULL,'sulerin',1,'A tall carnivorous equine beast, somewhat like a giraffe in appearance. They are partially domesticated and are sometimes used as mounts.',0),('Meazel',NULL,'sulerin',1,'Vicious, malevolent killers who lurk in marshes, damp tunnels, and sewers. They are smaller than humans, standing 4 feet tall and weighing about 80 pounds. Their hands and toes are partially webbed.',0),('Medusa',NULL,'sulerin',1,'A hateful, repulsive creature that petrifies living beings with its gaze. It prizes art objects, fine jewelry, and wealth. Their heads are crowned with writhing snakes and their body is scaly and earthen colored.',0),('Meenlock',NULL,'sulerin',1,'Shadow-dwelling, bipedal creatures that use gruesome tortures to transform humans and demihumans into creatures like themselves. They are seldom seen for they shun light. Meenlocks have a powerful telepathic ability.',0),('Megalodon',NULL,'sulerin',1,'One of the largest predators int he world, these defer to dragons and little else. Large enough to devour an entire whale, these give even hardened sailors nightmares. A megalodon looks like an oversized and primal shark.',0),('Megapede',NULL,'sulerin',1,'True terrors of the desert, these appear as oversized centipedes. They constantly hunt the dunes for food.',0),('Megatherium',NULL,'sulerin',1,'A giant, ground-dwelling sloth about the size of a grizzly bear. It is covered in long, russet hair. They are slow moving, but powerful. They travel alone or in small families.',0),('Mephistopheles',NULL,'sulerin',1,'Mephistopheles is a fiend of crimson skin with curling horns, white eyes, red leathery wings, and swathed in flame. He is patron to fire and magic.',0),('Mercane',NULL,'sulerin',1,'Mercanes are extraplanar merchants, selling weapons, magic, and other treasures from plane to plane. They profess neutrality in the conflicts and rivalries of the planes, preferring to do their business and move on.',0),('Merfolk',NULL,'sulerin',1,'Playful marine dwelling people. Though wary of surface dwellers, they are not usually hostile: they prefer sunning themselves on rocks than engaging in warfare. Merfolk have the upper torsos of fair-featured humans. Instead of legs they have scaled tails of a fish.',0),('Merrow',NULL,'sulerin',1,'Sea dwelling creatures that are half humanoid and half fish. Unlike merfolk, these have an insatiable appetite for humanoid males and will stop at nothing to lure men to their dooms and into the oceans.',0),('Mezzoloth',NULL,'sulerin',1,'Possibly the greediest, most selfish beings in the Outer Planes, yugoloths reign supreme among the evil outsiders of Gehenna. Mezzoloths are the most common foot soldiers in the yugoloth armies. When they aren\'t fighting they are imagining new ways to hurt their enemies.',0),('Mi-Go',NULL,'sulerin',1,'Found on Yuggoth (pluto/Charon), in deep space, moon bases, remote mountains, and elsewhere, the Mi-Go are a fungal life form. They are a highly scientific race with great aptitude for surgery, many mi-go undergo surgical alteration, accounting for the wide variety of descriptions by witnesses.',0),('Minotaur',NULL,'sulerin',1,'Strong and territorial creatures often found in vast underground labyrinths. A minotaur looks like a hairy human with the head of a bull.',0),('Mire Dweller',NULL,'sulerin',1,'A reptillian race of beings that tend to inhabit the locales near the lairs of other humanoid races so they have a steady source of creatures to feed upon. They tend to hunt in bands.',0),('Moloch',NULL,'sulerin',1,'Standing a full 30 feet tall, he appears as a bronze-skinned giant with the head of a bull and fiery eyes. He ias a patron of sailrs, alchemists, tyrants, and kinds.',0),('Molydeus',NULL,'sulerin',1,'The only guardian of the Tanar\'ri, these enfore the war effort as sort of a political officer. They are powerful, muscular humanoids with dark red skin and could be mistaken for giant red men except for their two grotesque heads: one of a snarling dog and the other of a snake.',0),('Monkey',NULL,'sulerin',1,'An arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.',0),('Monstrous Crab',NULL,'sulerin',1,'Not usually aggressive, though a much larger version of the normal crab. They are voracious scavengers that will eat anything.',0),('Monstrous Crayfish',NULL,'sulerin',1,'These behave like and resemble their smaller cousins. They are only found in freshwater.',0),('Moon Dog',NULL,'sulerin',1,'A large wolfhound from the outer planes (Elysium). They have triangular, almost human heads and prehensile forepaws that resemble human hands. <b class=\"small\">Note:</b> Listed as CR9 in the Tome of Horrors, previous to the Book of Exalted Deeds.',0),('Mooncalf',NULL,'sulerin',1,'Otherworldly monstrosities that flew down to earth from the dark side of the moon. They never venture further down that mountaintops, the tips of tall hills, and other high places. They appear as immense cephalopods with the wings of a bat and six short tentacle arms.',0),('Moose',NULL,'sulerin',1,'Solitary members of the elk family that can be up to 8 feet tall at the shoulder and weigh nearly 1000 pounds. Their antlers can reach up to 5 feet across. They are generally non-aggressive if left alone but can become quickly agitated if approached.',0),('Moray Eel',NULL,'sulerin',1,'A feared predator about 8 feet long. It is mottled brown, much like its smaller relative, the normal eel.',0),('Morin',NULL,'sulerin',1,'A dangerous, but rarely seen creature of the steppes. They are quick and ferocious pack animals that are never encountered singly. They burrow within the ground, using this to quickly surprise prey and burrow creatures which they defeat.',0),('Morkoth',NULL,'sulerin',1,'Few creatures of the deep enjoy reputations for cruelty and hatred as extensive as that of the morkoth. The top half of this creature resembles a deep-sea fish with bulging eyes, protruding teeth, and a saillike fin along its back. Its lower body resembles that of an octopus in that is has eight tentacles, but the creature also has limbs like that of a crustacean. Morkoths live a solitary existence.',0),('Mountain Lion',NULL,'sulerin',1,'These jungle cats are about 4 feet long and weigh about 120 pounds; they usually hunt at night. Jaguars, panthers, and mountain lions are similar to Leopards.',0),('Muckdweller',NULL,'sulerin',1,'A bipedal, amphibious lizard that lives on carrion, plants, fresh meat, and insects. They are known to sometimes associate with lizardfolk and kuo-toa. They usually flee unless cornered. <b class=\"small\">Note:</b> Errata changed type to Magical Beast (Small size, Neutral alignment) in <u>Tome of Horrors</u>.',0),('Mujina',NULL,'sulerin',1,'Squat orange humanoids native to Sakkaku, the Realm of Tricksters. They occasionally wander into the mortal world in places where the barrier between the worlds is weakest, mostly in the Shadowlands.',0),('Mule',NULL,'sulerin',1,'Sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more surefooted.',0),('Mummy',NULL,'sulerin',1,'Preserved corpses animated through the auspices of dark desert gods best forgotten. They usually inhabit great tombs or temple complexes, maintaining a timeless vigil and destroying would-be graverobbers.',0),('Murska',NULL,'sulerin',1,'Ravenous, hunting beetles that possess intelligence and an array of powers. These creatures assume the form of their last meal, though after not having eaten for a while they begin to resume their natural form: an insectoud, beetle-like creature.',0),('Myconid',NULL,'sulerin',1,'Intelligent, mobile mushrooms who live deep below ground. They are a quiet, shy, and thougtful race. Average Workers form the backbone of the community and are fairly proficient fighters.',0),('Naga',NULL,'sulerin',1,'Serpentine creatures with humanoid arms and torsos. Their head is draconic, with slitted gold eyes and sharp teeth. Once these were high-borne elves that were cast into the flooding depths of the Well of Eternity and transformed by its energies.',0),('Nagpa',NULL,'sulerin',1,'Resembling dried, withered humans with the heads of vultures. They are intelligent, magical creatures that shun the company of other races. Once they were human or half-elven mages, but now they are cursed with this disfigurement and set loose to wanter Mystara. This acquired template can be added to any human or half-elf sorcerer or wizard of at least 9th level.',0),('Nalfeshnee',NULL,'sulerin',1,'Standing 20 feet tall and looking like a huge, gross cross between an ape and a boar, these demons often enjoy judging doomed souls.',0),('Narwhal',NULL,'sulerin',1,'These whales are common to cold waters where they hunt using the horn at the top of their head to dig into the sea floor for shellfish.',0),('Nazalor',NULL,'sulerin',1,'Bipedal, stocky, bronze furred hyena-like creatures with slightly oversized claws and fangs. These nocturnal carnivores derive pleasure from wading into combat and shredding their foes to bits with their claws. They are highly territorial beasts that drive away all creatures that attempt to lair in its hunting ground.',0),('Neak Ta',NULL,'sulerin',1,'Tutelary earth spirits common in some