ITEMS
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Equipment || Throwing weapons || Potions || Breakables || Nonbreakables || Rings || Relics
Swords || Axes || Blunt || Staffs || Shields || Currency || Scrolls || Experience || Miscellaneous
EQUIPMENT
| BATTLE HELMET
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| The Fighter and Dwarf's basic headgear that boosts AC. Awarded for a Type C name.
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| CLERIC HAT
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| The Cleric's basic headgear that boosts AC. Awarded for a Type C name.
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| CIRCLET
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| The Elf's basic headgear that boosts AC. Awarded for a Type C name. Can be worn by the Thief.
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| MAGE HAT
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| The Magicuser's basic headgear that boosts AC. Awarded for a Type C name.
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| THIEF HOOD
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| The Thief's basic headgear that boosts AC. Awarded for a Type C name.
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| TIARA
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| This ornamented diadem gives better damage protection for the Elf.
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| PLATE ARMOR
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| This suit of heavy armor is the basic armor of the Fighter with an approximate AC of 8.
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| CHAIN MAIL
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| This suit of medium armor is the basic armor of the Cleric with an approximate AC of 5.
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| LEATHER ARMOR
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| This suit of light armor is the basic armor of the Elf with an approximate AC of 3.
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| SPLINT MAIL
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| This suit of heavy armor is the basic armor of the Dwarf with an approximate AC of 6.
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| MAGE ROBE
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| This form of clothing is the basic armor of the Magicuser with an approximate AC of 0.
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| THIEF CLOAK
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| This form of clothing is the basic armor of the Thief with an approximate AC of 1.
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| BOOTS OF STRIDING & SPRINGING
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| The Thief's basic footwear which enables her to perform double jumps and triangle jumps.
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| SLING
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| The Thief's secondary weapon which allows ranged rapid-firing with unlimited stone bullets.
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THROWING WEAPONS
The Cleric can only use hammers and oil. Likewise, the Magicuser can only use daggers and oil.
| DAGGER
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| The lightweight dagger is a fast yet weak horizontal throwing projectile.
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| SILVER DAGGER
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| This holy dagger is stronger than normal and effective against the undead.
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| HAMMER
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| The hammer is thrown in an arc, bouncing on targets and a chance to stun.
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| ARROW
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| The arrow is slower but stronger than the dagger. The Elf has unlimited wooden arrows.
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| SILVER ARROW
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| This holy arrow is stronger than normal and effective against the undead.
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| BURNING ARROW
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| This fiery arrow torches anything on impact for increased damage.
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| BURNING OIL
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The bottle erupts into flame on ground impact, knocking down enemies on fire.
You can juggle a floored boss by tossing it on its body and attacking him once to keep him down. Rinse and repeat until you exhaust your supply.
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| LARGE BURNING OIL
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The bottle erupts into a huge wave of fire on ground impact, burning through enemies.
Once it is available, you can use 9 LBOs to continuously bombard the boss after knocking it down. With a Rod of Fire equipped, the boss can be literally destroyed within seconds.
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POTIONS
| HEALING POTION
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| Like the Cure Serious Wounds spell, this elixir restores a small amount of Hit Points.
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| SUPER HEALING POTION
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| Like the Cure Critical Wounds spell, this stronger elixir restores a moderate amount of Hit Points.
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| POTION OF STRENGTH
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| Like the Bless spell, the drinker gains a 25% bonus weapon damage for a short duration.
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| POTION OF SPEED
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| Like the Haste spell, the drinker gains a double attack and mobility rate for a short duration.
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| POTION OF DIMINUTION
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| This gnome-made potion shrinks the drinker for 30 seconds to access the Gnome Village.
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FRAGILE ACCESSORIES
| GAUNTLETS OF POWER
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| Improves Strength to increase the wearer's offensive power. Awarded for a Type G name.
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| BOOTS OF SPEED
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| Improves Dexterity to increase the wearer's evasiveness and agility. Awarded for a Type B name.
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| BOOTS OF LEVITATION
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| Crafted from a Beholder's Eye, these magical boots allows the wearer to levitate and float in the air.
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| RING OF FIRE RESISTANCE
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| Provides immunity to natural fire and less damage from magical fire. Awarded for a Type E name.
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| RING OF PROTECTION
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| Improves AC and reduces damage from physical attacks. Awarded for a Type D name.
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| RING OF PROTECTION FROM EVIL
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| The wearer gains less damage from attacks of undead creatures like Skeletons and Ghouls.
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| RING OF SPELL TURNING
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| Provides immunity to most hostile spells cast against him. Awarded for a Type F name.
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NON-FRAGILE ACCESSORIES
| KEY
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| Opens any locked chest that are unopenable by force. The Thief does not require keys to do so.
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| ANKLET
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| Increases the damage of the wearer's kicks. Awarded for a Type H Fighter or Dwarf name.
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| BRACELET
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| Increases the damage of the wearer's weapon. Awarded for a Type I name except the Magicuser.
