game
icon
title Super Street Fighter II Turbo (World 940223)
set name ssf2t
manufacturer Capcom
year 1994
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source cps2.c
snapshots PS: in game | title | select | versus | scores | gameover | parent / MW: in game | parent / CT: in game | title | select | versus | wallpaper | parent / Mr. Do: parent / artwork: parent cabinet | marquee | parent marquee
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rating

70% after 113 votes
 
parent Super Street Fighter II: The New Challengers (World 930911)
other clones Super Street Fighter II Turbo (Asia 940223)
Super Street Fighter II Turbo (USA 940223)
Super Street Fighter II Turbo (USA 940323)
Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)
Super Street Fighter II X: Grand Master Challenge (Japan 940223)
Super Street Fighter II: The New Challengers (Asia 930914)
Super Street Fighter II: The New Challengers (Asia 931005)
Super Street Fighter II: The New Challengers (Hispanic 930911)
Super Street Fighter II: The New Challengers (Japan 930910)
Super Street Fighter II: The New Challengers (Japan 930911)
Super Street Fighter II: The New Challengers (Japan 931005)
Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg)
Super Street Fighter II: The New Challengers (USA 930911)
Super Street Fighter II: The Tournament Battle (Japan 930911)
Super Street Fighter II: The Tournament Battle (World 930911)
Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg)
Super Street Fighter II: The Tournament Battle (World 931119)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.629403Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 8MHz
audio Q-Sound @ 4MHz
data
version added .037b13
last change(s) .111u5 .092
roms
name size crc set flags sha1
sfxe.03c  524288  2fa1f396  ssf2t    2aa58309811f34901554b84396556630a22ce9bc 
sfxe.04a  524288  d0bc29c6  ssf2t    d9f89bcd79cba26db2100a00dd7bd8ee6ecb75f3 
sfxe.05  524288  65222964  ssf2t    025bb708dc5b6365cc7fe60fc3f242511ad8f384 
sfxe.06a  524288  8fe9f531  ssf2t    b5d9ed498f730fdb968992bdec33605db1a007f4 
sfxe.07  524288  8a7d0cb6  ssf2t    27ea0cea73a93c27257bf2a170d1deaf938cc311 
sfxe.08  524288  74c24062  ssf2t    f3eca09e0544c6aa46b0c4bead2246ab1e9a97d9 
sfx.09  524288  642fae3f  ssf2t    746df99b826b9837bba267104132161153c1daff 
ssf.13m  2097152  cf94d275  ssf2    bf2a6d98a656d1cb5734da7836686242d3211137 
ssf.15m  2097152  5eb703af  ssf2    4b302dbb66e8a5c2ad92798699391e981bada427 
ssf.17m  2097152  ffa60e0f  ssf2    b21b1c749a8241440879bf8e7cb33968ccef97e5 
ssf.19m  2097152  34e825c5  ssf2    4d320fc96d1ef0b9928a8ce801734245a4c097a5 
ssf.14m  1048576  b7cc32e7  ssf2    0f4d26af338dab5dce5b7b34d32ad0c573434ace 
ssf.16m  1048576  8376ad18  ssf2    f4456833fb396e6501f4174c0fe5fd63ea40a188 
ssf.18m  1048576  f5b1b336  ssf2    4b060501e56b9d61294748da5387cdae5280ec4d 
ssf.20m  1048576  459d5c6b  ssf2    32b11ba7a12004aff810d719bff7508204c7b7c0 
sfx.21m  1048576  e32854af  ssf2t    1a5e11e9caa2b96108d89ae660ef1f6bcb469a74 
sfx.23m  1048576  760f2927  ssf2t    491e28e14ee06821fc9e709efa7b91313bc0c2db 
sfx.25m  1048576  1ee90208  ssf2t    83df1d9953560edddc2951ea426d29fb014e6a8a 
sfx.27m  1048576  f814400f  ssf2t    ad6921af36d0bd5dfb89b1fb53c3ca3fd92d7204 
sfx.01  131072  b47b8835  ssf2t    c8b2d50fe3a329bd0592ea160d505155d873dab1 
sfx.02  131072  0022633f  ssf2t    cab3afc79da53e3887eb1ccd1f4d19790728e6cd 
sfx.11m  2097152  9bdbd476  ssf2t    a8520f77f30b97aae36408e0c4ca1ebbde1808a5 
sfx.12m  2097152  a05e3aab  ssf2t    d4eb9cae66c74e956569fea8b815156fbd420f83 
additional information
info 0.37b12 [Paul Leaman, Razoola, Naz, Keferen, n2locarz]

0.36b3 [?]

