GGACR/Faust/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Defense Modifier: x 1.00

Guts Rating: 0

Stun Resistance: 65

Jump Startup: 4

Backdash Time: 13

Backdash Invincibility: 1-7


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P
10 2.64 6 7 2 HLF SJR 5 4 6 +2
5K
26 2.64 10 7 3 HLF SJR 7 8 11 -5
  • Floats opponent on CH (Untechable for 40F)
c.S
30 2.64 10 7 3 HLF SJR 8 6 6 +2
f.S
42 2.64 10 7 3 HLF SR 7 6 28 -20
  • Attack is fully extended on 10F
5H
24x3 3.84x3 14x3 6x3 4 HLF SR 9 2,2,2 17 -2
  • 1st, 2nd hits have hitstop 7F
6P
32 2.64 10 7 3 HLF SR 8 3 26 -15
  • Above knees invincible 1~7F
  • Floats opponent on hit (untechable for 20F)
6H
80 3.84 21 7 5 HF SR 25 9 45 -35
  • Above feet invincible 43~57F
  • Low profile 58~60F
5D
25 2.64 8 20 3 HF R 28 2 15 -3
  • Strike invincible 1~13F, 42~44F
  • Faust is in CH state during move
DAA
25 2.64 10 7 3 All R 9 4 20 -10
  • Fully invincible 1~16F
  • Throw invincible 17~28F
  • Above knees invincible 25~32F
  • Wallbounces opponent on hit
  • Floats opponent on ground hit (untechable for 28F)
  • Total animation length: 32F
2P
12 1.44 3 8 1 LF SR 7 2 7 +1
  • Initial prorate 70%
2K
12x3 2.64x3 6,6,5 7 2 HLF, LFx2 SJR 7 3,3,6 5 +1
  • Low profile 13~21F
  • Initial prorate 80%
2S
28 2.64 10 7 3 HLF SJR 9 9 12 -7
  • Low profile 1~3F
  • Staggers opponent on ground CH (max 39F)
  • Pulls in opponent on air hit
2H
42 3.84 20 6 5 HLF SR 14 2 21 -4
2D
38 2.64 8 7 3 LF SJR 13 3 23 -12
  • Forced prorate 90%
j.P
13 1.44 3 8 1 HA SR 7 6 6 -
j.K
20 2.64 10 7 3 HA SJR 7 5 18 -
  • Initial prorate 90%
j.S
28 2.64 10 7 3 HA SR 13 3 20 -
j.H
55 3.84 14 6 4 HA SR 9 8 12 -
j.2K
35 3.84 20 6 5 All SR 10 until landing 6 after landing -
  • Can cancel startup into FD to stop momentum.
  • 4F landing recovery if FD canceled.
j.D
40 3.84 10 7 3 HA SR 12 11 21 + 4 after landing -
  • Staggers opponent on ground CH (max 39F)
  • Slams down opponent on air hit (untechable for 24F)
  • Dizzy modifier x1.5

Throws[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Throw
60 4.0 - 6x2 - 45 pixels R - - - -
  • Blows back opponent and knocks down on hit
  • Forced prorate 50%
Air Throw
55 4.0 - 6 - 88 pixels - - - - -
  • Blows back opponent and knocks down on hit
  • Forced prorate 50%

