Michael Jackson’s Moonwalker 
FAQ/Walkthrough 

Table of Contents

I – Introduction
001.0 – Contact Info 
002.0 - Legal Info
003.0 - Version History

II – Game Basics 
001.0 - Controls 
002.0 - Characters
003.0 – Gameplay 

III – Walkthrough 
001.0 – Round One
002.0 – Round Two
003.0 – Round Three 
004.0 – Round Four 
005.0 – Round Five 
006.0 – Round Six 


Welcome to my Moonwalker FAQ. 

Any questions, comments, corrections, or contributions are welcome, my email 
is tarrun75(at)gmail(dot)com. Please make sure to add something related to 
Moonwalker in the subject line so I don’t have to figure out what game you’re 
talking about. Questions regarding something that’s already covered in the 
guide will not be answered. Credit will be given to anything sent to me that 
I add or major corrections. For corrections, please email me only if it's 
something really important, something that will clearly confuse anyone 
reading.

Legal information:
This document is copyrighted Tarrun 2008. 
This guide may not be reproduced under any circumstance except for personal 
or private use. It may not be placed on any web site, magazine or otherwise 
distributed publicly without advanced written permission. This guide may not 
be used for profit, and may only be used on gamefaqs.com. Use of this work on 
any other web site besides the ones noted above or as a part of any public 
display is a violation of copyright and is strictly prohibited.


Version History: 

First Submission: Version 1.0 



II – Game Basics and Codes 


001.0 - Controls 

F – Dance Magic/Slide (while on stairs)

D – Attack 

S – Jump 

Left/Right – Move 

Up – Action Button 

Down – Crouch 


002.0 – Characters 

002.1 – Main Characters

- Michael Jackson – The King of Pop is on a mission... to rescue young 
children... Alright, we’re all aware of how disturbing that sounds given the 
molestation charges brought against him, and even though there are an 
overwhelming number of easy puns to make, I’m going to try to avoid making 
them. The point is that Michael is our protagonist, and he fights Mr. Big’s 
goons primarily by dancing and throwing magic stars from his hands and feet. 

- Mr. Big – With a name that ambiguous, he just has to be evil. Mr. Big, an 
insidious drug dealer, is the game’s antagonist who has decided to kidnap 
children for some reason. We aren’t sure why, but presumably it will further 
his plot for world domination... somehow. 

- Katie – One of the characters in the movie, in the game Katie is the 
generic kidnapped child that Michael must rescue in every round. Katie will 
be kept in dumpsters, behind doors, or simply in plain sight, but you’ll 
always have to fight through Mr. Big’s goons to rescue her.  

- Bubbles – Michael’s pet monkey doesn’t help fight in any way, but he still 
plays an important role. After rescuing all of the children in a level, 
Bubbles will appear and point you in the correct direction to fight the boss. 


002.2 – Minor Characters

- Attack Dog – Despite all of PETA’s protests, Mr. Big has trained 
rottweilers to attack his enemies on sight. The dogs are somewhat annoying 
because you have to crouch to hit them and will lunge forward to bit you, but 
they’re also fairly weak.

- Billiards Player – Only found hanging around Club 30, Billiards Players 
stand near some of the pool tables and take swings at you with their pool 
cue. They’re fairly weak, so even though they’re armed they won’t give you 
any trouble. 

- Commando – The commandos are Mr. Big’s private army, who carry laser guns 
and attack in groups from as early as Round Two. Later on, commandos become 
more intelligent and will fire diagonally and leap around the screen to 
inflict damage.

- Killer Suit – These guys are your basic, weak thugs that attempt to give 
you trouble in the earlier rounds. They mainly just walk around and wait for 
you to walk into them, but other will carry pistols. Killer Suits are only 
found in the Club 30, and they have several upgraded versions used as bosses.

- Prostitute – These ladies of the evening, found in Club 30, don’t actually 
injure you in any way, but when you try to walk past them, the Prostitutes 
will jump out and stop you from passing. Don’t give in to the temptation - 
kick them out of the way and continue on with the mission. 

- Ravens – These birds of prey will sit perched on a dead tree branch or 
tombstone and wait until you walk by before flying over and crashing into 
you. They only have the element of surprise going for them, so spot the 
ravens and take them out before they take off.

- Spider – These horrible little creatures will primarily crawl along the 
ground and bite at your feet, though they can also been found hanging from 
the ceilings near spider webs waiting to drop onto your head. 

- Street Thug – Local gang members that hang around the streets looking for 
trouble, the thugs are fairly weak, so feel free to send them a message.  

- Ultra Attack Dog – The leader of the attack dogs is distinct in its shiny 
silver coat, and it acts as a General who dances around away from the battle 
while its minions do the dirty work. Ignore the Ultra Dog’s goons and force 
it to fight.

- Ultra Commando – The elite soldiers in Mr. Big’s army, Ultra Commandos are 
similar to their lesser counterparts but require many more hits to defeat. If 
you plan to stop Mr. Big, you’ll have to get through these guys first. 

- Ultra Killer Suit – Ultra Suits are the mac-daddies of Club 30. They have 
all of the basic characteristics of White Killer Suits, but are much more 
durable and require more of a beating to take down. They can also jump across 
the screen to catch you off guard – don’t let them.

- Ultra Zombie – The Ultra Zombies are an interesting group. Instead of 
simply having more life than the regular zombie, Ultra Zombies can detach 
their torso from the lower half of their body and fly across the screen to 
attack. Ultra Zombies are invulnerable while performing this attack, so wait 
until they put themselves back together before striking.

- White Killer Suit – As the name implies, White Suits are dressed in clean, 
white suits and are an upgrade from the regular Killer Suit. They’re still 
fairly weak, but White Suits will carry pistols to attack from afar.

- Zombie – The living dead will appear in the woods and caverns to feed on 
the brains of Michael and the children. Zombies are annoying because their 
leaping attack can be difficult to avoid, particularly if there are multiple 
zombies on screen. 

- Zombie Bomber – Why attack with your hands when you can use explosives, I 
always say. Zombie Bombers will use their upper bodies to hover high above 
the ground and drop bombs on Michael. Don’t give them the chance to use this 
attack – just keep them stunned until they bite the dust. 



004.0 – Gameplay  

004.1 – Miscellaneous Questions 

- How do I moonwalk? - 

Considering who the main character is and the title of the game, there’s no 
way Moonwalker could leave out Michael’s signature dance move. To moonwalk, 
press the attack button and immediately begin walking before the attack 
animation finishes. If done correctly, Michael will moonwalk until you stop 
or get hit by an enemy. 


- How can I transform into a robot? - 

In many of the levels, there’s a specific child that, if rescued first, will 
cause a shooting star to fall. If you jump up and catch it, Michael will 
transform into a powerful robot for a short period of time. As Mecha-Michael, 
your standard attack is to fire lasers from his eyes, while the special 
attack is to release a group of homing missiles. Note that you can’t rescue 
children while in this state, but you can see where they’re hidden. 



III – Walkthrough 

Round 1-1: Club 30
Number of Children: Five 

The first level is naturally pretty simple, so use this time to get 
accustomed to the controls and play around. After Michael tosses a quarter 
into the jukebox, head to the right and rescue the child on the other side of 
the jukebox. Continue upstairs, but watch out for any killer suits who might 
follow you up. Take them out if they do, and walk to the right on the second 
floor. Jump over the pinball machines and attack the killer suit near the 
door, which contains another suit if you open it. Instead, continue right and 
rescue the child sitting on the floor before hitting the suit that jumps out 
from behind the door. 