Artwork available

Bugs:
  • ssf2tu: ssf2tu: The graphics garbage appears on the top for Cammy's Ending. (ID 01495)
  • Clone ssf2xj: [possible] The entire screen glitches up every once in a while. Smitdogg (ID 01182)
  • Clone ssf2tb: The network adapter is not currently emulated. Source (ID 02298)
WIP:
  • 0.135u1: Artemio added clone Super Street Fighter II: The New Challengers (Hispanic 930911).
  • 14th November 2009: Smitdogg - Artemio Urbina dumped Super Street Fighter 2 Hispanic.
  • 0.128u4: MAMEPlus added clones Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg), Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg) and Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg).
  • 0.113: David Haywood changed the 'Tournament' Street Fighter games (ssf2tb, ssf2tbr1 and ssf2tbj) to not have a network adapter present by default.
  • 0.102u3: Added clone Super Street Fighter II: The Tournament Battle (World 930911).
  • 0.92: Changed description to 'Super Street Fighter II'.
  • 0.70u5: Added clone Super Street Fighter 2 Turbo (US 940223). Renamed (ssf2tu) to (ssf2tur1).
  • 0.68: Added Super Street Fighter 2: The New Challengers (World 930911). Renamed (ssf2) to (ssf2u).
  • 12th April 2003: Razoola - Released XOR 107 for Super Street Fighter 2 (Etc 930911) donated by Dr. MAD.
  • 29th March 2002: Razoola - Released XORs 86 and 87 for Super Street Fighter 2 (Asia 930914) and (Asia 931005) donated by Taucher0815.
  • 0.59: Added clone Super Street Fighter 2: The New Challengers (Asia 931005). Renamed (ssf2a) to (ssf2ar1).
  • 0.53: Added clones Super Street Fighter 2: The Tournament Battle (World 931119) and (Japan 930910).
  • 11th July 2001: Razoola - Released XOR 43 for Super Street Fighter 2: TB (ETC 931119) donated by Dang_Spot.
  • 25th May 2001: Razoola - Released XOR 36 for Super Street Fighter 2 X (Japan 940223) donated by walk.
  • 2nd May 2001: David Haywood added another Street Fighter 2 bootleg romset.
  • 20th March 2001: Razoola - Released XORs 23-25 for Super Street Fighter 2 (930910), (930911) and (931005) donated by tora-chan.
  • 0.37b13: Razoola added clones Super Street Fighter 2 Turbo (World 940223), (US 940223), (Asia 940223) and Super Street Fighter 2 X: Grand Master Challenge (Japan 940223). Changed 68000 CPU1 clock speed to 12MHz and added a new cpu1 rom ($500000).
  • 6th March 2001: Razoola - Released XOR 19 for Super Street Fighter 2 T (USA 940223) donated by Naz.
  • 0.37b12: Paul Leaman added 'Super Street Fighter 2: The New Challengers (US 930911)' (Capcom 1993) and clones (Asia 930911), (Japan 931005), (Japan 930911), (Japan 930910) and Super Street Fighter 2 Turbo (US 940223) (Testdriver).
  • 21st February 2001: Razoola - Released XORs 14 and 15 for Super Street Fighter 2 T (ETC 940223) and (Asia 940223) donated by Keferen.
  • 8th February 2001: Razoola - Released XOR 10 for Super Street Fighter 2 (930911) donated by n2locarz.
  • 0.36b3: Added Super Street Fighter 2 (Japan) (Capcom 1993) (Testdriver).
LEVELS: 12

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Romset: 19072 kb / 22 files / 9.9 zip
history Super Street Fighter II Turbo (c) 1994 Capcom.


- TECHNICAL -


Capcom Play System II hardware (CPS II)

Game ID : CP-S II No. 03


Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)

Sound Chips : Q-Sound (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 59.63 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 6

= > [1] LP, [2] MP, [3] HP

= > [4] LK, [5] MK, [6] HK


- TRIVIA -


Released in February 1994.


This game is known in Japan as "Super Street Fighter II X - Grand Master Challenge".


Originally all of the additional features (See Updates section) that were added in "Super Street Fighter II Turbo" (Akuma, Supers, etc.) were planned for "Super Street Fighter II - The New Challengers", but were left out due to time restraints.


Origins of Akuma : The name 'Sheng Long' comes from the Japanese 'shouryuu', meaning 'rising dragon'. The kanji used in 'shouryuu' was pronounced as if it was Cantonese. One of Ryu's win quotes in the English version of "Street Fighter II" said, 'You must defeat Sheng Long to stand a chance'. At the time, fans of Street Fighter II thought that Sheng Long had referred to a person - the supposed master of Ryu and Ken, and not one of Ryu's moves (the Shouryuu Ken).

The creation of Akuma comes from an April Fool's joke in Electronic Gaming Monthly magazine where the editors claimed that you could fight Sheng Long in the game by not touching M. Bison, the final boss of "Street Fighter II". Sheng Long would then come out of nowhere and kill Bison, and you would fight him. Sheng Long was supposed to have the moves of Ryu and Ken, but did much more damage and was also faster. To make this joke more believable, fake screenshots were made. Soon after, many fans, believing that the joke was true, flocked to "Street Fighter II" machines, hoping that they could fight a nonexistent character. When asked about whether the joke was true, Capcom did not confirm nor deny it as the sudden infusion of money into their machines was driving up business; Capcom USA was taken in by the gag, and actually contact Capcom Japan and asked if the Sheng Long thing was legit. Only much later was this joke was revealed as such, by Electronic Gaming Monthly themselves. Ironically, in "Super Street Fighter II Turbo", parts of this story became true. Like the joke, Akuma would appear from out of nowhere and kill Bison, and you would fight him, and similarly, Akuma had the moves of Ryu and Ken, and was much faster and dealt much more damage. As many people were accustomed to Sheng Long, many people called Akuma erroneously by the name Akuma Long. The move that was used to kill Bison (the Shun Goku Satsu) was also erroneously called the Bison Killer.


All of Akuma's voice samples are actually recycled voice samples from the other male characters.


The character select music is a remixed version of the music found in the attract mode intro of "Street Fighter II - The World Warrior". This is the first Street Fighter II game not to use some variation of the character select music from "Street Fighter II - The World Warrior".


Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on 21/01/1994.


- UPDATES -


US versions have the "Winners Don't Use Drugs" screen.


In the American version, all of Akuma's dialogue was removed instead of being translated. If you win with Akuma in SSF2 Turbo, he has no victory quotes.


Akuma's ending was all but completely removed from the U.S. version, with only a credit roll if you beat the game with him, along with pictures of his defeated opponents. But in the Japanese version, he had two text endings, which translate as follows...

1) -If the last fight is against M. Bison-

Akuma : Evil Emperor, you say... nothing more than words. Real victory can only come from a fist. That is all.

There was no one to stop Akuma from that moment onwards.

2) -If the last fight is against Akuma-

Akuma : Something within... what's this ?

?? : I am the shadow of the condemned. You have killed the demon of this curse, and so you shall be condemned no more!

Akuma : I now reside in darkness. Even death is beneath me... excellent!

....That man returned to the darkness and disappeared.


Some characters endings are translated inaccurately (See "Super Street Fighter II - The New Challengers" entry for details).


Here is a list of changes from "Super Street Fighter II - The New Challengers" :

* Modified title screen with new music.

* The 'Character Select' screen's background music is changed. The new song is based on the title screen theme of "Street Fighter II - The World Warrior" (and the other pre-Super SF2 games).

* After each character's ending, a new piece of artwork is displayed for that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on his belt. These are the same kanji that are displayed on the breakable signs in Ryu's stage in "Street Fighter II - The World Warrior" and "Hyper Street Fighter II - The Anniversary Edition".

* New artwork in Dhalsim's ending. The picture of Dhalsim and his son is replaced with a new picture of Dhalsim with his wife and son. The photograph on the wall now shows Dhalsim with Sagat and M. Bison (It used to show two generic guys).

* All bonus games have been removed.