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rerere no Tsuki
41236K
30 1.50/2.40 20 15 5 HLF R 20 12 18 -11
  • can cancel into followup (Withdraw) on ground hit from 21~38F
  • Attack is fully extended on 30F
Withdraw
Rerere -> 4
- - - - - - F - - Total: 56 +6
  • FRC timing 43~45F
  • Can cancel into followup (This One's on the House!) from 43~50F
  • Can cancel into followup (Holler!) on 50F
  • Listed Frame Adv is on standing hit
Holler!
Withdraw -> 236P
30 -/3.60 20 6 5 HLF R 9 4 0 +15
  • Floats opponent on hit (untechable for 85F)
  • Can cancel into followup (Can't Hear You!) from 20~75F
  • Recovery on hit is 70F
Can't Hear You!
Holler! -> 236P
- - - - - - - - - Total: 38 -
  • Fully invincible 2~38F
  • Can cancel into follow-up (Holler Again!) from 27F onwards
Holler Again!
Can't Hear You! -> 236P
60 5.00/24.00 - 6 5 F R 43 8 18 -
  • Slams down opponent, fully untechable on hit
Flaming Holler Again!
Can't Hear You! -> 236P
100 5.00/24.00 - 6 5 F R 37 6 18 -
  • Groundbounces opponent on hit (untechable for 120F)
  • Forced prorate 50%
  • Auto Jump Install
Love
j.236P
1,40 2.00 / 1.20x2 0 7x2 2,3 All F 21 till bag lands (14)3 Total 39 + 5 after landing -
  • 2nd hit knocks down opponent on ground hit
  • Ignores OTG State
  • Untechable on air hit for 30F
  • FRC timing 24~25F
  • 2nd hit can hit Faust as well (damage 30)
Going my Way (normal version)
j.236H
18x4 1.50 / 2.40x4 20x4 8x4 5 All R 7 32 22 +8
  • Floats opponent on hit (untechable for 21F)
  • Hitstop 7F
  • Max of 4 hits
  • If Faust lands in the middle of Going My Way, he has 8F landing recovery
  • Listed Frame Adv is for TK Going my Way performed as fast as possible (startup 11F)
What Could This Be?
236P
- 1.50 - - - - - 13~ - total: 23 -
  • Faust is in CH state during move
  • Item is tossed on 13F
Souten Enshin Ranbu
236S
40 2.50 / 6.00 10 10 3 HLF R 9 4(4)4 7 -21
  • Faust is airborne from 1F onwards
  • Slides opponent on hit (untechable for 54F, slides for 39F)
  • Can cancel into followups from 28F onwards
  • Attack first hits behind Faust, then in front
  • Front hit of attack has a startup of 17F
  • Getting off the pogo takes 24F
  • Listed Frame Adv is for getting of the Pogo as early as possible
  • The scalpel cannot be hit during Pogo Stance
  • Faust is airborne during Pogo Stance and during all subsequent follow-up attacks
  • Faust will automatically get off the pogo if left idle for 180F
Forward
on Pogo -> 66
40 1.00/3.60 10 7 3 HLF R 4 3 16 -5
  • Wallbounces opponent on CH (untechable for 60F)
Backward
on Pogo -> 44
40 0.50/3.60 10 7 3 HLF R 4 3 16 -5
  • Strike invincible 1~7F
  • Ground bounces opponent on hit (untechable for 50F)
  • Faust will turn around if needed to face the opponent after attack ends
Small Jump
on Pogo -> 9
- 0.25/- - - - - - - - Total: 18 -
Rubber Neck
on Pogo -> P
30 1.00/2.40 8 7 3 HF R 4 3 7 +4
  • Hitstop 6F
Growing Flower
on Pogo -> K
35 5.00/- 10 7 3 HF R 7 6 23 -15
  • Strike invincible 1~6F
  • Flower has hurtbox on 13~22F
  • Dizzy modifier x2.0
I'm a Flower. Get it? A Flower?
on Pogo -> S
30 1.00/4.80 8 7 3 LF R 16 2 9 +3
  • Floats and pulls in opponent on hit (untechable for 35F)
  • Removes OTG state from opponent on hit
  • Forced prorate 70%
Going My Way (Pogo version)
on Pogo -> H
16x4 2.00 / 3.60x4 20x4 6x4 5 All RF 9 32 23 + landing 3 -27
  • Floats opponent on hit (untechable for 36F)
  • Hitstop 7F
  • FRC timing 41~46F
  • Max 4 hits
What Could This Be? (Pogo version)
on Pogo -> D
- 1.50/- - - - - - 13~ - total 17 -
  • Faust is in CH state from 1~16F
  • Item is tossed on 9F
Hack n' Slash
214H
15x8 1.00 / 0.60x8 - 6x8 3 F (100 pixels) R 5 48 12 -
  • 8th hit knocks down opponent
  • 1st-7th hits untechable on air hit for 30F
  • Hitstop 0F
  • If the opponent is within range and can be thrown on 1F, Faust starts the attack (total animation: 64F, Faust is in CH state during move), otherwise Faust performs a whiffed grab animation (total animation: 34F)
From the Front
214P
44 0.50 / 3.60 10 7 3 All RF 51 1 30 -17
  • Strike invincible 21~32F
  • Fully invincible 33~44F
  • Wallbounces opponent on hit (untechable for 22F)
  • FRC timing 49~51F
From Behind
214K
44 0.50 / 3.60 10 7 3 All RF 51 1 30 -17
  • Strike invincible 21~32F
  • Fully invincible 33~44F
  • Wallbounces opponent on hit (untechable for 22F)
  • FRC timing 49~51F
  • can cancel into FB Ushiro kara ikimasuyo from 22~34F
From Above
214S
38 0.50 / 3.60 8 7 3 HF RF 47 20 26 + 6 after landing -
  • Strike invincible 21~32F
  • Fully invincible 33~42F
  • Strike invincible on 47F
  • Knocks down opponent on normal hit
  • Ground bounces opponent on CH (untechable for 82F)
  • FRC timing 21~22F, 14~17F after the bounce off animation
  • Startup of 63F to hit a crouching opponent (tested on Sol)
Chouhatsu (Kao FLASH!)
taunt
0 -/2.64 - 8 1 F R 49 98 24 -
  • Can be canceled into anything other than blocking from 62F onwards
Gettin' to the Good Part
Withdraw -> 236D
40  ?? 15 12 5 HA R 15 2 22 -6
  • Strike invincible 1~8F, 38~39Fx
  • Wallsticks opponent on hit
  • Can cancel into followup from 18~35F

Items[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Donut
Heals 30 - - - - - - 53 [51] 216 - -
  • Nani ga Deru kana? cannot be performed again as long as a Donut is out
Chocolate
- gain 8.00 - - - - - 53 [51] 216 - -
  • Nani ga Deru kana? cannot be performed again as long as a Chocolate is out
Hammer
44 -/1.20 0 6 5 All - 13 [9] 43 [45] - -
  • Initial prorate 90%
  • Dizzy modifier x2
  • Nani ga Deru kana? cannot be performed again until Hammer hits or disappears
Chibi Faust
25 -/1.20 0 7 3 All - 39 [35] - - -
  • Chibi Faust is fully invincible while falling
  • Chibi Faust can nullify projectiles after landing
  • Nani ga deru kana? cannot be performed until again Chibi Faust hits the opponent or lands on the ground
Chibi Robo-Ky
25 -/1.20 0 7 3 All - 39 [35] - - -
  • Chibi Robo-Ky is fully invincible while falling
  • Chibi Robo-Ky can nullify projectiles and knock down opponents after landing
  • Nani ga deru kana? cannot be performed until again Chibi Robo-Ky hits the opponent or lands on the ground
  • Ignores OTG
Chibi Potemkin
25x3 -/1.20x3 0 7x3 5 All - 13 [9] - - -
  • Chibi Potemkin is fully invincible while falling
  • After touching the opponent, or after nullifying a projectile, Chibi Potemkin is fully invincible for 1-42F, Starts moving forwards again on 43F
  • Chibi-Potemkin can hit up to 3 times
  • Nani ga deru kana? cannot be performed until again Chibi Potemkin hits the opponent or lands on the ground
  • Slams down opponent on hit
  • Blockstun 20F
Time Bomb
80 - 0 6 5 All - 134 [132] 12 - -
  • Knocks down opponent on hit
  • Chip damage x2
  • Bomb explosion can hit Faust too
  • Nani ga deru kana? becomes usable again 2F before the bomb explodes
Meteors
36x6 -/1.20x6 20x6 10x6 5 All - 196 [192] - - -
  • Dizzy modifier x0.5
  • Goes through other projectiles
  • Nani ga deru kana? cannot be used again until Meteors disappear
Poison Vial
10 -/1.20 0 7 2 All - 89 [86] 50 - -
  • Hitstop 6F
  • Poisons opponent on hit (Poison lasts for 375F)
  • Nani ga deru kana? can be used again until 10F after the poison appears
Coin
10 -/1.20 0 12 3 All - 13 [9] 169 [171] - -
  • Hitstop 7F
  • Nani ga deru kana? cannot be used again until coin disappears
  • Coin disappears 42F after being on the ground, or 26F after hit or block
  • On hit, the next Mou icchu Oissu becomes a Flaming Oissu instead
Wash Pan
44 -/1.20 0 6 5 All - See notes Until Landing - -
  • Initial prorate 85%
  • Slams down opponent on air hit
  • Dizzy modifier x1.5
  • Nani ga deru kana? cannot be performed again until Wash Pan disappears
  • Startup of 78F[77F] to hit a standing opponent (tested on Sol)
Chikuwa
Heals 15 -/1.20 - - - - - 53 [51] 216 - -
  • Raises Tension Balance to max ???
  • Nani ga Deru kana? cannot be performed again as long as a Chikuwa is out
Dumbbell
50  ??  ??  ?? 5 All - 13 40 - -
  • Blows back opponent on hit (Untechable time 50F)
  • Blockstun 25F
  • Stun modifier 2.0x
Data listed in [ ] is for the Pogo version of Nani ga deru kana?

