GGACR/Axl Low/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Defense Modifier: x 1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 4

Backdash Time: 16

Backdash Invincibility: 1-8


Normal Moves[edit]

Note: Startup value in [ ] indicates Startup of the weapon's max range.

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P
24, 16 5.28,2.64 6x2 5x2 2 HLF SR 9[13] 5(2)6 10 -1
  • 2nd hit pulls in opponent on hit (untechable for 21F)
  • 1st hit is untechable for 16F
5[P]
24 5.28 6 5 2 HLF SR 9 5 18 -11
  • Untechable for 16F
  • Axl is in CH state during entire move
5K
16 2.64 6 7 2 HLF SR 6 3 8 +1
c.S
28 3.84 14 6 4 HLF SJR 8 6 10 +1
  • Upward hitbox startup is 10F
f.S
33 2.64 10 7 3 HLF SR 9 5 19 -10
  • Staggers opponent on ground CH (Max 39F)
5H
42 3.84 20 6 5 HLF SR 16 4 17 -2
  • Groundbounces opponent on CH (untechable for 28F)
  • Knocks down opponent on air hit (untechable for 24F)
6P
32 2.64 10 7 3 HLF SJR 9 2 17 -5
  • Upper body invincible 1~10F
  • Knocks down opponent on ground CH
  • Blows back opponent on aerial hit
  • Initial prorate 90%
6K
28,22 3.84x2 14,10 4,5 4,3 HLF SJR 13[17] 5(2)8 19 -9
  • 2nd hit pulls opponent in on hit or block
  • Blows back opponent on aerial CH (untechable for 72F)
6[K]
28 3.84 14 4 4 HLF SJR 13 5 29 -17
  • Blows back opponent on aerial CH (untechable for 72F)
6H
46 3.84 20 6 5 HA R 23 9 0+9 Landing +1
  • Initial prorate 90%
  • Axl is airborne 11~31F
  • Untechable for 24F
  • Hits crouching opponents on 27F (tested on Sol)
  • Axl is in crouching state during Recovery (~4F)
5D
20 3.84 11 20 4 HF R 28 6 15 -4
  • Foot invincible 17~27F
DAA
25 2.64 10 7 3 All R 17 4 8 +2
  • Fully invincible 1~20F, throw invincible 21~24F, upper body invincible 25~28F
  • Wallbounces opponent on hit (untechable on ground hit for 28F)
  • Initial prorate 50%
2P
22,18 5.28,2.64 5,6 4x2 2 LF,HLF SR 12[16] 5(2)8 10 -4
  • 2nd hit pulls opponent in on hit or block
2[P]
22 5.28 5 4 2 LF SR 12 5 20 -13
  • Axl is in CH state until the move ends
2K
9 1.44 3 8 1 L SR 7 5 6 -1
  • Low profile 3~15F
  • Initial prorate 70%
2S
28,22 5.28,2.64 10,6 5,4 3,2 HLF SJR 8[17] 9,6 12 -2
  • 2nd hit pulls opponent in on hit (untechable for 20F)
2[S]
28 5.28 10 5 3 HLF SJR 8 15 12 -13
  • Untechable for 20F if it hits from 10F Active frames and onwards
2H
30,20 3.84x2 11x2 4 4 LF RF 11[17] 8,6 16 -5
  • Staggers opponent on ground hit (max 45F)
  • 2nd hit pulls opponent in on hit or block
  • FRC timing 11~12F
2[H]
30 3.84 11 4 4 LF R 11 14 16 -13
  • Axl is in CH state during recovery
3P
24,11 2.64, ?? 8, ?? 7, ?? 2 LF SR 11[17] 4(2)3 7 +2
  • Knocks down opponent on ground CH
3[P]
24 2.64 8 7 2 LF SR 11 4 12 -4
  • Knocks down opponent on ground CH
2D
30 2.64 8 7 3 LF SR 9 10 12 -8
  • Knocks down opponent on ground hit
j.P
10 1.44 3 8 1 HA SR 7 4 9 -
j.K
18 2.64 10 7 3 HA SJR 8 8 12 -
  • Blows back opponent on air hit (untechable for 20F)
j.S
23,16 2.64x2 10x2 4 3 HA, All SR 11[15] 5(2)9 9 -
  • 2nd hit pulls in opponent on hit or block
j.[S]
23 2.64 10 4 3 HA SR 11 5 20 -
  • Axl is in CH state during the move
j.H
38 2.64 10 7 3 HA SR 10 12 9 -
j.D
44 2.64 10 7 3 HA SR 10 6 18+5 after landing -
  • Knocks down opponent on ground hit
  • Blows back opponent on air hit (untechable for 20F)
j.6P
17,11 2.64x2 6x2 4,5 3 HA SR 7[13] 6(2)3 14 -
  • 2nd hit has startup 15F
  • 2nd hit pulls opponent in on hit or block
j.6[P]
17 2.64 6 4 3 HA SR 7 6 18 -

