T E S S A


Japanese Name : Tabasa
Mystic Orb : Ice
In the Year of our Lord 13XX, an incredible amount of storms began erupting around the world. A magician named Tessa noticed this, and realized it was the scent of danger.

" This isn't a natural phenomenon. There's something more...
something evil. I must uncover what it is.
"


MAGICIAN LEVEL PROGRESSION

LEVEL TITLE ATTRIBUTES
1 Disciple Initial equipment is the Wooden Staff.
Initial moves are Chakura Wave, Reverie Sword and TRICICLE EDGE.
2 --- Becomes resistant to Poison.
3 Sorcerer Learns the Air Chakura Wave.
4 --- Defensive power increases.
5 --- Becomes resistant to Poison.
6 Summoner Learns the Glace Cannon.
7 --- Attack power increases.
8 --- Attacking power increases. Defensive power increases.
9 --- Becomes resistant to Lightning.
10 Phantasm Learns the Fiamma Cannon.
12 --- Defensive power increases.
14 Witch Learns the Electron Cannon.
16 --- Attacking power increases. Defensive power increases.
18 --- Defensive power increases.
19 Sage Learns the HYPER CANNON.
20 --- Learns the Super Chakura Wave and Super Brave Pigeon.
22 --- Learns the Super Air Chakura Wave.
25 Archmage Learns the Ghost Jammer.
28 --- Attacking power increases. Learns the Super Reverie Sword.
30 --- Can now equip the Sun Staff.
31 --- Attacking power increases.
32 Magelord Learns the Death Phenomenon.


MAGICIAN ABILITIES

LEVEL ATTACK COMMAND
--- STAFF LAUNCHER Jab, Jab
--- STAFF SNAP + Jab, Jab
--- STAFF PREP In air, Jab, Jab
--- FROST FLASK Charge and release Fierce
--- HURL FLAPPER + Short
--- RESTIVE KITTEN + Forward
--- BRAVE PIGEON Push Roundhouse
--- MEW SWEEP Super Jump, + Short
--- ASCENDING PROOF When close, + Strong / Fierce
1 CHAKURA WAVE +
1 REVERIE SWORD +
1 TRICICLE EDGE +
3 AIR CHAKURA WAVE In air, +
6 GLACE CANNON +
10 FIAMMA CANNON +
14 ELECTRON CANNON +
19 HYPER CANNON +
20 SUPER CHAKURA WAVE + (Also requires 2000 VS points)
20 SUPER BRAVE PIGEON Push Roundhouse (Increased range; also requires 2000 VS points)
22 SUPER AIR CHAKURA WAVE In air, +
25 GHOST JAMMER +
28 SUPER REVERIE SWORD + (Also requires 2500 VS points)
32 DEATH PHENOMENON +

CHAKURA WAVE REVERIE SWORD
+ +

TRICICLE EDGE
+


QUEST MAP

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7 Final Stage
ICELARN GORA SANGYPT SAVALIA ZIPANG CRYPT DARMINOR


PASSWORDS

LEVEL PASSWORD REMARKS
32 4 6 3 1 1 2 3 2 4 4 All moves learned.
32 4 6 3 2 1 2 3 5 4 4 All moves learned. Sun Staff obtained.
--- 4 4 4 4 4 Jump to Staff roll.
--- 6 5 4 No level gaining.
--- 4 4 4 4 Monsters inflict 150% damage.
--- 4 4 4 5 5 5 Harder difficulty.


CHARACTER GALLERY

© 1996 CAPCOM Co. Ltd.