Normals[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| 5P
|
12
|
1.44
|
3
|
9
|
1
|
HLF
|
CSJR
|
3
|
3
|
4
|
+3
|
| 5K
|
12
|
2.64
|
5
|
7
|
2
|
LF
|
SR
|
5
|
4
|
7
|
+1
|
- Hitstop 6F
- Initial prorate 80%
- Jam is in CH state during move
|
| c.S
|
28
|
2.64
|
10
|
7
|
3
|
HLF
|
SJR
|
6
|
8
|
12
|
-6
|
| f.S
|
30
|
2.64
|
10
|
7
|
3
|
HLF
|
SJR
|
6
|
5
|
10
|
-1
|
| 5H
|
24x3
|
3.84x3
|
14x2,20
|
6x3
|
4x2,5
|
HLF
|
SR
|
13
|
3(3)3(3)3
|
15
|
+1
|
- Upper body invincible 22~24F, 34~36F
- Low profile 25~33F
- Forces opponent into crouching state on ground hit
- 3rd hit pulls in opponent on hit
- 1st and 2nd hits have hitstop 7F
|
| 6P
|
18x2
|
2.64x2
|
10,14
|
7,6
|
3,4
|
HLF
|
SR
|
7
|
1(10)3
|
12
|
+2
|
- Above knees invincible 1~7F
- Upper body invincible 8~20F
- Staggers opponent on ground CH (1st hit max 41F, 2nd hit max 45F)
|
| 6K
|
16,26
|
2.64,3.84
|
10x2
|
7x2
|
3
|
HLF
|
SJR
|
6
|
4(6)8
|
20
|
-14
|
- Forces opponent into standing state on ground hit
- 1st hit has hitstop 6F
|
| 6H
|
28
|
3.84
|
20
|
6
|
4
|
HLF
|
SR
|
18
|
6
|
10
|
+3
|
- Lower body invincible (except for back leg) and throw invincible 1~18F
- Above knees invincible 24~31F
- Lower body invincible (except for back leg) 32~33F
- Forces opponent into standing state on ground hit
- Ground bounces opponent on air hit (Untechable for 32F) ???
- Hitstun 23F
- Untechable for 22F
- Blockstun 18F
- Can cancel into 6H > H froom 19~32F
- Treated as CH-state until move ends
|
| 6H > H
|
53
|
3.84
|
20
|
6
|
5
|
HLF
|
R
|
10
|
7
|
23
|
-11
|
- Above knees invincible 1~6F
- Upper body invincible on 7F
- Wallsticks opponent on hit (untechable for 48F, sticks for 24F)
- Can cancel into Asanagi no Kokyuu, Asanagi no Kokyuu - Kyoku, Ryuujin (Powered Up), Gekirin (Powered Up), Kenroukaku (Powered Up)
- Jam is in CH state during move
|
| 3H
|
30 x 2
|
??
|
??
|
??
|
5
|
All
|
R
|
5
|
2(2)4
|
15+ 8 after landing
|
-8
|
- Initial prorate 90%
- Jam is in an airborne state during active frames
- Jam is in crouching state during recovery
- 2nd hit can be canceled into Charged Kick Specials
|
| 5D
|
16
|
2.64
|
8
|
20
|
3
|
HF
|
R
|
26
|
4
|
12
|
-2
|
| DAA
|
20
|
2.64
|
10
|
7
|
3
|
All
|
R
|
13
|
6
|
16
|
-8
|
- Total animation length 30F
- Strike invincible 1~18F
- Throw invincible 19~27F
- Knocks down opponent on ground hit
- Jam is in crouching state during move
- Initial prorate 50%
|
| 2P
|
6
|
1.44
|
3
|
8
|
1
|
HLF
|
CSR
|
4
|
2
|
4
|
+4
|
|
|
| 2K
|
8
|
1.44
|
3
|
8
|
1
|
LF
|
CSR
|
5
|
3
|
9
|
-2
|
|
|
| 2S
|
26
|
2.64
|
10
|
7
|
3
|
HLF
|
SR
|
6
|
5
|
9
|
+0
|
- Staggers opponent on ground hit (max 39F)
- Initial prorate 80%
|
| 2H
|
20x2
|
3.84x2
|
14,14
|
6x2
|
4
|
HLF
|
SR
|
9
|
4,4
|
25
|
-12
|
- Pulls in opponent on air hit (untechable for 22F)
|
| 2D
|
28
|
2.64
|
8
|
7
|
3
|
LF
|
SJRF
|
6
|
4
|
16
|
-6
|
|
|
| j.P
|
11
|
1.44
|
3
|
8
|
1
|
HA
|
CSR
|
5
|
4
|
14
|
-
|
| j.K
|
14
|
1.44
|
3
|
8
|
1
|
HA
|
SR
|
5
|
8
|
11
|
-
|
| j.S
|
28
|
2.64
|
10
|
7
|
3
|
HA
|
SJR
|
4
|
5
|
9
|
-
|
- Floats opponent on hit (untechable for 16F)
|
| j.H
|
35
|
2.64
|
10
|
7
|
3
|
HA
|
SR
|
7
|
10
|
16
|
-
|
| j.D
|
16,28
|
2.64x2
|
10x2
|
7x2
|
3
|
HA
|
SR
|
7
|
3(4)6
|
16+4 after landing
|
-
|