exotic locales. They coexist with other religions and play an important part in the folk beliefs of the native peoples. Each has a home, such as a rock or statue, and its control radiates outward from that object. They are usually benevolent, but only so long as proper sacrifices of incense and food are made.',0),('Necrophidius',NULL,'sulerin',1,'Appearing as a great skeletal snake topped with a human skull. They are typically created to serve as guardians or assassins, performing either task well. <b class=\"small\">Note:</b> The powers and size of a Necrophidius differ slightly depending on the source, the <u>Tome of Horrors</u> list these are CR 2 creatures of size Large.',0),('Neh-thalggu',NULL,'sulerin',1,'Known for their habit of harvesting humanoid brains, they endlessly prowl for additions to their collections. They appear as bloated, yellow-orange, oily bodies that spout dozens of short, writhing tentacles. They move upon twelve crab-like legs. <b class=\"small\">Note:</b> CD7 in Dungeon#144.',0),('Neogi',NULL,'sulerin',1,'Intelligent, spiderlike scavengers, raiders, and slavers. They fit right into any setting where creepy creatures abound. Their eight-legged body is covered with stiff hair, like a wolf spider\'s, but instead of a spiders head they have a long flexible neck that ends in an eel-like face. Adults are the backbone of neogi community. They spend their time trying to acquire wealth and power.',0),('Nereid',NULL,'sulerin',1,'The true form of these is a small pool of water, however it can assume humanoid form at will, usually taking the form of a beautiful female. Their poisonous kiss has been the death of many a sailor. <b class=\"small\">Note:</b> CR6 in Tome of Horrors 1.',0),('Nerizo',NULL,'sulerin',1,'A bestial demon that can be found on all planes of the Abyss. More animal than human, they are sometimes used as hunting dogs by other demons. Nerizo resent this position.',0),('Neshezu',NULL,'sulerin',1,'Resemble large orangutans, with slight orc and goblin features. They are nocturnal and intelligent.',0),('Nezumi',NULL,'sulerin',1,'The Nezumi have survived int he Shadowlands for over a thousand years, somehow never succumbing to the Taint. They are an adaptable and industrious people. Nezumi appear very similar to large, bipedal rats.',0),('Night Terror',NULL,'sulerin',1,'A baboon-like ape that is slightly smaller than a man, with a long prehensile tail and dark gray fur. They are predators of rain forests and feared for their degree of intelligence and savagery. Unlike some animals, these sometimes kill merely for pleasure.',0),('Nightmare Beast',NULL,'sulerin',1,'Powerful quadrupeds whose digits end with 3-ft. long claws and whose jaws are willed with 1-ft. long teeth. Their hide is thick, tough, and typically a dark gray in hue. They prefer to lair in remote caves and hunt in one area until the food supply is exhausted.',0),('Ningyo',NULL,'sulerin',1,'A simple race of aquatic humanoids. They are fickle, curious creatures, prone to playing tricks on sailors. Though strictly carnivorous, they refuse to feed on the flesh of intelligent creatures.',0),('Nixie',NULL,'sulerin',1,'Aquatic sprites who dwell in and protect pristine ponds and lakes. They are very reclusive and treat intruders with suspicion and hostility.',0),('Norker',NULL,'sulerin',1,'Short gruff goblinoids who possess a thick sedmented hide and long canine teeth. They are tribal in nature and have a predilication for raiding and stealing. They are too lazy to do their own hunting. They generally lair in caves.',0),('Nuckelavee',NULL,'sulerin',1,'A relative to the centaur, it is shaped similarly but has an enlarged, hideous head. It radiates a fearsome aura and merely its presence slays weak creatures. They are friendly with all types of undead. <b class=\"small\">Note:</b> Listed as CR9 Aberration in <u>Tome of Horrors 2</u> or a CR7 Fey in <u>Fang and Fury</u>. Generally speaking there are many variations on the same theme of the Nuckelavee, each describing essentially the same creature.',0),('Nupperibo',NULL,'sulerin',1,'Evil souls that are taken to Hell and processed to become lemures but fail ultimately become nupperibo. Others are devils demoted to this base existence for their failures. They are gathered and used as fodder in the unending wars. These are 5-ft-tall and vaguely humanoid; blind, they lash out at anything that comes within reach.',0),('Nymph',NULL,'sulerin',1,'Nymphs are nature\'s embodiment of physical beauty: They are so unbearably lovely that even a glimpse can blind or kill onlookers. Nymphs hate evil and ugliness.',0),('Nyth',NULL,'sulerin',1,'Often mistaken for the eerie will-o\'-wisp, the nyth is a dangerous predator that hunts its prey in daylight, striking unerringly with a magic missile.',0),('Ocean Giant',NULL,'sulerin',1,'Noble deep-sea dwellers who delighe in the tossing waves. Though usually peaceful, they are quick to anger with those who would fault their ways. They appear as a enormous humanoid with the lower body of a fish.',0),('Ocean Strider',NULL,'sulerin',1,'Living to protect the seas and oceans from those who sail upon them. These immense fay consider themselves defenders of natural waterways, and they dislike anyone who would plunder the depths for personal gain. They resemble a 20-foot tall cross between an elf and a killer whale, with a humanoid face, mouth filled with sharks teeth, and sharklike skin.',0),('Octopus',NULL,'sulerin',1,'These bottom dwelling sea creatures are dangerous only to their prey. If disturbed they usually try to escape.',0),('Ogre',NULL,'sulerin',1,'Big, ugly, greedy creatures that live by raiding and scavenging. They join other monsters to prey on the weak and associate freely with Ogre mages, giants, and trolls. Lazy and bad tempered, they solve most problems by bashing them in. <b class=\"small\">Note:</b> <u>Monster Manual 4</u> features several ogre archetypes with class levels added to the base creature, including: scouts, fighter/tempests, and mindflayer-thrall.',0),('Okura No Oni',NULL,'sulerin',1,'An anomaly, these oni have forsaken their evil brethren. They are generally humanoid, with pale white skin, long black hair, and two sets of horns: one growing from the forehead and the other from the chin.',0),('Omm-wa',NULL,'sulerin',1,'Intelligent relatives of the manatee. These air-breathing, marine mammals have spellcasting shamans and a developed matriarchal culture.',0),('Ophidian',NULL,'sulerin',1,'Large snakes with humanoid arms and hands. Unlike snakes, their bodies aren\'t long and slender. They are intelligent and have chameleonlike powers to change the colors of their scales. They are sometimes enslaved by yuan-ti.',0),('Opinicus',NULL,'sulerin',1,'Psionic, winged camels which have monkey\'s faces and forepaws with opposable thumbs. They are powerfful spellcasters and adamant opponents of evil.',0),('Orafaun',NULL,'sulerin',1,'Orafauns are imued with magical powers to allow them to describe and interpret the meaning of dreams for whose who come to their temple and make oblagation to Erias, demigod of dreams.',0),('Ormyrr',NULL,'sulerin',1,'Intelligent, seminomadic creatures that live in small settlements along muddy river banks. They appear as enormous grubs with froglike heads and impossibly large mouths full of teeth. Four arms are located beneath their large heads. They are enemies of yuan-ti and harpies.',0),('Orrefigo',NULL,'sulerin',1,'Appearing as a hellcat or as a human, this demon manipulates mortal men, tempting them to take what does not belong to them. She can only be summoned by female thamaturgiests seeking vengeance against former lovers.',0),('Osquip',NULL,'sulerin',1,'A multi-legged giant rodent native to dungeon corridors and cellars. They are hairless, with a huge head and large spade-like teeth. Most have six, eight, or ten legs.',0),('Osyluth',NULL,'sulerin',1,'Baator\'s police and informers, monitoring other devil\'s activities and reporting on their service. They appear as bony, wretched, husks of a humanoid with a scorpion\'s tail.',0),('Otter',NULL,'sulerin',1,'Most small mammals are harmless to humans. Some have useful traits or abilities. Most animals have only rudimentary languages that humanoids cannot use except with the aid of magical spells. Otters are fast runners and swimmers. They are friendly and only attack if cornered or if their young are threatened.',0),('Otyugh',NULL,'sulerin',1,'These are grotesque monsters that live in heaps of refuse. They appear as a bloated ovoid covered with tough, rocklike skin, as well as dung, trash, and scraps of decaying organic matter from its lair. Three tentacles and three legs extend from its body.',0),('Owlbear',NULL,'sulerin',1,'Extraordinarily vicious predators with a reputation for ferocity, aggression, and sheer ill temper. They have a coat of feathers and head of an owl, but the body of a bear.',0),('Paeliryon',NULL,'sulerin',1,'Massively obese, these purple devils believe that information is power and run extensive spy rings on many planes. Material Plane denizens rarely meet these face to face since they have lessers do their work for them. <b class=\"small\">Note:</b> Formerly CR22 and Huge in the 3rd edition <u>Fiend Folio</u>.',0),('Paka',NULL,'sulerin',1,'beautiful, seductive, and deadly, paka secretly nurse an ancient, ancestral grudge against mankind, and derive sadistic pleasure from bringing ruin to humans.',0),('Pandaren',NULL,'sulerin',1,'Ursine beings with short furred pelts of white and black markings around its eyes. Before the Sundering they were a great, peaceful, and creative civilization. Now they are a simple people, but remain allies of the night elves.',0),('Pazuzu',NULL,'sulerin',1,'Pazuzu is a 7-ft.-tall hawk-headed humanoid. His feathers are red and gold, fading to black at the tips. Four large wings protrude from his shoulders. His eyes are white, with deep red or blue pupils. His hands are great claws and his feet are talons. Pazuzu is one of the only demon princes that seems to be on good terms with the powerful dukes and arch devils of Hell.',0),('Pegasus',NULL,'sulerin',1,'A magnificent winged horse that sometimes serves the cause of good. They are wild, shy, and hard to tame.',0),('Pernicon',NULL,'sulerin',1,'These swarms of grasshopper-shaped magical insects can drain life and health from creatures. They are valued for their ability to divine water.',0),('Peryton',NULL,'sulerin',1,'Like hunters who kill animals to carve off one trophy piece, perytons hunt humans to tear out their hearts. They have the body of an eagle and the head of a stag.',0),('Petal',NULL,'sulerin',1,'Colorful fey messengers and servants which tend to cluster near more powerful plant creatures for protection. Most nonfey view them as mischeivous nuisances. Petals are known for singing travelers to sleep and then removing all of the slumbering victims equipment into a nearby pile; though they never steal.',0),('Phanaton',NULL,'sulerin',1,'Seldom-seen, intelligent creatures that look like a cross between a raccoon, a monkey, and a flying squirrel. Membranes of skin stretching from arm to leg allow them to glide from branch to branch. They are gentle natured.',0),('Phantom Fungus',NULL,'sulerin',1,'This ambulatory fungus is naturally invisible, making it a feared predator among subterranean inhabitants. It looks like a brown and greenish mass witha cluster of nodules atop. It fights with a gaping maw and four stumpy legs support the creature.',0),('Phoenix',NULL,'sulerin',1,'A creature of tremendous power and potent omen. Many intelligent races look upon it as a god or at least a god\'s messenger. A phoenix resembles an immense bird of prey whose wings are the color of fire. A phoenix can wreath its body in intense flames.',0),('Phooka',NULL,'sulerin',1,'Small hairy creatures that resemble a cross between a goblin and a child\'s fuzzy play bear. They have a wide set of golden eyes, long pointed ears like those of a donkey, and a wide mouth of buck-teeth. Phooka are tricksters and jokesters who revel on harmless pranks, though occasionally one is encountered that does lean towards evil. Phooka are able to change shape into lions or wolves, to move magically from tree to tree, and upon their death a wide swath of forest dies with them.',0),('Piercer',NULL,'sulerin',1,'A stalactite about 1-foot long. These are brownish gray in color with a white underbelly. They attack by falling from the ceiling and impaling individuals from above.',0),('Piscean',NULL,'sulerin',1,'A highly organized militant race of beings that dwell beneath the seas. They have vaguely serpentine bodies with humanoid arms. Green pisceans have emerald scales and travel near the surface of the Blood Seas to exact tarriffs on shipping vessels.',0),('Pit Fiend',NULL,'sulerin',1,'The undisputed rulers of the baatezu. Terrible, winged humanoids some 12 feet tall, they often appear wreathed in flames. They have vast bat wings and their fangs drip with vile green liquid.',0),('Pixie',NULL,'sulerin',1,'Merry pranksters who love to lead travelers astray. They resemble small elves, but with longer ears and gossamer wings. They prefer bright clothing.',0),('Platysaur',NULL,'sulerin',1,'A herbivore that generally moves about on all fours. They travel in herds that migrate from feeding ground to feeding ground and are common prey for larger carnivores.',0),('Polar',NULL,'sulerin',1,'These long, lean carnivores are slightly taller than brown bears.',0),('Polar Bear',NULL,'sulerin',1,'These long, lean carnivores are slightly taller than brown bears.',0),('Poltergeist',NULL,'sulerin',1,'Created when a creature dies under traumatic circumstances in a place of great importance to it, such as its home. The death of the creature is usually tied to the place it now resides. This acquired template can be added to any living, intelligent creature with a Charisma score of 3 or higher.',0),('Pony',NULL,'sulerin',1,'A small horse, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider.',0),('Porcupine',NULL,'sulerin',1,'Large rodents native to temperate forests. They are timid, panic-prone, and covered with stiff, sharp hairs known as quills.',0),('Purple Worm',NULL,'sulerin',1,'These creatures consume any organic material that they can find. They are feared for swallowing their prey whole: entire groups of adventurers have disappeared down their gullet, one member after the other.',0),('Pyrolisk',NULL,'sulerin',1,'Resembling a cockatrice and often mistaken as one. Solitary and small bands of these creatures are able to set anything that meets their gaze to burst into flames.',0),('Quaggoth',NULL,'sulerin',1,'The evil underdogs of the Underdark. Their ferocity and their 7 foot tall physiques make them dangerous opponents, but they are no match for the magical wiles of the drow, illithids, and other underground civilizations.',0),('Quasit',NULL,'sulerin',1,'Insidious demons often found serving chaotic evil spellcasters as councilors and spies. They look like tiny humanoids with spiky horns and bat wings.',0),('Rakshasa',NULL,'sulerin',1,'Rakshasas look like humanoid tigers garbed in the clothes of nobility. The love rich living, gladly using their intelligence and power to maintain a decadent lifestyle at the expense of others.',0),('Ramadeen',NULL,'sulerin',1,'Proud and well muscled beings of humanoid form and with ram-like heads. They fill the ranks of many good aligned armies and though they are warriors through and through, they are willing to apply diplomacy when the sword blade would be too brutish.',0),('Rampager',NULL,'sulerin',1,'Vicious, nocturnal predators that live only to destory and kill. Their armor, weaponry, and aggressiveness go far beyond the levels necessary to bring down food - they enjoy killing far more than they can eat.',0),('Rasclinn',NULL,'sulerin',1,'Packs of these dog-like creatures feed upon any vegetation that grows in Athasian badlands. They possess an almost metallic hide. These cunning beasts have psionic powers which allow them to coordinate their defense against hunters who would kill them for their pelts.',0),('Ratatosk',NULL,'sulerin',1,'Tree-dwelling gliders, able to leap wide chasms from branch to branch of Yggdasil with ease. They serve the World Ash as a sort of messenger system, but they are antagonistic to anything they don\'t feel belongs in their home tree. They resemble flying humanoid-squirrels.',0),('Ratfolk',NULL,'sulerin',1,'Furtive, slinking creatures that serve as trackers and spies for stronger, more cunning evil creatures. They are easily confused with wererats.',0),('Ratman',NULL,'sulerin',1,'Furred humanoids with rodent-like heads and tails. They have long torsos and arms and legs of equal length. They tend to slouch forward when walking upright.',0),('Raven',NULL,'sulerin',1,'These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack.',0),('Razorwing',NULL,'sulerin',1,'These hide under the silt and burst forth to slash at creatures flying above them. These are small-bodied slate gray hunters of the Sea of Silt that look somewhat like small pterrax. The fronts of its wings and tail are very sharp, gaining it its name.',0),('Red Dragon',NULL,'sulerin',1,'The most covetous of all dragons, forever seeking to increase their treasure hoards. They are exceptionally vain, which is reflected in their proud bearing and disdainful expression.',0),('Red Jester',NULL,'sulerin',1,'Arrayed in brightly colored clothes, these rotting humanoids are thought to be the remains of court jesters put to death for telling bad jokes. Some other tales describe them as being the court jesters of Orcus, Demon Prince of the Undead. They are intelligent creatures and delight in entertaining the living with their morbid sense of humor.',0),('Redspawn Arcaniss',NULL,'sulerin',1,'Humanoids covered in red scales with yellow and orange flame-like markings. They are intelligent, spell casting creatures, which love carnage and magic. They take a direct approach to combat, rarely using guile or tactics and relying on their prowess.',0),('Remorhaz',NULL,'sulerin',1,'An arctic monster and aggressive predator that burrows through ice and earth. It looks like a huge worm with dozens of insectoid legs, faceted eyes, and a wide mouth brimming with jagged teeth. On its