game
icon
title Star Trek
set name startrek
manufacturer Sega
year 1982
genre Shooter / Flying 1st Person (hof)
category Shooter / Flying 1st Person (hof)
driver status imperfect
driver source segag80v.c
snapshots PS: in game | title / MW: in game / CT: in game | title / Mr. Do: artwork / Dany69: artwork / EJ: in game / artwork: cabinet | marquee | PCB
rating

71.7% after 71 votes
 
display
colour emulation good
palette 0
display type vector
orientation horizontal
frequency 40.000000Hz
sound
sound emulation imperfect
channels mono
controls
players 1
nplayers 2P alt
controls dial
buttons 4
coin slots 2
hardware
cpu Z80 @ 4MHz
cpu I8035 @ 3.12MHz
cpu I8035 @ 6MHz
audio SP0250 @ 3.12MHz
audio Sega Universal Sound Board
data
version added .027
last change(s) .107u3 .104u6 .060
roms
name size crc set flags sha1
1873.cpu-u25  2048  be46f5d9  startrek    fadf13042d31b0dacf02a3166545c946f6fd3f33 
1848.prom-u1  2048  65e3baf3  startrek    0c081ed6c8be0bb5eb3d5769ac1f0b8fe4735d11 
1849.prom-u2  2048  8169fd3d  startrek    439d4b857083ae40df7d7f53c36ec13b05d86a86 
1850.prom-u3  2048  78fd68dc  startrek    fb56567458807d9becaacac11091931af9889620 
1851.prom-u4  2048  3f55ab86  startrek    f75ce0c56e22e8758dd1f5ce9ac00f5f41b13465 
1852.prom-u5  2048  2542ecfb  startrek    7cacee44670768e9fae1024f172b867193d2ea4a 
1853.prom-u6  2048  75c2526a  startrek    6e86b30fcdbe7622ab873092e7a7a46d8bad790f 
1854.prom-u7  2048  096d75d0  startrek    26e90c296b00239a6cde4ec5e80cccd7bb36bcbd 
1855.prom-u8  2048  bc7b9a12  startrek    6dc60e380dc5790cd345b06c064ea7d69570aadb 
1856.prom-u9  2048  ed9fe2fb  startrek    5d56e8499cb4f54c5e76a9231c53d95777777e05 
1857.prom-u10  2048  28699d45  startrek    c133eb4fc13987e634d3789bfeaf9e03196f8fd3 
1858.prom-u11  2048  3a7593cb  startrek    7504f960507579d043b7ee20fb8fd2610399ff4b 
1859.prom-u12  2048  5b11886b  startrek    b0fb6e912953822242501943f7214e4af6ab7891 
1860.prom-u13  2048  62eb96e6  startrek    51d1f5e48e3e21147584ace61b8832ad892cb6e2 
1861.prom-u14  2048  99852d1d  startrek    eaea6a99f0a7f0292db3ea19649b5c1be45b9507 
1862.prom-u15  2048  76ce27b2  startrek    8fa8d73aa4dcf3709ecd057bad3278fac605988c 
1863.prom-u16  2048  dd92d187  startrek    5a11cdc91bb7b36ea98503892847d8dbcedfe95a 
1864.prom-u17  2048  e37d3a1e  startrek    15d949989431dcf1e0406f1e3745f3ee91012ff5 
1865.prom-u18  2048  b2ec8125  startrek    70982c614471614f6b490ae2d65faec0eff2ac37 
1866.prom-u19  2048  6f188354  startrek    e99946467090b68559c2b54ad2e85204b71a459f 
1867.prom-u20  2048  b0a3eae8  startrek    51a0855753dc2d4fe1a05bd54fa958beeab35299 
1868.prom-u21  2048  8b4e2e07  startrek    11f7de6327abf88012854417224b38a2352a9dc7 
1869.prom-u22  2048  e5663070  startrek    735944c2b924964f72f3bb3d251a35ea2aef3d15 
1870.prom-u23  2048  4340616d  startrek    e93686a29377933332523425532d102e30211111 
1670.speech-u7  2048  b779884b  startrek    ac07e99717a1f51b79f3e43a5d873ebfa0559320 
1871.speech-u6  4096  03713920  startrek    25a0158cab9983248e91133f96d1849c9e9bcbd2 
1872.speech-u5  4096  ebb5c3a9  startrek    533b6f0499b311f561cf7aba14a7f48ca7c47321 
s-c.xyt-u39  1024  56484d19  startrek    61f43126fdcfc230638ed47085ae037a098e6781 
pr-82.cpu-u15  32  c609b79e  startrek    49dbcbb607079a182d7eb396c0da097166ea91c9 
6331.speech-u30  32  adcb81d0  startrek    74b0efc7e8362b0c98e54a6107981cff656d87e1 
cabinet art
cabinet startrek.png
marquee startrek.png
control panel startrek.png
flyer startrek.png
PCB startrek.png
additional information
info 0.27 [Al Kossow, Brad Oliver]

