Though generally pacifistic, preferring to hide from interlopers instead of engaging them, flumphs also have a strong chivalrous streak, and can't stand to see good creatures killed when the flumphs' own assistance might be enough to turn the tide. Many communities observed by flumphs never even realize that they're under surveillance until something suitably dire-a shepherd attacked by wolves or a child about to become prey for a tribe of goblins-causes the flumphs to break their cover and charge to the rescue, floating up over the attackers and then stabbing downward with their acidic spikes. Player characters might never fight against a flumph themselves unless the creature is cornered, defending its community from aggressors, or greatly wronged by the PCs. Even then, the creatures first attempt to repel their attackers, either with words or their disgusting stench.