INSERT INTO `creaturestat_description` VALUES ('Janni',NULL,'Archives Of Nethys 1e',5,'Among the other genie races, jann generally have good relations with both djinn and shaitans. While not actively enemies, jann dislike the proud and aloof marids. Jann have a distinct aversion to the efreet, who often try to enslave them or conscript them into their armies.',0),('Jubjub Bird',NULL,'Archives Of Nethys 1e',5,'Jubjub birds stand about 20 feet tall and weigh roughly 6,000 pounds.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',5,'Air: Whirlwind (Sp)-The juggernaut can cast whirlwind once per day.',0),('Karkinoi',NULL,'Archives Of Nethys 1e',5,'While karkinoi rarely ally with other creatures, they are easily swayed by aboleths promising destruction and raw power. In return, the aboleths gain expendable, fast-breeding shock troops and guardians. Some scholars believe this race was actually created by aboleths in ancient times, but were later turned loose in the ocean because skum made more reliable slaves than karkinoi brutes.',0),('Kirin',NULL,'Archives Of Nethys 1e',5,'Emperor kirin have the advanced creature simple template and additional racial Hit Dice. When advancing a kirin\'s Hit Dice to create an emperor kirin, make the following additional changes.',0),('Kitsune',NULL,'Archives Of Nethys 1e',5,'Kitsune are defined by class levels-they do not possess racial Hit Dice. Kitsune have the following racial traits.',0),('Kobold',NULL,'Archives Of Nethys 1e',5,'Kobolds are defined by their class levels-they do not possess racial Hit Dice. A kobold with NPC class levels takes a -3 penalty to its CR (rather than the normal -2 penalty). All kobolds have the following racial traits.',0),('Kuwa',NULL,'Archives Of Nethys 1e',5,'A typical kuwa stands about 6 feet in height and weighs 190 pounds.',0),('Lich',NULL,'Archives Of Nethys 1e',5,'Each lich must create its own phylactery by using the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp to create and has a caster level equal to that of its creator at the time of creation.',0),('Merfolk',NULL,'Archives Of Nethys 1e',5,'Merfolk are defined by their class levels-they do not possess racial Hit Dice. All merfolk have the following racial traits.',0),('Minotaur',NULL,'Archives Of Nethys 1e',5,'Minotaurs are relatively straightforward combatants, using their horns to horribly gore the nearest living creature when combat begins.',0),('Nycar',NULL,'Archives Of Nethys 1e',5,'Nycars have been known to partner with humans or other intelligent creatures, provided they are offered easy kills and the occasional shiny bauble. A chaotic neutral spellcaster with the Improved Familiar feat can gain a nycar as a familiar at 7th level.',0),('Ogre',NULL,'Archives Of Nethys 1e',5,'Regions inhabited by ogres are dreary, ugly places, for these giants dwell in squalor and see little need to live in harmony with their environment. The borderland between civilization and ogre territory is a desperate realm of outcasts and despair, for here dwell the ogrekin, the deformed offspring and results of frequent ogre raids against the lands of the smaller folk.',0),('Orc',NULL,'Archives Of Nethys 1e',5,'+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma: Orcs are brutal and savage.',0),('Owlbear',NULL,'Archives Of Nethys 1e',5,'Adult owlbears live in mated pairs, and hunt in small groups, leaving their young behind in their lairs while they search for prey. A typical owlbear lair contains 1d6 juveniles, which can fetch a price of up to 3,000 gp apiece in many city markets.',0),('Pazuzu',NULL,'Archives Of Nethys 1e',5,'His unholy symbol is an image of himself with his right hand upraised. His favored weapon is the longsword. He grants access to the domains of Air, Chaos, Evil, and Trickery, and access to the subdomains of Cloud, Deception, Demon, and Wind.',0),('Pegasus',NULL,'Archives Of Nethys 1e',5,'Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.',0),('Phantom Fungus',NULL,'Archives Of Nethys 1e',5,'The maw with which a phantom fungus attacks prey is lined with row upon row of sharp, jagged teeth that resemble pointed rocks more than actual fangs. This \"mouth\" is not used to feed, however, and does not attach to a digestive tract-it is nothing more than a gaping natural weapon. When a phantom fungus feeds, it does so by squatting down on its prey and infesting the corpse with thousands of feeding filaments that burrow through dead flesh to siphon away nutrients.',0),('Phase Spider',NULL,'Archives Of Nethys 1e',5,'The typical phase spider is 8 feet long and weighs about 700 pounds.',0),('Purple Worm',NULL,'Archives Of Nethys 1e',5,'Although the deep-dwelling purple worm is the most common of its ilk, variant immense worms of differing colors dwell in other remote wildernesses. A sleek, mottled blue-and-green variant of the giant worm dwells in deep underground lakes or tropical seas (this variant loses its burrow speed but increases its swim speed to 40 feet). A deep crimson variant of even greater size dwells in remote badlands and rocky deserts (this variant is never less than Colossal in size). Other species doubtless remain to be discovered in the far corners of the world.',0),('Quasit',NULL,'Archives Of Nethys 1e',5,'Rarely, a quasit elects to ignore its master\'s death and instead remains on the Material Plane to seek other ways to entertain itself-usually settling in an urban area where there are plenty of folk to torment.',0),('Remorhaz',NULL,'Archives Of Nethys 1e',5,'A remorhaz is 25 feet long and weighs 10,000 pounds.',0),('Roc',NULL,'Archives Of Nethys 1e',5,'Rocs taken as animal companions by druids or rangers are typically newly hatched birds-a baby roc is the size of a person and ready for flight and hunting within minutes of hatching. Unfortunately for druids seeking animal companions of legendary size, an animal companion roc is limited to Large size-still large enough for a Medium druid or ranger to use the flying beast as a mount.',0),('Salamander',NULL,'Archives Of Nethys 1e',5,'Because their habitat is so extreme, salamanders only save treasure that can withstand high temperatures, such as swords, armor, jewels, rods, and other items made from high-melting-point metals. Salamander society is a cruel one based on power and the ability to subjugate those beneath oneself. Beings beneath a salamander that cause it discomfort are dealt a slow and painful death.',0),('Sea Cat',NULL,'Archives Of Nethys 1e',5,'Sea cats breathe air, not water. When not hunting they can be found on coastal rocks, coral islands, or even isolated beaches sunning themselves and digesting their most recent meals. Whether hunting or protecting its territory, a sea cat generally attacks immediately upon discovering a target, even when faced with a much larger or more dangerous foe.',0),('Shark',NULL,'Archives Of Nethys 1e',5,'Tiger Shark (CR 3): Larger than the average shark, the ravenous tiger shark is a giant shark.',0),('Shocker Lizard',NULL,'Archives Of Nethys 1e',5,'Many have attempted to capture and tame shocker lizards, but this often proves a difficult and painful task. Alone and in captivity, shocker lizards tend to wither and die swiftly unless their keepers spend a lot of time grooming and playing with the lizards to keep them company. Kept in pairs or larger numbers, captive shocker lizards thrive, but their increasing electrical ability makes them more difficult to manage for keepers who aren\'t themselves immune to electricity.',0),('Snallygaster',NULL,'Archives Of Nethys 1e',5,'Snallygasters prefer to nest in wooded, mountainous regions. They are primarily active during the day, which they spend searching for food or scaring off rivals. Whether or not a female snallygaster finds a mate, it lays one to two eggs per year.',0),('Sprite',NULL,'Archives Of Nethys 1e',5,'While sprites themselves are relatively uncultured and savage in nature, they do have a healthy curiosity for all things magical in nature. They are particularly drawn to sites of great but latent magical power, such as the ruins of ancient temples. This curiosity makes them unusually receptive to roles as familiars as well. A 5th-level chaotic neutral spellcaster with the Improved Familiar feat can gain a sprite as a familiar.',0),('Tanuki',NULL,'Archives Of Nethys 1e',5,'Though rare, violent and morbid tanukis occasionally walk the lands, bringing suffering to those they encounter. Filled with spite, these evil tanukis pull sadistic pranks, and horror stories tell of tanukis killing old women and tricking their husbands into eating soups made from their flesh.',0),('Tengu',NULL,'Archives Of Nethys 1e',5,'+2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate.',0),('Tiger',NULL,'Archives Of Nethys 1e',5,'These immense hunting cats grow to be over 12 feet long and can weigh up to 6,000 pounds.',0),('Troglodyte',NULL,'Archives Of Nethys 1e',5,'A typical troglodyte stands about 5 feet tall and weighs 150 pounds.',0),('Troll',NULL,'Archives Of Nethys 1e',5,'Dwelling in both fresh and salt water, these cousins of the troll have the aquatic subtype and the amphibious special quality. Scrags have a base land speed of 20 feet and a swim speed of 40 feet. A scrag\'s regeneration ability only works if it is in contact with water. Scrags dwell in any body of water in any climate, though they are most common in cold northern rivers and lakes, and are less bestial in appearance than their terrestrial cousins, though no less violent.',0),('Tzitzimitl',NULL,'Archives Of Nethys 1e',5,'A tzitzimitl is 50 feet tall.',0),('Vampire',NULL,'Archives Of Nethys 1e',5,'AL: Any evil.',0),('Voonith',NULL,'Archives Of Nethys 1e',5,'Vooniths are 4 feet long and weigh 70 pounds, yet rumors tell of vooniths that have grown to much larger sizes than this.',0),('Wayang',NULL,'Archives Of Nethys 1e',5,'Small: Wayangs are Small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.',0),('Wight',NULL,'Archives Of Nethys 1e',5,'Brute Wight (CR 5): Giants that are killed by wights become hunchbacked, simple-minded undead. Brute wights are giant advanced wights, but cannot create spawn of their own.',0),('Wikkawak',NULL,'Archives Of Nethys 1e',5,'A wikkawak is covered in a thick pelt of insulating white fur, and its beady eyes are a dead white color. A typical wikkawak stands just over 7 feet tall and weighs around 450 pounds.',0),('Wyvaran',NULL,'Archives Of Nethys 1e',5,'+2 Dexterity, -2 Intelligence, +2 Wisdom: Wyvarans have a reptilian grace and a strong will, but they tend to be a little dimwitted.',0),('Wyvern',NULL,'Archives Of Nethys 1e',5,'A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.',0),('Xorn',NULL,'Archives Of Nethys 1e',5,'Often, an elder xorn possesses class levels as well. These creatures are generally leaders, heroes, or even outcasts or villains in xorn society. A classed elder xorn typically has levels in barbarian or rogue. Xorns aren\'t particularly religious, but those who do have deep faith are typically druids (though such xorns rarely, if ever, take animal companions, as such followers cannot follow through solid rock, and instead choose to take the Earth domain). Xorn bards and sorcerers are not unheard of either, with bards favoring Perform (sing) as their focus, and sorcerers almost invariably having the Elemental (earth) bloodline.',0),('Yamaraj',NULL,'Archives Of Nethys 1e',5,'Yamarajes serve as lower judges and lords of Purgatory, directing the activities of other outsiders there, presiding over the dead, pre-sorting souls destined for ultimate judgment by the death gods, and seeing to the efficiency and safety of the plane\'s infinite inhabitants. As the highest order of psychopomps, they are simultaneously the most dedicated to their role as shepherds of the dead and the most prone to impressing their own opinions on their work in the form of overturning precedents, rambling speeches, and extensive opinions attached to rulings. Such flexibility is necessary when making immortal decisions based on the ever-changing actions of the living, but frustrates more absolute outsiders to no end.',0),('Almiraj',NULL,'Archives Of Nethys 1e',6,'Almirajes are particularly popular with witches as familiars. Spellcasters of any alignment with the Improved Familiar feat can gain an almiraj as a familiar at 5th level.',0),('Axe Beak',NULL,'Archives Of Nethys 1e',6,'Diatryma: While the dark-feathered, orange-beaked diatrymas are smaller than the average axe-beak, standing at a mere 6 to 7 feet in height, they are no less ferocious. Diatrymas are axe beaks reduced to Medium size; they have 2 Hit Dice and are CR 1.',0),('Balor',NULL,'Archives Of Nethys 1e',6,'Even more terrible than the typical balor are those who do not call a demon lord their master, but instead are masters themselves. A balor lord typically rules over a region no larger than half the size of the realm in which it resides (as only full demon lords can command the rule of an entire Abyssal realm), and even though most balor lords rule much smaller regions (generally areas comparable in size to a single continent), their power is vast indeed.',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',6,'Bandersnatches mate only rarely. A female becomes fertile perhaps once or twice per century, leaving the male soon after mating and giving birth to only one or two kittens per litter. The mother brings meat to her ravenous young, which mature into lesser bandersnatches (see below) within a year. Bandersnatches live for a thousand years or longer.',0),('Basilisk',NULL,'Archives Of Nethys 1e',6,'For unknown reasons, weasels and ferrets are immune to the basilisk\'s stare, and sometimes sneak into basilisk lairs while a parent is hunting in order to consume its young. Some legends suggest that a basilisk\'s blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.',0),('Catfolk',NULL,'Archives Of Nethys 1e',6,'Low-Light Vision: In dim light, catfolk can see twice as far as humans.',0),('Chaneque',NULL,'Archives Of Nethys 1e',6,'Once a chaneque uses the skull as a weapon, it then collects the foul instrument and uses it to control the victim of its attack. Chaneques typically enjoy sending the victim off on some false and fruitless quest to recover his soul in a far-off location, while in reality the chaneque simply buries the skull in some unknown region of the forest. Those who fall prey to a chaneque\'s attack are doomed to walk aimlessly about the woods, vacant and driven only by the purpose set out by the chaneque, until they starve to death or fall prey to wild beasts.',0),('Dagon',NULL,'Archives Of Nethys 1e',6,'Dagon is also known as the Shadow in the Sea. His unholy symbol is a gold disk inscribed with sinister runes around an open octopus eye. His favored weapon is the trident. He grants access to the domains of Chaos, Destruction, Evil, and Water, and access to the subdomains of Catastrophe, Demon, Oceans, and Rage.',0),('Dire Corby',NULL,'Archives Of Nethys 1e',6,'These powerful dire corbies are the offspring of dire corbies and harpies. They have the advanced template and gain the following special attack.',0),('Dossenus',NULL,'Archives Of Nethys 1e',6,'Once every few generations, dossenuses gather in great numbers, sometimes in the thousands. After several weeks of worship, fasting, and frenzied mating, the creatures skitter forth as a massive swarm intent on devouring any living thing in their path.',0),('Dracolisk',NULL,'Archives Of Nethys 1e',6,'Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.',0),('Dragonne',NULL,'Archives Of Nethys 1e',6,'A dragonne measures between 10 and 12 feet long and weighs up to 1,200 pounds.',0),('Ettercap',NULL,'Archives Of Nethys 1e',6,'Ettercaps are not brave creatures, but their traps often ensure that the enemy never draws a weapon. When an ettercap does engage its enemies, it attacks with its claws and venomous bite. It usually refuses to come within melee reach of any foe that is still able to move, and flees if an opponent gets free.',0),('Gnoll',NULL,'Archives Of Nethys 1e',6,'During combat, gnolls use a strange mixture of pack tactics and individual standoffs. If a gnoll feels that it is winning, it attempts to take down a weaker being rather than aiding its fellows. If the gnolls are struggling, they gang up on a powerful leader and try to take that creature down, in the hopes of forcing its allies to flee.',0),('Goblin',NULL,'Archives Of Nethys 1e',6,'Goblins are defined by their class levels-they do not possess racial Hit Dice. All goblins have the following racial traits.',0),('Griffon',NULL,'Archives Of Nethys 1e',6,'Griffons can carry up to 300 pounds as a light load, 600 pounds as a medium load, and 900 pounds as a heavy load. Riding a griffon requires an exotic saddle.',0),('Hobgoblin',NULL,'Archives Of Nethys 1e',6,'A hobgoblin stands 5 feet tall and weighs 160 pounds.',0),('Homunculus',NULL,'Archives Of Nethys 1e',6,'The person whose blood is used to form a homunculus\'s body becomes its master; it is possible for one person to give blood for the creation, another to sculpt the base material, and another to magically animate it as a minion for the one who provided the blood.',0),('Hyena',NULL,'Archives Of Nethys 1e',6,'4th-Level Advancement: Size Medium; Attack bite (1d6 plus trip); Ability Scores Str +4, Dex -2, Con +2.',0),('Janni',NULL,'Archives Of Nethys 1e',6,'A small percentage of jann are noble. Noble jann, often called sheikhs or amirs, have 9 Hit Dice, Strength 19, and Intelligence 18, and gain the following spell-like abilities: 3/day-augury, detect magic, and divination. A noble janni\'s caster level for its spell-like abilities is 12th. Noble jann are CR 7.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',6,'Animal: Friendly Pack (Sp)-The juggernaut can cast summon nature\'s ally IV (animals only) three times per day.',0),('Kitsune',NULL,'Archives Of Nethys 1e',6,'+2 Dexterity, +2 Charisma, -2 Strength: Kitsune are agile and companionable, but tend to be physically weak.',0),('Kobold',NULL,'Archives Of Nethys 1e',6,'-4 Strength, +2 Dexterity, -2 Constitution: Kobolds are fast but weak.',0),('Lich',NULL,'Archives Of Nethys 1e',6,'The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.',0),('Merfolk',NULL,'Archives Of Nethys 1e',6,'+2 Dexterity, +2 Constitution, +2 Charisma: Merfolk are graceful, hale, and beautiful.',0),('Ogre',NULL,'Archives Of Nethys 1e',6,'Ogre games are violent and cruel, and victims they use for entertainment are lucky if they die the first day. Ogres\' cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish.',0),('Orc',NULL,'Archives Of Nethys 1e',6,'Darkvision: Orcs can see in the dark up to 60 feet.',0),('Owlbear',NULL,'Archives Of Nethys 1e',6,'While it is considered impossible to truly domesticate owlbears due to their feral natures, they can still be used as guardians if contained within an area but allowed to roam and hunt freely there. Professional animal trainers charge up to 2,000 gp to rear or train an owlbear into a serviceable guardian that can obey simple commands (DC 23 for a juvenile creature; DC 30 for a fully grown adult).',0),('Pegasus',NULL,'Archives Of Nethys 1e',6,'A light load for a pegasus is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds.',0),('Phantom Fungus',NULL,'Archives Of Nethys 1e',6,'A typical phantom fungus is 6 feet tall and weighs 200 pounds. Although they prefer dwelling underground, they have been encountered above ground as well.',0),('Roc',NULL,'Archives Of Nethys 1e',6,'Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.',0),('Sea Cat',NULL,'Archives Of Nethys 1e',6,'The sea cat\'s low intelligence and high level of ferocity make it incredibly difficult to train or domesticate, though pirates and aquatic races have been known to try, with limited success.',0),('Shark',NULL,'Archives Of Nethys 1e',6,'Great White Shark (CR 4): One of the most notorious maneaters of the sea, the truly immense great white shark is an advanced giant shark.',0),('Tanuki',NULL,'Archives Of Nethys 1e',6,'A tanuki is 5 feet tall and weighs 180 pounds.',0),('Tengu',NULL,'Archives Of Nethys 1e',6,'Senses: Tengus have low-light vision.',0),('Vampire',NULL,'Archives Of Nethys 1e',6,'Type: The creature\'s type changes to undead (augmented). Do not recalculate class Hit Dice, BAB, or saves.',0),('Wayang',NULL,'Archives Of Nethys 1e',6,'Slow Speed: Wayangs have a base speed of 20 feet.',0),('Wight',NULL,'Archives Of Nethys 1e',6,'Cairn Wight (CR 4): Some societies deliberately create these specialized wights to serve as guardians for barrows or other burial sites. A cairn wight is an advanced wight that fights with a weapon, typically a sword, that channels its energy drain attack and affects creatures damaged by the weapon as if they had been struck by the wight\'s slam attack.',0),('Wyvaran',NULL,'Archives Of Nethys 1e',6,'Normal Speed: Wyvarans have a base speed of 30 feet.',0),('Yamaraj',NULL,'Archives Of Nethys 1e',6,'Unsurprisingly, yamarajes tend to vary greatly from one individual to the next. Most develop deep interests in various worldly subjects that determine the sorts of mortals they ultimately choose to watch over. A given yamaraj might go out of its way to seek out artisans, followers of specific deities, or thieves, depending on its studies or whatever has come to interest it during that eon. Yamarajes might seek to guard such pet souls, ensuring their safe travels through Purgatory, learning more from the souls as they journey together, and ultimately advocating that the death gods grant a more peaceful judgment. Others act in reverse, finding certain sorts of mortals truly disgusting, tormenting their souls through their procession to the goddess\'s throne, and even suggesting that the spirits should face particularly monstrous damnations. How a yamaraj reacts to an individual thus proves unpredictable, depending on its changeable tastes. Such idiosyncrasies vary between individual yamarajes, and might change over the course of centuries.',0),('Axe Beak',NULL,'Archives Of Nethys 1e',7,'Terror Bird: Terror birds stand a full foot taller than the average axe beak, and their powerful talons serve as additional weapons. Terror birds are axe beaks advanced to 5 HD that gain Improved Critical (bite) as a bonus feat. They also have two additional natural attacks, a pair of talons that do a base damage of 1d4 damage each. Terror birds are CR 4.',0),('Balor',NULL,'Archives Of Nethys 1e',7,'A balor lord is typically a CR 21 to CR 25 monster (a range shared with the various unique nascent demon lords, with the range of CR 26 and above being the domain of the demon lords themselves), and as such serves quite well as the final villain in a long-running campaign. The majority of balor lords have several levels of barbarian, fighter, or ranger (although ranger balor lords never form bonds with animals), but some instead have levels of bard, rogue, sorcerer, or wizard. Cleric balor lords are unknown, as they see themselves as objects of worship, not the other way around, although rumors persist of powerful balor clerics that directly serve demon lords or even evil gods.',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',7,'Though no bandersnatch is ordinary, some are rarer than others. The most famous is the frumious bandersnatch, brimming with rage so fierce it burns. Variant bandersnatches may combine two or more of the abilities below.',0),('Catfolk',NULL,'Archives Of Nethys 1e',7,'Cat\'s Luck: See above.',0),('Chaneque',NULL,'Archives Of Nethys 1e',7,'A typical chaneque stands about 3 feet tall, with blackish-red, rubbery flesh. It has long, filthy claws it uses to cling to trees. Between the creature\'s legs and arms hang wide, webbed flaps it uses for gliding. A chaneque also has long, ridged, batlike ears and needlelike teeth.',0),('Dire Corby',NULL,'Archives Of Nethys 1e',7,'Screech of Doom (Su): Once per day, a dread corby can shriek at a target within 30 feet. The target must make a DC 12 Will save or become frightened for 1d4 rounds. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based.',0),('Dracolisk',NULL,'Archives Of Nethys 1e',7,'Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature\'s base land speed (average maneuverability).',0),('Gnoll',NULL,'Archives Of Nethys 1e',7,'Gnoll leaders are typically rangers, although clerics are highly regarded as well. Most gnolls find arcane magic difficult to master, and as a result it is relatively rare to see a gnoll bard, sorcerer, or wizard.',0),('Goblin',NULL,'Archives Of Nethys 1e',7,'-2 Strength, +4 Dexterity, -2 Charisma: Goblins are fast, but weak and unpleasant to be around.',0),('Hobgoblin',NULL,'Archives Of Nethys 1e',7,'Hobgoblins are defined by their class levels-they do not possess racial Hit Dice. All hobgoblins have the following racial traits.',0),('Homunculus',NULL,'Archives Of Nethys 1e',7,'Requirements Craft Construct, arcane eye, mirror image, mending; Skill Craft (leather) or Craft (sculptures) DC 12; Cost 1,050 gp.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',7,'Artifice: Repair (Ex)-The juggernaut\'s fast healing increases to 10.',0),('Kitsune',NULL,'Archives Of Nethys 1e',7,'Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.',0),('Kobold',NULL,'Archives Of Nethys 1e',7,'Small: Kobolds are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.',0),('Lich',NULL,'Archives Of Nethys 1e',7,'Other forms of phylacteries can exist, such as rings, amulets, or similar items.',0),('Merfolk',NULL,'Archives Of Nethys 1e',7,'+2 Natural Armor: Merfolk have tough skin.',0),('Ogre',NULL,'Archives Of Nethys 1e',7,'An ogre\'s great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards.',0),('Orc',NULL,'Archives Of Nethys 1e',7,'Ferocity',0),('Owlbear',NULL,'Archives Of Nethys 1e',7,'A full-grown male can stand as tall as 8 feet and weighs up to 1,500 pounds.',0),('Pegasus',NULL,'Archives Of Nethys 1e',7,'In some pegasi, the blood of a mighty heroic stallion ancestor runs strong. These champions have the lifespan of a human, the advanced template, perfect flight maneuverability, fire resistance 10, a +4 racial bonus on saving throws against poison, and an immunity to petrification attacks. Some are able to speak a few words in Common or Celestial. They are fully aware of their superiority over common horses and pegasi, and need no training to fly with a rider, but only allow themselves to be ridden by great heroes.',0),('Roc',NULL,'Archives Of Nethys 1e',7,'7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex -2, Con +4.',0),('Tengu',NULL,'Archives Of Nethys 1e',7,'Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.',0),('Vampire',NULL,'Archives Of Nethys 1e',7,'Senses: A vampire gains darkvision 60 ft.',0),('Wayang',NULL,'Archives Of Nethys 1e',7,'Darkvision: Wayangs can see in the dark up to 60 feet.',0),('Wight',NULL,'Archives Of Nethys 1e',7,'Frost Wight (CR 4): Wights created in cold environments sometimes become pale undead with blue-white eyes and ice in their hair. Frost wights have the cold subtype and their slam attacks deal 1d6 cold damage in addition to the normal effects. A creature touching a frost wight with natural weapons or unarmed strikes takes 1d6 cold damage.',0),('Wyvaran',NULL,'Archives Of Nethys 1e',7,'Flight: Wyvarans have dragonlike wings that grant them a fly speed of 30 feet with clumsy maneuverability.',0),('Yamaraj',NULL,'Archives Of Nethys 1e',7,'Just as many yamarajes become fascinated with souls possessing specific experiences or from certain backgrounds, some of the psychopomps go out of their way to judge beings from specific worlds, collecting bits of information and insight with every creature that passes them by. Thus, some become experts on one or multiple worlds, having spent eternities ferreting out the histories and secrets of worlds from firsthand accounts over millennia of inquiries. Many yamarajes welcome the opportunity to share the details of their investigations, though they sometimes see inquiries into their worlds of expertise as opportunities to conscript new allies to aid the psychopomps\' cause. Standing at the pinnacle of their race, yamarajes are well informed as to the challenges and goals of many subservient psychopomps, and might only negotiate with mortals who perform a service in aid of their underlings.',0),('Balor',NULL,'Archives Of Nethys 1e',8,'In addition to any benefits a balor lord might gain from its class levels, all balor lords possess one additional unique ability over and above those granted by its race and class. Listed here are three sample balor lord abilities, but these samples are by no means the entirety of the strange powers a balor lord might wield.',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',8,'Confounding Bandersnatch (+1 CR): Confounding bandersnatches drip infectious madness from their quills and claws. Poison (Ex) Claws and quills-injury; save Fort DC 29; frequency 1/minute for 6 minutes; effect confused for 1 minute; cure 2 consecutive saves. The save DC is Constitution-based.',0),('Catfolk',NULL,'Archives Of Nethys 1e',8,'Sprinter: See above.',0),('Dracolisk',NULL,'Archives Of Nethys 1e',8,'Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon\'s size (see Natural Attacks.)',0),('Goblin',NULL,'Archives Of Nethys 1e',8,'Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.',0),('Hobgoblin',NULL,'Archives Of Nethys 1e',8,'+2 Dexterity, +2 Constitution: Hobgoblins are fast and hearty.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',8,'Chaos: Chaotic Attacks (Su)-The juggernaut\'s slam and vicious trample attacks are treated as chaotic-aligned. Its vicious trample deals an additional 2d6 points of damage to lawful targets.',0),('Kitsune',NULL,'Archives Of Nethys 1e',8,'Normal Speed: Kitsune have a base speed of 30 feet.',0),('Kobold',NULL,'Archives Of Nethys 1e',8,'Normal Speed: Kobolds have a base speed of 30 feet.',0),('Lich',NULL,'Archives Of Nethys 1e',8,'\"Lich\" is an acquired template that can be added to any living creature (referred to hereafter as the base creature), provided it can create the required phylactery. A lich retains all the base creature\'s statistics and special abilities except as noted here.',0),('Merfolk',NULL,'Archives Of Nethys 1e',8,'Aquatic: Merfolk are aquatic and can breathe water. Their land speed is 5 feet, but their swim speed is 50 feet. They are amphibious, but prefer not to spend long periods out of the water.',0),('Ogre',NULL,'Archives Of Nethys 1e',8,'A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds.',0),('Orc',NULL,'Archives Of Nethys 1e',8,'Light Sensitivity',0),('Tengu',NULL,'Archives Of Nethys 1e',8,'Gifted Linguist: See above.',0),('Vampire',NULL,'Archives Of Nethys 1e',8,'Armor Class: Natural armor improves by +6.',0),('Wayang',NULL,'Archives Of Nethys 1e',8,'Light and Dark (Su): See stat block above.',0),('Wyvaran',NULL,'Archives Of Nethys 1e',8,'Slapping Tail (Ex): Wyvarans have a tail attack they can only use when making attacks of opportunity. This slapping tail attack deals 1d8 points of damage plus the wyvaran\'s Strength modifier.',0),('Balor',NULL,'Archives Of Nethys 1e',9,'Lifedrinker (Su) Whenever the balor lord slays a living foe, it receives the benefits of a heal spell (CL 20th). This ability can activate up to once per round.',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',9,'Frumious Bandersnatch (+2 CR): A frumious bandersnatch seethes with barely repressed rage and anger. If it misses with its bite attack or falls below half of its hit points, it succumbs to such uncontrollable fury that it bursts into flame. While engulfed in these flames, a frumious bandersnatch is affected as by a haste spell (this effect cannot be dispelled) and causes an additional 2d6 points of fire damage with each of its melee attacks and its quill defense ability. The fury lasts for 5 rounds, after which the bandersnatch cannot enter a fury again for another 5 rounds. A frumious bandersnatch has fire resistance 30.',0),('Catfolk',NULL,'Archives Of Nethys 1e',9,'Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.',0),('Dracolisk',NULL,'Archives Of Nethys 1e',9,'Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.',0),('Goblin',NULL,'Archives Of Nethys 1e',9,'Fast: Goblins are fast for their size, and have a base speed of 30 feet.',0),('Hobgoblin',NULL,'Archives Of Nethys 1e',9,'Darkvision: Hobgoblins can see in the dark up to 60 feet.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',9,'Charm: Friendship (Sp)-The juggernaut can cast charm monster three times per day. A charmed creature follows the juggernaut and attacks what it attacks.',0),('Kitsune',NULL,'Archives Of Nethys 1e',9,'Low-Light Vision (Ex): Kitsune can see twice as far as humans in dim light.',0),('Kobold',NULL,'Archives Of Nethys 1e',9,'Darkvision: Kobolds can see in the dark up to 60 feet.',0),('Lich',NULL,'Archives Of Nethys 1e',9,'CR: Same as the base creature + 2.',0),('Merfolk',NULL,'Archives Of Nethys 1e',9,'Low-Light Vision: All merfolk have low-light vision.',0),('Orc',NULL,'Archives Of Nethys 1e',9,'Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word \"orc\" in its name as a martial weapon.',0),('Tengu',NULL,'Archives Of Nethys 1e',9,'Swordtrained: See above.',0),('Vampire',NULL,'Archives Of Nethys 1e',9,'Hit Dice: Change all racial Hit Dice to d8s. Class Hit Dice are unaffected. As undead, vampires use their Charisma modifier to determine bonus hit points (instead of Constitution).',0),('Wayang',NULL,'Archives Of Nethys 1e',9,'Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.',0),('Wyvaran',NULL,'Archives Of Nethys 1e',9,'Darkvision 60 ft.: Wyvarans can see in the dark up to 60 feet.',0),('Balor',NULL,'Archives Of Nethys 1e',10,'Master of Magic (Su) The balor lord has additional spell-like abilities (20 spell levels\' worth of 1st-4th level spells usable at will and 20 spell levels\' worth of 5th-8th level spells usable 3 times a day).',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',10,'Lesser Bandersnatch (-4 CR): Smaller or younger bandersnatches are still fearsome predators in their own right. A lesser bandersnatch is Huge, with 4 fewer Hit Dice than a typical bandersnatch. Reduce its physical ability scores by 4 each and its Wisdom and Charisma by 2 each. A lesser bandersnatch lacks quick recovery and deals 1d8+4 points of damage with its quill defense and pain abilities. Lesser bandersnatches never have any additional variant powers.',0),('Catfolk',NULL,'Archives Of Nethys 1e',10,'Languages: Catfolk speak Catfolk and Common. A catfolk who has a high Intelligence score can choose from the following bonus languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.',0),('Dracolisk',NULL,'Archives Of Nethys 1e',10,'Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature\'s.',0),('Goblin',NULL,'Archives Of Nethys 1e',10,'Darkvision: Goblins can see in the dark up to 60 feet.',0),('Hobgoblin',NULL,'Archives Of Nethys 1e',10,'Sneaky: Hobgoblins gain a +4 racial bonus on Stealth checks.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',10,'Community: Powerful Allies (Su)-All creatures within 60 feet of the juggernaut that share the juggernaut\'s alignment gain a +1 sacred bonus on attack rolls and to AC, and a +2 sacred bonus on saving throws (these are profane bonuses if the juggernaut is evil).',0),('Kitsune',NULL,'Archives Of Nethys 1e',10,'Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.',0),('Kobold',NULL,'Archives Of Nethys 1e',10,'Armor: Kobolds have a +1 natural armor bonus.',0),('Lich',NULL,'Archives Of Nethys 1e',10,'Alignment: Any evil.',0),('Merfolk',NULL,'Archives Of Nethys 1e',10,'Languages: Merfolk begin play speaking Common and Aquan. Merfolk with high Intelligence scores can choose any of the following bonus languages: Aboleth, Aklo, Draconic, Elven, Sahuagin, and Sylvan.',0),('Orc',NULL,'Archives Of Nethys 1e',10,'Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can choose from among the following bonus languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.',0),('Tengu',NULL,'Archives Of Nethys 1e',10,'Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.',0),('Vampire',NULL,'Archives Of Nethys 1e',10,'Defensive Abilities: A vampire gains channel resistance +4, DR 10/magic and silver, and resistance to cold 10 and electricity 10, in addition to all of the defensive abilities granted by the undead type. A vampire also gains fast healing 5. If reduced to 0 hit points in combat, a vampire assumes gaseous form (see below) and attempts to escape. It must reach its coffin home within 2 hours or be utterly destroyed. (It can normally travel up to 9 miles in 2 hours.) Additional damage dealt to a vampire forced into gaseous form has no effect. Once at rest, the vampire is helpless. It regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.',0),('Wayang',NULL,'Archives Of Nethys 1e',10,'Shadow Magic: Wayangs add +1 to the save DC of shadow subschool spells they cast. Wayangs with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day-ghost sound, pass without trace, ventriloquism (caster level equals the wayang\'s level, saves are Charisma-based).',0),('Wyvaran',NULL,'Archives Of Nethys 1e',10,'Low-Light Vision: Wyvarans have low-light vision.',0),('Balor',NULL,'Archives Of Nethys 1e',11,'Soul Swallow (Su) As a standard action, the balor lord can inhale the soul of a living creature within 30 feet. The target must make a Fortitude save (DC 10 + 1/2 balor lord\'s racial HD + the balor lord\'s Charisma modifier) or die. The body of a humanoid creature killed in this manner immediately transforms into a demon under the balor lord\'s command (a babau, succubus, or shadow demon, according to the balor lord\'s whim).',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',11,'Magicbane Bandersnatch (+3 CR): These bandersnatches radiate an antimagic aura in a 20-foot radius. Should the aura be brought down, it returns automatically as a free action on the bandersnatch\'s next turn. Magicbane bandersnatches lack gaze and quick recovery.',0),('Goblin',NULL,'Archives Of Nethys 1e',11,'Skilled: +4 racial bonus on Ride and Stealth checks.',0),('Hobgoblin',NULL,'Archives Of Nethys 1e',11,'Languages: All hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Infernal, Giant, Orc.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',11,'Darkness: Deeper Darkness (Sp)-The juggernaut can cast deeper darkness three times per day.',0),('Kitsune',NULL,'Archives Of Nethys 1e',11,'Change Shape (Su): See the stat block above.',0),('Kobold',NULL,'Archives Of Nethys 1e',11,'Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.',0),('Lich',NULL,'Archives Of Nethys 1e',11,'Type: The creature\'s type changes to undead. Do not recalculate BAB, saves, or skill ranks.',0),('Tengu',NULL,'Archives Of Nethys 1e',11,'Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language.',0),('Vampire',NULL,'Archives Of Nethys 1e',11,'Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don\'t harm the vampire-they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. Holding a vampire at bay takes a standard action. After 1 round, a vampire can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.',0),('Wayang',NULL,'Archives Of Nethys 1e',11,'Shadow Resistance: Wayangs get a +2 racial bonus on saves against spells of the shadow subschool.',0),('Wyvaran',NULL,'Archives Of Nethys 1e',11,'Languages: Wyvarans speak Common and Draconic. A wyvaran with a high Intelligence score can choose from the following: Dwarven, Elven, Gnome, Goblin, and Orc.',0),('Bandersnatch',NULL,'Archives Of Nethys 1e',12,'Primal Bandersnatch (+2 CR): Primal bandersnatches have kept their ties to the ancient world of the fey. They have the extraplanar subtype, SR equal to 11 plus their CR, DR 10/cold iron, and the advanced creature simple template.',0),('Goblin',NULL,'Archives Of Nethys 1e',12,'Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',12,'Death: Lifesapper (Sp)-The juggernaut can cast enervation three times per day.',0),('Kitsune',NULL,'Archives Of Nethys 1e',12,'Kitsune Magic (Ex/Sp): See the stat block above.',0),('Kobold',NULL,'Archives Of Nethys 1e',12,'Weakness: Light sensitivity.',0),('Lich',NULL,'Archives Of Nethys 1e',12,'Senses: A lich gains darkvision 60 ft.',0),('Vampire',NULL,'Archives Of Nethys 1e',12,'Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.',0),('Wayang',NULL,'Archives Of Nethys 1e',12,'Languages: Wayangs begin play speaking Common and Wayang. Those with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, and Infernal.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',13,'Destruction: Destructive Aura (Su)-The juggernaut can emit a 30-foot aura of destruction for 10 rounds per day. All attacks made against targets in the aura (including the juggernaut) gain a +2 morale bonus on damage rolls and all critical threats are automatically confirmed.',0),('Kitsune',NULL,'Archives Of Nethys 1e',13,'Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.',0),('Kobold',NULL,'Archives Of Nethys 1e',13,'Languages: Kobolds begin play speaking only Draconic. Kobolds who have high Intelligence scores can choose any of the following bonus languages: Dwarven, Gnome, and Undercommon.',0),('Lich',NULL,'Archives Of Nethys 1e',13,'Armor Class: A lich has a +5 natural armor bonus or the base creature\'s natural armor bonus, whichever is better.',0),('Vampire',NULL,'Archives Of Nethys 1e',13,'Reducing a vampire\'s hit points to 0 or lower incapacitates it but doesn\'t always destroy it (see fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape. Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points-a vampire reduced to 0 hit points in this manner is destroyed. Driving a wooden stake through a helpless vampire\'s heart instantly slays it (this is a full-round action). However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',14,'Earth: Tremorsense (Su)-The juggernaut gains tremorsense 60 feet.',0),('Kitsune',NULL,'Archives Of Nethys 1e',14,'Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.',0),('Lich',NULL,'Archives Of Nethys 1e',14,'Hit Dice: Change all of the creature\'s racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, liches use their Charisma modifiers to determine bonus hit points (instead of Constitution).',0),('Vampire',NULL,'Archives Of Nethys 1e',14,'Speed: Same as the base creature. If the base creature has a swim speed, the vampire is not unduly harmed by running water.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',15,'Evil: Evil Attacks (Su)-The juggernaut\'s slam and vicious trample attacks are treated as evil-aligned. Its vicious trample deals an additional 2d6 points of damage to good targets.',0),('Lich',NULL,'Archives Of Nethys 1e',15,'Defensive Abilities: A lich gains channel resistance +4, DR 15/bludgeoning and magic, and immunity to cold and electricity (in addition to those granted by its undead traits). The lich also gains the following defensive ability.',0),('Vampire',NULL,'Archives Of Nethys 1e',15,'Melee: A vampire gains a slam attack if the base creature didn\'t have one. Damage for the slam depends on the vampire\'s size (see Natural Attacks). Its slam also causes energy drain (see below). Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',16,'Fire: Flaming Burst (Su)-The juggernaut\'s slam attack gains the flaming burst weapon special ability. Its vicious trample attack deals an additional 1d6 points of fire damage.',0),('Lich',NULL,'Archives Of Nethys 1e',16,'Melee Attack: A lich has a touch attack that it can use once per round as a natural weapon. A lich fighting without weapons uses its natural weapons (if it has any) in addition to its touch attack (which is treated as a primary natural weapon that replaces one claw or slam attack, if the creature has any). A lich armed with a weapon uses its weapons normally, and can use its touch attack as a secondary natural weapon.',0),('Vampire',NULL,'Archives Of Nethys 1e',16,'Special Attacks: A vampire gains several special attacks. Save DCs are equal to 10 + 1/2 vampire\'s HD + vampire\'s Cha modifier unless otherwise noted.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',17,'Glory: Grandeur (Su)-The juggernaut inspires all allies within 30 feet, granting them a +2 morale bonus on attack rolls, saving throws, and skill checks.',0),('Lich',NULL,'Archives Of Nethys 1e',17,'Damage: A lich\'s touch attack uses negative energy to deal 1d8 points of damage to living creatures + 1 point of damage per 2 Hit Dice possessed by the lich. As negative energy, this damage can be used to heal undead creatures. A lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself.',0),('Vampire',NULL,'Archives Of Nethys 1e',17,'Special Qualities: A vampire gains the following.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',18,'Good: Good Attacks (Su)-The juggernaut\'s slam and vicious trample attacks are treated as good-aligned. Its vicious trample deals an additional 2d6 points of damage to evil targets.',0),('Lich',NULL,'Archives Of Nethys 1e',18,'Special Attacks: A lich gains the two special attacks described below. Save DCs are equal to 10 + 1/2 lich\'s HD + lich\'s Cha modifier unless otherwise noted.',0),('Vampire',NULL,'Archives Of Nethys 1e',18,'Ability Scores Str +6, Dex +4, Int +2, Wis +2, Cha +4. As an undead creature, a vampire has no Constitution score.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',19,'Healing: Resurgence (Su)-Five times per day, the juggernaut can remove the dazed, fatigued, shaken, sickened, or staggered condition from an ally within 30 feet.',0),('Lich',NULL,'Archives Of Nethys 1e',19,'Abilities: Int +2, Wis +2, Cha +2. Being undead, a lich has no Constitution score.',0),('Vampire',NULL,'Archives Of Nethys 1e',19,'Skills Vampires gain a +8 racial bonus on Bluff, Perception, Sense Motive, and Stealth checks.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',20,'Knowledge: Absorb Thoughts (Su)-When the juggernaut confirms a critical hit with its slam, the target must succeed at a Will save or take 1d8 points of Intelligence damage.',0),('Lich',NULL,'Archives Of Nethys 1e',20,'Skills: Liches have a +8 racial bonus on Perception, Sense Motive, and Stealth checks. A lich always treats Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth as class skills. Otherwise, skills are the same as the base creature.',0),('Vampire',NULL,'Archives Of Nethys 1e',20,'Feats Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, and Toughness as bonus feats.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',21,'Law: Lawful Attacks (Su)-The juggernaut\'s slam and vicious trample are treated as lawful-aligned. Its vicious trample deals an additional 2d6 points of damage to chaotic targets.',0),('Vampire',NULL,'Archives Of Nethys 1e',21,'A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. This decision must be made as a free action whenever a vampire slays an appropriate creature by using blood drain or energy drain. A vampire spawn\'s statistics are identical to those of a wight, save for the following changes.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',22,'Liberation: Broken Bonds (Su)-10 times per day a standard action, the juggernaut can affect one its allies within 20 feet with freedom of movement for 1 round.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',23,'Luck: Lucky (Su)-Twice per day, the juggernaut may reroll any d20 roll that it has just made before the results of the roll are revealed. The juggernaut must take the result of the reroll, even if it\'s worse than the original roll.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',24,'Madness: Confusion>(Sp)-The juggernaut can cast confusion three times per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',25,'Magic: Resistant (Su)-The juggernaut\'s SR increases by 5.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',26,'Nobility: Inspirational (Sp)-The juggernaut can cast good hope three times per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',27,'Plant: Hedge (Sp)-The juggernaut can cast wall of thorns three times per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',28,'Protection: Guardian (Su)-The juggernaut and all allies within 30 feet gain a +2 bonus on all saving throws and a +2 deflection bonus to AC.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',29,'Repose: Rest Eternal (Su)-Damage dealt by the juggernaut resists magical healing. Attempting to use such healing to cure this damage requires a successful caster level check against a DC = 11 + the juggernaut\'s caster level. This ability does not affect natural healing or healing provided by extraordinary abilities.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',30,'Rune: Rune-Carved (Su)-Runes cover the juggernaut. Whenever the juggernaut takes energy damage or energy damage fails to overcome its SR, for the next round, its attacks deal 2d6 points of damage of that energy type. If more than one type of energy attack occurs in a round, roll randomly to determine what kind of extra energy damage it deals.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',31,'Strength: Vigorous (Sp)-The juggernaut can cast mass bull\'s strength once per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',32,'Sun: Sunstrike (Sp)-The juggernaut can cast daylight and searing light three times per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',33,'Travel: Unstoppable (Su)-The juggernaut ignores penalties for difficult terrain. Its movement increases by 10 feet.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',34,'Trickery: Doubles (Sp)-The juggernaut can cast mirror image three times per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',35,'War: Bloody (Su)-The juggernaut\'s slam and vicious trample attacks have the wounding weapon special ability.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',36,'Water: Surge (Sp)-The juggernaut can cast hydraulic torrent (Pathfinder RPG Advanced Player\'s Guide 229) five times per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',37,'Weather: Weathermaker (Sp)-The juggernaut can cast control weather once per day.',0),('Juggernaut',NULL,'Archives Of Nethys 1e',38,'A juggernaut\'s body must be created from 20,000 gp worth of clay, crystal, metal, stone, wood, or bone.',0),('Adlet',NULL,'Archives Of Nethys 2e',1,'Adlets dwell in the farthest, harshest reaches of the Crown of the World. At first glance, these isolated people look much like their Erutaki human cousins; they typically have terra-cotta skin, straight black hair, and compact, powerful builds. However, adlets tend to be taller and more sinewy than their human kin. Up close, adlets\' strangeness reveals itself-each sports a maw full of wolflike teeth. Their legs and tail resemble that of a dog.',0),('Air Mephit',NULL,'Archives Of Nethys 2e',1,'Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.',0),('Air Wisp',NULL,'Archives Of Nethys 2e',1,'Air wisps are floating spheres of cloud and storm, perpetually humming a light, whispery tone. They\'re playful and capricious with great curiosity toward strangers.',0),('Akata',NULL,'Archives Of Nethys 2e',1,'An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.',0),('Aurumvorax',NULL,'Archives Of Nethys 2e',1,'Aurumvoraxes are highly aggressive and territorial predators that sprint on eight legs, using their terrific strength and iron-hard claws to dig through solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds, for its thick, sturdy bones are densely packed with muscle, making the creature very strong but a notoriously poor swimmer. Its fur is golden, sometimes with a silvery or russet tone depending on the metals it has ingested, and its claws are always the shiny black of seasoned iron.',0),('Babau',NULL,'Archives Of Nethys 2e',1,'The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.',0),('Badger',NULL,'Archives Of Nethys 2e',1,'The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.',0),('Balor',NULL,'Archives Of Nethys 2e',1,'When folk whisper frightened tales of the demonic, what most envision is the balor-a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls-those who devoted entire lives to sins too numerous to count-can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life. Balor Lords Those rare few balors who form from single souls are the ones most likely to eventually transcend the notable power they already wield, becoming a nascent demon lord. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord.',0),('Baomal',NULL,'Archives Of Nethys 2e',1,'Few sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete with krakens and other monsters for food. They feed on whales and other large sea creatures, sometimes following them to the water\'s surface. Near the surface, baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships\' hulls, then leisurely feed on the helpless sailors.',0),('Barbazu',NULL,'Archives Of Nethys 2e',1,'Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell\'s armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim\'s strength being slowly devoured from within.',0),('Barghest',NULL,'Archives Of Nethys 2e',1,'Typical barghests are ravenous gluttons of life who feed and grow on the fat of mortals, their bodies changing in ways none can predict as they use the flesh and blood of their victims to achieve grisly transformations into greater barghests. Barghests often make use of their shapechanging abilities to rule tribes of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent wolves. They do not work well together, as each barghest wants all the kills for itself; cannibalism is the typical result of too many barghests in one small area.',0),('Basilisk',NULL,'Archives Of Nethys 2e',1,'The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk\'s physiology lends any credence to this claim.',0),('Bebilith',NULL,'Archives Of Nethys 2e',1,'While demons control much of the Abyss, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators-though not the deadliest-is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.',0),('Behir',NULL,'Archives Of Nethys 2e',1,'The behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs 4,000 pounds.',0),('Betobeto-san',NULL,'Archives Of Nethys 2e',1,'A betobeto-san wanders the highways and byways of the Material Plane, searching for unwilling traveling companions to sustain the spirit\'s appetite for fear. Though this shadow spirit is invisible in darkness or shade, in light they appear as a formless, shadowy mass with two sandaled feet. These sandals are made of wood or bone that cause the creature\'s footsteps to make the distinct \"beto beto\" sound from which they receive their name. A wide, toothy mouth smiles in the middle of their otherwise featureless mass, and they can manifest long, clawed limbs.',0),('Bison',NULL,'Archives Of Nethys 2e',1,'Bison are large bovines with short faces and two horns; they weigh an upwards of 2,000 pounds and stand up to 6 feet at the withers. Bison herds thunder across the grassy plains of Golarion, shaking the earth. They\'re a common sight along the Whistling Plains east of Taldor and the wide grasslands of the nation of Karazh in Casmaron; they also frequently appear in the cooler northeastern reaches of Avistan, the River Kingdoms through Numeria, and the Realm of the Mammoth Lords and western Sarkoris.',0),('Black Bear',NULL,'Archives Of Nethys 2e',1,'Contrary to the name, black bears can be cinnamon or even blond in coloration, depending on which hue is most beneficial for surviving in their local environment. Regardless of their coloration, they are opportunistic eaters who gain sustenance from berries and nuts just as often as from fish and smaller mammals. They steal food when they find it, including from humanoid camps. Although they are predators, black bears are more timid than other bears. Unless defending themselves or their young, black bears often avoid conflict or fight only until they can retreat.',0),('Black Dragon',NULL,'Archives Of Nethys 2e',1,'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons terrorize their domains with intense fervor. Gleefully sadistic, they rule their fetid principalities from a deep cave or otherwise isolated part of the swamp with a mix of lightning-quick raids and subterfuge. Their hatred for other creatures is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind-except perhaps to mate or temporarily collaborate to take down a mutual enemy.',0),('Blindheim',NULL,'Archives Of Nethys 2e',1,'Inhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. These simple creatures use their lights to draw in or disorient prey, mostly small animals like lizards, rodents, or fish. However, they might go after larger prey if trying to feed their young. When they encounter creatures their own size or larger they retreat, flashing their eyes to facilitate their escape if necessary. They often hunt in pairs or small packs. Using their lights to coordinate from a distance, they slowly close in on the creatures they hunt. One common hunting pattern involves one blindheim diving deep and using its light to chase fish to the surface, while another up above snatches them up and tosses them onto the land to eat later.',0),('Blue Dragon',NULL,'Archives Of Nethys 2e',1,'Blue dragons are the sleek and poised cosmopolitans of the chromatic dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons often lair near or within cities and set out to bend the population to their will and gather hordes of servants. These dragons love spinning webs of conspiracy. A blue dragon\'s lackeys typically don\'t even realize that they serve a dragon, but instead think the protection money, tariffs, or taxes they are amassing is treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins.',0),('Boar',NULL,'Archives Of Nethys 2e',1,'Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region.',0),('Boggard',NULL,'Archives Of Nethys 2e',1,'Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.',0),('Brass Dragon',NULL,'Archives Of Nethys 2e',1,'Brass dragons are whimsical tricksters who delight in humor and play. They particularly enjoy conversations with humans and other civilized humanoids, delighting in the naive customs of these diminutive races without showing them haughtiness or scorn. While they may seem merely curious, brass dragons engage in this sort of conversation with the goal of keeping up to date on regional politics so they can anticipate future conflicts. Along the way, they create extensive information networks that begin with their own allies but stretch across all levels of humanoid society-networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality.',0),('Brine Dragon',NULL,'Archives Of Nethys 2e',1,'Brine dragons are usually blue-green in color, with shiny scales, crests that help them glide through the water, and sweeping neck frills. They care little for either good or evil. As they are both opinionated and willing to impose their sense of order on others, many brine dragons eventually seek to rule over a meticulously crafted community. These communities are orderly and well-planned, with rigid standards of courtesy and unchanging laws set down by the dragon themself. A settlement seeded by a brine dragon can be made of members of almost any ancestry, but the most common inhabitants are humans, merfolk, tengus, or sahuagin.',0),('Bronze Dragon',NULL,'Archives Of Nethys 2e',1,'Bronze dragons are among the most common of metallic dragons and the most likely to ally with mortals on worthy quests. However, they are naturally scholarly creatures who would rather remain in their lairs studying esoteric lore than go off on a wild adventure. These aloof and stoic dragons also act as preservationists, guarding storehouses of ancient lore from destruction or perversion. Bronze dragons are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion.',0),('Bulette',NULL,'Archives Of Nethys 2e',1,'Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above-at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname \"landshark.