game
icon
title Sunset Riders (4 Players ver EAC)
set name ssriders
manufacturer Konami
year 1991
genre Platform / Shooter Scrolling (hof)
category Platform / Shooter Scrolling (hof)
driver status imperfect
driver source tmnt.c
snapshots PS: in game | title | select | scores | gameover / MW: in game / CT: in game | title | select | wallpaper / EJ: in game / artwork: cabinet | marquee | PCB
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rating

69.2% after 118 votes
 
clones Sunset Riders (2 Players ver ABD)
Sunset Riders (2 Players ver EBC)
Sunset Riders (2 Players ver EBD)
Sunset Riders (2 Players ver JBD)
Sunset Riders (2 Players ver UBC)
Sunset Riders (4 Players ver ADD)
Sunset Riders (4 Players ver EAA)
Sunset Riders (4 Players ver UAC)
Sunset Riders (4 Players ver UDA)
Sunset Riders (bootleg 4 Players ver ADD)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 288x224
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 2
coin slots 4
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 4MHz
audio YM2151 @ 3.579545MHz
audio K053260 @ 3.579545MHz
data
version added .036b03
last change(s) .108
roms
name size crc set flags sha1
064eac02.8e  262144  5a5425f4  ssriders    213226558d772f3ae573ee851b881536ce2faa2a 
064eac03.8g  262144  093c00fb  ssriders    208a3688504bad3bc23135ceb0f15226dd98558e 
064eab04.10e  131072  ef2315bd  ssriders    2c8b11321cb5fdb78d760fabca666c0d8cc5b298 
064eab05.10g  131072  51d6fbc4  ssriders    e80de7d155b7f263c48ef4ae2702059be3c18e76 
064e01.2f  65536  44b9bc52  ssriders    4654d6e14c6956c40a19cb41155accb63f0da338 
064e12.16k  524288  e2bdc619  ssriders    04449deb267b0beacfa33640b593eb16194aa0d9 
064e11.12k  524288  2d8ca8b0  ssriders    7c882f79c2402cf75979c681071007d76e4db9ae 
064e09.7l  1048576  4160c372  ssriders    0b36181e5ccd785c7fb89b9f41e458066a42c3b0 
064e07.3l  1048576  64dd673c  ssriders    bea4d17a71dd21c635866ee69b4892dc9d0ab455 
064e06.1d  1048576  59810df9  ssriders    a0affc6330bdbfab1447dc0cf13c20ff708c2c71 
cabinet art
cabinet ssriders.png
marquee ssriders.png
control panel ssriders.png
flyer ssriders.png
PCB ssriders.png
additional information
info 0.36b3 [Nicola Salmoria]

0.36b2 [Oliver Stabel, Nicola Salmoria]

SERVICE MODE:
  • The first time you run the game, the EEPROM 15B shows as BAD in the RAM/ROM Check. Hold down the Test switch F2 and then also hit F3 to reset the machine, creating the EEPROM for you.
  • Hit F2 while the game is in attract mode. Go into 'GAME OPTIONS' and changed 'SOUND OUTPUT' from MONAURAL TO STEREO.
Bugs:
  • Characters judder when walking diagonally (possibly priority related). Update: The juddering isn't as severe in .72u1. Hazard / NeoGouki (ID 00952)
WIP:
  • 0.133u1: Renamed (ssrdrebd) to (ssridersebd), (ssrdrebc) to (ssridersebc), (ssrdruda) to (ssridersuda), (ssrdreaa) to (ssriderseaa), (ssrdruac) to (ssridersuac), (ssrdrubc) to (ssridersubc), (ssrdrabd) to (ssridersabd), (ssrdradd) to (ssridersadd), (ssrdrjbd) to (ssridersjbd) and (sunsetbl) to (ssridersb).
  • 0.108: Fixed rom names.
  • 0.99u3: Johan Samuelsson added clone Sunset Riders (4 Players ver EAA).
  • 0.95: Razoola added clone Sunset Riders (Asia 4 Players ver. ADD).
  • 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders.
  • 0.72u2: Acho A. Tang fixed Players don't jitter as much walking on slanted surfaces (needs testing).
  • 0.72u1: Acho A. Tang fixed remaining protection problems in TMNT2 and Sunset Riders. Clear the garbage sprite that sticking on screen and Billy no longer goes berserk at stage 4's boss.
  • 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2.
  • 0.71u3: R. Belmont added clone Sunset Riders (bootleg 4 Players ver. ADD). The game uses a MSM6295 for sound, but doesn't work.
  • 15th July 2003: R. Belmont added a bootleg of Sunset Riders to the TMNT driver, but it's not working perfectly.
  • 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.) and fixed some protection related issues.
  • 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation.
  • 29th September 2000: Nicola Salmoria improved the Sunset Riders protection workaround.
  • 14th September 1999: Nicola fixed the bad sprites at the end of the saloon level in Sunset Riders, but the highlight effect is still missing.
  • 0.36b4: Ernesto Corvi improved the protection workaround in Sunset Riders. Changed 68000 CPU1 clock speed to 16MHz and Z80 CPU2 to 4MHz.
  • 23rd August 1999: Ernesto Corvi sent in a K053260 update with misc. fixes and he also fixed Sunset Riders sprite-background collisions.
  • 0.36b3: Nicola Salmoria added Sunset Riders (World 4 Players ver. EAC), (World 2 Players ver. EBD), (Japan 2 Players ver. JBD), (US 4 Players ver. UAC) and (US 4 Players ver. UDA). Renamed (ssriders) to (ssrdrebc), (ssrideru) to (ssrdrubc) and (ssridera) to (ssrdrabd).
  • 0.36b2: Oliver Stabel and Nicola Salmoria added Sunset Riders (World) (Konami 1991) and clones (US) and (Asia). All partially playable due to protection.
LEVELS: 8

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Gun.Smoke

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Yukon

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Sunset Riders (bootleg of Megadrive version)

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Romset: 4928 kb / 10 files / 2.17 zip
history Sunset Riders (c) 1991 Konami.


A superb sideways scrolling shoot-em-up for 1 to 4 players set in America's Wild West. 4 sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties given for killing the most wanted outlaws in the West. The ultimate aim is to survive long enough to reach the final showdown against Sir Richard de la Rose.


Sunset Riders is an incredibly playable game featuring colourful and well-drawn graphics, with a number of humorous visual jokes keeping players entertained. The side-scrolling action takes place both on foot and on horseback, with the action sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo.


Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. Weapon power-ups can be found and collected to help players in their quest.


- TECHNICAL -


Game ID : GX064


Main CPU : 68000 (@ 16 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 4

Control : 8-way joystick

Buttons : 2 (ATTACK, JUMP)


- TRIVIA -


Released in September 1991.


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on 26/09/1992.


- UPDATES -


The US versions are slightly different, they have the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


When you're facing off against the first boss, Simon Greedwell, there's a way to fire at him without being hit by his own gunfire. First, all enemies popping out of the house windows need to be cleared away, and the barrel on the left side needs to knocked down, exposing one side of the boss (but make sure you aren't hit and killed by the falling barrel). Then, position your player underneath that side so that he's firing upwards with the left hand at the left side of the boss (this is easier to do if you're holding two guns). If you do this correctly, you'll be able to gun down the boss while his own ammo passes by you harmlessly without touching you.


On the 2nd stage, as you're heading towards the train station where the second boss is waiting, there's an enemy-manned wagon that appears where the occupants throw out at least two logs that you need to jump over, lest you be killed by them. If you can anticipate the appearance of this wagon, you can shoot at the wheel almost instantly upon its arrival to destroy the wagon before they even throw out a single log at you.


On the 4th stage where you face off against the Smith Brothers in the saloon, they throw heavy explosives in your direction, so you need to keep jumping on and off the chandelier and in other directions to avoid their weapons. (Freeing the bar girls will render you intangible for a few seconds.) Don't try to jump onto the platforms where the Smith Brothers are standing while they're still alive, as you can be killed instantly when touching them.


On the 5th stage, the boss, El Greco, carries a whip causing instant death, and a shield. To succeed in hitting him, you need to try and jump around to shoot him from behind, as well as shooting him whenever he jumps, and to do your best to avoid being hit by the whip.


On the final stage, when penetrating Richard Rose's fortress, you need to use the gatling guns provided to blast your way through two large wooden gates. Just jump onto the stands where your player will automatically grab the gun, point the joystick in the right direction and fire. But be careful, as the gatling gun's ammo can kill other players as well as the enemy themselves!


- STAFF -
  • Director : H. Tsujimoto
  • Art director : R. Itoh
  • Animation directors : Waitel, Schenker & Takeshi
  • Sound advisor : B. Maezawa
  • Music : Motoaki Furukawa
  • Sound effects : K. Fukui
  • Production designers : Naoko Sato, Hiroshi Hanatani
  • Electronic engineer : K. Furukawa
  • - PORTS -
  • * Consoles :
  • Sega Mega Drive (1992)
  • Nintendo Super Famicom (1993)
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=sunset-riders&page=detail&id=2694&o=2
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