Normals[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| 5P
|
16
|
1.44
|
3
|
7
|
1
|
HLF
|
CJR
|
5
|
4
|
4
|
+2 [+7 on hit]
|
- Histun on standing hit 14F
- Untechable for 15F (CH for 16F)
|
| 5K
|
22
|
2.64
|
6
|
6
|
2
|
HLF
|
SJR
|
6
|
3
|
8
|
+1 [+7 on hit]
|
- Histun on standing hit 17F
- Untechable for 17F (CH for 20F)
|
| c.S
|
30
|
2.64
|
10
|
6
|
3
|
HLF
|
SJR
|
7
|
4
|
10
|
0 [+7 on hit]
|
- Histun on standing hit 20F
- Untechable for 17F (CH for 22F)
|
| f.S
|
30
|
2.64
|
10
|
6
|
3
|
HLF
|
SJR
|
13
|
2
|
8
|
+4 [+7 on hit]
|
- Histun on standing hit 16F
|
| 5H
|
45
|
3.84
|
20
|
6
|
5
|
HLF
|
SJR
|
13
|
5
|
18
|
-4
|
- Slides opponent on air hit (untechable for 30F, slides for 30F)
|
| 6P
|
45
|
3.84
|
20
|
6
|
5
|
HLF
|
RF
|
18
|
6
|
14
|
-1
|
- Upper body invincible 1~6F, above knees invincible 7~23F
- Wall bounces opponent on hit (untechable for 26F)
- Initial prorate 90%
- FRC timing 18~20F
|
| 6K
|
22
|
2.64
|
10
|
7
|
3
|
HA
|
R
|
21
|
5
|
1+3 after landing
|
+5
|
- Initial prorate 90%
- Lower body invincible 8~21F
- Slayer is airborne from 8~24F
|
| 6[K]
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
27 total + 3 after landing
|
-
|
- Feet invincible and airborne from 8F onwards
- hold K until 10F to get Feint
|
| 6H
|
40
|
3.84
|
20
|
6
|
5
|
HLF
|
SJRF
|
21
|
6
|
13
|
+0 [+6 on hit]
|
- Histun on standing hit 24F
- Ground bounces opponent on air hit (untechable for 36F, on CH for 62F)
- Staggers opponent on ground CH (Max 47F)
- FRC timing 17~18F
- Hits crouching opponents on 22F (tested on Sol)
|
| 5D
|
22
|
2.64
|
8
|
20
|
3
|
HF
|
R
|
24
|
3
|
20
|
-9
|
| 5[D]
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
34 total
|
-
|
- hold D until 20F to get Feint
- Can cancel to 2K or 2D on 32F
|
| DAA
|
25
|
2.64
|
10
|
6
|
3
|
All
|
R
|
18
|
6
|
17
|
-9
|
- Fully invincible 1~23F
- Throw invincible 24~36F
- Knocks down opponent on hit
- Initial prorate 50%
|
| 2P
|
14
|
1.44
|
3
|
7
|
1
|
HLF
|
CR
|
4
|
2
|
5
|
+3 [+7 on hit]
|
- Histun on standing hit 13F
- Untechable for 16F (CH for 18F)
|
| 2K
|
18
|
2.64
|
5
|
7
|
2
|
L
|
R
|
6
|
2
|
11
|
-1 [+6 on hit]
|
- Feet invincible 3~4F and 12~15F
- Initial prorate 90%
- Histun on standing hit 18F
- Can gatlings from 11~14F
|
| 2S
|
32
|
2.64
|
10
|
6
|
3
|
HLF
|
SJR
|
8
|
6
|
15
|
-7
|
- Upper body invincible 5~9F
- Untechable for 48F on air CH
- Can gatlings from 11~21F
|
| 2H
|
42
|
3.84
|
15
|
6
|
5
|
L
|
R
|
13
|
2
|
22
|
-5
|
- Feet invincible 5~14F
- Forced prorate 80%
- Staggers opponent on ground hit (Max 49F)
- Pulls in opponent on air hit (???)