\"',0),('Bunyip',NULL,'Archives Of Nethys 2e',1,'Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk.',0),('Calathgar',NULL,'Archives Of Nethys 2e',1,'Calathgars are mysterious predatory plants that grow in the depths of the densest frozen forests, realms where icicles rarely melt from snow-cloaked trees. A calathgar\'s blue flowers grow from 3 to 5 feet across (with specimens as wide as 10 feet reported), while the plant itself stands just under 4 feet in height and weighs up to 50 pounds when heavy with seeds.',0),('Camel',NULL,'Archives Of Nethys 2e',1,'For generations untold, nomads and traders have relied on sure-footed camels to cross the harsh deserts and trackless wastes around the world. Thriving where other animals wither and perish, camels are well-adapted to their homes with tough skin and the ability to store nutrients within their bodies. Properly cared for, these \"ships of the desert\" can trek for weeks between oases without trouble.',0),('Carbuncle',NULL,'Archives Of Nethys 2e',1,'Never have legend and misinformation met upon a more inauspicious brow than that of the lowly carbuncle. At first glance, carbuncles appear to be little more than ungainly reptiles. What sets them apart is their strange magical abilities and the gemstone-like horn protruding from between their goggling eyes. Although rumors suggest various uses for carbuncle horns, ranging from miracle cure-alls to potent magical components, the truth is much more mundane: a carbuncle\'s horn is merely a highly reflective growth, not unlike a fingernail.',0),('Catfolk',NULL,'Archives Of Nethys 2e',1,'Catfolk pouncers travel the world in search of new experiences.',0),('Catoblepas',NULL,'Archives Of Nethys 2e',1,'The catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests for short periods, leaving behind hunting grounds tainted by its foul breath and noxious waste that other predators and prey alike avoid for days or even weeks thereafter. The catoblepas bullies those creatures it believes are a match for it, and eats everything weaker.',0),('Cave Bear',NULL,'Archives Of Nethys 2e',1,'Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey\'s soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, while they are utilized as beasts of war by orcs or even giants-stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.',0),('Cave Fisher',NULL,'Archives Of Nethys 2e',1,'Cave fishers lurk in dark corners near the ceilings of caves and underground structures, lying in wait for prey to approach. When it does, the cave fisher excretes thin, tough, and very sticky filaments at its prey with lightning speed to capture it.',0),('Cave Giant',NULL,'Archives Of Nethys 2e',1,'Cave giants are the vicious loners of the giant world. Even their closest ancestral kin, the rampaging hill giants, mostly find cave giants too brutal and antisocial to form alliances with. For their part, cave giants-garbed in stinking hides festooned with the rotting skulls of their victims-seem ambivalent about their foul reputation. They are more interested in hunting and killing their next meal than forming alliances.',0),('Cave Scorpion',NULL,'Archives Of Nethys 2e',1,'Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.',0),('Chimera',NULL,'Archives Of Nethys 2e',1,'The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount.',0),('Chuul',NULL,'Archives Of Nethys 2e',1,'Also known as chu\'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive.',0),('Clay Golem',NULL,'Archives Of Nethys 2e',1,'Traditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest.',0),('Cloud Dragon',NULL,'Archives Of Nethys 2e',1,'At heart, cloud dragons are wanderers, explorers, and travelers who enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons range in color from light blue to a pale, milky white and have thick, curling horns and rather short snouts. They keep lairs among the extreme altitudes of the highest mountain peaks but are away on their many journeys as often as they\'re at home. Cloud dragons spend long hours surveying the lands they fly over from great heights, but they are creatures of whim, making it hard to predict what will pique their curiosity and bring them winging down to converse or investigate something on the ground. Cloud dragons seldom perform acts of outright malice, but they are not often charitable either. A cloud dragon is as likely to simply pluck something they desire off the ground and fly away with it as they are to bargain fairly.',0),('Cloud Giant',NULL,'Archives Of Nethys 2e',1,'The graceful and regal cloud giants have skin of milky white to powdery blue. Unlike most giants, cloud giants are quite morally diverse. A handful are neutral, but of the others, roughly half are good, while the other half are evil. Good cloud giants are often civic-minded builders of roads and settlements, and are interested in trading goods as well as cultural innovations. It\'s not uncommon for such giants to approach their neighbors with diplomacy and build strong relationships with other peaceful peoples. Conversely, evil cloud giants are often isolationist and xenophobic. Preferring hidden mountain valleys and settlements in the caves and among the crags of lonely peaks, they raid for what they want and treat other creatures like inconsequential insects. These opposing philosophies can generate a great deal of strife among neighboring cloud giant communities, and the raiders often threaten the trade deals of their peaceful cousins.',0),('Cockatrice',NULL,'Archives Of Nethys 2e',1,'Ugly and aggressive, the dread cockatrice stalks garbage pits and hillside dumps in search of prey that it can turn to stone with its petrifying beak and subsequently consume piece by broken piece. Cockatrices resemble gaunt and sickly roosters with bat wings and serpentine tails, and they rarely grow more than 2 feet tall and twice as long. Their absentminded clucking gives smart prey ample warning of their presence, and when angered cockatrices let out a shrill crow like that of a rooster. Their peck releases a magical toxin that causes flesh to quickly calcify, and any creature pecked repeatedly by an irritable cockatrice eventually transforms into a stone statue of itself.',0),('Constrictor Snake',NULL,'Archives Of Nethys 2e',1,'The monstrous giant anaconda is capable of swallowing whole creatures as big as horses-to say nothing of their riders. Although novice bushwhackers watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras.',0),('Copper Dragon',NULL,'Archives Of Nethys 2e',1,'Capricious and always eager to share a good laugh, copper dragons are among the wiliest of the metallic dragons, but this by no means interferes with their mission to spread freedom in oppressive lands. Copper dragons are hedonists who are quick to indulge in simple pleasures, but they\'re also sympathetic to other creatures, slow to pass judgment, and careful to always examine a situation from as many perspectives as possible. This philosophy has its drawbacks, however, as copper dragons are susceptible to negative influences and prone to forgiving the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger.',0),('Coral Capuchin',NULL,'Archives Of Nethys 2e',1,'A coral capuchin resembles a hairless pink monkey with large eyes and batlike wings. Something of a tropical nuisance, these amphibious creatures follow trade ships, hoping to filch small valuables they can take home or perhaps find a sailor they can befriend to secure a regular supply of food.',0),('Cornugon',NULL,'Archives Of Nethys 2e',1,'Hell\'s armies contain legions upon legions of different devils all suited precisely to their roles. But such an army needs able commanders, and it is this role that cornugons fill. Their mere presence inspires those under their command to improved performance- often through fear of the horrible torments that a cornugon can unleash as punishment for failure. Forged in the fires of Malebolge from the most renowned warriors among lesser devilkind, even the least cornugon is among the fiercest warriors of the multiverse. The greatest among them on occasion ascend further still, becoming those rare and feared legends of Hell called malebranche.',0),('Couatl',NULL,'Archives Of Nethys 2e',1,'Mix couatls (pronounced \"meesh\") are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.',0),('Crab',NULL,'Archives Of Nethys 2e',1,'Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn\'t possible, they clamp on to their foes as tightly as they can.',0),('Crested Leatherwing',NULL,'Archives Of Nethys 2e',1,'Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads.',0),('Crocodile',NULL,'Archives Of Nethys 2e',1,'Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.',0),('Crystal Dragon',NULL,'Archives Of Nethys 2e',1,'Good-natured but vain, crystal dragons are beautiful creatures with brilliant hides made of multicolored crystal and gemstone. Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Despite their relatively benign natures when compared to other true dragons, crystal dragons can be short tempered and prone to finding insults where none were intended. Although their opinions are changeable, crystal dragons prefer orderly environments and are not fond of sudden interruptions or distractions.',0),('Desert Drake',NULL,'Archives Of Nethys 2e',1,'Distant cousins of blue dragons that lack their relatives\' magical talents and intelligence, these desert-dwelling drakes are nonetheless dangerous ambush predators, preying upon isolated desert travelers and outposts for food and supplies. They retain their true-blooded forebears\' resistance to electricity and affinity for sandy environs. Desert drakes\' scales range in coloration from rust-brown to light tan and ocher shades, mimicking the colors of the dunes they call home.',0),('Desert Giant',NULL,'Archives Of Nethys 2e',1,'Desert giants are nomadic humanoids who have dwelled in the world\'s most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living, and ignorant humans often claim that it is a desert giant\'s unique physiology, like a camel, that enables them to survive without water for 2 weeks. The few desert giants who mingle in the societies of smaller humanoids don\'t bother to dispute such ridiculous rumors.',0),('Destrachan',NULL,'Archives Of Nethys 2e',1,'This underground reptilian horror walks on two powerful hind legs. Its forelimbs are armed with sharp curving claws, and its toothy, eyeless, tubular head has three hypersensitive frilled ears that turn toward any sound made in its vicinity. This cruel monster\'s true weapon, however, is an amplified version of the sonic cry that it uses to navigate, communicate, and hunt. It communicates with others of its kind through a complex series of clicks, shrieks, and whistles, but it is intelligent enough to understand other languages. Most destrachans understand at least one other language-usually Undercommon-and can often be reasoned with.',0),('Djinni',NULL,'Archives Of Nethys 2e',1,'Benevolent genies from the Plane of Air, djinn value art, culture, knowledge, and trade. They also love new experiences, succulent dishes, and heady wines. Of all geniekind, they are most likely to approach humans and other mortals, interacting with them on friendly terms. Still, djinn are proud of their genie heritage and have a tendency to be patronizing toward mortals, a habit that has earned them a reputation for arrogance.Djinn get along with jann and marids, but they find shaitans too stiff and harbor undying hatred for efreet. Although djinn are formidable combatants, they despise war and prefer to eschew violence in favor of dealing with their opponents using magic or subterfuge (making an exception, of course, when they encounter efreet).',0),('Dragon Turtle',NULL,'Archives Of Nethys 2e',1,'When sailors warn others of the terrible threats of the open sea, they seldom forget to mention dragon turtles-immense aquatic dragons with rocky shells similar to those of tortoises and flippers powerful enough to overturn hardy vessels. These fearsome creatures enjoy being considered as dangerous as storms or natural disasters by seafaring folk. Dragon turtles delight in amassing treasure, although most prefer to receive tribute from passing sailors and often store their hoards in the shipwrecks of vessels once crewed by those unwilling to surrender their valuables. Dragon turtles are solitary creatures and hunt in regions encompassing a hundred square miles or more. Although they normally eat large fish, they are omnivorous and also eat seaweed or even foolhardy dragon hunters. Experienced sailors keep a keen eye out for dragon turtles, preparing to flee should one approach or offer it treasure in exchange for safe passage.',0),('Dretch',NULL,'Archives Of Nethys 2e',1,'Among the lowest and least powerful of all demons, dretches are just as vicious and cruel as their more powerful brethren. They happily vent their frustrations on anything weaker than themselves.',0),('Drider',NULL,'Archives Of Nethys 2e',1,'The first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp-the only fleshwarp known to be able to produce young. While female driders have the upper torsos of elegant drow women with mouths featuring sharp poisoned fangs, male driders have hideous, mutated countenances that further blend the humanoid form with that of a spider; the difference in appearance is perhaps a reflection on the matriarchal nature of drow society. In combat, all driders are equally dangerous.',0),('Dust Mephit',NULL,'Archives Of Nethys 2e',1,'Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.',0),('Eagle',NULL,'Archives Of Nethys 2e',1,'These large birds of prey swoop down from incredible heights to snatch fish and small mammals in their powerful talons. Eagles nest atop high trees or steep cliffs that provide a commanding view of the surrounding area. They avoid nesting too near civilization, but some remote cultures train eagles as hunting companions.',0),('Earth Mephit',NULL,'Archives Of Nethys 2e',1,'Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them-they rarely ascend higher than 5 feet off the ground if they can help it.',0),('Earth Wisp',NULL,'Archives Of Nethys 2e',1,'Earth wisps are rolling spheres of rock, mud, and leaves, perpetually humming with low, rumbling energy. They\'re timid and aloof, but fiercely loyal to those they know and trust.',0),('Efreeti',NULL,'Archives Of Nethys 2e',1,'The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie\'s capricious and malevolent whims.Efreet do not readily treat with other genies; they share an eternal feud with the djinn, disdain marids, regard jann as weaklings unworthy of the genie title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance.',0),('Elephant',NULL,'Archives Of Nethys 2e',1,'Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.',0),('Faerie Dragon',NULL,'Archives Of Nethys 2e',1,'Although they are much smaller than their larger dragon cousins, faerie dragons have the many of the same physiological attributes, including long necks, toothy maws, sinuous tails, and sharp claws. They flit about on iridescent butterfly wings, the coloring of which changes based on where they live, giving them a natural camouflage. Unlike their larger kin, an adult faerie dragon remains the same size throughout its lifespan. The only visual clue to the age of a faerie dragon is the sheen on its scales, a glimmer that becomes more lustrous the older it gets.',0),('Fire Giant',NULL,'Archives Of Nethys 2e',1,'The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one\'s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer. As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged.',0),('Fire Mephit',NULL,'Archives Of Nethys 2e',1,'Fire mephits are conniving and quick to anger. They aren\'t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.',0),('Fire Wisp',NULL,'Archives Of Nethys 2e',1,'Fire wisps are sizzling spheres of flame and ash, perpetually crackling and shimmering with heat. They\'re carefree, boisterous, and quick to action- sometimes recklessly so.',0),('Fire Yai',NULL,'Archives Of Nethys 2e',1,'Fire yai take the form of fire giants. Like fire giants, fire yai are shrewd and militaristic and have an incredible appetite for the thrill of war. While they engage in battle to conquer and control others, fire yai also love the thrill of war, fighting for the sheer joy of it. Presenting a fire yai with a true challenge in combat can potentially earn their mercy and an offer to join and serve at their side. Fire yai\'s third eyes shoot forth burning missiles of fire.',0),('fixme-cauthooj',NULL,'Archives Of Nethys 2e',1,'These large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains.',0),('fixme-erinys',NULL,'Archives Of Nethys 2e',1,'Erinyes exact vengeance and bloody justice for a creature\'s crimes, torturing and punishing their victims in ironic fashion before allowing them the escape of death. While an erinys appears as a fallen angel and the first erinyes shared that origin, erinyes now originate in myriad ways, some promoted from lesser devils and others shaped from lemures themselves forged from the souls of torturers and persecutors. The erinyes\' origin is entwined with Eiseth, herself a fallen angel and one of Hell\'s most powerful demigods. The first erinyes were all considered to be Eiseth\'s metaphorical daughters, but erinyes formed since that time are no longer limited to a single gender.',0),('fixme-gimmerling',NULL,'Archives Of Nethys 2e',1,'Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se eing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten-and have plenty of victims to choose from.',0),('fixme-guthallath',NULL,'Archives Of Nethys 2e',1,'A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time such a relic is buried up to its neck, covered in moss and stranded in some forgotten place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way.',0),('fixme-megalania',NULL,'Archives Of Nethys 2e',1,'Megalanias, like their smaller cousins the giant monitor lizards, strike fast and use their powerful bite to grip their prey. They prefer to swallow their prey whole rather than risk others getting a bite of a hard-won meal.',0),('fixme-quoppopak',NULL,'Archives Of Nethys 2e',1,'Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey\'s mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can\'t expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures\' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters\' water reserves quickly deplete.',0),('fixme-stegodon',NULL,'Archives Of Nethys 2e',1,'The stegosaurus is easily recognized by its twin rows of diamond-shaped dorsal plates that run down its spine, and thick tail adorned with four large spikes. This strange configuration protects this herbivore from predators, as the stegosaurus can hunker down to interpose its dorsal plates between an attacker and its thick body. A stegosaurus defends itself by swinging its spiked tail at larger foes and trampling smaller opponents underfoot.',0),('fixme-vrykolakas',NULL,'Archives Of Nethys 2e',1,'Vrykolakas masters are sinister shapechangers. They walk undetected among the living and prey upon them like a wolf among sheep, often leaving the corpses to rise as vrykolakas spawn.',0),('fixme-zomok',NULL,'Archives Of Nethys 2e',1,'Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following natural disasters and ravaging intruders. Zomoks vary in appearance with the seasons, growing verdant green in the spring and summer, changing to autumnal colors in the fall, and decaying to brown in winter. While zomoks can and often do swallow their foes, they have no real need to eat. Any creature they gulp down is typically left behind as a mangled corpse the next time the zomok travels via their Forest Step ability. Zomoks reach 35 to 40 feet in length and weigh 30 tons.',0),('Flumph',NULL,'Archives Of Nethys 2e',1,'Even among the numerous types of tentacled aberrations populating the lands of Golarion, flumphs are an anomaly. Unlike most other aberrations, flumphs\' monstrous appearance belies their true nature as gentle, good-natured creatures whose self-imposed duty is to bolster the defenses of worlds across the multiverse against onslaught from the cosmic horrors of the Dark Tapestry between the stars.',0),('Fox',NULL,'Archives Of Nethys 2e',1,'The shy and perceptive red fox has uncanny adaptability and is just as comfortable in urban areas as in the wilds. Red foxes typically have rust-red fur, a white underbelly, and a characteristic white-tipped bushy tail. They are omnivorous, and eat insects, lizards, and small birds, pouncing on their prey to catch it. Because these opportunistic hunters see eggs and captive livestock as an easy meal, many farmers see them as foes.',0),('Froghemoth',NULL,'Archives Of Nethys 2e',1,'A terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is thankfully rarely encountered even in the deepest swamplands or most remote Darklands caverns. Capable of devouring dinosaurs and even dragons, it is a frighteningly effective ambush hunter, immersing itself in the mire with only its eyestalk protruding and watching in every direction at once with uncanny precision.',0),('Frost Drake',NULL,'Archives Of Nethys 2e',1,'Frost drakes pose an immense danger in the frozen reaches they call home, where they roam far and wide to hunt for prey such as caribou, wolves, small bears, and tundra-dwelling people. Related as they are to white dragons, these drakes share many habits and facets of their disposition with their draconic cousins. Indeed, just as white dragons are among the most bestial and craven of dragonkind, frost drakes are among the most depraved and openly malicious of the drakes. They are also especially insolent, and are less likely to back down from a flight compared to other drakes. Many frost drakes have met their ends trying to enact cruelties beyond their means, such as singly taking on an entire castle or well-fortified township. Although a frost drake can wreak much destruction on its own, tales of village-dwelling northerners banding together to defend their homes from these rogue menaces are fairly common.',0),('Frost Giant',NULL,'Archives Of Nethys 2e',1,'Frost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who claim an expanse of tundra and defend it at all costs to nomadic hordes that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by those who exhibit the greatest ferocity and prowess in battle-massive brutes who proclaim themselves jarl and demand absolute obedience from their followers. If at any time a frost giant wishes to be a jarl, all they must do is issue a challenge to the current jarl and face off in mortal combat, after which the reigning champion continues leading the clan or the victorious challenger assumes control.',0),('Frost Worm',NULL,'Archives Of Nethys 2e',1,'The frost worm\'s single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000 pounds.',0),('Gargoyle',NULL,'Archives Of Nethys 2e',1,'Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle\'s features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.',0),('Garuda',NULL,'Archives Of Nethys 2e',1,'Garudas are noble, birdlike beings descended from the gods. They were born under the cerulean skies of the Outer Plane of Elysium but have since spread to the Material Plane, and it is here that they primarily reside. On Golarion,the largest garuda populations live in the rugged hills and mountains of Vudra, though some have spread to the Impossible Kingdom of Jalmeray and even to the eastern mountains of Garund.',0),('Gelugon',NULL,'Archives Of Nethys 2e',1,'Insectile ice devils are strategists and masterminds in Hell\'s armies, using their superior intellect to strike against their enemies and spread Hell\'s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal\'s services for their own infernal ends.',0),('Ghoul',NULL,'Archives Of Nethys 2e',1,'Ghouls are ravenous undead who haunt graveyards and eat corpses.',0),('Giant Frilled Lizard',NULL,'Archives Of Nethys 2e',1,'Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren\'t sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think them related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat.',0),('Giant Gecko',NULL,'Archives Of Nethys 2e',1,'These roughly human-sized reptiles have amazing feet capable of clinging tenaciously to any surface. Giant geckos are typically docile and shy but can be aggressive when cornered or defending their territory. These large-eyed lizards are found in a wide variety of habitats, from rainforests and deserts to mountain slopes or even underground caverns. They spend most of their time climbing around in large trees or on rocky cliffs, whether hunting for small animals or hiding from predators. A giant gecko\'s scales are often quite brightly colored or decorated in intricate patterns. Giant geckos span nearly 8 feet in length from head to tail, and they weigh about 120 pounds.',0),('Giant Monitor Lizard',NULL,'Archives Of Nethys 2e',1,'Large and seemingly ponderous, a monitor lizard is a deceptively swift and ruthless predator. It ambushes its prey by rushing out from cover and biting the target with its powerful jaws. A giant monitor lizard\'s saliva is venomous, allowing it to bring down prey larger than it can easily haul away in its jaws. Giant monitor lizards grow up to 14 feet long, including their long tails, and they weigh about 350 pounds. Their bodies are normally dark brown with patches of yellow or green. When nesting, a giant monitor lizard digs a deep burrow to hide in. The burrow serves as both a safe haven and a location from which the lizard can ambush larger prey such as deer, boars, or even humanoids. A giant monitor lizard can consume nearly its own body weight in a single meal, and its loosely articulated jaws allow it to swallow surprisingly large prey.',0),('Giant Scorpion',NULL,'Archives Of Nethys 2e',1,'These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.',0),('Gogiteth',NULL,'Archives Of Nethys 2e',1,'A gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it. Hives of these skittering monsters haunt the lowest reaches of the Darklands, competing with cave worms and other subterranean horrors for food and resources. A gogiteth is rarely seen alone, as these oversized vermin learned long ago that the best means of survival is sticking close to others of their own kind. Even the haughty drow know to seek cover when a gogiteth is spotted, for where there is one, a swarm is sure to follow.',0),('Gold Dragon',NULL,'Archives Of Nethys 2e',1,'Gold dragons are the epitome of metallic dragonkind, unrivaled in their strength as well as their wisdom. They command the unwavering reverence of all other metallic dragons, who view gold dragons as their leaders and counselors. Golds rival the raw power of even red dragons, much to the chagrin of their chromatic cousins, and the two races are often regarded as bitter rivals. But despite their incredible power, gold dragons are fond of discourse and prefer to talk through solutions to problems rather than rely upon brute strength. Long-lived as they are, they necessarily take a wide view of all situations and never act without considering all possible options and outcomes. Because of this, gold dragons willingly converse with any creature that seeks them out, even evil chromatic dragons. Mortals might find this behavior strange, considering the longstanding war between chromatic and metallic dragons, but dragons know all too well that desperate situations sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course.',0),('Gorgon',NULL,'Archives Of Nethys 2e',1,'Though they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, gorgons are a creature of flesh and bone. These ill-tempered beasts greet interlopers with a charge or trample accompanied with belches of petrifying breath. Gorgons are dangerous on their own, and when they band together in herds, they become especially deadly.',0),('Gorilla',NULL,'Archives Of Nethys 2e',1,'Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.',0),('Green Dragon',NULL,'Archives Of Nethys 2e',1,'Green dragons are the most contemplative of the chromatic dragons as well as the most approachable. The key to understanding green dragons is to understand their obsession with knowledge and self-discipline. Any careful approach that takes advantage of a green dragon\'s fixations may end in a diplomatic outcome, but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools-and the threshold for what they consider foolish is very low.',0),('Griffon',NULL,'Archives Of Nethys 2e',1,'Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey-typically an eagle, but some instead bear the features of a hawk, falcon, or even osprey or vulture. In rare cases, the griffon\'s hindquarters may resemble those of a different great cat, such as a leopard or tiger. The variations seem to conform to the environment in which the griffon lives-for instance, the especially rare griffons of northern Avistan have the hindquarters of a Grungir lynx and the upper body of a snowy owl-though this is not always the case. Some griffons lack wings altogether. These wingless griffons, known as alces, result from a rare mutation. Among a clutch of other griffons, the alce is typically considered the runt, so few of these offshoots survive their fledgling stage. Those alces that do make it to adulthood tend to be tougher, more violent, and more aloof than most griffons.',0),('Grindylow',NULL,'Archives Of Nethys 2e',1,'The top half of a grindylow looks vaguely like that of a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles. They dwell mostly in shallow waters both fresh and briny, including lakes, rivers, coastal regions, and near coral reefs. Grindylows generally organize into schools ranging from a few individuals to a few hundred. Smaller schools can sometimes be brought under the leadership of a powerful aquatic creature, though such alliances last only until the school faces a major setback, at which point the surviving grindylows scatter and form smaller schools of their own.',0),('Grippli',NULL,'Archives Of Nethys 2e',1,'Skirmishers are jittery baneback hunters or ambushers. Although they often fight in groups, they aren\'t loyal to each other and sometimes leave one member of the group behind to face punishment while the others flee.',0),('Grizzly Bear',NULL,'Archives Of Nethys 2e',1,'This large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it\'s fiercely territorial and will chase off or kill any creature it views as competition. Grizzly bears are especially temperamental when their young are nearby. In combat, a grizzly bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed.',0),('Grodair',NULL,'Archives Of Nethys 2e',1,'Grodairs are bizarre fishlike creature native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water. This grants grodairs the ability to create a suitable environment for themselves anywhere by releasing the water, quickly transforming any surrounding land into a shallow bog. When grodairs wish to leave for a new location, they simply suck up all the water back up. When necessary, grodairs can also travel on land by walking upon the tangle of long, fleshy tentacles that dangle from their bellies.',0),('Hamatula',NULL,'Archives Of Nethys 2e',1,'Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon. In case the vicious spines protruding from their bodies and ability to teleport weren\'t deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in Hell. Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role.',0),('Headsnapper',NULL,'Archives Of Nethys 2e',1,'Common terror birds, also known as axe beaks, are notable hunters. On their own, they use their great speed to catch prey unawares. In a flock, they can swarm larger beasts like aurochs and take them down with overwhelming numbers.',0),('Hezrou',NULL,'Archives Of Nethys 2e',1,'Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou\'s presence has an obvious effect on nearby flora and water, causing plant life to twist and knot and infusing water with a foul odor and brackish taste-signs much easier to spot on the Material Plane than in the Abyss. Long exposure to this corruption can cause vile transformations and hideous mutations, and entire miserable communities of corrupted creatures sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, and they often waste their considerable intellect in the pursuit of comfortable places to slumber, squealing meals to eat, or objects of beauty to deface. They do not seek out cults to fawn over them but will not turn away those who seek to worship on their own. Hezrous form from the souls of those who abused and polluted their environs or neighbors, either through the introduction of toxins to the region or the insidious spread of drugs and poisons through a society.',0),('Hill Giant',NULL,'Archives Of Nethys 2e',1,'Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.',0),('Hippocampus',NULL,'Archives Of Nethys 2e',1,'Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.',0),('Hippogriff',NULL,'Archives Of Nethys 2e',1,'With the proud bearing of a great raptor and the magnificence of a powerful horse, hippogriffs are thought to be an accidental fusion of creatures or perhaps the creation of a flesh-warping wizard with a keen aesthetic sense. Regardless of their original source, these animals are now a common sight in the skies above their favored plains or hill country.',0),('Hippopotamus',NULL,'Archives Of Nethys 2e',1,'Typical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.',0),('Hodag',NULL,'Archives Of Nethys 2e',1,'Because they are often described only in drunken retellings of loggers\' or miners\' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales.',0),('Homunculus',NULL,'Archives Of Nethys 2e',1,'A homunculus is a tiny servitor construct created by a crafter to serve as a spy, scout, messenger, or assistant. When a crafter first begins to study the art of creating constructs, she often crafts a homunculus first, since the creation process is simple and inexpensive due to a magical shortcut: the use of the creator\'s own blood. This forges a link between the homunculus and its master, causing the homunculus to gain a spark of the creator\'s intellect, as well as the same moral values and some of the creator\'s basic personality traits. Homunculi left to their own devices never stray far from their masters.',0),('Hydra',NULL,'Archives Of Nethys 2e',1,'Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.',0),('Hyena',NULL,'Archives Of Nethys 2e',1,'Hyenas are cunning, powerfully built carnivores that bear a heavy resemblance to dogs and other canines, though they are not themselves canines. Though all hyenas are often maligned as cowardly carrion eaters, their tactics depend on their specific breed: spotted hyenas are active pack hunters that kill most of their prey themselves, while striped and brown hyenas are more likely to be scavengers. Their jaws are exceptionally powerful, allowing hyenas to seize a victim and pull it to the rest of the pack.',0),('Ice Golem',NULL,'Archives Of Nethys 2e',1,'Ice golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity.',0),('Ice Mephit',NULL,'Archives Of Nethys 2e',1,'Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.',0),('Ice Yai',NULL,'Archives Of Nethys 2e',1,'Ice yai combine the brutality of frost giants with the grace of martial artists. More than any other oni, ice yai delight not in the pleasures of the flesh, but in flesh itself-rather than indulging in oft-destructive mortal vices like drink or lust, ice yai pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines.',0),('Imp',NULL,'Archives Of Nethys 2e',1,'Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master\'s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.',0),('Invidiak',NULL,'Archives Of Nethys 2e',1,'For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls.',0),('Iron Golem',NULL,'Archives Of Nethys 2e',1,'Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don\'t rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren\'t destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',1,'Few beasts have inspired as many legends, poems, songs, and myths in as many cultures, as this bizarre draconic creature. The jabberwock hails from the fey realm of the First World and is part of a group of powerful First World creatures known collectively as the Tane.',0),('Jungle Drake',NULL,'Archives Of Nethys 2e',1,'Believed to be related to green dragons, jungle drakes are dangerous hunters equipped with a debilitating venom delivered by a large barbed stinger or their noxious phlegm. Their wings are equipped with vestigial claws that allow them to deftly maneuver through thick jungle foliage both in flight and on foot. Jungle drakes prefer to ambush their prey using hit-and-run tactics, picking off the weakest members of a group and dragging their victims off to finish their meals as they please.',0),('Jyoti',NULL,'Archives Of Nethys 2e',1,'Jyotis are sometimes called \"false phoenixes\" (a term they find insulting) by the ignorant or willful. These avian humanoids are native to the Positive Energy Plane. They rarely leave this enigmatic realm and view visitors from other planes as stains on the purity of their home. Jyotis particularly distrust divine spellcasters and religious warriors, seeing them as inclined to take credit for manifesting a life force that, from the jyotis\' perspective, is as plentiful and ubiquitous as water is to fish.',0),('Kangaroo',NULL,'Archives Of Nethys 2e',1,'Kangaroos are marsupials distinguished by long faces, large ears, powerful back legs and tails, and a distinctive hopping gait. These generally placid herbivores are shy of other creatures, preferring to live in open grasslands where their keen ears and eyes can spot danger approaching from a distance.',0),('Kirin',NULL,'Archives Of Nethys 2e',1,'The rare and majestic antlered beast known as a kirin supposedly appear only in times of peace and prosperity or during the birth or death of a great sage. Thus, encountering a kirin is a sign of great fortune, success, and prosperity to come. Conversely, finding a kirin\'s corpse or witnessing their death is a portent of tragedy and misfortune. A kirin\'s song always precedes the sighting of one of these graceful creatures, a sound often mistaken for wind chimes gently dancing in the breeze.',0),('Kitsune',NULL,'Archives Of Nethys 2e',1,'Kitsune are shapeshifting, fox-like humanoids who have been blessed by the spirits. They can shift from the form of a fox-headed humanoid into a specific alternate form unique to each kitsune, usually either a tailless form-such as a humanoid body without any fox features (typically of the prevalent ancestry where they grew up)-or a fox form. Kitsune revel in joy and beauty, often practicing storytelling, dance, and other creative arts. However, they also have a penchant for playing pranks on the joyless and self-important, earning them a reputation as tricksters. Favored by the goddess Daikitsu, kitsune seem to be almost supernaturally lucky, perpetually dodging danger by the narrowest margins.',0),('Knifetooth Raptor',NULL,'Archives Of Nethys 2e',1,'A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of larger creatures, and a group of these dinosaurs won\'t hesitate to attack creatures the size of a horse. Velociraptors are social animals, and tend to live in groups of up to a dozen other velociraptors. They have manes of feathery plumage that extend down their backs and along the sides of their arms, legs, and tail, while their underbellies and flanks are scaly. These feathers allow them to blend into their natural terrains with ease, but when excited, attempting to intimidate, or seeking a mate, a velociraptor can puff and frill this plumage to expose much brighter colors normally covered by the longer feathers. A typical velociraptor is 1-1/2 feet tall, 7 feet long, and weighs 35 pounds.',0),('Kongamato',NULL,'Archives Of Nethys 2e',1,'Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren\'t particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.',0),('Kraken',NULL,'Archives Of Nethys 2e',1,'A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for their rivals, the alghollthus, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore for long-lost arcane secrets.',0),('Krooth',NULL,'Archives Of Nethys 2e',1,'Krooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. While they are known to hunt and eat crocodiles, alligators, and virtually any creature with flesh, their favorite prey are lizardfolk, boggards, and dinosaurs.',0),('Leopard',NULL,'Archives Of Nethys 2e',1,'Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars.',0),('Lerritan',NULL,'Archives Of Nethys 2e',1,'Lerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a cinder. They pay homage to Ymeri, the evil elemental demigod of fire, and they bully other fiery creatures. When the urge to immolate grows too great to ignore, lerritans burn forests, destroy villages, and boil rivers, but they avoid large bodies of water.',0),('Leshy',NULL,'Archives Of Nethys 2e',1,'Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones.',0),('Leucrotta',NULL,'Archives Of Nethys 2e',1,'The vile and vicious offspring of a demon lord and a monstrous species of hyenas, leucrottas are intelligent and cruel beasts. They use their astounding vocal mimicry to lure unsuspecting creatures near so that they can first torment and then devour them. Leucrottas measure 5 feet at the shoulder and weigh 800 pounds, and they are perpetually filthy. A leucrotta\'s oversized jaws are lined with rows of jagged, hardened bony ridges rather than teeth, and it can shear through flesh, bone, and even steel with ease.',0),('Leydroth',NULL,'Archives Of Nethys 2e',1,'In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.',0),('Lich',NULL,'Archives Of Nethys 2e',1,'A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.',0),('Linnorm',NULL,'Archives Of Nethys 2e',1,'Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath.',0),('Locathah',NULL,'Archives Of Nethys 2e',1,'Deep in the sea, schools of locathah-piscine humanoids armed with spears and specialized crossbows-stalk sharks, sea serpents, and giant squid from the backs of their giant moray eel mounts. The first hunters to strike are armed with barbed harpoons that deploy large fans of seaweed, slowing and exhausting their prey. A daring few locathahs use the embedded harpoon as a handle to ride prey for a short time. Once the creature is tired, remaining hunters finish it with longspears. Locathahs developed this hunting tradition to forge skilled warriors and deter potential attackers, partially in response to centuries of oppression and mistreatment from other aquatic cultures.',0),('Magma Dragon',NULL,'Archives Of Nethys 2e',1,'Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.',0),('Manticore',NULL,'Archives Of Nethys 2e',1,'The manticore is a monstrous amalgamation of lion, dragon, and human with a penchant for feasting on human flesh. Its distinctive tail is festooned with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. These deadly spikes give the manticore the power to slaughter even well-armed warriors from the safety of the sky.',0),('Marid',NULL,'Archives Of Nethys 2e',1,'Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean\'s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling.Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers.',0),('Marsh Giant',NULL,'Archives Of Nethys 2e',1,'Dwellers of brackish coastal salt marshes and fetid bogs and swamps, marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle, but many are also cannibals. It is perhaps this vicious behavior that keeps the creatures in check, for if a fellow marsh giant becomes too dangerous and powerful, it runs the risk of being ambushed and consumed by its clan.',0),('Mi-Go',NULL,'Archives Of Nethys 2e',1,'Mi-gos are both scientists and colonists, yet their extraterrestrial nature and malevolent motives color their investigations with cruelty. While their shape resembles that of an arthropod, mi-gos are in fact a highly evolved and intelligent fungus.',0),('Minotaur',NULL,'Archives Of Nethys 2e',1,'Minotaurs are master hunters that dwell in cunning labyrinths or tangles of underground caverns meant to disorient and demoralize prey. These monstrous tormentors delight in the hunt, in the terror caused by closing in on prey, and in the very moment when the hunted realizes that they have lost the game. Only then will the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on its sharp horns.',0),('Mobogo',NULL,'Archives Of Nethys 2e',1,'Mobogos are massive, swamp-dwelling monstrosities that combine the worst aspects of giant toads and evil dragons. Lazy, cruel, and greedy, these vile creatures make their lairs in the most ancient and primordial swamps. The boggards who call such places home worship mobogos as living demigods, regularly bringing sacrifices of food and valuables lest they become the next victims of the mobogos\' boundless appetites.',0),('Monkey',NULL,'Archives Of Nethys 2e',1,'When these small, curious primates come in contact with large humanoid populations, they quickly adapt, learning to steal food or small objects before retreating to the nearest tree branch with their prize.',0),('Moonflower',NULL,'Archives Of Nethys 2e',1,'These enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth sits at the top of the trunk, capable of swallowing most creatures smaller than the moonflower whole. Moonflowers can move slowly on their powerful roots or use them to attack, but usually they dig them deeply into the surrounding ground and remain stationary to await prey.',0),('Moose',NULL,'Archives Of Nethys 2e',1,'Moose are a large, solitary type of deer. They\'re majestic, territorial, and extremely grumpy-traits that make them dangerous to unwary travelers and would-be predators alike. Males are instantly recognizable, standing 7 feet tall at the shoulder, with large heads and thick necks to support their impressive palmate antlers. They shed their antlers come winter and grow a new set each year at a rapid rate.',0),('Mothman',NULL,'Archives Of Nethys 2e',1,'Little is known of the strange creatures known as mothmen, save that when they make themselves known, calamity is sure to follow. The mothman sees themself as an agent of fate-provided such fate is devastating and destructive. Often, those who encounter a mothman never recall the meeting, yet live on to unknowingly pursue and enable the creature\'s obscure plans.',0),('Mukradi',NULL,'Archives Of Nethys 2e',1,'Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It\'s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.',0),('Mummy',NULL,'Archives Of Nethys 2e',1,'The majority of mummies were created by cruel and selfish masters to serve as guardians to protect their tombs from intruders. The traditional method of creating a mummy guardian is a laborious and sadistic process that begins well before the poor soul to be transformed is dead, during which the victim is ritualistically starved of nourishing food and instead fed strange spices, preservative agents, and toxins intended to quicken the desiccation of the flesh. The victim remains immobile but painfully aware during the final stages, where its now-useless entrails are extracted before it\'s shrouded in funerary wrappings and entombed within a necromantically ensorcelled sarcophagus to await intrusions in the potentially distant future. While it\'s certainly possible to use other methods to create a mummy guardian from an already-deceased body, those who seek to create these foul undead as their guardians in the afterlife often feel that such methods result in inferior undead-the pain and agony of death by mummification being an essential step in the process.',0),('Myceloid',NULL,'Archives Of Nethys 2e',1,'The ambulatory fungus creatures called myceloids are notorious for spreading deadly purple pox, controlling creatures\' minds, and devouring humanoid flesh. For a myceloid colony, any battle with humanoids is cause for excitement, as this new fodder presents so many delicious possibilities.',0),('Nabasu',NULL,'Archives Of Nethys 2e',1,'Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. Once they have sufficiently feasted, the demons become worthy to make the return trip to the Abyss, where they undergo a vile transformation, finally digesting their accumulated meals and deforming further into powerful vrolikais.',0),('Naga',NULL,'Archives Of Nethys 2e',1,'Dark nagas are wicked, jealous creatures that crave power and wealth. Indeed, the dark naga sees such ideals as spiritual expressions of an essential truth: if one can take something, that something is theirs to have. The dark naga sees other creatures as lessers worthy only of subjugation or as rivals who must be eliminated.',0),('Nalfeshnee',NULL,'Archives Of Nethys 2e',1,'Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the Abyss itself like nalfeshnees, and it\'s not unusual for a nalfeshnee to see itself as a servitor of the Abyss itself first rather than bow before a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane\'s secret reaches. A nalfeshnee\'s realm in the Abyss can easily surpass the strength and size of the largest mortal kingdoms, for nalfeshnees display a singular gift for managing and manipulating the chaos of the Abyss.',0),('Narwhal',NULL,'Archives Of Nethys 2e',1,'Narwhals are mid-sized whales known for the long tusk that grows from their nose. The tusk, forming from a protruding canine tooth, appears primarily on males and can grow up to 10 feet in length over the course of an adult narwhal\'s life. In addition to helping the narwhal attract mates (much like a peacock\'s feathers), the tusk can serve as a weapon.',0),('Necrophidius',NULL,'Archives Of Nethys 2e',1,'Although the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking constructs are often crafted by evil or macabre creators seeking to imbue their guardians with a frightening aesthetic.',0),('Octopus',NULL,'Archives Of Nethys 2e',1,'The common reef octopus is a risky but valuable catch for coastal fishers.',0),('Ogre',NULL,'Archives Of Nethys 2e',1,'The simplest of ogres are slabs of muscle with hatefully beady eyes, misshapen visages, and malformed bodies. Always eager for mayhem and murder, ogre warriors are quick to turn on their kin when there\'s a shortage of smaller folk to torment, so those who lead ogres do their best to keep them constantly distracted with new opportunities for raids and ruin.',0),('Ogre Mage',NULL,'Archives Of Nethys 2e',1,'Onidoshi, or ogre mages, are oni with the material form of an ogre. Onidoshi\'s supernatural prowess and overwhelming intellect are enough to awe and cow entire families of rank-and-file ogres. Because of this, onidoshi are often found at the head of ogre war parties or orchestrating these violent campaigns from behind the scenes. It\'s rare for onidoshi to lead solitary existences, but those who do prefer to maraud the countryside or exploit villages and hoard the spoils for themselves.',0),('Ooze Mephit',NULL,'Archives Of Nethys 2e',1,'Slick in every sense of the word, ooze mephits are unapologetic sycophants, shamelessly flattering anyone they may be able to con a favor out of, although their lack of intelligence and subtlety means that only the most vain or trusting targets fail to see through their honeyed words. Lacking proper bones, these ocher-colored mephits have bodies consisting primarily of ooze and muck. They smell disgusting, and their touch leaves stains that are almost impossible to get out.',0),('Opossum',NULL,'Archives Of Nethys 2e',1,'Larger species of opossum can eat nearly anything human-sized or smaller.',0),('Osyluth',NULL,'Archives Of Nethys 2e',1,'An osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils\' charge is to seek out heresies, both among mortals and among other fiends-a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell\'s fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.',0),('Otyugh',NULL,'Archives Of Nethys 2e',1,'Lords of sewers, ditches, and landfllls, otyughs are filthy monstrosities that stomp about on three massive legs in search of tasty garbage and refuse. Using two barbed tentacles to grasp and tear, guided by a third with a proliferation of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey.',0),('Owlbear',NULL,'Archives Of Nethys 2e',1,'With the body of a powerful brown bear and the keen senses of an owl, the owlbear is a dangerous territorial predator, fearlessly attacking any creature that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak.',0),('Pegasus',NULL,'Archives Of Nethys 2e',1,'The pegasus is a winged horse prized for its capacity to serve as an aerial mount. Unfortunately for those who desire a saddle-trained pegasus, pegasi are wild creatures and do not readily accept even well-intentioned riders. Pegasi actively resist being mounted or controlled by evil creatures, attempting to buck an unwanted rider at every opportunity. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet.',0),('Peluda',NULL,'Archives Of Nethys 2e',1,'Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential rivals so that the peluda can despoil the land as they please, leaving clawed footprints on muddy riverbanks, toppling trees, and impaling half-eaten corpses on their quills as trophies left to rot. They venture beyond their domains to hunt, roasting prey with their breath or pulverizing them with their tails, burning and killing for cruel sport before slithering, sated, back to their mucky lairs.',0),('Peri',NULL,'Archives Of Nethys 2e',1,'Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.',0),('Peryton',NULL,'Archives Of Nethys 2e',1,'The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed.',0),('Pit Fiend',NULL,'Archives Of Nethys 2e',1,'When an army of devils invades to bathe a region in bloodshed and hellfire, it is likely that one of Hell\'s most powerful and diabolical generals, the pit fiend, masterminded the incursion. Cunning, powerful, and ruthless, pit fiends often serve the archdevils directly. They rule infernal duchies, subjugate mortal worlds, and usurp infernal rivals using unparalleled despotism and calculated ferocity. To realize their tyrannical machinations, pit fiends claim mortal souls that they corrupt into lemure servants, which can then be shaped and transformed through infernal manipulation into the terrifying devils that form Hell\'s formidable legions. They often select the most wicked and vicious lemures for their armies, drawing upon these lesser devils\' depravity during powerful magical ceremonies to create hideous and terrifying abominations that can cow and eviscerate the pit fiend\'s enemies.',0),('Polar Bear',NULL,'Archives Of Nethys 2e',1,'Polar bears are known for their pale fur, with black eyes, lips, and toe pads. They are aggressively predatory creatures, stalking prey for miles on land or across the icy waters of frozen oceans. They are also amazing ambush predators, leaping from the water to ambush seals resting on ice floes. If they are desperate, polar bears hunt not only other animals but also humanoids.',0),('Poltergeist',NULL,'Archives Of Nethys 2e',1,'When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.',0),('Porcupine',NULL,'Archives Of Nethys 2e',1,'The porcupine, sometimes called a quill pig, is a shy, gray-and-brown herbivore covered in barbed quills. Though most comfortable on the forest floor, a porcupine can climb trees adeptly to seek out leaves, bark, and insects for food. The giant porcupine is no less shy than its smaller kin, but these 5-foot-long specimens climb only the ancient old growth of deep forests. Both species are found only in temperate woodlands, though a giant porcupine prefers forests with less undergrowth where it can maneuver more easily.',0),('Quasit',NULL,'Archives Of Nethys 2e',1,'Unlike other demons, quasits are formed when a mortal spellcaster sheds a portion of their own sinful soul to create a familiar or companion. When these quasits outlive their creators, they become free willed and seek methods of returning to the Abyss, a task that requires pledging servitude to more powerful demons, so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own.',0),('Rakshasa',NULL,'Archives Of Nethys 2e',1,'When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms.',0),('Ram',NULL,'Archives Of Nethys 2e',1,'Ringhorn rams, named for the massive, curving spirals protruding from their heads, travel the plains. Though these rams tend to be slightly more playful and less vindictive than those in the mountains, they are no less stubborn or hardy.',0),('Red Dragon',NULL,'Archives Of Nethys 2e',1,'The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes-only unquestioned fact.',0),('Reefclaw',NULL,'Archives Of Nethys 2e',1,'Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw\'s oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey.',0),('Remorhaz',NULL,'Archives Of Nethys 2e',1,'A remorhaz is an enormous arctic predator that resembles a multilegged insect with draconic features. This monster has chitinous plates and more than a score segmented legs, a multipartite maw, and winglike growths fianking its head. The most unusual aspect of the creature, however, is its internal heat, which burns with such intensity that it causes the armored plates on the creature\'s back to become superheated whenever the beast is agitated.',0),('Rhinoceros',NULL,'Archives Of Nethys 2e',1,'Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, the animals respond by charging directly at the interlopers and then lashing out with their mighty horns.',0),('Roc',NULL,'Archives Of Nethys 2e',1,'Legendarily massive raptors capable of carrying off elephants as prey, rocs are typically about 30 feet long from beak to tail and have a wingspan of 80 feet or more. While their beaks are hooked to rip flesh from bone, their hunting strategy involves grabbing their prey in their powerful talons and then dropping it from great heights before feeding. This method creates a massive amount of carrion, which guarantees that rocs are followed by flocks of opportunistic scavengers, such as ravens and buzzards, who find it easy to steal bits of the larger birds\' meals. Rocs, for the most part, don\'t mind these creatures, which sometimes get gobbled up along with the rest of the roc\'s food.',0),('Sarglagon',NULL,'Archives Of Nethys 2e',1,'Sarglagons dwell in Hell\'s myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies-the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness. Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway\'s memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors\' attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards.',0),('Sea Devil',NULL,'Archives Of Nethys 2e',1,'Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail.',0),('Sea Drake',NULL,'Archives Of Nethys 2e',1,'Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn\'t unheard of for them to dwell in underwater caves, living entirely aquatic lives.',0),('Sea Serpent',NULL,'Archives Of Nethys 2e',1,'These fabled beasts resemble massive snakes with long rows of finned spines down their back. Temperamental and territorial, sea serpents can capsize a boat with ease, and most won\'t hesitate to do so when hungry or threatened. Stories abound of aggrieved captains who spend their entire lives hunting down the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.',0),('Seahorse',NULL,'Archives Of Nethys 2e',1,'Giant seahorses are bear-sized, docile versions of their tiny, more common cousins. Merfolk and other underwater cultures often use them as pack animals, while some coastal cultures ride them as mounts. Earning a seahorse\'s trust can be rather difficult given their skittish nature, but giant seahorses can express incredible loyalty and affection once they bond with someone, even going so far as to risk their own well-beings to defend someone who has earned their trust. They don\'t take to combat naturally, though, and in dangerous situations, they\'re more likely to try and grab their rider with their strong, prehensile tails before swimming to safety, rather than staying in a fight. Like smaller seahorses, giant seahorses have bony armor plates on the outside of their bodies, covered by skin, which makes them fairly durable despite their reluctance to battle.',0),('Seawolf Behemoth',NULL,'Archives Of Nethys 2e',1,'Elasmosauruses are long-necked, primeval reptiles that dwell in deep oceans and seas. Although not truly a dinosaur, elasmosauruses are often found in similar locations and are similarly titanic creatures. Keeping their massive bodies underwater, elasmosauruses use their long necks to catch prey and snorkel air to their massive lungs while remaining mostly hidden from the surface above. An elasmosaurus is 30 feet long and weighs 6,000 pounds.',0),('Shantak',NULL,'Archives Of Nethys 2e',1,'The imposing shantaks are far more intelligent than their bestial appearance would suggest. They can speak, though their voices sound like glass grinding on stone, and they can\'t converse in any language besides Aklo.',0),('Shark',NULL,'Archives Of Nethys 2e',1,'An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers glide gracefully through the ocean, always in search of their next meal.',0),('Shieldback Behemoth',NULL,'Archives Of Nethys 2e',1,'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. Although they\'re herbivores, they have been known to attack other creatures that trespass within territory simply out of ill temper.',0),('Shining Child',NULL,'Archives Of Nethys 2e',1,'Shining children are wicked, enigmatic monsters that roam remote planes and untraveled corners of the universe in search of esoteric lore. With their abnormally gaunt frames, long white hair, and unnerving, four-fingered hands, shining children are both strangely familiar and otherworldly in appearance, though they are barely visible within the shroud of blinding light they continually emit. Their faces are truly horrible, however, as their overlarge eyes and distended, gaping mouths reveal their heads to be voids filled with unnatural light. Shining children use this light as a weapon, weaving illusions and focusing beams of fiery brilliance.',0),('Shoggoth',NULL,'Archives Of Nethys 2e',1,'Although even raving fanatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or a thankfully unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes.',0),('Shuln',NULL,'Archives Of Nethys 2e',1,'Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20 feet long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses.',0),('Silver Dragon',NULL,'Archives Of Nethys 2e',1,'Silver dragons are among the most chivalrous of all dragonkind; they wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain peaks or deep in steep, misty valleys. Although they typically make their lairs among the highlands, the pursuit of justice leads silver dragons to travel far and wide-often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil.',0),('Simurgh',NULL,'Archives Of Nethys 2e',1,'Desert-dwelling people consider the sight of a simurgh a herald to a lifetime\'s worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of justice, typically by obliterating or banishing evil extraplanar beings.',0),('Skaveling',NULL,'Archives Of Nethys 2e',1,'Hideous necromantic rituals give rise to skavelings, or ghoul bats, monstrosities that are not true ghouls but instead are specifically crafted undead creatures. Their creators are the bloodsucking urdefhans of the Darklands, who create skavelings from giant bats specially raised on diets of toxic fungus and the flesh of ghouls-especially brains harvested from these undead. Upon reaching maturity, these giant bats are ritually slain via the use of cytillesh oil. While this poison simply rots away the flesh of most creatures, one of these specially prepared bats will immediately rise from death as a skaveling after succumbing to its effects.',0),('Skeleton',NULL,'Archives Of Nethys 2e',1,'The most common skeletal minions are mere guardians.',0),('Skulk',NULL,'Archives Of Nethys 2e',1,'The cowardly and lazy skulks live on the fringes of organized societies and steal from others without a second thought. Even murder is merely another necessity, and they think nothing of creeping into a house, dispatching the residents, and taking what they want.',0),('Skunk',NULL,'Archives Of Nethys 2e',1,'These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.',0),('Slug',NULL,'Archives Of Nethys 2e',1,'These massive, primeval relatives of ordinary slugs squirm slowly through swamps and grasslands. Giant slugs are always voracious and prefer to eat flesh or plants high in water content. They frequently consume livestock or strip bare entire orchards or melon crops. For cattle, pigs, or other sizable meals, they first shred the creatures using their radula-tongue-like appendages covered in teeth- to make them easier to consume. The mucus secreted by a giant slug is powerfully acidic and viscous. Wherever it travels, the creature leaves a trailing brown strip that kills most vegetation. Farmers and ranchers, especially those living near swamps known to contain giant slugs, keep close tabs on these journeys. Many almanacs go into great detail on slug migration and mating seasons. Since each giant slug needs its own wide hunting ground, the creatures typically come into proximity to mate only once a year. Either or both slugs can become impregnated, and any that do typically lay a clutch of around 100 eggs. They usually lay these eggs in a shallow bog or a cool, humid cave.',0),('Slurk',NULL,'Archives Of Nethys 2e',1,'The slurk is a sticky, tusked frog-beast found in underground lairs and caves. It has two massive tusks, which it uses to gore prey and tangle with rival slurks. With the slurk\'s natural ability to climb walls and cling effortlessly to ceilings, it can be easy for unwary cave explorers to end up on the wrong end of the beast\'s formidable ivory tusks.',0),('Smilodon',NULL,'Archives Of Nethys 2e',1,'Smilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon\'s oversized fangs are particularly sought after as trophies.',0),('Solifugid',NULL,'Archives Of Nethys 2e',1,'The smallest of giant solifugids are still large enough to harry desert traders and their mounts.',0),('Sprite',NULL,'Archives Of Nethys 2e',1,'Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power.',0),('Squid',NULL,'Archives Of Nethys 2e',1,'Dwelling deep within the oceans, this huge cephalopod grows up to 45 feet in length and can weigh up to 600 pounds. Its arms and tentacles are lined with hundreds of hooks and suckers, allowing it to seize its prey with ease.',0),('Steam Mephit',NULL,'Archives Of Nethys 2e',1,'These brash and arrogant creatures are among the more energetic mephits. They are quick to nominate themselves the leaders of any group, barking out orders in shrill, high-pitched voices and insisting on having everything done their way. Even when they aren\'t bossing others around, the constant hiss of steam escaping from their pores ensures that there is never a quiet moment.',0),('Stone Giant',NULL,'Archives Of Nethys 2e',1,'Stone giants are stoic, reclusive herders and artists who have a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed by imperceptive adventurers. Those benign travelers who come across a tribe of stone giants need not worry much, however, for stone giants do not actively invite confrontation or strife. They are, by and large, a peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature.',0),('Stone Golem',NULL,'Archives Of Nethys 2e',1,'Stone golems are slow and steady constructs typically carved from marble or granite. They\'re often made to serve as works of art when at rest, so some golem crafters employ master sculptors to ensure the constructs make beautiful statues. Older stone golems might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn\'t adversely impact the golems\' functionality.',0),('Storm Giant',NULL,'Archives Of Nethys 2e',1,'Storm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane\'s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate.',0),('Succubus',NULL,'Archives Of Nethys 2e',1,'Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons-as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail.',0),('Taiga Giant',NULL,'Archives Of Nethys 2e',1,'Taiga giants prefer a nomadic lifestyle, both to keep from depleting any one area\'s resources while satiating their massive appetites and to satisfy a constant wanderlust. They are deeply spiritual and frequently commune with their ancestors\' spirits for guidance and knowledge. Taiga giants are happiest when they are left alone to live out their traditional lives, and their impressive size and strength are enough to persuade all but the most dangerous foes to do so.',0),('Tatzlwyrm',NULL,'Archives Of Nethys 2e',1,'Tatzlwyrms resemble human-sized snakes with two arms and a dragon\'s head. Distant relatives of true dragons, tatzlwyrms possess only a meager level of intelligence. They can speak Draconic (with a thick, hissing accent), but their ability to reason is limited and they can\'t use magic. They do possess a level of cunning, however, and some have been known to build rudimentary traps and even lairs. They are not treasure-hoarders, though, so don\'t expect to find a tatzlwyrm sitting atop a bed of coins.',0),('Tendriculos',NULL,'Archives Of Nethys 2e',1,'These strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar boundaries. Tendriculoses are instinctive ambush predators who seek out lightly traveled forest paths and lie in wait in the undergrowth. A tendriculos swallows its prey as quickly as possible and lets its paralytic digestive juices finish the meal, while swiftly restoring itself with the nourishment provided by the trapped creature. When collected, neutralized, and refined, the digestive fluids of a tendriculos form a lacquer that retains some of the tendriculos\'s acid resistance.',0),('Tengu',NULL,'Archives Of Nethys 2e',1,'Crow-like humanoids, tengus are a canny and clever people who can be found across all of Golarion. Tengus are used to being minorities and facing suspicion wherever they travel, so by necessity many possess a knack for languages as well as for blades. They live on the fringes of society and tend to flock toward less-than-legal occupations, earning them their reputation for being streetwise and unscrupulous-a label that, in turn, perpetuates the tengus\' oppressive cycle of discrimination and illegitimate work.',0),('Thrasfyr',NULL,'Archives Of Nethys 2e',1,'As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature\'s mind.',0),('Thunderstep Behemoth',NULL,'Archives Of Nethys 2e',1,'Brontosauruses are truly gigantic behemoths, plodding herbivores large enough to be unafraid of all but the most massive predators. Brontosauruses have stout bodies and long, sinuous necks ending in small heads, allowing them to graze from the highest treetops. Their powerful tails are equally as long as their necks and provide counterbalances. Brontosauruses bear their bulk upon four stout legs. Although their feet are capable of crushing entire buildings, these herbivores are generally peaceful and considerate of where they step.',0),('Tidehawk',NULL,'Archives Of Nethys 2e',1,'Tidehawks, avian embodiments of the sea and rain, nest in deep underwater crevasses and glide among waves. They feed mostly on large sea life and rise above the surface during or in the aftermath of a rainstorm to bask in the fresh moisture of the air.',0),('Toad',NULL,'Archives Of Nethys 2e',1,'Most giant toads live in dry environments, particularly deserts, and eagerly eat almost any creature smaller than themselves. They\'re known to eat giant rats, then take over the rats\' burrows as homes. Giant toads have large poison glands behind their eyes that enable them to coat their skin with poison. This leads to them having very few natural predators, and populations can quickly explode if left unchecked. While most consider giant toads dangerous pests, some groups of ogres and hill giants cultivate them to collect their poison for recreational use.',0),('Troll',NULL,'Archives Of Nethys 2e',1,'Common trolls are dim-witted, gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. A troll\'s endless hunger drives it to consume all variety of living creatures, and it is their ravenous eating habits that fuel trolls\' legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security.',0),('Trollhound',NULL,'Archives Of Nethys 2e',1,'Trollhounds are squat, slavering beasts akin to trolls in canine form. Requiring vast quantities of meat to fuel their regenerative metabolisms, packs of wild trollhounds prowl the foothills of regions where trolls dwell, their voracious hunger driving them to slaughter and consume any prey they encounter. In some regions, trolls breed trollhounds as pets, utilizing the trollhounds\' keen sense of smell to aid in the hunt.',0),('Turtle',NULL,'Archives Of Nethys 2e',1,'Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn\'t prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.',0),('Umonlee',NULL,'Archives Of Nethys 2e',1,'Those who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in minutes. Ancient Erutaki who made their homes in the frozen polar expanse called the Crown of the World named this monster the umonlee.',0),('Unicorn',NULL,'Archives Of Nethys 2e',1,'Symbols of grace and purity, unicorns resemble proud and noble horses. They are typically pure white of coat, but they are best known for the single, delicate horn that extends from the center of their forehead. While unicorns often serve as protectors of unspoiled wilderness and sacred places, they are themselves highly sought after for their horns, which are said to possess potent magical properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild.',0),('Uthul',NULL,'Archives Of Nethys 2e',1,'An uthul most often appears to be a dark, swirling cloud filled with flying debris and streaked with sudden flashes of lightning. Although they are clearly elemental in nature, uthuls are nearly always found on the Material Plane, where they hide among natural cloud formations, especially thunderstorms.',0),('Viper',NULL,'Archives Of Nethys 2e',1,'Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim\'s heart.',0),('Vrock',NULL,'Archives Of Nethys 2e',1,'When the gates to the Abyss swing wide, the first demons through are often vrocks, vulture-headed scions of rage who wheel through the air on black wings or dance with the exultation of their fiendish power. Their hatred for mortals is matched only by their desire to inflict suffering through their horrible screech or their devastating dance. Vrocks form from the souls of hateful mortals who are thus given another chance to inflict their rage on the world.',0),('Vulture',NULL,'Archives Of Nethys 2e',1,'Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague-stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment.',0),('Wasp',NULL,'Archives Of Nethys 2e',1,'Giant wasps are much more dangerous but less common than their smaller kin, and-to the relief of those who encounter them-they tend to be solitary.',0),('Water Mephit',NULL,'Archives Of Nethys 2e',1,'Water mephits are consummate jokers who are always happy to trade a favor for a good laugh. Just as fire mephits are the ones who cleave closest to evil without fully crossing over into true villainy, water mephits are the friendliest of the mephits and therefore the closest to good. Still, one should take care in making assumptions about a water mephit\'s benevolence, for no one can reliably count on them to keep their inborn need for pranks and trickery at bay for long. Water mephits have blue-green skin that shimmers in light like sh scales. Though water mephits\' wings look more like webbed fins than limbs capable of flight, they can flap their wings to fly through the air as easily as any other mephit. Water mephits prefer to swim, when possible, and they leave the water only when they must.',0),('Water Orm',NULL,'Archives Of Nethys 2e',1,'Legendary creatures lurking in remote lakes, water orms always find their way into the tavern tales of lakeside communities. To some travelers, every lake of respectable size seems to be surrounded by towns full of fishers claiming to have spotted a water orm. These elusive creatures inhabit lakes mainly in cool and gloomy regions. Some claim that water orms are an offshoot of sea serpents and linnorms, but no credible link between these creatures has been found.',0),('Water Wisp',NULL,'Archives Of Nethys 2e',1,'Water wisps are swimming spheres of foam and water, perpetually humming with a wash of soft sounds. They\'re gentle, nurturing, and quick to help anyone in need.',0),('Water Yai',NULL,'Archives Of Nethys 2e',1,'Among the most powerful yai are those who emulate the form of storm giants. Rather than lord over their giant-kin like most oni, though, water yai prefer to lurk alone in the world\'s oceans (or, much more rarely, large and remote freshwater lakes). When a water yai must interact with mortals beneath the waves, they prefer to do so while disguised as a storm giant. Water yai pursue the acquisition of material wealth and riches above all other interests, garbing themselves in richly colored, magically waterproofed kimonos and adorning their monstrous faces with all manner of jewelry. These yai can infuse their kimonos with eerie magical properties, and in combat, they can also fire bolts of electricity from their third eye.',0),('Weasel',NULL,'Archives Of Nethys 2e',1,'Despite their small stature, weasels are skilled hunters. Nearly fearless in pursuit of food, they frequently kill creatures up to five times their own size. Their preferred tactic is to latch onto the back of their victim\'s neck and constrict with their jaws until the target dies. To keep themselves well fed, weasels kill more creatures than they need and stuff their victims into hollow logs or empty dens to eat later. Scholars have observed weasels, both in the wild and captivity, perform a bizarre behavior in front of their prey. They rush about unpredictably, throw themselves to the ground, wriggle into and out of burrows, and generally appear to behave entirely irrationally. In response, their prey becomes confused or seemingly hypnotized, which gives the weasel an opportunity to dash forward and strike a killing blow.',0),('Werebear',NULL,'Archives Of Nethys 2e',1,'Unlike many other types of werecreature, a werebear does not become malevolent during its involuntary transformations, but is instead filled with righteous conviction. This indignation can still manifest in violent ways, though, as a transformed werebear becomes temporarily blind to its alliances and has little control over its bestial temper. As a result, werebears are loners, rarely even living together as families longer than necessary. Werebears know that as long as they live solitary lives, they can serve as protectors and guardians in wilderness regions without the overwhelming fear that, when the moon is full and the curse takes hold, they will rage against an innocent bystander or loved one. As long as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night.',0),('Wereboar',NULL,'Archives Of Nethys 2e',1,'Wereboars tend to be aggressive and stubborn, and often live with their own kind in small, remote communities. Even when they\'re inclined to interact with others, wereboars\' short tempers and hostile nature lead other creatures to avoid them. Lone wereboars who settle down-often on remote farms-are extremely territorial, though others are content to roam and explore lands far from home. Their other habits also vary widely from individual to individual, right down to diet: some wereboars might feast on human flesh, while others are mostly vegetarian.',0),('Weretiger',NULL,'Archives Of Nethys 2e',1,'These ferocious werecreatures stalk prey with the cunning and skill of a true apex predator. Weretigers typically view all life as a potential meal. Powerful nocturnal hunters with excellent senses that help them ambush prey, weretigers are adaptable to an extreme range of environments. However, weretigers living in densely populated cities (potentially as courtesans, assassins, or guild leaders) often struggle to suppress their killer instincts, becoming overwhelmed by the urge to hunt. They prefer to wear loose-fitting clothing and rely on their claws and jaws in a fight.',0),('Werewolf',NULL,'Archives Of Nethys 2e',1,'The curse of the werewolf-known as lycanthropy to many-instills in its carriers the hungry bloodlust and predatory instincts of the wolf. Werewolves tend to dwell on the fringes of society or in small settlements where, in their humanoid forms, they work as laborers, hunters, farmers, or trappers. At night, however, these same villagers transform into violent killers and sadistic stalkers who prey on their neighbors. Werewolves are the quintessential werecreature, and the first that comes to mind when most people speak of such beings.',0),('White Dragon',NULL,'Archives Of Nethys 2e',1,'The most feral and least intelligent of all the chromatic dragons, white dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly all other dragons look down on white dragons as hopelessly hotheaded and dull, though this does not make them any less dangerous-in fact, it may mean the opposite. It\'s nearly impossible to treat with white dragons, not because they lack the capacity to do so, but because they just don\'t care to. They are as difficult to deal with as they are quick to anger, and they become incensed at almost anything. When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking-and when the attack comes, it\'s bloody and relentless.',0),('Wight',NULL,'Archives Of Nethys 2e',1,'Wights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased.',0),('Wolf',NULL,'Archives Of Nethys 2e',1,'Wolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents\' pack upon reaching maturity, at which point they seek out mates of their own to go form their own packs elsewhere.',0),('Wolliped',NULL,'Archives Of Nethys 2e',1,'Wollipeds are large, docile herd animals found in the snowy foothills of large mountains. Their eight legs give them sure footing even in icy terrain, and they grow thick, warm fleece as protection against the elements.',0),('Wolverine',NULL,'Archives Of Nethys 2e',1,'Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.',0),('Wraith',NULL,'Archives Of Nethys 2e',1,'Wraiths are malevolent undead who drain life and shun light. Their shadowy, incorporeal forms are dotted with burning eyes that reffect their hatred for the living, and shadowy claws are weapon enough to steal the vitality from their enemies. A wraith may be created by foul necromancy, but more often they are the result of a hermitic murderer or mutilator who even in death could not give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind-meaning a handful of wraiths left unchecked can easily turn into a horde of darkness.',0),('Wyvern',NULL,'Archives Of Nethys 2e',1,'A wyvern is a venomous drake with a well-earned reputation for impatience and aggression. As much as 15 feet long and weighing up to 1,000 pounds, a wyvern\'s resilient body allows it to crash talons-first into large prey without serious risk to itself. A wyvern uses its momentum to stun its target before injecting it with searing venom or carrying it over the side of a nearby cliff. Because a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass.',0),('Yellow Musk Creeper',NULL,'Archives Of Nethys 2e',1,'Made up of thick, green vines with numerous yellow flowers, the yellow musk creeper grows at places where the ground is enriched with spilled blood and corpses, like battlefields and graveyards. An ideal environment for the yellow musk creeper isn\'t inhabited, but draws occasional humanoid visitors the plant can transform into thralls. The yellow musk creeper enraptures creatures with its bright yellow pollen to bring them close. It then physically alters their brains with its tendrils, implanting a seed in each to turn the creatures into mindless thralls. The yellow musk creeper might try to take over a sleeping creature, but it lacks the faculties to sneak up on anyone, and is likely to wake victims before it can drag itself close enough.',0),('Yeti',NULL,'Archives Of Nethys 2e',1,'Nearly a myth, the yeti is rarely seen-and even when it is, it is often too late. Yetis dwell amid the highest, most remote peaks of the world, coming down from their snowy mountain holds to raid, steal livestock, and sometimes feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the \"abominable snowmen\": monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow.',0),('Adlet',NULL,'Archives Of Nethys 2e',2,'Adlets\' legends say that long ago, a mighty hunter lost his way far from home and came upon a house of whalebone and ice. A woman dressed in white fox furs greeted him, fed him, and tended to his frostbite. In time, they married and had 10 children, five of whom bore the legs and tails of foxes. These children stayed with their mother, while the other five-born with the legs and tails of wolves- traveled with their father back to the human lands and became the first adlets.',0),('Akata',NULL,'Archives Of Nethys 2e',2,'When food is scarce, an akata secretes a resin from its pores that forms into a sturdy cocoon of pale green crystal-the skymetal noqual. An akata can hibernate in this cocoon without needing to eat or drink for centuries, though it retains a rudimentary sense of its surroundings and can break out in only a few minutes\' time. These cocoons allow the creatures to travel through the void of space, seeking new worlds where they can infect suitable humanoid hosts with their larval young. Once a victim succumbs to this infection, the offspring fight among themselves until one proves the strongest. The surviving akata then animates the corpse-now a void zombie-which shambles about of its own accord.',0),('Aurumvorax',NULL,'Archives Of Nethys 2e',2,'Aurumvorax adults claim hunting territories spanning a mile or more, driving out other predators and leading solitary lives except when they mate. They are irascible creatures, impossible to train as adults, but daring trainers can rear aurumvorax pups as deadly guard beasts, which they sell for hundreds of gold pieces to discriminating buyers. Aurumvorax pups are usually single births, and their mothers are fiercely protective, making their acquisition a dangerous proposition. Even when trained, the creatures are prone to dangerous bursts of rage.',0),('Barbazu',NULL,'Archives Of Nethys 2e',2,'Barbazus can be found savagely indulging the whims of evil infernal lords from all layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they see fit.',0),('Basilisk',NULL,'Archives Of Nethys 2e',2,'A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone, the basilisk crunches the fossilized corpse with its powerful jaws and lets its potent stomach acids do the rest. This digestive process is extremely slow and inefficient, causing the basilisk to move so lethargically that it appears as if in mid-petrification itself. This has even led to the saying \"as slow as a well-fed basilisk.\" Certainly basilisks are well-known for their slow gait and slothful nature, but a predator that can turn its prey to stone with a glance hardly has much need for speed.',0),('Bebilith',NULL,'Archives Of Nethys 2e',2,'Many demons and planar travelers have underestimated bebiliths\' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. Qlippoth are the only creatures bebiliths never consume.',0),('Betobeto-san',NULL,'Archives Of Nethys 2e',2,'Betobeto-san trail behind nighttime travelers, compelled to follow until the creatures verbally offer to let the betobeto-san pass. This compulsion isn\'t usually malicious by nature and occurs more from a betobeto-san\'s misguided desire for company and courtesy; unfortunately, they lack of understanding how this behavior can frighten others. Betobeto-san don\'t attack those they follow, but they often end up in combat because their unwelcome behavior causes those they follow to attack first.',0),('Bison',NULL,'Archives Of Nethys 2e',2,'Communal by nature, bison gather in large numbers for the summer mating season before the bulls split off to wander the prairie grasses. Bison have adapted well to harsh prairie winters, as their shaggy fur, which grows thicker in winter, insulates them; in the face of blizzards, they survive by facing steadfastly into the howling winds and hunkering down to reduce their exposure.',0),('Black Dragon',NULL,'Archives Of Nethys 2e',2,'Black dragons are amphibious-although they breathe air, their gills also allow them to breathe water. Their frills and fins make them accomplished swimmers, well suited to their wetland environments and submerged lairs. They\'re immune to the fetid water that comes as a result of their magical ability to corrupt water.',0),('Blindheim',NULL,'Archives Of Nethys 2e',2,'Blindheims make their nests in damp caverns, especially grottoes next to underground lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat, a few fish swimming in a lake, and the comforting drip of water from the ceiling. Blindheims prefer to lead quiet and serene lives, and even when first born they emit only the meekest of vocalizations. A blindheim is born shining, and its parents cuddle over it to dim the light so as to avoid attracting predators.',0),('Blue Dragon',NULL,'Archives Of Nethys 2e',2,'Not all blue dragons work clandestinely. Some lord over desert tribes and hill people like vengeful gods, demanding both tribute and worship. No matter how blue dragons manage their underlings, their bearing is regal and their lairs palatial; they\'re universally intolerant of insubordination, incompetence, and embezzlement, and punish perpetrators with murderous efficiency.',0),('Brass Dragon',NULL,'Archives Of Nethys 2e',2,'These carefree dragons value independence and feel that all creatures deserve to live as they please, provided they don\'t harm others. They are emotional creatures and tend to have short attention spans, sometimes falling victim to depression in their twilight years. To combat this, some brass dragons keep pets and houseplants that they can care for.',0),('Brine Dragon',NULL,'Archives Of Nethys 2e',2,'Depending on the dragon\'s personality, their community members might view their brine dragon ruler as anything from a benevolent force of order to a fearful tyrant. Regardless, the typical brine dragon has little patience for kindness or philanthropy, and the strength and health of their settlement as a whole are of greater concern than individuals\' well-being. A notable exception to this dispassion rises when an outside force encroaches on their lands. In these cases, the brine dragon is quick to step in and aid in the defense of their community.',0),('Bronze Dragon',NULL,'Archives Of Nethys 2e',2,'Bronze dragons\' mastery over water and affinity for electricity means they are a boon to sailors caught in thunderstorms. A bronze dragon\'s enemies quickly discover neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons lair along shorelines, often in partially submerged sea caves.',0),('Bulette',NULL,'Archives Of Nethys 2e',2,'A typical bulette claims a territory of approximately 500 square miles. When it finds an area rich in food, such as a farming village, it adds that area to its regular patrol route. Over the course of a few months, it can wipe entire settlements off the map. Bulettes are fiercely competitive creatures that battle relentlessly with other predators in their territory. They actively avoid contact or conflict with other members of their kind unless seeking a mate. Bulette pairs share territory and mate for life-a mated pair of bulettes being the only known exception to the creature\'s penchant for solitude. They rear their young for a short period of time. The mated pair instruct the young bulette how to hunt, teaching their spawn which creatures are easiest to kill and which creatures to avoid. The mated pair drive off their young after its first successful hunt.',0),('Bunyip',NULL,'Archives Of Nethys 2e',2,'Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyips were widely regarded as nothing more than folk tales, and even now that their existence as a species has been proven, the existence of any particular bunyip in a local area is often met with heavy skepticism. While their limited shapechanging abilities are no doubt a significant part of the reason for this air of mystery, another major factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller animals. Most bunyips avoid human contact, except when one wanders too close to their den or favorite hunting spot, at which point the territorial bunyip attacks with swift and terrible ferocity. Many scholars agree that a large number of unexplained disappearances near coastal areas are the result of unreported bunyip aggression.',0),('Calathgar',NULL,'Archives Of Nethys 2e',2,'Calathgars\' psyches are alien to most sapient creatures. They have little interest in emotion, culture, or ambition, yet they have nearly flawless memories and can share experiences with other calathgars by scent (perceptible to other creatures as a vinegary odor that may reveal their presence) as easily as humanoids can pass on information by speech. While calathgars themselves can\'t speak, they can typically be reasoned with-though like most protective parents, an incensed calathgar defending its young is rarely in a mood to listen.',0),('Camel',NULL,'Archives Of Nethys 2e',2,'Camels have three eyelids to protect them from desert sands and other blowing debris. One lid is completely clear, which allows them to see and travel during high winds. When sandstorms strike, camels completely close their nostrils to protect their lungs. Their underbellies also sport a thick, specialized skin, allowing them to lay down safely on burning hot sands.',0),('Catoblepas',NULL,'Archives Of Nethys 2e',2,'A catoblepas is 15 feet long and weighs 2,200 pounds.',0),('Cave Fisher',NULL,'Archives Of Nethys 2e',2,'A cave fisher eats just about any live prey smaller than itself, though anything smaller than a rat isn\'t much of a meal for it. When a cave fisher captures such a creature, it often leaves the hapless animal entangled, using it as bait to attract larger creatures. Because the adhesive on its filament doesn\'t last long, the fisher frequently needs to eat one filament and excrete a new one. The filaments are translucent and can be hard to see when they\'re still and in darkness.',0),('Cave Giant',NULL,'Archives Of Nethys 2e',2,'For all their disregard of others\' opinions, cave giants are cautious when it comes to defending territory. Cave giant traps are simple yet effective, such as rounded boulders that can be pushed down steep tunnels, camouflaged pits filled with sharpened stakes, and even compromised stalactites that can suddenly fall on unsuspecting intruders.',0),('Chuul',NULL,'Archives Of Nethys 2e',2,'Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs the world over-even in the subterranean oceans and lakes of the Darklands. While chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of hunting is by lunging out of the water, paralyzing their victims with their poison-coated tentacles, then gleefully dragging their twitching food into the water to drown if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer to dine on lizardfolk, while those swimming the subterranean lakes of the Darklands readily eat anything but xulgaths, whose flavor and stink they find off-putting.',0),('Clay Golem',NULL,'Archives Of Nethys 2e',2,'The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order-or otherwise place them on the other side of the door from the treasures they wish to protect.',0),('Cloud Dragon',NULL,'Archives Of Nethys 2e',2,'A cloud dragon\'s ever-changing interests never seem to stray toward the complicated schemes and long-term plans of other dragons. These rovers are creatures of the moment, and although they are as mentally gifted as other true dragons, their interests remain in the here and now. Yet the cloud dragon\'s penchant for living in the moment is not a personality flaw-they\'re more than capable of anticipating long-term results of their actions and won\'t make foolish choices simply to pursue a current interest. At the same time, cloud dragons have little interest in worrying about the future and are as confident in their ability to handle tomorrow\'s problems as they are today\'s.',0),('Cloud Giant',NULL,'Archives Of Nethys 2e',2,'Legends persist of floating cities ruled by magically gifted cloud giant queens and kings. While most cloud giants plainly state that such claims are pure fantasy, others are mysteriously tight-lipped or evasive about the matter.',0),('Cockatrice',NULL,'Archives Of Nethys 2e',2,'The first cockatrice is rumored to have hatched from a rooster\'s egg incubated on a dung hill by a toad. Whether or not the rumor is true, the cockatrice\'s monstrous appearance certainly doesn\'t contradict its strange and filthy origin story, and these creatures are more than capable of propagating on their own. Cockatrices are remarkably fecund and gather in flocks of up to a dozen members. Each flock contains only a few females. The males-which differ in appearance from the females by having warty wattles and gnarled combs- often fight with each other, with lower-ranking males eventually driven away to find their own lairs or compete among other flocks. Most creatures who run afoul of a solitary cockatrice do so with one of these surly outcasts.',0),('Copper Dragon',NULL,'Archives Of Nethys 2e',2,'Copper dragons tend to lair in warm or temperate hills, but due to their nature, they move their lairs every few years. They sometimes live among other people, especially any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped only by humanoids. Among these dragons, worship of Cayden Cailean is most popular, as they see his love of freedom and penchant for alcohol aligning with the typical copper dragon mindset.',0),('Coral Capuchin',NULL,'Archives Of Nethys 2e',2,'Coral capuchins live in tropical climates, and while they can breathe water or air with equal ease, their membranous skin means they rely heavily on having a nearby source of water. Fresh- and saltwater serve equally well for this purpose, though the creatures generally congregate near oceans and seas for other reasons. Jungles, islands, and warm coastlines are their most common nesting sites, though they usually hide their nests high in trees or in other locations out of easy reach of predators, scavengers, or anything that might steal the trinkets they\'ve collected.',0),('Crab',NULL,'Archives Of Nethys 2e',2,'The statistics presented here represent giant crabs that live close to the water\'s surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.',0),('Crystal Dragon',NULL,'Archives Of Nethys 2e',2,'Crystal dragons build their lairs in underground grottoes, where they cultivate environments of great beauty. Their exacting standards and vivid imaginations mean that they are always working to improve the appearance or layout of some part of their lair. These lairs are unique to each individual crystal dragon, but there are always plenty of reflective surfaces that allow the dragon to observe their own appearance. These range from crystals to reflecting pools to finely crafted mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted or magical mirrors are an excellent way to curry favor with a crystal dragon.',0),('Desert Drake',NULL,'Archives Of Nethys 2e',2,'Desert drakes are among the lightest and most compact of the drakes, though this shouldn\'t be mistaken for frailty. Their swooped-back horns and feather-thin wings are adapted to make burrowing as easy as possible. Indeed, a desert drake\'s powerful neck makes wriggling through sand and other loose scree as easy as walking for it.',0),('Desert Giant',NULL,'Archives Of Nethys 2e',2,'In fact, desert giants\' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Alcohol is particularly disdained by desert giants, who view mind-altering diuretics like liquor and ale as dangerous temptations in an environment as unforgiving as the desert. Instead, most desert giants follow a simple vegetarian diet and maintain an incredible internal map of their home region\'s seasonal waterways and oases.',0),('Destrachan',NULL,'Archives Of Nethys 2e',2,'An obligate carnivore, the destrachan relishes fresh meat but won\'t hesitate to make a meal of carrion it finds in its path. When traveling in packs, the creatures take great delight in stalking travelers through miles of tunnels before attacking and subduing them, then devouring them alive.',0),('Dragon Turtle',NULL,'Archives Of Nethys 2e',2,'Most dragon turtles are at least 20 feet wide and 50 feet long, although some can grow substantially larger. These massive, ancient dragon turtles are somnolent, and resemble rocky islands from a distance; their prodigious hoards can be a source of truly ancient sea lore. Legends persist of truly immense dragon turtles who spend centuries drifting on the surface of the ocean, far from established shipping lanes or charted waters, with shells that serve as islands capable of supporting entire ecosystems and even, some claim, small settlements whose inhabitants know nothing of land that doesn\'t drift across the sea.',0),('Dretch',NULL,'Archives Of Nethys 2e',2,'Born from the souls of the slothful, these demons appear vaguely humanoid in appearance with awkward limbs and slack lumps of skin hanging from their frames. Supposedly, a single slothful soul of sufficient depravity and strength can spawn an entire horde of these creatures. However, as weaker demons, their lot in life is to suffer at the hands of more powerful Abyssal predators, and only a tiny number of dretches ever manage to become something more. For this reason, dretches are quite accommodating when summoned by mortals. They\'re usually content to work under conditions few other outsiders would accept, although they\'ll still gladly turn on even the kindest of masters who show even the slightest hint of weakness.',0),('Drider',NULL,'Archives Of Nethys 2e',2,'Although the fleshwarping process was originally intended to be a punishment for drow who fell from grace, the significant powers and strengths gained from the horrifying transformation are attractive to some drow, and an increasing number of lower-ranking citizens in drow cities volunteer themselves for the painful procedure. In return for mandatory time (typically measured in decades) serving as a guardian, soldier, or other public servant, such volunteer driders are later allowed to lead their own lives, typically in caverns located in a city\'s periphery. The painful truth is that for most driders, they do not live long enough to see this reward, for the drow have a penchant for working their fleshwarped slaves to death or deploying them in deadly war missions in which survival is a only a remote possibility.',0),('Faerie Dragon',NULL,'Archives Of Nethys 2e',2,'Faerie dragons usually exhibit pleasant and good-natured temperaments, though they have a mischievous streak that leads them to play tricks on those around them. In search of an amusement, they prefer harmless annoyances to wounding malice. While often spontaneous, they may also spend months if not years planning the perfect prank. Especially responsive targets endear themselves to faerie dragons and may create a lifelong bond. A faerie dragon\'s reputation as a trickster leads many to associate them with fey, with whom the tiny dragons have cordial relationships.',0),('Fire Giant',NULL,'Archives Of Nethys 2e',2,'Fire giants are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old.',0),('fixme-cauthooj',NULL,'Archives Of Nethys 2e',2,'Known to some scholars as the puppet master bird, and to others as the shrill shrike, cauthoojs are widely reviled by most intelligent humanoids, in part because the birds seem to prefer humanoids to other prey. Cauthooj sightings typically lead to the creation of hunting parties to track the creature down before it can kill again, with would-be hunters typically stuffing their ears full of wax in an effort to avoid being affected by its cry. Those who have survived the creature\'s song report that the experience is uniquely unnerving, and almost all accounts agree that there is no other sound as terrible.',0),('fixme-gimmerling',NULL,'Archives Of Nethys 2e',2,'A typical gimmerling disguises itself as an endangered child, doing so in hopes of drawing creatures close enough to rob. The gimmerling puts itself in apparent danger using a trap, construct, or bribed ally, or even a coerced monster like a redcap.',0),('fixme-guthallath',NULL,'Archives Of Nethys 2e',2,'While the guthallath\'s ancient enemies are gone, it is an engine of pure destruction, designed to rampage for weeks or even months. While not intelligent enough to enjoy or regret its acts, the guthallath cannot be reasoned with-it is unaffected by most magic, and is unpredictable in how it selects its targets (and creatures it spares).',0),('fixme-stegodon',NULL,'Archives Of Nethys 2e',2,'The stegosaurus often inhabits grasslands, where nutritious vegetation is plentiful and only its dorsal plates rise above waving fields of tall grass. The stegosaurus is among the most curious of dinosaurs, and hunters often find it easy to bait them with shiny trinkets or strange noises. A stegosaurus is about 30 feet long, 16 feet high at the top of its highest dorsal plate, and weighs between 2 and 3 tons.',0),('Flumph',NULL,'Archives Of Nethys 2e',2,'Flumphs are small, jellyfish-like creatures who normally float about 5 feet off the ground on a self-generated cushion of wind, directing their movements with jets of air from countless tiny pores on the surface of their bodies. With some effort, the flumph can force air through these openings in a way that roughly approximates humanoid speech, albeit in a squeaky and halting tone.',0),('Frost Drake',NULL,'Archives Of Nethys 2e',2,'A frost drake\'s hunting grounds are quite large. Those frost drakes that live upon the permanently frozen peaks of high mountains have been known to swoop down to snatch up prey from the lowlands, leaving frozen swaths of earth from their breath as the only sign of their passing. Their frost-covered scales range from deep royal blue to crisp cyan and sometimes feature sporadic patches of violet. Their hides are thinner than most drakes\'; when a frost drake is inhaling in preparation to launch its signature frozen breath, the monster\'s ice-blue blood can be seen beneath its scales.',0),('Frost Giant',NULL,'Archives Of Nethys 2e',2,'Frost giants live in frostbitten realms, and their appearance is reflective of a people weathered and hardened by relentless snowstorms and freezing temperatures. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. Their flesh ranges from pale blue to shale gray, and their hair is typically a dingy white or dirty yellow color.',0),('Frost Worm',NULL,'Archives Of Nethys 2e',2,'A frost worm is an apex predator that uses camouflage, burrowing, and deceit to ambush its prey. When it attacks, a frost worm produces a distinctive, high-pitched trill. Though some survivors of frost worm attacks have compared it to a wailing lament, the trill has a captivating effect on nearby creatures, causing them to stop and listen even as the monstrous creature approaches.',0),('Gargoyle',NULL,'Archives Of Nethys 2e',2,'Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called \"wings\" for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor\'s edge. The majority of gargoyles are treacherous, vindictive, and petty-traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals\' obsessions and compulsions clash.',0),('Garuda',NULL,'Archives Of Nethys 2e',2,'Garudas usually roost in isolated aeries but spend much of their time gliding on the wind. Many garudas are nomadic or migratory, yearning to travel and soar above new landscapes. While they remain detached from humanoid societies, they are impetuous and gallant, frequently serving as protectors of communities near the cliffs and peaks where they roost. Some garudas instead combine their wanderlust and goodhearted nature by serving as messengers and emissaries between remote settlements, though most who take up this work abandon it after a few years when the same terrain becomes boring. Wandering garudas are no less compassionate, and many a tale tells of a garuda who came to the aid of a lost traveler or carried an endangered soul to safety.',0),('Giant Frilled Lizard',NULL,'Archives Of Nethys 2e',2,'A giant frilled lizard\'s primary food sources are oversized arthropods and other invertebrates, but it won\'t hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can flt into its mouth-even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.',0),('Giant Gecko',NULL,'Archives Of Nethys 2e',2,'Giant geckos are sometimes used by smaller humanoids as guardians or mounts, as their docile nature makes them relatively easy to tame and train. Their superior climbing skills make giant geckos particularly popular within societies that dwell underground or near cliffs, such as goblins and kobolds. Their bright coloration also makes them favorite exotic pets in high society.',0),('Gogiteth',NULL,'Archives Of Nethys 2e',2,'Gogiteths make a clacking sound as they move about. The joints in their many legs pop and crack with each movement, though they can suppress this sound voluntarily so that they can hunt without giving away their presence. The odd creatures can also make a high-pitched whistling sound that echoes throughout the caverns where they live. Some Darklands natives report that groups of gogiteths sometimes join together in eerie, discordant songs.',0),('Gold Dragon',NULL,'Archives Of Nethys 2e',2,'When another metallic dragon faces a quandary or a foe beyond its own ability to overcome, its best option is often to seek the counsel of the eternally wise and gloriously righteous gold dragons. Locating these legendary beings is no easy task, however, for gold dragons are notoriously reclusive. Their intellect and wisdom is such that they prefer to ponder the great questions of life in seclusion, where they strive to formulate solutions to the world\'s most pressing problems. As a result, gold dragons are sometimes absent when metallic dragons gather together, or are missing from tribunals where their counsel would be beneficial. Impatient dragons sometimes begrudge gold dragons for this apparent unreliability, but such aspersions are usually a result of jealousy rather than any true criticism; in their hearts, other dragons know that few gold dragons purposefully exclude themselves from truly important matters.',0),('Gorgon',NULL,'Archives Of Nethys 2e',2,'Gorgons typically subsist on petrified flesh or fossils. These supernatural beasts can gain sustenance from natural stone if they must, though they find raw stone flavorless, so it\'s not a preferred food source. In battle, gorgons use their petrifying breath to turn their prey into stone. They break up the resulting statues with their hooves or horns and swallow the stony chunks with loud chewing bites. Gorgons cannot digest unpetrified organic material, and if they try, they experience sickness and great gastrointestinal peril. Such discomforts are not life threatening to gorgons, but they do make the creatures even more ill tempered than usual-much to the chagrin of anyone they subsequently encounter.',0),('Green Dragon',NULL,'Archives Of Nethys 2e',2,'Though more open than their chromatic cousins to dealing with other creatures and dragons, green dragons prefer an isolated and quiet life. They tend to lair in the most forbidding parts of a forest, surrounded by tangled thickets, or else at the heart of some dismal gulch. If the terrain is suitable, some green dragons make their home in natural caves, which they expand to suit their needs.',0),('Griffon',NULL,'Archives Of Nethys 2e',2,'Wild griffons rely on their powerful wings to hold them aloft and their keen eyesight to spy out prey. The speed with which they plunge toward the ground and grab up their victims is shocking. They may tear open victim\'s flesh with their razor-sharp beaks, but usually just take their prey to a high, secluded location where they can enjoy their feast without interruptions. On the ground, they take cover and leap out to ambush prey, then fly off with their prize. The exception to this is when a griffon is hunting to feed its offspring, in which case it will almost never purposefully bring a living creature back to its nest for fear of endangering its chicks.',0),('Grindylow',NULL,'Archives Of Nethys 2e',2,'Grindylows aren\'t territorial, but they are pragmatic; while they rarely build permanent structures, they will adopt a good hunting ground for generations until driven away by predators. They often lair in mobile shelters, such as a sargasso of seaweed or the hull of an abandoned ship. They are skilled scavengers and hunters that eat anything they can sink their teeth into.',0),('Grodair',NULL,'Archives Of Nethys 2e',2,'Grodairs have two sets of eyes that function independently. While this makes the creatures difficult to surprise, it also makes them easy to distract. During conversations, they have a tendency to lose focus quickly and have difficulty remembering things. Still, they are avid conversationalists and enjoy hearing tales about the world. While this quality makes grodairs quite likable, they aren\'t reliable. They have difficulty following plans or schedules, and they can keep a secret only if they happen to forget it first. For these reasons, grodairs don\'t always make the best allies.',0),('Hippogriff',NULL,'Archives Of Nethys 2e',2,'Hippogriffs bear the wings, forelegs, and head of a bird of prey, with feather coloration similar to that of a hawk or eagle, though some breeders have managed to produce specimens with stark-white or coal-black feathers. Their torso, hindquarters, and tail resemble those of a horse and usually are colored bay, chestnut, or gray, with some coats bearing black, pinto, or even palomino coloration.',0),('Hodag',NULL,'Archives Of Nethys 2e',2,'Hodags are reptilian creatures the size of bulls. These vicious predators\' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all the way down the length of their powerful tails. Their wide mouths are full of sharp and twisted rows of teeth not unlike those of a shark. The hodags\' rough, scaly hides carry hues of green and brown, allowing them to blend into their forest surroundings where they ambush prey. Only their glowing red eyes reveal their presence, though hodags have learned to use this to their advantage by drawing attention to their eyes in one area, then closing their eyes and stealthily moving to another area to cause their prey to misconstrue their location.',0),('Homunculus',NULL,'Archives Of Nethys 2e',2,'In most cases, a homunculus doesn\'t survive the death of its master for long. Deprived of its creator, a homunculus loses focus and grows increasingly self-destructive, and some even end up battering themselves to destruction. Rarely, a homunculus with a slain master survives the trauma with its mind intact, often seeing itself as its deceased creator\'s child or successor and attempting to further its creator\'s legacy as best it can. In such cases, and if the homunculus was in close proximity to its master upon that creature\'s death, a portion of the dead master\'s soul \"infects\" the surviving homunculus as it passes on to the afterlife. This doesn\'t result in a truly soulbound homunculus (see sidebar), since only a fragment of the soul is left behind, but this is still enough to grant the homunculus a greater personality, free will of its own, and perhaps most importantly, the ability to speak. Over time, a few of these \"awakened\" homunculi even go so far as to become convinced that they are the reincarnation of their prior masters, although their actual personalities never quite reach the depth and complexity of a truly living creature.',0),('Ice Golem',NULL,'Archives Of Nethys 2e',2,'While ice golems most frequently serve as guardians in freezing climates, the magic that holds an ice golem together keeps it from melting in warmer temperatures. This, combined with the fact that ice golems lie on the lower end of the scale as far as cost and difficulty to create, gives these constructs unusual features that puts them in great demand. The rich and powerful in hot, arid regions often commission ice golems not only as guardians for their estates and vaults, but for comfort-the presence of an ice golem standing quietly sentinel in the corner of a room can help to keep the chamber at a comfortable temperature. The truly decadent use ice golems as servants to keep drinks cold.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',2,'Like all members of the Tane, jabberwocks are living creatures that age, eat, drink, and sleep, but do not reproduce normally. Instead, they are created directly by the godlike Eldest who rule the First World, and they serve at the pleasure (or frustration) of these capricious and mysterious entities. Believed to be the most powerful of all the Tane, jabberwocks are typically only ever created with one purpose: to wreak destruction and havoc upon the Material Plane. One of the Eldest might send a jabberwock to devastate a country, continent, or even entire world in order to get revenge for some slight made against them by a single mortal. Sometimes, no specific insult or injury is required, as some of the Eldest resent the very existence of the Material Plane and periodically create jabberwocks simply to express the wrath of the First World against its younger and less chaotic sibling.',0),('Jyoti',NULL,'Archives Of Nethys 2e',2,'Despite their distrust of intruders, jyotis rarely attack unprovoked when their homes are not threatened. They are intolerant, however, of those who intrude on the palaces of crystallized light and captured flame in which they dwell. They often chase even those who come bearing gifts away; few visitors have anything they desire, for what they desire most is to be left alone. The jyotis\' full wrath is reserved for natives of the Shadow Plane and the Negative Energy Plane. Historically, the promise of battle with the gargoyle-like sceaduinars, whom they consider it their duty to oppose, has been the only thing to lure jyoti armies beyond the Positive Energy Plane.',0),('Kangaroo',NULL,'Archives Of Nethys 2e',2,'Male kangaroos develop powerful front limbs and exhibit a dominance behavior commonly known as \"boxing.\" When two male kangaroos confront each other, they draw close; they then swat at their opponent with their front claws while also pulling their own heads back out of range. Kangaroos also occasionally rock back on their tails before delivering a blow with their heavily muscled hind legs. The claws on their back legs make these blows particularly deadly, and a kangaroo can disembowel an attacker with a single strike using this tactic.',0),('Kirin',NULL,'Archives Of Nethys 2e',2,'Kirin are chimeric creatures with the body of a stag, the tail of an ox, two horns atop their heads, and the scales and vibrant coloration of a dragon. Their majestic manes and beards constantly flow in the breeze, even on days with no wind, and sometimes appear wreathed in flames.',0),('Kitsune',NULL,'Archives Of Nethys 2e',2,'While kitsune settlements do exist, most kitsune are incredibly curious and often leave home at a young age to encounter new people and sights. Some kitsune spend years in their tailless form, living disguised among humanoids in urban or rural societies whose inhabitants have no clue of their true nature. Others go to the opposite extreme, spending most of their lives in the form of a fox, only to reveal themselves at the most opportune moment. For many kitsune, revealing their true form to someone is a sign of great trust, but it\'s also not uncommon for kitsune to display their dual nature openly.',0),('Kongamato',NULL,'Archives Of Nethys 2e',2,'Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they\'ll still have meals in the future.',0),('Krooth',NULL,'Archives Of Nethys 2e',2,'Krooths are found alone or in packs. Male krooths are solitary and territorial creatures-fierce, bold, and bloodthirsty. Female krooths, on the other hand, are likely to shy away from potential predators but swiftly turn violent when their brood is threatened. Because their offspring are so vulnerable, female krooths gather in packs to raise their young, sending smaller groups to hunt for food while the rest of the pack watches the brood. Krooths mate only once every 4 or 5 years, and the mating process is a curiously gruesome spectacle. An entire pack of females will hunt as a group for a lone male krooth, claiming their prize in an orgiastic frenzy that can last for an entire day and night. After the mating has finished, the females slay their mate and devour his nutrient-rich flesh, and his organs in particular. These organs contain a unique chemical compound vital to gestation.',0),('Leydroth',NULL,'Archives Of Nethys 2e',2,'Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.',0),('Locathah',NULL,'Archives Of Nethys 2e',2,'Locathahs rarely hunt land-dwellers, instead offering to trade their services as guides in exchange for metal and ceramic items they can\'t build underwater-and for tubers, which they consider earthy delicacies. They render aid to damaged sailing ships and rescue shipwrecked sailors, providing food and guidance.',0),('Magma Dragon',NULL,'Archives Of Nethys 2e',2,'Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano\'s core.',0),('Manticore',NULL,'Archives Of Nethys 2e',2,'Although the anthropomorphic face of the manticore suggests a keen intellect, most creatures of its kind are simple-minded killers. They can be clever liars, however, and their voices have a strangely musical sound that has lured many unwitting travelers into an ambush. A manticore discovered by uneducated humanoids (especially those who are both lawful and evil) can sometimes become the center of adoration and even worship; a manticore in this situation swiftly gives in to its laziness and allows its acolytes to bring it tribute in the form of food and treasure, feasting upon its own followers when offerings become scarce. Stronger humanoids who encounter a manticore can cow it through intimidation and violence, sometimes even forcing it into service as a mount. As long as the manticore is well fed with human flesh and its master leads it to victory, a manticore mount can prove surprisingly loyal.',0),('Marsh Giant',NULL,'Archives Of Nethys 2e',2,'Marsh giants are insular and mysterious, dedicating much of their lives to zealous worship of sea-dwelling deities or stranger entities. While there is no central religion followed by all marsh giants, many are known to venerate the demon lord Dagon, while others worship even more powerful monstrosities from the Elder Mythos, such as distant, dreaming Cthulhu.',0),('Mi-Go',NULL,'Archives Of Nethys 2e',2,'In mi-go society, the pursuit of secular knowledge and religious epiphany have no distinction and inspire their pursuits in tandem. They view the Outer Gods and Great Old Ones of the Elder Mythos less as gods to obey and more as muses or figures of inspiration. This results in their use of a strange blend of magic and technology to create bizarre, organic items that are grown and spliced together as much as crafted in the traditional sense.',0),('Minotaur',NULL,'Archives Of Nethys 2e',2,'Minotaurs are known to dwell in mazes, but they can also be found hiding in old ruins and other forgotten corners of the world. In any case, they are solitary creatures, only rarely sharing territory with others of their kind or even more powerful beings that have cowed them into service. Everyone else is little more than prey to be hunted.',0),('Moonflower',NULL,'Archives Of Nethys 2e',2,'Though moonflowers can\'t speak in the conventional sense, they communicate telepathically with other moonflowers. Explorers who encounter a single moonflower can thus be assured that any other moonflowers in the vicinity will be prepared for them. Those who manage to intercept a moonflower\'s telepathic communications are assaulted by visions of dreadful, primeval jungles ruled over by titanic plant life. Whether this is some vision of the past or a dream of the future shared by all moonflowers is unknown.',0),('Moose',NULL,'Archives Of Nethys 2e',2,'For most of the year, moose roam tundra, forest, and wilderness territories by themselves. Their hooves are wide, allowing them to more easily traverse the frequent snowfall of their native terrain, and they typically journey alone. Moose come together only during mating season, a time in which they become oddly social with one another, loud, and even more aggressive to other creatures than usual.',0),('Mothman',NULL,'Archives Of Nethys 2e',2,'The name \"mothmen\" is, of course, not these creatures\' own name for themselves, but an appellation granted by the fearful who glimpse them and tell harrowing tales of their sightings. They each keep their own names, or a collection for use in different situations, yet have no need for a collective word for their kind.',0),('Mummy',NULL,'Archives Of Nethys 2e',2,'Regardless of the method of their creation, mummy guardians are more than just physical shells of flesh and bone-they retain fragmented, distorted versions of their minds, with only enough memories of their living personality remaining to fuel their undead anger and jealousy of those who yet live. This burning rage only intensifies over the centuries of waiting within a crypt for the chance to actually act, and thus when most mummy guardians are awoken by tomb robbers or adventurers, they stop at nothing in pursuit of glorious slaughter.',0),('Myceloid',NULL,'Archives Of Nethys 2e',2,'Myceloids consider humanoids to have an ideal life cycle of four simple steps. During childhood, they wander naive and afraid, unaware of myceloid colonies. In adulthood, humanoids discover their true purpose as they taste purple pox and become enslaved by the myceloids\' spores. Next, they die, giving rise to a new myceloid. They\'re then sent on to the afterlife upon becoming a myceloid meal. Eating humanoid flesh is not a necessity-a myceloid can survive on any decaying matter-but it\'s certainly a pleasure.',0),('Nabasu',NULL,'Archives Of Nethys 2e',2,'Nabasus form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.',0),('Naga',NULL,'Archives Of Nethys 2e',2,'Dark nagas dwell in remote places other creatures have forsaken, searching abandoned ruins for wealth and potent magic items. Those unlucky trespassers into a dark naga\'s lair typically find themselves as the naga\'s slaves or playthings, put to sleep with the monster\'s poison or incinerated by its deadly magic. Some dark nagas are more disposed toward socializing than others; in these cases, they may become wicked despots who rule over enclaves of captive or unsuspecting subjects. Subtler dark nagas, especially those who crave finer luxuries, dwell in or under the wealthy settlements and use their wiles to garner a decadent following, forming something akin to a cult with the naga as the jewelry-bedecked object of worship.',0),('Narwhal',NULL,'Archives Of Nethys 2e',2,'Like dolphins, narwhals communicate via clicks and whistles, and they use sound to navigate and hunt. They congregate in groups of five to 10, except in the summer when they gather in the hundreds. Adult narwhals are typically 13-18 feet long (not counting the tusk) and weigh 1,500-3,500 pounds.',0),('Necrophidius',NULL,'Archives Of Nethys 2e',2,'Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid creature. Some death cults or particularly cruel crafters seek out the skulls of specific individuals against whom they bear grudges to provide the head for their necrophidius. The final step of the construction is the alteration of the teeth and jaws to give the creature a more serpentine visage, complete with fangs.',0),('Otyugh',NULL,'Archives Of Nethys 2e',2,'Most assume that otyughs originally evolved in swamps and moved into sewers as civilization encroached on their natural habitats. True or not, they are now one of the larger predators in those dank environs. Otyughs are territorial, but they have been known to form loose collectives, even giving each other important-sounding titles like \"king of offal\" and \"duchess of slime\" to indicate their rank and station in their sludgy underworld beneath the streets.',0),('Owlbear',NULL,'Archives Of Nethys 2e',2,'Although their origin is lost to time, owlbears are assumed to be the result of a magical experiment to make a more cunning predator. According to the legend, the wizard was too successful and ended up being the flrst victim of the beast. Today, owlbears can be found around the world, with a variety of features. While the most common subspecies looks like a brown bear with the features of a great horned owl, owlbears from the frozen north might resemble polar bears mixed with snowy owls, and in temperate rain forests they might resemble black bears with the heads of barn owls.',0),('Pegasus',NULL,'Archives Of Nethys 2e',2,'Pegasi are highly intelligent beasts and have a strong sense of pride and honor. The best way to entreat a pegasus is by speaking to it with grace and offering gifts appropriate to a creature of such majesty. Prospective riders who seek the mount for a worthy cause or virtuous quest have a much easier time coaxing a pegasus into granting its favor. Regardless, a pegasus never accepts a bit or saddle, for reasons both practical (a standard horse saddle interferes with its wings) and purely egotistical.',0),('Peluda',NULL,'Archives Of Nethys 2e',2,'Peludas despise weakness and loathe creatures smaller than themselves, especially humanoids, whom they see as fragile and soft, good only for eating or breaking. In contrast, peludas have a massive inferiority complex regarding more impressive creatures-especially larger and stronger dragons. Peludas will try anything to become stronger, including ingesting shiny coins, gems, and jewelry, which old folk tales claim will strengthen their quills and fire breath.',0),('Peryton',NULL,'Archives Of Nethys 2e',2,'Despite perytons\' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else.',0),('Pit Fiend',NULL,'Archives Of Nethys 2e',2,'Pit fiends themselves are crafted deep within the nightmarish bowels of Nessus, the ninth layer of Hell, to serve the whims of archdevils and infernal dukes. Those pit fiends that don\'t leave Nessus to command infernal legions in the upper layers of Hell often form the courts of Hell\'s elite, gathering cabals and sects that shape Hell\'s political landscape through subterfuge and manipulation. But many pit fiends see themselves as living embodiments of hellfire, the all-encompassing wrath of Hell, and thus prefer to dwell in realms consumed by fire. In Avernus, Dis, Malebolge, Nessus, and Phlegethon, pit fiends build vast citadels of brimstone wreathed in flame to lord over.',0),('Porcupine',NULL,'Archives Of Nethys 2e',2,'When startled or threatened, a porcupine employs multiple strategies to discourage potential predators. It emits a pungent odor that warns other creatures away, rattling its quills and chattering its teeth loudly to provide an additional auditory warning. If cornered, it raises its quills, faces away from the danger, and charges backwards at full speed, impaling any unlucky creatures is in its path.',0),('Rakshasa',NULL,'Archives Of Nethys 2e',2,'More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat.',0),('Red Dragon',NULL,'Archives Of Nethys 2e',2,'Red dragons don\'t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon\'s security.',0),('Reefclaw',NULL,'Archives Of Nethys 2e',2,'While reefclaws can\'t speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value-reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous-they\'ve been known to tip over small flshing boats and attack those who fall overboard.',0),('Remorhaz',NULL,'Archives Of Nethys 2e',2,'Remorhazes are carnivores. Their diet includes arctic animals such as elk, but a hungry remorhaz readily devours anything it can catch and kill. It commonly lurks beneath ice or snow and ambushes prey with a sudden upward strike. Many victims die before even knowing what attacked them.',0),('Roc',NULL,'Archives Of Nethys 2e',2,'Rocs usually nest among mountaintops and cliffs inaccessible to all but the bravest of terrestrial dwellers. They are long-range predators that hunt both land and sea in search for massive prey to sustain them and their young. Rocs are antisocial and lone hunters who compete with each other in fierce aerial battles to protect territory. But about once a decade, a mating couple pairs up to raise their chicks. Once the chicks are old enough to hunt on their own, the parents separate to once again engage in lone hunting.',0),('Sea Serpent',NULL,'Archives Of Nethys 2e',2,'While many fishermen\'s tales paint sea serpents as divinely appointed guardians of the ocean or, alternately, as evil and demonic agents, the truth is that most sea serpents are simply very large beasts with a knack for avoiding magical detection.',0),('Seahorse',NULL,'Archives Of Nethys 2e',2,'Though not the strongest swimmers, seahorses rely primarily on natural camouflage to survive. Chromatophores in seahorses\' skin allow them to camouflage themselves. This ability is fairly rudimentary, and the size of a giant seahorse makes this tactic far less effective for them than for their smaller kin. Their colors change slowly at most times, though when in a dangerous situation, the process occurs much more rapidly for the seahorse.',0),('Seawolf Behemoth',NULL,'Archives Of Nethys 2e',2,'As rare and reclusive as they are, elasmosauruses are sometimes mistaken for even rarer creatures called water orms, legendary aquatic denizens of remote lakes known for their elusiveness and craftiness. Whereas elasmosauruses are mundane creatures of animalistic intelligence, water orms are magical beings with near-humanoid intelligence and a curious fascination with mortals, and they seem to delight in confounding onlookers. As a result, it\'s theorized that a typical water orm is more than happy to lead a group of spectators to a lost elasmosaurus, both to throw its pursuers off its tail and for the hilarity that will inevitably ensue.',0),('Shantak',NULL,'Archives Of Nethys 2e',2,'Shantaks\' ability to travel through the gulfs of outer space at supernatural speed allows them to nest on numerous worlds, yet despite this mobility, most shantaks are reluctant to seek out new homes unless faced with no other option. Instead, they roost in discarded ruins or asteroids adrift in space, only emerging and landing upon planets in their chosen stellar system when the urge to feed compels them.',0),('Shieldback Behemoth',NULL,'Archives Of Nethys 2e',2,'Ankylosauruses have few natural predators, as their bony hides are covered in spiked nubs that jut in many different directions to discourage larger creatures from biting them. They have mighty tails ending in an immense knot of bone, which they use to whip at threats with incredible speed and power. While these low-to-the-ground dinosaurs can trample human-sized or smaller foes, their relatively squat stance prevents them from doing so against larger targets. An ankylosaurus is about 30 feet long, 10 feet tall at the shoulder, and weighs over 3 tons.',0),('Shining Child',NULL,'Archives Of Nethys 2e',2,'Because of their reputation as scholars of the alien and the eldritch, shining children are sometimes summoned by powerful wizards or occultists in search of rare knowledge. The creatures never give away their lore without some price, though, and typically demand in return the performance of contemptible deeds that further their inscrutable, far-ranging plans.',0),('Shoggoth',NULL,'Archives Of Nethys 2e',2,'The first shoggoths were created by an alien species to serve as mindless beasts of burden. Their vast bulk, incredible strength, and amorphous nature made them useful slave labor, and their ability to spontaneously form whatever new eyes, mouths, limbs, and other organs they might need made them incredibly versatile. Eventually, the shoggoths developed enough intelligence to rebel against their masters, and now they lurk, patient but potent, in the lightless deeps.',0),('Shuln',NULL,'Archives Of Nethys 2e',2,'Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms. They rely on tiny sensory whiskers that cover their snoutfland allow them to detect subtle movements in the air and ground without the use of vision. When it detects suitable prey, a shuln bites the target at the first opportunity, injecting it with a potent paralytic toxin present in its saliva. So strong is this poison that it is capable of subduing even the near-unstoppable purple worm, making the shuln a valuable (if dangerous) companion to have for anyone making excursions into worm-infested regions of the Darklands. Shulns\' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not occur makes them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.',0),('Silver Dragon',NULL,'Archives Of Nethys 2e',2,'Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a suit of gleaming armor, lending further credence to the popular myth that silver dragons are the paladins of dragonkind. The zeal with which they seek out, confront, and defeat evil is unsurpassed even among their metallic cousins, and they adhere to strict codes of honor usually passed down from parent to hatchling. On occasion, they instead learn these codes from trusted mentors, usually other silver dragons or gold dragons. As they age, they become even more dedicated to their codes, often adding new and even more restrictive clauses to the systems that guide their behavior.',0),('Simurgh',NULL,'Archives Of Nethys 2e',2,'Simurghs can live for thousands of years, and because these ancient beings are so rare many doubt their existence. But they are very real, as those who have been aided by a simurgh can enthusiastically attest. A simurgh does not show itself often, but when it does, it is typically in response to a truly grave threat, such as the incursion of an undead army or the rampage of some truly epic monster. Simurghs are nothing if not paragons of righteousness, and goodly heroes can hardly find a better ally in their quest to vanquish evil than a simurgh.',0),('Skaveling',NULL,'Archives Of Nethys 2e',2,'Despite its tattered wings and sagging skin, a skaveling is more than capable of flight, even when carrying a creature mounted on its back-urdefhans often use skavelings as mounts in this way. Their intelligence is more advanced than that of the typical giant bat, and in combat they function more as allies than as mere mounts, capable of making their own tactical decisions. Yet even though they can reason and think, skavelings remain loyal to the urdefhans who created them, and they never take actions in a fight that would knowingly put their masters in harm\'s way.',0),('Skulk',NULL,'Archives Of Nethys 2e',2,'Their chameleon-like ability to blend into their surroundings makes skulks difficult to detect, so their ever-present populations around the periphery of large settlements are nearly impossible to dislodge permanently. They typically travel in small groups of no more than 16 individuals, since groups larger than that tend to break into violence directed at one other. While skulks see themselves as sharing a common history of being cast out and hated, this is not a strong enough bond to hold large groups of the creatures together with a shared purpose for very long.',0),('Slug',NULL,'Archives Of Nethys 2e',2,'Giant slugs tend to travel at night, as the creatures dislike sunlight and dry weather. They have been known to seek out locations like barns, the undersides of bridges, or even fortifications like castles for shelter as dawn starts to break. Woe to the unprepared farmer who ambles out at sunrise to milk the cows but instead finds that a giant slug has made the barn its home! Subterranean giant slugs don\'t have to worry about sunlight, and crawl about on no schedule in particular. Narrow tunnels pose little obstacle for them, as the creatures can easily compress their bodies. These factors make their movements very unpredictable, so they pose quite a menace for underground peoples like kobolds or xulgaths.',0),('Slurk',NULL,'Archives Of Nethys 2e',2,'Slurks exude two very different types of foul-smelling secretions from their pale white skin. Large pustules on the slurk\'s back drip a sticky resin-like slime that quickly hardens upon exposure to air. By flexing its skin, the slurk can burst these pustules in the direction of intruders, covering its foes in sticky goo and severely limiting their ability to withstand the monster\'s other attacks, including the effects of its other secretion. Glands along the slurk\'s ventral side excrete an incredibly slippery and fetid grease, which protects the slurk from the immobilizing effects of its own back slime but also has the added benefit of making it extremely difficult to grapple and capture. The best way to discover if a slurk is in the vicinity is to look for hard clumps of such grease, which accumulate and dry in cave corners and amid rock piles where the slurk rests between meals.',0),('Stone Giant',NULL,'Archives Of Nethys 2e',2,'A typical stone giant stands 12 feet in height and weighs about 1,500 pounds.',0),('Stone Golem',NULL,'Archives Of Nethys 2e',2,'Tales tell of particularly immense stone golems residing in certain ancient ruins. Survivors from time-lost civilizations bent on carrying out orders from long-gone masters, these immense stone golems are much more powerful than most stone golems. They are always level 15 or higher and never smaller than Huge in size-most are Gargantuan. Because their size is so great and the structures they dwell in so dilapidated, the awakening of such a stone golem can cause surrounding structures to collapse, ancient foundations to buckle, and ceilings to come crashing down on foes. In addition to the statistics here, these massive stone golems attack with wide, sweeping strikes capable of knocking down multiple targets at once.',0),('Storm Giant',NULL,'Archives Of Nethys 2e',2,'Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical storm giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old.',0),('Succubus',NULL,'Archives Of Nethys 2e',2,'When disguised as a mortal humanoid on the Material Plane, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi\'s application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.',0),('Taiga Giant',NULL,'Archives Of Nethys 2e',2,'Taiga giants subsist on migratory herds of aurochs, mammoths, and elk. They occasionally raid humanoid villages, but such cases are opportunistic rather than malicious, with a focus on stealing away livestock for food rather than people. Nevertheless, the arrival of a group of taiga giants is a potentially devastating event to any town or village, so many communities attempt to placate the giants by creating a yearly offering at those times when they know the giants are scheduled to come close.',0),('Tatzlwyrm',NULL,'Archives Of Nethys 2e',2,'Some tatzlwyrms have managed to forge working relationships with dragons, though it\'s a rare occurrence. From time to time, dragons have used them as messengers (because they can speak their language, however crudely), scouts (due to their smaller size), guides (when they\'re familiar with a particular mountain), and even muscle (harassing foes not worthy of a dragon\'s direct attention).',0),('Tendriculos',NULL,'Archives Of Nethys 2e',2,'A tendriculos comes into being with a rudimentary understanding of the Sylvan language, but in some cases it might manifest knowing a different tongue, such as Aklo, Draconic, or even Necril. Regardless, tendriculoses have little patience for chattering from potential meals, though some determined fey and primal spellcasters have been known to form alliances or even closer bonds with tendriculoses. Befriending a tendriculos requires great patience and plentiful food-and these the gifts of food must be alive when handed over.',0),('Tengu',NULL,'Archives Of Nethys 2e',2,'Although humanoid, tengus have very distinct, birdlike features, and many would say that they resemble crows more than they do humans. They have strong, thick beaks, as well as sharp talons at the ends of their arms and legs. Most of a tengu\'s body is covered in small feathers that range in color from dark brown and midnight blue to glossy black, with lighter colors being rare but not unheard of. Like many avian creatures, tengus have hollow bones, making them much lighter than other humanoids of their size, although few tengus possess the wings necessary to fly naturally. A tengu\'s speech might be punctuated by quick clucks or throaty cawing, and many tengus practice conversation diligently to rid themselves of these involuntary ticks. Ruf ing of the feathers and compulsive, jerky movements of the neck are other trademark habits. Tengus reproduce by laying eggs: the average tengu egg is about 11 inches in diameter and 16 inches tall and takes 4 months to hatch.',0),('Thunderstep Behemoth',NULL,'Archives Of Nethys 2e',2,'Most brontosauruses are dangerous only when defending themselves or their young, or when panicked enough to stampede. When roused in this way, however, the creatures are truly terrifying: their muscular tails sweep in great arcs and their massive feet crash down heedlessly onto the ground. A brontosaurus is 70 feet long and weighs more than 30 tons.',0),('Tidehawk',NULL,'Archives Of Nethys 2e',2,'Though tidehawks hail from the same mystical family as the legendary phoenix, the two rarely interact due to their different outlooks and elemental affiliations. Phoenixes see tidehawks as flighty and unreliable, while tidehawks view their fiery kin as self-righteous do-gooders who can\'t resist meddling in mortal affairs. Only particularly evil threats to natural environments can bring them together.',0),('Trollhound',NULL,'Archives Of Nethys 2e',2,'Covered in fetid, weeping sores, trollhounds are carriers of a debilitating contagion known as bloodfire fever. Creatures that contract the disease through the bite of a trollhound experience deep internal pain, as if their blood were on fire. Additional symptoms include loss of muscle coordination, pus-filled blisters, and overall lethargy and fatigue. Other than suffering from skin irritation, both trolls and trollhounds are immune to the major effects of the disease.',0),('Umonlee',NULL,'Archives Of Nethys 2e',2,'Umonlees are bestial predators who constantly hunt, rarely resting in service of a hunger that is never fully sated. Despite this animalistic drive, umonlees are semi-intelligent creatures who often select and stalk their prey. However, they are not terribly bright and often keep their hunting grounds in sparsely-trafficked areas. It is rare for an umonlee to attack a village, but one might attack a sparse group, such as a hunting or scouting party. Many caravans traversing the Path of Aganhei-the trade route between the continents of Avistan and Tian Xia that crosses the Crown of the World-have had their expeditions abruptly ended by an encounter with one of these monstrosities.',0),('Unicorn',NULL,'Archives Of Nethys 2e',2,'Unicorns are found almost exclusively in remote, unsullied areas of wilderness. Sometimes associated with good-aligned deities, other times associated with nature and the fey, unicorns are always known for their righteousness and nobility. They are wary, at best, of most humanoid creatures, due in large part for poachers\' tendency to hunt them for their horns, but unicorns are often rumored to have a weakness for those who are pure of both heart and spirit. Despite some tales, unicorns are equally likely to recognize purity in young men as in young women.',0),('Vrock',NULL,'Archives Of Nethys 2e',2,'Vrocks often travel in small groups so as to make the best use of their dance of ruin ability, but they rarely appear in groups larger than four. Against small groups and individuals, they swoop down without fear, hoping to play with their prey before going for the kill. Against formidable foes, they are just as happy to fly above, using their dance of ruin to cast a storm of lightning down on them.',0),('Vulture',NULL,'Archives Of Nethys 2e',2,'A giant vulture has a wingspan of up to 25 feet across and weighs up to 600 pounds. Less common than their smaller cousins, they typically live in areas that support a number of megafauna species. While imposing and certainly dangerous when provoked, even giant vultures are not hostile by nature, preferring to feast on the kills of others. They are more likely to vomit their last meal as a distraction while they flee than to attack other creatures. However, during particularly lean times, starving groups of giant vultures might work in unison to make a meal of livestock.',0),('Water Orm',NULL,'Archives Of Nethys 2e',2,'Water orms have many features that sea serpents do not, such as the ability to understand the rudiments of language. Their natural inclination to avoid contact and remain hidden often remains at odds with their equally compelling curiosity about those they might spy upon the shores of their lakes. Water orm sightings usually occur when they can\'t help but to rise up to the surface to take a peek at someone (or something) particularly unusual on the beach or floating on the water\'s surface.',0),('Weasel',NULL,'Archives Of Nethys 2e',2,'A typical weasel is 12 inches long and weighs less than a pound.',0),('Werewolf',NULL,'Archives Of Nethys 2e',2,'Although most werewolves hide their curse by adopting solitary lifestyles, some retain the pack mentality of true wolves. A small group of such werewolves typically forms a family-like pack, with the eldest or most powerful serving as the leader; new pack mates are hand-chosen and inculcated into the family as its influence grows.',0),('White Dragon',NULL,'Archives Of Nethys 2e',2,'Thankfully, white dragons prefer very cold, remote locations that are far from people. Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they treat the lands around them as their own personal hunting grounds. They fly out to feed or terrorize other creatures, especially those who trespass near the dragon\'s territory, then bring any treasure back to be displayed in icy niches in their lairs. They collect all kinds of valuables, with a slight preference for items with high utility-such as tools, trade goods, and fine food-over coins or jewels. The ability to shape ice lets white dragons rearrange their lairs exactly to their specifications, and they take great pride in how they\'ve decorated their homes over the years.',0),('Wight',NULL,'Archives Of Nethys 2e',2,'As many types of wights exist as types of people from which they might be created. Hulking brutes, skittering sneaks, and cunning tinkers all make for different wights with different niches to fill. Environment, too, plays a part in determining a wight\'s special abilities and defenses. Frost wights, for instances, can be found in the parts of the world where exposure is a common end. Regardless, wights typically haunt burial grounds, catacombs, or other places of the dead. But their hunger is targeted toward the living-those individuals who remind them of the shackles of mortality and whom they feel compelled to \"free\" to the state of undeath.',0),('Wolf',NULL,'Archives Of Nethys 2e',2,'Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack people, especially in winter months and other situations where traditional prey (deer and elk, mainly) is scarce. Some beings, such as powerful vampires, can call upon wolves to aid them in combat.',0),('Wolliped',NULL,'Archives Of Nethys 2e',2,'Arctic ranchers have been breeding wollipeds for hundreds of years, as the gentle creatures take well to domestication and make plentiful, hardy sources of meat, milk, and wool. The creatures also provide sure-footed transport in difficult mountain regions, and they can even be trained for plowing and hauling if necessary.',0),('Wraith',NULL,'Archives Of Nethys 2e',2,'Wraiths weigh nothing and are unharmed by most physical attacks. They haunt any place where they can feed on the living, though their vulnerability to sunlight confines them to the shadowy places of the world-places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey.',0),('Wyvern',NULL,'Archives Of Nethys 2e',2,'Conversation is of little interest to a wyvern, as the creature typically speaks only to taunt its prey, issue territorial claims, or demand tribute. Even so, many wyverns enjoy grim humor and tales of violent acts, particularly if those acts were committed by the storyteller. A wyvern properly appeased with meat, entertainment, and treasure sometimes agrees to provide assistance ranging from giving directions to serving as a mount for a powerful humanoid. However, these arrangements rarely last more than a few weeks before the wyvern\'s pride, malice, or insolence inspires it to flee or even betray its allies. Only the truly cruel can cow a wyvern into servitude for an extended period, as most wyverns are so self-interested that they go out of their way to avoid helping others.',0),('Yellow Musk Creeper',NULL,'Archives Of Nethys 2e',2,'The plant\'s pollen can spread far on the wind but quickly becomes too diffuse to cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of the pollen, which stays potent even in harmless quantities. A sprouting creeper is also easy to detect, since it grows from the rotting, messy corpse of a thrall creature.',0),('Yeti',NULL,'Archives Of Nethys 2e',2,'Normally yetis seek to protect the world rather than hunt its other civilized denizens. They do so by lairing near eldritch portals that form links between the Material Plane and other, much stranger dimensions of reality. From within these snow-covered arches and ancient stone doorways, aliens, living nightmares, fiends, and worse can emerge through dimensional networks into the world. Yetis who guard these portals sometimes succumb to these horrors and are corrupted, taking on the bloodthirsty urges and horrific behaviors of the very monsters they strive to protect the world against. Yetis who manifest such violent tendencies are driven out of their clan and forced to wander the mountaintops alone, thus giving rise to the myth of the legendary abominable snowman. Forced to fend for themselves, these exiled yetis often fully embrace the corrupting elements that caused their exile in the first place, growing more powerful and more deadly as a result. The most vile of these yetis turn to cannibalism, not out of need, but out of a sheer joy at the terror they inflict upon their kin.',0),('Adlet',NULL,'Archives Of Nethys 2e',3,'Adlets aren\'t inherently evil, but their culture is warlike, xenophobic, and noticeably lacking in humility. They see themselves as the natural rulers of the arctic wastes and view everyone else as squatters at best and invaders at worst. A typical adlet is stronger and faster than any mundane human, with the ability to walk naked in a blizzard and call up ice-cold mists. Given that, it\'s little wonder that adlets have developed something of a superiority complex. Still, while adlet raids are a common problem for travelers in the Crown of the World, a handful of wily and intrepid merchants have forged peaceful relations with certain adlet communities along more common routes.',0),('Basilisk',NULL,'Archives Of Nethys 2e',3,'An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds. These reptiles make hissing sounds when moving about that turns to a guttural gurgle when they\'re agitated. Though they are normally solitary creatures that come together only to mate and lay eggs, there are periodic reports of regions being infested with unusual numbers of basilisks. What causes these unusual congregations of basilisk activity is unknown.',0),('Bison',NULL,'Archives Of Nethys 2e',3,'The way that bison wallow in dirt or rub against large stones might make it easy to mistake their docile nature for passivity. However, this presumption has been the ruin of many hunting parties. Their plentiful meat and thick furs make bison an appealing bounty, but with the ground thundering beneath them, bison can quickly overpower inexperienced hunters unprepared for a stampeding herd. These hunting parties sometimes hire particularly daring adventures, who can add their spells, steel, and expertise to ensure a successful hunt.',0),('Black Dragon',NULL,'Archives Of Nethys 2e',3,'Black dragon lairs are as foul as their souls. The floors are littered with rotting meat, and plundered treasures line the muck and slime of their dank caves amid twisted roots and creepers. Such places are often crawling with pests, snakes, and slimes. Though they claim natural caverns when they can, they make do with areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily consist of gems and expensive glass work, as valuables of softer substance can\'t survive the dragon\'s acidic presence.',0),('Blindheim',NULL,'Archives Of Nethys 2e',3,'It\'s not just animals that endanger blindheims. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. Duergars use them as \"raid frogs,\" placing heavy hoods over blindheims\' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. Drow use them for some of these same purposes, and some nobles have been known to treat the creatures as mere lanterns, having them hoisted to the ceilings of their halls. Neither duergars nor drow take good care of the captive creatures, so blindheims rarely last long in captivity.',0),('Blue Dragon',NULL,'Archives Of Nethys 2e',3,'Blue dragons are also known for their use and mastery of illusion magic. They make use of illusions to augment their manipulations and bewilder their foes in battle. Blue dragons also have some control over water, but use this ability to destroy water, something quite dangerous for those who encounter them in their desert lairs.',0),('Brass Dragon',NULL,'Archives Of Nethys 2e',3,'Though they may seem childlike in their curiosity concerning mortal affairs, a brass dragon\'s prowess in battle is no laughing matter. A brass dragon whose territory or allies are threatened is a terrifying foe indeed, quick to shed their innocent guise and unleash their terrifying might upon evildoers.',0),('Brine Dragon',NULL,'Archives Of Nethys 2e',3,'Although brine dragons enjoy cultivating settlements, they rarely make their lairs within the city limits, instead preferring to dwell in sea caves or cliffside grottoes overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate and display their gathered wealth in a place where they feel safe spreading out their treasures. Brine dragon hoards often consist of a mix of offerings and taxes paid by those they rule over and strange discoveries salvaged from sunken ships.',0),('Bronze Dragon',NULL,'Archives Of Nethys 2e',3,'While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles a vast library-with the shelves kept carefully above the waterline, of course. In addition to their collections of esoteric lore, bronze dragons keep treasures associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid with mother-of-pearl and abalone shell.',0),('Bulette',NULL,'Archives Of Nethys 2e',3,'The first bulettes were magically created guardians, intended to serve as frightening pets for a power-hungry and sadistic wizard. The technique for their creation, as well as their original purpose, has since been lost to history, and multiple conflicting accounts of ancient texts exist with dozens of wizards claiming to have been the first inventor of the notorious beast. Some sages postulate that the original inventor may have been an elf-a theory born out of little more than the curious fact that bulettes, for all their ravenous nature, seem to find elf flesh unpalatable. Unfortunately for elves who stumble into a bulette\'s path, bulettes are no less likely to kill them than any other intruder, simply leaving the bodies unconsumed where they fall.',0),('Bunyip',NULL,'Archives Of Nethys 2e',3,'In some ports, bunyips have learned that delicious prizes can be had from the chum and garbage discarded by fishing boats and merchant vessels. They lurk close to the shore and carefully choose their victims, plucking them off docks and small boats. These bunyips are particularly careful to keep their true forms hidden, but this does little to dull rumors of monster-infested waters.',0),('Camel',NULL,'Archives Of Nethys 2e',3,'Contrary to popular belief, fatty tissue comprises a camel\'s humps rather than water. This stored energy allows the animals to survive long distances between feedings. These herbivores can also readily digest hardy scrub brush inedible to other species, making them one of the hardiest desert survivors. Strong as a warhorse, camels can run fast and even sprint for short periods of time when they feel threatened, though they prefer a slow, plodding pace to conserve energy.',0),('Cave Fisher',NULL,'Archives Of Nethys 2e',3,'Cave fishers hatch with the ability to excrete filaments, but they molt many times before reaching their adult size of about 7 feet long and 400 pounds. They often leave shed shells in conspicuous locations as decoys.',0),('Cave Giant',NULL,'Archives Of Nethys 2e',3,'In coastal towns and hillside villages with caves a common feature of the landscape, cave giants star as common villains in local tall tales. Many youngsters and aspiring heroes dare one another to venture into remote grottoes or abandoned mine shafts in the hopes of discovering a cave giant, and all too often their searches prove successful. Grieving villagers pay skilled adventures handsomely to locate the whereabouts of their missing kin. The bounty for such hunts might be as much as an entire village harvest\'s worth of gold, particularly if a local cave giant has been a frequent enough menace or the missing villager is particularly beloved.',0),('Chuul',NULL,'Archives Of Nethys 2e',3,'Chuuls are capable of speech and reason, but these creatures rarely speak with those outside their species except to taunt their food. Before it begins consuming its prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about how it will enjoy feasting on the creature\'s flesh. Perhaps chuuls believe that insults and degradation lead to more tender and tastier food, but the truth will likely never be known; almost all chuuls stubbornly refuse any meaningful conversation, even when imprisoned and compelled by treats or pain.',0),('Cloud Dragon',NULL,'Archives Of Nethys 2e',3,'Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result of their roving habits often taking them away from their lairs for extended periods. Their treasuries include a wide variety of items-they are driven to gather a broad range of prizes rather than collecting one type of item intensively. To a cloud dragon, a diversified hoard is a perfect hoard.',0),('Cockatrice',NULL,'Archives Of Nethys 2e',3,'Cockatrice lairs are often littered with fragments of statuary from past victims-although these are as likely to be remnants of frogs, lizards, and insects as people. Curiously, weasels and ferrets, who infiltrate cockatrice lairs to steal their eggs, are immune to the creatures\' petrifying bites. For unknown reasons, cockatrices are both terrified of and enraged by conventional roosters, and they are equally likely to flee or attack when confronted by one.',0),('Copper Dragon',NULL,'Archives Of Nethys 2e',3,'A copper dragon\'s combat tactics are as unorthodox as its sense of humor, as it is more likely to use mockery and tricks than outright strength to win its battles. As a copper dragon ages, it perfects jokes capable of rendering its foes helpless with laughter.',0),('Coral Capuchin',NULL,'Archives Of Nethys 2e',3,'These little flyers are insatiably curious, and they love to follow humanoids around. Capuchins largely agree that humanoids have the best food and trinkets. Smarter than animals and capable of rudimentary speech, the creatures can be quite useful with the right training, learning how seek out sunken treasures or hunt down rats and other pests on a ship. Some spellcasters residing along tropical coastlines have taken coral capuchins as familiars, though many claim the critters as far more trouble than any benefits they provide are worth. A capuchin familiar might pilfer spellcasting components, gemstones, vials, crafting materials, and other trinkets from their master, though a clever magic user will intersperse more appealing (and less valuable) baubles to draw their familiar\'s attention away from actually important items.',0),('Crab',NULL,'Archives Of Nethys 2e',3,'These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.',0),('Crystal Dragon',NULL,'Archives Of Nethys 2e',3,'Although crystal dragons are easily distracted by their sparkling collections or their vanity, they remain good-hearted creatures at the core and make friends quickly. While a crystal dragon tends to find evil creatures uncouth and unpleasant, any other nearby denizen or inhabitant of their home could become fast friends or beloved pets, depending upon the creature\'s capacity for conversation (and for providing the frequent praise and compliments that crystal dragons hunger for).',0),('Desert Giant',NULL,'Archives Of Nethys 2e',3,'Their austere habits and intolerance for foolishness have earned desert giants a reputation as being ill-humored and no-nonsense, but many of their communities boast a wide variety of humorous tales in their vast oral histories and legends. Since desert giants\' journeys across the wastes can span weeks or even months at a time, an individual who can make their companions laugh with a witty joke or amusing parable remains a prized member of the community.',0),('Drider',NULL,'Archives Of Nethys 2e',3,'Most driders use arcane magic, but driders who use divine magic are well known, while a rare few use occult or primal magic. A drider\'s innate spells remain the same regardless of the magical tradition, but those who use different types of magic as prepared spells may well have entirely different spells prepared than the drider presented below.',0),('Faerie Dragon',NULL,'Archives Of Nethys 2e',3,'Peaceful by nature, faerie dragons do not enjoy confrontation. If faced with hostility, they prefer to remain at a distance and breathe euphoric gas at their foes, diffusing the skirmish by creating an atmosphere of bliss. If conflict escalates, they target their opponents with spells, using their renowned trickery to escape. If their companions are in danger, however, their desire to remain out of combat changes. Faerie dragons protect their friends by any means available, including physical combat.',0),('fixme-cauthooj',NULL,'Archives Of Nethys 2e',3,'While one might assume the cauthooj is a dumb animal, these creatures are in fact quite a bit smarter than they look. Cauthoojs stalk the perimeter of remote settlements in hopes of finding a lone traveler they can feast upon. These patient creatures will wait in ambush as long as they must to sate their hunger. They can even understand a few rudimentary words in Sylvan, although they are incapable of clearly speaking themselves. This doesn\'t stop the cauthooj from attempting to mimic the sounds it hears, but when it does so, its eerie primal nature enhances the attempt, leading to the bird\'s signature ability to manipulate minds and encourage conflict, a trait the cauthooj is just barely smart enough to understand-and enjoy.',0),('fixme-gimmerling',NULL,'Archives Of Nethys 2e',3,'Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest who dwell in the depths of the First World.',0),('fixme-stegodon',NULL,'Archives Of Nethys 2e',3,'The stegosaurus is generally more even-tempered and even gentle, despite its size, than the ankylosaurus. This combination makes it even more popular as a trained pet or guard, but even then one should take care to not annoy the dinosaur-an angry or annoyed stegosaurus can lash out with its tail with little warning. Often, it\'s wiser to train smaller variants, such as the kentrosaurus. Regardless, their dorsal plates make this dinosaur a poor choice as a mount.',0),('Flumph',NULL,'Archives Of Nethys 2e',3,'Though a flumph\'s underside is ringed with an array of acidic spikes that they use to hunt small prey, they are nearly defenseless against most attackers and usually attempt to flee when threatened. If cornered, a flumph can emit a foul-smelling spray capable of temporarily incapacitating enemies while warning nearby allies of their presence. This olfactory defense mechanism causes flumphs to feel more kinship with terrestrial creatures than with the jellyfish to which they bear a closer physical resemblance.',0),('Frost Giant',NULL,'Archives Of Nethys 2e',3,'A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds.',0),('Frost Worm',NULL,'Archives Of Nethys 2e',3,'The cold shed by a frost worm is as dangerous as its trill or its jaws, and while it is not fond of warmer climates, neither is it particularly hampered in such regions. A frost worm that somehow finds itself in temperate or even tropical environs causes the immediate area to chill and ice over with frost over time, creating seemingly impossible pockets of frozen terrain.',0),('Garuda',NULL,'Archives Of Nethys 2e',3,'Though they hold most living creatures in high regard, garudas loathe ophidian creatures-nagas in particular. Rarely do they come into contact without fighting, and a garuda will go out of their way to hunt down a naga if they hear even the tiniest hint of a rumor suggesting the presence of one.',0),('Gogiteth',NULL,'Archives Of Nethys 2e',3,'Gogiteths\' alien anatomies have inspired no shortage of speculative origin stories. Some believe they are the result of a fleshwarping experiment gone horribly wrong. Others think they may be related in some way to the Dominion of the Black-possibly the distant cousins or some strange exile of that alien entity; according to this mythos, once they made their way to this planet, the gogiteths crawled into the depths of the earth, shying away from the blazing sun above.',0),('Gold Dragon',NULL,'Archives Of Nethys 2e',3,'A gold dragon\'s incredible foresight and unparalleled enlightenment means they are unlikely to interfere in the business of individual mortals, though the rare person who captures the attention of a gold dragon is fortunate indeed, for there are few beings in the cosmos who can offer such prudent and considerate advice. Rulers and individuals in stations of high power have an easier time of garnering the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon\'s last-minute intermediation.',0),('Gorgon',NULL,'Archives Of Nethys 2e',3,'Gorgon flesh tastes vaguely like beef, but with a gritty, earthy texture and aftertaste that most meat connoisseurs find off-putting. Creatures with a close association to earth and stone are more likely to find the flavor appetizing; stone giants in particular consider gorgon steaks to be delicacies. Some cultures, notably dwarven cultures, consider the preparation of gorgon for meals as both a physical and a culinary challenge. Chefs who work with gorgon flesh can find renown for their skill in creating palatable dishes from such naturally unpalatable meat.',0),('Green Dragon',NULL,'Archives Of Nethys 2e',3,'Green dragons\' pride leads them to see to the preservation of their forest homes. They feel that a verdant and lush forest is something that they alone have cultivated. This leads some green dragons to follow the path of druidism, though most prefer to study the arcane arts and occult lore. Most of them delve deeply into one particular field of study, and correspond with other scholars in the field by adopting a pen name that hides their true nature. Regardless of their chosen focus, green dragons seek to improve themselves, and their desire for knowledge makes them more likely to deal diplomatically with other creatures in order to obtain new information.',0),('Griffon',NULL,'Archives Of Nethys 2e',3,'Skilled animal trainers long ago learned how to raise griffons as mounts for military forces or powerful individuals. Such mounts are known for their strength, bravery, and unfailing loyalty. They are among the smartest of animals and possess a wisdom not normally afforded most animals; it is thought that a griffon chooses its rider as much as a rider chooses the griffon. The process of training a griffon to accept and carry a rider in flight is a long and expensive ordeal. Griffon trainers charge rich sums for their services, and a ruler who can boast of owning a stable of griffons is the subject of great respect and envy.',0),('Grindylow',NULL,'Archives Of Nethys 2e',3,'Grindylows respect the power of bigger sea predators but have a special hatred for squids (or anything they believe looks like a squid). Sailors plying grindylow-infested waters often paint the images of squids on the bottoms of their hulls in hopes of warding the little terrors off. While this can keep smaller schools at bay, it can also backfire, potentially inciting larger groups to gather for a coordinated attack; this becomes especially more likely if the ship\'s route becomes predictable. This hatred of squids does not extend to other tentacled creatures; grindylows consider octopuses to be the epitome of grace and power.',0),('Grodair',NULL,'Archives Of Nethys 2e',3,'Grodairs are voracious and curious omnivores who love trying new foods-in fact, the pursuit of new and interesting food is the most common reason that they venture out of First World. They can also capture and store within their throats any small animals and plants easily suspended in water, and eject them for consumption at a later time.',0),('Hippogriff',NULL,'Archives Of Nethys 2e',3,'Hippogriffs are similar in size to large horses. Much like their equine cousins, hippogriffs often have to keep wary eyes on the skies above them, as both are preferred meals for hungry griffons and wyverns. Only hippogriffs\' superior speed helps protect them from these predators.',0),('Hodag',NULL,'Archives Of Nethys 2e',3,'In the wintertime, when snow and ice blankets a region, hodags grow a foul-smelling coat of greasy, dark-brown fur that sprouts in tufts from between their scales. A typical hodag measures over 10 feet long from snout to tail and weighs upward of 700 pounds.',0),('Homunculus',NULL,'Archives Of Nethys 2e',3,'Homunculi are created from a mixture of clay, ash, mandrake root, spring water, and a pint of the creator\'s own blood. It is possible for a separate donor to provide the blood, but the process is more difficult.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',3,'Once a jabberwock arrives on the Material Plane, its first order of business is to seek out a lair. It prefers dwelling in remote forest locations about a day\'s flight from civilization-the more dangerous the woodland is to those who might eventually come hunting it, the better!',0),('Kangaroo',NULL,'Archives Of Nethys 2e',3,'Like other marsupials, female kangaroos carry their young-called joeys-in a pouch on their bellies. They have only one such offspring at a time, although many females have several joeys in quick succession. These social animals largely gather for protection, but their social structures are similar to those found in herds of camels, horses, or pigs.',0),('Kirin',NULL,'Archives Of Nethys 2e',3,'As creatures that treasure life, kirin don\'t consume flesh, and they take great care not to kill even a single insect beneath their cloven hooves. They\'re the embodiment of peace yet will quickly strike down evil with a powerful thrust of their horns, knowing that their acts preserve the peace for those who might otherwise come to harm. Legends tell of particularly pious champions who have persuaded kirin to partner with them as mounts, though accomplishing such a feat is even rarer than the kirin.',0),('Kitsune',NULL,'Archives Of Nethys 2e',3,'Kitsune\'s connection to the spiritual world grants them a number of magical abilities. Aside from their innate shapeshifting powers, kitsune naturally develop more potent magic as they mature, and they seem to effortlessly pick up skills that would rival the most practiced spellcasters. Those who truly apply themselves to honing their magic usually become remarkable at their craft.',0),('Kongamato',NULL,'Archives Of Nethys 2e',3,'When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos\' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.',0),('Krooth',NULL,'Archives Of Nethys 2e',3,'Whether male or female, krooths seem to be repelled by goblinoid flesh, especially that of bugbears. This doesn\'t mean krooths won\'t kill goblinoids, especially those threatening their young, but they typically do so using only their claws and tails, and they take great care to clean themselves thoroughly after such a killing.',0),('Locathah',NULL,'Archives Of Nethys 2e',3,'Locathah communities-usually villages of 200 individuals or fewer-are matriarchal. The ruler is also as its primary egg-layer, providing each generation with powerful familial bonds. The communities are tight-knit and loyal. Matriarchs are advised and assisted by primal spellcasters and healers, who are often accompanied by octopus companions.',0),('Marsh Giant',NULL,'Archives Of Nethys 2e',3,'Only rarely do more than a dozen marsh giants settle together in a location, but when they do it is often for a religious purpose. Whatever call from the deep draws them together also tugs at nearby creatures such as boggards or skum, who look upon marsh giants in fear and reverence. The grim, terrifying chants and screams coming from such an encampment are a sure sign of terror to come for any other residents of the area.',0),('Mi-Go',NULL,'Archives Of Nethys 2e',3,'A mi-go can survive in the void of outer space and flies through the vacuum at incredible speeds-though these journeys can take months within a single solar system and years to travel beyond. When they come to new planets to mine resources rare on their home worlds, they use clever disguises that mix technology and magic to appear as creatures of that world. While there, they select the greatest minds of that world as trophies, extracting their brains and preserving them within an eldritch cylinder that grants an awful immortality to the mind kept within.',0),('Moonflower',NULL,'Archives Of Nethys 2e',3,'Moonflowers are alien life-forms from a long-dead planet, but their proliferation throughout the galaxy has been ensured through the machinations of the Dominion of the Black, a sinister, alien organization from the dark places between the stars.',0),('Moose',NULL,'Archives Of Nethys 2e',3,'A moose\'s diet consists of leaves, woody plant matter like twigs or bark, and buds of trees and shrubs. Moose are so large they prefer to eat the leaves of trees taller than humans instead of lowering their giant heads all the way to the ground. This can make them easy to track, though hunters will find actually killing a moose is a far greater challenge than finding it. Despite their size, moose have many natural predators, especially pack animals like wolves and large carnivores like tigers. Large humanoids like ogres and trolls dwelling in the wilderness sometimes make sport of chasing down and wrestling moose.',0),('Myceloid',NULL,'Archives Of Nethys 2e',3,'Myceloids rarely make alliances, but when they do, they invite their new allies to share a meal to seal the pact. Few outsiders appreciate this hospitality. Most myceloids have deep purple caps studded with off-white lumps. Their necks and bodies bear resemblance to the stipes of tough, leathery fungi. Smaller mushrooms often grow on a myceloid\'s body, which the creatures view as either adornments or particularly convenient snacks. They stand roughly as tall as a dwarf, with comparably stout builds.',0),('Narwhal',NULL,'Archives Of Nethys 2e',3,'The similarities between a narwhal\'s tusk and a unicorn\'s horn have led to the narwhals\' nickname of \"sea unicorns,\" but the narwhal\'s tusk is not made of the same highly sought material. Legends surrounding narwhals have nevertheless attributed magical characteristics to these remarkable tusks, such as neutralizing poison. Collectors and artisans also value the tusks as an elegant crafting material useful for carvings and other works of art.',0),('Necrophidius',NULL,'Archives Of Nethys 2e',3,'If a necrophidius\'s creator dies, the construct follows the last series of commands it was given. If it cannot do so, the necrophidius aimlessly wanders the area near where it last served its creator and attacks any creatures it encounters. Some believe that those who know the secrets of a necrophidius\'s origins can command it, provided its original creator no longer exists and no one else currently commands it. There are also a number of reports concerning strangely aware and intelligent necrophidiuses that roam with a purpose and track down or hunt specific living creatures they interpret as the targets of former assassination missions.',0),('Otyugh',NULL,'Archives Of Nethys 2e',3,'Those who run across an otyugh might be surprised to hear it speak, shouting at intruders to leave its putrid home or demanding tribute in the form of trash or other prizes of dubious nature.',0),('Owlbear',NULL,'Archives Of Nethys 2e',3,'Most owlbears live solitary lives, gathering only to mate and raise cubs, which are hatched from eggs. An owlbear\'s territory usually extends to around 5 miles from its lair, with clear signs of its habitat appearing with 1 mile (clawed up trees, gigantic feathers, and shredded carcasses). The lair of an owlbear rarely holds anything of value, but some adventurers have found trinkets, coins, and even jewelry in the massive pellets of undigested bones these monsters leave behind.',0),('Pegasus',NULL,'Archives Of Nethys 2e',3,'In the wild, pegasi live in small herds and establish territories on remote mountains where they are relatively safe from hunters and slavers. They mature at the same rate as horses and can even breed with other equines, though the outcome of such unions is typically a foal with the traits of its least magical parent. On rare occasions, the interbreeding of a pegasus and a unicorn may result in a winged unicorn with characteristics of both parents and an unrivaled sense of righteousness.',0),('Peryton',NULL,'Archives Of Nethys 2e',3,'Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge.',0),('Pit Fiend',NULL,'Archives Of Nethys 2e',3,'Pit fiends tower over other devils, standing at least 16 feet tall, weighing over 1,000 pounds, and brandishing wingspans in excess of 20 feet. Infernal Dukes Elite members of Hell\'s political infrastructure and leadership hierarchy, the dukes of Hell are chosen from among the most tyrannical, oppressive, and conniving devils. While not all infernal dukes are pit fiends, a pit fiend\'s natural disposition toward conquest and oppression often make it an ideal candidate for this position. To create an infernal duke, adjust the pit fiend to be between 21st and 25th level. Because of their physical prowess, manipulative nature, and powerful spellcasting abilities, infernal dukes make excellent villains for long-running campaigns.',0),('Porcupine',NULL,'Archives Of Nethys 2e',3,'A porcupine\'s barbed quills-in actuality long, stiff hairs-hook into a foe\'s flesh. A creature can easily pull free from the porcupine should a creature come into contact with one, but the quill\'s barbed tips continue to dig into the victim\'s skin from the creature\'s own movements. Removing the quills is a painful process, and quills that break off under the skin can sometimes requires a healer\'s assistance to remove effectively. Contrary to popular belief, however, a porcupine can\'t shoot its quills, making it a threat only to a creature brazen or foolish enough to attack it directly.',0),('Red Dragon',NULL,'Archives Of Nethys 2e',3,'Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements. They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals-or simply intimidating others through a public display of brutality and dominance.',0),('Reefclaw',NULL,'Archives Of Nethys 2e',3,'Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring.',0),('Remorhaz',NULL,'Archives Of Nethys 2e',3,'Those who survive the worm\'s initial onslaught must face not only its deadly jaws, but also its hideously hot body. This heat can melt weapons, scorch armor, and burn flesh-all tactics the remorhaz uses to disable and defeat its foes. A remorhaz\'s internal fire allows it to burrow through ice and snow with ease. It leaves smooth tunnels in its wake as melted ice refreezes to leave the telltale signs of its passage. Most people underestimate a remorhaz\'s intelligence, assuming it to be a mere animal. However, remorhazes are capable of learning languages. Frost giants in particular use this trait to form alliances with them. The giants provide food, protection, and shelter for the worm, and in return the remorhaz acts as a guard beast and helps the giants build fortresses and forge metal weapons. The giants also employ the worms as war beasts, using them to undermine enemy positions.',0),('Roc',NULL,'Archives Of Nethys 2e',3,'Particularly skilled druids or rangers might capture and train a roc to serve as a flying mount or hunting companion, though examples of such an incredible feat of domestication are few and far between. The easiest way to rear a roc is to do so from the moment it hatches, since the chick imprints on the first creature it sees. Acquiring a roc egg is by no means an easy feat, though, and is often a death sentence for the would-be egg-snatcher.',0),('Seahorse',NULL,'Archives Of Nethys 2e',3,'Unlike regular seahorses, giant seahorses also rely on herd tactics for defense as well as their surprising physical strength. A herd of charging seahorses is just as terrifying and dangerous underwater as a herd of stampeding horses on land. Humanoids in underwater cultures learn at a young age to quickly get out of the way of a herd of stampeding seahorses.',0),('Seawolf Behemoth',NULL,'Archives Of Nethys 2e',3,'While elasmosauruses are often found in lost worlds and unsettled regions, those who dwell in the oceans of the world do not contain their hunting grounds to specific regions. As a result, it\'s not unheard of for a wandering specimen to find its way to coastal waters. Those that do often find the ports of small towns or even large cities to be wondrous banquets and are usually hunted down by coastal guards or adventurers. When a wayward elasmosaurus like this finds its way into a city\'s sewer system or reservoirs, though, it can become the stuff of urban legends.',0),('Shantak',NULL,'Archives Of Nethys 2e',3,'Despite not being native to the Dimension of Dreams, they\'re commonly found in that realm. Their ability to fly through space affords them swift travel between Leng and more hospitable reaches of the Dreamlands, making them particularly sought after as mounts for those who have business in the far reaches of the dreaming plane.',0),('Shieldback Behemoth',NULL,'Archives Of Nethys 2e',3,'The ankylosaurus is the largest of the heavily armored dinosaurs called ankylosaurids, but smaller versions exist as well. Still Large in size, these smaller dinosaurs, such as the 16-foot long pinacosaurus, lack the trample ability and are rarely above 4th level. Regardless of size, ankylosaurids tend to be relatively muted in coloration, with mixes of black, brown, and gray. When captive, an ankylosaurus\'s keeper might paint its scales bright colors to signify to others that is not a wild creature.',0),('Shining Child',NULL,'Archives Of Nethys 2e',3,'These mysterious beings are natives of the Astral Plane. In that vast plane, accretions of metaphysical matter gradually accumulate and eventually coalesce into demiplanes. During this tumultuous process, sparks of living light sometimes shear off the newly formed planes, and these sparks of raw planar energy somehow transform into shining children. Every newly formed demiplane leaves a different mental imprint on its shining \"offspring,\" making it easy for shining children to telepathically recognize their brothers and sisters. Forever trapped in apparently adolescent bodies, shining children dedicate themselves to scholarship and violence with equal measure in a futile effort to understand their roles in the multiverse and the burning injustice of their births.',0),('Shoggoth',NULL,'Archives Of Nethys 2e',3,'A shoggoth has goals and methods unknowable to humanoid beings. They remember their eons of servitude and, compared to their mysterious masters, humans, elves, dwarves and other intelligent beings are mere specks which crawl upon the surface of the world, indistinguishable from animals. When a shoggoth rolls its immense, hideous body over a band of explorers, engulfing them in a gelatinous press of flesh and gnawing teeth, it is not so much evil as uncaring.',0),('Shuln',NULL,'Archives Of Nethys 2e',3,'Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from that place. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells-but for all that, they still love the taste of cave worm.',0),('Silver Dragon',NULL,'Archives Of Nethys 2e',3,'Silver dragons are incredibly altruistic and regularly consort with the citizens of goodly societies, of which they consider themselves protectors and guides. In addition to responding to evil threats, silver dragons work to prevent evil from taking root in the first place, and they ensure mortals under their care are well fed, educated, and treated with dignity. Although silver dragons can seem overzealous or even eager to join the fight against evil, they know that the best way to rid the world of corruption is to stamp out strife and disillusionment at their source, not to passively sit back and watch it grow into an unsolvable problem. Silver dragons can be vindictive, but they can also be forgiving; for evildoers who seek to atone for their sins and turn over a new leaf, the support of a silver dragon is both unwavering and invaluable.',0),('Skulk',NULL,'Archives Of Nethys 2e',3,'Entrances and exits from cities, especially less-guarded access ways around sewers and the like, are skulks\' favorite stomping grounds. These sites allow them to closely observe who comes and goes from the city while also affording them swift escape options, should the authorities uncover their presence. On rare occasions, a well-disciplined skulk can rise to prominence within the local thieves\' guild and become sought after for difficult jobs. Their repugnant personalities and overwhelming selfishness, however, usually means they are unable to secure long-lasting leadership roles.',0),('Slurk',NULL,'Archives Of Nethys 2e',3,'Slurks are thought to be descendants of a failed dwarven attempt to domesticate and breed large subterranean frogs as food and labor animals. Despite this apparent failure, slurks are often befriended by others who live underground. The sticky frog-beasts have proven extremely desirable to kobolds, who now domesticate and train slurks as powerful mounts and guardians. While other creatures, particularly boggards, sometimes train slurks to serve as guardians, kobolds remain those who use these creatures the most. A kobold mounted on a slurk will often hide in the upper ledges of a cave, using the advantages of height and surprise to harry foes with ranged attacks. Kobold riders also take advantage of the slurk\'s ability to climb, and charge at their enemies from the walls of a cavern.',0),('Taiga Giant',NULL,'Archives Of Nethys 2e',3,'Most taiga giants venerate their ancestors and seek to honor their works in everything they do. This deep connection makes them ferociously proud of those legacies, and little can compel taiga giants to go to war more swiftly than insulting their ancestors. Merely mentioning the false rumors that ancient taiga giant spellcasters were responsible for the creation of the first rune giants is a surefire way to earn a taiga giant\'s unending wrath.',0),('Tatzlwyrm',NULL,'Archives Of Nethys 2e',3,'Tatzlwyrms don\'t work with kobolds, though-tatzlwyrms eat kobolds.',0),('Tendriculos',NULL,'Archives Of Nethys 2e',3,'When it has finished feeding and is out of combat, a tendriculos slips into a quiescent state for a full day, one of the few times it is safe to approach. Upon rousing, it seeks the deep forest to regurgitate the less digestible portions of its meal. These remains may contain valuables that survived digestion and indicate that a tendriculos\'s hunting grounds lie nearby.',0),('Tengu',NULL,'Archives Of Nethys 2e',3,'Tengus are a people in diaspora and are almost always found within larger kingdoms and communities of other races. Perhaps because they are more visually distinctive than most other humanoid races, tengus tend to be distrusted and persecuted more often than, for example, elves or dwarves. As a result, tengus tend to gather in close-knit social groups composed of other outcasts and people of uncommon ancestry. Few true tengu communities exist, and those that do are often exiled to ghettos and other forgotten city quarters. From an early age, tengus learn that the world is not a friendly place and that they must look out for themselves.',0),('Thunderstep Behemoth',NULL,'Archives Of Nethys 2e',3,'Brontosauruses belong to a group of dinosaurs known as sauropods, all of which are immense in size. The brachiosaurus is among the tallest of these dinosaurs, and the diplodocus among the longest, but it\'s likely that even larger behemoths exist.',0),('Trollhound',NULL,'Archives Of Nethys 2e',3,'Trollhounds are fearless on the hunt and in combat, relying on their ability to regenerate to carry them through. Not even the threat of fire is enough to repel them, as the beasts don\'t recognize the danger it represents. Nevertheless, fire is one of the most effective tools in combating trollhounds; canny hunters know to burn every last remnant of a supposedly slain trollhound, for their regenerative powers are potent indeed.',0),('Umonlee',NULL,'Archives Of Nethys 2e',3,'Those who study monsters posit that umonlees are related to chuuls, as the creatures exhibit some similarities. Both are semi-intelligent, crustacean predators that use ambush tactics to kill and eat their prey. Even though they can talk, umonlees typically only speak Aklo, which also gives credence to this theory. This would also lend to the theory that chuuls are products of alghollthu manipulation, meaning that umonlees are also the results of these alien designs. However, the fact that these creatures aren\'t evil argues well against such a theory.',0),('Vulture',NULL,'Archives Of Nethys 2e',3,'Giant vultures occasionally form parasitic relationships with larger creatures such as dragons or giants, picking at the remains of an unattended or forgotten meal. Crafters who use bones in their work have come to value this type of behavior. Flensing a creature properly is far slower than letting a committee of vultures strip the carcass and leave behind a clean skeleton. As food-motivated predators, younger vultures raised this way can be made to imprint upon owners, leading to a trend of keeping them as unusual pets.',0),('Water Orm',NULL,'Archives Of Nethys 2e',3,'These creatures are extremely long-lived and can go for decades, or even centuries, with very little to eat. This allows water orms to subsist in lakes without surfacing for many years, even in bodies of fresh water without ample food sources. Water orms might lie in a silty lake bed for years, their elusiveness only contributing to their mythical reputation. When a pet or child goes missing near a lake, rumors might hold that the local water orm is responsible, leading to folk tales that caution residents against venturing out alone near the water.',0),('Wight',NULL,'Archives Of Nethys 2e',3,'A single wight can wreak a lot of havoc if it is compelled to rise from its tomb. Because creatures slain by wights become wights as well, all it takes is a single wight and a handful of unlucky graveyard visitors to create a veritable horde of these undead. Thus, canny priests and adventurers know that the best solution to a wight problem is swift and total eradication. Care must be taken, though, to destroy wight spawn before attempting to destroy the parent wight, for spawn without a master gain the ability to create spawn of their own.',0),('Wolliped',NULL,'Archives Of Nethys 2e',3,'As a result of their widespread domestication, few are found in the wild. Young wollipeds have weak vision during their first few weeks and habitually follow any larger creature that walks by. Usually, these young wollipeds become attached their rancher or parents, but on occasion a few might follow large wild creatures and wander off from their herd. This has led to feral wollipeds around the Kodar mountains in Irrisen that are much more aggressive than their domesticated cousins.',0),('Wraith',NULL,'Archives Of Nethys 2e',3,'Wraiths may form packs with others of their kind in places where death and mayhem are commonplace-countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish cultic rituals. In these places, the living do well to tread with sunrods and powerful clerics in tow. Ruins, sewers, and abandoned buildings provide sanctuary for wraiths during the day, as the creatures hunt exclusively at night or in dark places. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways and avoid open areas.',0),('Basilisk',NULL,'Archives Of Nethys 2e',4,'For unknown reasons, weasels and ferrets are immune to the basilisk\'s stare, and they sometimes sneak into basilisk lairs while a parent is hunting in order to consume eggs or freshly hatched young. Some legends suggest that a basilisk\'s blood can transmute common stones into other material, but this is likely a case of witnesses misinterpreting the magical restoration of previously petrified creatures or body parts.',0),('Bison',NULL,'Archives Of Nethys 2e',4,'While the bison of the plains are the best known and most numerous, they have cousins both in thick boreal forests and along wide, open steppes. These bison variants stand taller but can\'t match the speed and aggression of their smaller plains relatives.',0),('Blue Dragon',NULL,'Archives Of Nethys 2e',4,'The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers. As social creatures, blue dragons prefer to host guests in comfort-but their dwellings should not be so public that just anyone can come calling. A force of guards keeps out intruders, and clever illusions conceal the edifice from prying eyes. Rather than a pile of coins or gems, a blue dragon\'s true hoard is the rich furnishings in its citadel- expensive art, ornate furniture, and architectural marvels.',0),('Brass Dragon',NULL,'Archives Of Nethys 2e',4,'Most brass dragons live in desert climates, and while they keep their lairs hidden, they often build near humanoid settlements.',0),('Camel',NULL,'Archives Of Nethys 2e',4,'One-humped camels, also called dromedaries, are more common in the deserts of northern Garund, while the two-humped variety are native to the dry steppes of Casmaron. Both species have tall and lanky builds, standing about 6 feet at the shoulder and weighing around 2,000 pounds. They can be ornery when mishandled, and they don\'t hesitate to bite, kick, or even spit a noxious substance on riders who don\'t treat them well. In addition to transporting people and goods, camels are a key source of fiber for clothing and tents as well as milk. Their meat is highly nutritious and surprisingly tasty, but given the creatures\' utility, this use is reserved for special occasions or truly dire situations.',0),('Chuul',NULL,'Archives Of Nethys 2e',4,'It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls\' intellects seem devoted only toward eating, causing psychological pain to sentient creatures, decorating their lairs with mementos of their favorite meals and victories, and breeding.',0),('Cockatrice',NULL,'Archives Of Nethys 2e',4,'Particularly brave (or foolhardy) individuals sometimes keep cockatrices as pets or guard animals. In their natural habitat among plains, forests, and sewers near humanoid settlements, cockatrices are content to live off vermin or scraps of waste, but their greatest pleasure is consuming warm meals of freshly petrified flesh.',0),('Coral Capuchin',NULL,'Archives Of Nethys 2e',4,'Capuchin clans live together under a single matriarch, a slightly larger female who can be identified by her unusually prismatic skin and colorful eyes. These females refuse to be tamed or kept as pets and violently resist all forms of capture. The most powerful among them even possess divine powers which they call upon to protect their homes and kin. In return, the remainder of the clan fights fiercely to protect their matriarch, defending her (and her trinkets) from threats far larger than themselves.',0),('Desert Giant',NULL,'Archives Of Nethys 2e',4,'Desert giants stand 15 feet tall, tending toward lean physiques that are ideal for traveling across vast expanses of sand for long sojourns.',0),('Faerie Dragon',NULL,'Archives Of Nethys 2e',4,'Sometimes as faerie dragons grow older, their connection to the First World grows stronger. In addition to growing more lustrous and vibrant in appearance, these faerie dragons gain an increasing amount of magical primal power. Such faerie dragons increase in strength as appropriate-a faerie dragon of 20th level or even higher is possible, but it is exceptionally unusual to encounter a faerie dragon of 9th level or higher beyond the most remote regions of the First World. When creating a more powerful faerie dragon, change its tradition to primal and grant it a number of primal spells known appropriate for a druid of its level. Faerie dragons don\'t grow much larger, regardless of how powerful they become. Those who would seek to torment or vex a faerie dragon would do well to consider this, as it\'s often difficult to tell how powerful one of these tiny dragons truly is at a simple glance!',0),('Flumph',NULL,'Archives Of Nethys 2e',4,'Flumphs hatch from pods flung into outer space from the distant flumph homeworld in a ritual known as the Seeding. Even a newly hatched flumph has an instinctive knowledge of their purpose and seeks to make a lair close to a nearby settlement, which they then adopt as their personal charge to protect. However, remaining acutely aware of both their physical limitations and the tendency of their appearance to frighten the unsuspecting, most flumphs recruit and guide from afar, revealing their true nature only to their most trusted allies.',0),('Garuda',NULL,'Archives Of Nethys 2e',4,'A garuda\'s feathering and coloration range widely depending on the terrain they favor. Garudas in temperate woodlands might resemble jays or falcons, while tropical garudas sport bright plumage.',0),('Gogiteth',NULL,'Archives Of Nethys 2e',4,'Gogiteths are a menace to every other denizen of the Darklands. Drow and duergars in gogiteth-infested regions of Sekamina or Orv frequently organize hunting parties to eradicate the terrors, even calling for temporary truces with unlikely allies in times when a gogiteth presence must be addressed. Since even an average gogiteth hive can host up to two dozen of the horrors, missions to eradicate them when they become established are dangerous quests indeed.',0),('Gold Dragon',NULL,'Archives Of Nethys 2e',4,'Gold dragons are often found in warm grasslands and savannas, lands where they can enjoy long, meditative flights without attracting the attention of potential enemies. They tend to sleep either out in the open in a barren, remote place, or within a heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies to guard their lairs, though many live truly solitary lives, preferring to protect their hoards with nonlethal traps and magical wards.',0),('Green Dragon',NULL,'Archives Of Nethys 2e',4,'Their hoards are typically well kept, organized, and filled with tomes of lore and scrolls of magic along with antiquities they collect for their own inscrutable reasons. Many of these treasures come from across the globe, and many an adventurer has survived an encounter with a green dragon by stroking its ego and plying it with rare artifacts or lost lore from ancient cultures.',0),('Hippogriff',NULL,'Archives Of Nethys 2e',4,'Hippogriffs are exceptionally territorial and fiercely protect the lands under their domain. They typically favor sweeping grasslands, rolling hills, and prairies. Exceptionally hardy hippogriffs make their homes nestled into niches on canyon walls, from which they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs prefer mammalian prey, but they graze after every meal to aid in digestion.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',4,'The relationship between jabberwocks and vorpal weapons is the subject of much debate and speculation among scholars, and the various poems, songs, and legends about the jabberwock do little to clarify the issue, conflicting and diverging on this point. Some believe that vorpal weapons were first created specifically to combat jabberwocks, but others take the story one step further. They cite evidence in certain ancient myths that there may once have been only a single, unique jabberwock, so powerful that nothing could so much as scratch it-nothing, that is, except for the first vorpal sword, crafted for that very purpose. So epic was the resulting battle that it created strange echoes throughout reality, and as a result, these echoes, in the form of vorpal weapons, can now be found on many worlds. Those who subscribe to this belief claim that the jabberwocks seen today are but pale imitations of this proto-jabberwock, and they speculate that only the combined efforts of several Eldest would be sufficient to create such a creature again.',0),('Kangaroo',NULL,'Archives Of Nethys 2e',4,'Kangaroos don\'t make particularly good mounts, but this hasn\'t stopped the occasional adventurous gnome or halfling from trying. Such an attempt usually results in a seasick and dizzy rider being dumped unceremoniously from the animal\'s back or pouch, but some druids have found them to be loyal companions.',0),('Kitsune',NULL,'Archives Of Nethys 2e',4,'A kitsune is born with one tail, but as their magical powers grow, so do their number of tails. Elders blessed with great magical wisdom can have as many as nine, though according to popular legend, this level of power can take up to a thousand years to achieve.',0),('Marsh Giant',NULL,'Archives Of Nethys 2e',4,'Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants but make up for their relatively diminutive stature with their zealotry.',0),('Moose',NULL,'Archives Of Nethys 2e',4,'Despite their large size, moose are expert swimmers in both fresh and salt water, and they readily feed on aquatic vegetation. Moose rarely swim into open seas, however, and usually stay close to land, though ocean predators have been known to hunt swimming moose. To an observer watching from the safe distance of a dry shore, the large branching antlers of a swimming moose can sometimes be mistaken for a tree bobbing along in the water.',0),('Pegasus',NULL,'Archives Of Nethys 2e',4,'Some pegasi carry in them the blood of a mighty and heroic ancestor. These champions of pegasus-kind dedicate their long lives to the pursuit of justice. They possess powerful supernatural abilities to aid them in this fight, such as resistance to fire and poison, immunity to petrification, and holy hoof attacks.',0),('Peryton',NULL,'Archives Of Nethys 2e',4,'A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren\'t particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims\' last moments and the taste of victims\' hearts.',0),('Porcupine',NULL,'Archives Of Nethys 2e',4,'Porcupines use the same defensive tactics regardless of size, but the giant porcupine is often devastatingly effective given its sheer mass. Fortunately, these creatures tend to flee at the first opportunity to do so. The few attempts to train them as guardians have ended poorly for this reason, though some druids and other woodfolk have, on occasion, persuaded these creatures to accompany them as companions.',0),('Red Dragon',NULL,'Archives Of Nethys 2e',4,'As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon\'s internal heat causes these precious metals to fuse together.',0),('Reefclaw',NULL,'Archives Of Nethys 2e',4,'Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet (for reefclaws raised in colder waters) or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws\' intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures-or, even better, hire out the task to naive adventurers.',0),('Seahorse',NULL,'Archives Of Nethys 2e',4,'Baby giant seahorses are too big to easily float and lack sufficient strength to swim on their own for several weeks after birth. They instead link tails with an adult and allow themselves to be ferried around. An adult seahorse can carry upwards of 20 seahorse babies hanging from them at once, though these babies might occasionally get left behind or swept away by a strong current. Caring for these helpless, wayward children is seen as a supreme act of kindness by many merfolk, who\'ll let these babies wrap their tails around staves and other implements and rear them into adulthood.',0),('Shantak',NULL,'Archives Of Nethys 2e',4,'Convincing a shantak to become a mount is notoriously difficult. They refuse any sort of training, and even if one is convinced to ferry a humanoid on their back, they can be obstinate and fickle. Anyone relying on a shantak mount should have a backup plan ready in case the shantak strands their passenger on an asteroid or strange planet after some disagreement.',0),('Shining Child',NULL,'Archives Of Nethys 2e',4,'Shining children confuse most other creatures with their refusal to use individual names in favor of alternating between referring to each other singularly and collectively.',0),('Shoggoth',NULL,'Archives Of Nethys 2e',4,'Shoggoths can become the object of worship for humanoid cults dedicated to chaos and entropy. The shoggoth does not respond to this worship, but it can be counted on to consume any hapless victim the cult can capture and sacrifice to it. Rumors of shoggoths that have developed even greater intellects are, one would hope, just that, for the damage a shoggoth capable of reasoning could wreak upon a world is unsettling to say the least.',0),('Silver Dragon',NULL,'Archives Of Nethys 2e',4,'Many silver dragons are also drawn to religious endeavors, venerating deities such as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.',0),('Skulk',NULL,'Archives Of Nethys 2e',4,'A typical skulk is 6 feet tall with similar body structure to a gangly human. Skulks mature quickly and can live up to 50 years, although most meet a violent end long before then. The rare skulk who manages to escape their society of violence and craven bitterness can be of any alignment, but those skulks who remain bound by their traditions always see these self-imposed exiles as the worst kind of traitors, and the exiles are often targeted for eradication to the exclusion of all other victims. More than one band of skulks has accidentally engineered its own doom after throwing caution to the wind and exposing its existence to the authorities in an ill-planned but violently passionate attempt to track down such an exile.',0),('Taiga Giant',NULL,'Archives Of Nethys 2e',4,'A taiga giant stands 20 feet tall and weighs 10,000 pounds.',0),('Tatzlwyrm',NULL,'Archives Of Nethys 2e',4,'Tatzlwyrms hibernate in cold weather, and when they feel winter approaching they seek out underground lairs, mountain crevices, or even hay lofts. On one notable occasion, townsfolk reported being briefly overrun by tatzlwyrms after a conflict between spellcasters in the nearby hills caused a sudden blizzard. Local scholars still debate whether the cause of the influx was the sudden change in weather or if the creatures were drawn to one of the other magic users staying in town who were part of the same pilgrimage as those doing battle.',0),('Tendriculos',NULL,'Archives Of Nethys 2e',4,'Tendriculoses dwell in deep woods and jungles. Those too near populated areas soon draw unwanted attention with their ravenous appetites. Well-fed tendriculoses develop fruiting bodies that cast forth millions of spores. Spores that happen to alight on carrion grow into new tendriculoses.',0),('Trollhound',NULL,'Archives Of Nethys 2e',4,'While trolls themselves have had great success in domesticating, training, and even befriending trollhounds, the same cannot be said for other would-be masters. Whether impeded by constant exposure to trollhounds\' diseased slobber, their ravenous hunger that never seems to be fully sated, or simply their foul personality and quick-to-bite temperament, most attempts to use trollhounds in place of more reliable guardians end in pain, misery, and a pack of feral trollhounds escaping into the hinterlands. Left to their own devices, a pack of escaped trollhounds can breed relatively quickly, and it can take less than a year for a small pack to multiply into a significant threat to the countryside. Best to leave the trollhounds to the trolls, as they say!',0),('Vulture',NULL,'Archives Of Nethys 2e',4,'While not magical in nature, vulture talons are traditionally used as charms in healing and removing disease, stemming from an old belief that the raptors were immune to the filth in which they strode. While this belief isn\'t strictly true, vultures do have several unique adaptations to avoid common diseases that would take out predators or even other scavengers. Due to their size, giant vulture talons in particular are sometimes used to craft weapons in regions where other resources are scarce.',0),('Water Orm',NULL,'Archives Of Nethys 2e',4,'While most water orms are described as serpentine or long-necked reptiles, others look similar to bizarrely elongated seals or whales, impossibly large sea horses, or long-necked creatures with paddles resembling those of elasmosauruses.',0),('Wight',NULL,'Archives Of Nethys 2e',4,'Durable and sustained as they are by negative energy, wights can last in harsh environments without decaying the way some lesser undead do. They might dwell in high mountain passes, sealed passageways, or submerged in bogs or lakes for decades or even centuries before the passage of an unsuspecting traveler rouses them from their rest.',0),('Wolliped',NULL,'Archives Of Nethys 2e',4,'Wollipeds are extremely sturdy, and their docile temperaments make them excellent mounts for those traveling mountain passes. Some mountain settlements have further trained their wollipeds to fight. Battle-ready wollipeds are formidable enemies that pose a threat to even the most experienced of challengers-But even untrained, wollipeds are not defenseless. In addition to their long tusks, they have developed spitting as a way of communication and assault, and readily regurgitate a mixture of stomach acid and the remnants of their last meal to deter predators.',0),('Wraith',NULL,'Archives Of Nethys 2e',4,'As they\'re formed purely of anti-life from the Negative Energy Plane, wraiths pervade that unholy realm. Within nations and civilizations ruled by the undead, wraiths have places of power as assassins and spies. They\'re among the ruling class in Geb, but have greater numbers in Ustalav, where packs of wraiths roam graveyards and misty trails, consuming the populations of entire villages. In other parts of the world, wraiths tend not to wander and limit their activity to smaller environs, typically just the site of their chosen haunting and its immediate surroundings.',0),('Flumph',NULL,'Archives Of Nethys 2e',5,'In addition to their missions, flumphs endeavor to lead upstanding lives on a daily basis. They notably draw guidance from their dreams through exhaustive interpretations and carefully maintained dream journals. Life lessons, areas in which they can improve their behavior, and portents of alien danger all come to flumphs in dreams-or at least, that\'s what they believe. Despite placing so much importance on dreams, flumphs have never set out to prove their dreams are authentic messages.',0),('Hippogriff',NULL,'Archives Of Nethys 2e',5,'Since hippogriff hunting habits can be dangerous to both ranchers and their livestock, such communities often set bounties on hippogriffs. As a result, preserved hippogriffs frequently decorate frontier taverns and remote outposts alongside the taxidermic remains of deer, elk, and bears.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',5,'Variant JabberwocksThe Eldest have sometimes altered certain aspects of the jabberwocks they create. Some of the more notorious or legendary variant jabberwocks include the following.',0),('Kangaroo',NULL,'Archives Of Nethys 2e',5,'In places where kangaroos are common, the animals are sometimes hunted for meat and can even provide a primary food supply to migratory communities due to their quick reproduction and ability to flee predators. People in other regions consider kangaroos a delicacy and often import their meat as a show of status in wealthy households.',0),('Shantak',NULL,'Archives Of Nethys 2e',5,'Although a shantak is nearly the size of an elephant, many possess irrational fears of certain creatures. In particular, nightgaunts terrify them, but other shantaks have been observed fleeing from harpies and gargoyles. Though these ancestries all share the same trait, shantaks don\'t fear every type of winged humanoid, which makes the origin of their phobia all the more mysterious. Shantaks on Golarion typically hide themselves away in remote places since several of the creatures they fear appear on the planet in abundance.',0),('Tatzlwyrm',NULL,'Archives Of Nethys 2e',5,'When confronted, tatzlwyrms are more likely to attack than retreat. Indeed, they sometimes lie in wait on purpose, taking advantage of their scales\' natural camouflage and awaiting the chance to unleash their signature move: belching poisonous vapor into an opponent\'s face. Since this breath attack doesn\'t have much range, the wyrms usually need to grab their foes first and bring them close to their mouth.',0),('Wolliped',NULL,'Archives Of Nethys 2e',5,'Few on Golarion realize that these arctic beasts are not native to their world. Wollipeds originated on the planet Triaxus, a world with a magically enhanced eccentric orbit around the same star as Golarion. During the centuries-long Triaxian winters, wollipeds play an integral role in many communities as food, wool, transportation, and even a simple form of companionship. During the equally extended tropical summers, wollipeds retreat to the polar extremes of their world to await the return of the long snows.',0),('Hippogriff',NULL,'Archives Of Nethys 2e',6,'However, other communities train hippogriffs from hatching to be ridden by elite soldiers in combat- the most notable among these groups in the Inner Sea region is the Sable Company Mercenaries in the city-state of Korvosa. Attempts are sometimes made to train adult hippogriffs in the same manner, but this often proves far more difficult. Hippogriff riders must use special saddles and combat techniques that allow them to act in concert with their mount, fighting effectively while avoiding interfering with the movement of their companion\'s wings.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',6,'Frumious Jabberwock: Frumious jabberwocks have two heads. They are level 24 and gain an extra action on each of their turns they can use only to make a jaws Strike.',0),('Kangaroo',NULL,'Archives Of Nethys 2e',6,'Several types of kangaroos have evolved, each living in a slightly different environment. Gray kangaroos are smaller than other varieties and dwell in open woodlands, most commonly on the southern reaches of the continent of Garund. Giant kangaroos, found primarily on the dry steppes of northern Casmaron, grow to twice the size of standard kangaroos, and the thunderous noise of their passing can be heard and felt from miles away. The kangaroo family also has several smaller relatives, including wallabies and pademelons. Some kangaroos exist in captivity in other parts of the world, but attempts to introduce them into other regions have-so far-largely failed.