Throws[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Throw
50 4.00 - 6 - 45 pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
Air Throw
60 4.00 - 6 - 88 pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%

Special Moves[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Benten Gari
623S
46 1.50/4.80 14 19 4 HLF RF 4 4 31 -18
  • Above feet invincible 1~4F
  • Throw invincible 1~6F
  • Floats opponent on hit (untechable on ground hit for 28F)
  • Initial prorate 90%
  • FRC timing 7~8F
H Benten Gari
623H
36,24 1.75/4.80x2 20x2 6x2 5 HLF R 9 4(4)1(2)1 33 -18
  • Lower body invincible 1~8F
  • Only Axl's back leg can be hit 9~10F
  • Throw invincible 1~10F
  • Floats opponent on hit (untechable for 30F)
  • Frame Adv -26 when opponent blocks low
  • Can cancel into ""Followup Axl Bomber"" 32F onwards
Followup Axl Bomber
H Benten Gari -> 623H
30 1.75/2.40 - 6 5 F R 13 4 45+10 Landing -
  • Axl is airborne 4F onwards
  • Floats opponent on hit (untechable for 60F)
  • Axl is in CH state while falling
  • Can cancel into ""Kokuu Geki"" on hit 14~25F
Rensen Geki
[4]6S
20x3 1.00/1.20x3 0 8 5 HLF F 12 1x12 39 -15
  • Floats opponent on hit (untechable for 36F)
  • Axl is in CH state 1~40F
  • Total duration 62F
  • FRC timing 15~16F
  • Can cancel into ""Kyokusa Geki"" or ""Sensa Geki"" from 41F onwards
  • Must charge back for at least 30F to perform Rensen Geki
  • Listed Frame Adv based on opponent blocking Rensen Geki right next to Axl
  • 3 hits max
  • Projectile
  • Disappears if Axl gets hit
Kyokusa Geki
Rensen Geki -> 8
35 -/1.20 20 6 5 HLF - 1 12 40 -18
  • Floats opponent on hit (untechable for 41F)
  • Projectile
  • Disappears if Axl gets hit
Sensa Geki
Rensen Geki -> 2
26x5 -/2.40x5 8x5 7x5 3 LF R 7 {2(5)}x4,2 17 -5
  • Knocks down opponent on hit
  • Hitstop 6F
Rashou Sen
[4]6H
1,80 3/1.20x2 - 6x2 5 Unblockable - 27 - 30 -
  • Knocks down opponent on hit
  • Total duration 88F
  • Axl is in CH state until 79F
  • Dizzy modifier x0
  • Must charge back for at least 30F to perform Rashou Sen
  • Can cancel to Rashou Sen Feint 25~27F
  • Rashou Sen cannot be performed when the opponent is knocked down or in sliding state
Rashou Sen Feint
Rashou Sen -> P
- 3.00/- - - - - - - - Total:12 -
  • Fastest possible Rashou Sen > Feint 36F
P Tenhou Seki
214P
60 -/1.20 - 12,6 5 - - - - Total 31 -
  • Knocks down opponent on hit
  • Forced prorate 65%
  • Any non-projectile attack that can be blocked standing can be countered 4~17F
K Tenhou Seki
214K
60 -/1.20 - 12,6 5 - - - - Total:31 -
  • Knocks down opponent on hit
  • Forced prorate 65%
  • Any non-projectile hit that can be blocked crouching can be countered 4~17F
Hachisubako
623P
40 -/7.20 - 6 3 HLF R 20 3 22 -11
  • Initial prorate 90%
  • Autoguard 1~13F
  • Opponent is frozen if autoguard is triggered ???
  • Blowbacks opponent on hit
  • Can cancel into ""Shiranami no Homura"" 2~19F
S Raiei Sageki
63214S
45 2.00/4.80 20 6 5 HA RF 28 4 13+6 Landing -4
  • Axl is airborne 4F onwards
  • Slides opponent on hit (untechable for 58F, slides for 45F)
  • Initial prorate 90%
  • FRC timing 26~28F
H Raiei Sageki
63214H
20x3 1.00/1.20x3 10x3 7x3 3 HA R See notes - 43 -
  • During Recovery: fully invincible 1~15F, low profile 16~23F
  • Axl is airborne 7F onwards
  • Floats opponent on hit (Untechable for 35F)
  • Hitstop 6F
  • Holding H delays startup (max delayed Startup: 106F)
  • Fastest startup to hit standing opponent is 50F (tested on Sol)
  • Max 3 hits
Axl Bomber
j.623H
60 2.00/4.80 20 10 5 All RF 17 Till Landing 18 0
  • Groundbounces opponent on hit (untechable for 50F)
  • Forced prorate 90%
  • FRC timing during landing 1~4F
Kokuu Geki
j.63214S
40 2.00/1.20 20 6 5 HLF F 7 19 Landing + 12 -
  • Floats opponent on hit (untechable for 40F)
  • FRC timing 34~36F
  • Has minimum height requirement

