| title | Super Burger Time (World, set 1) |
| set name | supbtime |
| manufacturer | Data East Corporation |
| year | 1990 |
| genre | Platform / Run Jump (hof) |
| category | Platform / Run Jump (hof) |
| driver status | good |
| driver source | supbtime.c |
| snapshots | PS: in game
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| scores
/ MW: in game
/ CT: in game
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| rating | 62.1% after 25 votes |
| clones | Super Burger Time (Japan) Super Burger Time (World, set 2) |
| colour emulation | good |
| palette | 1024 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x240 |
| frequency | 58.000000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 3 |
| version added | .037b02 | ||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| art | no cabinet, marquee, flyer, control panel or PCB images found |
| info | 0.37b2 [Bryan McPhail] 0.35b9 [Bryan McPhail] WIP:
Recommended Games:
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| history | Super Burger Time (c) 1990 Data East. Peter Pepper returns almost 8 years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them! - TECHNICAL - Game ID : MAE Main CPU : 68000 (@ 14 Mhz) Sound CPU : HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1990. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on 21/04/1991. - TIPS AND TRICKS - Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation. - SERIES -
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| resource links | view in MAWS view in mini MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view game bugs at MAME Testers view driver bugs at MAME Testers view in arcade-history.com view in arcade-history.com view in arcade-history.com view in Games Database view in MamEnd view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics view in VGMuseum Gamepics |