Normals[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| 5P
|
10
|
2.64
|
6
|
7
|
2
|
HLF
|
SJR
|
5
|
4
|
6
|
+2
|
| 5K
|
26
|
2.64
|
10
|
7
|
3
|
HLF
|
SJR
|
7
|
8
|
11
|
-5
|
- Floats opponent on CH (Untechable for 40F)
|
| c.S
|
30
|
2.64
|
10
|
7
|
3
|
HLF
|
SJR
|
8
|
6
|
6
|
+2
|
| f.S
|
42
|
2.64
|
10
|
7
|
3
|
HLF
|
SR
|
7
|
6
|
28
|
-20
|
- Attack is fully extended on 10F
|
| 5H
|
24x3
|
3.84x3
|
14x3
|
6x3
|
4
|
HLF
|
SR
|
9
|
2,2,2
|
17
|
-2
|
- 1st, 2nd hits have hitstop 7F
|
| 6P
|
32
|
2.64
|
10
|
7
|
3
|
HLF
|
SR
|
8
|
3
|
26
|
-15
|
- Above knees invincible 1~7F
- Floats opponent on hit (untechable for 20F)
|
| 6H
|
80
|
3.84
|
21
|
7
|
5
|
HF
|
SR
|
25
|
9
|
45
|
-35
|
- Above feet invincible 43~57F
- Low profile 58~60F
|
| 5D
|
25
|
2.64
|
8
|
20
|
3
|
HF
|
R
|
28
|
2
|
15
|
-3
|
- Strike invincible 1~13F, 42~44F
- Faust is in CH state during move
|
| DAA
|
25
|
2.64
|
10
|
7
|
3
|
All
|
R
|
9
|
4
|
20
|
-10
|
- Fully invincible 1~16F
- Throw invincible 17~28F
- Above knees invincible 25~32F
- Wallbounces opponent on hit
- Floats opponent on ground hit (untechable for 28F)
- Total animation length: 32F
|
| 2P
|
12
|
1.44
|
3
|
8
|
1
|
LF
|
SR
|
7
|
2
|
7
|
+1
|
|
|
| 2K
|
12x3
|
2.64x3
|
6,6,5
|
7
|
2
|
HLF, LFx2
|
SJR
|
7
|
3,3,6
|
5
|
+1
|
- Low profile 13~21F
- Initial prorate 80%
|
| 2S
|
28
|
2.64
|
10
|
7
|
3
|
HLF
|
SJR
|
9
|
9
|
12
|
-7
|
- Low profile 1~3F
- Staggers opponent on ground CH (max 39F)
- Pulls in opponent on air hit
|
| 2H
|
42
|
3.84
|
20
|
6
|
5
|
HLF
|
SR
|
14
|
2
|
21
|
-4
|
| 2D
|
38
|
2.64
|
8
|
7
|
3
|
LF
|
SJR
|
13
|
3
|
23
|
-12
|
|
|
| j.P
|
13
|
1.44
|
3
|
8
|
1
|
HA
|
SR
|
7
|
6
|
6
|
-
|
| j.K
|
20
|
2.64
|
10
|
7
|
3
|
HA
|
SJR
|
7
|
5
|
18
|
-
|
|
|
| j.S
|
28
|
2.64
|
10
|
7
|
3
|
HA
|
SR
|
13
|
3
|
20
|
-
|
| j.H
|
55
|
3.84
|
14
|
6
|
4
|
HA
|
SR
|
9
|
8
|
12
|
-
|
| j.2K
|
35
|
3.84
|
20
|
6
|
5
|
All
|
SR
|
10
|
until landing
|
6 after landing
|
-
|
- Can cancel startup into FD to stop momentum.