Cross over the raised ladder and open the door to find another child. Just 
ahead near the pool table is a thug looking to whack you with his pool cue, 
so kick the chair and finish him off from a distance. Pass over the pool 
table, drop back down to the floor, and knock away the prostitute standing in 
your way before heading back downstairs. 

Back on the first floor, eliminate any killer suits walking around and open 
the door in the far right under the stairs to find a child. Head back to the 
left to find the fifth and final child near the bar just off screen. When all 
of the children are safe, Michael’s monkey Bubbles will fly onto Michael’s 
back and point him in the direction of the boss – in this case, in the area 
with the piano on the first floor. Since the final child is right there, head 
to the right just a little to trigger the boss. When you reach this spot, Mr. 
Big will arrive to taunt you before leaving to let his goons do the dirty 
work.  


Boss: Killer Suits 

A swarm of Mr. Big’s killer suits will appear from both sides of the screen, 
but they aren’t very tough, so the only thing they have going for them is 
their numbers. Either stand on the piano and hit them with stars as they jump 
up, or perform a special to take them all out in one blow. Afterwards, talk 
to the child that appears to continue to the next round. 



Round 1-2: Club 30
Number of Children: Six 

You have the option of exploring the higher or lower levels first, so slide 
down the railing and walk to the far right side of the basement. There are 
some killer suits down here, including some that carry guns, but they won’t 
give you too much trouble. Many of the doors on this floor conceal more 
suits, however, so don’t bother opening them all. Instead, only open the last 
door on the right, which is under the other set of stairs, to rescue the 
first child. Afterwards, head back to the main level. 

As you return to the floor you began on, a pair of killer suits should be 
walking around. One of them is packing heat, so crouch to avoid his gunfire 
if you aren’t able to get close enough to attack. With the area clear, open 
the second door from the right to find the second child. There’s nothing else 
here, so continue up to the third floor. 

Here, there are two more staircases with four new doors in between them. The 
leftmost door is hiding a child, so rescue her and head to the right. Open 
the door underneath the stairs on the right to quickly find another child and 
walk upstairs, taking out any suits that get in your way. On the next level, 
push the prostitute out of the way and open the second door to the right – 
the one just to the right of the jukebox – to find the fifth child. Walk up 
to the highest and final floor in the area and head to the left. There are 
killer suits hiding in the doors surrounding and between the pinball 
machines, so take this part slow to avoid taking hits. The final child is 
trapped in the corner door beyond the pinball machines, and Bubbles will 
point you to the right to fight the boss near the stairs. 


Boss: White Killer Suits 

The upgraded versions of the killer suits are more durable, but they don’t 
put up any more of a fight. They do have pistols with them, but as long as 
you crouch you won’t have problems. There are four white killer suits in 
total, and each one requires four hits to eliminate. To make things easier, 
use a dance magic special to weaken them, since a special is equivalent to 
three hits from the normal stars. 



Round 1-3: Club 30
Number of Children: Seven

You begin on a table, so head to the right and eliminate the killer suit and 
the prostitute. Jump over the piano and avoid the suit’s gunfire, and open 
the door in the corner to find your first child. Now backtrack to the table 
where you started and continue past it. Attack the suit that jumps out from 
behind the door before sliding down the railing to the floor below. Crouch to 
avoid the suit at the bottom with a pistol, and open the door under the 
stairs to rescue another child. 

Head to the right from here – you’ll find a pair of pool tables with a thug 
carrying a pool cue in between the two. Once you’ve taken him out, stand on 
the rightmost pool table and open the window to find yet another child. 
Follow this path to the end, eliminate any suits patrolling around, and head 
downstairs to the lowest level in the area. 

Spin around and hit the killer suit under the stairs before he gets a chance 
to shoot you, and face the left again to take care of the pool thug. Jump in 
between the two pool tables and open the door there to rescue another child, 
but first deal with the killer suit standing in the way. Climb over the rest 
of the pool tables, taking out any suits and thugs that get in your way, and 
open the last door to find another child. 

With the lower levels taken care of, head back to the highest floor and stand 
on the table you began on – directly under a ladder raised up to the ceiling. 
Tap the special button to lower it and head upstairs – the door directly at 
the top contains another child. Attack the suit loitering in the corner 
before rescuing her, and then continue down to the right. Knock out the 
prostitute and the killer suits beyond, and open the last door on this floor 
to rescue the final child. Michael’s monkey appears and points you a few feet 
to the left where you fight the boss.


Boss: Ultra Killer Suit 

This is the big daddy of the killer suits, but even this incarnation isn’t 
too difficult if you can learn his patterns. If you’re standing on the left 
side of the screen when the ultra suit first appears, he’ll jump across the 
appear and attempt to land on you. He moves in a fairly normal arc, so it’s 
pretty easy to project where the suit is going to land, so step out of the 
way to avoid him. If you’re closer than a half-screen away, he’ll whip out 
his gun and fire off a round. Crouch to avoid his gunshots and return fire 
with your star kicks. When the ultra suit is hit, he’ll fly across the screen 
just like the others do, so more than likely he’ll jump back to cut the 
distance. 

It takes eight star kicks to finish the ultra suit off for good, and 
afterwards you can continue on to Round Two. 



Round 2-1: The Streets 
Number of Children: Six

Note: This is the first level where you can transform into a robot. In order 
to do so, you must rescue the child in the right window on the second story 
of the Club 30 building first, and then catch the shooting star that falls 
moments after. In order to do so, however, you’ll have to intentionally avoid 
rescuing a few children.  


After exiting from Club 30, head right and knock out the street thugs hanging 
around the two smaller buildings. Along with the street thugs here, there are 
bombs placed behind some of the windows and doors that will explode if you 
open them, so avoid any unnecessary exploring. Open the door of the first 
building to rescue the first child, and then open the window of the second 
building to quickly rescue another. Continue down the street to find yet 
another child just off screen near a parked car surrounded by some more 
street thugs. Around this time, some attack dogs will begin appearing, so be 
on the lookout for them on top of the gang members. 

Jump onto the car and climb up to the wall. Head to the left and jump to the 
roof of the smaller buildings, and use them to reach the roof of the Club 30. 
Open the window on the right to rescue a child, and jump onto the overhang 
above the windows to find another child behind a street thug. 

With all of the children near the Club 30 rescued, jump down to the streets 
and moonwalk down the street to the end, taking out any dogs and thugs that 
get in your way. Kick the garbage cans to eliminate any enemies nearby, and 
open the dumpster at the end of the level to find the final child. There’s 
also a commando walking around, so crouch to avoid his attack before taking 
him out. Afterwards, Bubbles will appear and point you to the boss area just 
left of the dumpster. 


Boss: Street Thugs 

Just like the boss of Round 1-1, the first boss of the second round is 
nothing more than a group of weak street thugs. There are eight in total, and 
you can use a dance magic special to wipe them all out in one shot. If you’re 
unable to perform one for whatever reason, simply stand near the center of 
the screen and attack the thugs as they come within range, jumping and 
attacking the ones above you at the same time. 



