One humanoid the werefox can see within 30 feet of it must succeed on a DC 13 Wisdom saving throw or be magically charmed for 1 minute. The charmed target obeys the werefox's verbal commands. If the target suffers any harm or receives a command that will put them in danger, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the werefox's charm for the next 24 hours. The werefox can have only one target charmed at a time. If it charms another, the effect on the previous target ends.