- 4F landing recovery if FD canceled.
|
| j.D
|
40
|
3.84
|
10
|
7
|
3
|
HA
|
SR
|
12
|
11
|
21 + 4 after landing
|
-
|
- Staggers opponent on ground CH (max 39F)
- Slams down opponent on air hit (untechable for 24F)
- Dizzy modifier x1.5
|
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Throw
|
60
|
4.0
|
-
|
6x2
|
-
|
45 pixels
|
R
|
-
|
-
|
-
|
-
|
- Blows back opponent and knocks down on hit
- Forced prorate 50%
|
| Air Throw
|
55
|
4.0
|
-
|
6
|
-
|
88 pixels
|
-
|
-
|
-
|
-
|
-
|
- Blows back opponent and knocks down on hit
- Forced prorate 50%
|
Specials[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Rerere no Tsuki 41236K
|
30
|
1.50/2.40
|
20
|
15
|
5
|
HLF
|
R
|
20
|
12
|
18
|
-11
|
- can cancel into followup (Withdraw) on ground hit from 21~38F
- Attack is fully extended on 30F
|
| Withdraw Rerere -> 4
|
-
|
-
|
-
|
-
|
-
|
-
|
F
|
-
|
-
|
Total: 56
|
+6
|
- FRC timing 43~45F
- Can cancel into followup (This One's on the House!) from 43~50F
- Can cancel into followup (Holler!) on 50F
- Listed Frame Adv is on standing hit
|
| Holler! Withdraw -> 236P
|
30
|
-/3.60
|
20
|
6
|
5
|
HLF
|
R
|
9
|
4
|
0
|
+15
|
- Floats opponent on hit (untechable for 85F)
- Can cancel into followup (Can't Hear You!) from 20~75F
- Recovery on hit is 70F
|
| Can't Hear You! Holler! -> 236P
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total: 38
|
-
|
- Fully invincible 2~38F
- Can cancel into follow-up (Holler Again!) from 27F onwards
|
| Holler Again! Can't Hear You! -> 236P
|
60
|
5.00/24.00
|
-
|
6
|
5
|
F
|
R
|
43
|
8
|
18
|
-
|
- Slams down opponent, fully untechable on hit
|
| Flaming Holler Again! Can't Hear You! -> 236P
|
100
|
5.00/24.00
|
-
|
6
|
5
|
F
|
R
|
37
|
6
|
18
|
-
|
- Groundbounces opponent on hit (untechable for 120F)
- Forced prorate 50%
- Auto Jump Install
|
| Love j.236P
|
1,40
|
2.00 / 1.20x2
|
0
|
7x2
|
2,3
|
All
|
F
|
21
|
till bag lands (14)3
|
Total 39 + 5 after landing
|
-
|
- 2nd hit knocks down opponent on ground hit
- Ignores OTG State
- Untechable on air hit for 30F
- FRC timing 24~25F
- 2nd hit can hit Faust as well (damage 30)
|
| Going my Way (normal version) j.236H
|
18x4
|
1.50 / 2.40x4
|
20x4
|
8x4
|
5
|
All
|
R
|
7
|
32
|
22
|
+8
|
- Floats opponent on hit (untechable for 21F)
- Hitstop 7F
- Max of 4 hits
- If Faust lands in the middle of Going My Way, he has 8F landing recovery
- Listed Frame Adv is for TK Going my Way performed as fast as possible (startup 11F)
|
| What Could This Be? 236P
|
-
|
1.50
|
-
|
-
|
-
|
-
|
-
|
13~
|
-
|
total: 23
|
-
|
- Faust is in CH state during move
- Item is tossed on 13F
|
| Souten Enshin Ranbu 236S
|
40
|
2.50 / 6.00
|
10
|
10
|
3
|
HLF
|
R
|
9
|
4(4)4
|
7
|
-21
|
- Faust is airborne from 1F onwards
- Slides opponent on hit (untechable for 54F, slides for 39F)
- Can cancel into followups from 28F onwards
- Attack first hits behind Faust, then in front
- Front hit of attack has a startup of 17F
- Getting off the pogo takes 24F
- Listed Frame Adv is for getting of the Pogo as early as possible
- The scalpel cannot be hit during Pogo Stance
- Faust is airborne during Pogo Stance and during all subsequent follow-up attacks
- Faust will automatically get off the pogo if left idle for 180F
|
| Forward on Pogo -> 66
|
40
|
1.00/3.60
|
10
|
7
|
3
|
HLF
|
R
|
4
|
3
|
16
|
-5
|
- Wallbounces opponent on CH (untechable for 60F)
|
| Backward on Pogo -> 44
|
40
|
0.50/3.60
|
10
|
7
|
3
|
HLF
|
R
|
4
|
3
|
16
|
-5
|
- Strike invincible 1~7F
- Ground bounces opponent on hit (untechable for 50F)
- Faust will turn around if needed to face the opponent after attack ends
|
| Small Jump on Pogo -> 9
|
-
|
0.25/-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total: 18
|
-
|
| Rubber Neck on Pogo -> P
|
30
|
1.00/2.40
|
8
|
7
|
3
|
HF
|
R
|
4
|
3
|
7
|
+4
|
|
|
| Growing Flower on Pogo -> K
|
35
|
5.00/-
|
10
|
7
|
3
|
HF
|
R
|
7
|
6
|
23
|
-15
|
- Strike invincible 1~6F
- Flower has hurtbox on 13~22F
- Dizzy modifier x2.0
|
| I'm a Flower. Get it? A Flower? on Pogo -> S
|
30
|
1.00/4.80
|
8
|
7
|
3
|
LF
|
R
|
16
|
2
|
9
|
+3
|
- Floats and pulls in opponent on hit (untechable for 35F)
- Removes OTG state from opponent on hit
- Forced prorate 70%
|
| Going My Way (Pogo version) on Pogo -> H
|
16x4
|
2.00 / 3.60x4
|
20x4
|
6x4
|
5
|
All
|
RF
|
9
|
32
|
23 + landing 3
|
-27
|
- Floats opponent on hit (untechable for 36F)
- Hitstop 7F
- FRC timing 41~46F
- Max 4 hits
|
| What Could This Be? (Pogo version) on Pogo -> D
|
-
|
1.50/-
|
-
|
-
|
-
|
-
|
-
|
13~
|
-
|
total 17
|
-
|
- Faust is in CH state from 1~16F
- Item is tossed on 9F
|
| Hack n' Slash 214H
|
15x8
|
1.00 / 0.60x8
|
-
|
6x8
|
3
|
F (100 pixels)
|
R
|
5
|
48
|
12
|
-
|
- 8th hit knocks down opponent
- 1st-7th hits untechable on air hit for 30F
- Hitstop 0F
- If the opponent is within range and can be thrown on 1F, Faust starts the attack (total animation: 64F, Faust is in CH state during move), otherwise Faust performs a whiffed grab animation (total animation: 34F)
|
| From the Front 214P
|
44
|
0.50 / 3.60
|
10
|
7
|
3
|
All
|
RF
|
51
|
1
|
30
|
-17
|
- Strike invincible 21~32F
- Fully invincible 33~44F
- Wallbounces opponent on hit (untechable for 22F)
- FRC timing 49~51F
|
| From Behind 214K
|
44
|
0.50 / 3.60
|
10
|
7
|
3
|
All
|
RF
|
51
|
1
|
30
|
-17
|
- Strike invincible 21~32F
- Fully invincible 33~44F
- Wallbounces opponent on hit (untechable for 22F)
- FRC timing 49~51F
- can cancel into FB Ushiro kara ikimasuyo from 22~34F
|
| From Above 214S
|
38
|
0.50 / 3.60
|
8
|
7
|
3
|
HF
|
RF
|
47
|
20
|
26 + 6 after landing
|
-
|
- Strike invincible 21~32F
- Fully invincible 33~42F
- Strike invincible on 47F
- Knocks down opponent on normal hit
- Ground bounces opponent on CH (untechable for 82F)
- FRC timing 21~22F, 14~17F after the bounce off animation
- Startup of 63F to hit a crouching opponent (tested on Sol)
|
| Chouhatsu (Kao FLASH!) taunt
|
0
|
-/2.64
|
-
|
8
|
1
|
F
|
R
|
49
|
98
|
24
|
-
|
- Can be canceled into anything other than blocking from 62F onwards
|
| Gettin' to the Good Part Withdraw -> 236D
|
40
|
??
|
15
|
12
|
5
|
HA
|
R
|
15
|
2
|
22
|
-6
|
- Strike invincible 1~8F, 38~39Fx
- Wallsticks opponent on hit
- Can cancel into followup from 18~35F
|
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Donut
|
Heals 30
|
-
|
-
|
-
|
-
|
-
|
-
|
53 [51]
|
216
|
-
|
-
|
- Nani ga Deru kana? cannot be performed again as long as a Donut is out
|
| Chocolate
|
-
|
gain 8.00
|
-
|
-
|
-
|
-
|
-
|
53 [51]
|
216
|
-
|
-
|
- Nani ga Deru kana? cannot be performed again as long as a Chocolate is out
|
| Hammer
|
44
|
-/1.20
|
0
|
6
|
5
|
All
|
-
|
13 [9]
|
43 [45]
|
-
|
-
|
- Initial prorate 90%
- Dizzy modifier x2
- Nani ga Deru kana? cannot be performed again until Hammer hits or disappears
|
| Chibi Faust
|
25
|
-/1.20
|
0
|
7
|
3
|
All
|
-
|
39 [35]
|
-
|
-
|
-
|
- Chibi Faust is fully invincible while falling
- Chibi Faust can nullify projectiles after landing
- Nani ga deru kana? cannot be performed until again Chibi Faust hits the opponent or lands on the ground
|
| Chibi Robo-Ky
|
25
|
-/1.20
|
0
|
7
|
3
|
All
|
-
|
39 [35]
|
-
|
-
|
-
|
- Chibi Robo-Ky is fully invincible while falling
- Chibi Robo-Ky can nullify projectiles and knock down opponents after landing
- Nani ga deru kana? cannot be performed until again Chibi Robo-Ky hits the opponent or lands on the ground
- Ignores OTG
|
| Chibi Potemkin
|
25x3
|
-/1.20x3
|
0
|
7x3
|
5
|
All
|
-
|
13 [9]
|
-
|
-
|
-
|
- Chibi Potemkin is fully invincible while falling
- After touching the opponent, or after nullifying a projectile, Chibi Potemkin is fully invincible for 1-42F, Starts moving forwards again on 43F
- Chibi-Potemkin can hit up to 3 times
- Nani ga deru kana? cannot be performed until again Chibi Potemkin hits the opponent or lands on the ground
- Slams down opponent on hit
- Blockstun 20F
|
| Time Bomb
|
80
|
-
|
0
|
6
|
5
|
All
|
-
|
134 [132]
|
12
|
-
|
-
|
- Knocks down opponent on hit
- Chip damage x2
- Bomb explosion can hit Faust too
- Nani ga deru kana? becomes usable again 2F before the bomb explodes
|
| Meteors
|
36x6
|
-/1.20x6
|
20x6
|
10x6
|
5
|
All
|
-
|
196 [192]
|
-
|
-
|
-
|
- Dizzy modifier x0.5
- Goes through other projectiles
- Nani ga deru kana? cannot be used again until Meteors disappear
|
| Poison Vial
|
10
|
-/1.20
|
0
|
7
|
2
|
All
|
-
|
89 [86]
|
50
|
-
|
-
|
- Hitstop 6F
- Poisons opponent on hit (Poison lasts for 375F)
- Nani ga deru kana? can be used again until 10F after the poison appears
|
| Coin
|
10
|
-/1.20
|
0
|
12
|
3
|
All
|
-
|
13 [9]
|
169 [171]
|
-
|
-
|
- Hitstop 7F
- Nani ga deru kana? cannot be used again until coin disappears
- Coin disappears 42F after being on the ground, or 26F after hit or block
- On hit, the next Mou icchu Oissu becomes a Flaming Oissu instead
|
| Wash Pan
|
44
|
-/1.20
|
0
|
6
|
5
|
All
|
-
|
See notes
|
Until Landing
|
-
|
-
|
- Initial prorate 85%
- Slams down opponent on air hit
- Dizzy modifier x1.5
- Nani ga deru kana? cannot be performed again until Wash Pan disappears
- Startup of 78F[77F] to hit a standing opponent (tested on Sol)
|
| Chikuwa
|
Heals 15
|
-/1.20
|
-
|
-
|
-
|
-
|
-
|
53 [51]
|
216
|
-
|
-
|
- Raises Tension Balance to max ???
- Nani ga Deru kana? cannot be performed again as long as a Chikuwa is out
|
| Dumbbell
|
50
|
??
|
??
|
??
|
5
|
All
|
-
|
13
|
40
|
-
|
-
|
- Blows back opponent on hit (Untechable time 50F)
- Blockstun 25F
- Stun modifier 2.0x
|
- Data listed in [ ] is for the Pogo version of Nani ga deru kana?
