Each creature within a 60-foot radius of the maenad who can see the maenad must must succeed on a DC 15 Wisdom saving throw or be affected as the spell confusion with a duration of 1 minute. At the end of each of its turns, an affected target can make a new saving throw. If it succeeds, this effect ends for that target. A creature that successfully saves is immune to that maenad's Maenad Dance for 24 hours. Creatures that are immune to being charmed are unaffected. Murderous Command. A creature within 30 feet the maenad can see must make a DC 15 Wisdom saving throw. On a failed save, on the affected creature's next turn they must make an Attack using a melee weapon attack or unarmed strike against its nearest ally. The affected creature must use its movement to move closer to its ally if it is not within reach. The affected creature attacks to the best of its ability using its most effective melee attack but does not use features with a limited number of uses. Creatures that are immune to being charmed are unaffected.