Round 2-2: The Streets
Number of Children: Seven 

Note: To transform into a robot in this level, use the elevator to reach the 
top floor and open the yellow car on the right. After rescuing the child, 
catch the shooting star. 


When the level begins, head right and attack the thugs and dogs sitting on 
the car hoods. Car parks like these can be a real pain because enemies will 
jump from car to car, which is high enough to avoid your kicks but not high 
enough not to hit Michael. Open the back of the second yellow car on the 
lowest level (the convertible) to find the first child. Near the end of this 
floor is a commando and a pair of dogs waiting by the elevator, so crouch to 
avoid the commando’s gunshots and take them all down. 

Jump in the elevator on the far right side and ride up to the second floor. 
Open the trunk of the very first car – a blue station wagon-looking vehicle – 
to find your second child. Three street thugs are loitering around just 
ahead, so knock them out with star kicks. When they’re gone, continue down 
the row of cars and deal with another trio of thugs. Afterwards, flip open 
the trunk of the other blue station wagon to find another child. With three 
children rescued, take the elevator on the left up to the third floor. 

A few street thugs are hanging around just in front of the elevator, so be 
prepared to attack with a flurry of kicks as soon as the doors open. In 
between two red cars is a blue van that is hiding the fourth child in this 
area, so open it to find her. There aren’t any more children on this level, 
so don’t bother exploring the area since you’ll just run into timed bombs in 
the other cars and random goons to fight. Take the same elevator from before 
up to the next level. 

Here, open the first car on the far left side – another blue station wagon – 
to find the fifth child. Moonwalk down the row of cars, defeating any dogs or 
thugs that get in your way, until you reach the end. There’s a yellow car 
parked in the last space that contains the sixth child, so rescue her and 
take the elevator up to the roof. Here, knock away any thugs on the screen 
and open the yellow car to the right of the blue van to find the final child. 
Continue to the left to fight the boss. 


Boss: Commandos 

This is a ridiculously easy boss. There are about twenty commandos you have 
to defeat, but they line up from each side and blindly walk towards you, 
waiting to be kicked. Of course, if you attempt to use your dance magic 
special all of the commandos will run off screen to avoid it, so don’t 
bother. 

Instead, stand near the middle of the screen and crouch to avoid the 
commando’s gunfire and wait for them to get close enough. As they do, knock 
them all out with kicks, remaining crouched at all times and spinning around 
to attack anyone sneaking up behind you. When the final commando goes do, 
talk to Katie to end the level.  



Round 2-3: The Streets 
Number of Children: Eight

Note: To transform into a robot in Round 2-3, take the elevator to the second 
floor and rescue the child in the blue van at the end of the row. Afterwards, 
the shooting star will fall. 


When the level begins, a street thug will be walking towards you, so knock 
him out with a quick kick. Stand on top of the manhole a few steps in front 
of you and tap the dance magic button to open it. Drop down to the first step 
and use your stars to get rid of any pesky commandos hanging around below, 
and then climb down to the sewer floor and rescue the child on the right side 
of the screen. Follow this sewer all the way down to the far right side to 
find another child before returning to the original manhole and climbing back 
up to the main street – you probably won’t run into any enemies along the 
way, but the rare commando or attack dog might show up on the return trip. 

Back on the street, take the lift up to the second story of the car park. 
Eliminate any thugs hanging around before opening the trunk of the blue van 
at the end of the row to find the third child. Now that the second floor is 
finished, continue up to the roof and clear it of any enemies hanging around 
– there’s another child in the red van parked between the other two cars. 

With the two children in the car park rescued, run to the end of the car 
park’s roof and jump off – you should land on the roof of an adjacent 
building with a kidnapped child and a street thug on it. Since the child’s 
closer, rescue her first before taking out the thug. Afterwards, jump from 
the roof to the building on the right, which has two street thugs sitting on 
it near a window. After eliminating the two enemies, open the window to find 
another child before dropping down to the level below the one you’re 
currently on. There are two windows – one on either side of a sign - on this 
part of the roof, and the one on the left has your seventh kidnapped child. 

The final child is stashed away on the ground level, so jump back down to the 
street and head to the left. Open the door to the building nearest the car 
park to find the eighth and final child, and then follow Bubbles’ direction 
to walk right to fight the boss. 


Boss: Ultra Attack Dog

This boss can be somewhat annoying because the Ultra Attack Dog is just as 
agile as its normal counterparts, which are also roaming the streets during 
this fight. To make things even more troublesome, the Ultra Attack Dog almost 
exclusively sticks jumping from rooftop to rooftop rather than fighting on 
the ground level. Instead, it just sits where it is and lets its group of 
minion attack dogs do all of the dirty work. 

Fortunately, the Ultra Attack Dog only needs to be hit with four star kicks 
to be defeated, so jump onto the roof to coax it into lunging at you. When it 
does, crouch down and attack – it may still hit you, but if you see it fly 
backwards you’ll have still registered a hit, so just wait for it to attack 
again. Should it fall down to the streets, follow after it and continue 
fighting. 



Round 3-1: The Woods 
Number of Children: Seven 

Zombies, man, they creep me out...

Before going anywhere, push the very first tombstone aside to find the first 
child in the area. Now walk forward and count the fourth tombstone on this 
level – it’s the one just in front of where the zombie appears and is the 
last of the large, nondescript tombstones. Push it aside to find a quick 
second child. Meanwhile, the zombie crawling out from the earth just in front 
of you, as well as one or two more who may wander on screen. Zombies are 
fairly annoying enemies to fight because they require two kicks to destroy 
and leap at you. Plus, they attack in groups from all directions – the 
classic zombie battle strategy. When fighting zombies, be sure to keep them 
at a distance, and time your jumps so that you can knock them out of the air 
with a star punch before they can land on top of you. 

Continue along this path, jumping over coffins and sending the endless swarm 
of zombies back to Hell as you go, until you come across a muddy ditch. 
Drudging through here slows you down, so use the stepping-stones as... 
well... stepping-stones... to reach the other side - as you do, you’ll 
undoubtedly rescue the child on the second stone. Back on dry land, eliminate 
the zombie that attacks you and rip away the second bush to find another 
kidnapped child. Jump onto the dead tree in the corner of this area, but make 
sure to throw stars at the raven sitting on the second branch or else it’ll 
knock you back off. The fifth child is sitting right in front of you on the 
second level, so rescue her and head back to the left. 

Some more zombies should attack at this point, so fight your way through them 
and cross the bridge. Knock the raven sitting on the column out of the air, 
and rescue the sixth child sitting out in the open on the other side. You may 
think that the developers would be cruel in this situation and hide the final 
child all the way at the far end of this area, but in fact she’s hidden 
behind the bush just off screen. Rescue her, and head back down to the muddy 
pit to fight the boss. 


Boss: Zombie Horde 

There is the potential for frustration here, because attempting to stay on 
the stepping-stones while fighting a swarm of zombies can be pretty 
difficult. The same rules apply, of course, so it’s simply a matter of 
figuring out which zombies are about to attack and countering with your own. 
That being said, simply use a dance magic special to wipe them all out in one 
shot. 



Round 3-2: The Woods 
Number of Children: Eight

Note: To transform into a robot, push aside the second tombstone on the first 
level of this area and catch the shooting star. This will probably be the 
first child you rescue anyway. 