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',7,'Mimsy Jabberwock: Typically hailing from wintry regions of the First World, mimsy jabberwocks have glowing blue-white scales, resist cold instead of fire, and have eyes that burn with blue flames that deal cold damage instead of fire damage.',0),('Kangaroo',NULL,'Archives Of Nethys 2e',7,'A large kangaroo can reach over 6 feet in height and weighs up to 200 pounds.',0),('Jabberwock',NULL,'Archives Of Nethys 2e',8,'Slithy Jabberwock: Wreaking destruction beneath the waves, these sinuous and slimy jabberwocks are amphibious, have a swim Speed of 80 feet instead of the normal fly Speed, and do not have a wing Strike. A slithy jabberwock\'s whiffling aura is activated whenever it swims, makes a tail Strike, or Burbles.',0),('Abaia',NULL,'d20web',1,'This multi-eyed eel\'s brightly colored markings shift in complex, ever-changing patterns.',0),('Aboleth',NULL,'d20web',1,'Four long tentacles writhe from this three-eyed fish-like creature\'s flanks, and its green body glistens with thick, clear slime.',0),('Abyssal Larva',NULL,'d20web',1,'This creature looks like a puffy and bloated human-sized whitish-yellow maggot with purplish veins pulsating under its fleshy form. A vaguely humanoid head sits atop its body and its facial features are twisted and distraught as if the creature was in a constant state of pain. A pair of large, downward-curving horns juts from its head, just above its sunken eyes. Its mouth is lined with filthy and sharpened fangs.',0),('Achaierai',NULL,'d20web',1,'This enormous bird stalks about on four chicken-like legs. Its colorful body is round and bloated and its head resembles that of a parrot.',0),('Adlet',NULL,'d20web',1,'This humanoid wolf\'s fur is snowy white and its eyes piercing blue; it grips an ornate spear in its fist.',0),('Aether Elemental',NULL,'d20web',1,'This strange entity is formed from interwoven, translucent threads of an unusual multicolored material.',0),('Afanc',NULL,'d20web',1,'This massive creature appears to be a gray-skinned whale with a bulbous head similar to a catfish\'s. Its eyes are sullen and blue and its huge pectoral fins are serrated.',0),('Ahlinni',NULL,'d20web',1,'This creature has a long, straight beak-fully half the length of its body-that tapers to a fine point. Wicked claws sprout from its wings. Its eyes are whitish-pink and its feathers are a mixture of blues, reds, yellows, and greens.',0),('Ahool',NULL,'d20web',1,'This hideous creature blends features of both bat and ape, with fleshy wings and hind legs ending in sharp claws.',0),('Ahuizotl',NULL,'d20web',1,'This bear-sized beast has a body like a squat simian, a dog\'s face, and a long tail that ends in a clawed hand.',0),('Air Elemental',NULL,'d20web',1,'This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes.',0),('Air Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Akata',NULL,'d20web',1,'This hairless blue lion has twin tentacular tails. Dozens more thick tentacles quiver and twitch where its mane should be.',0),('Akhlut',NULL,'d20web',1,'A dorsal fin rises up from the back of this immense black-and-white-furred, wolf-like beast.',0),('Algoid',NULL,'d20web',1,'This stocky, man-sized creature seems to be composed of living algae, dark green and brown in color.',0),('Almiraj',NULL,'d20web',1,'This oversized rabbit has a single long, pearlescent horn protruding from its crown.',0),('Alp',NULL,'d20web',1,'This hoofed creature\'s large yellow eyes are set in a noseless face above a grinning, fang-filled mouth.',0),('Ankheg',NULL,'d20web',1,'This',0),('Ankou',NULL,'d20web',1,'Cloaked by wings of darkness, this horrific, skeletal alien appears to be burning from within, a flaming glow shining through its emaciated chest. Among this gaunt being\'s most prominent features are shimmering black wings, sharp talons, and yellow eyes that radiate a lambent malice.',0),('Aranea',NULL,'d20web',1,'This bloated spider has a hunchbacked body and a gleam of intelligence in its multiple eyes.',0),('Archaeopteryx',NULL,'d20web',1,'This creature is roughly the size of a raven, with broad wings and a long tail compared to its body length.',0),('Armadillo',NULL,'d20web',1,'This round, dust-colored creature\'s snout pokes out of its bony armor shell.',0),('Aurumvorax',NULL,'d20web',1,'This small, feral creature resembles an 8-legged wolf with bright golden fur.',0),('Axe Beak',NULL,'d20web',1,'This creature resembles a large ostrich with a strong, thick neck and sharpened beak. Its neck is covered in white feathers, and its body is covered in black feathers with a white underbelly and tail. Its legs are covered in yellow scales.',0),('Badger',NULL,'d20web',1,'The squat, waddling badger trudges forth. Thrusting its flattened nose about the ground, it sniffs incessantly.',0),('Bagiennik',NULL,'d20web',1,'This creature possesses webbed claws, bulbous eyes, and 2 slits for nostrils that ooze an oily, black substance.',0),('Baku',NULL,'d20web',1,'This floating creature has long brown fur. Its face features a pair of long tusks and a curious elongated trunk for a snout.',0),('Bandersnatch',NULL,'d20web',1,'This six-limbed beast stalks forward with a fluid grace. Barbed quills run along its back, and its eyes glow with a blue light.',0),('Banelight',NULL,'d20web',1,'This creature has a dragonfly\'s body and a woman\'s head and arms. A glowing red vortex gathers between her hands.',0),('Baregara',NULL,'d20web',1,'This lumbering apelike monster has blood-red fur, twisted horns, and a hideous fanged orifice set in the center of its chest.',0),('Barghest',NULL,'d20web',1,'This snarling, canine beast pads forward on all fours, its slender front limbs looking more like hands than a wolf\'s paws.',0),('Basilisk',NULL,'d20web',1,'This squat, reptilian monster has eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.',0),('Baykok',NULL,'d20web',1,'This howling corpse swoops through the air with hideously elongated legs and a bow made of bone.',0),('Behir',NULL,'d20web',1,'This slithering, multilegged blue reptile has a fearsome head crowned with two large, curling horns.',0),('Belker',NULL,'d20web',1,'Dull, red eyes, grasping claws, and leathery wings give a demonic aspect to this creature\'s smoky form.',0),('Berbalang',NULL,'d20web',1,'This hunched, bat-winged horror moves with an uncanny grace, its glowing eyes and long tongue presenting a frightening visage.',0),('Bhole',NULL,'d20web',1,'This titanic worm heaves its endless bulk into the air, raising a bleached end as if ready to strike with a massive set of hooked jaws.',0),('Black Dragon',NULL,'d20web',1,'Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.',0),('Black Shuck',NULL,'d20web',1,'This enormous hound has a single, glowering green eye, and its flanks are matted with hair soaked in filth and gore.',0),('Blindheim',NULL,'d20web',1,'This creature is a 4-foot tall frog-like humanoid with large, bulbous eyes that constantly emits bright yellow beams of light. Its skin is mottled yellow, growing darker across its back. Its feet are webbed as are its claws.',0),('Blink Dog',NULL,'d20web',1,'This sleek canine has a coarse, tawny coat, pointed ears, and pale eyes. A faint blue nimbus seems to dance upon its fur.',0),('Blue Dragon',NULL,'d20web',1,'With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.',0),('Bog Beast',NULL,'d20web',1,'This creature appears as a large, shaggy, fur-covered humanoid with clawed hands and feet. Two, long, upright tusks protrude from its mouth. Its eyes are dull brown and its fur is brownish-yellow.',0),('Bog Mummy',NULL,'d20web',1,'This creature appears as a desiccated humanoid wrapped in filthy bandages and caked in mud. Its eyes show no spark of life and it looses a low, guttural moan as its moves forward.',0),('Boggard',NULL,'d20web',1,'Bulbous eyes glare atop this creature\'s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin.',0),('Boggle',NULL,'d20web',1,'This small, goatlike man has curved horns, hoofed feet, and a ratlike tail.',0),('Bonesnapper',NULL,'d20web',1,'This creature resembles a man-sized upright dinosaur with gray-green flesh mottled with gray spots. Its eyes are scarlet and its teeth are yellow.',0),('Brine Dragon',NULL,'d20web',1,'A blue-green neck frill sweeps back from the head of this dragon, leading to a body of shiny scales and fin-like crests.',0),('Bronze Giant',NULL,'d20web',1,'You see a huge muscular being that is often mistaken for a statue of the gods. It is well proportioned and has flesh that gleams like polished bronze and hair the color of copper wire.',0),('Brownie',NULL,'d20web',1,'This tiny creature resembles an elf with greenish skin. Its hair is light and it is dressed in bright clothing.',0),('Bugbear',NULL,'d20web',1,'This ugly creature resembles a twisted shadow puppet\'s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The crouching shadow\'s ears are large and floppy, draping shoulder-length, adding to the creature\'s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing\'s wheezy pig-like nose. Its panting mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath.',0),('Bukavac',NULL,'d20web',1,'This toad-like monster, bearing two gnarled horns, leaps out of its watery lair and charges forth on six legs while letting out a bone-shattering roar.',0),('Bulette',NULL,'d20web',1,'This armor-plated creature\'s toothy maw gapes wide as a fin-like dorsal plate rises between its shoulders.',0),('Bunyip',NULL,'d20web',1,'This aquatic creature resembles a cross between a seal and a shark. Its front half is that of a black seal while its rear section is that of a grayish-black shark.',0),('Buraq',NULL,'d20web',1,'Before you stands a noble mount with a proud and regal bearing. It has the strong body of a mule, pure white in color, with shining black hooves and the glittering, iridescent wings and tail of a peacock. With a dignified bow of its richly adorned human head, it spreads its powerful wings wide in a fan of shimmering colors.',0),('Burrowling',NULL,'d20web',1,'The light brown, furred creatures inquisitively survey their surroundings, each comforted by the presence of the others.',0),('Calathgar',NULL,'d20web',1,'The acrid scent of vinegar wafts from this shield-sized blossom. Amid shocking blue petals slowly twitches a cluster of sharp stamens arranged like a ring of teeth within a leafy muzzle.',0),('Carbuncle',NULL,'d20web',1,'This creature resembles a cross between an anteater and armadillo. Embedded in its head is a large red jewel. The creature has a long snout and a low-slung body protected by several thick leathery bands. Its hide is dappled gray and brown, shading to lighter colors of gray on its underbelly.',0),('Caterwaul',NULL,'d20web',1,'This creature appears to be a feline-like elf with yellow eyes, dark blue fur, and a long swishing tail.',0),('Catfolk',NULL,'d20web',1,'This lithe, catlike humanoid has a long tail and pointed ears. Her feline eyes sparkle with curiosity and mischief.',0),('Catoblepas',NULL,'d20web',1,'This ugly creature has a boar-like head with short antlers, a thick bullish body covered in spines, and cloven hooves on its stumpy legs.',0),('Cave Fisher',NULL,'d20web',1,'This man-sized creature resembles a cross between a lobster and a spider. It has eight legs, two of which end in serrated pincers. Its snout is long and pointed.',0),('Cave Giant',NULL,'d20web',1,'This massive giant has hideously primitive features and gray blotchy flesh. Unkempt, it wears nothing but filthy rags and carries a tremendous greatclub and its eyes glare maliciously. Most disturbing, its protruding tusk-like teeth hang over its swollen lips causing a steady stream of drool.',0),('Cave Moray',NULL,'d20web',1,'The creature is a brownish-gray, slug-like creature about 5 feet long and 1 foot thick. Its eyes are dark brown and bulbous.',0),('Cave Scorpion',NULL,'d20web',1,'This man-sized, bulky scorpion has thick, unyielding armor that makes it almost seem to be made of stone.',0),('Cave Troll',NULL,'d20web',1,'This ugly humanoid appears to be about 6 feet tall. Its leathery skin is blackish-gray and its eyes are yellow. It has long, upright ears, almost elven in nature. Its arms and legs are long and slender and end in wicked-looking claws.',0),('Cavern Lizard',NULL,'d20web',1,'A 10-foot long gray lizard with large wide feet and sapphire-gold bulging eyes stares. Balanced upon thick and muscled, its feet cling to surfaces upon small suction cup-like pads. Its head is angular and somewhat flat and its mouth sports a row of long, serrated teeth.',0),('Cayhound',NULL,'d20web',1,'This reddish-colored mastiff stands eye to eye with most dwarves. Within its powerful frame rumbles the distant sound of thunder.',0),('Centaur',NULL,'d20web',1,'This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.',0),('Ceru',NULL,'d20web',1,'This pint-sized creature resembles a tiny blue elephant no larger than a house cat. Its feet, tail, and ears are clawed and spiked.',0),('Cerynitis',NULL,'d20web',1,'This sleek and graceful doe possesses long, metallic antlers and a shiny, golden pelt.',0),('Cetaceal Agathion',NULL,'d20web',1,'This mermaid-like creature has the torso and head of a long haired woman and the lower half of a sleek killer whale.',0),('Cetus',NULL,'d20web',1,'This enormous scaled serpent has the head of a shark, powerful claws, and a maw wide enough to swallow a small ship.',0),('Chain Worm',NULL,'d20web',1,'This creature looks like a massive centipede with a bright, reflective silver carapace. Its legs are dull silver and its oversized mandibles are black. A dull black stinger is located at the rear of its body.',0),('Chaneque',NULL,'d20web',1,'This creature appears to be a cross between a pixie and a bat with charred flesh. Around its waist dangle tiny fairy skull trophies.',0),('Charybdis',NULL,'d20web',1,'An immense spiny monster, its back plated in chitin and its belly in thick folds of blubber, rises hungrily from the center of a whirlpool.',0),('Cherufe',NULL,'d20web',1,'This towering reptilian humanoid seems to be made of obsidian scales over a molten magma core.',0),('Chimera',NULL,'d20web',1,'This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.',0),('Chupacabra',NULL,'d20web',1,'This fur-covered bipedal creature is 3 or 4 feet tall with a hunched back, red eyes, and a mouth filled with sharpened teeth. A flexible rows of spines run down its back.',0),('Chuul',NULL,'d20web',1,'This lobster-like creature has a thick armored shell. A pair of tiny eyes gleams above a mouth full of writhing tentacles.',0),('Clamor',NULL,'d20web',1,'A series of garbled voices, clicks, grinding noises, and other less discernible sounds seem to emanate from empty air, with no obvious point of origin.',0),('Clay Golem',NULL,'d20web',1,'This lumbering figure is sculpted from soft clay. It wears filthy rags and crude jewelry, and its face is only vaguely humanoid.',0),('Cliff Giant',NULL,'d20web',1,'This giant has a majestic presence and stoic bearing. His rocky, red-brown skin is shot through with streaks of shimmering color.',0),('Cloaker',NULL,'d20web',1,'This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.',0),('Cloud Dragon',NULL,'d20web',1,'This dragon has a fringed and frilled head and wings that sweep back from its shoulders to its tail. Large, piercing rose colored eyes dominate its somewhat triangular head. Its tail trails off becoming misty and translucent near the tip.',0),('Cloud Giant',NULL,'d20web',1,'This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.',0),('Clubnek',NULL,'d20web',1,'This large bird resembles an ostrich with a thick neck and green-hued feathers. Its oversized beak is dark yellow.',0),('Cockatrice',NULL,'d20web',1,'This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.',0),('Cooshee',NULL,'d20web',1,'This creature appears as a large green and brown spotted dog with slightly elven features. It has a long, curling tail and ears that taper to points above its head.',0),('Coral Capuchin',NULL,'d20web',1,'This strange creature can only be described as a light pink, hairless monkey with the head of a fish and large, fin-like wings.',0),('Coral Drake',NULL,'d20web',1,'Swimming upright, this creature seemingly peels itself from the vibrant seascape before striking with needle-thin claws, shredding teeth, and a wickedly curved stinger.',0),('Couatl',NULL,'d20web',1,'This great serpent has multicolored wings and eyes that glimmer with intense awareness.',0),('Crabman',NULL,'d20web',1,'This giant-sized creature is a bipedal humanoid with a crab-like head, large hands that end in powerful pincers, feet that are splayed. It is covered with chitinous plates, reddish-brown in color. Two smaller humanoid arms protrude below its pincers.',0),('Crag Linnorm',NULL,'d20web',1,'This immense, wingless dragon rears up on a serpentine body. Its triple tail and powerful talons swipe at the air.',0),('Crocodile',NULL,'d20web',1,'This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.',0),('Crysmal',NULL,'d20web',1,'An animated cluster of translucent crystals shaped disturbingly like a gemstone scorpion scuttles into an aggressive stance.',0),('Crystal Dragon',NULL,'d20web',1,'This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.',0),('Cuero',NULL,'d20web',1,'The pink, fleshy underside of this flat, aquatic creature features a large circular maw of fangs.',0),('Dakon',NULL,'d20web',1,'This creature looks like an ape with brownish-black fur and yellow eyes with black pupils.',0),('Darkmantle',NULL,'d20web',1,'As this creature falls from the cavern roof, it opens like a hideous octopus, its thin, hook-lined tentacles connected by a fleshy web.',0),('Decapus',NULL,'d20web',1,'This creature is a large spheroid with ten octopus-like tentacles protruding from its body. Hair grows in broken patches along its body. Its eyes are stark white and pupil-less. Its large mouth sports long, yellow fangs.',0),('Deep One',NULL,'d20web',1,'This lumbering creature\'s gray-green hide glistens with moisture, and saliva dribbles from its fishlike maw.',0),('Delgeth',NULL,'d20web',1,'The antlers and hooves of this elk appear scorched and charred. The ground where it stands smolders and bursts into flame.',0),('Derhii',NULL,'d20web',1,'Powerful black wings beat from the back of this large ape, which carries a wickedly curved sword in its simian hands.',0),('Desert Drake',NULL,'d20web',1,'This sleek dragon has scales mottled in desert colors, lacks forelimbs, and sports massive wings on its lissome back.',0),('Desert Giant',NULL,'d20web',1,'Loose robes conceal the sand-etched features of this lanky giant. In each hand he grips a scimitar nearly the length of a human.',0),('Destrachan',NULL,'d20web',1,'The hunched, reptilian beast lopes on two clawed feet, its eyeless head dominated by a huge circular maw filled with jagged teeth.',0),('Devil Monkey',NULL,'d20web',1,'This towering baboon has fiery orange fur, with two tufts of hair curling up like horns on its head.',0),('Devourer',NULL,'d20web',1,'This dry, hovering corpse\'s chest is a prison of jagged ribs, within which is trapped a small tormented ghostly form.',0),('Dire Bat',NULL,'d20web',1,'This giant, furry bat is nearly the size of an ox, with dark leathery wings that open wider than two men with arms outstretched.',0),('Dire Corby',NULL,'d20web',1,'This creature resembles a wingless bipedal crow with slick black feathers, powerful arms that end in razor-sharp claws, and a gold beak.',0),('Dire Weasel',NULL,'d20web',1,'This brown-furred creature\'s slender body bounds forth in a loping gate, mouth open wide and filled with dozens of sharp teeth.',0),('Dire Wolf',NULL,'d20web',1,'This immense black wolf is the size of a horse, its fangs as large and sharp as knives.',0),('Dossenus',NULL,'d20web',1,'This small creature looks like a lumpy head with crab legs and a giant mouth filled with stone teeth.',0),('Dracolisk',NULL,'d20web',1,'This creature resembles a young six-legged dragon with glistening scales and gleaming eyes.',0),('Draconal Agathion',NULL,'d20web',1,'This noble creature seems to be part serpent, part humanoid, and part dragon, with great wings and a crown of horns.',0),('Dragon Horse',NULL,'d20web',1,'This creature resembles a horse with a smooth coat of scintillating blue hues that seem to flicker and wash over its body in waves as it gallops through the air. Its deep sky blue hooves do not touch the ground as it moves. The mane and tail of a dragon horse is of purest white and flows out behind it in an elegant cascade.',0),('Dragonne',NULL,'d20web',1,'This creature has the features of a lion but the wings and scales of a brass dragon, and a wild mane matching its scales.',0),('Dragonnel',NULL,'d20web',1,'This creature looks like a great dragon, at least 20 feet long with a serpentine body, long slender wings and a pointed snout or beak that resembles that of a pteranodon. Its body is colored reddish-violet with lighter shades on its underbelly. A ridge of maroon-colored spines runs the length of its body down the center of its back. A mane of frills, white in color, rings its head.',0),('Drow',NULL,'d20web',1,'This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.',0),('Dryad',NULL,'d20web',1,'This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.',0),('Dust Digger',NULL,'d20web',1,'This creature looks like a man-sized sandy brown starfish with five long tentacles ringing a central maw lined with sharpened teeth and fangs.',0),('Dust Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Eagle',NULL,'d20web',1,'This magnificent bird of prey has dark feathers save for those on its head, which are pure white.',0),('Earth Elemental',NULL,'d20web',1,'This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.',0),('Earth Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Eblis',NULL,'d20web',1,'This creature appears to be about 8 feet tall and strongly resembles a stork. Its feathers are gray-brown and its beak is dark brown. Its eyes are golden in color.',0),('Electric Eel',NULL,'d20web',1,'The serpentine creature moves sinuously through the water, the tip of its tail sparking with an electrical discharge.',0),('Elohim',NULL,'d20web',1,'This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity.',0),('Encantado',NULL,'d20web',1,'This graceful creature combines the features of a human and a river dolphin.',0),('Ethereal Marauder',NULL,'d20web',1,'Instead of a head, this pear-shaped, purple beast possesses a giant mouth ringed with three eyes. The creature stands on two broad legs with three-toed feet.',0),('Ettercap',NULL,'d20web',1,'This hideous purple creature walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws.',0),('Faerie Dragon',NULL,'d20web',1,'This tiny dragon has delicate and brightly colored butterfly wings and a long, thin prehensile tail. Its scales are smooth and range in color from red to purple, with all colors of the spectrum falling in between. Its eyes are bluish-green, and its backward curving horns are silver with gold flecks.',0),('Ferrous Giant',NULL,'d20web',1,'A towering giant stands 20 feet tall with dark, ruddy skin. His course brown hair and beard are long and wild, and he wears a thick breastplate and dozens of furs.',0),('Fire Drake',NULL,'d20web',1,'This creature appears to be a small, red dragon with translucent scales, mottled mauve and burgundy. Heat and steam rise from its body. Its wings are mottled black and its eyes are crimson.',0),('Fire Elemental',NULL,'d20web',1,'This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.',0),('Fire Giant',NULL,'d20web',1,'This lumbering giant has short stumpy legs and powerful, muscular arms. Its hair and beard seem to be made of fire.',0),('Fire Lizard',NULL,'d20web',1,'This creature resembles a wingless red dragon. Its scales are gray and dappled in red and brown along its back. Its underbelly is bright red and its eyes are black with yellow pupils.',0),('Fire Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Firebird',NULL,'d20web',1,'This proud bird has the bearing of a peacock, made all the more majestic by its flaming fan of feathers, which shift through the color spectrum.',0),('fixme-aghashDiv',NULL,'d20web',1,'Draped in rags and hunched over on goatlike legs, this creature possesses a featureless face, save for a large eye ringed by fangs.',0),('fixme-amarok',NULL,'d20web',1,'This enormous black wolf\'s eyes gleam with a cunning intellect, and its fangs glow with the light of a cold moon.',0),('fixme-arcticTern',NULL,'d20web',1,'This white-and-gray bird has a reddish-orange beak.',0),('fixme-bloodHawk',NULL,'d20web',1,'This creature appears as a hawk with red talons and a dull red beak.',0),('fixme-boggart',NULL,'d20web',1,'This creature resembles a small, rough-looking humanoid with unkempt dark hair, an untrimmed shaggy beard and thick mustache. Its skin is pale and its eyes are green. Its body is covered in coarse, dark fur.',0),('fixme-buggane',NULL,'d20web',1,'This hairless, hunchbacked giant has cruel tusks and two enormous, blunt-clawed fists that look strong enough to shatter stone.',0),('fixme-chelicerae',NULL,'d20web',1,'A massive spider perched upon tall, stilted legs skitters forward, crackling with eldritch energy as the disheveled body of a robed arcanist swings corpse-like from its clenched mandibles.',0),('fixme-churr',NULL,'d20web',1,'The trees and underbrush in front of you explode forth sending a hail of leaves and brush in your direction. From the tangled mess emerged several feral, ape-like creatures with elongated nails and fangs.',0),('fixme-croneQueen',NULL,'d20web',1,'A cold, hateful light burns in the eye sockets of this corpse-like creature, whose withered skin is stretched over its icy bones.',0),('fixme-cytillipede',NULL,'d20web',1,'This segmented creature has a chitinous body covered in patches of glowing, purple fungus. Syrupy venom drips from its mandibles.',0),('fixme-direBadger',NULL,'d20web',1,'A tremendous badger snarls and scrapes its wicked, shovel-like claws. Stocky muscles ripple beneath its streaked and shaggy fur.',0),('fixme-direBoar',NULL,'d20web',1,'The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly flank crawls with flies.',0),('fixme-direCrocodile',NULL,'d20web',1,'This reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite.',0),('fixme-doruDiv',NULL,'d20web',1,'This disembodied and bestial head covered in lashing hair and curling horns flies through the air.',0),('fixme-draug',NULL,'d20web',1,'This ragged humanoid is lean and ravaged by decay with bits of bone showing beneath waterlogged, blue-green rotting flesh. Its clothes hang in tatters and its weapons are pitted and rusted.',0),('fixme-flailSnail',NULL,'d20web',1,'This enormous snail has a brightly colored shell and four tentacles on its head, each tipped with a mace-like club.',0),('fixme-ghawwasDiv',NULL,'d20web',1,'Bristling with spiny ridges, coral horns, and needle-sharp teeth, this menacing biped seems to have emerged from some poisoned sea.',0),('fixme-giantFalcon',NULL,'d20web',1,'The raptor swoops through the air with grace and power, a perfect predator.',0),('fixme-giantVulture',NULL,'d20web',1,'A wickedly hooked beak and an immense bald head draw attention from this enormous scavenger\'s vast wingspan.',0),('fixme-gnasherLizard',NULL,'d20web',1,'This 10-foot long stone-colored lizard has a large, wide gaping maw filled with double rows of dagger-like teeth. Its head is large and flat and sports a ridge of hardened bone that runs the length of its head before tapering off near the middle of its back. Its four legs end in large, flat clawed feet.',0),('fixme-grimslake',NULL,'d20web',1,'This maggotlike creature has a long tail covered with frightening hooked suckers.',0),('fixme-guardianNaga',NULL,'d20web',1,'A contemplative humanoid face framed by a cobra-like hood adorns the body of this long, brightly colored serpent.',0),('fixme-hyaenodon',NULL,'d20web',1,'Slightly larger than a normal hyena, this spotted canine has the same shorter forelimbs of that breed but with a blunt face and larger teeth.',0),('fixme-jackalwere',NULL,'d20web',1,'This armored humanoid has a jackal\'s head, bulging muscles, and a gaze that makes the world drift away.',0),('fixme-jaculi',NULL,'d20web',1,'This creature appears as serpent with a long muscular body and a squat, flat head. A mane-like ridge of sharpened bones surrounds its head.',0),('fixme-kech',NULL,'d20web',1,'This creature is a monkey-like man-sized humanoid with sapphire blue eyes and greenish-brown leaves covering its body.',0),('fixme-kikimora',NULL,'d20web',1,'This crone has avian features, including a long nose resembling a beak, clawed hands, and birdlike feet.',0),('fixme-kikituk',NULL,'d20web',1,'This lumbering whale skeleton has a set of bony legs affixed to its frame. Its bones bear complex scrimshaw patterns.',0),('fixme-korred',NULL,'d20web',1,'This creature has the upper torso of a small humanoid and the lower torso of a goat, thus giving it a satyr-like appearance. It has a long, flowing beard, and like its hair, is tangled and matted into frightful knots. It wears a simple leather covering on which hangs a large leather pouch. Its hair is dark and its wild, brown eyes have an almost feral-like gleam in them.',0),('fixme-krenshar',NULL,'d20web',1,'This earless, panther-like beast snarls as the skin of its face twitches, then peels back to reveal the bone and flesh beneath.',0),('fixme-lanternGoat',NULL,'d20web',1,'This creature resembles a goat with tangled and patchy gray-and-white hair, and horns and hooves that appear to be made of stone. Its eyes are stark white. Around its neck hangs a dented and ugly iron lantern, glowing with a foul amber light.',0),('fixme-lizardfolk',NULL,'d20web',1,'This reptilian humanoid has green scales, a short and toothy snout, and a thick alligator-like tail.',0),('fixme-moon-Beast',NULL,'d20web',1,'This creature has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles.',0),('fixme-nekomata',NULL,'d20web',1,'This oversized house cat has two twitching tails and a malevolent gleam in its eyes.',0),('fixme-nependis',NULL,'d20web',1,'Resembling a bestial ogre with great tusks and thick, bristly hair, this brute seems quite nimble despite its cloven hooves.',0),('fixme-ningen',NULL,'d20web',1,'This enormous flippered creature is as pale as an iceberg and is nearly as large.',0),('fixme-pairakaDiv',NULL,'d20web',1,'Blue-skinned and draped in revealing attire, this humanoid fiend has a sultry gaze suggesting all manner of debased pleasures.',0),('fixme-panda',NULL,'d20web',1,'This black-and-white-furred bear is about as long in the body as an average human-but much rounder.',0),('fixme-parrot',NULL,'d20web',1,'This brightly-colored bird has a strong, curved bill and stands almost two feet tall. The sparkle in its eyes belie a clear intelligence greater than that many other animals possess.',0),('fixme-penguin',NULL,'d20web',1,'This three-foot-tall, thickset bird has black and white coloration, a long beak, and black flippers that lie flat against its sides instead of wings.',0),('fixme-raggoth',NULL,'d20web',1,'A sleek black-furred creature leaps from the underbrush, its gaping mouth showing a full allotment of sharpened fangs. Its head is wolf-like and it has six muscular legs. Its body is long and ends in a thick furred tail.',0),('fixme-saxra',NULL,'d20web',1,'An immense humanoid skeleton stands draped in tattered robes, its horselike skull lit from within by an eerie red glow.',0),('fixme-sepiaSnake',NULL,'d20web',1,'Winglessly flying forth, a monstrously sized anaconda-like serpent descends from the sky. Its 30-foot body is nearly two-feet thick and covered in muddy brown scales with strange patterns and symbols on its dorsal side. Large glowing yellow orbs set in its wide, triangular head emit a haunting glare and arching its tail aggressively, it exposes a vicious-looking barbed stinger.',0),('fixme-sepidDiv',NULL,'d20web',1,'Twice the height of a human, this horned monstrous warrior wields a massive blade.',0),('fixme-shadowDemon',NULL,'d20web',1,'Only this shadowy bat-winged demon\'s teeth and claws have any sense of physicality to them-the rest is lost in darkness.',0),('fixme-shiraDiv',NULL,'d20web',1,'Moving with deadly grace, this brutal, thickly furred humanoid figure\'s head is that of a lioness with dead black eyes.',0),('fixme-starDrake',NULL,'d20web',1,'Twinkling motes of light move around this draconic creature\'s body like a tiny galaxy. The stars twinkle across the creature\'s metallic scales.',0),('fixme-strix',NULL,'d20web',1,'Monstrous black-feathered wings cloak this leanly muscled, onyx-skinned humanoid.',0),('fixme-thessalhydra',NULL,'d20web',1,'This creature is a massive reptilian beast with four stump-like legs and a multitude of heads surrounding a central maw filled with oversized teeth. Its body is reddish-gold and scaled. A long serpentine tail extends from its body and ends in a pincer-like claw.',0),('fixme-tiyanak',NULL,'d20web',1,'With the size and appearance of a small child, this wrinkled grey figure has crimson eyes and jagged teeth.',0),('fixme-vargouille',NULL,'d20web',1,'This creature is a blackened, bat-winged fiend\'s head. Tentacles dangle from chin and scalp, and its fanged mouth hangs agape.',0),('fixme-vrykolakas',NULL,'d20web',1,'Slinking forth on bent limbs and gnarled claws, this twisted abomination bears a resemblance to a starved, plague-ridden ape, its form bestial and bent, with pallid skin stretched unnaturally over knotted bone. Yet its visage holds a greater terror, for amid fangs and milky eyes linger the withered features of a living corpse.',0),('fixme-vukodlak',NULL,'d20web',1,'This feral, black-furred creature combines the features of a wolf and those of a horse, with a fanged muzzle and glowing red eyes.',0),('fixme-xill',NULL,'d20web',1,'This flame-red humanoid appears to be a strange mix of insect and reptile, with four arms and twitching, fanged mandibles.',0),('fixme-zomok',NULL,'d20web',1,'Resembling an enormous lizard composed entirely of organic plant matter, this beast shakes loose soil from its earthy wings and exhales dirt particles with every breath.',0),('fixme-zoog',NULL,'d20web',1,'This small, furry',0),('Flame Drake',NULL,'d20web',1,'This ferocious creature looks like a red-and-yellow scaled dragon, but with only two legs.',0),('Flumph',NULL,'d20web',1,'This small strange creature looks like a saucer-shaped jellyfish with many small spike-like tentacles dangling from its underbelly. Its body is milky-white in color. Two short eyestalks protrude from the top of its body. Its eyestalks are gray as are its tentacles. Its eyes are jet black.',0),('Forest Drake',NULL,'d20web',1,'This green-scaled dragon has two powerful legs and a pair of long, leathery wings. A long spike adorns its thrashing tail.',0),('Fox',NULL,'d20web',1,'The small, red-furred creature has an inquisitive face and large ears. It slinks silently through the brush as it stalks its prey.',0),('Froghemoth',NULL,'d20web',1,'This gigantic creature resembles a giant frog with 4 large tentacles in place of its front legs. A single eyestalk juts from the top of its head. Its underbelly is yellow, its body is green, and its tentacles and legs are mottled green.',0),('Frost Drake',NULL,'d20web',1,'This two-legged dragon has dull blue scales tinged with bright blue ice. A freezing mist issues from between its powerful jaws.',0),('Frost Worm',NULL,'d20web',1,'This immense white worm has a single circular eye in the center of its head. Wisps of icy fog waft up from between its mandibles.',0),('Fungal Crawler',NULL,'d20web',1,'This giant fanged cricket is caked in pungent fungal growths and topped with a mushroom-like cap.',0),('Furcifer',NULL,'d20web',1,'Twisting vines and vibrant flowers grow from the back of this titanic, multicolored reptile. A sickly-sweet scent fills the swirling air around it.',0),('Galluvix',NULL,'d20web',1,'This curious-looking creature has the body and plumage of a rooster but sports the cunning features of a fox from the neck up.',0),('Gambado',NULL,'d20web',1,'A dull white humanoid skull lies on the ground in a tangle of sticks, leaves, and twigs.',0),('Gargoyle',NULL,'d20web',1,'Seemingly carved from a dark gray stone, this sinister crouching humanoid resembles a horned, winged demon.',0),('Garuda',NULL,'d20web',1,'This winged creature has clawed hands and bird\'s talons. Large, glinting eyes and a serrated beak dominate its avian face.',0),('Gerbie',NULL,'d20web',1,'This half-mouse, half-lizard creature has large eyes and stands on its hind legs, radiating an air of goodwill.',0),('Ghole',NULL,'d20web',1,'The hulking form has a long, vulturelike neck ending in a head with a disgusting, one-eyed visage.',0),('Ghoul',NULL,'d20web',1,'This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.',0),('Giant Bee',NULL,'d20web',1,'Striking yellow and black markings and a coat of bristling hairs cover this immense bee. Its stinger is the size of a dagger blade.',0),('Giant Bumblebee',NULL,'d20web',1,'These bulky and aggressive giant bees have similar yellow and black markings to their less aggressive cousins, but they have a particular deadly venom.',0),('Giant Centipede',NULL,'d20web',1,'This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.',0),('Giant Owl',NULL,'d20web',1,'This enormous owl has a silent gracefulness and wisdom about it despite its considerable size.',0),('Giant Raven',NULL,'d20web',1,'This glossy, jet-black bird stands as tall as a dwarf. Its eerily intelligent black eyes are quick to take in everything around it.',0),('Giant Seahorse',NULL,'d20web',1,'This aquatic creature resembles an ordinary seahorse with a vaguely equine-shaped head, fins emerging from the base of its head and a curling tail but it extends to a length of 8 feet or more.',0),('Giant Skunk',NULL,'d20web',1,'Snarling and ferocious, this horse-sized skunk emits a frightening growl as it smashes through the undergrowth.',0),('Giant Squid',NULL,'d20web',1,'Immense in size, this great squid\'s tentacles writhe and flash with almost nauseating speed. The beast\'s eyes are as big as shields.',0),('Giant Wasp',NULL,'d20web',1,'This horse-sized wasp is covered in yellow and black vertical stripes-its stinger is the size of a sword and drips with venom.',0),('Gibbering Mouther',NULL,'d20web',1,'This horrid mass of eyes, mouths, and formless flesh stares in all directions, its countless maws yammering ceaselessly.',0),('Girallon',NULL,'d20web',1,'This four-armed, gorilla-like creature, covered with matted white fur, roars in rage as it rears up to its full, towering height.',0),('Gnoll',NULL,'d20web',1,'Hunched and feral, this furred, hyena-headed humanoid stands slightly taller than the average human.',0),('Goblin',NULL,'d20web',1,'This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head.',0),('Gold Dragon',NULL,'d20web',1,'Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.',0),('Gorgon',NULL,'d20web',1,'This bull-like creature seems to be made of interlocking metallic plates. Faint plumes of green smoke puff from its mouth.',0),('Gray Nisp',NULL,'d20web',1,'This creature resembles a hairless humanoid with smooth, slick skin; its hands and feet are webbed and end in claws, and its face has large, dark pupilless eyes. It has no noses or ears, and its small fish-like mouth is filled with tiny, sharp teeth.',0),('Gray Render',NULL,'d20web',1,'This hulking beast has slick, gray, hairless skin. Its numerous yellow eyes and wide toothy maw are its only facial features.',0),('Grendel',NULL,'d20web',1,'This lurching hulk carries no weapons, but its eyes burn with menace, and its long claws are caked with blood.',0),('Grick',NULL,'d20web',1,'This pallid, slimy, worm-like creature is the size of a human, its mouth a sickening tangle of tentacles and hooked jaws.',0),('Grimlock',NULL,'d20web',1,'A muscular humanoid stares with dark, eyeless sockets. It fingers a notched batleaxe and emits a low growl.',0),('Grindylow',NULL,'d20web',1,'With a large head and numerous teeth, this unsightly creature resembles a goblin from the waist up and a greasy octopus below.',0),('Grippli',NULL,'d20web',1,'This creature looks like a bipedal tree frog, smaller than a halfling, and with humanoid arms and hands in place of its forelimbs. Its skin is grayish-green with dark green swirls and stripes.',0),('Grodair',NULL,'d20web',1,'Several water-dripping tentacles sprout from this four-eyed fish\'s belly, while long fins protrude from its back.',0),('Gronk',NULL,'d20web',1,'The most notable feature of the hairy humanoid is large curved horn projecting from the forehead. The creature\'s thick limbs and torso betray its muscular power.',0),('Grootslang',NULL,'d20web',1,'This enormous beast has the combined features of an elephant and a serpent. Its tremendous maw sports six frightening tusks.',0),('Guecubu',NULL,'d20web',1,'A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh.',0),('Harionago',NULL,'d20web',1,'This deathly pale beauty\'s skin is blemished with bruises and cuts, yet a smile shows behind her flowing tangle of hair.',0),('Harpy',NULL,'d20web',1,'Save for the tattered wings and taloned feet, this creature resembles a feral woman with a wild look about her.',0),('Hill Giant',NULL,'d20web',1,'This hunched giant exudes power and a crude, stupid anger, its filthy fur clothing bespeaking a brutish and backwoods lifestyle.',0),('Hippocampus',NULL,'d20web',1,'This strange creature appears to be half-horse and half-fish. The front half resembles a sleek stallion with a flowing mane and long, sleek legs ending in wide fins rather than hooves. The hindquarters are that of a great fish.',0),('Hippogriff',NULL,'d20web',1,'This large, brown, horse-like creature has a hawk\'s wings, talons, and hooked beak.',0),('Hippopotamus',NULL,'d20web',1,'This massive creature has gray hide and an overlarge mouth with teeth large enough to tear through the hull of a small boat.',0),('Hoar Fox',NULL,'d20web',1,'This creature appears to be a silvery-gray fox with sapphire colored eyes.',0),('Hobgoblin',NULL,'d20web',1,'Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes.',0),('Hodag',NULL,'d20web',1,'Spikes cover the body of this vaguely reptilian creature. Its fearsome face features dagger-sharp teeth and glowing red eyes.',0),('Homunculus',NULL,'d20web',1,'This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.',0),('Howler',NULL,'d20web',1,'This vile predator has a hide as thick and tough as leather. Wicked ebony quills run from its head, tail, and back.',0),('Huldra',NULL,'d20web',1,'This beautiful woman smiles coyly, but as she turns, her foxlike tail and the wood-lined hollow inside her back reveal her true fey nature.',0),('Hydra',NULL,'d20web',1,'Multiple angry snake-like heads rise from the sleek, serpentine body of this terrifying monster.',0),('Hypnalis',NULL,'d20web',1,'Seeming to phase in and out of existence, this ophidian creature has a great striped hood like a cobra.',0),('Ice Drake',NULL,'d20web',1,'This slender creature looks like a small immature white dragon with icy white scales and sapphire eyes. A chill hangs in the air around the creature. Its claws are sharpened and have icy blue nails',0),('Ice Golem',NULL,'d20web',1,'This automaton is nearly twice as tall as a normal human and seems to be chiseled from ice and snow.',0),('Ice Linnorm',NULL,'d20web',1,'A snake-like, dragon-headed monster of tremendous size rises up, drifts of snow and ice tumbling from its coiling flanks.',0),('Ice Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Ice Troll',NULL,'d20web',1,'This large, powerful creature has semitransparent flesh of light blue. Its body is completely hairless and its cold, piercing eyes are stark white.',0),('Ijiraq',NULL,'d20web',1,'Its head the skull of a caribou, this humanoid has wicked claws, and wears wrappings of ragged fur adorned with scrimshaw talismans.',0),('Iron Cobra',NULL,'d20web',1,'This creature resembles a small metallic cobra. Its body sheens with a silver hue and its eyes are small pinpoints of red light.',0),('Iron Golem',NULL,'d20web',1,'This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.',0),('Isonade',NULL,'d20web',1,'This massive horror looks like a shark protected by a crab carapace, with a tail, flanks, and pectoral fins covered in cruel hooks.',0),('Jabberwock',NULL,'d20web',1,'This dragon has a long neck and terrible claws. The beast shrieks and babbles, thrashing its tail and wings in a violent manner.',0),('Jackal',NULL,'d20web',1,'This sandy-colored canine resembles a slender-bodied wolf with short, graceful legs. It watches with dark brown eyes.',0),('Jorogumo',NULL,'d20web',1,'Eight spindly spider legs, flocked with coarse black hairs, stretch from the back of this otherwise beautiful black-haired woman.',0),('Jubjub Bird',NULL,'d20web',1,'This enormous bird has a lizardlike tail and bright purple feathers on its back and wings; the rest of its body is bare and scaly.',0),('Juggernaut',NULL,'d20web',1,'A steel wagon the size of a large house groans as it rolls quickly over the ground. Carved images in high-relief decorate the construct\'s exterior, but no driver sits atop it and no animals make it move.',0),('Julunggali',NULL,'d20web',1,'Resplendent lilac and white scales adorn this gigantic serpent. A number of sharp, short horns crown its head.',0),('Jungle Drake',NULL,'d20web',1,'The skin of this rugged dragon is mottled in hues of blue and green. Its elongated tail hides a menacing stinger.',0),('Kamaitachi',NULL,'d20web',1,'This weasellike creature has sickles in place of feet. It moves incredibly swiftly, swirling in the air astride a vortex of dust.',0),('Karkadann',NULL,'d20web',1,'A single wicked horn grows from the forehead of this stocky, oryxlike creature.',0),('Karkinoi',NULL,'d20web',1,'This hulking mix of ogre and crab has one huge pincer that snaps menacingly, while its other arm is a twisted, humanlike hand.',0),('Khargra',NULL,'d20web',1,'This creature resembles a man-sized cylinder covered in metallic scales. It sports three large \"fins\" spaced even around its circumference. Between each fin is a metal sheath from which slide long claw-like arms. A large hole in the front of its cylindrical body is lined with many small curved metallic teeth and seems to function as its mouth.',0),('Kirin',NULL,'d20web',1,'With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.',0),('Kobold',NULL,'d20web',1,'This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.',0),('Kongamato',NULL,'d20web',1,'A massive draconic creature with a birdlike head dives from the sky, letting loose a piercing scream as it descends.',0),('Kraken',NULL,'d20web',1,'This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.',0),('Lammasu',NULL,'d20web',1,'This majestic creature has the body of a lion, the wings of an eagle, and the face of a wise human man.',0),('Larabay',NULL,'d20web',1,'This pale, blond-haired humanoid possesses bright blue eyes, needle-like teeth, and the large, multicolored wings of a parrot.',0),('Leonal Agathion',NULL,'d20web',1,'This lion-headed humanoid has golden fur, sharp teeth, and long cat-like claws on its hands and feet.',0),('Leucrotta',NULL,'d20web',1,'This freakish beast has the head of a badger, the hooves of a stag, and a wide mouth with sharp ridges of bone instead of teeth.',0),('Leviathan',NULL,'d20web',1,'This impossibly enormous, whalelike monstrosity glares with a hundred red eyes, its cavernous maw lined with rows of sharp teeth.',0),('Lich',NULL,'d20web',1,'Once fine robes hang in tatters from this withered corpse\'s frame. A pale blue light shines from where its eyes should be.',0),('Lightning Elemental',NULL,'d20web',1,'This creature looks like a dark storm cloud, with sparks suggesting eyes and long sweeping arms charged with bolts of lightning.',0),('Lightning Mephit',NULL,'d20web',1,'This small creature appears to be a humanoid-shaped being composed of electricity. Bluish-white lighting arcs in small bursts from its body.',0),('Locathah',NULL,'d20web',1,'This lean humanoid bears crested fins on its head and back, and has the wide-eyed and wide-lipped face of a fish.',0),('Lunar Dragon',NULL,'d20web',1,'A shimmering halo surrounds this regal dragon\'s spine-crowned head, and its vast wings ripple like milky gossamer lit by the moon.',0),('Maenad',NULL,'d20web',1,'This wild-looking woman is covered in spattered blood. Her wicked smile reveals sharp teeth and her eyes suggest insanity.',0),('Magma Dragon',NULL,'d20web',1,'Between this dragon\'s jet-black scales run glowing rivulets of lava, and veins aglow with heat shine in the membranes of its wings.',0),('Magma Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Mantari',NULL,'d20web',1,'This creature looks like a man-sized flying manta ray, dark gray in color.',0),('Manticore',NULL,'d20web',1,'This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.',0),('Marble Snake',NULL,'d20web',1,'This snake has whitish-gray scales, translucent in places where its underlying veins can be seen. The snake\'s head is long and has a large lion-like mane of golden fur. Two long sharp fangs protrude from its mouth. Its multi-faceted eyes are red.',0),('Marsh Giant',NULL,'d20web',1,'Cold, black eyes stare out from the fish-like face of this hideous green-skinned,',0),('Medusa',NULL,'d20web',1,'This slender, attractive woman has strangely glowing eyes and a full head of hissing snakes for hair.',0),('Mercane',NULL,'d20web',1,'The tall, blue-skinned humanoid is clad in loose, flowing robes. Its alien face has too many eyes and its hands have too few fingers.',0),('Minotaur',NULL,'d20web',1,'The glazed bovine eyes of this bull-headed humanoid betray a feral cunning. With the torso of a muscular human, this beast is covered with thick, shaggy fur from the waist down. Its gnarled and callused hands grip the haft of a massive axe, the edge stained from the blood of its previous victims. With a furious snort and a stamp of its hooves, it lowers its deadly horns.',0),('Mngwa',NULL,'d20web',1,'This jungle',0),('Mobogo',NULL,'d20web',1,'Of bulbous body and bizarre shape, this gigantic, toad-like beast combines the most disgusting traits of dragon and amphibian. Reptilian wings unfurl from its leaking corpulence, its frame heaped with rolls of corded muscle and moist frog fat. Three buckler-sized yellow eyes protrude above a wide, drooling maw lined with teeth the size of daggers. From this cavernous hollow echoing with deep croaking belches darts a thick tongue the color of an angry bruise, darting forth to greedily snatch up flies, birds, and anything else that comes too near.',0),('Mokele-Mbembe',NULL,'d20web',1,'This long-necked creature has an even longer tail, as well as a row of spines along its back and countless sharp fangs.',0),('Monstrous Crab',NULL,'d20web',1,'This creature has a rounded body covered with stubby projections and long spindly spider-like legs. Two monstrous claws protrude from the front of its body.',0),('Monstrous Crayfish',NULL,'d20web',1,'This creature looks like a giant lobster with a sharp snout and eyes on movable and flickering stalks. Two large claws protrude from its thorax in front of four other pairs of spindly walking legs. Its exoskeleton is dark brown in color.',0),('Moon Dog',NULL,'d20web',1,'This creature appears to be a large grayish-black sleek hound standing about 3 feet tall at the shoulder. Its triangular head has a somewhat human appearance. Its eyes are white with amber pupils.',0),('Moonflower',NULL,'d20web',1,'',0),('Mothman',NULL,'d20web',1,'A shroud of dark wings cloaks this thin, humanoid shape. Two monstrous red eyes glare malevolently from its narrow face.',0),('Muckdweller',NULL,'d20web',1,'This bipedal lizard has mottled gray-and-brown flesh. A short dorsal fin runs the length of its body and its forelimbs look like hands.',0),('Muhuru',NULL,'d20web',1,'This reptilian beast has large fangs, a club-tipped tail, and a large, finlike sail on its back that shimmers radiantly in the light.',0),('Mummy',NULL,'d20web',1,'Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait.',0),('Myceloid',NULL,'d20web',1,'This shambling fungus creature bears a strong resemblance to a rotund human, but with a mushroom cap for a head.',0),('Nagaji',NULL,'d20web',1,'This dark-scaled reptilian humanoid has lidless eyes, and a serpentine tongue that flickers from a fanged, lipless mouth.',0),('Nazalor',NULL,'d20web',1,'This creature resembles a bipedal, stocky, bronze furred hyena with slightly oversized claws and fangs.',0),('Necrophidius',NULL,'d20web',1,'This creature monster has a long skeletal body topped with a fanged human skull. Its eyes glow with a hellish red light.',0),('Nereid',NULL,'d20web',1,'This beautiful woman has pearlescent skin and long, dark hair. Her nudity is barely hidden by a diaphanous, wet shawl.',0),('Ningyo',NULL,'d20web',1,'This hideous sea monstrosity combines the most ferocious features of simian and carp, its fish-like tail sprouting a grotesquely primitive humanoid torso, head, and limbs. Although little more than 2 feet long, the nasty thing gibbers wildly as it gnashes its curling fangs and swipes at prey with webbed claws.',0),('Nixie',NULL,'d20web',1,'This green-skinned fey has webbed hands and feet. Its hair is the color of seaweed, and is decorated with shells.',0),('Nuckelavee',NULL,'d20web',1,'A mounted horseman gallops forth, soaked head to toe in gore and waving a blade with wild abandon. Yet as he moves, it becomes clear that horse and rider are joined as one-a humanoid torso sprouting from equine withers-and the gore is a grisly vision of naked muscle and leaking veins.',0),('Nycar',NULL,'d20web',1,'This cruel-looking serpent is about the size of a housecat, with two forearms and dangerous-looking fangs.',0),('Nymph',NULL,'d20web',1,'A delicate figure rises from the water, her long ears tapering to points above her head, her beauty painful in its perfection.',0),('Ocean Giant',NULL,'d20web',1,'This blue-skinned giant\'s clothing and beard whip about like sails caught in a storm.',0),('Octopus',NULL,'d20web',1,'Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.',0),('Ogre',NULL,'d20web',1,'This creature\'s python-thick apish arms and stumpy legs conspire to drag its dirty knuckles through the wet grass and mud. The stooped giant blinks its dim eyes and an excess of soupy drool spills over its bulbous lips. Its misshapen features resemble a man\'s face rendered in watercolor, then distorted by a careless splash. It snarls as it charges, a sound the offspring of bear and man might make, showing flat black teeth well suited for grinding bones to paste.',0),('Ooze Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Ophiotaurus',NULL,'d20web',1,'This enormous russet serpent has the head and forequarters of a ruddy bull with bronze horns and hooves.',0),('Otter',NULL,'d20web',1,'Otters have long, slim bodies and relatively short limbs, with webbed paws. Most have sharp claws on their feet and all except the sea otter have long, muscular tails.',0),('Otyugh',NULL,'d20web',1,'This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.',0),('Owlbear',NULL,'d20web',1,'An amalgam of fur and feathers, this bizarre half-bear, half-owl monstrosity raises its huge, ursine claws in anger.',0),('Pard',NULL,'d20web',1,'This brightly-colored feline blur resembles a cheetah with longer fur and lynx-like ears, and seems to scorch the air as it moves.',0),('Peluda',NULL,'d20web',1,'Shuffling forward on thunderous elephantine limbs comes an immense dragon-like beast. Its serpentine maw snaps angrily at the end of a long, sinuous neck, and steam issues forth from between its razor-sharp fangs. A powerful tail moves in rhythm with the bobbing head, displaying a wicked set of spikes. Scores of quills jut from the beast\'s flanks, bristling outward with menacing intent.',0),('Peri',NULL,'d20web',1,'This beautiful albino woman is wreathed in wings of brilliant flame.',0),('Peryton',NULL,'d20web',1,'This creature has a stag\'s body, a hawk\'s wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow.',0),('Peuchen',NULL,'d20web',1,'This enormous snake has glowing green eyes, large fangs, and wide, membranous wings.',0),('Phantom Fungus',NULL,'d20web',1,'This creature\'s round, plant-like body has four stubby legs akin to mushroom stems and a mass of tentacles spill from where there should be a head.',0),('Phase Spider',NULL,'d20web',1,'This