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| BROOCH
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| This accessory discovered use yet. Awarded for a Type H Cleric or Thief name.
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| EARRING
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| Enhances the power of the all of the wearer's magical attacks. Awarded for a Type H Elf name.
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| NECKLACE
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| Offers increased protection from enemies' magical attacks. Awarded for a Type J Elf name.
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| ORB
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| Offers paralysis and petrification immunity. Awarded for a Type J name except the Elf and Magicuser.
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| ROD OF FIRE
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| Enhances all fire-based attacks like Burning Oil and Fire Ball. Awarded for a Type H Magicuser name.
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| ROD OF COLD
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| Enhances all cold-based attacks like Ice Storm. Awarded for a Type I Magicuser name.
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| ROD OF LIGHTNING
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| Enhances all electricity-based attacks like Lightning Bolt. Awarded for a Type J Magicuser name.
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SPELL RINGS & SUMMON ITEMS
| RING OF MAGIC MISSILE
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| Same effect as a low-level Magic Missile. Launches a magical homing bolt that slams on a target.
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| RING OF INVISIBILITY
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| Same effect as Invisibility. Renders the caster invisible unless he attacks or is injured.
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| RING OF POLYMORPH OTHER
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| Same effect as Polymorph Other. Permanently transfigures the victim into a harmless animal.
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| RING OF FIRE BALL
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Same effect as a low-level Fire Ball. Conjures an ball of fire that explodes upon ground impact. Purchase in the Gnome Village for 400 SP.
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| RING OF LIGHTNING BOLT
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Same effect as Lightning Bolt. Shoots a straight electric jolt that pierces through enemies. Purchase in the Gnome Village for 500 SP.
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| RING OF CONTINUAL LIGHT
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Same effect as Continual Light. Stuns enemies with a bright flash. Purchase in the Gnome Village for 500 SP.
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| RING OF CURE SERIOUS WOUNDS
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Same effect as Cure Serious Wounds. Recovers a small amount of Hit Points. Purchase in the Gnome Village for 1000 SP.
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| RING OF DJINN SUMMONING
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| A Djinn creates gusts of wind to toss enemies into the air and slams them down on the ground.
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| BOTTLE OF EFREET
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| Same effect as Conjure Elemental. The fire demon Efreet blasts the arena with searing hellfire.
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| EGG OF WONDER
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| The egg hatches into an Owlbear familiar and fights as an ally for a moderate duration.
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TRADING RELICS & ARTIFACTS
| EYE OF THE BEHOLDER
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| One of a beholder's eyestalks, this magical piece can be used to craft the Boots of Levitation.
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| EYE OF THE DISPLACER BEAST
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| Being an adept nocturnal hunter, the Displacer Beast's eye can detect hidden passageways.
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| SKIN OF THE DISPLACER BEAST
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| Prized by adventurers, the Displacer Beast's skin can be made into the illusory Displacer Cloak.
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| SKIN OF THE MANTICORE
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| When held as a lucky charm, the Manticore's skin makes the acquisition of other artifacts easier.
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| SCALES OF THE DRAGON
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| Blackwing's stripped dragon hide is tough enough to be forged into a powerful Dragon Shield.
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| HORN OF THE DRAGON
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| Deathwing's severed horn can be made into a Dragon Slayer, Serpents Staff or Magical Staff.
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| DISPLACER CLOAK
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| The wearer creates a mirage of himself, allowing him to completely escape all ranged attacks.
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| EGG OF OWLBEAR
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An Egg of Owlbear, if incubated by a trader, becomes the Egg of Wonder. This usable item thereby summons a powerful Owlbear familiar.
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| MEDAL
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Prized by all merchants, a medal allows you to purchase the first item you choose
from his merchandise for no charge. Free. Enough said.
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SWORDS
Cannot be equipped by the Cleric and Magicuser. The Two-Handed Sword can only be equipped by a Fighter.
| SHORT SWORD
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| The Elf's basic weapon with 4 levels. A Fighter can equip it in his off-hand for two-weapon fighting.
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| NORMAL SWORD
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| The Fighter and Thief's basic weapon with 4 levels. Has better range and power than the Short Sword.
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| BASTARD SWORD
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| Similar to a LV5 Normal Sword with more reach. Purchase in the Gnome Village for 1500 SP.
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| TWO-HANDED SWORD
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| A greatsword compromises shield use in favor of offense. Purchase in the Gnome Village for 6000 SP.
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| CURSED SWORD 1
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An accursed sword that randomly wounds the user for every swing.
If swung for roughly 30 times, it turns into the mighty Sword of Legend.
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| CURSED SWORD 2
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An accursed sword that randomly paralyzes the user for every swing.
If picked up by the Cleric 8 times, it turns into the Holy Avenger.
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| HOLY AVENGER
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A Cleric's divine hands turned this once cursed sword into the bane of the undead. With a single stroke, the dead instantly disintegrate never to return.
