('Urdefhan Hunter','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Urdefhan Lasher','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Urdefhan Tormentor','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Urdefhan Warrior','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Vanara Disciple','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Viewslog','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Virthad','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Vishkanya Infiltrator','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('War Champion Kharostan','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Water Yai','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wayang Whisperblade','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wereant Disciple','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wereant Poisoner','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wereant Sentinel','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Werebat','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Werebear','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wereboar','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Werecrocodile','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wererat','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Weretiger','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Werewolf','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Winter Hag','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Witchwyrd','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Wood Giant','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Bilebearer','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Bomber','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Deepmouth','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Demon-Caller','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Gutrager','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Hardscale','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Leader','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Mage','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Roughrider','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Skirmisher','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Skulker','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Spinesnapper','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Stoneliege','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Thoughtmaw','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Xulgath Warrior','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Yeti','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Zashathal Head-Taker','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Zyss Serpentfolk','Humanoid','Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.','fan json','Trait','Pathfinder 2e',1),('Vampire','Humanoid','Standard form.','OSE','Special','OSR',8),('Slurk','Hunker (Ex)','The slurk gains a +4 bonus to its CMD to avoid bull rush or overrun attempts.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Nkosi','Hunter\'s Maw','If the nkosi moves at least 20 feet straight toward a creature and then hits it with a scimitar attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the nkosi can make one bite attack against it as a bonus action.','5e SRD','Special','D&D 5e',1),('Baykok','Hunter\'s Reward','When a baykok reduces a hostile creature to 0 hit points, the baykok gains 12 temporary hit points.','5e SRD','Special','D&D 5e',1),('Colossal Ape','Hurl','The ape throws a rock at a 15-foot square within 100 feet that it can see. Any creatures in the target squares must make a DC 23 Dexterity saving throw. A creature takes 21 (6d6) bludgeoning damage, and if Huge are smaller are also knocked prone. A successful save halves damage and avoids being knocked prone. If the attack misses, the rock lands 1d6 squares away in a random direction. Wherever the rock lands, the area of effect becomes difficult terrain.','5e SRD','Action','D&D 5e',1),('Efreeti','Hurl Flame','Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.','5e SRD','Action','D&D 5e',1),('Leviathan','Hurl Foe','','d20web','Special (Ex)','d20',1),('Pumpkinhead','Hurl Pumpkin (Above Ground Only)','Pumpkinhead telekinetically hurls a pumpkin within 60 feet of him that he can see. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one creature. Hit: 7 (1d10 + 2) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Neak Ta','Hurled Object','Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Hydra','Hydra Traits','','d20web','Special (Ex)','d20',1),('Hydra','Hydra Traits (Ex)','A hydra can be killed by severing all of its heads or slaying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and hit points equal to the hydra\'s HD. To sever a head, an opponent must inflict enough damage to reduce the head\'s hit points to 0 or less. Severing a head deals damage to the hydra\'s body equal to the hydra\'s current HD. A hydra can\'t attack with a severed head, but takes no other penalties.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Dossenus','Hydrophobia (Ex)','A dossenus cannot swim and always fails Swim checks. If a dossenus becomes completely submerged in water, it must succeed at a DC 15 Will save on its turn each round or be paralyzed with fear until it is no longer submerged.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Hypnalis','Hypnalis Venom','Bite-injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Con and effects listed above; cure 2 consecutive saves. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Ursa Polaris','Hypnotic Array (Recharge 5-6)','The ursa polaris sways its back, causing the ice formations on its shoulders to catch available light. Each creature within 30 feet of the ursa polaris that sees the light pattern must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) radiant damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn\'t stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes any damage or if another creature takes an action to shake it out of its stupor.','5e SRD','Action','D&D 5e',1),('Bakeneko','hypnotic pattern, invisibility','Innate, at will','5e SRD','Special','D&D 5e',1),('Sunset Raptor','Hypnotic Plumage','When a creature that can see the sunset raptor\'s tail starts its turn within 100 feet of the raptor, the raptor can force it to make a DC 12 Wisdom saving throw if the raptor isn\'t incapacitated and can see the creature. On a failure, a creature becomes charmed until the start of its next turn. While charmed, the creature is incapacitated as it suffers from surreal hallucinations and must move up to its speed closer to the raptor that charmed it. It doesn\'t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the sunset raptor, a target can repeat the saving throw, ending the effect on itself on a success. Other sunset raptors are immune to this effect. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can\'t see the sunset raptor until the start of its next turn, when it can avert its eyes again. If the creature looks at the sunset raptor in the meantime, it must immediately make the save.','5e SRD','Special','D&D 5e',1),('Peuchen','Hypnotic Scales','A peuchen can cause its scales to glisten and gleam, causing all creatures within 30 feet to be stunned unless they succeed a DC 18 Wisdom saving throw. Once a creature is stunned, it remains until it is damaged. A creature can retry its saving throw at the end of each of its rounds. A creature that successfully saves against this ability is immune to this peuchen\'s Hypnotic Scales for 24 hours.','5e SRD','Action','D&D 5e',1),('Beli','Ice Dagger','Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage.','5e SRD','Action','D&D 5e',1),('White Dragon','Ice Shape (Su)','','d20web','Special (Su)','d20',1),('Crone Queen','ice staff','27/+22/+17/+12 (1d6+14 plus 1d6 cold and','d20web','Action','d20',1),('Ccoa','Ice Stare (Cat-Form Only)','The ccoa can set its otherworldly gaze on a single target within 60 feet causing patches of ice to crystallize on its exposed flesh. The crystallized patches deal 22 (5d8) points of cold damage and reduce the target\'s speed by 10 feet until the start of its next turn. A successful DC 16 Constitution save halves the damage and the target\'s movement is unaffected.','5e SRD','Action','D&D 5e',1),('Hoarfrost Drake','Ice Walk','The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn\'t cost it extra movement.','5e SRD','Special','D&D 5e',1),('White Dragon','Ice Walk','The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn\'t cost it extra moment.','5e SRD','Special','D&D 5e',1),('White Dragon','Icewalking','','d20web','Special (Ex)','d20',1),('Behtu','Ichorous Infusions','Behtu war parties carry 1d6 vials of ichorous infusions. They often ingest an infusion before an ambush. For the next 2d6 rounds, the behtus gain a +4 bonus to their Strength and Constitution scores and quadruple their base speed (including their climb speed). Behtus also take a -4 penalty to their Intelligence and Wisdom scores for the duration of the infusion. A non-behtu character who ingests a behtu infusion becomes poisoned and takes 10 (3d6) poison damage; a successful DC 14 Constitution saving throw against poison reduces damage to half and negates the poisoned condition.','5e SRD','Action','D&D 5e',1),('Ice Bogie','Icicle Fist','Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.','5e SRD','Action','D&D 5e',1),('Linnorm','Icy Breath (Recharge 5-6)','The linnorm expels poisonous icy fluid in a 120-foot line that is a 5-feet wide. Each creature in that area must make a DC 20 Constitution saving throw, taking 72 (16d8) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the freezing liquid quickly hardens to sheets of ice, causing the creature to be restrained for 1 minute. On its turn, a restrained creature can use its action to make a DC 20 Strength check, freeing itself on a success.','5e SRD','Action','D&D 5e',1),('Ice Golem','Icy Destruction','','d20web','Special (Ex)','d20',1),('Yeti','Icy Glare','The yeti glares at one creature within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw or take 14 (4d6) cold damage and be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target\'s saving throw is a success, it is immune to the Icy Glare of the yeti for 1 hour.','5e SRD','Action','D&D 5e',1),('Hoarfrost Drake','Icy Scales','The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple.','5e SRD','Special','D&D 5e',1),('Beli','Icy Shortbow','Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow\'s icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn\'t die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage.','5e SRD','Action','D&D 5e',1),('A-Mi-Kuk','Icy Slime','The a-mi-kuk\'s body is covered in a layer of greasy, ice-cold slime that grants it the benefits of freedom of movement. In addition, a creature that touches the a-mi-kuk or hits it with a melee attack while within 5 feet of it takes 7 (2d6) cold damage from the freezing slime. A creature grappled by the a-mi-kuk takes this damage at the start of each of its turns.','5e SRD','Special','D&D 5e',1),('Invisible Stalker','If killed','Returns to plane of origin.','OSE','Special','OSR',3),('Lesser Djinni','If killed','Returns to the plane of air.','OSE','Special','OSR',11),('Giant Leech','If victim dies','Leech detaches and finds a hidden place to digest.','OSE','Special','OSR',3),('Ifrit Pyrochemist','Ifrit','Ifrits are planar scions descended from efreet.','fan json','Trait','Pathfinder 2e',1),('Ancient Rivener','Ikeshti','Note from Nethys: no description was provided for this trait','fan json','Trait','Pathfinder 2e',1),('Ikeshti Brood-Minder','Ikeshti','Note from Nethys: no description was provided for this trait','fan json','Trait','Pathfinder 2e',1),('Ikuchi','Ikuchi Oil','The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil.','5e SRD','Special','D&D 5e',1),('Camel','Ill-tempered','Bite or kick creatures in their way, including owners.','OSE','Special','OSR',1),('Agnibarra','Illumination','The agnibarra sheds bright light in a 10-foot radius and dim light an additional 10 feet.','5e SRD','Special','D&D 5e',1),('Aviere','Illumination','The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet.','5e SRD','Special','D&D 5e',1),('Cinder Knight','Illumination','The cinder knight sheds dim light in a 15-foot radius.','5e SRD','Special','D&D 5e',1),('Fire Elemental Dragon','Illumination','The dragon sheds bright light in a 30-foot radius and dim light in an additional 30 feet.','5e SRD','Special','D&D 5e',1),('Light Dragon','Illumination','The dragon sheds bright light in a 20-foot radius and dim light for an additional 20 feet.','5e SRD','Special','D&D 5e',1),('Brainchild','Illusion','Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.','fan json','Trait','Pathfinder 2e',1),('Lesser Efreeti','Illusion','Visual and audial. No concentration required. Remains until touched or dispelled.','OSE','Special','OSR',5),('Lesser Djinni','Illusion','Visual and audial. No concentration required. Remains until touched or dispelled.','OSE','Special','OSR',6),('Foxin','Illusory Calm','The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\'s saving throw is successful or the effect ends for it, the creature is immune to the foxin\'s Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed. Some wild foxin on the Material Plane do not display the Illusory Calm ability. Whether this trait is missing in certain generations or merely dormant is unknown. These foxin are called \"domesticated\" by other fey creatures, though only in rare cases would a foxin be considered anyone\'s pet.','5e SRD','Action','D&D 5e',1),('Nichny','Imbue Luck (1/Day)','Nichny can enchant a small gem or stone to bring good luck. If the nichny gives this lucky stone to another creature, the bearer receives a +1 bonus to all saving throws for 24 hours.','5e SRD','Special','D&D 5e',1),('Vampire','Immersion in water','For 1 turn permanently kills.','OSE','Special','OSR',23),('Boiuna','Immobilize Ship','The boiÃºna can turn the power of its gaze on a ship within 120 feet, causing it to halt as if stuck fast on a sandbar or anchor. If the ship has a pilot or captain, they can attempt a DC 23 Wisdom saving throw to resist this effect. On a success, their ship is immune to this effect for 24 hours. If failed, the ship cannot move for 1 hour unless the boiÃºna releases it. Casting remove curse on the ship grants the pilot or captain a new saving throw with advantage to end the effect.','5e SRD','Action','D&D 5e',1),('Sarsaok','Immolating Purge (Recharge 5-6)','The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Tusk Lord','Immortal','The tusk lord does not need to breathe, eat, or sleep. It will not die of old age but may still be killed.','5e SRD','Special','D&D 5e',1),('Deep One','Immortal','','d20web','Special (Ex)','d20',1),('Sprite','Immortal','','d20web','Special (Ex)','d20',1),('Cthulhu','Immortality (Ex)','If Cthulhu is killed, his body immediately fades away into a noxious cloud of otherworldly vapor that fills an area out to his reach. This cloud blocks vision as obscuring mist, but can\'t be dispersed by any amount of wind. Any creature in this area must succeed at a DC 45 Fortitude save or be nauseated for as long as it remains in the cloud and for an additional 1d10 rounds after it leaves the area. Cthulhu returns to life after 2d6 rounds, manifesting from the cloud and restored to life via true resurrection, but is staggered for 2d6 rounds (nothing can remove this staggered effect). If slain again while he is staggered from this effect, Cthulhu reverts to vapor form again and his essence fades away after 2d6 rounds, returning to his tomb in R\'lyeh until he is released again. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Banelight','Immune to Magic','','d20web','Special (Ex)','d20',1),('Bhole','Immune to Magical Control','','d20web','Special (Ex)','d20',1),('Bhole','Immune to Magical Control (Ex)','A bhole is immune to nearly all forms of mind control, including all charm, suggestion, and dominate spells. It is similarly immune to magic jar and possession attempts. Confusion and other mind-affecting effects that don\'t allow another creature to directly control a bhole work normally. Rare effects that allow a creature to manipulate the exact effects of confusion on a creature provide one of the few ways to magically control a bhole. Other methods, particularly those tied to strange and powerful artifacts, may work as well.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Black Pudding','Immunity','Only harmed by fire-based attacks.','OSE','Special','OSR',1),('Living Statue','Immunity','Unaffected by sleep spells.','OSE','Special','OSR',1),('Ochre Jelly','Immunity','Unharmed by all attacks except cold or fire.','OSE','Special','OSR',1),('Amber Golem','Immunity','Unharmed by gas; unaffected by charm, hold, and sleep spells.','OSE','Special','OSR',2),('Bone Golem','Immunity','Unharmed by gas; unaffected by charm, hold, and sleep spells.','OSE','Special','OSR',2),('Bronze Golem','Immunity','Unharmed by gas; unaffected by charm, hold, and sleep spells.','OSE','Special','OSR',2),('Wood Golem','Immunity','Unharmed by gas; unaffected by charm, hold, and sleep spells.','OSE','Special','OSR',2),('Yellow Mould','Immunity','Unharmed by all attacks but fire (a burning torch does 1d4 damage).','OSE','Special','OSR',2),('Insect Swarm','Immunity','Only harmed by fire, extreme cold, sleep spells (affect the whole swarm), smoke (drives off), or other attacks as the referee wishes.','OSE','Special','OSR',3),('Living Statue','Immunity','See main entry.','OSE','Special','OSR',3),('Green Slime','Immunity','Unharmed by all attacks except cold or fire.','OSE','Special','OSR',5),('Living Statue','Immunity','See main entry.','OSE','Special','OSR',5),('Living Statue','Immunity','See main entry.','OSE','Special','OSR',8),('Linnorm','Immunity to Curses','The linnorm automatically succeeds on saving throws against curses.','5e SRD','Special','D&D 5e',1),('Ghole','Immunity to Disease','Gholes are immune to all forms of disease. Inured to Undeath. Gholes have resistance to necrotic damage caused by undead and are immune to having their maximum hit points reduced by an undead. Savage the Sick. A ghole has advantage on attacks against a creature that is diseased. Scent Sickness. The ghole senses any diseased creature within 30 feet, with the benefits of blindsense.','5e SRD','Special','D&D 5e',1),('Dracolisk','Immunity to Energy','','d20web','Special (Ex)','d20',1),('Draug','Immunity to Fire','','d20web','Special (Ex)','d20',1),('Boggart','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Clay Golem','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Ice Golem','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Iron Golem','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Juggernaut','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Sand Golem','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Stone Golem','Immunity to Magic','','d20web','Special (Ex)','d20',1),('Akaasit','Immutable Form','The akaasit is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Clay Golem','Immutable Form','The golem is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Cuauhxicalli','Immutable Form','The stone jaguar is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Iron Cobra','Immutable Form','The iron cobra is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Iron Golem','Immutable Form','The golem is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Juggernaut','Immutable Form','The juggernaut is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Kobold War Machine','Immutable Form','The kobold war machine is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Neak Ta','Immutable Form','The neak ta is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Smaragdine Golem','Immutable Form','The golem is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Stone Golem','Immutable Form','The golem is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Ulnorya','Immutable Form','The ulnorya is immune to any spell or effect that would alter its form.','5e SRD','Special','D&D 5e',1),('Ahlinni','Impale','','d20web','Special (Ex)','d20',1),('Collais','Impale and Toss','When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked prone.','5e SRD','Special','D&D 5e',1),('Grootslang','Impaling Bite (Ex)','A grootslang can make a bite attack against any creature it is grappling. If this attack hits, it is automatically treated as a critical threat.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Karkadann','Impaling Charge','If the karkadann moves at least 20 feet straight toward a target and then hits it with a Horn attack on the same turn, the karkadann impales the target on its horn, grappling the target if it is a Large or smaller creature (escape DC 15). Until the grapple ends, the target is restrained, takes 18 (4d8) piercing damage at the start of each of its turns, and the karkadann can\'t make horn attacks against other targets.','5e SRD','Special','D&D 5e',1),('Sand Spider','Impaling Leg','Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. If the sand spider scores a critical hit with this attack, it rolls damage dice three times instead of twice. If both impaling leg attacks hit the same target, the second hit does an extra 11 (1d12 + 5) piercing damage.','5e SRD','Action','D&D 5e',1),('Maenad','Impassioned','A maenad is immune to the spell calm emotions. Magic Resistance. The maenad has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Xill','Implant (Ex)','As a standard action, a xill can lay 2d6 eggs in a helpless creature. A xill\'s eggs hatch in 24 hours, at which point the young consume the host from within, inflicting 1 point of Con damage per hour per young until the host dies. The young then emerge and planewalk to the Ethereal Plane, if possible, to mature. A remove disease spell (or similar effect) rids a victim of all implanted eggs or active young, or they can be cut out one at a time with DC 20 Heal checks (each attempt takes 10 minutes). If a check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Horakh','Implant Egg','If a horakh\'s bite attack reduces a grappled creature to 0 hit points, or it bites a target that\'s already at 0 hit points, it implants an egg in the creature\'s eye socket. The deposited egg grows for 2 weeks before hatching. If the implanted victim is still alive, it loses 1d2 Constitution every 24 hours and has disadvantage on attack rolls and ability checks. After the first week, the victim is incapacitated and blinded. When the egg hatches after 2 weeks, an immature horakh erupts from the victim\'s head, causing 1d10 bludgeoning, 1d10 piercing, and 1d10 slashing damage. A lesser restoration spell can kill the egg during its incubation.','5e SRD','Action','D&D 5e',1),('Cetus','Impossible Leap (Su)','A cetus can uncoil upward, revealing more length than it seems it could possibly possess while soaring to great heights. As a full-round action, it can leap out of the water toward a creature up to 1,200 feet in the air and make a bite attack against that creature before coiling down and returning to its original space. This leap provokes attacks of opportunity.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Archer','Improved Critical','An Elite Archer scores a critical hit on a roll of 19 or 20.','5e SRD','Special','D&D 5e',1),('Efreeti','Improved Critical','The efreeti\'s weapon attacks score a critical hit on a roll of 19 or 20.','5e SRD','Special','D&D 5e',1),('Hodag','Improved Critical','The hodag\'s teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20.','5e SRD','Special','D&D 5e',1),('Jackalwere','Improved Critical','Sebtef\'s weapon attacks score a critical hit on a roll of 19 or 20.','5e SRD','Special','D&D 5e',1),('Ravager','Improved Critical','The ravagerÂs bite and claws score a critical hit on a roll of 19 or 20.','5e SRD','Action','D&D 5e',1),('Stone Giant','Improved Rock Catching','','d20web','Special (Ex)','d20',1),('Demodand','Improved Sense of Smell','The tarry demodand has advantage on Perception checks that rely on scent.','5e SRD','Special','D&D 5e',1),('Tusk Lord','Improved Sense of Smell','The tusk lord has advantage on Perception checks that rely on scent.','5e SRD','Special','D&D 5e',1),('Diminution Drake','In One Bite','Melee Weapon Attack: +7 to hit, reach 10 ft., one Tiny target. Hit: The target must succeed on a DC 15 Dexterity saving throw or be swallowed by the drake. While swallowed, the target\'s hit points are reduced to 0, and it is stable. If a creature remains swallowed for 1 minute, it dies. While it has a creature swallowed, the diminution drake can\'t reduce its size below Medium. If the diminution drake dies, a swallowed creature\'s hit points return to the amount it had before it was swallowed, and the creature falls prone in an unoccupied space within 5 feet of the drake.','5e SRD','Action','D&D 5e',1),('Purple Worm','In restricted spaces','May not always be able to bite and sting at once.','OSE','Special','OSR',3),('Abandoned Zealot','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Aiudara Wraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Animate Dream','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Banshee','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Betobeto-san','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Bhuta','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Binumir','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Bright Walker','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Candlaron\'s Echo','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Charghar','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Corrupted Relic','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Cunning Guide','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Death Coach','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Dread Wraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Dybbuk','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Elder Wyrmwraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Feathered Bear','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Fionn','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Fluxwraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Fortune Eater','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Geist','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ghost Commoner','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ghost Mage','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ghost Monk','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ghost Pirate Captain','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ghostly Guard','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ghostly Mob','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Gliminal','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Grappling Spirit','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Gray Death','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Greater Shadow','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Grimbal','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.\n\n An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Hantu Belian','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Hantu Denai','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Hungry Ghost','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Invidiak','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ioton','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Jin Durwhimmer','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Kannitri','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Last Guard','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Llorona','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.\n\n An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Lyrt Cozurn','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Muse Phantom','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Nemhaith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Nightmarchers','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Phantom Beast','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Phantom Knight','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Polong','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Poltergeist','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Pyrogeist','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Remnantof Barzillai','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Saggorak Poltergeist','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Screaming Sulfur','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Seething Spirit','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Shadow','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Sie Goluo','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Smog Wraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Soul Swarm','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.\n\n An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Specter','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Spectral Devil','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Syarstik Painted-Tiger','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Talamira','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('The Gardener Creature','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Theater Phantasm','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.\n\n An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Tollvych','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Tumblak','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Ulthadar','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Waldgeist','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Watchtower Poltergeist','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Watchtower Shadow','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Watchtower Wraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Witchfire','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Wraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Wyrmwraith','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Xae','Incorporeal','An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can\'t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can\'t end their movement in its space.\n\n An incorporeal creature can\'t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can\'t attempt Strength-based checks against incorporeal creatures or objects.\n\n Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.','fan json','Trait','Pathfinder 2e',1),('Clamor','Incorporeal Movement','The clamor can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.','5e SRD','Special','D&D 5e',1),('Light Dragon','Incorporeal Movement','The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.','5e SRD','Special','D&D 5e',1),('Wraith','Incorporeal Movement','The oblivion wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.','5e SRD','Special','D&D 5e',1),('Xill','Incorporeal Movement','The oblivion wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.','5e SRD','Special','D&D 5e',1),('Wraith','incorporeal touch','6 (1d6 negative energy plus 1d6','d20web','Action','d20',1),('Shinigami','Inevitability','A shinigami that successfully attacks a creature has advantage on attack rolls against that creature for the next 24 hours.','5e SRD','Special','D&D 5e',1),('Arbiter','Inevitable','These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.','fan json','Trait','Pathfinder 2e',1),('Kolyarut','Inevitable','These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.','fan json','Trait','Pathfinder 2e',1),('Marut','Inevitable','These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.','fan json','Trait','Pathfinder 2e',1),('Zelekhut','Inevitable','These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.','fan json','Trait','Pathfinder 2e',1),('Glacier Behemoth','Inexorable Charge','If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn\'t knocked prone. The glacier behemoth\'s movement along this line doesn\'t provoke opportunity attacks.','5e SRD','Action','D&D 5e',1),('Devil Swine','Infection','A character who loses more than &#189; their hit points from lycanthropes\' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.','OSE','Special','OSR',9),('Werebear','Infection','A character who loses more than &#189; their hit points from lycanthropes\' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.','OSE','Special','OSR',9),('Wereboar','Infection','A character who loses more than &#189; their hit points from lycanthropes\' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.','OSE','Special','OSR',9),('Wererat','Infection','A character who loses more than &#189; their hit points from lycanthropes\' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.','OSE','Special','OSR',9),('Weretiger','Infection','A character who loses more than &#189; their hit points from lycanthropes\' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.','OSE','Special','OSR',9),('Werewolf','Infection','A character who loses more than &#189; their hit points from lycanthropes\' natural attacks (i.e. bites, claws) contracts lycanthropy. Humans become were-creatures of the same type (run by the referee, henceforth); non-humans die. The disease takes full effect in 2d12 days, showing signs of infection after half the time.','OSE','Special','OSR',9),('Maenad','Infectious Dance (Su)','Any creature viewing a dancing maenad from within 60 feet of her must succeed at a DC 19 Will save or be affected as if by confusion for 1 hour. For every four creatures affected by this ability, the maenad gains 1d10 temporary hit points and her Charisma score increases by 1; these benefits end if the affected creatures break free of the dance.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Harionago','Infectious Laughter','Whenever a harionago successfully casts hideous laughter on a creature, it can cast hideous laughter on one other creature within 10 feet of it. This ability does not stack with itself, so the harionago can only cast hideous laughter twice in a turn this way. Additionally, damage dealt by the harinago does not cause a creature affected by its hideous laughter to make another saving throw to end the spell.','5e SRD','Special','D&D 5e',1),('Harionago','Infectious Laughter (Su)','As a full-round action, a harionago can emit a scornful laugh ringing out in a 60-foot burst. A creature that hears the laughter must succeed at a DC 23 Will saving thrown or be affected as the hideous laughter spell (CL 14th), except that a laughing creature is considered helpless to the harionago. A creature that successfully saves against a harionago\'s scornful laughter can\'t be affected by that same harionago\'s laughter for 24 hours. This is a mind-affecting effect that can be countered with the countersong class feature. Its save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Mummy','Infested','','d20web','Special (Ex)','d20',1),('Giant Weasel','Infravision','30\'.','OSE','Special','OSR',1),('Goblin','Infravision','90\'.','OSE','Special','OSR',1),('Pit Viper','Infravision','60\'. (Pits in the head allow heat sense.)','OSE','Special','OSR',1),('Tuatara','Infravision','90\'. Granted by retractable eye membranes.','OSE','Special','OSR',1),('Gnome','Infravision','90\'.','OSE','Special','OSR',2),('Kobold','Infravision','90\'.','OSE','Special','OSR',2),('Baykok','Infused Arrows (Su)','A baykok creates arrows of bone as it fires its bow-it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy on a hit. Further, the first creature struck in a round by a baykok\'s arrow must make a DC 19 Fortitude save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes-such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Aghasura','Infused Weapons (Su)','Weapons an aghasura wields are considered to be magic for the purposes of overcoming damage reduction. In addition, such weapons gain the ability to deliver the aghasura\'s poison on a successful attack.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Leviathan','Inhalation','','d20web','Special (Ex)','d20',1),('Mazacoatl','Inhale','The mazacoatl takes in a breath pulling all creatures within 40 feet towards it that fail a DC 12 Strength saving throw. Creatures that fail the save are moved towards the mazacoatl by 30 feet and are knocked prone. If the target is prone and within reach of the mazacoatl\'s bite attack, the mazacoatl can make one bite attack against it as a bonus action.','5e SRD','Action','D&D 5e',1),('Camazotz','Initial Round','-The camazotz prefers to strike from above, shrouded in darkness approaching from unexpected anglesIts great sentience allows the camazotz to identify spellcasters and then concentrate on eliminating them.','5e SRD','Tactic','D&D 5e',1),('Giant Shrew','Initiative','Always win initiative in the round of their first attack. +1 to initiative in the round of their second attack.','OSE','Special','OSR',1),('Pit Viper','Initiative','Always gains initiative (no roll), due to special senses.','OSE','Special','OSR',2),('Zombie','Initiative','Always lose (no roll).','OSE','Special','OSR',2),('Wood Golem','Initiative','-1 penalty due to stiff movement.','OSE','Special','OSR',6),('Octopus','Ink Cloud','','d20web','Special (Ex)','d20',1),('Squid','Ink Cloud','','d20web','Special (Ex)','d20',1),('Water Termite','Ink cloud','Underwater; maximum once a turn. When escaping, can emit a cloud of black ink to confuse attackers.','OSE','Special','OSR',2),('Giant Octopus','Ink cloud','When escaping, can emit a cloud of black ink (80\' diameter) and jet away at 3 times normal speed.','OSE','Special','OSR',3),('Giant Squid','Ink cloud','When escaping, can emit a cloud of black ink (60\' diameter) and jet away at 3 times normal speed. Maximum twice a day.','OSE','Special','OSR',5),('Dagon','Ink Cloud (Costs 3 Actions)','Dagon exhales a 60-foot cone of inky blackness. Underwater it is as black ink, while above water it manifests as a thick cloud, and the area counts as heavily obscured. It remains until dispersed by a strong current or wind (at least 20 miles per hour). Dagon can end this effect on its turn as a bonus action. Creatures who enter or begin their turn in the area must make a successful DC 22 Constitution saving throw or take 18 (4d8) poison damage.','5e SRD','Legendary Action','D&D 5e',1),('Kraken','Ink Cloud (Costs 3 Actions)','While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken\'s next turn.','5e SRD','Legendary Action','D&D 5e',1),('Kraken','Ink Cloud (Ex)','A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute as a free action while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. The save DC against the poison effect is Constitution-based.Kraken Ink: Ink cloud-contact; save Fort DC 29; frequency 1/round for 10 rounds; effect 1 Str damage plus nausea; cure 2 consecutive saves.