K E N J I


Japanese Name : Mukuro
Mystic Orb : Poison
Somewhere in the Farcific Ocean lies Zipang... a country which has been secluded for centuries. In the Year of our Lord 13XX, an invasion threatens the quiet life of the people of Zipang. To stop the invasion, Zipang's Shogun Naosuke sends his best Shinobi to destroy the invaders.

" You must find out who they are and destroy them! "

But one man feels that Naosuke has a hidden agenda...
His name is Kenji, leader of the Shinobi.

" ... An invasion... "


NINJA LEVEL PROGRESSION

LEVEL TITLE ATTRIBUTES
1 Stinger Initial moves are Ichimonji, Rasen Kyaku and JYUUMONJI.
2 --- Becomes resistant to Poison.
3 Sniper Learns the Tsumuji.
4 --- Becomes resistant to Wind.
5 --- Attacking power increases.
6 Stalker Learns the Kumo Gakure.
7 --- Becomes resistant to Fire.
8 --- Defensive power increases.
9 --- Becomes resistant to Lightning.
10 Executor Learns the Baku Ryusho.
12 --- Defensive power increases.
14 Stealth Learns the Enma Zuki.
15 --- Attacking power increases.
16 --- Learns the HOMURA TSUMUJI.
18 --- Attacking power increases.
19 Commando Learns the Kagerou.
24 --- Defensive power increases.
25 Shadow Learns the Utsusemi.
27 --- Attacking power increases.
28 --- Learns the Kimo Yaburi.
30 --- Defensive power increases.
31 --- Attacking power increases.
32 Assassin Learns the Rasetsu Jin.


NINJA ABILITIES

LEVEL ATTACK COMMAND
--- PUNCH ELBOW COMBO Jab, Fierce
--- PUNCH TACKLE COMBO Jab, + Fierce
--- CHAIN SCYTHE Fierce, Fierce
--- ZEPHYR KICK In air, + Forward
--- CHAIN BAZOOKA (Air) Roundhouse
--- REVERSE SUPLEX When close, + Strong
--- SHOULDER BASH When close, + Fierce
1 ICHIMONJI +
1 RASEN KYAKU +
1 JYUUMONJI +
3 TSUMUJI +
6 KUMO GAKURE In air, quickly
10 BAKU RYUSHO +
14 ENMA ZUKI +
19 KAGEROU + , then
25 UTSUSEMI +
28 KIMO YABURI During Ultimate Guard, + (Also requires 2000 VS points)
31 HOMURA TSUMUJI + (Also requires 1000 VS points)
32 RASETSU JIN + (Also requires 3000 VS points)

ICHIMONJI RASEN KYAKU
+ +

JYUUMONJI
+


QUEST MAP

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Final Stage
ZIPANG ICELARN SANGYPT GORA SAVALIA CRYPT DARMINOR


PASSWORDS

LEVEL PASSWORD REMARKS
32 6 3 1 4 1 2 4 5 2 4 All moves learned.
--- 2 2 2 2 2 Jump to Staff roll.
--- 3 2 1 No level gaining.
--- 2 2 2 2 Monsters inflict 150% damage.
--- 2 2 2 3 3 3 Harder difficulty.


CHARACTER GALLERY

© 1996 CAPCOM Co. Ltd.