ITEMS


Click on an item category to jump straight to that section!
Equipment || Throwing weapons || Potions || Breakables || Nonbreakables || Rings || Relics
Swords || Axes || Blunt || Staffs || Shields || Currency || Scrolls || Experience || Miscellaneous


EQUIPMENT

BATTLE HELMET
The Fighter and Dwarf's basic headgear that boosts AC. Awarded for a Type C name.

CLERIC HAT
The Cleric's basic headgear that boosts AC. Awarded for a Type C name.

CIRCLET
The Elf's basic headgear that boosts AC. Awarded for a Type C name. Can be worn by the Thief.

MAGE HAT
The Magicuser's basic headgear that boosts AC. Awarded for a Type C name.

THIEF HOOD
The Thief's basic headgear that boosts AC. Awarded for a Type C name.

TIARA
This ornamented diadem gives better damage protection for the Elf.

PLATE ARMOR
This suit of heavy armor is the basic armor of the Fighter with an approximate AC of 8.

CHAIN MAIL
This suit of medium armor is the basic armor of the Cleric with an approximate AC of 5.

LEATHER ARMOR
This suit of light armor is the basic armor of the Elf with an approximate AC of 3.

SPLINT MAIL
This suit of heavy armor is the basic armor of the Dwarf with an approximate AC of 6.

MAGE ROBE
This form of clothing is the basic armor of the Magicuser with an approximate AC of 0.

THIEF CLOAK
This form of clothing is the basic armor of the Thief with an approximate AC of 1.

BOOTS OF STRIDING & SPRINGING
The Thief's basic footwear which enables her to perform double jumps and triangle jumps.

SLING
The Thief's secondary weapon which allows ranged rapid-firing with unlimited stone bullets.


THROWING WEAPONS
The Cleric can only use hammers and oil. Likewise, the Magicuser can only use daggers and oil.

DAGGER
The lightweight dagger is a fast yet weak horizontal throwing projectile.

SILVER DAGGER
This holy dagger is stronger than normal and effective against the undead.

HAMMER
The hammer is thrown in an arc, bouncing on targets and a chance to stun.

ARROW
The arrow is slower but stronger than the dagger. The Elf has unlimited wooden arrows.

SILVER ARROW
This holy arrow is stronger than normal and effective against the undead.

BURNING ARROW
This fiery arrow torches anything on impact for increased damage.

BURNING OIL
The bottle erupts into flame on ground impact, knocking down enemies on fire.
You can juggle a floored boss by tossing it on its body and attacking him once to keep him down.
Rinse and repeat until you exhaust your supply.

LARGE BURNING OIL
The bottle erupts into a huge wave of fire on ground impact, burning through enemies.
Once it is available, you can use 9 LBOs to continuously bombard the boss after knocking it down.
With a Rod of Fire equipped, the boss can be literally destroyed within seconds.


POTIONS

HEALING POTION
Like the Cure Serious Wounds spell, this elixir restores a small amount of Hit Points.

SUPER HEALING POTION
Like the Cure Critical Wounds spell, this stronger elixir restores a moderate amount of Hit Points.

POTION OF STRENGTH
Like the Bless spell, the drinker gains a 25% bonus weapon damage for a short duration.

POTION OF SPEED
Like the Haste spell, the drinker gains a double attack and mobility rate for a short duration.

POTION OF DIMINUTION
This gnome-made potion shrinks the drinker for 30 seconds to access the Gnome Village.


FRAGILE ACCESSORIES

GAUNTLETS OF POWER
Improves Strength to increase the wearer's offensive power. Awarded for a Type G name.

BOOTS OF SPEED
Improves Dexterity to increase the wearer's evasiveness and agility. Awarded for a Type B name.

BOOTS OF LEVITATION
Crafted from a Beholder's Eye, these magical boots allows the wearer to levitate and float in the air.

RING OF FIRE RESISTANCE
Provides immunity to natural fire and less damage from magical fire. Awarded for a Type E name.

RING OF PROTECTION
Improves AC and reduces damage from physical attacks. Awarded for a Type D name.

RING OF PROTECTION FROM EVIL
The wearer gains less damage from attacks of undead creatures like Skeletons and Ghouls.

RING OF SPELL TURNING
Provides immunity to most hostile spells cast against him. Awarded for a Type F name.


NON-FRAGILE ACCESSORIES

KEY
Opens any locked chest that are unopenable by force. The Thief does not require keys to do so.

ANKLET
Increases the damage of the wearer's kicks. Awarded for a Type H Fighter or Dwarf name.

BRACELET
Increases the damage of the wearer's weapon. Awarded for a Type I name except the Magicuser.

BROOCH
This accessory discovered use yet. Awarded for a Type H Cleric or Thief name.

EARRING
Enhances the power of the all of the wearer's magical attacks. Awarded for a Type H Elf name.

NECKLACE
Offers increased protection from enemies' magical attacks. Awarded for a Type J Elf name.

ORB
Offers paralysis and petrification immunity. Awarded for a Type J name except the Elf and Magicuser.

ROD OF FIRE
Enhances all fire-based attacks like Burning Oil and Fire Ball. Awarded for a Type H Magicuser name.

ROD OF COLD
Enhances all cold-based attacks like Ice Storm. Awarded for a Type I Magicuser name.

ROD OF LIGHTNING
Enhances all electricity-based attacks like Lightning Bolt. Awarded for a Type J Magicuser name.


SPELL RINGS & SUMMON ITEMS

RING OF MAGIC MISSILE
Same effect as a low-level Magic Missile. Launches a magical homing bolt that slams on a target.

RING OF INVISIBILITY
Same effect as Invisibility. Renders the caster invisible unless he attacks or is injured.

RING OF POLYMORPH OTHER
Same effect as Polymorph Other. Permanently transfigures the victim into a harmless animal.

RING OF FIRE BALL
Same effect as a low-level Fire Ball. Conjures an ball of fire that explodes upon ground impact.
Purchase in the Gnome Village for 400 SP.

RING OF LIGHTNING BOLT
Same effect as Lightning Bolt. Shoots a straight electric jolt that pierces through enemies.
Purchase in the Gnome Village for 500 SP.

RING OF CONTINUAL LIGHT
Same effect as Continual Light. Stuns enemies with a bright flash.
Purchase in the Gnome Village for 500 SP.

RING OF CURE SERIOUS WOUNDS
Same effect as Cure Serious Wounds. Recovers a small amount of Hit Points.
Purchase in the Gnome Village for 1000 SP.

RING OF DJINN SUMMONING
A Djinn creates gusts of wind to toss enemies into the air and slams them down on the ground.

BOTTLE OF EFREET
Same effect as Conjure Elemental. The fire demon Efreet blasts the arena with searing hellfire.

EGG OF WONDER
The egg hatches into an Owlbear familiar and fights as an ally for a moderate duration.


TRADING RELICS & ARTIFACTS

EYE OF THE BEHOLDER
One of a beholder's eyestalks, this magical piece can be used to craft the Boots of Levitation.

EYE OF THE DISPLACER BEAST
Being an adept nocturnal hunter, the Displacer Beast's eye can detect hidden passageways.

SKIN OF THE DISPLACER BEAST
Prized by adventurers, the Displacer Beast's skin can be made into the illusory Displacer Cloak.

SKIN OF THE MANTICORE
When held as a lucky charm, the Manticore's skin makes the acquisition of other artifacts easier.

SCALES OF THE DRAGON
Blackwing's stripped dragon hide is tough enough to be forged into a powerful Dragon Shield.

HORN OF THE DRAGON
Deathwing's severed horn can be made into a Dragon Slayer, Serpents Staff or Magical Staff.

DISPLACER CLOAK
The wearer creates a mirage of himself, allowing him to completely escape all ranged attacks.

EGG OF OWLBEAR
An Egg of Owlbear, if incubated by a trader, becomes the Egg of Wonder.
This usable item thereby summons a powerful Owlbear familiar.

MEDAL
Prized by all merchants, a medal allows you to purchase the first item you choose
from his merchandise for no charge. Free. Enough said.


SWORDS
Cannot be equipped by the Cleric and Magicuser. The Two-Handed Sword can only be equipped by a Fighter.

SHORT SWORD
The Elf's basic weapon with 4 levels. A Fighter can equip it in his off-hand for two-weapon fighting.

NORMAL SWORD
The Fighter and Thief's basic weapon with 4 levels. Has better range and power than the Short Sword.

BASTARD SWORD
Similar to a LV5 Normal Sword with more reach. Purchase in the Gnome Village for 1500 SP.

TWO-HANDED SWORD
A greatsword compromises shield use in favor of offense. Purchase in the Gnome Village for 6000 SP.

CURSED SWORD 1
An accursed sword that randomly wounds the user for every swing.
If swung for roughly 30 times, it turns into the mighty Sword of Legend.

CURSED SWORD 2
An accursed sword that randomly paralyzes the user for every swing.
If picked up by the Cleric 8 times, it turns into the Holy Avenger.

HOLY AVENGER
A Cleric's divine hands turned this once cursed sword into the bane of the undead.
With a single stroke, the dead instantly disintegrate never to return.

DRAGON SLAYER
Crafted from the Horn of the Dragon, this blade is literally the bane of any chromatic dragon.

SWORD OF FLAME
"One swing of this sword will bring fiery destruction to almost any opponent."
Found in the Lost World, this magical sword torches its victims and knocks them down.

SWORD OF FROST
"One blow from this sword will bring freezing doom to almost any opponent."
Found in the Land of Fire, this magical sword freezes its victims in place, great for combos.

STORM BLADE
"Swing once and the sword will bring lightning and electrical ruin to any opponent so struck."
Found in the Cave of Rafael, this magical sword zaps its victims and knocks them down.

SWORD OF LEGEND
"And the sword of that legendary hero who has slain that evil dark dragon is said to be hidden somewhere."
With its accursed state lifted, the Sword of Legend is the strongest magical weapon available to warriors.


DWARVEN AXES
Cannot be equipped by the Magicuser. The Battle Ax can only be equipped by a Dwarf.

HAND AX
The Dwarf's basic weapon with 4 levels. Only the Dwarf can swing this weapon faster than the others.

BATTLE AX
A greatax compromises shield use in favor of sheer offense. Found in the Air Castle.


BLUDGEONING WEAPONS
Cannot be equipped by the Magicuser. The Serpent Staff can only be equipped by a Cleric.

MACE
The Cleric's basic weapon with 4 levels. Reach and power is roughly equal to that of a Short Sword.

WAR HAMMER
Slow attack rate but is more powerful with a stun chance. Purchase in the Gnome Village for 2500 SP.

MORNING STAR
This extendable chained flail can be swung around. Purchase in the Gnome Village for 8000 SP.

STAFF OF SERPENTS
Crafted from the Horn of the Dragon, each blow from this staff conjures snakes to mangle its victims.


STAFFS & WANDS
Can only be equipped by the Magicuser.

STAFF OF STRIKING
The Magicuser's basic weapon. A normal staff imbued with the Striking spell for increased damage.

STAFF OF ELEMENTAL POWER
Enhances all magic spells based from fire, water and lightning as well as elemental damage items.

STAFF OF MAGICAL POWER
Crafted from the Horn of the Dragon, this staff enhances all spells that inflict direct damage.

STAFF OF WIZARDRY
The emblem of an adept spellcaster. Required to cast Final Strike, sacrificing it in the process.

WAND OF FIRE
Hurls searing globes of fire for 20 charges. Purchase in the Gnome Village for 1200 SP.

WAND OF COLD
Conjures freezing waves of ice for 20 charges. Purchase in the Gnome Village for 1200 SP.

WAND OF LIGHTNING BOLTS
Projects a massive wall of lightning for 20 charges. Purchase in the Gnome Village for 1200 SP.

WAND OF PARALYZATION
Each strike stuns enemies shortly for 20 charges. Purchase in the Gnome Village for 800 SP.


ROUND SHIELDS
Cannot be equipped by the Magicuser and Thief. All shields can block most physical attacks.

SHIELD
The steel shield is the basic shield of the Fighter, Cleric, Elf and Dwarf.

FLAME SHIELD
Can block blazing-hot hellhound breath, oil fire and the searing touch of the Flame Salamander.

ICE SHIELD
Can block cold sub-zero attacks and the freezing touch of the Frost Salamander.

DRAGON SHIELD
Forged from Dragon Scales, it can block deadly lesser Dragon Breaths.
It grants extra protection from the fire breath of the Red Dragon.

SHIELD OF PROTECTION FROM EVIL
This holy shield can block life-draining and negative energy attacks of the Dark Warrior 2.


CURRENCY

SILVER PIECE
1 SP
GOLD PIECE
5 SP
BAG OF SILVER
10 SP
BAG OF GOLD
50 SP
SACK OF SILVER
100 SP
SACK OF GOLD
500 SP


SPELL SCROLLS


EXPERIENCE POINT ITEMS

AGATE
10 XP
ONYX
50 XP
AMBER
100 XP
GARNET
100 XP
AQUAMARINE
1000 XP
OPAL
1000 XP

SCULPTURE
2500 XP
BOOK
4000 XP
EMERALD
5000 XP
PERFUME
5000 XP
RUBY
5000 XP
DIAMOND
10000 XP


TREASURE CHESTS & MISCELLANEOUS ITEMS

SMALL BOX STEEL BOX MEDIUM BOX STEEL CHEST LARGE BOX

FIRE MINE ICE MINE PEDESTAL ROAD SIGN ARMOR


© 1996 CAPCOM Co. Ltd., Tactical Studies Rules