game
icon
title Super Street Fighter II: The New Challengers (World 930911)
set name ssf2
manufacturer Capcom
year 1993
genre Fighter / Versus (hof)
category Fighter / Versus (hof)
driver status good
driver source cps2.c
snapshots PS: in game | title | select | versus | scores | gameover / MW: in game / CT: in game | title | select | versus | wallpaper / Mr. Do: artwork / artwork: cabinet | marquee
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rating

61% after 181 votes
 
clones Super Street Fighter II Turbo (Asia 940223)
Super Street Fighter II Turbo (USA 940223)
Super Street Fighter II Turbo (USA 940323)
Super Street Fighter II Turbo (World 940223)
Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)
Super Street Fighter II X: Grand Master Challenge (Japan 940223)
Super Street Fighter II: The New Challengers (Asia 930914)
Super Street Fighter II: The New Challengers (Asia 931005)
Super Street Fighter II: The New Challengers (Hispanic 930911)
Super Street Fighter II: The New Challengers (Japan 930910)
Super Street Fighter II: The New Challengers (Japan 930911)
Super Street Fighter II: The New Challengers (Japan 931005)
Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg)
Super Street Fighter II: The New Challengers (USA 930911)
Super Street Fighter II: The Tournament Battle (Japan 930911)
Super Street Fighter II: The Tournament Battle (World 930911)
Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg)
Super Street Fighter II: The Tournament Battle (World 931119)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.629403Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 8MHz
audio Q-Sound @ 4MHz
data
version added .068
last change(s) .111u5 .092
roms
name size crc set flags sha1
ssfe.03  524288  a597745d  ssf2    5b12e09c14f0ea93b668b97ca2d27a686c85f641 
ssfe.04  524288  b082aa67  ssf2    ca26b4bb1947cb30eaf6b61f606b859d18da4c4c 
ssfe.05  524288  02b9c137  ssf2    ba624441e1b4bfb67c71f6a116fe43539eaa4a15 
ssfe.06  524288  70d470c5  ssf2    ba03c8f4c76f72f4483e91547e03d1a0cf6db485 
ssfe.07  524288  2409001d  ssf2    f532ebb2efbb8f8ba311d10ff897490352c87f97 
ssf.13m  2097152  cf94d275  ssf2    bf2a6d98a656d1cb5734da7836686242d3211137 
ssf.15m  2097152  5eb703af  ssf2    4b302dbb66e8a5c2ad92798699391e981bada427 
ssf.17m  2097152  ffa60e0f  ssf2    b21b1c749a8241440879bf8e7cb33968ccef97e5 
ssf.19m  2097152  34e825c5  ssf2    4d320fc96d1ef0b9928a8ce801734245a4c097a5 
ssf.14m  1048576  b7cc32e7  ssf2    0f4d26af338dab5dce5b7b34d32ad0c573434ace 
ssf.16m  1048576  8376ad18  ssf2    f4456833fb396e6501f4174c0fe5fd63ea40a188 
ssf.18m  1048576  f5b1b336  ssf2    4b060501e56b9d61294748da5387cdae5280ec4d 
ssf.20m  1048576  459d5c6b  ssf2    32b11ba7a12004aff810d719bff7508204c7b7c0 
ssf.01  131072  eb247e8c  ssf2    24296c18d9b1136d69712bf1c9d9d15463041e83 
ssf.q01  524288  a6f9da5c  ssf2    6d19f83a01bd25b838d5c2871f7964529d926c98 
ssf.q02  524288  8c66ae26  ssf2    32a82aee6ed4480e5a990f9af161734c7c0a1403 
ssf.q03  524288  695cc2ca  ssf2    c2675f0233608b76de528d2a6ef19846d1348060 
ssf.q04  524288  9d9ebe32  ssf2    9b26329370041374f1a90b479a172d2bc2801c4d 
ssf.q05  524288  4770e7b7  ssf2    0e764f0befb9227b0b36508d8ca8ec9be31bcb05 
ssf.q06  524288  4e79c951  ssf2    1144781d7dc57ef8a6458d982f5c91548ff59e27 
ssf.q07  524288  cdd14313  ssf2    ebe767a9d4b51dba4282fa0a36a546a88620dd59 
ssf.q08  524288  6f5a088c  ssf2    6c0b4690479647a99d76335f174be8455b4ff118 
cabinet art
cabinet ssf2.png
marquee ssf2.png
control panel ssf2.png
flyer ssf2.png
additional information
info 0.37b12 [Paul Leaman, Razoola, Naz, Keferen, n2locarz]

0.36b3 [?]

