WARNING: Save states(and by extension, state rewinding and netplay) and saved games on emulated memory cards do not mix well unless you are extremely careful. For any given game, either use save states or the game's own save system, but not both, lest you may destroy your saved games.
PlayStation 1 emulation is currently in a state of development, so there may occasionally be horrifying SPINE-TINGLING regressions in new versions.
A dual-core Phenom II or Athlon II at 3GHz or higher, or rough equivalent(in terms of single-core IPC), is recommended for
running Mednafen's PlayStation 1 emulation on. For better performance, the binary should be compiled for a 64-bit
target(for example, x86_64) rather than 32-bit, if available.
Enabling CD image preloading into memory via the cd.image_memcache setting is recommended, to avoid short emulator pauses and audio pops due to waiting for disk accesses to complete when the emulated CD is accessed.
PSF1 playback is supported.
Place the correct BIOS image files in the correct location. Do not rename other revisions/regions of the BIOS to match the expected filenames, or you'll likely cause emulation glitches(and cause confusion if you ever distribute or otherwise refer to these misnamed files).
The filenames listed below are per default psx.bios_* settings.
Filename: | Purpose: | Hash: |
---|---|---|
scph5500.bin | SCPH-5500/v3.0J BIOS image. Required for Japan-region games. | MD5: 8dd7d5296a650fac7319bce665a6a53c SHA256: 9c0421858e217805f4abe18698afea8d5aa36ff0727eb8484944e00eb5e7eadb |
scph5501.bin | SCPH-5501/v3.0A BIOS image. Required for North America/US-region games. Reportedly the same as the SCPH-7003 BIOS image. | MD5: 490f666e1afb15b7362b406ed1cea246 SHA256: 11052b6499e466bbf0a709b1f9cb6834a9418e66680387912451e971cf8a1fef |
scph5502.bin | SCPH-5502/v3.0E BIOS image. Required for Europe-region games. | MD5: 32736f17079d0b2b7024407c39bd3050 SHA256: 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09 |
An "axis_scale" setting(named like "psx.input.port1.dualshock.axis_scale") is provided for each possible emulated DualShock and Dual Analog controller on each port. To work around this range issue with DualShock emulation, an "axis_scale" setting of "1.33" is recommended as a starting point. Smaller values(such as "1.20") may be sufficient and provide for more precise control, so try experimenting to find the ideal for your combination of gamepad and games.
By default, no multitap is enabled. Be aware that if you enable multitap on PSX port 1, game view mapping will be inconsistent between games that support multitap and those that do not.
Enabling multitap on either PSX port may cause slight game slowdown. Some 1-and-2-player-only games half-support the multitap, but are apparently not coded with the multitap in mind, and may suffer from graphical glitches like screen tearing if multitap is enabled when running them.
(Virtual) Port Index to Game View Mappings for Multitap only on PSX Port 1 | |||
---|---|---|---|
Port Index: | Multitap-Compatible-Game: | Multitap-Incompatible-Game: | Physical Port Name: |
1 | 1 | 1 | 1A |
2 | 2 | - | 1B |
3 | 3 | - | 1C |
4 | 4 | - | 1D |
5 | 5 | 2 | 2 |
6 | - | - | - |
7 | - | - | - |
8 | - | - | - |
(Virtual) Port Index to Game View Mappings for Multitap only on PSX Port 2 | |||
---|---|---|---|
Port Index: | Multitap-Compatible-Game: | Multitap-Incompatible-Game: | Physical Port Name: |
1 | 1 | 1 | 1 |
2 | 2 | 2 | 2A |
3 | 3 | - | 2B |
4 | 4 | - | 2C |
5 | 5 | - | 2D |
6 | - | - | - |
7 | - | - | - |
8 | - | - | - |
(Virtual) Port Index to Game View Mappings for Multitap on both PSX Ports | |||
---|---|---|---|
Port Index: | Multitap-Compatible-Game: | Multitap-Incompatible-Game: | Physical Port Name: |
1 | 1 | 1 | 1A |
2 | 2 | - | 1B |
3 | 3 | - | 1C |
4 | 4 | - | 1D |
5 | 5 | 2 | 2A |
6 | 6 | - | 2B |
7 | 7 | - | 2C |
8 | 8 | - | 2D |
Caution: Any settings that change emulation behavior as seen from the emulated game are shown with the setting name bolded in the table. One should be conscious of these settings if one has changed them from the default values when using network play or movies, as they can cause desychronizations if not set the same among hosts(or between the recording emulator and the playing emulator).
