ZHENTIL KEEP 1.     Door to Leave the Keep 2.     Monsters 3.     Trading Post 4.     Training Hall 5.     Fine Weapons 6.     Temple of Bane 7.     Mystic Talismans 8.     Purple Plume Tavern 9.     Mabril 10.  Judges 11.  Litches 12.  Guards 13.  Door to Manshoon’s Tower – Level 1, Location 1 14.  Door to Manshoon’s Tower – Level 1, Location 2 Avoid fighting when you enter and choose “Bluff” with the guards. If you really need some experience you can wait for a trouble and then intervene to help. After the first fight all guards become hostile but you can handle them. Use the various shops if you need them but the prices here are incredibly high. The training hall is at 4 but you must pay ten gems to access it. The temple of Bane is useless and in the tavern at 8 you can rest. Pay a visit to Mabril and choose “Yes” to listen to his story then rest and heal before proceeding to the tower. There are two entrances: the first one is in the centre of the north wall, it contains some fights but some experience as well; the other is through a secret wall to the north east, it connects you directly to the tower. Anyway,  if  you  select  the  central  passage  you’ll  meet  some  judges  at  10.  To  pass  them  choose “Yes”, “No” and “Yes” then move on to 11 and choose to “Fight” some litches. Continue to 12 and “Fight” a group of guards then pass the door at 13 to reach the tower. If  you  choose  the  secret  passage  the  wall  will  collapse  behind  you  preventing  you  from  coming back so go straight to 14 to enter the tower.