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Octopus','Ink Cloud (Ex)','An octopus can emit a 10-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Squid','Ink Cloud (Ex)','A squid can emit a 5-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Gargoctopus','Ink Cloud (Recharge 6)','A 20-foot-radius cloud of darkness extends around the gargoctopus. The area is heavily obscured until the start of the gargoctopus\' next turn. If underwater, the gargoctopus can use the Dash action as a bonus action after releasing the cloud.','5e SRD','Action','D&D 5e',1),('Octopus','Ink Cloud (Recharges after a Short or Long Rest)','A 5- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.','5e SRD','Action','D&D 5e',1),('Aaleear','Innate Spellcasting','The aaleear\'s innate spellcasting ability is Charisma (spell save DC 13). Aaleear have four spell slots. Expended spell slots are recovered after the aaleear completes a long rest. They can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Aghasura','Innate Spellcasting','The aghasura\'s spell casting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Air Elemental Dragon','Innate Spellcasting','The elemental dragon\'s innate spellcasting is Charisma (spell save DC 18). It can cast the following spell requiring no material components.','5e SRD','Special','D&D 5e',1),('Akyishigal','Innate Spellcasting','The demon lord of cockroach\'s innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Alastor','Innate Spellcasting','The Executioner\'s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Alp','Innate Spellcasting','The alp\'s innate spellcasting ability is Wisdom (spell save DC 13). The alp can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Alux','Innate Spellcasting','The alux\'s innate spellcasting ability is Charisma (spell save DC 11). The alux can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Amon','Innate Spellcasting','Ammon\'s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Aridni','Innate Spellcasting','The aridni\'s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:','5e SRD','Special','D&D 5e',1),('Astri','Innate Spellcasting','The astri\'s spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Attercroppe','Innate Spellcasting','The attercroppe\'s spellcasting ability is Charisma (spell save DC 12). The attercroppe can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('August Rooster','Innate Spellcasting','The august rooster\'s innate spellcasting ability is Charisma (spell save DC 14). The august rooster can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Azeban','Innate Spellcasting','The azeban\'s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Baalzebal','Innate Spellcasting','Baalzebal\'s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Baaphel','Innate Spellcasting','Baaphel\'s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Baba Yaga','Innate Spellcasting','Baba Yaga\'s innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). She can cast the following spells innately, requiring only verbal components:','5e SRD','Special','D&D 5e',1),('Babau','Innate Spellcasting','The babau\'s innate spellcasting ability is Charisma (spell save DC 14). It can cast the following spells without requiring material components.','5e SRD','Special','D&D 5e',1),('Bakeneko','Innate Spellcasting','The bakeneko\'s innate spellcasting ability is Charisma (spell save DC 13). The bakeneko can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Balban','Innate Spellcasting','The demon\'s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The demon can innately cast the following spells at will, requiring no material components:','5e SRD','Special','D&D 5e',1),('Barbegazi','Innate Spellcasting','The barbegazi\'s innate spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks). The barbegazi can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Baregara','Innate Spellcasting','The baregara\'s spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The baregara can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Beli','Innate Spellcasting','The beli\'s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Belial','Innate Spellcasting','Belial\'s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). He can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Boggart','Innate Spellcasting','The boggart\'s innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The boggart can innately cast the following spells, requiring no components.','5e SRD','Special','D&D 5e',1),('Bouda','Innate Spellcasting','The bouda\'s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Brownie','Innate Spellcasting','The brownie\'s innate spellcasting ability is Wisdom (spell save DC 13). The brownie can innately cast the following spells, requiring no components.','5e SRD','Special','D&D 5e',1),('Buraq','Innate Spellcasting','The buraq\'s innate spellcasting ability is Charisma (spell save DC 17). The buraq can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Cacodemon','Innate Spellcasting','The cacodemon\'s innate spellcasting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Chaaor','Innate Spellcasting','The demon\'s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Charybdis','Innate Spellcasting','The charybdis\'s spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Cloud Giant','Innate Spellcasting','The giant\'s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Coral Drake','Innate Spellcasting','The drake\'s spell casting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Couatl','Innate Spellcasting','The couatl\'s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:','5e SRD','Special','D&D 5e',1),('Crinaea','Innate Spellcasting','The crinaea\'s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Cthulhu','Innate Spellcasting','Cthulhu\'s spell casting ability is Charisma (spell save DC 27). He can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Dagon','Innate Spellcasting','Dagon\'s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Dau','Innate Spellcasting','The dau\'s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Demodand','Innate Spellcasting','The tarry demodand\'s innate spellcasting is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Devourer','Innate Spellcasting','The devourer\'s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The devourer can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Djinni','Innate Spellcasting','The djinni\'s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Drider','Innate Spellcasting','The drider\'s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Drow','Innate Spellcasting','The drow\'s spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Dryad','Innate Spellcasting','The hamadryad\'s innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Earth Elemental Dragon','Innate Spellcasting','The dragon\'s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Efreeti','Innate Spellcasting','The efreeti\'s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, with no need for material components:','5e SRD','Special','D&D 5e',1),('Eleinomae','Innate Spellcasting','The eleinomae\'s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Faerie Dragon','Innate Spellcasting','The dragon\'s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Fire Elemental Dragon','Innate Spellcasting','The dragon\'s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit withy spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Fire Monkey','Innate Spellcasting','The fire monkey\'s spell casting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components:','5e SRD','Special','D&D 5e',1),('Firebird','Innate Spellcasting','The firebird\'s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Garuda','Innate Spellcasting','The garuda\'s spell casting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Ghaddar','Innate Spellcasting','The ghaddar\'s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Glabrezu','Innate Spellcasting','The glabrezu\'s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Go-zu','Innate Spellcasting','The go-zu oni&#8216;s spell casting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Gray Nisp','Innate Spellcasting','A gray nisp can use the following spell-like abilities, using Wisdom as its casting ability (spell save DC 12, +4 to hit with spell attacks). The gray nisp doesn\'t need material components to use these abilities: At will: confusion, detect thoughts, minor illusion (auditory only), hold monster, slow','5e SRD','Special','D&D 5e',1),('Gremlin','Innate Spellcasting','The gremlin\'s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can cast the following spells without requiring material components.','5e SRD','Special','D&D 5e',1),('Grim Jester','Innate Spellcasting','The jester\'s spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells requiring no components:','5e SRD','Special','D&D 5e',1),('Haleshi','Innate Spellcasting','The haleshi\'s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:','5e SRD','Action','D&D 5e',1),('Harionago','Innate Spellcasting','The harionago\'s spell casting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Hieracosphinx','Innate Spellcasting','The hieracosphinx\'s innate spellcasting ability is Wisdom&nbsp;(spell save DC 13)It can innately cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Imperial Dragon','Innate Spellcasting','The imperial dragon\'s innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Inkling','Innate Spellcasting','The inkling\'s innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components:','5e SRD','Special','D&D 5e',1),('Isonade','Innate Spellcasting','The isonade\'s innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Janni','Innate Spellcasting','The janni\'s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Jorogumo','Innate Spellcasting','The jorogumo\'s spell casting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Jyoti','Innate Spellcasting','The jyoti\'s spell casting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Karina','Innate Spellcasting','The karina\'s spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The karina can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Kirin','Innate Spellcasting','The kirin\'s spell casting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Kitsune','Innate Spellcasting','The kitsune\'s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The kitsune can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Korred','Innate Spellcasting','The korred\'s innate spellcasting ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Korrigan','Innate Spellcasting','The korrigan\'s innate spellcasting ability is Charisma (spell save DC 13). The korrigan can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Kot Bayun','Innate Spellcasting','The kot bayun\'s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Lantern Dragonette','Innate Spellcasting','The lantern dragonette\'s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Leshy','Innate Spellcasting','The leshy\'s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Light Drake','Innate Spellcasting','The light drake\'s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Lilin','Innate Spellcasting','The lilin\'s spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The lilin can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Lilith','Innate Spellcasting','Lilith\'s innate spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). She can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Magui','Innate Spellcasting','The magÃ¼i\'s innate spellcasting ability is Wisdom (spell save DC 14). The magÃ¼i can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Mammon','Innate Spellcasting','Mammon\'s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). He can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Marid','Innate Spellcasting','The marid\'s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Merfolk','Innate Spellcasting','The merfolk\'s innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Mezzalorn','Innate Spellcasting','The mezzalorn demon\'s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Mogrl','Innate Spellcasting','The mogrl\'s spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). The mogrl can innately cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Moon-Beast','Innate Spellcasting','The moon beast\'s innate spellcasting ability is Charisma (spell save DC17, +9 to hit with spell attacks). It can cast the following spells innately without requiring material components.','5e SRD','Special','D&D 5e',1),('Mouse King','Innate Spellcasting','The Mouse King\'s innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Nabasu','Innate Spellcasting','The nabasu\'s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Neak Ta','Innate Spellcasting','The neak ta\'s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Nereid','Innate Spellcasting','The nereid\'s innate spellcasting ability is Wisdom (spell save DC 15). The nereid can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Nerizo','Innate Spellcasting','The nerizo\'s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Nichny','Innate Spellcasting','The nichny\'s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Nixie','Innate Spellcasting','The nixie\'s spellcasting ability is Charisma (spell save DC 14), and requires no material components for the following spells:','5e SRD','Special','D&D 5e',1),('Nymph','Innate Spellcasting','The nymph\'s innate spellcasting ability is Charisma (spell save DC 14). The nymph can innately cast the following druid spells, requiring no components.','5e SRD','Special','D&D 5e',1),('Nysrock','Innate Spellcasting','The nysrock\'s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Orcus','Innate Spellcasting','Orcus\'s spellcasting ability is Charisma (spell save DC 28, +20 to hit with spell attacks). Orcus can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Peuchen','Innate Spellcasting','The peuchen\'s spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Pixie','Innate Spellcasting','The pixie\'s innate spellcasting ability is Charisma (spell save DC13, +5 to hit with spell attacks). It can cast the following spells, requiring only its pixie dust as a component:','5e SRD','Special','D&D 5e',1),('Psoglav','Innate Spellcasting','The psoglav\'s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components:','5e SRD','Special','D&D 5e',1),('Pumpkin King','Innate Spellcasting','The Pumpkin King\'s innate spellcasting ability score is Charisma (save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components.','5e SRD','Special','D&D 5e',1),('Qasogonaga','Innate Spellcasting','The qasogonaga\'s innate spellcasting ability is Wisdom (spell save DC 15). The qasogonaga can cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Queen Of Cats','Innate Spellcasting','The Queen of Cats\' spellcasting ability is Charisma (spell save DC 19). The Queen can innately cast the following spells, requiring only verbal components:','5e SRD','Special','D&D 5e',1),('Queen Of Scorpions','Innate Spellcasting','The Queen of Scorpions\' innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Queen Of Serpents','Innate Spellcasting','The Queen of Serpents\' innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Quetzal','Innate Spellcasting','The quetzal\'s innate spellcasting ability is Charisma (spell save DC 11). The quetzal can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Ratatosk','Innate Spellcasting','The ratatosk\'s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:','5e SRD','Special','D&D 5e',1),('Romsiwamnari','Innate Spellcasting','The romsiwamnari\'s innate spellcasting ability is Wisdom (spell save DC 16). The romsiwamnari\' can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Rusalka','Innate Spellcasting','The rusalka\'s innate casting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Salamander','Innate Spellcasting','The noble salamander\'s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The salamander can cast the following spells without requiring any material components.','5e SRD','Special','D&D 5e',1),('Scylla','Innate Spellcasting','The scylla\'s spellcasting ability is Wisdom (spell save DC 21). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Sequana','Innate Spellcasting','The sequana genie\'s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Serpentfolk','Innate Spellcasting','The serpentfolk\'s spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Shellycoat','Innate Spellcasting','The shellycoat can cast the following spells innately, requiring no components:','5e SRD','Special','D&D 5e',1),('Shinigami','Innate Spellcasting','The shinigami\'s spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Shining Child','Innate Spellcasting','The shining child\'s innate spellcasting ability is Charisma (spell save DC 17). It can cast the following spells without material components:','5e SRD','Special','D&D 5e',1),('Shrroth','Innate Spellcasting','The shrroth\'s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Siehnam','Innate Spellcasting','The siÃ©hnam\'s innate spellcasting ability is Charisma (spell save DC 13). The siÃ©hnam can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Singa','Innate Spellcasting','The singa\'s spellcasting ability is Wisdom (spell save DC 14). The singa can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Skitterdark','Innate Spellcasting','The skitterdark\'s innate spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Spriggan','Innate Spellcasting','The spriggan\'s innate spellcasting ability is Constitution (spell save DC 11). The spriggan can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Star Drake','Innate Spellcasting','The drake\'s innate spellcasting ability is Wisdom (spell save DC 20). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Storm Dragon','Innate Spellcasting','The storm dragon\'s innate spellcasting ability is Wisdom (spell save DC 22). The storm dragon can innately cast the following spells, requiring no components.','5e SRD','Special','D&D 5e',1),('Storm Giant','Innate Spellcasting','The giant\'s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Stryx','Innate Spellcasting','The stryx\'s innate spellcasting ability is Wisdom. It can cast the following spell, requiring no components:','5e SRD','Special','D&D 5e',1),('Succubus','Innate Spellcasting','The succubus\' innate spellcasting ability is Charisma (Spell Save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Sylph','Innate Spellcasting','The sylph\'s innate spellcasting ability is Wisdom (spell save DC 13). The sylph can innately cast the following spells, requiring no components.','5e SRD','Special','D&D 5e',1),('Tanuki','Innate Spellcasting','The tanuki\'s spell casting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Titan','Innate Spellcasting','The elsyian titan\'s innate spellcasting ability is Wisdom (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Toad King','Innate Spellcasting','The Toad King\'s innate spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring no material components:','5e SRD','Reaction','D&D 5e',1),('Tsathogga','Innate Spellcasting','Tsathogga\'s innate spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks).','5e SRD','Special','D&D 5e',1),('Tusk Lord','Innate Spellcasting','The tusk lord\'s innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, with no need for material components or concentration:','5e SRD','Special','D&D 5e',1),('Tzitzimitl','Innate Spellcasting','A tzitzimitl\'s spell casting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Unicorn','Innate Spellcasting','The unicorn\'s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:','5e SRD','Special','D&D 5e',1),('Upasunda','Innate Spellcasting','The upasunda\'s spell casting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Vila','Innate Spellcasting','The vila\'s innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Water Elemental Dragon','Innate Spellcasting','The dragon\'s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Wererabbit','Innate Spellcasting','The wererabbit innate spellcasting ability is Wisdom (spell save DC 13). The wererabbit can innately cast the following spells, requiring no components.','5e SRD','Special','D&D 5e',1),('Yuki-Onna','Innate Spellcasting','The yuki-onna\'s spell casting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Zuvembie','Innate Spellcasting','The zuvembie\'s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:','5e SRD','Special','D&D 5e',1),('Falajitax','Innate Spellcasting (Psionic, Hydrokinesis)','The falajitax\'s innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells so long as it is contact with water - including rainfall, requiring no components:','5e SRD','Special','D&D 5e',1),('Siehnam','Innocuous','The siÃ©hnam appears to the untrained eye like an ordinary, harmless deer before attacking. Only a successful DC 15 Intelligence (Nature) check can correctly identify its save nature. If the siÃ©hnam has not been identified as a threat, it has advantage on its Dexterity check to determine initiative at the start of combat.','5e SRD','Special','D&D 5e',1),('Lion','Inquisitive','May follow PCs out of curiosity.','OSE','Special','OSR',3),('Mountain Lion','Inquisitive','May follow PCs out of curiosity.','OSE','Special','OSR',3),('Panther','Inquisitive','May follow PCs out of curiosity.','OSE','Special','OSR',3),('Smilodon','Inquisitive','May follow PCs out of curiosity.','OSE','Special','OSR',3),('Tiger','Inquisitive','May follow PCs out of curiosity.','OSE','Special','OSR',3),('Shantak','Insane Tittering (Recharge 4-6)','The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak\'s next turn. The shantak can choose to include or exclude its rider when using this action.','5e SRD','Action','D&D 5e',1),('Juggernaut','Insanity','If an inauthentic brain gem was used to activate the juggernaut artifact, it goes insane after 1d4 + 1 rounds, attacking all creatures in its vicinity and refusing to obey commands.','5e SRD','Special','D&D 5e',1),('Mammon','Insatiable Greed (costs 2 actions)','Mammon can instill his own wretched greed upon others by tossing a handful of his hellish coins into the midst of his enemies. Anyone within a 30-foot cube centered on Mammon must make a successful DC 24 Charisma saving throw or be overwhelmed with desire to possess his hellish coins, stopping at nothing to possess them, including slaying friend and family alike for their ownership.','5e SRD','Legendary Action','D&D 5e',1),('Androsphinx','Inscrutable','The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx\'s intentions or sincerity have disadvantage.','5e SRD','Special','D&D 5e',1),('Gynosphinx','Inscrutable','The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx\'s intentions or sincerity have disadvantage.','5e SRD','Special','D&D 5e',1),('Gypsosphinx','Inscrutable','The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx\'s intentions or sincerity have disadvantage.','5e SRD','Special','D&D 5e',1),('Hieracosphinx','Inscrutable','The hieracosphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx\'s intentions or sincerity have disadvantage.','5e SRD','Special','D&D 5e',1),('Swamp Naga','Insect and Serpent Passivism','No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.','5e SRD','Special','D&D 5e',1),('Tsathogga','Insect Swarms','Tsathogga causes 7 (2d6) insect swarms to converge on an area of Tsathogga\'s choosing that it can see.','5e SRD','Lair Action','D&D 5e',1),('Nymph','Inspiration (Su)','A nymph can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of her affection (typically a lock of her hair). As long as the nymph retains her favor for this creature and as long as the creature carries the nymph\'s token, the creature gains a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks. A bard who has a nymph for a muse in this way can use his bardic performance for an additional number of rounds per day equal to his nymph muse\'s Charisma modifier. The nymph retains a link to her token and its carrier as if she had cast a status spell on the carrier. The nymph can end this effect at any time as a free action. A single nymph may only inspire one creature at a time in this manner.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Nymph','Inspiration (Su)','','d20web','Special (Su)','d20',1),('Yellow Musk Creeper','Intelligence Damage','','d20web','Special (Ex)','d20',1),('Air Elemental','Intermediate','AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)','OSE','Special','OSR',4),('Earth Elemental','Intermediate','AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)','OSE','Special','OSR',4),('Fire Elemental','Intermediate','AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)','OSE','Special','OSR',4),('Water Elemental','Intermediate','AC 0 [19], HD 12*, Att 1 * blow (2d8), SV D6 W7 P8 B8 S10 (12). (Summoned by magic device.)','OSE','Special','OSR',4),('Cherufe','Internal Flame','A creature that touches the cherufe or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. In addition, the cherufe sheds dim light in a 30-foot radius.','5e SRD','Special','D&D 5e',1),('Dervish','Intolerant','Of other religious views.','OSE','Special','OSR',5),('Encantado','Intoxication (Su)','An encantado\'s slam attack affects its target as if the target had overindulged, causing the target to gain the sickened condition for 1 hour. A target already sickened by an encantado\'s intoxication instead becomes nauseated for 1d4 rounds.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Irid','Invisibility','The irid magically turns invisible until it attacks or uses Gossip, or until its concentration ends (as if concentrating on a spell). Any equipment the irid wears or carries is invisible with it.','5e SRD','Action','D&D 5e',1),('Kuunganisha','Invisibility','The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.','5e SRD','Action','D&D 5e',1),('Moon Nymph','Invisibility','The moon nymph is invisible in darkness or in bright light. It can only be seen via normal means when in dim light.','5e SRD','Special','D&D 5e',1),('Peri','Invisibility','The peri magically turns invisible until it attacks or uses Storm Wave, or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.','5e SRD','Action','D&D 5e',1),('Quasit','Invisibility','The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.','5e SRD','Action','D&D 5e',1),('Sprite','Invisibility','The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.','5e SRD','Action','D&D 5e',1),('Xhkarsh','Invisibility','The xhkarsh turns invisible until it attacks or casts a spell, or until its concentration ends. Equipment the xhkarsh wears or carries becomes invisible with it.','5e SRD','Action','D&D 5e',1),('Lesser Efreeti','Invisibility','Invisibility','OSE','Special','OSR',4),('Lesser Djinni','Invisibility','Invisibility','OSE','Special','OSR',5),('Pixie','Invisibility (Su)','A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Pixie','Invisibility (Su)','','d20web','Special (Su)','d20',1),('Ijiraq','Invisibility (True Form Only)','The ijiraq magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). It may choose whether equipment it wears or carries is invisible with it or not.','5e SRD','Action','D&D 5e',1),('Shroom','invisibility, web','2nd level (3 slots)','5e SRD','Special','D&D 5e',1),('Pixie','Invisible','Naturally invisible, but may choose to reveal themselves. May remain invisible when attacking: cannot be attacked in the first round; in subsequent rounds, may be attacked at -2 to hit (locatable by faint shadows and air movement).','OSE','Special','OSR',1),('Irid','Iridescence','The irid sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The light can be any color the irid desires. The irid can create or suppress the light as a bonus action.','5e SRD','Special','D&D 5e',1),('Irid','Iridescent Blast','Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) radiant damage.','5e SRD','Action','D&D 5e',1),('Bulgasari','Iron Bite','Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+5) piercing damage.','5e SRD','Action','D&D 5e',1),('Stormboar','Iron Scent','The boar can pinpoint, by scent, the location of ferrous metal within 60 feet of it.','5e SRD','Special','D&D 5e',1),('Juggernaut','Irresistible Force','','d20web','Special (Ex)','d20',1),('Water Termite','Irritant spray','Above water; maximum once a turn. Can spray one target: save versus poison or stunned for 1 turn.','OSE','Special','OSR',1),('Mi-Go','Item Creation','','d20web','Special (Ex)','d20',1),('Mi-Go','Item Creation (Ex)','A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources-this effectively doubles the gp cost to create the item.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Deep One','Item Use (Su)','','d20web','Special (Su)','d20',1),('Elephant','Ivory','Each tusk is worth 1d6 * 100gp.','OSE','Special','OSR',3),('Mastodon','Ivory','2d4 * 100gp per tusk.','OSE','Special','OSR',3),('Jackalwere','Jackal Empathy','','d20web','Special (Ex)','d20',1),('Water Leaper','Jagged Sting','','d20web','Special (Ex)','d20',1),('Water Leaper','Jagged Sting (Ex)','A water leaper\'s sting causes dangerous shards too tiny for the eye to see to break off into the target\'s flesh and cause bleeding. A successful DC 15 Heal check stops the bleeding and removes the fragments. However, magical and supernatural healing of any kind doesn\'t stop the bleeding and instead seals the fragments within the wound, increasing the bleed damage to 1d4 points and the Heal DC to stop the bleeding to 20. Further such healing still doesn\'t stop the bleed effect, but also doesn\'t increase the damage or Heal DC further.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Lizardfolk Defender','Javelin','Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.','5e SRD','Action','D&D 5e',1),('Loxoda','Javelin','Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage.','5e SRD','Action','D&D 5e',1),('Ogre','Javelin','Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.','5e SRD','Action','D&D 5e',1),('Orc','Javelin','Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.','5e SRD','Action','D&D 5e',1),('Jaculus','Jaws','Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.','5e SRD','Action','D&D 5e',1),('Red Jester','Jester\'s Deck','Ranged Weapon Attack: +6 to hit, range 20 ft., one creature. Hit: The target creature is affected as if it drew a random card from the deck of many things. In the hands of anyone but a red jester, the jester\'s deck acts as a normal, nonmagical deck of playing cards. +2 Mace of Merriment. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage and the target must make a successful DC 14 Wisdom saving throw or be paralyzed with merriment for 1d3 rounds. In the hands of anyone but a red jester, the weapon acts as a +1 mace.','5e SRD','Action','D&D 5e',1),('Octopus','Jet','','d20web','Special (Ex)','d20',1),('Squid','Jet','','d20web','Special (Ex)','d20',1),('Kraken','Jet (Ex)','A kraken can jet backward as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Octopus','Jet (Ex)','An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Squid','Jet (Ex)','A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Shrroth','Jet Burst (recharge 4-6)','As a bonus action, the shrroth moves up to 80 feet through a body of water. This movement does not provoke opportunity attacks.','5e SRD','Special','D&D 5e',1),('Grim Jester','Joker\'s Shuffle (recharge 6)','The jester forces one Medium or Small humanoid within 60 feet to make a DC 17 Charisma saving throw. If the saving throw fails, the jester and the target exchange locations via teleportation and an illusion causes them to swap appearance: the jester looks and sounds like the target, and the target looks and sounds like the jester. The illusion lasts for 1 hour unless it is dismissed earlier by the jester as a bonus action, or dispelled (DC 17).','5e SRD','Action','D&D 5e',1),('Julunggali','Julunggali Venom','Bite-injury; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d6 Con or 1d6 Dex or age one age category (julunggali\'s choice); cure 2 consecutive saves. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Cave Locust','Jump','Very skittish. If attacked, usually flee by jumping up to 60\' then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.','OSE','Special','OSR',3),('August Rooster','Jumper','The august rooster can fly up to 40 feet on its turn, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage.','5e SRD','Special','D&D 5e',1),('Carbuncle','Jungle Camouflage','The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.','5e SRD','Special','D&D 5e',1),('Cueyatl','Jungle Camouflage','The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.','5e SRD','Special','D&D 5e',1),('Mngwa','Jungle Stealth','','d20web','Special (Ex)','d20',1),('Mngwa','Jungle Stealth (Ex)','A mngwa in forest terrain can move at full speed using the Stealth skill without penalty.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Colossal Ape','Kaiju Killer','Against creatures of Huge or larger size, the ape gains advantage on Wisdom (Survival) checks. Creatures with the kaiju or titan tag can never gain advantage against the ape while it is not incapacitated, and the ape gains advantage on all saving throws against such creatures.','5e SRD','Special','D&D 5e',1),('Colossal Ape','Kaiju Killer (Su)','','d20web','Special (Su)','d20',1),('Mogaru','Kaiju Sense','Mogaru knows the location of the closest Gargantuan monster.','5e SRD','Special','D&D 5e',1),('Chouchin-Obake','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Flying Mountain Kaminari','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Ittan-Momen','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Kasa-Obake','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Kodama','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Shikigami','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Toshigami','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Zuishin','Kami','Kami are spirits of the Material Plane that bond with a specific object or place.','fan json','Trait','Pathfinder 2e',1),('Tonberry','Karmic Defense (Su)','','d20web','Special (Su)','d20',1),('Kashrishi Evaluator','Kashrishi','A stout ancestry bearing distinctive crystal horns and inherent psychic abilities.','fan json','Trait','Pathfinder 2e',1),('Bat','Keen Hearing','The bat has advantage on Wisdom (Perception) checks that rely on hearing.','5e SRD','Special','D&D 5e',1),('Camazotz','Keen Hearing','The camazotz has advantage on Wisdom (Perception) checks that rely on hearing.','5e SRD','Special','D&D 5e',1),('Jackalope','Keen Hearing','The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.','5e SRD','Special','D&D 5e',1),('Werebat','Keen Hearing','The werebat has advantage on Wisdom (Perception) checks that rely on hearing.','5e SRD','Special','D&D 5e',1),('Alicanto','Keen Hearing and Sight','The alicanto has advantage on Wisdom (Perception) checks that rely on hearing or sight.','5e SRD','Special','D&D 5e',1),('Karina','Keen Hearing and Sight','Karina have advantage on Wisdom (Perception) checks based on sight or hearing.','5e SRD','Special','D&D 5e',1),('Stryx','Keen Hearing and Sight','The stryx has advantage on Wisdom (Perception) checks that rely on hearing or sight.','5e SRD','Special','D&D 5e',1),('Wereowl','Keen Hearing and Sight','The wereowl has advantage on Wisdom (Perception) checks that rely on hearing or sight.','5e SRD','Special','D&D 5e',1),('Akhlut','Keen Hearing and Smell','The akhlut has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Albino Death Weasel','Keen Hearing and Smell','The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Alchemical Skunk','Keen Hearing and Smell','The alchemical skunk has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Bulgasari','Keen Hearing and Smell','The bulgasari has advantage on Wisdom (Perception) checks that rely on hearing and smell.','5e SRD','Special','D&D 5e',1),('Chamrosh','Keen Hearing and Smell','The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Chupacabra','Keen Hearing and Smell','The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Fenrir','Keen Hearing and Smell','The fenrir has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Grimlock','Keen Hearing and Smell','The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Hodag','Keen Hearing and Smell','The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Honey Badger','Keen Hearing and Smell','The prehistoric honey badger has advantage on Wisdom (Perception) checks based on hearing or smell.','5e SRD','Special','D&D 5e',1),('Hyaenodon','Keen Hearing and Smell','The hyaenodon has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Ichneumon','Keen Hearing and Smell','The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Jackal','Keen Hearing and Smell','The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Jackalwere','Keen Hearing and Smell','Sebtef has advantage on Wisdom (Perception) checks that rely on hearing of smell.','5e SRD','Special','D&D 5e',1),('Ketta','Keen Hearing and Smell','The ketta has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Noble Streynor','Keen Hearing and Smell','The noble streynor has advantage on Wisdom (Perception) checks that rely on hearing or smell up to 300 yards away.','5e SRD','Special','D&D 5e',1),('Roggenwolf','Keen Hearing and Smell','The roggenwolf has advantage on Wisdom (Perception) checks that rely on hearing and smell.','5e SRD','Special','D&D 5e',1),('Spellhound','Keen Hearing and Smell','The spellhound has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Vrykolakas','Keen Hearing and Smell','The vrykolakas has advantage on Wisdom (Perception) checks that rely on hearing or smell. Regeneration. The vrykolakas regains 10 hit points at the start of its turn if it has at least 1 hit point and isn\'t in sunlight or running water. If the vrykolakas takes radiant damage or damage from holy water, this trait doesn\'t function at the start of the vrykolakas\'s next turn. Shapechanger. The vrykolakas can use its action to polymorph into a wolf, or back into its true form, which is wolf-human hybrid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn\'t transformed. It reverts to its true form if it dies. Spider Climb. The vrykolakas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Stake to the Heart. The vrykolakas is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place','5e SRD','Special','D&D 5e',1),('Weasel','Keen Hearing and Smell','The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Werebadger','Keen Hearing and Smell','The werebadger has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Werefox','Keen Hearing and Smell','The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Werehyena','Keen Hearing and Smell','The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Wererabbit','Keen Hearing and Smell','The wererabbit has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Weretiger','Keen Hearing and Smell','The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Werewolf','Keen Hearing and Smell','The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Wolf','Keen Hearing and Smell','The alpha wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Worg','Keen Hearing and Smell','The worg alpha has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Zebra','Keen Hearing and Smell','The zebra has advantage on Wisdom (Perception) checks that rely on hearing or smell.','5e SRD','Special','D&D 5e',1),('Dire Ape','Keen Scent','The dire ape has advantage on Wisdom (Perception) checks that rely on scent.','5e SRD','Special','D&D 5e',1),('Gray Nisp','Keen Scent','A gray nisp can taste blood in the surrounding water from a distance of up to one mile.','5e SRD','Special','D&D 5e',1),('Air Shark','Keen Scent','','d20web','Special (Ex)','d20',1),('Gray Nisp','Keen Scent','','d20web','Special (Ex)','d20',1),('Snowcloak','Keen Scent','','d20web','Special (Ex)','d20',1),('Shark','Keen Scent (Ex)','A shark can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Fox','Keen Senses','Foxes have advantage on Wisdom (Perception) checks that rely on sight or smell.','5e SRD','Special','D&D 5e',1),('Foxin','Keen Senses','The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.','5e SRD','Special','D&D 5e',1),('Megatherium','Keen Senses','The megatherium has advantage on Wisdom (Perception) checks.','5e SRD','Special','D&D 5e',1),('Ratatosk','Keen Senses','The ratatosk has advantage on Wisdom (Perception) checks that rely on hearing or sight.','5e SRD','Special','D&D 5e',1),('Snow Cat','Keen Senses','The snow cat has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.','5e SRD','Special','D&D 5e',1),('Moon Dog','Keen Senses','','d20web','Special (Ex)','d20',1),('Moon Dog','Keen Senses (Ex)','Moon dogs can see twice as far as humans in low-light and normal light conditions, and can see without impairment through mist and fog.