Setting: | Value Type: | Possible Values: | Default Value: | Description: |
---|---|---|---|---|
psx.bios_eu | string | scph5502.bin | Path to the Europe SCPH-5502/v3.0E ROM BIOS SHA-256 1faaa18fa820a0225e488d9f086296b8e6c46df739666093987ff7d8fd352c09 | |
  | ||||
psx.bios_jp | string | scph5500.bin | Path to the Japan SCPH-5500/v3.0J ROM BIOS SHA-256 9c0421858e217805f4abe18698afea8d5aa36ff0727eb8484944e00eb5e7eadb | |
  | ||||
psx.bios_na | string | scph5501.bin | Path to the North America SCPH-5501/v3.0A ROM BIOS SHA-256 11052b6499e466bbf0a709b1f9cb6834a9418e66680387912451e971cf8a1fef | |
  | ||||
psx.bios_sanity | boolean | 0 1 | 1 | Enable BIOS ROM image sanity checks. |
  | ||||
psx.cd_sanity | boolean | 0 1 | 1 | Enable CD (image) sanity checks. Sanity checks are only performed on discs detected(via heuristics) to be PS1 discs. The checks primarily consist of ensuring that Q subchannel data is as expected for a typical commercially-released PS1 disc. |
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psx.dbg_level | integer | 0 through 4 | 0 | Debug printf verbosity level. |
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psx.h_overscan | boolean | 0 1 | 1 | Show horizontal overscan area. |
  | ||||
psx.input.analog_mode_ct | boolean | 0 1 | 0 | Enable analog mode combo-button alternate toggle. When enabled, instead of the configured Analog mode toggle button for the emulated DualShock, use a combination of buttons to toggle it instead. When Select, Start, and all four shoulder buttons are held down for about 1 second, the mode will toggle. |
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psx.input.mouse_sensitivity | real | through | 1.00 | Emulated mouse sensitivity. |
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psx.input.port1 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 1
|
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psx.input.port1.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 1. |
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psx.input.port1.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 1. |
  | ||||
psx.input.port1.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 1. |
  | ||||
psx.input.port1.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF0000 | Crosshairs color for lightgun on virtual port 1. A value of 0x1000000 disables crosshair drawing. |
  | ||||
psx.input.port1.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 1. |
  | ||||
psx.input.port2 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 2
|
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psx.input.port2.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 2. |
  | ||||
psx.input.port2.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 2. |
  | ||||
psx.input.port2.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 2. |
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psx.input.port2.gun_chairs | integer | 0x000000 through 0x1000000 | 0x00FF00 | Crosshairs color for lightgun on virtual port 2. A value of 0x1000000 disables crosshair drawing. |
  | ||||
psx.input.port2.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 2. |
  | ||||
psx.input.port3 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 3
|
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psx.input.port3.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 3. |
  | ||||
psx.input.port3.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 3. |
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psx.input.port3.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 3. |
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psx.input.port3.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF00FF | Crosshairs color for lightgun on virtual port 3. A value of 0x1000000 disables crosshair drawing. |
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psx.input.port3.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 3. |
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psx.input.port4 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 4
|
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psx.input.port4.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 4. |
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psx.input.port4.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 4. |
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psx.input.port4.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 4. |
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psx.input.port4.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFF8000 | Crosshairs color for lightgun on virtual port 4. A value of 0x1000000 disables crosshair drawing. |
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psx.input.port4.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 4. |
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psx.input.port5 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 5
|
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psx.input.port5.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 5. |
  | ||||
psx.input.port5.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 5. |
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psx.input.port5.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 5. |
  | ||||
psx.input.port5.gun_chairs | integer | 0x000000 through 0x1000000 | 0xFFFF00 | Crosshairs color for lightgun on virtual port 5. A value of 0x1000000 disables crosshair drawing. |
  | ||||
psx.input.port5.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 5. |
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psx.input.port6 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 6
|
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psx.input.port6.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 6. |
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psx.input.port6.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 6. |
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psx.input.port6.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 6. |
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psx.input.port6.gun_chairs | integer | 0x000000 through 0x1000000 | 0x00FFFF | Crosshairs color for lightgun on virtual port 6. A value of 0x1000000 disables crosshair drawing. |
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psx.input.port6.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 6. |
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psx.input.port7 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 7
|
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psx.input.port7.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 7. |
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psx.input.port7.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 7. |
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psx.input.port7.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 7. |
  | ||||
psx.input.port7.gun_chairs | integer | 0x000000 through 0x1000000 | 0x0080FF | Crosshairs color for lightgun on virtual port 7. A value of 0x1000000 disables crosshair drawing. |
  | ||||
psx.input.port7.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 7. |
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psx.input.port8 | enum | none gamepad dualshock dualanalog analogjoy mouse negcon guncon justifier dancepad | gamepad | Input device for Virtual Port 8
|
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psx.input.port8.analogjoy.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Analog Joystick on Virtual Port 8. |
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psx.input.port8.dualanalog.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for Dual Analog on Virtual Port 8. |
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psx.input.port8.dualshock.axis_scale | real | 1.00 through 1.50 | 1.00 | Analog axis scale coefficient for DualShock on Virtual Port 8. |
  | ||||
psx.input.port8.gun_chairs | integer | 0x000000 through 0x1000000 | 0x8000FF | Crosshairs color for lightgun on virtual port 8. A value of 0x1000000 disables crosshair drawing. |
  | ||||
psx.input.port8.memcard | boolean | 0 1 | 1 | Emulate memory card on virtual port 8. |
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psx.input.pport1.multitap | boolean | 0 1 | 0 | Enable multitap on PSX port 1. Makes 3 more virtual ports available. |
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psx.input.pport2.multitap | boolean | 0 1 | 0 | Enable multitap on PSX port 2. Makes 3 more virtual ports available. |
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psx.region_autodetect | boolean | 0 1 | 1 | Attempt to auto-detect region of game. |
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psx.region_default | enum | jp na eu | jp | Default region to use. Used if region autodetection fails or is disabled.
