Overview[edit]
Jam is a Chinese Chef who is all about rushdown. Her voice is extraordinarily annoying.
P.W.A.B. Report #7403:
Though she is a chef, subject is one of the world's most proficient wielders of Ki force. Of the five occult arts, the field of 'Ki' energy is the least explored and understood. Most of its users are of Eastern descent, aiding the theory that heredity plays a role. Subject's life goal is to discover new and useful cuisines. Control will not be an issue. Although she poses little threat in and of herself, her capture is still desirable. Therefore, she should not be taken lightly.
Strengths[edit]
- High damage potential.
- Knocks down particularly easily with cards. Can make her DP safer with cards.
- High meter gain.
- Parry.
- Puffball.
- Makes stupid faces.
Weaknesses[edit]
- Worst range in the game, no real way of dealing with zoners, can have difficulty getting in.
- Poor backdash.
- Not much for Anti-Air.
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves[edit]
| 5P
One of the fastest jabs in the game, with 3 Frame startup.
|
|
| 5K
Hits low, comes out fast, + on block, what more do you want?
|
|
| c.S
Short range, elbow to the gut, only really used when you can't f.S
|
|
| f.S
Farthest standing poke, good to keep people from running in.
|
|
| 5H
The last hit drags the opponent in on hit or block, and is + on block.
|
|
| 6P
Not that great of an anti-air, really.
|
|
| 6K
Should normally hold 4 after a dash so you don't accidentally get this instead of 5K.
|
|
| 6H
Not pictured: the hitbox extending about 1.5 character lengths out.
|
|
| H Follow-Up
Sticks your opponent to the wall, very satisfying to hit with.
|
|
| 5D
A very hard to see 5D, makes up for its slow startup.
|
|
| Dead Angle Attack
Has the same animation as her 2S, only always knocks down.
|
|
| 2P
Actually slower than her 5P, but still very useful.
|
|
| 2K
This along with 2D are her farthest pokes, and this is very fast.
|
|
| 2S
Great move for scaring opponents as it's deadly on CH.
|
|
| 2H
Probably her best AA without parrying.
|
|
| 2D
Slightly slower than 2K but leads to more damage.
|
|
| j.P
Can mash this on a jump-in to try and cover it, but it's nowhere near as good as other character's.
|
|
| j.S
If your opponent is above you, they lose.
|
|
| j.D
Great on CH, decent air-to-air poke.
|
|
| Air Throw
Thigh neck-snap go!
|
|
Special Moves[edit]
Breath of Asanagi 22K, S, or H
The animation is the same no matter what button you press.
|
|
Ryuujin 236K/236D air OK
"WHOOOOTCHAAAAA~!"
|
|
Gekirin 214K/214D air OK
A flaming axe kick. Very useful.
|
|
Kenroukaku 623K/623D air OK
Not as good as Volcanic Viper, but it'll do.
|
|
Bakushuu 236S
Can go under a lot of projectiles and get in fast.
|
|
Mawarikomi 236S~P
"Over here!"
|
|
Ashibarai 236S~K
Only way to hit low out of Bakushuu, sometimes worth it to get out of anti-puffball pokes.
|
|
Hyappo Shinshou 236S~S
The infamous Puffball.
|
|
Senri Shinshou 236S~H
Jam dashes twice before this, crossing up if she's close enough.
|
|
Hochifu Parry)
A green flash will appear when you successfully parry an attack.
|
|
Houeikyaku j.2K
Good for spacing and beating out weaker anti-airs.
|
|
Choujin 236P, j.236P
Flip!
|
|
Force Breaks[edit]
FB Breath of Asanagi 22D,
Same animation as 22X, only with a force break flash.
|
|
Hyappo Shinshou 236S~D
Everyone fears this.
|
|
Overdrives[edit]
Renhoukyaku 632146H
Super puffball. Not nearly as useful as the force break.
|
|
Choukyaku Hououshou 632146S
Jam rushes forward before this, delivering a multi-hit super into a rising phoenix.
|
|
Geki: Saishinhou 236236H
Sadly, the flame pillar doesn't have a hitbox.
|
|
Tousai Hyakuretsuken 64641236P+K
You're already dead.
|
|
Instant Kill[edit]
Gasenkotsu In IK mode: 236236H
TEN! JOU! TEN! KA! YUI! KA! DOKU! SON!
|
|