back are two winglike fins. Their bodies produce tremendous heat.',0),('Repeater',NULL,'sulerin',1,'none',0),('Rhinoceros',NULL,'sulerin',1,'Infamous for its bad temper and willingness to charge intruders, an African black rhino is 6 to 14 feet long and 3 to 6 feet high at the shoulder, weighing up to 6,000 pounds.',0),('Riding Horse',NULL,'sulerin',1,'Fastest horses of Khorvaire, these are bred by the elves of Valenar. They are not trained for war.',0),('Riptide Horror',NULL,'sulerin',1,'Giant, sightless tubeworms found in sea caves or in desolate marshes. They are opportunistic hunters who prefer to attack from ambush.',0),('Rocanny',NULL,'sulerin',1,'A nocturnal, flying predatory feline which resembles a black panther with bat-like wings. They are capable of carrying a lightly armored humanoid if trained. Their preferred diet is large herd animals. They can create a field of darkness about them. They are carnivores.',0),('Rock Reptile',NULL,'sulerin',1,'Nocturnal, 5-foot long chameleon-like lizards that attack their prety from ambush.',0),('Rock Troll',NULL,'sulerin',1,'Relatives of normal trolls that lair deep in the earth and attack any living thing they come across. Their hide is stone gray or brown. Rock trolls are turned to stone if exposed to sunlight.',0),('Rock Wyrm',NULL,'sulerin',1,'Cunning reptiles that attack from abush. They are careful to slay isolated victims. They have rough hides of mottled gray and brown scalled. Their smallish wings are more suited for fighting than flying, and their blunt faces have a large third eye in the middle of their foreheads, from which they can emit a paralyzing ray.',0),('Ronus',NULL,'sulerin',1,'These fast, falcon-headed wolves have razor sharp beaks and always hunt in large packs.',0),('Rukanyr',NULL,'sulerin',1,'A heavily armored monster created by kaorti wizards for the purpose of laying waste to regions they fear to enter.',0),('Rumbler',NULL,'sulerin',1,'A predatory lizard similar in appearance to an alligator, but much thicker around thr shoulders and neck. Its jaws are heaviest over folds of thickly scaled throat sacks, which are the source of its vocal abilities.',0),('Runnk',NULL,'sulerin',1,'Living incarnates of ice storms and blizzards that blow across the arctic plains. They travel in the cover of arctic storms which they generate and sweep down upon caravans and barbarian settlements.',0),('Rusalka',NULL,'sulerin',1,'Female spirits who dwell in lakes, rivers, and streams of Russia. Their beguiling song is known to lure men to their watery graves. They are beautiful creatures with pale skin and golden or green hair. They are believed to be the restless spirits of drowned maidens, tied to the place of their deaths. Others say they are less lost souls and more malign spirits. They are known to be able to change the appearance of the landscape - often with foul purpose.',0),('Rutterkin',NULL,'sulerin',1,'Rough, crude, and bestial, these understand nothing but brute force. They are the results of the foul and chaotic energies that course through the Abyss. Rutterkin are humanoid, but corrupt in appearance and deformed.',0),('Ryven',NULL,'sulerin',1,'These badger-headed humanoids have brownish gray fur covering their well-muscled bodies. They are a tribal and battle-hardened race, mostly warring with elves or centaurs.',0),('Sage Camel',NULL,'sulerin',1,'Large intelligent camels with wizened, sublime expressions. They wear cloth coverings over their heads and bodies and are usually accompanied by different creatures that offer thier sdervices in return for the sage camel\'s knowledge. They speak many different languages and are renouned for their ability to speak in prophecy.',0),('Saguaro Sentinel',NULL,'sulerin',1,'Massive plants possessing several thick, jointed arms covered with long needles. They are wasteland relatives of the treant who consider themselves to be guardians of desert plant life. They are normally slow to anger, but once aroused they are deadly. Most of their time is spent standing and watching from high ground.',0),('Sahuagin',NULL,'sulerin',1,'Undersea hunters that dwellin coastal waters and raid shore communities. Most are green in coloration and have dark stripes or spots. They have scaly skin, webbed fingers and toes, and mouths of spiky teeth.',0),('Sailsnake',NULL,'sulerin',1,'An unusual breed of viper that uses its fins to glide from tree to tree, or to coast from the top of a cliff down into a gorge. They are often beautifully colored and always aggressive. Sometimes they are kept as guardians or pets by Yuan-ti.',0),('Salamander',NULL,'sulerin',1,'Salamanders have muscular red and black scaled arms and hawkish faces. They are selfish and cruel. They have a humanoid torso and a serpentine body. Salamanders generate heat and can set things aflame by touch.',0),('Salt Mummy',NULL,'sulerin',1,'DEssiccated mummies that are so encrusted with salt that it\'s nearly impossible to determine its original race. These are the undead remains of evil beings which were buried near great veins of salt, rather than created by ritual. Their touch absorbs moisture from its victims, quickly dehydrating them.',0),('Sand Cat',NULL,'sulerin',1,'A small desert feline that preys on may of the sall mammals of the desert and dry steppe regions. Their ears are long and pointed, granting them a keen sense of hearing.',0),('Sand Giant',NULL,'sulerin',1,'Brutal and somewhat barbaric giants that prey on those weaker than themselves. They have dark tan skin, brown hair, and dark brown eyes. An adult male stands about 20 feet tall.',0),('Sand Golem',NULL,'sulerin',1,'These golems are human-like in shape and weigh roughly 12,000 pounds. They are entirely constructed of sand and leave trails of the substance in their wake. They are constantly surrounded by dust cloud and their suffocating embrace has felled many opponents.',0),('Sand Howler',NULL,'sulerin',1,'Carnivorious quadrupeds with tusks and eight purplish eyes. They are named for the eerie yelps that they make when communicating the location of prey to the rest of their pack. They possess a paralytic gaze and massive jaws.',0),('Sand Hunter',NULL,'sulerin',1,'Scaly, doglike creatures which share a hive mind among their pack. Isolated they become little more than mere animals, but as a team their hive minds elevate them to the status of intelligent predators. They prefer to prey on large herbivores.',0),('Sand Kraken',NULL,'sulerin',1,'Dangerous creatures that inhabit remote wastelands. They bury their bodies in the sand and never move from this place. They are omnivores, but prefer meat to other foods.',0),('Sand Spider',NULL,'sulerin',1,'Beige spiders which burrow just beneath the surface of the desert and wait for prey to pass by.',0),('Sandling',NULL,'sulerin',1,'Creatures from the Elemental Plane of Earth that resemble a mound of sand, though which can shape their bodies into other forms. They are territorial and aggressive.',0),('Sandpoint Devil',NULL,'sulerin',1,'Possessing an equine body and head, walking on its rear hooves, having giant bat-wings, a serpentine tale, and a muzzle of yellow wolf-teeth. The bay of the sandpoint devil evokes fear and from its muzzle it breathes infernal flames. It most commonly appears on misty, moonlite nights. It is a cruelly cunning, nocturnal carnivore that enjoys the taste of prey that died in fear.',0),('Sarkrith',NULL,'sulerin',1,'Lizard-man like beings of logic and cold calculation that cannot abide the unpredictable although undeniably powerful forces of magic. To them, peace means control, and magic in the hands of anyone is a symbol that the sarkrith do not have control. Spelleaters drive their hatred of magic, rarely traveling without a squad of thanes for protection.',0),('Screaming Devilkin',NULL,'sulerin',1,'Shrill screaming humanoid beasts that fly through the air rather than walk upon their weak limbs. They are tireless combatants that always attack on site and to the death. Their scream is painful and debilitating.',0),('Scylla',NULL,'sulerin',1,'A sea monster whose body is about twenty feet long, with a rounded lower body, four large fins, a short tail, and six heads that are each perches on top of a long snake-like neck. These predatory creatures emerge from their aquatic caves only when hungry.',0),('Scythe Horn',NULL,'sulerin',1,'Bison-like creatures with thick, brownish-black hair. They are year-round grazers found in moderate to cold climates where they live on vegetation. These herd creatures are named for their sharp horns which they use to defend themselves with.',0),('Sea Cat',NULL,'sulerin',1,'A fearsome aquatic creature with the head and forepaws of a lion and the body and tail of a fish.',0),('Sea Devil',NULL,'sulerin',1,'Appearing like other fomorians except that they have fins instead of back legs and a far more developed tail. They are entirely aquatic, unable to survive out of water.',0),('Sea Dragon',NULL,'sulerin',1,'Related to the Dragon Turtle, these resemble a giant turtle with a dragon\'s head and massive flippers. A thick shell, usually black or dark green, covers most of its body. Its webbed toes and paddlelike flippers make land travel difficult. A sea dragon has no teeth.',0),('Sea Drake',NULL,'sulerin',1,'Serpentine drakes which dwell in coastal waters. They enjoy tipping water-craft and eating prey dumped into the water. When threatened they can expel a cloud of ink to obscure their retreat.',0),('Sea Giant',NULL,'sulerin',1,'Blue-green skinned gaints whose eyes reflect light like two silvery moons. They seldome come into contact with surface dwellers, but on rare occasions they exact bounties from coastal cities to insure the safety of its navies and merchant vessels. Sea giants possess druidic-like powers over water.',0),('Sea Serpent',NULL,'sulerin',1,'Giant serpents as those in tales told by mariners, seen sunning their scales on the ocean surface. The head resembles a dragon more than a serpent. They typically travel alone or with mate.',0),('Sea Spider',NULL,'sulerin',1,'Arachnids of blue-green colors and distinct black markings. They are covered with thousands of fine, sticky hairs that help trap air bubbles, which aid in flotation and mobility. They lair in shallow underwater caverns and diet upon plants, coral, and undersea denizens.',0),('Sea Tiger',NULL,'sulerin',1,'Long, streamlined creatures with a striped, leathery hide, a dorsal fin, and four muscular legs ending in webbed claws. Long fangs just from between rows of sharp teeth, like a smilodon. They hunt anything they can catch, including creatures which stray too close to the shore. They can be trained as aquatic mounts.',0),('Seaspark',NULL,'sulerin',1,'A form of fire elemental with thrives in water. They are generally peaceful creatures, content to dance across the surface of the water. THey only danger they present is to wooden ships which get too close.',0),('Seawolf Behemoth',NULL,'sulerin',1,'Has a thick, ovoid body with fins instead of legs and a long, snaky tail and neck. Its neck makes up for one-half its total length. Many mistake it for a snake.',0),('Sha',NULL,'sulerin',1,'Organic automatons that have a modicum of independent intelligence, but all mindlessly obey the commands of their masters. Darkstrike look like little snakes with large bulbous nodules at the end of their serpentine bodies. They can easily climb walls because of an adhesive they secrete and are often placed where they can pounce on intruders.',0),('Shadow Spider',NULL,'sulerin',1,'Carnivorous ambush predators from the Plane of Shadow that prefer to hunt on the Material Plane. They are frighteningly intelligent and cunning.',0),('Shatjan',NULL,'sulerin',1,'A powerful protector of the icy far north. There it lives in solitude, watching over the flocks of reindeer. They have the body of a human, strong and stocky, and the head of a reindeer.',0),('Shimmerling Swarm',NULL,'sulerin',1,'These multihued clouds of light and sound are actually thousands of minuscule and nearly mindless few that feed on pollen. Common triggers for their appearance are a lack of food, loss of habitat, or overhunting by predators. Each individual looks like a four-inch tall elf with dragonfly wings.',0),('Shockbat',NULL,'sulerin',1,'Agressive creatures that hide in caverns and canyons. They are dangerous because of their powerful sonar, which can be used offensively to stun targets.',0),('Shocker Lizard',NULL,'sulerin',1,'Sleek reptiles whose body can generate electrical shocks. They have a bullet shaped head and sport a large pair of horns that sweep back from the sides like spiky ears. He has a pale gray or blue underside and a darker hue on its back.',0),('Shoggoth',NULL,'sulerin',1,'Shoggoths appear as masses of fetid tissue, seemingly rotting with putrescence, yet filled with horrible vitality. They can form eyes, maws, or any other organ or appendage at will, but rarely bother, usually preferring to flow over and crush any living being they encounter.',0),('Shrieker',NULL,'sulerin',1,'A stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark places, often in the company of violet fungi.',0),('Shrroth',NULL,'sulerin',1,'Having a coppery humanoid upper torso and a lower torso resembling a grayish-black octopus. Their mouths are full of serrated teeth and their arms end in 6-fingered talons. These are warriors of Dagon. When not fighting they are often sent to the Material Plane to tempt mortals with promises of power and wealth.',0),('Silver Dragon',NULL,'sulerin',1,'Regal and statuesque, they cheerfully assist good creatures in genuine need and often take the forms of kindly old men or fair damsels when associating with humans.',0),('Simurgh',NULL,'sulerin',1,'Known to aid and protect other lawful good beings. This peace-loving and friendly creature appears as a huge, golden, four-winged bird with a human face. Though interested in helping other creatures they are pacifistic and will rarely enter into physical combat, even to save another\'s life.',0),('Sink Worm',NULL,'sulerin',1,'none',0),('Siv',NULL,'sulerin',1,'Calculating, frog-headed humanoids with the discipline to train as powerful monks.',0),('Skeleton',NULL,'sulerin',1,'Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.',0),('Skulk',NULL,'sulerin',1,'Dwelling on the fringe of other societies, theis parasitic race surives by theft, subterfuge, and at times outright murder. They are cowards, entering communities under cover of darkness and using their chameleon abilities to hide. <b class=\"small\">Note:</b> Skulk are rated CR 1 in the <u>Tome of Horrors</u> and as being found in Any Land, otherwise they are similar in abilty.',0),('Skum',NULL,'sulerin',1,'Misbegotten creatures created by aboleths to serve as beasts of burden and slaves. They are derived from human stock, making them even more loathsome.',0),('Skunk',NULL,'sulerin',1,'A common, non-aggressive skunk that will squirt its musk at potential predators in hopes of forcing the predator to flee.',0),('Slaad',NULL,'sulerin',1,'Believed to be the supreme ruler of the slaadi race, this being appears as a tall skeletal humanoid cloaked in impenetrable darkness. Two huge bat-like wings protrude from his shoulders - whispers say that his true form is a 15-foot tall black slaad. He rides a huge Brass Dragon (CR19) called Ryssk.',0),('Slasrath',NULL,'sulerin',1,'A barely intelligent worklike predator that flys through the air on gossamer thin fans that run their entire length. Created by magic, these now serve as mounts for Yugoloths.',0),('Slon',NULL,'sulerin',1,'Intelligent, elephant-resembling creatures that generally keep to themselves but who have been known to share their great knowledge with nature-friendly creatures.',0),('Slorath',NULL,'sulerin',1,'These look like massive vipers with glossy-white scales. These nocturnal carnivores are only found in the most cold and desolate regions. They dine upon white dragons, polar bears, and frost giants. Their lairs are long tunnuls deep under the ice. Their gaze can paralyze their foes.',0),('Sloth Viper',NULL,'sulerin',1,'This emerald-colored, poisonous snake has bands of gold and balck. They are lightning-quick predators that subsist on a diet of small animals. They are fearless however and do not hesitate to attack much larger prey.',0),('Smilodon',NULL,'sulerin',1,'Golden-furred cats of massive size with short powerful legs and a small bobbed tail. Two long downward curving canines protrude from their mouth. These are larger and much more aggressive versions of the standard smilodon.',0),('Snow Leopard',NULL,'sulerin',1,'Relatives of the common leopard that lair in rocky shelters. They are usually solitary creatures.',0),('Snow Spider',NULL,'sulerin',1,'Aggressive hunting spiders that roam in search of prey to paralyze with their bite for later consumption. They almost always attack from ambush, dragging prey into a tunnel or snow bank.',0),('Snowcloak',NULL,'sulerin',1,'Drifting silently along in snowstorms, hunting prey, these flying predators of the Spine of the World resemble flying rays or skates. They are wandering predators that lack lairs.',0),('Spectre',NULL,'sulerin',1,'Often mistaken for ghosts or other such horrors, these haunt the places where they die, retaining their sentience but now hating all living things.',0),('Spider',NULL,'sulerin',1,'Fur-covered spiders the size of dogs and which are used as watch animals and hunters in some primitive societies. They sometimes work in groups to bring down prey. They do not build webs.',0),('Spinagon',NULL,'sulerin',1,'Among the smallest of the devils, spinagons form massive groups to cruelly torture any victims they can find. Individually, they act as messengers and spies for their dark lords. Many baatezu scorn them for their weakness in a fight, but spinagons are the eyes and ears of Baator, so the wisest devil lords treat them with a modicum of respect.',0),('Spined Lizard',NULL,'sulerin',1,'A powerful reptile that digs in shallow waters for grasses and roots to eat. They are sluggish and quite stupid. The creature is similar to a crocodile except for a bed of spines that covers its back and a tail that ends in a knobby mace of bone.',0),('Spitting Felldrake',NULL,'sulerin',1,'Small, wingless dragons that trave their origin to