large spider-like monster has an eerie, humanoid face surrounded by a shaggy mane of fur.',0),('Phoenix',NULL,'d20web',1,'This immense bird seems to be made of living flame. It spreads its wings and gives vent to a musical cry as it takes to the air.',0),('Phooka',NULL,'d20web',1,'These small hairy creatures resemble a cross between a goblin and a child\'s fuzzy play bear. They have wide set glowing golden eyes and long pointed ears like those of a donkey. They have a mouth to match their ears, complete with buck teeth.',0),('Pixie',NULL,'d20web',1,'This tiny, whimsical-looking humanoid darts about swiftly on wildly colored gossamer wings.',0),('Polar Bear',NULL,'d20web',1,'This large bear is completely white save for small black eyes and black lips hiding huge, glistening teeth.',0),('Poltergeist',NULL,'d20web',1,'A presence seems to haunt this place.',0),('Pony',NULL,'d20web',1,'This squat equine plods forward with large, curious eyes. As it nears, it extends its muzzle, clearly expecting a treat.',0),('Porcupine',NULL,'d20web',1,'This small-eyed rodent has a rounded body with numerous quills running all over its back.',0),('Psoglav',NULL,'d20web',1,'This one-eyed, wolf-headed creature walks upright on two hoofed feet. It bares metal fangs while a thin, ratlike tail twitches behind it.',0),('Pyrausta',NULL,'d20web',1,'This minuscule dragon\'s transparent wings and large eyes resemble those of a praying mantis. Its form glows bright with an inner fire.',0),('Pyrolisk',NULL,'d20web',1,'This creature resembles a rooster with thinning feathers and leathery bat-like wings lightly covered in reddish-tinged feathers. Its tail feathers are a yellowish-brown save for one bright red feather.',0),('Qallupilluk',NULL,'d20web',1,'The lumpy, scaled hide of this monstrous humanoid woman drips with icy water, as do its lank, tangled black hair and ragged sealskin garments, both decorated with numerous shells and tiny living crustaceans. A curiously sweet smell wafts from her.',0),('Ramidreju',NULL,'d20web',1,'This long, serpent-bodied weasel has tusks and a snout similar to that of a boar and a body covered with soft, green fur.',0),('Ratfolk',NULL,'d20web',1,'This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.',0),('Ravager',NULL,'d20web',1,'This enormous creature stands 18 ft. high at the shoulders and has a body 30 ft. long. Its body is long and narrow, with eight stubby legs ending in ebon claws the size of large falchions. Its mouth is filled with sharp black teeth, and its eyes are jet-black orbs the size of dinner platters, set above a delicate muzzle like that of a bulldog. The body is hairless, covered with a thick, leathery crimson hide.',0),('Red Dragon',NULL,'d20web',1,'A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.',0),('Red Jester',NULL,'d20web',1,'A horrid walking corpse appears, arrayed in brightly colored clothes, floppy shoes, and a bright red jester\'s hat complete with jingling bells sewn to the ends of the cap. The rigor mortis seems to have permanently pulled the creature\'s face into a broad and horrific grin.',0),('Reefclaw',NULL,'d20web',1,'Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.',0),('Rhinoceros',NULL,'d20web',1,'This rhinoceros has a low-slung head with twisted ears that lie back along its neck.',0),('Rift Drake',NULL,'d20web',1,'Horns jut from this muscular dragon\'s beaked head, and spikes cover the dragon\'s hide even in places on its winged arms.',0),('Riptide Horror',NULL,'d20web',1,'This vile, grayish-tan tubeworm is longer than a man. It has six eyeless heads and each mouth is lined with inward curving, serrated teeth. Six long grayish-tan tentacles protrude from the middle of its body.',0),('River Drake',NULL,'d20web',1,'With graceful wings and wide fins, this sleek dragon looks equally well equipped to glide through sea and sky.',0),('River Giant',NULL,'d20web',1,'This slender giant dresses in simple clothes and has swirling patterns on her green skin.',0),('Roc',NULL,'d20web',1,'This immense raptor unleashes a shrill cry as it bares its talons, each large enough to carry off a horse.',0),('Rock Reptile',NULL,'d20web',1,'A long, warty lizard about the size of a small horse shoots from the darkness, snapping with its powerful jaws.',0),('Rock Troll',NULL,'d20web',1,'This giant creature stands nearly twice as tall as a normal man. Its hide is earth-colored and its hair is dark. Its eyes are deep brown. The creature\'s arms and legs are long and thin and end in sharpened talons. Its feet end in three-toed feet.',0),('Ronus',NULL,'d20web',1,'A horrific creature steps forth, its body that of a great gray wolf and its head resembling a tremendous falcon covered with light brown feathers. It sits poised to pounce, gnashing its great black, razor-sharp beak.',0),('Rune Giant',NULL,'d20web',1,'This giant\'s skin is black and pitted, like roughly cast iron, and etched with glowing red runes.',0),('Rusalka',NULL,'d20web',1,'This beguiling female figure is partly obscured by long flowing hair that dances and flows around her as if she were underwater.',0),('Ryven',NULL,'d20web',1,'This humanoid resembles an anthropomorphic badger. Standing the size of man, his body is much broader and covered with grayish fur, colored with a white stripe running from his face and down his back to his bushy tail. His hands and feet end in elongated, sharpened claws.',0),('Saguaroi',NULL,'d20web',1,'This humanoid plant creature has the prickly hide of a cactus, and smaller cactuses seemingly sprout from its flesh.',0),('Sahuagin',NULL,'d20web',1,'This scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.',0),('Salamander',NULL,'d20web',1,'This snake-bodied humanoid hisses with anger. Spines of crackling flame dance along the creature\'s blackened, fiery-red scales.',0),('Salt Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.',0),('Sand Giant',NULL,'d20web',1,'This giant looks like a savage humanoid with dark tan skin, dark hair, and green eyes.',0),('Sand Golem',NULL,'d20web',1,'This towering creature appears to be made entirely of sand, with pockets of soft earth and rock reinforcing its tall, humanoid form.',0),('Sand Kraken',NULL,'d20web',1,'A huge, bloated, eyeless, formless octopus rises from the sand. From its pale, yellow shapeless body sprouts ten long tentacles tipped with cruel barbed pads.',0),('Sandling',NULL,'d20web',1,'This creature appears to be a large snake formed of earth and sand. A slit seems to function as the creature\'s mouth.',0),('Satyr',NULL,'d20web',1,'This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples.',0),('Scitalis',NULL,'d20web',1,'This ophidian dragon\'s scales and frills form a brightly colored pattern, backlit like stained glass by the creature\'s inner glow.',0),('Screaming Devilkin',NULL,'d20web',1,'This winged creature is humanoid in appearance with frail and spindly arms and legs. It has a long, thick tail that ends in a wicked barb.',0),('Scylla',NULL,'d20web',1,'This horrifying creature has the upper body of a beautiful woman, but a lower body of snapping wolf heads and writhing tentacles.',0),('Sea Cat',NULL,'d20web',1,'This fierce creature has the forebody of a great cat, with two powerful, clawed legs under a threatening mouth of sharp claws. Colorful fins cover its back and torso, leading to a sleek tail, like that of a great fish.',0),('Sea Dragon',NULL,'d20web',1,'The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean\'s waves.',0),('Sea Drake',NULL,'d20web',1,'Not quite sea serpent or dragon, this vicious beast is covered with shiny blue-green scales. Its arms serve as both wings and flippers.',0),('Sea Giant',NULL,'d20web',1,'This huge being has bluish green skin and eyes that reflect light like two silvery moons. Rippling with muscle this creature rises from the depths with a crash of waves on rocks.',0),('Sea Snake',NULL,'d20web',1,'This scaly blue-green snake skims the surface of the water in a sinuous ballet of muscle and agility.',0),('Sea Spider',NULL,'d20web',1,'This creature resembles similar arachnids found on land. Its color ranges through various shades of blue and green with distinct black markings. Its legs and bodies are covered with thousands of fine, sticky hairs.',0),('Seal',NULL,'d20web',1,'This sleek aquatic mammal has a pair of flippers, a powerful tail, and a muzzle full of small, sharp teeth.',0),('Seps',NULL,'d20web',1,'This giant armored snake has large fangs, dripping with venom that hisses when it spatters on the ground.',0),('Serpentfolk',NULL,'d20web',1,'This serpent-headed humanoid wears elegant robes over its sinuous body. The cuffs of its sleeves reveal wicked claws, and a long tail emerges from beneath the hem of the robe.',0),('Sha',NULL,'d20web',1,'The strangely shaped glowing red eyes, unnaturally upright ears, and split tail betray the unnatural origins of this black canine.',0),('Shantak',NULL,'d20web',1,'This scaled, elephantine creature has two legs and a pair of massive wings, giving it a roughly bird-like outline. Its head is elongated and horse-like.',0),('Shasalqu',NULL,'d20web',1,'A ridge of jagged ice runs down the back of this glistening, desert dwelling lizard.',0),('Shedu',NULL,'d20web',1,'This creature has the body of a chestnut-colored horse, large brown-feathered wings, and the head and face of a bearded human. Its long beard and hair is straight-braided.',0),('Shinigami',NULL,'d20web',1,'This emaciated, robed humanoid wields a scythe made of bone to match the skeletal wings that protrude from its shoulders.',0),('Shoggoth',NULL,'d20web',1,'This massive clot of luminous black protoplasm surges forward, eyes and mouths and limbs forming and dissolving from its mass in a churning storm. The smell of rot and corruption assaults you, and equally disgusting is the squishy, unwholesome sound of fleshy pustules and tissue forming and breaking apart. It is the sickening sound of birth, growth, and decay all at once.',0),('Shrieker',NULL,'d20web',1,'The purple toadstool trembles as it emits a piercing scream.',0),('Shriezyx',NULL,'d20web',1,'This oversized, eight-legged monstrosity stares ravenously from its three beady eyes, its gaping maw dripping with green venom.',0),('Silvanshee Agathion',NULL,'d20web',1,'This black cat has gray stripes, violet eyes, and an unusual white blaze on its chest.',0),('Simurgh',NULL,'d20web',1,'This massive creature has the body of a resplendent bird but the head of a regal canine.',0),('Skeleton',NULL,'d20web',1,'The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.',0),('Skulk',NULL,'d20web',1,'This lithe, gray-skinned humanoid is completely hairless. It has soft, almost childlike facial features.',0),('Skum',NULL,'d20web',1,'This hunchbacked, green-skinned humanoid has a wide, frog-like head but a mouth more akin to that of a toothy fish.',0),('Skunk',NULL,'d20web',1,'This small, catlike creature has a coat of black fur punctuated by white stripes that travel the length of its body and bushy tail.',0),('Slorath',NULL,'d20web',1,'Slithering from the snow emerges a 40-foot long serpent with glossy-white scales and a bluish-white underbelly, its long, slender, icy-blue tongue flickering. Its vertical-slit pupils glow an otherworldly greenish-blue and rows of sharpened teeth line tremendous mouth.',0),('Sloth Viper',NULL,'d20web',1,'This large emerald snake has bands of gold and black ringing its body and a black-tipped tail.',0),('Slurk',NULL,'d20web',1,'This disgusting beast looks like a slime-covered toad, but with two walrus-like tusks jutting from its upper jaw.',0),('Smoke Mephit',NULL,'d20web',1,'This small winged humanoid has soot-colored skin, crimson eyes, and dark wings. Small trails of smoke stream from its body as it flies along.',0),('Snallygaster',NULL,'d20web',1,'With a terrible screech, the lean, scaly beast swoops down from the sky on great dark wings. A single eye stares out from its cruel face, and tentacles writhe within its sharp, toothy beak.',0),('Solar Dragon',NULL,'d20web',1,'This regal dragon glows like the sun. Its burnished wings shimmer the color of flames, and a crown of horns decorates its head.',0),('Soulbound Doll',NULL,'d20web',1,'This doll\'s glass eyes glisten with unmistakable curiosity as it comes to life with a fluid grace.',0),('Spectre',NULL,'d20web',1,'This translucent, ghostly figure fades into view from the damp mist, its face distorted by wrath into a hideous mask.',0),('Spirit Naga',NULL,'d20web',1,'Yellowed, venom-dripping fangs fill the human-like mouth of this sinister serpentine monstrosity.',0),('Spriggan',NULL,'d20web',1,'This creature resembles an ugly, stocky gnome with a bulbous nose and reddish eyes. It has a shaggy dark mustache and ratty beard, both unkempt and caked with dirt and filth.',0),('Sprite',NULL,'d20web',1,'This tiny winged elf-like creature has delicate features, transparent wings, and fair skin. It wears brightly colored clothes and its eyes sparkle with light.',0),('Squid',NULL,'d20web',1,'This slender red squid darts through the water with alacrity. Two large eyes stare from above the creature\'s tentacles.',0),('Steam Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Stegocentipede',NULL,'d20web',1,'This creature resembles a gigantic centipede covered with chitinous plates of hardened bone that run along its back in double rows. Its rear portion ends in a long, scorpion-like stinger.',0),('Stirge',NULL,'d20web',1,'This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.',0),('Stone Golem',NULL,'d20web',1,'This towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps.',0),('Storm Giant',NULL,'d20web',1,'This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.',0),('Swamp Troll',NULL,'d20web',1,'This large hulking brute has long, thick arms and legs, both of which end in sharpened and filthy claws. Its body is covered with moss and fungus, and its hair is dark brownish-green. Large, upward-curving fangs jut from its lower jaw.',0),('Sylph',NULL,'d20web',1,'This pale, waifish woman, her hair waving in a nonexistent breeze, looks as if she might fade away into mist entirely at any minute.',0),('Syrinx',NULL,'d20web',1,'Robed in silk and its own regal wings, this humanoid assays its surroundings with the lethal detachment of the owl it resembles.',0),('Tabaxi',NULL,'d20web',1,'This creature appears as a tall, thin feline-like humanoid with cinnamon fur striped black like that of a tiger. It wears no clothing or armor. Its eyes are a piercing yellow, and it has pointed ears and a long tail.',0),('Taer',NULL,'d20web',1,'This hulking shaggy brute has a large sloping head, icy blue eyes, and an ape-like appearance. Its body is covered in thick snow-white fur and its hands end in powerful fists.',0),('Taiga Giant',NULL,'d20web',1,'This muscular giant has dark gray skin and fiery red hair. Its lower jaw bears sharp fangs, and it wields a huge, primitive spear.',0),('Tanuki',NULL,'d20web',1,'Short and pudgy, this raccoonlike humanoid wields a stout quarterstaff and weaves a little as if intoxicated.',0),('Tarrasque',NULL,'d20web',1,'This immense reptilian beast towers over the surroundings like a dinosaur, all teeth and horns and claws and thrashing spiked tail.',0),('Tatzlwyrm',NULL,'d20web',1,'Yellow eyes briefly flicker from a hole in a nearby maple tree. Suddenly, a large reptile leaps out, as green as the surrounding foliage and at least six feet in length. It has a dragon\'s head filled with sharp teeth, and two arms ending in grasping claws. A cloud of greenish vapor wafts from its gaping maw.',0),('Tendriculos',NULL,'d20web',1,'This plant\'s thick trunk is capped by a crown of wide leaves, whipping vines, mushrooms, and a ravenous purple maw.',0),('Tendrul',NULL,'d20web',1,'The size of a small whale, this amphibious creature has a pair of powerful flippers with which it pulls itself from the waters to sun itself on the stones. It has a head reminiscent of a piranha, the body of a giant grayish-black seal, and a bony razor-sharp scythe-like tail.',0),('Thoqqua',NULL,'d20web',1,'This creature\'s thick, serpentine body is protected by dense, horny plates. A visible haze of heat rises from its red-hot scales.',0),('Thrasfyr',NULL,'d20web',1,'',0),('Thunder Beast',NULL,'d20web',1,'This huge beast has a hippo-like head with pointed pig-like ears. It has a large, wide mouth with small upright tusks jutting from its lower jaw. Its long body is thick and hunched. Six powerful legs aid the creature in locomotion.',0),('Thunderbird',NULL,'d20web',1,'This enormous bird has feathers the color of a stormy sky, a resemblance enhanced by the lightning that dances over its body.',0),('Thundershrike',NULL,'d20web',1,'A tremendous winged shadow falls from a huge raptor with a wingspan the length of four horses. Its ebon feathers gleam majestically, streaked with patterns of gray and brown. Its golden beak is tipped with white.',0),('Time Dragon',NULL,'d20web',1,'This dragon\'s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.',0),('Tizheruk',NULL,'d20web',1,'This serpentine beast undulates through the water. Its scaly skin and its flesh are clear, revealing its red-and-brown organs.',0),('Troglodyte',NULL,'d20web',1,'This humanoid\'s scaly hide is dull gray. Its frame resembles that of a cave lizard, with a long tail and crests on its head and back.',0),('Troll',NULL,'d20web',1,'This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.',0),('Trollhound',NULL,'d20web',1,'Foul-smelling fluids ooze from weeping sores across the scaly skin of this squat, powerful, and vaguely canine beast.',0),('Tunnel Worm',NULL,'d20web',1,'This massive creature appears to be a 30-foot long sleek black centipede with a long segmented body and many slender legs. Its huge mandibles are serrated and razor-sharp, and its eyes are multi-faceted. A ring of chitinous bone protects its oversized head.',0),('Tzitzimitl',NULL,'d20web',1,'Crusted with rock, this immense skeletal figure flies swiftly through the air, strange gasses clinging to its nightmarish form.',0),('Umbral Dragon',NULL,'d20web',1,'This sleek, dark dragon moves with a disturbing, serpentine grace, its eyes glowing as if lit from within by crimson embers.',0),('Unicorn',NULL,'d20web',1,'This magnificent beast looks like a white horse, but with a goat\'s beard and a single long ivory horn on its brow.',0),('Uraeus',NULL,'d20web',1,'This two-headed cobra flies with a large pair of sleek, blackfeathered wings that sprout from its serpentine body.',0),('Ursikka',NULL,'d20web',1,'This insectlike creature is covered in downy white fur. A pair of eyes gleams above a three-part mouth that drips viscous fluid.',0),('Vahana',NULL,'d20web',1,'This massive creature combines the trunk, tusks, and size of an elephant with the powerful jaws, scaly hide, and tail of a crocodile.',0),('Vampire',NULL,'d20web',1,'This alluring, raven-haired beauty casually wipes a trickle of blood from a pale cheek, then smiles to reveal needle-sharp fangs.',0),('Vanara',NULL,'d20web',1,'This lean, simian humanoid is covered in a layer of soft, lightly colored fur and has a long, prehensile tail.',0),('Vishap',NULL,'d20web',1,'This slender dragon is covered in vivid cerulean scales with four powerful wings to match.',0),('Void Dragon',NULL,'d20web',1,'This dragon\'s ebony scales and horns are flecked with a substance that glows an eerie green. The folds of its wings reflect a starry sky.',0),('Voonith',NULL,'d20web',1,'This brightly colored, long-necked amphibian has six legs, a fanged snout, and numerous finlets running down its spine.',0),('Vortex Dragon',NULL,'d20web',1,'This dragon twists and whips with near untraceable speed. Its horns, crests along its neck, and wings emit a glow like starlight.',0),('Vulpinal Agathion',NULL,'d20web',1,'From the black \"socks\" on its cheerfully bouncing legs to its large, perked ears and the whiskers at the end of its muzzle, this creature looks like nothing so much as a small, humanoid fox. Bits of clover and dew cling to its loose traveling clothes in places, but dirt and dust are nowhere to be seen, even on its feet and hand-like forepaws. Its amber eyes radiate a sense of supernatural calm as it puts a golden flute to its lips and plays a hauntingly beautiful melody.',0),('Vulture',NULL,'d20web',1,'This dark-feathered vulture has a bald neck and head, and its long, hooked beak is caked with carrion.',0),('Wakandagi',NULL,'d20web',1,'This antlered beast combines the features of an elegant deer and a slithering serpent.',0),('Walrus',NULL,'d20web',1,'The walrus watches stoically as you pass, its whisker bristling, and tusks gleaming.',0),('Water Elemental',NULL,'d20web',1,'This translucent creature\'s shape shifts between a spinning column of water and a crashing wave.',0),('Water Leaper',NULL,'d20web',1,'This vicious monster has webbed wings, a mouth full of sharp teeth, and a long tail ending a black stinger.',0),('Water Mephit',NULL,'d20web',1,'This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. \n',0),('Water Orm',NULL,'d20web',1,'A reptilian head on a serpentine neck slowly surfaces. Shadows beneath the water hint at a body of considerable size.',0),('Wayang',NULL,'d20web',1,'Spiraling patterns cover this shadowy humanoid\'s skin, and its black hair trails away in wisps.',0),('Wight',NULL,'d20web',1,'The flesh of this walking corpse is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light.',0),('Wikkawak',NULL,'d20web',1,'This thick-bodied, white-furred bugbear wears bearskins and carries an axe made of ice and bone.',0),('Witherstench',NULL,'d20web',1,'This creature resembles a putrid yellow skunk with very little fur and whose body is splotched with tiny purple spots. Patches of darker fur are sprinkled about its body.',0),('Wolf',NULL,'d20web',1,'This powerful canine watches its prey with piercing yellow eyes, darting its tongue across sharp white teeth.',0),('Wolliped',NULL,'d20web',1,'This shaggy, multi-legged creature has a flattened face with wide nostrils and four eyes. Ivory tusks jut downward, flanking its mouth.',0),('Wolverine',NULL,'d20web',1,'This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.',0),('Worg',NULL,'d20web',1,'This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.',0),('Wraith',NULL,'d20web',1,'This ghostly creature is little more than a dark shape with two flickering pinpoints of light where its eyes should be.',0),('Wyvaran',NULL,'d20web',1,'This dragonlike humanoid brandishes its spear, spreads its wings, and shows its fangs in a angry snarl.',0),('Wyvern',NULL,'d20web',1,'A dark blue dragon, its wings immense and its tail tipped with a hooked stinger, lands on two taloned feet and roars a challenge.',0),('Xiao',NULL,'d20web',1,'This snarling blue-white monkey flies through the air on a pair of birdlike wings.',0),('Xorn',NULL,'d20web',1,'This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth.',0),('Yaoguai',NULL,'d20web',1,'This creature is a mix of different animals fused together, with a bear\'s torso and head, clawed ape legs, and a furred tentacle arm.',0),('Yellow Musk Creeper',NULL,'d20web',1,'This plant is a large green clinging vine with ivy-like leaves of dark green. Small dark green bulbs and bright yellow flowers mottled with purple adorn the plant.',0),('Yeti',NULL,'d20web',1,'This large, hulking humanoid is covered in white, shaggy fur. Its hands end in filthy and razor-sharp claws. The creature\'s head is large and sports a large round mouth filled with fangs.',0),('Ypotryll',NULL,'d20web',1,'This ugly creature\'s porcine head features multiple horns and tusks. Its muscular body ripples with raw power.',0),('Zuvembie',NULL,'d20web',1,'This withered old corpse has a feral glint in her eyes and clasps a rusty axe in her yellow-nailed hands.',0),('Caribou',NULL,'DnD 2e',1,'These herbivores inhabit subarctic steppes and tundra. They are generally similar to stags, except as noted. They have animal intelligence and are large, standing 4 to 5 feet at the shoulder and weighing about 700 pounds. Herds may have up to 100 animals. They are important to tribal cultures in their region: it takes about 12 skins to make a complete winter suit or a kayak, 5 to 6 hides to make a sleeping roll. Their fat is burned in oil lamps and their antlers are used for tent pegs, tool handles, chair frames, and so on.',0),('Acolyte','OSR','OSE',1,'1st level clerics on a quest for their deity.',1),('Air Elemental','OSR','OSE',1,'Beings formed of pure, elemental matter (air, earth, fire, or water) that can be summoned from their plane of origin to serve a magic-user.',1),('Amber Golem','OSR','OSE',1,'Artificial beings constructed from different materials by mighty clerics or wizards.',1),('Antelope','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Bandit','OSR','OSE',1,'NPC thieves who live by robbery.',1),('Basilisk','OSR','OSE',1,'10\' long, serpentine lizards. Unintelligent, but highly magical. Dwell in caverns and twisted brambles.',1),('Bat','OSR','OSE',1,'Nocturnal, flying mammals that roost in caves or ruins.',1),('Berserker','OSR','OSE',1,'Fighters who enter a rage in battle. They never take prisoners.',1),('Black Bear','OSR','OSE',1,'Bear hug: If a victim is hit by both paws in the same round, the bear hugs for an extra 2d8 automatic damage.',1),('Black Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Black Pudding','OSR','OSE',1,'Huge (5\'-30\' across), mindless blobs of amorphous black jelly. Driven by ravenous hunger.',1),('Blink Dog','OSR','OSE',1,'Highly intelligent, dingo-like dogs that live in packs. Have the innate ability to blink in and out of existence.',1),('Blue Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Boar','OSR','OSE',1,'Omnivorous wild boars that dwell primarily in forests. Can be irascible and dangerous, if disturbed.',1),('Bone Golem','OSR','OSE',1,'Artificial beings constructed from different materials by mighty clerics or wizards.',1),('Brigand','OSR','OSE',1,'Outlaws and mercenaries who make a living by raiding settlements and attacking travellers.',1),('Bronze Golem','OSR','OSE',1,'Artificial beings constructed from different materials by mighty clerics or wizards.',1),('Buccaneer','OSR','OSE',1,'Sailors who make a living by raiding coastal settlements and robbing other ships. Typically ply rivers, lakes, and coastal waters; occasionally oceans.',1),('Bugbear','OSR','OSE',1,'Large, hairy goblins with an ungainly gait. Favour attacking by surprise.',1),('Bull Shark','OSR','OSE',1,'Aggressive, predatory fish of low intelligence and unpredictable behaviour. Live in saltwater.',1),('Caecilia','OSR','OSE',1,'Gigantic (30\' long), grey, worm-like amphibians, with huge, toothed maws.',1),('Camel','OSR','OSE',1,'Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.',1),('Carcass Crawler','OSR','OSE',1,'9\' long, 3\' high, many-legged, segmented worms with a ring of 2\' long tentacles around their mouths.',1),('Caribou','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Cave Bear','OSR','OSE',1,'Bear hug: If a victim is hit by both paws in the same round, the bear hugs for an extra 2d8 automatic damage.',1),('Cave Locust','OSR','OSE',1,'2-3\' long, herbivorous, giant crickets that dwell in caverns.',1),('Centaur','OSR','OSE',1,'Fantastic creatures with the legs and body of a horse, and the upper body and head of a human. Live in small family or tribal groups, in wild meadows and isolated forests.',1),('Chimera','OSR','OSE',1,'Horrific, hybrid monstrosities with the forequarters of a lion, the hindquarters of a goat, the wings of a dragon, and three heads: goat, lion, and dragon. Dwell in wild, hilly areas, or sometimes in dungeons.',1),('Cloud Giant','OSR','OSE',1,'Contents',1),('Cockatrice','OSR','OSE',1,'Small, magical, bird / reptile hybrids with long serpent tails and the head, legs, and wings of a cockerel. Live in all environments.',1),('Crab Spider','OSR','OSE',1,'Contents',1),('Crested Leatherwing','OSR','OSE',1,'Predatory, winged reptiles that live in warm climes, hunting creatures on the ground by gliding on air currents. Often found in Lost World regions.',1),('Crocodile','OSR','OSE',1,'Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.',1),('Cyclops','OSR','OSE',1,'20\' tall humanoids with a single, central eye. Dwell in caves, alone or in small groups. Cultivate grapes and raise sheep.',1),('Deer','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Dervish','OSR','OSE',1,'Fanatically religious, nomadic people who wander steppes and desert regions, living in tents.',1),('Devil Swine','OSR','OSE',1,'Shapechangers with a human and an animal form.',1),('Dire Wolf','OSR','OSE',1,'Carnivorous relatives of dogs that hunt in packs.',1),('Displacer Beast','OSR','OSE',1,'Large, black, six-legged, semi-intelligent monsters. Look similar to panthers with a tentacle growing from each front shoulder. Tentacles ridged with razor-sharp edges.',1),('Doppelganger','OSR','OSE',1,'Intelligent, human-sized shape-shifters of wicked character and highly magical nature.',1),('Draco','OSR','OSE',1,'Contents',1),('Dragon Turtle','OSR','OSE',1,'Gargantuan sea monsters with the body and hard shell of a turtle and the head, tail, and legs of a dragon. Lurk in huge caves in the depths of the ocean, only rarely coming to the surface.',1),('Driver Ant','OSR','OSE',1,'Giant (6\' long), omnivorous, black ants.',1),('Dryad','OSR','OSE',1,'Shy, peaceful, yet wary tree spirits that can manifest as beautiful female humanoids. Live in deep forests.',1),('Dwarf','OSR','OSE',1,'Short, stocky, bearded demihumans who dwell in mountains and subterranean realms.',1),('Earth Elemental','OSR','OSE',1,'Beings formed of pure, elemental matter (air, earth, fire, or water) that can be summoned from their plane of origin to serve a magic-user.',1),('Elephant','OSR','OSE',1,'Massive, tusked animals that dwell near subtropical forests. Wandering individuals or whole herds may be encountered.',1),('Elf','OSR','OSE',1,'Slender, fey demihumans with pointed ears. Live in harmony with nature, in beautiful natural settings.',1),('Elk','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Fire Elemental','OSR','OSE',1,'Beings formed of pure, elemental matter (air, earth, fire, or water) that can be summoned from their plane of origin to serve a magic-user.',1),('Fire Giant','OSR','OSE',1,'Contents',1),('Flame Salamander','OSR','OSE',1,'Giant, magical reptiles with an affinity for extreme heat or cold.',1),('Frost Giant','OSR','OSE',1,'Contents',1),('Frost Salamander','OSR','OSE',1,'Giant, magical reptiles with an affinity for extreme heat or cold.',1),('Gargoyle','OSR','OSE',1,'Magical monsters that look like hideous, horned, winged statues. Semi-intelligent and possessed of a great cunning.',1),('Gelatinous Cube','OSR','OSE',1,'10\' cubes of transparent jelly. Move through dungeons, absorbing debris and living creatures they come across.',1),('Ghoul','OSR','OSE',1,'Grotesque, animalistic, undead humans that crave the flesh of the living.',1),('Giant Bass','OSR','OSE',1,'Contents',1),('Giant Bat','OSR','OSE',1,'Nocturnal, flying mammals that roost in caves or ruins.',1),('Giant Beetle','OSR','OSE',1,'Contents',1),('Giant Black Widow','OSR','OSE',1,'Contents',1),('Giant Catfish','OSR','OSE',1,'Contents',1),('Giant Centipede','OSR','OSE',1,'1\' long centipedes that dwell in dark, damp locations.',1),('Giant Crab','OSR','OSE',1,'Unintelligent crustaceans that lurk in coastal waters and creep along beaches. Cannot swim.',1),('Giant Ferret','OSR','OSE',1,'3\' long ferrets that hunt giant rats in their burrows. Sometimes kept by humans for this aptitude.',1),('Giant Gecko','OSR','OSE',1,'Contents',1),('Giant Horned Chameleon','OSR','OSE',1,'Contents',1),('Giant Leech','OSR','OSE',1,'Horrid, 3-4\' long, slug-like creatures with sucker mouths. Lurk in swamps.',1),('Giant Octopus','OSR','OSE',1,'Giant, eight-armed cephalopods. Lurk in coastal waters, close to settlements.',1),('Giant Piranha','OSR','OSE',1,'Contents',1),('Giant Rat','OSR','OSE',1,'Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat).',1),('Giant Rattler','OSR','OSE',1,'Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.',1),('Giant Rockfish','OSR','OSE',1,'Contents',1),('Giant Scorpion','OSR','OSE',1,'Huge arachnids, as big as a small horse, with pincers and deadly stingers. Dwell in caverns, ruins, and deserts.',1),('Giant Shrew','OSR','OSE',1,'Brown-furred, mole-like, insectivores with long snouts. Dwell underground; skilled burrowers.',1),('Giant Squid','OSR','OSE',1,'Giant, ten-armed cephalopods. Two of the ten arms are larger, and may be used to attack ships. Dwell in the depths of the sea, only surface to find prey.',1),('Giant Sturgeon','OSR','OSE',1,'Contents',1),('Giant Toad','OSR','OSE',1,'Warty amphibians with long, sticky tongues. As large as a great hound, weighing 150 to 250 pounds.',1),('Giant Vampire Bat','OSR','OSE',1,'Nocturnal, flying mammals that roost in caves or ruins.',1),('Giant Weasel','OSR','OSE',1,'8\' to 9\' long, vicious, predatory mammals with rich fur of brown, gold, or white. Dwell in subterranean tunnels, hunting alone or in small groups.',1),('Gnoll','OSR','OSE',1,'Lazy, humanoid hyenas of low intelligence that live by intimidation and theft. Legends say that gnolls were magically created by a wizard who crossbred gnomes and trolls.',1),('Gnome','OSR','OSE',1,'Short demihumans with long noses and beards. Smaller cousins of dwarves, whom they get along with. Prefer to live in burrows in non-mountainous country.',1),('Goat','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Goblin','OSR','OSE',1,'Small, grotesque humanoids with pallid, earth-coloured skin and glowing, red eyes. Dwell underground.',1),('Gold Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Gorgon','OSR','OSE',1,'Magical monsters that resemble iron-scaled bulls. Dwell in plains or foothills.',1),('Great White Shark','OSR','OSE',1,'Aggressive, predatory fish of low intelligence and unpredictable behaviour. Live in saltwater.',1),('Green Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Green Slime','OSR','OSE',1,'Dripping, green slime that clings to walls and ceilings.',1),('Grey Ooze','OSR','OSE',1,'Slimy horrors that lurk on stone surfaces or among boulders.',1),('Griffon','OSR','OSE',1,'Large, rapacious predators combining the features of an eagle (head, wings, front claws) and a lion. Prey on horses.',1),('Grizzly Bear','OSR','OSE',1,'Aggressive, 9\' tall. Silver-tipped fur, brown or reddish brown in colour. Live in forests and mountains. Favour eating meat.',1),('Harpy','OSR','OSE',1,'Hideous hags with the wings and lower bodies of giant eagles. Use their song to lure victims to their doom.',1),('Hawk','OSR','OSE',1,'Birds of prey that drift on high currents of air and hunt prey on the ground.',1),('Hellhound','OSR','OSE',1,'Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat. Dwell in dungeons or near volcanoes.',1),('Hill Giant','OSR','OSE',1,'Contents',1),('Hippogriff','OSR','OSE',1,'Fantastic creatures combining the features of a giant eagle (head and forequarters) and a horse. Nest among craggy rocks.',1),('Hobgoblin','OSR','OSE',1,'Larger and nastier relatives of goblins. Dwell underground, but commonly seek prey above ground.',1),('Hornface Behemoth','OSR','OSE',1,'Massive (12\' to the shoulder, almost 40\' long), aggressive, herbivorous dinosaurs with a protective crest behind the head, and three long horns. Dwell in Lost World grasslands.',1),('Horse','OSR','OSE',1,'Herd animals that are often used for transportation. Many different domesticated breeds exist.',1),('Human','OSR','OSE',1,'Non-adventuring humans without a character class. Artists, beggars, children, craftspeople, farmers, fishermen, housewives, scholars, slaves.',1),('Hydra','OSR','OSE',1,'Large, dragon-like creatures with multiple, serpentine heads. Sea hydras (adapted to water, with fins) also exist.',1),('Insect Swarm','OSR','OSE',1,'Swarms of many tiny insects that may be encountered protecting their nest. May also be drawn to light or unusual smells.',1),('Invisible Stalker','OSR','OSE',1,'Highly intelligent, magical creatures summoned from another plane of existence to perform tasks for powerful magic-users.',1),('Kender','OSR','OSE',1,'Diminutive, furry-footed demihumans who dwell in small villages (30-300 inhabitants).',1),('Killer Bee','OSR','OSE',1,'Giant (1\' long) bees of aggressive temperament. Build hives underground.',1),('Killer Whale','OSR','OSE',1,'Contents',1),('Kobold','OSR','OSE',1,'Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.',1),('Lesser Djinni','OSR','OSE',1,'Highly magical, free-willed, intelligent beings from the elemental plane of air. Tall humanoids wreathed in clouds.',1),('Lesser Efreeti','OSR','OSE',1,'Highly magical, free-willed, intelligent beings from the elemental plane of fire. Manifest as giant men with demonic faces and an aura of heat and smoke. Solidify out of billowing smoke clouds.',1),('Lion','OSR','OSE',1,'Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.',1),('Living Statue','OSR','OSE',1,'Animated statues of any size and material (three types described below; others may be invented by the referee).',1),('Lizard Man','OSR','OSE',1,'Semi-intelligent, tribal, aquatic humanoids with reptilian heads and tails. Often encountered in swamps and dungeons, or along rivers and coastlines.',1),('Mako Shark','OSR','OSE',1,'Aggressive, predatory fish of low intelligence and unpredictable behaviour. Live in saltwater.',1),('Manticore','OSR','OSE',1,'Monstrosities with the face of a man, the body of a lion, bat-like wings, and a tail bristling with spikes. Love eating humans. Dwell in wild, mountainous regions.',1),('Mastodon','OSR','OSE',1,'Shaggy elephants with large tusks. Live in icy or Lost World regions.',1),('Medium','OSR','OSE',1,'1st level NPC magic-users.',1),('Medusa','OSR','OSE',1,'Deadly creatures of a magical nature that look like women with writhing snakes in place of hair.',1),('Merchant','OSR','OSE',1,'Organized traders who travel between settlements in well-armed caravans, buying and selling trade goods (e.g. gold, jewels, silk, spices, wine, etc.).',1),('Merman','OSR','OSE',1,'Aquatic humanoids with fish tails in place of legs. Live in coastal waters, farming seaweed and hunting fish.',1),('Minotaur','OSR','OSE',1,'Large, brutish, bull-headed men with a craving for human flesh. Dwell in mazes and labyrinths.',1),('Moose','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Mountain Lion','OSR','OSE',1,'Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.',1),('Mule','OSR','OSE',1,'Stubborn horse/donkey cross-breeds used as beasts of burden.',1),('Mummy','OSR','OSE',1,'Undead humanoids wrapped in funerary bandages. Haunt ruins and tombs.',1),('Narwhal','OSR','OSE',1,'Contents',1),('Neanderthal','OSR','OSE',1,'Squat, powerful, primitive demihumans with ape-like faces. Dwell in caverns and hunt cave bears. Shy of contact with humans (with whom they are related), but friendly with dwarves and gnomes.',1),('Nixie','OSR','OSE',1,'3\' tall sprites that appear as attractive women with blueish, greenish, or greyish skin. Lair in the deepest parts of rivers and lakes.',1),('Noble','OSR','OSE',1,'Powerful humans with noble titles (e.g. Count, Duke, Knight, etc.). Dwell in castles.',1),('Nomad','OSR','OSE',1,'Superstitious tribes who wander steppes and desert regions, living in tents or temporary huts. Demeanour depends on the tribe: some are warlike, others peaceful.',1),('Ochre Jelly','OSR','OSE',1,'Giant, ochre amoeboids.',1),('Ogre','OSR','OSE',1,'Frightful humanoids, 8-10\' tall, dressed in animal hides. Often dwell in caves.',1),('Orc','OSR','OSE',1,'Ugly, bad-tempered, animalistic humanoids who live underground and are active at night. Sadistic bullies who hate other living creatures and delight in killing.',1),('Owlbear','OSR','OSE',1,'Huge (8\' tall, 1,500 pounds), ill-tempered, carnivorous bear-like creature with the face of an owl. Owl bears are found in dense forests and underground.',1),('Ox','OSR','OSE',1,'Wild animals that live in large, grazing herds. The exact type depends on the terrain.',1),('Panther','OSR','OSE',1,'Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.',1),('Pegasus','OSR','OSE',1,'Semi-intelligent winged horses that are wilful and timid.',1),('Petalspine Behemoth','OSR','OSE',1,'Stocky, herbivorous dinosaurs with a ridge of plates along their backs, and a tail studded with spikes (used to deter attackers). Dwell in sub-tropical Lost World environments.',1),('Pirate','OSR','OSE',1,'Sailors who make a living by raiding coastal settlements, robbing other ships, and illegal slaving. Typically ply the open seas. Renowned for their ruthless and evil ways.',1),('Pit Viper','OSR','OSE',1,'Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.',1),('Pixie','OSR','OSE',1,'1-2\' tall humanoids with insectoid wings. Distant relatives of elves.',1),('Polar Bear','OSR','OSE',1,'Bear hug: If a victim is hit by both paws in the same round, the bear hugs for an extra 2d8 automatic damage.',1),('Purple Worm','OSR','OSE',1,'Gigantic, slimy worms with bodies 100\' long and 8-10\' thick. Bore tunnels through the earth and come to the surface to eat other creatures.',1),('Rat','OSR','OSE',1,'Multitudinous, disease-ridden rodents that will eat anything. Avoid contact with humans, but may attack if defending their nest or if summoned and commanded by magic (e.g. see Wererat).',1),('Red Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Rhagodessa','OSR','OSE',1,'Huge, hairy, nocturnal arachnid carnivores with large heads and mandibles and 10 legs. Yellow head and abdomen, dark brown thorax. Dwell in caves, hunt voraciously.',1),('Rhinoceros','OSR','OSE',1,'Dim, armoured, herbivorous mammals.',1),('Robber Fly','OSR','OSE',1,'3\' long, carnivorous flies with yellow and black stripes. Look similar to killer bees, which they hunt. May attack humans.',1),('Roc','OSR','OSE',1,'Gigantic birds of prey that nest in the highest peaks of isolated mountain ranges. Will attack intruders, if approached carelessly.',1),('Rock Baboon','OSR','OSE',1,'Large, ferocious, semi-intelligent baboons that live in packs led by a powerful male. Communicate with screams. Omnivorous, but prefer flesh.',1),('Rock Python','OSR','OSE',1,'Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.',1),('Rust Monster','OSR','OSE',1,'Magical, armadillo-like creatures with long tails and two long, antennae-like feelers. Feed on rusted metal.',1),('Sea Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Sea Serpent','OSR','OSE',1,'20\'-30\' long, serpent-like sea monsters with rows of many fins.',1),('Sea Snake','OSR','OSE',1,'Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.',1),('Shadow','OSR','OSE',1,'Intelligent, incorporeal (but not undead) monsters that look like shadows. Able to slightly change their shape.',1),('Shrieker','OSR','OSE',1,'Giant, subterranean mushrooms that can creep around slowly.',1),('Skeleton','OSR','OSE',1,'Skeletal remains of humanoids, reanimated as guardians by powerful magic-users or clerics. Often encountered in cemeteries, crypts, or other forlorn places.',1),('Smilodon','OSR','OSE',1,'Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.',1),('Spectre','OSR','OSE',1,'Incorporeal phantoms; one of the most powerful undead monsters.',1),('Sperm Whale','OSR','OSE',1,'Contents',1),('Spitting Cobra','OSR','OSE',1,'Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.',1),('Sprite','OSR','OSE',1,'1\' tall, winged humanoids, related to pixies and elves. They are shy, but driven by curiosity and their odd sense of humour.',1),('Stirge','OSR','OSE',1,'Feathered, bird-like creatures with long, sharp beaks.',1),('Stone Giant','OSR','OSE',1,'Contents',1),('Storm Giant','OSR','OSE',1,'Contents',1),('Tarantella','OSR','OSE',1,'Contents',1),('Thoul','OSR','OSE',1,'Magical monstrosities that look like hobgoblins (except on close inspection), but combine the powers of ghouls and trolls. Sometimes live among hobgoblins.',1),('Tiger','OSR','OSE',1,'Cautious hunters that usually avoid combat with humans unless starving or cornered. Great cats may be playful, but are quick to anger. They remain outdoors, rarely venturing deep underground.',1),('Titanothere','OSR','OSE',1,'Giant (12\' at the shoulder), ancient relatives of the rhinoceros, with massive, blunt horns. Eat grass and tree leaves. Dwell in small herds in Lost World grasslands.',1),('Trader','OSR','OSE',1,'1st level fighters who live by trading in borderland areas.',1),('Treant','OSR','OSE',1,'Giant (18\' tall) humanoids that look like trees. Dwell in forests. Are concerned only with protecting the plants of their home. Speak their own long-winded and circuitous language.',1),('Troglodyte','OSR','OSE',1,'Intelligent, reptilian humanoids with agile hands, long legs, short tails, and spiky combs on their heads and arms.',1),('Troll','OSR','OSE',1,'Intelligent, wicked, 8\' tall humanoids with emaciated, rubbery bodies. Consume the flesh of other humanoids. Dwell underground, in barren wilderness, and in the ruined homes of former victims.',1),('Tuatara','OSR','OSE',1,'Contents',1),('Tyrantfang Behemoth','OSR','OSE',1,'Great (over 20\' tall), two-legged, predatory dinosaurs with huge jaws. Hunt human-sized or larger prey. Dwell in Lost World regions.',1),('Unicorn','OSR','OSE',1,'Fantastic creatures that appear as elegant horses with a long horn. Unicorns are timid, but proud and wilful.',1),('Vampire','OSR','OSE',1,'Greatly feared undead monsters that live by drinking the blood of mortals. Dwell in ruins, tombs, and deserted locales.',1),('Veteran','OSR','OSE',1,'Low level fighters, often on their way to or from war.',1),('Water Elemental','OSR','OSE',1,'Beings formed of pure, elemental matter (air, earth, fire, or water) that can be summoned from their plane of origin to serve a magic-user.',1),('Water Termite','OSR','OSE',1,'Giant (1\'-5\' long), wood-eating, aquatic insects with a sack to take in and jet out water. Prone to feeding on passing ships. Only attack creatures if cornered.',1),('Werebear','OSR','OSE',1,'Shapechangers with a human and an animal form.',1),('Wereboar','OSR','OSE',1,'Shapechangers with a human and an animal form.',1),('Wererat','OSR','OSE',1,'Shapechangers with a human and an animal form.',1),('Weretiger','OSR','OSE',1,'Shapechangers with a human and an animal form.',1),('Werewolf','OSR','OSE',1,'Shapechangers with a human and an animal form.',1),('White Ape','OSR','OSE',1,'Albino, herbivorous, gorilla-like apes that live in caves and emerge at night to forage.',1),('White Dragon','OSR','OSE',1,'A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.',1),('Wight','OSR','OSE',1,'Corpses of humans or demihumans, possessed by malevolent spirits.',1),('Wolf','OSR','OSE',1,'Carnivorous relatives of dogs that hunt in packs.',1),('Wood Golem','OSR','OSE',1,'Artificial beings constructed from different materials by mighty clerics or wizards.',1),('Wraith','OSR','OSE',1,'Incorporeal, undead monsters that appear as pale, human-like forms of coalescing mist. Dwell in deserted regions or in the homes of former victims.',1),('Wyvern','OSR','OSE',1,'Winged, two-legged, dragon-like monsters with a long tail tipped with a venomous stinger. Dwell in any terrain, but favour cliffs and forests.',1),('Yellow Mould','OSR','OSE',1,'Deadly fungus that covers walls, ceilings, and other surfaces.',1),('Zombie','OSR','OSE',1,'Listless, humanoid corpses, reanimated as guardians by powerful clerics or wizards.',1),('Abrikandilu',NULL,'PF JSON',1,'Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as such. An abrikandilu forms from the souls mortals who were vandals, misanthropes, or defacers of artwork, particularly if their destructive actions stemmed from feelings of powerful envy.',0),('Adlet',NULL,'PF JSON',1,'Adlets dwell in the farthest, harshest reaches of the Crown of the World. At first glance, these isolated people look much like their Erutaki human cousins; they typically have terra-cotta skin, straight black hair, and compact, powerful builds. However, adlets tend to be taller and more sinewy than their human kin. Up close, adlets\' strangeness reveals itself-each sports a maw full of wolflike teeth. Their legs and tail resemble that of a dog.',0),('Ahuizotl',NULL,'PF JSON',1,'The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous cross between a badger and an otter, with disturbingly web-fingered paws supplemented by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter, the ahuizotl lures unwary prey to their doom by mimicking the cries of people in distress. The ahuizotl\'s macabre habit of feeding on a victim\'s eyes, fingernails, and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures consider these body parts delicacies, while others insist ahuizotls collect them as tribute to a powerful but unknown entity. The fact that an ahuizotl does not eat the actual flesh of its victims, instead depositing their savaged and waterlogged corpses in locations where the remains are sure to be found by friends or family, points to a third and perhaps more likely possibility-the ahuizotl simply enjoys using its violent dietary quirks to spread fear and despair.',0),('Air Mephit',NULL,'PF JSON',1,'Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.',0),('Air Wisp',NULL,'PF JSON',1,'Air wisps are floating spheres of cloud and storm, perpetually humming a light, whispery tone. They\'re playful and capricious with great curiosity toward strangers.',0),('Akata',NULL,'PF JSON',1,'An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also lacks ears, but it has heightened visual and olfactory senses.',0),('Ankou',NULL,'PF JSON',1,'Ankous are shadowy killers who serve powerful fey creatures, or even the Eldest- the demigods of the First World. Amid the courts of the Eldest or of powerful fey rulers, these sinister assassins lurk overhead as they await the call to action-implied threats akin to deadly weapons hung as decor in a royal hall. Ankous never speak aloud; when they feel the need to communicate at all, they do so in a telepathic whisper directly into a victim\'s mind. While an ankou\'s body is made of strange, fleshy material, their claws and the cruel hooks on their wings are made of razor-sharp cold iron, a quality that makes them much feared among other fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less than 80 pounds.',0),('Astradaemon',NULL,'PF JSON',1,'These unnerving, almost reptilian daemons represent death by direct assault against a soul or life-force-the same numbing death they bring with their fell touch. Rarely seen on the Material Plane, astradaemons spend most of their time hunting the pathways between the living world and the afterlife. There, they capture migrating souls, snatching them from their rightful rewards or punishments and dragging them to Abaddon as tribute to their undying masters. These horrifying predators of the dead can also be found stalking the banks of the River of Souls in the Astral Plane, where they constantly hunt for new victims. Psychopomps have a particular hatred of astradaemons as a result, and clashes between them and these eerie hunters of the recently departed are indeed the stuff of legend.',0),('Augnagar',NULL,'PF JSON',1,'The brutish and gluttonous augnagar live to feast- preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat\'s wings, and three tails ending in hooked claws perfect for slicing flesh.',0),('Aurumvorax',NULL,'PF JSON',1,'Aurumvoraxes are highly aggressive and territorial predators that sprint on eight legs, using their terrific strength and iron-hard claws to dig through solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds, for its thick, sturdy bones are densely packed with muscle, making the creature very strong but a notoriously poor swimmer. Its fur is golden, sometimes with a silvery or russet tone depending on the metals it has ingested, and its claws are always the shiny black of seasoned iron.',0),('Babau',NULL,'PF JSON',1,'The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.',0),('Badger',NULL,'PF JSON',1,'The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.',0),('Balor',NULL,'PF JSON',1,'When folk whisper frightened tales of the demonic, what most envision is the balor-a towering figure of fire and flesh, a horned nightmare armed with a flaming whip and a sword flying through the night in search of its latest victim. On the Abyss, balors serve demon lords as generals or captains, and they typically command vast legions of demons. Standing at 14 feet in height, only the cruelest mortal souls-those who devoted entire lives to sins too numerous to count-can fuel the formation of a balor. More often, a balor forms from a mass of dozens of mortal souls who shared debased ideologies in life.',0),('Baomal',NULL,'PF JSON',1,'Few sea monsters are as dreaded and feared as the two-headed baomal. These massive predatory beasts typically dwell in the deepest waters and compete with krakens and other monsters for food. They feed on whales and other large sea creatures, sometimes following them to the water\'s surface. Near the surface, baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships\' hulls, then leisurely feed on the helpless sailors.',0),('Barbazu',NULL,'PF JSON',1,'Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell\'s armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim\'s strength being slowly devoured from within.',0),('Barghest',NULL,'PF JSON',1,'Typical barghests are ravenous gluttons of life who feed and grow on the fat of mortals, their bodies changing in ways none can predict as they use the flesh and blood of their victims to achieve grisly transformations into greater barghests. Barghests often make use of their shapechanging abilities to rule tribes of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent wolves. They do not work well together, as each barghest wants all the kills for itself; cannibalism is the typical result of too many barghests in one small area.',0),('Basilisk',NULL,'PF JSON',1,'The basilisk is an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. Folklore holds that, much like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk\'s physiology lends any credence to this claim.',0),('Baykok',NULL,'PF JSON',1,'A baykok is the restless remnant of a warrior or hunter, cast out for evil acts and cursed to forever soar through the sky far from its home, unable to ever set foot on the ground again. The creature\'s despairing, lonely cries at night are audible for miles across the wilderness it haunts. Jealous rage drives it to hunt isolated humanoids, especially warriors and hunters who remind it of the life it once had and squandered. A baykok\'s invisible arrows carry its soul-freezing loneliness, and its envious touch can steal a helpless victim\'s vitality.',0),('Bebilith',NULL,'PF JSON',1,'While demons control much of the Abyss, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators-though not the deadliest-is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.',0),('Behir',NULL,'PF JSON',1,'The behir is a massive, serpentine beast with never fewer than a dozen short legs, each ending in three hooked talons. A behir can live to 80 years, but most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs 4,000 pounds.',0),('Belker',NULL,'PF JSON',1,'These reclusive elementals have glowing red eyes, leathery wings, and long, sharp claws. While they always retain their shape, belkers can control the solidity of their forms at will, transforming into clouds of smoke, ash, and dust.',0),('Bison',NULL,'PF JSON',1,'Bison are large bovines with short faces and two horns; they weigh an upwards1 of 2,000 pounds and stand up to 6 feet at the withers. Bison herds thunder across the grassy plains of Golarion, shaking the earth. They\'re a common sight along the Whistling Plains east of Taldor and the wide grasslands of the nation of Karazh in Casmaron; they also frequently appear in the cooler northeastern reaches of Avistan, the River Kingdoms through Numeria, and the Realm of the Mammoth Lords and western Sarkoris.',0),('Black Bear',NULL,'PF JSON',1,'Contrary to the name, black bears can be cinnamon or even blond in coloration, depending on which hue is most beneficial for surviving in their local environment. Regardless of their coloration, they are opportunistic eaters who gain sustenance from berries and nuts just as often as from fish and smaller mammals. They steal food when they find it, including from humanoid camps. Although they are predators, black bears are more timid than other bears. Unless defending themselves or their young, black bears often avoid conflict or fight only until they can retreat.',0),('Blindheim',NULL,'PF JSON',1,'Inhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. These simple creatures use their lights to draw in or disorient prey, mostly small animals like lizards, rodents, or fish. However, they might go after larger prey if trying to feed their young. When they encounter creatures their own size or larger they retreat, flashing their eyes to facilitate their escape if necessary. They often hunt in pairs or small packs. Using their lights to coordinate from a distance, they slowly close in on the creatures they hunt. One common hunting pattern involves one blindheim diving deep and using its light to chase fish to the surface, while another up above snatches them up and tosses them onto the land to eat later.',0),('Blink Dog',NULL,'PF JSON',1,'At first glance, blink dogs seem to be little more than long-eared, bearded canines with tawny coats. Yet their intelligent eyes and the blue nimbus of energy that dances across their fur hint at not only the blink dog\'s inherent intelligence, but also of their connection to the occult energies and mysteries that hide beyond the sight of the untrained eye. These honorable creatures are as intelligent as most humanoids. They live and hunt in large packs, roaming forests, plains, and the hidden places of the world in hunt for evil creatures-particularly those that dwell in the depths of the Ethereal Plane.',0),('Boar',NULL,'PF JSON',1,'Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region.',0),('Bog Mummy',NULL,'PF JSON',1,'The cultural practice of mummifying the dead is not the only way a body can become preserved, nor is it the only route that gives rise to these disease-spreading undead monstrosities.',0),('Brownie',NULL,'PF JSON',1,'Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches or within the crawl spaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms. Their manner of speaking might call upon turns of phrase that are decades or even centuries out of vogue, for example, or they might mix up their metaphors in strange ways. It almost seems as if brownies adopt these quirky ways of speaking intentionally-certainly they do not react favorably to corrections to their chatter. There\'s often no swifter way to annoy a brownie than to try to correct its grammar. Brownies stand barely 2 feet tall and weigh about 20 pounds.',0),('Bulette',NULL,'PF JSON',1,'Bulettes are fearsome predators that roam just beneath the surface of desolate wilderness areas. When they burrow through the ground, only the fin of their thickly armored backs protrudes above-at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname \"landshark.\"',0),('Bunyip',NULL,'PF JSON',1,'Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk.',0),('Cacodaemon',NULL,'PF JSON',1,'These embodiments of demented violence and spite are spawned from eddies of angry and warped souls amid Abaddon\'s mists. Cacodaemons constantly hunger for mortal souls and yearn to create suffering. As gnashing spheres of teeth, fins, and spines, they are the weakest of daemonkind, an amalgam of various petty forms of death without the strength that comes from focusing on a single cause of demise.',0),('Calathgar',NULL,'PF JSON',1,'Calathgars are mysterious predatory plants that grow in the depths of the densest frozen forests, realms where icicles rarely melt from snow-cloaked trees. A calathgar\'s blue flowers grow from 3 to 5 feet across (with specimens as wide as 10 feet reported), while the plant itself stands just under 4 feet in height and weighs up to 50 pounds when heavy with seeds.',0),('Camel',NULL,'PF JSON',1,'For generations untold, nomads and traders have relied on sure-footed camels to cross the harsh deserts and trackless wastes around the world. Thriving where other animals wither and perish, camels are well-adapted to their homes with tough skin and the ability to store nutrients within their bodies. Properly cared for, these \"ships of the desert\" can trek for weeks between oases without trouble.',0),('Carbuncle',NULL,'PF JSON',1,'Never have legend and misinformation met upon a more inauspicious brow than that of the lowly carbuncle. At first glance, carbuncles appear to be little more than ungainly reptiles. What sets them apart is their strange magical abilities and the gemstone-like horn protruding from between their goggling eyes. Although rumors suggest various uses for carbuncle horns, ranging from miracle cure-alls to potent magical components, the truth is much more mundane: a carbuncle\'s horn is merely a highly reflective growth, not unlike a fingernail.',0),('Catoblepas',NULL,'PF JSON',1,'The catoblepas is an aggressive beast at the best of times. Though it prefers swamps, the catoblepas has been know to forage in plains and forests for short periods, leaving behind hunting grounds tainted by its foul breath and noxious waste that other predators and prey alike avoid for days or even weeks thereafter. The catoblepas bullies those creatures it believes are a match for it, and eats everything weaker.',0),('Catrina',NULL,'PF JSON',1,'Not all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to ease a spirit\'s passing. Catrinas are more likely to intervene when a mortal can\'t accept their death. They perform their task to keep the afterlife calm, rather than out of true compassion for a mortal\'s grief. Catrinas only rarely visit the Material Plane, typically to help an extremely important mortal pass on.',0),('Cave Bear',NULL,'PF JSON',1,'Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey\'s soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, while they are utilized as beasts of war by orcs or even giants-stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.',0),('Cave Fisher',NULL,'PF JSON',1,'Cave fishers lurk in dark corners near the ceilings of caves and underground structures, lying in wait for prey to approach. When it does, the cave fisher excretes thin, tough, and very sticky filaments at its prey with lightning speed to capture it.',0),('Cave Giant',NULL,'PF JSON',1,'Many kinds of giants lurk in the inhospitable corners of the world, making their homes in unlikely locales ranging from fetid sinkholes and ruined battlefields to mass graveyards and barren badlands.',0),('Cave Scorpion',NULL,'PF JSON',1,'Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.',0),('Centaur',NULL,'PF JSON',1,'Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are proud and stubborn and do not take kindly to outsiders who encroach on their ancestral grounds, some of which have been ruled by centaurs for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds.',0),('Ceustodaemon',NULL,'PF JSON',1,'Ceustodaemons are formed from the souls of vile mortals, particularly those who took efforts to hasten their own death, their willingness shaping them into daemonic servants. Their otherworldly senses make them useful for protecting vaults and similar locations on the Material Plane. Ceustodaemons are created to serve, but always seek ways to subvert their bindings, so they can rend their mortal summoners\' flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon.',0),('Chupacabra',NULL,'PF JSON',1,'These notorious predators have an undeniable thirst for blood. Chupacabras prefer to prey upon the weak and slow, often hiding in wait and watching potential prey for long periods before attacking. Spry and stealthy, they most often make their homes in areas of high grass and protective rock, their slightly reflective scales allowing them to blend in well with such surroundings.',0),('Chuul',NULL,'PF JSON',1,'Also known as chu\'ulothis, these large, armor-plated, crustacean predators lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive.',0),('Clay Golem',NULL,'PF JSON',1,'Traditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest.',0),('Cloaker',NULL,'PF JSON',1,'Weird and paranoid creatures that dwell in the Darklands, cloakers resemble hideous, flying manta rays. Crafty and careful hunters, their motivations, their patterns of attack, and even their societies and history are often an inscrutable jumble of contradicting reports, confused rumors, and terrifying accounts.',0),('Cloud Giant',NULL,'PF JSON',1,'The graceful and regal cloud giants have skin of milky white to powdery blue. Unlike most giants, cloud giants are quite morally diverse. A handful are neutral, but of the others, roughly half are good, while the other half are evil. Good cloud giants are often civic-minded builders of roads and settlements, and are interested in trading goods as well as cultural innovations. It\'s not uncommon for such giants to approach their neighbors with diplomacy and build strong relationships with other peaceful peoples. Conversely, evil cloud giants are often isolationist and xenophobic. Preferring hidden mountain valleys and settlements in the caves and among the crags of lonely peaks, they raid for what they want and treat other creatures like inconsequential insects. These opposing philosophies can generate a great deal of strife among neighboring cloud giant communities, and the raiders often threaten the trade deals of their peaceful cousins.',0),('Cockatrice',NULL,'PF JSON',1,'Ugly and aggressive, the dread cockatrice stalks garbage pits and hillside dumps in search of prey that it can turn to stone with its petrifying beak and subsequently consume piece by broken piece. Cockatrices resemble gaunt and sickly roosters with bat wings and serpentine tails, and they rarely grow more than 2 feet tall and twice as long. Their absentminded clucking gives smart prey ample warning of their presence, and when angered cockatrices let out a shrill crow like that of a rooster. Their peck releases a magical toxin that causes flesh to quickly calcify, and any creature pecked repeatedly by an irritable cockatrice eventually transforms into a stone statue of itself.',0),('Compsognathus',NULL,'PF JSON',1,'The compsognathus is a small bipedal dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey, although it prefers to scavenge food or snatch up insects and other smaller creatures for its meals. The compsognathus is curious to a fault; most encounters that result in combat with these diminutive dinosaurs result not from the creatures\' hunger but from frightened defensive reactions when the dinosaurs\' inquisitive natures compel them to enter into situations that inadvertently put them at odds with surprised adventurers.',0),('Coral Capuchin',NULL,'PF JSON',1,'A coral capuchin resembles a hairless pink monkey with large eyes and batlike wings. Something of a tropical nuisance, these amphibious creatures follow trade ships, hoping to filch small valuables they can take home or perhaps find a sailor they can befriend to secure a regular supply of food.',0),('Cornugon',NULL,'PF JSON',1,'Hell\'s armies contain legions upon legions of different devils all suited precisely to their roles. But such an army needs able commanders, and it is this role that cornugons fill. Their mere presence inspires those under their command to improved performance- often through fear of the horrible torments that a cornugon can unleash as punishment for failure. Forged in the fires of Malebolge from the most renowned warriors among lesser devilkind, even the least cornugon is among the fiercest warriors of the multiverse. The greatest among them on occasion ascend further still, becoming those rare and feared legends of Hell called malebranche.',0),('Crag Linnorm',NULL,'PF JSON',1,'Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath.',0),('Crocodile',NULL,'PF JSON',1,'Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.',0),('Daeodon',NULL,'PF JSON',1,'Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon prefers to feed on flesh. Primarily a scavenger, the daeodon isn\'t adverse to attacking creatures it encounters while searching for easier meals, or to protect any perceived encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of using daeodons as mounts or war-trained battle beasts; orc cavalry mounted on daeodons is a fearsome force indeed.',0),('Derghodaemon',NULL,'PF JSON',1,'Derghodaemons represent death through unfathomable violence and being eaten alive. Whether in life a ravenous murderer hacked them to bits for stew, a werewolf tore them limb from limb, or they simply succumbed to the elements and became worm meat, derghodaemons seek to inflict the same twisted and bloody ends upon any they come across. Unlike some daemons, derghodaemons derive little pleasure from prolonged deaths-to these fiends, the quicker they can enact a gory demise, the sooner they can turn their attentions to their next victim and repeat the violent cycle.',0),('Desert Drake',NULL,'PF JSON',1,'Distant cousins of blue dragons that lack their relatives\' magical talents and intelligence, these desert-dwelling drakes are nonetheless dangerous ambush predators, preying upon isolated desert travelers and outposts for food and supplies. They retain their true-blooded forebears\' resistance to electricity and affinity for sandy environs. Desert drakes\' scales range in coloration from rust-brown to light tan and ocher shades, mimicking the colors of the dunes they call home.',0),('Desert Giant',NULL,'PF JSON',1,'Desert giants are nomadic humanoids who have dwelled in the world\'s most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living, and ignorant humans often claim that it is a desert giant\'s unique physiology, like a camel, that enables them to survive without water for 2 weeks. The few desert giants who mingle in the societies of smaller humanoids don\'t bother to dispute such ridiculous rumors.',0),('Destrachan',NULL,'PF JSON',1,'This underground reptilian horror walks on two powerful hind legs. Its forelimbs are armed with sharp curving claws, and its toothy, eyeless, tubular head has three hypersensitive frilled ears that turn toward any sound made in its vicinity. This cruel monster\'s true weapon, however, is an amplified version of the sonic cry that it uses to navigate, communicate, and hunt. It communicates with others of its kind through a complex series of clicks, shrieks, and whistles, but it is intelligent enough to understand other languages. Most destrachans understand at least one other language-usually Undercommon-and can often be reasoned with.',0),('Devourer',NULL,'PF JSON',1,'When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations. Their bodies are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual transformation. They gain the ability to bind other souls to their own and drain their essence for magical power, yet can never be sated in their pursuit of it. Seething masses of distorted ghostly shapes surge within their hollow rib cages-manifestations of the devourers\' most recently consumed souls.',0),('Dire Wolf',NULL,'PF JSON',1,'Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.',0),('Djinni',NULL,'PF JSON',1,'Benevolent genies from the Plane of Air, djinn value art, culture, knowledge, and trade. They also love new experiences, succulent dishes, and heady wines. Of all geniekind, they are most likely to approach humans and other mortals, interacting with them on friendly terms. Still, djinn are proud of their genie heritage and have a tendency to be patronizing toward mortals, a habit that has earned them a reputation for arrogance.',0),('Dragon Turtle',NULL,'PF JSON',1,'When sailors warn others of the terrible threats of the open sea, they seldom forget to mention dragon turtles-immense aquatic dragons with rocky shells similar to those of tortoises and flippers powerful enough to overturn hardy vessels. These fearsome creatures enjoy being considered as dangerous as storms or natural disasters by seafaring folk. Dragon turtles delight in amassing treasure, although most prefer to receive tribute from passing sailors and often store their hoards in the shipwrecks of vessels once crewed by those unwilling to surrender their valuables. Dragon turtles are solitary creatures and hunt in regions encompassing a hundred square miles or more. Although they normally eat large fish, they are omnivorous and also eat seaweed or even foolhardy dragon hunters. Experienced sailors keep a keen eye out for dragon turtles, preparing to flee should one approach or offer it treasure in exchange for safe passage.',0),('Dretch',NULL,'PF JSON',1,'Mortal souls that have been twisted and corrupted by sin sometimes arise in the afterlife as demons. These powerful and destructive fiends seek to spread their particular sin to warp more souls, thereby bolstering their numbers and continuing the cycle.',0),('Drider',NULL,'PF JSON',1,'The first fleshwarping process mastered by the drow remains both their most successful and most infamous: the drider. Fusing the body of a drow with that of a giant spider, driders are a sexually dimorphic fleshwarp-the only fleshwarp known to be able to produce young. While female driders have the upper torsos of elegant drow women with mouths featuring sharp poisoned fangs, male driders have hideous, mutated countenances that further blend the humanoid form with that of a spider; the difference in appearance is perhaps a reflection on the matriarchal nature of drow society. In combat, all driders are equally dangerous.',0),('Dryad',NULL,'PF JSON',1,'Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby.',0),('Dust Mephit',NULL,'PF JSON',1,'Whining and self-important creatures, dust mephits are known for their tendency to pronounce doom and gloom at every opportunity, lamenting every insignificant and minor difficulty as though it were an insurmountable obstacle and making themselves out to be heroes for struggling valiantly against their cruel fates. They tend to be thin and gaunt, with dusky brown and gray skin and wings.',0),('Dziriak',NULL,'PF JSON',1,'These strange creatures are native to the Plane of Shadows, where their colorful nature is in opposition to that realm\'s overwhelmingly monochromatic palette. Averaging 7 feet in height, d\'ziriaks have four arms, two legs, and a termitelike abdomen. The larger pair of arms, used for most tasks, have five‑fingered hands with sharp, insectile claws. The smaller pair of arms are reserved for fine manipulations and are not effective in combat.',0),('Eagle',NULL,'PF JSON',1,'These large birds of prey swoop down from incredible heights to snatch fish and small mammals in their powerful talons. Eagles nest atop high trees or steep cliffs that provide a commanding view of the surrounding area. They avoid nesting too near civilization, but some remote cultures train eagles as hunting companions.',0),('Earth Mephit',NULL,'PF JSON',1,'Earth mephits are humorless and trudge about their tasks with little enthusiasm. They are somewhat more stout than other mephits, and their dark-brown or gray bodies are always coated with layers of dirt and filth. An earth mephit can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them-they rarely ascend higher than 5 feet off the ground if they can help it.',0),('Earth Wisp',NULL,'PF JSON',1,'Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps\' resonance, they captured whole symphonies for use as servants.',0),('Efreeti',NULL,'PF JSON',1,'The efreet are hateful and merciless genies from the Plane of Fire, where they build metropolises and massive trade centers that draw extraplanar travelers from across the multiverse. They are cruel slavers, vengeful warmongers, and sinister wish-masters; there are many tales of mortals who made pacts with efreet only to have their words twisted to suit a genie\'s capricious and malevolent whims.',0),('Electric Eel',NULL,'PF JSON',1,'Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meals.',0),('Elephant',NULL,'PF JSON',1,'Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.',0),('Faerie Dragon',NULL,'PF JSON',1,'Although they are much smaller than their larger dragon cousins, faerie dragons have the many of the same physiological attributes, including long necks, toothy maws, sinuous tails, and sharp claws. They flit about on iridescent butterfly wings, the coloring of which changes based on where they live, giving them a natural camouflage. Unlike their larger kin, an adult faerie dragon remains the same size throughout its lifespan. The only visual clue to the age of a faerie dragon is the sheen on its scales, a glimmer that becomes more lustrous the older it gets.',0),('Fire Giant',NULL,'PF JSON',1,'The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one\'s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer. As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged.',0),('Fire Mephit',NULL,'PF JSON',1,'Fire mephits are conniving and quick to anger. They aren\'t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.',0),('Fire Wisp',NULL,'PF JSON',1,'Wisps are tiny elemental beings that emerged during the creation of the Elemental Planes. The first wisps roamed the Inner Sphere in shifting symphonies that traded members with their every meeting. These symphonies of free wisps created music out of their combined resonances, but when the evil Elemental Lords realized the value of the wisps\' resonance, they captured whole symphonies for use as servants.',0),('Fire Yai',NULL,'PF JSON',1,'Fire yai take the form of fire giants. Like fire giants, fire yai are shrewd and militaristic and have an incredible appetite for the thrill of war. While they engage in battle to conquer and control others, fire yai also love the thrill of war, fighting for the sheer joy of it. Presenting a fire yai with a true challenge in combat can potentially earn their mercy and an offer to join and serve at their side. Fire yai\'s third eyes shoot forth burning missiles of fire.',0),('fixme-ankylosaurus',NULL,'PF JSON',1,'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. Although they\'re herbivores, they have been known to attack other creatures that trespass within territory simply out of ill temper.',0),('fixme-brontosaurus',NULL,'PF JSON',1,'Brontosauruses are truly gigantic behemoths, plodding herbivores large enough to be unafraid of all but the most massive predators. Brontosauruses have stout bodies and long, sinuous necks ending in small heads, allowing them to graze from the highest treetops. Their powerful tails are equally as long as their necks and provide counterbalances. Brontosauruses bear their bulk upon four stout legs. Although their feet are capable of crushing entire buildings, these herbivores are generally peaceful and considerate of where they step.',0),('fixme-cauthooj',NULL,'PF JSON',1,'These large, flightless birds are deceptively agile, considering their long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains.',0),('fixme-deinonychus',NULL,'PF JSON',1,'Deinonychuses are wily hunters that attack in groups of up to a dozen individuals, ripping apart their prey with sharp talons and powerful jaws. They are lean and muscular, and have two powerful legs and a long tail that helps them maintain balance. Although deinonychuses don\'t use their dexterous clawed forelimbs to attack, the dinosaurs can use them to pull aside small barriers. Although some of these dinosaurs have scaly skin, most have thatches of vibrantly colored feathers as well. A deinonychus is about 6 feet tall and weighs about 150 pounds.',0),('fixme-elasmosaurus',NULL,'PF JSON',1,'Elasmosauruses are long-necked, primeval reptiles that dwell in deep oceans and seas. Although not truly a dinosaur, elasmosauruses are often found in similar locations and are similarly titanic creatures. Keeping their massive bodies underwater, elasmosauruses use their long necks to catch prey and snorkel air to their massive lungs while remaining mostly hidden from the surface above. An elasmosaurus is 30 feet long and weighs 6,000 pounds.',0),('fixme-erinys',NULL,'PF JSON',1,'Erinyes exact vengeance and bloody justice for a creature\'s crimes, torturing and punishing their victims in ironic fashion before allowing them the escape of death. While an erinys appears as a fallen angel and the first erinyes shared that origin, erinyes now originate in myriad ways, some promoted from lesser devils and others shaped from lemures themselves forged from the souls of torturers and persecutors. The erinyes\' origin is entwined with Eiseth, herself a fallen angel and one of Hell\'s most powerful demigods. The first erinyes were all considered to be Eiseth\'s metaphorical daughters, but erinyes formed since that time are no longer limited to a single gender.',0),('fixme-giantVulture',NULL,'PF JSON',1,'Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague‑stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment.',0),('fixme-guardianNaga',NULL,'PF JSON',1,'The opposite of dark nagas in many ways, guardian nagas are benevolent and wise protectors of places of great natural or supernatural significance: ancient oak groves, forgotten holy temples, and vaults of sacred power are just a few examples of locations that these nagas protect. Guardian nagas believe that the beautiful elements of the cosmos are worthy of protection and that devotion to such a grand effort is its own reward. A guardian naga may join a group with similar values, such as a sect of priests or monks, to aid it in its holy endeavors and to exchange knowledge of the heavens.',0),('fixme-guthallath',NULL,'PF JSON',1,'A guthallath is an enormous construct created long ago by some unknown empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time such a relic is buried up to its neck, covered in moss and stranded in some forgotten place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way.',0),('fixme-hyaenodon',NULL,'PF JSON',1,'Hyaenodons are the ferocious primeval cousins of the smaller hyena. Looming, shaggy-furred creatures nearly the size of a horse, hyaenodons are truly formidable predators to be reckoned with, due both to their size and to their bone-crushing jaws. Gnoll clans find these creatures particularly useful as mounts and guardians.',0),('fixme-korred',NULL,'PF JSON',1,'Korreds are reclusive fey in the form of small, hirsute individuals with long, animated manes of hair. While korreds have a natural affinity and admiration for stones and boulders, they prefer to dwell aboveground in areas of rocky forest or wooded hills rather than in caves. Korreds are a private people who don\'t take kindly to intruders, and they invariably work to drive off or kill any non-fey who stumble into their territory. Staunchly proud of their hair, korreds choose their minimal attire so as to allow their body hair to flow freely, often wearing only a belt with a pouch for throwing rocks and trimming shears-though this belt and pouch are rarely visible under their wild manes.',0),('fixme-megalania',NULL,'PF JSON',1,'Megalanias, like their smaller cousins the giant monitor lizards, strike fast and use their powerful bite to grip their prey. They prefer to swallow their prey whole rather than risk others getting a bite of a hard-won meal.',0),('fixme-pachycephalosaurus',NULL,'PF JSON',1,'Pachycephalosauruses are normally peaceful herbivorous dinosaurs, but they grow much more violent during their mating season, when they fight one another to win over mates and warn away interlopers. They also defend themselves vehemently when potential predators stray too close to their herd. The pachycephalosaurus\'s skull has a distinctive dome-shaped crown surrounded by numerous blunt, bony horns. This feature, combined with the dinosaur\'s powerful, compact neck, allows it to make battering-ram-like charges capable of inflicting great damage.',0),('fixme-pteranodon',NULL,'PF JSON',1,'Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads.',0),('fixme-quoppopak',NULL,'PF JSON',1,'Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey\'s mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can\'t expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures\' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters\' water reserves quickly deplete.',0),('fixme-shaitan',NULL,'PF JSON',1,'Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.',0),('fixme-specter',NULL,'PF JSON',1,'When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others-particularly humanoids-in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with.',0),('fixme-sphinx',NULL,'PF JSON',1,'Sphinxes are mystical beings with the body of a lion, the wings of a great bird, and the upper torso and head of a human. They are often maligned in legends as nothing more than monsters, and though they are quick to anger and are capable of exacting deadly retribution for perceived slights, they are also very intelligent.',0),('fixme-spinosaurus',NULL,'PF JSON',1,'The spinosaurus is more than just one of the largest carnivorous dinosaurs-it\'s also one of the most unusual in appearance, with a large, sail-like fin running along its spine. Often quite colorful, this sail allows the spinosaurus to attract mates, aids in swimming, and makes it appear to be even larger than it actually is. A swimming spinosaurus can also use the sail as part of a unique means of staggering prey by slapping the water with it to make a crushing wave.',0),('fixme-stegosaurus',NULL,'PF JSON',1,'The stegosaurus is easily recognized by its twin rows of diamond-shaped dorsal plates that run down its spine, and thick tail adorned with four large spikes. This strange configuration protects this herbivore from predators, as the stegosaurus can hunker down to interpose its dorsal plates between an attacker and its thick body. A stegosaurus defends itself by swinging its spiked tail at larger foes and trampling smaller opponents underfoot.',0),('fixme-totenmaske',NULL,'PF JSON',1,'Spawned by the same unnatural and self-destructive obsessions that drove them when they were alive, totenmaskes are the undead remnants of the most self-indulgent and sinful among us. Though unable to sate their perverse desires, these foul undead can drain the very flesh from their victims so as to wrap themselves in a perverse mockery of life that allows them to pursue their base wants. Totenmaskes\' specific longings vary-one might be obsessed with food or drink, while another might be vain and desirous of an attractive form to marvel at in a mirror, while yet another could simply long for the scent of blood. Whatever the sensation the totenmaske seeks, it is always a vice taken to extreme, for this sin is what helped condemn it to unlife in the first place. A totenmaske obsessed with food, for example, might find itself assaulting bakeries or breweries, while a vain totenmaske obsessed with glamor could quickly grow bored of each new look and switch its victims out daily, or even hourly.',0),('fixme-triceratops',NULL,'PF JSON',1,'Triceratopses are muscular quadrupeds with powerful but short legs, thick necks, and heads crowned by a wide, bony frill. Though they bear a large horn on their snout and one on each brow, these dinosaurs are herbivores and use these bony protrusions only to defend themselves from attackers or in dramatic clashes against other triceratopses for grazing territory or mates. Short-tempered and obstinate, triceratopses are unlikely to back down from a fight unless they are hopelessly outmatched, and the creatures are known to fight to the death for no apparent reason beyond stubbornness. Triceratopses often serve as mounts for lizardfolk, orcs, and giants, who ride comfortably behind the dinosaurs\' protective bone frills. A triceratops is 30 feet long and weighs as much as 10 tons.',0),('fixme-tylosaurus',NULL,'PF JSON',1,'The massive swimming reptiles called mosasaurs thrash their powerful tails to propel them after prey. Four articulated, webbed paddles let them precisely steer their paths, and their hinged jaws-much like a snake\'s-allow mosasaurs to swallow larger creatures than their size would indicate. A small set of secondary pterygoid jaws in their gullets pull in their meals for more efficient digestion. As air breathers, mosasaurs must stay near the surface of the water, competing for food with whales. This proximity to the surface means they often capsize small boats, feasting on the crew members who fall out.',0),('fixme-velociraptor',NULL,'PF JSON',1,'A smaller cousin of the deinonychus, the velociraptor is a swift, cunning pack hunter. It has no fear of larger creatures, and a group of these dinosaurs won\'t hesitate to attack creatures the size of a horse. Velociraptors are social animals, and tend to live in groups of up to a dozen other velociraptors. They have manes of feathery plumage that extend down their backs and along the sides of their arms, legs, and tail, while their underbellies and flanks are scaly. These feathers allow them to blend into their natural terrains with ease, but when excited, attempting to intimidate, or seeking a mate, a velociraptor can puff and frill this plumage to expose much brighter colors normally covered by the longer feathers. A typical velociraptor is 1-1/2 feet tall, 7 feet long, and weighs 35 pounds.',0),('fixme-werebat',NULL,'PF JSON',1,'Werecreatures are humanoids who transform into animals and animal-humanoid hybrids under the light of the full moon. The fate of these shapechanging creatures derives from an ancient primal curse that they can, in turn, transmit through their own bites. The stat blocks in this section reflect werecreatures in their hybrid forms.',0),('fixme-xill',NULL,'PF JSON',1,'Xills visit the Material Plane, where they\'re often known as ethereal stalkers, primarily to maraud and to kidnap creatures back to their native Ethereal Plane. These four-armed, warmongering monsters paralyze their victims before implanting them with eggs using an ovipositor normally kept retracted behind their mandibles. Their single-minded drive to expand and conquer is so all-encompassing that while they work together dutifully and without dissent, there is little else in their lives.',0),('fixme-zomok',NULL,'PF JSON',1,'Mighty plant-dragons, zomoks prowl the woodlands, defending their homes from destructive forces while healing and restoring the woods following natural disasters and ravaging intruders. Zomoks vary in appearance with the seasons, growing verdant green in the spring and summer, changing to autumnal colors in the fall, and decaying to brown in winter. While zomoks can and often do swallow their foes, they have no real need to eat. Any creature they gulp down is typically left behind as a mangled corpse the next time the zomok travels via their Forest Step ability. Zomoks reach 35 to 40 feet in length and weigh 30 tons.',0),('Flame Drake',NULL,'PF JSON',1,'The distant kin of red dragons, flame drakes thankfully lack the intelligence and ambition of their larger cousins, but are no less territorial or violent. Flame drakes dwell near volcanoes and magma, but it\'s not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails.',0),('Flumph',NULL,'PF JSON',1,'Even among the numerous types of tentacled aberrations populating the lands of Golarion, flumphs are an anomaly. Unlike most other aberrations, flumphs\' monstrous appearance belies their true nature as gentle, good-natured creatures whose self-imposed duty is to bolster the defenses of worlds across the multiverse against onslaught from the cosmic horrors of the Dark Tapestry between the stars.',0),('Froghemoth',NULL,'PF JSON',1,'A terrifying abomination of teeth, tentacles, and unbridled rage, the froghemoth is thankfully rarely encountered even in the deepest swamplands or most remote Darklands caverns. Capable of devouring dinosaurs and even dragons, it is a frighteningly effective ambush hunter, immersing itself in the mire with only its eyestalk protruding and watching in every direction at once with uncanny precision.',0),('Frost Drake',NULL,'PF JSON',1,'Frost drakes pose an immense danger in the frozen reaches they call home, where they roam far and wide to hunt for prey such as caribou, wolves, small bears, and tundra-dwelling people. Related as they are to white dragons, these drakes share many habits and facets of their disposition with their draconic cousins. Indeed, just as white dragons are among the most bestial and craven of dragonkind, frost drakes are among the most depraved and openly malicious of the drakes. They are also especially insolent, and are less likely to back down from a flight compared to other drakes. Many frost drakes have met their ends trying to enact cruelties beyond their means, such as singly taking on an entire castle or well-fortified township. Although a frost drake can wreak much destruction on its own, tales of village-dwelling northerners banding together to defend their homes from these rogue menaces are fairly common.',0),('Frost Giant',NULL,'PF JSON',1,'Frost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who claim an expanse of tundra and defend it at all costs to nomadic hordes that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by those who exhibit the greatest ferocity and prowess in battle-massive brutes who proclaim themselves jarl and demand absolute obedience from their followers. If at any time a frost giant wishes to be a jarl, all they must do is issue a challenge to the current jarl and face off in mortal combat, after which the reigning champion continues leading the clan or the victorious challenger assumes control.',0),('Frost Worm',NULL,'PF JSON',1,'The frost worm\'s single round, red eye gleams prominently at the head of its monstrous mass, white as a winter snowfall. What appears to be a bifurcated lower jaw is actually two spiky parapodia that the worm uses to shovel food into its lamprey-like mouth. An adult frost worm measures 35 feet long and weighs 8,000 pounds.',0),('Gargoyle',NULL,'PF JSON',1,'Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle\'s features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike.',0),('Garuda',NULL,'PF JSON',1,'Garudas are noble, birdlike beings descended from the gods. They were born under the cerulean skies of the Outer Plane of Elysium but have since spread to the Material Plane, and it is here that they primarily reside. On Golarion,the largest garuda populations live in the rugged hills and mountains of Vudra, though some have spread to the Impossible Kingdom of Jalmeray and even to the eastern mountains of Garund.',0),('Gelugon',NULL,'PF JSON',1,'Insectile ice devils are strategists and masterminds in Hell\'s armies, using their superior intellect to strike against their enemies and spread Hell\'s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal\'s services for their own infernal ends.',0),('Ghoul',NULL,'PF JSON',1,'Ghouls are ravenous undead who haunt graveyards and eat corpses.',0),('Giant Ant',NULL,'PF JSON',1,'Giant ants are much like their smaller kin in their industrious habits, though growing to the size of ponies makes them much deadlier.',0),('Giant Bat',NULL,'PF JSON',1,'While big bats are certainly not uncommon in dark caves and abandoned ruins and may instill fear in squeamish spelunkers, the so-called giant bat is a true monster, weighing well over 100 pounds and having a wingspan of nearly 15 feet. It primarily eats fruit and bugs, but can be incited to violence through fear or hunger. Giant bat attacks can quickly give rise to rumors of more dangerous monsters-many mistake these massive animals for some sort of demon or vampiric monster. But like other bats, giant bats are simply social and intelligent mammals. They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions.',0),('Giant Centipede',NULL,'PF JSON',1,'Most giant centipedes nest in small groups but hunt alone when they seek out food. Attempts to domesticate giant centipedes for use as guardians or pets generally end poorly, but some tribes of goblins, kobolds, and mitflits have developed effective methods of utilizing these vermin as guardians. Other tribes and some humanoid societies roast and eat centipedes, often with pungent peppers as a savory delicacy, although care must be taken in preparing the meal to avoid tainting the flesh with the creature\'s venom.',0),('Giant Crab',NULL,'PF JSON',1,'Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn\'t possible, they clamp on to their foes as tightly as they can.',0),('Giant Eagle',NULL,'PF JSON',1,'No mere animals, giant eagles have a keen intellect and a strong sense of honor. As guardians of their mountain homes, giant eagles attempt to prevent the encroachment of civilization upon wild land and the predations of wicked humanoid settlements. Unlike ordinary eagles, which tend to be solitary creatures, giant eagles congregate within aeries holding up to a dozen members and work together to protect their domains.',0),('Giant Frilled Lizard',NULL,'PF JSON',1,'Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren\'t sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think them related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat.',0),('Giant Gecko',NULL,'PF JSON',1,'These roughly human-sized reptiles have amazing feet capable of clinging tenaciously to any surface. Giant geckos are typically docile and shy but can be aggressive when cornered or defending their territory. These large-eyed lizards are found in a wide variety of habitats, from rainforests and deserts to mountain slopes or even underground caverns. They spend most of their time climbing around in large trees or on rocky cliffs, whether hunting for small animals or hiding from predators. A giant gecko\'s scales are often quite brightly colored or decorated in intricate patterns. Giant geckos span nearly 8 feet in length from head to tail, and they weigh about 120 pounds.',0),('Giant Mantis',NULL,'PF JSON',1,'These massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the trees.',0),('Giant Monitor Lizard',NULL,'PF JSON',1,'Large and seemingly ponderous, a monitor lizard is a deceptively swift and ruthless predator. It ambushes its prey by rushing out from cover and biting the target with its powerful jaws. A giant monitor lizard\'s saliva is venomous, allowing it to bring down prey larger than it can easily haul away in its jaws. Giant monitor lizards grow up to 14 feet long, including their long tails, and they weigh about 350 pounds. Their bodies are normally dark brown with patches of yellow or green. When nesting, a giant monitor lizard digs a deep burrow to hide in. The burrow serves as both a safe haven and a location from which the lizard can ambush larger prey such as deer, boars, or even humanoids. A giant monitor lizard can consume nearly its own body weight in a single meal, and its loosely articulated jaws allow it to swallow surprisingly large prey.',0),('Giant Octopus',NULL,'PF JSON',1,'Giant octopuses are found in the heart of deep, dark oceans.',0),('Giant Scorpion',NULL,'PF JSON',1,'These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.',0),('Giant Seahorse',NULL,'PF JSON',1,'Giant seahorses are bear-sized, docile versions of their tiny, more common cousins. Merfolk and other underwater cultures often use them as pack animals, while some coastal cultures ride them as mounts. Earning a seahorse\'s trust can be rather difficult given their skittish nature, but giant seahorses can express incredible loyalty and affection once they bond with someone, even going so far as to risk their own well-beings to defend someone who has earned their trust. They don\'t take to combat naturally, though, and in dangerous situations, they\'re more likely to try and grab their rider with their strong, prehensile tails before swimming to safety, rather than staying in a fight. Like smaller seahorses, giant seahorses have bony armor plates on the outside of their bodies, covered by skin, which makes them fairly durable despite their reluctance to battle.',0),('Giant Skunk',NULL,'PF JSON',1,'With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.',0),('Giant Snapping Turtle',NULL,'PF JSON',1,'If the regular-sized snapping turtle is foul-tempered, then the giant snapping turtle seems to be willfully violent toward anything that dares intrude upon its domain. Measuring over 20 feet long and weighing thousands of pounds, this creature is capable of swallowing a humanoid whole. Swamp-dwelling societies, particularly boggards and lizardfolk, have often tried to domesticate giant snapping turtles to serve as powerful guardians, but in most cases the casualties pile up quickly. Those unfortunate enough to be swallowed whole by a giant snapping turtle find that even the creature\'s stomach is somewhat armored, making it difficult to cut through.',0),('Giant Squid',NULL,'PF JSON',1,'Dwelling deep within the oceans, this huge cephalopod grows up to 45 feet in length and can weigh up to 600 pounds. Its arms and tentacles are lined with hundreds of hooks and suckers, allowing it to seize its prey with ease.',0),('Giant Wasp',NULL,'PF JSON',1,'Giant wasps are much more dangerous but less common than their smaller kin, and-to the relief of those who encounter them-they tend to be solitary.',0),('Gibbering Mouther',NULL,'PF JSON',1,'Amorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. With a nominal intelligence, gibbering mouthers can understand and even speak Aklo, but they do so in an intelligible manner only rarely. Instead, their innumerable mouths constantly jabber and babble in a stream of sound that disrupts the thought patterns of other creatures in the area.',0),('Glabrezu',NULL,'PF JSON',1,'Glabrezus are looming behemoths who revel in the act of twisting mortal desires into their ultimate ruin, betraying and manipulating as easily as they breathe. Desires granted by a glabrezu always come to fruition in the most destructive way possible, turning a wish or hope into a potent and devastating act of betrayal-although the long-term repercussions are not always immediately apparent. For example, a struggling weapon smith might wish for fame and skill at their craft, only to find that their best patron is a cruel and sadistic murderer who uses the weapons in bloody sprees. Or a lonely widower might have his desire granted in the form of a lost love returned to \"life\" as a vampire. Glabrezus are nothing if not creative in addressing a mortal\'s needs.',0),('Gogiteth',NULL,'PF JSON',1,'A gogiteth is a slavering nightmare of teeth, eyes, and hairy spiderlike legs, and its appearance is invariably seared into the minds of any who witness it. Hives of these skittering monsters haunt the lowest reaches of the Darklands, competing with cave worms and other subterranean horrors for food and resources. A gogiteth is rarely seen alone, as these oversized vermin learned long ago that the best means of survival is sticking close to others of their own kind. Even the haughty drow know to seek cover when a gogiteth is spotted, for where there is one, a swarm is sure to follow.',0),('Gorgon',NULL,'PF JSON',1,'Though they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, gorgons are a creature of flesh and bone. These ill-tempered beasts greet interlopers with a charge or trample accompanied with belches of petrifying breath. Gorgons are dangerous on their own, and when they band together in herds, they become especially deadly.',0),('Gorilla',NULL,'PF JSON',1,'Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.',0),('Grendel',NULL,'PF JSON',1,'This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better.',0),('Griffon',NULL,'PF JSON',1,'Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey-typically an eagle, but some instead bear the features of a hawk, falcon, or even osprey or vulture. In rare cases, the griffon\'s hindquarters may resemble those of a different great cat, such as a leopard or tiger. The variations seem to conform to the environment in which the griffon lives-for instance, the especially rare griffons of northern Avistan have the hindquarters of a Grungir lynx and the upper body of a snowy owl-though this is not always the case. Some griffons lack wings altogether. These wingless griffons, known as alces, result from a rare mutation. Among a clutch of other griffons, the alce is typically considered the runt, so few of these offshoots survive their fledgling stage. Those alces that do make it to adulthood tend to be tougher, more violent, and more aloof than most griffons.',0),('Grindylow',NULL,'PF JSON',1,'The top half of a grindylow looks vaguely like that of a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles. They dwell mostly in shallow waters both fresh and briny, including lakes, rivers, coastal regions, and near coral reefs. Grindylows generally organize into schools ranging from a few individuals to a few hundred. Smaller schools can sometimes be brought under the leadership of a powerful aquatic creature, though such alliances last only until the school faces a major setback, at which point the surviving grindylows scatter and form smaller schools of their own.',0),('Grizzly Bear',NULL,'PF JSON',1,'This large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it\'s fiercely territorial and will chase off or kill any creature it views as competition. Grizzly bears are especially temperamental when their young are nearby. In combat, a grizzly bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed.',0),('Grodair',NULL,'PF JSON',1,'Grodairs are bizarre fishlike creature native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water. This grants grodairs the ability to create a suitable environment for themselves anywhere by releasing the water, quickly transforming any surrounding land into a shallow bog. When grodairs wish to leave for a new location, they simply suck up all the water back up. When necessary, grodairs can also travel on land by walking upon the tangle of long, fleshy tentacles that dangle from their bellies.',0),('Guecubu',NULL,'PF JSON',1,'Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can\'t rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death.',0),('Hamatula',NULL,'PF JSON',1,'Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon. In case the vicious spines protruding from their bodies and ability to teleport weren\'t deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in Hell. Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role.',0),('Harpy',NULL,'PF JSON',1,'Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn\'t comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.',0),('Headsnapper',NULL,'PF JSON',1,'Terror birds aren\'t one species but rather a family of deadly, flightless avian predators. All terror birds are capable of bursts of great speed and have powerful beaks that can tear apart the flesh of their prey. Most stalk large, open prairies and steppes, competing directly with other sizable predators such as large cats and wolves.',0),('Hezrou',NULL,'PF JSON',1,'Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou\'s presence has an obvious effect on nearby flora and water, causing plant life to twist and knot and infusing water with a foul odor and brackish taste-signs much easier to spot on the Material Plane than in the Abyss. Long exposure to this corruption can cause vile transformations and hideous mutations, and entire miserable communities of corrupted creatures sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, and they often waste their considerable intellect in the pursuit of comfortable places to slumber, squealing meals to eat, or objects of beauty to deface. They do not seek out cults to fawn over them but will not turn away those who seek to worship on their own. Hezrous form from the souls of those who abused and polluted their environs or neighbors, either through the introduction of toxins to the region or the insidious spread of drugs and poisons through a society.',0),('Hieracosphinx',NULL,'PF JSON',1,'Sphinxes are a family of mystical beings that combine leonine, avian, and usually humanoid features. Though the most common sphinxes are famous on their own merits, the family includes other types of sphinxes as well.',0),('Hill Giant',NULL,'PF JSON',1,'Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.',0),('Hippocampus',NULL,'PF JSON',1,'Hippocampi serve as steeds for aquatic humanoids or roam wild in the sea.',0),('Hippogriff',NULL,'PF JSON',1,'With the proud bearing of a great raptor and the magnificence of a powerful horse, hippogriffs are thought to be an accidental fusion of creatures or perhaps the creation of a flesh-warping wizard with a keen aesthetic sense. Regardless of their original source, these animals are now a common sight in the skies above their favored plains or hill country.',0),('Hippopotamus',NULL,'PF JSON',1,'Typical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.',0),('Hodag',NULL,'PF JSON',1,'Because they are often described only in drunken retellings of loggers\' or miners\' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales.',0),('Homunculus',NULL,'PF JSON',1,'A homunculus is a tiny servitor construct created by a crafter to serve as a spy, scout, messenger, or assistant. When a crafter first begins to study the art of creating constructs, she often crafts a homunculus first, since the creation process is simple and inexpensive due to a magical shortcut: the use of the creator\'s own blood. This forges a link between the homunculus and its master, causing the homunculus to gain a spark of the creator\'s intellect, as well as the same moral values and some of the creator\'s basic personality traits. Homunculi left to their own devices never stray far from their masters.',0),('Hound Of Tindalos',NULL,'PF JSON',1,'Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds\' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.',0),('Huldra',NULL,'PF JSON',1,'At first glance, a huldra seems a simple creature-a human in plain robes or peasant dress, sporting long, unbound hair. These tresses and full skirts in fact disguise the huldra\'s supernatural features: a hollow wooden back, a long bovine tail, and incredible strength.',0),('Hydra',NULL,'PF JSON',1,'Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities.',0),('Hyena',NULL,'PF JSON',1,'Hyenas are cunning, powerfully built carnivores that bear a heavy resemblance to dogs and other canines, though they are not themselves canines. Though all hyenas are often maligned as cowardly carrion eaters, their tactics depend on their specific breed: spotted hyenas are active pack hunters that kill most of their prey themselves, while striped and brown hyenas are more likely to be scavengers. Their jaws are exceptionally powerful, allowing hyenas to seize a victim and pull it to the rest of the pack.',0),('Ice Golem',NULL,'PF JSON',1,'Ice golems are either carved from massive blocks of ice, or pieced together from individual components that are then fused together through heat and refreezing. In most cases, the resulting shape is little more than a crude approximation of a humanoid form, but given the right talent, an ice golem could be an exquisitely carved statue of a mythical creature, famous persona, or even a deity.',0),('Ice Linnorm',NULL,'PF JSON',1,'The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.',0),('Ice Mephit',NULL,'PF JSON',1,'Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.',0),('Ice Yai',NULL,'PF JSON',1,'Ice yai combine the brutality of frost giants with the grace of martial artists. More than any other oni, ice yai delight not in the pleasures of the flesh, but in flesh itself-rather than indulging in oft-destructive mortal vices like drink or lust, ice yai pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines.',0),('Iguanodon',NULL,'PF JSON',1,'Iguanodons are large, herbivorous dinosaurs that inhabit swamps and forests where they browse on the abundant vegetation. The iguanodon is capable of moving on two feet or on four, quickly switching from one stance to the other depending on whether it needs to move through dense foliage or to reach delectable morsels hanging up in the canopy.',0),('Imentesh',NULL,'PF JSON',1,'The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality\'s dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.',0),