Force Breaks[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| BAM! Outta Nowhere 214D
|
60
|
-
|
20
|
6
|
5
|
HA
|
R
|
19
|
6
|
12
|
+1
|
- Faust is airborne from 1F onwards
- Has hurtbox on the head on 1~8F
- Ground bounces opponent on hit (untechable for 40F)
- Initial prorate 50%
- Faust is in CH state during move
- Faust remains in the air for 4F after the move
|
| FB Rerere no Choutsuki j.236D
|
40
|
-
|
14
|
10
|
4
|
All
|
R
|
14
|
until landing
|
1
|
-10
|
- Initial prorate 80%
- Faust lands in the Pogo stance after performing this move
- Listed Frame Adv is for a blocked TK Choutsuki performed as fast as possible
- Removes OTG state from opponent on hit
|
| FB From Behind 214K->D
|
60
|
-
|
??
|
??
|
3
|
All
|
RF
|
9
|
1
|
30
|
-17
|
- Strike invinicible 1~8F
- Wallbounces opponent on hit (untechable for 32F, on CH for 120F)
- FRC timing 6~8F
|
| This One's on the House Gettin' to the Good Part! -> 236D
|
80
|
-
|
0
|
6
|
5
|
All
|
-
|
1+0
|
2
|
total 1
|
-9
|
- Strike invincible during move
- Knocks down opponent on hit
- Chip damage x2
- Can hit Faust as well
- Listed Frame Adv is for when Faust blocks the explosion
|
Overdrives[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| W-W-What Could This Be? 236236P
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1+6
|
-
|
Total 51
|
-
|
- Strike invincible 1~6F
- Faust is in CH state during move
- Items are tossed on 7F, 17F, 27F and 37F
|
| Shigekiteki Zetsumei Ken 236236H, P/K/S or H sets angel position
|
30+alpha
|
-
|
15
|
6x2
|
5
|
LF
|
RF
|
11+1
|
80
|
66
|
-46
|
- Fully invincible 1~15F
- Strike invincible 16~17F
- Knocks down opponent after hit
- Dizzy modifier x0
- FRC timing lasts 39F during Faust's pose after hit or block
- After hitting the opponent with the 1st attack, press P/K/S/H to set which chest the angel goes.
- Opponent presses a button to choose a chest with P/K/S/H. If opponent picks a chest before Faust picks a chest, then angel is automatically chosen.
- The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen
|
Instant Kill[edit]
Gatling Table[edit]
Ground Gatlings
|
|
P |
K |
S |
H |
D |
Cancel
|
| 5P
|
- |
- |
c.S, f.S, 2S |
2H, 6H |
5D, 2D |
Jump, Sp
|
| 2P
|
- |
- |
2S |
2H |
5D, 2D |
Sp
|
| 6P
|
- |
- |
- |
- |
- |
Sp
|
| 5K
|
- |
- |
c.S, f.S |
5H, 2H |
5D, 2D |
Jump, Sp
|
| 2K
|
- |
- |
- |
2H |
5D, 2D |
Jump (1st hit), Sp
|
| c.S
|
5P |
- |
f.S, 2S |
5H, 2H |
5D, 2D |
Jump, Sp
|
| f.S
|
- |
2K |
- |
5H |
5D |
Sp
|
| 2S
|
- |
5K |
- |
5H, 2H |
5D, 2D |
Jump, Sp
|
| 5H
|
- |
- |
- |
- |
5D, 2D |
Sp
|
| 2H
|
5P, 2P, 6P |
- |
- |
- |
5D |
Sp
|
| 6H
|
- |
- |
- |
- |
- |
Sp
|
| 5D
|
- |
- |
- |
- |
- |
homing jump
|
| 2D
|
- |
5K |
2S |
- |
- |
Jump, Sp
|
Air Gatlings
|
|
P |
K |
S |
H |
D |
Cancel
|
| j.P
|
- |
j.K |
j.S |
j.H |
j.D |
Sp
|
| j.K
|
j.P |
- |
j.S |
- |
j.D |
Jump, Sp
|
| j.2K
|
- |
- |
- |
- |
- |
Sp
|
| j.S
|
j.P |
j.K |
- |
j.H |
- |
Sp
|
| j.H
|
- |
- |
- |
- |
- |
Sp
|
| j.D
|
- |
- |
- |
- |
- |
Sp
|
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)