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Mission : Slums || Factory || Park || Base || Headquarters


Mission 1
THE SLUMS

After witnessing Marian being kidnapped by the Black Warriors, the Lee brothers will be immediately faced by the most regular thugs they will face throughout the game: Williams and Roper. Be sure to break free whenever Williams armlocks you for that leaves you open to attack and drains your energy. Linda will soon appear along with a whip. Take her down and use the whip if you like, for midway along the stage the first midboss arrives as the bald brute Abobo, who can toss you in the air like a rag doll and takes more punishment than most of the usual thugs. Confuse him and move around while hitting him and move forward. At the next clearing is the main boss Bolo along with his flank of goons. Bolo moves much like Abobo but is slighty stronger. Use the scattered drums and the knives Williams tosses for extra damage to the boss.


Mission 2
THE FACTORY DISTRICT

Jump over the platforms or climb over the fence to move to the upper levels, but make sure you never move the joystick all the way down to plummet to the chasms below for this entire stage. Instead, use them to your advantage by stunning enemies and throwing them over the same black pit. When you reach the topmost area of the factory, a gang of Williams and Linda will come out. The hole at the other end of the visible conveyor belt also serves as a pit trap, so it is also wise to lure and toss opponents into that conveyor belt as they slowly roll back to a plummeting doom. After clearing the crowd, the lift at the bottom brings up the boss, Jeff. This guy moves quickly and has the same attacks as the brothers. Jeff is also able to easily break free from armlocks and knee strikes, and it will be very hard to lure him to the conveyor belt. Attack him gradually to bring down his health and he will be downed soon. Again, be sure not to move against the bottom ledge to fall to your death.


Mission 3
THE PARK

The first half of this stage will be pretty uneventful since you have a general idea on disposing these thugs. Strategies will get interesting once the heroes enter the forest area. A whole gang of Williams will be plenty here, dropping from trees and popping out of circular ditches, along with using weapons like knives or bats. Be sure to use the same holes to throw these Williams to kill them instantly. Abobo will be guarding the bridge, so try to knock him over the water to dispatch him instantly. After jump-crossing the broken bridge, you will be greeted by another Abobo and a gang of Williams. Again, throw or knock them to the water to clear them out easily. Beware that Abobo can also toss you into the water with their overhead throw. Proceed to another wooded area with more Williams until you get into a rocky clearing with the stage boss, two Abobos. Focus on one of them at a time and you can defeat them easily.

INVADE THE ENEMY BASE

The siege of the Black Warriors' hideout starts at the moment you jump down onto the bridge, guarded by two Jeffs. They will be flanked with Williams and Roper with a stick of dynamite, so use this explosive to your advantage as well as the chasm at the end of the bridge to throw the lesser goons and possibly knock Jeff onto the ditch. Climb up the rocky wall and use the slabs of rocks you see to decimate more Williams, Ropers, and Jeffs. A stronger Bolo is the defender of the base's entrance. Like the previous versions, confuse him while landing blows on his face. Don't hesitate also to use the slabs of rock before he actually throws them at you. Once he falls, you are free to enter the Black Warriors' lair and locate Marian.


Mission 4
BLACK WARRIORS HEADQUARTERS

Your quest is nearing its end, but the Black Warriors will not make your trek easy. The next two areas of the hideout is extremely dangerous and rigged with defensive traps. The first is a wall with moving beams that knocks your hero senseless for heavy damage. Wait for a block to move out and quickly move between the posts before running across the next wall. The next area is a narrow walkway with a spiked pit bottom. The hall itself has moving statues that stab with their spears. Being hit with the spear is an instant kill regardless of energy left, but fortunately the spears can also kill the nearby thugs in a single hit. After getting out of the trap rooms, the wall of bricks gets smashed by a pair of Bolos as the area's sub-boss. Take them down accordingly.

The brothers locate Marian tied up and hanging from a pole, still alive. Willy is standing from a balcony, sending waves of his thugs to dispatch the brothers. The first wave consists of Williams, Roper and Abobo. As you take down each one of them, they will be replaced by one Jeff. Once the first wave is gone and the current wave is 3 Jeffs, Willy leaves the balcony and enters the battle himself. The Jeffs are quite resistant to damage and would mainly work as meat shield for Willy. The big boss is your main focus here. Willy doesn't have a lot of health, but know that his assault rifle will kill anyone struck by his bullets, and he fire his weapon several times in a row. Concentrate all of your attacks on Willy and soon he will succumb to his injuries. The Jeffs will also retreat back once their leader has fallen. The battle could be over...

If there is only one player, the game ends as Billy rescues Marian. But if there are two players when Willy is defeated, as one final act, the brothers will be forced by the Black Warriors to fight one on one for Marian's life. It will be up to the standing brother who will end up with Marian. This is brother against brother and skill against skill on who will get the girl! No matter the result, congratulations for completing the game!

© 1987 Technos Japan Corporation, Taito Corporation