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Anzu','Keen Sight','The anzu has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Arrowhawk','Keen Sight','The elder arrowhawk has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Eagle','Keen Sight','The eagle has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Graknork','Keen Sight','The graknork has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Griffon','Keen Sight','The griffon has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Hawk','Keen Sight','The hawk has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Hippogriff','Keen Sight','The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Mouse King','Keen Sight','The Mouse King has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Roc','Keen Sight','The roc has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Thunderbird','Keen Sight','The thunderbird has advantage on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Death Vulture','Keen Sight and Smell','The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.','5e SRD','Special','D&D 5e',1),('Owlbear','Keen Sight and Smell','The dire owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.','5e SRD','Special','D&D 5e',1),('Shantak','Keen Sight and Smell','The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.','5e SRD','Special','D&D 5e',1),('Vulture','Keen Sight and Smell','The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.','5e SRD','Special','D&D 5e',1),('Zouyu','Keen Sight and Smell','The zouyu has advantage on Wisdom (Perception) checks that rely on sight or smell.','5e SRD','Special','D&D 5e',1),('Cloud Giant','Keen sight and smell','Only surprised on a 1.','OSE','Special','OSR',1),('Badger','Keen Smell','The badger has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Bearfolk','Keen Smell','The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Bearmit Crab','Keen Smell','The bearmit crab has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Bebilith','Keen Smell','A bebilith has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Black Troll','Keen Smell','The troll has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Bog Beast','Keen Smell','The bog beast has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Caterwaul','Keen Smell','The caterwaul has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Catoblepas','Keen Smell','The catoblepas has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Cave Drake','Keen Smell','The cave drake has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Charfiend','Keen Smell','The charfiend has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Croaker','Keen Smell','The croaker has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Crocotta','Keen Smell','The crocotta has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Daeodon','Keen Smell','The daeodon has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Devil Shark','Keen Smell','The devil shark has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Diminution Drake','Keen Smell','The diminution drake has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Dragonet','Keen Smell','The barnyard dragonette has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Erina','Keen Smell','The erina has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Felid Dragon','Keen Smell','The felid dragon has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Gronk','Keen Smell','The gronk has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Harefolk','Keen Smell','The harefolk has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Jaguar','Keen Smell','The jaguar has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Kalidah','Keen Smell','The kalidah has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Kamaitachi','Keen Smell','The kamaitachi has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Lake Troll','Keen Smell','The lake troll has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Leopard','Keen Smell','The leopard has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Lion','Keen Smell','The lion has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Lynx','Keen Smell','The lynx has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Mastodon','Keen Smell','The mastodon has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Mngwa','Keen Smell','The mngwa has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Nkosi','Keen Smell','The nkosi has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Okiti','Keen Smell','The okiti swashbuckler has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Ophidian','Keen Smell','The ophidian has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Panther','Keen Smell','The panther has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Queen Of Cats','Keen Smell','The Queen of Cats has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Queen Of Serpents','Keen Smell','The Queen of Serpents has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Raggoth','Keen Smell','The raggoth has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Sabretooth Jaguar','Keen Smell','The jaguar has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Sand Kraken','Keen Smell','The sand kraken has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Scrofa','Keen Smell','The scrofa has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Serpentfolk','Keen Smell','The serpentfolk has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Stingray','Keen Smell','The medium stingray has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Swamp Troll','Keen Smell','The swamp troll has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Tangagumak','Keen Smell','Tangagumak have advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Tangtal','Keen Smell','The tangtal has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Tiger','Keen Smell','The tiger has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Tortoise','Keen Smell','The tortoise has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Troll','Keen Smell','The forest troll has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Tsuchinoko','Keen Smell','The tsuchinoko has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Ursa Polaris','Keen Smell','The ursa polaris has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Wakandagi','Keen Smell','The wakandagi has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Werebear','Keen Smell','The werebear has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Werejaguar','Keen Smell','The werejaguar has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Wererat','Keen Smell','The wererat has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Yeti','Keen Smell','The yeti has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Cloud Giant','Keen Smell:','The giant has advantage on Wisdom (Perception) checks that rely on smell.','5e SRD','Special','D&D 5e',1),('Satarre','Keeper of Secrets','The satarre mystic has advantage on all Intelligence (Arcana) checks related to the planes and planar travel.','5e SRD','Special','D&D 5e',1),('Werecrocodile','Khopesh (Humanoid Form Only)','Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.','5e SRD','Action','D&D 5e',1),('Brother Ox','Ki Disruption (Recharge 6)','Brother Ox makes one unarmed strike against a creature to create an instability within the target\'s essence that lasts 2d8 days. This instability is harmless unless Brother Ox uses his action to end it early. To do so, Brother Ox and the target must be on the same plane of existence. Brother Ox can use this action again to force the target to make a DC 19 Constitution saving throw. On a failure, the target is reduced to 0 hp. On a success, it takes 55 (10d10) necrotic damage.','5e SRD','Action','D&D 5e',1),('Bison','Kick','Melee Weapon Attack: +8 to hit, reach 5 ft., one target directly behind it. Hit: 15 (2d8 + 6) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Dragon Crab','Kick','Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage.','5e SRD','Action','D&D 5e',1),('Giraffe','Kick','Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6+2) bludgeoning damage','5e SRD','Action','D&D 5e',1),('Gugalanna','Kick','Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Kangaroo','Kick','Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d8+2) slashing damage (clawed feet).','5e SRD','Action','D&D 5e',1),('Moose','Kick','Melee Weapon Attack: +7 to hit, reach 5 ft., one target who moves within 5 ft. Hit: 14 (2d8 + 5) bludgeoning damage.','5e SRD','Reaction','D&D 5e',1),('Nuckelavee','Kick','The nuckelavee makes a hoof attack.','5e SRD','Legendary Action','D&D 5e',1),('Ram','Kick','Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Rhacos','Kick','Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Gugalanna','Kick #2','A gugalanna makes a kick attack.','5e SRD','Legendary Action','D&D 5e',1),('Grim Jester','Killing Joke (recharge 6)','The jester performs an ancient, nihilistic joke of necromantic power. This joke has no effect on undead or constructs. All other creatures within 60 feet of the jester must make a DC 17 Wisdom saving throw. Those that fail fall prone in a fit of deadly laughter. The laughter lasts 1d4 rounds, during which time the victim is incapacitated and unable to stand up from prone. At the end of its turn each round, an incapacitated victim must make a successful DC 17 Constitution saving throw or be reduced to 0 hit points. The laughter can be ended early by rendering the victim unconscious or with greater restoration or comparable magic.','5e SRD','Action','D&D 5e',1),('Mouse King','King\'s Blade','The Mouse King makes one king\'s blade attack.','5e SRD','Legendary Action','D&D 5e',1),('Mouse King','King\'s Blade (Humanoid or Hybrid Form Only)','Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.','5e SRD','Action','D&D 5e',1),('Ssadar','Kinship with Fire','When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn.','5e SRD','Special','D&D 5e',1),('Vargouille','Kiss (Su)','A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim\'s hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim\'s head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation\'s progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Lilith','Kiss and Spell','Lilith makes a Lilith\'s Kiss attack and casts a spell.','5e SRD','Legendary Action','D&D 5e',1),('Catrina','Kiss of Death (Su)','A catrina can kill a grappled, helpless, or willing target with a long, passionate kiss. The target must succeed at a DC 17 Fortitude save or take 5d6 points of damage. Any creature damaged by the same catrina\'s kiss for three consecutive rounds instantly dies, regardless of how many hit points it has remaining. Creatures of the old age category take a -2 penalty on saving throws to resist this ability, while those in the venerable age category take a -4 penalty. This is a death effect. The save DCs are Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Succubus','Kiss of Doom','In either form, the succubus can use her magical kiss. The target must kiss her willingly. The target must make a Charisma save (DC 14). If the save is failed, the target is immediately rendered unconscious. They remain unconscious until revived with a greater restoration or the succubus releases them. Once the succubus renders someone asleep, she has the option to slowly begin devouring their soul. Each day, the target suffers 5 (1d10) necrotic damage. This damage cannot be healed while the target is unconscious. If this damage reduces the target to 0hp, the target dies.','5e SRD','Special','D&D 5e',1),('Kitsune Trickster','Kitsune','Shapeshifting humanoids whose true forms resemble foxes.','fan json','Trait','Pathfinder 2e',1),('Kitsune','Kitsune Magic (Ex/Sp)','Kitsune add 1 to the DC of any saving throws of enchantment spells they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day-dancing lights.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Air Shark','Knockdown','','d20web','Special (Ex)','d20',1),('Derhii','Knockdown','','d20web','Special (Ex)','d20',1),('Derhii','Knockdown (Ex)','When a derhii confirms a critical hit with a two-handed weapon, it has a chance to knock an opponent prone in addition to the damage dealt by the critical hit. If the derhii\'s confirmation roll exceeds its opponent\'s CMD, the opponent is knocked prone as if from the trip combat maneuver. This does not provoke an attack of opportunity, nor can the derhii be tripped if the confirmation roll fails to exceed the CMD.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Dragon Horse','Know Alignment (Su)','Dragon horses automatically know the alignment of any creature they can see.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Aatxe','Know Thoughts','The aatxe can use an action to read the surface thoughts of one creature within 30 feet. This works like the detect thoughts spell, except it can only read surface thoughts and there is no limit to the duration. It can end this effect as a bonus action or by using an action to change the target.','5e SRD','Special','D&D 5e',1),('King Merlokrep','Kobold','A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.','fan json','Trait','Pathfinder 2e',1),('Kobold Dragon Mage','Kobold','A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.','fan json','Trait','Pathfinder 2e',1),('Kobold Scout','Kobold','A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.','fan json','Trait','Pathfinder 2e',1),('Kobold Tunnelrunner','Kobold','A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.','fan json','Trait','Pathfinder 2e',1),('Kobold Warrior','Kobold','A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.','fan json','Trait','Pathfinder 2e',1),('Narlynark','Kobold','A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.','fan json','Trait','Pathfinder 2e',1),('Kovintus Geomancer','Kovintus','Reclusive humanoids with an inborn talent for geomancy, kovintus have an intrinsic tie to nature and magic alike.','fan json','Trait','Pathfinder 2e',1),('Rakshasa','Kukri','Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage and the target must succeed on a Cha save (DC 17) or become frightened of the raja for 1 round.','5e SRD','Action','D&D 5e',1),('Upasunda','Kukri','Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage.','5e SRD','Action','D&D 5e',1),('Kyton','Kyton\'s Sight','Magical darkness doesn\'t impede the kyton\'s darkvision.','5e SRD','Special','D&D 5e',1),('Minotaur','Labyrinthine Recall','The minotaur can perfectly recall any path it has traveled.','5e SRD','Special','D&D 5e',1),('Centaur','Lair','Hidden in dense woods, along twisting, guarded paths.','OSE','Special','OSR',2),('Driver Ant','Lair treasure','30% chance of 1d10 * 1,000gp worth of gold nuggets, mined by the ants.','OSE','Special','OSR',3),('Black Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('Blue Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('Gold Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('Green Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('Red Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('Sea Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('White Dragon','Lairs','A dragon\'s treasure is always kept in its well-hidden lair and is seldom unguarded.','OSE','Special','OSR',13),('Black Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('Blue Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('Gold Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('Green Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('Red Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('Sea Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('White Dragon','Language and spells','Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).','OSE','Special','OSR',9),('Black Dragon','Language and spells','20%; 4 * 1st level.','OSE','Special','OSR',15),('Blue Dragon','Language and spells','40%; 4 * 1st level, 4 * 2nd level.','OSE','Special','OSR',15),('Gold Dragon','Language and spells','100%; 4 * 1st level, 4 * 2nd level, 4 * 3rd level.','OSE','Special','OSR',15),('Green Dragon','Language and spells','30%; 3 * 1st level, 3 * 2nd level.','OSE','Special','OSR',15),('Red Dragon','Language and spells','50%; 3 * 1st level, 3 * 2nd level, 3 * 3rd level.','OSE','Special','OSR',15),('Sea Dragon','Language and spells','20%; 3 * 1st level, 3 * 2nd level.','OSE','Special','OSR',15),('White Dragon','Language and spells','10%; 3 * 1st level.','OSE','Special','OSR',15),('Devil Swine','Languages','In human form, can speak normally. In animal form, can only speak with animals of the associated type.','OSE','Special','OSR',3),('Werebear','Languages','In human form, can speak normally. In animal form, can only speak with animals of the associated type.','OSE','Special','OSR',3),('Wereboar','Languages','In human form, can speak normally. In animal form, can only speak with animals of the associated type.','OSE','Special','OSR',3),('Wererat','Languages','In human form, can speak normally. In animal form, can only speak with animals of the associated type.','OSE','Special','OSR',3),('Weretiger','Languages','In human form, can speak normally. In animal form, can only speak with animals of the associated type.','OSE','Special','OSR',3),('Werewolf','Languages','In human form, can speak normally. In animal form, can only speak with animals of the associated type.','OSE','Special','OSR',3),('Wererat','Languages','Can speak Common in both forms.','OSE','Special','OSR',11),('Lantern Dragonette','Lantern Belly (1/Day)','If the dragonette has eaten 8 ounces of candle wax in the last 24 hours, it can emit a continual flame for 3d20 minutes. The continual flame can be dispelled, but the dragonette can resume it with a bonus action except in areas of magical darkness, if the time limit hasn\'t expired.','5e SRD','Special','D&D 5e',1),('Tyrantfang Behemoth','Large prey','Attack largest target first.','OSE','Special','OSR',1),('Giant Squid','large tentacle','8 * small tentacle (1d4 + constriction), 2 * large tentacle (1d4 + constriction or 1d10 hull damage), 1 * beak (1d10 or 2 hull damage)','OSE','Action','OSR',2),('Sea Snake','Larger individuals','Sea snakes with more than 3 HD may be encountered. They are 6\' long for every 3 HD.','OSE','Special','OSR',3),('Inkling','Lash','Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.','5e SRD','Action','D&D 5e',1),('Bandersnatch','Lash Out','','d20web','Special (Ex)','d20',1),('Bandersnatch','Lash Out (Ex)','As a swift action, a bandersnatch can make a single attack with a bite, claw, or tail slap. A bandersnatch cannot lash out on the same round it charges.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Grim Jester','Last Laugh','Unless it is destroyed in a manner amusing to the god of death that created it, the grim jester is brought back after 1d20 days in a place of the god\'s choosing.','5e SRD','Special','D&D 5e',1),('Alchemical Skunk','Laughing Gas','The skunk emits a sparkling orange cloud. Each creature in a 15-foot cone must succeed on a DC 13 Wisdom saving throw or become incapacitated as it laughs for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.','5e SRD','Action','D&D 5e',1),('Acolyte','Leader','Groups of 4+ are led by a higher level cleric (1d10: 1-4: 2nd level, 5-7: 3rd level, 8-9: 4th level, 10: 5th level). Choose or roll the leader\'s spells.','OSE','Special','OSR',1),('Dwarf','Leader','A leader of level 1d6 + 2 is present for every 20 dwarves. The leader may have magic items: 5% chance per level for each magic item table (except Scrolls and Wands/Staves/Rods - see Magic Items).','OSE','Special','OSR',1),('Gnoll','Leader','Groups of 20+ are led by a gnoll with 3HD (16hp).','OSE','Special','OSR',1),('Elf','Leader','Groups of 15+ are led by an elf of level 1d6 + 1. The leader may have magical items: 5% chance per level for each magic item table (see Magic Items).','OSE','Special','OSR',2),('Gnome','Leader','A 2HD (11hp) leader is present for every 20 gnomes.','OSE','Special','OSR',3),('Orc','Leader','Groups are led by an orc with 8 hit points. The leader gains a +1 bonus to damage rolls. Leaders have defeated other orcs in combat to gain their position.','OSE','Special','OSR',4),('Werewolf','Leader','Groups of 5+ are led by a werewolf with 5HD (30hp). The leader gains a +2 bonus to damage rolls.','OSE','Special','OSR',10),('Kender','Leader and militia','Villages are led by a halfling of level 1d6 + 1. A militia of 5d4 2HD guards is also present.','OSE','Special','OSR',1),('Merman','Leaders','For every 10 in a group, there is a 2HD leader. For every 50, there is a 4HD leader (saves: D10 W11 P12 B13 S14 (4)).','OSE','Special','OSR',2),('Neanderthal','Leaders','Two 6HD leaders (one male, one female) live in the neanderthal lair. They are 10\' tall and of a related but distinct race.','OSE','Special','OSR',2),('Pirate','Leaders','For every 30 pirates, there is a 4th level fighter. For every 50 pirates, and for each ship, there is a 5th level fighter. For every 100 pirates, and per fleet, there is an 8th level fighter.','OSE','Special','OSR',3),('Nomad','Leaders','For every 25 nomads, there is a 2nd level fighter. For every 40 nomads, there is a 4th level fighter.','OSE','Special','OSR',4),('Buccaneer','Leaders and captains','For every 30 buccaneers, there is a 4th level fighter. Each ship has a captain (7th level fighter).','OSE','Special','OSR',3),('Brigand','Leaders and commanders','For every 20 brigands, there is a leader (2nd level fighter). For every 40 brigands, there is a commander (4th level fighter). Leaders ride war horses (with barding) and have: plate mail, sword, lance.','OSE','Special','OSR',3),('Kangaroo','Leap','The kangaroo can leap from a standing position to a distance of 30 feet long and six feet high.','5e SRD','Special','D&D 5e',1),('Queen Of Cats','Leap','The Queen of Cats moves up to her speed, jumping or climbing over obstacles in the way. Difficult terrain caused by urban or forested terrain features doesn\'t cost her extra movement when she leaps.','5e SRD','Legendary Action','D&D 5e',1),('Bulette','Leap','','d20web','Special (Ex)','d20',1),('Dire Corby','Leap','','d20web','Special (Ex)','d20',1),('Robber Fly','Leap','Can leap up to 30\' and attack.','OSE','Special','OSR',3),('Bulette','Leap (Ex)','A bulette can perform a special kind of pounce attack by jumping into combat. When a bulette charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but cannot make a bite attack.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Dire Corby','Leap (Ex)','A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Fungal Crawler','Leap (Ex)','A fungal crawler can perform a special kind of pounce attack by jumping into combat. When a fungal crawler charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it makes the Acrobatics check, it can follow up with four claw attacks against foes in reach, but it cannot make a bite attack.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Tsuchinoko','Leaping Bite','Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 1 piercing damage plus 5 (2d4) poison damage.','5e SRD','Action','D&D 5e',1),('Stonehorn','Leaping Strike','If the stonehorn is more than 20 feet from a victim, it will leap at its victim, attempting to crush it with its bulk. It makes a ram attack, and if successful, the victim must succeed at a Dexterity save (DC 16) or be crushed under the creature, suffering an additional 13 (2d12) bludgeoning damage and be grappled and restrained. While thus restrained, the stonehorn may automatically inflict claw damage on the victim every round. The victim may attempt to escape at the end of each of its turns, with an escape DC of 16.','5e SRD','Action','D&D 5e',1),('Gynosphinx','legend lore','5th level (1 slot)','5e SRD','Special','D&D 5e',1),('Air Elemental Dragon','Legendary Resistance','(3/day)If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Sea Serpent','Legendary Resistance (1/Day)','If the sea serpent fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Amaru','Legendary Resistance (2/Day)','If the amaru fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Brother Ox','Legendary Resistance (2/day)','If Brother Ox fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Star Drake','Legendary Resistance (2/day)','If the star drake fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Light Dragon','Legendary Resistance (3/ Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Alastor','Legendary Resistance (3/day)','If the Executioner fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Amon','Legendary Resistance (3/day)','If Ammon fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Athena','Legendary Resistance (3/day)','If Athena fails a saving throw, she can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Baalzebal','Legendary Resistance (3/day)','If Baalzebal fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Baaphel','Legendary Resistance (3/day)','If Baaphel fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Baba Yaga','Legendary Resistance (3/day)','If Baba Yaga fails a saving throw, she can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Bake Kujira','Legendary Resistance (3/Day)','If the bakekujira fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Belial','Legendary Resistance (3/day)','If Belial fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Bhole','Legendary Resistance (3/Day)','If the bhole fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Black Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Blue Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Boreal Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Brass Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Bronze Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Copper Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Dagon','Legendary Resistance (3/day)','If Dagon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Dragon Crab','Legendary Resistance (3/day)','If the dragon crab fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Earth Elemental Dragon','Legendary Resistance (3/day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Fire Elemental Dragon','Legendary Resistance (3/day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Galazon','Legendary Resistance (3/day)','If Galazon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Gold Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Green Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Imperial Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Lich','Legendary Resistance (3/day)','If the lich fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Lilith','Legendary Resistance (3/day)','If Lilith fails a saving throw, she can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Linnorm','Legendary Resistance (3/Day)','If the linnorm fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Mammon','Legendary Resistance (3/day)','If Mammon fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Mogaru','Legendary Resistance (3/Day)','If Mogaru fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Monkey King','Legendary Resistance (3/day)','If the Monkey King fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Mouse King','Legendary Resistance (3/day)','If the Mouse King fails a saving throw, he can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Orcus','Legendary Resistance (3/day)','If Orcus fails a saving throw, it can choose to succeed instead. Lord of the Grave. Orcus always casts animate dead or create undead at maximum level and without any restrictions. Creatures created by these spells remain under its control indefinitely.','5e SRD','Special','D&D 5e',1),('Pumpkin King','Legendary Resistance (3/Day)','If the Pumpkin King fails a saving throw, they can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Queen Of Cats','Legendary Resistance (3/day)','If the Queen of Cats fails a saving throw, she can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Queen Of Scorpions','Legendary Resistance (3/Day)','If the Queen of Scorpions fails a saving throw, she can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Queen Of Serpents','Legendary Resistance (3/day)','If the Queen of Serpents fails a saving throw, she can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Ravager','Legendary Resistance (3/day)','If the ravager fails a saving throw, it can choose to succeed instead.','5e SRD','Action','D&D 5e',1),('Red Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Scylla','Legendary Resistance (3/Day)','If the Scylla fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Shinigami','Legendary Resistance (3/Day)','If the shinigami fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Silver Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Storm Dragon','Legendary Resistance (3/day)','If the storm dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Tarrasque','Legendary Resistance (3/Day)','If the tarrasque fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Tsathogga','Legendary Resistance (3/day)','If Tsathogga fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Vampire','Legendary Resistance (3/Day)','If the vampire fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Virtuoso Lich','Legendary Resistance (3/Day)','If the lich fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Water Elemental Dragon','Legendary Resistance (3/day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('White Dragon','Legendary Resistance (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Hydra','Legendary Resistances (3/Day)','If the dragon fails a saving throw, it can choose to succeed instead.','5e SRD','Special','D&D 5e',1),('Cactus Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Flytrap Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Follower Of Shumfallow','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Fungus Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Gourd Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Green Man','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Leaf Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Seaweed Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Sunflower Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Vine Leshy','Leshy','Leshies are living plants animated by primal magic.','fan json','Trait','Pathfinder 2e',1),('Air Elemental','Lesser','AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)','OSE','Special','OSR',3),('Earth Elemental','Lesser','AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)','OSE','Special','OSR',3),('Fire Elemental','Lesser','AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)','OSE','Special','OSR',3),('Water Elemental','Lesser','AC 2 [17], HD 8*, Att 1 * blow (1d8), SV D8 W9 P10 B10 S12 (8). (Summoned by magic staff.)','OSE','Special','OSR',3),('Kirin','lesser restoration, scorching ray','Innate, at will','5e SRD','Special','D&D 5e',1),('Mi-Go','Lesser Starflight (Su)','','d20web','Special (Su)','d20',1),('Veteran','Level and alignment','A group may all be of the same level and alignment, or these may be determined randomly, per individual.','OSE','Special','OSR',1),('Bake Kujira','Leviathan\'s Call','The bakekujira\'s eerie song varies from that of a wistful memory to a burning hatred. As a standard action, a bakekujira can sing. Living creatures within a 120- foot radius of a singing bakekujira must succeed at a DC 20 Wisdom saving throw or become charmed or frightened (bakekujira\'s choice) for 1 round.','5e SRD','Legendary Action','D&D 5e',1),('Lich','Levitate','As a bonus action, a hierophant lich can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn\'t need to concentrate to continue levitating each round.','5e SRD','Special','D&D 5e',1),('Satarre','Levitate','As a bonus action, a mystic can rise or descend vertically up to 10 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the mystic doesn\'t need to concentrate to continue levitating each round.','5e SRD','Special','D&D 5e',1),('Vishap','Ley Swim (Su)','Vishaps are fundamentally attuned to ley lines. As a full-round action while within reach of a vishapakar standing stone that is placed on a ley line, a vishap can swim the currents of any ley line attached to that vishakapar at a rate of 10 miles per round (crossing to a different plane takes 10 rounds). This is a teleportation effect. The vishap can sense the exact shape and length of the ley line, and knows exactly where each vishapakar along the ley line is. In addition, the vishap automatically knows the status (as per the spell) of each living creature along the ley line\'s path or attuned to the ley line. A vishap can end its ley swim only at a vishapakar, though it can travel along other ley lines that connect with its current ley line.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Moon Dog','Lick (Sp)','The lick of a moon dog provides one of the following spell effects (caster level 12th) to the target: cure light wounds, neutralize poison, or remove disease. Each is usable at will by the moon dog, but can affect a given recipient only once per day.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Moon Dog','Lick (Sp)','','d20web','Special (Sp)','d20',1),('Mothman','Life Drain','Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a spectersrd under the Mothman\'s control, unless the humanoid is restored to life or its body is destroyed. The Mothman can have no more than twelve specters under his control at one time.','5e SRD','Action','D&D 5e',1),('Wight','Life Drain','Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage, and the target is grappled (escape DC 13). Until this grapple ends, the warrior must use one hand to maintain the grapple, but can automatically hit the grappled creature with its Life Drain. The target must succeed on a DC 12 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the warrior\'s control, unless the humanoid is restored to life or its body is destroyed. The warrior can have no more than 12 zombies under its control at one time.','5e SRD','Action','D&D 5e',1),('Wraith','Life Drain','Melee Weapon Attack: +12 to hit, reach 10 ft., one creature. Hit: 26 (4d8 + 8) necrotic damage and 21 (6d6) cold damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.','5e SRD','Action','D&D 5e',1),('Xill','Life Drain','Melee Weapon Attack: +12 to hit, reach 10 ft., one creature. Hit: 26 (4d8 + 8) necrotic damage and 21 (6d6) cold damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.','5e SRD','Action','D&D 5e',1),('Lantern Goat','Life Sense','The lantern goat can innately sense all living creatures within 60 feet of it.','5e SRD','Special','D&D 5e',1),('Wraith','Lifesense (Su)','A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Hesperid','Light','Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.','fan json','Trait','Pathfinder 2e',1),('Hesperid Queen','Light','Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.','fan json','Trait','Pathfinder 2e',1),('Wayang','Light and Dark (Su)','Once per day as an immediate action, a wayang can choose to be affected by positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Carbuncle','Light Beam (Recharge 5-6)','The carbuncle shoots a 30-foot-long, 5-foot-wide line of scintillating light from the garnet on its forehead. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Nixie','Light Crossbow','Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.','5e SRD','Action','D&D 5e',1),('Firebird','Light of the World','The firebird\'s feathers glow with a warm light. The creature sheds light as dim as a candle or as bright as a lantern. It always sheds light, and any feathers plucked from the creature continue to shed light as a torch.','5e SRD','Special','D&D 5e',1),('Moonflower','Light Pulse','The moonflower releases a pulse of blinding light. A creature within 60 feet of the moonflower must make a DC 14 Constitution saving throw or be blinded for 4 rounds. A blinded creature can attempt this save again at the end of each of its turns, ending the blindness on itself with a success. This ability does not affect other moonflowers.','5e SRD','Action','D&D 5e',1),('Chuhaister','Light Sensitivity','While in bright light, the chuhaister has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Cloaker','Light Sensitivity','While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.','5e SRD','Special','D&D 5e',1),('Alicanto','Light Shadow','As a bonus action, the alicanto can douse its metallic illumination and become invisible, while creating an illusory duplicate of itself, as the mislead spell. That duplicate can continue with any unused movement remaining on the alicanto\'s turn. As long as the real alicanto remains stationary, it can concentrate on maintaining this light shadow and directing its movements. When it begins to move on its own, it can no longer continue concentrating.','5e SRD','Reaction','D&D 5e',1),('Tzitzimitl','Light to Dark (3/Day)','The tzitzimitl can convert an effect within 60 feet that does radiant damage to necrotic damage. The tzitzimitl takes no necrotic damage from the effect and instead regains a number of hit points equal to half the effect\'s original damage.','5e SRD','Reaction','D&D 5e',1),('Tzitzimitl','Light to Dark (Su)','As an immediate action up to three times per day, a tzitzimitl can convert a positive energy effect that affects it into negative energy. Doing so transforms the entire effect, such that it affects other creatures as well. A tzitzimitl can transform channeled positive energy in this way even if the positive energy would not otherwise harm it.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Banelight','Light Vortex (Su)','','d20web','Special (Su)','d20',1),('Storm Giant','lightning','1 * lightning bolt','OSE','Action','OSR',2),('Dracotaur','Lightning Arrow (Recharges after a Short or Long Rest)','The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.','5e SRD','Action','D&D 5e',1),('Ccoa','Lightning Blast (Recharge 5-6)','While in cloud form, the ccoa can target a single creature within any space it occupies with a bolt of lightning. The targeted creature and each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one. Outdoors in stormy conditions, the damage increases to 38 (7d10) lightning damage.','5e SRD','Action','D&D 5e',1),('Storm Giant','Lightning bolts','In a storm, may throw lightning every 5 rounds: 60\' long, 5\' wide; inflicts damage equal to the giant\'s current hit point total (save versus spells for half damage); will bounce off of hard surfaces in path.','OSE','Special','OSR',2),('Bronze Dragon','Lightning Breath','The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Behir','Lightning Breath (Recharge 5-6)','The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Blue Dragon','Lightning Breath (Recharge 5-6)','The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Dracotaur','Lightning Breath (Recharge 5-6)','The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Imperial Dragon','Lightning Breath (Recharge 5-6)','The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Arrowhawk','Lightning Burst','(recharge 5-6)The elder arrowhawk flaps its wings ferociously, lightning sparking out from them. Each creature within 20 feet of the elder arrowhawk must make a DC 18 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Yamaraj','Lightning Drinker (Su)','A yamaraj absorbs electricity to strengthen itself. If struck by an electrical attack, it heals 1 hit point per 3 points of electricity damage the attack would otherwise deal. If the amount of healing would cause the yamaraj to exceed its full normal hit points, it gains any excess as temporary hit points (up to a maximum of 100), which last up to 1 hour.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Fulminar','Lightning Form','The fulminar can enter a hostile creature\'s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.','5e SRD','Special','D&D 5e',1),('Stormboar','Lightning Hide','A creature that touches the boar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) lightning damage.','5e SRD','Special','D&D 5e',1),('Storm Giant','Lightning immunity','Unharmed by lightning. Enjoy basking in storms.','OSE','Special','OSR',3),('Azza','Lightning Jolt','Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.','5e SRD','Action','D&D 5e',1),('Arrowhawk','Lightning Ray','Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 27 (6d8) lightning damage.','5e SRD','Action','D&D 5e',1),('Ophinix','Lightning Recharge','Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute.','5e SRD','Special','D&D 5e',1),('Anzu','Lightning Relocation','The anzu teleports up to 60 feet to an unoccupied space it can see. When it does, it briefly transforms into a bolt of lightning, flashes upwards, then crashes down unharmed at its destination. Each creature within 5 feet of the anzu\'s starting location or destination must succeed on a DC 16 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a successful one. A creature within 5 feet of both locations makes this saving throw only once.','5e SRD','Action','D&D 5e',1),('Stormboar','Lightning Run (Recharge 6)','The boar becomes a bolt of living lightning and moves up to its speed without provoking opportunity attacks. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object. Each creature in the boar\'s path must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Fulminar','Lightning Shackles (Recharge 5-6)','The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn\'t restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.','5e SRD','Reaction','D&D 5e',1),('Kraken','Lightning Storm','The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Storm Giant','Lightning Strike (Recharge 5-6)','The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Ophinix','Lightning Strike (Recharge Special)','The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a DC 12 Dexterity saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can\'t use Lightning Strike if isn\'t charged with electricity.','5e SRD','Action','D&D 5e',1),('Lilith','Lilith\'s Kiss','Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 41 (5d12 + 9) necrotic damage and the target must make a DC 25 Wisdom saving throw or become charmed by Lilith until the end of their next turn.','5e SRD','Action','D&D 5e',1),('Kelp Drake','Limited Amphibiousness','The drake can breathe air and water, but it needs to be submerged at least once every 6 hours to avoid suffocation.','5e SRD','Special','D&D 5e',1),('Lacedon','Limited Amphibiousness','The lacedon can breathe air and water but begins to suffocate if not submerged in the sea at least once a day for one minute.','5e SRD','Special','D&D 5e',1),('Sahuagin','Limited Amphibiousness','The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.','5e SRD','Special','D&D 5e',1),('Pixie','Limited flight','Small wings only allow 3 turns of flight. Must rest 1 turn after flying.','OSE','Special','OSR',3),('Aatxe','Limited Speech (Humanoid Form Only)','The aatxe can verbally communicate only simple ideas and phrases, though it can understand and follow a conversation without issue.','5e SRD','Special','D&D 5e',1),('Otyugh','Limited Telepathy','The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn\'t allow the receiving creature to telepathically respond.','5e SRD','Special','D&D 5e',1),('Black Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('Blue Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('Gold Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('Green Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('Red Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('Sea Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('White Dragon','Line','5\' wide along whole length.','OSE','Special','OSR',7),('Defaced Naiad Queen','Linguistic','An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.','fan json','Trait','Pathfinder 2e',1),('Ghostly Guard','Linguistic','An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.','fan json','Trait','Pathfinder 2e',1),('Seps','Liquefaction (Su)','Any creature killed by seps poison dissolves into an acidic liquid that deals 2d6 points of acid damage per round to anything in its square (including the dead creature\'s equipment).','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Alux','Little House','As an action, the alux can use its cave or stone house lair to travel to or from its corresponding location in the Feywild. If the lair is destroyed, the alux will have to find a new suitable location and spend an hour preparing its new lair.','5e SRD','Special','D&D 5e',1),('Yowler','Living Projection','The yowler\'s undead form is constantly covered with a magical illusion that makes it look like it did in life. This effect is suppressed for 1 minute if the yowler attacks or uses Yowl. The changes wrought by this illusion fail to hold up to physical inspection. For example, the yowler\'s fur appears soft and silky, but someone touching it would feel the yowler\'s rotten fur and exposed bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 15 Intelligence (Investigation) check to discern the yowler\'s true appearance.','5e SRD','Special','D&D 5e',1),('Iruxi Ossature','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Lizardfolk Defender','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Lizardfolk Scout','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Lizardfolk Stargazer','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Lizardfolk Warrior','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Ravenile','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Terwa Chosen','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Terwa Prodigy','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Terwa Star Reader','Lizardfolk','These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.','fan json','Trait','Pathfinder 2e',1),('Saguaroi','Locate Water','A saguaroi can spend an hour to concentrate on the location of the nearest source of pure water measuring at least 10 gallons within a 5-mile radius. The saguaroi can find water hidden behind natural barriers regardless of thickness, but it cannot discover water within manufactured objects, including worked stone.','5e SRD','Special','D&D 5e',1),('Locathah Hunter','Locathah','Locathahs are fishlike aquatic humanoids.','fan json','Trait','Pathfinder 2e',1),('Killer Bee','Lodged stinger','Inflicts 1 damage per round, as the stinger works its way in. A round can be spent to remove it.','OSE','Special','OSR',4),('Aqrabuamelu','Longbow','Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 11 (2d10) poison damage.','5e SRD','Action','D&D 5e',1),('Archer','Longbow','Ranged Weapon Attack: +4 to hit, range 150/600 ft., one creature. Hit: 6 (1d8+2) piercing damage.','5e SRD','Action','D&D 5e',1),('Centaur','Longbow','Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.','5e SRD','Action','D&D 5e',1),('Dracotaur','Longbow','Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.','5e SRD','Action','D&D 5e',1),('Drider','Longbow','Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.','5e SRD','Action','D&D 5e',1),('Medusa','Longbow','Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 13 (3d8) poison damage.','5e SRD','Action','D&D 5e',1),('Ravenfolk','Longbow','Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.','5e SRD','Action','D&D 5e',1),('Yathon','Longbow','Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 150/600 ft., one target. Hit: 15 (2d8 + 2) piercing damage.','5e SRD','Action','D&D 5e',1),('Weretiger','Longbow (Humanoid or Hybrid Form Only)','Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.','5e SRD','Action','D&D 5e',1),('Locathah','longspear','2 (1d8/×3)','d20web','Action','d20',1),('Balor','Longsword','Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.','5e SRD','Action','D&D 5e',1),('Cacodemon','Longsword','Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands to make a melee attack.','5e SRD','Action','D&D 5e',1),('Drider','Longsword','Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.','5e SRD','Action','D&D 5e',1),('Marilith','Longsword','Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.','5e SRD','Action','D&D 5e',1),('Sprite','Longsword','Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.','5e SRD','Action','D&D 5e',1),('Ssadar','Longsword','Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.','5e SRD','Action','D&D 5e',1),('Upasunda','Longsword','Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage.','5e SRD','Action','D&D 5e',1),('Hobgoblin','longsword','4 (1d8+2/19-20)','d20web','Action','d20',1),('Jackalwere','Longsword (human and hybrid Form Only)','Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.','5e SRD','Action','D&D 5e',1),('Jackalope','Loves the Rye','The jackalope loves whiskey. A successful DC 8 Charisma check to present a bottle of whiskey convinces it to treat a creature as a friend. This check is made with disadvantage if the creature or its allies have damaged the jackalope.','5e SRD','Special','D&D 5e',1),('Hyaenodon','Low-light Vision','A hyaenodon can see twice as far in dim light as a human.','5e SRD','Special','D&D 5e',1),('Gold Dragon','Luck (Sp)','','d20web','Special (Sp)','d20',1),('Nichny','Luck Aura','A nichny is surrounded by an aura of luck. All creatures it considers friends within 10 feet of the nichny gain a +1 bonus to attack rolls, saving throws, and ability checks. Creatures that it considers its enemies take a -1 penalty to attack rolls, saving throws, and ability checks. The nichny can activate or suppress this aura on its turn as a bonus action.','5e SRD','Special','D&D 5e',1),('Sprite','Luminous (Su)','A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Moon Dog','Lunar Light (Su)','When in dim light, a moon dog can create dappled shadows and pale luminous patterns in a 60-foot-radius emanation. This effect causes evil creatures to become fascinated (Will DC 19 negates). Good-aligned creatures in this area gain the benefits of protection from evil (caster level 12th). Creating this lunar light is a full-round action, and the moon dog must concentrate to maintain it. The shadow weave remains centered on the moon dog as it moves. Evil creatures saving against lunar light cannot be affected again by that moon dog\'s lunar light for 24 hours.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Glass Gator','Lunge','When the glass gator leaps at least 10 feet toward a creature and hits that creature with a claws attack on the same turn, it can immediately constrict the target as a bonus action.','5e SRD','Special','D&D 5e',1),('Sea Serpent','Lunge','Up to 20\' out of water to use bite attack.','OSE','Special','OSR',1),('Nixie','Lure','A nixie sings a magical melody. Every humanoid and giant within 300 feet of her that can hear her song must make a DC 13 Wisdom saving throw or be charmed until the song ends. The nixie must use a bonus action on her subsequent turns to continue singing. She can stop at any time. The song ends if the nixie is incapacitated. While charmed by the nixie, a target is incapacitated and ignores the songs of other nixies. If the charmed target is more than five feet away from the nixie, the target must move on its turn toward her by the most direct route, trying to get within five feet. It doesn\'t avoid opportunity attacks, but before moving into damaging terrain such as lava or a pit, and whenever it takes damage from a source other than the nixie, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends. A target that successful saves is immune to the nixie\'s song for the next 24 hours.','5e SRD','Action','D&D 5e',1),('Leucrotta','Lure (Su)','','d20web','Special (Su)','d20',1),('Amon','Mace','Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (2d12 + 9) bludgeoning damage plus 22 (5d8) thunder damage, and the target must make a DC 23 Constitution saving throw, being stunned until the end of its next turn and deafened for one hour on a failure, or just stunned on a successful save.','5e SRD','Action','D&D 5e',1),('Acolyte','mace','1 * mace (1d6)','OSE','Action','OSR',1),('Maenad','Mad Feast (Su)','As a full-round action, a maenad can conjure a supernatural feast. Creatures eating from this feast gain a +2 bonus to Strength and Constitution, 1d8 temporary hit points, and a +4 morale bonus on fear saves for 12 hours. Creatures affected also take a -4 penalty on Will saving throws (this penalty does not apply on saves against fear), and find it more compelling to engage in debauchery, excess, and violence.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Shoggoth','Maddening Cacophony (Su)','As a free action, a shoggoth can give voice to sounds and words sane life was not meant to hear. All creatures in a 60-foot radius must make a DC 22 Will save or be confused for 1d6 rounds. Each round a creature is affected it takes 1d6 points of Wisdom damage. A creature that saves cannot be affected by this shoggoth\'s maddening cacophony for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Shoggoth','Maddening Cacophony (Su)','','d20web','Special (Su)','d20',1),('Tembril','Maddening Chitter (Recharge 6)','The tembril chitters maddeningly in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn\'t incapacitated. If a creature fails the saving throw by 5 or more, it also suffers short-term madness. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the incapacitated condition on itself on a success.','5e SRD','Action','D&D 5e',1),('Yaoguai','Maddening Roar (Recharge 5-6)','A spawned yaoguai is a tortured monster that lives a painful existence. A spawned yaoguai can let out a terrible roar with horrendous undertones of madness. All creatures that hear it within a 30-foot radius must succeed a DC 16 Wisdom saving throw or take 13 (2d12) psychic damage and are confused as per the confusion spell. A successful saving throw halves the damage and prevents the confusion effect. A confused creature can attempt new saving throw at the end of each of its turns to end this effect. Creatures immune to psychic damage are immune to this second effect.','5e SRD','Action','D&D 5e',1),('Cthulhu','Madness','Shadows of the mind afflict a 20-foot radius centereed on a point Cthulhu can see within 120 feet. Creatures in the area must succeed on a DC 15 Wisdom saving throw or suffer a short-term madness.','5e SRD','Legendary Action','D&D 5e',1),('Mi-Go','Madness (Su)','','d20web','Special (Su)','d20',1),('Dagon','Maelstrom','The currents and eddies of the underwater realm Dagon occupies swirl in a maelstrom out to a radius of 100 feet. All creatures in that area, other than Dagon, must make a DC 21 Strength saving throw. On a failed save, the target is moved in a random direction 30 feet.','5e SRD','Lair Action','D&D 5e',1),('Maenad','Maenad Dance','Each creature within a 60-foot radius of the maenad who can see the maenad must must succeed on a DC 15 Wisdom saving throw or be affected as the spell confusion with a duration of 1 minute. At the end of each of its turns, an affected target can make a new saving throw. If it succeeds, this effect ends for that target. A creature that successfully saves is immune to that maenad\'s Maenad Dance for 24 hours. Creatures that are immune to being charmed are unaffected. Murderous Command. A creature within 30 feet the maenad can see must make a DC 15 Wisdom saving throw. On a failed save, on the affected creature\'s next turn they must make an Attack using a melee weapon attack or unarmed strike against its nearest ally. The affected creature must use its movement to move closer to its ally if it is not within reach. The affected creature attacks to the best of its ability using its most effective melee attack but does not use features with a limited number of uses. Creatures that are immune to being charmed are unaffected.','5e SRD','Action','D&D 5e',1),('Devil Swine','magic','1 * gore (2d6) or 1 * weapon (1d6 or by weapon) or 1 * magic (charm)','OSE','Action','OSR',1),('Dryad','magic','1 * magic (charm)','OSE','Action','OSR',1),('Unicorn','Magic Circle against Evil (Su)','This ability continually duplicates the effect of the spell. The unicorn cannot suppress this ability.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Ravager','Magic Disruption','Every time the ravager comes into contact with magical effects, there is a chance that it disrupts it. This effect functions as the dispel magic spell cast using a 7th level spell slot with a +7 spellcasting ability modifier.','5e SRD','Action','D&D 5e',1),('Almiraj','Magic Horn (Su)','While on the creature\'s head, an almiraj\'s horn is treated as a +1 weapon. Any living creature slain by an almiraj\'s gore attack immediately turns to stone (as if by the flesh to stone spell, with no saving throw, and the creature is still dead). A severed almiraj horn retains a wisp of its former magic, and counts as a masterwork weapon if used to create a magical dagger or similar small piercing weapon.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Lesser Djinni','Magic powers','Each can be used three times per day:','OSE','Special','OSR',2),('Lesser Efreeti','Magic powers','Each can be used three times per day:','OSE','Special','OSR',2),('Aatxe','Magic Resistance','The aatxe has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Abrikandilu','Magic Resistance','The abrikandilu demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Akaasit','Magic Resistance','The akaasit has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Akyishigal','Magic Resistance','The demon lord of cockroaches has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Alastor','Magic Resistance','The Executioner has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Alchemical Skunk','Magic Resistance','The alchemical skunk has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Alux','Magic Resistance','The alux has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Amon','Magic Resistance','Ammon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Aridni','Magic Resistance','The aridni has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Astri','Magic Resistance','The astri has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Aviere','Magic Resistance','The aviere has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Azeban','Magic Resistance','The azeban has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Baalzebal','Magic Resistance','Baalzebal has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Baaphel','Magic Resistance','Baaphel has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Balban','Magic Resistance','The demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Balor','Magic Resistance','The balor has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Baregara','Magic Resistance','The baregara has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Bebilith','Magic Resistance','The bebilith has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Belial','Magic Resistance','Belial has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Boggart','Magic Resistance','The boggart has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Brother Ox','Magic Resistance','Brother Ox has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Buraq','Magic Resistance','The buraq has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Cacodemon','Magic Resistance','The cacodemon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Chaaor','Magic Resistance','The demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Chelicerae','Magic Resistance','The chelicerae has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Clay Golem','Magic Resistance','The golem has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Collais','Magic Resistance','The colláis has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Crimson Drake','Magic Resistance','The drake has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Cthulhu','Magic Resistance','Cthulhu has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Cuauhxicalli','Magic Resistance','The stone jaguar has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Dagon','Magic Resistance','Dagon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Dau','Magic Resistance','The dau has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Deep Drake','Magic Resistance','The drake has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Demodand','Magic Resistance','The tarry demodand has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Devil Shark','Magic Resistance','The devil shark has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Dragon Crab','Magic Resistance','The dragon crab has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Dunewinder','Magic Resistance','The dunewinder has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Faerie Dragon','Magic Resistance','The dragon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Falajitax','Magic Resistance','The falajitax has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Felid Dragon','Magic Resistance','The felid dragon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Galazon','Magic Resistance','Galazon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Ghaddar','Magic Resistance','The ghaddar devil has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Glabrezu','Magic Resistance','The glabrezu has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Gugalanna','Magic Resistance','A gugalanna has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Hezrou','Magic Resistance','The hezrou has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Inkling','Magic Resistance','The inkling has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Irid','Magic Resistance','The irid has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Iron Cobra','Magic Resistance','The iron cobra has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Iron Golem','Magic Resistance','The golem has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Isonade','Magic Resistance','The isonade has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Jabberwock','Magic Resistance','The jabberwock has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Juggernaut','Magic Resistance','The juggernaut has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Kalke','Magic Resistance','Kalkes have advantage on saving throws against spells and magical effects.','5e SRD','Special','D&D 5e',1),('Karkadann','Magic Resistance','The karkadann has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Kuunganisha','Magic Resistance','The kuunganisha has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Lilin','Magic Resistance','The devil has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Lilith','Magic Resistance','Lilith has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Malignant Mouth','Magic Resistance','The malignant mouth has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Mammon','Magic Resistance','Mammon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Marilith','Magic Resistance','The marilith has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Medusa','Magic Resistance','The greater medusa has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Mezzalorn','Magic Resistance','The mezzalorn demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Mogrl','Magic Resistance','The mogrl has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Monkey King','Magic Resistance','The Monkey King has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Moon Nymph','Magic Resistance','The moon nymph has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Mouse King','Magic Resistance','The Mouse King has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nabasu','Magic Resistance','The nabasu demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nalfeshnee','Magic Resistance','The nalfeshnee has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Neh-thalggu','Magic Resistance','The brain collector has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nereid','Magic Resistance','The nereid has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nerizo','Magic Resistance','The nerizo demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nichny','Magic Resistance','The nichny has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Niutomi','Magic Resistance','The niutomi has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nupperibo','Magic Resistance','The nupperibo devil has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nymph','Magic Resistance','The nymph has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Nysrock','Magic Resistance','The nysrock demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Ophidiotaur','Magic Resistance','The ophidiotaur has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Orcus','Magic Resistance','Orcus has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Pixie','Magic Resistance','The pixie has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Pumpkin King','Magic Resistance','The Pumpkin King has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Pumpkinhead','Magic Resistance','Pumpkinhead has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Quasit','Magic Resistance','The quasit has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Queen Of Cats','Magic Resistance','The Queen of Cats has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Queen Of Scorpions','Magic Resistance','The Queen of Scorpions has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Queen Of Serpents','Magic Resistance','The Queen of Serpents has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Ratatosk','Magic Resistance','The ratatosk has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Romsiwamnari','Magic Resistance','The romsiwamnari has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Satyr','Magic Resistance','The satyr has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Scitalis','Magic Resistance','The scitalis has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Scylla','Magic Resistance','The scylla has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Serpentfolk','Magic Resistance','The serpentfolk has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Shantak','Magic Resistance','The shantak has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Shrroth','Magic Resistance','The shrroth demon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Skitterdark','Magic Resistance','The skitterdark has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Smaragdine Golem','Magic Resistance','The golem has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Snallygaster','Magic Resistance','The snallygaster has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Spellhound','Magic Resistance','The spellhound has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Spriggan','Magic Resistance','The spriggan has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Star Drake','Magic Resistance','The drake has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Stone Golem','Magic Resistance','The golem has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Succubus','Magic Resistance','The succubus has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Sylph','Magic Resistance','The sylph has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Tarrasque','Magic Resistance','The tarrasque has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Thanadaemon','Magic Resistance','The thanadaemon has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Toad King','Magic Resistance','The Toad King has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Trumpet Bloom','Magic Resistance','The trumpetbloom has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Tsathogga','Magic Resistance','Tsathogga has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Tzitzimitl','Magic Resistance','The tzitzimitl has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Unicorn','Magic Resistance','The unicorn has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Vrock','Magic Resistance','The vrock has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Wakandagi','Magic Resistance','The wakandagi has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Yedae','Magic Resistance','The yedae has advantage on saving throws against spells and other magical effects.','5e SRD','Special','D&D 5e',1),('Harpy','Magic resistance','+2 bonus to all saves.','OSE','Special','OSR',2),('Medusa','Magic resistance','+2 bonus to saves versus spells.','OSE','Special','OSR',6),('Iron Cobra','Magic Weapon','The iron cobra\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Orcus','Magic Weapon','The Wand of Orcus functions as a magic mace that has a +3 bonus to attack and damage rolls made with this weapon. It deals 4d6 bludgeoning damage on a hit. It also functions as a sword of wounding.','5e SRD','Regional Effect','D&D 5e',1),('Psoglav','Magic Weapon','The psoglav\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Alastor','Magic Weapons','The Executioner\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Amon','Magic Weapons','Ammon\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Androsphinx','Magic Weapons','The sphinx\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Astri','Magic Weapons','The astri\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Aviere','Magic Weapons','The aviere\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Baaphel','Magic Weapons','Baaphel\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Balban','Magic Weapons','The demon\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Balor','Magic Weapons','The balor\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Bebilith','Magic Weapons','A bebilith\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Belial','Magic Weapons','Belial\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Bhole','Magic Weapons','A bhole\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Brother Ox','Magic Weapons','Brother Ox\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Cacodemon','Magic Weapons','The cacodemon\'s weapon attacks are considered magical for the purposes of damage resistances.','5e SRD','Special','D&D 5e',1),('Camazotz','Magic Weapons','The camazotz\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Chaaor','Magic Weapons','The demon\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Clay Golem','Magic Weapons','The golem\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Couatl','Magic Weapons','The couatl\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Cuauhxicalli','Magic Weapons','The stone jaguar\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Dagon','Magic Weapons','Dagon\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Ghaddar','Magic Weapons','The ghaddar\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Go-zu','Magic Weapons','The go-zu oni&#8216;s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Gugalanna','Magic Weapons','A gugalanna\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Gynosphinx','Magic Weapons','The sphinx\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Gypsosphinx','Magic Weapons','The sphinx\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Hieracosphinx','Magic Weapons','The hieracosphinx\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Ijiraq','Magic Weapons','The ijiraq\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Iron Golem','Magic Weapons','The golem\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Jabberwock','Magic Weapons','The jabberwock\'s attacks are magical.','5e SRD','Special','D&D 5e',1),('Juggernaut','Magic Weapons','The juggernaut\'s attacks are magical.','5e SRD','Special','D&D 5e',1),('Lilith','Magic Weapons','Lilith\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Mammon','Magic Weapons','Mammon\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Marilith','Magic Weapons','The marilith\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Medusa','Magic Weapons','The greater medusa\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Mouse King','Magic Weapons','The Mouse King\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Nuckelavee','Magic Weapons','The nuckelavee\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Orcus','Magic Weapons','Orcus\'s attacks are magical.','5e SRD','Special','D&D 5e',1),('Queen Of Cats','Magic Weapons','The Queen of Cats\' weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Queen Of Scorpions','Magic Weapons','The Queen of Scorpions\' weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Queen Of Serpents','Magic Weapons','The Queen of Serpents\' weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Ravager','Magic Weapons','The ravagerÂs melee attacks are magical.','5e SRD','Action','D&D 5e',1),('Skitterdark','Magic Weapons','The skitterdark\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Smaragdine Golem','Magic Weapons','The golem\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Star Drake','Magic Weapons','The drake\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Stone Golem','Magic Weapons','The golem\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Toad King','Magic Weapons','The Toad King\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Tsathogga','Magic Weapons','Tsathogga\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Unicorn','Magic Weapons','The unicorn\'s weapon attacks are magical.','5e SRD','Special','D&D 5e',1),('Mogrl','Magical Attacks','All of a mogrl\'s melee attacks are considered magical.','5e SRD','Special','D&D 5e',1),('Crater Drake','Magical Emission','The crater drake emits warped magic. A creature that starts its turn within 5 feet of the drake must succeed on a DC 16 Constitution saving throw or take 5 (1d10) poison damage and be poisoned until the start of its next turn.','5e SRD','Special','D&D 5e',1),('Living Statue','Magical origins','Created by powerful wizards.','OSE','Special','OSR',2),('Karkadann','Magical Strike','','d20web','Special (Ex)','d20',1),('Unicorn','Magical Strike','','d20web','Special (Ex)','d20',1),('Karkadann','Magical Strike (Ex)','A karkadann\'s gore attack is treated as a magic cold iron weapon for the purpose of overcoming damage reduction.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Unicorn','Magical Strike (Ex)','A unicorn\'s gore attack is treated as a magic good weapon for the purposes of damage reduction.