Artwork available

Bugs:
  • ssf2tu: ssf2tu: The graphics garbage appears on the top for Cammy's Ending. Misc Reporters (ID 01495)
  • Clone ssf2xj: The entire screen glitches up every once in a while, it's pretty rare, sometimes just once in an entire game (beating the whole game) but for 1 frame every once in a while, either the whole screen is scrambled garbage or most of it is. I don't know if it happens on the real board, I don't remember it happening on SSF2T in the arcade. Smitdogg (ID 01182)
  • Clone ssf2tb: The network adapter is not currently emulated. Source (ID 02298)
WIP:
  • 0.135u1: Artemio added clone Super Street Fighter II: The New Challengers (Hispanic 930911).
  • 14th November 2009: Smitdogg - Artemio Urbina dumped Super Street Fighter 2 Hispanic.
  • 0.128u4: MAMEPlus added clones Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg), Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg) and Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg).
  • 0.113: David Haywood changed the 'Tournament' Street Fighter games (ssf2tb, ssf2tbr1 and ssf2tbj) to not have a network adapter present by default.
  • 0.102u3: Added clone Super Street Fighter II: The Tournament Battle (World 930911).
  • 0.92: Changed description to 'Super Street Fighter II'.
  • 0.70u5: Added clone Super Street Fighter 2 Turbo (US 940223). Renamed (ssf2tu) to (ssf2tur1).
  • 0.68: Added Super Street Fighter 2: The New Challengers (World 930911). Renamed (ssf2) to (ssf2u).
  • 12th April 2003: Razoola - Released XOR 107 for Super Street Fighter 2 (Etc 930911) donated by Dr. MAD.
  • 29th March 2002: Razoola - Released XORs 86 and 87 for Super Street Fighter 2 (Asia 930914) and (Asia 931005) donated by Taucher0815.
  • 0.59: Added clone Super Street Fighter 2: The New Challengers (Asia 931005). Renamed (ssf2a) to (ssf2ar1).
  • 0.53: Added clones Super Street Fighter 2: The Tournament Battle (World 931119) and (Japan 930910).
  • 11th July 2001: Razoola - Released XOR 43 for Super Street Fighter 2: TB (ETC 931119) donated by Dang_Spot.
  • 25th May 2001: Razoola - Released XOR 36 for Super Street Fighter 2 X (Japan 940223) donated by walk.
  • 2nd May 2001: David Haywood added another Street Fighter 2 bootleg romset.
  • 20th March 2001: Razoola - Released XORs 23-25 for Super Street Fighter 2 (930910), (930911) and (931005) donated by tora-chan.
  • 0.37b13: Razoola added clones Super Street Fighter 2 Turbo (World 940223), (US 940223), (Asia 940223) and Super Street Fighter 2 X: Grand Master Challenge (Japan 940223). Changed 68000 CPU1 clock speed to 12MHz and added a new cpu1 rom ($500000).
  • 6th March 2001: Razoola - Released XOR 19 for Super Street Fighter 2 T (USA 940223) donated by Naz.
  • 0.37b12: Paul Leaman added 'Super Street Fighter 2: The New Challengers (US 930911)' (Capcom 1993) and clones (Asia 930911), (Japan 931005), (Japan 930911), (Japan 930910) and Super Street Fighter 2 Turbo (US 940223) (Testdriver).
  • 21st February 2001: Razoola - Released XORs 14 and 15 for Super Street Fighter 2 T (ETC 940223) and (Asia 940223) donated by Keferen.
  • 8th February 2001: Razoola - Released XOR 10 for Super Street Fighter 2 (930911) donated by n2locarz.
  • 0.36b3: Added Super Street Fighter 2 (Japan) (Capcom 1993) (Testdriver).
LEVELS: 12

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Romset: 19072 kb / 22 files / 9.9 zip
history Super Street Fighter II - The New Challengers (c) 1993 Capcom.


