TAYDOME’S KEEP 1.     Door to Leave the Keep 2.     Monsters 3.     Ruoln 4.     Prisoners 5.     Treasure 6.     Kimarr 7.     Journal Back to the World map travel to Taydome’s Keep (7) and enter. You’ll be immediately attacked by giants that seem to be controlled. Dispatch them, retrieve some magical treasure and continue north (unless you want to clean the side rooms from monsters). At  3  you’ll  meet  Ruoln.  He  asks  to  join  your  party  but  refuse  and  choose  to  “Evade”  him.  His presence will prevent your party from resting in some areas. Enter  the  room  at  4  to  free  the  prisoners  and  cross  the  secret  door  to  the  north  to  retrieve  some treasure. (Note that with this action your party will sustain damage so be prepared). Follow  the  hallway  east  cleaning  the  rooms  that  contain  monsters  and  soon,  at  an  intersection, Kimarr appears and sends a drow force against you. Remember  that  the  drow  are  resistant  to  magic  (so  plan  your  attack  carefully)  and  that  their weapons will be destroyed by the sunlight. After the battle retrieve the journal at 7. Continue on your path and approach the door at 6. Be fully rested and then save. You must face Kimarr now so, when you’re ready, enter the room. You’ll fight a dozen of giants and Kimarr himself. Concentrate your mages’ efforts on the giants mages and send your fighters on Kimarr for a melee combat. Before dying Kimarr will change into a blue dragon so kill him quickly to prevent him from casting his deadly bolts of lightning. When the battle is over retrieve the treasure and you’ll meet Quill. Agree to go with him, you’ll end this quest and return to the World Map.