MOANDER’S HEART 1.     Passage to Leave the Heart 2.     Watcher’s Area 3.     Cornucopia 4.     Weaponmaking Tools 5.     Mouth 6.     Arrow 7.     Unguent 8.     Shock Point 9.     Tanetal You should be it the south-west corner of the map in an artery. Be aware that sometimes a flush of blood cross the arteries and you can be flushed as well. The random encounters here are particularly nasty so try to evade them. Exit the artery west and begin moving north and south until you meet the  Watcher  for  a  couple  of  times.  (This  section  is  annoying  because  the  Watcher  appears randomly)  He’ll  suggest  you  to  mix  the  potions  to  prevent  slow  movements  caused  by  little creatures so do it when the game asks you. Now go to 4 and pick up the Weaponmaking Tools then go to 5 and pick up a little mouth. Use “Talk”, Feed” and “Keep” for two time to activate it. Now it’ll warn you about the flushes of blood. Go to 6 and use your tools to make four weapons. (Note that if you try to make a fifth weapon you’ll only suffer from damage). Wander again through the spots at 2 until you find the Watcher fighting some bits, after the speech go to 3 and pick up the Gold  Cornucopia.  Find  the  Watcher  again  and  give  it  to  him.  He’ll  now  ask  you  to  retrieve  an unguent so enter the central ventricle and make your way to 7. Before reaching it your weapons will be  magnetized  by  some  golems.  Get  them  back,  suffer  some  damage  and  begin  a  fight  with  the golems. After the battle retrieve the unguent then leave. Return to the Watcher and listen to his plan. Leave the heart map to return to the Side Wound and this time mix the potions to enter through the south-west room. You’ll be back in the Heart but in the north-east part. Go south until you have the opportunity  to  “Squeeze  Under  a  Valve”  and  to  shock  the  heart  walls  with  your  magnetized weapons. Do it and after the scene you’ll find yourself back in the south-west section. Wander until you  find  the  Watcher  and  agree  to  his  plan.  Go  to  9  to  meet  Tanetal.  As  the  Watcher  suggests follow him (but follow him slowly or you’ll miss the directions given by the Watcher) until you have the opportunity to shock the wall again. Do it again and you’ll find in the central ventricle. Now save and wander a bit to find Tanetal for the last time. The battle begins against five Moander cultists,  four  bits  of  Moander,  one  large  iron  golem  and  Tanetal  himself.  The  battle  is  not particularly difficult, eliminate the cultists with some “Delayed Blast Fireballs” while your fighters engage a melee fight with Tanetal then move the fighters against the bits along with the “Magic Missiles” spells of your mages. When the battle is over you’ll retrieve the third relic. Now begin you journey back to the Large Depression and through the portal. After the speech, use Elminsters powers to rest, heal and train then drop all your current items and get back your old gear from the Storage. “Move On” back to the Realms. There is only one place left so when you’re ready enter the Black City of Mulmaster at 25.