game
icon
title WWF WrestleFest (US set 1)
set name wwfwfest
manufacturer Technos Japan
year 1991
genre Sports / Wrestling (hof)
category Sports / Wrestling (hof)
driver status good
driver source wwfwfest.c
snapshots PS: in game | title | select | versus | scores | gameover / MW: in game / CT: in game | title | select ( 1 ) | versus / EJ: in game / artwork: cabinet | marquee | PCB
zoom
rating

68.8% after 109 votes
 
clones WWF WrestleFest (Japan)
WWF WrestleFest (US bootleg)
WWF WrestleFest (US Tecmo)
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 320x240
frequency 57.444853Hz
sound
sound emulation good
channels mono
controls
players 4
nplayers 4P sim
controls 8 way joystick
buttons 2
coin slots 1
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1.024188MHz
data
version added .037b16
last change(s) .127u3
roms
name size crc set flags sha1
31a13-2.ic19  262144  7175bca7  wwfwfest    992b47a787b5bc2a5a381ec78b8dfaf7d42c614b 
31a14-2.ic18  262144  5d06bfd1  wwfwfest    39a93da662158aa5a9953dcabfcb47c2fc196dc7 
31a11-2.ic42  65536  5ddebfea  wwfwfest    30073963e965250d94f0dc3bd261a054850adf95 
31j10.ic73  524288  6c522edb  wwfwfest    8005d59c94160638ba2ea7caf4e991fff03003d5 
31a12-0.ic33  131072  d0803e20  wwfwfest    b68758e9a5522396f831a3972571f8aed54c64de 
31j3.ic9  1048576  e395cf1d  wwfwfest    241f98145e295993c9b6a44dc087a9b61fbc9a6f 
31j2.ic8  1048576  b5a97465  wwfwfest    08d82c29a5c02b83fdbd0bad649b74eb35ab7e54 
31j5.ic11  1048576  2ce545e8  wwfwfest    82173e58a8476a6fe9d2c990fce1f71af117a0ea 
31j4.ic10  1048576  00edb66a  wwfwfest    926606d1923936b6e75391b1ab03b369d9822d13 
31j6.ic12  1048576  79956cf8  wwfwfest    52207263620a6b6dde66d3f8749b772577899ea5 
31j7.ic13  1048576  74d774c3  wwfwfest    a723ac5d481bf91b12e17652fbb2d869c886dec0 
31j9.ic15  1048576  dd387289  wwfwfest    2cad42d4e7cd1a49346f844058ae18c38bc686a8 
31j8.ic14  1048576  44abe127  wwfwfest    c723e1dea117534e976d2d383e634faf073cd57b 
31j0.ic1  262144  8a12b450  wwfwfest    2e15c949efcda8bb6f11afe3ff07ba1dee9c771c 
31j1.ic2  262144  82ed7155  wwfwfest    b338e1150ffe3277c11d4d6e801a7d3bd7c58492 
cabinet art
cabinet wwfwfest.png
marquee wwfwfest.png
control panel wwfwfest.png
flyer wwfwfest.png
PCB wwfwfest.png
additional information
info 0.37b16 [David Haywood, RAINE team]

WIP:
  • 0.133u1: Renamed (wwfwfsta) to (wwfwfesta), (wwfwfstb) to (wwfwfestb) and (wwfwfstj) to (wwfwfestj).
  • 0.128u7: Improvements to WWFSuperstars driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed VSync to 57.444853 Hz.
  • 0.127u3: Kevin Eshbach updated the WWF WrestleFest driver rom names and added save state support.
  • 0.125u3: Nicola Salmoria fixed cpu_getiloops() which was not returning the correct value. This fixed flickering in-game graphics.
  • 0.112: Brian Troha added DIP locations to WWF WrestleFest driver.
  • 12th May 2006: Guru - WWF WrestleFest (Technos) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.
  • 0.88u5: Pierpaolo Prazzoli added clone WWF WrestleFest (US bootleg).
  • 0.70u5: Inigo Luja fixed dipswitches in WWF WrestleFest.
  • 23rd April 2002: Karasu submitted correct dipswitch settings for Wrestlefest and The Three Stooges.
  • 0.53: Changed visible area to 320x240 and OKI6295 clock speed to 7759 Hz. Added dipswitches 'Buy In Price', 'Regain Power Price', 'Continue Price', 'Demo Sounds', 'Flip Screen', 'Difficulty', 'Players' and 'Health For Winning'.
  • 10th July 2001: Bryan McPhail finished the Wrestlefest driver, fixing all the known bugs.
  • 0.37b16: David Haywood added WWF WrestleFest (US) (Technos 1991) and clones (US Tecmo) and (Japan). Issues: Sound Volumes, probably not right. DSW's are mapped weirdly, i'll verify my code here, and try to work out some of the others, Raine's DSW's don't seem to be correct. Improve Sprite Code, I think it may clip at the bottom sometimes when it shouldn't. Improve way priority is handled, which bits of the control register are significant etc. Demolition don't seem to have a logo in Tag mode? is this normal? its just a block of Junk but i don't see any other way it could be. Palette Code could probably be improved, lot of unused colours at the moment because of the odd way palette ram is used.
  • 21st June 2001: David Haywood wrote a driver for WWF Wrestlefest.
  • 20th June 2001: Did Pretty Much everything else, the game is now playable [David Haywood].
  • 19th June 2001: Started the driver, based on Raine, the WWF Superstars driver, and the Double Dragon 3 Driver, got most of the basics done, the game will boot showing some graphics [David Haywood].
LEVELS: 5 (must be finished twice)

Other Emulators:
  • FB Alpha
  • Raine
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Romset: 9920 kb / 15 files / 4.49 zip
history WWF WrestleFest (c) 1991 Technos.