Bahamut the Platinum Dragon. Spitting felldrakes have snaky bodies. They are ideal for the underground expeditions so contrary to elven nature.',0),('Spriggan',NULL,'sulerin',1,'Ugly and foul tempered relations of gnomes which can grow to giant-sized in an instant, gaining immense strength and taking unsuspecting opponents by surprise. <b class=\"small\">Note:</b> These are rated as CR 4 Humanoids for Any Land and Underground of Chaotic Evil alignment in the <u>Tome of Horrors</u>, though otherwise their powers are the same. They are listed as Neutral evil and CR4 in <u>Ultimate Monsters 1</u>.',0),('Sprite',NULL,'sulerin',1,'Reclusive folk that are self appointed monitors of the woodlands. Sprites are immortal humanoids with delicate features and gossamer wings. They are capricious.',0),('Squid',NULL,'sulerin',1,'These free swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.',0),('Ssurran',NULL,'sulerin',1,'Nomadic, humanoid reptiles, some of whom are raiders and others which are simple hunters. Their skin tones range from green to brown to red. They prey upon humanoid settlements whenever possible.',0),('Stegocentipede',NULL,'sulerin',1,'Feared for their poisonous bite and sting, these appear as large armored centipedes.',0),('Steppe Troll',NULL,'sulerin',1,'Powerfullly muscled creatures with broad, toothy faces and rough, greenish-brown skin. They are a distant offshoot of the more common troll species. They are a nomadic and suspicious people.',0),('Stinger',NULL,'sulerin',1,'These creatures mix estoric religious mysticism with murderous tendencies and the stinger of a giant scorpion. They look like a bizarre variant of centaur, with the lower bodies of scorpions rather than that of a horse.',0),('Stingray',NULL,'sulerin',1,'Smaller cousins of the manta ray, having barbed, venomous tails. The average stingray\'s body is roughly 3 feet across and weighs about 25 pounds. It\'s tail is about the same length, with one or more poisonous barbs near its base. They feed on crustaceans and shellfish and generally ignore humanoids unless they are stepped upon while burrowed in shallow coastal sand.',0),('Stirge',NULL,'sulerin',1,'Stirges are batlike creatures that feed on the blood of living beings. While just one poses little danger to most adventurers, multiple stirges can be a formidable threat.',0),('Stone Giant',NULL,'sulerin',1,'Stone giants have a largely undeserved reputation as rock throwing hooligans. In fact, they tend to be somewhat shy around strangers. They resemble lean, muscular humans with smooth gray flesh.',0),('Stone Golem',NULL,'sulerin',1,'This golem has a body of chiseled stone, frequently stylized to suit its creator. They are formidable opponents and difficult to harm. Often weighing 2,000 pounds.',0),('Storm Drake',NULL,'sulerin',1,'When at rest these creatures scales have a pearlescent sheen and their wings are nearly translucent. They spend most of their lives soaring through the clouds, enjoying weather in its variable forms, and lairing upon misty mountain peaks.',0),('Storm Giant',NULL,'sulerin',1,'Gentle and reclusive gaints, they are usually tolerant of others but can be dangerous when angry. They can exert power over the weather and call down lightning.',0),('Striga',NULL,'sulerin',1,'Strigae are Submitters of Duchess Hadriel. They are spies recruited from particularly devoted and ruthless members of the Shrieking Violet Society.',0),('Su Monster',NULL,'sulerin',1,'These appear as big gray monkeys, 4 to 5 feet tall. They are large bones and muscular, but always appear underfed. These hunt in packs and are known to possess psionic powers.',0),('Succubus',NULL,'sulerin',1,'The most comely of the Tanar\'ri, perhaps of all demons, and they live to tempt mortals.',0),('Sun Dragon',NULL,'sulerin',1,'These benevolent dragons live on the surfaces of suns. They love life and freedom, showing this in their playful attitude. They have little interest in combat, prefering to spend their time at recreation.',0),('Surtaki',NULL,'sulerin',1,'Ravenous beasts about the size of a large bull, with a giant serpent\'s head, tortoise feet, thick green fur, and a horse\'s tail. Their fur hides dozens of barbed and poisoned quills, like those of a porcupine. They prefer to hide and charge into battle against prey.',0),('Swamp Troll',NULL,'sulerin',1,'Large, stocky, dark gray or brown humanoids that are cousin to normal trolls. These aggressive predators are thickly built and must keep their bodies coated with mud and swamp water.',0),('Swamp Tyrant',NULL,'sulerin',1,'Only one in 100 swamplings survive to become a true tyrant. These terrifying beasts\' mouths are large enough to swallow a horse whole and are supported with a network or thick, ropy tentacles.',0),('Sylph',NULL,'sulerin',1,'Natives of the Elemental Plane of Air, these little and beautiful women have translucent and brightly colored wings. They prefer the scenery of the Material Plane and dwell in high mountain homes.',0),('Tabaxi',NULL,'sulerin',1,'Reclusive race of feline humanoids that make their homes in forests far from civilized lands. They wear no clothing or armor and rarely use weapons, preferring to attack with their retractable claws.',0),('Taer',NULL,'sulerin',1,'Shaggy, primitive humanoids that may be related to the yeti. They resemble prehistoric humands but are covered in thick show-white fur.',0),('Tangtal',NULL,'sulerin',1,'Muscular, intelligent panthers with the ability to produce illusory images of themselves.',0),('Tanuki',NULL,'sulerin',1,'Badger spirits from the Realm of Chikyshudo. They are gregarious creatures who are curious about the nature of human honor. They are outgoing, with a tremendous appitite for food and drink. <b class=\"small\">Note:</b> These are listed as Small sized Humanoids in <u>Jade Dragons & Hungry Ghosts</u> and their powers are slightly different.',0),('Tanystropheus',NULL,'sulerin',1,'A snake-like predator with two thin projecting legs. About half of its length is neck and head. They lurk along river banks and at the edge of swamps, prowling through the water.',0),('Tarrasque',NULL,'sulerin',1,'A legendary beast, fortunately only one exists. When active it rampages about the land, eating everything it can catch. It is a scaly biped 70 feet long and 50 feet tall, with two horns on its head , a lashing tale, and a reflective carapace. It weighs about 130 tons.',0),('Tembo',NULL,'sulerin',1,'Dispicable creatures that are universally hated. They are highly intelligent quadrupeds that resemble scaled sabertoothed cats. They love to fight and tend to travel in packs.',0),('Tendriculos',NULL,'sulerin',1,'Appearing most of the time as a massive mound of vegetation, they can rear up to a height of 15 feet supported by limblike vines and branches. The mass has a huge mouthlike opening filled with \"teeth\" of sharp branches and long thorns.',0),('Tendrul',NULL,'sulerin',1,'Amphibious carnivored the size of a small whale, with powerful flippers, a head reminiscent of a piranha, and a body not unlike that of a seal. These horrors prowl sub-tropical shallows, often attacking fishermen.',0),('Tengu',NULL,'sulerin',1,'Of Japanese legend, these dwell among mountain-tops where they ride the winds across the lands.',0),('Terlen',NULL,'sulerin',1,'Appearing as sharks with fin-like wings, these are capable of hunting from air, land, or water.',0),('Thaskor',NULL,'sulerin',1,'Like a heavily muscled elephantine warrior, these brutes are cunning and intelligent warriors of great strength and cleverness.',0),('Thoqqua',NULL,'sulerin',1,'A wormlike monster with a body hot enough to melt solid rock. It has a choleric mood and a foul temper.',0),('Threskisphinx',NULL,'sulerin',1,'Having a lion\'s body, but feathered wings and the head of an ibis, these are renowned for the magical items they create. They are sages who frequently lair near lakes and rivers. While not particularly aggressive, they do not like uninvited guests and try to chase them off when possible.',0),('Thri-Kreen',NULL,'sulerin',1,'Intelligent humanoids with insectlike features. They maintain a nomadic lifestyle as hunters. They look like a bipedal praying mantis.',0),('Thunder Beast',NULL,'sulerin',1,'20-ft-long herd animals that spend their time roaming the uncountable layers of hte Abyss and sustaining themselves on rotted plants and manes demon. It has a hippo-like head and a large heavy body supported by six elephantine legs.',0),('Thunder Giant',NULL,'sulerin',1,'Physically similar to storm giants, but surrounded by crackling electricity, these enjoy fighting and guarding over their territory.',0),('Thunder Worm',NULL,'sulerin',1,'Floating in the clouds, their bodies couring with electricity and sonic energy, these look like great wormlike clouds filled with constant lightning-like discharges.',0),('Thunderbird',NULL,'sulerin',1,'Fabulous avians which have a wingspan of 50 feet, though much larger have been spotted. They are usually brightly plumed, often being red and orange in color. They are usually friendly to humanoids, but have a ferocious appetite and a quick temper. They can shake the earth with their call and