|
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psx.slend | integer | 0 through 239 | 239 | Last displayed scanline in NTSC mode. |
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psx.slendp | integer | 0 through 287 | 287 | Last displayed scanline in PAL mode. |
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psx.slstart | integer | 0 through 239 | 0 | First displayed scanline in NTSC mode. |
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psx.slstartp | integer | 0 through 287 | 0 | First displayed scanline in PAL mode. |
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psx.spu.resamp_quality | integer | 0 through 10 | 5 | SPU output resampler quality. 0 is lowest quality and CPU usage, 10 is highest quality and CPU usage. The resampler that this setting refers to is used for converting from 44.1KHz to the sampling rate of the host audio device Mednafen is using. Changing Mednafen's output rate, via the "sound.rate" setting, to "44100" may bypass the resampler, which can decrease CPU usage by Mednafen, and can increase or decrease audio quality, depending on various operating system and hardware factors. |
  |
Setting: | Value Type: | Possible Values: | Default Value: | Description: |
---|---|---|---|---|
psx.debugger.disfontsize | enum | xsmall small medium large | small | Disassembly font size. Note: Setting the font size to larger than the default may cause text overlap in the debugger.
|
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psx.debugger.memcharenc | string | shift_jis | Character encoding for the debugger's memory editor. | |
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psx.enable | boolean | 0 1 | 1 | Enable (automatic) usage of this module. |
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psx.forcemono | boolean | 0 1 | 0 | Force monophonic sound output. |
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psx.pixshader | enum | none autoip autoipsharper scale2x sabr ipsharper ipxnoty ipynotx ipxnotysharper ipynotxsharper | none | Enable specified OpenGL pixel shader. Obviously, this will only work with the OpenGL "video.driver" setting, and only on cards and OpenGL implementations that support pixel shaders, otherwise you will get a black screen, or Mednafen may display an error message when starting up. Bilinear interpolation is disabled with pixel shaders, and any interpolation, if present, will be noted in the description of each pixel shader.
|
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psx.scanlines | integer | -100 through 100 | 0 | Enable scanlines with specified opacity. Opacity is specified in %; IE a value of "100" will give entirely black scanlines. |
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psx.special | enum | none hq2x hq3x hq4x scale2x scale3x scale4x 2xsai super2xsai supereagle nn2x nn3x nn4x nny2x nny3x nny4x | none | Enable specified special video scaler. The destination rectangle is NOT altered by this setting, so if you have xscale and yscale set to "2", and try to use a 3x scaling filter like hq3x, the image is not going to look that great. The nearest-neighbor scalers are intended for use with bilinear interpolation enabled, at high resolutions(such as 1280x1024; nn2x(or nny2x) + bilinear interpolation + fullscreen stretching at this resolution looks quite nice).
|
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psx.stretch | enum | 0 full aspect aspect_int aspect_mult2 | aspect_mult2 | Stretch to fill screen.
|
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psx.tblur | boolean | 0 1 | 0 | Enable video temporal blur(50/50 previous/current frame by default). |
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psx.tblur.accum | boolean | 0 1 | 0 | Accumulate color data rather than discarding it. |
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psx.tblur.accum.amount | real | 0 through 100 | 50 | Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. |
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psx.videoip | enum | 0 1 x y | 1 | Enable (bi)linear interpolation.
|
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psx.xres | integer | 0 through 65536 | 0 | Full-screen horizontal resolution. A value of "0" will cause the desktop horizontal resolution to be used. |
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psx.xscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the X axis in windowed mode. |
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psx.xscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the X axis in fullscreen mode. For this settings to have any effect, the " |
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psx.yres | integer | 0 through 65536 | 0 | Full-screen vertical resolution. A value of "0" will cause the desktop vertical resolution to be used. |
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psx.yscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the Y axis in windowed mode. |
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psx.yscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the Y axis in fullscreen mode. For this settings to have any effect, the " |
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