Walk forward and push the second tombstone you see away to reveal a hidden 
child. As mentioned above, assuming this is the first child you rescue, a 
shooting star will fall and you can become a robot to scout around to find 
some of the other kidnapped children in this area. It’s not necessary, but it 
may prove to be more helpful than the previous rounds. This area can be 
particularly hectic, as groups of zombies will randomly drop down from out of 
nowhere and land on top of you. Prior to this, it was usually easier to just 
avoid most of the enemies that constantly respawned, but if you stick to that 
strategy you’ll quickly find yourself surrounded and overwhelmed, so make 
sure to fight the zombies and keep their numbers manageable. 

Since the six levels in this area aren’t as clear-cut as some of the previous 
levels, here’s an ASCII diagram of Round 3-2 to make everything less 
confusing: 

                                                                        
            ____          ____      ____               _     ____       
___________(_C__)________(____)____(__C_)_________C___|_|___(____)______
                        ____                                            
                       | __ |                    ____                   
                       |    |    ____           | __ |                  
        ____           |    |   |    |          |    |     ____   ____  
_______(____)________  |    |   |    |          |    |  __(____)_(_C__)_
                     | |    |   |    |          | __ | |                
                     |_|____|_  |    |          |    | |                
                              | |    |          |    | |                
                              |_|____|_         | __ | |          ____  
      ____                             |  ____  |    | |      ___(____)_
_____(__C_)_______                     |_(____)_|____|_|     |          
                  |                                    ____|            
                  |_____                        ____  |                 
                 ____   |    ____     ____    _(____)_|                 
                | __ |  |___(____)___(____)__|                   ____   
_____           |    |                   ____                 __(_C__)__
     |          |    |                  |    |               |          
     |________  |    |                  | __ |          _____|          
        ____  | |    |   ____   ____    |    |         |       ____     
       |    | |_|____|__(____)_(_C__)_  |    |  _______|      | __ |    
       | __ |                         | |    | | ____         |    |    
       |    |                         |_|____|_|| __ |        |    |    
       | __ |                   ____            |    |        |    |    
       |    |                  | __ |           |    |        |    |    
_______|____|__                |    |           |    |  ______|____|____
               |               |    |           |    | |                
               |______         |    |          _|____|_|                
                      |  ____  |    |   ____  |                         
                      |_(____)_|____|__(____)_|                         
              ____          ____          ____            ____          
             |    |        |    |        |    |          | __ |         
             | __ |        | __ |        | __ |          |    |         
             |    |        |    |        |    |          |    |         
             |    |        |    |        |    |          |    |         
      ____   |    |   __   | __ |   __   |    |   ____   |    |  ____   
__S__(____)__|____|__|__|__|____|__|C_|__|____|__(____)__|____|_(____)__
                                                                        
                                                                        
                Legend:     ____                   ____                 
                           (____) – Bush          |    |                
                            _                     | __ |  - Dead Tree   
                           |_| - Tombstone        |    |                
                                                  |    |                
                           C – Kidnapped Child    | __ |                
                                                  |____|                
                           S – Starting Point                           
                                                                        

Regardless of whether or not you take advantage of the shooting star, from 
the second tombstone use the dead tree on the left to reach the second level. 
There aren’t any children here, so head to the right and climb up to the top 
of the dead tree at the far end and use it to leap to the third level. 

Here, climb up the ledges on the right to find a child hidden behind a bush. 
Once she’s rescued, backtrack a little and head towards the far left side of 
the area – as you jump up to the spot with a pair of bushes near a dead tree, 
part the bush farthest from the tree to find the third child. At the end, 
climb up to the highest spot of the ground and jump to the platform on the 
tree and make your way up to the fourth level. There’s a kidnapped child 
behind the bush above you to the left, so grab her before pressing through 
the horde of zombies to the right side of this area. 

Stand on the highest point of the fourth level and look to the left – you’ll 
see a dead tree with three platforms stuck into it on the fifth level. Get a 
running start and leap onto the lowest platform to reach it. This tree leads 
up to the highest level, but first, there’s a child hidden behind a bush to 
the right on a cliff. With five children rescued, use the tree to reach the 
sixth level, which has a child sitting out in the open right in front of you. 
The final two children are hidden behind bushes to the left – one right next 
to the sixth child and the other under the last bush in the corner – so you 
can quickly regain any life you’ve lost and avoiding being killed so late in 
the level. With all of the children safe, moonwalk to the right to face the 
boss. 


Boss: Ultra Zombie 

These zombies may look the same as their non-ultra counterparts, but the 
Ultra Zombies are infinitely more of a pain. Besides their normal jumping 
attacks, Ultra Zombies has the ability to separate the upper and lower halves 
of their bodies and send their head and torso flying across the screen to 
swipe at you. This is terrible in itself, but you must defeat ten of them, 
and they initially attack in one large pack. 

To give yourself a fighting chance, immediately perform a dance magic 
special, which will destroy eight of the ten Ultra Zombies. This still leaves 
the final two, however, and you’ll have to split your attention between them 
to stay alive long enough to finish the job. 

The key to this fight is that Ultra Zombies will change the height of their 
flying torsos depending on what Michael’s doing – if he’s standing or 
jumping, the torso will attack higher than if Michael was already crouched. 

With this in mind, when the two Ultra Zombies first attack, there should be 
one on either side of the screen. Pick one and immediately attack it and 
throw the two Zombies out of synch – it’s incredibly difficult to avoid both 
of their attacks at the same time, but if you only deal with one at a time, 
things become much easier. 

In the time that the Ultra Zombie you hit is jumping back on screen, remain 
standing at wait for its partner to launch its upper body at you. As it comes 
at you, crouch to avoid it and prepare to attack the first Zombie, who should 
be appearing once again shortly. Send it flying back again, and wait for the 
second Ultra Zombie to put itself back together and leap over to you. Quickly 
attack it to get it out of the way and attack the first Zombie as it 
reappears on the screen. 

Afterwards, the two Zombies should repeat their attack pattern, so follow the 
same strategy to defeat them. It only takes five hits to finish one off, and 
without a partner to distract Michael a long Ultra Zombie is a breeze to 
destroy. 



Round 3-3: The Woods 
Number of Children: Nine 

Note: To transform into a robot in this round, rescue the child that’s just 
visible in the far right corner of the opening screen first and catch the 
shooting star that appears.


Walk forward and tear away the second bush on screen, the one just below the 
child on the level above you, to find the first kidnapped child. A few 
zombies will show up on screen and attack you, so deal with them before 
continuing down the row. It is possible to reach the child on the second 
level – the one that can transform you into a robot – from here, but you have 
other children to rescue, so to prevent any backtracking we’ll leave her 
alone for now. 

Instead, moonwalk under the waterfall, but don’t jump onto the platform to 
avoid the zombie above from pouncing on you. On the other side of the 
waterfall, head for the corner, where you’ll find several trees populated by 
ravens. Kick away any ravens that come looking for trouble, and rip away the 
far right bush in the corner to rescue the second child. Afterwards, use the 
platforms on the dead trees to climb up and reach the second level – if you 
jump and attack at the same time, you’ll deal with any ravens that get in 
your way before they have a chance to attack. 

Once on the next level, drop down to the lower ledge on the left and move the 
bush to find a kidnapped child. You’ll see another on a platform in the 
middle of the waterfall, so jump to where she’s sitting without drawing any 
zombie attacks in the process. After rescuing Katie and knocking the zombie 
on the nearby platform to the ground, jump to the second level and rescue the 
child you first saw in the very beginning of the round – the one that summons 
the shooting star. 

