| title | X-Men: Children of the Atom (Euro 950105) |
| set name | xmcota |
| manufacturer | Capcom |
| year | 1994 |
| genre | Fighter / Versus (hof) |
| category | Fighter / Versus (hof) |
| driver status | good |
| driver source | cps2.c |
| snapshots | PS: in game
| title
| select
| versus
| scores
/ MW: in game
/ CT: in game
| title
| select
| versus
| wallpaper
| artwork
/ Mr. Do: artwork
/ EJ: in game
/ artwork: cabinet
| marquee
zoom
|
| rating | 65.6% after 61 votes |
| clones | X-Men: Children of the Atom (Asia 941217) X-Men: Children of the Atom (Euro 950105 Phoenix Edition) (bootleg) X-Men: Children of the Atom (Hispanic 950331) X-Men: Children of the Atom (Japan 941208 rent version) X-Men: Children of the Atom (Japan 941217) X-Men: Children of the Atom (Japan 941219) X-Men: Children of the Atom (Japan 941222) X-Men: Children of the Atom (Japan 950105) X-Men: Children of the Atom (USA 950105) |
| colour emulation | good |
| palette | 3072 |
| display type | raster |
| orientation | horizontal |
| resolution | 384x224 |
| frequency | 59.629403Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 2 |
| version added | .056 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .110u4 .092 .057 .053 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | xmcota.png |
| marquee | xmcota.png |
| control panel | xmcota.png |
| flyer | xmcota.png |
| info | 0.56 [Razoola, Dr. MAD] 0.37b12 [Paul Leaman] 0.36b3 [?] Artwork available WIP:
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| history | X-Men - Children of the Atom (c) 1994 Capcom. Back when Magneto and Juggernaut were boss characters, ten X-Men characters fought to challenge them! - TECHNICAL - Capcom Play System II hardware (CPS II) Game ID : CP-S II No. 08 Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz) Sound Chips : Q-Sound (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 59.63 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Released in December 1994. It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colorful animation and voice actors (see Staff section for more information) from the 'X-Men' animated series. All characters are coming from Marvel comic books (except Akuma) : Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan) Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Cyclops (aka Scott Summers) - X-Men #1 Juggernaut (aka Cain Marko) - X-Men #12 Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Omega Red (aka Arkady Rossovich) - X-Men #4 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Sentinel - Uncanny X-Men #14 Silver Samurai (aka Kenichiro Harada) - Daredevil #111 Spiral (aka Rita Ricochet) - Longshot #1 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Unlike previous incarnations of X-Men video games, X-Men - Children of the Atom also allowed players to helm popular X-Men villains, such as Omega Red; the mutant hunting android Sentinel; Spiral, lackey of Mojo; and Silver Samurai. Also, because this game was released around the same time as "Super Street Fighter II Turbo", programmers also included Akuma (see Tips And Tricks section for more information). The game, along with SSFII Turbo, is considered as one of the first fighting games to popularize the now often-used ideas of 'Super Jumps', 'Super Combos', and 'Tech. Hit', which meant that an attempted grab or throw had been negated by the opponent. Furthermore, the game was the precursor to the Capcom 'Vs. series', with elements and characters from this game having been combined with "Street Fighter Alpha - Warriors' Dreams" to create "X-Men vs. Street Fighter". Sony Records released a limited-edition soundtrack album (X-Men Arcade Game Track - SRCL-3120) on 24/03/1995. - UPDATES - Revision 1 : * Software version : 1.00. * Japanese release only (94/12/08). Revision 2 : * Software version : 2.00. * Japanese and Asia releases (94/12/17). Revision 3 : * Software version : 2.10. * Japanese releases only (94/12/19). Revision 4 : * Software version : 3.00. * European and American releases (95/01/05). * European and Hispanic releases (95/03/31). note : US versions are slightly different, they have the "Recycle It, Don't Trash It!" screen. - TIPS AND TRICKS - * Play as Akuma (Player 1) : Highlight Spiral and wait 3 seconds, then move without stopping through : Silver Samurai, Psylocke, Colossus, Iceman, Colossus, Cyclops, Wolverine, Omega Red and stop on Silver Samurai. Wait 3 seconds there and press and hold : LK+HP+HK. * Play as Akuma (Player 2) : Highlight Storm and wait 3 seconds, then move without stopping through : Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke, Silver Samurai and stop on Spiral. Wait 3 seconds there, then press and hold : LK+HP+HK. * Play as Juggernaut (Player 1 and 2) : Input Akuma code, then after the battle press Up/Left TWICE and you should see Juggernaut's face. * Play against Akuma : You must use 'manual block' and win every match without continuing. Defeat your opponents two rounds in a row (don't lose a round), having 'first attack' on each round. You must also win the final round of each battle with your Hyper-X. * Continue Attacking : Press Start immediately after winning the match to continue hitting the defeated character. - STAFF -
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| resource links | view in MAWS view in mini MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view game bugs at MAME Testers view driver bugs at MAME Testers view in arcade-history.com view in GameFAQs view in Games Database view in MamEnd view in VGMuseum Game Endings |