Artwork available

Bugs:
  • The cocktail DIP has no effect and there are no separate controls for player 2. Frotz (ID 00259)
WIP:
  • 0.129u4: Changed Custom sound to 'Sega Universal Sound Board'.
  • 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz and I8035 CPU3 to 6MHz.
  • 0.107u3: Fixed rom names and changed cpu2 roms to sound1 ($0 and 1000).
  • 0.104u7: Aaron Giles made more improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly.
  • 0.104u6: Aaron Giles added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Changed Z80 CPU1 clock speed to 4MHz, I8035 CPU2 to 208000 Hz and I8035 CPU3 to 400000 Hz. Replaced samples (trek1 - trek28.wav) with Custom sound and changed rom s-c.u39 (sine table) from user1 to proms ($0) and added proms ($400, 420 - CPU board-/Speech board addressing).
  • 0.71u3: Replaced Custom sound with GI_SP0250. Removed speech samples (st01 - st17.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.
  • 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.
  • 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800 - speech code) and user1 rom ($0 - unknown).
  • 0.35b3: Added missing cpu1 roms ($c000, c800 and d800).
  • 0.30: Brad Oliver added Star Trek. This is the original, security chip version of the Sega G-80 vector games. Note that the version previously supported have all been removed. Valerio Verrando added hiscore save in Star Trek.
  • 0.27: Added Star Trek (Sega 1982). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them.
LEVELS: 1 (endless)

Other Emulators:
  • AAE
  • JAE
Movie: Star Trek I - The Motion Picture

Genre: Sci-fi

Year: USA 1978

Director: Robert Wise

Studio: Paramount Pictures

Cast: William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, Nichelle Nichols, George Takei, Walter Koenig, Stephen Collins, P. Kambatta

Recommended Games:
Recommended Games (Starfighter):

Starship 1

Star Fire

Star Fire 2

Star Wars

The Empire Strikes Back

Star Wars Arcade

Star Wars Trilogy

Star Wars Pod Racer

Tunnel Hunt

Star Hawk

Tailgunner

Space Encounters

Space Seeker

Buck Rogers: Planet of Zoom

Gravitar

Liberator

Rougien

Star Trek

Tac/Scan

Ambush

Blaster

Cube Quest

I, Robot

Tube Panic

High Voltage

Mirax

Shrike Avenger

Splendor Blast

Vs. Star Luster

Thunder Ceptor

Galaxy Force 2

Starblade

Galactic Storm

Space Lords

Solar Assault

Hyperdrive

Vapor TRX

Romset: 60 kb / 30 files / 42.4 zip
history Star Trek - Strategic Operations Simulator (c) 1982 Sega.


STAR TREK is a 1- or 2-player SEGA Color X-Y video game with computerized speech synthesis. The player finds himself the Captain of the Starship Enterprise, his mission being to rid the universe of a number of threats to the United Federation of Planets.


STAR TREK has a unique method of displaying the information vital to the game play. This method involves the separation of the CRT into three completely separate screens.


The Scanner is where the player sees a top down or plan view of local space, with the Enterprise always in the center of this screen. The Viewer is where the player sees actual apparent 3-D images, as if he were looking out the ships front window. The Status screen displays player score in addition to Shield strength, number of Photon Torpedoes, and amount of Warp energy remaining.


The game begins by introducing Klingons, Starbases and the Enterprise into the Scanner with an exciting shrink down animation sequence. The Enterprise starts with 1 to 4 Shields and Photon Torpedoes (switch selectable). By actuating the rotary knob and depressing the Thrust button the player may maneuver about the Scanner screen.


In order to destroy enemies the player may use either of two weapons : Phasers (the Fire button) or Photon Torpedoes. Each has unique properties.

* Phasers are instantaneous, can destroy only one enemy at a time, and are in unlimited energy supply.

* Photon Torpedoes require time to travel, can destroy many enemies, and are in LIMITED supply. Displayed in the Status screen, Photon Torpedo supply appears as a red bar (squares).


For high speed, the player may depress the WARP button. While this button is held down the Enterprise moves very quickly and cannot be damaged in any way by anything. A blue bar in the Status screen displays the amount of Warp energy available, and shrinks as the Warp button is held down.


The Enterprise is shrouded by an automatic Shield, which protects the Enterprise from enemy fire and collisions. The Shields are displayed in the Status screen as green line segments (a bar). Once the strength of the Shields is depleted, the ship can sustain damage. When damaged, the Enterprise looses ship functions in the following order : Shields, Photon Torpedoes, Warp Drive. If all of these are damaged, the next hit will destroy the Enterprise and end the game.


In order to repair this damage the player may choose to dock with a Starbase. Docking is accomplished by merely flying into a Starbase. The DOCKED message appears, all damage is repaired, and a Shield unit, Photon Torpedo, and some Warp time are added to the ship’s supplies. Although only four of each supply unit is displayed at any one time, 255 can be collected.


The primary enemy is the Klingon Battle Cruiser, which comes in three colors :

* Red Klingon - ignores the Enterprise and sets out to destroy a Starbase, after which the Klingon turns purple.

* Purple Klingon - ignores Starbases and attempts to destroy the Enterprise by firing plasma energy balls. Purple Klingons will stop a certain distance away while attacking so as not to risk collision. After a certain period of time (depending on round), purple Klingons turn white.

* White Klingons - sometimes known as Maniac Klingons, these Klingons will move VERY QUICKLY and attempt to ram the Enterprise.


Anti-Matter Saucers appear randomly and move about the screen in a confusing fashion. These saucers can be destroyed only with Phasers. If the saucer collides with the Enterprise, it will attach itself, drain your ships Warp energy, then leave quickly.


After a number of rounds, the player advances to the Nomad round. In this sequence Nomad zips about the screen depositing dangerous mines. The mines cause chain reactions which should be avoided. Nomad can only be destroyed with Phasers. Once Nomad has delivered its total load of 30 mines, it waits for the last mine to detonate, leaves the screen, and ends the round.


Every 10,000 to 40,000 points (operator selectable) the player is awarded a bonus Shield unit, Photon Torpedo and Warp time unit. The two player game is played with players alternating with each complete round. Whenever a player is eliminated, the other player continues and finishes the game.


- TECHNICAL -


Sega G80 Vector hardware


Main CPU : Z80 (@ 4 Mhz), I8035 (@ 208 Khz), I8035 (@ 400 Khz)

Sound Chips : SP0250 (@ 3.12 Mhz), Custom (@ 3.12 Mhz)


Screen orientation : Horizontal


Players : 2

Control : Dial (to rotate the Enterprise right and left)

Buttons : 3 (IMPULSE, PHOTON TORPEDO, WARP)


- TRIVIA -


Star Trek is Sega's vector color game that came upon the scene in 1982. It featured a screen that was broken down into three parts. It also featured pseudo-three-dimensional graphics. The game is fast paced and in addition to keeping track of all that's going on, you must also be pretty good with the controls. This is another 'sleeper' game that didn't gain a real big following.


- SCORING -


Destroying Enemies :

Klingons : 25 + (round number X 25) Points

Anti-Matter Saucer : 5,000 Points

Nomad : 30,000 Points


Starbase Bonus at the end of a round :

Used Starbase : round number X 250 Points

Un-used Starbase : round number X 1,000 Points


- TIPS AND TRICKS -


* When you start the game, the Enterprise will be placed into the sector. You will have a 1-2 second delay so take a good look at where everything is at on your radar screen. Your first priority should always be to defend your starbase.


* Try to use your warp as little as possible. On the early waves, you can make it to your starbase and defend it without having to warp to it. On the later waves, however, you will be needing that warp to get to your starbase quickly. Also, you will also be using your warp to get away from the Klingons, especially when they go into suicide mode (turn white).


* As the game progresses, the Klingons get quicker and they maneuver faster to keep out of phaser range. When you do have a target within your phaser sight, a spinning yellow ring will outline the target. In addition to faster movement, the Klingons also fire faster so you can lose a ship very quickly in the later sectors.


* It takes 5 shots to destroy a starbase. After the Klingon bomber has achieved that objective, it will change from red to purple and become a normal Klingon fighter that will attack you. Also, you can collide with the Klingon bomber causing the loss of 1 unit of shield energy.


* After sector 20, there are random numbers of Klingon fighters in the sector. If the number is below 4, they may instantly turn white and attempt to ram your ship instead of firing on it. Before sector 20, if you take too long destroying the Klingons, they will also turn white.


* You want to, as much as possible, avoid resupplying at the starbase. If you don't resupply, you will get a much larger score then if you do resupply. Plus, if you get enough points, you will get additional things anyway. So, bottom line, use the starbase only in the most dire of circumstances.


* You will notice a blue, oval shaped ship on your radar. That is an antimatter UFO and the only thing you can destroy it with are phasers. If you notice, when you attempt to close in on it, the UFO moves away. The best way, if you can safely do it, is to move diagonally until the UFO is within your phaser range. Sometimes you get a lucky break and the sector starts with the UFO already in phaser range.


* The NOMAD sectors are probably the most difficult sectors to deal with. NOMAD rapidly moves around the sector laying mines. These mines either detonate after a certain time period or when you hit them with phaser or photon torpedo fire. Keep in mind, if there are a lot of mines packed together, they will all detonate and your ship may be in the middle of it all. The best strategy is to hopefully put up a phaser barrage at the beginning of the sector and take NOMAD out quickly. If this fails, don't move around unless your ship is in danger. NOMAD will eventually return within range. In the later sectors, NOMAD moves very quickly so you have to be very quick on the controls.


* Use your photon torpedoes sparingly since you have a limited number. If you see an enemy grouping of three or more, shoot a torpedo into the middle. Since photon torpedoes have a blast radius, you can probably take out those three ships with one shot. Again, use only on tight groupings of enemies or when desperate measures require desperate actions.


* Become very familiar with the controls since a moments hesitation could end the Enterprise's 5 year mission prematurely.


- STAFF -
  • Designed and programmed by : Sam Palahnuk
  • - PORTS -
  • * Consoles :
  • Atari XEGS
  • * Computers :
  • Commodore C64 (1983, "Star Trek : Strategic Operations Simulator")
  • Tandy Color Computer (1984, "Space Wrek")
  • Texas Instruments TI-99/4A (1983)
  • Apple II
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • F.A.Q. by Kevin Butler A.K.A. War Doc
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=star-trek-strategic-operations-simulator&page=detail&id=2621&o=2
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