GGACR/Slayer/Frame Data

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System Data[edit]

Defense Modifier: x 0.96

Guts Rating: 2

Stun Resistance: 70

Jump Startup: 4

Backdash Time: 28

Backdash Invincibility: 1-19


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P
16 1.44 3 7 1 HLF CJR 5 4 4 +2 [+7 on hit]
  • Histun on standing hit 14F
  • Untechable for 15F (CH for 16F)
5K
22 2.64 6 6 2 HLF SJR 6 3 8 +1 [+7 on hit]
  • Histun on standing hit 17F
  • Untechable for 17F (CH for 20F)
c.S
30 2.64 10 6 3 HLF SJR 7 4 10 0 [+7 on hit]
  • Histun on standing hit 20F
  • Untechable for 17F (CH for 22F)
f.S
30 2.64 10 6 3 HLF SJR 13 2 8 +4 [+7 on hit]
  • Histun on standing hit 16F
5H
45 3.84 20 6 5 HLF SJR 13 5 18 -4
  • Slides opponent on air hit (untechable for 30F, slides for 30F)
6P
45 3.84 20 6 5 HLF RF 18 6 14 -1
  • Upper body invincible 1~6F, above knees invincible 7~23F
  • Wall bounces opponent on hit (untechable for 26F)
  • Initial prorate 90%
  • FRC timing 18~20F
6K
22 2.64 10 7 3 HA R 21 5 1+3 after landing +5
  • Initial prorate 90%
  • Lower body invincible 8~21F
  • Slayer is airborne from 8~24F
6[K]
- - - - - - - - - 27 total + 3 after landing -
  • Feet invincible and airborne from 8F onwards
  • hold K until 10F to get Feint
6H
40 3.84 20 6 5 HLF SJRF 21 6 13 +0 [+6 on hit]
  • Histun on standing hit 24F
  • Ground bounces opponent on air hit (untechable for 36F, on CH for 62F)
  • Staggers opponent on ground CH (Max 47F)
  • FRC timing 17~18F
  • Hits crouching opponents on 22F (tested on Sol)
5D
22 2.64 8 20 3 HF R 24 3 20 -9
5[D]
- - - - - - - - - 34 total -
  • hold D until 20F to get Feint
  • Can cancel to 2K or 2D on 32F
DAA
25 2.64 10 6 3 All R 18 6 17 -9
  • Fully invincible 1~23F
  • Throw invincible 24~36F
  • Knocks down opponent on hit
  • Initial prorate 50%
2P
14 1.44 3 7 1 HLF CR 4 2 5 +3 [+7 on hit]
  • Histun on standing hit 13F
  • Untechable for 16F (CH for 18F)
2K
18 2.64 5 7 2 L R 6 2 11 -1 [+6 on hit]
  • Feet invincible 3~4F and 12~15F
  • Initial prorate 90%
  • Histun on standing hit 18F
  • Can gatlings from 11~14F
2S
32 2.64 10 6 3 HLF SJR 8 6 15 -7
  • Upper body invincible 5~9F
  • Untechable for 48F on air CH
  • Can gatlings from 11~21F
2H
42 3.84 15 6 5 L R 13 2 22 -5
  • Feet invincible 5~14F
  • Forced prorate 80%
  • Staggers opponent on ground hit (Max 49F)
  • Pulls in opponent on air hit (???)
  • Untechable for 40F
  • Hitstop 0F
  • Dizzy modifier x0.25
2D
34 3.84 15 6 5 L R 7 15 12 -8
  • Knocks down opponent on ground hit
  • Untechable for 26F (on CH for 76F)
j.P
10 1.44 3 8 1 HA CR 5 3 7 -
  • Untechable for 14F (on CH for 16F)
j.K
22 2.64 10 7 3 HA SJR 6 5 6 -
  • Untechable for 19F (on CH for 24F)
j.2K
22 3.60 10 10 3 HA R 13 3 16 -
  • Floats opponent on ground hit (untechable for 33F, on CH for 40F)
  • On air hit, untechable for 33F (on CH for 44F)
j.S
16x4 2.64x4 10x4 6x4 3 HA SJR 3 2(2)2(4)2(2)2 6 -
  • Pulls in opponent on hit
  • Untechable for 19F (on CH for 22F)
  • Hitstop 6F
  • Can jump cancel from 13F onwards
  • Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))
j.H
36 2.64 10 6 3 HA SR 14 5 7 -
  • Ground bounces opponent on CH (untechable for 60F)
  • Untechable for 23F
  • Initial prorate 80%
j.D
40 2.64 10 6 3 HA SJR 7 5 19+5 after landing -
  • Slams down opponent on air hit (Untechable time 20F)
  • Staggers opponent on ground CH (max 39F)
  • 5F Landing recovery

Throws[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Throw
52 4.50 - 6, 7 - 49 pixels - - - - -
  • Knocks down opponent on hit
  • Forced prorate 50%
Air Throw
60 4.00 - 6 - 88 pixels - - - - -
  • Slams down opponent and fully untechable
  • Forced prorate 50%

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
P Mappa Hunch
236P
40 2.00/4.80 20 6 5 HLF R 11 3 17 -1
  • Untechable for 25F
K Mappa Hunch
236K
40 2.00/4.80 20 6 5 HLF R 14 6 16 -3
  • Untechable for 27F
Mappa Hunch Feint
236[P/K]
- - - - - - - - - P: 23 Total
K: 27 Total
-
  • Slayer is in CH state during move
P Dandy Step
214P
- 2.50/- - - - - F - - 30 Total -
  • Strike invincible 1~3F
  • FRC timing 9~12F
  • Can cancel into followups from 16F onwards
K Dandy Step
214K
- 2.50/- - - - - F - - 38 Total -
  • Strike invincible 1~6F
  • FRC timing 15~18F
  • Can cancel into followups from 20F onwards
S Dandy Step
214S
- - - - - - - - - 30 Total -
  • Above knees invincible 6~13F
  • Upper body invincible 14~17F
  • Can pass through opponent from 10~16F
  • Can cancel into followups from 22F onwards
  • Slayer is in CH state during move
H Dandy Step
214H
- - - - - - - - - 40 Total -
  • Above knees invincible 15~22F
  • Upper body invincible 23~27F
  • Can pass through opponent from 19~26F
  • Can cancel into followups from 32F onwards
  • Slayer is in CH state during move
Pilebunker
Dandy Step -> P
80 3.00/7.20 20 10 5 HLF R 3 3 33 -17
  • Slides opponent on hit (untechable for 50F, slides for 26F)
  • Wall sticks opponent on CH (untechable for 112F, sticks for 37F)
  • Forced prorate 80%
  • Dizzy modifier x0
Crosswise Heel
Dandy Step -> K
23, 27 3.00/4.80x2 10x2 7,10 3 HLF R 6 4(9)7 16+5 after landing -14
  • Above feet invincible 3~18F
  • Upper body invincible 19~25F
  • Slayer is airborne from 19F onwards
  • Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
  • Slayer is in CH state until landing
  • 1st hit has hitstop 6F
  • 2nd hit has forced prorate 85%
Under Pressure
Dandy Step -> S
36 2.50/7.20 10 7 3 HLF R 5 2 15 -3
  • Staggers opponent on ground CH (max 39F)
  • Untechable for 24F
  • Can cancel into It's Late from 8F onwards
It's Late
Dandy Step -> H
52 2.50/7.20 15 6 5 HF R 18 6 9 +4 [+8 on hit]
  • Throw invincible 5~17F
  • Hitstun on standing hit 22F
  • Slides opponent on CH (untechable 72F, slides for 32F)
  • Slams down opponent and fully untechable on air hit
It's Late
Under Pressure -> H
52 2.50/7.20 15 6 5 HF R 14 6 12 +1
  • Throw invincible 1~13F
  • Ground bounces opponent on CH (untechable for 90F)
  • Slams down opponent and fully untechable on air hit
Bloodsucking Universe
236H
55 /6.00 6 - - 92 pixels F 7 2 - -
  • Forced prorate 60%
  • Staggers opponent on hit (Max 13F)
  • Recovery on whiff is 40F
  • Slayer gains health equal to 75% of damage dealt to opponent
  • FRC timing 26~27F (2F after successful throw)
  • Slayer is in CH state during recovery
Undertow
632146P
60 2.00/7.20 20 6 3 HLF RF 28 3 13 -2
  • Ground bounces opponent on hit (untechable for 36F, on CH for 62F)
  • Initial prorate 50%
  • Can absorb one (non-super) hit for half damage from 5~28F
  • FRC timing 24~27F
Footloose Journey
j.214K
26x3 2.00/3.60x3 14x3 6x3 4 All R 5 2(2)x6 11 after landing -
  • Floats opponent on hit (untechable for 24F)
  • Hitstop 7F
  • Order of hits is (front then back) x 3

Force Breaks[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Big Bang Upper
236D
80 - 20 18 5 HLF R 10 6 35 -22
  • Upper body invincible on 1F
  • Above knees invincible 2~3F
  • Above feet invincible 4~13F
  • Floats opponent high on hit (untechable for 62F)
  • Slayer is in CH state from 1~42F
  • Uppercut portion of the attack has a startup of 12F
  • Dizzy modifier x0
  • Big Bang Upper must be performed from neutral; cannot be canceled into
FB Pilebunker
Dandy Step -> D
90 - 20 6 5 HLF R 3 3 31 -3
  • Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F)
  • Blockstun on standing block 30F
  • Dizzy modifier x0
FB Dandy Step
214D
- - - - - - - - - Total 30 -
  • Strike invincible 1~12F
  • Low profile 13~17F
  • Can cancel into followups from 10F onwards

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Dead on Time
632146S
140 - 20 6 5 all RF 7+1 10 31 + 21 after landing -43
  • Strike invincible 7~9F
  • Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F)
  • Slayer is in CH state until landing
  • Initial prorate 75%
  • Dizzy modifier x0
  • Opponent cannot input any commands from super flash until after the 1st active frame
  • FRC timing 15~17F
Eternal Wings
236236H
88 - 20 6 5 HLF R 5+2 18 36 + 7 after landing -42
  • Strike invincible 1~24F
  • Floats opponent and fully untechable on hit
  • Slayer is in CH state until landing
Up and Close Dandy
j.214214S
100[160] - 20[20] 6[6] 5[5] HLF[All] R[-] 7+2 until landing [6] 20 after landing -
  • Strike invincible 1~10F
  • Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F)
  • Wall bounces opponent on air CH (untechable for 100F)
  • Data listed in [ ] is for the back part (tail)
  • The tail is a projectile

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
All Dead
in IK Mode 236236H
Fatal - 20 - - all - 10+10 10 25 -16
  • IK Mode activation: 80F
  • Strike invincible 10~17F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P - - - - - -
2P - - - - - -
6P - - - - - -
5K - - - - - -
2K - - - - - -
6K - - - - - -
c.S - - - - - -
f.S - - - - - -
2S - - - - - -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
j.K - - - - - -
j.2K - - - - - -
j.S - - - - - -
j.H - - - - - -
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Accent Core Plus Re
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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