-- Table structure for table `creaturestat_description`
--

CREATE TABLE `creaturestat_description` (
  `variantname` varchar(45) NOT NULL,
  `game` varchar(45) DEFAULT NULL,
  `source` varchar(45) NOT NULL,
  `sequence` int NOT NULL,
  `paragraph` varchar(1200) DEFAULT NULL,
  `public` tinyint NOT NULL DEFAULT '0',
  PRIMARY KEY (`source`,`sequence`,`variantname`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb3;

--
-- Dumping data for table `creaturestat_description`
--

INSERT INTO `creaturestat_description` VALUES ('A-Mi-Kuk',NULL,'5e SRD',1,'Crimson slime covers this ungainly creature. Its tiny black eyes sit in an abnormally large head, and dozens of sharp teeth fill its small mouth. Its limbs end in large, grasping claws that look strong enough to crush the life out of a bear.',1),('Aaleear',NULL,'5e SRD',1,'In their distant past, the aaleear were fierce warriors of the fey realms. But sometime long ago their feet were turned from that path, and those days are known now only through myth and legend, captured in the songs of the aaleear. For in the modern world, the aaleear are creatures of music and art, and their songs are famed throughout the lands.',1),('Aalpamac',NULL,'5e SRD',1,'A chimeric beast with the body of a massive trout and the front claws and head of a fierce wolverine bursts up from the icy water.',1),('Aatxe',NULL,'5e SRD',1,'Earthbound Celestial Guardians. Aatxes serve as protective agents of benevolent deities, sent to watch over pious communities and provide them with a measure of protection from harm.',1),('Aboleth',NULL,'5e SRD',1,'Adult aboleths make up the majority of this species\' population. They\'re often alone in a domain they control from a submerged lair.',1),('Abrikandilu',NULL,'5e SRD',1,'Also called &#8220;Wreckers&#8221;, the abrikandilu are fiendish foot soldiers from the Abyss that delight in destroying things of beauty and intellect. Objects of art, illuminated manuscripts, and beautiful creatures are the favored victims of their demonic wrath. The only thing they despise more than objects of beauty is their own wretched reflection. When faced with a mirror, they cease all other activities and turn their attention to shattering their own visage so that they are no longer faced with the horror that is their essence. Their horrific features entirely justify this extreme self-loathing. They are squat, dwarfish fiends standing roughly four feet tall and weighing more than 200 pounds. Hooked horns sprout from their wispy-haired brow, and they have a tusked lower jaw that protrudes from their thick neck and heavy jowls.',1),('Addanc',NULL,'5e SRD',1,'The depths of the swamp hide many dangerous secrets. The addanc is one secret that even the swamp would much rather forget about-even the very landscape trembles as it passes by.',1),('Afanc',NULL,'5e SRD',1,'Afancs are the sea monsters sailors talk about when spinning tales of the sea. They are the creatures responsible for entire fleets and crews being lost or destroyed. They are thought by many to be the \"kings\" of the sea as most other water-dwellers pale in comparison in strength and size to the mighty afanc. An afanc is generally about 100 feet long though specimens as large as 200 feet long are thought to exist. Its whale-like body is gray or sometimes bluish-green, although its eyes are always blue. Its tail is extremely long and ends in a truncated or flat, square edge. An afanc has a bulbous, somewhat flattened head, not unlike that of a great catfish. Afancs are omnivorous hunters of the deep sea that feed on a mixed diet of kelp, coral, sea plants, sharks, whales, various other large fishes, and swimmers and sailors unfortunate enough to cross their path.',1),('Aghasura',NULL,'5e SRD',1,'Tripurasuras, or sly ones, are among the weakest asuras, manifestations not of divine mistakes but instead creations of the most powerful of asuras exhibiting their loathing of the gods by creating blasphemous mockeries of their creations.',1),('Ahuizotl',NULL,'5e SRD',1,'Hunger for Flesh. The ahuizotl is a carnivorous hunter who feasts upon the flesh and bones of living creatures. It savors teeth, eyes, and fingernails the most, and villages have discovered mounds of remains by local lakes missing only those pieces.',1),('Akata',NULL,'5e SRD',1,'Akatas hail from a strange, distant planet that long ago succumbed to a cataclysmic end. Appearing like hairless blue lions with twin tentacular tails, a mane of thrashing tendrils, and maws filled with tiny writhing larvae, countless akatas escaped the destruction of their homeworld. Clinging to fragments of the dead planet, they entered hibernation and rode these asteroids until they eventually crashed upon suitable new planets. Their cocoons protected them from the impact, and they soon awoke to seek out suitable hosts to spawn their young. Left untended, an akata scourge can quickly grow into a significant threat. A typical akata stands 3-1/2 feet tall and weighs 400 pounds.',1),('Akhlut',NULL,'5e SRD',1,'Possessing the body, head, and tail of a killer whale and the powerful legs of a huge wolf, the akhlut is the alpha predator of the polar landscape. Truly personifying the term \"seawolf,\" these intelligent and resilient creatures travel freely between the land and sea in search of prey.',1),('Alastor',NULL,'5e SRD',1,'The Arch Devil Alastor, the Executioner of Hell, is the mightiest of the pit fiends, standing 16 feet tall. This horror has a body cloaked entirely in hellish yellow flames, and huge bat-like wings spread from his scaly body, which glows faintly like cooling steel. Long, ape-like arms end in clawed hands that wield the wickedly curved infernal iron battleaxe Grimfang. The beast\'s coal-black eyes are lit with glinting red pupils, and his mouth is filled with row upon row of shark-like fangs.',1),('Alchemical Skunk',NULL,'5e SRD',1,'The large skunk waddles forward, sniffing at a spilled potion. As a sound nearby startles it, the skunk raises its tail, and the stripes on its back change color.',1),('Algoid',NULL,'5e SRD',1,'Algoids often resemble green humanoids, though they can just as easily take the appearance of a mound of green sludge or even spread out to blend into a scum-covered pool. The creature is not one being; it is an intelligent colony of algae awakened through some means. Usually this is through a magical accident, though some scholars believe an overuse of magic in fragile natural settings can cause an algoid to form. Others say the algoid is a natural magical expression tied to marshes and swamps, and the ability of the algoid to \"awaken\" trees to join in the defense of its home lends some credence to this theory.',1),('Alp',NULL,'5e SRD',1,'A tiny, hirsute, unpleasant-looking little man squats here, wearing a burlap tunic and a tiny white cap. Bloodshot eyes beneath bushy brows take in the surroundings with a contemptuous sneer.',1),('Alpha Fish',NULL,'5e SRD',1,'A fish as large as a rowboat serenely floats beneath the surface of the water, its flowing fins and iridescent scales shimmering in the waves. When disturbed, it attacks with a ferocity unexpected of such a delicate-looking creature.',1),('Alux',NULL,'5e SRD',1,'An alux is a creature of field, stone, and cave. Aluxes are helpful to their friends, but suspicious, mischievous, and even dangerous to strangers. Farmers value their assistance in growing maize and performing various helpful chores. Aluxes look like tiny people with wide staring eyes, dressed in ordinary rustic clothing.',1),('Amon',NULL,'5e SRD',1,'Ammon is a 15-foot-tall fiendish humanoid with clawed hands and feet and the black-furred, lice-infested head of a wolf set with slavering jaws and glowing yellow eyes. An armor-plated left hand wields a cruel whip that coils of its own accord like a living serpent.',1),('Androsphinx',NULL,'5e SRD',1,'This regal, bird-winged lion has a human\'s head, clad in the golden raiment of a powerful pharaoh.',1),('Aniwye',NULL,'5e SRD',1,'The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth.',1),('Ankheg',NULL,'5e SRD',1,'This burrowing, bug-like monster scuttles about on six legs, drooling noxious green ichor from its clacking mandibles.',1),('Anophiloi',NULL,'5e SRD',1,'Blood Drinkers. Predators of the swamplands, jungles, and other humid places, the anophiloi, intelligent mosquitoes the size of large dogs, feed mainly on livestock and large game animals. Their choice of food, however, is a pragmatic one and has nothing to do with morality; game animals won\'t organize to wipe them out, humanoids will. When famished, anything that bleeds becomes prey for the anophiloi.',1),('Antelope',NULL,'5e SRD',1,'The name \"antelope\" can apply to a large number of hoofed, horned animals, including pronghorns, gazelles, the straight-horned duikers, the spiral-horned bushbucks, hartebeests and/or other plain antelopes, marsh antelopes, desert antelopes, pygmy antelopes, and many others.',1),('Anubian',NULL,'5e SRD',1,'An anubian\'s swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow.',1),('Anzu',NULL,'5e SRD',1,'A giant raptor roars out its fury in spouts of fire and scalding water while lightning crackles through its feathers.',1),('Aqrabuamelu',NULL,'5e SRD',1,'Originally created by Tiamat during the War of Chaos, the first Aqrabuamelu served as shock troops against the Igigi gods. Endowed with a portion of their creator\'s deadly venom, swarms of these fearsome scorpion-men brought many Igigi low before the Anunnaki were forced to intervene. With Marduk\'s victory over Tiamat, many of the forces of Chaos fled into hiding, but the fate of the remaining Aqrabuamelu fell to the Assembly of the Gods, with many of the Anunnaki-most notably Nergal- demanding that they be destroyed.',1),('Ara',NULL,'5e SRD',1,'The ara are a race of tropical bird-people that resemble large humanoid macaws. They live in nest complexes built in the high branches of jungle trees, well above the jungle floor. Ara society is based on extended family groups; most ara village inhabitants are related, with the eldest female serving as matriarch and overseer of the settlement\'s spiritual needs. On occasion, several families band together to form a single larger community for mutual benefit. Male and female ara trade off responsibilities, such as caring for youngsters or venturing out to gather fruits and succulents. Ara are a fairly insular people and generally avoid contact with outsiders; however, they can sometimes be persuaded to trade, as they value metal tools and weapons. Ara are peaceful, and if their home territory is threatened, they are most likely to simply relocate to a less-dangerous location. As eggs and young ara cannot easily be moved, the ara fight fiercely to defend themselves during the breeding season and as the young grow to adulthood. A few ara leave their island homes to venture into the outside world, but these are a rare and exotic sight.',1),('Araganaqltaa',NULL,'5e SRD',1,'These massive snakes can be found in nearly any environment, but they best love deep caves and dark forested rivers. The araganaqlta\'a is brightly colored in a riot of hues, with ridges of bright red saw-toothed spikes running along each of its flanks and a double-hooked claw at the tip of its tail. These clever shapeshifters often walk amongst mortals in humanoid guise, almost always elegantly dressed as befits their station. They see themselves as the rulers of all snakes and serpentine creatures, and they expect deference if not obedience from those to whom they reveal their true nature. The enjoy conversation and interaction with humanoids, who possess a cleverness that is often missing in their relations with snakes and other beasts of the field. They enjoy rewarding those that please or entertain them with worthy and memorable connections, but they are quick to punish desecrators of nature and any who persecute snakes. In its natural form the araganaqlta\'a is over 30 feet long and weighs over 700 pounds.',1),('Aranea',NULL,'5e SRD',1,'As the monstrosity approaches across its web, you notice that unlike other giant spiders, this one has a pair of diminutive arms and hands, and an oddly brain-shaped hump on its back.',1),('Archaeopteryx',NULL,'5e SRD',1,'A prehistoric bird native to warm climates except for mountains and deserts, the archaeopteryx makes a faithful familiar.',1),('Aridni',NULL,'5e SRD',1,'Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers.',1),('Asanbosam',NULL,'5e SRD',1,'An asasonbosam is a hirsute hulk with bulging, bloodshot eyes, often perched high in a tree and ready to seize unwary passersby with talons like rusty hooks.',1),('Astri',NULL,'5e SRD',1,'Human hands sit at the ends of the raccoon-headed creature\'s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need.',1),('Athena',NULL,'5e SRD',1,'Athena, also referred to as Athene, is a god of many things. She is the god of wisdom, courage, inspiration, civilization, law and justice, strategic warfare, mathematics, strength, strategy, the arts, crafts, and skill. She is known most specifically for her strategic skill in warfare and is the patron god of heroic endeavour.',1),('Attercroppe',NULL,'5e SRD',1,'Emerging from the water with barely a ripple is a slender, serpentine creature with human arms and a wicked grin on its wide, lizard-like mouth. The creature is no more than a foot long and has pale green skin and blood-red eyes.',1),('August Rooster',NULL,'5e SRD',1,'An amalgam of various bird species crows proudly as it hops forward.',1),('Azeban',NULL,'5e SRD',1,'Trickster Spirits. Azebans are mischievous fey spirits who enjoy playing tricks and causing trouble for others, particularly dull-witted humans. These pranks are most often trivial-rather than dangerous or malevolent-and frequently involve the azeban tricking its victims out of food or a magical trinket or causing an argument to break out among a group of travelers.&nbsp;Azebans like targeting pompous, greedy, or prideful individuals best. Skillful illusionists, they sometimes use powerful magic to create an illusory inn or village to fool their marks. On other occasions, a simple cantrip to make it appear as if someone belched or broke wind in polite company is all that is needed.',1),('Azza',NULL,'5e SRD',1,'These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.',1),('Baalzebal',NULL,'5e SRD',1,'Baalzebal may take any form but is commonly encountered as a thin, 12-foot-tall figure with four insect-like arms that end in long hairy fingers. He is mostly bipedal, with translucent fly wings that fold down the back of rich silk robes that hide his bloated abdomen. His crowned and horned head resembles a cross between a human and fly with a thin cruel face punctuated by huge bulbous fly eyes, each of which can see in 333 degrees.',1),('Baaphel',NULL,'5e SRD',1,'Grand Duke Baaphel, the Lustful Hound, is a 10-foot-tall humanoid with the head of a horned hell hound, a humanoid torso, hooved feet, and the wings of a bat. He bears a wicked war scythe and is wreathed in hellfire. A forked crimson tails snakes out behind the arch devil. Once a beautiful member of the choirs of angels, Baaphel\'s visage now reflects the bestial nature of his corruption.',1),('Baba Yaga',NULL,'5e SRD',1,'Baba Yaga is a renowned witch and appears as a stooped, old woman with an impossibly long nose and wild white hair. Her milky yellow eyes stare, unblinking, at no fixed spot. She has no teeth, instead wearing a set of sentient, magical, iron dentures. Her teeth are often off pursuing their own agenda, and the two bicker constantly. She wears frayed burlap robes and, occasionally, a black silk scarf over her escaping locks. Her skin has a bark-like quality, and she smells of lightning and pine. While perfectly able to walk, the witch is most often seen flying about the world in her enormous mortar and pestle, the latter of which she uses as a rudder in flight.',1),('Bagiennik',NULL,'5e SRD',1,'Bagienniks are small, amphibious fey that hide in tall reeds along rivers. They frequently dig into the silt beneath the pools of hot springs, where they take long naps in the warm and comforting waters and play pranks on foolish bathers who swim too close to the bagienniks\' hiding spots. Despite their capricious nature, the creatures are sought for their healing abilities. They delight in curing maladies and burning away infirmities with their caustic nasal spray.',1),('Bake Kujira',NULL,'5e SRD',1,'The seas are home to many legends both living and undead, but the bakekujiras is perhaps one of the largest among these latter horrors. Some have trouble believing the old stories, but woe to anyone that discovers the truth. Bakekujiras were once whales that escaped from whalers\' harpoons yet were mortally wounded, dying in agony and anger and arising to undeath bent on taking revenge for its demise. They relentlessly attack any vessels they encounter, capsizing them and inspiring terror in their crews. These embodiments of corrupted majesty prowl the seas, along with their flocks and schools of pestilent parasites. A bakekujira weighs about 50 tons, though sometimes less, depending on how long it has been decomposing. Bakekujiras are as large as they were in their former lives, measuring from 50 to 60 feet long.',1),('Bakeneko',NULL,'5e SRD',1,'A bakeneko stands 3 feet tall, with a lean build covered in fur, and weighs around 35 pounds. Bakeneko are fiendish spirits condemned to small cat-like bodies for failures in a past existence. They thrive on attention, similar to the cats whose form they imitate. A bakeneko becomes incredibly irate if attention is drawn away from them by another creature, marking such targets with an invisible brand.',1),('Balbal',NULL,'5e SRD',1,'Aswangs are hideous shapechanging human-bat hybrids.',1),('Balban',NULL,'5e SRD',1,'This creature stands at least 12 feet tall with a squat, pot-bellied body, massive arms, and thick, rounded legs. Its head resembles that of a trunkless and tuskless elephant. Four great backward curving horns sprout from its head behind its eyes. Its skin is slate gray with darker areas on its underbelly and back.',1),('Barbegazi',NULL,'5e SRD',1,'This humanoid stands just over 3 feet tall and has white hair, glossy white skin, and deep blue eyes. Its beard is long and flowing and appears to be made of icicles. Its feet are large and flat.',1),('Barghest',NULL,'5e SRD',1,'A barghest is an evil faerie. They are vaguely human in shape, but can alter their size to very small or very large, appearing as if they are looming over any who face them. Upon closer inspection, their ragged, dull-colored flesh is revealed, and a stench pervades them like the smell of rotten fruit.',1),('Basilisk',NULL,'5e SRD',1,'Basilisk hatchlings are crocodilian reptiles with scales ranging from gold to rust to black or emerald green. Fresh hatchlings are about the length of a human arm from head to tail, with six short, clawed legs and long rows of needle-like teeth. Full grown basilisks are feared throughout the realms for their ability to turn flesh to stone with their powerful gaze. Even as hatchlings, a nascent ability to briefly paralyze living creatures reveals itself when the hatchlings are startled or threatened.',1),('Bat',NULL,'5e SRD',1,'Most bats are insectivores or fruit-eaters, but at least one species drinks blood.',1),('Bearfolk',NULL,'5e SRD',1,'Although it has the head of a shaggy bear, this humanoid creature wears armor and carries a battleaxe in one massive, clawed hand and a warhammer in the other. It\'s a solid slab of muscle that towers imposingly over most humans.',1),('Bearmit Crab',NULL,'5e SRD',1,'These dangerous monstrosities can turn seemingly harmless beaches and shallows into treacherous stretches of feeding grounds. Only the occasional scattered bones or stuck weapon give any clue as to the true nature of these creatures.',1),('Beetle',NULL,'5e SRD',1,'These large subterranean blind beetles are long and thin. Lacking any capacity for visual stimuli the giant cave beetles have adapted to the deep, permanent night underground.',1),('Behir',NULL,'5e SRD',1,'This slithering, multi-legged blue reptile has a fearsome head crowned with two large, curling horns.',1),('Behtu',NULL,'5e SRD',1,'With the face of a mandrill and the tusks of a great boar, these ferocious half-ape, half-human pygmies have demon blood flowing in their veins. Only the desperate or the suicidal travel to their volcanic temple-islands.',1),('Beli',NULL,'5e SRD',1,'These small, winter faeries are vicious and deadly. With their pale skin and translucent wings, they blend perfectly into their snowy environment; only their beady black eyes stand out against the snow and ice.',1),('Belial',NULL,'5e SRD',1,'Belial is a 10-foot-tall handsome humanoid with chalky skin and reddish-brown hair and beard. Rams horns curling from his wide brow flicker with hellfire. Charred wings sprout from the fiend\'s back, revealing the last vestiges of his once angelic form.',1),('Berberoka',NULL,'5e SRD',1,'Berberoka are scaled ogres who lurk in rivers, lakes, and other bodies of water where they seek their prey. Though they can subsist on fish, berberoka far prefer the flesh of air-breathing creatures, especially humans, elves, and dwarves. They are solitary creatures, though every few years they are compelled to venture to other lairs and reproduce, giving birth to small berberoka who seek out their own aquatic lairs. Most prefer freshwater lakes and rivers, though reports of berberoka lurking in coves, inlets, and other calm saltwater places exist.',1),('Bhole',NULL,'5e SRD',1,'Known on some worlds as dholes, bholes are among the largest of living creatures, wormlike leviathans of such size that few can claim to have seen one wholly from head to tail, and those who do tend toward madness and other afflictions that carry with them a heavy burden of doubt. The coloration of these creaturesï¿1/2 coiling bodies ranges widelyï¿1/2from darker blues and purples to paler grays, yellows, or bleached white - with a cavernous mouth consisting of long, bony jaws that extend and unfold from the creature\'s head when it feeds.',1),('Bison',NULL,'5e SRD',1,'The bighorn bison, a towering behemoth, roams tall-grassed steppes from one forage site to the next. Two massive horns spiral upward from the base of its skull, and another pair curls outward and down. The polycerate bovine\'s face is covered with additional lesser horns and keratinous growth, creating a warlike visage both fearsome and defensively practical. The bighorn bison will use its immense bulk and natural weapons to stampede a destruction upon any foe that frightens or enrages it.',1),('Black Troll',NULL,'5e SRD',1,'Black trolls are larger and more fearsome cousins of the common troll. Some sages postulate that black trolls were created through magical augmentation, but who would be foolish enough to augment a troll? These trolls are if anything more rapacious in their appetites than their more common kin, though it should be noted that they will not eat other trolls. Black trolls mate with each other to produce more black trolls, but they also mate with other types of trolls, although these unions do not produce black trolls.',1),('Blindheim',NULL,'5e SRD',1,'This creature is a 4-foot-tall frog-like humanoid with large, bulbous eyes that constantly emit bright yellow beams of light. Its skin is mottled yellow, growing darker across its back. Its feet are webbed as are its claws.',1),('Bog Beast',NULL,'5e SRD',1,'This creature appears as a large, shaggy, fur-covered humanoid with clawed hands and feet. Two, long, upright tusks protrude from its mouth.&nbsp;Its eyes are dull brown and its fur is brownish-yellow.',1),('Boiuna',NULL,'5e SRD',1,'This titanic serpent has scales of midnight black above and lighter gray below, glistening with water as it haunts the deepest and widest lakes and rivers. Its massive eyes glow like orange bonfires, and their lambent glow can mesmerize creatures who look upon them with the overwhelming presence of the boiúna. Its onyx scales absorb shadows the living shadows of creatures nearby, sapping their vital energy and causing them to waste and die within days. These titanic beasts keep can grow hundreds of feet long and their bodies may span 20 to 30 feet across. They keep to the deepest freshwater they can find. In dry seasons when lakes and rivers become shallow or dry up, they may gouge new channels with their massive bodies or simply slither through the plains and forests to find a new home. They may dig immense holes underwater to find hidden springs or ensure it has a sufficient water supply.',1),('Boreal Dragon',NULL,'5e SRD',1,'Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground.',1),('Bouda',NULL,'5e SRD',1,'A hulking, hyena-faced humanoid with heavily scarred, oversized muzzle, a bouda looks as if its jaw had once been ripped apart and put back together. Clouds of gnats and fleas roil around its arms.',1),('Brother Ox',NULL,'5e SRD',1,'Of all the animal lords, Brother Ox is the most contemplative, and the least likely to act despite his great power. He stands over fifteen feet tall, is strong enough to crush boulders, and moves like grass in the wind. He smells faintly of musk and incense and wears simple, homespun clothing without embellishments or adornments. His only possession is a string of wooden prayer beads. If he ever had a name other than Brother Ox, no one living remembers it and Brother Ox himself isn\'t telling.',1),('Brownie',NULL,'5e SRD',1,'Brownies are small, peaceful, friendly creatures. Honest to a fault, brownies will go out of their way to take responsibility for their actions. The brownie will usually stay out of combat unless they are defending themselves or others. Playing dead is always an option for this small fey. In this state, it isn\'t that easy to tell if the brownie is actually dead or not. Typical dwellings include hollow trees and burrows. They make excellent guides, as they know their territory like the backs of their small hands.',1),('Bugbear',NULL,'5e SRD',1,'Warriors are the tribe\'s elite, the headman\'s inner-circle, and are often bound together by blood ritual. In battle, warriors fight ferociously and show no mercy, as their invariably large collections of heads attest.',1),('Bukavac',NULL,'5e SRD',1,'Unleashing a bone-shattering roar, this toad-like monster bears two gnarled horns and wicked claws. It charges from its watery lair on six legs, eager for the kill.',1),('Bulette',NULL,'5e SRD',1,'This armor-plated creature\'s toothy maw gapes wide as a fin-like dorsal plate rises between its shoulders.',1),('Bulgasari',NULL,'5e SRD',1,'In ancient times, those huge beasts were known to destroy everything that was evil and wrong. Nowadays, they simply eat anything that comes their way, from living creatures to stone and even iron. Sometimes, one might find a lost artifact or rare piece of equipment in the stomach of a bulgasari. They mostly hunt at night inside forests all around the realms.',1),('Bunyip',NULL,'5e SRD',1,'The bunyip is a fierce and avid hunter, possessing a primal ruthlessness that seems almost evil in its rapacity. A bunyip typically inhabits large freshwater inlets, marshy sloughs and bayous, or sheltered coastal sea caves where food is plentiful-the bunyip is equally at home in fresh or saltwater.',1),('Buraq',NULL,'5e SRD',1,'An aura of holiness surrounds this handsome human-headed equine with its short but strong feathered wings.',1),('Burrowling',NULL,'5e SRD',1,'These light brown, furred creatures inquisitively survey their surroundings, each comforted by the presence of the others.',1),('Cacodemon',NULL,'5e SRD',1,'Cacodemons stand about seven feet tall and weigh about 800 pounds. Cacodemons are relentless combatants and never back down from a fight. They often begin combat by changing forms and appearing as a race friendly to their potential opponents. Once an opponent is lured close to the cacodemon, it changes back to its natural form and attacks. Dreaded and feared, cacodemons are often employed as soldiers and assassins. Cacodemons are completely loyal and never question their position or authority; they do not take orders from other demons.',1),('Camazotz',NULL,'5e SRD',1,'Fearful peasants tell their children that when they hear great wings flapping quietly in the dark, it is the great bat, the camazotz. These terrifying creatures are native to the rainforests and lower mountainous regions in equatorial lands. The camazotz resembles a gigantic black bat with expansive membranous wings and an elongated head dominated by its oversized jaw. The creature has two sets of arm-like limbs, with one set extending from its upper torso and the other from its lower torso. These appendages end in humanoid-like hands bearing curved claws.',1),('Carbuncle',NULL,'5e SRD',1,'The carbuncle is a jungle-dwelling beast highly sought after by alchemists for the shining jewel embedded in its forehead.',1),('Caterwaul',NULL,'5e SRD',1,'Caterwauls are bipedal felinoids that possess a degree of intelligence. They are not tool users and prefer to hunt with their sharp claws and even sharper-pitched howls. Their fur is midnight blue, much like the panthers they resemble. Most caterwauls prefer to lair in caves or thickets, but some are worshiped by local cultures as manifestations of panther-gods and can be found reclining on silk pillows in jungle-shrouded temples.',1),('Catfolk',NULL,'5e SRD',1,'The cherished children of the cat goddess Bast, these mischievous humanoids are found throughout Nuria. They live in Per-Bast, the City of Cats, in great numbers.',1),('Catoblepas',NULL,'5e SRD',1,'The catoblepas is an aggressive beast at the best of times, willing to knock down trees, fences, even small houses to eat whatever it finds interesting, be that meal plant or animal or human being. Though it prefers swamps, the catoblepas has been known to forage in plains and forests for short periods before returning to the buoyant support of water and mud. Few creatures linger near a catoblepas\'s feeding ground because of the monster\'s bad temper and poisonous breath, and only rot-loving predators such as oozes or exceptionally large otyughs have any interest in hunting them.',1),('Cave Drake',NULL,'5e SRD',1,'Widely-spaced, large eyes sit on either side of the dragon\'s broad, flat head, and sharp, curving teeth fill its fearsome maw. It clings to the ceiling, silently waiting for prey to appear below.',1),('Cave Fisher',NULL,'5e SRD',1,'Cave fishers are cavern-dwelling crustaceans similar in appearance to a large crayfish with a long proboscis. They have a grayish coloration that allows them to better to blend into their natural habitat and a flat body that allows them to crawl through narrow openings or to press tightly against overhangs and ledges. They hunt by dangling web-like filaments to capture prey but are not averse to shooting these filaments for a more active hunting style. Once reeled in, they go to work with their sharp pincer-like claws, tearing off pieces of flesh or even entire limbs.',1),('Cave Troll',NULL,'5e SRD',1,'Mid-sized trolls, cave trolls are adapted to tunneling and surviving long periods of hardship in the barren landscape below ground.',1),('Cavern Lizard',NULL,'5e SRD',1,'A 10-foot-long gray lizard with large wide feet and sapphire-gold bulging eyes stares. Balanced upon thick and muscled, its feet cling to surfaces upon small suction cup-like pads. Its head is angular and somewhat flat and its mouth sports a row of long, serrated teeth.',1),('Ccoa',NULL,'5e SRD',1,'Ccoa are tiny shape-changing beings that manifest from dark storm clouds that roam the lofty peaks marking the sacred rifts through which mortals attempt to cross into the spirit kingdoms. When confronting mortals, these dark clouds coalesce into small, feline creatures. Slightly larger than a cat but more bestial in appearance, the ccoa is covered with a thick coat of coarse gray fur streaked with black stripes that run the length of its torso. Eerily, its eyes glow with a soft green phosphorescence and its long jaws grimace with rows of broad pointed teeth or less frequently, small tusks.',1),('Centipede',NULL,'5e SRD',1,'This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.',1),('Chaaor',NULL,'5e SRD',1,'This creature appears as a huge hulking apelike creature with a bear\'s head. Two large, downward-curving horns jut from its head. The beast\'s fur is reddish-black and matted with blood and its hands end in razorsharp claws.',1),('Chamrosh',NULL,'5e SRD',1,'This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature\'s back, and its eyes are filled with an intelligent, silvery gleam.',1),('Chang Nam',NULL,'5e SRD',1,'The chang nam or \"water elephant\" (also called a ye thin) is native to jungle streams and deltas in tropical and subtropical lands. It appears nearly identical to a typical small-eared Asiatic elephant, save for being the size of a large rat. Its tusks are sharp, and these irascible beasts are aggressive when threatened. Most creatures give it a wide berth because its very shadow contains the power of death for those that gaze upon it, should they attract the chang nam\'s ire. Its tusks can bring doom as well, as the deadly energies that reside within the chang nam\'s shadow flow forth with each needle-like thrust. They are potent not only when piercing flesh but even when striking into the vestige of a creature\'s passage like their reflection on water or the footsteps they leave behind.',1),('Charfiend',NULL,'5e SRD',1,'Scavengers that feed on flesh, preferably that of humanoids, charfiends earned their name through their lust for overcooked meat. The stink of burning hair, scorched skin, and sizzling fat stimulates their appetite, and they are drawn irresistibly to burning homes, funeral pyres, and even sacrificial rites involving burnt offerings. Despite their own foul odor, charfiends can seemingly smell burning flesh for miles. These creatures tend to lair in old ruins and burnt-out structures, emerging often to feed.',1),('Charybdis',NULL,'5e SRD',1,'Sailors tell many tales of the creatures of the deep, from the terrible kraken to the beautiful mermaid. Yet few are stranger or more feared than the dread charybdis, for it exists to capture ships, crack them open like nuts, and feast on the doomed sailors within. So legendary are these violent attacks that many sailors have come to view the charybdis not as a species of aberrant life, but as the vengeful personification of an angry sea god. A charybdis is 60 feet long and weighs 26,000 pounds.',1),('Cherufe',NULL,'5e SRD',1,'A humanoid torso rises from a long, arthropod body made from overlapping plates of obsidian. The creature\'s face is twisted into a grimace of rage. Four arms ending in oversized fists jut from the torso. The creature\'s form radiates a red glow and a palpable heat as a fire rages within it.',1),('Chimera',NULL,'5e SRD',1,'This winged monster has the body of a lion, though two more heads flank its central feline one-a dragon and a horned goat.',1),('Chuhaister',NULL,'5e SRD',1,'A brutish forest-dwelling giant whose loathing for fey creatures is matched only by its love of power. It is a tall muscled humanoid with bark-like skin that wears animal skins and adorns itself with the skulls of its fey victims.',1),('Chupacabra',NULL,'5e SRD',1,'Chupacabras wander remote hills and plains at night, alone or in small packs, in search of their prey. They will sometimes attack lone humans, but they prefer to feed on the blood of sheep and other domestic animals. Goats are a particular favorite.',1),('Chuul',NULL,'5e SRD',1,'Chuuls are armored, crustacean-like predators that lurk beneath the surfaces of shallow ponds and mires, bursting from concealment to snatch up prey in their chitinous pincers and then paralyzing them with their mouth tentacles before eating them alive.',1),('Cinder Knight',NULL,'5e SRD',1,'This intimidating figure stands unmoving, an immense sword clutched in its hands. Wisps of smoke rise from its blackened armor.',1),('Clamor',NULL,'5e SRD',1,'A series of garbled voices, clicks, grinding noises, and other less discernible sounds seem to emanate from empty air, with no obvious point of origin.',1),('Clay Golem',NULL,'5e SRD',1,'This lumbering figure is sculpted from soft clay. It wears filthy rags and crude jewelry, and its face is only vaguely humanoid.',1),('Cloaker',NULL,'5e SRD',1,'Resembling hideously evil flying manta rays, cloakers are mysterious and paranoid creatures. A typical specimen has an 8-foot wingspan and weighs 100 pounds.',1),('Cloud Giant',NULL,'5e SRD',1,'This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.',1),('Clubnek',NULL,'5e SRD',1,'This large bird resembles an ostrich with a thick neck and green-hued feathers. Its oversized beak is dark yellow.',1),('Cockatrice',NULL,'5e SRD',1,'This hideous avian creature has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.',1),('Collais',NULL,'5e SRD',1,'The colláis is a large, deer-like creature covered in thick, black fur. A great rack of antlers grows from its thick skull, in which prominent eye sockets display two red embers for eyes. The monster has no mouth; instead, a coarse beard grows in its place.',1),('Compsognathus',NULL,'5e SRD',1,'Compsognathus is one of the smallest carnivorous dinosaurs. Its stature leads many to underestimate the deadly nature of a pack of these beasts.',1),('Coral Drake',NULL,'5e SRD',1,'Like a piece of moving coral, this drake\'s coloration and scale patterns change to match nearby anemones, corals, seaweed, and urchins. This adaptation allows the creature considerable stealth in its natural habitat. It avoids combat if it can, preferring to hide and protect its young. Long serrated spines stretch from the coral drake\'s body, waving in brilliant colors against a blue sea. The creature\'s long snout stretches out from its narrow face and an array of spikes and slender protrusions form a jagged crown. Inside the mouth, serrated teeth form multiple ringed ridges where its young feed on leftover scraps of food and small parasites. Needle-thin talons spring from finned appendages, and a stinger frilled with tiny barbs curves at the end of its slender tail. A coral drake measures 7 ft. from the tip of its snout to its barbed stinging tail. Thin and agile, the beast weighs less than 100 lbs.',1),('Crabman',NULL,'5e SRD',1,'This giant-sized creature is a bipedal humanoid with a crab-like head, large hands that end in powerful pincers, feet that are splayed. It is covered with chitinous plates, reddish-brown in color. Two smaller humanoid arms protrude below its pincers.',1),('Crater Drake',NULL,'5e SRD',1,'Flecks of unnatural luminescence dot the hide of this small dragon. Plants slowly wilt in its shadow, and even insects give it a wide berth.',1),('Crimson Drake',NULL,'5e SRD',1,'Crimson drakes are easy to spot, with scales the color of dried blood, a deadly scorpion stinger, and a mischievous gleam in their eyes.',1),('Crinaea',NULL,'5e SRD',1,'A beautiful figure made of water and plants steps from the lake and smiles.',1),('Cryoceros',NULL,'5e SRD',1,'This enormous, squat beast has a shaggy hide of ice. Two translucent horns protrude from its snout, the frontmost of which looks like a scimitar.',1),('Crypt Spider',NULL,'5e SRD',1,'A crypt spider is an intelligent arachnid with a red body and black abdomen. Females are distinctly larger than males.',1),('Cthulhu',NULL,'5e SRD',1,'Known to some as the Dreamer in the Deep, Great Cthulhu is the mightiest of the Great Old Ones. Cthulhu is represented often in artworkï¿1/2particularly in sculpture, painting, and poetry, for his influence is particularly strong among such sensitive and creative minds. In these eldritch works of art, he is depicted or described as having a vaguely humanoid frame, but with immense draconic wings and an octopusshaped head. His actual form is somewhat fluidï¿1/2the Great Old One can shift and reshape his exact countenance as he wills, allowing him to occupy a smaller space than one might expect for a creature that stands over 100 feet tall.',1),('Cuauhxicalli',NULL,'5e SRD',1,'These stone carvings are typically carved from volcanic rock in the ferocious likeness of an eagle or jaguar, regarding those nearby with a menacing stare baring their fangs or beak open and ready to strike. Each is nearly an effigy of an animal of near life size prepared to pounce and may be rendered in plain carved stone or elaborately etched with geometric patterns and inlaid or banded with gold or silver, though some may be much larger.',1),('Cuero',NULL,'5e SRD',1,'Farmers who graze their cattle near slow-moving rivers or placid lakes warn their neighbors when rumors of a cuero pass from village to village. These strange, flat creatures haunt waterways in search of large prey to satisfy their voracious appetites. When more passive, cueros lie in wait at the bottom of a lake or river for suitable prey to swim overhead. In lean times, cueros sit just beneath the water\'s surface near the shore and stay perfectly still until an animal comes near to drink. They sometimes even bury themselves in the muddy banks of a river to surprise passersby. Their upper surface resembles wet, wrinkled cowhide, or perhaps a drowned animal, but its underside is dominated by a toothy maw. A cuero is over 10 feet across, with a long dangling tail, and weighs around 600 pounds.',1),('Daeodon',NULL,'5e SRD',1,'The massive warthog has a disturbingly large maw lined with enormous teeth. It snorts and charges. Daeodons are scavengers that range freely in forests and grasslands. Locals refer to them as hell pigs, but they are more closely related to hippopotamuses and possess massive maws.',1),('Dagon',NULL,'5e SRD',1,'This creature has the upper body, arms, and head of a green-skinned humanoid, and the lower torso of a great scaled fish. A thin, almost translucent fin runs the length of his back, and a long mane of black hair falls from his head and down his finned back. His eyes are crimson.',1),('Darkmantle',NULL,'5e SRD',1,'These creatures cling to cavern ceilings, appearing to an unwary observer to be stalactites. In reality, they are small predators of the Netherworld. Flying octopi of a sort, darkmantles lead frugal lives, mainly hunting bats, lizards, and various arthropods. Driven by hunger or tricked by the appetizing size of a halfling, they may attack parties of adventurers. One must be mindful of group attacks, when several darkmantles simultaneously swoop at their prey to blind and suffocate them.',1),('Dau',NULL,'5e SRD',1,'A constant shimmer surrounds this short, winged creature, and staring at it is eye-watering and confusing, like a distant desert mirage though it\'s only scant yards away. They stand three feet tall, with sandy skin, and are surrounded by a shimmering aura like a heat haze. They are flighty, physically weak, and unfocused, but are agile in both body and wit.',1),('Decapus',NULL,'5e SRD',1,'This creature is a large spheroid with ten octopus-like tentacles protruding from its body. Hair grows in broken patches on its body.',1),('Deep Drake',NULL,'5e SRD',1,'This large, unnerving drake\'s glassy black scales have purple undertones. Its features are elongated and almost alien. Black, expressionless eyes stare ahead, and a barbed stinger sits at the end of a long tail.',1),('Demodand',NULL,'5e SRD',1,'Tarry demodands are lithe and lean compared to other demodands. Despite this difference, all tarry demodands are strong and agile. Although their batlike wings appear tattered and useless, they can still fly. A tarry demodand stands 7 feet tall and weighs 400 pounds.',1),('Desert Giant',NULL,'5e SRD',1,'The towering woman rises up from the desert sand. Her pale brown robe almost perfectly matches the gritty terrain, and her roughly textured skin is a rich walnut brown.',1),('Devil Shark',NULL,'5e SRD',1,'Relentlessly Territorial. This terrifying creature possesses a cunning and devious mind which it uses to bend others to its will. The devil shark considers itself superior to all other creatures of the sea and goes to great lengths to prove it. A merciless, vicious predator when active, a devil shark carves out and defends a territory for itself measured in leagues, relentlessly hunting down any creature it considers a competitor for primacy.',1),('Dire Corby',NULL,'5e SRD',1,'Dire corbies are humanoid, bipedal birdmen that dwell deep beneath the surface world. They make their homes in large, open caverns where they hollow out individual shelters in the walls. These creatures do not now have wings, but they almost certainly did in the remote past. Why their wings disappeared and were replaced by muscular arms with claws is unknown.',1),('Dolphin',NULL,'5e SRD',1,'Friendly, playful marine mammals, dolphins and porpoises are highly intelligent, some say easily on the low end of the human spectrum. Most dolphins can learn to comprehend human, humanoid or demihuman languages. In the wild, the chances of encountering one who does is small. Species of dolphins and porpoises can be found in almost any body of salt water. The major differences between dolphins and porpoises is that dolphins generally have dorsal fins with a greater curve and a larger nose and mouth. Both species, on average, grow from 5 to 8 feet in length.',1),('Dracotaur',NULL,'5e SRD',1,'Countless stories surround the cloudy origins of the dracotaur, though most of them involve centaurs. Dragonborn believe that a dragon captured centaurs during a skirmish on the plains and drowned them in its blood centuries ago. When their bodies were fished out, they had been transformed into perfect, draconic warriors and a new, distinct species.',1),('Dragon Crab',NULL,'5e SRD',1,'The pile of treasure shifts and slides away, revealing the form of an impossibly huge crab, its thick carapace studded with gold and gems. If the histories are accurate, a determined wizard decided to make himself an underwater army of gargantuan crabs to guard his island lair.',1),('Dragonne',NULL,'5e SRD',1,'A dragonne is a massive beast resembling a cross between a lion and a dragon. It has fur ranging from tawny brown to fiery red, huge bat wings and a massive body about 12 feet long and weighing about 700 pounds.',1),('Drakon',NULL,'5e SRD',1,'These winged snakes are coastal beasts and sometimes confused with true dragons or wyverns. They are neither, but quite deadly in their own right.',1),('Dryad',NULL,'5e SRD',1,'Certain secluded swamps or bayous enjoy the protection of a swamp-dwelling version of the hamadryad. These \"swamp maidens,\" as they\'re sometimes called, are much like their forest cousins in most ways. However, these hamadryads of the swamps tend to be slightly more inclined toward maliciousness where interlopers are concerned, and they can call on darker allies to protect their homes.',1),('Dunewinder',NULL,'5e SRD',1,'A celebrated hero confidently flies over the desert on his hippogriff. The young man is enjoying the spectacular view when suddenly a massive red worm launches itself into the air. In a split second the dunewinder swallows the rider and his mount.',1),('Earth Elemental Dragon',NULL,'5e SRD',1,'This creature resembles a 30-foot-long dragon composed of stone and earth. Its great wings glisten like polished stone. Its eyes are deep gray and its roar seems to shake the very earth itself.',1),('Eel',NULL,'5e SRD',1,'This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature\'s body. The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity.',1),('Eleinomae',NULL,'5e SRD',1,'Marsh nymphs are beautiful fey who hold sway over many wetlands, from the chill to the tropical. They wear distinctive dresses fashioned from reeds and water lilies.',1),('Elf',NULL,'5e SRD',1,'Masters of arcane manipulation, enchanters often make themselves indispensable to diplomats when dealing with belligerent enemies, though some enchanters seek only to empower themselves at the expense of others.',1),('Elk',NULL,'5e SRD',1,'Sporting a rack of antlers more than ten feet wide, this large and powerful elk stands taller than a human at the shoulder.',1),('Erina',NULL,'5e SRD',1,'Sharp spines cover the back, shoulders, and arms of this hedgehog humanoid. Leather armor protects its underbelly as it adopts a fighting stance.',1),('Ettercap',NULL,'5e SRD',1,'Ettercaps are typically 6 feet tall and weigh about 200 pounds. They are solitary creatures and rarely group with others of their kind, even to mate. When they do group, they tend to attract a variety of different spiders, forming a strange collective of ettercaps and arachnids. Ettercaps are known for building cunning traps out of webs and other natural materials, using them to trap prey. They build shelters out of webbing, often high up in the trees away from other ground-based predators, and use monstrous spiders as lookouts and guardians.',1),('Falajitax',NULL,'5e SRD',1,'This strange beast appears like a large serpent with beautifully striped scales and a head like an oversized rhea bird. Its eyes glow with feral cunning and a blaze with lambent crimson radiance when it is angered. Its plumage is dusty but it wears ornate golden earrings a brightly colored feathers, and odd bulges and patches of light pulse beneath its scales as its organs undulate. The falajitax loves humidity and brings water wherever it goes in the form of falling rain and springs welling up from below the ground.',1),('Fei Shei',NULL,'5e SRD',1,'Fei shei are greenish tree snakes that live in warm temperate and tropical regions in and around the Xha\'en Hegemony. They normally feed on small rodents, birds, eggs, and other snakes. They are also highly territorial. If approached, a fei shi drops from its perch, unfurls a pair of bat-like wings, and attacks intruders with poisonous fangs.',1),('Felid Dragon',NULL,'5e SRD',1,'The tiger rises from its slumber, stretching its draconic wings. Light glints off its backswept horns as it roars its deafening challenge at intruders.',1),('Fenrir',NULL,'5e SRD',1,'This man-sized, slavering wolf has the glint of feral intelligence in its eyes.',1),('Fire Elemental Dragon',NULL,'5e SRD',1,'This creature appears as a 30-foot-long dragon composed of fire. Its eyes burn with a white-hot flame and flames lick the dragon\'s great mouth as it roars. As it flies overhead, its wings send sheets of flame roaring into the sky and crashing into the ground.',1),('Fire Giant',NULL,'5e SRD',1,'This lumbering giant has short stumpy legs and powerful, muscular arms. Its hair and beard seem to be made of fire.',1),('Fire Lizard',NULL,'5e SRD',1,'This creature resembles a wingless red dragon. Its scales are gray and dappled in red and brown along its back. Its underbelly is bright red and its eyes are black with yellow pupils.',1),('Fire Monkey',NULL,'5e SRD',1,'These winged monkeys sport tawny fur coats ranging from blue-white to slate grey or even black, and some individuals have much lighter white or ivory areas around their faces and shoulders. Their wings tend to be brightly feathered. Their faces, feet, and hands are always hairless, and they groom the hair surrounding their faces outward, giving them a tattered, bearded appearance. Fire monkeys are around 18 inches long with equally long tails and a wingspan of about three feet. A few individuals have two pairs of wings; this trait grants them perfect maneuverability, but they are otherwise statistically identical to their two-winged kin.',1),('Firebird',NULL,'5e SRD',1,'Guides and Helpers. Firebirds are welcome sights to those in need of warmth and safety. They primarily work at night or in underground areas, where their abilities are most needed. Friendly to all creatures, they become aggressive only upon witnessing obviously evil acts. Firebirds enjoy working with good adventuring parties, providing light and healing, though their wanderlust prevents them from staying for long. Well-traveled parties may encounter the same firebird more than once, however.',1),('fixme-agnibarra',NULL,'5e SRD',1,'Born in Fire. Native to volcanoes, thermal vents, and eternal fires that burn beneath the earth, agnibarras exult in flames. The tar-like substance that covers their hides burns constantly, and those agnibarras who go out into the world quickly find their way to locations and beings who venerate fire.',1),('fixme-akaasit',NULL,'5e SRD',1,'A cloud of unconnected, flat gray triangles in the vague shape of a mantis flickers unpredictably from one position to another, clicking softly as its arm blades swing outward.',1),('fixme-albinoDeathWeasel',NULL,'5e SRD',1,'Albino death weasels are ravenous hunters that spend every waking hour in search of food. Farming communities keep watchful eyes out for the signs of albino death weasel dens, since even large livestock, as well as the farmers themselves, are fair game to the creatures. Humanoids that inhabit forests and badlands, in particular, live in fear of albino death weasels.',1),('fixme-alicanto',NULL,'5e SRD',1,'These small flightless birds live in hills and caves where precious metal and ores can be found. Their feathers bear a brilliant metallic shine in bright light, and even glow in areas of darkness, with their color reflecting the type of ore the alicanto has most recently consumed. When they lay eggs, the shells are typically made of the same metal, and cruel hunters may poach their eggs to sell or melt down. Some alicantos are coppery green, but most commonly their feathers are cool silver or burnished gold. Their feathers are always a glowing, gleaming silvery-white.',1),('fixme-amaru',NULL,'5e SRD',1,'Amarus are primal creatures who have flown the skies since ancient times. An amaru has a long, serpentine body, condor-like wings, four legs ending in dangerous talons, and a puma-like face. They can converse with humanoids, but rarely do so unless the petitioner can pique their curiosity or sympathy. An amaru may turn is wrath on the impudent or profane, or it may choose to guide and protect innocent beings. At other times, they seem as capricious and destructive as nature itself in its fury. It is difficult to bribe an amaru, as there are few things they truly need or covet. However, they are not above temptation if the prize is truly great.',1),('fixme-apaxrusl',NULL,'5e SRD',1,'Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest.',1),('fixme-archer',NULL,'5e SRD',1,'Elite Archers and Guardsmen are experienced and highly-trained soldiers who serve as troops for nobles, priests, and other important people or places. If encountered on the road they will usually be accompanying such people on some official business and alert for danger to them.',1),('fixme-aviere',NULL,'5e SRD',1,'Some aviere are willing to serve good-aligned spellcasters as a familiar. Such aviere have the following trait.',1),('fixme-blemmyes',NULL,'5e SRD',1,'This headless giant has a large mouth in its chest, with eyes bulging out on either side of it.',1),('fixme-boggart',NULL,'5e SRD',1,'Hiding in the darkest places of the wilderness is a horrid, malevolent creature. The boggart usually inhabits marshes or fields. Its true form is a mystery as it often takes the form of its victim\'s deepest fear. Some say the boggart is really a black shadowy creature. However, if a boggart is killed it simply dissolves.',1),('fixme-chaceklain',NULL,'5e SRD',1,'Chaceklain eggs have a high market value. Despite their hardness, eggshells are a pearly, iridescent white: they are used to make jewelry, or to craft ceremonial or funeral masks, and are highly prized by the princely or religious elites. Pound for pound, they are worth as much as gold or jade in some places: the shell of a complete egg can sell for 500 gp and be used to barter (cf. Adventurers, Trade: Gemstones). The claws and teeth of adult specimens are also used as pendants or ornaments.',1),('fixme-chelicerae',NULL,'5e SRD',1,'A chelicerae resembles a massive spider perched on tall, stilted legs.',1),('fixme-churr',NULL,'5e SRD',1,'Churrs are savage, apelike creatures that dwell in warm, heavily forested areas. They are reasonably intelligent; some churrs are known to use primitive clubs or even to fashion spears with which to hunt. A typical adult churr stands eight feet tall and has arms that are nearly as long as its body. In rare instances, stone-age tribes have been known to adopt churrs as guardians. The creatures take to sign language readily. Among themselves, they speak a debased, pidgin form of Giant. They can learn to understand Common but they seem unable to speak more than the simplest words, and even those come out with a thick, guttural accent that takes practice to understand.',1),('fixme-colossalApe',NULL,'5e SRD',1,'Sharp teeth fill this enormous ape\'s mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws. These immense apes are vastly more dangerous than their smaller kin. They are highly territorial, attacking anything that intrudes on its territory. It does not break off its attack until the trespassers flee, though it retains a special enmity for kaiju and other colossal creatures. Such oversized enemies constitute a threat and a challenge to the ape\'s dominance and must be driven out. Colossal apes sometimes bellow, roar, and rage before attacking if trying to drive enemies away, but if they sense real danger they leap to attack without warning or provocation. If a colossal ape is stymied by a heavily armored foe, it attempts to grapple its foe.',1),('fixme-crocotta',NULL,'5e SRD',1,'A rare crossbreed of gnoll and hyena stock, crocottas embody the bestial violence of their parents. Resembling huge and heavily built hyenas, crocottas take on the role of shock-troops during gnoll raids; breaking through any organized resistance and exposing easier targets for the weaker clan members. Although some have basic language skills they are, for the most part, dumb beasts with the intellect of a hyena.',1),('fixme-deathVulture',NULL,'5e SRD',1,'The putrid stench of death wafts off a grotesquely muscled vulture with glowing green eyes. It opens its mouth in a shrill call, rotting meat dripping from its beak.',1),('fixme-diminutionDrake',NULL,'5e SRD',1,'The diminution drake removes its stinger from its prey, watching them shrink to one-foot-tall. It then flings its spaghetti-like tongue around the pint-sized victim and engulfs it in one swift motion. This draconic hunter can shrink or grow from a cat-sized to a person-sized drake. Diminution drakes resemble dragons with a long, tubular snouts. Their eyes have red pupils that continually contract from wide spheres to tiny dots and back again. They have subpar vision and hearing but an extraordinary sense of smell.',1),('fixme-direApe',NULL,'5e SRD',1,'Dire apes are much larger than apes commonly found in jungles and savannas. Shy but territorial, these mighty beasts are often found in the deepest part of the wilderness. Due to their size, a troop of dire apes needs a large range in which to forage, and the presence of even regular hunters urges them to move on. A troop consists of an adult male and three to four adult females with two to six young (treat as apes). When encountered, the young flee for the trees or other hiding places while the adults attempt to frighten away intruders by making great displays of their might. Small trees are torn up by the roots and flung about, threatening displays of fangs and chest thumping are carried out, and in one reported case, a passing duiker was torn in half and flung at the interlopers.',1),('fixme-dragonet',NULL,'5e SRD',1,'The barnyard dragonette\'s social nature and natural curiosity leads some of them to serve spellcasters. Such dragonettes have the following trait.',1),('fixme-draug',NULL,'5e SRD',1,'When a ship and her crew die at sea in horrific fashion, they sometimes reanimate as draug. These undead sailors are completely obedient to their captain, and without these directions, often find themselves lacking motivation. In these cases, the draug might wander off in different directions or stay and lurk in their sunken hulks.',1),('fixme-giraffe',NULL,'5e SRD',1,'A ruminant animal, the giraffe lives in the open savanna. The tallest of natural animals, giraffes eat primarily acacia and mimosa leaves from the treetops at heights which other animals cannot easily reach. Their long legs allow them to outrun most of their predators, and their strong kicks have been known to kill lions.',1),('fixme-gnasherLizard',NULL,'5e SRD',1,'This 10-foot-long stone-colored lizard has a large, wide gaping maw filled with double rows of dagger-like teeth. Its head is large and flat and sports a ridge of hardened bone that runs the length of its head before tapering off near the middle of its back. Its four legs end in large, flat clawed feet.',1),('fixme-hyaenodon',NULL,'5e SRD',1,'This looks to be a slightly larger cousin to the hyena. It has spotted fur, stubby , thick legs and a blunt face full of large teeth.',1),('fixme-jellyfish',NULL,'5e SRD',1,'Unlike their smaller cousins, giant jellyfish are active predators that seek out prey. Capable of slithering through narrow cracks, a giant jellyfish is a horrifying beast to encounter lurking in the hold of a flooded or sunken ship. Other species of these vermin exist, as summarized on the following table- these variants often have different types of poison or other abilities like translucency or constriction.',1),('fixme-jung-mule',NULL,'5e SRD',1,'These massive, eight-legged beasts have thick, armor-plated bodies. Shovel-like horns crown their broad heads, but beneath these where a snout should be, is a third horn; pointing down, this horn is sharper but as broad as the other two. Beneath this third horn lies their wide mouth, lined with razor-sharp, small teeth. Their eyes and ears are small and set deep in their armored plates, but these are almost useless organs, for the beast is equipped with an amazing ability to detect motion even in the most inhospitable environments. Thick, coarse hair covers them from head to six cloven feet.',1),('fixme-kaveph',NULL,'5e SRD',1,'This massive purple creature, with legs like tree trunks and a pair of enormous arms, shakes the ground with its footsteps. Its eyeless head is bulbous, with an elongated mouth that is almost snout-like.',1),('fixme-kotBayun',NULL,'5e SRD',1,'This oddly colored cat appears at first to be a powerful panther. Its wide mouth pulls into something like a human grin, and its knowing eyes hint at intelligence beyond that of a typical predator.',1),('fixme-kting-Voar',NULL,'5e SRD',1,'The kting voar-or \'snake-eating cow\' as they are known by most humanoids-are a unique breed of bovine. Common in the outskirts of jungles, or locations of heavy humidity, the skin of a kting voar absorbs much of the heat in a region, protecting the creature from all but the most extreme temperatures. A kting voar\'s horns are its most iconic feature-a twisting set of dark black horns lurking right under a boney outer shell.',1),('fixme-lacedon',NULL,'5e SRD',1,'Lacedons are an aquatic type of ghoul. Similar to ghouls in all other respects, they are distinguished by their natural ability to swim as well as they can walk. They are found only in water, usually prowling near unseen reefs and other dangerous locations where boats and ships are at risk of sinking.',1),('fixme-lanternGoat',NULL,'5e SRD',1,'This creature resembles a goat with tangled and patchy gray-and-white hair, and horns and hooves that appear to be made of stone. Its eyes are stark white. Around its neck hangs a dented and ugly iron lantern, glowing with a foul amber light.',1),('fixme-lizardfolk',NULL,'5e SRD',1,'This reptilian humanoid has green scales, a short and toothy snout, and a thick alligator-like tail.',1),('fixme-loxoda',NULL,'5e SRD',1,'Often called elephant centaurs by humans and gnolls, loxodas are massive creatures that combine the torso of an ogre and the body of an elephant. Hating and fearing all strangers, they live in open plains and scrubland.',1),('fixme-mogrl',NULL,'5e SRD',1,'The mogrl is a huge creature, standing roughly 25 feet high. They are powerfully built and muscular. Their flesh and hair are dark-hued, reds, browns, and blacks. Like their master, their legs are triple jointed, and they stand upon cloven hooves. Fur covers the beast\'s lower quarters from its waist to its hooves. Their torsos are hairless but for their bony spines, which are covered in spike-like hair, usually white or gray in color. Their spines connect to a long barbed tail, similarly rigid with spine and hair. Their hands, with long fingers, have retractable claws. They have massive bat-like wings that sprout from their backs. Their necks and shoulders are thick, with massive sinews, all to sport the head of bone that crowns the mogrl\'s fierce visage. Rising from the neck is its wide, horned head. The creature\'s snout is thick; folds of leathery flesh hang from its jowls and surround its beady eyes. A wide plate of ashen bone, upon which are mounted two, sometimes three great horns, crowns the creature\'s head. These huge creatures emanate fear and hate and the smell of blight precedes their shadowed form.',1),('fixme-mountainStrider',NULL,'5e SRD',1,'These large creatures stand upright, with exceptionally powerful legs that end in cloven hooves. Their upper bodies are muscular beneath their snowy-white fur, and their heads resemble those of goats.',1),('fixme-nobleStreynor',NULL,'5e SRD',1,'The noble streynor is an evolved and magically active descendent of the prehistoric and extinct \"brown streynor\" first mentioned in the Emperor\'s Song Cycle by the poet and naturalist Nevigistro. Like their ancestors, noble streynors are herd animals most often found in their choice habitats where scrub plains give way to desert sands.',1),('fixme-otterfolk',NULL,'5e SRD',1,'Brown fur covers the entire surface of this humanoid, which also has the black nose and small ears of an otter. Its piecemeal leather armor and weapon at the ready give the impression it is prepared for a fight.',1),('fixme-panda',NULL,'5e SRD',1,'Pandas make their home in high, mountain-top bamboo forests. Their diet consists almost entirely of bamboo shoots. Although sometimes referred to as a \"panda bear,\" they are a very distinct creature. Their bodies are chiefly white, while their limbs (and shoulders) are black in color. Their eyes and ears are also black.',1),('fixme-parrot',NULL,'5e SRD',1,'These brightly-colored tropical birds range in height from one to two feet. Parrots have a powerful curved bill and feet that are excellent at grasping.',1),('fixme-penguin',NULL,'5e SRD',1,'A penguin is a flightless bird found in frigid regions near large bodies of water. It is an excellent swimmer and can tolerate the freezing waters there as it hunts fish.',1),('fixme-pig',NULL,'5e SRD',1,'These statistics can be used for domesticated pigs. For wild swine, use the statistics for boars.',1),('fixme-raggoth',NULL,'5e SRD',1,'A sleek black-furred creature leaps from the underbrush, its gaping mouth showing a full allotment of sharpened fangs. It has a lupine head and six muscular legs. Its body is long and ends in a thick-furred tail.',1),('fixme-rhacos',NULL,'5e SRD',1,'A rhacos is blue-gray in color with an elongated neck and long narrow legs. They have a long, delicate feather (or, on rare occasion, multiple feathers) protruding from the top of their heads. Their beaks are as large as a man\'s head and their claws can be nearly as long as daggers. An apex predator of the forests, grasslands, and river valleys of the northern world, a single rhacos can easily devastate even a large hunting party. Rhacos eggs are considered an epicurean treat and collected whenever possible. A single undamaged rhacos feather can fetch hundreds of gold pieces from the right buyer, especially haberdashers who cater to the wealthy.',1),('fixme-romsiwamnari',NULL,'5e SRD',1,'The romsiwamnari is an avatar of death and dying, embodying violent and bloody death and dismemberment. They roam the strange rivers and borderlands between the realms of the living and the dead, severing the tenuous threads by which some among the living cling too long to life and devouring their souls before they ever arrive at their eternal rest. Not particularly clever, the rom?iwamnari can be quite indiscriminate when it comes to judging who merits such summary execution. A romsiwamnari\'s flaccid wings are vestigial and useless for flight, though they can assist them in jumping. Their paddle-like feet, however, are tipped with deadly talons. The creature is 10 feet tall and weighs over 500 pounds.',1),('fixme-satarre',NULL,'5e SRD',1,'Planar Lore and Tools. Satarre mystics are well-versed in angelic, elemental, and fiendish magic and other arcana, although they do not perform all of these themselves. They often find and use magical items looted from their victims, or command elemental or fiendish minions using Void Speech.