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Shark','Magical Teeth','Its creators imbued the shark\'s teeth with magic, making its bite attack magical.','5e SRD','Special','D&D 5e',1),('Cherufe','Magma Ball','Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 11 (2d10) fire damage. Each creature within 5 feet of the target must succeed on a DC 18 Dexterity saving throw or take 7 (2d6) fire damage.','5e SRD','Action','D&D 5e',1),('Magma Mephit','Magma Form (Su)','','d20web','Special (Su)','d20',1),('Living Statue','magma jet','2 * magma jet (2d6)','OSE','Action','OSR',3),('Shoreline Scrapper','Magnetic Pulse (Recharge 5-6)','The shoreline scrapper causes a surge in the magnetic power of its shell. Each creature within 25 feet of the shoreline scrapper is subjected to its Magnetic Shell. On a failed save, a creature\'s metal objects or the creature itself, if it is made of metal or wearing metal armor, are pulled up to 25 feet toward the shoreline scrapper and adhere to its shell. Creatures adhered to the shoreline scrapper\'s shell are restrained.','5e SRD','Action','D&D 5e',1),('Shoreline Scrapper','Magnetic Shell','At the start of each of the shoreline scrapper\'s turns, each creature within 5 feet of the scrapper must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the scrapper\'s shell. A creature that is made of metal or is wearing metal armor that fails the saving throw is stuck to the shell and restrained. If the item is a weapon and the wielder can\'t or won\'t let go of the weapon, the wielder is adhered to the shell and is restrained. A stuck item can\'t be used. A creature can take its action to remove one creature or object from the shoreline scrapper\'s shell by succeeding on a DC 15 Strength check. Items made of gold and silver are unaffected by the shoreline scrapper\'s Magnetic Shell. When the shoreline scrapper dies, all metal creatures and objects are released.','5e SRD','Special','D&D 5e',1),('Colossal Ape','Maim','If the ape hits with two fist attacks agaisnt the same target on its turn, the target must make a DC 23 Constitution saving throw. On a failed save, the target gains one level of exhaustion.','5e SRD','Special','D&D 5e',1),('Yaoguai','Maker\'s Gift','Each spawned yaoguai gains three additional abilities that are based on its specific form. Typical additional spawned yaoguai abilities include the following.','5e SRD','Special','D&D 5e',1),('Yaoguai','Maker\'s Gift','','d20web','Special (Ex)','d20',1),('Belial','Maleficent Mesmerism','Belial suggestive charms and animal magnetism leave his listeners enrapt in his words so that they are unable to move save to gape at his animal magnetism. All who can see Belial and are within 30 feet must succeed on a DC 25 Wisdom saving throw or become incapacitated until the end of their next turn.','5e SRD','Special','D&D 5e',1),('Lilith','Maleficent Mesmerism','Lilith\'s suggestive charms and animal magnetism leave her listeners enrapt in her words so that they are unable to move save to gape at her animal magnetism. All who can see Lilith and are within 30 feet must succeed on a DC 25 Wisdom saving throw or become incapacitated until the end of their next turn.','5e SRD','Special','D&D 5e',1),('Antelope','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Caribou','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Deer','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Elk','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Goat','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Moose','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Ox','Males','In groups of 3 or more, only 1-in-4 are males. These have 1d4 extra hit points and protect the herd.','OSE','Special','OSR',2),('Chupacabra','Malodorous Stench','When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.','5e SRD','Reaction','D&D 5e',1),('Nkosi','Mambele Throwing Knife (Nkosi Form Only)','Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.','5e SRD','Action','D&D 5e',1),('Lizard Man','Man-eaters','Kidnap humans and demihumans, whose flesh they regard as a delicacy.','OSE','Special','OSR',2),('Pumpkinhead','Maneuver','Pumpkinhead takes the dash, dodge, or disengage action.','5e SRD','Legendary Action','D&D 5e',1),('Kothogaz, Dance Of Disharmony','Manipulate','You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can\'t perform actions with this trait. Manipulate actions often trigger reactions.','fan json','Trait','Pathfinder 2e',1),('Siege Shard','Manipulate','You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can\'t perform actions with this trait. Manipulate actions often trigger reactions.','fan json','Trait','Pathfinder 2e',1),('Cetus','Mariner\'s Misfortune (Su)','Being near a cetus is bad luck for non-aquatic creatures. Any such creature in the cetus\'s aura must attempt a DC 26 Will save, rolling twice and taking the lower result. On a failed save, that creature must continue to roll twice and take the lower result on all ability checks, attacks rolls, savings throws, and skill checks for as long as it remains within the cetus\'s aura and for 1 minute thereafter. A creature that succeeds at its saving throw is immune to that cetus\'s mariner\'s misfortune for 24 hours. The save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Bakeneko','Mark Of Envy (1/day)','The bakeneko magically marks a creature it can see within 90 feet. The bakeneko gains a bonus on attack and damage rolls against the target equal to its charisma bonus (typically +3). The mark lasts until the target is slain or 24 hours has passed.','5e SRD','Action','D&D 5e',1),('Mi-Go','Marro Bonegun (Tech-Magic)','Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.','5e SRD','Action','D&D 5e',1),('Grimslake','Marrow Drain (Ex)','A grimslake\'s tail is covered with suckers that extend long, thin, razor-sharp tendrils to drill into its victim\'s bones, draining them of marrow. As a swift action, a grimslake can drain marrow from a creature it is grappling or from a helpless creature. The victim can resist this painful attack with a successful DC 18 Fortitude save; otherwise, the creature becomes staggered from the horrific agony for 1 round and takes 1 point of Constitution drain. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Urskan','Martial Training','','d20web','Special (Ex)','d20',1),('Jellyfish','Mass of Tentacles','Melee Weapon Attack: +6 to hit, 0 ft. reach, two targets in the swarm\'s space. Hit: 21 (6d6) poison damage. If the target was a creature it must succeed a DC 15 Constitution saving throw or be poisoned for 1 minute.','5e SRD','Action','D&D 5e',1),('Leviathan','Massive','','d20web','Special (Ex)','d20',1),('Mogaru','Massive Size','Mogaru occupies a space of 120 feet by 120 feet instead of the space a Gargantuan creature would normally occupy. He cannot be grappled, restrained, stunned, knocked prone, or Shoved by creatures smaller than Gargantuan size.','5e SRD','Special','D&D 5e',1),('Medium','Master','50% of groups are led by a magic-user of 3rd level. The master has two 1st level spells and one 2nd level spell. (Choose or select at random.)','OSE','Special','OSR',2),('Ungern','Master Archer','The ungern have advantage on all ranged attacks, and add their strength bonus to attacks with bows and thrown weapons (but not crossbows).','5e SRD','Special','D&D 5e',1),('Loxoda','Maul','Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Wereboar','Maul (Humanoid or Hybrid Form Only)','Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Titan','Maul of the Titans','Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 41 (7d8 + 10) bludgeoning damage.','5e SRD','Action','D&D 5e',1),('Queen Of Cats','maze','1/day','5e SRD','Special','D&D 5e',1),('Dryad','Meld with tree','Can disappear by joining with her tree.','OSE','Special','OSR',2),('Horse','Melee','When in melee, both rider and horse can attack.','OSE','Special','OSR',7),('Abaia','Melee 1','bite +21 (3d6+8/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Aboleth','Melee 1','4 tentacles +10 (1d6+5 plus slime)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Achaierai','Melee 1','bite +10 (2d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Adlet','Melee 1','+1 spear +17/+12/+7 (1d8+7/&times;3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Aghasura','Melee 1','mwk scimitar +26/+21/+16 (2d6+12/15-20 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ahuizotl','Melee 1','bite +12 (2d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Akhlut','Melee 1','bite +27 (4d8+15/15-20 plus 4d6 cold and grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Almiraj','Melee 1','+1 gore +6 (2d4-1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ankheg','Melee 1','bite +5 (2d6+4 plus 1d4 acid and grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ankou','Melee 1','2 claws +14 (1d6+8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Antelope','Melee 1','gore +1 (1d4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Archer','Melee 1','mwk elven curve blade +8 (1d10+3/18-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Axe Beak','Melee 1','bite +5 (1d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Babau','Melee 1','2 claws +12 (1d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baboon','Melee 1','bite +3 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Badger','Melee 1','bite +1 (1d3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baku','Melee 1','2 claws +15 (1d4+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Balor','Melee 1','+1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bandersnatch','Melee 1','bite +32 (2d8+13 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baregara','Melee 1','bite +23 (1d8+8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Barghest','Melee 1','bite +10 (1d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Basilisk','Melee 1','bite +10 (1d8+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baykok','Melee 1','2 claws +14 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bebilith','Melee 1','bite +19 (2d6+9 plus rot) and 2 claws +19 (2d4+9/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Behir','Melee 1','bite +15 (2d6+9 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Berbalang','Melee 1','1 bite +9 (1d6+3 plus paralysis)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bhole','Melee 1','bite +29 (6d6+25/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bhuta','Melee 1','2 incorporeal claws +17 (5d8 plus bleed)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Blink Dog','Melee 1','bite +4 (1d6+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Boar','Melee 1','gore +4 (1d8+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Boggard','Melee 1','morningstar +5 (1d8+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bugbear','Melee 1','morningstar +5 (1d8+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Buggane','Melee 1','2 claws +11 (1d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bulette','Melee 1','bite +13 (2d8+9/19-20) and 2 claws +12 (2d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bunyip','Melee 1','bite +7 (1d8+1/19-20 plus bleed)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Carbuncle','Melee 1','bite +1 (1d3-3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Catfolk','Melee 1','longsword +3 (1d8+2/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Catrina','Melee 1','2 slams +6 (1d8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cave Fisher','Melee 1','2 claws +5 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Centaur','Melee 1','longsword +5 (1d8+2/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Chaneque','Melee 1','claw +5 (1d3+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cheetah','Melee 1','bite +6 (1d6+3 plus trip)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Chimera','Melee 1','bite +12 (2d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Chuul','Melee 1','2 claws +14 (2d6+7 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cloaker','Melee 1','bite +8 (1d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cockatrice','Melee 1','bite +9 (1d4-2 plus petrification)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Compsognathus','Melee 1','bite +1 (1d3-1 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Constrictor Snake','Melee 1','bite +5 (1d4+4 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Couatl','Melee 1','bite +16 (1d8+7 plus grab and poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Criosphinx','Melee 1','2 claws +15 (1d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Crocodile','Melee 1','bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cthulhu','Melee 1','2 claws +42 (4d6+23/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dagon','Melee 1','bite +48 (6d6+17/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Darkmantle','Melee 1','slam +3 (1d4 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Derhii','Melee 1','mwk falchion +12/+7 (2d6+7/18-20) or2 slams +11 (1d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Devourer','Melee 1','2 claws +18 (1d8+9 plus energy drain)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dire Corby','Melee 1','2 claws +3 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Djinni','Melee 1','2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dolphin','Melee 1','slam +3 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dossenus','Melee 1','bite +4 (1d6+3/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dracolisk','Melee 1','bite +14 (1d8+7)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dragon Horse','Melee 1','2 hooves +16 (2d6+7 plus 1d6 electricity)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dragon Turtle','Melee 1','bite +18 (3d6+8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dragonne','Melee 1','bite +13 (1d8+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dretch','Melee 1','2 claws +4 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Drider','Melee 1','mwk heavy mace +9/+4 (1d8+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dryad','Melee 1','dagger +7 (1d4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dust Digger','Melee 1','bite +5 (1d8+3 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Eagle','Melee 1','2 talons +3 (1d4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Efreeti','Melee 1','2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Elephant','Melee 1','gore +16 (2d8+10)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Elohim','Melee 1','2 claws +27 (2d8+7)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ettercap','Melee 1','bite +5 (1d6+2 plus poison) and 2 claws +5 (1d4+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Flail Snail','Melee 1','4 slams +7 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Flumph','Melee 1','sting +5 (1d4 plus acid injection)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Foo','Melee 1','bite +4 (1d6+4 plus trip)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Froghemoth','Melee 1','bite +20 (2d6+10/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Frost Worm','Melee 1','bite +25 (4d10+15 plus 4d6 cold)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Fungal Crawler','Melee 1','bite +6 (1d6+2 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Gargoyle','Melee 1','2 claws +7 (1d6+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Garuda','Melee 1','bite +16 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ghoul','Melee 1','bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Gibbering Mouther','Melee 1','6 bites +7 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1e','Action','Pathfinder 1e',1),('Abaia','Melee 2',' tail slap +15 (2d6+4 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Achaierai','Melee 2',' 2 claws +10 (1d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Adlet','Melee 2',' bite +10 (1d6+2 plus 1d6 cold)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Aghasura','Melee 2',' mwk scimitar +26 (2d6+12/15-20 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ahuizotl','Melee 2',' claw +12 (1d8+5/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ankou','Melee 2',' tail slap +9 (1d8+4 plus bleed)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Babau','Melee 2',' bite +12 (1d6+5) or longspear +12/+7 (1d8+7/x3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Badger','Melee 2',' 2 claws +1 (1d2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baku','Melee 2',' gore +15 (1d6+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Balor','Melee 2',' +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bandersnatch','Melee 2',' 2 claws +32 (2d6+13/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baregara','Melee 2',' 2 claws +23 (1d10+8 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Barghest','Melee 2',' 2 claws +10 (1d4+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Berbalang','Melee 2',' 2 claws +9 (1d6+3 plus paralysis) or incorporeal touch +10 (1d4 Con damage)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bhole','Melee 2',' slam +29 (3d8+25/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Boggard','Melee 2',' tongue -1 touch (sticky tongue)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Buggane','Melee 2',' gore +11 (1d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Centaur','Melee 2',' 2 hooves +0 (1d6+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cheetah','Melee 2',' 2 claws +6 (1d3+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Chimera','Melee 2',' bite +12 (1d8+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cloaker','Melee 2',' tail slap +3 (1d8+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Criosphinx','Melee 2',' gore +16 (2d4+6/19-20)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Cthulhu','Melee 2',' 4 tentacles +42 (2d10+34/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dagon','Melee 2',' 4 tentacles +43 (2d6+8/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dracolisk','Melee 2',' 2 claws +14 (1d4+7)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dragon Turtle','Melee 2',' 2 claws +18 (2d6+8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dragonne','Melee 2',' 2 claws +13 (1d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dretch','Melee 2',' bite +4 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Drider','Melee 2',' bite +3 (1d4+1 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Dust Digger','Melee 2',' 5 tentacles +3 (1d4+1 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Eagle','Melee 2',' bite +3 (1d4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Elephant','Melee 2',' slam +16 (2d6+10)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Elohim','Melee 2',' 8 tentacles +22 (2d8+3 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Froghemoth','Melee 2',' 4 tentacles +18 (1d8+5 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Fungal Crawler','Melee 2',' 2 claws +6 (1d4+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Gargoyle','Melee 2',' bite +7 (1d4+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Garuda','Melee 2',' 2 claws +16 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Girallon','Melee 2',' 4 claws +10 (1d4+4 plus rend)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Glabrezu','Melee 2',' 2 claws +20 (1d6+10)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Gorgon','Melee 2',' 2 hooves +9 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Gray Render','Melee 2',' 2 claws +15 (1d8+7 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Grendel','Melee 2',' bite +27 (4d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Griffon','Melee 2',' 2 talons +7 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Grindylow','Melee 2',' bite -2 (1d3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Grodair','Melee 2',' 2 tentacles +6 (1d4+2 plus trip)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Grootslang','Melee 2',' 2 stomps +27 (2d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Guecubu','Melee 2',' 2 slams +14 (1d6+6 plus misfortune)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Harionago','Melee 2',' 4 hair barbs +12 (1d6+2/19-20 plus bleed)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Harpy','Melee 2',' 2 talons +3 (1d6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Hezrou','Melee 2',' 2 claws +17 (1d8+8 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Hieracosphinx','Melee 2',' 2 claws +11 (1d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Hodag','Melee 2',' 2 claws +11 (1d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ijiraq','Melee 2',' bite +10 (2d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Jorogumo','Melee 2',' 2 claws +20 (1d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Jubjub Bird','Melee 2',' 2 talons +31 (1d8+13)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Julunggali','Melee 2',' slam +29 (4d6+14)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Karkinoi','Melee 2',' slam +13 (1d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kech','Melee 2',' 2 claws +5 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kirin','Melee 2',' 2 hooves +8 (1d6+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kitsune','Melee 2',' mwk quarterstaff -5 (1d6-1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kongamato','Melee 2',' 2 claws +28 (1d8+12)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kraken','Melee 2',' 8 tentacles +24 (1d8+5 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Lammasu','Melee 2',' 2 wings +9 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Leopard','Melee 2',' 2 claws +6 (1d3+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Lion','Melee 2',' 2 claws +7 (1d4+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Maenad','Melee 2',' 2 claws +13 (1d4+4/19-20 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Manticore','Melee 2',' 2 claws +10 (2d4+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Mastodon','Melee 2',' slam +20 (2d6+12)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Medusa','Melee 2',' snake bite +5 (1d4 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Mobogo','Melee 2',' 2 slams +20 (1d8+9) ortongue +20 (1d6+9 plus grab and pull)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Nabasu','Melee 2',' bite +15 (1d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Nalfeshnee','Melee 2',' 2 claws +23 (2d6+11)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Nependis','Melee 2',' gore +21 (2d6+10)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ningyo','Melee 2',' bite +2 (1d4-1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Nuckelavee','Melee 2',' bite +10 (1d8+6 plus disease)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Octopus','Melee 2',' tentacles +3 (grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Otyugh','Melee 2',' 2 tentacles +3 (1d6+2 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Owlbear','Melee 2',' bite +8 (1d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Pazuzu','Melee 2',' bite +49 (2d6+15)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Pegasus','Melee 2',' 2 hooves +2 (1d6+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Peluda','Melee 2',' 2 claws +18 (1d6+8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Peri','Melee 2',' 2 wings +20 (1d6+3 plus burn)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Purple Worm','Melee 2',' sting +25 (2d8+12 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Qallupilluk','Melee 2',' 2 claws +13 (1d6+5 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Quasit','Melee 2',' bite +7 (1d4-1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Rakshasa','Melee 2',' claw +10 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Roc','Melee 2',' bite +17 (2d8+9)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Rusalka','Melee 2',' 4 tresses +16 (2d6+5 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Salamander','Melee 2',' tail slap +6 (2d6+1 plus 1d6 fire and grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Satyr','Melee 2',' horns +1 (1d6+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Sea Cat','Melee 2',' 2 claws +9 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Sea Serpent','Melee 2',' tail slap +18 (3d6+6 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Shedu','Melee 2',' 2 hooves +12 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Shinigami','Melee 2',' 2 wings +21 (1d8+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Simurgh','Melee 2',' 2 claws +32 (2d8+12 plus 2d6 fire)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Skunk','Melee 2',' 2 claws +4 (1d2-4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Smilodon','Melee 2',' bite +18 (2d6+8/19-20 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Snallygaster','Melee 2',' 2 claws +6 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Squid','Melee 2',' tentacles +2 (1d4+1 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tanuki','Melee 2',' mwk quarterstaff +7 (1d6+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tarrasque','Melee 2',' 2 claws +37 (1d12+15)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tengu','Melee 2',' bite -2 (1d3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tiger','Melee 2',' bite +9 (2d6+6 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Troglodyte','Melee 2',' claw -3 (1d4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Troll','Melee 2',' 2 claws +8 (1d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tzitzimitl','Melee 2',' 2 claws +27 (2d6+14/19-20 plus 3d6 electricity)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Unicorn','Melee 2',' 2 hooves +5 (1d3+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Voonith','Melee 2',' 4 claws +7 (1d3+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Vrock','Melee 2',' bite +13 (1d8+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Water Orm','Melee 2',' tail slap +14 (2d8+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Wolverine','Melee 2',' bite +4 (1d4+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Wyvern','Melee 2',' bite +10 melee (2d6+4 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Xill','Melee 2',' claw +13 (1d4+3 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Xorn','Melee 2',' 3 claws +10 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Yamaraj','Melee 2',' 2 claws +32 (2d6+9)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ypotryll','Melee 2',' 2 hooves +29 (2d8+11)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Zomok','Melee 2',' 2 claws +20 (2d6+12)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Zoog','Melee 2',' 2 claws +6 (1d2-2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Zuvembie','Melee 2',' claw -1 (1d4) or 2 claws +4 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Giant Mantis','Melee 2 claws','5 (1d6+3 plus','d20web','Action','d20',1),('Aghasura','Melee 3',' bite +19 (2d8+6 plus grab and poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ankou','Melee 3',' 2 wings +9 (1d8+4 plus bleed)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Babau','Melee 3',' bite +7 (1d6+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Bandersnatch','Melee 3',' tail slap +27 (2d8+19/&times;3 plus pain)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baregara','Melee 3',' gore +23 (1d8+8)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Chimera','Melee 3',' gore +12 (1d8+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Froghemoth','Melee 3',' tongue +18 (1d4+5 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Gargoyle','Melee 3',' gore +7 (1d4+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Garuda','Melee 3',' 2 talons +16 (1d4+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Glabrezu','Melee 3',' bite +20 (1d8+10)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Grootslang','Melee 3',' tail slap +27 (2d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Hodag','Melee 3',' tail slap +11 (1d4+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ijiraq','Melee 3',' gore +10 (2d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kongamato','Melee 3',' tail slap +26 (2d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kraken','Melee 3',' bite +26 (2d8+10)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Nuckelavee','Melee 3',' 2 hooves +5 (1d6+3 plus disease)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Pazuzu','Melee 3',' claw +49 (1d6+15)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Peluda','Melee 3',' tail slap +13 (3d6+4 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Rakshasa','Melee 3',' bite +10 (1d6+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Shedu','Melee 3',' 2 wings +12 (1d6+3)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Simurgh','Melee 3',' tail slap +30 (1d4+6 plus banishing swipe)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Snallygaster','Melee 3',' sucking tentacles +1 (1d4+1 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tanuki','Melee 3',' slam +2 (1d6+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tarrasque','Melee 3',' 2 gores +37 (1d10+15)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Troglodyte','Melee 3',' bite -3 (1d4) or2 claws +2 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Vrock','Melee 3',' 2 talons +13 (1d6+5)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Wyvern','Melee 3',' 2 wings +5 (1d6+2)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Xill','Melee 3',' bite +7 (1d3+1 plus paralysis)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Yamaraj','Melee 3',' tail slap +30 (2d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Ypotryll','Melee 3',' tail slap +29 (2d6+5 plus push)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Zomok','Melee 3',' tail slap +15 (2d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Chimera','Melee 4',' 2 claws +12 (1d6+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Garuda','Melee 4',' 2 wings +11 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Kongamato','Melee 4',' 2 wings +26 (1d8+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Pazuzu','Melee 4',' sting +49 (2d8+15 plus poison)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Tarrasque','Melee 4',' tail slap +32 (3d8+7)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Troglodyte','Melee 4',' bite +2 (1d4+1)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Xill','Melee 4',' or 4 claws +13 (1d4+3 plus grab)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Yamaraj','Melee 4',' 2 wings +30 (1d8+4)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Zomok','Melee 4',' 2 wings +15 (2d6+6)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Pazuzu','Melee 5',' 2 talons +49 1d6+15','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Xill','Melee 5',' bite +12 (1d3+3 plus paralysis)','Archives Of Nethys 1e','Action','Pathfinder 1e',1),('Baregara','Melee bite','23 (1d8+8)','d20web','Action','d20',1),('Dire Hyena','Melee bite','6 (2d6+6 plus','d20web','Action','d20',1),('Pegasus','Melee bite','7 (1d3+4)','d20web','Action','d20',1),('Remorhaz','Melee bite','13 (3d6+9 plus','d20web','Action','d20',1),('Yellow Musk Creeper','Melee tendril','5 (1d4+4)','d20web','Action','d20',1),('Aniwye','Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.','Slam (Giant or <a href=\"https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/giants/ogre/\">Ogre</a> Form Only)','5e SRD','Action','D&D 5e',1),('Ijiraq','Memory Loss','After encountering an ijiraq, a creature must succeed on a DC 15 Wisdom saving throw to remember the events. On a failure, the details of the encounter rapidly fade away from the creature\'s mind, including the presence of the ijiraq.','5e SRD','Special','D&D 5e',1),('Brainchild','Mental','A mental effect can alter the target\'s mind. It has no effect on an object or a mindless creature.','fan json','Trait','Pathfinder 2e',1),('Defaced Naiad Queen','Mental','A mental effect can alter the target\'s mind. It has no effect on an object or a mindless creature.','fan json','Trait','Pathfinder 2e',1),('Ghostly Guard','Mental','A mental effect can alter the target\'s mind. It has no effect on an object or a mindless creature.','fan json','Trait','Pathfinder 2e',1),('Baku','Mental Drain (Su)','When a baku attacks with a claw, it can choose, as a swift action, to deal 1d4 points of Intelligence damage on that attack. A DC 22 Will save negates this ability damage. The save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Bouda','Mephitic Claw','Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round by the visible cloud of vermin swarming around the bouda\'s forearms.','5e SRD','Action','D&D 5e',1),('Stank Hog','Mephitic Gas (recharge 3-6)','While making an attack, the stank hog lets forth a vile gust of air accumulated in its specialized anal gland. Roll 1d20. On a result of less than 10, the anal gland deflates and adheres to itself, rendering the mephitic gas for that stank hog unusable until it completes a long or short rest. A result of 10 or higher creates a 10-foot-diameter gas cloud; 15 or higher creates a 20-foot-diameter gas cloud; and a roll of 20 creates a 30-foot-diameter gas cloud. The effect is immediate and profound, affecting all creatures within the cloud. Any creature that starts its turn within the gaseous cloud or enters the cloud on its turn must make a successful Constitution saving throw, the save DC equaling the stank hog\'s roll, or become incapacitated. While incapacitated from the mephitic gas, the creature lies upon the ground with eyes stinging and vomit flowing. An incapacitated creature may make another saving throw at the start of its turn, ending the effect upon itself on a success. The mephitic gas lasts for 1d4 + 1 rounds, lingering in the same area unless a strong wind disperses it. The stank hog is immune to its own and other stank hogs\' mephitic gas.','5e SRD','Action','D&D 5e',1),('Orc','Mercenaries','Orcs may be hired to fight in Chaotic armies. They delight in wanton killing and razing of settlements.','OSE','Special','OSR',8),('Merfolk Warrior','Merfolk','These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.','fan json','Trait','Pathfinder 2e',1),('Merfolk Wavecaller','Merfolk','These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.','fan json','Trait','Pathfinder 2e',1),('Neak Ta','Merge with Ward','While within or adjacent to its ward, the neak ta can merge with the building. While merged the neak ta is immune to damage and can\'t be targeted and can sense the entire interior and surrounding area of the ward with its own senses. It can emerge as an action, appearing in any unoccupied space within or adjacent to its ward.','5e SRD','Action','D&D 5e',1),('Queen Of Serpents','Mesmerizing Gaze (Recharge 5-6)','The Queen of Serpents targets up to six creatures that she can see within 60 feet of her. Each creature must succeed on a DC 18 Charisma saving throw or be stunned for 10 minutes. The target is no longer stunned if it takes damage or another creature takes an action to shake it. If a creature\'s saving throw is successful, the creature is immune to the Queen of Serpents\' Mesmerizing Gaze for the next 24 hours.','5e SRD','Action','D&D 5e',1),('Imperial Dragon','Mesmerizing Presence','Each creature of the dragon\'s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\'s saving throw is successful or the effect ends for it, the creature is immune to the dragon\'s Mesmerizing Presence for the next 24 hours.','5e SRD','Action','D&D 5e',1),('Lightning Elemental','Metal Mastery','','d20web','Special (Ex)','d20',1),('Megapede','Metal Sense','The megapede can sense any metal within 600 feet of it. It knows the direction to the metal and can identify the specific type of metal within the area.','5e SRD','Special','D&D 5e',1),('Shoreline Scrapper','Metal Sense','The shoreline scrapper can pinpoint, by scent, the location of metals within 60 feet of it.','5e SRD','Special','D&D 5e',1),('Alicanto','Metallic Illumination','The alicanto sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The alicanto can alter the radius as a bonus action, including turning off its illumination completely.','5e SRD','Special','D&D 5e',1),('Mogrl','meteor swarm','9th level (1 slot)','5e SRD','Special','D&D 5e',1),('Savager','Mighty Swing','When a savager attacks without moving during its turn, it makes its claw attack with advantage.','5e SRD','Special','D&D 5e',1),('Storm Giant','Militant','','d20web','Special (Ex)','d20',1),('Brownie','Mimic Death','The brownie can collapse to the ground and appear to be dead. A DC 13 Intelligence (Investigation) check will reveal they are still alive.','5e SRD','Action','D&D 5e',1),('Clamor','Mimicry','The clamor can mimic any sound it has ever heard, including humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Decapus','Mimicry','The decapus can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Jackalope','Mimicry','The jackalope can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Leshy','Mimicry','A leshy can mimic the calls and voices of any creature it has heard. To use this ability, the leshy makes a Charisma (Deception) check. Listeners who succeed on an opposed Wisdom (Insight) or Intelligence (Nature)-GM\'s choice-realize that something is mimicking the sound. The leshy has advantage on the check if it\'s mimicking a general type of creature (a crow\'s call, a bear\'s roar) and not a specific individual\'s voice.','5e SRD','Special','D&D 5e',1),('Leucrotta','Mimicry','The leucrotta can mimic any words or phrases it has heard, as well as the voice which said them. It does not need to understand the language spoken. A creature that hears the voice can tell it is an imitation with a successful DC 13 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Parrot','Mimicry','The parrot can mimic simple sounds it has heard, such as animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Raven','Mimicry','The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Ravenfolk','Mimicry','Ravenfolk warriors can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.','5e SRD','Special','D&D 5e',1),('Wereraven','Mimicry','The wereraven can mimic simple sounds it has heard, such as whispering, screams of pain, or the cries of a wild animal. A creature that hears the sounds can identify them as imitations with a successful DC 13 Wisdom (Insight) check.','5e SRD','Special','D&D 5e',1),('Algoid','Mind Blast','Each creature in a 60-foot cone must make a successful DC 13 Intelligence saving throw or be stunned for 3d4 rounds.','5e SRD','Action','D&D 5e',1),('Boggle','Mindboggle Aura (Su)','','d20web','Special (Su)','d20',1),('Adamantine Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Afziaka Brute','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Afziaka Stalker','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Alchemical Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Aluum Enforcer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Amoeba