With five children down, walk to the left and climb up to the platform on the 
dead tree and use it to reach the third level. Near the platform on the far 
left side of the area on this level is a small dip in the ground with a bush 
in the middle that is hiding another child, so rescue her. From here, stand 
on the ledge to the left of this bush and jump to the platform on the dead 
tree in the very corner. Now jump up to the fourth level, where you’ll see a 
child on the other side of the bridge. Once she’s rescued, continue right, 
climbing up the ledges, until you reach another bridge with a child in front 
of it. With only one child remaining, cross the bridge and step down to where 
the third bridge is. You should just be able to see Katie’s hair beneath you, 
so drop down to the third level and rescue her. With all nine children safe, 
head back to the ground floor of the main waterfall to fight the boss. 


Boss: Zombie Bombers 

If the Ultra Zombies weren’t tough enough, the Zombie Bombers take it one 
step further. Not only do the Bombers detach their torsos to attack Michael, 
but now they hover high above the area and drop a series of missiles around 
the area. To make matter worse, you’re stuck drudging through the sludge at 
the bottom of the waterfall. 

However, as before, these guys are easy enough to handle if you get the jump 
on them early. There are only two Bombers, and one will jump from either side 
of the screen when the boss fight begins. As Mr. Big walks exits stage right, 
stand near one side of the waterfall and wait for the Zombie Bombers to 
appear. When they do, immediately start kicking the one nearest you into the 
lip between the waterfall sludge and the actual ground. The Bomber will get 
stuck, allowing you to continuing attacking without having to move, and won’t 
be able to perform an attack. Its partner, of course, will, but if you 
position yourself under the outer half of the lower platform on your side you 
should be able to stand in between the falling bombs. If you do get hit, just 
keep kicking the Bomber you have trapped until he goes down – it takes six 
hits to take each one out. 

After the remaining Zombie Bomber finishes the bombings and reattaches 
himself, he’ll jump over to attack Michael. You should have destroyed the 
first Bomber by this point, so spin around and kick his partner into the 
other corner of the waterfall. Repeat the same strategy of pinning him down 
and kicking him while he’s stunned to finish this boss off without breaking a 
sweat. 



Round 4-1: The Caverns 
Number of Children: Eight 

This area adds a few new elements to the game, with individual rooms that can 
be accessed and entering doorways from the main area. The kidnapped children 
will mainly be found in these rooms, which are often guarded by multiple 
enemies and traps – including stalactites that will drop down when you get 
within a few feet of it. However, you can use these to your advantage and 
have them drop onto any enemies below. 


On the opening screen, you should see three entrances – two before the spider 
web and one hidden behind it. The first two contain commandos, zombies, and 
spiders - but no children, so avoid them. The entrance underneath the spider 
web, however, does, so defeat the two spiders hanging from the ceiling and 
head inside. There are three commandos in this room guarded Katie, who’s 
sitting in the left corner. Quickly walk to the left, crouch down to avoid 
the commandos’ attacks, and throw some stars to knock the two near the child 
out. These commandos will crouch down to shoot at you, so crouching isn’t a 
sure way to stay alive anymore. When the two commandos near the child are out 
of action, rescue her and use the platforms to reach the exit – ignore the 
remaining commando. 

When you reappear in the main room, leave the spider web and continue right. 
A zombie will rise from the ground, so kick it away and jump up to the 
platform and enter the cave just right of the spider web. There are several 
zombies here and the kidnapped child is on a platform on the right, so kick 
away any zombies nearby and jump up to the platform above you. A zombie is 
standing near the child, so attack while jumping to knock it away. 
Afterwards, leave the cave and return to the main area. 

Continue down the lower path to the right and enter the cave behind the 
spider web – though you’ll have to get rid of the spider hanging around 
first. You appear on a platform in the center of the area, with a zombie on 
the left and a kidnapped child on the right. There are also two stalactites 
on the ceiling, and if you jump to the child they’ll shake momentarily before 
falling to the ground – usually on top of the leaping zombie and a commando 
on the lower level. With the child here rescued, return to the main cave and 
enter the next room, which is on a platform just past the spider web. The 
kidnapped child is sitting on the floor to your left, but the disturbed earth 
just in front of her indicates that a zombie is lying in wait. Lure it out 
and destroy it to reach the kidnapped child. The other zombies in this place 
will dance in place, so ignore them and leave the area. 

There aren’t any more children on this level, so walk to the right and climb 
up the platforms in front of the underground waterfall to reach the second 
floor. There’s a sign near a platform that has a pair of feet with a line 
crossing them out, which indicates that jumping on this platform will destroy 
the rock wall and create a new entrance – however, the cave that it leads to 
is void of any children so ignore it. The fifth kidnapped child is sitting on 
a platform above the waterfall, so rescue her and jump to the main ledge on 
the left. 

Between a pair of spider statutes is another doorway that has a child in the 
cave it leads to, so head inside. The child herself is easy enough to reach 
since she’s right next to you, but the exit is below you, where several 
commandos are patrolling. Additionally, a zombie is underground near the exit 
waiting for you to step on it. Wait for them to walk to one side of the room 
and quickly drop down to the ground. As the commandos and zombies attack you, 
push them back and fight your way to the exit. 

Back outside, pass by the next few cave entrances and jump across the gap. 
There’s a doorway concealed by a spider web just on the other side, so 
destroy the spider that drops down and enter the cave. Katie is sitting on 
the left in front of a commando, so destroy the spider on the ceiling and 
rescue her. There are more stalactites that will drop down and eliminate the 
commando and zombie in this area, so with just a lone commando patrolling the 
ground floor remaining, wait for him to walk past the exit and slip by him. 

The final child is hidden in the second to last cave in the left corner of 
the second story. Jump across the platforms to reach it, and once inside, 
jump to the platform above you and kick the commando to your left to the 
ground. Eliminate the spider dangling by your head, and jump to the eighth 
and final kidnapped child – throw stars at the spider just in front of her to 
avoid missing the platform. 

With all of the children safe, return to the lower level of the main cave and 
head towards the area just before the waterfall to fight the boss. 


Boss: Commandos 

After the new and exciting variations of the zombies in the woods, these 
plain old commandos will seem pretty dull. However, their strength is in 
their numbers, and they’ll attack you in groups of six or more at a time. Use 
a dance magic special to quickly reduce their ranks, and then jump onto the 
platform on the right. 

On the platform, Michael is high enough that the commandos will shoot 
underneath him, but low enough that Michael’s attacks will still connect if 
you’re crouching. As with the other bosses that consisted of swarms of 
enemies, remain crouched and throw stars whenever a commando gets close 
enough to attack. 



Round 4-2: The Caverns 
Number of Children: Nine 

Note: To transform into a robot in this area, rescue the child in the cave 
directly beneath your starting position, hidden behind a spider web. 
Afterwards, leave the cave and catch the shooting star that falls in the main 
area. 


When you begin, run to the end of the ledge and jump to the other side. 
There’s a cave entrance and a commando here, so knock out the commando and 
head inside the cave. There’s a kidnapped child here, but there are some 
spiders hanging from the ceiling and a pair of zombies hiding underground – 
one right next to the kidnapped child, in fact – guarding the area. Drop down 
to the lower level and lure the zombie out to destroy it. Afterwards, rescue 
the child and leave. 

