| info |
0.137u1 [El Semi]
0.84 [David Haywood]
WIP:
- 0.138: XingXing removed ROM Patch in Killing Blade and replaced it
with correct IGS025 return sequence fo China region (other sequences
still unknown).
- 0.137u4: XingXing and David Haywood fixed clone The Killing Blade
(ver. 104) - Game now playable. Improved encrypted DMA mode 3 and DMA
modes 1+2 in Killing Blade, allowing all DMA operations used by the
game to work and the RAM dump to be removed. Redumped maincpu rom
p0300_v109.u9 ($100000 - 2MB).
- 27th April 2010: David Haywood - The Killing Blade has been
emulated for a long time, but it's always bothered me that in order for
it to run a dump of the RAM content from a running machine was required
to bypass proper emulation of a scrambled DMA device. A few days ago
XingXing sent me some data from tests he did on the PCB, allowing me to
properly implement the transfers and remove the fake ROM. This means
that both sets of The Killing Blade now work correctly (previously only
the parent set worked, because the RAM dump was incorrect for the
clone). Not that exciting, but from an emulation point of view, good to
understand, and it was interesting to find that the xor/add/subtraction
table used for the transfers is actually stored at the start of the MCU
data rom. Emulating the device also revealed another interesting
oddity. Previously an entire block of startup code for the game was
missing, because it was put in ram, executed, and erased, and thus
missing from the RAM dump. This performs some additional security
checks, these haven't been figured out yet (and aren't that important,
they were completely missing before afterall!), but will present
another interesting challenge at some point. Slightly more interesting
is the fact that the chip which is thourgh to be responsible for the
scrambled DMA (IGS022) can be exchanged between games, although the
chip it's used in conjunction with (IGS025) can't.
- 0.137u2: smf changed The Killing Blade parent to the PGM BIOS.
- 0.137u1: Changed The Killing Blade (ver. 109, Chinese Board) to
parent set. Renamed (killbld) to (killbld104) and (killbldt) to
(killbld).
- 0.130u3: Changed description to 'The Killing Blade (ver. 104)' and the clone to 'The Killing Blade (ver. 109, Chinese Board)'.
- 0.105u2: ElSemi do some more work on the Killing Blade protection.
- 15th April 2006: David Haywood - ElSemi has been working on
emulating the protection in Killing Blade. I've decided to take a few
snaps of Killing Blade. It's a Samurai Shodown style game, quite
bloody, with some nice effects. It's a tag game like some of the CPS2
titles, but in this case both characters share a single energy bar. The
characters and moves are more interesting than in a lot of similar
titles, although the animation and quality of some of the graphics lets
the game down a bit. The game may not work 100% correctly yet as there
are still some very suspicious things going on with the protection and
more than a few things that don't make much sense yet. I've also added
sprite zooming to the PGM driver, although this has slowed it down
quite a bit for now. I may re-optimize it later, the PGM sprite system
is messy to support. Before anybody asks, No, I don't plan on looking
at the newer titles or porting ElSemi's KOV2 work to MAME. I feel it's
more important to get the older IGS titles sorted out before even
thinking of looking at the newer ones like Martial Masters, Knights of
Valor 2, DoDonPachi 2 etc. These screenshots have been resized to look
better on a standard display because PGM uses a strange 448x224
resolution. This is really ElSemi's WIP as porting his code to MAME is
trivial compared to figuring it out in the first place.
- 0.105u1: El Semi added clone The Killing Blade (Taiwan?). El Semi
also corrected decryption function for The Killing Blade, fixed gfx3/4
rom loading and added some WIP protection simulation for The Killing
Blade (Taiwan?), game boots but at least one stage is broken.
- 0.84u5: Fixed cpu1 rom addresses to $200000/1.
- 0.84: David Haywood added The Killing Blade (IGS 1998).
- 22nd May 2004: Guru - The Killing Blade (IGS 1998, PGM cart) arrived on loan from Blastar.
LEVELS: 11 (The Killing Blade (Chinese Board))
Other Emulators:
Recommended Games (Asian Fighting vs.):
Karate Champ
Syusse Oozumou
Shanghai Kid
Yie Ar Kung-Fu
Kageki
Reikai Doushi
The Karate Tournament
Shogun Warriors
Dragonball Z
Dragon Ball Z V.R.V.S
Dragonball Z 2 - Super Battle
Samurai Shodown
Samurai Shodown II
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown V
Samurai Shodown V Specia
Battle K-Road
Blood Warrior
Dragon Master
Fight Fever
Far East of Eden
Metamoqester
Suikoenbu
Ninja Master's
Waku Waku 7
The Last Blade
The Last Blade 2
Astra SuperStars
Asura Blade - Sword of Dynasty
Asura Buster - Eternal Warriors
The Killing Blade
Guilty Gear X
Guilty Gear XX
Guilty Gear XX #Reload
Guilty Gear XX Slash
Guilty Gear XX Accent Core
Guilty Gear Isuka
Martial Masters
The Rumble Fish
Neo-Geo Battle Coliseum
Romset: 41024 kb / 12 files / 14.7 zip
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| history |
The Killing Blade (c) 1998 IGS.
- TECHNICAL -
IGS PGM hardware
Main CPU : 68000 (@ 20 Mhz)
Sound CPU : Z80 (@ 8.468 Mhz)
Sound Chips : ICS2115 (@ 8.468 Mhz)
Screen orientation : Horizontal
Video resolution : 448 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2304
Players : 4
Control : 8-way joystick
Buttons : 4
- STAFF -
- Executive Producer : Ray
- Chief Consultant : Alf
- System Programmer : L.C.N
- Program Engineers : Why, Vee, S.M.S
- Hardware Engineer : Franklin Wu
- Animation Conductor : N.D
- Animation : Lai Yao Kun, M.A.Y, Zhang Zhi Kai, J.C.H, L.G.U, Deby
Fu, Minchen W, Melody, Eagle Young, L.S.J, Akira Yuki, Chou Hsien-Chin,
Kelly, Xu Gui Xiu, Chen Su Ping, P.P.C, Y.J.S
- Music & Sound Effects : Eddie Yao
- Announcers : Wu Li, Guan Zi Hong, Kang Bao, Lei Wei Yuan, Zhang Wen Jun, Zhang Kai Kai
- Designers : Liu Guo Jun, Mao Lide, Gao Zhong Ren, Yin, Andy, Chin
- Producers : Ko-Chu Lee, Paul Chiang, A.C. Chen, Tzung-Hui Cheng
- - SOURCES -
- Game's rom.
- Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=the-killing-blade&page=detail&id=3492&o=2
|
| resource links |
view in MAWS
view in mini MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in MamEnd |