As a bonus action, Sebtef can target one living creature within 30 feet that he can see, which must make a DC 12 Charisma saving throw. On an unsuccessful save, for 2d4 rounds the target must subtract 1d4 from each attack roll and saving throw it makes. A creature that saves successfully is immune to Sebtef's Baneful Gaze effect for 24 hours. Therianthropes are immune to Sebtef's Baneful Gaze.