Back in the main cavern, use the platforms to descend down until you reach 
another cave entrance hidden behind a spider web that’s directly below the 
previous one. Inside you’ll find a commando and a spider surrounding the 
second child, with a few zombies hanging around away from the action. Destroy 
the spider and step down onto the platform where Katie is, which both rescues 
her and causes the stalactite above the commando to fall, killing him. With 
the kidnapped child rescued, there’s nothing left to do here, so walk off the 
right side of the platform and use the opening to exit. 

From the cave entrance you just left, drop down into a small inlet and knock 
out the two commandos patrolling around. Break the wall that has a spider 
statue covering it and enter to find another child surrounded by zombies. 
Knock the zombies that attack you immediately back, and jump up onto the 
platform above and kick the rock at them. From there, jump to the platform 
where the child is and kick the zombie off – you’ll trigger the stalactite to 
fall just as he falls back. With your third child safe, leave and return to 
the cavern. Climb back up to the main area and head left – there are paths 
that lead up and down. For now, take the one that leads up, which ends 
directly below the starting point. There’s a spider hanging from the ceiling 
with a cave entrance behind its spider web, so brush it away and head inside. 
The kidnapped child is in the left corner, and only three commandos are 
guarding her. Immediately run over and knock them down before crouching to 
avoid the third commando’s gunshot. Once it passes over your head, rescue the 
child and leave. 

There were two paths to take before, so drop back down to the intersection 
and continue down the other one, which leads to the ground floor. There are 
several spiders here, so take your time making your way down to avoid 
accidentally stepping on one. At the bottom, take care of any straggling 
spiders – including the one crawling on the ground – and any commandos in the 
area, and destroy the spider statue partially concealed by a spider web to 
reveal a cave entrance. Inside there are two commandos and a kidnapped child, 
but you can ignore the commandos for now. Jump onto the platform above you 
and use it to reach the child to the right – as a bonus, this will cause the 
stalactite nearby to fall on the commando. By now, the zombie hiding on the 
left platform will have risen, so as you rescue the child be sure to watch 
for it to leap out at you. Kick it away and fight your way back to the exit. 

Back outside, continue to the right and stay on the ground floor for now. The 
cavern branches off into another path that leads back up, beginning with 
another “No Jumping” sign, but there aren’t any children in that direction. 
Instead, just ahead is a spider web next to a spider statue and a very large 
rock. Eliminate any enemies in the area, and destroy the statue to reveal 
another cave entrance. Before exploring inside, kick the rock down towards 
the end. In the cave are four commandos and a kidnapped child sitting on the 
floor in the right corner. Wait on the platform you begin on for a moment 
until the commandos walk off of the platform and start patrolling the lower 
level. Once they do, stand on the platform directly above the child and wait 
for the commandos to walk away. When they do, drop down and rescue the child 
before jumping back up to the platform. Wait once again on the other side of 
the platform near the exit until the coast is clear so you can drop down and 
leave. 

If you haven’t already, kick the large rock against the right wall and use it 
as a step to reach the platform above it. Jump to the ledge covered by a 
spider web, but watch out for the zombie that rises from the ground and the 
spider that attempts to catch you by surprise. When they’re both out of 
action, enter the cave and immediately attack to the left, where a zombie is 
just about to pounce on Michael. Afterwards, step down onto the platform and 
rescue the seventh kidnapped child before dropping to the ground floor and 
leaving as soon as the exit is clear. Back outside, continue up this side of 
the cavern, eliminating any spiders and commandos, until you reach another 
“No Jumping” sign. Jump to reveal a hidden entrance that leads to the eighth 
child. Inside are two zombies on the ground level, so take them down and 
rescue Katie, who’s hiding in the far left corner. The other two zombies will 
just stand on their platforms and dance if you leave them alone, so ignore 
them and exit the same way you entered. 

With one more child remaining, continue climbing up the platforms until you 
reach the very top, where a spider and a lone commando are guarding a spider 
statue. Destroy them all, and enter the cave to find the ninth child. When 
you take control of Michael, kick the commando nearby away and climb up the 
platform above you. Kick the rock to the left to destroy the spider and 
injure the second commando before jumping over to the platform where Katie 
is, which will trigger the stalactite behind her to fall and crush the final 
commando. With all nine children rescued, Bubbles will point you back down to 
where the large, moveable rock and the “No Jumping” sign are to fight the 
boss. 


Boss: Zombies and Spiders 

The zombies and spiders gang up on you this time, and it’s actually a pretty 
effective team. There’s nothing special about any of these enemies, though, 
so this boss fight isn’t too much trouble. 

When the zombies first appear on screen, use a dance magic special to wipe 
out the first wave and any spiders that get caught as well. Afterwards, 
crouch down in the middle of the area and wait for more zombies to appear. 
Most of them will attack from the right, so face that direction and kick them 
away as they come. For the occasional zombie that enters from the left, allow 
them to jump over you before attacking them as well. You should easily be 
able to bunch all of the zombies together and attack them all at once as a 
group, and since Michael is crouched the entire time you’ll automatically 
destroy and spiders that wander over. When spiders attack from both 
directions, knock the group of zombies back and jump over the two spiders 
sneaking up behind you to avoid being hit. 



Round 4-3: The Caverns 
Number of Children: Ten 

In the opening screen, there’s a large block just in front of a spider web. 
Stand to the right of the block and kick it into the left wall to reach the 
platform above you. Three spiders are hanging from the ceiling above and will 
drop down on your head if you immediately jump up to the second level, so 
wait for them to recede back up before doing so. A commando and a few spiders 
are crawling around here, so take them down and enter the cave blocked off by 
the spider statue. Inside, jump up and rescue the kidnapped child on the 
right – the falling stalactites should destroy the zombie and commando 
walking around, and the remaining commando doesn’t bother you. 

Back outside, head back to the starting point and go straight down the path. 
Some commandos and zombies will attack, so use the large rock as a bulldozer 
to plow through any enemies. After the web and spider statue, enter the first 
cave and destroy the zombie that attempts to catch you by surprise. The 
second kidnapped child is on the left, so step down and rescue her. The 
stalactites should eliminate most of the enemies here, so jump down to the 
ground level and leave before the zombie can crawl out of the dirt and attack 
you. In the main cavern, continue to the end of this area and stand on the 
platform directly under the underground waterfall and enter it. There are 
spiders and commandos guarding the kidnapped child, but you should only pay 
attention to the commandos. Fall to the ground level and kick the commando 
patrolling around away, rescue Katie, and slip back outside before the enemy 
has a chance to recover and counterattack. 

With seven children to go, climb up the platforms near the waterfall and jump 
over to the ledge on the left. Knock out the commando and walk over to the 
spider statue, wipe out the zombie that appears, and enter the cave behind 
the spider statue. The two zombies on the platforms just stand around if you 
give them enough space, so knock out the remaining two zombies on the ground 
and rescue the child in the corner before returning to the main cavern. Stay 
at this height, but jump over to the platform with the “No Jumping” sign to 
reveal a hidden cave entrance. Enter it, and attack the zombie to your left 
first. As you kill it, the other zombie above should start attacking, so take 
it out as well. With just the three zombies left, kick the one near the 
kidnapped child away and let the stalactite nearby do the rest of the work. 