The 4th game in the "Street Fighter II series" featured all new graphics, redone sounds, and above all, four characters new to the series.


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 01


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


September was the first revision of the game, but most arcades didn't get the game until October 1993.


Here is a list of changes from previous SFII games :

* New title screen with new music.

* Completely new portraits for all characters. M. Bison now has a winged-skull on his hat instead of a star.

* New endings for the bosses. The last part of Chun Li's ending is also modified, letting the player choose whether she should now live a normal girl's life or continue being a detective.

* Vega no longer climbs the fence on his stage prior to doing his 'Flying Barcelona Attack' or 'Izuna Drop' moves. He now just jumps to the edge of the screen and jumps off, as he does in the other stages.

* Voice samples for all characters and announcer re-recorded with different actors. Each character now have their own unique voice so there is no more shared voice samples (e.g. the male 'KO' scream).

* Background music playback is handled differently. The background music will play continuously from Round 1 to Round 2 until a character causes the KO sign to flash on Round 2, which will trigger the 'Heavy Damage' version of the music. From Round 3 onward, the music is played in the same format as in previous SFII games.

* Four completely new stage backgrounds with new background music to accompany the New Challengers.

* Color schemes for the 12 original stage backgrounds have changed once again :

1) Ryu stage : The sky is now near evening, and the moon is now white with a touch of light blue.

2) E. Honda stage : The walls are now light blue, and the big picture (excluding the sun) is now red-orange.

3) Blanka stage : The vine where the snake is coiled is now light green, and people to the right have changed a bit. The river behind the village is now a clear blue.

4) Guile stage : The sky is back to daytime, and the Guile's comrades are now dressed in blue. The symbol on the ground is back to blue, but the missile linings are still red.

5) Ken stage : The tugboat has been replaced with a yacht, and a few of the people to the right have changed a bit.

6) Chun Li stage : The sky is now sunset, the 2 customers now wear orange, and the 2nd sign is back to red.

7) Zangief stage : The stage floor is now green, and the area to the left is now red. In addition, the fence on the left foreground is now lowered a bit.

8) Dhalsim stage : The curtains and stone floor are now green, and the carpet is back to red.

9) Balrog stage : While the stage floor is still purple, the 'Las Vegas' on the floor is now yellow. The car to the left is now blue, and the car to the right is now green. The guy throwing confetti at win/lose, the guy next to the car to the left and the guy next to the car on the right have changed.

10) Vega stage : The stage floor now shows off a green hue, and the fence now comes crashing down at the start of the fight.

11) Sagat stage : Buddhist statue is still gold, and now it's sunset. In addition, a big city is now visible in the distance.

12) M. Bison stage : The sky is now back to daytime, and the guy sitting Indian style praying (and stands up angrily after breaking a big statue) is now dark-skinned. The roof of the palace is now red with green trim, and the linings on the giant bell that were previously red are now black.


A special version of this game is known as "Super Street Fighter II - The Tournament Battle".


While New Challengers Cammy, Fei Long and T. Hawk were created by Japanese employees at Capcom, the Jamaican kickboxer Dee Jay is the first and only Street Fighter to have been created by an American Capcom employee (James Goddard). Dee Jay's pant leg was originally going to have 'MANTIS' written on it instead of 'MAXIMUM'. It was changed so that when the sprite was flipped over (when Dee Jay faces the opposite direction), the letters would not appear to be backwards. That is, all of the letters in 'MAXIMUM' look the same when flipped over, but the 'N' and 'S' in 'MANTIS' will be backwards when flipped.


Fei Long is Capcom's homage to Bruce Lee.


Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on 21/01/1994.


- UPDATES -


In M. Bison's ending in the international versions, Bison says 'Not even the 'Ancient One' dared to challenge me!'.

In the Japanese version, where he's known as 'Vega', he doesn't say anything like this.