&nbsp;Dressed in clean, dark robes, its claws swirling in arcane gestures, the pale reptilian sends a bolt of energy from the Void at its foes.&nbsp;Satarre mystics are creatures with tight awareness of nearby living creatures\' fates. They rely on magic and the ability to speak words of decay to control lesser creatures. Mystics\' minds are always turned to destruction and death, though they hold their own lives more dear than that of their fellow satarres, be they non-combatant drones, rampaging destroyers, or others.',1),('fixme-scrofin',NULL,'5e SRD',1,'This upright, muscular boar has short, brown fur. Though it stands on cloven hooves, its arms end in oversized fists.',1),('fixme-sema',NULL,'5e SRD',1,'This diminutive, bipedal creature has large, black eyes, rubbery gray skin, a protruding belly, and vicious claws. It appears to lack ears and a nose.',1),('fixme-sepiaSnake',NULL,'5e SRD',1,'Winglessly flying forth, a monstrously-sized anaconda-like serpent descends from the sky. Its 30-foot body is nearly two-feet thick and covered in muddy brown scales with strange patterns and symbols on its dorsal side. Large glowing yellow orbs set in its wide, triangular head emit a haunting glare and arching its tail aggressively, it exposes a vicious looking barbed stinger.',1),('fixme-sequana',NULL,'5e SRD',1,'Denizens of the Palace of Prisms (the seat of rulership for the Great Durbar of the Sequana and dominant power on the Elemental Plane of Water), sequana are among the most wondrous of genie-kind. Large and piscine, sequana are an amazing sight to behold, particularly when clad in the finely stitched vests and colorful pantaloons they favor. As sequana care not for the affairs of terrestrials, land dwellers rarely encounter them.',1),('fixme-spawnOfChernobog',NULL,'5e SRD',1,'Darkness Begets Darkness. The spawn of Chernobog stalk places of horror, and their presence serves as a mark of evil deeds as surely as a trail of blood at the site of a murder.',1),('fixme-starDrake',NULL,'5e SRD',1,'Twinkling motes of light move around this draconic creature\'s body like stars, their reflections twinkling across its metallic scales.',1),('fixme-stryx',NULL,'5e SRD',1,'Stryx make excellent spies, and they delight in serving others. The strange owls often become outstanding spies and translators by bonding themselves to a master. Some spellcasters seek out the stryx and strike a bargain to gain the creature\'s service as a familiar. While most stryx make a show of hard bargaining, secretly they are eager to strike the deal.',1),('fixme-suturefly',NULL,'5e SRD',1,'These darting creatures resemble dragonflies, but with three pairs of gossamer wings and a body made from splintered wood. Flashes of bright colors run along their bodies.',1),('fixme-tangagumak',NULL,'5e SRD',1,'The tangagumak are ursine humanoids native to cold northern climates that resemble upright polar bears, save with grasping hands and the glint of intelligence in their dark eyes. Though they are fierce hunters, the tangagumak are a peaceful race and slow to anger unless their families are threatened, in which case they are brave and merciless. Tangagumak society is tribal, usually led by elder female chiefs, with senior hunters, priests, and warriors making up an advisory council. Most communities make their living by hunting, fishing, and whaling. Skilled swimmers, tangagumak do not use boats, preferring to face the fish, seals, and whales of the frozen seas on their own, armed only with their teeth and claws. Tangagumak are also superb artisans and crafters, creating fine weapons and armor, as well as splendid carvings and other works of art.',1),('fixme-tuskLord',NULL,'5e SRD',1,'Tusk lords are towering, intelligent elephants with charcoal skin and ruby red eyes. They have oversized and upward-curving bronze-colored tusks. The tusk lords are believed to hail from a world destroyed ages ago. Scholars say only a dozen of these creatures are left in all the realms of existence, and it is believed that all work on the Charcoal Bridge on the Plane of Molten Skies. Some claim they are the last hierophants of a now-destroyed god.',1),('fixme-ungern',NULL,'5e SRD',1,'The ungern are the spawn of the Horned God and their form reflects his own. They have dark brown or red skin, are largely hairless but for a short mane that stretches the length of their spine and shocks of it around their cloven feet. Their hands are clawed, their feet are hooves, and their legs have triple joints.',1),('fixme-valkruung',NULL,'5e SRD',1,'Standing only a few feet tall, this odd simian creature has charcoal-colored skin and glowing eyes. Thin, blue-gray tendrils cover almost every inch of its body, and it smells faintly of burnt honey.',1),('fixme-vargouille',NULL,'5e SRD',1,'A vargouille is a hideous, disgusting, and vile creature that is little more than a severed head with bat wings. The creature is slightly larger than a human head with a foot-long wingspan. These creatures from the Abyss flap through the air in search of prey to infect with potent diseases that perpetuate their abominable kind. They delight in causing pain and live to bestow a demonic curse on their victims. Those so cursed develop demonic features, and soon die as their head rips itself away from their body and unfurls its own bat wings.',1),('fixme-vila',NULL,'5e SRD',1,'These beautiful, slim women ride on large deer, their hair the color of spring grass, skin like polished wood, and eyes as gray as a coming storm.',1),('fixme-virtuosoLich',NULL,'5e SRD',1,'The beautiful singer bows to the adoring crowd before stepping behind the curtain. Away from the eyes of the crowd, the singer changes its half-mask, briefly revealing a ghastly, undead visage.',1),('fixme-vrail',NULL,'5e SRD',1,'The bird looks almost like a tiny vulture, but its feathered head and short curved beak indicate that it is a predator rather than a scavenger. Its wing feathers are a dull brownish-black, but its underbelly is white.',1),('fixme-vrykolakas',NULL,'5e SRD',1,'This save savage-looking humanoid is covered in dark fur and has distorted, misshapen limbs.',1),('fixme-wako',NULL,'5e SRD',1,'These slick-furred predators resemble a large-fanged capybara, with splay-fingered paws and a gaping mouth. Individually, they present little threat to even modestly skilled adventurers, but they lair in interconnecting burrows of small, low tunnels, disgorging in a squealing swarm when unfortunates disturb them. Their oily dark brown fur aids them in slithering through tight spaces. They have poor hearing and eyesight but an incredible sense of smell, digging in the dark like massive moles but always ready to pounce when prey is found. An adult wako stands 2 feet high and over 4 feet long, weighing 150 pounds.',1),('fixme-warrior',NULL,'5e SRD',1,'Amazons are fierce defenders of the weak and helpless. This is largely because of their veneration of the goddess of protection. However, they are also mercenaries who have no problem making money helping men kill each other.',1),('fixme-werebat',NULL,'5e SRD',1,'Werebats retain a position close to the bottom of the lycanthrope pecking order, potentially due to the obvious comparisons to vampiric transformation (a stigma which werewolves manage to avoid, seemingly through physical intimidation alone). Amongst other lycanthropes, werebats tend towards resentful sycophancy though, when left to their own devices, their ability to fly can fill them with a feeling of superiority over lesser Â‘walkersÂ.',1),('fixme-werehyena',NULL,'5e SRD',1,'A Blessed Curse. Across worlds and in all their cultures, the gnolls have always revered the hyena. Those who suffer the curse of lycanthropy also exhibit it in the same way: the form of a werehyena. This is considered a rare and wonderful gift, as most gnolls who suffer this curse die the first time they change. Those who survive, however, are honored in their culture.',1),('fixme-wereorca',NULL,'5e SRD',1,'Wereorcas (or Orcana) can be found throughout much of the world\'s seas.&nbsp;These lycanthropes are tribal by nature and split themselves into tribes and prefer to spend their time hunting with members of their tribe.&nbsp;Unlike most lycanthropes, a wereorca bite doesn\'t cause a lycanthropic curse. Rather, a wereorca is a blessing that manifests itself in two ways. Most wereorcas are created through procreation between two wereorcas. In rare cases, an individual becomes a wereorca after a series of trials and a sacred ritual.',1),('fixme-zebra',NULL,'5e SRD',1,'Though smaller and a bit slower than horses, zebras have great endurance and agility. They are vicious animals and do not need to be trained to use their hooves or bite in combat. Zebras stand 4 to 5 feet tall at the shoulder and weigh about 700 pounds. Their striped coloration makes it harder to target individuals accurately when they are standing or moving in a group.',1),('fixme-zoog',NULL,'5e SRD',1,'Small, rat-like creatures with wide, startled eyes and a ring of tendrils around their mouths, zoogs travel the world in close-knit family groups, stealing food and pilfering treasures at every opportunity.',1),('Flind',NULL,'5e SRD',1,'Flinds are a race closely related to gnolls. The two races share some strong similarities, and at first sight inexperienced adventurers could easily confuse the two. Flinds are much stockier than their lanky kin, much stronger and hardier, and are certainly more dangerous.',1),('Flumph',NULL,'5e SRD',1,'Come from distant stars to protect unprepared worlds from cosmic horrors, flumphs are jellyfish-like creatures that float in the air and hunt with acidic spikes growing from their undersides. Gentle at heart, flumphs understand that their appearance often terrifies viewers, and thus conceal themselves and observe neighboring settlements from afar, only revealing themselves when absolutely necessary. They also know full well the limitations of their fragile forms, and rather than directly opposing the horrors they seek to defeat, they prefer to recruit and advise heroes to tackle these dangerous tasks instead.',1),('Fluttercat',NULL,'5e SRD',1,'Cloud giants magically bred fluttercats to be pets and to keep down bird populations. While this worked out splendidly for the cloud giants, prides of feral fluttercats, with no fear of humanoids, have learned that cows and sheep are tasty meals. Cloud giant communities have yet to acknowledge any responsibility in this matter, and fluttercats are a terrible problem in ranching and herding communities wherever fluttercat prides claim territory.',1),('Flytrap',NULL,'5e SRD',1,'While native to the southeastern United States on Earth, flytraps have been transplanted to other areas as tourist curiosities where they have become locally endemic and could easily thrive in a fantasy version of Latin America.&nbsp;Hardy plants that grow in areas with poor soil but abundant animal life, some plants turn carnivorous. Whereas their smaller kin supplement their growth by catching insects, giant carnivorous plants do the same with animals, humanoids, and anything else foolish enough to draw too near. Given that their prey is generally much smarter than insects, these deadly plants have evolved into much more aggressive hunters than their tiny cousins.',1),('Fox',NULL,'5e SRD',1,'Foxes are renowned as clever animals, able to avoid the hunter\'s hounds which seek them for their valuable furs. They are most active at night, but they can also be seen by day. Their tails are always tipped white, while their legs, feet, and tips of the ear are always black. The rest of their coat, however, is varied in color: Most commonly red, silver and platinum foxes are also known.',1),('Foxin',NULL,'5e SRD',1,'Foxin come in a myriad of vibrant colors. Sometimes referred to as \"the morning calm,\" they cause an unnatural sense of false tranquility.',1),('Frog',NULL,'5e SRD',1,'A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog\'s statistics can also be used to represent a toad.',1),('Frogfolk',NULL,'5e SRD',1,'This frogfolk is dressed knee-breeches made of yellow satin plush, with trimmings of gold braid and jeweled kneebuckles; a white satin vest with silver buttons in which are set solitaire rubies; a swallow-tailed coat of bright yellow; green stockings and red leather shoes turned up at the toes and having diamond buckles. It wears a purple silk hat and carries a gold-headed cane. Over its eyes it wears great spectacles with gold rims.',1),('Frost Giant',NULL,'5e SRD',1,'This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.',1),('Fulminar',NULL,'5e SRD',1,'Aerial Felines. Fulminars are creatures composed of semisolid elemental matter and roughly shaped like large feline predators.',1),('Galazon',NULL,'5e SRD',1,'About Kaiju: Legends hold that countless ages ago, when the Old Ones and other dread beings engaged in the Primordial Wars, terrifying monsters of enormous size, strength, and power also contended. These creatures were not slain or banished at the end of the wars, but only returned to their slumber under the seas, beneath mountains, or buried in the earth itself. On occasion, these kaiju, awakened by natural disasters, disturbed by greedy or unfortunate humans, or driven by unknowable instincts, stir once more and emerge to wreak havoc and destroy.',1),('Gargoctopus',NULL,'5e SRD',1,'Scholarly Wanderers. Belying its fearsome appearance, a gargoctopus is an insatiably curious scholar fascinated by the remnants of vanished cultures. It wanders the oceans exploring drowned cities and sunken ships, and occasionally it raises its imposing bulk from the water to investigate relics and ruins on land.',1),('Garuda',NULL,'5e SRD',1,'Garudas are noble, birdlike creatures that inhabit rugged hills. While they remain detached from humanoid societies, they are impetuous and gallant, often serving as protectors of nearby communities. Most garudas stand around 6 feet tall with a wingspan of 15 feet and weigh approximately 150 pounds.',1),('Gbahali',NULL,'5e SRD',1,'A large reptile with a dagger-like teeth and a scaly hide of shifting colors, the gbahali often strikes from close range.',1),('Ghaddar',NULL,'5e SRD',1,'The terrible and mighty ghaddars are massive creatures standing almost three times as tall as a human but with the head of a donkey. It shuffles with a hunched gait as it moves. Large downward-curving horns protrude from its head. Its body is covered with blackish hair. Its feet are splayed, and its eyes are stark white with hollow black pupils.',1),('Ghole',NULL,'5e SRD',1,'The hulking form has a long, vulturelike neck ending in a head with a disgusting, one-eyed visage. Gholes are foul denizens of the wilderness that feed upon rotten meat. Their ability to restore flesh to even the most ancient of skeletal remains allows them to harvest flesh from ruins long forgotten by the living. Many gholes keep their favorite skeletons handy to repeat beloved meals, while others hoard ancient skeletons and savor the flavor of restored flesh in a grisly mockery of a gourmand\'s appreciation of well-aged wine or cheese. Many attempt to capture sick victims alive only to imprison them-sepulchers or crypts make for favorite prisons-so they perish of their sickness and thus provide the most delicious meal possible for the foul creature. A typical ghole is 6 feet tall and weighs 250 pounds.',1),('Giant Moth',NULL,'5e SRD',1,'The wings of this giant insect feature bold patterns that give it camouflage and intimidate would-be predators. Two large antennae quiver from its head, and a long, sharp tongue-like proboscis unfurls during feeding.',1),('Giant Seahorse',NULL,'5e SRD',1,'There are plenty of sea horses in the sea. GMs should feel free to create additional sea horses and swarms to add to those that the patchwork sea horse can summon or to populate the oceans of the campaign.',1),('Glacier Behemoth',NULL,'5e SRD',1,'A depression in the ground trails in the wake of this six-legged creature. Aged ice, appearing more like granite, covers the creature\'s body.',1),('Glass Gator',NULL,'5e SRD',1,'So called by some watermen because of its method of hunting, the glass gator is a nearly-transparent ambush hunter. It usually strikes from a bed of water, either stagnant or flowing. The transparency of the creature, combined with its jet of silt and poisonous sting, make it an effective hunter.',1),('Gnoll',NULL,'5e SRD',1,'Pack warriors make up the bulk of a gnoll tribe\'s fighting force, and while individually they are vicious and lethal, when attacking en masse they are a relentless horde.',1),('Go-zu',NULL,'5e SRD',1,'Go-zu oni are outwardly similar to other oni, with powerfully built humanoid bodies of prodigious size, but with the heads of beasts. A typical go-zu oni is 9 to 10 feet tall and weighs between 500 and 1000 pounds. Their skin is typically orange, gray, purple, or brown, and they favor wearing fine robes and well-crafted armor to mark their perceived station as creatures of power, wisdom, and cleverness.',1),('Gorgon',NULL,'5e SRD',1,'This bull-like creature seems to be made of interlocking metallic plates. Faint plumes of green smoke puff from its mouth.',1),('Graknork',NULL,'5e SRD',1,'Towering over the frozen landscape, this immense saurian monstrosity possesses a terrifying shark-like head with a multitude of serrated teeth. The monster has three eyes: two soulless black pits and a third larger eye that glows with a freezing blue light.',1),('Gray Nisp',NULL,'5e SRD',1,'Nisps are a race of water-based fey creatures that dwell in swamps, rivers, lakes, and seas. They are aggressive hunters and dine on anything they can catch and kill.',1),('Gremlin',NULL,'5e SRD',1,'This creature resembles a goblin with long floppy ears, a pinched wrinkled face, nasty claws, a mouth full of sharp teeth and a wicked glint in its eyes.',1),('Grendel',NULL,'5e SRD',1,'This horrific, hulking beast is only barely humanoid, with large claws, warty skin, and a terrifying visage.',1),('Gronk',NULL,'5e SRD',1,'Gronks are fiercely territorial creatures with mottled gray skin and shaggy brown hair. They have massive arms and legs that are attached to their barrel-like torso. Their faces are almost lost amid the long hair hanging over their heads, but there\'s no missing the long rhinoceros-like horn that grows between their eyes.',1),('Gugalanna',NULL,'5e SRD',1,'A gugalanna resembles a large black bull with white wings spreading wide from his shoulders, and a burning sun disc floating between its white horns.',1),('Gynosphinx',NULL,'5e SRD',1,'This creature has the body of a lion, the wings of a falcon, and the head and torso of a beautiful human woman.',1),('Gypsosphinx',NULL,'5e SRD',1,'With black wings and a body pale as alabaster, the vulture-beaked gypsosphinx is easy to identify. As powerful servants of the gods of death and the desert, their riddles and obsessions all hinge on death and carrion. Their eyes can spot prey miles away, and the distance they climb into the sky hides their enormous size.',1),('Harefolk',NULL,'5e SRD',1,'What appears to be an arctic hare given humanoid form is clad in leather armor and stands with its shortsword at the ready. Its bright eyes take everything in, while its nose quivers in search of predators.',1),('Harionago',NULL,'5e SRD',1,'A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge. Destroying a harionago doesn\'t always lay her to rest for good. On rare occasions and by mysterious means, a harionago rises again after a year and a day to resume her hunt. She can only rest after she takes her revenge on those who murdered her. If her murderers are already dead when she returns, she will rest only once every member of her murderers\' family lines has been slaughtered.',1),('Headsnapper',NULL,'5e SRD',1,'Pack Hunters. The terror birds live and hunt in packs of ten to twelve individuals. They are clever hunters, drawing their prey into positions that allow the birds to flank. Their attacks are done with blazing speed and ferocity, removing limbs in a flurry of lacerating bites.',1),('Hieracosphinx',NULL,'5e SRD',1,'The hawk-headed hieracosphinx is a common sight within the maze-like tombs and mortuary complexes of Egypt. Like the powerful androsphinx and gynosphinx, the hieracosphinx most often serves as a guardian of sacred places. Though they lack the calculating intellect of their more celebrated cousins, hieracosphinxes are possessed of a certain cruel cunning, making excellent use of their innate magical talents to dispatch would-be trespassers with sadistic glee.',1),('Hippocampus',NULL,'5e SRD',1,'This creature has the foreparts of a horse and the hindquarters of a fish. Its forelegs end in splayed fins rather than hooves. A hippocampus\'s scales vary in color from ivory to deep green to cerulean blue with shades of silver. Aquatic races such as merfolk and locathahs often train hippocampi as steeds or as draft animals used to pull cunningly designed underwater carriages. In the wild, hippocampi prefer to dwell in relatively shallow waters where their favorite food (seaweed and kelp) is more plentiful and larger predators are less common. These creatures often travel in large schools, analogous to freeroaming herds of wild horses on the surface world.',1),('Hippopotamus',NULL,'5e SRD',1,'Hippopotami live along the muddy banks of slow-moving rivers. They are short-legged and broad bodied, with a tough gray or brown hide. Their large bodies are extremely buoyant, and they spend most of their time either swimming or submerged while feeding upon aquatic plants.',1),('Hoarfrost Drake',NULL,'5e SRD',1,'This small, blue-tinged dragon has frozen spikes covering its body and wings that look like cracked sheaves of ice.',1),('Hobgoblin',NULL,'5e SRD',1,'Elite soldiers serve as the personal guard for high-ranking officers.',1),('Hodag',NULL,'5e SRD',1,'A creature covered in green and brown fur with a horned, frog-shaped head and spikes running along its back and tail stalks forward, its fanged face twisted in a leering grin.',1),('Honey Badger',NULL,'5e SRD',1,'The prehistoric honey badger is no mere oversized weasel. Its thick skin and powerful jaws makes it a terrifying creature to contend with, and its fearlessness makes it more dangerous than many humanoids.',1),('Horakh',NULL,'5e SRD',1,'Resembling a cave cricket the size of a dog, this beast wraps its victim in spiny legs and claws when it attacks. A horakh\'s black, chitinous thorax is topped by a translucent digestive sac-often containing half-digested eyeballs of varying sizes, colors, and species.',1),('Horned Serpent',NULL,'5e SRD',1,'This huge snake has a pair of wide horns, like those of a bull, and a smooth, opaque, red, ovoid stone between its eyes that gives off a faint glow.',1),('Huecambra',NULL,'5e SRD',1,'The squat newt\'s body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes.',1),('Hydra',NULL,'5e SRD',1,'What at first appeared to be multiple snakes tangled up with each other is in fact a multi-headed best, all of them connected to one large serpent body.',1),('Ice Bogie',NULL,'5e SRD',1,'A gaggle of mischievous, rime-covered humanoids, one of which is standing on the shoulders of another, paint hoarfrost patterns on a window.',1),('Ice Troll',NULL,'5e SRD',1,'This large, powerful creature has semitransparent flesh of light blue.',1),('Ichneumon',NULL,'5e SRD',1,'With powerful jaws and teeth capable of shearing scales from meat with ease, the creature resembles a weasel the size of a brown bear.',1),('Iguanodon',NULL,'5e SRD',1,'Known primarily as herbivores, Iguanodons can be found in many regions of the world. While they do not seek prey to feed on, the Iguanodon is aggressive if they or their offspring are preyed on. Fighting with a formidable bite and thumb spike, this creature is not one to be taken lightly.',1),('Ikuchi',NULL,'5e SRD',1,'An immense, pale-blue, eel-like creature dripping a thick, gelatinous oil rises above the waves. Dozens of tiny eyes blink along its serpentine flanks.',1),('Imperial Dragon',NULL,'5e SRD',1,'The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic.',1),('Inkling',NULL,'5e SRD',1,'A small, sentient pool of magical ink, shimmering in the light, flows along the bookshelf.',1),('Inphidian',NULL,'5e SRD',1,'An inphidian is a six-foot-tall humanoid serpent covered with scales. These scales are often blue-green but could be any color. Its head and features are snake-like in appearance, and it has no hair on its head or body. Its hands are the snapping heads of fanged vipers, but this doesn\'t seem to stop them from holding and using tools and weapons. The inphidians are part of an entire culture of reclusive snake creatures that some believe control an entire serpent city known as Uroborus, although no one has yet stumbled across this lost city.',1),('Irid',NULL,'5e SRD',1,'The tiny winged humanoid zipped by in a flurry of ever-changing colors, eager to deliver its message.&nbsp;Irids are said to be born of celestial light filtered through earthly rain. These small manifestations of rainbows bear similarities in appearance and mission to their elevated cousins, but they take little interest in angelic ideals.',1),('Iron Cobra',NULL,'5e SRD',1,'This creature resembles a small metallic cobra. Its body sheens with a silver hue and its eyes are small pinpoints of red light.',1),('Iron Golem',NULL,'5e SRD',1,'This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.',1),('Isonade',NULL,'5e SRD',1,'The isonade\'s gargantuan thrashing tail is lined with cruelly hooked barbs, and it delights in destruction. When it approaches a coastal village, its tail shoots high into the air from beneath the waves, and it smashes all ships, docks, and nets in its path.',1),('Jabberwock',NULL,'5e SRD',1,'Jabberwocks make strange burbling noises, as they crashes through the woods. If the jabberwock is near, everyone is fully aware of its presence. Fey creatures flee when this notorious dragon arrives on the scene.',1),('Jackalope',NULL,'5e SRD',1,'A jackalope can mimic any sounds it hears, even voices. It has a beautiful singing voice, akin to a human male tenor regardless of the jackalope\'s sex, and will sing along with any songs it hears. When chased, the jackalope will use its vocal abilities to elude capture, throwing its voice to trick its pursuers into running a different direction.',1),('Jaguar',NULL,'5e SRD',1,'The Americas are home to a wide variety of hunting cats, from small but fierce hunters of frogs, birds, and monkeys to large and deadly prowlers capable of taking down very large prey.',1),('Jara-Tuor',NULL,'5e SRD',1,'The jarhdel are beastly creatures that are able to dwell in a wide range of environments. They stand about 3 feet at the shoulder and are about 6 feet long from head to tail. They have four long, jointed legs with thin clawed toes that allow them to gain purchase on steep rises, icy ledges, or even on slippery rocks. Their heads are broad and covered in an angled plate of bone that allows them to ram their victims, but also protects them from the thrashing of their prey. Their jaws are long and filled with cutting saber-like incisors at the fore and rending teeth at the back. They are wide and bulky and do not run terribly quickly, but their bodies have several bright blue colorations that often confuse less intelligent prey. A thick hide of short horns protects the flanks and back, though their bellies have no protection at all. Their most peculiar feature is undoubtedly the large \'sails\' they are able to unfold from their backside. They are able to unfold two, long spiny, sails from their back. These sails consist of a thin membrane of skin connected to boney spikes. They have a short tail, used mainly for balance.',1),('Jolnoch',NULL,'5e SRD',1,'The jolnoch are large boar-like beasts, down to the hooves and snout. Barrel-chested, these massive creatures stand up to six feet at the shoulder. Their light brown fur is very thick and short; spots intermix with two distinctive white stripes that run from the shoulder to the tail. Unlike regular boars these creatures are predators, hunting the plains for prey large and small. They prefer cold climates, though on occasion range into warmer regions.',1),('Jorogumo',NULL,'5e SRD',1,'Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father\'s body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed.',1),('Juggernaut',NULL,'5e SRD',1,'Juggernauts protect locations dedicated to a particular faith, their massive forms infused with divine energy that animates them and infuses them with their deity\'s power. Some faiths use a juggernaut as a mobile shrine, anointing it with sacred materials and offering prayers to the divine.',1),('Kalidah',NULL,'5e SRD',1,'This hybrid being has the body of a bear and the head of a tiger.',1),('Kalke',NULL,'5e SRD',1,'Combining the head of a goat and the body of a monkey makes the creature odd enough; combining the social grace of a baboon with pretensions of a scholar makes it more comical than threatening.',1),('Kamaitachi',NULL,'5e SRD',1,'Despite having bony sickles for paws, this large weasel moves adroitly as snow and ice whip around it.',1),('Kangaroo',NULL,'5e SRD',1,'Kangaroos are a type of bipedal marsupial who raise their children (called joeys) in a pouch. They are docile and shy herbivores and have powerful hind legs, large feet ending in clawed toes, a small head with large ears and a heavy, balancing tail. Their primary means of motivation is hopping, and they are known for their grappling, \"boxing\" behavior in combat.',1),('Kapi',NULL,'5e SRD',1,'Dressed in loose-fitting clothing, this lithesome monkey-like humanoid is covered from head to toe in golden fur. He wields a quarterstaff, and his long, prehensile tail twists and turns behind him, as if imbued with a life of its own.',1),('Karina',NULL,'5e SRD',1,'Before your eyes, bathed in moonlight, the darkly beautiful elven woman transforms into a great snowy owl!',1),('Karkadann',NULL,'5e SRD',1,'Taller than an elephant, this one-horned beast combines a mottled leathery hide, a tail like a lion\'s, and three-hoofed toes on each foot. Its low, mournful wail echoes across the grasslands.',1),('Karkinoi',NULL,'5e SRD',1,'Monstrous hunters and bullies of the ocean depths, karkinoi are hulking crab-like humanoid brutes that live only to destroy creatures that dare cross their path and then feed on the corpses of the vanquished. While karkinoi can walk on land, they do not enjoy long periods away from the sea, as they dry out, crack, and eventually suffocate. Karkinoi stand over 9 feet tall and weigh over 800 pounds.',1),('Kelp Drake',NULL,'5e SRD',1,'The dragon surges through the water in a rippling mass of seaweed, flotsam, and hungry jaws.',1),('Ketta',NULL,'5e SRD',1,'This enormous, hairless cat glares at you with glowing yellow eyes.',1),('Kezai',NULL,'5e SRD',1,'This creature looks much like a human-sized scorpion with wide, laced wings. The tip of its curled tail holds numerous barbs that drip sticky poison.',1),('Kirin',NULL,'5e SRD',1,'The noble kirin roam the sky, their feet rarely touching soil.',1),('Kitsune',NULL,'5e SRD',1,'Kitsune are fey creatures that appear as foxes with two or more tails, depending on their age; an additional tail grows every 100 years. Kitsune are grey, black, shades of brown, or auburn, until their ninth tail grows. By that time, their fur has become white or golden. Occasionally, a blue, green, or bright red kitsune is seen; these are almost always cases of a kitsune sticking itself into a dyer\'s vat and gaining bright and distinctive fur for a time.',1),('Kobold War Machine',NULL,'5e SRD',1,'Inspired by the sight of a fearsome clockwork dragon, some kobolds with an understanding of engineering came together and forged their own dragon-like weapon of great power. Kobolds feel unstoppable when a war machine rolls along beside them, leading them to take bolder (and often more successful), risks.',1),('Kongamato',NULL,'5e SRD',1,'Kongamatos are primeval dragons that hunt the deep jungles of the world. Although not as intelligent or magically adept as their \"true\" cousins, kongamatos are respected and feared for their resilience and awesome strength. While the kongamato\'s body is clearly draconic-squat and dense with sharp claws capping each of its four limbs-the creature\'s head is distinctly avian, with a long, toothless beak and a pronounced crest. A kongamato\'s hide is a rich emerald hue, with an ash-colored underbelly and crimson webbing on its broad wings. Females have smaller head-crests than males, and a rosy hue colors both the undersides of their wings and their underbellies. Both males and females grow to a length of almost 30 feet, with an equally broad wingspan, and can weigh up to 7 tons. Kongamatos live between 500 and 600 years.',1),('Kraken',NULL,'5e SRD',1,'This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.',1),('Kryt',NULL,'5e SRD',1,'The kryt always settle near water; their oracles and mystics require it. They typically form small tribes in caves or small huts near ponds or reflective bodies of water.',1),('Kting Voar',NULL,'5e SRD',1,'The kting voar-or \'snake-eating cow\' as they are known by most humanoids-are a unique breed of bovine. Common in the outskirts of jungles, or locations of heavy humidity, the skin of a kting voar absorbs much of the heat in a region, protecting the creature from all but the most extreme temperatures. A kting voar\'s horns are its most iconic feature-a twisting set of dark black horns lurking right under a boney outer shell.',1),('Kuunganisha',NULL,'5e SRD',1,'Magical Conduit. The kuunganisha were created as mobile, sentient conduits for arcane power. Long-term exposure to a particular school of magic can alter a kuunganisha\'s appearance, such as fire-feather wings instead of bat-like wings on a kuunganisha regularly used to channel evocation magic or skin covered in non-functioning, but constantly-moving eyes on kuunganishas exposed to excessive divination magic.',1),('Kyeryong',NULL,'5e SRD',1,'Kyeryong resemble small dragons but with avian heads and upper body features resembling roosters or hens. In some lands they are rare and revered by shamans and monks as guardians of sacred mountains and pools, but in other regions they are quite common and in such places they are regularly hunted for their meat. Each type of kyeryong embodies an aspect of their origin that is reflected in their powers.',1),('Kyton',NULL,'5e SRD',1,'When a termagant kyton dwells in a place of relative safety, the creatures bred by her are often predominantly feral kytons. The feral kyton is in many ways a lesser being even to weaker kin; they are almost always found in hives where the number of kyton is vast, the profligate manner of their birth often makes weaker or inferior kyton that some say are deliberately created to allow cruelty to thrive. Feral kytons are more brutish and sadistically violent than their more subtle and cruel kin-the huge numbers they are found in does not enable many to rise above the foul rank and file of their birth. They are cruel-like all their kin-but this cruelty is more sadistic bullying and group torment than refined suffering. They are creatures of the pack.',1),('Lake Troll',NULL,'5e SRD',1,'This large, lanky creature has arms too long for its body. Its hands are webbed and equipped with wicked claws. Its skin is covered in dull green scales and embedded with stones,, and limp hair like scraggly seaweed hangs across its long-nosed face.',1),('Lantern Dragonette',NULL,'5e SRD',1,'This cat-sized drake with a waxy appearance and a glow emanating from its belly can hover in midair, filling a small area with a warm glow.',1),('Leonino',NULL,'5e SRD',1,'Slightly larger than a housecat and sporting the wings of an owl, the leonino are beloved and rare pets in elvish courts and palaces, where they are kept as companion animals to royal children, courtesans, and gigolos.',1),('Leopard',NULL,'5e SRD',1,'Leopards have spotted fur that provides good camouflage in their natural habitats. Though smaller than other large cats, they are fast and strong, and hunt most anything they find in their range.',1),('Leshy',NULL,'5e SRD',1,'A leshy is a strange man wearing loose scraps of clothing and covered in bark and root-like growths. The hair and beard that frame his piercing green eyes writhe like living vines.',1),('Leucrotta',NULL,'5e SRD',1,'Born from couplings of gnoll and hyena, leucrottas take on the predatory cunning of their parents. More lightweight and lean than a hyena, with the long legs of a hunting dog, leucrottas are swift and silent. By some quirk of their demonic heritage, leucrottas have the ability to eerily mimic voices, which they will most commonly use to lure unwary travelers to their doom, or to split up and confuse a defensive force before an attack.',1),('Lich',NULL,'5e SRD',1,'The hierophant lich is a dry, dusty skeleton with fragments of hair and skin and a fierce, raging light of unholy zeal blazing in its eyes. It is often crowned by a black halo, wreathed in purple flames, or wielding a staff topped with a demonic head that whispers vile suggestions or wicked prophecies to it.',1),('Light Dragon',NULL,'5e SRD',1,'Dragons who wandered across the Ethereal and Astral Planes and the godly outer planes became a breed unto themselves eons past.',1),('Light Drake',NULL,'5e SRD',1,'The light drake is a small, bulky dragon with two legs and two wings. It has glowing, yellow eyes, and light reflects easily off its golden scales.',1),('Lilith',NULL,'5e SRD',1,'Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns. She has a small pair of leathery black bat-like wings that she can fold against her back and hide under her robes at a moment\'s notice should the need for such deception arise.',1),('Lindworm',NULL,'5e SRD',1,'The lindworm is a wingless, serpentine, dragon-like monstrosity that dwells in deep arctic lakes and bays. It has white scales like a white dragon and a draconic head, but it only has two front legs with strong claws. It is wingless, with a back half that resembles a giant snake or serpent. It slithers through the water of across the ice and snow with surprising speed in pursuit of its prey.',1),('Lindwyrm',NULL,'5e SRD',1,'The lindworm is a wingless, serpentine, dragon-like monstrosity that dwells in deep arctic lakes and bays. It has white scales like a white dragon and a draconic head, but it only has two front legs with strong claws. It is wingless, with a back half that resembles a giant snake or serpent. It slithers through the water of across the ice and snow with surprising speed in pursuit of its prey.',1),('Linnorm',NULL,'5e SRD',1,'Fjord linnorms are massive eel-like dragons with two webbed talons and a tail ending in large and powerful flukes. They dwell among the deep waters that grace polar coastlines where fingers of land create complex rivulets, venturing out to sea to feed on sharks and whales when they cannot find settlements or trading ships to savage. As their favored haunts often overlap with coastal trade routes, regions known to be within the territory of a fjord linnorm are often avoided by ships. Fjord linnorms are not particularly adept at capsizing ships, as are some other large aquatic monsters, but one might argue that such tactics are unnecessary for a creature the size and power of a fjord linnorm in the first place.',1),('Lou Carcolh',NULL,'5e SRD',1,'Trappers. The lou carcolh\'s preferred means of capturing prey is laying an ambush with its many mouth appendages stretched great distances, entrapping creatures who touch or step on them. The appendages regrow daily, so it is never without a fresh set.',1),('Magui',NULL,'5e SRD',1,'The magüi is a massive majá snake the size of a palm tree with scales of overlapping brown and green and a distinctive pair of small curling horns on each side of its head. The serpent\'s jaws can open wide to devour prey of prodigious size, and it has been known to snatch and devour whole oxen or horses that wander too near to their lairs and fishermen avoid the lakes and rivers where they live for fear of their jaws, though they never attack humans. A magüi grows to 30 feet long and weighs over 2,000 pounds.',1),('Malignant Mouth',NULL,'5e SRD',1,'This long-forgotten magic mouth has been driven insane and twisted by its exposure to dark magic and the intense loneliness it has experienced.',1),('Mammon',NULL,'5e SRD',1,'Standing over 15 feet tall, Mammon is a thin, twisted fiend with the visage of a mad beggar who is dressed in filthy, stinking rags that were once the finery of a merchant lord or king. His filthy feet are stuffed into broken sandals or boots whose tops are worn so that gnarled toes show through. Charred wings billow with sulfurous ash as they flutter and twitch nervously upon the creature\'s back. The Miser\'s horns have been forcibly cut from his brow so that only smoldering stumps remain. Despite his otherwise impoverished appearance, the fiend\'s neck drips with gaudy jewelry of thick gold and platinum chains. Rings that are set with obviously flawed yet shiny gemstones flash upon filthy, clawed fingers that clutch a bag of red-hot coins to his breast.',1),('Mammoth',NULL,'5e SRD',1,'A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.',1),('Mane',NULL,'5e SRD',1,'Stygian manes have a vaguely reptilian or fish-like appearance, with a slick rubbery hide and yellowish spines that begin at their brow and protrude all the way down their back. The fangs of a stygian mane drip with horrid venom.',1),('Manticore',NULL,'5e SRD',1,'This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.',1),('Mastodon',NULL,'5e SRD',1,'This elephantine beast has a coat of thick fur and stands longer and lower to the ground than a typical pachyderm. Its tusks are long and curved, providing it with formidable natural weapons.',1),('Mazacoatl',NULL,'5e SRD',1,'The mazacoatl is a hunter of high mountain valleys and steep cliffs. Their scales run from golden to red to coppery, ending in a narrow rattle. The scales on their belly and head resemble plates of forged metal and their eyes are a jewel green, as is the crest that runs down the back of their skulls. Their heads bear massive crowns of golden antlers, giving them their nickname of \"deer snakes.\" They rarely venture forth from their caverns, as they have the uncanny ability to draw prey to it through a massive inhalation, creating a sucking wind that can knock even deer and humans off their feet and send them tumbling toward the creature. The mazacoatl is 15 to 20 feet long and weighs over 200 pounds, and when it rears up to strike it stands taller than a human.',1),('Megapede',NULL,'5e SRD',1,'Megapedes are fifteen-foot-long insects that roam underground areas in search of ore to devour. They are particularly fond of softer precious metals.',1),('Mei Jiao Shou',NULL,'5e SRD',1,'A massive mammalian herbivore with a long neck and a thick, pebbled hide.',1),('Merfolk',NULL,'5e SRD',1,'Merfolk guardians are the chosen of nature and its divine protectors. They are more mystical than other merfolk, and also more savage, mysterious, and close to nature. Sometimes, they live among other merfolk as special protectors, but there are entire tribes of merfolk guardians as well. Tribes of these merfolk seem forbidding even to other merfolk.',1),('Mezzalorn',NULL,'5e SRD',1,'Mezzalorns (or wasp demons as they are sometimes called) are flying horrors from the rifts of the Abyss with the lower half of a nightmarish wasp. Where the wasp\'s head would be sprouts a head and arms that appear to be born of the cross between a howling monkey and an unholy insect. Its clawed arms are covered in spines and its wide-set insectoid eyes frame a flat-nosed face and mouth filled with razor sharp fangs. A mezzalorn stands as tall as a human and is about 10 feet long. Its body is dark with red bands and ends in a golden stinger. Its legs resemble those of a giant wasp and are covered in fine hairs and bristles. Its human-like visage is copper and sports matted dark hair.',1),('Mi-Go',NULL,'5e SRD',1,'Mi-go are both scientists and colonistsï¿1/2extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.',1),('Mngwa',NULL,'5e SRD',1,'Ethereal Lions. The elusive mngwa are the offspring of a sentient feline beast from the Ethereal Plane that mated with a lioness long ago. Also called nunda (\"smoke-cats\"), mngwas are strong and cunning hunters that can elude pursuit or approach their prey unnoticed by disappearing into the ether for a brief time.',1),('Mogaru',NULL,'5e SRD',1,'Mogaru, known as the Final King to kaiju scholars, or simply as King Mogaru, is one of the most destructive of his kind.',1),('Mogwai',NULL,'5e SRD',1,'These creatures are fiends summoned only to kill. As their name implies, silent assassins do not speak, but understand any commands that they are given. When summoned, a silent assassin must be given a single target, which it pursues relentlessly until it or the silent assassin is slain. If destroyed, a silent assassin vanishes, drawn back to its home plane, leaving only its dagger behind. Legend holds that slain silent assassins are forced to endure millennia as lesser demons before their original forms are restored. A dagger left behind by a destroyed assassin cannot be used to inflict harm, but remains magical, with a +2 to hit and doing 3d4 + 2 piercing damage.',1),('Monkey',NULL,'5e SRD',1,'The statistics presented here can be used to represent any arboreal monkey that is no bigger than a housecat, such as a colobus, capuchin, spider or squirrel monkey.',1),('Monkey King',NULL,'5e SRD',1,'As the hunter leveled his crossbow at the old silverback gorilla, a blur crossed his vision. An enormous monkey swung past him, striking him in the head with a ringed staff. The monkey\'s grin seemed both playful and terrifying.',1),('Monstrous Crayfish',NULL,'5e SRD',1,'A giant crayfish looks like a giant lobster with a sharp snout and eyes on movable, flickering stalks. Two large claws extend from its thorax in front of four smaller pairs of spindly walking legs. Its exoskeleton is dark brown.',1),('Moon Nymph',NULL,'5e SRD',1,'Children of the Night. The passages and fissures between the mortal world and the realms beyond are many and diverse. One such bridge is enabled by the moons of the mortal realm. Moon nymphs, as they are called, use those portals to move into the world, traveling down moonbeams to haunt mortals\' dreams.',1),('Moonflower',NULL,'5e SRD',1,'These extraterrestrial plants resemble twisted tree trunks clustered with bulbous blossoms holds up a gaping mouth ready to swallow a victim whole. A fully-grown moonflower easily stands 20 feet tall, its massive trunk frequently 4 feet or more in diameter. The roots extend away from the base and into the soil, making the plant seem well anchored, but the roots themselves possess an agility that belies the great size of the plant and allows the moonflower to uproot itself and move with surprising speed. The tendrils of the plant are independently prehensile and writhe around the large flytraplike ï¿1/2headï¿1/2 that crowns the stem.',1),('Moose',NULL,'5e SRD',1,'The two-toed horned moose stands almost 7 feet at the shoulder, with majestic antlers towering over its already enormous form. A single protruding horn juts from above its steaming nostrils.',1),('Mouse King',NULL,'5e SRD',1,'King of Rodents. The Mouse King is the King of all rodents, and he spends his days looking after the concerns of rodents on the Material, Astral, and Ethereal Planes. When slain, he is reborn within a week. His people\'s ability to rapidly multiply leaves him with plenty of resources to defend his kind against the machinations of demon lords.',1),('Mule',NULL,'5e SRD',1,'This short draft animal bears a heavy load on its back. It plods along with sure-footing.',1),('Mulyong',NULL,'5e SRD',1,'The mulyong is a distantly connected species of dragon but doesn\'t fit in the evolution tree of Asian dragons that rise from lower forms to ascended creatures. They can only be found in unique areas in the realms such as the Bay of Mulyongs in Haenamguk, and in the depth of the Inner Sea. While not particularly aggressive, they defend themselves and their own with vigor.',1),('Mummy',NULL,'5e SRD',1,'Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait.',1),('Mus',NULL,'5e SRD',1,'The mus are a race of diminutive rodents that resemble bipedal mice. They live in regions normally unvisited by larger humanoids such as forests, isolated valleys, and forgotten ruins, but they are also known to inhabit large cities, where their tiny empires grow powerful beyond the notice of the city\'s conventional inhabitants. Mus communities are ruled by hereditary sultans, and they create elaborate dwellings, decorated in the fashion of the most luxurious cities.',1),('Musk Ox',NULL,'5e SRD',1,'This large ox is covered in thick brown hair and is armed with a heavy pair of sharp, curving horns.',1),('Myconid',NULL,'5e SRD',1,'Deathcap flesh ranges from white to pale gray to a warm yellow-orange. Their heads resemble fungal caps, often either red with white spots, red at the center with a brown edge, or a bluish-purple tone. Although deathcaps have vicious-looking fanged mouths, they use them only to ingest earth or mineral nutrients.',1),('Nabasu',NULL,'5e SRD',1,'The horned head of the nabasu has a cruel and vaguely humanoid face that appears trapped in a constant state of rage and pain. Its ever-pervasive, glowing golden stare is known to strike its foes dead at its mere gaze. Their bodies are tall and wire thin, with gray reptilian skin and large leathery wings and spindly arms that end in hooked razor-sharp talons.',1),('Naga',NULL,'5e SRD',1,'A contemplative humanoid face framed by a cobra-like hood adorns the body of this long, brightly colored serpent.',1),('Nagaji',NULL,'5e SRD',1,'The nagaji are a race of ophidian humanoids with scaled skin that mimics the dramatic appearance of true nagas. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving.',1),('Nalusa Falaya',NULL,'5e SRD',1,'A tall, spindly humanoid covered in dark fur lumbers forward. Its lupine skull hosts pointed ears ending in tufts of fur and small, black eyes, which glow with reflected light. Sharp spines protrude from its hunched back.',1),('Nazalor',NULL,'5e SRD',1,'The village hired us to hunt a troll that had been poaching sheep. Well, it wasn\'t a troll. Worse than any troll, it was far more cunning and clever, and bigger to boot. The damnable thing led us on a merry chase up into the hills, and once we were ready to give up and head home, it sprang down from a cliff and ripped into us. The snarling face and hyena-like gait reminded me of a gnoll, but no gnoll is ever that big and mean.',1),('Neak Ta',NULL,'5e SRD',1,'Neak ta are a type of kami (nature spirit) that dwell in urban areas, particularly smaller settlements based around one particular common building. Neak ta speak telepathically, but can\'t make any audible noises, as they lack a mouth. They display their emotions on the billboard-like sign that makes up their face; their emotion appearing as cartoon-like images on the sign. A neak ta is stands 3 feet tall, and weighs around 60 pounds.',1),('Neh-thalggu',NULL,'5e SRD',1,'Known also as brain collectors, the alien neh-thalggus hail from distant worlds, traveling the gulfs of space on immense living ships that swiftly decay when they land upon a new world, leaving behind a deadly cargo of hungry monsters. Neh-thalggus are crablike nightmare with lamprey-like mouths, twitching eyes on its legs, and several blisters along its back that hold human brains. Some speculate that neh-thalggus encountered in this reality may merely be juveniles of their kind, perhaps exiled from their home worlds by greater kin until they can prove their worth on other worlds.',1),('Nereid',NULL,'5e SRD',1,'Nereids are capricious and often dangerous aquatic fey that appear as strikingly beautiful women, often seen bathing unclothed in the water. Many sailors have met their doom following a nereid, for though a nereid\'s beauty is otherworldly, her watery kiss is death. Others seek out nereids, for if one can secure control over the creature\'s shawl, the cloth can be used to force the nereid\'s compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl\'s safety.',1),('Nerizo',NULL,'5e SRD',1,'The vaguely humanoid man-sized nerizo demon has skin of deep navy blue. It has a scorpion-like tail, the hindquarters of a goat, and the head of a slathering hound whose jaws drip caustic acid. Its arms end in sharpened claws, and its feet are splayed hooves. Nerizos stand six feet tall and weigh about 160 pounds.',1),('Ngobou',NULL,'5e SRD',1,'This ill-tempered, six-horned creature resembles a triceratops the size of an ox, with pairs of horns atop its nose and brows, as well as great tusks jutting from each side of its mouth.',1),('Nian',NULL,'5e SRD',1,'Divine Punishment. It is said that nian are sent by the gods to punish villages that have fallen out of favor or committed some terrible crime. Others believe that nian simply come to take food and riches that are not theirs, hoarding their treasures in underwater grottos or mountainous caverns.',1),('Nichny',NULL,'5e SRD',1,'These ancient creatures resemble nothing so much as black cats dressed in sumptuous, if archaic, clothing.',1),('Ningyo',NULL,'5e SRD',1,'Curse of the Open Sea. Fishermen scream in horror and release their lines when they pull a ningyo from the sea, not only because of its frightful visage, but also because legend holds that ningyo are harbingers of destruction and ill fortune. A fisherman who takes home a ningyo is cursed with bad luck, and a village which sees one dead upon its shores is marked for doom.',1),('Niutomi',NULL,'5e SRD',1,'The ox-headed warriors (although some are also said to have the heads of horses) are servants of the gods sent to enforce celestial decrees. They are sometimes sent to subdue troublemakers or to punish those who offend the gods. Their missions rarely involve the outright killing of living wrongdoers - in most cases their targets are subdued and taken to face judgment by either mortal judges or in extreme situations by the gods themselves. Though they are often tasked with capturing wrongdoers and bringing them to justice, the niutomi\'s next most important mission is the subdual or outright destruction of the undead, whom the gods of law consider to be abominations and an offense to the proper order of nature.',1),('Nixie',NULL,'5e SRD',1,'Nixies are capricious water spirits that dwell in lakes and other large bodies of fresh water. They make their homes in the deeper waters, weaving together lilies and other water plants to form simple yet elegant homes. They are green-skinned with dark green hair and silver eyes, comely in form and feature, and have webbed hands and feet. While not aggressive, they can entrance humanoids and lure them into the water to become servants of the nixies for a year, after which the being is released. During their time in captivity, the captives are given the ability to breath underwater.',1),('Nkosi',NULL,'5e SRD',1,'Nkosi With a thick mane of beaded locks, these powerful-looking bestial humanoids grin with a huge mouthful of pointed teeth-as befits a shapeshifter that can turn into a noble lion.',1),('Nuckelavee',NULL,'5e SRD',1,'This giant, vaguely humanoid fiend is draped in tattered, bloody rags that drag along the ground. Its arms split at the elbow into six separate arms, each with a clawed hand. Pauldrons of black feathers adorn its shoulders.',1),('Nupperibo',NULL,'5e SRD',1,'Nupperibo are shambling, ambulatory meat sacks - vaguely humanoid blobs of pus and flesh with a putrid yellow-green pallor - with the horrified faces of the accursed damned. Damned souls raised from the Styx to do the bidding of the princes of Hell, nuperribo are largely mindless and attack in mobs with found weapons or slashes from their rotted claws. They stand five feet tall and weigh about 100 pounds.',1),('Nymph',NULL,'5e SRD',1,'Nymphs are dedicated protectors of nature. They are very inquisitive and continue to explore unknown areas. These fey live very much in the moment and appreciate every new creature and location they discover. However, their curiosity has also gotten them into trouble.',1),('Nysrock',NULL,'5e SRD',1,'Nysrock demons are horrid, 14-foot-long cobras with vaguely humanoid faces that protrude from a broad hood. Golden scales run down the length of its snake body to end in a scorpion\'s stinger that oozes unholy venom. They weigh between 350 and 450 pounds.',1),('Octopus',NULL,'5e SRD',1,'Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature.',1),('Ophidian',NULL,'5e SRD',1,'This strange 6-foot-tall humanoid is covered with blue-green scales and its head is almost snake-like in appearance. It has no hair on its head or body. Where its hands should be are instead the snapping the heads of a cruel fanged vipers.',1),('Ophidiotaur',NULL,'5e SRD',1,'This creature could be mistaken for a large centaur if not for the black and green scales covering its body and its cobra-like head. Its hiss sounds like a hundred angry vipers, and the venom dripping from creature\'s long fangs sizzles as it lands.',1),('Ophinix',NULL,'5e SRD',1,'This bat-like creature has luxurious blue fur covering every part of its body. It has a heavily wrinkled face, large, bulbous eyes, and twin horn-like antennae. Thin sable wings unfurl from its back, and its fur emits tiny sparks of blue lightning.',1),('Orc',NULL,'5e SRD',1,'This barbaric humanoid bears ragged equipment and armor in sullen colors. It has coarse body hair and a stooped posture like some primitive man but with a grayish-green skin tone and bestial facial features beneath a black hood. Burning red eyes peer below a low, sloping brow, just above a flattened nose, and prominent tusk-like teeth.',1),('Orcus',NULL,'5e SRD',1,'This demonic humanoid is squat and bloated, standing nearly three times as tall as a normal human. His goat-like head sports large, spiraling ram horns. His legs are covered in thick brown fur and end in hooves.',1),('Otyugh',NULL,'5e SRD',1,'Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers-the greater a lair\'s filth, the greater the draw to the refuse-eating otyugh. They glory in the role of scavenger, wandering through vast underground caverns in search of the choicest cuts of garbage and waste. Upon finding such refuse, they gorge upon it, gathering what cannot be consumed in one debauch to bring back to their foul-smelling lairs. Otyughs spend most of their time in these filthy dens, which they keep constantly filled with carrion, dung, and worse sorts of stinking effluvia.',1),('Owlbear',NULL,'5e SRD',1,'The dwarves selectively bred owlbears for toughness, ferocity, and slightly more discipline and intelligence. They also managed to introduce a bulette trait they considered desirable into the creatures: specifically, the ability to burrow rapidly. The dwarves termed the result \"dire owlbears,\" although that label isn\'t really correct. Most \"dire\" creatures are primitive branches of a family tree that managed to survive for eons unchanged from more savage versions, usually in isolated regions far from civilization.',1),('Peri',NULL,'5e SRD',1,'This small humanoid has exquisite elfin features, shimmering pale blue skin, and long, flowing hair. Its elegant insectile wings are almost as big as its body.',1),('Peuchen',NULL,'5e SRD',1,'These winged snakes range in color from violet to vibrant green to glossy black; the most commonly encountered peuchens are a dark, tawny brown. Those in jungles tend to match the patterns found on local pythons. Rarely, they sport a series of red, white, and black bands, with the thin white band sandwiched between the thicker red and black bands. When peuchens are not flying, their leathery, batlike wings lie folded along their bodies, matching the coloration of the hides below. Their eyes are a brilliant green, with snakelike pupils. Peuchens have a smooth, dry texture to their diamond-shaped scales and smell faintly of nutmeg. Their fangs fold up into their jaw, but snap into place to bite prey with lightning speed. A peuchen measures around 12 feet long and 1 foot in diameter at its thickest point, with a wingspan of 8 feet; it weighs nearly 250 pounds.',1),('Phase Spider',NULL,'5e SRD',1,'A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.',1),('Phidian',NULL,'5e SRD',1,'The phidian are small semi-aquatic creatures that resemble a bird to some degree. The creature\'s two legs are long, adorned with huge claws, designed to rend flesh. Their bodies are narrow, scaled on the underside, but covered in thick fur above. They have a short neck adorned with a huge head. The head, including the phidian\'s jaws, is actually one large hairless bone; this bone is so thick that it is very difficult to penetrate with a weapon. There are no teeth or fangs of any kind, but rather the very bone of the jaw. The creature\'s deep-set eyes are covered by boney apertures, protecting them from harm. The phidian are dark colors, shades of black, gray, even green, or blue.',1),('Phooka',NULL,'5e SRD',1,'These small hairy creatures resemble a cross between a goblin and a child\'s fuzzy play bear. They have wide-set glowing golden eyes and long pointed ears like those of a donkey. They have a mouth to match their ears, complete with buck teeth.',1),('Piasa',NULL,'5e SRD',1,'The dragon easily stands out from its draconic cousins with a huge rack of antlers rising from its head, and a well-groomed beard jutting from its tiger-like chin and jaw line. Its incredibly long tail whips to and fro, tipped by a terrible spike.',1),('Pixie',NULL,'5e SRD',1,'Perhaps the best-known and most elusive of all fey creatures, pixies live in the deepest, most pristine forests, but their insatiable curiosity often leads them far from home. Most pixies stand just over 2 feet tall-though they typically fly about the eye level of creatures they\'re conversing with in order to maintain eye contact-and weigh about 30 pounds. Pixies talk quickly and easily become overexcited.',1),('Pixiu',NULL,'5e SRD',1,'Devourers of Wealth. Pixiu feed upon gold, silver, jewels, and magic items. Offering them valuables is an easy way to gain their attention or to pass unmolested when they are guardians of a pass, spring, or shrine. Their love of bells, baubles, and (especially) gold and silver necklaces leads them to work with bandits and wizards, so long as they are well-fed. In particular, they enjoy looting shrines and temples of bronze or silver bells.',1),('Psoglav',NULL,'5e SRD',1,'An immense creature sniffs at the air. Most of its head is covered by a helmet from which one baleful eye gazes out. Its muzzle fuses flesh and machinery, and sharp metal teeth glint from under its lips.',1),('Pumpkin King',NULL,'5e SRD',1,'Wooden roots twist together to create a towering spindle draped in a cloak of verdant leaves. An impossibly large pumpkin carved with a twisted smile crowns the figure.',1),('Purple Worm',NULL,'5e SRD',1,'Legend in the flesh, an adult purple worm measures over 65 feet and is able to burrow through the toughest of rocks. Its name comes from the color of its rough skin when it reflects light at certain angles.',1),('Pyrausta',NULL,'5e SRD',1,'Though perhaps the smallest of dragons, pyraustas are not insecure about their size, for they lack the inflated egos so common among their larger kindred.',1),('Pyrolisk',NULL,'5e SRD',1,'Pyrolisks are relatives of the cockatrice and bear a resemblance to that foul creature. However, their gaze does not petrify; instead, it sets foes on fire. When facing the creature, assuming that suddenly sprouting flames across your body does not tip you off, you can tell it from its better-known cousin by the reddish tint to its wing feathers and the single flame-red tail feather. Like cockatrices, pyrolisks are creatures of evil and can be found anywhere from temperate to tropical lands, although they usually roam deserts or the ashen remains of burned-out forests.',1),('Qasogonaga',NULL,'5e SRD',1,'A qasogonaga is a mythical celestial creature that sometimes falls from the heavens in times of need. In its true form, it resembles a rainbow-colored anteater with an especially long snout. It can take humanoid shape as necessary, especially if trying to sense the goodness in the hearts of others. It is generally nice, and not especially judgemental unless it is witness to an evil heart or evil acts.',1),('Quasit',NULL,'5e SRD',1,'Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry.',1),('Queen Of Cats',NULL,'5e SRD',1,'The Queen of Cats, also referred to as the Shadow Guardian, and Herald of the Moon moves, often unseen, in all walks of mortal and fey life. Her true form is that of a statuesque woman nearly 10 feet tall with the head of a black cat. She prefers to move about at night under the moon. Her wanderings take her to places where danger and unsuspecting people are likely to cross paths, and her curious nature often leads her in unexpected directions.',1),('Queen Of Scorpions',NULL,'5e SRD',1,'The unearthly beauty of this woman is marred by her sinister eyes and the large scorpion tail rising up behind her head.',1),('Queen Of Serpents',NULL,'5e SRD',1,'Reclusive Seer. The Queen of Serpents is an oracle of minor fame. She delivers advice on matters material and mystical and has the favor of the benevolent desert gods. She seldom leaves the ancient stone chambers carved into her mountain home, but those seeking her counsel arrive with enough frequency to keep her informed of the outside world. They call her \"the Serpent-Kissed;\" her abode is awash with serpents, yet no one comes to harm there unless they seek to do harm to Shahmaran.',1),('Quetzal',NULL,'5e SRD',1,'These resplendent birds have brilliant green feathers with an iridescent shine, with long tail feathers and green and black wings and a bright, blood-red patch on their chests. They are revered for their wisdom and as a sign of goodness and light, symbolizing freedom and prosperity. Its feathers are often taken as tokens of good fortune or marks of nobility, though they are almost always set free after the taking of a feather so that they may share their divine blessings with others. It is believed that quetzals will die if kept in captivity. Warriors take the appearance of a quetzal as a sign of victory, and they can inspire courage even against insurmountable odds. They also have a special affinity for the fallen in battle, as their very touch is said to rescue them from death\'s door. Still, the quetzal\'s sorrow at the loss of life is why it never sings but only rarely gives a high whistle. When peace and freedom come to the lands they watch over, only then will the quetzal reveal its beautiful song.',1),('Quil',NULL,'5e SRD',1,'The aggressive quil crawl upon a multitude of legs, sliding across the ground in an undulating fashion. A thick coat of bony spikes covers their broad backs, laying flat during movement, but when threatened, they rise on end. They have a dozen insect-like legs and an armored head that can retract beneath the creature\'s torso if needed. Their head is bone, with no skin, and their jaws open and close like a vise, able to tear through flesh, clothing, furs, and even armor. Their finger-like claws are able to grasp things, allowing them to eat them all the faster.',1),('Rakshasa',NULL,'5e SRD',1,'This tiger-headed humanoid exudes an air of confidence and elegance with an undercurrent of evil. It is dressed in fine silk robes, with jeweled rings on the fingers of its unnatural hands.',1),('Ram',NULL,'5e SRD',1,'Wild sheep are agile mountain climbers found in a variety of mountainous regions. The males, known as rams, defend themselves with large, spiraling horns.',1),('Ratatosk',NULL,'5e SRD',1,'This curious-looking squirrel has a sharp horn jutting from its forehead.',1),('Ratfolk',NULL,'5e SRD',1,'With filthy tunics and well-kept leathers, ratfolk slink through fights, always looking to flank, turn, or strike from behind. Their ability to work in large groups leads dwarves to despise them as a \"lowly swarm of guttersnipes\"-but they are effective.',1),('Ravenfolk',NULL,'5e SRD',1,'The ravenfolk are an avian race of scoundrels, schemers, and sneaks-and they are much more than that. Long ago when Odin brokered the truce that brought peace among the gods, the wily deity magically created the ravenfolk from feathers plucked from his ravens Huginn (Thought) and Muninn (Memory.) He placed this new race into the world alongside elves, dwarves, humans, and others to be his spies.',1),('Red Jester',NULL,'5e SRD',1,'Red jesters are thought to be undead court jesters put to death for telling bad jokes, making fun of the local ruler, or dying in an untimely manner (which could be attributed to one or both of the first two). Another legend speaks of the red jesters as being the court jesters of Orcus, Demon Prince of the Undead, sent to the Material Plane to \"entertain\" those the demon prince has chosen to pay special attention to. While they can be encountered anywhere from the coldest to the warmest regions of the world and on any type of terrain, a red jester is generally encountered near civilized areas. Though it is dead (or undead) now, it still delights in entertaining living creatures through its humor and obviously cannot do that if it resides far away in unsettled lands. Some red jesters, in an effort to disguise their undead nature, don masks or wear makeup.',1),('Riptide Horror',NULL,'5e SRD',1,'This vile, grayish-tan tubeworm is longer than a man. It has six eyeless heads, and each mouth is lined with inward-curving, serrated teeth. Six long grayish-tan tentacles protrude from the middle of its body.',1),('Roggenwolf',NULL,'5e SRD',1,'Smart Prey. The roggenwolf has a taste for the flesh of intelligent beings. It stalks the fields of rural settlements, rendering its prey immobile with its strange howling before dragging the creature away into the fields to feast. It will ignore sheep and goats unless shepherds and servants are unavailable; it lurks near fountains and wells, where people come for water, or along paths between small villages.',1),('Rusalka',NULL,'5e SRD',1,'A barefoot woman with long hair and almost transparent skin sits upon a willow branch. Her hair and clothing are wet, as if she has just returned from a swim. Her smile seems friendly enough.',1),('Sabretooth Jaguar',NULL,'5e SRD',1,'This hulking predator has two enlarged serrated canines jutting from its lower jaw, a thick neck, and robustly muscled forelimbs and shoulders.',1),('Saguaroi',NULL,'5e SRD',1,'Saguarois, also called cactusfolk by desert-dwelling humanoids, make their homes in rocky badlands, hot scrublands on the edge of vast deserts, and sandy dunes baked by the sun. They are generous but territorial, offering aid to travelers who brave the blistering deserts-often in the form of their own watery blood-but don\'t tolerate guests who overstay their welcome. Civilization rarely attempts to push far into the deserts, leaving these creatures relatively isolated from other intelligent races. In cases where belligerent settlements threaten the way of life for tribes of saguarois, however, the cactusfolk respond with terrifying violence.',1),('Sahuagin',NULL,'5e SRD',1,'This scaly humanoid has a long, fish-like tail. Its arms and legs end in webbed claws, and its piscine head features a toothy maw.',1),('Sailback Behemoth',NULL,'5e SRD',1,'This immense saurian has a long tooth-filled maw, powerful claws, and colorful spines running the length of its spine. An adult dire spinosaurus is 70 feet long and weighs 35,000 pounds or more, and a young spinosaurus is 20 feet long and weighs 6,000 pounds or more.',1),('Sand Spider',NULL,'5e SRD',1,'When a sand spider attacks, its two speckled, tan legs erupt from the sand, plunging forward with murderous speed, followed by a spider the size of a horse. They attack as often in broad daylight as at night.',1),('Sandwyrm',NULL,'5e SRD',1,'While they mimic the bleached bones of a desert creature, the bony adornments atop along their backs are part of their peculiar melding of bone and scale.',1),('Sarsaok',NULL,'5e SRD',1,'This huge, six-horned, bull-like creature possesses a mane of writhing flames and shimmering metal skin.',1),('Sathaq Worm',NULL,'5e SRD',1,'This titanic worm\'s rocky hide is rough and hard as stone. Its yawning gullet writhes with miniature worms like itself.',1),('Savager',NULL,'5e SRD',1,'A porcupine-quilled creature built like a grizzly bear with claws and fangs like scimitars. A savager\'s forelegs are mangled and scabbed, and its eyes shine with hatred and anticipation.',1),('Scarlet Ibis',NULL,'5e SRD',1,'This gigantic marsh bird has blood-red feathers and a scythe-like beak. Its eyes shine with intelligence as it scans its surroundings.',1),('Scitalis',NULL,'5e SRD',1,'The skin of this large snake is covered in an elegant pattern of intricate markings that scintillate with an eerie, supernatural brilliance. Its scales undulate a mesmerizing glamour as it slowly slithers forward.',1),('Scylla',NULL,'5e SRD',1,'The scylla is one of the more nightmarish aberrations to blight the mortal world, horrifying creatures with the upper body of a beautiful woman but a lower body of snapping wolf or serpent heads and writhing tentacles. Conflicting tales of her origins abound, from demonic flesh-crafting and arcane experiments to a divine curse handed down by a vengeful deity. The most popular stories cast the first scylla as the monstrous spawn of a union between a mortal and a god.',1),('Sea Serpent',NULL,'5e SRD',1,'Tales of immense sea serpents have colored the accounts of seagoing folk since the first ship sailed beyond sight of land. Yet proof of these immense and elusive creatures is remarkably difficult to come by, for not only is the ocean vast and the true sea serpent rare, but these creatures are quite adept at both avoiding capture and destroying ships bent on such a daunting task. Due to the sea serpent\'s hermitic nature, many sailors take to ascribing the sighting of such a beast to an omen, although whether the sighting portends peril or providence depends as much upon the ship\'s morale as it does anything else-the sea serpent itself has little interest in prophecy, and only its hunger determines how dangerous its proximity to a curious ship can be. Deadly danger surely awaits, however, when its spine-frilled neck arches up from the water like a snake ready to strike.',1),('Seahorse',NULL,'5e SRD',1,'This aquatic creature resembles an ordinary seahorse with a vaguely equine-shaped head, fins emerging from the base of its head and a curling tail but it extends to a length of 8 feet or more.',1),('Serpentfolk',NULL,'5e SRD',1,'This serpent-headed humanoid wears elegant robes over its sinuous body. The cuffs of its sleeves reveal wicked claws, and a long tail emerges from beneath the hem of the robe.',1),('Serpopard',NULL,'5e SRD',1,'These spotted and scaly quadrupeds run on hairless leonine paws, while their cat heads perch atop sinuous, serpentine necks.',1),('Shantak',NULL,'5e SRD',1,'Nameless Sentinels. The noisome and hippocephalic birds known as shantaks are the stuff of grotesque legends. These incredible, winged colossi originate from the fabled Mountains of Leng, where they brood amongst immense quarries and cyclopean cities of onyx.',1),('Shark',NULL,'5e SRD',1,'These sharks dwell in the deepest seas, only traveling near the surface to gather enough food to survive. Their largest teeth are over a foot long and capable of breaking through the hull of a ship. Academics call these ancient monsters megalodons, but for the normal folk they are widely known as deep terror sharks.',1),('Shellycoat',NULL,'5e SRD',1,'Despite being short and squat, this creature\'s relationship with a troll is undeniable. The kinship is most notable in the long arms and thick, pebbly hide.',1),('Shinigami',NULL,'5e SRD',1,'Feared as truly impartial and merciless harbingers of death, shinigamis are relentless in their pursuit of dispensing quick and just deaths upon those who would seek to disrupt the delicate balance of life. Unlike other, more sinister bringers of doom, shinigamis do not take pleasure in their work and do not seek to impose suffering-although there are exceptions. Some individuals, aptly described by their kin as \"rogue shinigamis,\" subscribe to either more merciful or more despicable forms of execution and are either lawful good or lawful evil. Victims who have had their lives spared by kind shinigamis praise the angels of death for their clemency and willingness to listen to the victims\' plight, while other dastardly survivors have successfully cheated or bribed their way out of death by manipulating credulous or less honorable shinigami. A shinigami is 9 feet tall and weighs 130 pounds.',1),('Shining Child',NULL,'5e SRD',1,'Creatures of burning light and strange geometry, shining children are a terror to behold. Beyond the flares of energy that constantly burst from their forms (particularly in beam-like gouts from their eyes and mouths), the creatures are vaguely humanoid, with strange hands that each bear four fingers. Occasionally summoned by powerful wizards in search of rare arcane knowledge, the shining children (who disdain individual names) communicate via telepathy, a psychic roar like metal tearing that sometimes resolves into strained and raspy words. A shining child stands just over 4-1/2 feet tall and weighs 85 pounds.',1),('Shoggoth',NULL,'5e SRD',1,'A massive, iridescent heap of black protoplasm, this obscene creature forms eyes, pseudopods, and bubble-like extrusions as it pulses and moves. It mimics sounds nearby in a thin, piping myriad of voices.',1),('Shoreline Scrapper',NULL,'5e SRD',1,'Metal Scavenger. A shoreline scrapper instinctively seeks metal and gathers it using a magnetic pulse. The creature\'s accumulated metal forms a portable shelter that acts as its shell.',1),('Shriekbat',NULL,'5e SRD',1,'This midnight blue bat has a cavern-filling wingspan. The air near its mouth, large enough to carry a horse, visibly vibrates with sound pulses.',1),('Shrieker',NULL,'5e SRD',1,'The purple toadstool trembles as it emits a piercing scream.',1),('Shroom',NULL,'5e SRD',1,'Shrooms are evil toadstool creatures with genius intellects and considerable magical power. They lurk in the deep places of the earth and in dank forests, plotting ruin against surface dwellers and scheming to gain power for themselves by any means possible. They are highly adept with magic that influences plants, and most of them are knowledgeable in various forms of arcane study of other kinds, such as alchemy. Many, too, surround themselves with strange minions that they have created, grown, or bred.',1),('Shrroth',NULL,'5e SRD',1,'Swimming through the fetid backwaters of the River Styx as it flows through the bottomless sea rifts of the Abyss comes a tentacled horror known in the nightmares of marines and sailors. Shrroth sometimes pass through the thin barriers between the mortal realm and the underworld. They quickly set up shop along sea lanes where they harry sailors, sink ships for sport, and take prisoners whom they torment and torture mercilessly before devouring them body and soul.',1),('Siehnam',NULL,'5e SRD',1,'Siéhnams appear to the untrained eye like ordinary pampas deer, with similar coloration and shape if somewhat larger than their ordinary cousins. However, they are savage killers, roaming not only their high plateaus and rolling prairies but also invading settled areas to hunt those wandering about by night and slaughtering those they discovered in their sleep. Some legends say the first siéhnams were living manifestations of nature\'s vengeance, their eyes turning red and their mood feral as they sought reprisal for the killing of their mates and fawns. Most ordinary deer avoid them, but some who have suffered great loss or who have survived the destruction of their homes and herds find themselves drawn to the roaming siéhnam, mating with and joining them to swell their numbers.',1),('Silver Dragon',NULL,'5e SRD',1,'The scales of this tall, elegant dragon shine like polished silver, and its tail has a feathered appearance.',1),('Singa',NULL,'5e SRD',1,'Some ancient families in the Xha\'en Hegemony served the gods and higher powers faithfully during the era of the Thousand Kingdoms. These families were granted a form of divine protection in the form of the sacred singa - guardian creatures who can be summoned to aid a family in times of need. Strong and dedicated, singa also master many different healing and restorative spells. They can even resurrect slain family members.',1),('Skitterdark',NULL,'5e SRD',1,'Skitterdarks are minor demons in the grand scheme of demons, but demons nonetheless. Like their larger ilk, they delight in bloodshed and sowing chaos. Most often, they are summoned to the world by wizards to carry out minor assassinations, protect items, and harass foes. Easily bored, skitterdarks can be distracted by shiny things, fresh prey, and logical thought.',1),('Skunk',NULL,'5e SRD',1,'The stats here describe the common, non-aggressive skunk -a black animal with a white stripe down its back famed for squirting musk at potential predators in hopes of forcing the predator to flee. If this fails, the skunk looks for the quickest possible route of escape. If cornered, a skunk bites its opponents.',1),('Sloth Viper',NULL,'5e SRD',1,'This large emerald snake has bands of gold and black ringing its body and a black-tipped tail.',1),('Smaragdine Golem',NULL,'5e SRD',1,'This large statue of emerald-green crystal has a humanoid body with the head of an ibis. Tiny symbols and runes are etched into it, and portions are inlaid with bits of gold.',1),('Snallygaster',NULL,'5e SRD',1,'The twisted hybrid of a giant bird and lizard flies forward on wings too small to support its bulk. A mass of writhing tentacles bursts from its open beak.',1),('Snow Cat',NULL,'5e SRD',1,'With paws big enough to walk on top of fresh snow and senses sharp enough to hear or scent prey on windswept hills or steppes, the snow cats are superb hunters and fiercely independent.',1),('Spell Parrot',NULL,'5e SRD',1,'The bird appears to be an entirely ordinary parrot. When it speaks, however, it utters the words of a magical spell, and arcane energy begins to swirl around it.',1),('Spellhound',NULL,'5e SRD',1,'A shimmering coat and a ridged snout distinguish the hound from other monstrous canines.',1),('Spriggan',NULL,'5e SRD',1,'Spriggans are ugly, stocky gnomes with a bulbous nose and reddish eyes. They have shaggy dark mustaches and ratty beards, both unkempt and caked with dirt and filth. Spriggans are among the ugliest and certainly the most foul tempered of all gnomes. At one moment a normal-sized gnome, a spriggan can grow to giant-sized in an instant, gaining immense strength and taking unsuspecting opponents by surprise.',1),('Sprite',NULL,'5e SRD',1,'This lithe, diminutive creature looks like a humanoid with wispy, mothlike wings and long, thin ears.',1),('Ssadar',NULL,'5e SRD',1,'This bipedal reptilian creature has scales of gold that turn to red in the shadow. It has clawed hands but wields a sword.',1),('Stank Hog',NULL,'5e SRD',1,'The stank hog is somewhat larger than its cousin, the common wild swine, reaching a shoulder height of 40 inches, a length of six feet, and weighing up to 500 pounds. Protruding from an elongated muzzle, a single set of curved and pointed tusks reaches a length of 10 to 12 inches upon maturity. Stank hogs are nearly devoid of fur, with only sparse, bristly hairs poking upward from their thick, dark-gray hides. Each of its feet has four toes that end in two larger frontal hooves and two smaller rear hooves. Its short tail ends with a tuft of bristly hair and twitches when the animal is agitated.',1),('Stegocentipede',NULL,'5e SRD',1,'Stegocentipedes are arthropods grown to stunning size. They are rumored among sages to have come to the Material Plane from another plane or dimension, though no proof has been found to support this theory. It is based chiefly on the fact that nothing else like them exists. A typical stegocentipede is 18 feet long, but there is much variety among the species. A stegocentipede raises its spines instinctively when it enters combat, and it moves constantly in a back-and-forth, sawing motion as it fights.',1),('Stirge',NULL,'5e SRD',1,'Dire stirges are much larger and formidable versions of the more common mosquito-like bats. Though far rarer, they too tend to live near large, stagnant water sources, are often encountered in swampy regions or dank underground caverns, and their relatively sword-like proboscis grievously impales foes and quickly drains their blood. The audible buzzing sound they make as they fly is much more pronounced than those of their smaller cousins.',1),('Stonehorn',NULL,'5e SRD',1,'Stonehorns are huge creatures, with massive arms and barrel chests. When they stand, they are some 16 feet high. With grey skin, long arms, and a huge belly, the stonehorn crouches on two long frog-like legs. Beady eyes peer out from beneath a broad head crowned by massive horns. The stonehorn\'s eyes are hollow pools of gray indifference. Their lipless mouths, lined with thousands of tiny, sharp teeth remain clamped shut unless they feed. The stonehorn prefer to dwell in swamps or marshy areas where their height and strength give them an advantage. Scholars maintain that the beast was born of the toads and frogs to which it bears a slight resemblance.',1),('Storm Dragon',NULL,'5e SRD',1,'The storm dragon can usually be found on the wild seas. It can control the weather and seas and causes chaos as it literally brings a storm with it.',1),('Storm Giant',NULL,'5e SRD',1,'This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.',1),('Stormboar',NULL,'5e SRD',1,'A massive, green-scaled boar snorts angrily as tiny bolts of blue lightning ripple over its body.',1),('Subek',NULL,'5e SRD',1,'For most of the year the subek are a kindly race, advising others and lending their physical and intellectual prowess to local projects. During the flood season, however, subek become violent and territorial, ruthlessly killing and consuming all trespassers.',1),('Succubus',NULL,'5e SRD',1,'The succubus has two forms. In reality, she is a beastly creature, thin, malformed, and possessed of a horrible stench much like the smell of rotting fruit. Her face is drawn and narrow, barely containing her humanoid features. Her chest sags inward, bones protruding through the thin gossamer of her skin. Beneath her ribs, her stomach distends like a horrid pouch, filled with the souls of the unfortunates she has devoured. To most, however, she does not seem so horrid, more like a beautiful woman, shapely and perfect. Her long hair covers her shoulders and her form she casts in folds of silk that tantalize the viewer. In either form, she has massive bat-like wings, they unfold behind her, spreading out like two massive canopies, black and empty. Her wings are conduits to the outer planes, looking into their black depths is dangerous and many a man has gone mad doing so.',1),('Sunset Raptor',NULL,'5e SRD',1,'The sunset raptor can be identified by its crimson plumage, crested head, and large peacock-like tail of golden feathers. Its tail feathers are reflective and mesmerizing, triggering surreal hallucinations of a spectator\'s dreams, desires, and nightmares.',1),('Swamp Naga',NULL,'5e SRD',1,'A human head tops this green-and-brown constrictor.',1),('Swamp Troll',NULL,'5e SRD',1,'Able to wait under water almost indefinitely, swamp trolls are a menace in any wetland, and travelers are wise to be cautious around any body of water too deep or murky to see the bottom.',1),('Sylph',NULL,'5e SRD',1,'Sylphs are very beautiful winged creatures that dwell in aerial places.',1),('Tanuki',NULL,'5e SRD',1,'Jolly tricksters, tanukis love deceiving humanoids and other intelligent creatures. This mischief is usually harmless, but can turn spiteful in some situations. Popular folklore stories claim tanukis are the transformed souls of tools and housewares that were used for more than 100 years, a myth that probably results from tanukis\' ability to magically create or alter objects. A tanuki is 5 feet tall and weighs 180 pounds.',1),('Tembril',NULL,'5e SRD',1,'Standing on its back legs and holding a decapitated human head in its hands, this nightmarish creature resembles a gigantic squirrel with saber-like teeth, soulless black eyes, and hard, scaly skin. It chitters softly and eerily.',1),('Thunderbird',NULL,'5e SRD',1,'This immense raptor unleashes a shrill cry as it bares its talons, each large enough to carry off a horse.',1),('Timingila',NULL,'5e SRD',1,'This massive shark-eel surges out of the water, opening titanic jaws large enough to bite a ship in half.',1),('Toad',NULL,'5e SRD',1,'These massive toads are as large as small house and often weigh between 1000-3000 lbs. A huge toad has a long 20-foot tongue through which they attack and yank opponents into their gaping mouth. Their treasure is most often strewn around their lair or in their belly.',1),('Toad King',NULL,'5e SRD',1,'The Toad King enjoys sending adventurers on elaborate quests to cure his \"curse,\" often spinning tales of his woeful plight wrought at the hands of evil fey or witches. Here are some example quests for particularly helpful adventurers:',1),('Tortoise',NULL,'5e SRD',1,'The tortoise is a reptile with a thick shell on its back that grants it superior armor at the expense of speed. The tortoise is a popular familiar among abjurers, dragonborn, and lizardfolk wizards, despite its ponderous movement.',1),('Tricenatorus',NULL,'5e SRD',1,'A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth.',1),('Trogodon',NULL,'5e SRD',1,'Trogodons are a bizarre combination of reptile and giant. They are formed somewhat like a centaur, but rather than man and horse, they share parts of an oversized lizardfolk and a huge lizard. A trogodon\'s head is reptilian, like that of a great lizard or alligator, with sharp teeth and wide-spaced eyes. Their rough hide is patterned, usually a dappled green and black, and rows of bony plates extend from their heads all the way to the tip of their tails.',1),('Troll',NULL,'5e SRD',1,'On the shorter and slighter end of the troll size spectrum, forest trolls have long, willowy limbs adapted to mimic the texture of tree trunks and branches. Indeed, this skin is so similar to genuine bark that often flora will start to grow between and through cracks and crevices. The trolls encourage and even cultivate these so as to enhance their camouflage. Forest trolls tend to consume large amounts of birds who make the unfortunate and fatal mistake of building a nest on them. Their scythe-like claws allow them to easily cut paths through the brush, and make short work of any creature they come across.',1),('Trumpet Bloom',NULL,'5e SRD',1,'Born for War. Warlock\'s trumpetblooms were created by a mage and his cabal through a series of bizarre experiments that involved cross-breeding native jungle orchids and giant carnivorous plants with alien seed pods. The mage supervised the experiments personally, frequently consulting a living brain he kept in a glass cylinder. When the first trumpetblooms were propagated from seedlings, the mages were astounded at how quickly the plants grew and subsequently reproduced. An unstoppable army was within their grasp-or so they believed. The mages\' optimism proved misguided when the trumpetblooms broke free of the glasshouses and attacked their masters.',1),('Tsathogga',NULL,'5e SRD',1,'This massive creature appears to be a gigantic frog no less than 60 feet long. Its body is covered with warts and sores, and each oozes putrid, yellowish mucus. Its eyes are red and glow with an inherent evil. The creature\'s massive mouth sports rows of sharpened teeth, each at least as long as a sword. This foul frog-demon cares less about the machinations of men and power than he does about obliterating light and life with the slow oozing sickness and decay that he represents. He is the viscous dark evil bubbling up from beneath the surface, the foul corruption at the heart of the earth.',1),('Tsuchinoko',NULL,'5e SRD',1,'A snakelike creature with a fondness for alcohol that lurks in forests, the tsuchinoko is more capable than a typical standard familiar, and as such at least 50 gp worth of wine or spirits must be expended as part of the casting of the find familiar spell.',1),('Tunnel Worm',NULL,'5e SRD',1,'This massive creature appears to be a 30-foot-long sleek black centipede with a long segmented body and many slender legs. Its huge mandibles are serrated and razor-sharp, and its eyes are multifaceted. A ring of chitinous bone protects its oversized head.',1),('Turtle',NULL,'5e SRD',1,'Offensively, a turtle has a relatively strong, beaked jaw. Its primary form of protection, however, comes from an armor-like shell (into which it can withdraw its vulnerable legs and head). This heavy carapace, however, slows them to a well-known crawl.',1),('Tuyango',NULL,'5e SRD',1,'The tuyango is a large flightless bird of monstrous nature that preys upon humans and other humanoids. Tuyangos live in marshlands where their mottled feathers blend with swamp grasses and tangled briars. They possess an excellent sense of smell and can accurately detect the presence of humanoids within a 1/4-mile radius; however, they have poor eyesight. This forces the creatures to rely on stealth and surprise. Patient ambushers, the monstrous avians are known to track prey for hours or even days and can remain still for long periods in wait for the perfect opportunity to strike. Once a target comes within range, the tuyango leaps from its hiding place with a piercing squawk and uses its long legs to propel itself across the swampy grounds towards its prey at uncanny speed. Once a tuyango tastes humanoid flesh, it becomes crazed and continues attacking until it or its target is slain. If the bird drops its prey, it ignores all other threats and attempts to drag off the kill to gorge on its flesh. For this reason, the grounds surrounding a tuyango nest are notoriously littered with cracked humanoid bones.',1),('Tzitzimitl',NULL,'5e SRD',1,'These immense four-armed skeletons wear ancient priestly accoutrements, including skirts of what seem like woven light and darkness, almost like bits of space with stars and galaxies moving within. Their bony forms are suffused with eldritch fires, flaring to deadly brightness in their empty eye sockets and around their clawed hands. A tzitzimitl is 50 feet tall.',1),('Ulnorya',NULL,'5e SRD',1,'Eight long, writhing tentacles support and propel this snarling horror\'s oblong body while its jagged maw reveals rows of razor teeth.',1),('Unicorn',NULL,'5e SRD',1,'This magnificent beast looks like a white horse, but with a goat\'s beard and a single long ivory horn on its brow.',1),('Upasunda',NULL,'5e SRD',1,'Upasundas, also called beatific ones, are asuras who devote themselves to martial meditations and physical perfection.',1),('Uraeus',NULL,'5e SRD',1,'A sleek serpent wends through the air, held aloft on bronze-feathered wings. The flying cobra flares its hood and hisses, hurling a spray of orange sparks from its fanged mouth.',1),('Ursa Polaris',NULL,'5e SRD',1,'A fearsome sight, the ursa polaris dwarfs even the largest of polar bears. Some believe that they are polar bears blessed or cursed by gods of cold, winter, and the north. Followers of such gods often leave a caribou carcass, whale blubber, or seal meat as an offering to the ursa polaris.',1),('Vallowex',NULL,'5e SRD',1,'A creature with two legs and a flat tail emerges from the water. Its wide mouth opens, revealing a spiked tongue.',1),('Vanara',NULL,'5e SRD',1,'Wearing short pants and a colorful turban, this monkey-like creature howls a warning, its tan fur bristling.',1),('Vexxeh',NULL,'5e SRD',1,'This bestial creature would stand over 15 feet tall if erect but is more comfortable crouched with its knuckles resting on the ground. It wears a pair of trousers and a vest, both obviously made for someone much smaller than it, and a shallow, round?topped brimmed hat rests on its head. Its cunning eyes belie a malignant intelligence.',1),('Viiret',NULL,'5e SRD',1,'The mouth of this massive flytrap hangs limply, and the smell of decay emanates strongly from it.',1),('Viper',NULL,'5e SRD',1,'Greenish liquid drips from the dagger-length fangs of this 20-foot-long monstrosity. They show little fear.',1),('Voonith',NULL,'5e SRD',1,'These amphibian predators have pale skin marred by gray pustules. They evolved from salamanders, which is obvious in the shape of their heads, their protruding eyes, and wide grinning jaws. Vooniths have two forelegs but no hind limbs, while their bodies stretch out behind, eel-like and finned. The front claws of the voonith are broad and strong like a spade, used for both slashing and burrowing.',1),('Wakandagi',NULL,'5e SRD',1,'The fierce wakadangi resembles an eel or serpent but with the head and antlers of a stag. Known for their fierce territoriality, they are held sacred by many wilderness-dwelling folk and are considered guardians of sacred spots. Travelers who defend themselves against attacks by the wakandagi may find themselves in trouble with local priests and their communities.',1),('Walrus',NULL,'5e SRD',1,'Walruses are found in fairly shallow ocean water, seldom at depths below 250 feet. They spend two-thirds of their lives underwater, coming up to rest and bear young, and little else. They can weigh up to 4,000 pounds. Their ivory tusks have an un-carved value of 100 gp each.',1),('Wasp',NULL,'5e SRD',1,'Even Hell\'s fiendish inhabitants know to stay clear of the maddening buzz of hellwasp swarms. While individual hellwasps are mindless, when swarmed together they gain a hive mind that torments the living and the dead alike. Sages and diabolists argue as to why this happens, but a favored explanation is that all hellwasps contain the dispersed soul of some greater devil, scattered and imprisoned by his rivals for infractions lost to mortal knowledge.',1),('Water Elemental Dragon',NULL,'5e SRD',1,'This creature resembles a massive dragon composed entirely of water. Its wings slosh and drip water as it moves them. Its great mouth opens into a maw of inky darkness. Water drips from its fangs.',1),('Water Leaper',NULL,'5e SRD',1,'The water leaper is a frogheaded, legless creature with wide batlike wings and a gaping maw. Its shrieks resemble those of a hawk. Its long, sinuous tail tapers and ends in a venomous barb.',1),('Werebadger',NULL,'5e SRD',1,'Werebadgers blend into small communities or live in hidden burrows. Often referred to as wererats of the woods, these lycanthropes are cunning and sly. They form loyal clans that work together to get what they need. Werebadgers are extremely hardworking and determined. Groups of these lycanthropes can be challenging opponents.',1),('Werecrocodile',NULL,'5e SRD',1,'This well-muscled human\'s smile is a little too wide and its teeth a little too sharp.',1),('Werefox',NULL,'5e SRD',1,'Werefoxes are sly and charming lycanthropes. They are the most curious of their kind and will usually blend into small communities. Unlike other lycanthropes, they keep their true form secret. They feel most at home in the deepest part of the woods.',1),('Werejaguar',NULL,'5e SRD',1,'Werejaguars dwell in tropical forests, where they are deadly warriors and master hunters. Although feared, werejaguars are sometimes respected by nearby communities as defenders of the forest. Typically, werejaguars live in small, loosely connected communities, hidden from outsiders. However, werejaguars sometimes live near or even among other humanoids, especially forest-dwellers. Werejaguars generally keep to themselves but are also notorious for attacking and killing those who offend them.',1),('Wereowl',NULL,'5e SRD',1,'This feathered humanoid has piercing eyes, larger than normal for a humanoid\'s head, set around a sharp beak. Wings spread from its arms, and its feet end in wicked talons.',1),('Wererat',NULL,'5e SRD',1,'This hunched creature looks like a human in studded leather, but fur covers its body. Its face is rat-like, and it has a long, naked tail.',1),('Wereraven',NULL,'5e SRD',1,'A rarity for taking on the form of a bird rather than a mammal, the transformation into a wereraven is particularly unpleasant, due to the differences in anatomy, and rarely undertaken lightly. Wereravens tend to be curious souls, eager and quick to learn, though wary of outsiders until they have proven themselves trustworthy.',1),('Wereshark',NULL,'5e SRD',1,'In either humanoid or hybrid form, a wereshark is generally burly, has a mouth full of unusually large teeth, and typically has a personality that is both crude and bullying. They\'re bloodthirsty and are very easy to anger. They will jump into fights they have no stake in just to snap bones and draw blood.',1),('Whale',NULL,'5e SRD',1,'Once in a blue moon, a giant albino whale is born. These monstrosities take only a year to reach 300 feet in length and hunt down anything they find on the high seas. While a far cry from the threat posed by a kraken or ancient sea dragon, white whales should not be underestimated.',1),('Wharfling',NULL,'5e SRD',1,'Tiny, doglike creatures with slippery, hairless skin and webbed claws, wharflings are occasionally chosen as familiars by spellcasters who are unconcerned about their personal appearance, who frequently engage in acts of larceny, or who dwell in watery conditions.',1),('White Stag',NULL,'5e SRD',1,'White stags are celestial beings, sent by the gods to the Material Plane to provide guidance to mortal heroes. Their appearance is said to be an indication that great events are in the offing, and those who are privileged enough to see one of these creatures will have an important part to play.',1),('Wirbeln Fungi',NULL,'5e SRD',1,'Wirbeln are spiral-shaped bipedal fungi that appear in an array of colors. Each individual is a specific hue that indicates the type of spores it produces. Wirbeln fungi cause minor coloration changes as a form of communication, depending on mood, temperament, or personality.',1),('Wolf',NULL,'5e SRD',1,'This pack of wolves moves in unison, as if compelled by a magical force. Alpha wolves are the biggest and strongest of a wolf pack. They are smart enough to question orders but will generally do what their told if commanded by a Wicked Witch.',1),('Wolverine',NULL,'5e SRD',1,'Some armies are able to train and use wolverines to burrow underneath enemy holdings and fortifications. Once these fierce creatures have emerged inside enemy lines, they act as shock troops, softening up the enemy while the army uses the tunnel the wolverine burrowed to move its forces into place.',1),('Worg',NULL,'5e SRD',1,'A large and brutish canine, the worg has been described as &#8216;to a wolf what an orc is to a man\'; bigger, stronger, and more illtempered. Packs of worgs may be found roaming the wild places of the world, and are sometimes kept as pets and status symbols by the wealthy and powerful, ill-advised as this may be. However, they are most commonly associated with goblins, with whom they share a pack instinct, bestial cunning, and a vicious streak.',1),('Wyvern',NULL,'5e SRD',1,'A dark blue dragon, its wings immense and its tail tipped with a hooked stinger, lands on two taloned feet and roars a challenge.',1),('Xhkarsh',NULL,'5e SRD',1,'Dimensional Travelers. The clandestine xhkarsh are beings from another cosmic cycle. Their devices and armor are incomprehensible to-possibly even incompatible with- creatures of this reality.',1),('Xorn',NULL,'5e SRD',1,'The xorn is a strange creature of elemental origin whose unlikely body can bring to mind a plant: six root-legs and a central trunk with three eyes, topped by a mighty maw. It famously feeds off gems, crystals, and precious stones, and can move through earth almost as smoothly as a fish through water.',1),('Yakirian',NULL,'5e SRD',1,'Isolated Mountain Dwellers. Yakirians stand 7 feet tall and are covered in shaggy fur with two horns growing from their yak-like heads. Yakirians live in an isolated caste society that promotes efficiency and cooperation.',1),('Yann-An-Oed',NULL,'5e SRD',1,'Shaped like a bipedal frog or toad, its arms are stumps that end in a mass of long, writhing tentacles.Three yellow eyes adorn either side of the yann-an-oed\'s head, and its mouth is a massive fissure.',1),('Yaoguai',NULL,'5e SRD',1,'A spawned yaoguai is a monstrosity born of unnatural magic that tried and failed to recreate another creature or that sought to combine several different creatures into one body, creating a deformed, mismatched monster that slays and escapes its creator as soon as possible. No two spawned yaoguai look the same, but most have similar abilities. Invariably, the torment of its genesis and the ongoing pain of its existence leave a spawned yaoguai violently insane and prone to attacking at the slightest provocation.',1),('Yathon',NULL,'5e SRD',1,'This large, bestial-looking creature is dark gray, with powerful muscles, long arms, sharp claws at the end of five-digit fingers, fine, short fur, and enormous, bat-like wings. Its face is an odd combination of orc and bat. Its brows are heavy, its nose is a snout, and its mouth is full of sharp teeth. Its ears are tall and pointed.',1),('Ychen Bannog',NULL,'5e SRD',1,'Ychen bannogs are massive, ox-like beasts with thick, wooly coats and great horns like the gods\' battering rams. They stand over 40 feet tall at the shoulder and weigh hundreds of tons. Despite their awe-inspiring size, these towering creatures are peaceful wanderers in the wilderness, where their calls echo for miles.',1),('Yedae',NULL,'5e SRD',1,'The beast is huge, bound, and corded in muscle. Ape-like, the yedae are able to walk on their two short legs, or bowl over and charge on all four. Wide, roundish-flat snouts adorn their heads; thick, sharp teeth, built for rending and tearing, line the snout. Beyond the snout, the face widens into sallow cheek-like jawbones, from which two massive tusks sprout. The tusks bend up, curving toward the heavens, and are always adorned. The yedae\'s eyes are small, beady, and dark. A thick white fur covers the creature from head to foot. A long tail, ending in a knobby truncheon crowns the formidable creature. Massive wings adorn it as well, stretching from their backsides, with a wingspan of a score or more feet.',1),('Yeti',NULL,'5e SRD',1,'Mysterious and rarely seen (save by victims), the yeti is a towering denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of \"abominable snowmen\" who come down from the heights to raid, taking livestock or even humans as prey and leaving behind only monstrous barefoot tracks in the bloodstained snow.',1),('Yowler',NULL,'5e SRD',1,'A small house cat gently purrs and twitches its tail. Suddenly it lets loose a blood-curdling yowl as it arches its back. An illusion gives way to the true creature: a rotting undead cat with glowing green eyes, long teeth, and claws like knives.',1),('Yuki-Onna',NULL,'5e SRD',1,'A yuki-onna is the restless spirit of a woman who froze to death in the snow and was never given a proper burial.',1),('Zimwi',NULL,'5e SRD',1,'This swift-moving, lanky humanoid has long arms ending in wicked claws and jaws that open impossibly wide.',1),('Zouyu',NULL,'5e SRD',1,'This elephant-sized feline has sleek fur, four upward?turned fangs in its mouth, and a long tail ending in multiple strands like a pheasant.',1),('Zuvembie',NULL,'5e SRD',1,'Tied to the dark forces of nature and unholy magic, zuvembies employ fear and the wild creatures of the land to take their vengeance upon the living. Zuvembies appear to be withered, animate corpses but possess ruthless minds and blasphemous vigor. Revenge fuels a zuvembie, a hatefulness directed toward those who wronged it in life. Yet even when the last one who maligned it lies dead, its rage remains, turning against all who live, especially the relatives of the target of its original hate. Most zuvembies willingly performed the vile rituals to attain vengeance through unlife, but the transformation can also be wrought upon a helpless victim.',1),('A-Mi-Kuk',NULL,'5e SRD',2,'Hidden Terror. The dreaded a-mi-kuk is a terrifying creature that feasts on any who venture into the bleak and icy expanses of the world. A-mi-kuks prowl the edges of isolated communities, snatching those careless enough to wander too far from camp.&nbsp;They also submerge themselves beneath frozen waters, coming up from below to grab and strangle lone fishermen.',1),('Aaleear',NULL,'5e SRD',2,'Aaleear stand roughly two to three feet high, tending more towards the plump (although their youths are still light of foot and strong of arm). Their hands, though, are delicate and fine -well wrought for sword craft and art craft both.',1),('Aalpamac',NULL,'5e SRD',2,'Its eyes glow with a lambent green light, and the air around it bends and distorts as if viewed through a thick lens.',1),('Aatxe',NULL,'5e SRD',2,'Walks Among the People. Though its true form is that of a great red bull, an aatxe can take on the form of a male humanoid to walk among the people it is tasked to protect-the better to uncover threats to their safety. An aatxe so disguised rarely takes on the appearance of anyone familiar to those it protects and avoids unnecessary communication and attachment, attempting to pass itself off as an uninteresting traveler.',1),('Aboleth',NULL,'5e SRD',2,'They stay in contact with their peers through the dreams that lead them to the memory sanctum.',1),('Addanc',NULL,'5e SRD',2,'The addanc is a solitary predator that builds dams to create small lakes. Once its territory is defined, anything that comes near the lake or adjoining river becomes the addanc\'s prey.',1),('Aghasura',NULL,'5e SRD',2,'A newly created tripurasura most commonly exists for one of two reasons: to give an asurendra sage the raw materials it needs to create more powerful asuras, or to seek out mortals- especially mortal spellcasters-to recruit into the asura cause.',1),('Ahuizotl',NULL,'5e SRD',2,'Snatch Thieves. Ahuizotl are not always killers. Frequently they snatch a mirror, a banner, a fine bucket, or a bit of jewelry from a nobleman or servant down by the water. Ahuizotl collect these treasures and sometimes give them to cueyatl priests as offerings to the water gods.',1),('Akhlut',NULL,'5e SRD',2,'Akhluts are the masters of their domain. Though they have been seen across all of the world\'s oceans and many of its coastlines, akhluts are most comfortable in cold regions with easy access to the sea. Because their pods can reach almost a dozen members, anything is fair game from reindeer and seals to mammoths and whales. The only beings powerful enough, or foolhardy enough, to evict a pod of akhluts from their territory are dragons and other akhluts.',1),('Alastor',NULL,'5e SRD',2,'Alastor\'s Keep is found on the great battle planes of Gehenna where the princes of darkness contest against one another for dominion over the throne of Hell. Alastor is an impartial observer in these contests between the demon lords. He seeks only to quench Grimfang\'s insatiable thirst in the blood of his brethren and any demons or angels Alastor can get his mighty paws on. Alastor takes great pride in his job, and his axe never falters. When tasked with the execution of a traitor or prisoner, Alastor does the job, neat and clean every time.',1),('Alchemical Skunk',NULL,'5e SRD',2,'Magical Prank. The unfortunate result of a magic school prank, alchemical skunks were created when an ordinary skunk was forced to drink a combination of potions. Despite their larger size, alchemical skunks still look and act like ordinary skunks, except for the ever-changing color of the stripes on their backs. Experienced foresters know that the colors on the alchemical skunk\'s back indicate which magical malady the creature is about to spray and do their best to avoid aggravating these dangerous creatures.',1),('Algoid',NULL,'5e SRD',2,'The \"skin\" of an algoid is coarse and rough with a leafy texture. In its natural surroundings, it is nearly invisible until it attacks. Algoids use this natural camouflage when prey is nearby. The algoid lies in wait, submerged in water or a bog, as it watches its prey. When a potential victim passes nearby, the algoid springs to attack. It is roughly humanoid in shape and resembles a green humanoid. Algoids make their lairs in marshes and swamps. They are often encountered with other marsh-dwelling sentient plants; though never with shambling mounds (they hate them and usually attack them on sight).',1),('Alp',NULL,'5e SRD',2,'Bringer of Nightmares. Believed to be the horrid result of a childbirth in which traditions were flouted, an alp lives to torment anyone it can. It takes particular delight in turning the dreams of sleeping victims into bloodcurdling nightmares as it watches them toss and turn, leering from the edge of the bed. The alp uses its abilities to paralyze its victims as they wake, sitting atop them and forcing them to lie there in utter terror, unable to move or to scream for help before it vanishes.',1),('Alpha Fish',NULL,'5e SRD',2,'Alpha fish are solitary and extremely territorial creatures. They are always found alone, except during the few short weeks of mating season each year when schools of the fish gather.',1),('Alux',NULL,'5e SRD',2,'Little Houses. Farmers sometimes attract aluxes intentionally, by building little stone houses with appropriate offerings. If an alux is pleased, it will cross over from the Feywild and serve a tenancy of seven years. Farmers sometimes seal or destroy the little houses after seven years, as an unbound alux is unpredictable.',1),('Amon',NULL,'5e SRD',2,'Ammon\'s iron fortress hangs from a precipice overlooking the Ditches of the Damned that surround the Ring of Hell known as the Pit of Malbolge. Ammon is attended by a host of werewolves, barbed devils, ghaddar, and his lieutenant, a pit fiend. The 10 ditches are greatly feared by worldly thieves and politicians who know they may very well end up plying eternity among the charlatans, confidence men, seducers, fraudsters, counterfeiters, and betrayers trapped there.',1),('Aniwye',NULL,'5e SRD',2,'Noxious Terrors. The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory-a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away.',1),('Anophiloi',NULL,'5e SRD',2,'Seasonal Menace. The anophiloi require heat and humidity to thrive. They spend the cold months of the year dwindling in size and dehydrating while hidden in hibernation after one last gluttonous feeding. By the end of this dormant period, the creatures resemble a bundle of gray and black sticks. As soon as the temperature increases, the anophiloi take to the air and seek out easy prey.',1),('Anubian',NULL,'5e SRD',2,'Anubians are elementals summoned to guard tombs or protect treasures.',1),('Anzu',NULL,'5e SRD',2,'Territorial. Anzu are fierce and territorial predators, claiming ranges along the edges of deserts, wide grasslands, or high mountains. Extremely long-lived, they mate for life, producing two or three eggs every decade.',1),('Aqrabuamelu',NULL,'5e SRD',2,'Shamash, god of light and brother of Nergal, impressed by the Aqrabuamelu\'s ferocity in battle and by their willingness to stand before the Assembly of the Gods, offered a proposal: if they swore to serve the Anunnaki and hunt down the remaining forces of Chaos, he would take personal responsibility for them and their lives would be spared. To this day, the gates of Kur are protected by the Aqrabuamelu, with a retinue of the scorpion-men serving Shamash directly in his never-ending crusade against the forces of Chaos.',1),('Ara',NULL,'5e SRD',2,'Two distinct breeds of ara exist: those with bright scarlet plumage and those with bright iridescent blue. Though interfertile, the two breeds tend to mate with those of similar plumage, keeping the groups separate. Ara communities tend to be one or the other, but from time to time families join in a single community that has both types. Some observers note that sapphire ara tend to be spellcasters who favor clerical and druidic spells, while scarlet ara are more likely to take a role as defenders of the community, but this appears to be more out of tradition than anything else, and both groups are equally capable.',1),('Araganaqltaa',NULL,'5e SRD',2,'Grandfather Ara?anaqlta\'a. None but the araganaqlta\'a themselves know whether the creature (or creatures) called Grandfather Araganaqlta\'a is actually a unique creature or merely an honorific granted to the eldest, wisest, and most powerful of their kind. They may be primordial scions of some elder being or a material embodiment of the spiritual essence of snakes. What is certain is that any creature bearing the title of Grandfather Araganaqlta\'a has command of virtually every snake within his domain and often have either created or attracted many new species of snakes unobserved anywhere else.',1),('Aranea',NULL,'5e SRD',2,'An aranea is an intelligent, shapechanging spider with sorcerous powers. In its natural form, an aranea resembles a typical giant spider, with a humpbacked body a little bigger than a human torso and venomous fangs. Although considered a Large creature, an aranea\'s mass is no more than a typical human\'s; its size comes from its long legs. An aranea can be distinguished from other giant spiders by the hump on its back that houses its brain and by the fact that, in addition to eight legs, it has a fifth pair of limbs, each about 2 feet long, located ahead of the first pair of legs. These limbs end in hands, each equipped with three clawed fingers and a double-jointed thumb.',1),('Aridni',NULL,'5e SRD',2,'Pale Archers. These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge o respond to accusations of cowardice.',1),('Asanbosam',NULL,'5e SRD',2,'Iron Hooks and Fangs. They resemble hairy ogres from the waist up, but with muscular and flexible legs much longer than those of an ogre. These odd appendages end in feet with hook-like talons, and both the creature\'s hooks and its fangs are composed of iron rather than bone or other organic material. These iron fangs and claws mark an asanbosam\'s age, not just by their size but also by their color. The youngest specimens have shiny gray hooks and fangs, while older ones have discolored and rusty ones.',1),('Astri',NULL,'5e SRD',2,'Good Samaritans. Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need-be it food, healing, or a safe place to rest-and remains until they no longer require its help.',1),('Attercroppe',NULL,'5e SRD',2,'Ophidian Fey. While attercroppes have a vaguely snakelike appearance, they are not cold-blooded creatures and have nothing but disdain for true snakes and reptilian creatures like lizardfolk and nagas. They hate other creatures just as much and despise everything that is beautiful and pure in the world.',1),('August Rooster',NULL,'5e SRD',2,'Chimeric Avian. The body of an august rooster is nearly human-sized with the head of a pheasant, the body of a perching duck, the tail of a peacock, the legs of a heron, the beak of a parrot, and the wings of a swallow. There is wide variation among specimens of this hybrid, however, with different creators replacing portions of the creature depending on the material they have on hand during the creation process. Most august roosters are created entirely of avian material, though specimens evidencing snake necks, turtle shells, and stag bodies have been encountered. Once created, an august rooster can reproduce with any species of bird, which usually results in an exotic-looking example of the bird. Only three percent of eggs fertilized or laid by an august rooster hatch into another august rooster. An august rooster fused by magic is full grown at creation, while one that hatches naturally grows to adulthood over the span of six to eight months.',1),('Azeban',NULL,'5e SRD',2,'Forest Dwellers. Living primarily in the pine forests of the cold northern lands, azebans get on well with the druids and shamans of barbarian tribes, who often seek out their advice on fey matters in exchange for food and magical baubles. Azebans prefer to make their homes close to water. Good climbers, they sleep among the branches of the pines at night, coming down to the water to eat. They are fussy eaters and always wash their food before consuming it.',1),('Azza',NULL,'5e SRD',2,'Lightning Lovers. Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.',1),('Baalzebal',NULL,'5e SRD',2,'Baalzebal is one of the original fallen. Known as the Lord of the Flies, Baalzebal dwells in a fetid palace in the swamps of Stygia where his forces face the dual threats of incursions by the minions of Tsathogga whose own realm feeds the river Styx, and by the covetous intent of the other rulers of the Rings of Hell who seek to overthrow him.',1),('Baaphel',NULL,'5e SRD',2,'Baaphel is a grand duke in the service of Belial and leads two legions of bearded devils in battle for his lord. Baaphel is constantly scheming against the other dukes in Belial\'s service and takes every opportunity to discredit them in the eyes of their lord. Baaphel yearns to rule an entire plane and is waiting anxiously until the time comes that he can overthrow his lord. He makes his home in a storm-swept castle of basalt and iron known as Evermore.',1),('Baba Yaga',NULL,'5e SRD',2,'Collector of Secrets. Few planes or places are free from Baba Yaga\'s madness and meddling. She desires knowledge above all things and greatly enjoys knowing the secrets of others. Many queens and kings have been extorted by the Old Witch, who records their secrets on parchment stored in a chest made from a giant emerald. She has a weakness for enchanted baubles, and her home, a wooden hut that travels on huge chicken legs and whose interior defies natural law, is stuffed full of magical bric-a-brac.',1),('Baboon',NULL,'5e SRD',2,'A hairy, stout animal with opposable thumbs, this creature has a pronounced muzzle and bright red buttocks.',1),('Bagiennik',NULL,'5e SRD',2,'A local bagiennik is considered a boon in many river towns. Citizens of such settlements often venture to the rivers with offerings, hoping to encourage the fey to stay close and heal their families. A bagiennik that finds a generous town might invite its extended family to settle in, testing the patience and largesse of its hosts.',1),('Bake Kujira',NULL,'5e SRD',2,'Parasitic Scavengers. As a bakekujira goes about its new, corrupted existence, it continues to rot until all the flesh is stripped from its bones, leaving behind only an immense skeletal whale. The decomposition process draws all sorts of sea scavengers to the rotting whale, from gulls to fish. However, the flesh of a bakekujira is not only rotten-it is also toxic and deeply infused with negative energy. Any creature that eats of this flesh sickens and dies, only to rise shortly thereafter and continues its existence as an undead thrall inexplicably bound to the bakekujira. Normally these creatures take up residence in and around the putrefied body of the bakekujira, swarming throughout the creature and only emerging to push back any who would seek to do harm to their rotting host.',1),('Bakeneko',NULL,'5e SRD',2,'They\'re physically more powerful than spirit oni, but aren\'t appropriate as familiars, putting them in a strange societal structure.',1),('Balbal',NULL,'5e SRD',2,'Their heads resemble crinkled and weathered humans, though with sharp features and even sharper fangs, and a long razorsharp, ribbon-like tongue that whips about constantly. They can subsist on carrion but prefer fresh blood to consume.',1),('Balban',NULL,'5e SRD',2,'Almost as stupid as the lowly dretches, balbans are hulking monstrosities standing over 10 feet tall. Demonic generals use these creatures in abundance in their armies, relying on the balbans\' love for battle, their great strength, and their knack for destroying objects and structures. Balban squads are brutish, hulking, and hard to control.',1),('Balor',NULL,'5e SRD',2,'This winged fiend\'s horned head and fanged visage present the perfection of the demonic form, fire spurting from its flesh.',1),('Barbegazi',NULL,'5e SRD',2,'Barbegazi are often referred to as snow or ice gnomes, a name they do not appreciate. They inhabit frigid hills and mountains where they spend their time engaging in activities they enjoy: hunting, fishing, and wrestling. Barbegazi homes are constructed of large blocks of ice and stone and are often built into the sides of hills and mountains or are part of the mountain itself. Their homes are frequently targeted by white dragons (who consider their flesh a delicacy).',1),('Barghest',NULL,'5e SRD',2,'Despisers of Life. Barghests reside on the outskirts of civilization, lurking in abandoned buildings, alleys and the like. Barghests require the souls of living victims to sustain themselves, growing more powerful with each unfortunate devoured. These foul-minded fey stalk the living in the mortal realms, hoping to gain for themselves power and immortality, and driven by a violent hatred of all living things.',1),('Basilisk',NULL,'5e SRD',2,'Stone Matriarchs. Basilisk whelps are born in small clutches of no more than a dozen or so eggs, watched over by a basilisk matriarch. After laying her eggs, the matriarch slowly turns to stone, her petrified body deterring predators and providing a first meal full of vital nutrients for her hatchlings. Poachers that are able to get a old of an intact petrified matriarch can earn enough gold to live in luxury, particularly if they can seize her unhatched brood as well.',1),('Bearfolk',NULL,'5e SRD',2,'The hulking bearfolk are intimidating creatures. Brutish and powerful, they combine features of humanoid beings and bears. Their heads are ursine with heavy jaws and sharp teeth. Dark fur covers their bodies, which are packed with muscle. Adult bearfolk stand at least 7 feet tall and weigh more than 600 pounds.',1),('Beetle',NULL,'5e SRD',2,'Lightless Troglofauna. This species of giant beetle lives only underground, in the deepest caves where light does not shine. Their carapace is a dull white color, and they tend to reach over 4 feet in length over their thin body. They communicate via pheromones and by vibrating their thorax against the rock beneath them, which, due to their sensitive tympanal organs, they are able to hear through many hundreds of feet of stone.',1),('Behtu',NULL,'5e SRD',2,'The demon lord of apes, cannibalism, and torture, combines the cruelty of a demon with the cunning of a human and the ferocity of an ape. He bred the same qualities into his people, the behtu (BAY-too), who carry his worship from island to island.',1),('Beli',NULL,'5e SRD',2,'These malevolent ice-sprites are a plague upon the people of snowy climates, ambushing unwary prey with icy arrows and freezing spell-like powers.',1),('Belial',NULL,'5e SRD',2,'Belial is the most capricious and chaotic of the princes of darkness, leaving many among the courts of Hell to wonder if he has not been fully corrupted by demonic influences. Belial, more than others has made pacts with demons, and dark gods of the Underworld. He is always on the hunt for portals that allow him greater time and access to the mortal realms.',1),('Berberoka',NULL,'5e SRD',2,'A berberoka secretes an oily substance that attracts fish to its location. If especially hungry, a berberoka can subsist on the fish that it attracts, but it normally uses these schools of fish to lure surface-dwelling fisherfolk, whom it then seizes and attempts to drag to their doom. This substance can be extracted from a dead berberoka, making it an extremely valuable commodity.',1),('Bhole',NULL,'5e SRD',2,'Nigh-immortal. By all accounts, bholes are incredibly long-livedï¿1/2those that exist in remote worlds or on other dimensions have done so for countless eons. The bholes themselves seem to have no interest in their history, perhaps as a result of their limited intellect, but by all accounts a bhole can live forever, barring death by violence. For a creature as immense and dangerous as a bhole, such conditions essentially amount to immortality.',1),('Bison',NULL,'5e SRD',2,'The bighorn bison stands over 8 feet tall and weighs over 2,000 pounds. Also called the steppe bison, it often appears docile, even lazy, but may fly into a rage unpredictably, often without reason. The most dangerous time for others is middle summer to late autumn when the bison enter mating season.',1),('Black Dragon',NULL,'5e SRD',2,'Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.',1),('Blindheim',NULL,'5e SRD',2,'Blindheims dwell in underground caverns and sustain themselves on a diet of funguses, molds, and small rodents. An extra eyelid allows the blindheim to \"turn off\" its eyes when it is sleeping or resting. A dead blindheim\'s eyes are dull gold in color.',1),('Blue Dragon',NULL,'5e SRD',2,'With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.',1),('Bog Beast',NULL,'5e SRD',2,'Bog beasts make their homes in bogs and swamps and feed on creatures that dwell there. They are avid hunters and a bog beast\'s hunting area usually covers a large expanse of ground several miles around its lair.',1),('Boiuna',NULL,'5e SRD',2,'River Kings. Belying its monstrous size and appearance, the boiúna is a highly intelligent creature, even gregarious when properly approached by shamans or others performing the proper rites or seances. They occasionally don human guise, often appearing as wealthy nobles or merchants, and attend parties and dances as they mingle with mortal. Some keep a hordes of smaller snakes in and around their riverine homes in a serpentine semblance of the kingdoms they visit on land.',1),('Boreal Dragon',NULL,'5e SRD',2,'Paradoxical Predators. Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.',1),('Bouda',NULL,'5e SRD',2,'Glowing Eyes and Teeth. Bouda are child-eaters, despoilers of purity and family. Resembling oversized gnolls, a web of scars along their muzzles is evidence of their gluttonous eating habits. Forever leering, their teeth glow as yellow as their eyes.',1),('Brass Dragon',NULL,'5e SRD',2,'A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.',1),('Bronze Dragon',NULL,'5e SRD',2,'This sleek dragon is covered in dull metallic scales that range in color from shining bronze to mottled blue.',1),('Brother Ox',NULL,'5e SRD',2,'Endless Contemplation. Brother Ox lives atop the tallest mountain where the air is thin and bitter cold, filling his days with training, study, and contemplation to hone his physical and spiritual being. Despite the simple collection of books and scrolls he keeps, Brother Ox has gathered more knowledge than mortal scholars could dream. Chances are good that if a supplicant can reach Brother Ox, and convince him to help, there is almost no secret he can\'t uncover.',1),('Bugbear',NULL,'5e SRD',2,'In the long before, there was a young bugbear who thought himself the wisest, quickest, and quietest hunter in the forest. He spurned his totem, saying for all to hear that he was superior to all birds and beasts; even the great grey owl. In his arrogance, he said he would kill the next owl he saw.',1),('Bukavac',NULL,'5e SRD',2,'Pond Lurkers. The placid surfaces of forest lakes and ponds hide many lethal threats, among them the bukavac. While not amphibious, the creature can hold its breath for minutes at a time as it lurks under the surface in wait for fresh meat.',1),('Bulette',NULL,'5e SRD',2,'The creation of some unknown arcanist in millennia past, the bulette has bred true to become one of the fiercest predators of the hills. Burrowing rapidly through the earth just beneath the surface, sometimes with its armored fin cutting a distinctive wake behind it, the bulette launches itself free of stone and soil to tear into its prey without remorse, giving rise to the common appellation \"landshark.\"',1),('Bulgasari',NULL,'5e SRD',2,'The bulgasari stores a large amount of water and, with a body temperature much higher than other beasts, the water boils at all times. When scared or severely stressed, the beast can expel this water as scalding steam in an attempt to hide and escape. In some large cities, tamed bulgasari are used as beasts of burden.',1),('Bunyip',NULL,'5e SRD',2,'It prefers feeding on animals of Small size or larger, though it isn\'t averse to eating humanoids when presented the opportunity. Bunyips are quite territorial, and readily attack when intruders threaten their hunting grounds. Bunyips mate annually, during the late spring. During this period, bunyips become even more aggressive. After mating, couples split, with the female wandering off to find a place to birth a small litter of four to six pups. Females watch their pups for a few days, until they become independent enough for the mothers to move on.',1),('Buraq',NULL,'5e SRD',2,'Only the Worthy. A buraq possesses astounding speed, determination, and resilience, among a host of noble qualities, but only pure-hearted humanoids can obtain a service from such a righteous and honorable creature.',1),('Burrowling',NULL,'5e SRD',2,'Friendly Farmers. Burrowlings work together at every task: digging tunnels, foraging, and rearing their young. They are omnivorous, eating roots, berries, insects, and reptiles-and they consider snakes a particular delicacy. The most advanced burrowling towns set up rudimentary farms, where they grow the fruits and vegetables they usually find in the wild.',1),('Camazotz',NULL,'5e SRD',2,'Camazotz live in small groups occupying caves or clusters of trees. Despite their monstrous appearance, camazotz possess above-average intelligence and cunning, which makes them dangerous predators.',1),('Carbuncle',NULL,'5e SRD',2,'The carbuncle\'s body is not unlike an ocelot mixed with a bird of paradise; a lithe, four-legged quadruped with vibrant purple-and-crimson plumage instead of fur. Despite their bestial appearance, carbuncles possess great cunning and build villages of their own in caves deep in the jungle.',1),('Catfolk',NULL,'5e SRD',2,'Lithe and slender, bast catfolk have a cat\'s eyes, long tail, and soft fur coat. Their fur varies in coloration and is often accented with spots, stripes, and other markings.',1),('Catoblepas',NULL,'5e SRD',2,'A catoblepas\' primary motivation is hunting and exerting its dominance over lesser creatures in its territory. Easily detected by its foul odor, the creature tolerates the presence of wild animals, humanoid tribes, and even predators that it can bully as long as these things flee or act submissive when the poisonous brute lumbers into view. The catoblepas is known to engage in physical battles with other Large swamp creatures such as crocodiles or even froghemoths. Some humanoid tribes claim to know techniques to domesticate a catoblepas for use as a guard animal, but the monster\'s intractable nature and not insignificant intelligence almost certainly means magic is involved, as the creature has little need for alliances and can wipe out entire villages with its breath. Some have been known to use their breath underwater, creating a churning cloud of bubbles that kills fish in the area and starves out other creatures.',1),('Cave Drake',NULL,'5e SRD',2,'Highly adapted to hunting underground, this lesser cousin of true dragons stalks cavern passages for prey.',1),('Cave Troll',NULL,'5e SRD',2,'Able to see in pitch darkness and sense vibrations through their large flat feet, cave trolls often lie in wait in narrow tunnels they have excavated, ready to pounce on anything that may happen by. Alternatively, they may take a more active approach, sensing prey through a dividing rock wall and putting their powerful arms and claws to work to spring an ambush. A cave troll has no fear of tunnel collapse or of natural predators; it can will its already tough skin to become as hard and impenetrable as rock for a short time.',1),('Cavern Lizard',NULL,'5e SRD',2,'These large magical lizards, readily identified by large bulging sapphirecolored eyes, are found only in the darkest underground places and never venture to the surface world.',1),('Ccoa',NULL,'5e SRD',2,'Supernatural Agents. Some ccoa act as agents for more powerful spirits or gods; others mask their allegiances and intentions. They enjoy teasing and toying with mortals when they enter their domains, even those that share an alliance with their spirit masters. They are intolerant of trespassers, and upon first sighting them, attempt to drive them off or even slay them. Some ccoas enter pacts with priests or warlocks, viewing them as channeling the same eldritch powers they themselves wield.',1),('Centaur',NULL,'5e SRD',2,'This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.',1),('Chaaor',NULL,'5e SRD',2,'Some demons are feared more than others. Of those, the apelike chaaor is one. Their savagery in battle has turned the stomach of even the stoutest demonic general.',1),('Chamrosh',NULL,'5e SRD',2,'Celestial Guard Dogs. Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels.',1),('Chang Nam',NULL,'5e SRD',2,'Guardian Gifts. Some cultists and temples have tried to train chang nams with some success to serve as guardians, especially when training is supplemented with magical control. They are clever beasts and enjoy shiny things, collecting them with their tiny but prehensile trunks. They can be plied with gifts to gain their favor, and some may be encountered dressed in regal finery resembling the accoutrements of royal elephants, but in miniature.',1),('Charfiend',NULL,'5e SRD',2,'Charfiends have red eyes, and their mouths are filled with sharp, bloody fangs. They are usually clad in decaying rags and give off a nauseating stench of scorched flesh and smoke. Given these traits and their awkward, jerky gait, charfiends might easily be mistaken for zombies or other forms of shambling corpse did they not move with deceptive speed.',1),('Charybdis',NULL,'5e SRD',2,'Living Maelstrom. In truth, the charybdis is not the sending of an angry deity, but in fact little more than a monstrous predator capable of churning even the calmest of seas into a whirling maelstrom. The charybdis uses this vortex ability not only to capture prey like sharks or small whales, but also to entrap ships on the ocean surface above.',1),('Cherufe',NULL,'5e SRD',2,'Corrupted Keepers. The elemental anomaly that brings a lava keeper (see page 235) into the Material Plane is sometimes infused with material from the Lower Planes. As the keeper is pulled into the Material Plane, the lava that normally flows freely from it is instead trapped inside of it, and its form twists to resemble creatures from the Lower Planes. These twisted keepers are known as cherufes.',1),('Chuhaister',NULL,'5e SRD',2,'Imprisoner. Chuhaister detest fey creatures of any alignment, taking delight in capturing them and destroying their villages.&nbsp;Many chuhaister carry an unfortunate fey as a pet, which they keep in a wooden cage atop their heads. The giant\'s nullifying magic prevents the creature from using its spells to escape.',1),('Chupacabra',NULL,'5e SRD',2,'Stealthy Hunters. The chupacabra stalks its quarry before leaping out and sinking its teeth into the creature\'s neck to drain its blood. When hunting in open ground, the chupacabra will use its terrible glowing eyes to paralyze its victim with fear before attacking. Creatures killed by chupacabra are found completely drained of blood with a triangular, almost bat-shaped, puncture wound in their necks.&nbsp;Superstitious farmers may blame vampires, but those brave enough, and who know of the chupacabra, may band together to hunt down the true culprit, using a caged goat as bait.',1),('Chuul',NULL,'5e SRD',2,'Chuuls are excellent swimmers but prefer to attack land-bound creatures or those wallowing in shallow water. Once they seize their victims, chuuls often drag grappled foes back into deep water to drown them. Lizardfolk are by far the chuul\'s favorite prey, though those pale chuul breeds that live underground prefer morlocks, duergar, unwary drow, and other unfortunates who get too close to their subterranean waterways-with the exception of troglodytes, whose flavor chuuls find particularly offensive.',1),('Cinder Knight',NULL,'5e SRD',2,'Cinder knights are elemental creatures composed completely of fire and encased in suits of irremovable armor. Over time, the armor adheres to the cinder knight\'s form, and the armor chars and blackens as the flames of the cinder knight\'s body scorch and burns it. Cinder knights dwell on the Plane of Fire among other fire elementals and creatures. The creature\'s true origins are unknown, but some believe the cinder knight to be an advanced form of fire elemental or perhaps a fire elemental punished for some transgression.',1),('Clamor',NULL,'5e SRD',2,'Clamors have a playful kind of intelligence, and they appear to desire communication. Being able to mimic any sound they have ever encountered, clamors wander the Material Plane emitting a nonsensical cacophony of voices, crashes, clicks, roars, and music. Since they are usually invisible, most adventurers that encounter a clamor walk away from the creature without ever having realized that they had met one. Many a sentry on duty has heard only his own voice in response to what he thought was someone walking around out in the darkness; what he really heard was a clamor trying to talk to him.',1),('Cloaker',NULL,'5e SRD',2,'A cloaker\'s motives are hidden and confusing, and they distrust even their own kind. Their strange shape allows them to disguise themselves as a variety of cloaks, tapestries, and other mundane objects, and stories linger of cloakers that ally with other creatures, hitching a ride on their backs and aiding in their ally\'s protection for their own inscrutable reasons. A rare few are priests of ancient gods, leading cults of cloakers and skum to undertake all manner of hideous rites and working toward singularly sinister goals.',1),('Clubnek',NULL,'5e SRD',2,'A clubnek is a large flightless bird resembling an ostrich found roaming meadowlands and forests. It is primarily an herbivore subsisting on a diet of plants and flowers though it is given to flights of unpredictability when it takes the role of hunter and predator.',1),('Cockatrice',NULL,'5e SRD',2,'Not only does the cockatrice possess a foul, aggressive behavior, it also has a sharp, petrifying beak. While not especially dangerous, it is exceptionally resilient, remarkably persistent, and it can fairly easily catch up with a humanoid through flight. Whoever is unlucky enough to disturb it but unable to slay it should prepare for a humiliating, though not permanent, petrification.',1),('Collais',NULL,'5e SRD',2,'Cry of the Forest. The colláis sounds a dreadful and reverberating call. Each creature within 100 feet of the colláis that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature\'s saving throw is successful or the effect ends for it, the creature is immune to the colláis\'s Cry of the Forest for the next 24 hours. Forest dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the colláis\'s choice.',1),('Compsognathus',NULL,'5e SRD',2,'Kobold Pets. Compsognathus are often kept by kobolds as pets. Kobolds are particularly fond of building traps that feed swarms of the dinosaurs by placing them at the bottom of a hidden pit or rigging a cage full of the creatures to drop on the heads of unsuspecting adventurers.',1),('Copper Dragon',NULL,'5e SRD',2,'Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.',1),('Coral Drake',NULL,'5e SRD',2,'Egg Warders. Both male and female coral drakes gestate their delicate eggs inside sacks within their mouths and throats. This oral incubation protects the vulnerable eggs, but even still, only a handful of these creatures ever reach maturity since their parents use the ravenous spawn for defense when faced with dangerous enemies. Coral drakes live in warm waters near great coral reefs. Many of these creatures hollow out small lairs in these reefs and protect their meager hoards with the aid of the area\'s natural inhabitants.',1),('Crabman',NULL,'5e SRD',2,'Crabmen inhabit coastal waters, hunting fish and gathering food. Crabmen communicate with others of their race through a series of hisses and clicks.',1),('Crater Drake',NULL,'5e SRD',2,'Crater drakes live in inhospitable badlands and thrive in areas where hostile magic lingers.',1),('Crimson Drake',NULL,'5e SRD',2,'Fiery Raiders. Crimson drakes lair in woodlands near small settlements, making nighttime forays to set fires and hunt those who flee the flames-traits that make humanoid tribes prize them as raiding partners. Goblins gleefully adopt a crimson drake as a mascot to burn things down while they get on with slaughtering people. Red dragons and flame dragons regard a crimson drake as a pet, at best, but this rarely works out. When it is inevitably insulted by its larger cousins, a malicious crimson drake may even intentionally set fires to blaze a trail for hunters to the dragon\'s lair.',1),('Crinaea',NULL,'5e SRD',2,'Crinaea are nymph-like water fey that inhabit small bodies of water such as wells and fountains.',1),('Crocodile',NULL,'5e SRD',2,'This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.',1),('Cryoceros',NULL,'5e SRD',2,'Elemental-Touched Rhino. A cryoceros resembles a woolly rhinoceros made of ice. Its thick, frozen hide protects the soft flesh at its core, and a layer of ice forms over its already formidable, keratinous horns. The creature\'s body is efficient at transferring warmth to its fleshy interior; fire still harms a cryoceros, but its icy form is not unduly damaged by fiery attacks. A cryoceros has a second stomach that stores ice it consumes. As a defense mechanism, the cryoceros can spew stinging, pulverized ice from this alternate stomach.',1),('Crypt Spider',NULL,'5e SRD',2,'Graveyard Lurkers. Crypt spiders make their homes in crypts, graveyards, and other locations where dead bodies are plentiful. They are blessed by dark gods of undeath, and create and control undead through power granted by the blessing.',1),('Cthulhu',NULL,'5e SRD',2,'It is fortunate indeed that Cthulhu is currently imprisoned on a distant planet within the sunken city of R\'lyeh. There, the Great Old One slumbers away the eons in a state neither quite dead nor living, held in stasis by ancient magic and the potency of the Elder Sign, yet at times the city rises from the sea and the doors to his tomb open, granting Cthulhu limited mobility before he must return to his tomb.',1),('Cuauhxicalli',NULL,'5e SRD',2,'Sacrificial Vessels. Carved into the back of each cuauhxicalli is a bowl where the high priests who created them would burn the hearts extracted from sacrificial victims as an offering to the gods, so that their gift would nourish and honor the creators of the world and all those within it. While cuauhxicalli are merely statues in most places, those touched with divinity and infused with magic can move and strike as their masters command them, and often they are no mere passive spectators in the rite of sacrifice. Many serve as tireless temple guardians that may far outlive their creators, ever ready to bring death to those profaning the sacred places where they linger.',1),('Cuero',NULL,'5e SRD',2,'Sporewings. Sporewings are cunningly evolved variant cueros, adapted to life outside of the water. Their hunting and mating habits are similar t their aquatic cousins, but they have developed buoyant air-sacs that enable them to hover and fly, using their muddy coloration while clinging to the ground or to mounds of vegetation to hide their presence before launching themselves into the air to unleash their entangling spores onto their victims and gnawing them to death once they have been overcome.',1),('Daeodon',NULL,'5e SRD',2,'Unfussy Eaters. Daeodons will eat most anything. While they may be content to graze for fruit and leaves or dig for tubers and grubs, they have the power to crush bone and devour flesh. Most of that is from scavenging kills from others-coming in only after something else has done all the hard work and is too tired to stand up to a hungry daeodon-but they\'ve been known to hunt prey themselves.',1),('Dagon',NULL,'5e SRD',2,'Dagon is the demon prince of sea creatures. He is worshipped as a deity by legions of sahuagin, locathah, skum, lizardfolk, tritons (those that have accepted the ways of evil), and some merfolk. His Abyssal lair is not unlike the Elemental Plane of Water in that it is composed entirely of water. Pockets of air, though, are rumored to be trapped in invisible \"bubbles\" throughout his lair (so as to allow the non-water breathing demons to exist comfortably). Dagon makes his home in a great underwater iron citadel called Thos located in the deepest recesses of his home plane.',1),('Dau',NULL,'5e SRD',2,'Lazy and Bored. Their ability to magically provide for themselves in most material ways tends to make daus lazy and hedonistic. As a result, daus are often friendly and eager for company and they invite friends and strangers alike to rest in their lairs, partake in their feasts and share their stories.',1),('Decapus',NULL,'5e SRD',2,'Its eyes are stark white and pupilless. Its large mouth sports long, yellow fangs.',1),('Deep Drake',NULL,'5e SRD',2,'Friend to Ghouls. The deep drake has made a niche for itself in subterranean realms, establishing trade with the darakhul and with other races of the underworld. The drakes\' poison ensures the ghouls have replacements when their population dwindles. In return, those underlings who fail their rulers become food for the drake.',1),('Demodand',NULL,'5e SRD',2,'The tarry demodand is the grunt of the demodand army-bred for battle, these swift and deadly demodands make up the bulk of any demodand legion. That they themselves are more powerful than most&nbsp;outsiders&nbsp;is as much a testament to their race as anything else-a single tarry demodand is a formidable opponent, to say nothing of a group of the creatures. Although tarry demodands are quite strong, they prefer using light weapons-one in each hand. Tarry demodands only rarely use larger weaponry, and then only when directly ordered by a superior. They lack the terrific claws of the greater demodands, and a tarry demodand with no weapons tends to flee combat as soon as possible, only to return when it is properly armed.',1),('Devil Shark',NULL,'5e SRD',2,'Slumbering Evil. The creature relies in part on the terror it spreads during its periods of activity to keep it safe and undisturbed during its long periods of dormancy. While dormant, it sleeps in deep undersea caves or ancient submerged structures of unknown artifice.',1),('Dire Corby',NULL,'5e SRD',2,'Dire corbies hunt in flocks, finding great pleasure in chasing down prey. While they are omnivores, they prefer a diet of fresh meat. They hunt and enjoy the flesh of subterranean rodents, animals, and even other races. They are particularly fond of the leathery flesh of bats. A typical hunt ends with the prey cornered and trapped, then cruelly tormented and tortured for many minutes before the dire corbies finally tear it to shreds with their claws.',1),('Djinni',NULL,'5e SRD',2,'This creature stands nearly twice as tall as a human, although its lower torso trails away into a vortex of mist and wind.',1),('Dracotaur',NULL,'5e SRD',2,'Variant Dracotaurs',1),('Dragon Crab',NULL,'5e SRD',2,'He succeeded in all but one respect. In granting the crabs the intelligence to understand and execute his orders, he accidentally made them both evil in outlook and far too intelligent to control. Communing with the sea in which they dwelt, the crabs taught one another to call forth the magics of nature itself and overthrew their creator, destroying his lair and scattering themselves throughout the sea. His later-discovered journals, history claims, reveal he originally created 3 dozen such crabs. Though they are unable to reproduce, rumor holds that nearly all have survived to this day, hidden in the deepest of underwater caverns, ruling the seas around them.',1),('Dragon Turtle',NULL,'5e SRD',2,'This long-tailed aquatic beast resembles a massive snapping turtle with draconic features.',1),('Dretch',NULL,'5e SRD',2,'This creature\'s bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness.',1),('Drider',NULL,'5e SRD',2,'Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.',1),('Dryad',NULL,'5e SRD',2,'A hamadryad resembles a slender young woman, with a complexion a shade of rich wooden brown and impressive \'hair\' that is actually a mass of long, flexible, willow-like branches. Their toes are long and can lengthen into roots when the hamadryad is thirsty. Their skin might look normal but it is as hard as any wood and once you touch it, it is impossible to confuse the hamadryad for a being of flesh and blood.',1),('Dunewinder',NULL,'5e SRD',2,'Sky Watcher. These huge worms usually tunnel under the sand. However, they also look up from their holes to see what prey is flying by. They have the surprising ability to stretch vertically into the sky and attack airborne creatures.',1),('Eagle',NULL,'5e SRD',2,'This magnificent bird of prey has dark feathers save for those on its head, which are pure white.',1),('Eala',NULL,'5e SRD',2,'This swanlike creature\'s feathers are made of shining metal. When it inhales, the feathers on its chest glow red hot.',1),('Earth Elemental Dragon',NULL,'5e SRD',2,'Elemental earth dragons are the strongest of the elemental dragons.',1),('Eleinomae',NULL,'5e SRD',2,'Nets for Travelers. Eleinomae are cruel and depraved creatures that seduce travelers with charms and illusions, then lead them to a watery grave. To capture their victims, eleinomae weave a net from swamp reeds and grasses, and decorate it with beautiful blossoms that release an intoxicating, bewitching aroma.',1),('Elephant',NULL,'5e SRD',2,'These thick-skinned animals bear large ivory tusks flanking a long, prehensile snout.',1),('Elf',NULL,'5e SRD',2,'Quietly Dangerous. Most enchanters conceal the true depths of their power from those around them to insinuate themselves into halls of power and to bend the wills of those who can make the world more suitable to their desires.',1),('Elk',NULL,'5e SRD',2,'Sometimes known as the giant elk or the tundra elk, the elk is a large and particularly ill-tempered member of the deer family. The elk stands more than 7 feet tall at the shoulder, and its massive rack of antlers can span 12 feet or more. It can easily weigh 1,500 pounds or more.',1),('Erina',NULL,'5e SRD',2,'Some erina relish close-quarters combat. These tusslers groom their spines to painful effect and bind their sturdiest quills onto their wrists, using them like punching daggers.',1),('Ettercap',NULL,'5e SRD',2,'Ettercaps are not brave creatures, but their traps often ensure that the enemy never draws a weapon. When an ettercap does engage its enemies, it attacks with its claws and venomous bite. It usually refuses to come within melee reach of any foe that is still able to move, and flees if an opponent gets free.',1),('Falajitax',NULL,'5e SRD',2,'Sinister Shaper. The falajitax is a cunning hunter, sometimes luring creatures into its clutches by hiding its serpentine body and allowing only its bird-like head to show amid foliage. While the creature is not particularly agile, it easily transitions from land to water to trees in pursuit of prey. It also uses its shapechanging powers to assume an innocuous form like a horse or lures people into riding it, galloping with them into a river or lake to drown them.',1),('Fei Shei',NULL,'5e SRD',2,'Fei shei possess expanding throat fans that emit a burst of bright, disorienting colors at threatening enemies. This dazzling display can incapacitate most predators and can also endanger humans who inadvertently blunder into a nest of the serpents.',1),('Felid Dragon',NULL,'5e SRD',2,'Treasure Hoard. Similar to other dragons, felid dragons are treasure hoarders with an eye for shiny and sparkly things. They sometimes align themselves with those who are trying to do good in the world, though their motivation is typically selfish and focused on obtaining treasure.',1),('Fenrir',NULL,'5e SRD',2,'Fenrir is a child of Loki and his children are numerous.',1),('Fire Elemental Dragon',NULL,'5e SRD',2,'One of the most feared creatures from the Plane of Fire is the dreaded elemental fire dragon. They make their homes in the heart of the many volcanoes that dot the elemental landscape. Composed entirely of flames, these magnificent creatures fear little and are respected and feared by those that have encountered them. Elemental fire dragons are malign, vicious, and thoroughly evil. They delight in killing and torturing others, especially magmin (whom they relish as a delicacy). They often employ salamanders to aid them in their adventures, but once they have accomplished their goals, any surviving salamanders are usually devoured. Elemental fire dragons cannot enter water or any other nonflammable liquid, but they can fly or step over it. The typical elemental fire dragon is at least 30 feet long.',1),('Fire Lizard',NULL,'5e SRD',2,'Fire lizards are often called \"false dragons.\" Despite their general resemblance to dragons, sages have as yet found no evidence of these creatures being in any way related to them. Fire lizards do not associate with or keep company with dragons. A fire lizard averages 30 feet long but can grow to almost twice that size.',1),('Fire Monkey',NULL,'5e SRD',2,'Social Creatures. Fire monkeys build nests high up in the canopy of wild places or thick forests, and often cluster their nests together in groups of trees. They welcome small villages of friendly humanoids within their territories, as such creatures are a ready source of useful objects and new forms of interesting food. Fire monkey troops often raid nearby civilized communities for small amounts of salt and sugar, or prepared foods for single meals, but do not otherwise cause much mischief unless provoked. Larger or hostile communities that persecute or hunt fire monkeys often suffer from numerous unexpected fires and destructive forms of larceny and sabotage. Fire monkeys have excellent memories and hold grudges against those who abuse them.',1),('Firebird',NULL,'5e SRD',2,'Redeemers. Firebirds enjoy acting as reformers. They find mercenary creatures they perceive as potential \"light bringers\" to whom they grant boons in exchange for a geas to perform a specific good deed, in the hope such acts will redeem them.',1),('fixme-agnibarra',NULL,'5e SRD',2,'Temple Servants or Terrors. Often employed as guardians or treated as blessed creatures in temples of fire worship, agnibarras bring great enthusiasm to such places, though that enthusiasm comes in the form of burning things. Agnibarras accept and burn offerings on behalf of temples, but their single-mindedness often leads them to claiming such sacrifices for themselves instead of the gods the temples serve. The creatures often consider themselves a proxy for the temples\' gods, seeing little difference in a sacrifice to themselves or a temple\'s patron. When this occurs, however, many a priest has discovered, to their horror, what a perilous prospect ejecting an agnibarra from a temple can be. Entire towns have burned to the ground as the flaming creature made its exit.',1),('fixme-akaasit',NULL,'5e SRD',2,'Akaasits are constructed beings from a plane destroyed by a catastrophic misuse of time magic. They were altered by this catastrophe and now exist in the present and in fractions of a second in the past and future.',1),('fixme-albinoDeathWeasel',NULL,'5e SRD',2,'Hunting Beasts. Albino death weasels often serve as scenting and hunting beasts for ogres, hill giants, dark folk, vampires, and creatures of the Plane of Shadow. These trained weasels respond to voice commands and often wear a decorative collar or a distinctive earring.',1),('fixme-alicanto',NULL,'5e SRD',2,'Metal Eaters. Alicantos hunger for metals much like a xorn, and clever prospectors who spot an alicanto may follow them through the mountains hoping that the bird\'s unerring sense for ore might lead them to a rich deposit. Legend has it that alicantos can sense the intentions of creatures nearby, however, and that if they perceive those following them to be too greedy or not of good heart, they may lead them off a cliff or into an ambush by predators.',1),('fixme-amaru',NULL,'5e SRD',2,'Territorial. Amarus, much like dragons, create lairs in high places. Their territories are often near but not overlapping with those of their own kind. An amaru is unlikely to challenge a dragon unless enraged, but will without hesitation drive away most other intruders that threaten its domain. Amarus rarely amass coins, but may collect gems, pieces of art, or magic items. They live alone, entertaining only the most powerful and intriguing guests, if any.',1),('fixme-apaxrusl',NULL,'5e SRD',2,'Apaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand.',1),('fixme-archer',NULL,'5e SRD',2,'Elite troops of this sort will generally wear the livery of whatever temple, aristocrat, or other entity they serve, and will typically be equipped with the heaviest armor they can manage and that their employers can afford, scale mail being the norm. They might be armed with any sort of weapons, the classic Aigyptian khopesh sword or a heavy warbow being typical, but might also carry other appropriate arms (e.g., picks by those dedicated to service of the earth deity Geb, as shown here).',1),('fixme-aviere',NULL,'5e SRD',2,'Familiar. The aviere can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the aviere senses as long as they are within 1 mile of each other. While the aviere is within 10 feet of its companion, the companion shares the aviere\'s Magic Resistance trait. At any time and for any reason, the aviere can end its service as a familiar, ending the telepathic bond.',1),('fixme-blemmyes',NULL,'5e SRD',2,'Always Hungry. Blemmyes are brutes that savor humanoid flesh, and they see all humanoids as potential meals. Some even have the patience to tend groups of humans, goblins, or halflings like unruly herds, farming them for food and fattening them up for maximum succulence.',1),('fixme-boggart',NULL,'5e SRD',2,'Hidden Homes. These monsters often hide in burrows, under bridges, in old trees, or under logs.',1),('fixme-chaceklain',NULL,'5e SRD',2,'Sometimes, the young survive long enough after hatching so that the creature can be found in unpredictable places in the Netherworld: freshwater supplies, underground oases, all the way to the surface in mild climates or near hot springs.',1),('fixme-chelicerae',NULL,'5e SRD',2,'Most often, the disheveled body of a robed arcanist swings from its clenched mandibles.',1),('fixme-churr',NULL,'5e SRD',2,'Churr can interbreed with some humanoid and most ape species, making them a \"missing link\" or bridge species. Mixed progeny are usually smaller but more intelligent than a typical churr, and they have an easier time learning and speaking Common and other languages. Evil bands of churr are known to kidnap humanoids until such time as they inadvertently enrage the churr and are killed and eaten on the spot.',1),('fixme-colossalApe',NULL,'5e SRD',2,'',1),('fixme-deathVulture',NULL,'5e SRD',2,'Death vultures are giant birds transformed by their diet of undead flesh.',1),('fixme-diminutionDrake',NULL,'5e SRD',2,'Shrinking Hunter. The diminution drake uses the shrinking properties of its toxic breath weapon and stinger to reduce the size of its prey. Once a creature has been reduced in size, the drake uses its spaghetti-like tongue to swallow its prey.',1),('fixme-dragonet',NULL,'5e SRD',2,'Familiar. The dragonette can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the dragonette senses as long as they are within 1 mile of each other. While the dragonette is within 10 feet of its companion, the companion shares the dragonette\'s Speak with Beasts trait. At any time and for any reason, the dragonette can end its service as a familiar, ending the telepathic bond.',1),('fixme-gnasherLizard',NULL,'5e SRD',2,'The gnasher is a deadly predator that often roams up to 3 miles from its lair in search of prey. Though its appearance lends to the façade of being a slow-moving lizard, it is in fact, rather graceful and quick. Those that make the mistake of assuming the gnasher is slow-moving rarely live to tell others of their mistake.',1),('fixme-hyaenodon',NULL,'5e SRD',2,'The hyaenodon is a much more dangerous hunter unlike their common hyena cousins. They prefer hunting live game in lieu of scavenging and can have large hunting territories if food is scarce.',1),('fixme-jellyfish',NULL,'5e SRD',2,'Blood Feeders. The crimson jellyfish is a blood-drinking creature whose red color comes from the blood absorbed throughout its body after it feeds. A large fish or sea mammal encountering a pack or bloom of these creatures can be drained of blood in a matter of minutes. Fortunately, a crimson jellyfish\'s bright color makes it fairly easy to avoid under well-lit conditions.',1),('fixme-jung-mule',NULL,'5e SRD',2,'Herd Animals. These creatures travel in small herds dominated by a matriarch. This dominant female determines what the herd does and where it goes. She always feeds first. If one jung-mule is spotted it is usually a buck searching for a mate. These are always aggressive. Generally, the jung-mule scavenges for its meal, however, they hunt anything and eat any other creature, living or dead.',1),('fixme-kaveph',NULL,'5e SRD',2,'Allies of the Ghasts of Leng. The kaveph are massive creatures that originate from the lightless underground of the Plateau of Leng. They are usually found in the company of the greater ghasts of Leng, acting as powerful allies as the greater ghasts try to overtake prey. The kaveph are seen as expendable by the ghasts of Leng, and they are often sent in first to try and soften up more powerful enemies before the ghasts swarm in to devour them.',1),('fixme-kotBayun',NULL,'5e SRD',2,'Enemies of elves and blink dogs, kot bayuns are magical hunting cats gifted with eloquent speech and cunning abilities.',1),('fixme-kting-Voar',NULL,'5e SRD',2,'The points of its horns actually break out from the bone-shell, giving the point where kting voar\'s under horns emerge the appearance of an exposed plant root.',1),('fixme-lanternGoat',NULL,'5e SRD',2,'Lantern goats are undead wanderers thought to be the coalescence of souls of people who died while lost in the wilderness. Just as normal goats sometimes drift from the shepherd\'s care and fall prey to the dangers of the wild, so too do humans and demi-humans often meet with a dire end while trekking alone in the hills. Whether they die of exposure or become a predator\'s meal, these lost travelers usually journey in spirit form to the afterlife. Some, however, if they perish too close to a lantern goat, find their souls drawn into the fell receptacle the creature wears around its neck.',1),('fixme-loxoda',NULL,'5e SRD',2,'They stand 18 feet tall and weigh nearly 20,000 pounds.',1),('fixme-mogrl',NULL,'5e SRD',2,'True Lords of Evil. The mogrl are rare demonkind. They are solitary creatures, very powerful and intelligent. They are divergent in personality. Some are possessed of tremendous power and lord over hordes of servants, others dwell in solitude. They are wicked, cruel, and avaricious.',1),('fixme-mountainStrider',NULL,'5e SRD',2,'Dwellers of Mountains. Mountain striders are most at home in the mountains. They live among the peaks, climbing seemingly impossible slopes to make their homes in the caves and burrows they dig near the tops. Ages ago, they had amicable relations with nearby settlements, but their aggressive behavior and boorish attitudes led to conflicts with the populace. They were subsequently made to withdraw from civilization as a result. In the years since, they have become an insular people, fearful of outsiders and resentful of civilization.',1),('fixme-nobleStreynor',NULL,'5e SRD',2,'In that arid region, noble streynors graze on short, tough grasses, but they prefer to eat flowering cactus plants. The flesh inside their mouths is especially tough, enabling them safely to consume errant cactus needles.',1),('fixme-otterfolk',NULL,'5e SRD',2,'Foe to Reptilians. While generally peaceful creatures, otterfolk bear an enmity for reptilians, owing to their near extinction in the jaws of giant alligators and other large swamp predators. They are wary of intelligent reptilian creatures, such as lizardfolk and naga, who regularly prey on their people. Otterfolk pass this animosity on to future generations through tales of heroic otterfolk overcoming ferocious snakes and mighty alligators. From the time an otterfolk kit can walk, it learns how to wield the atlatl and to be mindful of the presence of their hated foes. Otterfolk are wary of reptilian visitors or those accompanied by reptiles, but they are cordial to all others.',1),('fixme-raggoth',NULL,'5e SRD',2,'Raggoths are aggressive predators with voracious appetites and a killing instinct that makes them quite deadly in battle. Though its hunting area typically covers only about a mile around its lair, raggoths are known to track their prey up to 10 or more miles. Whether this only occurs when food is scarce or if the raggoth simply hunts and tracks its prey for the sheer thrill of the hunt is unknown.',1),('fixme-satarre',NULL,'5e SRD',2,'Easily Distracted. Satarre mystics are known for their ability to ponder and cogitate on larger concerns, even in the midst of a conversation with strangers or a battle with foes.&nbsp;Sometimes these distractions lead them to a great insight and a clever countermove; other times they are easily surprised, captured, or fooled by a shining bit of magic or an unknown arcane device.',1),('fixme-scrofin',NULL,'5e SRD',2,'Seeker of Champions. The scrofin is a powerfully built creature that seeks to find a worthy challenger for a wrestling challenge. A winner is declared when one creature holds its opponent in a grapple for 30 seconds. The scrofin is aware its natural gifts make it a formidable foe and feels duty-bound to make others aware of its advantages. An honorable battle is its highest goal, and it ensures that no great harm comes to its opponent during the contest, immediately relenting if its opponent submits.',1),('fixme-sema',NULL,'5e SRD',2,'Allies of the Ghasts of Leng. Semas are small creatures from the Plateau of Leng, and they are commonly found in the company of ghasts of Leng (see page 164) and kaveph (see page 225), acting as pets toward the larger creatures. Semas are loyal to the ghasts, going so far as to defend their threatened masters. Likewise, the ghasts are always sure to throw the semas a few scraps of meat during the ghasts\' notorious feeding frenzies.',1),('fixme-sepiaSnake',NULL,'5e SRD',2,'Wizards and other sages well-versed in arcane lore agree that the sepia snake was the inspiration for the spell sepia snake sigil. The similarities between the creature and the spell are simply too great to be coincidental.&nbsp;Though a sepia snake can be found just about anywhere, it usually makes its lair deep underground in abandoned mines, dungeons, or subterranean caverns. It has been said that to look into the eyes of the sepia snake is to look into one\'s own doom.&nbsp;A sepia snake begins combat by using its gaze on what it believes to be its most dangerous opponents so it can safely deal with them later.',1),('fixme-spawnOfChernobog',NULL,'5e SRD',2,'Remnants of Malice. Spawn of Chernobog come into being for a myriad of reasons, not all of which can be laid at the feet of the Black God\'s followers. One might appear in the wake of a particularly cruel betrayal ending in murder. A battlefield marked by merciless acts might become the hunting grounds of a spawn of Chernobog. Acts of malice, the spreading of terror; these are sacred to the Lord of the Night, and a sufficient quality or quantity of either may birth his cruel progeny.',1),('fixme-suturefly',NULL,'5e SRD',2,'Sew Mouths Shut. Forest folk rarely speak when sutureflies dart through the trees, because these creatures listen for lies and sew any offender\'s mouth, nose, and eyes shut.',1),('fixme-ungern',NULL,'5e SRD',2,'They have wolf-like heads with long tooth-filled snouts. They stand about six feet tall, and though they are rather thin, they are powerfully built creatures. Their lean muscles are like corded iron. Their torso and back are shaped like beaten metal. Their necks are thick, with bands of iron muscle stretching into their broad shoulders and backs, all this to support their great horned heads. Sprouting from the creature\'s backside are great horns and these range in shape, size, and form. Some rise directly from the spine and are more like a ridge from head to tail, others rise from the upper back and sprout above the head like a set of antlers and yet still others grow up and through the skull and rise like their masters - like great horned crowns. These horns are the most distinguishing marks the ungern carry and generally the greater and more ornate the horns, the greater the ungern. These horns grow with age and require much trimming and care and they are often decorated with all manner of jewelry, studs, and the like. The ungern are fond of growing their manes to great lengths and braiding them and decorating them with bits and pieces of jewelry.',1),('fixme-valkruung',NULL,'5e SRD',2,'Incorrigible Kleptomaniacs. Few creatures cause as much annoyance to shopkeepers, merchants, and farmers as the valkruung, a tiny monkey-like creature covered in grasping tendrils that lurks atop roofs and clambers through trees, looking for food and objects to steal. Attracted to anything that glitters, jangles, or just plain smells nice, the valkruung steals anything regardless of its actual worth. Valkruungs snatch purses from unsuspecting passersby and fruit and bread from vendors to take back to their lairs. They steal objects they don\'t need and refuse to return them, running off while snickering wildly.',1),('fixme-vila',NULL,'5e SRD',2,'Dryad Cousins. The vila are kin to the dryads. Like their cousins, they serve as protectors of the deepest forests.',1),('fixme-virtuosoLich',NULL,'5e SRD',2,'A virtuoso lich is an artist whose love of art sustains it beyond death.',1),('fixme-vrail',NULL,'5e SRD',2,'The vrail is hard to see, as it flies high above in a flock. Then, one by one, they dive to attack.',1),('fixme-vrykolakas',NULL,'5e SRD',2,'A vrykolakas is created when a particularly evil werewolf dies. Its hatred of the world is so strong that it reanimates as an undead abomination, continuing its lust for battle and destruction from the grave.',1),('fixme-wako',NULL,'5e SRD',2,'Family Groups. Wakos are surprisingly protective of their young, often leaving their burrows to slay humanoid prey and drag the corpses back to feed their pups. Adult wakos will sacrifice their lives if their pups (which typically range from 15 to 30 pounds) are threatened in an effort to allow them to flee to safety. Each wako pack is led by an oversized female, typically rising to leadership due to greater size and strength. These leaders hone their communication with the pack with their chilling call of ao-ao-ao and can rouse them quickly in times of danger.',1),('fixme-warrior',NULL,'5e SRD',2,'&nbsp;',1),('fixme-werehyena',NULL,'5e SRD',2,'A Demonic Affliction. In truth, the lycanthropy that werehyenas suffer is a demonic possession.',1),('fixme-wereorca',NULL,'5e SRD',2,'Player Characters as Wereorca',1),('fixme-zoog',NULL,'5e SRD',2,'Intelligent Rodents. While zoogs seem little more than a pest to some, they possess a devious intelligence and a willingness to scheme to their advantage. Their ability to plot and communicate makes them much more dangerous than ordinary rodents. They are willing servants of the Demon Lord of Rats and the Lord of Ghouls. They are prone to serving dark gods of the Void and Outer Darkness and are very willing to steal, spy, and nibble away ancient bonds and seals as directed by evil wizards, clerics, or monsters.',1),('Flind',NULL,'5e SRD',2,'It is unknown if flinds are a subspecies of the gnoll or a genetic anomaly produced among large gnoll packs. Flinds are often found among gnoll bands acting as leaders, as their strength and relatively superior intelligence puts them above their lesser brethren.',1),('Flumph',NULL,'5e SRD',2,'Flumphs float and speak via a constant flow of air through tiny pores in their white bodies, emitting a rhythmic puffing whenever they\'re aloft. Typical flumphs weigh 15 pounds and are 3 feet across. Flumphs deeply revere dreams, seeing them as omens and portents. While they normally mate and reproduce on the world of their birth, flumphs occasionally engage in a ritual called the Seeding, in which seed pods are flung into outer space in order to provide other planets with guardians.',1),('Fluttercat',NULL,'5e SRD',2,'Fluttercats are natural pack hunters and adroit in their flight. They prefer easy fights with slow prey whenever possible, but a well-fed fluttercat pride sometimes chases and toys with a meal for some time before digging in. They prefer sheep over all other food, and eat humanoids only if starving. They defend themselves if threatened.',1),('Flytrap',NULL,'5e SRD',2,'Flytrap. Local legends call this plant names like \"mancatcher,\" \"snapperjaw plant,\" \"dragonleaf plant,\" \"cowbiter,\" and \"green gulper,\" but adventurers know it simply as the giant flytrap. A giant flytrap\'s stalks are 20 feet long, but generally sprawl relatively close to the central mass-a set of full-grown flytrap jaws is 7 feet across. A giant flytrap weighs 9,000 pounds.',1),('Foxin',NULL,'5e SRD',2,'Serene Purpose. Foxin were originally created by a benevolent fey as a companion to healers. A foxin\'s natural aura can remove pain, fear, and discomfort, providing a pleasant illusion to those hurt or dying.',1),('Frogfolk',NULL,'5e SRD',2,'Frogfolk are rare creations from a magical pool in Yip Country. The pool is surrounded by thick bushes and contains a magic skosh that transforms beasts into humanoids. It also makes them unusually intelligent. This makes them rather haughty; given they rarely travel far, their encounters with other species tend to be quite jarring.',1),('Fulminar',NULL,'5e SRD',2,'Cloud Giant Allies. Fulminars were either created or first summoned by powerful cloud giant sorcerers. They can also be found in the company of djinnis, silver dragons, and other creatures strongly connected to the element of air. It is unclear whether they have their own motives or are directed by a higher, elemental power.',1),('Galazon',NULL,'5e SRD',2,'Though it is an entirely unnatural creature, Galazon most closely resembles a titanic bat. As with other kaiju, there are many stories told of this creature. Among these is its creation story, which claims that Galazon was created by ancient gods of destruction and that it once served as a mount for the titan Huimai\'zhi who fought in many wars during the Age of the Gods. Huimai\'zhi and Galazon fought together, and for many different factions, for it is said that they fought simply for the sheer joy of destruction. After Huimai\'zhi fell in battle and was destroyed or banished, Galazon fell into slumber beneath the earth, only to emerge in times of catastrophe, war, and mayhem.',1),('Gargoctopus',NULL,'5e SRD',2,'Sharing Lore. It is in such surroundings that a gargoctopus sometimes encounters terrestrial adventurers. If it views them as trespassers, rivals, or threats, it may react aggressively or even violently, but a gargoctopus treated with careful respect can be a source of great lore. When one gargoctopus encounters another in its travels, the two spend days or weeks exchanging information, ensuring the survival of the knowledge they have each acquired.',1),('Garuda',NULL,'5e SRD',2,'Garudas originated in the Positive Plane as a winged race called the jyoti, infused with the light and energy of raw primal radiance. At some point in the distant past, they discovered a portal to the Material Plane and a rift developed between the more impetuous and curious jyoti who wished to explore this strange new world and those who sought only to seal the rifts that they felt infected their paradisical existence and keep their plane pure. Those that emigrated to the Material Plane renamed themselves garudas and adapted their magical powers to the skies of their new earthly home.',1),('Gbahali',NULL,'5e SRD',2,'Chameleon Crocodiles. While distantly related to crocodiles, gbahali have adapted to life away from the water. To make up for the lack of cover, gbahali developed chameleon powers. Gbahali hide changes color to match its surroundings so perfectly that it becomes nearly invisible. Any lonely rock on the grassland might be a gbahali waiting along a trail, caravan route, or watering hole. Their thick hide can be made into hide or leather armor, and with the proper alchemical techniques it retains some of its color-shifting properties.',1),('Ghaddar',NULL,'5e SRD',2,'Ghaddars roam the planes of Hell devouring the unfortunate souls of those they encounter. They also consume the essence and being of any outcast devils and dukes who cross their path. A typical ghaddar stands 15 feet tall and weighs 6,000 pounds. A ghaddar assails its foes with a barrage of claw attacks. A grabbed opponent is bitten and, if slain, devoured. Ghaddar are not strategists, and unless directed by a commander or captain, they attack with little organization and finesse. The ferocity of the ghaddar is unparalleled in combat.',1),('Giant Moth',NULL,'5e SRD',2,'Moths are old creatures, and they have survived through ages and events that other species have not. For this reason, though their coloration may not be as vibrant as butterflies and their flight not as graceful as dragonflies, moths are considered by many to possess great wisdom.',1),('Giant Seahorse',NULL,'5e SRD',2,'The sea horse and giant sea horse appear in the official fifth edition rules, but they are presented here for ease of reference as well as a bonus swarm.',1),('Glabrezu',NULL,'5e SRD',2,'Four arms grace the torso of this towering monstrosity. The monster\'s eyes shine with a mix of intelligence and cruelty.',1),('Glacier Behemoth',NULL,'5e SRD',2,'Slow but Steady. Glacier behemoths earn their name from their resemblance to glaciers, including their slow, relentless pace. Their squat frames help conceal their six legs, reinforcing the notion that they are calved glaciers.',1),('Glass Gator',NULL,'5e SRD',2,'Strange Anatomy. The body of a glass gator is most similar to a centipede, but with four oversized forelimbs and a more distinct head. The forelimbs are used to attack, but they tire easily, forcing the glass gator to use its powerful lunge attack sparingly. Once the glass gator gets hold of prey, it wraps its body around the victim and squeezes, like a constrictor snake. Unlike a serpent, however, which uses powerful muscles to crush and suffocate its prey, the glass gator is only trying to bring its underbelly into contact with the prey. The glass gator\'s belly is lined with hundreds of stingers that deliver a virulent nerve toxin.',1),('Gnoll',NULL,'5e SRD',2,'In combat they are fearless, favoring numbers and ferocity as their primary (if somewhat rudimentary) tactic. A good war chieftain can go a long way in organizing this pack mob mentality into victory on the battlefield.',1),('Go-zu',NULL,'5e SRD',2,'Most oni on the Material Plane pursue their plans for power in the mortal world, but the go-zu oni retain more of their connection to their ancient progenitors in the Outer Planes. They are often encountered near planar gateways, whether intentionally created by diabolists and death cults of all kinds or simply naturally occurring thin spaces in the planar fabric. They travel back and forth between worlds and often consider themselves guardians and guides of the paths of the dead. They may be the first creatures encountered by planar travelers venturing into the realms beyond, and if not precisely benevolent they can be impartial servants who simply assist with the spiritual journey.',1),('Gold Dragon',NULL,'5e SRD',2,'Golden scales cover the body of this majestic dragon, and a regal crest of horns arches backward above wise and piercing eyes.',1),('Graknork',NULL,'5e SRD',2,'Terror of the North. The legendary graknork is one of the most powerful monsters to roam the endless tundra and taiga of the north and is feared by all who live in the rugged and frozen expanses of the world. Only the largest white dragons surpass the graknork in size and strength, and lesser creatures give the monster a wide berth. Graknorks are mostly found on land but are reasonable swimmers. They have no problem taking to the water to pursue escaping prey or to hunt fishermen and even whales. Graknorks are solitary creatures and cannot stand the presence of their own kind, attacking and eating juvenile graknorks that cross their path. When they do mate, it is a destructive affair with the female uprooting dozens of trees to build her nest. A typical graknork is more than forty feet long, though even larger specimens have been sighted in the coldest regions of the world.',1),('Gray Nisp',NULL,'5e SRD',2,'Gray nisps dwell in deeper water, in caves on the ocean floor or hollows at the bottom of sizeable lakes. They are isolative and territorial. They are also smart enough to realize how dim they are, and this realization makes them irritable and unpredictable. They have a keen sense of smell, and immediately investigate creatures that stray too close to their lair. Their curiosity usually takes the form of pulling apart intruders to see how they are built. Though technically sentient, nisps do not reason the way most creatures do. They have no concept of love, duty, or hatred, though they do seem capable of nearly insatiable curiosity and malice.',1),('Green Dragon',NULL,'5e SRD',2,'Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.',1),('Gremlin',NULL,'5e SRD',2,'Gremlins are wicked fey beings who revel in destruction and creating mayhem. They are known to wreck machinery and equipment, often laying nasty traps behind, ensuring that repair is next to impossible. Due to their phase door ability, they can get inside even the most complicated and tight areas without fear of detection and remain as long as they like.',1),('Grendel',NULL,'5e SRD',2,'A whirlwind of teeth and claws, grendels are spawned by ketta and used by them to exact revenge upon all that is good. As fiends, they have an innate hatred of song and revelry; the grendel particularly so. It strikes in the dead of night, murdering as many humanoids as it can, greedily gulping down those it can eat quickly and carrying off any others for devouring later. These victims are shared with the ketta that spawned it, and in this regard the grendel regards the ketta as its &#8220;mother.