Afterwards, continue up to the third level and jump to the ledge on the left. 
A commando, a zombie, and a spider will all attack simultaneously, so knock 
the first two backwards and crouch to swat away the spider. Finish the others 
off, destroy the spider statue, and enter the now-open cave after getting rid 
of the commando that appears from behind the statue. Inside, kill the spider 
and step down onto the platform where Katie is, which will cause the 
stalactites to fall on the two commandos nearby. Ignore the remaining enemies 
and leave this area. 

Follow the main path to the left, past the spider web, until you come up to a 
zombie and another web barricaded by a large block. Kick the block to the 
left and enter the cave, where you’ll find several commandos standing around 
while another kidnapped child sits in the right corner. Wait for a moment, 
and eventually the commandos will begin walking around again, and in 
particular the ones on the platform above Katie will drop down to the ground. 
With the platform clear, stand just above the child and rescue her when the 
commandos are on the other side of the area. Once the seventh child is 
rescued, kick away any commandos and exit from the cave.  

Since you kicked the stone block to enter the cave on the third floor, it 
should be just about in the correct spot to reach the platform above. From 
the platform, knock the two commandos back to give yourself room to stand, 
but watch out for the spiders just off screen. Escape from the web and stand 
on the platform with a spider statue on it and enter the cave after 
destroying it. There are only three commandos patrolling this area, so 
eliminate them before rescuing the child on the left. Back outside, jump up 
to the platforms on the right and follow them along the cavern until you come 
across another “No Jumping” sign with a pair of spiders crawling on it. 
Squish the spiders and destroy the cracked wall to reveal a hidden cave 
entrance, where you’ll find more commandos, spiders, and the ninth kidnapped 
child. Turn around and get rid of the two commandos below Katie first, and 
take out the spider that drops in front of you next. That just leaves a lone 
commando and spider, so eliminate them and rescue the child. 

The tenth and final child is located in the very last cave on this floor, so 
use the platforms to avoid the enemies below and leap from the final one to 
drop behind the commando standing near the wall. The final cave is full of 
spiders and a pair of zombies that are still six feet under for now. Take out 
the spiders before going near Katie, which will lure one of the zombies out. 
Kill it, and rescue the final child. Afterwards, exit the cave and walk 
slightly to the left to fight the boss. 


Boss: Everyone 

Well, maybe not everyone, but close to it. Once again there aren’t any 
special enemies, but instead the game throws a swarm of zombies, commandos, 
and spiders at poor Michael. 

Previously, whenever the boss consisted of multiple weak enemies it was a 
good idea to use a dance magic special to get rid of the first wave. You can 
still do this, but then you’re stuck to fight the rest of the group with only 
half of your life. It’s quite possible to still win this way, but you might 
want to consider sticking to kicks and hats throws to begin instead – if you 
get overwhelmed, it might be more helpful to have the extra life rather than 
fewer enemies. 

This boss fight is all about taking out the zombies first – the commandos are 
annoying, but the zombies are going to be the reason you lose a life. Since 
the lower level is going to be filled with commandos, jump up to the higher 
of the two platforms – the one on the left – and wait for the zombies to 
attack. When they do, crouch and use kicks to inflict damage, but make sure 
to jump when multiple zombies attack to avoid getting hit. When the first 
three zombies are out of the picture, a second trio will appear and attack 
the same way, so repeat the same strategy as before. 

Without the zombies, that just leaves the spiders and commandos roaming the 
lower floors. At this point, if you still have the life to perform a dance 
magic special, go for it to speed things up. If not, drop down and fight the 
same way you would any group of commandos – just keep an eye for when one 
decides to crouch and shoot, and use the platforms to get away if you need 
to. 



Round 5-1: The Enemy Hideout
Number of Children: Nine 

Note: To transform in to a robot in this round, rescue the child sitting on 
the platform on the first floor. To reach it, take the second transporter on 
the level below. Afterwards, the shooting star will fall. 


A new round brings new gameplay elements, and the ones in Round Five are 
certainly interesting. For one, the only enemies you’ll encounter are Mr. 
Big’s commandos, who can now fire diagonally. If that weren’t enough, traps 
are scattered around the level, including electrified cables and sentry 
turrets mounted on the ceilings. Fortunately, turrets can be destroyed and 
destroying the nearby computer panels can deactivate the cables. Finally, 
there are transporters – small bumps in the floor – that will teleport 
Michael to another area in the level. This can make things a bit more 
confusing if you get lost or skip a child, but as long as you pay attention 
to what transporter you take it’s easy enough to get back. 

Slide down the staircase and knock out the two commandos walking up to get 
you. At the bottom, eliminate the commando on the left and open the door in 
the corner to find the first child – remember that you have to stand in front 
of the keypad and not the door to open it. Walk past the bottom of the stairs 
and into the next screen to the right, where more commandos will arrive to 
backup the one monitoring the computer panel. Knock them all out and slide 
down the stairs, but watch out for the turret above your head off screen. To 
avoid being shot by the turret, run to the left and stand by the computer 
panel to get out of its range. Destroy the computer to kill the electrified 
cable trap and jump over the first transporter. Jump over the second 
transporter and destroy the other computer panel along with any commandos in 
the area. With the area clear, step on the transporter and press Up to 
teleport. 

The transporter takes you back up to the first floor, onto a small ledge in 
the far right corner that is otherwise unreachable. Eliminate the commando 
and rescue the child sitting in front of you, and then open the door behind 
her to find a third child. We’re done here, so take the same transporter back 
to the B1 level and take the other transporter to the right, which takes you 
down to B4. There are some commandos hanging around and a pair of turrets, so 
kick the commandos back to give you enough space to destroy the nearest 
turret. Afterwards, clear away any remaining commandos and the other turret. 

Walk to the left and open the second door you come upon – it’s just to the 
left of a new transporter that you should use after rescuing the fourth 
child. Once you’ve teleported to B2, step off to the right and take out the 
commando and the computer panel. With the electric sparks no longer running 
along the cables, knock out the remaining commando and rescue the child in 
the left corner. Next, stay on this level and head right, where you’ll find 
more commandos and another series of cables. Stand to the right of the 
computer to destroy it without having to worry about being electrocuted, and 
then rescue the child sitting on the other side of the transporter in the 
corner. 

B2 contains two transporters besides the one you used to enter the area, and 
both lead to B3. However, to work from one end to the other, take the middle 
transporter, which will teleport Michael to the far right side of B3. Here, 
take out the commando near the transporter and open the first container to 
find a child. Continue to the left, pass over the other transporter, and 
destroy the turret before it gets a chance to aim at you. The final two 
children are found in the last two containers in the row – the ones before 
them contain bombs. 

With all of the children rescued, return to the very beginning of the stage 
near the first computer panel you found to fight the boss. Make sure to jump 
and shift the camera up, or the game won’t recognize that you’re in the 
correct area. 


Boss: Commandos 

After the craziness in the caverns, this boss is extremely simple. Eight 
commandos appear all at once, so wait for them to assemble and use a dance 
magic special to wipe them all out. 



