game
icon
title Teenage Mutant Ninja Turtles (World 4 Players)
set name tmnt
manufacturer Konami
year 1989
genre Fighter / 2.5D (hof)
category Fighter / 2.5D (hof)
driver status good
driver source tmnt.c
snapshots PS: in game | title | select | scores | gameover / MW: in game / CT: in game | title | select | wallpaper / Mr. Do: artwork / EJ: in game / artwork: cabinet | marquee | PCB
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rating

74.3% after 260 votes
 
clones Teenage Mutant Hero Turtles (UK 2 Players, set 1)
Teenage Mutant Hero Turtles (UK 2 Players, set 2)
Teenage Mutant Hero Turtles (UK 4 Players)
Teenage Mutant Ninja Turtles (Japan 2 Players)
Teenage Mutant Ninja Turtles (Japan 4 Players)
Teenage Mutant Ninja Turtles (Oceania 2 Players)
Teenage Mutant Ninja Turtles (US 4 Players, set 1)
Teenage Mutant Ninja Turtles (US 4 Players, set 2)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 304x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 2
coin slots 4
hardware
cpu 68000 @ 8MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio K007232 @ 3.579545MHz
audio UPD7759 @ 0.64MHz
audio Samples
data
version added .033b06
last change(s) .108 .103u3
roms
name size crc set flags sha1
963-x23.j17  131072  a9549004  tmnt    bf9be5983af2282f627fb8408c069415c9b90229 
963-x24.k17  131072  e5cc9067  tmnt    649db4a09864eb8aba44cb77b580f1f28cfd80ed 
963-x21.j15  65536  5789cf92  tmnt    c1d1c958813062e5df5ac62e90ee4ce11f7e4a24 
963-x22.k15  65536  0a74e277  tmnt    c349d3c25eb05cc30ec1fd823475d971f3649f8b 
963e20.g13  32768  1692a6d6  tmnt    68c3419012b2863e91a7d7e479fce5ceabb10b88 
963a28.h27  524288  db4769a8  tmnt    810811914f9c1fbf2320d5a9030cbf124f6d78cf 
963a29.k27  524288  8069cd2e  tmnt    54095d3546119ccd1e8814d692aceb1327c9369f 
963a17.h4  524288  b5239a44  tmnt    84e94807e7c51aa652b4e4b827b36be59a53d0d6 
963a18.h6  524288  dd51adef  tmnt    5010c0911b0b9e4f23a785e8a751a0bde5be5be0 
963a15.k4  524288  1f324eed  tmnt    971a675578518fffa341a943d0cc4fdea005fde0 
963a16.k6  524288  d4bd9984  tmnt    d780ae7f72e16767c3a492544f02f0f1a332ab22 
963a30.g7  256  abd82680  tmnt    945a71e6ec65202f13209b45d45b616372d6c0f5 
963a31.g19  256  f8004a1c  tmnt    ed6694b8eebfe0238b50ebd05007d519f6e57b1b 
963a26.c13  131072  e2ac3063  tmnt    5bb294c46fb5eaba9935a18c0aa5d3931168f474 
963a27.d18  131072  2dfd674b  tmnt    bbec5896c70056964fbc972a84bd5b0dfc6af257 
963a25.d5  524288  fca078c7  tmnt    3e1124d72c9db4cb11d8de6c44b7aeca967f44e1 
cabinet art
cabinet tmnt.png
marquee tmnt.png
control panel tmnt.png
flyer tmnt.png
PCB tmnt.png
additional information
info 0.37b15 [Alex Simmons]

0.33b1 [Alex Pasadyn]