bring down powerful storms of lighting at a whim.',0),('Thundershrike',NULL,'sulerin',1,'Intelligent, majestic, brightly colored raptor-birds that are perhaps related to rocs. They are named from their habit of taking to the air during powerful storms, though some say that they delight in causing strorms too with their magical abilities.',0),('Thunderstep Behemoth',NULL,'sulerin',1,'A 40 ton plant-eater found near marshes and lakes. it spends much of its time in shallow water to support its bulk.',0),('Tiamat',NULL,'sulerin',1,'Ruler of the first place of the Nine Hells where she spawns all of evil dragonkind. She hates all good as fiercely as she loves cruelty and hards wealth. The appears as a five headed dragon, each head the color of a different type of her chromatic spawn.',0),('Tiger',NULL,'sulerin',1,'These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh between 400 and 600 pounds.',0),('Titan',NULL,'sulerin',1,'Statuesque beings of heroic proportions. They have agile minds and powerful bodies. They have incredible strength and beauty. They are masters of their own fate.',0),('Tlalusk',NULL,'sulerin',1,'Herbivors who are notoriously ill-tempered. They look something like a muscular horse the size of an elephant, but for six legs, great horns and tusks, and heavy white fur. Frost giants sometimes train them as mounts. Their bellow can sun and deafen a foe, making their victim easy to trample.',0),('Toad',NULL,'sulerin',1,'Little, innocuous amphibians that eat insects.',0),('Tohr-Kreen',NULL,'sulerin',1,'Larger, cultured versions of thri-kreen. They are more civilized, but also more deadly. They resemble a huge praying mantis.',0),('Tomb Mote',NULL,'sulerin',1,'Vaguely humanoid shaped accumulations of tomb litter: shards of bone, teeth, matted hair, bits of dirt and tombstone. They spontaneously arise in graveyards with a high concentration of buried magic, undead activity, and/or mass burials. These supernaturally quick creatures spread disease.',0),('Tortle',NULL,'sulerin',1,'Land-dwelling, humanoid tortoises that walk upright with a ponderous, rolling gait. They are stocky, but most of their weight comes from their shells. They are not mentally, nor physically, slow. They generally prefer to avoid combat.',0),('Tortoise',NULL,'sulerin',1,'Massive, spoked shelled tortoise whose head end in a wickedly sharp beak. They move slowly about wastelands, consuming cacti, shrubs, and tough grasses. They are ill-tempered and quick to lash at intruders.',0),('Tressym',NULL,'sulerin',1,'The tressym is a winged cat about the size of a housecat, with a pair of feathered, leathery wings extending to a 3 foot wingspan. They are highly intelligent and sometimes employed by good wizards as familiars.',0),('Troglodyte',NULL,'sulerin',1,'Revolting lizard creatures as evil as the foulest of demons. They are warlike. Trogs look somewhat humanoid, having spindly but muscular arms and walk erect on their squat legs, trailing a long, slender tail. Their heads are lizardlike and crowned with a frill that extends from the forehead to the base of the neck.',0),('Trogodon',NULL,'sulerin',1,'A bizarre combination of reptile and man that infests the Swamps of Kan Thet. tupid and savage, they do little more than swim and attack anything that disturbs it. They have the lower body and head of a crocodile and the torso of a man.',0),('Troll',NULL,'sulerin',1,'Thought to be the offspring of an ettin and a female troll, these prefer to lair away from civilization and can be found leading bands of trolls. <b class=\"small\">Note:</b> Ultimate Monsters 1 lists these as a CR7 creature, but otherwise identical to other versions.',0),('Tsathoggua',NULL,'sulerin',1,'Reliably reported of being capable of assuming a number of forms, from a vast pool spawning sentient rottenness to a bizarre sleepy being with a spherical toadlike body, rather like a sly gloating Buddha. His cults have fallen into decline due to his present disinterest in worshipers.',0),('Tsuno Ravager',NULL,'sulerin',1,'A martial and organized race of cunning beasts. Ravagers direct their packs from the front ranks, barking out orders and cutting odwn opposition with precision and dicipline.',0),('Tuatara',NULL,'sulerin',1,'These nocturnal reptiles have beak-like upper jaws, a narrow body that is covered with hard scales, and short spines which run along their back. They are burrowing reptiles that diet upon anything they can find: plants, insects, and animals alike. They can go for very long periods of time without food.',0),('Tumble Ox',NULL,'sulerin',1,'Feisty and aggressive herbivores that seem to have a constant need to lock horns with everything they meet. They ar a relative of the mountain goat but are as bit as a bull. They are herd animals and grazers.',0),('Tunnel Worm',NULL,'sulerin',1,'A burrowing creature related to the monstrous centipede. It is an aggressive predator and hunter. Though it can sustain itself on scavenging, it craves fresh, raw meat. They are 30-feet long with segmented bodies and many slender legs and huge mandibles.',0),('Turtle',NULL,'sulerin',1,'Dangerous aquatic predators. They lie in wait on muddy bottoms of ponds and sluggish streams with their mouths gaping open to reveal a flesh, wormlike lure. Fish that investigate are grabbed and swallowed whole. They do not hesitate to attack creatures larger than themselves if they feel threatened or their territory is in danger. They cannot retract their head into their shell, unlike most turtles.',0),('Ultroloth',NULL,'sulerin',1,'Possibly the greediest, most selfish beings in the Outer Planes, yugoloths reign supreme among the evil outsiders of Gehenna. Ultroloths are the officers in yugoloth armies, leading troops and distrupting enemy plans. They continually scheme to enhance their power.',0),('Umber Hulk',NULL,'sulerin',1,'Massive creatures that dwell deep beneath the earth. They are powerfully built, looking something like a cross between a great ape and a beetle. Armor plates cover virtually all of its chitinous body, whose scattered feelers resemble sparse hair. The low rounded head is dominared by a massive pair of mandibles and rows of triangular teeth.',0),('Unicorn',NULL,'sulerin',1,'Powerful equines with gleaming white coats and deep sea-blue, violet, brown, or gold eyes. Long silky white ahir hands down from both mane, fore-, and fetlocks. A single ivory horn protrudes from its forehead.',0),('Urskan',NULL,'sulerin',1,'Intelligent, bearlike creatures which frequently wear armor and tip their claws in steel. They rule over large areas of tundra and boreal forest despite their relatively small numbers.',0),('Ursoi',NULL,'sulerin',1,'A race of bears that have evolved into an intelligent, social species. The life and work together in tribes, use tools, and sometimes weapons, and hunt cooperatively for food.',0),('Valraven',NULL,'sulerin',1,'Gigantic, reliable mounts from the realm of the gods themselves, granted to the greatest of heros.',0),('Varag',NULL,'sulerin',1,'Faster, stronger and more primitive than typical goblins, these have merely a predatory cunning. They often find work as mercenary scouts and raiders for hobgoblin warbands. They stand about seven feet tall when fighting, but typically move and run on all fours.',0),('Varkha',NULL,'sulerin',1,'A race of shot, brutal, aquatic lizardmen that hunt in the caverns and waters of the underdark. They have large, photosensitive eyes and webbing around their appendages. They possess a close-knit tribal society.',0),('Varrangoin',NULL,'sulerin',1,'Crafty, territorial, and batlike denizens of the Abyss that form communities in dark caves away from any source of light. Lesser varrangoin are the most common of the species. They are intelligent, though treated little better than slaves by their more powerful kin.',0),('Velroc',NULL,'sulerin',1,'Dangerous, impulsive dragons that have evolved from standard dragons that made their homes in wild magic zones. Though no longer bound to these wild magic lands, they still retain the unpredictable magic wielded by their true ancestors and they are surrounded by an aura that warps magic used against them. Their tempers are legendary.',0),('Ver',NULL,'sulerin',1,'These aggressive creatures tend to be muscular and have an affinity for the barbarian class. They are drawn to public fights and often work as bandits or raiders.',0),('Vishap',NULL,'sulerin',1,'Flightless Zakharan dragons who are crafty and cowardly beings that prey upon the weak and flee from the strong. They are cunning predators that fight through stealth and deceit. Like many dragons, they are exceedingly vain and greedy.',0),('Vorr',NULL,'sulerin',1,'Hateful canines of the Abyss that lurk in shadows. They are quite intelligent and are capable of tracking prey over long distances.',0),('Vrock',NULL,'sulerin',1,'Appear like crosses between large humans and vultures. They serve as guards to more powerful demons and as elite troops.',0),('Vulture',NULL,'sulerin',1,'Cowardly birds who survive on carrion. A typical vulture is two to three feet long from beak to tail and has a wingspan of five to seven feet. They have