10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble.


- TECHNICAL -


Game ID : TA-0031


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.759 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 4

Control : 8-way joystick

Buttons : 2 (PUNCH, KICK)


- TRIVIA -


Released in July 1991.


Also licensed to Tecmo.


The only WWF Technos game to not feature theme music for any of the individual wrestlers.


The announcer is Michelle 'Mike' McGuirk, who would sometimes substitute for Howard Finkel, the WWF's longtime ring announcer. McGuirk worked as a ring announcer for the WWF between 1988 and 1993 before she left because, occurding to her, she refused sexual advances made upon her by WWF owner Vince McMahon.


The game's announcer incorrectly announces Sergeant Slaugher's finishing move. Slaughter's finishing move (digging a knuckle into the opponent's temple) is announced as a 'Cobra Clutch', whereas that move is called 'The Torture Bar'. A Cobra Clutch looks totally different : DiBiase's Million Dollar Dream is a Cobra Clutch.


You can beat the Legion of Doom and get their titles via a count-out in the Tag Team portion of the game (Saturday Night's Main Event). This is incorrect : in pro wrestling, a championship only changes hands via a pinfall or a submission. If the champion/champions are counted-out or are disqualified, they lose the match, but they hold on to their titles.


The rules for the Royal Rumble are not quite correct. In WrestleFest, you can be eliminated by being thrown from the ring, or the traditional means (pin, submission, etc). This is not correct. Ever since the WWF Royal Rumble started, the rules for elimination have never changed. The ONLY way to be eliminated is to be thrown over the top rope. No pinfalls, no submissions. In fact, the referee should not be in the ring during a Royal Rumble as he remains on the outside of the ring to confirm elimination has occured.


Although the rules for the steel cage match has changed over the years, the Steel Cage Matches in WrestleFest are not done correctly, by pro wrestling rules at the time of release. Again, there should not be a referee in the ring and pinfalls or submissions do not count. To win a steel cage match, you must be the first to escape the steel cage... either by breaking the door open and crawling out, or by climbing over the top (in both cases you win when your feet touch the ground first outside the ring). In the present day however, pinfalls do count and a referee is present although you still can win by escaping the cage.


Crush and Smash are not the original members of Demolition. Crush joined the team in 1990 when Ax (Bill Eadie) suffered from ill health caused by an allergic reaction to shellfish and the WWF wanted to 'hide' his illness on television by adding a third member to the team to make them look stronger. This game was made just as Crush replaced him, but at the time of actual release, Demolition had already broken up. Smash was repackaged as The Repo Man while Crush turned face (good guy) and the 2 feuded for a while.


Crush and Smash may not be played seperately in the tag-team (Saturday Night's Main Event) game. You must pick them both for your tag team, to get either. Of course, you may play either of them in The Royal Rumble.


You may not play either member of Legion of Doom under any circumstances: they are unavailable to pick for both games (Saturday Night's Main Event and The Royal Rumble). Much like the game's precursor, "WWF Superstars," the champions are reserved for the AI only.


The real names of the wrestlers :

Hulk Hogan : Terry Bollea

The Ultimate Warrior : James Hellwig

The Big Boss Man : Ray Traylor (1962-2004)

Earthquake : John Tenta (1963-2006)

Sergeant Slaughter : Robert Remus

The Million Dollar Man : Ted DiBiase

Jake The Snake : Aurelian Smith

Mr. Perfect : Curt Hennig (1958-2003)

Smash of Demolition : Barry Darsow

Crush of Demolition : Brian Adams (1964-2007)

Hawk of LOD : Michael Hegstrand (1957-2003)

Animal of LOD : Joe Laurinaitis


Each superstar has a trademark hold that can be done when your opponent's energy is low.

Hulk Hogan : Legdrop Off The Ropes

Ultimate Warrior : Gorilla Press

Big Boss Man : The Boss Man Slam

Earthquake : Earthquake Vertical Splash

Sergeant Slaughter : Cobra Clutch

Ted DiBiase : The Million Dollar Dream

Jake The Snake Roberts : The DDT

Mr. Perfect : Perfect-Plex

Smash of Demolition : Suplex

Crush of Demolition : Back Breaker

Hawk of LOD : Clothesline Off The Rope Turnbuckle

Animal of LOD : Clothesline Off The Rope Turnbuckle


At the time of the game's release, the actual WWF Tag Team Champions were The Nasty Boys (Brian Knobbs and Jerry Sags) who are absent from the game, although the Legion of Doom would defeat the Nasties to claim their first WWF Tag Team Titles one month later at Summerslam 1991.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- SERIES -
  1. WWF Superstars (1989)
  2. WWF WrestleFest (1991)
  3. WWF Superstars 2 (1992, Nintendo Game Boy)
  4. - STAFF -
    • Character designers : Hiroshi Shibata, Koji Sakuma, Michiaki Ishida, Makoto Shirai, Toru Tsuboya, Koji Minagawa
    • Character design assist : Koji Ogata
    • B.G. designers : Takehisa Izumiyama, Toshiyuki Osumi
    • Programmers : Tatsumi Saito, Isamu Kanakubo, Genei Fukuhara, Teruhiro Maeda, Naritaka Nishimura
    • Hardware : Kenji Nishikawa
    • Editor : Hiroshi Sato, Ai Onoe, Yasuhiro Ohi
    • Sound programmer : Yoshihiro Kameoka
    • Director : Shinichi Saito
    • Producer : Kunio Taki
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=wwf-wrestlefest&page=detail&id=3207&o=2
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