MOANDER’S HEART
1. Passage to Leave the Heart
2. Watcher’s Area
3. Cornucopia
4. Weaponmaking Tools
5. Mouth
6. Arrow
7. Unguent
8. Shock Point
9. Tanetal
You should be it the south-west corner of the map in an artery. Be aware that sometimes a flush of
blood cross the arteries and you can be flushed as well. The random encounters here are particularly
nasty so try to evade them. Exit the artery west and begin moving north and south until you meet
the Watcher for
a couple of times. (This section
is annoying because the Watcher
appears
randomly) He’ll
suggest you to mix the potions
to prevent slow movements caused by
little
creatures so do it when the game asks you. Now go to 4 and pick up the Weaponmaking Tools then
go to 5 and pick up a little mouth. Use “Talk”, Feed” and “Keep” for two time to activate it. Now
it’ll warn you about the flushes of blood. Go to 6 and use your tools to make four weapons. (Note
that if you try to make a fifth weapon you’ll only suffer from damage). Wander again through the
spots at 2 until you find the Watcher fighting some bits, after the speech go to 3 and pick up the
Gold Cornucopia.
Find the Watcher again and give
it to him. He’ll now ask you
to retrieve an
unguent so enter the central ventricle and make your way to 7. Before reaching it your weapons will
be magnetized by
some golems. Get them back, suffer
some damage and begin a fight
with the
golems. After the battle retrieve the unguent then leave. Return to the Watcher and listen to his plan.
Leave the heart map to return to the Side Wound and this time mix the potions to enter through the
south-west room. You’ll be back in the Heart but in the north-east part. Go south until you have the
opportunity to
“Squeeze Under a Valve” and to
shock the heart walls with your
magnetized
weapons. Do it and after the scene you’ll find yourself back in the south-west section. Wander until
you find the
Watcher and agree to his plan.
Go to 9 to meet Tanetal. As
the Watcher suggests
follow him (but follow him slowly or you’ll miss the directions given by the Watcher) until you
have the opportunity to shock the wall again. Do it again and you’ll find in the central ventricle.
Now save and wander a bit to find Tanetal for the last time. The battle begins against five Moander
cultists, four
bits of Moander, one large iron
golem and Tanetal himself. The
battle is not
particularly difficult, eliminate the cultists with some “Delayed Blast Fireballs” while your fighters
engage a melee fight with Tanetal then move the fighters against the bits along with the “Magic
Missiles” spells of your mages. When the battle is over you’ll retrieve the third relic. Now begin
you journey back to the Large Depression and through the portal. After the speech, use Elminsters
powers to rest, heal and train then drop all your current items and get back your old gear from the
Storage. “Move On” back to the Realms. There is only one place left so when you’re ready enter the
Black City of Mulmaster at 25.