| Slayer
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- Movement Options
- Double Jump, 1 Airdash, Dash Type: Teleport
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Overview[edit]
Placeholder
Strengths[edit]
- Extremely high damage
- Excellent pokes and anti-air options
- Good physical attack range
- Amazing Overdrives
- BDC and moveset contribute to a powerful mixup game
Weaknesses[edit]
- Limited mobility outside of teleport dash and Dandy Step
- Pressure options are below par
- Can have trouble against zoners
Notable Moves[edit]
Placeholder
Normal Moves[edit]
Special Moves[edit]
Dandy Step 214P/K/S/H
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| Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv.
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| P
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-
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-
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F
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-
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-
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30 Total
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-
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Moves back and then forward. Moves slightly forward from the initial position.
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| K
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-
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-
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F
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-
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-
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38 Total
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-
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Distance compared to P D Step increased.
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| S
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-
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-
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-
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-
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-
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30 Total
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-
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Moves forward and then faces the opposite direction.
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| H
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-
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-
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-
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-
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-
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40 Total
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-
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Distance compared to S D Step increased.
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Pilebunker Dandy Step -> P
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Crosswise Heel Dandy Step -> K
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Under Pressure Dandy Step -> S
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It's Late Dandy Step/Under Pressure > H
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| Version
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Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv.
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| Dandy Step -> H
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52
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HF
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R
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18
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6
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9
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+4 [+8 on hit]
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| It's Late -> H
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52
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HF
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R
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14
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6
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12
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+1
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Causes ground slide on counter-hit when performed by itself. Causes bounce on counter-hit if performed after Under Pressure.
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Bloodsucking Universe 236H
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Force Breaks[edit]
FB Pilebunker Dandy Step -> D
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Overdrives[edit]
Up and Close Dandy j.214214S
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| Damage
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Guard
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Cancel
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Startup
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Active
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Recovery
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Frame Adv.
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| 100[160]
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HLF[All]
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R[-]
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7+2
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until landing [6]
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20 after landing
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-
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data in [ ] is hitting with the back part (Tail). The Tail is a projectile.
When hitting with Slayer, it is untechable.
When hitting with the tail, it is techable.
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Instant Kill[edit]
All Dead in IK mode: 236236H
Poetry is Power
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