mGBA

mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.

Up-to-date news and downloads can be found at mgba.io.

Build status

Features

Planned features

Supported Platforms

Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.

System requirements

Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.

Downloads

Downloads can be found on the official website, in the Downloads section. The source code can be found on GitHub.

Controls

Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:

Compiling

Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:

mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
make
sudo make install

This will build and install mGBA into /usr/bin and /usr/lib. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the cmake command after warnings about being unable to find them.

Windows developer building

To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their website. Make sure you're running the 32-bit version ("MinGW-w64 Win32 Shell") and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 500MiB of packages, so it will take a long time):

pacman -Sy mingw-w64-i686-{cmake,ffmpeg,gcc,gdb,imagemagick,libzip,pkg-config,qt5,SDL2}

Check out the source code by running this command:

git clone https://github.com/mgba-emu/mgba.git

Then finally build it by running these commands:

cd mgba
mkdir build
cd build
cmake .. -G "MSYS Makefiles"
make

Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development.

Dependencies

mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.

Both libpng and zlib are included with the emulator, so they do not need to be externally compiled first.

Footnotes

[1] Currently missing features are

[2] Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.

[3] 10.7 is only needed for the Qt port. The SDL port is known to work on 10.6, and may work on older.

Copyright

mGBA is Copyright © 2013 – 2016 Jeffrey Pfau. It is distributed under the Mozilla Public License version 2.0. A copy of the license is available in the distributed LICENSE file.

mGBA contains the following third-party libraries:

If you are a game publisher and wish to license mGBA for commercial usage, please email licensing@mgba.io for more information.