Round 5-2: The Enemy Hideout
Number of Children: Ten 

There’s a container right next to where Michael begins, so open it to find 
the first child. There are some children still on this floor, but we’ll get 
to them later. For now, wait until the turret fires, and then walk up the 
staircase and head down the hall on the second floor. Jump over the trap door 
and destroy the computer panel, though you’ll have to deal with the commando 
and turret nearby. When the area is clear, stand on the computer panel and 
jump to the platform on the left, which leads to a ledge near the ceiling 
with two doors. Open the door on the left to find another child, but make 
sure to jump if the turret tries to shoot at you. Destroy it if you’d like, 
and then return to the computer panel and trap door. 

Beyond that is a conveyor belt and several platforms above, though before 
that a commando will appear from the door to the right of computer panel. 
Knock him out and climb up; using the platforms to jump over the trap door, 
make your way to the third platform and open the door, where you’ll find 
another child. Continue down the corridor, past the end of the conveyor belt, 
and jump onto the new computer panel, which you can use to reach the next 
series of platforms. At the end is a platform with a pair of doors on it, 
with another two directly below it. Open the right door on the platform to 
find the third child, and then drop down to the main level – just be sure not 
to fall through the trap door on the right. The door on the left below the 
platform contains another child, which finishes off the kidnapped children on 
the second floor. With five children remaining, either take the stairs down 
or fall through the trap door to return to the first floor. 

From the stairs, head to the left back towards the starting point. More 
commandos are roaming the area, and the first door underneath the stairs is 
hiding another child. The door above you near the turret is empty, so 
continue forward and rescue the child sitting out in the open near the 
conveyor belt. Climb up onto the platform and jump to the next one near 
another turret – behind the door on this platform is the ninth child, so 
rescue her before jumping down and letting the conveyor belt take Michael 
back towards the starting point. 

At the end of the belt, you should see a child sitting on a platform near 
another turret. Take out any commandos hanging around and jump up and rescue 
her. The final child is behind the door sitting on the platform on the 
opposite side of the turret to the left, so destroy the turret and rescue 
her. The area where the boss appears is right where the conveyor belt and 
floor connect, but before initiating the boss fight be sure to destroy any 
remaining turrets. 


Boss: Ultra Commando 

The green commandos may look like those little green Army Men figurines, but 
they’re not nearly as fun to play with. Besides having more life than the 
average commando, the Ultra Commandos don’t bring anything new to the fight, 
but their erratic jumping and gunshots are more than enough to keep you busy. 

First of all, stick to the left side of the area. Dodging enemy attacks is 
difficult enough, but trying to do so while having to run in place is next to 
impossible. Instead, stand underneath the lowest platform in the middle of 
the room and wait for the three Ultra Commandos to appear. 

When they do, try to bunch them together like you may have done with some of 
the zombie bosses. There really isn’t a set strategy to use, since the 
Commandos will randomly leap back and forth and shoot depending on where you 
are and what you’re doing. However, it’s much easier to take them on if you 
can keep them all together, and you can jump up onto the platform above you 
to attack a Commando while they’re jumping or avoid a gunshot or two. If you 
can hit one of the Ultra Commandos without moving away from the platform, do 
it – otherwise wait for them to jump and counterattack. If you forgot to 
destroy the turret in the center of the screen, you can attempt to destroy it 
and have the wreck land on an enemy as well. 



Round 5-3: The Enemy Hideout
Number of Children: Ten 

The developers were kind enough to hide one of the kidnapped children right 
next to where you begin in the previous level, but weren’t kind enough to do 
it twice in a row. The door is empty and the container will release a bomb, 
so jump onto the conveyor belt and walk across, plowing through the commando 
that tries to stop you. At the end, ignore the possible hiding places and 
focus on the two commandos patrolling the area. In the corner is a silver 
door, which turns out to be an elevator, so take it up to the main area of 
the level. 

There’s a child sitting on the roof of the building across from the one 
you’re on, but you can’t quite jump far enough to rescue her just yet. 
Instead, walk off the edge and fall to the floor – you’ll see a child on the 
two balconies on either side of you, so use the purple rocks jutting out from 
the wall as platforms and rescue them both. 

With the first two children safe, jump back down to the floor and head left. 
There are three doors at the base of the building on the left, but only the 
first one has a kidnapped child inside of it – commandos will appear from the 
others when opened. Jump over the trap door rescue the child on the other 
side, and then stand under the Building Three. There are another three doors 
on the first floor, though this time the kidnapped child is stashed in the 
very last door. 

With the first floor clear, use the rock platforms to climb up to the second 
building and stand on the railing to reach the platform with the child 
sitting on it. Afterwards, jump to the balcony on the third building and 
rescue the child at the other end. Eliminate any commandos in the area, and 
use the step-shaped roof to climb up and rescue the kidnapped child at the 
highest point. 

With the children in Building Three rescued, use the rock platforms at the 
top of the area to reach the roof of Building Two. The door on the right 
contains the ninth hidden child, and the tenth and final one is sitting on 
the ledge right next to the door. 

Once all of the children have been rescued, jump down to the first floor and 
walk in front of Building Two to fight the boss. 


Boss: Ultra Commandos 

The three Ultra Commandos that attacked at the end of Round 5-2 were a fair 
challenge, but this boss appears to trump that fight by miles. Countless 
Ultra Commandos attack all at once, swarming around you like locusts and 
picking away at your life with their laser guns. 

However, as soon as you press any of the buttons on the controller, a final 
shooting star falls to the ground to transform Michael into a robot and even 
up the odds. Sweet. 

Michael isn’t indestructible, though, so don’t think that this is going to be 
a breeze. Mecha-Michael has the power, but his enormous size makes him an 
easy target for the endless number of Ultra Commandos. 

To avoid being bombarded, fly up to the rooftops and hover between two of the 
buildings. Here, only a handful of enemies will attack at a time, making 
things much more manageable. There are about fifty Ultra Commandos, so stick 
to the laser since you won’t be able to take enough of them out with the 
homing missiles. As long as you stay at a high altitude, however, you should 
be able to come out the victor. 



Round 6: Michael's Battle Plane

“Congratulations, you’ve defeated all of Mr. Big’s henchmen, you’ve escaped 
from the traps Mr. Big set for you. You rescued all of the children Mr. Big 
kidnapped. Now it’s time for the final challenge - you versus Mr. Big!!!” 


Mr. Big escapes from his island fortress in some sort of spaceship, but 
luckily Michael has his own aerial ride to chase him down. Mr. Big doesn’t 
actually attack you, but instead sends out miniature drone spaceships to 
crash into you. Michael, on the other hand, fires the battle plane’s guns, 
which release an endless stream of energy orbs. 

You’ll want to destroy the drones to avoid taking damage, obviously, but only 
hits to Mr. Big’s ship will actually matter, so just hold the attack button 
and the stray energy orbs will destroy most of the drones. Mr. Big’s craft is 
green as opposed to the blue drones, and you can see where he is on the 
battle plane’s radar. 

It’s difficult to continuously track Mr. Big, but keep at it and do your best 
to focus the crosshairs on his ship. After about a minute, Mr. Big will turn 
his ship around and begin crashing into you, which does cause damage but is a 
golden opportunity to score easy shots. After receiving about ten hits, Mr. 
Big’s spacecraft will be destroyed. 



With Mr. Big defeated and the children rescued, Michael’s adventure comes to 
a close. Congratulations on completing the game, so sit back and watch the 
ending credits as Michael and the little boy from the movie dance in the 
background. Thanks for reading, and hopefully you found this guide helpful.