Force Breaks[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
BAM! Outta Nowhere
214D
60 - 20 6 5 HA R 19 6 12 +1
  • Faust is airborne from 1F onwards
  • Has hurtbox on the head on 1~8F
  • Ground bounces opponent on hit (untechable for 40F)
  • Initial prorate 50%
  • Faust is in CH state during move
  • Faust remains in the air for 4F after the move
FB Rerere no Choutsuki
j.236D
40 - 14 10 4 All R 14 until landing 1 -10
  • Initial prorate 80%
  • Faust lands in the Pogo stance after performing this move
  • Listed Frame Adv is for a blocked TK Choutsuki performed as fast as possible
  • Removes OTG state from opponent on hit
FB From Behind
214K->D
60 -  ??  ?? 3 All RF 9 1 30 -17
  • Strike invinicible 1~8F
  • Wallbounces opponent on hit (untechable for 32F, on CH for 120F)
  • FRC timing 6~8F
This One's on the House
Gettin' to the Good Part! -> 236D
80 - 0 6 5 All - 1+0 2 total 1 -9
  • Strike invincible during move
  • Knocks down opponent on hit
  • Chip damage x2
  • Can hit Faust as well
  • Listed Frame Adv is for when Faust blocks the explosion

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
W-W-What Could This Be?
236236P
- - - - - - - 1+6 - Total 51 -
  • Strike invincible 1~6F
  • Faust is in CH state during move
  • Items are tossed on 7F, 17F, 27F and 37F
Shigekiteki Zetsumei Ken
236236H, P/K/S or H sets angel position
30+alpha - 15 6x2 5 LF RF 11+1 80 66 -46
  • Fully invincible 1~15F
  • Strike invincible 16~17F
  • Knocks down opponent after hit
  • Dizzy modifier x0
  • FRC timing lasts 39F during Faust's pose after hit or block
  • After hitting the opponent with the 1st attack, press P/K/S/H to set which chest the angel goes.
  • Opponent presses a button to choose a chest with P/K/S/H. If opponent picks a chest before Faust picks a chest, then angel is automatically chosen.
  • The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
This Week's Yamaban
During IK Mode: 236236H
Fatal - 20 - - All - 5+12 4 20 -5
  • IK Mode activation: 82F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2P - - 2S 2H 5D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S 5H, 2H 5D, 2D Jump, Sp
2K - - - 2H 5D, 2D Jump (1st hit), Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - 2K - 5H 5D Sp
2S - 5K - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 5P, 2P, 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - 5K 2S - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.2K - - - - - Sp
j.S j.P j.K - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc