******************************************************************************* Mutant League Football Copyright 2004, Apathetic Aardvark Email: Jason@lelando.net All rights reserved Version 1.5 3/10/2004 ******************************************************************************* Index/Table of Contents ******************************************************************************* Disclaimer............i Version History.......ii Modes of Play.........iii Before the Game.......iv Field Hazards.........v Audibles..............vi Penalties.............vii Types of Players......viii The Teams.............ix The Plays.............x Playoff Codes.........xi Referee Names.........xii Credits...............xiii ******************************************************************************* i) Disclaimer (Legal stuff) ******************************************************************************* Copyright 2043, Apathetic Aardvark All rights reserved. The following sites have my permission to post this; www.gamefaqs.com Any site, magazine, or other form of media, that is not included on this list caught hosting this guide without my written consent is in violation of copyright laws and will be prosecuted to the full extent of the laws. ******************************************************************************* ii) Version History ******************************************************************************* 4/20/2003 - v 1.0 - Added all the modes of play, hazards, penalties, Audibles, Types of players, The teams and a description of them, all the plays and ratings of them. Full playoff codes for some of the teams. Team home fields and which hazards are present. Referee Names. 4/25/2003 - v 1.5 - Added all player stats, should be the final version unless someone requests something in specific. 3/10/2004 - v 1.6 - Added coachs sayings. ******************************************************************************* iii) Modes of Play ******************************************************************************* Single Game - You play one game against a friend or against the computer. These games have no bearing on playoffs, they are purely exhibition. Playoffs - Play as the team of your choice in a four game playoff series of 16 teams. First and second string players who are killed with reserves on do not return for the next round of the playoffs. Continue Playoffs - Enter a password from a previous playoff series to carry on where you left off. Practice - You practice offense plays here. There is no defense to compete with so it lacks that aspect. ******************************************************************************* iv) Before the Game ******************************************************************************* Reserves - On / Off / On with clock running: -On: Players that die will not come back for the remainder of the game. During playoff mode, first and second string players will not return for the rest of the playoffs. All other players will remain out for the game. If you have too few players remaining (no quarterbacks or less than two defensemen) when you take the field for a play you will lose in a forfeit. You get an infinite amount of punters, kickers, and offensive linemen. -Off: Players may still die, but they will just return the next play. The downfall to reserves off is; when your best quarterback or running back is a second string player, you will be unable to bring him into the game. -On, with clock: Same effect as reserves on, however the clock will run while you choose your players. Quarter Length - 3 / 5 / 8 minutes: -This one is rather self explanatory, realize though that 3 minute games can go by very quickly if you give up a few quick points. ------------------------------------------------------------------------------- Death Index: -Rough: Players will take very little damage with any given hit. If you do play with reserves on in playoff mode, this is a suggested starting point. -Bloody: Player will take more damage than they will on rough, but will be able to take several good hits. -Bone Breaking: Players will take a moderate amount of damage. After a few plays with reserves on you may need to substitute them. -Slaughter: Weaker players will be killed in one or two solid hits. Tough players will still be able to go a few plays safely. -Annihilation: Players will lose lots of life from almost any hit. Even tough players will be killed in a single hit from a strong defenseman. ------------------------------------------------------------------------------- Game Speed: -Slow: Plays will take longer to mature since players will be moving slower. This does not affect the clock. -Fast: The pace of plays quickens and players will move much faster. Again, this does not affect the clock speed. Fast is recommended for almost anyone. ******************************************************************************* v) Field Hazards ******************************************************************************* -Pits: Holes in the field that you can fall in. This will not cause damage to any player, but it will cause the play to end if the ball carrier falls in. Multiple players can fall into the same put, but all players are removed from pits after the play. -Rocks: Somewhat large rocks, often found in pairs or trios, will cause a player to fall on his face. A ball carrier who falls over a rock will not be down until an opposing player touches him. -Mines: There are two types of land mines. One looks like a bomb and the other looks like a land mine. Both will kill the player who steps on them. A ball carrier who is killed by a mine will fumble the football. Mines come back at the end of the half. After a mine is detonated, it will leave a pit or fire pit. -Fire Pit: Similar to a pit, with one deadly side effect. They are filled with lava which will kill any player who falls into them. The play will end if the ball carrier falls into a fire pit. -Abyss: Missing portions of a field in out space fields. If a player runs over this gap he will be blown into outer space. The play will end if he has the ball. Players who go into the abyss will return the next play and receive no damage for doing so. Players may jump, spin jump, or dive over abyss areas rather than running around them. -Thin Ice: Similar to pits. A player will fall through the ice. If he has the ball he will be down. The first time thin ice is punctured, a hole will form where the cracked ice used to be. Field Surfaces: -The types of surfaces are; Space Rock, Space Ice, Sand, Desert and Rubber. Rock and desert work pretty normal. Space ice will cause players to slide. Often icy fields have a lot of mines on them, be careful not to run into one from sliding. Rubber fields cause fumbled or punted balls to bounce very high and in awkward directions. Players will bounce as well. Some space rock stadiums have very low gravity making it easy to kick long range field goals. ******************************************************************************* vi) Audibles ******************************************************************************* Offensive Audibles: -Rocket Pack: The running back will be given a jet back pack. When the ball is snapped, it will be handed off to him and he will soar over every one in hopes of getting a large gain. This can pickup major yards if he gets the proper jump angle (which you have no control over) or he will simply go almost straight up and fall only five or six yards beyond the line of scrimmage. The runner will not be down until touched by a defending player, so he can get up and move with the ball if he lands untouched. -Bomb: The QB wires the ball as a bomb, Throw a pass and get your receiver out of the way. With any luck a defender will try to intercept it and get a nasty surprise. Possession of the ball will not be lost by a player trying to intercept it, it will be credited as an incomplete pass. -Rumble Fumble: The QB wires the ball as a bomb. This time he will just fumble it forward at the defense hoping to take out a large crowd of them. Possession of the ball will not be lost by using this play. -Run Blast: The ball will be given to the RB on a leftward moving running play. The RB will have five sticks of dynamite which can be thrown with the b button. These sticks will attempt to target and destroy the closest defender. Even if the defender is not killed, he will be knocked down. -Pass Blast: Similar to run blast, the QB will be given five sticks of dynamite to throw at defender. He throws them with the B button before bringing up the passing windows. -Skunk: Similar to run blast, the RB will be able to fart five times to knock down or kill those chasing him. -Super Speed: A player in possession of the ball will be given a few seconds of extreme speed upon crossing the line of scrimmage. This will net several yards very quickly. -Super Strength: This will give a player immense strength upon crossing the line of scrimmage. It will last for a few seconds making him almost impossible to tackle. In addition, his spin move punches will do more damage. -Confusion: This audible will cause defense players to move the opposite direction in which they are trying to. It takes effect the instant the ball is snapped. Its effective for the duration of the play, but the element of surprise goes away after a moment. -Invisibility: The most pathetic audible in the game. The player with the ball becomes impossible to see. However, his location will still be marked by the crossbones under his feet. He will however be immune to land mines. ------------------------------------------------------------------------------- Defensive Audibles: -QB Smash: This audible will send your entire team after the other teams QB in an attempt to kill him. -Blackout: This will prevent the opposing QB from being able to see if his receivers are open in the passing windows. However, he can still throw the ball. -Electrocute: A player will be super charged with static. if he comes into contact with the ball carrier, the ball will be shot from that players hands resulting in a fumble. In addition, the shocked player will remain on the ground for the duration of the play. -Ghost: The entire defense will become invisible for the duration of the play from the time the ball is snapped. This makes offense difficult, but the invisibility goes two ways. If the defender fails to make the quick sack, the offense has a good chance of getting a huge gain. -Super Speed: Identical to the offensive version of this audible. Very useful for blocking field goals, blocking punts or returning punts. -Super Strength: Identical to the offensive version of this audible. Good for returning punts or landing a powerful shot to a ball carrier. -Confusion: Identical to the offensive version of this audible. The offense will run directly into the defensive line trying to fade back into the pocket. ******************************************************************************* vii) Penalties ******************************************************************************* -Offsides: Being on the wrong side of the line of scrimmage when the ball is hiked or bumping into an opposing player before the ball is snapped. This is a defensive penalty only and is for five yards. -Delay of Game: An offensive only penalty which is called when the offense takes more than the allowed 35 seconds to pick a play. This penalty will push the offense back five yards. -Pass Interference: This is a very rare penalty. It can be called against either team. It will be a 10 yard penalty and an automatic first down if the defense is called for it. It is a ten yard infraction and repeat of down if the offense is called for it. -Illegal Kick: Only for kickoffs, a kick must travel ten yards in the air before it hits the ground. The kick must also remain in bounds. If either of these are not done, it will result in a five yard push back and a re-kick of the ball. -QB Bashing: Called after the audible "Kill QB" is used. Regardless of if the QB was killed, this will penalize the defense five yards. -Ref Bashing: Called after the audible "Kill Ref" is used. Regardless of if the ref was killed, this will penalize the team who called it, 5 yards. -Fake Penalties: These are five yard penalties called after the Ref has been bribed by the other team. These penalties range from; spitting to loitering. The ref will call three fake penalties. He can be stopped by; killing him or bribing him yourself. ******************************************************************************* viii) Types of players ******************************************************************************* -Trolls: Troll pack the greatest punch of any class on the field. Trolls are typically slow, but fast trolls can cause a lot of damage. Very good as defenders, trolls can wear out weak offensive players quickly. Trolls also make excellent runners; they are strong enough to break most tackles. Fast teams will score often if trolls miss on the tackles though. -Robots: Robots are the fastest all around players. They make excellent receivers by being able to get out in front of the defenders. They would make decent runners too, out maneuvering the defenses, however, they die too easily while taking hits. -Super Humans: The all around average class. They have decent strength with above average speeds and a good amount of life. They make excellent secondary defenders, being able to keep up with and take down most receivers. -Skeletons: Skeletons are almost as fast as robots but a good deal stronger. They make the best runners in the game. Like super humans, skeletons make good secondary defenders. However, they make bad defensive line men, being unable to penetrate most offensive lines. -Aliens: The most unique class, aliens are difficult to tackle with their spinning motion. They also have great speed making them excellent receivers. While they are hard to bring down, when they do get hit, they take a lot of damage. ******************************************************************************* ix) The Teams ******************************************************************************* Player ratings go from 1 to 15. All reserve players have the same ratings. Speed is how fast the player can move, wounding is how much damage they can inflict and energy is how much life they have, Hands are how well the player can catch the ball. ------------------------------------------------------------------------------- Galaxy Aces Coach: Ace Bricka Team Rank: 1 Offensive Rank: 1 Defensive Rank: 1 Offensive Audibles: Pass Blast, Super Strength Defensive Audibles: Electrocute, Super Speed Home Field: Battle Field Hazards: Mines, Pits, Rocks Surface: Sand Comments: This is the best all around team. They have every good player in the Mutant League. This team can not participate in playoff mode. Ace Bricka on similar teams: I want you all to remember that our opponents are our equals, a mirror image. I know most of you guys break mirrors when you look in them, but it won't be that easy with the ______. Ace Bricka on worse teams: My philosophy is if you can't say something nice about someone, kill them, the ______ are no-talent slime. So you know what to do. ------------------------------------------------------------------------------- QBs: Name: Snake Speed: 13 Pass Range: 15 Pass Accuracy: 15 Energy: 13 Name: Joe Magician Speed: 13 Pass Range: 15 Pass Accuracy: 15 Energy: 15 Name: Reserves Speed: 3 Pass Range: 12 Pass Accuracy: 11 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Bones Jackson Speed: 15 Hands: 15 Tackle Breaking: 13 Energy: 13 Name: Panzer Speed: 10 Hands: 10 Tackle Breaking: 10 Energy: 12 Name: Ratbone Speed: 7 Hands: 14 Tackle Breaking: 14 Energy: 13 Name: Reserves Speed: 7 Hands: 1 Tackle Breaking: 10 Energy:10 ------------------------------------------------------------------------------- WRs: Name: Slicer Speed: 15 Hands: 13 Tackle Breaking: 15 Energy: 13 Name: Kaylor Speed: 12 Hands: 12 Tackle Breaking: 14 Energy: 10 Name: Bravo Speed: 10 Hands: 12 Tackle Breaking: 13 Energy: 12 Name: Reserves Speed: 8 Hands: 10 Tackle Breaking: 14 Energy: 10 ------------------------------------------------------------------------------- Offensive Line: Name: All Speed: 10 Pass Blocking: 13 Run Blocking: 13 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Half Nelson Speed: 10 Tackling: 13 Wounding: 14 Energy: 13 Name: Reggie Fright Speed: 13 Tackling: 13 Wounding: 15 Energy: 12 Name: Bent Speed: 12 Tackling: 12 Wounding: 12 Energy: 12 Name: Reserves Speed: 5 Tackling: 7 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: K.T. Slayer Speed: 15 Tackling: 15 Wounding: 15 Energy: 13 Name: Docken Speed: 13 Tackling: 15 Wounding: 13 Energy: 10 Name: Madman Speed: 12 Tackling: 13 Wounding: 13 Energy: 13 Name: Reserves Speed: 5 Tackling: 10 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Lou Cifer Speed: 15 Tackling: 10 Wounding: 10 Energy: 13 Name: Lepuke Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Blood Clot Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Reserves Speed: 8 Tackling: 8 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Shanker Speed: 14 Range: 12 Accuracy: 15 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Yanker Speed: 14 Range: 11 Accuracy: 13 Energy: 10 ------------------------------------------------------------------------------- Maniac All-Stars Coach: Crazy Bones Team Rank: 2 Offensive Rank: 3 Defensive Rank: 2 Offensive Audibles: Pass Blast, Super Strength Defensive Audibles: QB Smash, Super Speed Home Field: The Cemetery Hazards: Mines, Fire Pits, Abyss, Rocks Surface: Toxic Waste Comments: All of the Good players from the Maniac Conference. They have a lot of good players. Their pass defense is as good as pass defenses get with a strong passing game. Their running game is somewhat slow as it is all trolls. This team can not participate in playoff mode. Crazy Bones on equal teams: The _____ are a pretty average team, so if they beat us, I don't want to hear any excuses. Just submit them in writing instead. Crazy Bones on worse teams: I always tell my players that winning isn't everything. But when you're playing against the ______, nothing else is possible. ------------------------------------------------------------------------------- QBs: Name: Joe Magician Speed: 13 Pass Range: 15 Pass Accuracy: 15 Energy: 15 Name: The Razor Kid Speed: 15 Pass Range: 15 Pass Accuracy: 8 Energy: 15 Name: Reserves Speed: 7 Pass Range: 6 Pass Accuracy: 9 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: Gorth Speed: 12 Hands: 10 Tackle Breaking: 13 Energy: 12 Name: Butcher Speed: 10 Hands: 10 Tackle Breaking: 14 Energy: 14 Name: Ratbone Speed: 7 Hands: 14 Tackle Breaking: 14 Energy: 13 Name: Reserves Speed: 5 Hands: 6 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Scary Ice Speed: 12 Hands: 15 Tackle Breaking: 12 Energy: 13 Name: Kaylor Speed: 12 Hands: 12 Tackle Breaking: 14 Energy: 14 Name: Phlegm Speed: 13 Hands: 14 Tackle Breaking: 7 Energy: 15 Name: Reserves Speed: 13 Hands: 9 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 7 Pass Blocking: 13 Run Blocking: 12 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Half Nelson Speed: 10 Tackling: 13 Wounding: 14 Energy: 13 Name: Reggie Fright Speed: 13 Tackling: 13 Wounding: 15 Energy: 12 Name: Spew Puke Speed: 11 Tackling: 14 Wounding: 14 Energy: 10 Name: Reserves Speed: 5 Tackling: 7 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Colon Speed: 9 Tackling: 13 Wounding: 12 Energy: 15 Name: Bonecrush Speed: 13 Tackling: 11 Wounding: 13 Energy: 15 Name: K.T. Slayer Speed: 15 Tackling: 15 Wounding: 15 Energy: 13 Name: Reserves Speed: 5 Tackling: 10 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Belcher Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Lepuke Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Blood Clot Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Reserves Speed: 9 Tackling: 7 Wounding: 7 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Shanker Speed: 14 Range: 12 Accuracy: 15 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Yanker Speed: 14 Range: 11 Accuracy: 13 Energy: 10 ------------------------------------------------------------------------------- Toxic All-Pros Coach: Tossa Bricka Team Rank: 3 Offensive Rank: 2 Defensive Rank: 3 Offensive Audibles: Run Blast, Super Speed Defensive Audibles: Electrocute, Super Strength Home Field: Frozen Waste Hazards: Mines, Abyss, Thin Ice Surface: Icy Rock Comments: All of the Good players from the Toxic Conference. They have the best running backs and running defense. Their passing game isn't bad either. The pass defense is a bit weak but gets the job done. This team can not participate in playoff mode. Tossa Bricka on similar teams: I want you all to remember that our opponents are our equals, a mirror image. I know most of you guys break mirrors when you look in them, but it won't be that easy with the ______. Tossa Bricka on worse teams: My philosophy is if you can't say something nice about someone, kill them, the ______ are no-talent slime. So you know what to do. ------------------------------------------------------------------------------- QBs: Name: Snake Speed: 13 Pass Range: 15 Pass Accuracy: 15 Energy: 13 Name: Warhog Speed: 7 Pass Range: 15 Pass Accuracy: 10 Energy: 15 Name: Reserves Speed: 3 Pass Range: 12 Pass Accuracy: 11 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Bones Jackson Speed: 15 Hands: 15 Tackle Breaking: 13 Energy: 13 Name: Panzer Speed: 10 Hands: 10 Tackle Breaking: 10 Energy: 12 Name: Slomo Speed: 8 Hands: 10 Tackle Breaking: 13 Energy: 15 Name: Reserves Speed: 7 Hands: 1 Tackle Breaking: 10 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Slicer Speed: 15 Hands: 13 Tackle Breaking: 15 Energy: 13 Name: McCrash Speed: 8 Hands: 15 Tackle Breaking: 12 Energy: 12 Name: Bravo Speed: 10 Hands: 12 Tackle Breaking: 13 Energy: 12 Name: Reserves Speed: 8 Hands: 10 Tackle Breaking: 14 Energy: 10 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 10 Pass Blocking: 13 Run Blocking: 13 Energy: 13 ------------------------------------------------------------------------------- Defensive Linemen: Name: Hellfire Speed: 11 Tackling: 10 Wounding: 13 Energy: 13 Name: Cabal Speed: 5 Tackling: 13 Wounding: 13 Energy: 15 Name: Bent Speed: 12 Tackling: 12 Wounding: 12 Energy: 12 Name: Reserves Speed: 6 Tackling: 5 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Docken Speed: 13 Tackling: 15 Wounding: 15 Energy: 10 Name: Madman Speed: 12 Tackling: 13 Wounding: 13 Energy: 13 Name: Shocken Speed: 10 Tackling: 14 Wounding: 15 Energy: 10 Name: Reserves Speed: 5 Tackling: 10 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Lou Cifer Speed: 15 Tackling: 10 Wounding: 10 Energy: 13 Name: Rumble Speed: 15 Tackling: 8 Wounding: 10 Energy: 15 Name: Executer Speed: 13 Tackling: 10 Wounding: 10 Energy: 10 Name: Reserves Speed: 8 Tackling: 8 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Dry Rott Speed: 13 Range: 12 Accuracy: 13 Energy: 13 ------------------------------------------------------------------------------- Punter: Name: Spazky Speed: 14 Range: 11 Accuracy: 11 Energy: 10 ------------------------------------------------------------------------------- War Slammers Coach: The General Team Rank: 4 Offensive Rank: 7 Defensive Rank: 4 Offensive Audibles: Run Blast, Super Strength Defensive Audibles: Electrocute, Ghosts Home Field: War Stadium Hazards: Mines, Fire Pits, Rocks Surface: Space Rock Comments: The Slammers have two of the best linebackers in the game. Their defense is strong enough to hold most opponents to very low scores. Their offense is led by a great QB, Warhog and two all star running backs. Sadly, their best two runners can't enter the game unless reserves are on and their receivers are sub-par. The General on equal teams: The ______ match up with us so evenly that they're almost our twins: Immoral, cruel, savage, and ugly as homemade sin. The General on worse teams: The ______ are slower than the south end of a northbound garden slug and just as soft. I can't wait to hear the sound they'll make when you squish them. ------------------------------------------------------------------------------- QBs: Name: Warhog Speed: 7 Pass Range: 15 Pass Accuracy: 10 Energy: 15 Name: Flak Speed: 10 Pass Range: 7 Pass Accuracy: 7 Energy: 10 Name: Reserves Speed: 5 Pass Range: 5 Pass Accuracy: 5 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: The Rocker Speed: 9 Hands: 10 Tackle Breaking: 12 Energy: 15 Name: Panzer Speed: 10 Hands: 10 Tackle Breaking: 10 Energy: 12 Name: Slomo Speed: 8 Hands: 10 Tackle Breaking: 13 Energy: 15 Name: Reserves Speed: 5 Hands: 5 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Assault Speed: 12 Hands: 12 Tackle Breaking: 5 Energy: 10 Name: Stuka Speed: 10 Hands: 10 Tackle Breaking: 13 Energy: 13 Name: Blaster Speed: 10 Hands: 10 Tackle Breaking: 8 Energy: 7 Name: Reserves Speed: 5 Hands: 9 Tackle Breaking: 5 Energy: 5 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 9 Pass Blocking: 6 Run Blocking: 14 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Hellfire Speed: 11 Tackling: 10 Wounding: 13 Energy: 13 Name: Grenade Speed: 7 Tackling: 12 Wounding: 12 Energy: 10 Name: Stinger Speed: 8 Tackling: 12 Wounding: 11 Energy: 12 Name: Reserves Speed: 5 Tackling: 5 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Docken Speed: 13 Tackling: 15 Wounding: 13 Energy: 10 Name: Rocken Speed: 13 Tackling: 13 Wounding: 12 Energy: 13 Name: Shocken Speed: 10 Tackling: 14 Wounding: 15 Energy: 10 Name: Reserves Speed: 5 Tackling: 10 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Sidewinder Speed: 13 Tackling: 10 Wounding: 10 Energy: 10 Name: Mortar Speed: 13 Tackling: 9 Wounding: 10 Energy: 10 Name: Bomber Speed: 10 Tackling: 8 Wounding: 10 Energy: 10 Name: Reserves Speed: 7 Tackling: 7 Wounding: 7 Energy: 7 ------------------------------------------------------------------------------- Kicker: Name: Snapper Speed: 10 Range: 11 Accuracy: 13 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Willy Speed: 10 Range: 11 Accuracy: 13 Energy: 10 ------------------------------------------------------------------------------- Misfit Demons Coach: Midean Team Rank: 5 Offensive Rank: 8 Defensive Rank: 5 Offensive Audibles: Run Blast, Super Strength Defensive Audibles: Confusion, Ghosts Home Field: Saturn Stadium Hazards: Mines, Pits, Rocks Surface: Space Rock Comments: The Demons have the best pass defense of all sixteen standard teams. Any ball thrown has a good chance of getting intercepted. Their run defense is weak though, giving up moderate yardage on most any running play. Their running game is average with some decent receivers, the best of whom can not play with reserves off. Midean on equal teams: The ______ match up with us so evenly that they're almost our twins: Immoral, cruel, savage, and ugly as homemade sin. Midean on worse teams: The ______ are slower than the south end of a northbound garden slug and just as soft. I can't wait to hear the sound they'll make when you squish them. ------------------------------------------------------------------------------- QBs: Name: Greasy Speed: 6 Pass Range: 15 Pass Accuracy: 14 Energy: 14 Name: Stick Speed: 10 Pass Range: 12 Pass Accuracy: 8 Energy: 8 Name: Reserves Speed: 7 Pass Range: 6 Pass Accuracy: 9 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: Merx Speed: 13 Hands: 7 Tackle Breaking: 10 Energy: 15 Name: Bonn Speed: 10 Hands: 6 Tackle Breaking: 10 Energy: 10 Name: Bronka Speed: 4 Hands: 5 Tackle Breaking: 15 Energy: 10 Name: Reserves Speed: 5 Hands: 6 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Warbleed Speed: 11 Hands: 13 Tackle Breaking: 6 Energy: 15 Name: Pesky Speed: 13 Hands: 10 Tackle Breaking: 5 Energy: 12 Name: Phlegm Speed: 13 Hands: 14 Tackle Breaking: 7 Energy: 15 Name: Reserves Speed: 13 Hands: 9 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 8 Pass Blocking: 12 Run Blocking: 10 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Rammer Speed: 8 Tackling: 12 Wounding: 13 Energy: 15 Name: Mcwrath Speed: 10 Tackling: 10 Wounding: 10 Energy: 15 Name: Scrape Speed: 8 Tackling: 12 Wounding: 13 Energy: 12 Name: Reserves Speed: 7 Tackling: 8 Wounding: 8 Energy: 6 ------------------------------------------------------------------------------- Linebackers: Name: Colon Speed: 9 Tackling: 13 Wounding: 12 Energy: 15 Name: Bonecrush Speed: 13 Tackling: 11 Wounding: 13 Energy: 15 Name: Grift Speed: 8 Tackling: 10 Wounding: 12 Energy: 13 Name: Reserves Speed: 5 Tackling: 10 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Belcher Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Lepuke Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Plotz Speed: 12 Tackling: 10 Wounding: 10 Energy: 15 Name: Reserves Speed: 9 Tackling: 7 Wounding: 7 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Yugo Speed: 7 Range: 11 Accuracy: 12 Energy: 5 ------------------------------------------------------------------------------- Punter: Name: Siepage Speed: 6 Range: 11 Accuracy: 7 Energy: 5 ------------------------------------------------------------------------------- Darkstar Dragons Coach: Bones Team Rank: 6 Offensive Rank: 4 Defensive Rank: 6 Offensive Audibles: Bomb, Super Speed Defensive Audibles: Blackout, Super Strength Home Field: Deepscar Six Hazards: Mines, Rocks Surface: Grass Comments: The Dragons have the best passing game of all sixteen standard games. Led by arguably the best QB in the league with two great WRs to reel in the football for huge yardage. Their running game is slow, with the best RB not able to play with reserves off. Their defense has a few all stars on it, making it well rounded but not outstanding in any one way. Bones on equal teams: The _____ are a pretty average team, so if they beat us, I don't want to hear any excuses. Just submit them in writing instead. Bones on worse teams: I always tell my players that winning isn't everything. But when you're playing against the ______, nothing else is possible. ------------------------------------------------------------------------------- QBs: Name: Joe Magician Speed: 13 Pass Range: 15 Pass Accuracy: 15 Energy: 15 Name: Tongue Speed: 13 Pass Range: 12 Pass Accuracy: 12 Energy: 10 Name: Reserves Speed: 7 Pass Range: 6 Pass Accuracy: 9 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: Crunch Speed: 9 Hands: 11 Tackle Breaking: 8 Energy: 12 Name: Koch Speed: 7 Hands: 4 Tackle Breaking: 4 Energy: 10 Name: Ratbone Speed: 7 Hands: 14 Tackle Breaking: 14 Energy: 13 Name: Reserves Speed: 5 Hands: 6 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Scary Ice Speed: 12 Hands: 15 Tackle Breaking: 12 Energy: 13 Name: Kaylor Speed: 12 Hands: 12 Tackle Breaking: 14 Energy: 10 Name: Clones Speed: 6 Hands: 10 Tackle Breaking: 6 Energy: 10 Name: Reserves Speed: 6 Hands: 9 Tackle Breaking: 3 Energy: 5 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 7 Pass Blocking: 13 Run Blocking: 12 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Half Nelson Speed: 10 Tackling: 13 Wounding: 14 Energy: 13 Name: Smother Speed: 5 Tackling: 10 Wounding: 10 Energy: 10 Name: Pagan Speed: 8 Tackling: 9 Wounding: 7 Energy: 10 Name: Reserves Speed: 5 Tackling: 7 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Keena Speed: 12 Tackling: 12 Wounding: 7 Energy: 10 Name: Scaley Speed: 8 Tackling: 10 Wounding: 10 Energy: 10 Name: Drillin Speed: 8 Tackling: 9 Wounding: 4 Energy: 10 Name: Reserves Speed: 5 Tackling: 5 Wounding: 5 Energy: 5 ------------------------------------------------------------------------------- Defensive Backs: Name: Grizzly Speed: 14 Tackling: 7 Wounding: 10 Energy: 10 Name: Mckyll Speed: 13 Tackling: 8 Wounding: 10 Energy: 10 Name: Blood Clot Speed: 14 Tackling: 10 Wounding: 10 Energy: 15 Name: Reserves Speed: 7 Tackling: 5 Wounding: 7 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Shanker Speed: 14 Range: 12 Accuracy: 15 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Yanker Speed: 14 Range: 11 Accuracy: 13 Energy: 10 ------------------------------------------------------------------------------- Deathskin Razors Coach: The Trickster Team Rank: 7 Offensive Rank: 5 Defensive Rank: 7 Offensive Audibles: Bomb, Super Speed Defensive Audibles: Confusion, Super Strength Home Field: Hellfield Hazards: Mines, Fire Pits, Rocks, Abyss Surface: Space Rock Comments: The Razors are an all skeleton team who mean business. Their offense is led by Snake, the one of, if not the best QB in the league. Their receivers aren't that good though. The running game is sluggish as well. The defense has all stars at every position and is very effective against the run. Passes will get through from time to time though. Trickster on equal teams: The infernal thing about this game is that the _____ are no better than us but no worse, either. And they're no less willing to cheat. That's the thing to remember. Trickster on worse teams: The _____ may look inept, weak, stupid, and clumsy. Don't be fooled though -- they're even worse than they look. They don't stand a chance against you devil dogs. ------------------------------------------------------------------------------- QBs: Name: Snake Speed: 13 Pass Range: 15 Pass Accuracy: 15 Energy: 13 Name: Nuke Speed: 7 Pass Range: 13 Pass Accuracy: 13 Energy: 10 Name: Reserves Speed: 3 Pass Range: 12 Pass Accuracy: 11 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Rippen Speed: 13 Hands: 10 Tackle Breaking: 10 Energy: 13 Name: Jason Speed: 10 Hands: 10 Tackle Breaking: 10 Energy: 13 Name: Sycotic Speed: 8 Hands: 13 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 7 Hands: 5 Tackle Breaking: 5 Energy: 5 ------------------------------------------------------------------------------- WRs: Name: Deadhead Speed: 12 Hands: 13 Tackle Breaking: 5 Energy: 13 Name: D. Compose Speed: 10 Hands: 10 Tackle Breaking: 8 Energy: 10 Name: Graves Speed: 7 Hands: 10 Tackle Breaking: 5 Energy: 10 Name: Reserves Speed: 6 Hands: 10 Tackle Breaking: 6 Energy: 6 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 10 Pass Blocking: 13 Run Blocking: 13 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Toxin Speed: 10 Tackling: 10 Wounding: 10 Energy: 10 Name: Cabal Speed: 5 Tackling: 13 Wounding: 13 Energy: 13 Name: D. Kay Speed: 9 Tackling: 8 Wounding: 10 Energy: 10 Name: Reserves Speed: 6 Tackling: 5 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Hoagie Speed: 10 Tackling: 8 Wounding: 12 Energy: 10 Name: Madman Speed: 12 Tackling: 13 Wounding: 13 Energy: 13 Name: Exorcist Speed: 8 Tackling: 10 Wounding: 13 Energy: 10 Name: Reserves Speed: 6 Tackling: 5 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Lou Cifer Speed: 15 Tackling: 10 Wounding: 10 Energy: 13 Name: Viper Speed: 15 Tackling: 9 Wounding: 10 Energy: 10 Name: Executer Speed: 13 Tackling: 10 Wounding: 10 Energy: 10 Name: Reserves Speed: 10 Tackling: 9 Wounding: 5 Energy: 5 ------------------------------------------------------------------------------- Kicker: Name: Dry Rot Speed: 13 Range: 12 Accuracy: 13 Energy: 13 ------------------------------------------------------------------------------- Punter: Name: Snot Speed: 6 Range: 11 Accuracy: 6 Energy: 10 ------------------------------------------------------------------------------- Midway Monsters Coach: Bricka Team Rank: 8 Offensive Rank: 14 Defensive Rank: 8 Offensive Audibles: Confusion, Super Strength Defensive Audibles: Confusion, Super Speed Home Field: Monster Field Hazards: Mines, Rocks Surface: Turf Comments: The Monsters have a horrible passing game. Fortunately they have the best RB in the entire league. McCrash is good at receiving, but McSlam is frequently unable to get the ball to him. The defense is led by the linemen. Their running defense is very potent with a decent passing defense. Bricka on better teams: Since some of you will be dead meat by the time the ______ are through with you, we have provided your loved ones with free coupons for McAdaver's Crematorium and Family Bar-B-Q. Bricka on equal teams: I want you all to remember that our opponents are our equals, a mirror image. I know most of you guys break mirrors when you look in them, but it won't be that easy with the ______. Bricka on worse teams: My philosophy is if you can't say something nice about someone, kill them, the ______ are no-talent slime. So you know what to do. ------------------------------------------------------------------------------- QBs: Name: Grim McSlam Speed: 10 Pass Range: 12 Pass Accuracy: 10 Energy: 6 Name: T. Sacks Speed: 7 Pass Range: 7 Pass Accuracy: 2 Energy: 10 Name: Reserves Speed: 5 Pass Range: 3 Pass Accuracy: 3 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Bones Jackson Speed: 15 Hands: 15 Tackle Breaking: 13 Energy: 13 Name: The Bridge Speed: 5 Hands: 5 Tackle Breaking: 15 Energy: 11 Name: Mendy Speed: 8 Hands: 5 Tackle Breaking: 5 Energy: 10 Name: Reserves Speed: 5 Hands: 5 Tackle Breaking: 5 Energy: 5 ------------------------------------------------------------------------------- WRs: Name: Bolt Speed: 11 Hands: 11 Tackle Breaking: 3 Energy: 10 Name: McCrash Speed: 6 Hands: 10 Tackle Breaking: 5 Energy: 10 Name: Sky Speed: 6 Hands: 10 Tackle Breaking: 5 Energy: 10 Name: Reserves Speed: 7 Hands: 8 Tackle Breaking: 5 Energy: 5 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 7 Pass Blocking: 8 Run Blocking: 13 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Clampton Speed: 3 Tackling: 10 Wounding: 10 Energy: 10 Name: Fats Speed: 5 Tackling: 7 Wounding: 10 Energy: 10 Name: Bent Speed: 12 Tackling: 12 Wounding: 12 Energy: 12 Name: Reserves Speed: 5 Tackling: 5 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Wolfen Speed: 13 Tackling: 10 Wounding: 10 Energy: 10 Name: Killington Speed: 8 Tackling: 13 Wounding: 13 Energy: 13 Name: Buttneck Speed: 10 Tackling: 10 Wounding: 13 Energy: 10 Name: Reserves Speed: 6 Tackling: 5 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Gast Lee Speed: 14 Tackling: 9 Wounding: 10 Energy: 10 Name: Astick Speed: 13 Tackling: 9 Wounding: 3 Energy: 15 Name: N. Sane Speed: 11 Tackling: 9 Wounding: 7 Energy: 13 Name: Reserves Speed: 10 Tackling: 9 Wounding: 5 Energy: 7 ------------------------------------------------------------------------------- Kicker: Name: Butthead Speed: 13 Range: 11 Accuracy: 12 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Bufu Speed: 7 Range: 11 Accuracy: 7 Energy: 5 ------------------------------------------------------------------------------- Slaycity Slayers Coach: Buck Troll Team Rank: 9 Offensive Rank: 10 Defensive Rank: 10 Offensive Audibles: Confusion, Rocket Pack Defensive Audibles: Electrocute, Ghosts Home Field: Butcher Dome Hazards: Mines, Fire Pits, Rocks Surface: Craters Comments: The Slayers are led by a strong defense, which is dominated by the best linebacker, if not the best player in the game. K.T. Slayer. Their offense is led by Troll RB Gorth, who can break enough tackles to keep the offense moving. The passing game is pretty weak, two average WRs and a below average QB. Buck Troll on better teams: Since some of you will be dead meat by the time the ______ are through with you, we have provided your loved ones with free coupons for McAdaver's Crematorium and Family Bar-B-Q. Buck Troll on equal teams: I want you all to remember that our opponents are our equals, a mirror image. I know most of you guys break mirrors when you look in them, but it won't be that easy with the ______. Buck Troll on worse teams: My philosophy is if you can't say something nice about someone, kill them, the ______ are no-talent slime. So you know what to do. ------------------------------------------------------------------------------- QBs: Name: Kraken Speed: 10 Pass Range: 10 Pass Accuracy: 10 Energy: 10 Name: Zork Speed: 6 Pass Range: 7 Pass Accuracy: 7 Energy: 10 Name: Reserves Speed: 4 Pass Range: 5 Pass Accuracy: 3 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Gorth Speed: 12 Hands: 10 Tackle Breaking: 13 Energy: 12 Name: Zed Speed: 10 Hands: 6 Tackle Breaking: 10 Energy: 10 Name: Barf Speed: 8 Hands: 6 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 5 Hands: 5 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Zard Speed: 12 Hands: 13 Tackle Breaking: 5 Energy: 7 Name: Quad Speed: 7 Hands: 15 Tackle Breaking: 12 Energy: 12 Name: Thal Speed: 10 Hands: 10 Tackle Breaking: 10 Energy: 10 Name: Reserves Speed: 10 Hands: 9 Tackle Breaking: 5 Energy: 5 