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MAN OF WAR & HEALING
CLERIC PROFILE & LEVEL PROGRESSION
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LVL : 7
AGE : 29 SEX : M ALIGN : L HP : 25 AC : 5 |
STR : 9
DEX : 6 INT : 15 CON : 10 WIS : 12 CHA : 17 | Name : Greldon
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| INITIAL | LV 8 | LV 9 | LV 10 | LV 11 | LV 12 | LV 13 | TOTAL
| 25 HP
| +4 HP
| +3 HP
| +1 HP
| +1 HP
| +1 HP
| +1 HP
| 36 HP
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CLERIC ABILITIES
| Normal Combo |
| 3 mace strikes + 1 power strike.
| Power Attack
| +
A single powerful mace strike with start-up lag.
| Coup de Grace
| Tap | rapidly
Must be situated above a fallen enemy to attack repeatedly.
| Sky Slash
| In air, |
A jumping aerial attack with the mace.
| Windripper Slash
| In air, | +
The Cleric strikes outward in the air against rear attacks.
| Skydiving Stab
| In air, | +
The Cleric falls to the ground with the mace angled down.
| Dash
| or
The Cleric Runs in the specified direction with a burst of speed.
| Dash Attack
| Dash, then |
A swift mace swing during the dash.
| Long Jump
| Dash, then |
A jump that has a longer range than normal.
| Defend
| + hold
The Cleric holds up the shield to Defend physical attacks.
| Counter Slash
| Defend, then | +
Must be done at the moment the enemy strikes the shield.
| Crouch
| + hold
The Cleric crouches down to avoid high-level attacks.
| Half Moon Slash
| Crouch, then | +
A swift mace strike from a crouching position.
| Floor Slide
| Crouch, then | +
The Cleric slides along the floor to avoid high attacks.
| Evasion
| Crouch, then | +
The Cleric rolls backward along the floor to avoid attacks.
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PLAYER SELECT
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© 1993 CAPCOM Co. Ltd., Strategic Simulations Inc., Tactical Studies Rules