- Untechable for 40F
- Hitstop 0F
- Dizzy modifier x0.25
|
| 2D
|
34
|
3.84
|
15
|
6
|
5
|
L
|
R
|
7
|
15
|
12
|
-8
|
- Knocks down opponent on ground hit
- Untechable for 26F (on CH for 76F)
|
| j.P
|
10
|
1.44
|
3
|
8
|
1
|
HA
|
CR
|
5
|
3
|
7
|
-
|
- Untechable for 14F (on CH for 16F)
|
| j.K
|
22
|
2.64
|
10
|
7
|
3
|
HA
|
SJR
|
6
|
5
|
6
|
-
|
- Untechable for 19F (on CH for 24F)
|
| j.2K
|
22
|
3.60
|
10
|
10
|
3
|
HA
|
R
|
13
|
3
|
16
|
-
|
- Floats opponent on ground hit (untechable for 33F, on CH for 40F)
- On air hit, untechable for 33F (on CH for 44F)
|
| j.S
|
16x4
|
2.64x4
|
10x4
|
6x4
|
3
|
HA
|
SJR
|
3
|
2(2)2(4)2(2)2
|
6
|
-
|
- Pulls in opponent on hit
- Untechable for 19F (on CH for 22F)
- Hitstop 6F
- Can jump cancel from 13F onwards
- Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))
|
| j.H
|
36
|
2.64
|
10
|
6
|
3
|
HA
|
SR
|
14
|
5
|
7
|
-
|
- Ground bounces opponent on CH (untechable for 60F)
- Untechable for 23F
- Initial prorate 80%
|
| j.D
|
40
|
2.64
|
10
|
6
|
3
|
HA
|
SJR
|
7
|
5
|
19+5 after landing
|
-
|
- Slams down opponent on air hit (Untechable time 20F)
- Staggers opponent on ground CH (max 39F)
- 5F Landing recovery
|
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Throw
|
52
|
4.50
|
-
|
6, 7
|
-
|
49 pixels
|
-
|
-
|
-
|
-
|
-
|
- Knocks down opponent on hit
- Forced prorate 50%
|
| Air Throw
|
60
|
4.00
|
-
|
6
|
-
|
88 pixels
|
-
|
-
|
-
|
-
|
-
|
- Slams down opponent and fully untechable
- Forced prorate 50%
|
Specials[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| P Mappa Hunch 236P
|
40
|
2.00/4.80
|
20
|
6
|
5
|
HLF
|
R
|
11
|
3
|
17
|
-1
|
|
|
| K Mappa Hunch 236K
|
40
|
2.00/4.80
|
20
|
6
|
5
|
HLF
|
R
|
14
|
6
|
16
|
-3
|
|
|
| Mappa Hunch Feint 236[P/K]
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
P: 23 Total K: 27 Total
|
-
|
- Slayer is in CH state during move
|
| P Dandy Step 214P
|
-
|
2.50/-
|
-
|
-
|
-
|
-
|
F
|
-
|
-
|
30 Total
|
-
|
- Strike invincible 1~3F
- FRC timing 9~12F
- Can cancel into followups from 16F onwards
|
| K Dandy Step 214K
|
-
|
2.50/-
|
-
|
-
|
-
|
-
|
F
|
-
|
-
|
38 Total
|
-
|
- Strike invincible 1~6F
- FRC timing 15~18F
- Can cancel into followups from 20F onwards
|
| S Dandy Step 214S
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
30 Total
|
-
|
- Above knees invincible 6~13F
- Upper body invincible 14~17F
- Can pass through opponent from 10~16F
- Can cancel into followups from 22F onwards
- Slayer is in CH state during move
|
| H Dandy Step 214H
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
40 Total
|
-
|
- Above knees invincible 15~22F
- Upper body invincible 23~27F
- Can pass through opponent from 19~26F
- Can cancel into followups from 32F onwards
- Slayer is in CH state during move
|
| Pilebunker Dandy Step -> P
|
80
|
3.00/7.20
|
20
|
10
|
5
|
HLF
|
R
|
3
|
3
|
33
|
-17
|
- Slides opponent on hit (untechable for 50F, slides for 26F)
- Wall sticks opponent on CH (untechable for 112F, sticks for 37F)
- Forced prorate 80%
- Dizzy modifier x0
|
| Crosswise Heel Dandy Step -> K
|
23, 27
|
3.00/4.80x2
|
10x2
|
7,10
|
3
|
HLF
|
R
|
6
|
4(9)7
|
16+5 after landing
|
-14
|
- Above feet invincible 3~18F
- Upper body invincible 19~25F
- Slayer is airborne from 19F onwards
- Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
- Slayer is in CH state until landing
- 1st hit has hitstop 6F
- 2nd hit has forced prorate 85%
|
| Under Pressure Dandy Step -> S
|
36
|
2.50/7.20
|
10
|
7
|
3
|
HLF
|
R
|
5
|
2
|
15
|
-3
|
- Staggers opponent on ground CH (max 39F)
- Untechable for 24F
- Can cancel into It's Late from 8F onwards
|
| It's Late Dandy Step -> H
|
52
|
2.50/7.20
|
15
|
6
|
5
|
HF
|
R
|
18
|
6
|
9
|
+4 [+8 on hit]
|
- Throw invincible 5~17F
- Hitstun on standing hit 22F
- Slides opponent on CH (untechable 72F, slides for 32F)