Swarm','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Armor','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Blades','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Broom','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Colossus','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Dragonstorms','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Fireplace','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Furnace','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Silverware Swarm','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Statue','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Tea Cart','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Animated Trebuchet','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Arboreal Snag','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Assassin Vine','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Basidirond','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Beetle Carapace','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Black Pudding','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Blood Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Bramble Champion Construct','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Carnivorous Blob','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Carnivorous Crystal','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Carrion Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Chattering Jaws','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Chromatic Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clacking Skull Swarm','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clay Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Amalgam','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Assassin','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Brewer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Buccaneer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Cannoneer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Clock Tower','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Disposer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Door Warden','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Dragon','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Fabricator','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Gunner','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Handler','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Hunter','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Mage','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Puppeteer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Rifler','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Shambler Horde','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Soldier','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Sphinx','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Clockwork Spy','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Crawling Slurry','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Cyclops Zombie','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Dig-Widget','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Dismemberment Table','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Divine Warden Of Brigh','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Divine Warden Of Nethys','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Dragon\'s Blood Puffball','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Drake Skeleton','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Ethereal Sailor','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Fen Pudding','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Feral Skull Swarm','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Fire Jellyfish Swarm','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Flaming Skull','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Flesh Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Fleshforged Dreadnought','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Floating Femur','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Fossil Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Fuming Sludge','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Gelatinous Cube','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Giant Amoeba','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Giant Animated Statue','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Giant Flytrap','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Giant Jellyfish','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Glass Elephant','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Glass Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Gold Defender','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Gray Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Grothlut','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Gunpowder Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Harpy Skeleton','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Hollow Husks','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Ice Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Iron Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Lazurite-Infused Stone Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Lemure','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Lignified Adamantine Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Living Sap','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Living-Sun Spire','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Long-Horned Bison Beheaded','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Luminous Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Meat Guardian','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Mechanical Carny','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Mechanical Laborer','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Mithral Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Mosghuta, Boss Cow','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Mutated Sewer Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Necrophidius','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Obsidian Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Ochre Jelly','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Old Man Statue','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Phalanx Of Phalanges','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Plague Zombie','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Pyronite Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Quantium Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Quarry Construct','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Reaper Skull Puffball','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Rime Sludge','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Roiling Incant','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Rotbomber','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Rust Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Scrabbling Ribcage','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Seetangeist','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Severed Head','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Sewer Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Shadowforged Guardian','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Shambler Troop','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Shieldbearer Construct','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Shock Zombie','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Sicklehand Construct','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Giant','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Horse','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Hulk','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Knight','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Soldier','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Titan','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeletal Woolly Rhinoceros','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeleton Guard','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skeleton Infantry','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skinskitter','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Skinstitch','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Slime Mold','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Slithering Pit','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Snapping Flytrap','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Solar Glass Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Soul Slime','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Spiral Centurion','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Spiritbound Aluum','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Stone Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Sulfur Zombie','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Swordkeeper','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tallow Guardian','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tallow Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tar Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tar Zombie Mammoth','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tar Zombie Predator','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tar Zombie Snatcher','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tattoo Guardian','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Terrorguard','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Thorn Guardian','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Tyrannosaurus Skeleton','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Ulizmila\'s Cauldron','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Unseen Servant','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Vaultbreaker Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Verdurous Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Violet Fungus','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Vitalia','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Weykoward','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Wizard Sponge','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Wolf Skeleton','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Wood Golem','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Yeast Ooze','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Yellow Musk Brute','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Yellow Musk Creeper','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Yellow Musk Thrall','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Brute','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Chuul','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Dragon','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Horse','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Hound','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Hulk','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Mammoth','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Mammoths','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Owlbear','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Shambler','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Zombie Snake','Mindless','A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.','fan json','Trait','Pathfinder 2e',1),('Gnome','Mines and machines','Love machinery, mining, gold, and gems. May make foolish decisions to obtain precious items. War with goblins and kobolds over precious metals.','OSE','Special','OSR',6),('Goblin','Minion','The goblin has 1 hit point, deals a fixed amount of damage when it hits with an attack, and whenever it would take half damage from an attack or spell, it instead takes no damage. All goblin minions act on initiative count 20 during each round.','5e SRD','Special','D&D 5e',1),('Arskuva The Gnasher','Minion','Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn\'t have reactions, and can\'t act when it\'s not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that\'s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don\'t act, animals follow their instincts, and sapient minions act how they please. A minion can\'t control other creatures.','fan json','Trait','Pathfinder 2e',1),('Ekundayo\'s Dog','Minion','Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn\'t have reactions, and can\'t act when it\'s not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that\'s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don\'t act, animals follow their instincts, and sapient minions act how they please. A minion can\'t control other creatures.','fan json','Trait','Pathfinder 2e',1),('Grandfather Mantis','Minion','Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn\'t have reactions, and can\'t act when it\'s not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that\'s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don\'t act, animals follow their instincts, and sapient minions act how they please. A minion can\'t control other creatures.','fan json','Trait','Pathfinder 2e',1),('Horagnamon','Minion','Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn\'t have reactions, and can\'t act when it\'s not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that\'s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don\'t act, animals follow their instincts, and sapient minions act how they please. A minion can\'t control other creatures.','fan json','Trait','Pathfinder 2e',1),('Jewel','Minion','Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn\'t have reactions, and can\'t act when it\'s not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that\'s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don\'t act, animals follow their instincts, and sapient minions act how they please. A minion can\'t control other creatures.','fan json','Trait','Pathfinder 2e',1),('Thorn River Bandit','Minion','Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn\'t have reactions, and can\'t act when it\'s not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that\'s a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don\'t act, animals follow their instincts, and sapient minions act how they please. A minion can\'t control other creatures.','fan json','Trait','Pathfinder 2e',1),('Zebra','Minor Concealment','Creatures have disadvantage on ranged attacks against the zebra if it is part of a group of three or more zebra, and no two are more than 5 feet apart.','5e SRD','Special','D&D 5e',1),('Dau','Mirror Dodge (1/Day)','When the dau would be hit by an attack or affected by a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space within 30 feet in sight. The dau isn\'t affected and the illusory duplicate is destroyed.','5e SRD','Reaction','D&D 5e',1),('Medusa','Mirrors','The reflection of a medusa is harmless. If a medusa sees her own reflection, she must save or be petrified.','OSE','Special','OSR',4),('Vampire','Mirrors','Avoid; do not cast a reflection.','OSE','Special','OSR',18),('Guecubu','Misfortune (Su)','A creature struck by a guecubu must make a DC 20 Will save or become permanently cursed with misfortune. The victim of this curse takes a -4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. If a guecubu hits a creature already suffering from this curse, the victim must make a DC 20 Will save or be staggered for 1 round. This is a curse effect. The save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Dragon Turtle','Mistaken for island','When floating, can be mistaken for a small island.','OSE','Special','OSR',2),('Vampire','Misty Escape','When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn\'t in sunlight or running water. If it can\'t transform, it is destroyed. While it has 0 hit points in mist form, it can\'t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.','5e SRD','Special','D&D 5e',1),('Cloaker','Moan','Each creature within 60 feet of the cloaker that can hear its moan and that isn\'t an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker\'s next turn. If a creature\'s saving throw is successful, the creature is immune to the cloaker\'s moan for the next 24 hours. Phantasms (Recharges after a Short or Long Rest). The cloaker magically creates three illusory duplicates of itself if it isn\'t in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can\'t see or if it relies on senses other than sight. A duplicate has the cloaker\'s AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.','5e SRD','Action','D&D 5e',1),('Cloaker','Moan','Cloakers are immune to these sonic, mind-affecting attacks. A creature that successfully saves against the cloaker\'s fear, nausea, or unnerve moans cannot be affected by that same moan effect from that cloaker for 24 hours.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Cloaker','Moan','','d20web','Special (Ex)','d20',1),('Cloaker','Moan (Ex)','A cloaker can emit an infrasonic moan as a standard action, with one of four effects.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Grim Jester','Mock the Dying','Death saving throws made within 60 feet of the jester have disadvantage.','5e SRD','Special','D&D 5e',1),('Coral Capuchin','Moisture Dependency','','d20web','Special (Ex)','d20',1),('Calathgar','Mold Mulch','','d20web','Special (Ex)','d20',1),('Thoqqua','Molten Body','A creature that touches the thoqqua or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. In addition, at the start of each of its turns, the thoqqua deals 10 (3d6) fire damage to any creature grappling it. Any nonmagical weapon made of metal or wood that hits the thoqqua melts or burns. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the thoqqua is destroyed after dealing damage.','5e SRD','Special','D&D 5e',1),('Juggernaut','Momentum','','d20web','Special (Ex)','d20',1),('Akizendri','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Algea','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Arbiter','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Axiomite','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Azuretzi','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Baatamidar','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Bythos','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Camarach','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Catrina','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Einherji','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Eseneth','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Esobok','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Grandfather Mantis','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Hegessik','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Imentesh','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Izfiitar','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Keketar','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Kolyarut','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Marut','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Morrigna','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Naunet','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Nosoi','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Pleroma','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Shoki','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Theletos','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Valkyrie','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Vanth','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Vanth Warrior','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Voidworm','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Yamaraj','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Zelekhut','Monitor','Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.','fan json','Trait','Pathfinder 2e',1),('Baregara','Monstrous Challenge (Su)','As a standard action, a baregara can make an Intimidate check to demoralize an opponent. If this check is successful, the baregara surges with power and gains a +4 enhancement bonus to Strength and Constitution for 10 minutes. This ability is usable three times per day.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Queen Of Cats','Moon Strike','Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 22 (4d10) radiant damage. The target must succeed on a DC 18 Dexterity saving throw or shed dim light in a 5-foot radius until the start of the Queen\'s next turn. As long as it glows, the target gains no benefit from being invisible, can\'t hide, and the next attack made against the target has advantage.','5e SRD','Action','D&D 5e',1),('Moon Nymph','Moonbeam','Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) radiant damage, and the target is blinded until the end of its next turn.','5e SRD','Action','D&D 5e',1),('Driver Ant','Morale','Attack relentlessly, once they are engaged in melee (morale 12). Will even pursue through flames.','OSE','Special','OSR',2),('Giant Piranha','Morale','When blood is in the water, do not check morale.','OSE','Special','OSR',2),('Hobji','Morlock','Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.','fan json','Trait','Pathfinder 2e',1),('Morlock Cultist','Morlock','Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.','fan json','Trait','Pathfinder 2e',1),('Morlock Engineer','Morlock','Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.','fan json','Trait','Pathfinder 2e',1),('Morlock Scavenger','Morlock','Morlocks are a family of pale, underground-dwelling humanoids who, generations ago, were regular humans.','fan json','Trait','Pathfinder 2e',1),('Cloud Giant','Morningstar','Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.','5e SRD','Action','D&D 5e',1),('Croaker','Morningstar','Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 11 (2d8 + 2) piercing damage.','5e SRD','Action','D&D 5e',1),('Boggard','morningstar','5 (1d8+3)','d20web','Action','d20',1),('Baba Yaga','Mortar and Pestle','Baba Yaga flies in a large mortar and pestle, which is immune to damage and can\'t be the target of spells or effects. It provides the witch partial cover from ranged attacks. Baba Yaga doesn\'t provoke an opportunity attack when she flies out of an enemy\'s reach. If Baba Yaga is knocked prone, stunned, or incapacitated while flying in the mortar, it will gently set her on the ground and disappear for 1 hour. The pestle remains with the witch.','5e SRD','Special','D&D 5e',1),('Angheuvore Flesh-Gnawer','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Etioling Blightmage','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Gurgist Mauler','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Jitterbone Contortionist','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Lifeleecher Brawler','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Relictner Eroder','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Shadern Immolator','Mortic','Mortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.','fan json','Trait','Pathfinder 2e',1),('Magui','Mother\'s Bane','MagÃ¼i are sacred creatures, and a living creature that attacks a magÃ¼i must make a DC 16 Constitution saving throw at the end of its turn or contract a disease, as the contagion spell (determine type of disease randomly). A creature that kills a magÃ¼i on its turn has disadvantage on this saving throw and also takes 8d6 necrotic damage, or half as much on a successful save. This curse has no effect on creatures with Intelligence of 3 or less, and creatures that cannot see the magÃ¼i have advantage on their saving throw.','5e SRD','Special','D&D 5e',1),('Magui','Mother\'s Jar (1/Day)','The magÃ¼i can gift another creature it deems worthy one of its clay jars that represent the rising springs that give birth to the rivers. The jar can be used as a decanter of endless water for one week, and if the magÃ¼i chooses she use this ability to refill a jar that has run dry and extend its power for an additional week. Each day, up to 10 people can drink from the mother\'s jar and gain the benefit of eating a goodberry; a creature gains no benefit from drinking from the jar more than once in the same day.','5e SRD','Special','D&D 5e',1),('Hippogriff','Mount','Can carry a human-sized rider.','OSE','Special','OSR',2),('Pegasus','Mount','Can carry a human-sized rider.','OSE','Special','OSR',2),('Dervish','Mounted','On warhorses.','OSE','Special','OSR',1),('Nomad','Mounted','On riding horses or (in the desert) on camels.','OSE','Special','OSR',1),('Merchant','Mounted','On horse, camel, or mule (by terrain).','OSE','Special','OSR',2),('Dire Wolf','Mounts','Sometimes trained as mounts by goblins.','OSE','Special','OSR',2),('Afanc','Move','The afanc moves up to half its speed.','5e SRD','Legendary Action','D&D 5e',1),('Athena','Move','Athena moves up to half her movement speed.','5e SRD','Legendary Action','D&D 5e',1),('Brother Ox','Move','Brother Ox moves up to his speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Dagon','Move','If at least halfway submerged in water, Dagon can move up to half its swim speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Galazon','Move','Galazon moves up to its full speed.','5e SRD','Legendary Action','D&D 5e',1),('Kongamato','Move','The kongamato moves up to half its speed.','5e SRD','Legendary Action','D&D 5e',1),('Mouse King','Move','The Mouse King moves up to his speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Pumpkin King','Move','The Pumpkin King moves up to their speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Queen Of Serpents','Move','The Queen of Serpents moves up to her speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Ravager','Move','The ravager moves up to half of its speed.','5e SRD','Action','D&D 5e',1),('Sailback Behemoth','Move','The spinosaurus moves up to half its speed.','5e SRD','Action','D&D 5e',1),('Tarrasque','Move','The tarrasque moves up to half its speed.','5e SRD','Legendary Action','D&D 5e',1),('Vampire','Move','The vampire moves up to its speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Virtuoso Lich','Move','The lich moves up to its speed without provoking opportunity attacks.','5e SRD','Legendary Action','D&D 5e',1),('Brass Dragon','Move Sand (Sp)','','d20web','Special (Sp)','d20',1),('Aboleth','Mucous Cloud','While underwater, the adult aboleth is surrounded by transformative mucus. A creature that touches the adult aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased and poisoned for 1d4 hours. The diseased creature can breathe only underwater.','5e SRD','Special','D&D 5e',1),('Flail Snail','Mucus','','d20web','Special (Ex)','d20',1),('Flail Snail','Mucus (Ex)','As a free action, a flail snail can excrete a trail of mucus that covers its space and lasts for 10 minutes. This mucus comes in two types: slimy and sticky. A character who attempts to move through an area covered in slippery mucus must make a DC 14 Reflex save each round or fall prone. Sticky mucus transforms squares into difficult terrain. Only one type of mucus can be in effect at a time in any one square. Flail snails can move through either type of slime with ease. A square of mucus exposed to a fire source dries and reverts to normal. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Aboleth','Mucus Cloud','While underwater, an aboleth exudes a cloud of transparent slime. All creatures adjacent to an aboleth must succeed on a Paralysis save each round or lose the ability to breathe air (but gain the ability to breathe water) for 3 hours. Renewed contact with an aboleth’s mucus cloud and failing another save extends the effect for another 3 hours.','aquilae','Special','OSR',1),('Aboleth','Mucus Cloud (Ex)','While underwater, an aboleth exudes a cloud of transparent slime. All creatures adjacent to an aboleth must succeed on a DC 20 Fortitude save each round or lose the ability to breathe air (but gain the ability to breathe water) for 3 hours. Renewed contact with an aboleth\'s mucus cloud and failing another save extends the effect for another 3 hours. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Ichneumon','Mud Armor','If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.','5e SRD','Special','D&D 5e',1),('Cuero','Muddy Cloud','A cuero can flap about in the water within 10 feet of a riverbed or lakebed and stir up mud, silt, and other debris. All water within 30 feet becomes heavily obscured for 2d6 rounds. In flowing water, this duration is halved, or reduced to 1 round if the water is running exceptionally fast.','5e SRD','Action','D&D 5e',1),('Cuero','Muddy Cloud (Ex)','A cuero can flap about in the water within 10 feet of a riverbed or lake bed and stir up mud, pebbles, sand, silt, and other debris. This creates a hemispherical cloud in the nearby water with a radius of 30 feet (or to the edge of the water, whichever is closer). The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. In non-flowing water, the muddy cloud dissipates in 2d6 rounds. In flowing water, the duration is reduced by 1 round for every 10 feet per round the water flows beyond 20 feet.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Grodair','Muddy Field (Su)','As a standard action when on sand, soil, or other types of loose earth, a grodair can gush standing water into the area surrounding it. Upon doing so, the land within 15 feet of the grodair is treated as a shallow bog. This water remains as long as the grodair is within 15 feet and wishes to maintain the water. The bog instantly disperses as soon as the grodair is killed or moves out of the area.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Trader','Mules','In the wilderness, have 1d4 mules loaded with trade goods (e.g. carved wooden items, furs, spices).','OSE','Special','OSR',2),('Scylla','Multi-Headed','While the scylla can see in all directions, and has advantage on Wisdom (Perception) checks, which applies to its passive Perception score. It also has advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.','5e SRD','Special','D&D 5e',1),('A-Mi-Kuk','Multiattack','The a-mi-kuk makes two attacks: one with its bite and one with its grasping claw.','5e SRD','Action','D&D 5e',1),('Aalpamac','Multiattack','The aalpamac makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Aboleth','Multiattack','The adult aboleth makes three tentacle attacks.','5e SRD','Action','D&D 5e',1),('Abrikandilu','Multiattack','The creature makes one Gore attack and one Bite attack.','5e SRD','Action','D&D 5e',1),('Addanc','Multiattack','The addanc makes two attacks: either one with its bite and one with its claws or one with its bite and one with its tail.','5e SRD','Action','D&D 5e',1),('Afanc','Multiattack','The afanc makes two Claw attacks and one Bite attack.','5e SRD','Action','D&D 5e',1),('Aghasura','Multiattack','The aghasura makes one bite attack and two scimitar attacks.','5e SRD','Action','D&D 5e',1),('Ahuizotl','Multiattack','The ahuizotl can use its Tail Grab. It then makes two attacks: one with its bite and one with its claw.','5e SRD','Action','D&D 5e',1),('Air Elemental Dragon','Multiattack','The dragon can make one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Akaasit','Multiattack','The akaasit makes two arm blade attacks.','5e SRD','Action','D&D 5e',1),('Akata','Multiattack','The akata makes three attacks: one with its bite, and two with its tentacles.','5e SRD','Action','D&D 5e',1),('Akhlut','Multiattack','The akhlut makes two attacks: one with its bite and one with its tail slam. It can\'t make both attacks against the same target.','5e SRD','Action','D&D 5e',1),('Akyishigal','Multiattack','The demon lord of cockroaches makes four claw attacks.','5e SRD','Action','D&D 5e',1),('Alastor','Multiattack','The Executioner makes one Grimfang attack, one Bite attack, and two Claw attacks, or one Grimfang attack, one Tail Swipe and two Claw attacks. He may substitute one Hellfire attack for his Claw attacks.','5e SRD','Action','D&D 5e',1),('Alchemical Skunk','Multiattack','The alchemical skunk uses its Alchemical Spray. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Algoid','Multiattack','The algoid makes two Slam attacks.','5e SRD','Action','D&D 5e',1),('Alpha Fish','Multiattack','The alpha fish uses its Fin Flare. It then makes two headbutt attacks.','5e SRD','Action','D&D 5e',1),('Amaru','Multiattack','The amaru makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Amon','Multiattack','Ammon makes one Bite attack and two Mace attacks.','5e SRD','Action','D&D 5e',1),('Androsphinx','Multiattack','The sphinx makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Aniwye','Multiattack','In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Ankou','Multiattack','The ankou makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Anophiloi','Multiattack','The anophiloi makes two attacks: one with its claws and one with its bite.','5e SRD','Action','D&D 5e',1),('Antelope','Multiattack','When in melee combat (but not as part of a charge maneuver) they may make both a hoof and gore attack.','5e SRD','Special','D&D 5e',1),('Anubian','Multiattack','The anubian makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Anzu','Multiattack','The anzu makes three attacks: one with its bite and two with its talons.','5e SRD','Action','D&D 5e',1),('Apaxrusl','Multiattack','The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes.','5e SRD','Action','D&D 5e',1),('Aqrabuamelu','Multiattack','The Aqrabuamelu makes three attacks, either with its claws or its longbow. It can replace one of those attacks with a sting attack.','5e SRD','Action','D&D 5e',1),('Ara','Multiattack','The ara makes one Bite attack and one Talon or one Spear attack.','5e SRD','Action','D&D 5e',1),('Araganaqltaa','Multiattack','The araganaqlta\'a makes one bite attack and one tail spike attack.','5e SRD','Action','D&D 5e',1),('Archaeopteryx','Multiattack','The archaeopteryx makes two attacks: one with its beak and one with its talons.','5e SRD','Action','D&D 5e',1),('Arrowhawk','Multiattack','The arrowhawk makes one Beak attack and two Wing attacks. Alternatively, it can use its Lightning Ray twice.','5e SRD','Action','D&D 5e',1),('Asanbosam','Multiattack','The asanbosam makes one bite attack and one claws attack.','5e SRD','Action','D&D 5e',1),('Astri','Multiattack','The astri makes three bite attacks.','5e SRD','Action','D&D 5e',1),('Athena','Multiattack','Athena makes 3 Spear attacks. or 2 Spear attacks and 1 Aegis Bash attack.','5e SRD','Action','D&D 5e',1),('August Rooster','Multiattack','The august rooster makes two talon attacks.','5e SRD','Action','D&D 5e',1),('Azeban','Multiattack','The azeban makes two attacks: one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Baalzebal','Multiattack','Baalzebal makes one Rotting Touch attack and two Vomit attacks.','5e SRD','Action','D&D 5e',1),('Baaphel','Multiattack','Baaphel makes one Hell Reaper attack and two Fear Touch attacks.','5e SRD','Action','D&D 5e',1),('Baba Yaga','Multiattack','Baba Yaga makes two pestle slap attacks and one bite attack, or three pestle slap attacks.','5e SRD','Action','D&D 5e',1),('Babau','Multiattack','The babau makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Bagiennik','Multiattack','The bagiennik makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Bake Kujira','Multiattack','The bakekujira makes one bite attack and one tail attack.','5e SRD','Action','D&D 5e',1),('Bakeneko','Multiattack','The bakeneko uses Mark of Envy if it is able and makes two attacks with its claws.','5e SRD','Action','D&D 5e',1),('Balbal','Multiattack','The balbal makes one tongue attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Balban','Multiattack','The demon can use its smash, make one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Balor','Multiattack','The balor makes two attacks: one with its longsword and one with its whip.','5e SRD','Action','D&D 5e',1),('Baregara','Multiattack','The baregara makes up to four attacks: one with its bite, two with its claws, and one gore attack.','5e SRD','Action','D&D 5e',1),('Barghest','Multiattack','The barghest attacks 3 times; twice with its claws and once with its bite.','5e SRD','Action','D&D 5e',1),('Baykok','Multiattack','The baykok makes three bow attacks.','5e SRD','Action','D&D 5e',1),('Bearfolk','Multiattack','The bearfolk makes attacks once with its battleaxe, once with its warhammer, and once with its bite.','5e SRD','Action','D&D 5e',1),('Bearmit Crab','Multiattack','The bearmit crab makes two attacks: one claw attack and one bite attack or two claw attacks.','5e SRD','Action','D&D 5e',1),('Bebilith','Multiattack','A bebilith makes three attacks: one with its bite and two with its claws','5e SRD','Action','D&D 5e',1),('Behir','Multiattack','The behir makes two attacks: one with its bite and one to constrict.','5e SRD','Action','D&D 5e',1),('Belial','Multiattack','Belial makes one Fork of Suffering attack and two Corrupting Touch attacks.','5e SRD','Action','D&D 5e',1),('Belker','Multiattack','The belker makes two attacks: one with its bite, and one with its claws.','5e SRD','Action','D&D 5e',1),('Berberoka','Multiattack','Berberoka make two Fist attacks.','5e SRD','Action','D&D 5e',1),('Bhole','Multiattack','The bhole makes three attacks: one with its bite and two with its body slam.','5e SRD','Action','D&D 5e',1),('Bison','Multiattack','The bighorn bison can make one gore attack and one kick attack.','5e SRD','Action','D&D 5e',1),('Black Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Black Troll','Multiattack','The black troll makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Blemmyes','Multiattack','The blemmyes makes two slam attacks and one bite attack.','5e SRD','Action','D&D 5e',1),('Blue Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Bog Beast','Multiattack','The bog beast makes two attacks with its claws.','5e SRD','Action','D&D 5e',1),('Boiuna','Multiattack','The boiÃºna makes one bite attack and one tail attack.','5e SRD','Action','D&D 5e',1),('Boreal Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Bouda','Multiattack','The bouda makes one bite attack and one mephitic claw attack.','5e SRD','Action','D&D 5e',1),('Brass Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Bronze Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Brother Ox','Multiattack','In ox or human form, Brother Ox makes three melee attacks. In his true form, he makes three attacks: one with his gore and two with his unarmed strike.','5e SRD','Action','D&D 5e',1),('Bukavac','Multiattack','The bukavac makes four claw attacks, or two claw attacks and one bite attack, or two claw attacks and one gore attack, or one bite and one gore attack.','5e SRD','Action','D&D 