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 6 Pass Blocking: 10 Run Blocking: 13 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Kong Speed: 6 Tackling: 9 Wounding: 8 Energy: 12 Name: Whack Speed: 8 Tackling: 8 Wounding: 10 Energy: 10 Name: Rage Speed: 8 Tackling: 10 Wounding: 13 Energy: 15 Name: Reserves Speed: 5 Tackling: 5 Wounding: 3 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Bash Speed: 10 Tackling: 9 Wounding: 10 Energy: 10 Name: Rash Speed: 9 Tackling: 7 Wounding: 9 Energy: 12 Name: K.T. Slayer Speed: 15 Tackling: 15 Wounding: 15 Energy: 13 Name: Reserves Speed: 5 Tackling: 5 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Stryke Speed: 13 Tackling: 8 Wounding: 9 Energy: 7 Name: Byke Speed: 12 Tackling: 5 Wounding: 10 Energy: 8 Name: Krull Speed: 8 Tackling: 10 Wounding: 9 Energy: 10 Name: Reserves Speed: 10 Tackling: 5 Wounding: 5 Energy: 5 ------------------------------------------------------------------------------- Kicker: Name: Brak Speed: 12 Range: 11 Accuracy: 12 Energy: 5 ------------------------------------------------------------------------------- Punter: Name: Spurt Speed: 11 Range: 10 Accuracy: 12 Energy: 1 ------------------------------------------------------------------------------- Terminator Trolz Coach: Dante N. Ferno Team Rank: 10 Offensive Rank: 11 Defensive Rank: 11 Offensive Audibles: Skunk, Super Strength Defensive Audibles: QB Smash, Strength Home Field: Inferno Field Hazards: Mines, Fire Pits, Rocks Surface: Craters Comments: The Trolz are composed entirely of Trolls, oddly enough. They're quite slow and suffer badly against very fast teams. Their defense is led by a very punishing running defense. The pass defense lacks in the long yardage throws. Their offense is mostly running as well. The QB and WRs are all below average. Dante N. Ferno on better teams: We're going to face the ______, one of the toughest teams in the league. Some of you will live, some will die. Either way, I'll see you later. Dante N. Ferno on equal teams: The infernal thing about this game is that the _____ are no better than us but no worse, either. And they're no less willing to cheat. That's the thing to remember. Dante N. Ferno on worse teams: The _____ may look inept, weak, stupid, and clumsy. Don't be fooled though -- they're even worse than they look. They don't stand a chance against you devil dogs. ------------------------------------------------------------------------------- QBs: Name: Sliceman Speed: 8 Pass Range: 12 Pass Accuracy: 12 Energy: 10 Name: Sly Speed: 7 Pass Range: 6 Pass Accuracy: 10 Energy: 10 Name: Reserves Speed: 3 Pass Range: 6 Pass Accuracy: 6 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Steamer Speed: 12 Hands: 7 Tackle Breaking: 11 Energy: 12 Name: Traag Speed: 8 Hands: 5 Tackle Breaking: 6 Energy: 10 Name: T. Rex Speed: 6 Hands: 12 Tackle Breaking: 12 Energy: 12 Name: Reserves Speed: 5 Hands: 5 Tackle Breaking: 3 Energy: 5 ------------------------------------------------------------------------------- WRs: Name: Diceman Speed: 13 Hands: 13 Tackle Breaking: 10 Energy: 10 Name: Rush Speed: 13 Hands: 10 Tackle Breaking: 11 Energy: 7 Name: Ton Speed: 10 Hands: 10 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 5 Hands: 9 Tackle Breaking: 5 Energy: 3 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 9 Pass Blocking: 6 Run Blocking: 10 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Mo Puke Speed: 9 Tackling: 14 Wounding: 14 Energy: 10 Name: Trashy Speed: 9 Tackling: 6 Wounding: 6 Energy: 10 Name: Spew Puke Speed: 11 Tackling: 14 Wounding: 14 Energy: 10 Name: Reserves Speed: 7 Tackling: 5 Wounding: 4 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Nova Speed: 13 Tackling: 10 Wounding: 10 Energy: 12 Name: Scald Speed: 5 Tackling: 8 Wounding: 12 Energy: 10 Name: Boilpus Speed: 7 Tackling: 8 Wounding: 5 Energy: 10 Name: Reserves Speed: 5 Tackling: 3 Wounding: 5 Energy: 10 ------------------------------------------------------------------------------- Defensive Backs: Name: Metall Speed: 13 Tackling: 7 Wounding: 10 Energy: 10 Name: Heat Speed: 12 Tackling: 10 Wounding: 10 Energy: 10 Name: Spasm Speed: 8 Tackling: 10 Wounding: 10 Energy: 13 Name: Reserves Speed: 7 Tackling: 5 Wounding: 6 Energy: 5 ------------------------------------------------------------------------------- Kicker: Name: Choker Speed: 12 Range: 11 Accuracy: 5 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Slapsy Speed: 10 Range: 11 Accuracy: 10 Energy: 10 ------------------------------------------------------------------------------- Turbo Techies Coach: Tran Shooter Team Rank: 11 Offensive Rank: 9 Defensive Rank: 13 Offensive Audibles: Rumble Fumble, Rocket Pack Defensive Audibles: Electrocute, Super Speed Home Field: Asteroid 66 Hazards: Rocks, Low Gravity, Abyss, Pits Surface: Craters Comments: The Techies have a great passing game, with a fabulous WR. The QB lacks some passing skill though. Their running game isn't bad, just very fragile against troll dominated defenses. The Techies have a great defensive line, but lack some of the skill needed against the pass. Tran Shooter on better teams: Scouting intelligence indicates we will have to crunch numbers to ensure victory in game with the _____. If we don't crunch numbers, they'll crunch us. Tran Shooter on equal teams: High resolution satellite surveillance of _____ practice indicates parity exists between them and us. Increased rule-negative behavior is suggested. Tran Shooter on worse teams: He doesn't say anything! Weird! ------------------------------------------------------------------------------- QBs: Name: IC Circuits Speed: 10 Pass Range: 12 Pass Accuracy: 11 Energy: 15 Name: Brunitis Speed: 5 Pass Range: 8 Pass Accuracy: 9 Energy: 10 Name: Reserves Speed: 2 Pass Range: 5 Pass Accuracy: 7 Energy: 3 ------------------------------------------------------------------------------- RBs: Name: Wires Speed: 12 Hands: 5 Tackle Breaking: 15 Energy: 10 Name: Ohms Speed: 4 Hands: 7 Tackle Breaking: 8 Energy: 10 Name: Elvis Speed: 10 Hands: 1 Tackle Breaking: 10 Energy: 15 Name: Reserves Speed: 3 Hands: 2 Tackle Breaking: 4 Energy: 5 ------------------------------------------------------------------------------- WRs: Name: Gil-9000 Speed: 13 Hands: 12 Tackle Breaking: 7 Energy: 15 Name: Nitram Speed: 8 Hands: 15 Tackle Breaking: 8 Energy: 13 Name: Socket Speed: 12 Hands: 11 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 10 Hands: 9 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 10 Pass Blocking: 7 Run Blocking: 10 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Toaster Speed: 10 Tackling: 11 Wounding: 13 Energy: 12 Name: String Speed: 7 Tackling: 10 Wounding: 11 Energy: 15 Name: Diode Speed: 9 Tackling: 9 Wounding: 10 Energy: 11 Name: Reserves Speed: 8 Tackling: 7 Wounding: 9 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: MM13X Speed: 13 Tackling: 10 Wounding: 10 Energy: 15 Name: Armor Speed: 5 Tackling: 8 Wounding: 6 Energy: 13 Name: XFormer Speed: 9 Tackling: 8 Wounding: 6 Energy: 10 Name: Reserves Speed: 8 Tackling: 5 Wounding: 5 Energy: 5 ------------------------------------------------------------------------------- Defensive Backs: Name: Lectron Speed: 15 Tackling: 6 Wounding: 10 Energy: 15 Name: Toro-3000 Speed: 11 Tackling: 7 Wounding: 7 Energy: 10 Name: Tranx Speed: 11 Tackling: 5 Wounding: 7 Energy: 13 Name: Reserves Speed: 7 Tackling: 3 Wounding: 5 Energy: 7 ------------------------------------------------------------------------------- Kicker: Name: Schlock Speed: 3 Range: 11 Accuracy: 2 Energy: 3 ------------------------------------------------------------------------------- Punter: Name: Yurie Speed: 3 Range: 11 Accuracy: 7 Energy: 3 ------------------------------------------------------------------------------- Psycho Slashers Coach: Madness Team Rank: 12 Offensive Rank: 12 Defensive Rank: 12 Offensive Audibles: Bomb, Super Speed Defensive Audibles: QB Smash, Super Strength Home Field: The Asylum Hazards: Mines, Pits, Rocks Surface: Desert Comments: An all alien team who lack speed on the offense. Their QBs are too slow and the RBs don't have the power to make up for their lack of speed. The defense is led by the linebackers, but expect this defense to give up many big plays. Madness on better teams: On any given day, the _____ can beat any team in the league. Except today, when they'll probably just beat us and leave the other teams alone. To win, we have to cheat our sneakiest. Madness on equal teams: The ______ match up with us so evenly that they're almost our twins: Immoral, cruel, savage, and ugly as homemade sin. Madness on worse teams: The ______ are slower than the south end of a northbound garden slug and just as soft. I can't wait to hear the sound they'll make when you squish them. ------------------------------------------------------------------------------- QBs: Name: Badsores Speed: 4 Pass Range: 13 Pass Accuracy: 13 Energy: 10 Name: Stress Speed: 8 Pass Range: 11 Pass Accuracy: 6 Energy: 7 Name: Reserves Speed: 5 Pass Range: 4 Pass Accuracy: 4 Energy: 7 ------------------------------------------------------------------------------- RBs: Name: Hairpus Speed: 11 Hands: 9 Tackle Breaking: 12 Energy: 10 Name: Bigrick Speed: 7 Hands: 9 Tackle Breaking: 10 Energy: 10 Name: Rad Roxy Speed: 7 Hands: 5 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 5 Hands: 3 Tackle Breaking: 3 Energy: 7 ------------------------------------------------------------------------------- WRs: Name: Swamp Speed: 15 Hands: 15 Tackle Breaking: 5 Energy: 15 Name: Stone Speed: 13 Hands: 13 Tackle Breaking: 8 Energy: 10 Name: Gross Speed: 7 Hands: 13 Tackle Breaking: 10 Energy: 10 Name: Reserves Speed: 8 Hands: 9 Tackle Breaking: 2 Energy: 5 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 7 Pass Blocking: 8 Run Blocking: 8 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Gangrene Speed: 13 Tackling: 13 Wounding: 11 Energy: 10 Name: Blackwood Speed: 7 Tackling: 8 Wounding: 8 Energy: 10 Name: Bashin Smack Speed: 5 Tackling: 10 Wounding: 6 Energy: 10 Name: Reserves Speed: 3 Tackling: 4 Wounding: 2 Energy: 7 ------------------------------------------------------------------------------- Linebackers: Name: Traction Speed: 6 Tackling: 12 Wounding: 12 Energy: 12 Name: Blood Squirt Speed: 5 Tackling: 8 Wounding: 3 Energy: 10 Name: Jack Slam Speed: 8 Tackling: 10 Wounding: 5 Energy: 10 Name: Reserves Speed: 3 Tackling: 5 Wounding: 5 Energy: 7 ------------------------------------------------------------------------------- Defensive Backs: Name: Blunt Speed: 15 Tackling: 5 Wounding: 10 Energy: 15 Name: Vomitz Speed: 14 Tackling: 9 Wounding: 10 Energy: 13 Name: Smell Speed: 11 Tackling: 8 Wounding: 10 Energy: 10 Name: Reserves Speed: 8 Tackling: 8 Wounding: 10 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Fritz Speed: 9 Range: 11 Accuracy: 9 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Bloto Speed: 6 Range: 11 Accuracy: 8 Energy: 7 ------------------------------------------------------------------------------- Rad Rockers Coach: Strato Blaster Team Rank: 13 Offensive Rank: 6 Defensive Rank: 14-t Offensive Audibles: Confusion, Rocket Pack Defensive Audibles: Blackout, Super Speed Home Field: The Void Club Hazards: Rocks, Pits, Abyss Surface: Space Rock Comments: The Rockers have a good passing game, but their best WR can't get in with reserves off. The running game isn't strong, but it's reasonably quick and will get you out of many short third down situations. The defense is a lost cause, only decent against the pass. Strato Blaster on better teams: Some of you may be looking past this game with the _____. That's the worst thing you could do, especially since most of you will be dead by the time its over. Strato Blaster on equal teams: This is a heartbreaking game for me, men. The _____ match us so close I can't get good odds on them. So try and cheer your old coach up and fracture a few skulls today. Strato Blaster on worse teams: The _____ couldn't beat a two-legged dog in a three-legged race. They're doormats, so make sure you wipe your feet on them before you leave the field. ------------------------------------------------------------------------------- QBs: Name: Phil Slim Speed: 5 Pass Range: 15 Pass Accuracy: 15 Energy: 10 Name: Hopeless Speed: 10 Pass Range: 11 Pass Accuracy: 9 Energy: 8 Name: Reserves Speed: 3 Pass Range: 12 Pass Accuracy: 11 Energy: 10 ------------------------------------------------------------------------------- RBs: Name: Shredder Speed: 12 Hands: 1 Tackle Breaking: 10 Energy: 15 Name: Clash Speed: 9 Hands: 10 Tackle Breaking: 10 Energy: 10 Name: Ingo Speed: 4 Hands: 13 Tackle Breaking: 10 Energy: 10 Name: Reserves Speed: 3 Hands: 5 Tackle Breaking: 5 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Spike Speed: 10 Hands: 12 Tackle Breaking: 5 Energy: 11 Name: Harley Speed: 11 Hands: 10 Tackle Breaking: 5 Energy: 10 Name: Bravo Speed: 10 Hands: 12 Tackle Breaking: 13 Energy: 12 Name: Reserves Speed: 3 Hands: 9 Tackle Breaking: 14 Energy: 10 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 10 Pass Blocking: 9 Run Blocking: 8 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Marvel Speed: 4 Tackling: 9 Wounding: 7 Energy: 10 Name: Skull Speed: 8 Tackling: 6 Wounding: 6 Energy: 10 Name: Grinder Speed: 6 Tackling: 8 Wounding: 15 Energy: 10 Name: Reserves Speed: 3 Tackling: 4 Wounding: 2 Energy: 4 ------------------------------------------------------------------------------- Linebackers: Name: L.T. Impaler Speed: 13 Tackling: 13 Wounding: 11 Energy: 11 Name: Tenderizer Speed: 3 Tackling: 5 Wounding: 12 Energy: 10 Name: Twits Speed: 8 Tackling: 10 Wounding: 1 Energy: 6 Name: Reserves Speed: 4 Tackling: 4 Wounding: 2 Energy: 5 ------------------------------------------------------------------------------- Defensive Backs: Name: Shatter Speed: 13 Tackling: 7 Wounding: 10 Energy: 13 Name: Rumble Speed: 15 Tackling: 8 Wounding: 10 Energy: 15 Name: Bruno Speed: 10 Tackling: 3 Wounding: 5 Energy: 10 Name: Reserves Speed: 10 Tackling: 3 Wounding: 3 Energy: 10 ------------------------------------------------------------------------------- Kicker: Name: Bronx Speed: 7 Range: 11 Accuracy: 9 Energy: 5 ------------------------------------------------------------------------------- Punter: Name: Spazky Speed: 14 Range: 11 Accuracy: 11 Energy: 10 ------------------------------------------------------------------------------- Vile Vulgars Coach: Krux Team Rank: 14 Offensive Rank: 17 Defensive Rank: 9 Offensive Audibles: Pass Blast, Super Strength Defensive Audibles: QB Smash, Super Strength Home Field: The Hump Dome Hazards: Mines, Rocks Surface: Frozen Mud Comments: The running game carries what little offense they have. The QB is unable to get the ball to the WRs, who can't catch it anyway. The Vulgars score most of their points from fumble recoveries caused by the strong run defense. Their pass defense is decent but can't keep up with high paced passers. Coach Krux on better teams: Some of you may be looking past this game with the _____. That's the worst thing you could do, especially since most of you will be dead by the time its over. Coach Krux on equal teams: This is a heartbreaking game for me, men. The _____ match us so close I can't get good odds on them. So try and cheer your old coach up and fracture a few skulls today. Coach Krux on worse teams: The _____ couldn't beat a two-legged dog in a three-legged race. They're doormats, so make sure you wipe your feet on them before you leave the field. ------------------------------------------------------------------------------- QBs: Name: Rapier Speed: 13 Pass Range: 4 Pass Accuracy: 4 Energy: 13 Name: Malicious Speed: 12 Pass Range: 6 Pass Accuracy: 1 Energy: 10 Name: Reserves Speed: 2 Pass Range: 1 Pass Accuracy: 1 Energy: 2 ------------------------------------------------------------------------------- RBs: Name: Haager Speed: 14 Hands: 8 Tackle Breaking: 13 Energy: 13 Name: Smashers Speed: 10 Hands: 4 Tackle Breaking: 12 Energy: 12 Name: Wothead Speed: 6 Hands: 2 Tackle Breaking: 14 Energy: 14 Name: Reserves Speed: 7 Hands: 1 Tackle Breaking: 10 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Rusty Speed: 10 Hands: 10 Tackle Breaking: 13 Energy: 12 Name: Pounce Speed: 9 Hands: 10 Tackle Breaking: 12 Energy: 12 Name: Conar Speed: 7 Hands: 10 Tackle Breaking: 10 Energy: 10 Name: Reserves Speed: 5 Hands: 9 Tackle Breaking: 4 Energy: 4 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 5 Pass Blocking: 2 Run Blocking: 14 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Zackar Speed: 8 Tackling: 7 Wounding: 12 Energy: 12 Name: Redbeard Speed: 10 Tackling: 8 Wounding: 10 Energy: 10 Name: Brutis Speed: 7 Tackling: 10 Wounding: 13 Energy: 10 Name: Reserves Speed: 7 Tackling: 7 Wounding: 5 Energy: 7 ------------------------------------------------------------------------------- Linebackers: Name: Vex Speed: 10 Tackling: 8 Wounding: 13 Energy: 10 Name: Zuckfat Speed: 6 Tackling: 6 Wounding: 14 Energy: 12 Name: Dreg Speed: 10 Tackling: 7 Wounding: 11 Energy: 10 Name: Reserves Speed: 6 Tackling: 6 Wounding: 3 Energy: 6 ------------------------------------------------------------------------------- Defensive Backs: Name: Vulgorr Speed: 13 Tackling: 10 Wounding: 6 Energy: 10 Name: Traxx Speed: 12 Tackling: 8 Wounding: 5 Energy: 10 Name: Grendal Speed: 10 Tackling: 10 Wounding: 10 Energy: 12 Name: Reserves Speed: 10 Tackling: 5 Wounding: 3 Energy: 7 ------------------------------------------------------------------------------- Kicker: Name: Zarkoff Speed: 14 Range: 11 Accuracy: 9 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Rott Speed: 8 Range: 11 Accuracy: 12 Energy: 10 ------------------------------------------------------------------------------- Icebay Bashers Coach: Iced Bodies Team Rank: 15 Offensive Rank: 13 Defensive Rank: 14-t Offensive Audibles: Rumble Fumble, Rocket Pack Defensive Audibles: Blackout, Ghosts Home Field: The Hard Place Hazards: Thin Ice Surface: Space Ice Comments: The Bashers have a great QB, but he lacks mobility. Their WRs are sub par and drop a lot of really good passes. With no running game to speak of, this team will turn the ball over a lot. Their defense is pretty bad too. They can cause many incompletions, but can't bring a person down if they do catch the ball. Iced Bodies on better teams: On any given day, the _____ can beat any team in the league. Except today, when they'll probably just beat us and leave the other teams alone. To win, we have to cheat our sneakiest. Iced Bodies on equal teams: The ______ match up with us so evenly that they're almost our twins: Immoral, cruel, savage, and ugly as homemade sin. Iced Bodies on worse teams: The ______ are slower than the south end of a northbound garden slug and just as soft. I can't wait to hear the sound they'll make when you squish them. ------------------------------------------------------------------------------- QBs: Name: Darkstar Speed: 8 Pass Range: 14 Pass Accuracy: 12 Energy: 10 Name: H. Thermia Speed: 11 Pass Range: 6 Pass Accuracy: 9 Energy: 7 Name: Reserves Speed: 3 Pass Range: 9 Pass Accuracy: 9 Energy: 7 ------------------------------------------------------------------------------- RBs: Name: Pirahna Speed: 9 Hands: 11 Tackle Breaking: 9 Energy: 10 Name: The Nail Speed: 3 Hands: 4 Tackle Breaking: 14 Energy: 14 Name: Taylor Speed: 6 Hands: 7 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 3 Hands: 4 Tackle Breaking: 6 Energy: 8 ------------------------------------------------------------------------------- WRs: Name: Dare Speed: 10 Hands: 12 Tackle Breaking: 7 Energy: 12 Name: Browser Speed: 9 Hands: 10 Tackle Breaking: 11 Energy: 11 Name: Fracture Speed: 7 Hands: 10 Tackle Breaking: 6 Energy: 6 Name: Reserves Speed: 7 Hands: 9 Tackle Breaking: 1 Energy: 5 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 10 Pass Blocking: 13 Run Blocking: 13 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Alleringe Speed: 10 Tackling: 6 Wounding: 6 Energy: 10 Name: Concussion Speed: 8 Tackling: 5 Wounding: 4 Energy: 10 Name: M. Damage Speed: 4 Tackling: 11 Wounding: 9 Energy: 11 Name: Reserves Speed: 5 Tackling: 4 Wounding: 2 Energy: 7 ------------------------------------------------------------------------------- Linebackers: Name: The Robber Speed: 11 Tackling: 11 Wounding: 5 Energy: 12 Name: Bonelick Speed: 10 Tackling: 6 Wounding: 3 Energy: 10 Name: Crashsky Speed: 4 Tackling: 10 Wounding: 10 Energy: 14 Name: Reserves Speed: 6 Tackling: 3 Wounding: 3 Energy: 5 ------------------------------------------------------------------------------- Defensive Backs: Name: Jacknife Speed: 14 Tackling: 8 Wounding: 10 Energy: 11 Name: Acid Speed: 13 Tackling: 8 Wounding: 8 Energy: 11 Name: B.L. Zero Speed: 11 Tackling: 8 Wounding: 8 Energy: 9 Name: Reserves Speed: 10 Tackling: 8 Wounding: 4 Energy: 4 ------------------------------------------------------------------------------- Kicker: Name: Cool Kick Speed: 10 Range: 11 Accuracy: 10 Energy: 8 ------------------------------------------------------------------------------- Punter: Name: Plotz Speed: 10 Range: 11 Accuracy: 10 Energy: 8 ------------------------------------------------------------------------------- Screaming Evils Coach: Buddy Riot Team Rank: 16 Offensive Rank: 16 Defensive Rank: 16 Offensive Audibles: Pass Blast, Super Speed Defensive Audibles: Electrocute, Super Strength Home Field: Tripout Stadium Hazards: Mines, Pits, Rocks Surface: Rubber Comments: The Evils have a bulb flashing QB who can out run most defenses. The WRs are unable to catch his passes though. The running game is pretty bad as well. Their defense is led by the best lineman in the game. Their secondary gives up a lot of plays if the linemen don't get the QB down on the ground fast enough. Buddy Riot on better teams: Since some of you will be dead meat by the time the ______ are through with you, we have provided your loved ones with free coupons for McAdaver's Crematorium and Family Bar-B-Q. Buddy Riot on equal teams: I want you all to remember that our opponents are our equals, a mirror image. I know most of you guys break mirrors when you look in them, but it won't be that easy with the ______. Buddy Riot on worse teams: My philosophy is if you can't say something nice about someone, kill them, the ______ are no-talent slime. So you know what to do. ------------------------------------------------------------------------------- QBs: Name: The Razor Kid Speed: 15 Pass Range: 15 Pass Accuracy: 8 Energy: 15 Name: Saminela Speed: 5 Pass Range: 10 Pass Accuracy: 4 Energy: 10 Name: Reserves Speed: 2 Pass Range: 8 Pass Accuracy: 3 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: Amps Speed: 7 Hands: 12 Tackle Breaking: 8 Energy: 10 Name: Thing Speed: 9 Hands: 9 Tackle Breaking: 6 Energy: 10 Name: Masher Speed: 5 Hands: 7 Tackle Breaking: 14 Energy: 12 Name: Reserves Speed: 2 Hands: 3 Tackle Breaking: 3 Energy: 2 ------------------------------------------------------------------------------- WRs: Name: Trip Speed: 8 Hands: 14 Tackle Breaking: 9 Energy: 12 Name: Glue Speed: 12 Hands: 12 Tackle Breaking: 4 Energy: 10 Name: McKillin Speed: 8 Hands: 10 Tackle Breaking: 8 Energy: 10 Name: Reserves Speed: 6 Hands: 9 Tackle Breaking: 3 Energy: 6 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 8 Pass Blocking: 13 Run Blocking: 10 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Blood Bath Speed: 6 Tackling: 13 Wounding: 6 Energy: 10 Name: Reggie Fright Speed: 13 Tackling: 13 Wounding: 15 Energy: 12 Name: The Axe Speed: 9 Tackling: 10 Wounding: 5 Energy: 10 Name: Reserves Speed: 4 Tackling: 4 Wounding: 3 Energy: 10 ------------------------------------------------------------------------------- Linebackers: Name: Hulken Speed: 6 Tackling: 5 Wounding: 3 Energy: 10 Name: Knuckles Speed: 7 Tackling: 3 Wounding: 5 Energy: 15 Name: Evil Dead Speed: 5 Tackling: 8 Wounding: 5 Energy: 10 Name: Reserves Speed: 3 Tackling: 4 Wounding: 1 Energy: 5 ------------------------------------------------------------------------------- Defensive Backs: Name: D. Kay Speed: 9 Tackling: 7 Wounding: 6 Energy: 10 Name: The Guardian Speed: 13 Tackling: 10 Wounding: 10 Energy: 10 Name: Back Stab Speed: 7 Tackling: 10 Wounding: 10 Energy: 12 Name: Reserves Speed: 5 Tackling: 2 Wounding: 5 Energy: 5 ------------------------------------------------------------------------------- Kicker: Name: Garth Speed: 6 Range: 11 Accuracy: 13 Energy: 10 ------------------------------------------------------------------------------- Punter: Name: Gutz Speed: 11 Range: 11 Accuracy: 7 Energy: 10 ------------------------------------------------------------------------------- Road Warriors Coach: Mad Maxx Team Rank: 17 Offensive Rank: 15 Defensive Rank: 18 Offensive Audibles: Rumble Fumble, Super Speed Defensive Audibles: QB Smash, Super Speed Home Field: The Wasteland Hazards: Pits Surface: Wasteland Comments: The best WR in the league resides here, unfortunately the QB has a throwing range of about twenty yards, making passing very difficult. The running game is a lost cause as well. The defense is horrible. Feel good if you limit the other team to a field goal every now and then. Mad Maxx on better teams: We're going to face the ______, one of the toughest teams in the league. Some of you will live, some will die. Either way, I'll see you later. Mad Maxx on equal teams: The infernal thing about this game is that the _____ are no better than us but no worse, either. And they're no less willing to cheat. That's the thing to remember. ------------------------------------------------------------------------------- QBs: Name: Bullit Speed: 7 Pass Range: 8 Pass Accuracy: 12 Energy: 9 Name: Gash Speed: 10 Pass Range: 8 Pass Accuracy: 6 Energy: 10 Name: Reserves Speed: 4 Pass Range: 5 Pass Accuracy: 3 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: Crash Speed: 10 Hands: 13 Tackle Breaking: 13 Energy: 13 Name: Buster Speed: 8 Hands: 3 Tackle Breaking: 8 Energy: 10 Name: Yaz Speed: 6 Hands: 10 Tackle Breaking: 7 Energy: 10 Name: Reserves Speed: 7 Hands: 1 Tackle Breaking: 10 Energy: 10 ------------------------------------------------------------------------------- WRs: Name: Slicer Speed: 15 Hands: 13 Tackle Breaking: 15 Energy: 13 Name: Skiporr Speed: 9 Hands: 10 Tackle Breaking: 15 Energy: 10 Name: Zoob Speed: 9 Hands: 10 Tackle Breaking: 5 Energy: 5 Name: Reserves Speed: 9 Hands: 9 Tackle Breaking: 5 Energy: 3 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 7 Pass Blocking: 13 Run Blocking: 12 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: The Bruiser Speed: 5 Tackling: 12 Wounding: 13 Energy: 10 Name: Mad Dog Speed: 7 Tackling: 4 Wounding: 11 Energy: 10 Name: Bog Speed: 6 Tackling: 5 Wounding: 3 Energy: 12 Name: Reserves Speed: 4 Tackling: 2 Wounding: 3 Energy: 4 ------------------------------------------------------------------------------- Linebackers: Name: Scratch Speed: 6 Tackling: 6 Wounding: 10 Energy: 10 Name: Hatchet Speed: 4 Tackling: 15 Wounding: 15 Energy: 15 Name: McWimp Speed: 13 Tackling: 7 Wounding: 10 Energy: 10 Name: Reserves Speed: 5 Tackling: 7 Wounding: 5 Energy: 7 ------------------------------------------------------------------------------- Defensive Backs: Name: Cremator Speed: 13 Tackling: 6 Wounding: 7 Energy: 10 Name: Rap Speed: 11 Tackling: 5 Wounding: 3 Energy: 10 Name: Glitch Speed: 10 Tackling: 10 Wounding: 10 Energy: 10 Name: Reserves Speed: 10 Tackling: 4 Wounding: 5 Energy: 5 ------------------------------------------------------------------------------- Kicker: Name: Skunk Speed: 3 Range: 11 Accuracy: 13 Energy: 7 ------------------------------------------------------------------------------- Punter: Name: Loser Speed: 5 Range: 6 Accuracy: 7 Energy: 3 ------------------------------------------------------------------------------- Killer Konvicts Coach: The Warden Team Rank: 18 Offensive Rank: 18 Defensive Rank: 17 Offensive Audibles: Rumble Fumble, Rocket Pack Defensive Audibles: QB Smash, Super Speed Home Field: The Pen Hazards: Thin Ice, Mines, Abyss Surface: Space Ice Comments: The Konvicts are led by their running game. Its punishing to small defenses but is unable to go up against great defenders. Their passing game is limited by their average WRs. The defense is very good against the run but can't knock down too many passes. Expect to give up a lot of points. The Warden on better teams: Some of you may be looking past this game with the _____. That's the worst thing you could do, especially since most of you will be dead by the time its over. The Warden on equal teams: This is a heartbreaking game for me, men. The _____ match us so close I can't get good odds on them. So try and cheer your old coach up and fracture a few skulls today. ------------------------------------------------------------------------------- QBs: Name: Bloodman Speed: Pass Range: Pass Accuracy: Energy: Name: Butler Speed: Pass Range: Pass Accuracy: Energy: Name: Reserves Speed: Pass Range: Pass Accuracy: Energy: ------------------------------------------------------------------------------- RBs: Name: The Butcher Speed: 10 Hands: 10 Tackle Breaking: 14 Energy: 14 Name: Lizzy Speed: Hands: Tackle Breaking: Energy: Name: Speck Speed: Hands: Tackle Breaking: Energy: Name: Reserves Speed: Hands: Tackle Breaking: Energy: ------------------------------------------------------------------------------- WRs: Name: Slash Speed: Hands: Tackle Breaking: Energy: Name: Assassin Speed: Hands: Tackle Breaking: Energy: Name: Maniac Speed: Hands: Tackle Breaking: Energy: Name: Reserves Speed: Hands: Tackle Breaking: Energy: ------------------------------------------------------------------------------- Offensive Line: Name: Speed: Pass Blocking: Run Blocking: Energy: ------------------------------------------------------------------------------- Defensive Linemen: Name: Ripper Speed: Tackling: Wounding: Energy: Name: Aorta Speed: Tackling: Wounding: Energy: Name: Convicted Speed: Tackling: Wounding: Energy: Name: Reserves Speed: Tackling: Wounding: Energy: ------------------------------------------------------------------------------- Linebackers: Name: Smuggler Speed: Tackling: Wounding: Energy: Name: Nubinator Speed: Tackling: Wounding: Energy: Name: Axle Speed: Tackling: Wounding: Energy: Name: Reserves Speed: Tackling: Wounding: Energy: ------------------------------------------------------------------------------- Defensive