Artwork available

WIP:
  • 0.122u5: Zsolt Vasvari cleaned the tmnt driver, this fixed "Fire!" voice playing.
  • 0.108: Patrik Styrnell added clone Teenage Mutant Hero Turtles (UK 2 Players, set 2).
  • 0.104u8: Pierpaolo Prazzoli fixed the bottom cloud in the opening sequence.
  • 0.103u3: Fixed rom names.
  • 0.93: Removed Custom sound.
  • 0.79u3: Added clone Teenage Mutant Ninja Turtles (US 4 Players, set 2).
  • 0.77: TMNT fixes [Curt Coder].
  • 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.).
  • 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games.
  • 18th July 2002: Jarek Burczynski updated the YM2151 sound core, fixing a bug that caused corrupt sound when hitting the robot at the end of the first level in TMNT.
  • 0.59: Olivier Galibert rewote the UPD7759 emulator (used by TMNT etc).
  • 0.53: Changed visible area to 304x224.
  • 0.37b15: Added clone 'Teenage Mutant Ninja Turtles (Japan 4 Players)'. Renamed (tmnt) to (tmntu) and (tmntj) to (tmnt).
  • 31st July 2000: Guru - Dumped TMNT (alt, 2 player Oceania version).
  • 0.37b5: Added clone Teenage Mutant Ninja Turtles (2 Players Oceania).
  • 0.36b7: Added Custom sound.
  • 0.36b2: Changed description to 'Teenage Mutant Ninja Turtles' and added clone (4 Players UK). Fixed visible area to 288x224 and added proms ($0, 100 - sprite address decoder and priority encoder).
  • 0.35b2: Nicola Salmoria fixed sprites disappearing abruptly in TMNT end of game credits. Howie Cohen added speech in TMNT (uPD7759). Sound should now be 100% complete. Juergen Buchmueller, Mike Balfour and Howie Cohen do the NEC uPD7759 emulation. This is used by TMNT, System 16, and others.
  • 0.35b1: Howie Cohen added Konami 007232 sound to TMNT, the 007232 emulator is from Hiromitsu Shioya. Another sound chip is still missing to get 100% sound.
  • 0.34RC2: David W. added hiscore save in TMNT.
  • 0.33b7: dayvee@rocketmail.com added title music and Aaron Giles added dynamic palette to TMNT.
  • 0.33b6: Alex Simmons added clones TMNT (4 Player Japanese), (2 Player USA) and (2 Player Japanese).
  • 0.33b1: Alex Pasadyn added TMNT (Konami 1989).
  • 3rd June 1998: Malcor dumped Teenage Mutant Ninja Turtles (Japan 2 Players) by KONAMI (1990).
LEVELS: 6 (game ends only when finished with a credit, otherwise it restarts)

Other Emulators:
  • FB Alpha
Movie: Teenage Mutant Ninja Turtles

Genre: Comedy

Year: USA 1990

Director: Steve Barron

Studio: 20th Century-Fox

Cast: Judith Hoag, Elias Koteas, Joch Pals, Michelan Sisti, Leif Tilden, David Forman

Recommended Games:
Romset: 4257 kb / 16 files / 1.75 zip
history Teenage Mutant Ninja Turtles (c) 1989 Konami.


Between one and four players can choose to play either Leonardo (blue, katana blades); Raphael (red, sais); Michaelangelo (orange, nunchakas); or Donatello (purple, bo staff) as the infamous turtles fight against the might of Shredder's army to rescue April O'Neil and Splinter; before a final confrontation with their arch-enemies Krang and The Shredder. Turtles was a superb use of its license and perfectly captured the spirit of both the comic-book and cartoon series upon which it was based. New players could join the game at any time.


- TECHNICAL -


Game ID : GX963


Main CPU : 68000 (@ 8 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz), Samples (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 304 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 4

Control : 8-way joystick

Buttons : 2 (JUMP, ATTACK)


- TRIVIA -


The UK title for this game (as well as both the comics and cartoon series), "Teenage Mutant Hero Turtles", replaced the original 'ninja' of the title with the less threatening 'Hero'. This is because the Conservative British government of the time wouldn't allow ANY 'children's product' to include the word 'ninja' at any point during its content, arguing that to do so would encourage the children of this fine country to use violence against each other.


This game is known in Japan as "Teenage Mutant Ninja Turtles - Super Kame Ninja".


The Teenage Mutant Ninja Turtles were created by Kevin Eastman and Peter Laird in 1984 and published by Mirage Studios. The whole idea for the comic book (which was originally published in Black and White) came from the nickname 'Ninja Turtle' that one of the creators had when they were young.

In 1987, Playmates Toys bought the rights of the characters to produce a line of Action Figures. That same year Playmates made a TV adaptation of the story for a 5-episode mini series which became a huge success. Two years later, the series went on full production and was aired on CBS stations from 1989 to 1996 (with brief hiatus in 1993-1994).

The success of this 'Humanoid Action Animal' concept spawned (or shed some light on) many other comics, toys and TV shows such as Bucky O'Hare, Swat Kats, C.O.W. Boys of Moo Mesa, Street Sharks, Biker Mice from Mars among others; most of them became complete blunders.


After the first series was cancelled other shows based on these characters appeared, such as, Ninja Turtles: The Next Mutation (Saban Productions, Live Action), Teenage Mutant Ninja Turtles and TMNT Fast-Forward. However, the 1980's craze never took off again.


Konami hit the jackpot with this game. It was so successful that Konami went on a license-acquiring craze. They got the rights to many American (and some European) TV shows and Comic Books for home and arcade videogames with a quality so good that sometimes shadowed the original work.


