Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage, and the target is grappled (escape DC 13). Until this grapple ends, the warrior must use one hand to maintain the grapple, but can automatically hit the grappled creature with its Life Drain. The target must succeed on a DC 12 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the warrior's control, unless the humanoid is restored to life or its body is destroyed. The warrior can have no more than 12 zombies under its control at one time.