GGACR/Slayer

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Slayer
GGAC Slayer Portrait.png

Defense Modifier: x 0.96

Guts Rating: 2

Stun Resistance: 70

Jump Startup: 4

Backdash Time: 28

Backdash Invincibility: 19

Movement Options
Double Jump, 1 Airdash, Dash Type: Teleport
  

Overview[edit]

Placeholder

Strengths[edit]

  • Extremely high damage
  • Excellent pokes and anti-air options
  • Good physical attack range
  • Amazing Overdrives
  • BDC and moveset contribute to a powerful mixup game

Weaknesses[edit]

  • Limited mobility outside of teleport dash and Dandy Step
  • Pressure options are below par
  • Can have trouble against zoners

Notable Moves[edit]

Placeholder



Normal Moves[edit]

[edit]
5P
GGAC Slayer 5P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
16 HLF CJR 5 4 4 +2 [+7 on hit]

Very excellent anti-air normal.

[edit]
5K
GGAC Slayer 5K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
22 HLF SJR 6 3 8 +1 [+7 on hit]

The best spacing tool. 5k links into many things, chiefly among them either 2k or itself.

[edit]
c.S
GGAC Slayer cS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
30 HLF SJR 7 4 10 0 [+7 on hit]
[edit]
f.S
GGAC Slayer fS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
30 HLF SJR 13 2 8 +4 [+7 on hit]
[edit]
5H
GGAC Slayer 5H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
45 HLF SJR 13 5 18 -4

Causes an airborne opponent to slide.

[edit]
6P
GGAC Slayer 6P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
45 HLF RF 18 6 14 -1

Invincible above the knees, great to use on opponents that are trying to IAD on you. Causes wallbounce.

[edit]
6K
GGAC Slayer 6K.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
Normal 22 HA R 21 5 1+3 after landing +5
Feint
6[K]
- - - - - 27 total + 3 after landing -
[edit]
6H
GGAC Slayer 6H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
40 HLF SJRF 21 6 13 +0 [+6 on hit]

Causes bounce on it.

[edit]
5D
GGAC Slayer 5D.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
5D 22 HF R 24 3 20 -9
Feint
5[D]
- - - - - 34 total -
[edit]
Dead Angle Attack
GGAC Slayer 6P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
25 All R 18 6 17 -9
[edit]
2P
GGAC Slayer 2P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
14 HLF CR 4 2 5 +3 [+7 on hit]
[edit]
2K
GGAC Slayer 2K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
18 L R 6 2 11 -1 [+6 on hit]
[edit]
2S
GGAC Slayer 2S.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
32 HLF SJR 8 6 15 -7

Anti-air option for opponents trying to float above you.

[edit]
2H
GGAC Slayer 2H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
42 L R 13 2 22 -5

Causes stagger on hit. Launches opponent into the air if they are sliding.

[edit]
2D
GGAC Slayer 2D.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
34 L R 7 15 12 -8
[edit]
j.P
GGAC Slayer jP.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
10 HA CR 5 3 7 -
[edit]
j.K
GGAC Slayer jK.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
22 HA SJR 6 5 6 -
[edit]
j.2K
GGAC Slayer j2K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
22 HA R 13 3 16 -
[edit]
j.S
GGAC Slayer jS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
16x4 HA SJR 3 2(2)2(4)2(2)2 6 -

Vaccum effect on hit.

[edit]
j.H
GGAC Slayer jH.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
36 HA CR 14 5 7 -

Causes ground bounce on counter-hit.

[edit]
j.D
GGAC Slayer jD.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
40 HA SJR 7 5 19 -

On Counter Hit: Causes stagger.


Throws[edit]

[edit]
Ground Throw
GGAC Slayer throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
52 49 pixels - - - - -

Untechable.

[edit]
Air Throw
GGAC Slayer airThrow.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
60 88 pixels - - - - -

Untechable.


Special Moves[edit]

[edit]
Mappa Hunch
236P/K
GGAC Slayer 236P.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
P 40 HLF R 11 3 17 -1
K 40 HLF R 14 6 16 -3
Feint
hold P/K
- - - - - P:23
K:27
-
[edit]
Dandy Step
214P/K/S/H
GGAC Slayer 214P.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
P - - F - - 30 Total -

Moves back and then forward. Moves slightly forward from the initial position.

K - - F - - 38 Total -

Distance compared to P D Step increased.

S - - - - - 30 Total -

Moves forward and then faces the opposite direction.

H - - - - - 40 Total -

Distance compared to S D Step increased.

[edit]
Pilebunker
Dandy Step -> P
GGAC Slayer 214PP.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
80 HLF R 3 3 33 -17
[edit]
Crosswise Heel
Dandy Step -> K
GGAC Slayer 214PK.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
23, 27 HLF R 6 4(9)7 16+5 after landing -14

Launches on hit.

[edit]
Under Pressure
Dandy Step -> S
GGAC Slayer 214PS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
36 HLF R 5 2 15 -3

Staggers on counter-hit.

[edit]
It's Late
Dandy Step/Under Pressure > H
GGAC Slayer 214PH.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
Dandy Step -> H 52 HF R 18 6 9 +4 [+8 on hit]
It's Late -> H 52 HF R 14 6 12 +1

Causes ground slide on counter-hit when performed by itself. Causes bounce on counter-hit if performed after Under Pressure.

[edit]
Bloodsucking Universe
236H
GGAC Slayer 63214H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
55 92 pixels F 7 2 - -

Gains a bit of life on hit.

[edit]
Undertow
632146P
GGAC Slayer 632146P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
60 HLF RF 28 3 13 -2

Has super armor. Ground bounces if opponent is airborne.

[edit]
Footloose Journey
j.214K
GGAC Slayer j214K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
26x3 All R 5 2(2)x6 11 after landing -


Force Breaks[edit]

[edit]
Big Bang Upper
236D
GGAC Slayer 236D.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
80 HLF R 10 6 35 -22
[edit]
FB Pilebunker
Dandy Step -> D
GGAC Slayer 214PP.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
90 HLF R 3 3 31 -3

Wallsticks on hit.

[edit]
FB Dandy Step
214D
GGACR Slayer 214D.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
- - - - - Total 30 -

Moves forwards.


Overdrives[edit]

[edit]
Dead on Time
632146S
GGAC Slayer 632146S.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
140 all RF 7+1 10 31 + 21 after landing -43

Wallsticks on counter-hit.

[edit]
Eternal Wings
236236H
GGAC Slayer 236236H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
88 HLF R 5+2 18 36 + 7 after landing -42
[edit]
Up and Close Dandy
j.214214S
GGAC Slayer j214214S.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
100[160] HLF[All] R[-] 7+2 until landing [6] 20 after landing -

data in [ ] is hitting with the back part (Tail). The Tail is a projectile. When hitting with Slayer, it is untechable. When hitting with the tail, it is techable.


Instant Kill[edit]

All Dead
in IK mode: 236236H
GGAC Slayer IK.png
GGAC Slayer IK2.png
Poetry is Power
Damage Guard Cancel Startup Active Recovery Frame Adv.
Fatal all - 10+10 10 25 -16

But in hope I breathe
Of course I do not believe
You're All Dead, and Gone



Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

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