This game is mainly based in the first 5 episode mini-series. However, it contains some references to the original comic book. The opening scene is a mix between a scene in the TV show in which a building is raided by the TMNT to find for the first time the Technodrome and a scene of the comic book in which Shredder sets fire to April's building when he finds she's harboring the turtles (that scene was also taken for the movie). At the Parking Lot scene, there is a van that has the logo of TCRI. TCRI (or TGRI in the movie) was the company responsible for the mutagen; in the TV show, it was Shredder's invention.


The first names of turtles; Michaelangelo, Raphael, Leonardo, and Donatello, are the names of Italian Renaissance artists who lived between 1386 and 1564. Three of those artists had full names which were respectively Michaelangelo Buonariti, Raphael Sanzio and Leonardo Da Vinci; but as for Donatello, that was his only name.


There were several distinct versions of this game available in the arcade, but the 4-player dedicated cabinet was the most common by far. There were also 2-player versions, but they are much harder to come by. The TMNT dedicated cabinet was fairly large and had an over-sized control panel (to accommodate four players). The sides were decorated with full side-art showing April O'Neal and several of the turtles in a city scene. The marquee shows a city scene with all the turtles and a live action version of April O'Neal. Frankly they just should have drawn her instead of using a photograph, her hair is just awful. The control panel has a city scene similar to the one on the marquee and has four joysticks (one for each player), each of which is a different color. These machines all came equipped with 25'' open frame monitors, although you will sometimes run into one with a different size screen, these are almost always conversions of other titles. Moving on to the interior of the machine, the game itself runs on a JAMMA compatible circuit board. The board itself will plug into a JAMMA wiring harness, but it has a second harness to accommodate the controls for players three and four. The games "The Simpsons", "Sunset Riders", and "Bucky O'Hare" are fully compatible with this extended harness, and will plug directly into a TMNT cabinet without modification. One thing that you may notice is that the jump and attack buttons seem backwards of what they would logically be, but you get used to it quickly.


In the ending epilogue, Konami spell Dimension X : 'Dimention X'.


Soundtrack Releases :

Konami Special Music Senryo-Bako Heisei 3 Nen-Ban (King Records - KICA-9005~8) (12/21/1990)


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* When fighting in the sewer level, move your character as close as you can to the edge of the stone floor without falling into the water. If done correctly, no enemy in this level including the boss can touch you here as long as you remain on the floor's edge!


* You can theoretically get unlimited points. Use the yellow guy's boomerang. Lead one yellow guy in such a way that he gets stuck at an object (fire hydrant or barrel) between you and him, aligned horizontally. He will try to move toward you, but he won't be able to move since the object is near him. Get close enough to him so that he starts throwing boomerangs. You can kill each one for (wow!) 1 point.


* Killing most bosses consist of 3 strategies : They all consist of moving vertically towards the bosses.

1) Move vertically upwards, hit the boss, and move vertically downwards. Repeat until dead. Works well on Bebop.

2) Wait for the boss to move vertically down towards you, wait for him, hit him, and move vertically upwards. Repeat until he's dead. Works best on Rocksteady. Best results occur when you hit and run at the same time.

3) Wait for the boss to move vertically towards you. Jump over him, move through him and attack as you do this, keep moving. Repeat. Works well on the big robots.


- SERIES -
  1. Teenage Mutant Ninja Turtles (1989)
  2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
  3. - STAFF -
    • Programmer : G. Suzuki
    • Character designer : Mariyanma 25
    • Graphic designer : K. Hattori
    • Visual designer : Y. Asano
    • Animation : K. Yamashita
    • Sound : S. Tasaka, Imo Hideto
    • Music : Mutsuhiko Izumi, Miki Higashino
    • Hardware : S. Matsumoto
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1990, JP "Teenage Mutant Ninja Turtles", and US "Teenage Mutant Ninja Turtles 2 - The Arcade Game")
    • Nintendo Game Cube (2003, bonus game in "Teenage Mutant Ninja Turtles II - Battle Nexus")
    • Microsoft XBOX 360 (2007, "Xbox Live Arcade")
    • * Computers :
    • Amstrad CPC (1990, "Teenage Mutant Hero Turtles")
    • Commodore Amiga (1990)
    • Commodore C64 (1991)
    • Sinclair ZX Spectrum (1991)
    • Atari ST (1991, "Teenage Mutant Ninja Turtles 2")
    • PC [MS-DOS] (1992, "Teenage Mutant Ninja Turtles - The Arcade Game")
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=teenage-mutant-ninja-turtles&page=detail&id=2854&o=2
resource links view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in Games Database
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