- 2nd hit floats opponent on hit (untechable for 24F)
- 2nd hit wallbounces opponent on CH (untechable for 60F)
|
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Throw
|
60
|
4.00
|
-
|
6x2
|
-
|
43 pixels
|
RF
|
-
|
-
|
-
|
-
|
- Floats opponent on hit (untechable for 38F)
- Forced prorate 50%, but becomes 70% if throw is FRC'd
- FRC timing 43~44F
- Jam has 17F to hit the opponent after the throw, 16F if FRC'd. When FRC'd, throw does 0 damage
|
| Air Throw
|
60
|
5.98
|
-
|
6,7
|
-
|
88 pixels
|
-
|
-
|
-
|
-
|
-
|
- Untechable for 50F
- Forced prorate 50%
|
Specials[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Breath of Asanagi 22K/S/H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total: 53
|
-
|
- Jam gets a charge on 53F
- Can store up to 3 charges for each special
- K for Ryuujin, S for Gekirin, H for Kenroukaku
|
| Ryuujin 236K
|
50
|
2.50/8.40
|
20
|
6
|
5
|
All
|
R
|
17
|
6
|
25+11 Landing
|
-23
|
- Strike invincible 1~4F
- Low profile 7~8F
- Jam is airborne from 9F onwards
- Wallbounces opponent on hit (untechable for 36F)
- see notes *1
|
| Ryuujin (Air) j.236K
|
52
|
2.00/7.20
|
20
|
6
|
5
|
All
|
R
|
9
|
6
|
11 Landing
|
-
|
- Floats opponent on normal hit (untechable for 36F)
- Has a minimum height requirement
- see notes *1
|
| Ryuujin (Powered Up) 236D
|
66
|
-/12.00
|
20
|
15
|
5
|
All
|
R
|
11
|
16
|
17 Landing
|
-
|
- Initial prorate 80%
- Strike invincible 1~9F
- Jam is airborne from 1F onwards
- Wallsticks opponent on hit (untechable for 70F, sticks for 35F)
- Consumes one charge stock on 1F
- see notes *1
|
| Gekirin 214K
|
42
|
2.00/4.80
|
10
|
7
|
3
|
HA
|
R
|
19
|
13
|
3+10 Landing
|
-9
|
- Jam is airborne from 4F onwards
- Floats opponent on hit (untechable on ground hit for 28F)
- Startup to hit a crouching opponent is 21F (tested on Sol)
- see notes *1
|
| Gekirin (Air) j.214K
|
38
|
1.50/3.60
|
10
|
7
|
3
|
HA
|
R
|
17
|
13
|
10 Landing
|
-
|
- Groundbounces opponent on hit (untechable for 35F)
- Has a minimum height requirement
- see notes *1
|
| Gekirin (Powered Up) 214D
|
21x2
|
-/4.80x2
|
10x2
|
11
|
3
|
HA
|
R
|
12
|
3,4,7
|
12 Landing
|
-
|
- Jam is airborne from 1F onwards
- Floats opponent on hit (untechable for 60F)
- Uses up a charge stock on 1F
- see notes *1
- Charged Gekirin canceled from point blank 2D has startup 18F to hit a crouching opponent (tested on Sol)
|
| Kenroukaku 623K
|
14x4
|
2.00/2.40x4
|
10x4
|
3x4
|
3
|
HLF
|
R
|
7
|
4,4,5,10
|
21+6 Landing
|
-36
|
- Strike invincible 1~10F
- Jam is airborne from 3F onwards
- Floats opponent on hit (untechable for 22F)
- Hitstop 6F
- Dizzy modifier x0.375
- see notes *1
|
| Kenroukaku (Air) j.623K
|
12x3
|
1.50/1.80
|
10x3
|
3x3
|
3
|
All
|
R
|
5
|
4,4,5,10
|
6 Landing
|
-
|
- Strike invincible 2~3F
- Floats opponent on hit (untechable for 22F)
- Hitstop 6F
- Dizzy modifier x0.375
- Has a minimum height requirement
- Max 3 hits
- see notes *1
|
| Kenroukaku (Powered Up) 623D
|
15x6, 24
|
-/2.40
|
10x7
|
4x7
|
3
|
Allx6, HLF
|
R
|
3
|
2x5,3,13
|
11 Landing
|
-
|
- Initial prorate 80%
- Strike invincible 1~17F
- Jam is airborne from 1F onwards
- Floats opponent on hit (untechable for 90F)
- Hitstop 6F
- Dizzy modifier x0.25
- Uses up a charge stock on frame 1
- see notes *1