&#8221;',1),('Grick',NULL,'5e SRD',2,'This pallid, slimy, worm-like creature is the size of a human, its mouth a sickening tangle of tentacles and hooked jaws.',1),('Griffon',NULL,'5e SRD',2,'This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings.',1),('Grimlock',NULL,'5e SRD',2,'A muscular humanoid stares with dark, eyeless sockets. It fingers a notched batleaxe and emits a low growl.',1),('Gronk',NULL,'5e SRD',2,'Primarily hunter-gatherers, gronks live in small family bands or nomadic packs that wander the cold plains they call home. Gronk packs never remain in one place for more than a month before moving on to greener pastures and better hunting grounds. They have been known to engage in barter with traders who cross their territories. Of particular interest to gronks are frost giants, with whom they have some sort of kinship or bond (though the extent of such a bond is unknown).',1),('Gypsosphinx',NULL,'5e SRD',2,'The pale gypsosphinx shines in the desert sun and stands out in underground tombs and caverns, yet it can conceal itself when it flies in moonlit clouds. Gypsosphinxes are found anywhere bodies are buried or left to rot, and they harvest corpses from battlefields of warring desert tribes.',1),('Harefolk',NULL,'5e SRD',2,'Werewolf Foes. Harefolk have a long-standing hatred for werewolves, owing to their near extinction at the lycanthropes\' jaws. Harefolk are wary of other lycanthropes and shapechangers, even primarily good-aligned creatures such as werebears.',1),('Hawk',NULL,'5e SRD',2,'Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.',1),('Headsnapper',NULL,'5e SRD',2,'Fortress Nests. Terror birds live in woods or copses of trees, where they assemble walls made of branches around large nests. The nests have several ways in and out, and creatures without the terror bird\'s long legs find navigating the nests difficult. Several adults stay behind to guard the eggs and nest while the rest go out hunting.',1),('Hezrou',NULL,'5e SRD',2,'This fiend\'s armored flesh is scaly and moist. Its large, toothy mouth gapes below a pair of hungry, reptilian eyes.',1),('Hieracosphinx',NULL,'5e SRD',2,'The Hieracosphinx is an exceedingly deadly foe for the unprepared. The most important thing to remember is that',1),('Hill Giant',NULL,'5e SRD',2,'This hunched giant exudes power and a crude, stupid anger, its filthy fur clothing bespeaking a brutish and backwoods lifestyle.',1),('Hippocampus',NULL,'5e SRD',2,'Trainable. The hippocampus is relatively easily trained-the amount of work and cost it requires is equivalent to what it takes to train a horse. Mounted combat on a hippocampus is similar to fighting while riding a horse, although the hippocampus is a clumsy creature on land and cannot move at all out of the water if it has a rider weighing it down.',1),('Hippogriff',NULL,'5e SRD',2,'This large, brown, horse-like creature has a hawk\'s wings, talons, and hooked beak.',1),('Hoarfrost Drake',NULL,'5e SRD',2,'When the dragon exhales, its breath covers everything in a patina of frost.',1),('Hobgoblin',NULL,'5e SRD',2,'The wealthy (and morally flexible) members of the civilized world often search far and wide for hobgoblin bodyguards, rumored to be the best in the world.',1),('Hodag',NULL,'5e SRD',2,'Hodags are carnivorous nocturnal predators that stalk temperate forests, hills, and plains.',1),('Homunculus',NULL,'5e SRD',2,'This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.',1),('Honey Badger',NULL,'5e SRD',2,'The prehistoric honey badger stands two feet at the shoulder and is over five feet long, weighing over 100 pounds. Strictly a carnivore, the fearless prehistoric honey badger will hunt venomous or poisonous creatures, or humanoids, and even chase off larger creatures to steal their kills. Its jaws are capable of tearing through fresh meat like a cleaver and crushing through bone without trouble.',1),('Horned Serpent',NULL,'5e SRD',2,'Plague Bearers. Known to be a bringer of magical plagues, horned serpents are also sought after for their horns and the strange stones between their eyes, both believed to have powerful curative properties.',1),('Huecambra',NULL,'5e SRD',2,'Mysterious Jungle Hunters. The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps.',1),('Hydra',NULL,'5e SRD',2,'Hydras are reptile-like monsters with nine heads. A hydra is gray brown to dark brown, with a light yellow or tan underbelly. The eyes are amber, and the teeth are yellow-white. It is about 20 feet long and weighs about 4,000 pounds.',1),('Ice Bogie',NULL,'5e SRD',2,'Wherever the temperature drops below freezing, mobs of ice bogies may appear to unleash their wintry mischief. Enigmatic creatures of ice: the hows and whys of their random arrivals remain a mystery. A group might plague a remote village for an entire winter or pester a yeti for a single afternoon. Whenever frost forms in suspicious places or patterns, ice bogies are likely to blame.',1),('Ice Troll',NULL,'5e SRD',2,'Its body is completely hairless and its cold, piercing eyes are stark white.',1),('Ichneumon',NULL,'5e SRD',2,'Outsized Temerity. These creatures live in burrows and caves whose previous inhabitants were likely devoured by the new residents. Wily hunters, ichneumons prey upon all kinds of creatures, but they go to great lengths and far out of their way to feast on dragon eggs, or the dragons themselves if they can.',1),('Ijiraq',NULL,'5e SRD',2,'A bipedal caribou adorned with spiked horns stalks the edge of the forest. Its melodious voice calls to hunters, telling them of clean springs, a fine honeycomb, and easy prey just a little further ahead.',1),('Imperial Dragon',NULL,'5e SRD',2,'Dragons of the Spirit World. Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.',1),('Inkling',NULL,'5e SRD',2,'An inkling forms when dormant magic sparks to life in a long-unused spellbook. It can take on any form it wishes, although it rarely exceeds a height and width of six inches. It usually chooses the form of a puddle and flows in and around books. It can seep through even the tiniest cracks in its surroundings, making its search for hidden knowledge an easier task.',1),('Inphidian',NULL,'5e SRD',2,'Most sages subscribe to one of two theories about the rise of the serpent-men. The first states the creatures are the failed results of horrific experiments performed by the dark and nameless sorcerers of an ancient snake-cult. The second theory contends the inphidians were once a cult of snake-worshippers cursed by an ancient snake-god for some transgression against the ethos.',1),('Irid',NULL,'5e SRD',2,'Mischievous Messengers. While angels are known for bringing messages and truth to mortals from the gods, irids prefer to bring gossip and embellished truths. They follow their own ideals of beauty and excitement, disregarding their angelic cousins\' insistence on goodness and truth.&nbsp;Irids delight in sneaking around, listening for gossip or revealed secrets, then invisibly whispering exaggerations of in the ears of those who will help spread such gossip.',1),('Iron Cobra',NULL,'5e SRD',2,'The iron cobra is a construct that resembles a small, 3-foot-long cobra. Its eyes give it an evil and determined - and almost intelligent - look. The iron cobra is most often used to guard a treasure or to act as a bodyguard to its creator, though on some occasions it can be ordered to track down and slay any creature who is within 1 mile and whose name is known by the creator.',1),('Jabberwock',NULL,'5e SRD',2,'Chaos Embodied. This wild dragon is the personification of chaotic evil. It embodies violence and rage.',1),('Jackal',NULL,'5e SRD',2,'This sandy-colored canine resembles a slender-bodied wolf with short, graceful legs. It watches with dark brown eyes.',1),('Jackalope',NULL,'5e SRD',2,'The best way to catch a jackalope is to lure it with dwarven whiskey, as they have a particular fondness for this drink. A single ounce of the stuff will intoxicate it, granting it the poisoned condition and reducing its speed to 25 feet.',1),('Jaguar',NULL,'5e SRD',2,'Margay. The margay is a small cat that lives in dense tropical forests, preferring to spend most of its life in the trees. During the day, a margay lounges in liana tangles far above the ground, and at night it chases birds, frogs, lizards, and monkeys through the treetops. A margay can use its sound mimicry ability to imitate the sounds of any animal of its own size or one size category smaller, and it often does so to lure prey into an ambush. A margay weighs around 8 pounds and may reach a length of 3-4 feet, nearly half of which is its tail.',1),('Jara-Tuor',NULL,'5e SRD',2,'Wide-Ranging. The jarhdel prefer to dwell in cool environments but are able to dwell almost anywhere. Their sails, filled with blood vessels, allow them to regulate their body temperatures from one extreme to the next. This allows them to hunt in most environments and throughout much of the year. When the sails are flush with blood, they turn a bright orange color; this color often serves to distract their prey.',1),('Jolnoch',NULL,'5e SRD',2,'Hunters and Trackers. The jolnoch hunts by scent, tracking its prey over great distances.',1),('Jorogumo',NULL,'5e SRD',2,'Jorogumos are enthusiastic enemies of kenkus and attack them on sight-they never take kenkus as \"mates.\"',1),('Kalidah',NULL,'5e SRD',2,'Kalidahs are bear/tiger hybrids who lives in the dark forests of Oz. Their claws are long and sharp enough to tear a lion in two. Kalidahs attack anything they can catch, but coexist with monkeys, who avoid them.',1),('Kalke',NULL,'5e SRD',2,'Fiendish pests that infest derelict wizards&#8216; towers and laboratories, the kalkes are either the by-product of botched gates into the lower realms or the personification of an evil deity\'s contempt for wizards. All kalkes act with the arrogance of magi while having the social characteristics of baboons. Being of fiendish blood, kalkes do not age and require neither food nor drink. Though lacking any formal spellcasting ability, all kalkes can produce magical effects through the dramatic mumming of largely spontaneous and unstudied rituals.',1),('Kamaitachi',NULL,'5e SRD',2,'Related to Wind Weasels. Kamaitachis derive from a family group of wind weasels that migrated and acclimated to far northern forests. As a result, they lost their connection to the fey, shrinking and devolving into more natural beasts. Their claws fused to become one large, sickle-like claw on each paw. They retain the wind weasels\' jealousy of humanoids and aggressively attack intruders.',1),('Karina',NULL,'5e SRD',2,'When the moon sheds its light on the land below, karina are able to transform to and from their owl shape. This isn\'t always as advantageous as it sounds, for a karina is unable to change during nights with a new moon and - more importantly - on foggy or cloudy nights when the moon is obscured. Accordingly, karina often make their lairs on mountain slopes high above the cloud line.',1),('Karkadann',NULL,'5e SRD',2,'Living on warm grassy plains and in windswept desert lands, the karkadann is a solitary creature, sometimes known as the &#8220;Lord of the Desert.\" It uses its long, black horn to defends its vast territory from other creatures, and its ferocity is legendary. The karkadann has a particular dislike of elephants, driving them from its turf by stabbing their flanks and haunches with its deadly horn.',1),('Karkinoi',NULL,'5e SRD',2,'Brutal. Though not mindless, they have no inclination to build civilizations or even settlements, living in roving gangs or nomadic tribes. The tools they use in their more humanoid appendages are always scavenged, usually from victims, and are discarded when broken or of no more immediate use.',1),('Kelp Drake',NULL,'5e SRD',2,'Avarice and Opportunity. Scavengers driven by draconic instinct, kelp drakes have an eye for sunken treasure and easy food. They favor giant oysters, shipwrecked sailors, and unperceptive castaways. Never in one place for long, kelp drakes keep their hoards with them, bundled up in seaweed and scum. Tragically, they lack the intelligence to tell the difference between genuine treasure and pretty but worthless objects.',1),('Ketta',NULL,'5e SRD',2,'The ketta (she-cat) is considered the &#8220;mother&#8221; of haugbui in the sense that the creature can create such spawn by inhabiting mounds.',1),('Kezai',NULL,'5e SRD',2,'Chemical Killing Machine. The kezai is a creature that lives in hot climates and wages a chemical war on anything that opposes it. It emits a foul poison from its tail, coating the barbs that it hurls at enemies. If this wasn\'t deadly enough, it naturally produces a thin, flammable gas that it can ignite with a searing chemical produced in a gland near its mandibles. Fortunately for those who come across the kezai, the gland is slow-acting and takes time to produce the chemical necessary to ignite the gas.',1),('Kirin',NULL,'5e SRD',2,'They have a stag\'s graceful body and cloven hooves, a pair of backward-facing antlers, and a thick mane and tail ranging from golden to brilliant reds or purples in the hues of the setting sun. Their hide resembles that of a dragon, the scales gleaming ebon or iridescent green or gold.',1),('Kitsune',NULL,'5e SRD',2,'Fashionable Humans. A kitsune in human form is usually quite elegant, well-dressed, and smooth. In some cases, they have a tendency to sniff for scent more than humans do; a habit from their fox form.',1),('Kobold War Machine',NULL,'5e SRD',2,'Hard to Operate. The kobold war machine is normally manned by three kobolds. Though the machine is a marvel of kobold engineering, it is difficult to control, and its smooth operation is impaired by the constant bickering of its crew just as often as by it unstable construction.',1),('Kongamato',NULL,'5e SRD',2,'Jungle Flyers. Kongamatos are apex predators that make their lairs in the tops of the oldest and strongest trees, or in caves and ruins. Kongamatos are carnivorous and prey on large herd animals. Although they do not have teeth, their beaks are sharp and strong, allowing them to carve their kills with precision and to punch through wood, rock, and even metal. When possible, kongamatos hunt on the perimeter of their territories, gliding silently and gracefully through even the thickest forest foliage to surprise prey.',1),('Korrigan',NULL,'5e SRD',2,'Night-time Revels. The korrigan are reclusive forest-dwellers who emerge from their woodland grottoes at night to dance and sing amongst ancient standing stones or around waterfalls and streams. By night, they appear beautiful; however, by day, they are ugly and wizened, and their lovely brown hair turns scraggly and white.',1),('Kryt',NULL,'5e SRD',2,'Dangerous Mystics. It is commonly known that kryts are able to see into the future, but few are brave enough to seek their counsel. With a reputation for attacking outsiders and giving chilling predictions, the few who survive their divinations return shaken and speechless with terror. Kryts usually find it easier to use livestock for their sacrificial divinations, but anyone entering their tribe should fear becoming an offering in their insatiable quest for ultimate knowledge of the future.',1),('Kting Voar',NULL,'5e SRD',2,'The points of its horns actually break out from the bone-shell, giving the point where kting voar\'s under horns emerge the appearance of an exposed plant root.',1),('Kuunganisha',NULL,'5e SRD',2,'Flexible Entropy. While kuunganisha are always evil, they may be lawful, neutral, or chaotic, depending on the alignment of their masters.',1),('Kyeryong',NULL,'5e SRD',2,'The mountain kyeryongs usually choose flight over fight, using their climbing skills to flee and their hard shells to protect themselves. When fight is unavoidable, they tend to pounce down upon their prey. A neat little trick-their shells make convenient soup bowls.',1),('Kyton',NULL,'5e SRD',2,'Savage. Kyton ferals are grotesque and animalistic creatures. Though roughly humanoid in shape, they have longer, more savage features, including prehensile tails that are often more dexterous than their gnarled and gangly limbs. Their mouths-used to biting in huge packs-have mouths able to extend outwards; their jaws tearing and rending, not for food, but for pleasure. Pack Ascendance. The feral kyton exists within the pack, but also hates it-it despises its need to have others of its kind nearby. It also hates those above it; fears and loathes their power and that of the mother that bred it; a figure it regards as divine yet hates and envies. The feral kyton has one big advantage, however, over its less-common kin; if it is able to rise through the festering sweating mass of its brood, it is truly a figure of power.',1),('Lantern Dragonette',NULL,'5e SRD',2,'The lantern drake is named for its belly, which glows with a warm light. The beast\'s yellow, waxy scales darken with age, though lantern drakes rarely live more than 50 years or so. They weigh from 5 to 10 pounds and are 18 inches long. Most believe they are the result of an arcane fusion of a radiant spirit with a paper drake.',1),('Leopard',NULL,'5e SRD',2,'&nbsp;',1),('Leshy',NULL,'5e SRD',2,'Expanding the Wild. Solitary leshy tend plants and animals in groves around great forests, and they are the self-proclaimed protectors of the forest outskirts. Leshy have little patience for interlopers and often kill, abduct, or frighten off trailblazers and guides. With their plant growth ability, they sabotage cultivated land, wipe out trails, and create weed walls and thickets to keep civilization at bay. Using speak with plants, they transplant dangerous plant creatures to discourage new settlements. Some have wrangled rabid animals to the same purpose.',1),('Lich',NULL,'5e SRD',2,'Servants of Dark Gods. The hierophant lich is always a devout follower of a dark god, demon lord, arch-devil, or creature of outer darkness. When the hierophant\'s mortal lifetime would normally end, its dark master grants it additional life, so that it may continue to serve darkness. Usually, this gift is dispensed as part of the burial rites of the hierophant lich.&nbsp;The creature rises just as its body is about to be buried. In other cases, it leaves its tomb shortly after burial, or it stands up when the fires of its cremation are just starting to catch.',1),('Light Dragon',NULL,'5e SRD',2,'The forms of light dragons are no longer entirely physical, and they use this adaptation to pursue lives of reverence for beauty in places deadly to others-the high places among stars and dark voids.',1),('Light Drake',NULL,'5e SRD',2,'Light Bringers. Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the dark denizens of the Underworld. They are regularly hunted by such denizens who offer large rewards for their golden hides.',1),('Lilith',NULL,'5e SRD',2,'Lilith was one of the original fallen and was once a powerful archangel who took great interest in the doings of mortals, especially primeval mortal males. Lilith allied with the Lightbringer during his revolution when she discovered that the gods were gathering the Watchers and imprisoning them in the Pits of Tartarus as punishment for their interactions with mortals.',1),('Lindworm',NULL,'5e SRD',2,'Tales tell that lindworms were once a family of dwarves who offended the gods and, as punishment, were transformed into the vile monstrosities they are today. Whether or not this origin is true, lindworms are indeed fearsome creatures, striking any who enter their hunting grounds. They are known to hoard the bones and possessions of those that they have slain, as well as items found in the wrecks of vessels that have sunk in the icy waters of their homes.',1),('Lindwyrm',NULL,'5e SRD',2,'Tales tell that lindworms were once a family of dwarves who offended the gods and, as punishment, were transformed into the vile monstrosities they are today. Whether or not this origin is true, lindworms are indeed fearsome creatures, striking any who enter their hunting grounds. They are known to hoard the bones and possessions of those that they have slain, as well as items found in the wrecks of vessels that have sunk in the icy waters of their homes.',1),('Lion',NULL,'5e SRD',2,'This great cat\'s muscles flex visibly under its skin as it bares its fangs and shakes its thick mane of hair.',1),('Lizard',NULL,'5e SRD',2,'This tiny reptile skitters about, flicking its tongue as it turns its head sideways to watch its prey.',1),('Lou Carcolh',NULL,'5e SRD',2,'Steeds to Dark Fey. Some dark fey creatures tame and ride lou carcolh as steeds. Their surprising speed, climbing ability, and comfort in the water make them ideal for traversing dread wetlands and fetid forests.',1),('Magui',NULL,'5e SRD',2,'Mother of Waters. While they can be dangerous carnivores, magüi are no simple beasts. Sages call them madre de aguas, the Mother of Waters, and wherever they lair their lakes or rivers never dry up even in the midst of drought. By legend, they keep the sources of the river or lake in mystical clay jars and can gift these jars to those they deem worthy.',1),('Malignant Mouth',NULL,'5e SRD',2,'Magic mouth spells are used to transmit welcomes, warnings, and messages to visitors. As these magical manifestations exist until they are dispelled, some are very ancient and forgotten. On rare occasions, long after the original spellcaster has died, the mouth gains sentience, becoming self-aware. Aware of its predicament and angry over being forgotten, it becomes vicious and utterly demented-a malignant mouth is born. Malignant mouths are usually found in ancient subterranean vaults, forgotten towers, and abandoned scriptoria (places of loneliness surrounded by ages of dark influences).',1),('Mammon',NULL,'5e SRD',2,'Mammon rules the ring of Aplistia where he resides within a massive fortress-like bank made of bronze and antimony. He spends his time counting soul ingots and developing schemes for tempting mortals to greed so that he may collect more souls than his adversaries in the other eight Rings of Hell. Since tempting mortals to greed is quite easy, Mammon has become quite lazy in his workings. Despite this, he is still a horrifying figure and powerful ruler who hoards vast collections of souls within his basalt vaults.',1),('Mane',NULL,'5e SRD',2,'Stygian manes are most often found in the Stygian Swamps of the Abyss, where demon lords recruit them as guards and chattel minions. Although seldom encountered outside of Styx, the Abyss, and the Rings of Hell, they can be encountered in the mortal realms as summoned minions or in thin spots between the planes.',1),('Marilith',NULL,'5e SRD',2,'This snake-bodied fiend has a six-armed woman\'s torso, pointed ears, and glittering, otherworldly eyes.',1),('Mastodon',NULL,'5e SRD',2,'The great mastodon is a distant relative of the common elephant and is linked to that creature through the woolly mammoth. It is an herbivore and is found primarily in forested areas. Its teeth are rounded and pointed and make excellent \"tools\" for clipping leaves, branches, and twigs though its diet also includes things such as grasses, fruits, berries, and nuts. A typical mastodon consumes 400 pounds of food and 50 gallons of water each day. Mastodons generally deplete an area of its food supply before moving on, traveling in large herds with the young in the center, surrounded by the adults of the herd.',1),('Megapede',NULL,'5e SRD',2,'Mine Destroyers. Megapedes invade active mines, forcing miners to retreat from their acid-spitting mouths. Ousting an invading megapede becomes a top priority, since the insect eats every vein of ore available. Dwarves train special squads that wear hide armor and wield glass weapons to fight the beasts.',1),('Mei Jiao Shou',NULL,'5e SRD',2,'Towering Megafauna. Also called paraceratherium, mei jiao shou are the second largest land mammal after the only slightly larger oliphaunts. They stand around 20 feet tall, nearly 25 feet long and weigh a staggering 12 to 16 tons.',1),('Merrow',NULL,'5e SRD',2,'This giant has pale green, scaled skin and large, webbed hands and feet. On either side of its neck are slotted gills.',1),('Mezzalorn',NULL,'5e SRD',2,'These flying demons spend most of their time high above the Abyssal planes scouring the lands for food or patrolling a demon lord\'s domain. When serving under a demon lord or one of his generals, mezzalorns are often used as shock troops or first-assault troops in war. Mezzalorns are thoroughly evil and despise all non-demons, attacking them on sight. Slain creatures are carried back to their lair and distributed among the inhabitants of the nest. A nest is composed of just about anything a mezzalorn can find and carry: bones, debris, refuse, weapons, and so on.',1),('Mi-Go',NULL,'5e SRD',2,'Fungi from Beyond. Mi-go are unnaturally graceful creatures has a bulbous, lumpy head, spiny insectoid wings, and a tangle of spiky, clawed legs. Although a mi-go\'s shape might suggest it is an arthropod, the creature is, in fact, a highly evolved form of extraterrestrial fungus. Mi-go communicates via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads. A typical mi-go is roughly the size of a human but weighs only 90 pounds.',1),('Mngwa',NULL,'5e SRD',2,'Rocky Terrain. Mngwas choose their hunting ground carefully, avoiding flatlands where competing predators are plentiful. They favor rocky and treacherous terrain where their talent for dancing along the veil between worlds allows them to easily outmaneuver their prey.',1),('Mogaru',NULL,'5e SRD',2,'Although not the most powerful kaiju (a sobering thought in and of itself ), Mogaru is certainly the most active of the known kaiju. Additionally, Mogaru seems to be as eager to rampage through the works of humanity as he is to attack and kill other kaiju, making him something of a mixed blessing to kaijuthreatened cities. While the prospect of an attack by Mogaru is the stuff of nightmares, the possibility of his intervention during a different kaiju attack is the stuff of hope, though the damage dealt to a city during its defense may be significant.',1),('Monkey',NULL,'5e SRD',2,'Monkeys are highly social creatures. They spend the majority of their day searching for food.',1),('Monkey King',NULL,'5e SRD',2,'Origin of the Monkey King. The gods once saw the most gifted, powerful monkey ever born, and they invited him to perform for them. The monkey, being curious, found the Peaches of Immortality, and he ate as many of them as he could find. The magical fruit gave him extraordinary powers, transforming him into the Monkey King.',1),('Monstrous Crayfish',NULL,'5e SRD',2,'Monstrous crayfish are freshwater creatures that dwell on the bottoms of seas, lakes, ponds, and other shallow water. They are predators and scavengers that exist on a diet of decaying flesh from dead fish, algae, snails, worms, and other animals, including swimmers who venture too close to the monstrous crayfish\'s lair.',1),('Moon Nymph',NULL,'5e SRD',2,'Daughters of the Moon. Those who observe a moon nymph and live to tell the tale describe a slight humanoid creature, wraithlike in form but with a countenance as beautiful as the most alluring fairy. In reality, moon nymphs are genderless, taking on a visage that matches the dreams of their victims. Some might see a beautiful elf, others a handsome dwarf, and lovers of animals might even see a sleek feline or an adorable canine. Regardless of the form, the moon nymph appears in muted colors, mostly shadowy blacks or pale whites and yellows. Their bodies are often hazy and ghostly at the edges, but the facial features are clearly defined and mesmerizing.',1),('Moonflower',NULL,'5e SRD',2,'Latent Telepathy. Moonflowers have never been known to communicate with other creatures, even with druids and others who regularly converse with plants. The plants do possess some manner of strange telepathy, though, and are in constant communication with their nearby brethren. Those who manage to intrude upon the creaturesï¿1/2 alien thoughts face an assault of horrible visions of terrifying jungles filled with ancient, sentient, and malign plants.',1),('Moose',NULL,'5e SRD',2,'The two-toed horned moose is a solitary creature, who inhabits forested woodlands and plains. They are strict herbivores, eating both grasses and shoots of new growth trees, but also aquatic plants. The moose only gather in numbers during mating season, where bull moose fight for mating privileges. In contrast, female moose often keep their calves nearby until at least their first year, and sometimes longer.',1),('Mouse King',NULL,'5e SRD',2,'In the Company of Thieves. The Mouse King can always be found at the head of a guild of thieves. He schemes to make sure his wealth continues to grow, which often means entering into conflict with other gangs.',1),('Mus',NULL,'5e SRD',2,'The mus also dress well, favoring lavish but tasteful garb from silken trousers, curly-toed slippers, turbans, embroidered vests, fezzes, and low-crowned tasseled chapeaux. Mus also love lavish jewelry - rings, necklaces, bracelets, and broaches of tiny size but superb workmanship. Though of good alignment, they tend to avoid contact with the outside world, preferring to keep their hidden empires a secret from others. Mus sorcerers command many defensive spells and can make encounters with the little creatures challenging even for experienced adventurers. If aided or shown friendship, the mousefolk may become companions or allies, but always ask that their friends keep their secrets.',1),('Musk Ox',NULL,'5e SRD',2,'Like most fauna, the musk ox of the northern lands is an especially large and fierce variety. It stands about 5-1/2 feet high at the shoulder, and weighs more than 1,200 pounds.',1),('Myconid',NULL,'5e SRD',2,'Mushroom Farmers. These sentient mushroom folk tend the white forests of fungi in the underworld and are allies of the darakhul. Despite their ominous name, deathcap myconids are chiefly farmers. They cultivate dozens of species of mushrooms anywhere they have water, dung, and a bit of earth or slime in the underworld deeps. For this reason, other races rarely attack them. The ghouls do not eat them, and they cannot be made into darakhul.',1),('Nabasu',NULL,'5e SRD',2,'The majority of nabasu encountered outside of the Abyss are nabasu demonlings. These proud creations of the demon lords are sent to the Material Plane to feast on the souls of the innocent until they reach maturity and can re-enter the Abyss on their own. Once there, they devour the physical hearts and mortal souls of their prey, growing stronger and deadlier with each third victim they destroy. Nabasu derive great pleasure from torturing and killing other creatures.',1),('Nagaji',NULL,'5e SRD',2,'Their physical forms are otherwise humanlike, raising wary speculation about their origins. It is widely believed that true nagas created them as a servitor race, through crossbreeding, magic, or both, and indeed nagaji revere nagas as living gods.',1),('Nalusa Falaya',NULL,'5e SRD',2,'Primarily living alone, the nalusa falaya seem to mutter to themselves for company. In a few cases, they ally themselves with zoogs or spiders and may refer to these creatures as their \"children.\" Unsavory Appetites. The nalusa falaya\'s jaw hosts terrifying teeth, and its eyes gleam in even the dimmest light. Humanoid young are their favorite delicacy, and many nalusa falaya have a particular appetite for elven young.',1),('Nazalor',NULL,'5e SRD',2,'Nazalor are to gnolls as trolls are to humans, a larger, more feral, and deadlier reflection. They are smart, at least for something so wild, and capable of turning the tables on hunters. However, their nature is still bestial, and nazalors are fiercely territorial and savage, even killing their own kind when encountered. Oddly, unlike trolls, they do not practice cannibalism and a nazalor corpse found in the wilds is most likely the result of a territorial dispute.',1),('Neak Ta',NULL,'5e SRD',2,'Social Anchors. Neak ta bond with community buildings, preferring the jovial nature of an inn or tavern. Multiple neak ta can inhabit a larger edifice, sometimes taking over individual floors of a structure. These larger conglomerations of kami happily refer to themselves as \'parties\' and do their best to entice visitors to their particular ward. Communities typically develop around the ward of a neak ta, the kami becoming something of an anchor for the development of a settlement.',1),('Neh-thalggu',NULL,'5e SRD',2,'Brain Collectors. Neh-thalggus are carnivores, but they do not digest humanoid brains they eatï¿1/2rather, these brains lodge in one of several bulbous blisters on the creatureï¿1/2s back and help to increase its intellect. Their brain collections may be a morbid form of currency in their home realm, or the thoughts in these brains may merely be fuel for a dark apotheosis into an even more sinister mature form.',1),('Nereid',NULL,'5e SRD',2,'Sea Friends. Nereids are sometimes accompanied by a friendly aquatic predator like a shark, giant eel, or giant squid.',1),('Nerizo',NULL,'5e SRD',2,'The bestial nerizo can be found on almost all layers of the Abyss. More animalistic than not, the nerizo are sometimes used as \"hunting dogs\" by the greater demons and demon lords. The nerizo themselves realize that they may not be the smartest or strongest of the demons, but they resent being relegated to common hunting dogs for the greater demons. Nerizos often roam in deadly packs looking for lost and escaped spirits to torment among the rifts of the Abyss.',1),('Ngobou',NULL,'5e SRD',2,'Hatred of Elephants. Ngobous are ox-sized dinosaurs often at war with elephants over territory. Ngobous are irascible and suspicious by nature, prone to chasing after any creature that stays too long inside its territory. They also become aggressive when they can see or smell elephants. Even old traces of elephants\' scent are sufficient to trigger an ngobou\'s rage.',1),('Nian',NULL,'5e SRD',2,'Sign of Beginnings and Endings. A nian regularly hibernates for months, preferring to hunt during times when the seasons are shifting. Because of this, many villages in the east use a nian\'s appearance as a signal of changing times. The celebrations that take place during times of change in these villages, such as harvest festivals or new year gatherings, include many of the objects that ward against nians: red decorations, fiery displays, and clanging instruments.',1),('Nichny',NULL,'5e SRD',2,'Xenophobic. The nichny are highly xenophobic and gleefully carnivorous fey who dwell in deep, primeval forests.',1),('Ningyo',NULL,'5e SRD',2,'Flesh of Eternal Youth. Legend tells that anyone who consumes the raw flesh of a ningyo will live forever. The tale goes that a man caught a ningyo and served it as sashimi to his fellow fisherman without realizing what it was. One man noticed that it was a ningyo and, not wishing to offend his host, told his friends to secretly dispose of their meal. One man, drunk on sake, forgot that he put his ningyo sashimi in his pocket and gave it to his adult daughter when he returned home. The daughter ate it and lived with eternal youth, marrying many lovers and watching them die while she remained young. After 800 years, she returned to her hometown and took her own life.',1),('Nkosi',NULL,'5e SRD',2,'Beads and Braids. The nkosi resemble bestial humans with cat\'s eyes, slender tails, and the fangs and fur of a lion. Most grow their hair long, braiding colorful beads into their locks to mark important events in their lives. Although the nkosi\'s true form is that of a feline humanoid with leonine features, the most striking feature of the nkosi is their ability to change their shape, taking the form of a lion. Although comfortable in the wilds, nkosi can adapt to any environment.',1),('Nuckelavee',NULL,'5e SRD',2,'Each nuckelavee is a greedy fiend, eager to collect any magic item or resource it can use to further its eventual ascension into a fiend lord. It is not above stealing the good luck of its allies to fuel its own continued rampage. For this reason, other fiends tend to dislike the nuckelavee, and thus it is usually encountered alone.',1),('Nupperibo',NULL,'5e SRD',2,'Devils constantly punish these tortured spirits, which they consider even lowlier than lemures and manes. Nupperibos are used as fodder in their never-ending wars, with a typical nupperibo army consisting of thousands of these creatures. Nupperibos unerringly follow the orders of their commander. They are relentless in their pursuit and attack, and continue to assault anything in their path until ordered to stop by their commander. A nupperibo killed in battle is 99% likely to be reformed (by a duke or arch devil) into another nupperibo; the remaining 1% are \"promoted\" to lemure status, having proved their worth in combat.',1),('Nysrock',NULL,'5e SRD',2,'Believed to be the offspring of a marilith and a naga, the nysrock is a sinister denizen of the Abyss that is often found in the courts of various demon lords where they serve as advisors and counselors. Their cunning intellects are used to full effect by their masters in weaving battle plans and plots and intrigues against rival lords and enemies.',1),('Ophidian',NULL,'5e SRD',2,'Common ophidians make up the bulk of the population in ophidian communities. They serve as the laborers, craftsmen, workers, citizens, guards, and militia. They initiate combat using their blinding spray to gain the advantage. Afterward, the creatures move in and attack with their snake-hands or weapons (if they happen to be wielding any).',1),('Ophidiotaur',NULL,'5e SRD',2,'Born from Corruption. An ophidiotaur is created when a centaur is transformed via a foul ritual that combines its form with that of a venomous serpent. Most centaurs do not survive the process, but those that do can reproduce naturally, potentially creating even more of these serpentine monstrosities.',1),('Ophinix',NULL,'5e SRD',2,'Cave-Dwelling Hunters. A large, bat-like monstrosity native to many natural cave systems and chasms, the ophinix spends most of its time flying through the darkened passages of its home looking for its next meal. The ophinix is single-minded in its pursuit of prey, hunting bats, darkmantles, giant moths, giant beetles, and even the occasional unwary miner. For this reason, a nest of these creatures can present a major threat to mining operations or the establishment of underground outposts, and bounties for them are common.',1),('Orcus',NULL,'5e SRD',2,'Large powerful arms wield a wicked skull-tipped wand. Two large, black bat-like wings protrude from his back, and a long, snake-like tail, tipped with a sharpened barb, trails behind him.',1),('Otyugh',NULL,'5e SRD',2,'Intelligent creatures dwelling in subterranean areas near an otyugh often form a partnership of convenience with the disgusting beast. These creatures gladly provide their refuse and piles of raw meat to the otyugh, transforming the creature into an effective form of trash disposal. In return, the otyugh leaves its benefactors alone, and does not attack them, possibly even acting as a guardian.',1),('Owlbear',NULL,'5e SRD',2,'Because of the armor plating they wear, dire owlbears are sometimes misidentified as mutated or freakish bulettes by frightened travelers and farmers whose horses and other livestock these monstrosities prey on.',1),('Panther',NULL,'5e SRD',2,'The powerful feline\'s muscles ripple beneath an ebony coat.',1),('Pegasus',NULL,'5e SRD',2,'This magnificient horse has great bird-like wings upon its back and moves with a quiet and proud grace.',1),('Peri',NULL,'5e SRD',2,'Peris are minor genies, spirits of elemental air that are often mistaken for fey. In the distant past, they were wicked, spiteful creatures, but they have since repented and are now mostly benevolent.',1),('Peuchen',NULL,'5e SRD',2,'Livestock Stalkers. When they hunt, peuchens take on the form of livestock, such as sheep, goats, and cattle, and they prefer to stalk places suffering from drought or famine. These ambush predators often trick shepherds or lone farmers into bringing them back to farms, homesteads, and towns, where they can slip out each night to prey on any creatures they can find. They ambush their prey by coiling up and lunging with their strikes from a distance father than their prey usually expects. Peuchens prefer to drain the blood of humanoids, but they will eat sheep, goats, cats, dogs, or poultry if they fail to capture their favorite prey. They happily lair in haylofts or open attics, but also create nests in large trees or rock formations.',1),('Phidian',NULL,'5e SRD',2,'Aggressive. The phidian are very aggressive, predatory creatures. They travel in small pods of 1-6, throughout all the temperate zones of Aihrde. They prefer thick forests or jungles but dwell on the banks of slow-moving rivers, lakes, and the like. These creatures are particularly aggressive and do not shy away from attack prey many times larger than themselves. When it attacks it lifts its head, rather than lowering its jaw, opening the span of its jaw as wide as it can. When it \'bites\' it drops the upper jaw, which falls like a steel trap, crushing its prey. They generally do not use their claws as weapons, but rather use them to tear through the armor plating of their favorite meal, turtles. Ironically, this allows them to rend through armor as well.',1),('Phooka',NULL,'5e SRD',2,'Phookas are tricksters and jokesters. They revel in playing tricks on unwary travelers, leading them on merry chases or getting them lost deep in the forest. They are not necessarily malicious though some phooka do lean towards evil and murder.',1),('Piasa',NULL,'5e SRD',2,'Bearded Drake. While the beard of the piasa can be mistaken as hair, it would be more correct to say that it is made of the same chitinous material as its scales. Male piasa are covered with scales that are a shade of green, while female piasa are covered in golden scales. Male beards are often gold in color, while female beards can range from light gold to almost black.',1),('Pixiu',NULL,'5e SRD',2,'Ambitious and Docile. Female pixiu are often more ambitious and cunning than the males. In some cases, male pixiu are seen as more docile or mistaken for unusual lions or chimeras; a female pixiu always stands out in both her boldness and her aggression.',1),('Psoglav',NULL,'5e SRD',2,'Paid in Souls and Memories. These demonic creations are bred for protection, which they provide for a select few. The price for their guardianship is always high, and never in coin. Their Abyssal breeders demand everything from memories to souls in exchange for their services.',1),('Pumpkin King',NULL,'5e SRD',2,'Lord of Harvest. The Pumpkin King is a minor fey lord who rules over bountiful harvest, particularly in the autumnal seasons before snow blankets the world. The Pumpkin King can make a region flourish, changing barren farms and struggling villages into fruitful locales with a single blessing.',1),('Purple Worm',NULL,'5e SRD',2,'The Sower of Life',1),('Pyrausta',NULL,'5e SRD',2,'Instead, pyraustas delight in being what they are, and live in the here and now. Though their natural life spans are similar to a human\'s, their dependence on flame to keep their hearts beating means the average pyrausta meets its end much sooner. A typical pyrausta\'s body is 9 inches long, though its wingspan is longer, and it weighs 1 to 2 pounds.',1),('Qasogonaga',NULL,'5e SRD',2,'Eager to return to its native plane, it seeks the help of mortal creatures through the creation of a ritualistic bonfire. If performed properly, the qasogonaga can use the smoke to rise, eventually returning to its home in the Outer Planes. It is said that those who help the qasogonaga return to its plane are sometimes gifted with druidic magic, or the lands they inhabit with bounty and rainfall. The qasogonaga is a master of weather and uses its gifts to help others. Only if pressed to fight will it unleash its unbridled fury.',1),('Quasit',NULL,'5e SRD',2,'Familiar. This creature is an option for spellcasters using the find familiar spell.',1),('Queen Of Cats',NULL,'5e SRD',2,'She carries the radiance and purity of moonlight into the dark, wielding it as a weapon as keen as her claws against her foes.',1),('Queen Of Scorpions',NULL,'5e SRD',2,'Exiled Lord. The Queen of Scorpions was once a powerful member of the animal lords, until her appetites for blood and murder led to her exile. This punishment is an affront to her pride, and she plots revenge against the other animal lords and anyone they hold dear.',1),('Queen Of Serpents',NULL,'5e SRD',2,'Queen of Serpents. Known only to a few, the Queen of Serpents is also an animal lord, who bears the mantle of protector of such creatures and treats with the gods on their behalf. The association of evil with serpents makes this a difficult task, and she secretly spends much of her time away from her home on errands and missions to keep her charges from dangers that threaten their existence and reputation. She is the only Queen of Serpents, and when she is killed a new queen rises within days.',1),('Quil',NULL,'5e SRD',2,'Infestation. These multi-leg creatures are the bane of farmers, villages, towns, and dungeons. They thrive upon any organic matter, whether flesh or plant. They live in any clime but are most active during the warm months when crops are coming in and markets are filled to capacity with fresh food. Then the quil swarm in pods of a dozen or more. If left unchecked they infest areas, often driving out the local inhabitants.',1),('Rakshasa',NULL,'5e SRD',2,'The rakshasa raja is a scheming lord usually surrounded by servitors, either lesser rakshasa or summoned and bound demons. A raja revels in turning its foes against each other and sowing doubt and distrust in its enemies.',1),('Ram',NULL,'5e SRD',2,'Aggressive. Rams can be aggressive, charging at opponents and head butting them with their horned heads.',1),('Ratatosk',NULL,'5e SRD',2,'Ratatosks are the gossips of the faerie world, ferrying information to and from their contacts to sow as much strife as possible. They are technically capable of becoming familiars, although few desire them; those that do see them as spies and informants who spread rumors and lies.',1),('Ratfolk',NULL,'5e SRD',2,'Ratfolk survive by their wits and bargains. They are notorious for their willingness to work as mercenaries in large dungeon complexes and to strike pacts with far greater powers than themselves. Ratfolk mercenaries often work in tandem with warlocks acting as captains or sergeants for their employers.',1),('Raven',NULL,'5e SRD',2,'The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.',1),('Ravenfolk',NULL,'5e SRD',2,'Odin\'s Children. To this day, the ravenfolk are Odin\'s agents and embody his thought and memory. They are thieves of objects, yes, but primarily, they are thieves of secrets. Their black feathers and long beaks are spotted on the road from place to place, trading information or helping to hatch plots. They are widely viewed as spies, informers, thieves, and troublemakers, but when the ravenfolk swear an oath, they abide by it. Odin grants the best of his ravenfolk magical runespears and runestaves, two-handed heavy weapons enchanted to serve his messengers. These function as long spears or quarterstaves in the hands of other races. The ravenfolk consider them special tokens meant for their use, and no one else\'s.',1),('Red Dragon',NULL,'5e SRD',2,'A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.',1),('Remorhaz',NULL,'5e SRD',2,'An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.',1),('Riptide Horror',NULL,'5e SRD',2,'The terrifying riptide horror is a giant, sightless tubeworm found in sea caves or deep within desolate marshes. They are carnivorous creatures and have a voracious appetite that is only sated with meat, preferably that of warm-blooded humanoids or reptiles.',1),('Roc',NULL,'5e SRD',2,'This immense raptor unleashes a shrill cry as it bares its talons, each large enough to carry off a horse.',1),('Roggenwolf',NULL,'5e SRD',2,'False Trails. A roggenwolf possesses just enough intelligence to understand a little of how humanoids think, and it often leaves the bones of its victims arranged in ways that mislead or cast blame on others. It may take a bone into a hunting kennel or place a scrap of cloth in a shepherd\'s hut to mislead others.',1),('Rusalka',NULL,'5e SRD',2,'When a woman drowns, her dripping body may rise again as a rusalka. Some claim the drowning must be a suicide. Others say that the water itself must be tainted with murder or some great evil spirit.',1),('Sabretooth Jaguar',NULL,'5e SRD',2,'It has spotted fur that allows it to hide in tall grasses and ambush prey.',1),('Saguaroi',NULL,'5e SRD',2,'Cactus Nomads. Saguarois live in small nomadic tribes, traveling under the life-giving sun by day and rooting themselves each night in places where they can draw minerals from the pebbly and sandy soil and absorb water. Saguarois produce flowers once a year that go to seed and grow into young saguarois if the adult creatures properly care for them. If planted, a seed must be attended by one or more saguarois over the course of a year before the infant saguaroi sprouts. After sprouting, it takes 4 years before the infant saguaroi can uproot itself and move about, and decades more to reach maturity. Some saguarois have lived for hundreds of years, and these old cactusfolk often sprout additional limbs or strange twisting growths stretching out from their cylindrical torsos. Usually these additional limbs and growths are nonfunctional, but significantly advanced saguarois have been known to learn how to use them as if they were their primary arms and legs.',1),('Sailback Behemoth',NULL,'5e SRD',2,'Spinosauruses mate each year in the winter. Male spinosauruses bring food and help build an enormous nest of reeds, sticks, and mud. Then the male departs, leaving the female to lay and care for the eggs. Spinosaurus eggs are typically found in nests along riversides or deep in marshes.',1),('Sand Kraken',NULL,'5e SRD',2,'From its pale-yellow, shapeless body sprout ten long tentacles tipped with cruel barbed pads.',1),('Sand Spider',NULL,'5e SRD',2,'Drag Prey into Tunnels. Sand spiders lurk beneath the arid plains and dry grasslands. These carnivores hunt desert dwellers and plains travelers by burrowing into loose sand so they are completely hidden from view. When prey walks over their trap, the spider lunges up from hiding, snares the prey, and drags it down beneath the sand, where it can wrap the prey in webbing before quickly stabbing it to death.',1),('Sandwyrm',NULL,'5e SRD',2,'Hidden by Sand. These lethargic, horned, yellow-scaled lizards spend most of their lives underground, lying in wait under the desert sand with their long-necked, spine-tailed bulk hidden below the surface and only the long, jagged bones lining their backs exposed. These bones resemble a sun-bleached ribcage so perfectly that it attracts carrion birds-and curious travelers. When prey passes between the \"ribs,\" the sandwyrm snaps the rows of bone tightly over its prey. Once its victim is restrained, the sandwyrm paralyzes its meal with repeated stings before carrying it away.',1),('Sarsaok',NULL,'5e SRD',2,'Creation of the Gods. All sarsaok descend from Hadhayosh, a mighty celestial ox said to have been present at the creation of humanity. Scholars speculate the union of domestic or wild oxen with Hadhayosh produced the first sarsaok.',1),('Sathaq Worm',NULL,'5e SRD',2,'Elemental Predators. Sathaq worms are nightmarish predators from the Plane of Elemental Earth, 30 feet long and 10 feet thick, with rugged brown hide embedded with stones.',1),('Satyr',NULL,'5e SRD',2,'This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples.',1),('Scarlet Ibis',NULL,'5e SRD',2,'Accursed Bird. Scarlet ibises are not inherently malevolent, and many visitors to the swamp assume they are natural, if overly large, birds. However, their beaks bestow unluck on those touched or struck by them. The ibises usually reserve their cursed attacks as retribution for themselves, but swamp dwellers sometimes plea for the birds\' intercession on those who have wronged them. Scarlet ibises have keen judgment to determine the worthiness of these requests. Those who know about scarlet ibises and their terrible curses avoid killing the birds and typically warn others about the consequences of killing them. Less scrupulous folk instead encourage naïve travelers to destroy a scarlet ibis then pick off the travelers suffering from the aftereffects of combat with the birds.',1),('Scylla',NULL,'5e SRD',2,'Whatever the case, scyllas are fortunately quite rare, enough so that many consider them nothing more than tall tales told by sailors deep in their cups.',1),('Seahorse',NULL,'5e SRD',2,'Giant seahorses are larger versions of the common seahorse that spend their days swimming slowly along feeding on crustaceans and other such aquatic life. The average giant seahorse is about eight feet long and weighs 300 pounds.',1),('Serpopard',NULL,'5e SRD',2,'Swaying, Snakelike Cats. Serpopards are 13 feet long and weigh 600 lb, with little gender dimorphism. They have feline bodies but long, serpentine necks topped by vaguely draconic heads. Their hairless paws have wickedly curved, retractable talons. A serpopard\'s neck is in constant motion, swaying like a cobra, allowing it to track foes on all sides and to strike in unexpected directions.',1),('Shantak',NULL,'5e SRD',2,'Hideous Mounts. Shantaks often serve as mounts and servitors of arcane summoners and travelers of the Void (such as the inter-planar Folk of Leng). The rime and niter of the nether pits cling to the enormous wings of these repugnant beasts.',1),('Shark',NULL,'5e SRD',2,'Ancient Guardians. Deep terrors were created long ago to protect long-forgotten civilizations. Now, these guardians patrol ancient ruins, protecting the treasures they hold from those who dare to trespass. Once a day a deep terror leaves its ruins to hunt.',1),('Shellycoat',NULL,'5e SRD',2,'Long Handed and Toad-like. The shellycoat is a warped and spiteful creature and are frequently referred to as bridge trolls. Despite being fey, they are distantly related to true trolls. Unlike those tall, lanky creatures, a shellycoat is dwarfish and toad-like, with short, bent, legs and freakishly long arms with swollen, distended joints. It can further dislocate and stretch these joints to alarming lengths.',1),('Shoggoth',NULL,'5e SRD',2,'Long ago shoggoths were bred from the earliest protoplasm of earthly life to serve as the mindless slaves of a mysterious ancient race. In time they gained a degree of malign intelligence and rose against their masters, destroying their civilization and laying their vast stone cities to waste. Shoggoths linger still in the crumbling ruins of their long-dead creators; they eagerly pursue and devour any organic creature unlucky or foolish enough to venture within their grasp.',1),('Shoreline Scrapper',NULL,'5e SRD',2,'Hunted for Hoard. A shoreline scrapper\'s hoard might include more than just rusty debris. As a result of scavenging a shipwreck or sunken city, its metal shell may contain valuables. For this reason, treasure seekers sometimes hunt shoreline scrappers. They hope to uncover riches from the creature\'s metal-hoard shell, but those foolish enough to engage a shoreline scrapper while equipped with metal rarely survive.',1),('Shriekbat',NULL,'5e SRD',2,'Shriekbats thrive in the cavernous spaces of the Underworld where they face little competition from dragons, rocs, and other large flying creatures, as they would aboveground. Despite their enormousness, the bats deftly maneuver among the stalactites and stalagmites crowding underground caverns. When they attack prey, or in the very rare cases where they must escape predators, they emit a terrible shriek that overwhelms their foes and allows them to easily grab prey or escape. Shriekbat echolocation uses subsonic frequencies, allowing the bats to fly in relative silence.',1),('Shrroth',NULL,'5e SRD',2,'Shrroths are 15-foot-tall demons with the lower torso of an octopus and the upper torso of a copper-skinned humanoid. Its arms end in six-fingered talons, and it wields a wicked trident. A mass of long black hair hangs from its head. Two forward-curving, blackish horns protrude under this tangle of hair. Its lower torso sports a mass of writing tentacles reaching lengths of 10 feet. Six larger tentacles stretching 20 feet surround the smaller tentacles. The creature\'s mouth is a jagged wreck of sharks teeth.',1),('Siehnam',NULL,'5e SRD',2,'A siéhnam\'s antlers are sharper than knives and their teeth are adapted with oversized canines for ripping and tearing flesh. While they delight in all forms of killing, humanoids are their favored prey, and they love nothing better than sinking their fangs into the throat of a sleeping victim and exulting in their bloody demise.',1),('Silver Dragon',NULL,'5e SRD',2,'Upon reaching adulthood, silver dragons have acquired sufficient experience and knowledge of the world to set up a safe lair. While other dragons are content to remain within their secluded homes, silver dragons often risk leaving to meddle in humanoid affairs.',1),('Singa',NULL,'5e SRD',2,'The singa are bound to serve their families for all time, and loyally appear if summoned if any member of the household is threatened. Pledged to the household itself, singa are limited to aiding families only within dwellings that are actually owned and controlled by that family. They cannot aid their households in other locations and cannot leave their family\'s dwellings under any circumstances. Singa fight to the death, but this is not the end. Slain singa can return to defend the family within 24 hours. They fully perish only when no living members of their assigned household survive.',1),('Skeleton',NULL,'5e SRD',2,'The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.',1),('Sloth Viper',NULL,'5e SRD',2,'The sloth viper is a lightning-quick predator most often found in dense, thick jungles or overgrown swamplands. The typical sloth viper is 9-10 feet long, though they can grow to a length of 20 or more feet.',1),('Smaragdine Golem',NULL,'5e SRD',2,'Smaragdine golems are grown from fragments of emerald. They are strangely susceptible to spells that normally have no effect on the mindless.',1),('Snallygaster',NULL,'5e SRD',2,'This horrific predator lairs and hunts in hilly and mountainous country, mainly preying on large, wild herd animals. If humanoids settle near its territory, however, a snallygaster is quick to take advantage of the easier prey of livestock, horses, and even people.',1),('Spell Parrot',NULL,'5e SRD',2,'Spell parrots are an exceedingly rare and unexplained phenomenon. They look, think, and act primarily like parrots, despite high intelligence for an animal. No one knows why they are able to do what they do though it is clear that the ability they possess is as likely to be a burden as a boon to them. When spell parrots first hear and mimic a spellcaster, they rarely seem to understand or expect the results of their mimicry. Older wild spell parrots have usually learned how to utilize their strange and unpredictable powers but rarely will do so unless threatened.',1),('Spellhound',NULL,'5e SRD',2,'Vindictive Origins. The first spellhounds began as nothing more than ordinary scent hounds. When the master of the hounds was tormented by a hag, he struck a deal with a powerful fey lord, requesting that his stock be blessed with the ability to hunt the witch. The hounds were returned to him, empowered and mutated, but capable of making short work of the hag nonetheless. After the houndmaster was ostracized for keeping monstrous pets, he grew resentful and concluded that the fey lord had wronged him. He arrogantly set out with his spellhounds after the fey lord that had created them, but he never returned. Ever since, spellhounds have been kept as prized pets by warring fey or set loose in fey-inhabited forests to prey on lonely spellcasters.',1),('Sprite',NULL,'5e SRD',2,'Familiar. This creature is an option for spellcasters using the find familiar spell.',1),('Ssadar',NULL,'5e SRD',2,'Its breath smells of brimstone, and a hint of smoke can be seen escaping through its nostrils.',1),('Stone Giant',NULL,'5e SRD',2,'This giant has chiseled, muscular features and a flat, forward-sloping head, looking almost as if it were carved of stone.',1),('Stone Golem',NULL,'5e SRD',2,'This towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps.',1),('Stonehorn',NULL,'5e SRD',2,'Docile Travelers. The stonehorn travel alone or in pods of 2-4. They lay eggs when they breed; these are dropped in deep pools and left to grow until they are mature. This generally takes 3-5 years. The stonehorn hatches fully grown and hungry.',1),('Storm Dragon',NULL,'5e SRD',2,'Coastal Homes. Inhabitants of coastal communities live in constant fear of this monster.',1),('Stormboar',NULL,'5e SRD',2,'Accidental Arcane Creations. An evoker who raised hogs to fund their wild experiments, accidentally blew up their tower years ago. The explosion created a horrific storm that raged for days in the region, causing the locals to take shelter. When the storm dissipated, the wizard and their tower were gone, but the hogs had been transformed into scaled beasts that harnessed the power of lightning and thunder.',1),('Subek',NULL,'5e SRD',2,'Riverbank Homes. Subek are crocodile-headed humanoids that dwell along the banks of great rivers. They are tailless, possessing muscular physiques, surprisingly dexterous hands, and a frightening maw of sharp teeth. They are 9 feet tall, average 700 lb., and can live up to 300 years.',1),('Succubus',NULL,'5e SRD',2,'Hunger and Rage. Two motives drive the succubus. She is continually hungry; desiring to eat the souls of humans more than anything else, though dwarves serve her in a pinch. Elves and the other fey she has little interest in, other than, of course, slaying them. They are driven by hate as well, for they know their race, spawned in the depths of the abyss, are failed and they long for what they are not, pure and whole. So they hate all things and the fact that they must disguise themselves to interact with other creatures drives their hate even further.',1),('Sunset Raptor',NULL,'5e SRD',2,'Deadly Oddities. Vicious and exotic, sunset raptors are highly prized among eccentric collectors. They can often be found guarding the lairs of mad wizards or stalking the gardens of giants. Jewelers, alchemists, and fortune tellers covet sunset raptor feathers for their bright color and use in spiritual rituals. However, sunset raptors are not easily caught or tamed, and many hunters and handlers have been devoured for not taking the proper precautions against these vibrant killers.',1),('Swamp Naga',NULL,'5e SRD',2,'Vines protrude from its scalp and writhe in unison to the serpent\'s swaying motion. Mosquitos, gnats, and other flying insects form a cloud around it.',1),('Swamp Troll',NULL,'5e SRD',2,'They are particularly dangerous in swamps, or areas of stagnant water, where they blend with the murk and algae.',1),('Sylph',NULL,'5e SRD',2,'They enjoy wandering and aren\'t often encountered in their lairs. These lairs are small caves on the sides of mountains, or high atop the tallest trees. Sylphs are solitary and are rarely found in groups.',1),('Tanuki',NULL,'5e SRD',2,'Master of Disguise. Mostly encountered in disguise, tanukis enjoy visiting humanoid settlements and interacting with the people. They usually visit taverns and eateries, joining in feasts and celebrations whenever possible. Tanukis always change their disguises and rarely visit the same town twice in the same month.',1),('Tembril',NULL,'5e SRD',2,'Forest Terrors. In the dark and foreboding forests of the north, tales are spun of terrible ogres, hags, evil wolves, and great arctic serpents, but humans and ogres alike fear the tembril, a savage monstrosity that feeds specifically on the eyes, tongues, and brains of humanoids. Resembling a squirrel the size of a bear, but with brown scales and immense claws and fangs, the tembril hunts sapient fey, humanoids, and giants exclusively, using its claws to eviscerate its opponent as its teeth punctures their skulls.',1),('Tiger',NULL,'5e SRD',2,'This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.',1),('Timingila',NULL,'5e SRD',2,'Bribable. Wise captains traveling through timingila hunting grounds often carry tithes and offerings in hopes of placating the creatures.',1),('Tricenatorus',NULL,'5e SRD',2,'Tricenatoruses are the rage-filled result of a transmutation experiment gone wrong.',1),('Trogodon',NULL,'5e SRD',2,'Stupid and Savage. In general, a trogodon does little more than lurk in the shallow waters, hunting for food and attacking anything that disturbs it. Powerful and brutish, a trogodon knows little of things like tactics. It has a degree of instinctive cunning, though, charging unsuspecting prey from ambush in dank pools, deep rivers, and murky swamps. Invariably, it strikes hard and fast.',1),('Trumpet Bloom',NULL,'5e SRD',2,'Aggressive Carnivores. Warlock\'s trumpetblooms are aggressive and intelligent plant creatures that seek to spread their seed pods throughout the jungle and beyond. Trumpetblooms are carnivores, feeding on the small deer, giant insects, and snakes that live in the jungle. They happily devour humanoid flesh when available, using their roots to soak up the nutrients from a decomposing corpse.',1),('Tsathogga',NULL,'5e SRD',2,'Tsathogga makes his home on both Tarterus and the Abyss, spending equal amounts of time in both places. His lair is a vast swamp of filth deposited by the River Styx as it flows between the two planes.',1),('Tunnel Worm',NULL,'5e SRD',2,'The tunnel worm is a burrowing creature related to the monstrous centipede. It is a very aggressive predator and hunter, though it can sustain itself by scavenging. Its preferred food is fresh, raw meat. Tunnel worms are very aggressive and attack anything that enters their territory.',1),('Tuyango',NULL,'5e SRD',2,'Eggs and Hatchlings. Tuyangos live in flocks consisting of two to five adults that infrequently reproduce throughout the year. Females lay eggs in multiple clutches of 8 to 12 and aggressively protect their nests. The eggs are about 8 inches in length with pale yellow shells and pepper-colored speckles. The eggs have an incubation time of around six weeks. Hatchlings emerge featherless and near-blind but every bit as vicious and bloodthirsty as their parents. Born ravenous, as soon as the hatchlings emerge, they clamber from the nest and merge into swarms that scour their surroundings for bones and other scraps of food. Evil humanoids living in proximity to tuyangos have been known to steal their eggs and sell or pawn them off to unsuspecting victims.',1),('Tzitzimitl',NULL,'5e SRD',2,'Apocalyptic Herald. Enigmatic creatures of darkness, some cultures claim tzitzimitls attack and consume entire suns to \"shut down worlds\" in preparation for the end of days. Sages say that these creatures come from the cold, dark places between the stars, and that in the darkness of any eclipse, one can see their immense, world-darkening shadows.',1),('Ulnorya',NULL,'5e SRD',2,'Invisible Hunter. The ulnorya lives to hunt, using its natural invisibility to surprise prey or swiftly chase down its next meal. Replicating itself allows the ulnorya to be its own hunting partner, and it uses this to stage ambushes or surround its victims.',1),('Upasunda',NULL,'5e SRD',2,'Upasundas seek monklike poise and skill, and through it, the ability to deal flawless destruction wherever they go. Their nickname suggests purity, and indeed, each beatific one is an expression of asura purity through devotion to the ideal of annihilation. It is believed that the first upasundas were created from the jealous followers of a man who achieved divinity through his own force of will. Those of his followers who felt abandoned when this new deity ascended to the Great Beyond sought other ways to achieve immortality, and fell prey to one of the asura ranas, who granted them their desire by transforming them into beatific ones. An upasunda is 7 feet tall and weighs 240 pounds.',1),('Ursa Polaris',NULL,'5e SRD',2,'Creatures of Ice. The ursa polaris thrives in freezing arctic conditions and is capable of surviving off of ice alone, should other food sources become scarce. They dislike warmth; an ursa polaris will avoid warm waters and curl into its ice cavern when summer comes.',1),('Vallowex',NULL,'5e SRD',2,'Luring with Thirst. The vallowex haunts woodland rivers, luring in prey with its thirst-inducing aura. When a creature stops to drink, the vallowex attacks and drags the creature into the water to feast.',1),('Vampire',NULL,'5e SRD',2,'This alluring, raven-haired beauty casually wipes a trickle of blood from a pale cheek, then smiles to reveal needle-sharp fangs.',1),('Vexxeh',NULL,'5e SRD',2,'Bound to Service. Though they are not devils, vexxeh are natives of the Eleven Hells. Their susceptibility to magical domination makes them ideal lieutenants for evil spellcasters. Once a vexxeh has agreed to serve a master, it adheres to the letter of the agreement that has been struck and will not break the contract even under the threat of destruction.',1),('Viiret',NULL,'5e SRD',2,'Disease Eater. Viirets feed on diseased flesh and plant matter. The swamplands they inhabit are rife with maladies, giving them plenty of opportunity to find food. Viirets have an acute sense for diseased matter, regardless of the disease\'s source. While they aren\'t bothered by eating untainted prey, such prey isn\'t as nutritionally satisfying. Their stomachs quickly burn through healthy prey, leaving the viiret hungry shortly afterward.',1),('Viper',NULL,'5e SRD',2,'Human Hunters. This giant venomous snake is known as one of the most lethal serpents, and one of the few that will attack an adult human. One bite from the black viper can kill a healthy human in seconds, and its tough hide makes it difficult to dispatch quickly.',1),('Voonith',NULL,'5e SRD',2,'Vooniths live in swamps and lowlands and have both lungs and gills. They dig underwater burrow complexes, sometimes quite lengthy and complex. Openings to the burrow are often on land, where they might just look like mud puddles. A typical voonith attack consists of the creature bursting from its burrow opening or a body of water to seize a victim in its jaws and claws and try to pull its prey underwater. Vooniths are insatiable.',1),('Vrock',NULL,'5e SRD',2,'A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.',1),('Vulture',NULL,'5e SRD',2,'This dark-feathered vulture has a bald neck and head, and its long, hooked beak is caked with carrion.',1),('Wakandagi',NULL,'5e SRD',2,'Wakandagi dwell in streams and lakes and are known to aggressively defend their territory, often tearing holes in the bottom of boats with their antlers, then attacking as their victims splash helplessly in the water. The males become particularly violent during rutting season in the spring.',1),('Wasp',NULL,'5e SRD',2,'Though intelligent, these swarms are often difficult to understand and reason with. A hellwasp swarm can speak in a fashion with its myriad droning wings. The chatter is often little more than repetitive mantras of insults and the voicing of the twisted and base desires of the swarm.',1),('Water Elemental Dragon',NULL,'5e SRD',2,'From the Plane of Water comes the elemental water dragon (also called water wyrm by some sages). They make their homes in the deep oceans of the Material Plane and are rarely found far away from large expanses of water. An elemental water dragon is composed entirely of water and commands respect from the more intelligent sea creatures as well as those humanoids that ply their trade upon the waters.',1),('Werebear',NULL,'5e SRD',2,'This humanoid is covered in shaggy fur and carries a heavy axe in one of his clawed hands.',1),('Wereboar',NULL,'5e SRD',2,'This potbellied creature has the body of a man and the head of a crazed boar. Large tusks jut from his upper jaw.',1),('Werecrocodile',NULL,'5e SRD',2,'Werecrocodiles inhabit many cities and villages on the banks of great rivers and lakes.',1),('Werefox',NULL,'5e SRD',2,'Charming Creatures. These lycanthropes will use their charms to get what they need. Werefoxes have dubious reputations in the land of the fey.',1),('Werejaguar',NULL,'5e SRD',2,'Nagualli. A nagual (or nahual) is a rare spellcasting werejaguar. They are usually born into their magical gifts and their transformation rather than being infected lycanthropes, though they are more common among werejaguars who live near or among other humanoids. Naguals are often employed to curse enemies or to remove curses from other naguals or other spellcasters. Naguals typically follow protector deities and draw inspiration from as clerics, but some follow druid, sorcerer, or warlock traditions.',1),('Wereowl',NULL,'5e SRD',2,'A wereowl is a hybrid creature usually in service to a powerful creature with dominion over flying creatures. The affinity between owls and elves means that most wereowls are elves, rather than the humans typical among other lycanthropes. The wereowl possesses the keen eyesight that is common to owls, as well as the birds\' preternatural ability to fly silently. Its appetite tends toward its avian nature, and it feasts on rodents and other small mammals, usually raw and directly after a successful hunt. Its attitudes toward rodents extends to wererats and rodentlike creatures, such as ratfolk, and it often prefers to attack such creatures to the exclusion of other foes.',1),('Wereshark',NULL,'5e SRD',2,'Weresharks prefer life at sea or in port settlements commonly frequented by seagoing merchants and pirates.',1),('Weretiger',NULL,'5e SRD',2,'Weretigers in humanoid form have large eyes, long noses, and sharp cheekbones. Most have brown or red hair, though a few have white, black, or even blue-gray. Their movements appear careful yet casual, and a person observing one could easily assume he\'s watching a skilled pickpocket, graceful dancer, or sultry courtesan.',1),('Whale',NULL,'5e SRD',2,'These behemoths can sink large ships and have a gullet big enough to swallow an entire fishing boat. Those who find themselves in the belly of a white whale quickly discover that their troubles have just begun. A white whale\'s belly is extremely acidic, but the odd sailor has managed to escape from its huge gullet to tell the tale.',1),('Wharfling',NULL,'5e SRD',2,'Waterborne Packs. Wharflings have large, webbed hands and feet and oversized mouths. An adept fish catcher, wharflings establish dens near the shores of oceans, lakes, and rivers, and they often move in family groups of 3 or more.',1),('White Dragon',NULL,'5e SRD',2,'This dragon\'s scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.',1),('White Stag',NULL,'5e SRD',2,'Divine Messengers. When pious elves die and their spirits journey to the Outer Planes, some are accorded the honor of spending a year and a day serving the elven gods as a white stag before moving on to enjoy the afterlife. A deity will dispatch a white stag to the Material Plane when it wants to send a group of mortals on a divine quest, or it needs to give them a nudge in the right direction.',1),('Wirbeln Fungi',NULL,'5e SRD',2,'Symbiotic Nomads. The wirbeln fungi\'s origin is lost to history. Those familiar with the creatures know they are wanderers who roam until they find a suitable home, usually in deep and wild places. Home for the wirbeln fungi is best defined by the deep-rooted companionship they develop with other races, rather than a specific location. The wirbeln fungi form allegiances with numerous species, such as elves, gnomes, treants, and others.',1),('Wolf',NULL,'5e SRD',2,'Most wolf packs work together, but wolf swarms are larger packs that take cooperation to another level entirely, compelled by the silver whistle to do the whistler\'s bidding.',1),('Worg',NULL,'5e SRD',2,'In truth, worgs of various sizes are used by many different monstrous races. Some more intelligent races have bred different strains of worg, much like different breeds of dog; hobgoblins for example, are known to raise a large breed for themselves to ride, and a smaller breed not much larger than a common wolf for their goblin kin. Goblins on the other hand, simply ride on younger worgs until they become unmanageable, at which point they are either killed or chained up.',1),('Xhkarsh',NULL,'5e SRD',2,'Tamper with Fate. The xhkarsh utilize their fate-altering powers to distort personal histories and manipulate mortal destinies like puppeteers. By doing this, they realign the universe toward their own, esoteric ends-but what those ends might be, only the xhkarsh know.',1),('Xorn',NULL,'5e SRD',2,'Using its extraordinary sense of smell, the xorn can spot the crystals and gemstones it has a big appetite for. Even if the stones have been extracted or set in items, it can still sniff them out. A xorn who has not eaten in a long time can behave aggressively, bringing its many limbs to bear against anything wanting to deprive it of its meal.',1),('Yakirian',NULL,'5e SRD',2,'Resilient Enlightenment. Yakirians are a spiritual people, maintain a tight balance between mind, body, and spirit.',1),('Yann-An-Oed',NULL,'5e SRD',2,'Dimensional Drifters. Found in oceans across multiple dimensions, many believe the spores of the yann-an-oed drift through the spaces between realities until they find a world that has adequate water and prey.',1),('Yathon',NULL,'5e SRD',2,'Distantly Related to Orcs. Yathon seem to have just as much in common with bats as they have with orcs. Their species is a seemingly perfect melding of the two, as they have the power and ferocity of the orc but the communal nature, flying, and sonic perception of a bat. It is unknown if they are the product of some mad wizard\'s experiment or if they are simply cousins of orcs.',1),('Yedae',NULL,'5e SRD',2,'Arctic Hunters. The yedae are rare, solitary creatures that live in the frozen tundra, high mountains, glaciers, and similar frigid environments. Voracious hunters, they stalk and kill anything that crosses their path, from mountain goats to wandering people. They hole up in deep dens, preferring ice caves. Here they hoard their treasures. They place tremendous value on gold, particularly jewelry. They often adorn their tusks with golden bands and rings to mark their wealth.',1),('Yeti',NULL,'5e SRD',2,'Although yeti stories are accurate in their portrayals of fierce, stealthy, and immensely strong creatures, they are not when it comes to ascribing the yeti\'s temperament and source. They dwell in small tribes atop their distant mountains, where they are sheltered from contact with most other races. Those with violent or cruel natures are usually forced out of tribes to live lonely lives as exiles, and without the support of a tribe such yeti are often driven to raiding lowlander settlements, thus perpetuating the myth of the yeti as a demon made flesh.',1),('Yowler',NULL,'5e SRD',2,'Yowlers are undead house pets and familiars with a score to settle and a hatred of the living.',1),('Yuki-Onna',NULL,'5e SRD',2,'She roams the wilderness, constantly searching for intelligent creatures to kill and always appearing surrounded by swirling mists of snow and ice.',1),('Zimwi',NULL,'5e SRD',2,'Swift as Horses. Distantly related to the trolls, the swift and nimble zimwi are a plague upon southern lands. Constantly hungry and ill-tempered, with the speed to run down horses, lone zimwi have been known to attack large caravans.',1),('Zouyu',NULL,'5e SRD',2,'Familial Bonds. Zouyu live as mated pairs with large territories. The great felines are gentle and social creatures, often overlapping their territories for mutual protection.',1),('A-Mi-Kuk',NULL,'5e SRD',3,'Fear of Flames. A-mi-kuks have a deathly fear of fire, and anyone using fire against one has a good chance of making it flee in terror, even if the fire-user would otherwise be outmatched.&nbsp;A-mi-kuks are not completely at the mercy of this fear, however, and lash out with incredible fury if cornered by someone using fire against them.',1),('Aaleear',NULL,'5e SRD',3,'Advancing Aaleear',1),('Aalpamac',NULL,'5e SRD',3,'Hungry Lake Monsters. The aalpamac is a dangerous freshwater predator native to lakes and rivers. While primarily a water-dwelling monster, the aalpamac can haul itself onto shore with its front claws and does so to attack prey drinking or moving at the water\'s edge. While not evil, the aalpamac is a ravenous and territorial creature, ranging over an area of up to a dozen miles in search of fresh meat. Aalpamacs are not picky about what they consume and even attack large boats if sufficiently hungry. They are solitary creatures and tolerate others of their own kind only during mating seasons.',1),('Aatxe',NULL,'5e SRD',3,'Deceptively Cautious. Once it detects a threat to its charges, the aatxe will stalk the roads, fields, and wildernesses near its home, seeking to find its foes where it can dispatch them without harming the innocent. The aatxe is also known to chase bystanders back indoors when a threat is beyond its abilities, though it will also sacrifice itself to protect them, if necessary.',1),('Aboleth',NULL,'5e SRD',3,'Aboleths are aquatic, tentacled aberrations that look like a mix of cliones, cuttlefish, sea anemones, and none of them all at once. Aboleths are nightmares of the deep, covered in a dangerous mucus and possessing the ability to invade dreams. They prowl dark waters and hatch terrible plans that threaten the future of the entire world.',1),('Addanc',NULL,'5e SRD',3,'The beast hunts by floating just under the surface of the water and waiting for its next meal to approach, at which point it attacks with a bone-crunching bite. With the prey held tight in its jaws, the addanc attempts to drag its quarry under the water. Both industrious and conniving, this monster possesses enough intelligence to wait for its prey to be at its most vulnerable. Once it attacks, it goes immediately for the kill, giving its prey little chance to resist. It cares not for its prey; it cares only for its stomach.',1),('Aghasura',NULL,'5e SRD',3,'Clever Corruptor. Using its power to assume a pleasing or innocuous form, a tripurasura wanders the world, seeking pious mortals to corrupt. When it encounters a promising spellcaster (typically one who has some sort of link to a church or religion, but not necessarily a divine spellcaster), the tripurasura presents itself as an apprentice, pilgrim, or other type of curious student eager to learn from the spellcaster. The tripurasura keeps its true nature and its powers hidden and seeks opportunities to steer its \"master\" away from decisions it might have made in good conscience to acts that promote the collapse of religious belief, faith, and society. When, as it inevitably does, the wayward spellcaster runs afoul of justice or is confronted by those seeking revenge, the tripurasura fades away to watch the final stage of the spellcaster\'s fall from grace, then seeks a new victim in another city or region.',1),('Ahuizotl',NULL,'5e SRD',3,'A carnage-hungry denizen of swamps, the ahuizotl is a ferocious-looking predator, even before one takes into consideration its most distinctive feature-a long tail that ends in a clawed but all-too-humanoid hand. Whether from the entrance of its aquatic home (typically a sunken mass of trees or a flooded cavern) or the thick reeds and flora that grow at the water\'s edge, an ahuizotl remains watchful for any intruder that might trespass into its territory. Upon sighting such prey, the beast uses its uncanny ability to mimic the sound of a humanoid in distress to lure victims near, so it can snatch them with its tail claw. Ahuizotls are particularly fond of feasting upon a victim\'s eyes, and their tail claws are particularly adept at swiping away such organs for the beasts to feed upon. Teeth and fingernails are another of the creature\'s favorite meals, and the appearance of mutilated bodies missing eyes, teeth, and nails along a river\'s banks is sure evidence of an ahuizotl attack.',1),('Akhlut',NULL,'5e SRD',3,'Playful Predators. Akhluts possess undeniable cunning and inquisitiveness, with no two pods using the same strategies to solve problems or hunt prey. Easily bored, akhluts crave stimulation and are known to follow ships and caravans for miles in the hopes that someone might provide something new or exciting to experience. They can be especially mischievous, freeing fish and game from traps purely to hunt he creatures themselves.',1),('Alchemical Skunk',NULL,'5e SRD',3,'Laboratory Pests. Alchemical skunks forage the same as their nonmagical kin, but they are also regularly found scavenging the waste of alchemical laboratories. They enjoy feasting on potions and potion components, much to the dismay of alchemists and adventurers alike.',1),('Algoid',NULL,'5e SRD',3,'The algoid is 7 feet tall and weighs about 300 pounds. In its natural surroundings, it is nearly invisible until it attacks and uses this to its advantage when prey is nearby. The \"skin\" of an algoid is coarse and rough with a leafy texture. The algoid often lies in wait, partially submerged in water or a bog, until its prey passes nearby. It springs to attack with its powerful fists when its opponents come within range.',1),('Alp',NULL,'5e SRD',3,'Farmer\'s Bane. When not otherwise occupying itself with tormenting the unconscious, an alp gets up to all sorts of evil throughout the night, from draining the cows dry of milk, to returning soiled diapers to infants, to smothering chickens.',1),('Alpha Fish',NULL,'5e SRD',3,'Alpha fish scales are coveted spell components. When a spellcaster uses an alpha fish scale as a spell component while casting an enchantment or illusion spell, the spellcaster can increase the DC of the spell by 1 or increase the DC of the Intelligence (Investigation) check to determine if the illusion is false by 1. If the spell is 4th level or higher, the scale is consumed in the casting of the spell-otherwise, it remains.',1),('Alux',NULL,'5e SRD',3,'Tiny But Proud. An alux is generally benign and secretive. However, they can be offended by destruction of nature, trespassing, being talked about by name, or unsuitable offerings. An offended alux may engage in pranks or sabotage.',1),('Amon',NULL,'5e SRD',3,'To keep the accursed dead in their ditches, Ammon oversees a kennel of 666 wolf-headed hell hounds he sired himself, as well as three legions of bone devils. The ditches are filled with nupperibos, lemurs, and even lesser souls who have found their just deserts in Malbolge.',1),('Aniwye',NULL,'5e SRD',3,'Unsubtle Shapeshifters. Aniwye can shapeshift into an ogre or giant, but this transformation is unstable and conspicuous. An aniwye in ogre or giant form is most often recognized by its horrible body odor and the white stripe running through its otherwise black hair. Unlike many natural shapeshifters, aniwye are unable to use these forms to deceive others for long or to ingratiate themselves into the communities of humanoids or giants. In spite of this, the aniwye\'s shapeshifting often allows it to get close enough to humanoids to strike with its deadly spray.',1),('Ankheg',NULL,'5e SRD',3,'Ankhegs are an all-too-common plague upon the rural areas of the world. These horse-sized burrowing monsters generally avoid heavily settled areas like cities, but their predilection for livestock and humanoid flesh ensures that they do not keep to the deep wilderness either. Their preferred habitat is rural farmlands, as the loose soil of such regions makes it easy for the creatures to burrow. Tales speak of larger ankhegs that dwell in remote deserts-such creatures likely feed primarily on giant scorpions and camels, and rarely come in contact with civilization due to their remote locations. (A desert ankheg is a Huge advanced ankheg.)',1),('Anophiloi',NULL,'5e SRD',3,'Barely Kept in Check. The anophiloi\'s period of dormancy allows farmers and keepers of livestock to keep the creature\'s population thin. At the first dip in temperature, hunts are organized. If not for the frenetic pace and frequency of their egg laying, the anophiloi would be an unpleasant memory in settled regions.',1),('Anubian',NULL,'5e SRD',3,'Piles of Dust. An anubian at rest resembles a pile of sand or dust, often strewn about an already dusty location. When active, it rises up to form a muscular humanoid with the head of a jackal. A destroyed anubian collapses into an inert pile of sand.',1),('Anzu',NULL,'5e SRD',3,'Elemental Birthright. Offspring of a wind god or primordial wind spirit, anzu are the personification of the south wind, lightning, and the driving monsoon. Uniquely tied to the elements of fire, water, and wind, they react poorly to weather?altering magic.',1),('Araganaqltaa',NULL,'5e SRD',3,'While some fear the giant snake entity, Grandfather Araganaqlta\'a is both intelligent and benevolent, sometimes entertaining guests who do not draw his ire, conversing with them and asking news of the outside world. Grandfather Araganaqlta\'a rarely acts on the affairs of mortals but has been known to do so when the stakes are high enough.',1),('Aranea',NULL,'5e SRD',3,'When aranea are encountered in groups, some might be young: identical in all respects to adult areanea but without the spellcasting trait.',1),('Aridni',NULL,'5e SRD',3,'Caravan Raiders. They\'ve developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.',1),('Asanbosam',NULL,'5e SRD',3,'Iron Eaters. The asanbosam diet includes iron in red meat, poultry, fish, and leaf vegetables, and-in times of desperation- grinding iron filings off their own hooks to slake their cravings. The asanbosams\' taste for fresh blood and humanoid flesh led to the folklore that they are vampiric (not true).',1),('Astri',NULL,'5e SRD',3,'Bringers of Hope. When they aren\'t helping individuals or small groups, astri quietly watch over villages in their territories.',1),('Attercroppe',NULL,'5e SRD',3,'Poisonous Fey. Attercroppes radiate supernatural poison from their bodies. While their poisonous aura cannot harm living creatures directly, it is remarkably good at poisoning fresh sources of drinking water, such as wells and ponds. Rivers, streams, and lakes are usually too large for a single attercroppe to poison, but several attercroppes working together can poison a larger body of still or slow-moving water.',1),('August Rooster',NULL,'5e SRD',3,'Selfish and Self-serving. August roosters display the basest instincts of their creators, and they have the mental faculties and temperament of a spoiled, malicious child. Their sole concern is their own comfort, and they use their natural gifts to force nearby humanoids to tend to their wants and needs. Young august roosters are brazen about their collections of servants, often working the servants to exhaustion with constant demands. More mature individuals have a strong sense of self-preservation and have their servants see to their needs only when they know it will not raise suspicion.',1),('Azeban',NULL,'5e SRD',3,'Reckless Souls. Azebans are quite fearless and have a tendency to get in over their heads. The shamans of the north tell a story that the first azeban wandered through the forest until he came to a great waterfall. Being somewhat foolish, he decided to get into a shouting match with the roaring torrent. Yelling louder and louder in an attempt to defeat his foe, he stepped too close to the edge and plunged headfirst into the rushing waters.',1),('Azza',NULL,'5e SRD',3,'Magnetic Flight. Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and the ground. They feed off lightning and love to see its effects on other creatures.',1),('Baba Yaga',NULL,'5e SRD',3,'Nightmare and Nurturer. Those who\'ve bargained with Baba Yaga successfully claim she is a fair and honest person with a fondness for animals and wild things. She actively seeks strong adventurers to pursue dangerous quests for her, usually to acquire either a great secret or a powerful artifact. However, she is also a pitiless murderer, who slips through the shadows in the moonlight to feed on sleeping innocents with her wretched iron teeth. She holds grudges and does not forget the smallest slight.',1),('Bagiennik',NULL,'5e SRD',3,'With webbed claws, bulbous eyes, and two nostril-slits that ooze an oily black substance, the creature is not quite hideous-but it might be, if most of it wasn\'t concealed by a thick coating of muck and mud.',1),('Bakeneko',NULL,'5e SRD',3,'Attention Seekers. Among the lowest of fleshbound fiends, a bakeneko indulges in its craving at all times, regardless of other concerns. Once it finds a creature or group that fawns over its appearance, the bakeneko basks for as long as it can. A bakeneko receives its greatest attention from groups of children, but other creatures can give similar attention-particularly, lonely hermit creatures or distant sages and scholars.',1),('Balbal',NULL,'5e SRD',3,'They live on the fringes of settled areas, sneaking in to find prey but shunning bright and noisy areas unless starving.',1),('Balban',NULL,'5e SRD',3,'While many demon lords do employ their services, they are deemed highly expendable and are thus encountered on the front lines of any great battle.',1),('Barbegazi',NULL,'5e SRD',3,'A barbegazi prefers to avoid combat, using misdirection and deception (including well-placed traps and pitfalls) whenever possible to mislead and detour potential opponents. If a barbegazi knows an enemy is coming, it will most certainly have several traps and snares in place by the time the enemy arrives. If a barbegazi engages an opponent, it usually opens combat with its icicle blast before moving to attack with its shortsword.',1),('Barghest',NULL,'5e SRD',3,'Deadly Tricksters. The Barghest will always attempt to lead a victim astray through the use of spell-like abilities. They will take the shape of someone in distress, to call upon their intended victims and lure them into the dark. They then pounce upon them and devour them, body and soul.',1),('Basilisk',NULL,'5e SRD',3,'Golden Eggs. Despite the great danger involved, many of the realm\'s bravest and most ambitious hunters seek out the basilisk to prove themselves against its legend. Most fail, their hubris immortalized in stone in countless swamps and forests. A lucky few succeed against all odds and return, always with a tale and, in some rare cases, with eggs. Basilisk eggs are a rare treasure, invaluable both for the reagents they provide and because basilisks are smart enough to train. Tended from a young age, basilisks can be molded into fierce protectors, provided the trainer makes careful use of blinders.',1),('Bearfolk',NULL,'5e SRD',3,'Sworn to the Bear King. Bearfolk are almost universally the subjects of the Bear King, one of the great fey lords. The bearfolk protect the cities of their northern kingdom and roam the wooded roads of the wilderness. The greatest number of bearfolk are concentrated around the court of the Bear King himself, with ancient bear jarls governing their unruly kin. Only a handful of renegades, exiles, and other rogue bearfolk live permanently outside this society.',1),('Bearmit Crab',NULL,'5e SRD',3,'Coastal Guardians. Created by a great wizard to guard her coastal keep in years long past, these monstrosities now roam the rocky coastlines, indiscriminately preying on unfortunate victims near the shore and in shallow waters. Sometimes, those particularly adept at taming and training wild beasts may keep small groups of bearmit crabs as guardians.',1),('Beetle',NULL,'5e SRD',3,'Armored Hive Insect. This specific variety also have very hard carapaces, often equivalent to iron armor, that make it difficult for underground predators to bite through to damage the insect; should one fall, as well, their death releases strong pheromones that are irritating to most creatures and serve the additional purpose of warning the remaining population of a dangerous predator in their vicinity.',1),('Behtu',NULL,'5e SRD',3,'Temple Builders. The behtus raise shrines to the demon lord of apes wherever they go. Some are kept and prosper, while others fall into decay and return to the jungle.',1),('Beli',NULL,'5e SRD',3,'Servants of the North Wind. Beli are the servants of winter gods and venerate the north wind.',1),('Belial',NULL,'5e SRD',3,'Belial\'s lair is found in the storm-thundered Hell Ring of Covetous where the lightning-wracked skies flock with harpies, night hags, succubi, and erinyes. Belial\'s legions throng with his many progeny, themselves brutal combatants who use complex asymmetrical tactics to finish off foes who often greatly outnumber them.',1),('Bhole',NULL,'5e SRD',3,'Wasteland Worm. Regions inhabited by bholes are always barren wastelands. What creatures survive there do so with a combination of stealth and speed, and even then they quickly learn to make themselves scarce when the telltale rumbling of an approaching bhole begins to shake the ground. Bholes themselves seem able to eat and digest anything and everything, and in time can reduce a huge area to a honeycombed network of immense tunnels. These regions swiftly collapse, leaving behind crumpled, rubble-filled pits of vast and terrifying size. Legends speak of entire worlds being reduced to rubble by bholes - they also tell of the danger of allowing these monsters into inhabited worlds, for their hunger is eternal, and a relatively small number of bholes can do incredible damage on a continental scale.',1),('Bison',NULL,'5e SRD',3,'The bighorn bison is an herbivore, preferring woody plants that are prevalent on prairies, plains, and some river valleys. A bighorn bison does not enjoy the company of other bison species, often becoming violent if pushed to occupy the same area; in fact, a herd of bighorn will charge and violently displace any other species\' herds and will not willingly mate with them.',1),('Blindheim',NULL,'5e SRD',3,'Blindheims are 4 feet tall and weigh about 150 pounds.',1),('Bog Beast',NULL,'5e SRD',3,'A bog beast stands over 9 feet tall and weighs around 1,100 pounds.',1),('Boreal Dragon',NULL,'5e SRD',3,'Dragons of Rage. Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter.',1),('Bouda',NULL,'5e SRD',3,'Fly-Bedecked Shapechangers. Bouda lurk on society\'s fringes, shapechanging to blend in with mortals. They seek out happy families, consuming the children in the night and leaving gruesome trophies behind. They may mark a victim nights before attacking to terrify the helpless parents.',1),('Brother Ox',NULL,'5e SRD',3,'Enigmatic Guide. Despite his vast, potentially endless, well of knowledge, Brother Ox isn\'t motivated to hand these pearls of wisdom out to anyone who asks. However, he has accepted the presence of the occasional pilgrim, and rarely, takes a yakirian or other supplicant as a long-term student. Brother Ox is difficult to read and hasn\'t lost his composure in centuries. If a would-be knowledge-seeker can survive the mountain journey and successfully locate the monastery, it might have to wait weeks or even years for Brother Ox to acknowledge its presence. Then he moves only to set the supplicant on a series of strange, menial, dangerous, or perplexing tasks before granting a request.',1),('Bugbear',NULL,'5e SRD',3,'That very night, he saw the great grey owl and shot at him with his bow. The owl had heard him, of course, and took flight. With the wind of his silent wings, he transformed the bugbear. Now, instead of wise, he was ignorant. Instead of quick, he was lumbering.',1),('Bukavac',NULL,'5e SRD',3,'Enormous Roar. A ravenous bukavac lives to hunt and devour prey, preferring intelligent prey to animals, and usually ambushes its victims. Due to its size, the beast must find deep ponds or lakes to hide in, but it can flatten itself comfortably to rest in two feet of water. It leads with its wicked horns before grabbing hold of its target or another nearby foe and hanging on as it claws its victim to death. The creature relishes the feel of its victim\'s struggles to escape its embrace and reserves its roar, which sounds like a cross between a toad\'s croak and lion\'s roar emanating from a creature the size of a dragon, for organized foes or against overwhelming numbers. If a bukavac\'s devastating sonic attack routs its foes, it picks off remaining stragglers; otherwise, it retreats to its underwater hiding spot.',1),('Bulette',NULL,'5e SRD',3,'Bulettes are notoriously foul-tempered, attacking far larger creatures with no regard for personal safety. Solitary beasts except for the occasional mated pair, they spend most of their time patrolling the perimeters of territories that can stretch up to 30 square miles, hunting game and punishing interlopers with a fury that shakes the hillsides.',1),('Bunyip',NULL,'5e SRD',3,'Adaptable. Reports of bunyip sightings come from every end of the map. Though the accuracy of all such reports remains doubtful, enough reliable accounts exist to confirm their widespread adaptability. The species thrives in numerous ecological climes, from frigid polar fjords to idyllic tropical lagoons. The bunyip is not a deep-sea creature, and even avoids larger freshwater lakes, as it prefers to lurk near shorelines where its favorite food is more common.',1),('Buraq',NULL,'5e SRD',3,'Angel Marked. Every buraq wears a gilded band around its head or neck. These are said to be angelic seals or wardings, each different. The hide of every buraq is white, though their beards, lashes, manes, and tails vary from silver and dusty tan to deep brown or glossy black.',1),('Burrowling',NULL,'5e SRD',3,'Safe Warrens. Some towns have domesticated prairie dogs, which burrowlings train to stand watch alongside their masters. Pairs of adults stand watch around the town perimeter and sound a warning when they spot a foe. An alerted town retreats to the safety of its warrens, while the strongest creatures add more tunnels if necessary, and close access from the surface until the threat has passed. In combat, burrowlings stand together in defense of the helpless young and fight with crude slings or their sharp teeth and claws.',1),('Camazotz',NULL,'5e SRD',3,'Those dwelling near a camazotz lair often refer to these creatures as death bats or the winged death. Many believe the camazotz are either messengers or avatars of the god of death. To many, the sight of one camazotz represents an omen of impending death, while a sighting of multiple camazotz promises an oncoming disaster with many deaths.',1),('Carbuncle',NULL,'5e SRD',3,'Bearers of Precious Gems. The glimmering garnet in this creature\'s forehead-the carbuncle for which it is named-is more than just a precious stone. Alchemists and other arcanists spend exorbitant amounts on carbuncle hunters because the gem is rumored to hold the power to amplify magic like light through a magnifying lens. What few wizards understand is that the carbuncle\'s garnet only holds magical power if given willingly; a garnet pried from the skull of a slain carbuncle still shines beautifully (and is worth 300 gp in most markets) but is devoid of magic. If a carbuncle willingly removes the gem from its forehead and gives it to another creature, the gem regrows in 1d4 weeks.',1),('Catfolk',NULL,'5e SRD',3,'Basti like nothing better than having new experiences and meeting interesting strangers so they can share tales of their escapades with their family and friends. Their natural curiosity might get them into trouble, but they often seem to be able to quickly extricate themselves from their misfortunes and land on their feet.',1),('Catoblepas',NULL,'5e SRD',3,'A catoblepas\'s sense of smell is blunted by its own ungodly stench, and it can\'t easily recognize rival odors such as skunk musk (though this provides the beast no immunity to odor-based effects from other creatures).',1),('Cave Drake',NULL,'5e SRD',3,'Patient Predator. An adult cave drake is between ten and fifteen feet long, with a thin, whip-like tail that nearly doubles its overall length. Its scales are dull and colored to match the surrounding stone. A cave drake hunts by lying in wait for prey to pass, often hanging from a wall or ceiling, before ambushing with its blinding venom. The drake then tracks the blinded creature as it flees, using a keen sense of smell and the creature\'s disorientation to follow it. A cave drake will follow prey patiently for miles, unless its quarry wanders into the territory of another cave drake.',1),('Cavern Lizard',NULL,'5e SRD',3,'A cavern lizard is typically very aggressive and often travels far away from its lair in order to hunt. While not territorial, a cavern lizard is rarely encountered with others of its kind. Each cavern lizard often has a hunting ground covering up to 2 miles in the Under Realms.',1),('Ccoa',NULL,'5e SRD',3,'Mercurial Extortionists. Ccoas frequently use their powers to humble the efforts of civilized folk by sweeping through fields and villages and demolishing homes and crops. Mortals can attempt to appease a ccoa\'s malicious behavior by presenting it with offerings and gifts; however, ccoas are mercurial creatures that may as graciously accept or violently reject an identical offering from one moment to the next. Some may ask for precious metals, incense, or wine, while others demand obscure items like a couatl feather or a baby\'s tears; rarely can mortals simply guess the object of the ccoa\'s desire. Failure to deliver the offering earns the ccoa\'s wrath, but if the gift is delivered before sunset the following day, the ccoa grants its boon, such as exposing an enemy\'s weakness, aiding it in combat, blessing a harvest, influencing the weather, or revealing an unknown location or forgotten secret.',1),('Chaaor',NULL,'5e SRD',3,'Chaaor are used as shock troops in the Abyssal armies.',1),('Chamrosh',NULL,'5e SRD',3,'Roaming Defenders. When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect. .',1),('Charfiend',NULL,'5e SRD',3,'Unholy Presence. A charfiend\'s stench and hideous presence defiles any holy place it enters until the spot is rededicated with the proper purification spells. In the early days of the Divine War, one of the titans created the charfiends precisely to spread such desecration, thereby leaving worshipers unable to communicate with their gods.',1),('Charybdis',NULL,'5e SRD',3,'Shipwrecker. A charybdis\' claws are particularly well suited to puncturing the hulls of ships, and most charybdises have learned that a single large merchant vessel contains enough sailors to make a perfectly sized meal. Often, a charybdis settles in along a well-known shipping route near the shoreline or amid an archipelago of islands where ships are forced along relatively narrow lanes between rocky isles-such locations allow the charybdis to lie in wait and increases the chance of its prey being unable to circumvent its vortex.',1),('Cherufe',NULL,'5e SRD',3,'Harbingers of Ruin. The arrival of a cherufe is frequently the precursor to a devastating volcanic eruption or earthquake. Cherufe revel in the anxiety and fear humanoids feel in the face of such natural disasters, capitalizing on these feelings to their benefit.',1),('Chuhaister',NULL,'5e SRD',3,'Chieftains. Chuhaister sometimes lead small clans of forest marauders, serving as chieftain to the dim-witted giants. In this role, they organize raids on fey communities within their territory and terrorize other settlements near their border. As chieftain, the chuhaister uses its clan to build great wooden fortifications in the deep recesses of the forest.',1),('Chupacabra',NULL,'5e SRD',3,'Servants of the Demon Bat. Chupacabras are sometimes bred underground by derro worshippers of the demon lord of bats, the Demon Lord of Bats. The sudden appearance of the creatures in a locality may indicate the presence of Demon Bat cultists below ground. Worse, whispered rumors tell of chupacabras with bat-like wings created by the derro savants under direction from their dreaded mi-go allies.',1),('Chuul',NULL,'5e SRD',3,'Chuuls are surprisingly intelligent, leading many to speculate fruitlessly on their origins and motivations. They speak a chittering, burbling dialect of Common, but few are inclined to speak to those outside their race, and if chuul society exists beyond their frenzied mating season, humanoids have yet to record it. Instead, chuul intellects seem entirely devoted to seeking out the perfect ambush sites to attack other intelligent creatures and decorating their elaborate lairs with trophies from their kills. Though the chuuls themselves seem uninterested in using tools of any kind, they have an almost compulsive need to collect keepsakes from their victims.',1),('Cinder Knight',NULL,'5e SRD',3,'A cinder knight stands over 6 feet tall and weighs 200 pounds (without its armor, its true form weighs less). The creature\'s true form is never seen, for when a cinder knight dies, its fires extinguish, and it vanishes in wisps of smoke, leaving only its armor behind. The armor is extremely hot to the touch and deals 1d6 fire damage to any creature touching it. One hour after a cinder knight dies, the armor, while still warm, can be handled without taking damage.',1),('Clamor',NULL,'5e SRD',3,'Bards are fascinated by these odd creatures, and many a bard has gained a clamor as a companion of sorts. They have intelligence and can be trained. A bard of at least 5th level that has had prior contact with a clamor is capable of communicating with these creatures on a rudimentary basis. The intelligence of a clamor is just barely above that of a small child, so complex communication is out of reach.',1),('Clubnek',NULL,'5e SRD',3,'A clubnek stands 7 feet tall and weighs about 350 pounds.',1),('Cockatrice',NULL,'5e SRD',3,'Scholars believe the cockatrice originates from the same world as the basilisk, since both creatures can turn flesh to stone. However, they differ in their preferred homes, with the cockatrice favoring the temperate undergrowth, where it primarily feeds on insects and worms. The surroundings of the Free City are known to be infested with cockatrice nests, and it even happens that some specimens venture close to the walls, or go as far as to sneak into the town, taking advantage of the chaos of market days or massive arrivals.',1),('Collais',NULL,'5e SRD',3,'Summoned Protector. If a forest village is in danger, the villagers might perform a ritual sacrifice to summon a colláis. Once the ritual is complete, the creature appears in the branches of a nearby tree. It then stalks the village and its surroundings. A colláis returns to its home plane after 24 hours.',1),('Compsognathus',NULL,'5e SRD',3,'Little Dinosaurs, Big Appetites. Though compsognathus are small, they live in large packs.&nbsp;Compsognathus are not afraid of larger prey when they hunt together as a swarm and will seek out a meal worthy of the pack.',1),('Coral Drake',NULL,'5e SRD',3,'Taking advantage of its natural immunity to poison, coral drakes often choose lairs nestled in forests of poisonous urchins, stinging anemones, and toxic corals.',1),('Crabman',NULL,'5e SRD',3,'A typical crabman stands about 9 feet tall. They speak their own language, and those with an Intelligence of 12 or higher often speak common.',1),('Crater Drake',NULL,'5e SRD',3,'Decaying Presence. The presence of a crater drake has a profoundly negative impact on its environment.&nbsp;Stunted or dead vegetation and pools of toxic water surround a crater drake\'s lair.',1),('Crimson Drake',NULL,'5e SRD',3,'Mistaken for Pseudodragons. A crimson drake\'s scales and features are quite similar to those of a pseudodragon, and they will imitate a pseudodragon\'s hunting cry or song to trick victims into approaching. Once their prey gets close enough, they immolate it. As with pseudodragons, they resemble a red dragon in all but size and the presence of the drake\'s scorpion-like stinger. On average, a crimson drake weighs 12 lb, its body measures about 18 inches long, and its tail adds another 18 inches.',1),('Crinaea',NULL,'5e SRD',3,'Water-bound Fey. Similar to dryads, crinaea are bound to a body of water which becomes their home and focal point. Unlike dryads, crinaea can choose to be bound to a water source and can change which water source they call home. A crinaea must submerge itself in its bound water source every day or suffer. As long as the water source stays pure and the crinaea never travels more than a mile from it, the crinaea can live indefinitely. If its home water source is ever dried up or destroyed, the crinaea quickly fades until it finds a new home or dies.',1),('Cryoceros',NULL,'5e SRD',3,'Slow Metabolisms. Cryoceroses survive on stunted grasses and other plants that thrive in the tundra, as well as ice and snow, to replenish their icy exteriors. Despite their size, they don\'t require a great deal of sustenance, and they conserve their energy by slowly grazing across frozen plains. Their ponderous movement fools the unwary into believing that distance equals safety. Indeed, cryoceroses endure much provocation before they decide to act, but they run at and spear or crush those who irritate them. Once their ire is up, they rarely give up pursuing the source of their anger; only by leaving their vast territories can one hope to escape them.',1),('Crypt Spider',NULL,'5e SRD',3,'Horrifying Familial Bonds. Crypt spiders usually gather in mated pairs with a larger female dominating a smaller male.&nbsp;In desperate times, males become food for crypt-spider young.&nbsp;Once mated, the female lays her eggs in the bodies of their prey, where the brood mature by feeding on the creatures\' fluids and each other. Those that survive into adulthood \"hatch\" from the corpse in a horrifying display.',1),('Cthulhu',NULL,'5e SRD',3,'Cthulhu\'s Cult. Although Cthulhu is imprisoned on a farflung world, his dreams span the gulfs of existence and are capable of touching upon the sleeping minds of sensitive or artistic souls, inspiring them with insane visions and driving the creation of all manner of eldritch artistry. In such ways, his cult spreads like a night-borne virus of the dreaming mind across all worlds on which sapient life dwells. Cthulhu is worshiped by various aquatic races and folk who dwell along coasts, but also among certain decadent or fringe societies of artists, poets, and philosophers. When they form, his cults are secretive and careful to hide their allegiance to the Great Old One, meeting only in desolate and otherwise abandoned locales hidden from societyï¿1/2s notice. Central among his cultï¿1/2s beliefs is the prophecy that one day, the stars will be right and Great Cthulhu shall rise from his corpse-city to usher in the end times, wiping clean all worlds to make them ready for his kind. The cultists believe they might be spared this fate through proper obeisance and fealty, when in truth Cthulhu is unlikely to notice the difference between those who worship him and anyone else.',1),('Cuauhxicalli',NULL,'5e SRD',3,'Massive Monoliths. While most cuauhxicalli are similar in size to their animal equivalents, rare examples are built to a titanic size in the temples of the greatest priests or to celebrate a great conquest or victory. Mighty priests were said to infuse their living souls into these immense constructs, even seeing through their eyes and speaking through them with the voice of the gods themselves.',1),('Daeodon',NULL,'5e SRD',3,'Temporary Herds. Daeodons live largely solitary lives. They can tolerate one another enough to briefly form small squads and bring down tougher prey. However, they rarely come together unless food is plentiful. They fight among themselves, and the winners garner respect until another can best them.',1),('Dagon',NULL,'5e SRD',3,'Dagon appears as a 10-foot-tall merman and weighs about 2,000 pounds. He can move on land using his fists to drag or pull his body but prefers to remain in water whenever possible.',1),('Dau',NULL,'5e SRD',3,'Sticklers for Etiquette. However, a dau\'s hospitality often turns to cruelty when guests breach its intricate rules of etiquette.',1),('Decapus',NULL,'5e SRD',3,'Decapi are solitary creatures that dwell in dense forests or underground. Most prefer the forests as their ability to move among the trees allows them to either pursue their prey or flee in situations not to their advantage. On the ground, decapi are slowmoving, thus they spend most of their time among the treetops.',1),('Deep Drake',NULL,'5e SRD',3,'Love Darkness. Life underground has warped the drakes. Whereas most drakes attach themselves to humanoids, these creatures feel much more at home with aberrations and undead. They avoid sunlight and are strictly nocturnal when on the surface.',1),('Desert Giant',NULL,'5e SRD',3,'Desert giants live in arid wastelands that were once a thriving giant empire. Their rich brown skin is rough-textured, and they dress in light robes matching the color of the sand, accented (when they aren\'t trying to blend in) with brightly colored head cloths and sashes. Beneath their robes, the desert giants paint or tattoo their skin with intricate designs in a riot of colors that outsiders rarely see.',1),('Devil Shark',NULL,'5e SRD',3,'Object of Veneration. The devil shark is a solitary creature, though it sometimes enjoys the worship of sahuagin. As rapacious as the hungriest shark, the devil shark enjoys consuming the flesh of sentient creatures and looks kindly on those providing it with such sacrifices, though it will just as soon eat those same admirers should such offerings cease.',1),('Dracotaur',NULL,'5e SRD',3,'Four types of dracotaur exist, lending credence to the theory that the first dracotaurs were created by the dragon Azuran, God of the Four Winds. This dracotaur represents the blue-scaled dracotaur of the Northern Wind; the other variants are the following:',1),('Dragon Crab',NULL,'5e SRD',3,'Dragon crabs tend to be greedy, both in carnivorous appetite and for treasure. Like some dragons, they often amass vast piles of gems, coins, and any other wealth that can survive at the bottom of the sea. Some also collect shipwrecks to decorate their lairs. Dragon crabs enjoy the pain of living creatures, especially intelligent ones, and often make a hobby of devising clever means to lure humanoids to their lairs to make them suffer for entertainment. Most dragon crabs harbor a strong dislike of wizards.',1),('Drakon',NULL,'5e SRD',3,'Searing Acid. Drakon fangs do not deliver venom; volatile acid constantly burbles up from a drakon\'s stomach and enhances its attacks. A caustic drool clings to creatures they bite, and drakons can also belch clouds of searing vapor. Their lairs reek with acidic vapors and droplets of searing liquid.',1),('Dryad',NULL,'5e SRD',3,'Protectors of the Grove. Within each hamadryad\'s forest is a secret glade where the wood nymphs gather. They keep any treasure they\'ve found here. If their forest is endangered, the hamadryads will use their treasure to bribe others into helping them defend their lands.',1),('Dunewinder',NULL,'5e SRD',3,'Underground Transit. The dunewinder\'s tunnels are quite large. Other monsters use these passages to travel under the desert sand. If they run into the monstrosity, they better hope it isn\'t hungry.',1),('Eala',NULL,'5e SRD',3,'Eala are beautiful but deadly creatures native to the plane of Shadow. They grow feathers like their Material Plane counterparts, but their feathers are made of gleaming, razor-sharp metal.',1),('Earth Elemental Dragon',NULL,'5e SRD',3,'Using their great stone tail or earthen claws, they can destroy almost anything in short order. The majority of their time is spent burrowing through the Plane of Earth devouring gems, minerals, and silicate life forms. On occasion, they are summoned to the Material Plane by evil (and foolish) spellcasters who usually live just long enough to regret their mistake. Elemental earth dragons are evil (perhaps the evilest of the elemental dragons in addition to being the strongest) and despise most other forms of life. They rarely associate with other creatures, though a few have been known to have dealings with the occasional earth elemental.',1),('Eleinomae',NULL,'5e SRD',3,'Aquatic Cemeteries. They are known to keep the most handsome captives as companions-for a time, at least, but they invariably grow weary of their company and drown them. Many eleinomae preserve the bodies of previous mates in aquatic cemeteries where the corpses float among fields of water lilies, and they spend much time singing to the dead. Such watery graveyards are often guarded by charmed allies of the eleinomae or other caretakers.',1),('Elf',NULL,'5e SRD',3,'Fey Diplomats. Enchanters are often seen as companions, lords, or wardens of other fey; they speak with unicorns, accept fealty from gnomes, sprites, leonino, or fey drakes, and sometimes conjure aerial spirits as servants, friends, or lovers. They have a knack for finding the uncanny side of the living world and are beloved by the fey lords and ladies.',1),('Elk',NULL,'5e SRD',3,'An elk is one of the many large and dangerous prey animals common in the continent\'s northern plains and forests. It can deliver an extremely powerful charge-few creatures can match its mix of speed, strength, and natural armament. Some of the tribes of the tundra have been known to domesticate the elk and use the beast as a mount; it is easily as strong as a good-sized horse, and is much harder to spook or startle.',1),('Erina',NULL,'5e SRD',3,'Fighting Dirty. Tusslers are notable (and somewhat suspect) in the erina communities for their fighting prowess and unconventional methods. Tusslers disregard the common erina tactic of ambushing opponents from below by burrowing; they prefer more upfront tactics such as punching wildly and sticking to foes like thorny briars.',1),('Falajitax',NULL,'5e SRD',3,'Natural Guardians. The falajitax sometimes appoint themselves as guardians of natural treasures or places of natural beauty, and they have a particular fondness for honey. They protect such hives from exploitation as they tend to them and sup the honey for themselves, though if properly approached with singing and offering of aromatic ointments, they can sometimes be persuaded to peacefully coexist with local shamans and their villages to share such precious commodities.',1),('Felid Dragon',NULL,'5e SRD',3,'Curious and Playful. Like most cats, felid dragons are naturally curious and often put themselves in danger just to learn more about the world. They like to play with their prey, allowing it to live a little longer than necessary before knocking it down again for their own entertainment. This behavior is unavoidably instinctual and even the most austere felid dragons succumb to it.',1),('Fenrir',NULL,'5e SRD',3,'Like the original, fenrir grow rapidly upon eating. They are fond of swallowing creatures whole and it is written that one day a fenrir will grow so large it will swallow the sun.',1),('Fire Elemental Dragon',NULL,'5e SRD',3,'Elemental fire dragons are ruthless adversaries. They care nothing for treasure or anything of value. An elemental fire dragon attempts to annihilate its opponents using any means possible.',1),('Fire Lizard',NULL,'5e SRD',3,'Fire lizards prefer to attack opponents with their claws and bite, though if outnumbered they resort to using their breath weapon.',1),('Fire Monkey',NULL,'5e SRD',3,'Varied Appetite. Fire monkeys are omnivores, eating fruit, nuts, insects, small mammals, crabs, and fish. Given enough time, rather than devouring their food raw, fire monkeys create elaborate dishes of their favorite foods and cook these dishes over small fires, which they light with their spark ability. Fire monkeys also enjoy trying new and exotic foods prepared by humanoid creatures, especially foods made with flour and sugar. Most fire monkeys are very adventurous eaters, though they tend not to like the taste of beef and lamb.',1),('Firebird',NULL,'5e SRD',3,'Magical Feathers. Firebird feathers are prized throughout the mortal world; occasionally, the creatures bestow feathers upon those they favor. Firebirds also seed hidden locations with specialized feathers, which burst into full-grown firebirds after a year. As the creatures age, their feathers\' light dims, but this occurs gradually, as the creatures live over 100 years. Firebirds stand three feet tall and weigh 20 lb.',1),('fixme-agnibarra',NULL,'5e SRD',3,'Improvement by Burning. The agnibarra\'s pyromania stems not from malice but from the creatures simply finding all things much more hospitable and beautiful when engulfed in flames. The agnibarra sees creatures that cannot withstand the flames as a nuisance, burning the creature to death means little more to the agnibarra than killing a field mouse would to a farmer.',1),('fixme-akaasit',NULL,'5e SRD',3,'Mindless. The akaasit has no mind, at least as understood by denizens of the Material Plane, and its motives are inscrutable. Each akaasit is always found moving toward some unknown destination. It may attack other creatures, or it may ignore them. It protects itself if attacked, but rarely does an akaasit pursue a retreating foe.',1),('fixme-albinoDeathWeasel',NULL,'5e SRD',3,'Foiling Invisible Intruders. Their combination of sharp hearing and their ability to detect prey by scent is believed to make them effective in sniffing out invisible intruders. Some wizards and druids rely on the weasels for precisely this reason.',1),('fixme-amaru',NULL,'5e SRD',3,'Earth and Sky. Amarus are masters of the elemental forces of earth and air, able to fly through storms and even call down lightning. Their range extends even to the Ethereal and the elemental planes, where they sometimes lair.',1),('fixme-apaxrusl',NULL,'5e SRD',3,'Soul Infusion. The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master.',1),('fixme-archer',NULL,'5e SRD',3,'While elite soldiers are not fanatics, they are almost always very steady in their loyalty to those they serve and are not easily swayed from it.',1),('fixme-aviere',NULL,'5e SRD',3,'A small bird with a fiery belly perches on the shoulder of the temple\'s acolyte, singing a divine song.',1),('fixme-blemmyes',NULL,'5e SRD',3,'Cannibals. So great is their hideous hunger that blemmyes are not above eating their own kind; they cull and consume the weakest specimens of their race when other food is scarce. The most terrible habit of these monsters is that they seldom wait for their food to die, or even for a battle to conclude, before launching into a grisly feast.',1),('fixme-boggart',NULL,'5e SRD',3,'Darkest Fear. Having the ability to shapechange and the ability to detect thoughts makes this monster a challenging opponent. The boggart usually changes shape when a humanoid is nearby.',1),('fixme-chaceklain',NULL,'5e SRD',3,'This sublime predator is territorial and hunts around its lair, which it builds between intertwined roots, in semi-submerged caves graced by small rays of natural light. The oval nest is a mix of dead leaves and mud, layered on the inside with flowers, especially jasmine and wild orchids. Some rangers have learned to recognize the presence of a chaceklain\'s nest by the sweet scent wafting from it and the bleached bones that dot the area. Female chaceklains raise their offspring alone and defend them fiercely. They even build false nests to lure hunters into deadly ambushes, far from their eggs.',1),('fixme-chelicerae',NULL,'5e SRD',3,'Feed on Spellcasters. These massive arachnids are largely confined to the great forests and occasional wastelands, although rumors do persist of sightings in the dark alleys of magocratic cities, causing trepidation among the spellcasters there. Few creatures pose such a threat to spellcasters as chelicerae.',1),('fixme-deathVulture',NULL,'5e SRD',3,'Mutated Monstrosities. When a giant vulture gorges on undead flesh, the necromantic magic suffused in the meal warps and changes the bird\'s body. The vulture\'s muscles bulge in odd places, making it stronger and tougher, its eyes burn with green fire, and it reeks of rot, earning these mutated monsters the name \"death vultures.