Localizations liberties were taken with Cammy's and Fei-Long's endings in the international versions of Super Street Fighter II, changing their whole context. The following are unofficial translations of Fei-Long and Cammy's endings from the Japanese version of the game. Note that Vega (Dictator), Bison (Boxer), and Balrog (Claw) are referred by their original Japanese names.


Fei-Long's ending

After defeating Vega, a film director who witnessed Fei-Long's fight approaches him.

Director : 'That was simply splendid! Your techniques are the real deal! Surely, you must star in my next film!'

Fei-Long : '...Sorry, but now I understand. My true passion is not acting, but real fighting'.

Director : 'Surely you don't mean that. Whatever your price, I'll pay...'

Fei-Long ignores him and walks off.

Director: 'H-hey! Where do you think you're going!'


Screen turns blank

Narrator : '20 years has passed since Hong Kong's action star vanished from the screen...'


We are then shown a crowd of students gathering in a plaza in front of a statue of Fei-Long.

Narrator : 'The Soaring Sky style of Kung Fu currently has over 3 million pupils around the world, and today the plaza has been crowded since the morning with recent converts gathering before the memorial statue of its founder. 'To be strict with oneself' Respected by all of his students, the name of this master was...'


Cammy's ending

After defeating Vega, Cammy walks up to Vega to ask him about her past.

Cammy : 'Vega, tell me the truth! What do you know...about my past?'

Vega : 'Very well. Three years ago, you were a spy sent out on a mission by my organization'.

Cammy : '...!'

Vega : 'It can't be. You really did lose your memories'.

Cammy : 'You're lying!'

Vega : 'I have no intention trying to convince you at this point. Now leave...'


Cammy is now by herself, with a sad look on her face.

Cammy : 'What will I do now?'

The other members of Delta Red (the special forces unit Cammy works) appears to cheer her up.

Cammy : 'Its you!'

Delta Red member : 'Our mission is done. Let's go home'.

Cammy : 'But, I...'

Delta Red member : 'Your past is unimportant. What really matters is your future. We're your friends, aren't we?'

Cammy : 'Thanks... all of you!'

Shot of a helicopter flying off into the sunset.

Narrator : 'The soldiers went back home, looking forward to see their loved ones...'


Some of the voice samples of Cammy and Dee Jay were changed from the Japanese version.

Japanese version quote - International version quote.

* Cammy : 'Spiral Arrow', 'Cannon Drill'

* Cammy : 'Cannon Spike', 'Thrust Kick'

* Dee Jay : 'Slash', 'Max Out'


The US version has the 'Winners Don't Use Drugs' screen.


- TIPS AND TRICKS -


* Each character has 8 outfit colors. Press LP to choose the original Street Fighter II color, MP for the Champion Edition color, HP for the Turbo color, any Kick button or the Start button for one of 4 new colors, or hold any button for 3 seconds for the secret color.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. - STAFF -
    • Planners : Noritaka Funamizu (Poo), Mucchi
    • Character designers : Kursan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunanga, Rikagon, Simpsons, Pei, Mikiman, Buppo, M. Okazaki, Taka, Akiko, K. Crown, Shibataro
    • Programmers : SHIN., KID, MiN, EGW, AOI MIX, Tarabar
    • Music : Syun Nishigaki (SYUN), Isao Abe (Oyaji)
    • Sound : Nobu. Oouchi, Toshio Kajino
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1994)
    • Sega Mega Drive (1994)
    • Commodore Amiga CD32 (1994)
    • Nintendo Game Boy (1995, "Street Fighter II")
    • Sony PlayStation (1997, "Street Fighter Collection")
    • Sega Saturn (1997, "Street Fighter Collection")
    • * Computers :
    • Sharp X68000 (1994)
    • Commodore Amiga (1994)
    • PC [MS-DOS, CD-ROM] (1995)
    • * Others :
    • LCD handheld game (19??) released by Tiger Electronics.
    • LCD Barcodzz handheld game (19??) released by Tiger Electronics.
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=super-street-fighter-ii-the-new-challengers&page=detail&id=2764&o=2
resource links view in MAWS
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view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in GameFAQs
view in Games Database
view in MamEnd
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