5e',1),('Buraq','Multiattack','The buraq makes two attacks with its hooves.','5e SRD','Action','D&D 5e',1),('Burrowling','Multiattack','The burrowling makes one bite attack and one claw attack.','5e SRD','Action','D&D 5e',1),('Cacodemon','Multiattack','The cacodemon makes two Longsword and one Claw attack, or two Claw attacks.','5e SRD','Action','D&D 5e',1),('Caiman','Multiattack','The black caiman makes two attacks: one with its bite and one with its tail slap.','5e SRD','Action','D&D 5e',1),('Camazotz','Multiattack','The camazotz makes three attacks: one with its bite and two with its claws. It can replace one of these with its ultrasonic shriek.','5e SRD','Action','D&D 5e',1),('Carbuncle','Multiattack','The carbuncle makes one bite attack and one claw attack.','5e SRD','Action','D&D 5e',1),('Caterwaul','Multiattack','The caterwaul makes one Bite attack and one Claw attack.','5e SRD','Action','D&D 5e',1),('Catfolk','Multiattack','The bast catfolk makes two attacks: one with its scimitar and one with its claws.','5e SRD','Action','D&D 5e',1),('Catoblepas','Multiattack','The catoblepas makes one Hooves attack, one Gore attack, and one Tail attack.','5e SRD','Action','D&D 5e',1),('Cave Drake','Multiattack','The cave drake makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Cave Fisher','Multiattack','The cave fisher makes two Claw attacks.','5e SRD','Action','D&D 5e',1),('Cave Troll','Multiattack','The cave troll makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Centaur','Multiattack','The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.','5e SRD','Action','D&D 5e',1),('Chaaor','Multiattack','The demon makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Chaceklain','Multiattack','The adult chaceklain makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Charfiend','Multiattack','The charfiend makes two attacks, one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Charybdis','Multiattack','The charybdis makes two attacks: one with its bite, and one with its claws.','5e SRD','Action','D&D 5e',1),('Chelicerae','Multiattack','The chelicerae makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Cherufe','Multiattack','The cherufe makes four slam attacks. Alternatively, it can throw two magma balls.','5e SRD','Action','D&D 5e',1),('Chimera','Multiattack','The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.','5e SRD','Action','D&D 5e',1),('Chuhaister','Multiattack','The chuhaister makes two greatclub attacks.','5e SRD','Action','D&D 5e',1),('Churr','Multiattack','A churr makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Chuul','Multiattack','The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.','5e SRD','Action','D&D 5e',1),('Cinder Knight','Multiattack','The cinder knight makes two melee attacks.','5e SRD','Action','D&D 5e',1),('Clay Golem','Multiattack','The golem makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Cloaker','Multiattack','The cloaker makes two attacks: one with its bite and one with its tail.','5e SRD','Action','D&D 5e',1),('Cloud Giant','Multiattack','The giant makes two morningstar attacks.','5e SRD','Action','D&D 5e',1),('Clubnek','Multiattack','The clubnek makes three attacks: one with its beak and two with its claws.','5e SRD','Action','D&D 5e',1),('Collais','Multiattack','The colláis makes one gore attack and two hooves attacks.','5e SRD','Action','D&D 5e',1),('Colossal Ape','Multiattack','The ape makes two fist attacks.','5e SRD','Action','D&D 5e',1),('Copper Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Coral Drake','Multiattack','The drake makes one bite attack, one sting attack, and two claw attacks.','5e SRD','Action','D&D 5e',1),('Crabman','Multiattack','The crabman makes two attacks with its pincers.','5e SRD','Action','D&D 5e',1),('Crater Drake','Multiattack','The drake makes one bite and two claw attacks.','5e SRD','Action','D&D 5e',1),('Crimson Drake','Multiattack','The crimson drake makes one bite attack and one stinger attack.','5e SRD','Action','D&D 5e',1),('Croaker','Multiattack','The Croaker brute makes one Bite and one Claws attack or one Bite and one Morningstar attack.','5e SRD','Action','D&D 5e',1),('Crocotta','Multiattack','The crocotta makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Cthulhu','Multiattack','Cthulhu can use his Unspeakable Presence. He then makes six attacks: two with its claws and four with its tentacles. It can shove a creature in place of a claw attack.','5e SRD','Action','D&D 5e',1),('Cuauhxicalli','Multiattack','The stone jaguar makes one bite and two claw attacks.','5e SRD','Action','D&D 5e',1),('Daeodon','Multiattack','The daeodon makes one Bite attack and one Slam attack.','5e SRD','Action','D&D 5e',1),('Dagon','Multiattack','Dagon makes three melee weapon attacks.','5e SRD','Action','D&D 5e',1),('Dau','Multiattack','The dau makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Death Vulture','Multiattack','The death vulture makes two attacks: one with its beak and one with its talons.','5e SRD','Action','D&D 5e',1),('Decapus','Multiattack','The decapus makes up to four tentacle attacks.','5e SRD','Action','D&D 5e',1),('Deep Drake','Multiattack','The drake makes one bite attack, two claw attacks, and one stinger attack.','5e SRD','Action','D&D 5e',1),('Demodand','Multiattack','The tarry demodand makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Desert Giant','Multiattack','The giant makes two falchion attacks.','5e SRD','Action','D&D 5e',1),('Devourer','Multiattack','The devourer makes one bite attack and two attacks with its claws.','5e SRD','Action','D&D 5e',1),('Diminution Drake','Multiattack','The drake makes two claw attacks and one stinger attack.','5e SRD','Action','D&D 5e',1),('Dire Ape','Multiattack','The dire ape makes two Fist attacks.','5e SRD','Action','D&D 5e',1),('Dire Corby','Multiattack','A dire corby makes two Claw attacks.','5e SRD','Action','D&D 5e',1),('Djinni','Multiattack','The djinni makes three scimitar attacks.','5e SRD','Action','D&D 5e',1),('Dracotaur','Multiattack','The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.','5e SRD','Action','D&D 5e',1),('Dragon Crab','Multiattack','The dragon crab makes six attacks: two with its pincers and four with its legs. It can use Crush instead of a pincer attack.','5e SRD','Action','D&D 5e',1),('Dragon Turtle','Multiattack','The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.','5e SRD','Action','D&D 5e',1),('Dragonne','Multiattack','While in melee combat, the dragonne attacks with a bite and two claw attacks.','5e SRD','Special','D&D 5e',1),('Drakon','Multiattack','The drakon makes one bite attack and one tail attack.','5e SRD','Action','D&D 5e',1),('Dretch','Multiattack','The dretch makes two attacks: one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Drider','Multiattack','The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.','5e SRD','Action','D&D 5e',1),('Drow','Multiattack','The drow makes two Rapier attacks.','5e SRD','Action','D&D 5e',1),('Eala','Multiattack','The eala makes two attacks with its wing blades.','5e SRD','Action','D&D 5e',1),('Earth Elemental Dragon','Multiattack','The dragon can make three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Efreeti','Multiattack','The efreeti makes three Scimitar attacks or uses its Hurl Flame three times.','5e SRD','Action','D&D 5e',1),('Eleinomae','Multiattack','The eleinomae makes three dagger attacks and one reed flower net attack.','5e SRD','Action','D&D 5e',1),('Erina','Multiattack','The erina tussler makes two Punching Spines or Throw Spine attacks. If the erina hits one creature with both Punching Spines attacks, the target is grappled (escape DC 13). The erina can grapple only one target at a time.','5e SRD','Action','D&D 5e',1),('Ettercap','Multiattack','The ettercap makes two attacks: one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Felid Dragon','Multiattack','The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Fire Elemental Dragon','Multiattack','The dragon can make three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Fire Giant','Multiattack','The giant makes two greatsword attacks.','5e SRD','Action','D&D 5e',1),('Fire Lizard','Multiattack','The fire lizard makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Fire Monkey','Multiattack','The fire monkey makes one claw attack and one steal attack.','5e SRD','Action','D&D 5e',1),('Firebird','Multiattack','The firebird makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Flind','Multiattack','The boss flind makes two Greatclub attacks.','5e SRD','Action','D&D 5e',1),('Flumph','Multiattack','The flumph makes two Tentacle attacks or uses its Stench Spray and makes one Tentacle attack.','5e SRD','Action','D&D 5e',1),('Fluttercat','Multiattack','The fluttercat makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Flytrap','Multiattack','The giant flytrap attacks with four bites. A giant flytrap makes one less bite for each creature it has engulfed (see below).','5e SRD','Action','D&D 5e',1),('Frogfolk','Multiattack','The frogfolk makes two attacks: one with its cane and one with its bite.','5e SRD','Action','D&D 5e',1),('Frost Giant','Multiattack','The giant makes two greataxe attacks.','5e SRD','Action','D&D 5e',1),('Fulminar','Multiattack','The fulminar makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Galazon','Multiattack','Galazon uses its Frightful Presence and make one Bite and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Gambado','Multiattack','The gambado makes three attacks: two with its claws and one bite.','5e SRD','Action','D&D 5e',1),('Gargoctopus','Multiattack','The gargoctopus makes four tentacle attacks or one bite attack and three tentacle attacks.','5e SRD','Action','D&D 5e',1),('Gargoyle','Multiattack','The gargoyle makes three attacks: one with its Talons and two with its Claw.','5e SRD','Action','D&D 5e',1),('Garuda','Multiattack','The garuda makes one bite attack, two claw attacks, two talon attacks, and two wing attacks, or two shocking arrow attacks.','5e SRD','Action','D&D 5e',1),('Gbahali','Multiattack','The gbahali makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Ghaddar','Multiattack','The ghaddar makes two Claw attacks and one Bite attack.','5e SRD','Action','D&D 5e',1),('Ghole','Multiattack','The ghole attacks twice: once with its bite, and once with its claws.','5e SRD','Action','D&D 5e',1),('Glabrezu','Multiattack','The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.','5e SRD','Action','D&D 5e',1),('Glacier Behemoth','Multiattack','The glacier behemoth makes two bite attacks.','5e SRD','Action','D&D 5e',1),('Gnoll','Multiattack','The warrior makes three melee attacks or two ranged attacks.','5e SRD','Action','D&D 5e',1),('Go-zu','Multiattack','The go-zu oni makes one attack with its gore and one attack with its greataxe.','5e SRD','Action','D&D 5e',1),('Gold Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Graknork','Multiattack','The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone.','5e SRD','Action','D&D 5e',1),('Gray Nisp','Multiattack','A gray nisp makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Green Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Grendel','Multiattack','The grendel makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Grick','Multiattack','The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.','5e SRD','Action','D&D 5e',1),('Griffon','Multiattack','The griffon makes two attacks: one with its beak and one with its claws.','5e SRD','Action','D&D 5e',1),('Gronk','Multiattack','The gronk makes one Gore attack and one Greatclub attack.','5e SRD','Action','D&D 5e',1),('Gugalanna','Multiattack','A gugalanna makes two attacks: one with its horns and one with its kick.','5e SRD','Action','D&D 5e',1),('Gynosphinx','Multiattack','The sphinx makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Gypsosphinx','Multiattack','The sphinx makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Haleshi','Multiattack','The haleshi makes two attacks with its stupefying touch.','5e SRD','Action','D&D 5e',1),('Harionago','Multiattack','The harionago makes one two claw attacks and four hair barb attack.','5e SRD','Action','D&D 5e',1),('Hezrou','Multiattack','The hezrou makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Hieracosphinx','Multiattack','The hieracosphinx makes two attacks: one with its beak and one with its claws.','5e SRD','Action','D&D 5e',1),('Hill Giant','Multiattack','The giant makes two greatclub attacks.','5e SRD','Action','D&D 5e',1),('Hippogriff','Multiattack','The hippogriff makes two attacks: one with its beak and one with its claws.','5e SRD','Action','D&D 5e',1),('Hoarfrost Drake','Multiattack','The hoarfrost drake makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Hobgoblin','Multiattack','The hobgoblin soldier makes two melee attacks.','5e SRD','Action','D&D 5e',1),('Hodag','Multiattack','The hodag makes three melee attacks, but can use its bite and horn attacks only once each.','5e SRD','Action','D&D 5e',1),('Honey Badger','Multiattack','The prehistoric honey badger makes one bite attack and one crunch attack.','5e SRD','Action','D&D 5e',1),('Horakh','Multiattack','The horakh makes two claw attacks and one bite attack.','5e SRD','Action','D&D 5e',1),('Horned Serpent','Multiattack','The horned serpent makes one gore attack and one bite attack.','5e SRD','Action','D&D 5e',1),('Huecambra','Multiattack','The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail.','5e SRD','Action','D&D 5e',1),('Hydra','Multiattack','The hydra makes as many attacks as it has heads plus one to constrict.','5e SRD','Action','D&D 5e',1),('Ice Troll','Multiattack','The cave troll makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Ichneumon','Multiattack','The ichneumon makes three attacks: two with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Ijiraq','Multiattack','In its true form, the ijiraq makes two claw attacks. In its hybrid form, it makes one gore attack and one claw attack.','5e SRD','Action','D&D 5e',1),('Ikuchi','Multiattack','The ikuchi makes two attacks: one with its bite and one to constrict.','5e SRD','Action','D&D 5e',1),('Imperial Dragon','Multiattack','The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Inphidian','Multiattack','An inphidian makes two Snake-hand Bite attacks.','5e SRD','Action','D&D 5e',1),('Irid','Multiattack','The irid uses its Gossip. It then uses its Iridescent Blast once.','5e SRD','Action','D&D 5e',1),('Iron Golem','Multiattack','The golem makes two melee attacks.','5e SRD','Action','D&D 5e',1),('Isonade','Multiattack','The isonade makes one tail slap attack and one bite attack.','5e SRD','Action','D&D 5e',1),('Jabberwock','Multiattack','The jabberwock makes four attacks: two with its claws, one with its bite, and one with its tail.','5e SRD','Action','D&D 5e',1),('Jackalwere','Multiattack','Sebtef makes two melee attacks.','5e SRD','Action','D&D 5e',1),('Jaculus','Multiattack','The jaculus makes one Jaws attack and one Claws attack.','5e SRD','Action','D&D 5e',1),('Janni','Multiattack','The janni makes two melee attacks. It can use Elemental Bolt in place of any melee attack.','5e SRD','Action','D&D 5e',1),('Jorogumo','Multiattack','The jorogumo makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Juggernaut','Multiattack','The juggernaut makes eight Flail attacks, one Pincer attack, and one Prismatic Spray Cannon attack.','5e SRD','Action','D&D 5e',1),('Jyoti','Multiattack','The garuda makes one bite attack and two spear attacks, or attacks with its radiant breath.','5e SRD','Action','D&D 5e',1),('Kalidah','Multiattack','The kalidah makes two attacks: one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Kamaitachi','Multiattack','The kamaitachi makes two sickle paw attacks.','5e SRD','Action','D&D 5e',1),('Kapi','Multiattack','The kapi makes two attacks: one with its quarterstaff and one with its tail trip.','5e SRD','Action','D&D 5e',1),('Karina','Multiattack','A karina makes two dagger attacks or one bite and one talon attack.','5e SRD','Action','D&D 5e',1),('Karkadann','Multiattack','The karkadann makes two Hooves attacks or one Horn attack and one Hooves attack.','5e SRD','Action','D&D 5e',1),('Karkinoi','Multiattack','The karkinoi makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Kaveph','Multiattack','The kaveph makes two smash attacks.','5e SRD','Action','D&D 5e',1),('Kelp Drake','Multiattack','The drake makes one bite attack and one claw attack. If both attacks hit the same target, the drake can use its Deathroll on the target.','5e SRD','Action','D&D 5e',1),('Kezai','Multiattack','The kezai makes three attacks: one with its poison barb and two with its claws.','5e SRD','Action','D&D 5e',1),('Kirin','Multiattack','The kirin makes one gore attack and two hoof attack.','5e SRD','Action','D&D 5e',1),('Kitsune','Multiattack','In humanoid form, the kitsune makes one rapier attack and one dagger attack. In fox form, it makes two bite attacks.','5e SRD','Action','D&D 5e',1),('Kobold War Machine','Multiattack','The kobold war machine makes two spiked wheel attacks. Alternatively, it can make three spit fire attacks.','5e SRD','Action','D&D 5e',1),('Kongamato','Multiattack','The kongamato makes one bite attack or tail attack, plus two claw attacks and one wing attack.','5e SRD','Action','D&D 5e',1),('Korred','Multiattack','The korred uses its cackle action and then attacks twice with its hair whip.','5e SRD','Action','D&D 5e',1),('Kot Bayun','Multiattack','The kot bayun makes one bite attack and one claws attack.','5e SRD','Action','D&D 5e',1),('Kraken','Multiattack','The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.','5e SRD','Action','D&D 5e',1),('Kryt','Multiattack','The kryt makes three attacks: one with its bite and two with its quarterstaff.','5e SRD','Action','D&D 5e',1),('Kuunganisha','Multiattack','The kuunganisha makes one claw attack and one bite attack.','5e SRD','Action','D&D 5e',1),('Kyton','Multiattack','The kyton makes two attacks. Distended Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) piercing damage. The target is grappled (escape DC 14) if the kyton isn\'t already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.','5e SRD','Action','D&D 5e',1),('Lake Troll','Multiattack','The lake troll makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Lantern Goat','Multiattack','The lantern goat makes three attacks: one with its head butt and two with its hooves.','5e SRD','Action','D&D 5e',1),('Leshy','Multiattack','The leshy makes two club attacks.','5e SRD','Action','D&D 5e',1),('Leucrotta','Multiattack','The leucrotta makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Light Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Lilin','Multiattack','The lilin makes two attacks with its claws.','5e SRD','Action','D&D 5e',1),('Lilith','Multiattack','The creature makes one Lilith\'s Kiss attack and two Amaheuris attacks.','5e SRD','Action','D&D 5e',1),('Lindworm','Multiattack','The lindworm makes two attacks: one with its bite and one to constrict.','5e SRD','Action','D&D 5e',1),('Lindwyrm','Multiattack','The lindworm makes two attacks: one with its bite and one to constrict.','5e SRD','Action','D&D 5e',1),('Linnorm','Multiattack','The linnorm makes three attacks: one with its bite and two with its claws. It can use constrict in place of one claw attack.','5e SRD','Action','D&D 5e',1),('Lizardfolk Defender','Multiattack','The lizardfolk makes two melee attacks, each one with a different weapon.','5e SRD','Action','D&D 5e',1),('Loxoda','Multiattack','The loxoda makes two attacks, but no more than one of them can be a maul or javelin attack.','5e SRD','Action','D&D 5e',1),('Lynx','Multiattack','The lynx makes three attacks: one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Maenad','Multiattack','The maenad uses Maenad Dance. Then the maenad attacks twice, once with its bite and once with its claws.','5e SRD','Action','D&D 5e',1),('Magui','Multiattack','The magÃ¼i makes one bite attack and one thrash attack. It cannot use both attacks against the same creature.','5e SRD','Action','D&D 5e',1),('Mammon','Multiattack','Mammon makes one Withering Touch attack and two Red-Hot Coin attacks.','5e SRD','Action','D&D 5e',1),('Manticore','Multiattack','The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.','5e SRD','Action','D&D 5e',1),('Marid','Multiattack','The marid makes one Scimitar attack and one Water Whip attack.','5e SRD','Action','D&D 5e',1),('Marilith','Multiattack','The marilith makes seven attacks: six with its longswords and one with its tail.','5e SRD','Action','D&D 5e',1),('Medusa','Multiattack','The medusa makes either three melee attacks - one with its snake hair and two with its greatsword - or two ranged attacks with its longbow','5e SRD','Action','D&D 5e',1),('Megapede','Multiattack','The megapede makes one stinger attack and one bite attack. It can use its Consume Metal in place of its bite attack.','5e SRD','Action','D&D 5e',1),('Megatherium','Multiattack','The megatherium makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Merfolk','Multiattack','The merfolk makes two spear attacks.','5e SRD','Action','D&D 5e',1),('Merrow','Multiattack','The merrow makes two attacks: one with its bite and one with its claws or harpoon.','5e SRD','Action','D&D 5e',1),('Mezzalorn','Multiattack','The mezzalorn makes one Sting attack and one Claw attack.','5e SRD','Action','D&D 5e',1),('Mi-Go','Multiattack','The mi-go makes four claw attacks.','5e SRD','Action','D&D 5e',1),('Mogaru','Multiattack','Mogaru makes one bite attack or one stomp attack and two tail attacks.','5e SRD','Action','D&D 5e',1),('Mogrl','Multiattack','The mogrl can strike twice with its claws or sword, once with its bite, and once with its tail.','5e SRD','Action','D&D 5e',1),('Monkey King','Multiattack','The Monkey King makes three golden staff attacks or two golden staff attacks and one tail attack.','5e SRD','Action','D&D 5e',1),('Monstrous Crayfish','Multiattack','A monstrous crayfish makes two attacks.','5e SRD','Action','D&D 5e',1),('Moon Nymph','Multiattack','The moon nymph makes two beguiling touch attacks or two moonbeam attacks.','5e SRD','Action','D&D 5e',1),('Moon-Beast','Multiattack','The moon beast can make two attacks with its claws and four attacks with its tentacles.','5e SRD','Action','D&D 5e',1),('Moonflower','Multiattack','The moonflower makes one bite attack and two tentacle attacks.','5e SRD','Action','D&D 5e',1),('Mothman','Multiattack','The Mothman makes three attacks, either with his claws or long shadowy quills. He can use Life Drain in place of one claw attack.','5e SRD','Action','D&D 5e',1),('Mouse King','Multiattack','In mouse form, the Mouse King makes two bite attacks. In humanoid form, he makes three king\'s blade attacks. In hybrid form, he makes three attacks: two with his king\'s blade and one with his bite.','5e SRD','Action','D&D 5e',1),('Mummy','Multiattack','The mummy can use its Dreadful Glare and makes one attack with its rotting fist.','5e SRD','Action','D&D 5e',1),('Myconid','Multiattack','The myconid uses either its Deathcap Spores or its Slumber Spores, then makes a fist attack.','5e SRD','Action','D&D 5e',1),('Nabasu','Multiattack','The nabasu makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Nalfeshnee','Multiattack','The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Nazalor','Multiattack','The nazalor makes one Bite attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Neak Ta','Multiattack','The neak ta makes three hurled object attacks.','5e SRD','Action','D&D 5e',1),('Neh-thalggu','Multiattack','The neh-thalggu makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Nereid','Multiattack','The nereid uses Beguile, then Suggestion.','5e SRD','Action','D&D 5e',1),('Nerizo','Multiattack','The nerizo makes one Sting attack and two Claw attacks.','5e SRD','Action','D&D 5e',1),('Nichny','Multiattack','The nichny makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Ningyo','Multiattack','The ningyo makes four barbed tentacle attacks.','5e SRD','Action','D&D 5e',1),('Niutomi','Multiattack','The niutomi makes two melee attacks.','5e SRD','Action','D&D 5e',1),('Nkosi','Multiattack','The pridelord makes two attacks with its scimitar or with its throwing knife.','5e SRD','Action','D&D 5e',1),('Nuckelavee','Multiattack','The nuckelavee makes three attacks: one with its bite and two with its claws. If both claws hit the same target, the target must make a DC 17 Strength or Dexterity saving throw or the nuckelavee steals a worn or carried item from the creature other than a magic weapon. If a creature could start a grapple with the nuckelavee, it can choose to retrieve an item instead.','5e SRD','Action','D&D 5e',1),('Nysrock','Multiattack','The nysrock demon makes one Sting attack and one other attack.','5e SRD','Action','D&D 5e',1),('Okiti','Multiattack','The okiti swashbuckler makes two attacks with its rapier.','5e SRD','Action','D&D 5e',1),('Ophidiotaur','Multiattack','The ophidiotaur makes two attacks: one with its bite and one with its glaive.','5e SRD','Action','D&D 5e',1),('Orcus','Multiattack','Orcus makes two Wand of Orcus attacks.','5e SRD','Action','D&D 5e',1),('Otyugh','Multiattack','The otyugh makes three attacks: one with its bite and two with its tentacles.','5e SRD','Action','D&D 5e',1),('Owlbear','Multiattack','The dire owlbear makes one attack with its beak and one attack with its claws.','5e SRD','Action','D&D 5e',1),('Panda','Multiattack','Pandas attack with both a claw and a bite attack every round.','5e SRD','Special','D&D 5e',1),('Peryton','Multiattack','The peryton makes one Antler attack and one Talon attack','5e SRD','Action','D&D 5e',1),('Piasa','Multiattack','The piasa can use its Frightful Presence. It then makes three attacks: one with its bite or tail and two with its claws.','5e SRD','Action','D&D 5e',1),('Pixiu','Multiattack','The pixiu makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Porcupine','Multiattack','The giant porcupine makes one attack with either its bite or claws, and makes an attack with its Tail Slap.','5e SRD','Action','D&D 5e',1),('Psoglav','Multiattack','The psoglav demon makes three bite attacks.','5e SRD','Action','D&D 5e',1),('Pumpkin King','Multiattack','The Pumpkin King makes two vine attacks.','5e SRD','Action','D&D 5e',1),('Pumpkinhead','Multiattack','Pumpkinhead makes two slam attacks, or a slam attack and a grasping arm attack. He may also hurl a pumpkin while above ground.','5e SRD','Action','D&D 5e',1),('Purple Worm','Multiattack','The worm makes two attacks: one with its bite and one with its stinger.','5e SRD','Action','D&D 5e',1),('Qasogonaga','Multiattack','The qasogonaga makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Queen Of Cats','Multiattack','In human form, the Queen of Cats makes two moon strike attacks. In cat form or her true form, she makes three attacks: two with her claws or moon strike and one with her bite.','5e SRD','Action','D&D 5e',1),('Queen Of Scorpions','Multiattack','In human form, the Queen of Scorpions makes two scimitar attacks. In scorpion form, she makes three attacks: two with her claws and one with her sting. In her true form, she makes three attacks: one with her sting and two with her scimitar.','5e SRD','Action','D&D 5e',1),('Raggoth','Multiattack','The raggoth makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Rakshasa','Multiattack','The raja makes three kukri attacks, or makes one kukri attack and uses its recruit ally power.','5e SRD','Action','D&D 5e',1),('Ratfolk','Multiattack','The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.','5e SRD','Action','D&D 5e',1),('Ravager','Multiattack','The ravager makes one bite and four claw attacks. It can also make a smash attack if it is grappling a creature.','5e SRD','Action','D&D 5e',1),('Ravenfolk','Multiattack','A ravenfolk warrior makes two runespear attacks, or two longbow attacks, or one ghost wings attack and one runespear attack. It can substitute one peck attack for any other attack.','5e SRD','Action','D&D 5e',1),('Red Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Red Jester','Multiattack','A red jester makes two Fist attacks or two Mace attacks.','5e SRD','Action','D&D 5e',1),('Rhacos','Multiattack','The rhacos makes one Bite attack and one Kick attack.','5e SRD','Action','D&D 5e',1),('Riptide Horror','Multiattack','The riptide horror makes six attacks: three with its tentacles plus three bites.','5e SRD','Action','D&D 5e',1),('Roc','Multiattack','The roc makes two attacks: one with its beak and one with its talons.','5e SRD','Action','D&D 5e',1),('Romsiwamnari','Multiattack','The romsiwamnari makes three attacks: one with its scissor beak and two with its talons. If fighting ethereal undead it gains an additional attack with its beak.','5e SRD','Action','D&D 5e',1),('Sahuagin','Multiattack','The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.','5e SRD','Action','D&D 5e',1),('Sailback Behemoth','Multiattack','The spinosaurus makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Salamander','Multiattack','The noble salamander makes two attacks: one with its spear and one with its tail.','5e SRD','Action','D&D 5e',1),('Sand Kraken','Multiattack','The sand kraken makes three tentacle attacks.','5e SRD','Action','D&D 5e',1),('Sand Spider','Multiattack','The sand spider makes two attacks with its impaling legs and one bite attack.','5e SRD','Action','D&D 5e',1),('Sandwyrm','Multiattack','The sandwyrm makes one bite attack and one stinger attack. It can gore in place of the bite attack.','5e SRD','Action','D&D 5e',1),('Sarsaok','Multiattack','The sarsaok makes two attacks: one with its gore and one with its hooves.','5e SRD','Action','D&D 5e',1),('Satarre','Multiattack','The satarre mystic makes two void claw attacks. Alternatively, it can use Void Bolt twice.','5e SRD','Action','D&D 5e',1),('Savager','Multiattack','The savager makes one bite attack and one claw attack.','5e SRD','Action','D&D 5e',1),('Scarlet Ibis','Multiattack','The scarlet ibis makes three attacks: one with its beak and two with its talons.','5e SRD','Action','D&D 5e',1),('Scrofin','Multiattack','The scrofin makes two attacks: one with its fist and one with its gore or two with its fists.','5e SRD','Action','D&D 5e',1),('Scylla','Multiattack','The scylla can use its frightful presence. It then makes three slam or tentacle attacks. It may substitute a bite for one of those attacks. In humanoid form, it may instead make three weapon attacks.','5e SRD','Action','D&D 5e',1),('Sea Serpent','Multiattack','The sea serpent makes two attacks: once with its bite and once with its constrict.','5e SRD','Action','D&D 5e',1),('Sema','Multiattack','The sema makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Sepia Snake','Multiattack','The sepia snake makes two melee attacks: one with its bite and one with its tail sting.','5e SRD','Action','D&D 5e',1),('Sequana','Multiattack','The sequana genie makes two Trident attacks.','5e SRD','Action','D&D 5e',1),('Serpentfolk','Multiattack','The serpentfolk makes two attacks: one with its bite and one with its dagger.','5e SRD','Action','D&D 5e',1),('Serpopard','Multiattack','The serpopard makes two bite attacks and two claw attacks.','5e SRD','Action','D&D 5e',1),('Shantak','Multiattack','The shantak makes two attacks: one with its bite and one with its talons.','5e SRD','Action','D&D 5e',1),('Shark','Multiattack','The shark makes three attacks: two with its bite and one with its tail.','5e SRD','Action','D&D 5e',1),('Shellycoat','Multiattack','The shellycoat makes one bite attack and one claws attack.','5e SRD','Action','D&D 5e',1),('Shinigami','Multiattack','The shinigami makes three scythe attacks.','5e SRD','Action','D&D 5e',1),('Shining Child','Multiattack','The shining child uses its Blinding Light ability and makes one Burning Touch or Searing Ray attack.','5e SRD','Action','D&D 5e',1),('Shoggoth','Multiattack','The shoggoth makes three pseudopod or crushing suction attacks in any combination.','5e SRD','Action','D&D 5e',1),('Shoreline Scrapper','Multiattack','The shoreline scrapper makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Shriekbat','Multiattack','The shriekbat makes two attacks: one with its bite and one with its talons.','5e SRD','Action','D&D 5e',1),('Shrroth','Multiattack','The shrroth makes one Trident attack and up to four Tentacle attacks.','5e SRD','Action','D&D 5e',1),('Siehnam','Multiattack','The siÃ©hnam makes two attacks with its antlers.','5e SRD','Action','D&D 5e',1),('Silver Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Skitterdark','Multiattack','The skitterdark makes one Claw attack and one Bite attack.','5e SRD','Action','D&D 5e',1),('Smaragdine Golem','Multiattack','The golem makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Snallygaster','Multiattack','The snallygaster makes one Slimy Tentacles attack and three Talons attacks. If the snallygaster hits one creature with two Talons attacks, the target must succeed on a DC 18 Strength saving throw or take 11 (2d10) piercing damage and be forced prone.','5e SRD','Action','D&D 5e',1),('Spawn Of Chernobog','Multiattack','The spawn of Chernobog makes two attacks: one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Spellhound','Multiattack','The spellhound makes two bite attacks.','5e SRD','Action','D&D 5e',1),('Spriggan','Multiattack','The spriggan makes two Shortsword attacks.','5e SRD','Action','D&D 5e',1),('Ssadar','Multiattack','The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice.','5e SRD','Action','D&D 5e',1),('Star Drake','Multiattack','The drake makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Stegocentipede','Multiattack','The stegocentipede makes one Bite attack and one Sting attack.','5e SRD','Action','D&D 5e',1),('Stone Giant','Multiattack','The giant makes two greatclub attacks.','5e SRD','Action','D&D 5e',1),('Stone Golem','Multiattack','The golem makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Stonehorn','Multiattack','The stonehorn makes three attacks each round, two claws and one bite.','5e SRD','Action','D&D 5e',1),('Storm Dragon','Multiattack','The storm dragon makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Storm Giant','Multiattack','The giant makes two greatsword attacks.','5e SRD','Action','D&D 5e',1),('Subek','Multiattack','The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.','5e SRD','Action','D&D 5e',1),('Succubus','Multiattack','While in its demonic form, the succubus can make two claw attacks and one tail attack. While in fair form, it may strike once with its dagger.','5e SRD','Action','D&D 5e',1),('Sunset Raptor','Multiattack','The sunset raptor makes two attacks: one with its bite and one with its claw.','5e SRD','Action','D&D 5e',1),('Swamp Troll','Multiattack','The swamp troll makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Tangagumak','Multiattack','The tangagumak makes one Bite and one Claw attack, or one Bite and one Spear attack.','5e SRD','Action','D&D 5e',1),('Tangtal','Multiattack','The tangtal makes three melee attacks, one bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Tanuki','Multiattack','The tanuki makes five quarterstaff attacks.','5e SRD','Action','D&D 5e',1),('Tarrasque','Multiattack','The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.','5e SRD','Action','D&D 5e',1),('Tembril','Multiattack','The tembril makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Thanadaemon','Multiattack','The thanadaemon uses its paralyzing gaze then makes two evil staff attacks or two claw attacks.','5e SRD','Action','D&D 5e',1),('Thunderbird','Multiattack','The thunderbird makes two attacks: one with its beak and one with its talons.','5e SRD','Action','D&D 5e',1),('Timingila','Multiattack','The timingila makes four attacks: one with its bite, one with its tail slap, and two with its flippers.','5e SRD','Action','D&D 5e',1),('Titan','Multiattack','The construct makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Toad King','Multiattack','In frog form, the Toad King makes two bite attacks. In humanoid form, he makes three rapier attacks. In his true form, he makes three attacks: one with his bite and two with his rapier.','5e SRD','Action','D&D 5e',1),('Tricenatorus','Multiattack','The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can\'t use its gore against a creature restrained by its bite.','5e SRD','Action','D&D 5e',1),('Trogodon','Multiattack','The trogodon makes three attacks: one with its trident, one with its bite, and one with its tail.','5e SRD','Action','D&D 5e',1),('Troll','Multiattack','The forest troll makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Trumpet Bloom','Multiattack','The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.','5e SRD','Action','D&D 5e',1),('Tsathogga','Multiattack','Tsathogga uses its Blasphemous Croak ability, then uses its tongue attack. If there is a creature within range, it can then use its bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Tsuchinoko','Multiattack','The tsuchinoko makes two Leaping Bite attacks. The second attack is made with disadvantage and must be against the same target as the first.','5e SRD','Action','D&D 5e',1),('Tusk Lord','Multiattack','The tusk lord makes one Gore attack and two Stomp attacks.','5e SRD','Action','D&D 5e',1),('Tzitzimitl','Multiattack','The tzitzimitl makes four attacks with its claws.','5e SRD','Action','D&D 5e',1),('Ulnorya','Multiattack','The ulnorya makes four attacks: one with its bite, one with its claw, and two with its tentacles.','5e SRD','Action','D&D 5e',1),('Ungern','Multiattack','The ungern makes three attacks, with its claws, a weapon, and a horn gore.','5e SRD','Action','D&D 5e',1),('Unicorn','Multiattack','The unicorn makes two attacks: one with its hooves and one with its horn.','5e SRD','Action','D&D 5e',1),('Upasunda','Multiattack','The upasunda makes four kukri attacks, one longsword attack, one spear attack and one Stunning Strike.','5e SRD','Action','D&D 5e',1),('Ursa Polaris','Multiattack','The ursa polaris makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Vallowex','Multiattack','The vallowex makes two attacks: one with its spiked tongue and one with its tail.','5e SRD','Action','D&D 5e',1),('Vexxeh','Multiattack','The vexxeh makes two claw attacks.','5e SRD','Action','D&D 5e',1),('Viiret','Multiattack','The viiret makes two attacks, only one of which can be a bite attack.','5e SRD','Action','D&D 5e',1),('Vila','Multiattack','A vila makes two shortsword attacks or two shortbow attacks.','5e SRD','Action','D&D 5e',1),('Virtuoso Lich','Multiattack','The virtuoso lich uses its Corrupted Art. It then makes two Artistic Flourish attacks.','5e SRD','Action','D&D 