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| DRAGON SLAYER
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| Crafted from the Horn of the Dragon, this blade is literally the bane of any chromatic dragon.
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| SWORD OF FLAME
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"One swing of this sword will bring fiery destruction to almost any opponent."
Found in the Lost World, this magical sword torches its victims and knocks them down.
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| SWORD OF FROST
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"One blow from this sword will bring freezing doom to almost any opponent."
Found in the Land of Fire, this magical sword freezes its victims in place, great for combos.
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| STORM BLADE
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"Swing once and the sword will bring lightning and electrical ruin to any opponent so struck."
Found in the Cave of Rafael, this magical sword zaps its victims and knocks them down.
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| SWORD OF LEGEND
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"And the sword of that legendary hero who has slain that evil dark dragon is said to be hidden somewhere."
With its accursed state lifted, the Sword of Legend is the strongest magical weapon available to warriors.
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DWARVEN AXES
Cannot be equipped by the Magicuser. The Battle Ax can only be equipped by a Dwarf.
| HAND AX
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| The Dwarf's basic weapon with 4 levels. Only the Dwarf can swing this weapon faster than the others.
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| BATTLE AX
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| A greatax compromises shield use in favor of sheer offense. Found in the Air Castle.
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BLUDGEONING WEAPONS
Cannot be equipped by the Magicuser. The Serpent Staff can only be equipped by a Cleric.
| MACE
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| The Cleric's basic weapon with 4 levels. Reach and power is roughly equal to that of a Short Sword.
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| WAR HAMMER
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| Slow attack rate but is more powerful with a stun chance. Purchase in the Gnome Village for 2500 SP.
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| MORNING STAR
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| This extendable chained flail can be swung around. Purchase in the Gnome Village for 8000 SP.
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| STAFF OF SERPENTS
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| Crafted from the Horn of the Dragon, each blow from this staff conjures snakes to mangle its victims.
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STAFFS & WANDS
Can only be equipped by the Magicuser.
| STAFF OF STRIKING
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| The Magicuser's basic weapon. A normal staff imbued with the Striking spell for increased damage.
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| STAFF OF ELEMENTAL POWER
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| Enhances all magic spells based from fire, water and lightning as well as elemental damage items.
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| STAFF OF MAGICAL POWER
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| Crafted from the Horn of the Dragon, this staff enhances all spells that inflict direct damage.
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| STAFF OF WIZARDRY
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| The emblem of an adept spellcaster. Required to cast Final Strike, sacrificing it in the process.
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| WAND OF FIRE
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| Hurls searing globes of fire for 20 charges. Purchase in the Gnome Village for 1200 SP.
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| WAND OF COLD
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| Conjures freezing waves of ice for 20 charges. Purchase in the Gnome Village for 1200 SP.
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| WAND OF LIGHTNING BOLTS
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| Projects a massive wall of lightning for 20 charges. Purchase in the Gnome Village for 1200 SP.
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| WAND OF PARALYZATION
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| Each strike stuns enemies shortly for 20 charges. Purchase in the Gnome Village for 800 SP.
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ROUND SHIELDS
Cannot be equipped by the Magicuser and Thief. All shields can block most physical attacks.
| SHIELD
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| The steel shield is the basic shield of the Fighter, Cleric, Elf and Dwarf.
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| FLAME SHIELD
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| Can block blazing-hot hellhound breath, oil fire and the searing touch of the Flame Salamander.
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| ICE SHIELD
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| Can block cold sub-zero attacks and the freezing touch of the Frost Salamander.
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| DRAGON SHIELD
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Forged from Dragon Scales, it can block deadly lesser Dragon Breaths. It grants extra protection from the fire breath of the Red Dragon.
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| SHIELD OF PROTECTION FROM EVIL
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| This holy shield can block life-draining and negative energy attacks of the Dark Warrior 2.
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CURRENCY
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SILVER PIECE 1 SP
| GOLD PIECE 5 SP
| BAG OF SILVER 10 SP
| BAG OF GOLD 50 SP
| SACK OF SILVER 100 SP
| SACK OF GOLD 500 SP
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SPELL SCROLLS
EXPERIENCE POINT ITEMS
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AGATE 10 XP
| ONYX 50 XP
| AMBER 100 XP
| GARNET 100 XP
| AQUAMARINE 1000 XP
| OPAL 1000 XP
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SCULPTURE 2500 XP
| BOOK 4000 XP
| EMERALD 5000 XP
| PERFUME 5000 XP
| RUBY 5000 XP
| DIAMOND 10000 XP
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TREASURE CHESTS & MISCELLANEOUS ITEMS
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| SMALL BOX
| STEEL BOX
| MEDIUM BOX
| STEEL CHEST
| LARGE BOX
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| FIRE MINE
| ICE MINE
| PEDESTAL
| ROAD SIGN
| ARMOR
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© 1996 CAPCOM Co. Ltd., Tactical Studies Rules