|
| Bakushuu 236S
|
-
|
2.00/-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 46
|
-
|
- Above feet invincible 8~23F
- Low profile 24~31F
- Jam is in CH state until end of move
- Can cancel into followups 6~24F
|
| Mawarikomi Bakushuu -> P
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 26
|
-
|
- Strike invinicible 1~4F
- Above feet invincible 2~15F, 21~26F
- Can pass through opponent 2~14F
|
| Ashiharai Bakushuu -> K
|
30
|
-/7.20
|
8
|
-
|
3
|
LF
|
R
|
10
|
8
|
22
|
-16
|
- Low profile 10~31F
- Staggers opponent on ground hit (max 25F)
- Jam is in CH state during move
- Can cancel into followups (Asanagi no Kokyuu, Asanagi no Kokyuu - Kyoku) 3~38F
|
| Hyappo Shinshou Bakushuu -> S
|
50
|
-/7.20
|
14
|
7
|
5
|
HLF
|
R
|
18
|
3
|
15
|
+1
|
- Floats opponent on normal hit (untechable for 26F)
- Wall bounces opponent on CH (untechable for 64F)
- Initial prorate 75%
|
| Senri Shinshou Bakushuu -> H
|
50
|
-/14.40
|
14
|
6
|
5
|
HLF
|
RF
|
24
|
3
|
12
|
+4
|
- Low profile 14~19F
- Wallbounces opponent on hit (untechable for 40F)
- Dizzy modifier x1.375
- Initial prorate 75%
- FRC timing 21~24F
- Can pass through opponent 2~11F
- If Jam passes through opponent, she performs Senri Shinshou (Crossup) instead
|
| Senri Shinshou (Crossup) Bakushuu -> H
|
50
|
-/9.60
|
14
|
6
|
5
|
HLF
|
R
|
29~
|
3
|
15
|
+1
|
- Low profile for 6F while Jam reverses direction
- Wallbounces opponent on hit (untechable for 32F)
- Dizzy modifier x1.5
- Initial prorate 75%
- Startup varies depending on distance from opponent
|
| Hochifu (Parry) 546
|
-
|
-/4.00
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Will parry any attack that can be blocked high if it hits within 8F after parry input
- Pressing any direction other than forward or neutral during this time will immediately cancel the parry attempt
- After inputting a parry, you cannot attempt another parry for 15F (does not apply to successful parries)
- Any moves input during the hitstop of a successful parry will start up once hitstop ends
|
| Houeikyaku j.2K
|
16,10xN
|
1.50/3.60,1.8xN
|
14xN
|
6,8xN
|
4,1xN
|
HA
|
R
|
10
|
until landing
|
6 after landing
|
+8
|
- 2nd hit onwards only activate if 1st hit hits opponent
- All hits other than the 2nd have hitstop 5F
- 1st hit has initial prorate 80%
- Has a minimum height requirement
- 2nd hit will only trigger if the 1st hit hits opponent (not block or whiff)
- Listed Frame Adv is for TK Houeikyaku performed as fast as possible (startup 14F)
|
| Choujin 236P
|
-
|
0.5/-
|
-
|
-
|
-
|
-
|
F
|
-
|
-
|
Total: 41+2 after landing
|
-
|
- Jam is airborne from 1F onwards
- Feet invincible from 6F onwards
- Can pass through opponent 1~17F
- Jam is in CH state 1~5F
- FRC timing 1~3F
- Auto Jump Installs
- Can perform any action other than blocking or FD from 20F onwards
|
| Choujin (Air) j.236P
|
-
|
0.5/-
|
-
|
-
|
-
|
-
|
F
|
-
|
-
|
2 Landing
|
-
|
- Jam can pass through opponent and in CH state from 1~18F
- Cannot be used after a double jump
- Can perform any action other than blocking or FD from 22F onwards
|
- *1: Jam is in crouching state after landing. On the next frame after a hit or block until Jam lands, Jam can cancel into a follow-up (Ryuujin, Gekirin, Kenroukaku).
