GGACR/Robo-Ky
From Dustloop Wiki
| Robo-Ky |
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Defense Modifier: x 0.89 Guts Rating: 0 Stun Resistance: 80 Jump Startup: 5 Backdash Time: 14 Backdash Invincibility: 10
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Navigation
Overview[edit]
Strengths[edit]
- Very heavy in terms of weight and high defense, allowing for both durability and being able to recover from a ton of combos.
- Very high damage output at higher power/battery levels, with tons of different solid hit confirms, which become even more scary at high heat to increase hitstun.
- Solid ways to lockdown his opponent, ranging from pressure, zoning and okizeme.
- Can easily throw off okizeme attempts with his knocked down taunt.
- Can build his resource very fast through a number of ways.
Weaknesses[edit]
- Very meter reliant. Power/battery gain is the slowest resource filling out of all the cast without the use of his special methods.
- Space dependent setups.
- Low battery/power levels offer very little utility for his specials.
- Having high heat may cause an overheat explosion, which can be used to literally self-destruct for a round throw as well as mess-up a number of actions/combos.
- Only average mobility to help with his massive potential.
- Very little in the way of direct mixup. Must often rely on pressure, okizeme, frame traps and tick throws for damage conversions.
- Somewhat of an out-of-the-box character to learn and play.
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- F: can block while in the air only with Faultless Defense
- All: can be blocked however
- All attacks can be blocked with aerial Faultless Defense unless stated otherwise.
Normal Moves[edit]
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| 5P All around amazing normal. |
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| 5K Go to normal for pestering! |
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| c.S Multipurpose normal. |
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| f.S Arms extend for a far poke. |
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| 5H Clutch Normal! |
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| 6P Gun Arm. |
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| 6H Steam. |
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| 5D Great Dust! |
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| Dead Angle Attack Good DAA to use when their back is to the corner. |
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| 2P Good poke for smaller characters. |
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| 2K Combo starter and evasion-based normal. |
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| 2S Pew-Pew Eye Lasers! |
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| 2H "HIDDEN ROCKET!" Anti Air. |
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| j.P Surprisingly good air-to-air normal. |
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| j.K Go to normal for Tiger Knee Force Break shenanigans. |
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| j.S Your combo starter versus grounded opponents. |
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| j.H Alternative to j.D for ending air combos. |
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| j.D Air combo ender when close. |
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Throws[edit]
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| Throw |
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| Air Throw |
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Special Moves[edit]
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| Overheat Explosion |
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| Delayed Getup knocked down > P+K |
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[edit]
| Gimmic-KY 2D |
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[edit]
| Don't Get Coc-KY! 236S |
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| Fun-KY 214S |
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| Hun-KY Homerun 623H |
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| Jun-KY Bargain j.236S |
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| Spi-KY Running > P/K/S/H |
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[edit]
| S-KY-line 63214K |
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Force Breaks[edit]
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| Today's S-KY's Beautiful j.214D |
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Overdrives[edit]
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| What's Useless Will Always Be So 236236S, SSS... ORA ORA ORA! Boing! |
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[edit]
| Whac-KY Blow 623H SRK. |
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[edit]
| Ris-KY Lovers 236236P Activate! Hopefully you're near them when this happens. |
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Instant Kill[edit]
| 13 Luck-KY 236236H Send out the mini-robo-army! |
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