Force Breaks[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Shiranami no Homura
Hachisubako -> 421D
18x2,50 - 10x3 10,10,6 3,3,4 HLFx2, All R 7+0 9,9(13)4 37 -49
  • Strike invincible 1~7F
  • Knocks down opponent on hit (untechable for 45F)
  • 2nd hit has hitstop 6F
  • Attack continues even during hitstop
  • 3rd hit can be air blocked
FB Axl Bomber
j.623D
60 - 20 9 5 All R 9 4 24 -
  • Fully invincible 1~5F
  • Throw invincible 6~20F
  • Floats opponent on hit (untechable for 58F)
  • Axl can move in air after Axl Bomber ends
FB Kyokusa Geki
[4]6D
52 -  ??  ?? 5 HLF - 5 12 30 -8
  • Floats opponent on hit (Untechable for 27F)
  • Disappears if Axl is hit

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Byakue Renshou
2363214H
50x2,20x5 - 20x2,10x5 6x7 5 HLF R 14+1 4,4(19)13 41 -14
  • Fully invincible 1~16F
  • Throw invincible 17~18F
  • Knocks down opponent on hit
  • Axl is in CH state during recovery
  • Spinning part: hitstop 7F, chip damage x2
  • Straight line part: projectile; disappears if Axl gets hit

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rensen Ougi: Midare Gami
During IK Mode 236236H
Fatal - 20 - - HL - 13+15 37 3 -6
  • IK Mode activation: 90F
  • Strike invincible 13~18F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P - 6K 2S - - Sp
2P - - f.S 6H - Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3P - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 5P, 2P, 6P, 3P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
6K - - 2S 6H - Jump, Sp
c.S 5P, 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - 6K - - - Jump, Sp
5H - - - 6H 5D, 2D Sp
2H - - - 6H 5D, 2D -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.6P j.K j.S j.H j.D Sp
j.6P - - - - - Sp
j.K j.P, j.6P - j.S - j.D Jump, Sp
j.S j.P, j.6P - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc