Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 11 (2d4 + 6) slashing damage. If the korred chooses, on a hit it can force a creature to make a DC 13 Dexterity saving throw or become grappled by the whip (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. The korred can only have one creature grappled in this way at a time but does not lose any hair whip attacks by doing so.