- Slams down opponent and fully untechable on air hit
|
| It's Late Under Pressure -> H
|
52
|
2.50/7.20
|
15
|
6
|
5
|
HF
|
R
|
14
|
6
|
12
|
+1
|
- Throw invincible 1~13F
- Ground bounces opponent on CH (untechable for 90F)
- Slams down opponent and fully untechable on air hit
|
| Bloodsucking Universe 236H
|
55
|
/6.00
|
6
|
-
|
-
|
92 pixels
|
F
|
7
|
2
|
-
|
-
|
- Forced prorate 60%
- Staggers opponent on hit (Max 13F)
- Recovery on whiff is 40F
- Slayer gains health equal to 75% of damage dealt to opponent
- FRC timing 26~27F (2F after successful throw)
- Slayer is in CH state during recovery
|
| Undertow 632146P
|
60
|
2.00/7.20
|
20
|
6
|
3
|
HLF
|
RF
|
28
|
3
|
13
|
-2
|
- Ground bounces opponent on hit (untechable for 36F, on CH for 62F)
- Initial prorate 50%
- Can absorb one (non-super) hit for half damage from 5~28F
- FRC timing 24~27F
|
| Footloose Journey j.214K
|
26x3
|
2.00/3.60x3
|
14x3
|
6x3
|
4
|
All
|
R
|
5
|
2(2)x6
|
11 after landing
|
-
|
- Floats opponent on hit (untechable for 24F)
- Hitstop 7F
- Order of hits is (front then back) x 3
|
Force Breaks[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Big Bang Upper 236D
|
80
|
-
|
20
|
18
|
5
|
HLF
|
R
|
10
|
6
|
35
|
-22
|
- Upper body invincible on 1F
- Above knees invincible 2~3F
- Above feet invincible 4~13F
- Floats opponent high on hit (untechable for 62F)
- Slayer is in CH state from 1~42F
- Uppercut portion of the attack has a startup of 12F
- Dizzy modifier x0
- Big Bang Upper must be performed from neutral; cannot be canceled into
|
| FB Pilebunker Dandy Step -> D
|
90
|
-
|
20
|
6
|
5
|
HLF
|
R
|
3
|
3
|
31
|
-3
|
- Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F)
- Blockstun on standing block 30F
- Dizzy modifier x0
|
| FB Dandy Step 214D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 30
|
-
|
- Strike invincible 1~12F
- Low profile 13~17F
- Can cancel into followups from 10F onwards
|
Overdrives[edit]
| Version
|
Damage
|
TG
|
GB+
|
GB-
|
Lv
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
| Dead on Time 632146S
|
140
|
-
|
20
|
6
|
5
|
all
|
RF
|
7+1
|
10
|
31 + 21 after landing
|
-43
|
- Strike invincible 7~9F
- Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F)
- Slayer is in CH state until landing
- Initial prorate 75%
- Dizzy modifier x0
- Opponent cannot input any commands from super flash until after the 1st active frame
- FRC timing 15~17F
|
| Eternal Wings 236236H
|
88
|
-
|
20
|
6
|
5
|
HLF
|
R
|
5+2
|
18
|
36 + 7 after landing
|
-42
|
- Strike invincible 1~24F
- Floats opponent and fully untechable on hit
- Slayer is in CH state until landing
|
| Up and Close Dandy j.214214S
|
100[160]
|
-
|
20[20]
|
6[6]
|
5[5]
|
HLF[All]
|
R[-]
|
7+2
|
until landing [6]
|
20 after landing
|
-
|
- Strike invincible 1~10F
- Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F)
- Wall bounces opponent on air CH (untechable for 100F)
- Data listed in [ ] is for the back part (tail)
- The tail is a projectile
|
Instant Kill[edit]
Gatling Table[edit]
Ground Gatlings
|
|
P |
K |
S |
H |
D |
Cancel
|
| 5P
|
- |
- |
- |
- |
- |
-
|
| 2P
|
- |
- |
- |
- |
- |
-
|
| 6P
|
- |
- |
- |
- |
- |
-
|
| 5K
|
- |
- |
- |
- |
- |
-
|
| 2K
|
- |
- |
- |
- |
- |
-
|
| 6K
|
- |
- |
- |
- |
- |
-
|
| c.S
|
- |
- |
- |
- |
- |
-
|
| f.S
|
- |
- |
- |
- |
- |
-
|
| 2S
|
- |
- |
- |
- |
- |
-
|
| 5H
|
- |
- |
- |
- |
- |
-
|
| 2H
|
- |
- |
- |
- |
- |
-
|
| 6H
|
- |
- |
- |
- |
- |
-
|
| 5D
|
- |
- |
- |
- |
- |
homing jump
|
| 2D
|
- |
- |
- |
- |
- |
-
|
Air Gatlings
|
|
P |
K |
S |
H |
D |
Cancel
|
| j.P
|
- |
- |
- |
- |
- |
-
|
| j.K
|
- |
- |
- |
- |
- |
-
|
| j.2K
|
- |
- |
- |
- |
- |
-
|
| j.S
|
- |
- |
- |
- |
- |
-
|
| j.H
|
- |
- |
- |
- |
- |
-
|
| j.D
|
- |
- |
- |
- |
- |
-
|
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)