Force Breaks[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Asanagi no Kokyuu - Kyoku 22D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total: 50
|
-
|
- Charge completes on Frame 5
- Jam gains 1 charge for each Kick Special per corresponding input
|
| FB Hyappo Shinshou Bakushuu -> D
|
65
|
-
|
14
|
6
|
5
|
HLF
|
R
|
14
|
3
|
15
|
+1
|
- Low profile on 2F
- Strike invincible 3~14F
- Untechable for 28F
- Dizzy modifier x1.25
- Initial prorate 85%
- Can cancel into Asanagi no Kokyuu, Asanagi no Kokyuu - Kyoku and all charge kicks
|
Overdrives[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Renhoukyaku 632146H
|
18x9
|
-
|
6x9
|
3x9
|
2
|
All
|
-
|
10+0
|
32
|
9
|
+1
|
- Strike invincible 1~10F
- Floats opponent on hit (untechable for 28F)
- Pulls in opponent on hit or block
- Hitstop 0F
- Opponent's inputs are frozen after superflash until 2nd active frame
- 9th hit ???
|
| Choukyaku Hououshou 632146S
|
20,9x10,40,80
|
-
|
20
|
6,2x10,6x2
|
5,3x10,5x2
|
HLF
|
R
|
7+0
|
21
|
24
|
-26
|
- Strike invincible 1~8F
- Feet invincible 9~29F
- Low profile 30~40F
- 12th~13th hits float opponent
- 2nd~11th hits have hitstop 6F
- 13th hit has dizzy modifier x0.25; all others have dizzy modifier x0
- Untechable times: 1st hit: 18F, hits 2nd-11th hits: 40F, 12th hit: 80F, 13th hit: 114F
- Opponent's inputs are frozen after superflash until 2nd active frame
|
| Geki: Saishinhou 236236H
|
50,70
|
-
|
20x2
|
6x2
|
5
|
HLF
|
RF
|
1+2
|
3,3
|
36
|
-20
|
- Strike invincible 1~8F
- 1st hit staggers opponent on hit (max 35F)
- 2nd hit floats opponent
- Both hits are untechable on air hit for 90F
- 1st hit initial prorate 150%
- 2nd hit forced prorate 75%
- FRC timing 3~4F
|
| Tousai Hyakuretsuken 64641236P+K
|
1x100
|
-
|
20
|
1,0x99
|
5,1x99
|
All
|
-
|
5+2
|
14
|
27
|
-22
|
- Strike invincible 1~6F
- Feet invincible 36~51F
- Low profile 52~67F
- Knocks down opponent on hit
- 2nd hit onwards only happen if the 1st hit hits opponoent (not block or whiff)
- Costs 100% Tension
|
Instant Kill[edit]
Gatling Table[edit]
Ground Gatlings
|
|
P |
K |
S |
H |
D |
Cancel
|
| 5P
|
5P, 2P, 6P |
5K, 2K, 6K |
c.S, f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| 6P
|
2P |
2K, 6K |
c.S, f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Sp
|
| 2P
|
5P, 2P, 6P |
5K, 2K |
c.S, f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| 5K
|
2P, 6P |
2K, 6K |
c.S, f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| 6K
|
2P |
2K |
c.S, f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| 2K
|
6P |
5K, 2K |
c.S, f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| c.S
|
6P |
6K |
f.S, 2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| f.S
|
- |
- |
2S |
5H, 2H, 6H |
5D, 2D |
Jump, Sp
|
| 2S
|
- |
5K, 2K |
- |
5H, 2H, 6H |
5D, 2D |
Sp
|
| 5H
|
- |
6K |
- |
3H, 6H |
- |
Sp
|
| 3H
|
- |
- |
- |
- |
- |
-
|
| 6H
|
- |
- |
- |
6HH |
- |
-
|
| 6HH
|
- |
- |
- |
- |
- |
-
|
| 2H
|
- |
- |
- |
3H, 6H |
- |
Jump, Sp
|
| 5D
|
- |
- |
- |
- |
- |
Homing Jump
|
| 2D
|
- |
- |
- |
- |
- |
Jump, Sp
|
Air Gatlings
|
|
P |
K |
S |
H |
D |
Cancel
|
| j.P
|
j.P |
j.K |
j.S |
j.H |
j.D |
Sp
|
| j.K
|
j.P |
- |
j.S |
j.H |
j.D |
Sp
|
| j.S
|
j.P |
- |
- |
j.H |
j.D |
Jump, Sp
|
| j.H
|
- |
- |
- |
- |
- |
Sp
|
| j.D
|
- |
- |
- |
- |
- |
Sp
|
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)