- TIPS AND TRICKS -


* Play as Old-version Characters : Select your character with LP, then enter the code below while the plane flies to the top of the screen then press LP again. If done correctly you should hear a sound and your character's costume colors in their portrait should change. Old-version characters have no super combos and cannot reduce throw damage...

Old Chun Li : Down(x3), Up

Old Dee Jay : Down(x2), Up(x2)

Old Bison : Down, Up(x2), Down

Old Dhalsim : Down, Up(x3)

Old Ken : Left(x3), Right

Old Fei Long : Left(x2), Right(x2)

Old Vega : Left, Right(x2), Left

Old T. Hawk : Right(x2), Left(x2)

Old Ryu : Right(x3), Left

Old Guile : Up, Down(x3)

Old Sagat : Up, Down(x2), Up

Old Cammy : Up(x2), Down(x2)

Old Honda : Up(x3), Down


* Play as Akuma : At the character select screen, highlight Ryu and hold for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and hold for 3 sec., press all 3 punches and Start at the same time at the end of you counting.


* Akuma as Final Boss : If you reach the final stage on a single credit (no continues), you will fight Akuma instead of M. Bison.


* Each character has 8 outfit colors. Press LP to choose the new Super Turbo color, MP for the Champion Edition color, HP for the Turbo color, any Kick button or the Start button for one of 4 new colors, or hold any attack button for 3 seconds for the secret color. If you use the old version of a character, you will see that character's original "Street Fighter II" outfit.


* End Credits : If you beat the entire game without continuing, you will get to see the ending credits. If you don't lose a single round, the new ending artwork for each character is shown during the credits. Otherwise, you will see demos of the different characters fighting each other on various stages during the credits.


- SERIES -
  1. Street Fighter (1987)
  2. Street Fighter II - The World Warrior (1991)
  3. Street Fighter II' - Champion Edition (1992)
  4. Street Fighter II' - Hyper Fighting (1992)
  5. Super Street Fighter II - The New Challengers (1993)
  6. Super Street Fighter II Turbo (1994)
  7. Street Fighter Alpha - Warriors' Dreams (1995)
  8. Street Fighter Alpha 2 (1996)
  9. Street Fighter III - New Generation (1997)
  10. Street Fighter III - 2nd Impact : Giant Attack (1998)
  11. Street Fighter Alpha 3 (1998)
  12. Street Fighter III - 3rd Strike : Fight For The Future (1999)
  13. Hyper Street Fighter II - The Anniversary Edition (2003)
  14. Street Fighter IV (2008)
  15. - STAFF -
    • Planners : Noritaka Funamizu (Poo), MUCCHI, HASSY, Kimo Kimo
    • Character designers : Akiman, KURISAN, HAYASHI, TANUKI, ERICHAN, Ikusan Z, Q, YU-SUKE, YOUJIRO, INUKICHI, FUKUMOYAN, BUPPO, ANGUS, SM, S. KUWAJIMA, KISABON, Hiroki Ohnishi, TAKKY, MATSUCHAN, MAY, KAZU, IWAI, N-GAWA, RK., SHOCHAN
    • Programmers : SHIN., MiN, KID, MITSU, GARAMON, DOMESAN, OUCHI, CHABIN, KIMOTO, INABA
    • Music : Syun Nishigaki (SYUN), Isao Abe (Oyaji)
    • Sound : Nobu. Oouchi, Toshio Kajino
    • - PORTS -
    • * Consoles :
    • Panasonic 3DO (1994)
    • Commodore Amiga CD32 (1996)
    • Sega Saturn (1997, "Street Fighter Collection")
    • Sony PlayStation (1997, "Street Fighter Collection")
    • Nintendo Game Boy Advance (2001, "Super Street Fighter II Turbo Revival")
    • Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
    • Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
    • Microsoft XBOX 360 (2008, "Super Street Fighter II Turbo HD Remix" - "Xbox Live Arcade") : with updated artwork, high resolution graphics and online mode.
    • Sony PlayStation 3 (2008, "Super Street Fighter II Turbo HD Remix" - "PS Network") : with updated artwork, high resolution graphics and online mode.
    • * Computers :
    • PC [MS-DOS, CD-ROM] (1995)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Street Fighter Eternal Challenge book
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=super-street-fighter-ii-turbo&page=detail&id=2766&o=2
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
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view in arcade-history.com
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