5e',1),('Voonith','Multiattack','The voonith makes two attacks: one with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Vrock','Multiattack','The vrock makes two attacks: one with its beak and one with its talons.','5e SRD','Action','D&D 5e',1),('Wako','Multiattack','The wako matriarch makes one bite attack and two claw attacks.','5e SRD','Action','D&D 5e',1),('Warrior','Multiattack','The champion makes two weapon attacks.','5e SRD','Action','D&D 5e',1),('Wasp','Multiattack','The swarm makes two Stings attacks.','5e SRD','Action','D&D 5e',1),('Water Elemental Dragon','Multiattack','The dragon can make three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Water Leaper','Multiattack','The water leaper uses its shriek and makes one bite attack and one stinger attack.','5e SRD','Action','D&D 5e',1),('Werebear','Multiattack','In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.','5e SRD','Action','D&D 5e',1),('Wereorca','Multiattack','In killer whale or hybrid form, the wereorca makes two bite attacks. In humanoid form, the wereorca makes two slam attacks.','5e SRD','Action','D&D 5e',1),('Wereowl','Multiattack','In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid.','5e SRD','Action','D&D 5e',1),('Wereshark','Multiattack','(hybrid form only)In humanoid form, the wereshark makes two trident attacks. In hybrid form, it can substitute a bite for one Melee Weapon Attack.','5e SRD','Action','D&D 5e',1),('White Dragon','Multiattack','The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('White Stag','Multiattack','The white stag makes one gore attack and one hooves attack.','5e SRD','Action','D&D 5e',1),('Wight','Multiattack','The warrior makes two weapon attacks. It can use its Life Drain in place of one melee attack.','5e SRD','Action','D&D 5e',1),('Wolverine','Multiattack','The wolverine makes two claw attacks. If the wolverine hits the same target with both attacks, the target takes an extra 3 (1d6) slashing damage.','5e SRD','Action','D&D 5e',1),('Wyvern','Multiattack','The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.','5e SRD','Action','D&D 5e',1),('Xhkarsh','Multiattack','The xhkarsh makes two claw attacks and two stinger attacks.','5e SRD','Action','D&D 5e',1),('Xorn','Multiattack','The xorn makes three claw attacks and one bite attack.','5e SRD','Action','D&D 5e',1),('Yakirian','Multiattack','The yakirian makes two attacks: one with its gore and one with its ritual knife.','5e SRD','Action','D&D 5e',1),('Yaoguai','Multiattack','The spawned yaoguai makes one bite attack, one claw attack, and one tentacle attack.','5e SRD','Action','D&D 5e',1),('Yathon','Multiattack','The yathon makes two attacks. If it hits a Medium or smaller creature with two claw attacks, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, the yathon can automatically hit the target with its claws, and the yathon can\'t make claw attacks against other targets.','5e SRD','Action','D&D 5e',1),('Ychen Bannog','Multiattack','The ychen bannog makes one gore attack and one stomp attack.','5e SRD','Action','D&D 5e',1),('Yedae','Multiattack','The yedae can strike twice with its claws and once with its Gore attack.','5e SRD','Action','D&D 5e',1),('Yeti','Multiattack','The yeti can make two Claw attacks and use its Icy Glare ability.','5e SRD','Action','D&D 5e',1),('Yowler','Multiattack','The yowler makes two attacks: one with its bite and one with its claws. It can use Yowl in place of a bite attack.','5e SRD','Action','D&D 5e',1),('Yuki-Onna','Multiattack','The yuki-onna makes two cold touch attacks.','5e SRD','Action','D&D 5e',1),('Zimwi','Multiattack','The zimwi makes one claws attack and one bite attack.','5e SRD','Action','D&D 5e',1),('Zouyu','Multiattack','The zouyu uses Alter Luck. It then makes three attacks: one with its bite and two with its claws.','5e SRD','Action','D&D 5e',1),('Zuvembie','Multiattack','The zuvembie makes two attacks: one with its axe and one with its claw.','5e SRD','Action','D&D 5e',1),('Galazon','Multiattack (costs 3 actions)','Galazon can make one Bite and two Claw attacks.','5e SRD','Legendary Action','D&D 5e',1),('Werehyena','Multiattack (Gnoll or Hybrid Form Only)','The werehyena makes two attacks: one with its bite and one with its claws or scimitar.','5e SRD','Action','D&D 5e',1),('Queen Of Serpents','Multiattack (Human or True Form Only)','In human form, the Queen of Serpents makes three shortsword attacks. In her true form, she makes two attacks: one with her bite and one with her shortsword.','5e SRD','Action','D&D 5e',1),('Ketta','Multiattack (Humanoid or Hybrid Form Only)','In humanoid form, the ketta makes two claw attacks. In hybrid form, it can attack twice with its claws and once with its bite.','5e SRD','Action','D&D 5e',1),('Werebat','Multiattack (Humanoid or Hybrid Form Only)','The werebat makes two attacks: one with its bite, and one with its dagger or claws.','5e SRD','Action','D&D 5e',1),('Wereboar','Multiattack (Humanoid or Hybrid Form Only)','The wereboar makes two attacks, only one of which can be with its tusks.','5e SRD','Action','D&D 5e',1),('Werecrocodile','Multiattack (Humanoid or Hybrid Form Only)','The werecrocodile makes two Tail Swipe or Khopesh attacks, or it makes one Bite attack and one Tail Swipe attack.','5e SRD','Action','D&D 5e',1),('Werejaguar','Multiattack (Humanoid or Hybrid Form Only)','In humanoid form, the werejaguar makes two spear attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.','5e SRD','Action','D&D 5e',1),('Wererat','Multiattack (Humanoid or Hybrid Form Only)','The wererat makes two attacks, only one of which can be a bite.','5e SRD','Action','D&D 5e',1),('Weretiger','Multiattack (Humanoid or Hybrid Form Only)','In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.','5e SRD','Action','D&D 5e',1),('Werewolf','Multiattack (Humanoid or Hybrid Form Only)','The werewolf makes three attacks: one with its bite, and two with its claws or unarmed strike.','5e SRD','Action','D&D 5e',1),('Vrykolakas','Multiattack (Hybrid Form Only)','The vrykolakas makes one attack with its bite and one with its claws.','5e SRD','Action','D&D 5e',1),('Vampire','Multiattack (Vampire Form Only)','The vampire makes two attacks, only one of which can be a bite attack.','5e SRD','Action','D&D 5e',1),('Hydra','Multiple Heads','The hydra has nine heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.','5e SRD','Special','D&D 5e',1),('Xill','Multiweapon Mastery (Ex)','A xill never takes penalties to an attack roll when fighting with multiple weapons, and treats claws as primary attacks even when also wielding weapons.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Bog Mummy','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Bog Mummy Amalgamation','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Bog Mummy Cultist','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Cursed King','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Decrepit Mummy','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Drowned Mummy','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Dyzallin Shraen','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Ice Mummy','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Iroran Mummy','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Mummified Cat','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Mummy Guardian','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Mummy Pharaoh','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Mummy Prophetof Set','Mummy','A mummy is an undead creature created from a preserved corpse.','fan json','Trait','Pathfinder 2e',1),('Mummy','Mummy Rot (Su)','Curse and disease-slam; save Fort DC 16; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure -. Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC 20 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Munavri Spellblade','Munavri','Amicable humanoids living in the Darklands, munavris have powerful telekinetic and psychic abilities.','fan json','Trait','Pathfinder 2e',1),('Air Elemental','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Amber Golem','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Bone Golem','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Bronze Golem','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Earth Elemental','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Fire Elemental','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Lesser Djinni','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Lesser Efreeti','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Water Elemental','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Wood Golem','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',1),('Devil Swine','Mundane damage immunity','In animal form, can only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Flame Salamander','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',2),('Frost Salamander','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',2),('Spectre','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',2),('Vampire','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',2),('Werebear','Mundane damage immunity','In animal form, can only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Wereboar','Mundane damage immunity','In animal form, can only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Wererat','Mundane damage immunity','In animal form, can only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Weretiger','Mundane damage immunity','In animal form, can only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Werewolf','Mundane damage immunity','In animal form, can only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Wight','Mundane damage immunity','Only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Wraith','Mundane damage immunity','Only harmed by silver weapons or magic.','OSE','Special','OSR',2),('Gargoyle','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',3),('Shadow','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',3),('Frost Salamander','Mundane damage immunity','Can only be harmed by magical attacks.','OSE','Special','OSR',6),('Amber Golem','Mundane damage immunity; Immunity','See main entry.','OSE','Special','OSR',5),('Bone Golem','Mundane damage immunity; Immunity','See main entry.','OSE','Special','OSR',5),('Bronze Golem','Mundane damage immunity; Immunity','See main entry.','OSE','Special','OSR',5),('Wood Golem','Mundane damage immunity; Immunity','See main entry.','OSE','Special','OSR',5),('Mngwa','Murderous Claws','','d20web','Special (Ex)','d20',1),('Mngwa','Murderous Claws (Ex)','A mngwa deals an additional 1d6 points of bleed damage with its claw and rake attacks, and each subsequent successful claw and rake attack increases the amount of bleed damage by 1 (up to a maximum of 1d6+7 points of bleed damage). A successful DC 20 Heal check or the application of any magical healing stops the bleeding.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Tonberry','Murderous Force (Su)','','d20web','Special (Su)','d20',1),('Baalzebal','Murmuring Mirage','Baalzebal\'s voice can change people\'s perception and cause them to see terrain and their location as something different from what it actually is as per the spell hallucinatory terrain.','5e SRD','Special','D&D 5e',1),('Skunk','Musk','Once per encounter, a threatened skunk can release a stinking musk in a 5-foot cloud. Creatures within range are entitled to a Dexterity save (DC 13) to avoid being struck. An affected creature must succeed at a Constitution save (DC 20) or become poisoned for 1d6 hours and blinded for 1d4 minutes. The odor is so strong that it doubles all chances for wandering monster encounters and imposes disadvantage on Hide checks if attempted while wearing clothing contaminated with the skunk\'s musk. The stench is highly potent, and short of magical means of cleaning or certain remedies such as washing thoroughly (soaking for days) in tomato juice, milk or vinegar, all sprayed cloth and material continues to reek for 1d6 months. Flesh, leather goods, metal goods (weapons, armor, and the like) must be washed in a concentrated mixture of vinegar, milk or tomato juice for a period of 1d3 days to remove the stench. Otherwise, the stench clings to them for at least 1 week, imposing the same penalties as noted.','5e SRD','Special','D&D 5e',1),('Skunk','Musk (Ex)','Up to twice per day, a skunk can spray a stream of noxious musk at a single target within 10 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 11 Fortitude save or be nauseated for 1d4 rounds and then sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Serpopard','Musk (Recharges after a Short or Long Rest)','The serpopard releases a jet of foul-smelling musk in a 15-foot cone that lasts for 2d4 rounds. Creatures in the cone must make DC 13 Dexterity saving throws. If the save succeeds, the creature moves to the nearest empty space outside the cone; if the saving throw fails, the creature becomes drenched in musk. A creature that enters the area of the cone while the musk persists is saturated automatically. A creature saturated in musk is poisoned. In addition, every creature that starts its turn within 5 feet of a saturated creature must make a successful DC 15 Constitution saving throw or be poisoned until the start of its next turn. Serpopard musk (and the poisoning) wear off naturally in 1d4 hours. A saturated creature can end the effect early by spending 20 minutes thoroughly washing itself, its clothes, and its equipment with water and soap.','5e SRD','Action','D&D 5e',1),('Albino Death Weasel','Musk Spray (Recharge 5-6)','The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.','5e SRD','Action','D&D 5e',1),('Aapoph Serpentfolk','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Akrida','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Akuzhail','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Formian Mageslayer','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Goblin Bat-Dog','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Great Cyclops','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Greater Barghest','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Hermean Mutant','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Jotund Troll','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Mutant Desert Drake','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Mutant Giant Toad','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Mutant Gnoll Hulk','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Mutated Sewer Ooze','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Necrohulk Flailer','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Necrohulk Smasher','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Sea Devil Baron','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Serpentfolk Granitescale','Mutant','The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.','fan json','Trait','Pathfinder 2e',1),('Abrikandilu','Mutilation (Su)','An abrikandilu\'s bite causes horrific and hideous wounds that not only mar beauty but supernaturally diminish a creature\'s sense of self-worth. A creature bitten by an abrikandilu must succeed at a DC 13 Fortitude save or gain a -1 penalty on all Charisma-based checks. This penalty stacks, up to a -5 penalty, and it lasts even after the wounds are healed. The penalty slowly fades with time, diminishing by 1 every 24 hours until it reaches 0. This is a curse effect. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Derhii','mwk','mwk','d20web','Action','d20',1),('Jackalwere','mwk','mwk','d20web','Action','d20',1),('Kitsune','mwk','mwk','d20web','Action','d20',1),('Ocean Giant','mwk','mwk','d20web','Action','d20',1),('Rune Giant','mwk','mwk','d20web','Action','d20',1),('Tanuki','mwk','mwk','d20web','Action','d20',1),('Nymph','mwk dagger','10 (1d4/19-20)','d20web','Action','d20',1),('Serpentfolk','mwk dagger','11 (1d4-1/19-20)','d20web','Action','d20',1),('Storm Giant','mwk greatsword','27/+22/+17 (4d6+21/17-20) or 2 slams +26 (2d6+14)','d20web','Action','d20',1),('Mercane','mwk Large falchion','8/+3 (2d6+3/18-20)','d20web','Action','d20',1),('Nuckelavee','mwk longsword','11 (1d8+9/19-20)','d20web','Action','d20',1),('Spriggan','mwk morningstar','5 (1d6-1)','d20web','Action','d20',1),('Desert Giant','mwk scimitars','16/+16/+11/+11 (1d8+8/15-20) or 2 slams +16 (1d8+8)','d20web','Action','d20',1),('Gypsosphinx','Mystic Sight','A gypsosphinx sees death coming and can foretell the manner of a person\'s death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature\'s death (\"If we fight, I will kill you and eat your heart. I have seen it,\" is a favorite bluff).','5e SRD','Special','D&D 5e',1),('Garuda','Naga Bane','The garuda has advantage on all attack rolls against nagas as well as saving throws against their spells and abilities.','5e SRD','Special','D&D 5e',1),('Nagaji Soldier','Nagaji','Nagaji are brawny humanoids with scaled skin and serpentine heads, many of whom serve or respect nagas.','fan json','Trait','Pathfinder 2e',1),('Bagiennik','Nasal Burn (Su)','A bagiennik\'s nasal spray deals 1d6 points of fire damage to victims in subsequent rounds after it strikes a target (as per the burn universal monster ability), but it can also cure other maladies. Each round in which a victim takes damage from a bagiennik\'s nasal spray, that victim can attempt a DC 17 Fortitude save. If the victim succeeds at this save, it heals 1 point of ability damage to an ability score of its choice. If the result exceeds the DC by 5 or more, the victim can also attempt to remove a single disease or poison currently affecting her as per remove disease or neutralize poison (caster level 7th). If the damage from the bagiennik\'s nasal burn is reduced or negated in any way, the victim can\'t attempt this special Fortitude save that round. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Wirbeln Fungi','Natural Appearance','While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.','5e SRD','Special','D&D 5e',1),('Toad','Natural Camouflage','Like other toads, the huge toad can blend into their environments and have advantage on Dexterity (Stealth) checks made to camouflage themselves.','5e SRD','Special','D&D 5e',1),('Minotaur','Natural Cunning','','d20web','Special (Ex)','d20',1),('Minotaur','Natural Cunning (Ex)','Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Armadillo','Natural Diver','','d20web','Special (Ex)','d20',1),('Jackalope','Natural Finesse','The jackalope uses Dexterity for its attack and damage rolls.','5e SRD','Special','D&D 5e',1),('Clamor','Natural Invisibility','The clamor is invisible.','5e SRD','Special','D&D 5e',1),('Korred','Natural Rope','The korred can use its hair as a rope similar to a rope of climbing. As a bonus action, it can cause the 60 foot length of hair to extend outward and knot or unknot. It also grants the korred a climb speed of 30 feet while traversing it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it cannot use this feature again until it takes a short or long rest.','5e SRD','Special','D&D 5e',1),('Elohim','Natural Spellcasting (Su)','An elohim can cast spells in any shape, similar to the Natural Spell feat.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Tangagumak','Natural Swimmer','Tangagumak have advantage on Strength (Athletics) checks related to swimming.','5e SRD','Special','D&D 5e',1),('Hezrou','Nausea (Ex)','The noxious vapors and foul fluids that constantly weep and seethe from a hezrou\'s body are particularly heinous to those the creature grapples. Each round a creature is grappled by a hezrou, the grappled foe must make a DC 24 Fortitude save to avoid becoming nauseated. A creature nauseated in this manner remains nauseated until he succeeds on a DC 24 Fortitude save, or until a minute has passed during which he is not grappled by the hezrou, whichever condition comes first. The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Troglodyte','Nauseating stench','Oils on the skin have a smell that sickens humans and demihumans: save versus poison or suffer -2 to hit, while in melee with troglodytes.','OSE','Special','OSR',3),('Kezai','Nauseous Gas','The kezai produces a faint, nauseating gas. Any creature that starts its turn within 20 feet of the kezai must succeed on a DC 14 Constitution saving throw or take 2 (1d4) poison damage. The area within 20 feet of the kezai is lightly obscured by the thin gas.','5e SRD','Special','D&D 5e',1),('Saguaroi','Needle Cone','The saguaroi expels a spew of needles in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 11 (2d10) piercing damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail their saving throws have their speed cut in half. A creature with its speed reduced like this must succeed a DC 16 Constitution saving throw at the end of each of its turns in order to regain its natural speed.','5e SRD','Action','D&D 5e',1),('Saguaroi','Needle Cone (Ex)','Three times per day, as a standard action a saguaroi can eject a barrage of needles from its body. This effect creates a 15-foot-cone burst of needles that deals 4d6 points of piercing damage to all creatures in the area (Reflex DC 20 for half). The save DC is Constitution-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Saguaroi','Needle Hide','A saguaroi is covered with needles and spines. Any creature grappling a saguaroi or attacking it with an unarmed strike takes 3 (1d6) points of piercing damage. A creature grappling a saguaroi takes this damage each round of the grapple.','5e SRD','Special','D&D 5e',1),('Saguaroi','Needle Hide (Ex)','A saguaroi is covered with needles and spines, and its slam attacks deal both bludgeoning and piercing damage. Any creature grappling a saguaroi or attacking it with a natural attack or unarmed strike takes 1d4 points of piercing damage (manufactured weapons with the reach special feature do not endanger the user this way). A creature grappling a saguaroi takes this damage each round of the grapple.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Sceaduinar','Negative','Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.','fan json','Trait','Pathfinder 2e',1),('Shianshi Waymaker','Negative','Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.','fan json','Trait','Pathfinder 2e',1),('Sumbreiva','Negative','Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy. Planes with this trait are vast, empty reaches that suck the life from the living. Creatures with this trait are natives of the Negative Energy Plane. They can survive the basic environmental effects of the Negative Energy Plane.','fan json','Trait','Pathfinder 2e',1),('Jyoti','nergy|Affinity','A jyoti can exist comfortably on the Positive Energy Plane, and does not benefit (or suffer) from that plane\'s overwhelming infusions of life-giving energies. Whenever a jyoti is subjected to a magical healing effect, that effect functions at its full potential, as if all dice rolled result at their maximum possible values.','aquilae','Special','OSR',6),('Foxin','Neutral Presence','A foxin naturally emits an air of total belonging. It doesn\'t go unnoticed, but other creatures always behave as though the foxin\'s presence is normal and unobtrusive.','5e SRD','Special','D&D 5e',1),('Buraq','Night Journey','When outdoors at night, a buraq\'s vision is not limited by nonmagical darkness. Once per month, the buraq can declare it is on a night journey; for the next 24 hours, it can use its Teleport once per round. Its destination must always be in an area of nonmagical darkness within its line of sight. At any point during the night journey, as a bonus action, the buraq can return itself and its rider to the location where it began the night journey.','5e SRD','Special','D&D 5e',1),('Mooncalf','Night Vision','','d20web','Special (Ex)','d20',1),('Spawn Of Chernobog','Night\'s Blood','If a bite wound from the spawn of Chernobog results in an infection, the black oil that drips from the spawn\'s jaws seeps into the wound and vanishes. After each long rest, the creature must make a DC 14 Constitution saving throw. On two successes, the disease is cured. On a failure, the disease progresses, forcing the creature to undergo a series of changes, in the following order.','5e SRD','Special','D&D 5e',1),('Alp','Nightmare Rider (Su)','','d20web','Special (Su)','d20',1),('Auratus','Nil','Nil','BECMI','Action','OSR',1),('Bat','Nil','Confusion','BECMI','Action','OSR',1),('Draft Horse','Nil','Nil','BECMI','Action','OSR',1),('Magpie','Nil','Nil','BECMI','Action','OSR',1),('Mankiki','Nil','Special (Dying shriek)','BECMI','Action','OSR',1),('Chaceklain','Nimble Escape','The adult chaceklain can take the Disengage or Hide action.','5e SRD','Bonus Action','D&D 5e',1),('Ice Bogie','Nimble Escape','The bogie can take the Disengage or Hide action as a bonus action on each of its turns.','5e SRD','Special','D&D 5e',1),('Jackalope','Nimble Escape','The jackalope can take the Disengage or Hide action as a bonus action on each of its turns.','5e SRD','Special','D&D 5e',1),('Kapi','Nimble Feet','The kapi can take the Disengage action as a bonus action on each of its turns.','5e SRD','Special','D&D 5e',1),('Snallygaster','Nimble Flier','The snallygaster takes the Dash or Disengage action. It must be flying to use this bonus action.','5e SRD','Bonus Action','D&D 5e',1),('Tembril','Nimble Leap','The tembril can take the Dash or Disengage action as a bonus action on each of its turns.','5e SRD','Special','D&D 5e',1),('Ratfolk','Nimbleness','The ratfolk mercenary can move through the space of any Medium or larger creature.','5e SRD','Special','D&D 5e',1),('Star Drake','Nimbus of Stars','The drake is surrounded by a whirling nimbus of tiny motes of starlight. A sighted creature that starts its turn within 10 feet of the drake must make a successful DC 18 Constitution saving throw or become incapacitated. At the start of a character\'s turn, a character can choose to avert its eyes and gain immunity against this effect until the start of its next turn, but it must treat the drake as invisible while the character\'s eyes are averted.','5e SRD','Action','D&D 5e',1),('Ningyo','Ningyo Flesh','Ingested; save Fort DC 12; onset 1 minute; frequency 1/minute for 4 minutes; effect 1d2 Int damage; cure 2 saves.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Ningyo','Nocturnal Undeath (Su)','The body of a ningyo never rests peacefully. Every night, an hour after sundown, an intact ningyo corpse animates; its type changes to undead (aquatic), and it gains undead immunities, bonus hit points based on its Charisma instead of Constitution, and the startle ability. At dawn, the undead ningyo becomes a corpse again. An undead ningyo knows when the dawn is coming and attempts to find shelter so it is not discovered as a corpse. A ningyo missing a limb, head, or tail does not animate at night, but can do so if reunited with its missing body part. A ningyo corpse that is burned or torn apart and its pieces scattered does not rise as an undead.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Horse','Non-combatant','Will flee, if attacked.','OSE','Special','OSR',1),('Cthulhu','Non-Euclidean','Cthulhu does not exist wholly in the physical world, and space and time strain against his presence. He may add a +9 bonus to AC when an attack would hit or +9 to his Dexterity saving throw when he would fail. This can cause an attack to miss or Cthulhu to succeed at a saving throw.','5e SRD','Reaction','D&D 5e',1),('Cthulhu','Non-Euclidean (Ex)','Cthulhu does not exist wholly in the physical world, and space and time strain against his presence. This grants Cthulhu a deflection bonus to AC and a racial bonus on Reflex saves equal to his Charisma modifier (+12). His apparent and actual position are never quite the same, granting him a 50% miss chance against all attacks. True seeing can defeat this miss chance, but any creature that looks upon Cthulhu while under the effects of true seeing must succeed at a DC 40 Will save or be afflicted by a random insanity (this is a mind-affecting effect). The save DC is Charisma-based.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Cthulhu','Non-Euclidean Shifts','Cthulhu chooses two creatures within 120 feet that he can see. The targets must succeed on a DC 15 Intelligence saving throw. On a failure, the creature moves up to 10 feet in a direction of CthulhuÃ¯Â¿1/2s choice, without provoking opportunity attacks or causing the target to leave a solid surface or a body of water. If both targets fail, Cthulhu can instead switch their positions.','5e SRD','Legendary Action','D&D 5e',1),('Virtuoso Lich','Non-Undead','The target must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.','5e SRD','Action','D&D 5e',1),('Horse','None','None','OSE','Action','OSR',1),('Shrieker','None','None','OSE','Action','OSR',1),('Flicker','None (Power only)','None','BECMI','Action','OSR',1),('Water Termite','Noticing ship damage','50% chance per round of spotting leaks.','OSE','Special','OSR',4),('Star Drake','Nova (Costs 2 Actions)','The drake momentarily doubles the radius and intensity of its nimbus of stars. Every sighted creature within 20 feet of the drake must make a successful DC 18 Constitution saving throw or become blinded until the end of its next turn. Characters who are averting their eyes are immune to the nova.','5e SRD','Action','D&D 5e',1),('Spellhound','Nullifying Howl (1/Day)','The spellhound lets out a high-pitched, multiphonic howl to disrupt magical effects within 60 feet of it. Any spell of 3rd level or lower within the area ends. For each spell of 4th-level or higher in the area, the spellhound makes an ability check, adding its Constitution modifier to the roll. The DC equals 10 + the spell\'s level. On a success, the spell ends. In addition, each spellcaster within 30 feet of the spellhound that can hear the howl must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.','5e SRD','Action','D&D 5e',1),('Bargott','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Defaced Naiad Queen','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Dryad','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Dryad Queen','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Hesperid','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Hesperid Queen','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Lampad','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Lampad Queen','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Naiad','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Naiad Queen','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Nyrissa','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Summer Hora','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Summer Hora Queen','Nymph','This family of beautiful fey creatures has strong ties to natural locations.','fan json','Trait','Pathfinder 2e',1),('Chang Nam','Oblique Thrust','The chang nam can thrust its tusks into the reflection of a creature rather than attacking the creature directly. It can attack any square adjacent to a creature, gaining advantage on the attack roll as if attacking a prone target. A successful hit deals damage as though the chang nam had struck the creature directly. In addition, as an action the chang nam can attack the footprints of a creature that has traveled on the ground and can thrust its tusks into the creature\'s footprint in the same manner as attacking its reflection. The creature must have moved through that space within the past 1 minute.','5e SRD','Action','D&D 5e',1),('Cetus','Ocean\'s Aegis (Su)','The sea itself protects a cetus. A cetus gains a deflection bonus to AC equal to its Charisma bonus while any part of it is in water.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Bake Kujira','Oceanic Revenge','The bakekujira deals an extra 7 (2d6) necrotic damage to any target that has killed a creature with a swim speed in the last 24 hours.','5e SRD','Special','D&D 5e',1),('Ravenfolk','Odin\'s Call','A ravenfolk warrior can disengage after an attack reduces it to 10 hp or less.','5e SRD','Reaction','D&D 5e',1),('Okiti','Offensive Stance','Once per turn, the okiti swashbuckler can add 1d4 to its attack roll.','5e SRD','Special','D&D 5e',1),('Wako','Oil Slick','As an adult wako, but the save DC is 13.','5e SRD','Action','D&D 5e',1),('Giant Beetle','oil spray','1 * bite (1d6), 1 * oil spray (blistering)','OSE','Action','OSR',3),('Mammon','One for You and Three for Me','Mammon makes a Red-Hot Coin attack.','5e SRD','Legendary Action','D&D 5e',1),('Phooka','One with Nature','When a phooka is slain through violence, all plants within a 100-foot radius of where it fell die and no new ones grow naturally in that area for 1 year.','5e SRD','Special','D&D 5e',1),('Baregara','One-Armed Hold','','d20web','Special (Ex)','d20',1),('Baregara','One-Armed Hold (Ex)','A baregara\'s huge arms allow it to initiate and maintain a grapple without the standard -4 penalty for not having both hands free.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Fire Yai','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('General Avinash Jurrg','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('Ice Yai','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('Onidoshi','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('Shadow Yai','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('Taiga Yai','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('Water Yai','Oni','Oni are a family of fiends who dwell on the Material Plane and take monstrous forms based on humanoid shapes.','fan json','Trait','Pathfinder 2e',1),('Tarantella','Onlookers','Viewers of one affected by the poison must save versus spells or begin dancing in the same fashion, for as long as the poisoned victim.','OSE','Special','OSR',2),('Amoeba Swarm','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Black Pudding','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Blood Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Carnivorous Blob','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Carnivorous Crystal','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Chromatic Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Crawling Slurry','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Fen Pudding','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Fuming Sludge','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Gelatinous Cube','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Giant Amoeba','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Globster','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Gray Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Gunpowder Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Id Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Immortal Ichor','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Living Sap','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Luminous Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Mezlan','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Mutated Sewer Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Ochre Jelly','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Omox','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Pyronite Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Rime Sludge','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Rust Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Sewer Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Slime Mold','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Slithering Pit','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Soul Slime','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Tallow Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Tar Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Vaultbreaker Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Verdurous Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Yeast Ooze','Ooze','Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.','fan json','Trait','Pathfinder 2e',1),('Kobold War Machine','Operators','The kobold war machine can either take an action or move up to its speed each turn, not both. The war machine can hold up to three Small operators. If it has at least one operator, it can move and act normally as long as the operator spends its entire turn operating the war machine. When it has more than one operator, it has additional traits as long as the additional operators spend their entire turns operating the war machine. If a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can\'t be targeted and are immune to damage while operating the kobold war machine.','5e SRD','Special','D&D 5e',1),('Lifeleecher Brawler','Orc','A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.','fan json','Trait','Pathfinder 2e',1),('Orc Brute','Orc','A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.','fan json','Trait','Pathfinder 2e',1),('Orc Warchief','Orc','A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.','fan json','Trait','Pathfinder 2e',1),('Orc Warrior','Orc','A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.','fan json','Trait','Pathfinder 2e',1),('Orc','Orc chieftain','A 4HD (15hp) chieftain rules an orc tribe. The chieftain gains a +2 bonus to damage rolls.','OSE','Special','OSR',5),('Oread Guard','Oread','Oreads are planar scions descended from shaitans.','fan json','Trait','Pathfinder 2e',1),('Stone Ghost','Oread','Oreads are planar scions descended from shaitans.','fan json','Trait','Pathfinder 2e',1),('Amber Golem','Other materials','Golems formed of other materials are also possible.','OSE','Special','OSR',3),('Bone Golem','Other materials','Golems formed of other materials are also possible.','OSE','Special','OSR',3),('Bronze Golem','Other materials','Golems formed of other materials are also possible.','OSE','Special','OSR',3),('Wood Golem','Other materials','Golems formed of other materials are also possible.','OSE','Special','OSR',3),('Zoog','Otherworldly Touch','','d20web','Special (Ex)','d20',1),('Zoog','Otherworldly Touch (Ex)','A zoog\'s natural attacks can strike incorporeal creatures as if they were ghost touch weapons.','Archives Of Nethys 1e','Special','Pathfinder 1e',1),('Nuckelavee','Overrun','The nuckelavee moves up to its speed. It can move through the spaces of Medium and smaller creatures during this movement; each time it does, it can make a hoof attack against that creature. If it uses its movement later on the same turn, it can also overrun creatures in this way during that movement. The nuckelavee can\'t attack the same creature more than once on the same turn this way.','5e SRD','Action','D&D 5e',1),