\" The vulture also gains the ability to regurgitate necromantic energy, which can cause the flesh of living creatures to decay and age rapidly.',1),('fixme-diminutionDrake',NULL,'5e SRD',3,'Hunters of Sport. Diminution drakes can live off of rodents and small animals, but they find great satisfaction in hunting, diminishing, and devouring larger prey. The gut of the drake can digest anything, and digesting a shrunken, armored adventurer is of no consequence. The drake is a cunning hunter, often hiding as a tiny creature to set up ambushes.',1),('fixme-dragonet',NULL,'5e SRD',3,'This reptile stares into the distance for a moment, balanced on its powerful hind legs and tail, before dropping back down to all fours. Its short snout and oversized lower jaw give it a pugnacious appearance that is reinforced by its rolling gait.',1),('fixme-gnasherLizard',NULL,'5e SRD',3,'Gnasher lizards make their lairs in stony areas, typically forest clearings or mountain terrain, usually near (within several hundred feet if possible) a water source. They are carnivorous creatures and highly territorial, even attacking their own kind if one gnasher lizard intrudes upon the territory of another. Gnashers are solitary creatures and only come together to mate (during the spring or early summer months). Mating season is the only time more than one of these creatures is encountered together, and once the mating ritual is ended, each goes its own way. The female lays a clutch of 1d4+2 eggs which hatch within 3 months. Young reach maturity within 8 months and are left to their own devices.',1),('fixme-jellyfish',NULL,'5e SRD',3,'Deadly Drifters. Jellyfish often cluster together during springtime or when environmental conditions such as an increase in ocean temperature favor it. When conditions are right, jellyfish shift from being a nuisance to being a menace, if accidentally so, for a jellyfish swarm, unlike more aggressive monstrous kin like the giant jellyfish, comprises not aggressive hunters but rather opportunistic strikers.',1),('fixme-jung-mule',NULL,'5e SRD',3,'Adapted for Cold. The horns, though used as a weapon, are an adaptation that allows them to move through the thick snow and ice. They are normally found in colder climes, but if the hunting is good often wander into warmer temperatures during the winter months.',1),('fixme-kaveph',NULL,'5e SRD',3,'Alien Ecology. Like most of the creatures from the Plateau of Leng, the kaveph have an alien intelligence that is difficult to understand or study. When not serving the ghasts of Leng, they seem to follow no leader, and their interactions with one another are puzzling and often violent. At one moment they might coexist with others in peace, then-often for incomprehensible reasons- they lash out against each other in some sort of mindless blood frenzy until only one of them stands. Those that survive to regroup go on as if the fight never happened. This blood frenzy might be directed at other members of a family, members of outside groups, or even hunting parties. They do not seem to exhibit this behavior when under the guidance of the ghasts of Leng.',1),('fixme-kotBayun',NULL,'5e SRD',3,'Speaking Fey Cats. These brutal and temperamental creatures get along well with cruel-minded fey. More gentle fey rightfully find the creatures to be a menace. A kot bayun measures six feet long and weighs over 200 lb.&nbsp;They are long-lived, and some stories record the same kot bayun in a region for over 400 years.',1),('fixme-kting-Voar',NULL,'5e SRD',3,'A kting voar stands up to almost 5 feet in height and weighs roughly 1,600 pounds.',1),('fixme-lanternGoat',NULL,'5e SRD',3,'The scarred and battered lantern that hangs from the goat\'s neck serves to channel souls into the creature itself. As the goat moves through the hills, its lantern casts a sickening yellow glow that attracts the souls of the recently deceased. Lantern goats roam low mountains and foothills, damned to patrol the mortal realm in search of those who die alone.',1),('fixme-mogrl',NULL,'5e SRD',3,'Cruel Attacker. The mogrl are very aggressive and attack quickly and without warning or recourse to negotiation. They can fight on the ground or while flying and can take multiple attacks each round, swinging their weapon as well as striking with their tail, etc. When doing so, their favorite tactic is to hover over their opponent while striking with claws/weapon, tail, and a horrific bite. The Greater mogrl will unleash their mightiest magic before closing to finish the job.',1),('fixme-mountainStrider',NULL,'5e SRD',3,'Communal. Mountain striders live in communal groups that travel the mountains, moving with the seasons. They are highly protective of each other and go into a brief rage when one of their number falls. Their nomadic and overly protective natures occasionally bring them into conflict with dwarves, though the two don\'t actively hunt each other.',1),('fixme-nobleStreynor',NULL,'5e SRD',3,'Noble streynors roam in herds of up to three dozen, placidly moving from one food source to the next. Though able to survive in diverse environments, noble streynors prefer areas less prone to precipitation, as their immune systems are weakened if their permeable hides spend too much time in the rain.',1),('fixme-otterfolk',NULL,'5e SRD',3,'Swamp Guides. Otterfolk are excellent sources of information about the territory surrounding their homes, and they often escort friendly visitors through the swamp. The price for this service depends on the combat capabilities of those they escort. Their overwhelming martial outlook causes them to value visitors who can prove themselves in combat. If a group seems capable of protecting itself, the otterfolk reason they don\'t have to defend the group in addition to guiding it.',1),('fixme-raggoth',NULL,'5e SRD',3,'Raggoths, by their very nature, are solitary though sometimes they will work together to track down an elusive target or work together to bring down a particularly powerful opponent. Typically, two raggoths working in concert are a mated pair.',1),('fixme-satarre',NULL,'5e SRD',3,'Perpetual Incantations. Satarre mystics seem to somehow maintain a steady stream of muttered sounds. Sometimes these take a brief physical form, such as a glowing rune of destruction that circles a mystic\'s head or drifts from its maker and falls apart in midair.',1),('fixme-scrofin',NULL,'5e SRD',3,'Short Tempered. If the scrofin feels its opponent is fighting dishonorably or if something unrelated to the wrestling match harms it (a cast spell, a hidden weapon, or similar), it goes berserk at the betrayal. In normal combat situations, it loses its temper when it takes too many injuries. The scrofin can calm itself but only chooses to when it believes its opponents are truly contrite about breaking its trust or harming it.',1),('fixme-sema',NULL,'5e SRD',3,'At Home in the Dark. Semas have extremely sensitive eyes and prefer to live in dark places. They find excessive amounts of light distasteful, and in open sunlight they are known to keen, howl, and clutch at their hairless heads as if the very presence of the light causes them pain. They immediately calm down once they make their way into darkness.',1),('fixme-spawnOfChernobog',NULL,'5e SRD',3,'Indifferent Parentage. As one might imagine, a god of darkness, death, and destruction makes for an indifferent parent.&nbsp;Chernobog cares not what end his spawn may come to. So long as they spread fear and violence, they have served their purpose.',1),('fixme-starDrake',NULL,'5e SRD',3,'Returned Travelers. A drake\'s curiosity sometimes drives it to seek experiences beyond its plane, and it finds companions with which it travels the multiverse. Such drakes return quite clearly changed in appearance, demeanor, and ability. Regardless of which type of drake embarked on the journey, the creature always returns as a star drake.',1),('fixme-stryx',NULL,'5e SRD',3,'Familiar Bond. A stryx can serve another creature as a familiar, forming a telepathic bond with its willing master.',1),('fixme-suturefly',NULL,'5e SRD',3,'Some say the old woods hide nothing but liars, and that is why the deepest forest is shrouded in silence.',1),('fixme-ungern',NULL,'5e SRD',3,'Civilized Barbarians. The ungern are well-groomed and rather social in their own circles, but when in the company of lesser races, such as orcs, goblins, or the like they display a tremendous amount of unbridled rage and cruelty. They have no particular hatred for anyone, but complete disdain for all living things that do not serve their master.',1),('fixme-valkruung',NULL,'5e SRD',3,'Shrines of Riches. Anything a valkruung steals and doesn\'t eat is placed in a central location in its nest, often around an existing statue, altar, or other large object. Eventually, this object becomes covered in a variety of clutter, some of which may be valuable. A valkruung treats all of its objects equally and attacks anyone who tries to take something from the pile.',1),('fixme-vila',NULL,'5e SRD',3,'Demand Oaths. Where dryads beguile to accomplish their goals, the vila coerce and threaten. They demand oaths from interlopers and enforce them fiercely. Vila delight in testing the virtue of travelers and tormenting the uncharitable and cruel with bad weather and misfortune. Particularly obnoxious adventurers might suffer bad luck for months because a troop of vila quietly dances around their camp each night.',1),('fixme-virtuosoLich',NULL,'5e SRD',3,'Birthed by Art. A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece, and the torment of the art left undone couples with the artist\'s powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich\'s phylactery.',1),('fixme-wako',NULL,'5e SRD',3,'Wako Pup Oil',1),('fixme-werehyena',NULL,'5e SRD',3,'The souls of these creatures have been forfeited to a demon lord. Only gnolls are able to survive this intact. If they spread this disease to a non-gnoll, the victim survives until the first full moon, after which it dies and turns into a demon gnoll under the demon lord\'s sway. The only way to save the victim is to cure the disease before the first transformation.',1),('fixme-wereorca',NULL,'5e SRD',3,'The character gains a Strength of 18 if their score isn\'t already higher, and a +1 bonus to AC while in killer whale or hybrid form (from natural armor). They also gain the Hold Breath trait. Attack and damage rolls for the natural weapons are based on Strength. For the Bite attack, the DC is 8 + the character\'s proficiency bonus + Strength modifier.',1),('fixme-zoog',NULL,'5e SRD',3,'Opportunistic Omnivores. Feeding themselves on subterranean flora, they will hunt for meat, particularly from intelligent creatures when they detect it, though their natural cowardice keeps this from happening often.',1),('Flind',NULL,'5e SRD',3,'Flind combat tactics are similar to those of gnolls. They prefer to strike from ambush, using terrain and concealment to their best advantage. They are most often seen acting in the role of leaders to gnoll bands, keeping discipline with a ruthless hand and little mercy.',1),('Flumph',NULL,'5e SRD',3,'Strange and enigmatic creatures, often feared for their bizarre appearances, flumphs live a difficult life, constantly attempting to warn intelligent species of horrors from other worlds, only to find themselves shunned by the very creatures they hope to enlighten.',1),('Fluttercat',NULL,'5e SRD',3,'Fluttercats are beautiful creatures, as sleek and graceful as one might expect of large, winged cats. The size of a cheetah or puma, their fur and feathers have been bred to come in a range of blues and grays, with lynx-like fur patterns and hawk-like feather patterns. Each pride varies a bit in colors and markings, and captive-bred fluttercats show more variety still. Domesticated fluttercats turn wild easily, and even a lazy, fat, house fluttercat, raised among giants, can sometimes become a deadly predator around smaller creatures.',1),('Flytrap',NULL,'5e SRD',3,'Giant flytraps can lumber slowly along the ground, using their writhing roots like tentacles to relocate to more populous hunting grounds, they are quite canny at blending in with the surrounding foliage. A giant flytrap\'s jaws and stalks are swift-moving-it reaches out and snaps at passersby with lightning speed. The plant itself even has a modicum of intelligence, and is capable of limited tactical choices, such as knowing when to break off an attack against a powerful foe.',1),('Foxin',NULL,'5e SRD',3,'Problematic Power. The foxin\'s natural calming ability erases any perception of danger or harm. One could be attacked or imperiled in a foxin\'s presence and remain blissfully unaware, smiling contentedly until it was too late.',1),('Fulminar',NULL,'5e SRD',3,'Lightning-Fast Slayers. Thanks to their speed, stealth, and a strange magical ability to entrap creatures with shackles of lightning, fulminars are extremely versatile, serving as spies, assassins, and shock troops.',1),('Gargoctopus',NULL,'5e SRD',3,'Tentacle Whirlwind. While preferring a life of the mind, an angered gargoctopus becomes a whirlwind of wet, crushing tentacles. Its ability to match the coloration of its flesh to its surroundings, and to adhere to walls and ceilings, makes it an elusive opponent. It can emit a cloud of ink that spreads in air or water, often using it to escape a dangerous situation. A gargoctopus is frequently accompanied by giant octopi serving as loyal bodyguards.',1),('Garuda',NULL,'5e SRD',3,'Jyoti. Enigmatic and swift to anger, the jyoti who remained in the Positive Plane are xenophobic in the extreme. Those encountering them sometimes assume that the jyoti are inherently good because their home plane is the source of all life, but those beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors , though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible. Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, slaying them with their crystal-tipped spears whenever encountered, though with pity in their actions toward undead.',1),('Gbahali',NULL,'5e SRD',3,'Strong Hunters. Gbahalis are powerful predators, challenged only by rivals too large for a gbahali to grapple or by predators that hunt in packs and prides, such as lions and gnolls. Gbahalis live solitary lives except during the fall, when males seek out females in their territory. Females lay eggs in the spring and guard the nest until the eggs hatch, but the young gbahali are abandoned to their own devices. Killing an adult gbahali is a sign of bravery and skill for plains hunters.',1),('Giant Moth',NULL,'5e SRD',3,'Symbols of Death. Some cultures believe certain varieties of moths are omens of death or of the passing of one phase into another. These moths typically have darker coloration and may feature ominous-looking patterns on their wings.',1),('Glacier Behemoth',NULL,'5e SRD',3,'Short of chasms blocking its way or the intervention of other glacier behemoths, nothing can stop a glacier behemoth when it moves. Its tough hide combined with its primal intellect render it fearless as it lumbers after its foes.',1),('Glass Gator',NULL,'5e SRD',3,'Transparency. The glass gator\'s transparency isn\'t total. Its digestive tract usually is visible, especially for a few hours after it eats. The creature sometimes uses this limited visibility as bait, making itself appear as a wriggling snake or eel. It is most vulnerable just after eating, when it\'s lethargic; if encountered in its lair shortly after a meal, the GM may give the glass gator disadvantage on initiative.',1),('Go-zu',NULL,'5e SRD',3,'Go-zu and Me-zu. While many mortals see beast-headed giants and flee in terror without bothering to learn more about them, there are a variety of different beast-headed giants that mortals all lump together as go-zu oni. In fact, the go-zu oni (also called niutou) specifically refer to those oni with heads like horned bulls or oxen.',1),('Graknork',NULL,'5e SRD',3,'Great Blue Eye. While the graknork\'s raw physical prowess is justifiably feared, the aspect of its appearance that causes the greatest consternation is its great, freezing blue eye. Its eye is said to possess terrible and wondrous powers, including seeing through illusions, freezing souls outright, and causing everlasting blizzards. Most of these tales are mere fancy and hearsay spun by northern tribesmen, yet there is no denying that the graknork\'s central eye is a fearsome weapon.',1),('Gray Nisp',NULL,'5e SRD',3,'This fearsome creature is 9 feet tall, with light gray skin and a white underbelly, and weighs well over 300 pounds. It has large, wicked talons and an unusually large mouth, filled with dagger-like teeth. Gray nisps surprise intruders if they can. They may start with their spell-like powers, or engage directly in melee; they may even attempt to speak with intruders, though their innate stupidity usually results in increasing frustration, and finally a burst into action.',1),('Gremlin',NULL,'5e SRD',3,'Here they reside undetected until towers begin collapsing, forges explode, gates jam, and catapults begin to misfire. Once a village, city, or castle finds itself the unhappy host of a gremlin, it is almost impossible to root the creature out and remove it once and for all.',1),('Gypsosphinx',NULL,'5e SRD',3,'Gossips and Riddlers. Gypsosphinxes converse with intelligent undead, priests of death gods, and with other sphinxes, but they rarely gather among their own kind. They guard their territory jealously, typically claiming a necropolis as the heart of their region.&nbsp;Like all sphinxes, gypsosphinxes enjoy riddles. They rely on magic to solve challenging riddles they can\'t solve on their own.',1),('Harefolk',NULL,'5e SRD',3,'Rabbit Tenders. Harefolk keep arctic hares and other rabbits capable of surviving in arctic climes as pets. They believe the presence of rabbits brings good luck to a clan. Nomadic clans of harefolk ensure their pets can forage grasses as they travel, while more domestic clans grow gardens of hardy vegetables to feed the rabbits. Since harefolk are omnivorous, supplementing their diet of grubs and other insects with vegetation they find or grow, their dietary needs keep them from competing with their pets for resources. Though they are capable of eating flesh from other creatures, their bond with rabbits keeps many harefolk from hunting game animals, including non-rabbits. Adventuring harefolk often bring along a rabbit as a companion animal or familiar.',1),('Headsnapper',NULL,'5e SRD',3,'Mounts for Plains Tribes. Tribes of dust goblins, hobgoblins, humans, and even gnolls have been known to capture terror birds for use as mounts in battle.',1),('Hoarfrost Drake',NULL,'5e SRD',3,'White Dragon Servants. Hoarfrost drakes share territory with white dragons, not as rivals, but as minions. As disagreeable as the more impressive dragons, hoarfrost drakes are apt proxies for their masters. Failure is rewarded with a swift and violent death, but the drakes are too self-assured to believe they can fail their draconic sovereigns.',1),('Hodag',NULL,'5e SRD',3,'Taste for Domestic Life. While fierce, hodags prefer to kill easy prey. Many stalk the lands outside farms, villages, and even small cities, attacking livestock, pets, and travelers. Hodags have been known to break down the doors of houses, barns, and other buildings to get at prey inside.',1),('Honey Badger',NULL,'5e SRD',3,'Prehistoric honey badgers make their homes in dry grasslands and in moist forests. They dig burrows with their strong claws, where they lair alone, only nearing another honey badger to mate during the fall months.',1),('Horakh',NULL,'5e SRD',3,'Leaping Claws. Insectoid killing machines with a penchant for consuming their victim\'s eyes, the bloodthirsty horakhs travel in small packs and make lightning-fast attacks against the weak or vulnerable. Their powerful rear legs enable enormous bounding leaps, while the sharp hooks at the end of their powerful claws help them to climb and latch onto prey. Heads dominated by scooped mandibles that can shoot forward like pistons, shearing meat from bone.',1),('Horned Serpent',NULL,'5e SRD',3,'Wilderness Wanderer. Horned serpents travel between lakes, ponds, and deep rivers, never staying in one area for more than a few seasons. Though they live primarily in the water, they venture onto the land to hunt, where the sweetness of their poisonous scent draws game to them.',1),('Huecambra',NULL,'5e SRD',3,'It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Basilisks, crocodiles, and venomous snakes are the favored prey of a huecambra, though it eats just about anything it can catch. While the true origin of the huecambra remains a mystery, the people of the jungles and swamps where the monster lives believe the creature to be born from the soul of a person overcome with greed and vanity.',1),('Hydra',NULL,'5e SRD',3,'Deadly by Nature. Hydras are extremely poisonous, such that their blood is used in arrows to slay even more fearsome opponents. Their breath is dire enough to kill a man where he stands, but even the miasma that surrounds them can poison attackers even while the hydra sleeps.',1),('Ice Bogie',NULL,'5e SRD',3,'Japes and Vandalism. Whether pilfering innocuous items, laying slicks of frost across doorways, or freezing a goat\'s eyelids shut while it sleeps, the creatures find delight in pranks and making nuisances of themselves. Capricious and gleeful, they are equal opportunists-seeing little difference between humanoids, beasts, or monstrosities. They find pleasure lurking on the edges of civilization, gathering to play their tricks on unsuspecting pioneers before melting back into the frigid wilds without a trace.',1),('Ice Troll',NULL,'5e SRD',3,'Ice trolls are relatives of normal trolls but are decidedly more cunning, ruthless, evil, and despicable. They make their homes in very cold climates, always near a pool of water (either natural or troll-made). The strongest (and sometimes most intelligent) member of a band is usually the leader.',1),('Ichneumon',NULL,'5e SRD',3,'Resourceful Rodent. Ichneumons have a keen animal intelligence, and they make an innovative use of their environment. A musky oil with insulating properties coats the fur of an ichneumon, granting it a measure of protection. When an ichneumon has the luxury of time to prepare before hunting, it finds the nearest source of mud and applies layer after layer to itself. The mud bonds with the creature\'s oily coat and forms a hard, thick outer armor, enhancing its natural protections.',1),('Ikuchi',NULL,'5e SRD',3,'Giant Elementals. One of the more unusual denizens of the Elemental Plane of Water, the ikuchi can also be found in the oceans of the Material Plane, hunting the natural fauna and causing havoc for shipping lanes. Though the typical ikuchi is just under a hundred feet long, rumors abound of ikuchi that are hundreds of feet or even miles in length in the largest oceans and the depths of their home plane. Ikuchi are also known as ayakashi in various lands and are sometimes confused with sea serpents.',1),('Imperial Dragon',NULL,'5e SRD',3,'Colorful and Magical. Imperial dragons are capable of changing their colors and forms. They are typically a rich, goldenyellow, but azure-, jade-, and vermillion?colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.',1),('Inkling',NULL,'5e SRD',3,'Wizards\' Bane. Inklings possess a wizard\'s natural thirst for knowledge. Arcane casters must be careful, for inklings are disastrous to find in a wizard\'s library, craving knowledge and stealing the ink and the knowledge of spells for themselves. Inklings are primarily solitary entities. However, if enough spellbooks or scrolls are stored in one location, a horde of inklings can sometimes form.',1),('Irid',NULL,'5e SRD',3,'Colorful and Shallow. Irids are iridescent, changing the color of the light they shed throughout the day. They are drawn to the brightest colors the world has to offer. To them, evil is synonymous with ugliness, and they resist fighting or hurting anything they find beautiful.',1),('Iron Cobra',NULL,'5e SRD',3,'The iron cobra attacks by biting its opponent.',1),('Isonade',NULL,'5e SRD',3,'Coastal Destroyer. The isonade is a beast of destruction, sweeping away entire islands and villages. It wrecks seaside communities with battering winds and carves coastlines with its powerful magic. Though not very intelligent, it singles out a community and tries to lure residents into the waves with its animal messenger ability, sending gulls bearing confused riddles, grand promises, and eerie noises to the townsfolk.',1),('Jabberwock',NULL,'5e SRD',3,'Achilles Heel. Jabberwocks are vulnerable to magical swords, and with some luck it can be beheaded.',1),('Jackalope',NULL,'5e SRD',3,'Though accustomed to roaming in herds called flaggerdoots, lone jackalopes are occasionally encountered. These rogue jackalopes are usually exiles from their flaggerdoot, or lost souls that were left behind in the wild as children.',1),('Jaguar',NULL,'5e SRD',3,'Ocelot. Ocelots are spotted nocturnal predators that are equally at home on the ground or in trees. They are skilled climbing, leaping, and swimming and prefers to hunt close to water sources with dense vegetation cover, though it ranges from grasslands to swamps as well as forests. Ocelots are typically 1-1/2 feet tall and weigh 20-35 pounds.',1),('Jara-Tuor',NULL,'5e SRD',3,'Ambush Predators. The jardhel are wide-ranging, traveling in packs of 1-8. There is always one adult male, the rest being female with 1-2 young. Solitary encounters are almost always with young males, hunting the tundra for an older male they can unseat. They are very capable hunters and will eat almost anything they can take down. They are not particularly fast and as such usually wait for their prey to pass near, charge, ramming them, and pouncing upon them. They are scavengers as well, eating almost anything they find dead on the plains.',1),('Jolnoch',NULL,'5e SRD',3,'Special Skin. They are prized for their skin, for once it is properly cured it makes an astounding cloak. Such a cloak grants the wearer the same protection as if an endure elements (cold) spell were cast, but the effect wears out over time.',1),('Kalidah',NULL,'5e SRD',3,'Kalidahs are not particularly capable climbers but can swim. They dislike magic, which bypasses their resistance. They reside in a hidden lair where the Kalidah King rules over them all.',1),('Kalke',NULL,'5e SRD',3,'Hoard Magical Paraphernalia. The drive to produce ever more fanciful rituals gives a kalke the compulsion to accumulate spell components, magical foci, and other occult paraphernalia. Although these objects serve no purpose, the kalkes seek out spellcasters in their vicinity and steal any paraphernalia they can find. Because they have no ability to distinguish what\'s magically useful from what isn\'t, they grab any jewelry, pouches, sticks, or ornate objects they uncover.',1),('Kamaitachi',NULL,'5e SRD',3,'Stinging Winds. Like their fey cousins, the kamaitachis can turn into a swirl of wind, but they incorporate ice and snow instead of leaves, chilling their victims. Even in their weasel forms, they surround themselves with wintry precipitation that obscures them from sight.',1),('Kapi',NULL,'5e SRD',3,'A kapi\'s fur varies from snow white to reddish-brown with a yellowish-grey hue being the most common. Kapi from alpine forests have pale blue fur and red faces and hands.',1),('Karina',NULL,'5e SRD',3,'Karina act as raiders and kidnappers for evil fey, sneaking into settlements or isolated homesteads, stealing children and animals or simply terrorizing families. Karina are known to savor the flesh of mortals as well, stalking hunters and travelers through the forest for hours or days before finally swooping in to finish off their victims and feast on the remains. Though karina receive gold and magic in exchange for their captives, they appear to derive great perverse pleasure from the suffering they inflict.',1),('Karkadann',NULL,'5e SRD',3,'Haunting Wail. The karkadann has a loud, haunting call, a wail which carries for miles across flat terrain. Some speculate that it is calling for a mate; others that it is crying out in loneliness, for there are few karkadanns left in the world. Their formidable nature makes them attractive targets for trophy hunters, and their horns are highly prized as components for antidotes and for curing disease.',1),('Karkinoi',NULL,'5e SRD',3,'Pursuits such as crafting, learning, and diplomacy are a waste to them; they see these as the activities of food-creatures not strong enough to see the world as it is-a stage for domination, feeding, and spawning. Even when these brutes band together, it is usually to spawn or to face sources of food that are too strong for only one or two karkinoi alone.',1),('Kelp Drake',NULL,'5e SRD',3,'Drawn to Disaster. Kelp drakes instinctively trail along the wakes of larger oceanic creatures. After powerful monsters like sea dragons, carnivorous ships, and even the mighty timingila destroy seafaring vessels and coastal settlements, a kelp drake surge soon follows. Kelp drakes prowl among the debris, even climbing up on floating derelicts to steal scraps and ambush survivors.',1),('Ketta',NULL,'5e SRD',3,'Haugbui Kin. Haugbui are stirred to undead life by a ketta\'s presence. They are extraterrestrial demonic forces that animate corpses for their own dark purposes. Ketta have long claws and are even more formidable than haugbui.',1),('Kirin',NULL,'5e SRD',3,'Rare in the extreme, kirin seldom meddle openly in worldly affairs, preferring a subtle hand in overturning the schemes of wicked spirits such as hags and oni. The blood of young kirin runs hot, however, and such spirited youths may serve as companions for clerics and paladins of clever wit and untarnished moral quality. Though their pride is generally too great to allow others to ride them, in extremis they might carry a wounded companion to safety.',1),('Kitsune',NULL,'5e SRD',3,'Spirit Messengers. Some kitsune serve particular fey or spirits of a place, such as a shrine, a stream, or a particular mountain. In these cases, they often accept sacrifices on behalf of the spirit they serve.',1),('Kobold War Machine',NULL,'5e SRD',3,'Draconic Machine. By some quirk of its creation, the kobold war machine exhibits some draconic personality traits.&nbsp;It moves better when diving into a fight or when pursuing treasure, and it rarely has issues when handled by an operator who regularly praises it in front of others. Conversely, it is slow to respond when directed to retreat.',1),('Korrigan',NULL,'5e SRD',3,'Mischievous Merrymakers. When the moon is full, the korrigan begin their revels, joining hands and dancing in circles, singing melodies so joyous that others feel compelled to join. Unfortunately, dancing for too long can prove dangerous - even deadly - to mortals, especially \"stodgy\" religious folk, who lack the stamina of the fey. When they are not at their revels, korrigan enjoy humiliating mortals by making the creatures do silly things. If its victim doesn\'t see the funny side of its pranks, a korrigan can exhale its poisonous breath on the creature to dispatch the humorless creature.',1),('Kryt',NULL,'5e SRD',3,'Doom Mongers of Haruspicy. The kryts are haruspices who predict the future by examining the entrails of a sacrificed creature. Refusing to align themselves with a singular known deity, they claim they have seen prophecies of a cataclysm wrought by an ominous and unnamed power. Kryts live predominately silent lives, striving to save their voices for their ultimate calling as messengers for this mysterious god of death. They never record their findings, preferring to keep what they divine to themselves.',1),('Kting Voar',NULL,'5e SRD',3,'A kting voar stands up to almost 5 feet in height and weighs roughly 1,600 pounds.',1),('Kuunganisha',NULL,'5e SRD',3,'Kuunganisha Familiars',1),('Lake Troll',NULL,'5e SRD',3,'Water-dwelling cousins of the more common trolls, lake trolls are both stronger and slightly more intelligent, but thankfully less common. Accompanied by a reek of old, rotting fish, these slimy creatures live beneath the surface of lakes, ponds, rivers, and sometimes even ocean coves.',1),('Lantern Dragonette',NULL,'5e SRD',3,'Eat Candle Wax. The drake devours four ounces of candle wax per day, plus four more ounces if it uses its belly lantern. A lantern dragonette\'s unusual diet leads it to lair in libraries, abbeys, and other places of study. Even though the dragonettes eat candles essential for study during dark hours, they still provide light and protect their adopted homes. Residents and caretakers consider them good luck and enjoy conversing with them.',1),('Leonino',NULL,'5e SRD',3,'The leonino are sometimes found as messengers for powerful elven enchanters, nobles, and rogues.&nbsp;While they can be tamed, most leonino are feral and live on the fringes of halfling settlements, along tropical and temperate coastlines, or in temperate forests, where they devour rodents, frogs, salamanders, and small birds.',1),('Leshy',NULL,'5e SRD',3,'Ax Thieves. Leshy prefer trickery to combat, particularly enjoying leading interlopers astray through use of their mimicry. If challenged, they use their ability to change size to scare intruders away, but they never hesitate to fight to the death in service to the forest if necessary. Leshy hate metal, especially axes, and they go out of their way to steal metal items and lead those who use them astray.',1),('Lich',NULL,'5e SRD',3,'Reborn at the Altar. Each hierophant lich has a sacred vessel that protects its vile soul. So long as this altar, unholy relic, or other sacred object remains whole, the hierophant lich is never permanently slain.',1),('Light Dragon',NULL,'5e SRD',3,'Lovers of Light. Motivated in their travels by a love and fascination for bright places of singular beauty, they often bask in a trancelike state for long years in close orbit around celestial structures they find pleasing to look upon or in the shimmering lights of planar conjunctions. In time, the desire to share the experience with their kin moves them on.',1),('Light Drake',NULL,'5e SRD',3,'Social Trinket Collectors. Light drakes are social creatures that live in small, glowing colonies in the caverns of the Underworld. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness of the Underworld, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering gold and jewels.',1),('Lilith',NULL,'5e SRD',3,'She was also one of the original conspirators that cast the Lightbringer from the Throne of Hell which she took up briefly. She in turn was quickly overthrown in a second coup. Unfortunately for Lilith, her many betrayals mean that none of the other fallen trust her any longer. In spite of this, none can deny her great power. She keeps a heart-shaped fortress in the battle plains of Gehenna, which is guarded by six legions of horned devils, each of which is commanded by a pit fiend. She spends the majority of her time crossing into the mortal planes to tempt paladins and holy priests to damnation. She drags their souls back to her fortress for eternal punishment or presses them into service as fodder for her legions. She has a personal contingent of death knights, each of whom was once a lover that she seduced from the path of righteousness and good by her charms and machinations.',1),('Magui',NULL,'5e SRD',3,'Magüi are creatures of great age and wisdom, said to be immortal, and the can dispense advice to those who approach them with humility and grace, especially if they offer gifts of delectable meats. Blessed by the gods, those that dare to strike these benevolent serpents are stricken with a cascade of curses as divine punishment.',1),('Malignant Mouth',NULL,'5e SRD',3,'A malignant mouth remains partially bound by the spell which created it; thus, a malignant mouth will still be triggered to perform its intended duty. It will appear on a wall, object, or statue and delivers the message as intended, except the message is spoken in a twisted, tortured drawl or frenetic shriek. This disquieting noise will be punctuated by insane and painfully loud laughter.',1),('Mammon',NULL,'5e SRD',3,'The forges of his palace ring constantly with the work of his amiamons who pound worthless souls of the greedy into the coins of Hell, just as the worshippers of the Sultan of Brass do in the City of Brass. The Ring of Aplistia is exceedingly hot. It is made up of mountains of searing-hot bronze, lakes and rivers of molten copper, and vast sulfuric deserts. It is a blasted landscape littered with the ghostly remains of destroyed mortal cities plundered for their wealth.',1),('Mastodon',NULL,'5e SRD',3,'The mastodon does not have any particular season for reproducing, though most births seem to occur in the winter.',1),('Megapede',NULL,'5e SRD',3,'Taste for Gold. Megapedes prefer the taste of copper, silver, gold, and platinum to other metals. If a morsel of such a metal is nearby, the insect tastes it in the air and abandons all other meals until it can find and consume the treat. Adventurers venturing into megapede lairs should be careful what they carry.',1),('Mei Jiao Shou',NULL,'5e SRD',3,'Vast Herds. The mei jiao shou are native to high grasslands and steppes, and wander the plains in groups of 20 to 50 beasts, grazing on the thick foliage. When together, they fear few predators. Even dragons take caution when hunting a herd of them and more often than not choose to seek easier prey.',1),('Mngwa',NULL,'5e SRD',3,'Feline Allies. The strongest mngwa recruit other great cats into their prides, though these associations tend to be short-lived. They hunt with especially savage groups of nkosi, though only a great pridelord can command one during a hunt. When the hunt is over, the mngwa move on, and sometimes they take one of the young nkosi with them to become a shaman.',1),('Mogaru',NULL,'5e SRD',3,'Mogaru appears as a towering dinosaur with twin tails, spines that glow red as he uses his breath weapon, and two powerful clawed forearms. Mogaru stands 140 feet high and weighs 20,000 tons and is nearly 300 feet long from nose to tail.',1),('Monkey King',NULL,'5e SRD',3,'Master of the Simians. When the forces of civilization encroached on the lands of the simians, the Monkey King led his army of apes and monkeys against the hostile incursion of hunters and explorers. To this day, when his kind is threatened, the Monkey King appears to fight off the intruders.',1),('Monstrous Crayfish',NULL,'5e SRD',3,'These giant crayfish make their homes under rocks or in underwater tunnels that they dig. Their flooded tunnels extend over long distances and always include a \"chimney\" through which the monstrous crayfish can enter and exit its home via dry ground. These exits have been found as far as 100 feet inland from the lake shore or riverbank.',1),('Moose',NULL,'5e SRD',3,'Although the two-toed horned moose is an herbivore, its massive size combined with its horn and antlers mean that, when angered, it makes for a terrifying experience. When roused, the two-toed horned moose will lower its head and charge, crashing and piercing with its antlers and bludgeoning with its spade-like horn. The moose is not usually aggressive, save when confronted by intrusive humanoids or canine creatures.',1),('Mouse King',NULL,'5e SRD',3,'Civic-Minded Scoundrel. When it comes to making money, he takes into account what is best for the long-term prosperity of the city in which he operates, which he rightly believes is integral to his own success and that of his subjects. He is a great proponent of trade of all kinds, and his subjects have found their way to every corner of the world in the company of sailors, merchants, and drovers.',1),('Musk Ox',NULL,'5e SRD',3,'Musk oxen of other lands tend to be shy creatures, but the musk ox is noted for its foul temper and sheer fighting instinct. Once a foe catches its attention, the musk ox does its level best to batter it to death with repeated charges and then stamp what\'s left into bloody mire in the snow. They are especially aggressive when calves are present.',1),('Myconid',NULL,'5e SRD',3,'Toxic Spores. Although deathcaps are mostly peaceful, their spores are toxic and sleep-inducing. They make excellent allies in combat because their abilities tend to punish attackers, but they aren\'t especially lethal on their own. They use their poison and slumber spores to full effect against living creatures; they typically flee from constructs and undead. They count on their allies (carrion beetles, darakhul, purple worms, dark creepers, or even various devils) to fend off the most powerful foes.',1),('Nagaji',NULL,'5e SRD',3,'Nagaji often inspire awe and fear among other humanoids, as much for their mysterious ancestry as for their talent for both swords and sorcery.',1),('Nalusa Falaya',NULL,'5e SRD',3,'Shadow Walkers. While this evil and devious creature may walk as a humanoid, its form has been seen to slither like a snake from shadow to shadow, where it disappears from sight. It is rumored that these creatures were once mortals but have been corrupted by energies from the Void.',1),('Neak Ta',NULL,'5e SRD',3,'Neak ta do this unintentionally, simply finding a communal location that appeals to them, and settling into it as a ward, not considering the long-term ramifications for a growing village.',1),('Neh-thalggu',NULL,'5e SRD',3,'Mind Masters. Neh-thalggu masters lord it over their lesser kin by applying the drained brainpower of their victims toward mastering psychic magic and mesmerism. They may inhabit elaborate mindscapes as their lairs or may subtly influence the thoughts and senses of creatures they lure into their lair in furtherance of convoluted plots to manipulate the societies around them while they dwell in secret. Some dwell alone or with mind-controlled slaves, while others organize clusters of their own kind to spread their sinister schemes and feed their insatiable alien hunger.',1),('Ngobou',NULL,'5e SRD',3,'Poor Beasts of War. Grasslands tribes sometimes try to train ngobous as beasts of burden or war, but most have given up on the ill-tempered animals; their behavior is too erratic, especially if elephants are nearby or have been in the area recently.',1),('Nichny',NULL,'5e SRD',3,'True and False Prophets. They can dispense luck to those they like and they certainly have oracular powers, but they rarely share their prophecies with outsiders. Their prophecies are always delivered in triples, and legend holds that two inevitably prove true and one proves false.',1),('Nkosi',NULL,'5e SRD',3,'Clawlike Blades. In combat, they favor curved blades, wielded in a brutal fighting style in concert with snapping lunges using their sharp teeth. They prefer light armor decorated with bone beads, fetishes, and similar tokens taken from beasts they\'ve slain.',1),('Nuckelavee',NULL,'5e SRD',3,'Fate Stealer. Although magic items interest a nuckelavee greatly, it is just as intrigued by the fate and destiny of mortal creatures, which it can steal even more easily. When it steals the luck of a creature with an influential destiny, the nuckelavee learns more about the movings of the cosmos and comes one step closer to its apotheosis. It also gets vague glimpses of the great and terrible things that a creature it has stolen from might accomplish, and can use these visions to set into motion complex schemes to get power that its victim would have rightfully earned were it not for the nuckelavee\'s interference.',1),('Nysrock',NULL,'5e SRD',3,'Rumors abound (supposedly from an eyewitness who lived to tell the tale) of an abyssal plane ruled by a massive nysrock at least 40 feet long. Its palace is a network of underground tunnels populated with all manner of snakes, fiendish serpents, and intelligent and cunning reptiles of all shapes and sizes.',1),('Ophidian',NULL,'5e SRD',3,'Orc tribes are feared and reviled throughout the planes for their depravities and their penchant for destruction and mindless violence. The vast majority of orcs are easy enough to identify by their jutting jaw, yellowed tusks, squinting eyes and hairy, brutally muscular frames. Their skin color tends to run the gamut from blue-black to grey, with putrid slime-green being the most common. Many tribes of orcs, however, have adopted traits unique to their own species through interbreeding with other races, adaptation to climate and terrain, and the intervention of evil magicians or other-planar powers.',1),('Ophidiotaur',NULL,'5e SRD',3,'Servants of Serpents. Ophidiotaurs serve evil nagas, serpentfolk of Yig, and even dragons. While they make poor guards, ophidiotaurs excel as shock troops and mounts for serpentfolk. Ophidiotaurs that survive the fall of their masters escape into the wilds and form loose-knit tribes ruled by the strongest individual. Centaurs loathe and pity ophidiotaurs in equal measure and put down the abominations whenever they can.',1),('Ophinix',NULL,'5e SRD',3,'Lightning Bats. The ophinix has a natural affinity for lightning, and its fur can absorb massive amounts of static electricity. It can direct this electricity in bolts of lightning at its enemies. When charged with static, its fur emits sparks of dim blue light. It usually discharges this static before it goes hunting to avoid being seen by its prey.',1),('Orcus',NULL,'5e SRD',3,'Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds. Orcus is one of the strongest (if not the strongest) and most powerful of all demon lords. He fights a never-ending war against rival demon princes that spans several Abyssal layers. From his great bone palace, he commands his troops as they wage war across the smoldering and stinking planes of the Abyss. Orcus spends most of his days in his palace, rarely leaving its confines unless he decides to leads his troops into battle (which has happened on more than one occasion).',1),('Otyugh',NULL,'5e SRD',3,'The most horrifying thing to most races about the notorious otyugh is not the nature of its diet or its choice of lairs, but rather that a creature with an otyugh\'s tastes can be anything other than a mindless scavenger. In fact, otyughs are surprisingly intelligent, and often quite eager to form alliances with those who offer them a steady supply of delicious diversions in the form of offal and waste. Most otyughs understand the fact that other creatures find them unpleasant and hideous, but few really care.',1),('Peri',NULL,'5e SRD',3,'Repentant Tricksters. The djinni calipha banished the peris from the Plane of Air centuries ago for their mischievousness and sent them to the Material Plane to do penance. Now, they try their best to do good deeds, such as helping lost travelers in the mountains where they live. However, they find it hard to resist playing occasional tricks on mortals, particularly hunters who kill more game than they need. These pranks are rarely deadly, and meant to irritate the target of the prank. A peri might steal or hide a hapless mortal\'s possessions, give them false directions, or use magic to frighten them away, but they stop short of physical harm, unless met with violence.',1),('Phidian',NULL,'5e SRD',3,'Territorial. The phidian usually mark out a territory in which they hunt. They range in style from lying half-submerged in water, to stalking and chasing their prey. When they single out their prey, they attack, though rarely as a group. Individual phidian attack different targets.',1),('Phooka',NULL,'5e SRD',3,'A phooka\'s trickery may include turning itself into an enchanted pony and offer a stranger a ride, only to lead it through brambles and thorns at top speed, or to lead travelers to enchanted springs that cause them to fall into a deep slumber and strip them of all their belongings and clothes, then leave behind clues as to where their possessions are hidden.',1),('Piasa',NULL,'5e SRD',3,'Ravenous Carnivore. A lower form of dragon, the piasa is well known for its hunger for humanoid flesh. While it will eat any source of meat, it prefers live prey that it has rendered unconscious and has a particular fondness for dwarf flesh.',1),('Pixiu',NULL,'5e SRD',3,'Trained Hunters. Wealthy merchants and nobles have been known to raise and train pixiu as loyal companions. A well-trained pixiu is able to hunt for treasure and return the wealth to its master without eating it.',1),('Psoglav',NULL,'5e SRD',3,'Fond of Trophies. Psoglav demons carry recent kills along with them as grisly toys, and often wear strings of scalps or ears as trophies. They do not mind the stench, and they enjoy gnawing bones as a pastime, the larger and more durable the better. Psoglav demons suffer no ill effects from bright light, but they far prefer dappled shadow or full darkness.',1),('Pumpkin King',NULL,'5e SRD',3,'Unknown Deal. The Pumpkin King listens from their hidden patch in the lands of the fey, waiting to hear the desperate pleas of struggling farmers and starving villagers. Once the Pumpkin King hears such a request, they place their blessing upon the land, bringing ten years of prosperity. What the farmers do not know is that upon the moonrise of the tenth year, the Pumpkin King returns to collect the promised share of the harvest.',1),('Purple Worm',NULL,'5e SRD',3,'Maelossas aren\'t the only reason life is possible in the Netherworld, it\'s also thanks to the work of purple worms. They\'re sowers of life, but extremely dangerous all the same. They could be compared to volcanoes: their presence is both destructive and fruitful.&nbsp;Through their wandering, they\'re even able to link continents together. Many adventurers have traveled down freshly dug tunnels, hoping to discover new lands. Duergar abyssal cities could never have been built without the tunnels dug under the ocean.',1),('Pyrausta',NULL,'5e SRD',3,'Hearts Aflame. Some scholars believe that pyraustas, sometimes called \"insect dragons\" or \"true dragonflies,\" are spawned from the very hearts of volcanoes, where flickering flames are common. In truth, young pyraustas are conceived in the warmest months of the year, when swarms of the creatures gather high in the night skies and perform elaborate courtship rituals with their colorful flames, frolicking playfully in mid-flight. These swarms are often mistaken for fireflies, auroras, or other phenomena. A pyrausta\'s flame and its heart are one, and its fiery breath changes color depending on the creature\'s emotions. Pyraustas use their inner flames primarily to express themselves, creating vivid pyrotechnic displays to communicate their feelings. They can also use this flame as a weapon if necessary, but prefer not to.',1),('Queen Of Cats',NULL,'5e SRD',3,'Protector in the Dark. Those who strike out in search of adventure learn quickly that the shadows and crevices of the world hide many dangers. Most people have no defense against the worst things that prowl the darkness, the things that slip into the world from the places beyond. The Queen of Cats and her followers stand in opposition to those dark influences. Through the ages, her midnight prowling in cat form, and subsequent battles with creatures from the outer darkness, have given rise to the folk tales of cats protecting their owners from evil spirits.',1),('Queen Of Scorpions',NULL,'5e SRD',3,'Mistress of Poison. The Queen of Scorpions resides in an ancient desert temple carved in the side of a stone cliff. The temple is a complex network of canyons filled with scorpions, spiders, and shrouded cultists.&nbsp;Assassin\'s guilds, thieves\' dens, and other underworld organizations rely on the Queen of Scorpions for the deadliest poisons and most potent acids. She operates her shipments of poisons via her shrouded cultists and a network of go-betweens. Only a select few of her customers are aware of the true identity of their supplier.',1),('Queen Of Serpents',NULL,'5e SRD',3,'Civic Mediator. The Queen of Serpents sees a connection between the well-being of her charges and that of humanoids in general. She\'s noted that humans in particular only begin worshipping serpents in undesirable ways or killing them in droves when the humans\' own fortunes begin to flag. Therefore, the Queen of Serpents, on occasion, intercedes to restore order where there is chaos among humans, though she does so while attempting to conceal her involvement.',1),('Quil',NULL,'5e SRD',3,'Colonies. On rare occasions, the quil nest in huge colonies, where an adult female allows other quil to attach upon her, they fold themselves up in a giant ball, breeding and feeding upon each other. If the nest is attacked, there can be scores of the creatures, all of whom drop to the ground and attack.',1),('Rakshasa',NULL,'5e SRD',3,'While it projects an air of sophistication and culture, it is still a dangerous spirit of unredeemable evil, and will not shirk away from violence and bloodlust if and when civility breaks down.',1),('Ratatosk',NULL,'5e SRD',3,'Ratatosks are difficult to capture; their ability to destroy wood with the touch of their horn ensures few cages hold them for long.',1),('Ratfolk',NULL,'5e SRD',3,'Mercenary Flexibility. Ratfolk mercenaries can be bribed and corrupted with a large enough payment, but they like to say that they \"stay bought until payday comes.\" Usually their loyalty is strong until matters turn against their current master-in some cases they have been known to offer their services to a foe mid-fight! Night and Tunnel Specialists. Ratfolk mercenaries excel at work in dark, tight quarters, against cavern monsters, and in old dwarven holds. They also enjoy city kidnappings, guarding towers or dungeons, or silent moonlight scouting in hills or forests. They prefer to avoid working in full sun on open fields, though they are professional enough that they can create an effective ambush on riverbanks, in forest shadow, or elsewhere.',1),('Ravenfolk',NULL,'5e SRD',3,'Flightless but Bold. Though they have no wings and normally cannot fly, the physiology of ravenfolk is strikingly similar to that of true avians. They stand roughly 5 ft. tall and, because of their hollow bones, weigh just 95-105 lb. Albino ravenfolk are found in southern climates. Ravenfolk eat almost anything, but they prefer raw meat and field grains, such as corn, soy, and alfalfa. They even scavenge days-old carrion, a practice that repulses most other humanoids.',1),('Riptide Horror',NULL,'5e SRD',3,'Opportunistic ambush hunters, riptide horrors wait for prey to come to them. They can go several weeks without eating, and sometimes do, but if a meal is readily available, the horror does not hesitate to kill and devour it. Such a meal is placed in a \"reserve\" stomach-like sac. When the food supply is low, the riptide horror delves into its reserve and draws sustenance from the stored food.',1),('Roggenwolf',NULL,'5e SRD',3,'Extracting Payment for Services. Once seen as minor deities who received sacrifices in exchange for protecting fields and isolated farms, roggenwolves have adapted to take what they were once given. They do still provide the same protection, but this is entirely incidental; they deter other predators to protect their own source of food. Some rituals still call them up to service, harming enemies or chasing off wolves or monsters.',1),('Rusalka',NULL,'5e SRD',3,'Near Water. Rusalkas dwell in the water where they died, emerging only at night. Some climb a nearby tree, dangle their feet in the water, and sing alluring songs. Others sit on the bank, combing their wet tresses and awaiting prey. They must, however, remain in or near the water where they died, as part of their curse. However, during a full moon, the rusalki can leave the water to dance along the shore or the riverbank, singing all night long and inviting young men to join them.',1),('Sabretooth Jaguar',NULL,'5e SRD',3,'The sabertooth jaguar is a large predator, standing 4 feet at the shoulder, 7 feet long, and weighing over 400 pounds. It is different from other large felines in that its main upper canine teeth are large, curved, and serrated, which it uses in combination with its thickly muscled neck to deliver devastating slashing bites. Its forelimbs are also well-developed and longer than other feline creatures, with sharp claws.',1),('Sailback Behemoth',NULL,'5e SRD',3,'A spinosaurus is a land and riverine predator capable of carrying a platoon of lizardfolk long distances on raids. Often called a river king or river dragon, they are worshiped by bullywugs and other primitive humanoids.',1),('Sand Kraken',NULL,'5e SRD',3,'Sand krakens are dangerous creatures encountered only in remote wastelands. A sand kraken keeps its body well concealed, buried deep in sand or loose rock, and inaccessible to most attacks. The creature never moves from the place where it digs its first burrow, and once it settles in, it will never again see the light of day. The only parts of a sand kraken that are usually seen are its tentacles, and by then it is often too late.',1),('Sand Spider',NULL,'5e SRD',3,'Spider Packs. More terrifying than a lone sand spider is a group of sand spiders hunting together. They build connected lair networks called clusters, containing one female and 2 or 3 males. They work together with one sand spider attacking to draw attention, and 2 or 3 others attacking from trapdoors in the opposite direction, behind the skirmish line.',1),('Sandwyrm',NULL,'5e SRD',3,'Torpid and Slow. Sandwyrms sometimes wait for weeks in torpid hibernation before footsteps on the sand alert it to a fresh meal approaching. To guard against lean weeks, sandwyrms store excess prey in subterranean lairs. They\'re not above eating carrion if fresh meat isn\'t available. When outmatched in a fight, sandwyrms retreat to their lairs with their paralyzed prey.',1),('Sarsaok',NULL,'5e SRD',3,'Inhospitable Habitats. The sarsaok dwell in areas of great heat and fire such as Volcanoes or other geologically active regions. In addition to consuming flora, they are known to drink liquid magma and graze on obsidian, pumice, or other volcanic rock.',1),('Sathaq Worm',NULL,'5e SRD',3,'They devour stone and flesh with equal ease.',1),('Savager',NULL,'5e SRD',3,'Driven by Dark Spirits. While druids claim these bear-like animals are not cursed or enchanted, the savager\'s habit of killing any living creature on sight is not natural behavior. Hunger doesn\'t explain their attacks, since savagers eat only part of their kills before abandoning the meal and looking for other animals to attack. Some dark forest spirit drives them.',1),('Scarlet Ibis',NULL,'5e SRD',3,'Dream Portent. The scarlet ibis is a symbol of ill omens that appears in dreams. This omen precedes a setback-such as inclement weather, a tremor, the group getting lost, or a lame mount or pack animal-but it can also indicate a doomed mission. After a series of unfortunate incidents, the scarlet ibis makes a physical appearance, signifying the bad luck has ended. This sometimes incites the unfortunates to avenge themselves on the bird under the mistaken belief the ibis is the cause of the problems.',1),('Scitalis',NULL,'5e SRD',3,'Hypnotic Serpents. The scitalis is a deadly serpentine monstrosity that stuns its prey with the marvelous glimmer of its magically-variegated skin. Unlike most ophidians, these venomous hunters move rather slowly and rely on the stupefying effects of their otherworldly scales to capture the fleet of foot. With its prey adequately disabled, the scitalis languidly closes in to feast.',1),('Scylla',NULL,'5e SRD',3,'Ship-Hunter. Scyllas dwell along major shipping lanes, often near coastlines, where they use their spells to lure entire ships to their doom. The hideous monsters are intelligent creatures, though half-mad with hunger and self-loathing. They normally do not use weapons, but when they do, they prefer to fight with light weapons wielded by their human-sized upper arms.',1),('Seahorse',NULL,'5e SRD',3,'Giant seahorses eat a variety of aquatic life, including plants, shrimp, and other small aquatic life. They are slow swimmers and never pursue their prey.',1),('Serpentfolk',NULL,'5e SRD',3,'A highly intelligent race with a knowledge of advanced magic and science, the serpentfolk once had a great empire, but it fell before modern races had even evolved. Serpentfolk are about the size of an average human, though because of their slim and muscular form, they typically seem to stand slightly taller.',1),('Serpopard',NULL,'5e SRD',3,'Easily Distracted. Serpopards are foul-tempered predators and scavengers, and are known to occasionally resort to cannibalizing their weakest pack mate. They actively hunt humanoids when possible and also attack other predators to steal their kills-or to kill and eat the predators, then take their kills. Serpopards are not tenacious hunters, however. They can be distracted from a pursuit by the appearance of an easier meal.',1),('Shark',NULL,'5e SRD',3,'A Shadow in the Sea. The first sign of a deep terror hunting near the surface is the sighting of a massive shadowy object moving quickly below the surface. By the time its fin appears, this shark has already begun its attack.',1),('Shellycoat',NULL,'5e SRD',3,'Bridges and Pools. The shellycoat can be found in abandoned wells or behind waterfalls, in deep tide pools, or beneath the ice of frozen ponds, but their preferred haunt has always been under bridges. They are most active during nighttime and on heavily overcast days, because of their mortal dread of sunlight.',1),('Shoggoth',NULL,'5e SRD',3,'Shoggoths are naturally formless and plastic, easily able to shape their bodies to a variety of purposes. They are horrifically strong, and can crush or pull apart the toughest prey with ease-in fact, they are notorious for pulling the heads off their victims.',1),('Shoreline Scrapper',NULL,'5e SRD',3,'Conditioned for War. Some aquatic and coastal races train shoreline scrappers for combat. On command, shoreline scrappers charge toward enemies and disarm them of metal equipment. Deployed soldiers then enter the fray to annihilate their vulnerable enemies.',1),('Shriekbat',NULL,'5e SRD',3,'Kobold Companions. Kobold bat keepers know the secret to raising young shriekbats. The bat keepers often risk their lives to procure young, using the bats for protection and as companions. A bat keeper returns its shriekbat to the wild before the bat reaches adulthood, when it would become too large for the cramped kobold tunnels. A bat keeper tracks the shriekbats it releases, and often returns to visit its former companions. Shriekbats prove surprisingly keen at remembering former kobold handlers (whether such handlers treated them well or poorly), and they often allow fondly remembered handlers to take a single pup from their litters, ensuring the pup survives to adulthood and renewing the cycle.',1),('Silver Dragon',NULL,'5e SRD',3,'The life of an adult silver dragon is one of devotion and self-sacrifice, with every one of them relentlessly dedicating themselves to what they deem to be fair and good. It is often a trying path, as the dragon works to preserve, assist, and support from the shadows, expecting neither reward nor recognition. A silver dragon\'s tremendous determination usually allows them to bear such a life, but some can be engulfed by resentment, bitterness, or resignation, which leads to selfishness, or even corruption. A corrupted silver dragon is as rare as it is dangerous.',1),('Sloth Viper',NULL,'5e SRD',3,'They subsist on a diet of small animals, preferring birds, lizards, and small mammals to others. They are fearless, however, and do not hesitate to attack much larger prey such as cheetahs, leopards, and even lions. Once the sloth viper has fed, it often recoils high above the ground, under the thicket and blanket of leaves, branches, and limbs where it sleeps for the next 1d6 days.',1),('Smaragdine Golem',NULL,'5e SRD',3,'Occult Initiates. Smaragdine golems are crafted by disciples of occult esoterica to guard their secret meeting halls, sacred texts, and the arcane books of power.',1),('Snallygaster',NULL,'5e SRD',3,'Aerial Predator. The snallygaster attacks from the air, swooping down to kill prey or entangle them in its tentacles before carrying them off to its lair for consumption. Its initial attack is prefaced by a horrific shriek that can be heard up to a mile away. Snallygasters are not speedy flyers, but they have excellent maneuverability in the air. They usually claim hunting territories within one to four miles of their lairs.',1),('Snow Cat',NULL,'5e SRD',3,'These panther-sized cats have the features of a lynx, including the long fur at the tips of the ears, and they can hear a snowshoe hare hopping a hundred yards away.',1),('Spell Parrot',NULL,'5e SRD',3,'Spell parrots can be tamed as pets, but since they occur spontaneously (within any of the larger parrot species), it is difficult to discover one young enough to socialize it properly. Careful training by someone with exceptional animal handling skills can result in a spell parrot that only mimics spells at a signal from its humanoid handler. However, they can be cantankerous creatures, and moody, with questionable senses of humor, and even the best-trained spell parrot may choose to disobey its handler.',1),('Spellhound',NULL,'5e SRD',3,'Magical Predators. Spellhounds have olfactory capabilities that allow them to sense the \"odor\" of spellcasters. This, combined with their spell-repelling coats and their magicdisrupting howls, makes them a menace for anyone with even a minor arcane faculty.',1),('Ssadar',NULL,'5e SRD',3,'Jungle Dwellers. The ssadar dwell in the jungle and rarely travel to other climates.',1),('Stonehorn',NULL,'5e SRD',3,'Leaping Combatants. In combat, the stonehorn leaps much as a frog does, attempting to land upon its victim. They move very quickly for a beast so large, lunging forward on their legs. This allows them to leap great distances, up 40 feet. While crushing a victim, they rend it with claws and fangs. They do not fear death and attack without any morale. They cannot be affected by fear or any similar spell.',1),('Storm Dragon',NULL,'5e SRD',3,'Vessels Vanquished. This massive dragon is a scourge to many a vessel. They can do a tremendous amount of damage to ships of any size.',1),('Stormboar',NULL,'5e SRD',3,'Storm\'s Fury. Stormboars embody the fury of the storm. Just as stubborn and ferocious as their more mundane cousins, stormboars let no obstacle get in their way while they look for food or protect their offspring. Seasoned hunters know to drop an offering of metal behind as they leave the area to ensure the boar is too distracted to follow them.',1),('Subek',NULL,'5e SRD',3,'During the dry season, subek are friendly, thoughtful scholars, historians, and artisans.',1),('Succubus',NULL,'5e SRD',3,'Lonely. They are almost always alone, though on occasion they gather in the covers, pressed into service by a more powerful demon or devil, or by one of their own. Wizards, in time, are able to bind them, but this as always is a dangerous endeavor, for these creatures are unadulterated evil. Like all of their kind, they are not able to forgive, they have no conscience, no feelings, are driven by no motives other than hunger and hate.',1),('Sunset Raptor',NULL,'5e SRD',3,'Social Predators. Sunset raptors have developed remarkably efficient pack tactics. They communicate using shrill, piercing calls, sacrificing the element of surprise in favor of swiftly coordinated attacks. Often, the fastest raptors run ahead of the pack, cutting off potential prey. Once their prey is cornered, the raptors close in, forming a ring and forcing their prey to gaze upon their deadly, hypnotic plumage.',1),('Swamp Naga',NULL,'5e SRD',3,'Self-Proclaimed Ruler and Protector. The swamp naga is a manifestation of the swamp it inhabits. Its physical form is reminiscent of snakes, and marsh plants grow from its head.