FIRE GIANTS CAVE 1.     Door to Steading at Dragon’s Horn Gap 2.     Spin Trap 3.     Ungleow – First Meeting 4.     Magic Corridor 5.     Monsters 6.     Hill Giants 7.     Rest Place 8.     Place of the Hill Giants Plot 9.     Assassins 10.  Ungleow – Second Meeting 11.  Assassin Trap 12.  Ungleow – Third Meeting 13.  Dragons 14.  Passage to Leave the Cave Proceed north to an intersection. The spin trap will twist you so watch your compass to find the right direction. Enter the room at 3 and Ungleow will appear for the first time. The mage gives you a bag of gold and a ring. (Note that the ring is cursed so throw it away). Go  south  and  enter  the  magical  hallway  at  4.  Make  some  steps  east  then  turn  and  move  west, continue this way until you see a skull with a ring. Choose “Yes”, “Yes” and “Throw it away” to break the hallway spell and continue east. Dispatch some monsters and enter the room at 6. There are some hill giant prisoners here. If you accept their plan follow them to 8 but, when you’re able to move, turn back and move away from the room: it will collapse. Anyway, enter the room at 7 to rest and heal then proceed north and east to another spin trap. (Note that the marks indicates secret one-way teleports but they’re useless). From the spin trap clean the south rooms from assassins and continue north and west. Ungleow will appear again but this time the mage will send you a group of assassins and fire giants. After the battle continue west to another spinning trap and to another rest room if you need it. Go all the way east (cleaning a room from monsters if you want) then north through a secret door. (Note that this is a one-way door, there is no turning back so rest in the previous room and save before trespassing). Follow  the  hallway  until  you  reach  the  room  at  11  through  another  secret  door.  You’ll  find  an assassin here but don’t parlay with him and attack. After the battle approach the room at 12 and save. When  you  step  in  this  room  Ungleow  will  appear  for  the  last  time  to  fight  you.  The  mage  is supported by fire giants and swordsmen and the battle is not particularly difficult but you must limit the damage sustained because you have another encounter and you cannot rest. When the battle is over cast healing spells on your party and enter the room at 13. You must fight a small number of dragons here but just be sure to eliminate the green one first and all should go well. When even this battle is over there is nothing else to do in this cave so watch the other dragons that leave the area and do the same crossing the passage at 14.