greasy blue-black feathers and their pink head is bald.',0),('Vyala',NULL,'sulerin',1,'Highly intelligent, green furred, nocturnal great-cats that manifest psionic powers to assist them with their hunting. For the most part they are solitary animals. They attack only when hunting or provoked.',0),('Walrus',NULL,'sulerin',1,'Cold seas dwellers that like to perch on ice flows. They are inclined to simply avoid strange or hostile creatures, but they can be territorial. Their tusks can be dangerous weapons.',0),('Warhorse',NULL,'sulerin',1,'Tough warhorses that can be found throughout the Hyborian kingdoms and a little beyond. They are a standard mount for warrior aristocracy.',0),('Wasteland Troll',NULL,'sulerin',1,'Fearless prowlers of their environ, these giants prefer to hunt at night since sunlight hurts their eyes, otherwise they are just as ravenous and brutal as their common kin.',0),('Water Drake',NULL,'sulerin',1,'These prey on sailors and other creatures foolish enough to enter their territory. They have tiny, fish-like scales. They often share similar territory with dragon turtles, which they avoid and take leavings from.',0),('Water Elemental Beast',NULL,'sulerin',1,'Resembling flying piranhas, these are formed entirely of water and are always found in groups. They also move and attack as though a single intelligence controlled them. Marids have been known to use them as guardians.',0),('Water Elemental Dragon',NULL,'sulerin',1,'Natives of the Elemental Plane of Water, these make their homes in the deep oceans of the Material Plane as well. They are evil and take great pleasure in demanding sacrifice from those that dare to enter their realm. They resemble 30-ft.-long dragons composed entirely of water.',0),('Weasel',NULL,'sulerin',1,'These little mammals are aggressive predators but usually confine themselves to smaller prey.',0),('Werebadger',NULL,'sulerin',1,'Dwarves that can transform into giant badgers or dwarf-badger hybrids. They tend to live on the fringes of society. They dislike other lycanthropes.',0),('Werebear',NULL,'sulerin',1,'Werebears in humanoid form tent to be stout, well-muscled, and hairy. In animal form they are moody and grumpy. They desire only their own company and seek out evil creatures to slay.',0),('Wereboar',NULL,'sulerin',1,'Wereboards in human form tend to be stocky, muscular people of average height. Their hair is short and stiff. They dress in simple garmets that are easy to remove, repair, or replace.',0),('Werecrocodile',NULL,'sulerin',1,'In their human form, these are tall, thin creatures with sharp features, a long nose and chin, and a thin face with a noticeable overbite. In their crocodile form, they are very long powerful monsters. <b class=\"small\">Note:</b> <u>Sandstorm</u> raised the CR of these from 3 (<u>Lost Empires of Faerun</u>) to CR 4.',0),('Werefox',NULL,'sulerin',1,'An elven appearing woman who is able to transform herself into a silver fox form or a silver furred humanoid (vixen) form with a fox\'s head. They are extremely self-centered.',0),('Werejaguar',NULL,'sulerin',1,'Solitary humanoids that are able to transform into jaguars and jaguar-human hybrids.',0),('Wereleopard',NULL,'sulerin',1,'A race of ferocious hunters that tend to keep to themselves until led by the paka, an intelligent race of cat people. They have only one form, almost a direct cross between a feline and a human.',0),('Werelion',NULL,'sulerin',1,'Humans able to assume a lion form. They are efficient, communal predators, dangerous not only because of their individual skill, but also because of their ability to stalk prey as a singleminded group.',0),('Wererat',NULL,'sulerin',1,'These tend to be thin, wiry individuals of shorter than average height when in humanoid form. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited.',0),('Wereraven',NULL,'sulerin',1,'These crafty tricksters often work as con artists , thieves, or merchants. In Ravenloft these are a race of wise and good aligned shapechangers who migrated to Ravenloft from some other realm (possibly greyhawk) centuries ago. They have three forms, a giant raven, a normal human, and a winged hybrid.',0),('Wereshark',NULL,'sulerin',1,'Weresharks are huge, muscular brutes in human form, and take the form of great white sharks when transformed. Cruel and arrogant in human form, a wereshark is even more vicious in its shark form.',0),('Weretiger',NULL,'sulerin',1,'In humanoid form, these tend to be sleekly muyscular, taller than average, and very agile.',0),('Werewolf',NULL,'sulerin',1,'In humanoid form these creatures have no distinguishing traits. They are universally evil.',0),('Whale',NULL,'sulerin',1,'largest of sea mammals, these plankton eaters are like blue or hump-backed whales or carnivores like sperm whales.',0),('White Dragon',NULL,'sulerin',1,'The least intelligent of dragonkind, most white dragons are simply animalistic predators. Their faces express single-minded ferocity rather than the shrewdness of their more powerful kin.',0),('White Stag',NULL,'sulerin',1,'An enchanted being chosen by the gods to serve as their messenger. It resembles a normal stag, but with pure white fur.',0),('Whitespawn Hordeling',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. These are primitive humanoids that live for violence and rove about in huge hordes, fighting anything they encounter with little strategy.',0),('Whitespawn Hunter',NULL,'sulerin',1,'Every spawn of Tiamat has some vestige of the power of the Queen of Evil Dragons in its blood. Hunters are brutish, crafty stalkers of the frozen wastes who revere Tiamat as the ultimate predator. They are white-scaled humanoids of reptilian demeanor, their face remniscent of a white dragons.',0),('Whitespawn Iceskidder',NULL,'sulerin',1,'Lizard-like creatures which capably skate across ice fields. Iceskidders serve as mounts in cold environments to other servants of Tiamat. When left to themselves they wander the tundra in search of prey.',0),('Winged Gnasher',NULL,'sulerin',1,'These resemble wolfish dogs. They desire nothing more than to maim and kill. Winged gnashers have wings and are bigger than their cousins.',0),('Winter Wolf',NULL,'sulerin',1,'These are more intelligent and hardier than their smaller cousins and they sometimes associate with other evil creatures. They rarely give up the hunt of another creature. The creature resembles a huge, white wolf with icy blue eyes.',0),('Witherstench',NULL,'sulerin',1,'A 4-ft. long relative of the common skunk, these feast on carrion. Their skin is putrid yellow and spotted purple. They can exude a powerful stench.',0),('Wolf Spider',NULL,'sulerin',1,'Appearing as a monstrous web-spinning spider with the head of a worg and multifaceted eyes. They are intelligent and often attack from surprise.',0),('Wolverine',NULL,'sulerin',1,'These creatures are similar to badgers but are bigger, stronger, and even more ferocious.',0),('Worg',NULL,'sulerin',1,'Dire wolf offshoots that have attained some intelligence and an evil disposition. They associate with evil creatures, sometimes serving as mounts for goblinkind. They look like a black or gray wolf.',0),('Wryback',NULL,'sulerin',1,'Malicious creatures that live by scavenging and stealing. They are named for their twisted, rubbery bodies and limbs which have no bone structure but are instead all gristle. They prefer stealth and backbiting to direct attack.',0),('Wyndlass',NULL,'sulerin',1,'A tentacled horror that lurks below ground and hunts creatures that walk above. It looks like an octopus with ten barbed tentacles.',0),('Wyste',NULL,'sulerin',1,'An alien creature much like a giant worm that inhabits fetid pools of alien slime. They have no face, just a sucker hole fringed by long, claw-tipped tentacles.',0),('Wyvern',NULL,'sulerin',1,'A distant cousin to the dragon, the wyvern is a huge flying lizard with a poisonous stinger in its tail.',0),('Xerfilstyx',NULL,'sulerin',1,'Stealers of memories and keepers of thoughts, these lair along the banks of the River Styx in Avernus. Their upper torsos resemble classical devils and their lower half is sluglike. Most are insane from the tumult of memories they have absorbed. <b class=\"small\">Note:</b> Previously size Huge and CR18 in the 3rd edition <u>Fiend Folio</u>.',0),('Xerichou',NULL,'sulerin',1,'Flying, voracious predators that begin their lives as relatively small armored, wormlike creatures and later metamorphosis into six-legged predators. They have deep brown to red-brown colors and sparse tufts of hair sprout from their leathery hide. They emit shrieking caws when attacking prey.',0),('Xesh',NULL,'sulerin',1,'Imperious, Xesh revels in battle and often challenges the leaders of opposing armies to single combat. He is violence incarnate and represents all things foul that lurk in the hears of warriors. He lives in the Dreadwood Forest beside the River of Tears in his palace of bones.',0),('Xixecal',NULL,'sulerin',1,'born of gods whose portfolios include evil, ice, and chaos. A storm of the ages moves in, cold beyond all imagining. At its nucleus something moves - a walking glacier 100 feet or more high.',0);