&nbsp;The naga\'s strong tie to the swamp provides an impetus to protect its home and to believe it is the swamp\'s sovereign. Because of this strong link, a swamp rarely hosts more than one naga, unless it covers vast territory.',1),('Swamp Troll',NULL,'5e SRD',3,'Swamp trolls\' preferred method of dispatch is drowning, although their bite and claws work just as well. Their rubbery hide is difficult for weapons to find purchase on, and is armored with scales around the joints.',1),('Sylph',NULL,'5e SRD',3,'Greater Good. Sylphs will often aid other creatures of good alignment. They have been known to assist adventuring parties.',1),('Tanuki',NULL,'5e SRD',3,'Prankster. Tanuki mischief becomes spiteful to those who defile nature. Hunters who kill for sport or those who log trees from the forest without seeding new ones find their weapons and tools transformed into bowls and teacups. Tanukis also put more effort into their pranks when the target is a braggart, a bully, or someone of poor moral character. They like to prank brooding types as well, always hoping to bring a smile to the hard faces of such dour folk. Because of their trickster nature, tanukis get along with many fey creatures.',1),('Tembril',NULL,'5e SRD',3,'Head Collectors. The victim of a tembril attack is almost always found without its head, for the creature collects the severed cranium to devour the contents either immediately or at a later time. Tembrils store the heads in the long winter months, hiding them within the hollows of great trees or in other suitable locations and covering them in ice so they don\'t decompose. The decapitated bodies left behind make a meal for many forest-dwelling scavengers, and crows, worgs, and even ghouls have been known to follow in a tembril\'s wake, looking for a fresh feast.',1),('Timingila',NULL,'5e SRD',3,'Lesser Leviathan. The timingila is one of the largest creatures in the seas. Some scholarly tomes suggest a connection between the timingila and rarer leviathans but no definitive proof has yet been found.',1),('Tricenatorus',NULL,'5e SRD',3,'Unnatural Mistakes. A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the tyrannosaurus and the docile nature of the triceratops. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage.',1),('Trogodon',NULL,'5e SRD',3,'Servants of the Asaatthi. Unredeemed asaatthi are known to use trogodons to guard the marshes around their few remaining cities. The snakefolk lend their martial and strategic expertise to develop simple tactics for trogodon raids. Asaatthi seldom take part in the attacks themselves, since trogodons do not take direction well in the thick of battle.',1),('Tsathogga',NULL,'5e SRD',3,'Tsathogga\'s main form is of a colossally bloated humanoid frog with spindly, elongated limbs and fingers. His corpulent body exudes all manner of foul oils and fluids, which leak into the vile swamp in which he lies. He has positioned himself so that all of the slime and filth from the River Styx feeds into his gaping, toothy maw. He rarely moves and rarely speaks other than to emit an unintelligible shrieking. Tsathogga thoughtlessly commands a host of evil creatures, notably his own vile frog race, the tsathar.',1),('Tunnel Worm',NULL,'5e SRD',3,'Tunnel worms live in mazelike complexes of burrows connected by passages they have chewed out over time; these burrows are often filled with the rotting remains of past prey, used by the worm to incubate its offspring. The favored tactic of the tunnel worm is to lurk beneath the surface of the ground or behind a wall until it senses a creature moving by, whereupon it burrows out to surprise and attack its prey (treat this attack as a charge attack). A tunnel worm that has taken more than half its hit points in damage retreats to its lair unless it is cornered, in which case it fights to the death.',1),('Ulnorya',NULL,'5e SRD',3,'Magical Oddity. Whether it was created by a mad druid or some arcane guild\'s ill-advised experimentation, the ulnorya combines elements of spiders, scorpions, and octopuses.',1),('Uraeus',NULL,'5e SRD',3,'A uraeus resembles a vibrantly colored cobra. The serpent\'s scales are the rich gold-flecked blue of lapis lazuli and its eyes gleam white, but its most distinguishing feature is a pair of feathery bronze wings. It glides gracefully through the air with a deliberate vigilance that reveals its intelligence. A uraeus grows up to three feet long, and weighs around 5 pounds.',1),('Ursa Polaris',NULL,'5e SRD',3,'Fiercely Territorial. The ursa polaris is a solitary creature, carving a vast swath of territory for itself and going out of its way to kill trespassers. Somewhere within its territory, a female ursa polaris will carve out an ice cavern to rear young; this cavern may be within glacial ice, an iceberg, or simply a frosty stone cavern.',1),('Vallowex',NULL,'5e SRD',3,'Reproduce through Hosts. Vallowexes release eggs into potable water. After a creature drinks the eggs, a tadpole hatches in its stomach. The tadpole slowly consumes the host from the inside out, emerging as a vallowex when the host dies.',1),('Vanara',NULL,'5e SRD',3,'Quick and agile, vanara\'s long arms and prehensile tails are quite adept at many tasks. Their bodies are covered in fur, usually brown or black, but sometimes grey, white, or auburn. While they do bundle up in colder climates, most vanaras dress only in short pants or waist wraps and a colorful or plain white turban.',1),('Vexxeh',NULL,'5e SRD',3,'Lovers of Carnage. Vexxeh only know joy when they are harming living creatures. They relish battle, enjoying the opportunity to shed blood and break bones. More than combat, however, vexxeh enjoy torturing mortals, especially if there is no purpose to it. The psychic distress and trauma suffered by the victims of their torture makes vexxeh gleeful.',1),('Viiret',NULL,'5e SRD',3,'Unpleasant Odor. The viiret has developed a form of mimicry where its sickly odor deters healthy creatures from approaching it. The viiret is even repellent to most insects.',1),('Viper',NULL,'5e SRD',3,'Jungle Bred. A black viper grows quickly in its jungle home, and some even venture into the savanna to terrorize antelopes and young giraffes.',1),('Voonith',NULL,'5e SRD',3,'Vooniths are not a real danger to a well-equipped or prepared party, but they are dangerous to pack animals or those traveling alone. While vooniths cannot truly be tamed, sometimes other beings cultivate voonith burrows near the entrances to their own citadels, as a means to discourage or debilitate invaders.',1),('Wasp',NULL,'5e SRD',3,'A hellwasp swarm has little use for reason, diplomacy, or discourse in other circumstances, for its desires are as savage as its home plane.',1),('Water Elemental Dragon',NULL,'5e SRD',3,'Elemental water dragons are evil and take great pleasure in demanding sacrifice from those that dare enter their realm. If the sacrifice placates the dragon, it lets the creature pass unabated; otherwise, it attacks with all of its might and most often destroys those that offend it or fail to appease its desires. Water dragons take great pleasure in capsizing and sinking ships.',1),('Water Leaper',NULL,'5e SRD',3,'Gliding Wings. The creature has no legs or arms, but sports a pair of wide, membranous wings. It uses the wings to glide beneath the water, as well as to soar through the air.',1),('Werecrocodile',NULL,'5e SRD',3,'Big Grins. In humanoid form, werecrocodiles are well-muscled and have a disconcerting smile that is just a bit too wide. They like to wield khopeshes and other brutal slashing weapons in battle.',1),('Wereshark',NULL,'5e SRD',3,'They can be found leading pirate gangs or loitering at seaside taverns accompanied by crowds of toadies. Since they get into fights so often, they try to stick close to the sea so they can escape into the water if they bite off more than they can chew.',1),('Whale',NULL,'5e SRD',3,'Adventurers, hunters, and bored nobles have been known to drop everything when a white whale is spotted. Those who hunt one down are remembered for decades, providing fame and prestige, or enough food, bone, and oil to end a whole village\'s poverty. Hunting a white whale is foolish and most never return. Others obsess for years after sighting a white whale, until they or the whale meet their end.',1),('Wharfling',NULL,'5e SRD',3,'Thieving Gits. Those who have been bitten by a wharfling rightly fear their needle-like teeth, but most coastal communities hate the animal more for its propensity for theft. Their lairs are invariably filled with stolen metal trinkets.',1),('White Stag',NULL,'5e SRD',3,'Forest Chase. A white stag always appears some distance away in a forest or deep wood. Surrounded by a nimbus of golden light, it is clearly an otherworldly creature. The stag will look directly at a group of travelers, but if approached, it will turn and sprint off through the trees. If chased, the stag will lead its pursuers through a number of obstacles in the forest before eventually coming to a halt at a spot that has some bearing on the travelers\' quest. If the travelers are able to keep the stag in sight or to follow its tracks, they are likely to find a useful clue or item when the creature stops running. Sometimes, the pursuers may experience a vision or other divine revelation.',1),('Wirbeln Fungi',NULL,'5e SRD',3,'Fierce Protectors. The main strength of wirbeln fungi is their ability to turn back adversaries threatening their gatherings. The extreme loyalty of the wirbeln reveals itself through a determination to defend its chosen community, even if such defense is detrimental to the individual wirbeln.',1),('Xhkarsh',NULL,'5e SRD',3,'Foes of Skein Witches. Skein witches and valkyries are perpetual enemies of the xhkarsh, whom they accuse of perverting the proper run of destiny for both great heroes and ordinary folk.',1),('Xorn',NULL,'5e SRD',3,'Though a xorn digests crystallized mineral matter, its waste can be of great value to miners, as this elemental excretes chemically pure lumps: gold, silver, copper, mithral, sulfur, arsenic…',1),('Yakirian',NULL,'5e SRD',3,'Heart Eaters. Yakirian ritually consume the hearts of humanoids and giants to absorb the creature\'s knowledge and strength, and to bolster their battle prowess. They also perform this as a funeral rite as the most respectful way to honor and preserve the knowledge and strength of the departed.',1),('Yathon',NULL,'5e SRD',3,'Communal. Yathon live in communities of ten to twenty. They are brutal and tribal in nature, and they fight ferociously. Yathon often capture prey in their claws, carry it into the air, and drop it from great heights. Despite their primitive tactics, they have a minor precognition that aids them in battle. This precognition seems to be driven by instinct as much as anything else, but many believe it was a gift from some god.',1),('Ychen Bannog',NULL,'5e SRD',3,'Strongest Beasts in the World. Legends are built on their sturdy backs. Capable of pulling 670 tons (or carrying 134 tons on their backs), ychen bannogs are the strongest beasts of burden in the known world. Tamed ychen bannogs can haul entire communities, or even small castles, and a clever dwarf with a ychen bannog at her disposal can carve out enormous riverbeds, haul enormous stones, or reshape entire valleys with ease.',1),('Yedae',NULL,'5e SRD',3,'Clever Loners. Intelligent creatures, the yedae speak the Vulgate or common speech. They speak the secret languages of their alignment as well. They do not often converse with anyone, however, filled as there are with constant nagging hunger.',1),('Yeti',NULL,'5e SRD',3,'The source of such cruel madness can often be traced to a singular source-proximity to strange, eldritch dimensions. The yetis\' mountain lairs rise high in places where the boundaries between this world and others rasp thin. It is unclear if the yeti are invaders from these dimensions or Material Plane natives influenced by otherworldly realms, but it seems certain that whatever their origins, the yeti are no friends to those who dwell beyond, and may even act as guardians against intrusions from such strange worlds into the Material Plane.',1),('Yowler',NULL,'5e SRD',3,'Mistreated in Life. Many house pets and familiars have terrible masters who mistreat the animals in life. When these creatures die (often as part of the master\'s mistreatment), night hags find the animals\' souls and send them back to inhabit their bodies. The soul re-enters its old vessel, resulting in the creation of a yowler, an undead creature with supernatural powers, a burning desire for revenge on its old master, and a hatred of all living creatures.',1),('Yuki-Onna',NULL,'5e SRD',3,'Eternally jaded by her unjust departure to the afterlife, a yuki-onna seeks to impose the same cruel fate upon those who still live, particularly men and those who sympathize or cooperate with them. Many foolish individuals are lured to their deaths by a yukionna\'s unparalleled beauty, which remains even as the evil spirit steadily freezes and kills her victims with her powers over frost. A yuki-onna is 5-1/2 feet tall.',1),('Zimwi',NULL,'5e SRD',3,'Always Starving. Most of their attacks are driven by hunger. The stomach of a zimwi is larger than its body, extending extra-dimensionally and driving the zimwi nearly insane with the constant sensation of emptiness, as though it is starving to death. Because of their endless hunger and low intelligence, zimwi have little awareness of the course of a battle. Losing means only that they have not eaten. As long as they continue to feast, they fight on, feeling victorious until death comes to them or all of their prey.',1),('Zouyu',NULL,'5e SRD',3,'Good Luck. For many, the zouyu are symbols of good luck and fortune.&nbsp;The tail feather of a zouyu, freely given, can be rendered into a liquid, which produces a luck potion.&nbsp;The potion brings minor good fortune, such as finding a fruit tree when hungry or shelter when it rains, to the drinker for a day. If a tail feather is taken without the zouyu\'s knowledge, the potion created by the feather bestows bad luck on the drinker for a day. Such bad luck manifests as the drinker tripping over a too-perfectly-placed rock or a lightning strike felling a tree onto the drinker\'s path.',1),('A-Mi-Kuk',NULL,'5e SRD',4,'Unknown Origins. A-mi-kuks are not natural creatures and contribute little to the ecosystems in which they live. The monsters are never seen together, and some believe them to be a single monster, an evil spirit made flesh that appears whenever a group of humans has angered the gods. A-mi-kuks have no known allies and viciously attack any creatures that threaten them, regardless of the foe\'s size or power.',1),('Aaleear',NULL,'5e SRD',4,'Aaleear gain additional abilities as they advance in level. For every four hit dice (bard levels) they gain, the Aaleear also gains additional innate spells. At four HD, the aaleear gains charm person and invisibility, plus two additional level 2 spell slots. At 8 HD, the aaleear gains charm monster and improved invisibility, plus one additional level 3 spell slot and one level four slot. At 12th level the aaleear gains dominate person and a level five spell slot. At 16th level, the aaleear gains mass suggestion and a sixth level slot. These spells and slots are separate from those gained as a bard and do not combine.',1),('Aalpamac',NULL,'5e SRD',4,'Local Legends. An aalpamac that terrorizes the same lake or river for many years often develops a reputation among the locals of the area, particularly those living along the body of water in question. Inevitably, this gives rise to a number of stories exaggerating the size, ferocity, disposition, or powers of the aalpamac. The stories often give aalpamacs names that highlight their most prominent features or are specific to the area in which they live, such as \"Chompo\" or \"the Heron Lake Monster.\" These stories also make the aalpamac the target of adventurers and trophy hunters, most of whom either do not locate the beast or fall victim to it.',1),('Aatxe',NULL,'5e SRD',4,'An Aatxe\'s Lair',1),('Aboleth',NULL,'5e SRD',4,'Origins of the Aboleths',1),('Addanc',NULL,'5e SRD',4,'Like the natural beaver\'s lodge, an addanc\'s lair can only be accessed from below the water\'s surface. The structure within is a truly gruesome scene. The creature uses the possessions and remains of its victims for decoration, and the stench of decay permeates the entire lair. The adjoining dam is composed of heavy tree branches; logs with long bones of larger prey are interspersed to shore the structure. A typical addanc lair is between thirty and fifty feet in diameter and rises about fifteen feet above the surface of the water.',1),('Aghasura',NULL,'5e SRD',4,'Aghasuras, or the poison ones, are massive fiends who have perfected the art of ambush and hold to duties of guardianship and butchery. It is said that these frightful ophidian monsters came into being when a deity granted free will to her favorite serpent pets, but when these pets were left to their own devices, they slipped into the deity\'s favored temple and slew all her greatest priests. The serpents who survived the deity\'s wrath became the first aghasuras. An aghasura is 30 feet long and weighs nearly 7 tons.',1),('Ahuizotl',NULL,'5e SRD',4,'Despite its preference for cruelty, an ahuizotl might come to mutually advantageous arrangements with other pernicious denizens of the swamps. Will-o\'-wisps and ahuizotls often find themselves in such cooperative relationships, with the will-o\'-wisp coaxing creatures near the ahuizotl\'s lair and then lingering to feed upon the victims\' fear as the ahuizotl drags them into the depths. Some wily humanoids who fall into an ahuizotl\'s clutches-typically lizardfolk, boggards, or swamp-dwelling humans-have successfully managed to bargain away the lives of others in exchange for their own. Such arrangements always lead to a series of vicarious murders, as the aquatic predator\'s proxy coaxes new victims into the swamp for its fearsome partner to dine upon.',1),('Akhlut',NULL,'5e SRD',4,'Dangerous Steeds. The akhlut\'s natural power, intelligence, and versatility make them incredibly desirable mounts, but the effort to tame one of these creatures is dangerous and not to be taken lightly. Even akhluts who have been mounts for years are willful enough to assert themselves from time to time. With a great deal of patience and a little luck, akhluts can become fiercely loyal and protective companions.',1),('Alp',NULL,'5e SRD',4,'Hides in Plain Sight. Whenever people are about, the alp changes its form to that of a small farm creature. However, the tiny white cap which allows the alp to become invisible doesn\'t change with it, and so the alp tries to restrict itself to the forms of farm animals which are white in color. On occasion, though, in the excitement of the moment, the alp forgets.',1),('Alpha Fish',NULL,'5e SRD',4,'Dazzling Dominance. Before attacking, alpha fish often attempt to intimidate potential rivals or predators away by flaring their colorful fins to make themselves appear much larger. If successful, they usually refrain from attacking.',1),('Alux',NULL,'5e SRD',4,'Subtle. Aluxes rarely make themselves visible, and do not like the attention of strangers (who may be dangerous). Although rarely seen, an alux has potent nature magic.',1),('Aniwye',NULL,'5e SRD',4,'Hunting Comrades. While aniwye do not get along with most creatures, they have been known to ally with predators that share their passion for human flesh, such as wampus cats (Tome of Beasts, p. 405), gulons (Creature Codex, p. 212), and manticores.',1),('Anubian',NULL,'5e SRD',4,'Death to the Unarmored. In combat, anubians prefer to fight unarmored foes rather than creatures wearing armor. They associate unarmored creatures with spellcasters, and their latent resentment over centuries of being summoned as servants drives them to attack such figures when they aren\'t shackled by magical bondage.',1),('Aranea',NULL,'5e SRD',4,'Aranea often use their shapechanging ability to lure unsuspecting victims into ambushes. Less often, they assume humanoid form to infiltrate human societies, where they conduct research and gather information for their inscrutable purposes.',1),('Aridni',NULL,'5e SRD',4,'Wealth for Status. They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.',1),('Asanbosam',NULL,'5e SRD',4,'Tree Lairs. Asanbosams spend most of their lives in trees, where they build nest-like houses or platforms of rope and rough planks. They don\'t fear magic; most tribes count at least one spellcaster among its members.',1),('Astri',NULL,'5e SRD',4,'They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents\' successes.',1),('Attercroppe',NULL,'5e SRD',4,'Fey Enemies. Water-dwelling fey, such as kappa and lorelei, and many forest-dwelling fey, such as dryads, hate attercroppes with a passion and seek to slay the horrid creatures whenever possible, even going so far as to team up to wipe out an attercroppe nest. Because of this, attercroppes are never encountered with other types of fey. Their only allies are evil monstrosities and aberrations with a tolerance for poison and a lust for destruction.',1),('Azeban',NULL,'5e SRD',4,'Fortunately, the azeban did not drown, and to this day his descendants are able to emit an ear-splitting yawp as a last-ditch defense against aggressors.',1),('Azza',NULL,'5e SRD',4,'Work with Spellcasters. Although they aren\'t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness. Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.',1),('Baba Yaga',NULL,'5e SRD',4,'Master of Many. She collects servants as she does trinkets and takes great pleasure in adding to her soul horde. The Three Horsemen draw their power from her and do her bidding. At various times, she has held the soul of Koschei and forced him to perform legendary feats on her behalf. The Old Witch is known to appear in several places at once. Some scholars believe Baba Yaga is actually three identical sisters, each with her own personality and preoccupations.',1),('Bagiennik',NULL,'5e SRD',4,'Bathing Uglies. When a bagiennik is alone, it spends its time bathing in local springs, rivers, and marshes. The creature sifts through the muck and silt, extracting substances that enhance its oily secretions. If anything disturbs the creature during its languorous bathing sessions, it angrily retaliates. Once a bagiennik has bathed for four hours it seeks a target for mischief or charity.',1),('Bakeneko',NULL,'5e SRD',4,'The cat-like fiend\'s demeanor is pleasant enough, but once a new creature appears to take attention away from it, the bakeneko enters a fierce rage.',1),('Balbal',NULL,'5e SRD',4,'Reflections in the eyes of these lewd, foul creatures are always upside down.',1),('Balban',NULL,'5e SRD',4,'Balbans spend much of their life battling, not necessarily for survival, but simply because they relish the chaos and bloodshed combat brings.',1),('Barbegazi',NULL,'5e SRD',4,'A barbegazi is not stupid and will not risk its life in battle (unless it is defending its clan). If forced to flee, a barbegazi burrows into the snow and attempts to escape.',1),('Bearfolk',NULL,'5e SRD',4,'Passionate and Volatile. Boisterous and jovial, the bearfolk are a people of extremes. They celebrate with great passion and are quick to explosive anger. Settling differences with wrestling matches that leave permanent scars is common, as is seeing two bloodied bearfolk sharing a cask of mead and a raucous song after such a scuffle.',1),('Behtu',NULL,'5e SRD',4,'Ichor Drinkers. In his volcanic temples, the demon lord of apes idols weep his ichorous demon blood, which the behtus use to create infusions that give them inhuman strength and speed. The behtus also use the infusions to etch demonic tattoos that grant them infernal powers and protection.',1),('Beli',NULL,'5e SRD',4,'Feast Crashers. Beli especially delight in disrupting feasts and making off with the holiday cakes-the least deadly of their malicious pranks.',1),('Bhole',NULL,'5e SRD',4,'Impossible Size. A typical bhole is only 30 feet wide yet is hundreds of feet long and weighs thousands of tons. Combat with such immense monsters might present some challenges for games based around miniatures and play mats. When you include an encounter with a bhole in such a game, it might be best to describe the immense worm as extruding itself out of the earth to attack those nearbyï¿1/2if the bhole needs to move, it simply burrows to a new location, sticks out its head, and starts attacking new targets.',1),('Blindheim',NULL,'5e SRD',4,'A blindheim attacks by first blinding a foe with its gaze and then rushing in to use its bite attack. It can turn its eyes on and off as it wishes but always leaves them on during combat. If overmatched, a blindheim flees.',1),('Bog Beast',NULL,'5e SRD',4,'It makes its lair amid overgrown swamplands and attacks just about any creature that travels too close to its lair. They seem to be able to communicate with one another through a series of guttural grunts and growls but do not speak any known language.',1),('Boreal Dragon',NULL,'5e SRD',4,'Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon\'s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as saber-toothed tigers and polar bears, and often invite the creatures to live in their lairs.',1),('Bouda',NULL,'5e SRD',4,'Gluttons. Bouda have a weakness: they are incorrigible gluttons. When presented with a fresh corpse, even in combat, they will attempt to gorge on it or at least defile it for later consumption. Bouda are vindictive, seeking revenge on anything that drives them from a kill.',1),('Brother Ox',NULL,'5e SRD',4,'Timeless Nature. Brother Ox doesn\'t require food, drink, or sleep.',1),('Bugbear',NULL,'5e SRD',4,'Instead of quiet, he crashed and roared in the night.',1),('Bukavac',NULL,'5e SRD',4,'Clamorous Mating. Solitary hunters by nature, bukavacs pair up briefly in the spring. Male bukavacs travel to a female\'s lair and demonstrate their prowess by unleashing their most powerful bellows. Villages ten miles away from the lair often hear these howls for a week and pray that the creatures don\'t attack. Once mating has been completed (and groves of trees have been destroyed), the female finds a secluded, shallow lake in which to bury eggs. A bukavac reaches maturity in five years, during which time it and its siblings hunt together. After the bukavacs mature, each finds its own lair. A bukavac is 11 feet long, including its foot-long horns, stands four feet tall, and weighs 4,000 lb. The creature has a natural lifespan of 40 years, but its noise and proclivity to ambush intelligent prey attracts the attention of hunting parties, which considerably shorten its life expectancy.',1),('Bulette',NULL,'5e SRD',4,'Bulettes are perfect eating machines, consuming bones, armor, and even magical items with their powerful jaws and churning stomach acid. Lacking other food, the bulette might gnaw on inanimate objects, yet for unknown reasons no bulette voluntarily consumes elf flesh-a peccadillo many point to as evidence that elven wizardry was involved in its creation. Dwarves are also rarely eaten by the beasts, though the bulette still slaughters members of either race on sight. Halflings, on the other hand, are among the beast\'s favorite meals, and no halfling with any sense ventures into bulette country casually.',1),('Bunyip',NULL,'5e SRD',4,'Bunyips vary in appearance as much as they do in their habitat. All possess a similar physical structures to a large seal, with an oversized mouth filled with sharp fangs. All bunyips have at least a thin layer of hair, generally longer and shaggier in freshwater bunyips, and usually in shades of pale gray, brown, or black.',1),('Buraq',NULL,'5e SRD',4,'Heavenly Steeds. A buraq is smaller than a mule but bigger than a donkey, though their carrying capacity belies their size and apparent strength. Nevertheless, a buraq is the ultimate courier and a heavenly steed. Paladins and good-aligned clerics are the most likely candidates to ride a buraq, but other virtuous characters have had this privilege.',1),('Burrowling',NULL,'5e SRD',4,'Die of Loneliness. If separated from its coterie, a burrowling becomes despondent, crying for others of its kind. A lone burrowling usually dies of loneliness within a week, unless it can find its way back to its town or discover another burrowling town. Rarely, a solitary creature makes its way to a non-burrowling settlement where it attempts to assist its new community. This frustrates the creature and those it interacts with as it tries to anticipate what its companions want. It may join an adventuring party in the hope of returning to a settlement. After spending at least six months with a party, the burrowling can use its Burrow Tactics ability with its new allies.',1),('Camazotz',NULL,'5e SRD',4,'Camazotzes are rarely seen, emerging from their remote lairs only a few times each year in search of unwary prey. A camazotz doesn\'t require food or drink, subsisting on other beings\' fearful feelings and the metaphysical energy manifested in the death of a mortal. The death of a victim in the throes of terror sustains these mortal fiends.',1),('Carbuncle',NULL,'5e SRD',4,'Capricious Tricksters. Carbuncles are well aware of how much their precious gem is valued by humans and their ilk and rightly fear humanoids for their cruelty and greed. However, particularly courageous carbuncles fight back against the hunters. They are not large or powerful creatures and instead use their cunning mind to trick hunters into following them into pits of quicksand, the lairs of deadlier creatures, or into piranha infested waters.',1),('Catoblepas',NULL,'5e SRD',4,'A catoblepas is 15 feet long and weighs 2,200 pounds.',1),('Cave Drake',NULL,'5e SRD',4,'Solitary Hunter. The cave drake is a lone predator. It typically lairs in high-roofed caverns, atop sheer ledges, or other areas where it can take advantage of its superior climbing ability. Each cave drake claims a wide expanse of tunnels and caverns as its territory.',1),('Cavern Lizard',NULL,'5e SRD',4,'A cavern lizard\'s lair is a large expanse of interconnected caves littered with the bones and scattered remains of its victims (including treasure). Hunting cavern lizards usually drag their kill back to their lair before devouring it. If young are present in the lair, the kill is divided between them. Young cavern lizards resemble their adult counterparts in all respects, save their eyes are a dull blue. During mating season (late summer, early fall) 1d6 eggs may be found in the lair. Eggs are round in shape, leathery to the touch, and gray in color.',1),('Chaaor',NULL,'5e SRD',4,'Many are the demon lords that have sent a battalion of these fiends against an army, watching in delight as the brutal chaaor tore its way through the enemy\'s ranks. When not engaging in wars with other infernal creatures, the chaaor spends its time roaming the Abyss in hunting packs. They have no preference as to the type or strength of prey: they hunt and kill what they choose. Chaaor packs have been known to attack creatures much larger than themselves and kill all opponents in short order.',1),('Chamrosh',NULL,'5e SRD',4,'Occasional Planar Travelers. Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties.',1),('Cherufe',NULL,'5e SRD',4,'Placated by Blood. Cherufe lair where populations are superstitious and allow these civilizations to worship them as gods of destruction. They amplify the fear and adulation of the populace with random acts of destruction. If the locals offer live sacrifices, the cherufe eagerly devour the offerings and cease their hostilities until they once again grow hungry or restless.',1),('Chuul',NULL,'5e SRD',4,'A typical chuul is 8 feet tall and weighs 650 pounds.',1),('Cinder Knight',NULL,'5e SRD',4,'A cinder knight rarely attacks using natural attacks, preferring the use of weapons in combat. Greatswords are the most common weapon, followed by mauls, longswords, and flails. Regardless of the weapon used, a cinder knight deals fire damage with its fire attack (a product of the creature itself and not the weapon).',1),('Clamor',NULL,'5e SRD',4,'Clamors tend to keep at a distance, emitting random noises and \"playing back\" any interesting sound made by the creatures they are observing. Once provoked to attack, clamors strike at their foes with sonis blasts.',1),('Clubnek',NULL,'5e SRD',4,'A clubnek attacks by slashing with its claws and stabbing with its hard bony beak.',1),('Compsognathus',NULL,'5e SRD',4,'Silently Surrounds. Compsognathus are naturally stealthy thanks to their size and ability to blend in with natural terrain. They hunt in tall grass or areas of dense foliage, spreading out to surround their prey before attacking.',1),('Crabman',NULL,'5e SRD',4,'Crabmen make their homes in sea caves and coastal cliffs, venturing forth occasionally in search of food. They spend most of their time hunting, filtering algae for food, or scavenging the shores and beaches. Occasionally, they will gather wet sand from the seashore and filter it through their mouths, sucking out all organic material and plankton. The remainder is a hardened, dry ball of sand approximately 1 inch across; these pellets inadvertently give away the presence of a crabman community.',1),('Crater Drake',NULL,'5e SRD',4,'Prone to Mutation. The twisted magic of their homelands infuses the crater drakes, promoting diversity in the species. Two drakes, even those hatched from the same clutch, rarely have identical biology. They continue to mutate as they age, and it isn\'t unusual for a crater drake to develop new abilities through these mutations.',1),('Crimson Drake',NULL,'5e SRD',4,'Foul Familiars. A crimson drake occasionally chooses to serve an evil spellcaster as a familiar; they are too mischievous to be loyal or trustworthy, but ferocious in defense of their master.',1),('Crinaea',NULL,'5e SRD',4,'Friendly but Poisonous. One of the most gregarious fey, the crinaea enjoys long conversations with intelligent creatures.',1),('Cryoceros',NULL,'5e SRD',4,'Cantankerous Mounts. Gentleness and a regular source of food temporarily earns the cryoceroses\' trust, and patient humanoids can manage to train the creatures to accept riders. This works for convenience much more than for combat, since cryoceroses balk at fighting with loads on their backs. A cryoceros in combat with a rider either stands stock still until its rider dismounts or, worse, rolls over to throw its rider, often crushing the rider in the process. Because of this, most tribes who train cryoceroses use the creatures as beasts of burden rather than war mounts.',1),('Crypt Spider',NULL,'5e SRD',4,'Social Creatures. Crypt spiders contact other crypt spiders to share unique catches, trading them like fine wines. While they can eat any creature, crypt spiders find humans, dwarves, and elves the most appetizing.',1),('Cthulhu',NULL,'5e SRD',4,'Cthulhu\'s cult is associated with cataclysms, dreams, and the stars, and his sacred symbol is a complex rune surrounding an open eye. Cthulhu\'s temples are monolithic structures of a stark and cyclopean architectural style, but most of his faithful lack the resources to build such temples and instead make do with what they can, hiding away personal shrines in underground chambers or in shacks or glades in the remote wilderness.',1),('Daeodon',NULL,'5e SRD',4,'Rude Neighbors. Isolated towns often face the challenge of keeping daeodons away from their food stores and livestock, for these massive beasts can trample fencing and destroy other obstacles to reach food. Some towns and villages create massive refuse piles well outside of the settlement; by keeping them well stocked, the villages satisfy local daeodons and keep them from the more vital stores.',1),('Dagon',NULL,'5e SRD',4,'Dagon prefers to use his trident in battle but can attack with his powerful fists if he so chooses.',1),('Decapus',NULL,'5e SRD',4,'Decapi are nocturnal hunters and are quite fond of human, elf, and halfling flesh. In times when food is scarce, they exist on a diet of rats, snakes, and other small forest creatures (or dungeon denizens in the case of the subterranean decapus).',1),('Deep Drake',NULL,'5e SRD',4,'Few in Number. A deep drake mates for life with another deep drake when two of these rare creatures meet. A hermaphroditic creature, the drake assumes a gender until it finds a mate, at which time it may change. Once every 10-20 years, the drakes reproduce, resulting in three or four three-foot long, rubbery eggs. Occasionally, subterranean undead or aberrations take these eggs to their cities to train the young drakes. A \"household drake\" is a great status symbol in some deep places, and surface necromancers who have heard of them are often extremely eager to acquire one. Deep drakes are 12 feet long, plus a three-foot long tail, and weigh up to 1,500 pounds. Their coloration makes them ideal predators in the subterranean dark.',1),('Desert Giant',NULL,'5e SRD',4,'Wandering Legacy. Desert giants subsist in the scorching wastes by moving from oasis to oasis. They follow herds of desert animals that they cultivate for milk, meat, and hides, and they shun most contact with settled people. They can survive the blazing heat of the high summer, because desert giants know secret ways with relatively plentiful water and the location of cool, shaded caverns. While in ages past the desert giants lived in stationary settlements and cities, the fall of their ancient empire drove them into the dunes. The truth behind their nomadic lifestyle is a sore spot; should any outsider learn the truth, the desert giants stop at nothing to permanently silence the inquisitive soul.',1),('Dracotaur',NULL,'5e SRD',4,'Southern Wind (red-scaled). The dracotaur\'s damage immunity and type is fire, and its arrow deals fire damage. Its breath weapon is a 30-foot cone for 28 (8d6) fire damage. It has a climbing speed of 30 feet.',1),('Dragon Crab',NULL,'5e SRD',4,'Though not universal, many dragon crabs line their shells with gaudy precious metals and stones, both for aesthetic reasons and to disguise themselves as piles of sunken treasure. Such crabs then bury themselves in loose sand and wait for unsuspecting adventurers to swim close and be ambushed. When not gem-encrusted, dragon crab shells are deep orange and grey, with patches of pale blue on the legs. They are about 60 feet in diameter, with pincers each as large as an elephant.',1),('Drakon',NULL,'5e SRD',4,'Dissolving Gaze. The gaze of a drakon can paralyze creatures and dissolve them.',1),('Dryad',NULL,'5e SRD',4,'Hamadryads communicate among themselves with a whispering language like the wind among the trees.',1),('Dunewinder',NULL,'5e SRD',4,'Crude Construction. Some of the worm\'s tunnels aren\'t very stable though. There is always a chance that one of these passages can collapse.',1),('Eala',NULL,'5e SRD',4,'Metallic Diet. Eala plumage displays a stunning mixture of metallic colors, which vary depending on their diet. An eala uses its fire breath to melt metals with low melting points such as gold, silver, lead, copper, and bronze. The eala consumes the molten metal, some of which migrates into the creature\'s deadly feathers. Eala that display primarily or entirely a single color are highly prized.',1),('Earth Elemental Dragon',NULL,'5e SRD',4,'Elemental earth dragons cannot enter water; they must burrow under it or walk around it. The average elemental earth dragon is 30 feet long. Its roar can be heard up to 5 miles away.',1),('Eleinomae',NULL,'5e SRD',4,'Vain Singers. While eleinomae have few weaknesses, their vanity and overconfidence can be exploited to vanquish them. They are proud of their sweet voices and clever creation of songs and harmonies.',1),('Erina',NULL,'5e SRD',4,'Flying Spines. Tusslers take extra care to groom sharp spines along their arms, which they can fling at foes who are out of reach of their punches. When these flung spines stick to their targets they are quite painful, disrupting a creature\'s ability to counterattack.',1),('Fenrir',NULL,'5e SRD',4,'The only way to truly defeat a fenrir is to confine it, something few are willing to do given the possibility of losing life and limb.',1),('fixme-akaasit',NULL,'5e SRD',4,'Unknown Origin. The home of the akaasit is unknown, but they are often encountered in areas touched or altered by time magic. Although a few wizards have discovered magical methods of summoning them, none have found a way to control or communicate with them. Akaasits seem to be drawn to spellcasters with some mastery of time magic, though it is always a gamble if an individual akaasit will protect or ruthlessly attack such a spellcaster. An akaasit\'s demeanor can change each day, and many time magic spellcasters have been found slain by the same akaasit that faithfully protected them the day prior.',1),('fixme-albinoDeathWeasel',NULL,'5e SRD',4,'Alternate Traits and Actions',1),('fixme-apaxrusl',NULL,'5e SRD',4,'Abyssal Intelligence. The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct\'s ability to execute orders and lead the undead while away from the direct control of the necromancer.',1),('fixme-aviere',NULL,'5e SRD',4,'Avieres are fiery songbirds created by good deities and sent to holy sites on the Material Plane as protectors and teachers. They innately know the tenets of their deities and encourage those around them to uphold the tenets. They dislike leaving the area they were sent to tend, but they sometimes venture out to heal or evangelize passersby.',1),('fixme-boggart',NULL,'5e SRD',4,'Domestic Setting. At times a boggart gets inside a dwelling and causes all kinds of havoc. Many a family has been chased from their home by this nasty fey.',1),('fixme-chaceklain',NULL,'5e SRD',4,'Variant',1),('fixme-chelicerae',NULL,'5e SRD',4,'Carry Their Prey. Walking on high, stilted legs, these creatures resemble gigantic harvesters. More often than not, they are found with the grisly bodies of humanoids dangling from the chelicerae\'s clenched mandibles.',1),('fixme-deathVulture',NULL,'5e SRD',4,'Massive Meat Appetites. Death vultures have incredible appetites and are far more willing to attack live prey than other vultures. They have a special taste for rotting flesh, and they use their decaying breath weapon to \"season\" their foes with necrotic energy before using their talons and beaks to tear apart their quarry.',1),('fixme-dragonet',NULL,'5e SRD',4,'Barnyard dragonettes are friendly and social lesser dragons with a fondness for pranks. They primarily eat mushrooms, though they can subsist on scraps from the slops trough without any complaint. The dragons bury their eggs in animal manure to gestate, and mated pairs have found the easiest way to gain access to a manure pile is to choose a farmstead and make a deal with the farmers working it. Most often, they trade pest- and predator-killing services for their stinking reward.',1),('fixme-gnasherLizard',NULL,'5e SRD',4,'A gnasher lizard is typically 10 feet long but can grow to a length of 20 feet or more. A typical gnasher weighs about 1,000 pounds. Though most are stone gray, some variants encountered have been colored greenishbrown or black. Its long fang-like teeth are razor-sharp and it uses these to tear its prey into pieces.',1),('fixme-jellyfish',NULL,'5e SRD',4,'They do not generally move to attack nearby prey, but their nearly translucent coloration makes it horrifically easy for a creature to swim into a swarm unawares. Once a jellyfish swarm deals damage to a creature, the swarm pursues it for several rounds before giving up the chase. Many aquatic races use jellyfish swarms as defensive guardians, trusting a swarm\'s lack of interest in moving to keep it stationary for long periods of time.',1),('fixme-jung-mule',NULL,'5e SRD',4,'Superior Mounts. They are excellent mounts, easy to tame and generally agreeable if they are regularly fed. They are able to move massive weight, up to 4,000 lbs, with their shovel-like horns.',1),('fixme-kotBayun',NULL,'5e SRD',4,'Sing to Sleep. In addition to their stealthy natures and physical prowess, kot bayun have the ability to put prey to sleep with song. They carefully choose victims and stalk them for a time, learning their strengths and weaknesses before making their attack. They lay in wait until their prey is vulnerable and then begin their slumbering song. Those resisting the call to slumber are always the kot bayun\'s first victims as they launch from cover and attempt to disembowel their prey. In forests with a thick canopy, a kot bayun stealthily creeps among tree limbs, tracking the movement of its prey below.',1),('fixme-kting-Voar',NULL,'5e SRD',4,'Cultivated Resources. The meat of a kting voar is considered a delicacy in some regions, though their increased muscle mass makes the snake eating cow particularly unsavory to most living creatures. Those hunting the kting voar also tend to find the bovines a difficult prey. The kting voar\'s iconic horns easily skewer or knock aside most average sized humanoids, and should the beast become enraged, it is equally as willing to use its horns while tramping down threats. Still, the horns of a kting voar are prized in the crafting of weapons, and while they have the consistency of adamantine, the horns are still natural bone-a material making them especially prized by those that eschew metals, such as druids.',1),('fixme-lanternGoat',NULL,'5e SRD',4,'How the lantern goat behaves in combat depends upon the number of adversaries it faces. Normally the goat preys on lone travelers, attacking them with its stony hooves and horns. If it encounters a group, the lantern goat emits a fear light from its lantern, intending to panic everyone in range and then pick them off individually.',1),('fixme-loxoda',NULL,'5e SRD',4,'Nomadic Families. Loxodas live in small herds of 2-3 extended families. Several of these communities will usually cluster together, allowing members to move between groups as they get older. They have no permanent settlements, and instead loxoda families travel to new areas when they deplete the available food. Voracious eaters, a family of loxodas will quickly strip trees bare of leaves, or hunt and cook an entire elephant. They devour both meat and vegetation.',1),('fixme-mountainStrider',NULL,'5e SRD',4,'Bleating Communication. The weather on the highest mountain peaks can turn at a moment\'s notice, separating family groups within minutes. The mountain striders adapted to such dangers by developing complex bleating calls. Over time, these calls became part of the mountain striders\' culture, seeing use outside of emergency situations. The calls range from simple notifications of an individual\'s location or health to short songs identifying family affiliation and lineage.',1),('fixme-nobleStreynor',NULL,'5e SRD',4,'Noble streynors are hunted by the usual prey animals but do not often fall victim to them due to their magical ability to sense danger. At some point in its evolutionary past, the streynor was the subject of an alchemical experiment, and since then, every streynor is born with the inherent ability to detect potential predators within a 300-yard radius. Though not a particularly swift runner, a noble streynor can move quickly enough to avoid all but the fastest pursuer, given this advance warning. Despite its natural ability to avoid most threats, the noble streynor is still sought out by hunters who can sell the creature\'s frontal lobe for a high price to black-market magic users. Portions of a noble streynor\'s brain can be used to concoct various alchemical products and divination-based magic items, so they command high prices if the proper buyers can be found.',1),('fixme-otterfolk',NULL,'5e SRD',4,'They often ask such groups for a pittance in rations or monetary value (preferring pearls to other valuable items). Otterfolk greatly increase their fees for groups apparently incapable of fighting off potential swamp hazards. However, they pride themselves on never abandoning their charges.',1),('fixme-raggoth',NULL,'5e SRD',4,'Raggoths dwell in thick forests and make their home amidst the foliage or in shallow caves and caverns. If a mated pair is encountered, there is a chance (40%) that 1d4 young are present. Young are born live and are fully dependent on their mother for the first year of their life. Around 12 to 18 months, they begin to gain their independence but do not fully leave the lair until they are around 2 years of age. A young raggoth reaches maturity around 4 years of age.',1),('fixme-scrofin',NULL,'5e SRD',4,'Outcast from the Courts. The scrofins\' sense of honor is at odds with many of their fellow fey, regardless of court, who believe exploiting any advantage in a situation is acceptable. This coupled with what the fey see as the scrofins\' tiresome insistence on proving their physical superiority makes them unwelcome in many fey courts. For their part, scrofins are content to walk the mortal world in search of champions.',1),('fixme-sema',NULL,'5e SRD',4,'Gleeful Bloodlust. Semas are much like wild predators, seeming to take great joy in jumping out of the darkness and spilling blood. They are inherently cruel, and their own physical pain seems to mean little to them. They participate in the feeding frenzies of the ghasts of Leng even when they are more than capable of finding their own prey.',1),('fixme-starDrake',NULL,'5e SRD',4,'Mortal Protectors. Star drakes consider themselves protectors of the Material Plane. They view those from other planes as meddlers in the affairs of humanoid races, regarding fiends and celestials as equally threatening. Star drakes might negotiate with, drive off, or destroy such meddlers. Occasionally, they lead extraplanar incursions to make it clear outsiders are unwelcome.',1),('fixme-stryx',NULL,'5e SRD',4,'While the two are within 100 feet of each other, they can communicate telepathically, and as an action the master can use the familiar\'s senses for one round. During this time the master is blinded and deafened to his or her own surroundings. Additionally, as long as the stryx is within 10 feet of its master, the master can benefit from its comprehend languages innate spell.',1),('fixme-suturefly',NULL,'5e SRD',4,'Others say that the forest uses sutureflies to smother those who break its covenants or reveal its secrets.',1),('fixme-ungern',NULL,'5e SRD',4,'They are highly organized and work together in all things. They are not migratory, and rarely move once they have taken a castle or refuge as their own. Their culture is one of power and violence. Strength and intelligence are prized above all things and the greater ungern usually have both properties in abundance. When away from their master\'s dens, they live in tight social groups of several hundred to a thousand. They do not build their own homes but rather settle in someone else\'s. They do not do menial tasks themselves but utilize slaves, often stolen from villages, caravans, or bred in their dens. They do not mate, but rather spawn like reptiles. Females, who are utterly unrecognizable from males, lay huge clutches of fertilized eggs in mounds of wet, sodden earth. The young hatch several weeks later, crawling from the mounds with tremendous appetites. They are largely on their own, forced to steal food from the other ungern until they are large enough to force their way to the community board and hunt with the others. The young are fierce and their boldness is rewarded by the adult ungern, who largely ignore the small creatures.',1),('fixme-valkruung',NULL,'5e SRD',4,'Den of Thieves. Valkruungs are social creatures and live in groups of ten to twenty. The job of child-rearing is shared by all members of the group equally, and young valkruungs spend the first parts of their lives carried around on various adults\' backs, where the adults\' tendrils keep them safe. Valkruungs are more intelligent than they appear and have a rudimentary grasp of language, typically insults that have been hurled their way.',1),('fixme-vila',NULL,'5e SRD',4,'Hunt with a Pack. Vila rarely travel or fight alone; they are often seen in the company of alseid, wolves, wampus cats, or deer. In combat, they sometimes ride on fleet-footed deer, the better to escape if events turn against them.',1),('fixme-virtuosoLich',NULL,'5e SRD',4,'Beautiful Mien. A virtuoso lich maintains the beauty of its former life, appearing much as it did in life-save for one physical feature that betrays its undead nature. This undead feature can be a clawed, skeletal hand, which the lich hides in a glove; a stiff, zombie-like leg, which the lich disguises with robes and a cane; a face ravaged by undeath, which the lich covers in a beautiful mask; or any other appropriate feature.',1),('fixme-wako',NULL,'5e SRD',4,'Alchemical item, common',1),('fixme-werehyena',NULL,'5e SRD',4,'A Terrible Cure. Normally a remove curse removes lycanthropy from a victim, but slightly more stringent efforts are needed to cleanse a werehyena\'s bite. While the remove curse spell is being cast, a demonic creature must be killed in the vicinity of the victim, and the victim must drink the demon\'s ichor. Only then is the lycanthropy removed permanently.',1),('fixme-zoog',NULL,'5e SRD',4,'Cat\'s Bane. Zoogs are mortal enemies of cats, feeding on kittens at any opportunity, and they themselves are stalked by grown cats in turn. Lions, tigers, housecats, leonino , and sphinxes all take any opportunity to hunt and kill a zoog; they find the creatures\' mere presence completely intolerable.',1),('Flumph',NULL,'5e SRD',4,'Filled with altruistic urges to warn fellow sentient beings of the sinister things lurking in the folds beyond space and time, flumphs\' pleas often fall on deaf ears. Taking their common name from the rhythmic air exchange keeping them aloft, flumphs keep small families in hidden places across those planets where they make their homes, ready to lend a hand in defeating any horrors from the cosmic depths and beyond that might invade these placid worlds.',1),('Flytrap',NULL,'5e SRD',4,'Pitcher Plant. A single petal hovers above the opening of a giant pitcher plant, with a bulb larger than a full-grown human. The petal acts as a lid above rows of jagged spines that fold inward, overlapping each other almost like shark\'s teeth. As soon as a victim comes near this maw, the overhanging petal slams down and the flower rapidly constricts. Its spines gnaw upon the captured prey, drawing it into the large, hollow pitcher to be dissolved in sweet-scented but acidic and toxic nectar. Because monstrous pitcher plants gain their nutrients from decomposing organisms, the plant is nearly rootless and moves about by extending and retracting four thick clusters of rootlike shoots. Giant pitcher plants typically grow between 8 to 10 feet tall and weigh 320 pounds.',1),('Foxin',NULL,'5e SRD',4,'Potential Misuse. An army with a foxin as an ally could decimate its enemies without resistance. Happily, foxin are difficult to convince to participate in such atrocities. Their desires are individual and unpredictable. Their motives are often inscrutable; they manifest their powers at random or for their own amusement.',1),('Fulminar',NULL,'5e SRD',4,'Elemental Nature. A fulminar doesn\'t require air, food, drink, or sleep.',1),('Gbahali',NULL,'5e SRD',4,'Sentries and Stragglers. In combat, a gbahali relies on its chameleon power to ambush prey. It may wait quietly for hours, but its speed and stealth mean it strikes quickly, especially against weak or solitary prey. Its onslaught is strong enough to scatter a herd and leave behind the slowest for the gbahali to bring down.',1),('Glacier Behemoth',NULL,'5e SRD',4,'Bulettekin. Glacier behemoths are arctic relatives to bulettes, but their existence predates their temperate land-inhabiting kin. They are just as aggressive as their smaller cousins, but they don\'t have the speed or agility bulettes possess. They are also not as particular about the type of food they eat, owing to the lack of choice in the barren lands they inhabit.',1),('Glass Gator',NULL,'5e SRD',4,'Larval Form. Subterranean variants-including some with bioluminescence-have been reported in caverns. It\'s been postulated that the glass gator may be the larval form of a larger creature, but what that larger creature might be is unknown.',1),('Go-zu',NULL,'5e SRD',4,'Their most common kin, the me-zu oni (also called mamian) have heads like shaggy horses. Others are reported to have heads like predatory beasts, monkeys, or even insects. Whether this indicates a specific caste or rank is unclear but go-zu and me-zu oni often work together as messengers, battle leaders, guardians, and more, and their game statistics are identical.',1),('Gremlin',NULL,'5e SRD',4,'Individual gremlins tend to scout out new areas in which to wreak havoc. Within weeks their numbers double, especially in high population areas where they may remain undetected for an extended period of time.',1),