Backs: Name: Boss Speed: Tackling: Wounding: Energy: Name: Strangler Speed: Tackling: Wounding: Energy: Name: Skelter Speed: Tackling: Wounding: Energy: Name: Reserves Speed: Tackling: Wounding: Energy: ------------------------------------------------------------------------------- Kicker: Name: Cheat Speed: Range: Accuracy: Energy: ------------------------------------------------------------------------------- Punter: Name: Steal Speed: Range: Accuracy: Energy: ------------------------------------------------------------------------------- Sixty Whiners Coach: McWhimple Team Rank: 19 Offensive Rank: 19 Defensive Rank: 19 Offensive Audibles: Confusion, Invisibility Defensive Audibles: Blackout, Super Strength Home Field: Winkystink Park Hazards: None Surface: Grass Comments: The Whiners are the worst team in the game. Their players will often die with the death index only at rough. Their only high point is a somewhat effective running game, which lasts about as long as the running backs stay alive. The defense might as well not take the field, it isn't going to stop any running play. The secondary occasionally knocks down a pass on accident to keep the game from being a total blow out. McWhimple on better teams: You have something to look forward to after the ____ cream you. The floral arrangments for your funerals arrived early, and some of them are quite lovely. McWhimple on equal teams: The _____ are a pretty average team, so if they beat us, I don't want to hear any excuses. Just submit them in writing instead. ------------------------------------------------------------------------------- QBs: Name: No Lips Speed: 7 Pass Range: 7 Pass Accuracy: 7 Energy: 7 Name: Hicksy Speed: 5 Pass Range: 6 Pass Accuracy: 6 Energy: 5 Name: Reserves Speed: 5 Pass Range: 5 Pass Accuracy: 5 Energy: 5 ------------------------------------------------------------------------------- RBs: Name: Chucky Speed: 10 Hands: 2 Tackle Breaking: 2 Energy: 7 Name: Stumble Speed: 6 Hands: 5 Tackle Breaking: 3 Energy: 5 Name: Jockstrap Speed: 3 Hands: 7 Tackle Breaking: 5 Energy: 10 Name: Reserves Speed: 5 Hands: 5 Tackle Breaking: 5 Energy: 5 ------------------------------------------------------------------------------- WRs: Name: No Hands Speed: 7 Hands: 9 Tackle Breaking: 2 Energy: 5 Name: Cupcake Speed: 4 Hands: 12 Tackle Breaking: 5 Energy: 5 Name: Mittens Speed: 5 Hands: 9 Tackle Breaking: 2 Energy: 5 Name: Reserves Speed: 3 Hands: 9 Tackle Breaking: 1 Energy: 3 ------------------------------------------------------------------------------- Offensive Line: Name: Reserves Speed: 5 Pass Blocking: 5 Run Blocking: 3 Energy: 15 ------------------------------------------------------------------------------- Defensive Linemen: Name: Rancid Speed: 3 Tackling: 6 Wounding: 3 Energy: 10 Name: Strain Speed: 5 Tackling: 5 Wounding: 4 Energy: 7 Name: Hangnail Speed: 6 Tackling: 5 Wounding: 2 Energy: 10 Name: Reserves Speed: 2 Tackling: 2 Wounding: 2 Energy: 5 ------------------------------------------------------------------------------- Linebackers: Name: Ms. Stake Speed: 5 Tackling: 5 Wounding: 3 Energy: 10 Name: Fish Speed: 3 Tackling: 7 Wounding: 4 Energy: 10 Name: Pushover Speed: 7 Tackling: 4 Wounding: 4 Energy: 10 Name: Reserves Speed: 5 Tackling: 2 Wounding: 2 Energy: 5 ------------------------------------------------------------------------------- Defensive Backs: Name: Spanky Speed: 11 Tackling: 3 Wounding: 6 Energy: 5 Name: Toast Speed: 10 Tackling: 5 Wounding: 3 Energy: 5 Name: Booger Speed: 10 Tackling: 10 Wounding: 7 Energy: 10 Name: Reserves Speed: 9 Tackling: 3 Wounding: 5 Energy: 3 ------------------------------------------------------------------------------- Kicker: Name: No Hope Speed: 6 Range: 10 Accuracy: 2 Energy: 3 ------------------------------------------------------------------------------- Punter: Name: Useless Speed: 5 Range: 11 Accuracy: 3 Energy: 3 ******************************************************************************* x) The Plays ******************************************************************************* ------------------------------------------------------------------------------- Offensive Play Book ------------------------------------------------------------------------------- Shotgun: Plays are designed to pick up large passing gains. The QB starts well behind the offensive line to gain some extra time. -Deep Go: The receivers will stack to the left and go very long looking for a long yardage pass. Receiver C, the RB, will go up field about ten yards, stop for a bit and begin running quite far down field. This play is most effective when the pass is completed to either Receiver A or C. -Rating: 9/10 -Shuttle Left/right: Not really a pass as the ball is just given to the RB, who will be able to pick up good yardage against the defense expecting a pass. This play works against almost any formation with a good running back. -Rating: 10/10 -Down 'N Shoot: Receivers A and B will go way down field for a long pass, receiver C, the RB, will stay around the line of scrimmage to dump the ball of to. This play tends not to work too well though as receiver A is often covered in it. -Rating: 6/10 -Sideline: Designed to get about a ten yard gain and then step out of bounds to stop the clock. This play is set up quickly and gets decent yardage to any of the receivers. -Rating: 8/10 -Option: The ball is given to the RB, who can either run with it, or toss it to a receiver or back to the QB. The QB will often get open on the right sideline using this play. However, receivers don't always have good hands and RBs don't have the best arms. -Rating: 7/10 Formation Rating: 9/10 ------------------------------------------------------------------------------- Run 'N Kill: used to get medium passing plays or explosive running plays. -Slash Left/Right: A running play, the ball is pitched off to the RB who will attempt to cut up field for a large gain. This play quite ineffective against defenses in short or goal line formations. This play will give a great gain if the defense is in a pass formation. -Rating: 7/10 -Bruise Blast: A quick handoff to the RB who will run pretty much up the middle. This is designed to pick up a yard or two quickly. If the defense is spread out though, this play can pick up a lot more aided by the blocking of the offensive Linemen. -Rating: 6/10 -Quick Shot: A short range passing play which is very effective against zone defenses. This play will work well if the defense is in a medium or deep zone layout as the pass will happen in front of them. Very bad results will occur if they are in goal line or short ranged defenses. -Rating: 5/10 -Cross Right: Another quick pass play trying to hit receivers A or B. If they are not open, the RB will be a dump off man. -Rating: 6/10 -Kill Option: Another option play, the RB will get the ball and will be able to run with it or toss it back to the QB or WRs. This option play fails more often than the one in the shotgun formation. -Rating: 5/10 Formation Rating: 7/10 ------------------------------------------------------------------------------- Mud 'N Guts: A "T" formation with a solid mix of passes and runs of all distances. -Draw Blood: This play is apparently supposed to fool a defender by bringing up pass windows while the QB hands the ball off to the RB. This all happens so fast though that it loses the effect. On top of that, the RB runs straight up the middle. -Rating: 5/10 -Slay Action: This passing play is possibly the best play in the game. The RB, will go very long as the WRs go medium range. If completed. this pass will give massive yardage. -Rating: 9/10 -Bruise 'Em: A running play which basically runs the RB straight up the middle in a hole that the WR hopefully cleared out. Good for a yard, maybe. -Rating: 4/10 -Blade Scream: Receiver A goes long, B and C stay short for screen passes. This play never seems to work well as the defense doesn't get spread out. -Rating: 4/10 -Slice Left/Right: Another running play, this one is lacking though as the RB starts several yards behind the line of scrimmage, thus causing him less time to make a good cut up field. -Rating: 6/10 Formation Rating: 7/10 ------------------------------------------------------------------------------- Impact: Designed for very short yardage situations. -Black Flag: Receivers A and B go a short distance out and cross the field in hopes of getting one of them open. This will often work against man vs. man formations, but not against the zone defense. Receiver C goes well down field for a deep throw option, but it takes a while. -Rating: 7/10 -Crush Right/Left: The Worst left/right play yet, the RB starts well to far in the backfield with very insecure blocking. -Rating: 3/10 -Crash 'N Burn: this play is designed for 4rth and 1 situations. The RB will be given the ball and hop over the backs of the offensive line in hopes of landing a yard farther down field. This play usually succeeds for a yard, but it has other uses as well. With very strong RBs, the defense will often get hammered when he collides into them. -Rating: 7/10 -Bruise Blast: Pretty much the same play as the one in the Run 'N kill setup. This time the WR gives a lead block hoping to give a bit more room. It isn't that good of a play though, losing yardage a good deal of the time. -Rating: 5/10 -Meat hook: A pass play which sends the receivers charging out, but suddenly looping back to catch a short range pass. Ideally, the defenders will respond to the turn around slowly allowing the receiver to make a move or head to the side lines. The ball is under thrown a lot on this play if your hurried. -Rating: 6/10 Formation Rating: 6/10 ------------------------------------------------------------------------------- Kicks: Oddly enough this is where you kick Field goals and Punt the ball from. -Punt: Used Usually on 4rth down, giving the ball to the other team. If you have no QBs left and don't want to forfeit, this is one of two plays you can run. -Fake Punt: The other play you can run with no QB. Your punter will line up and try to toss the ball to a WR. Be warned though, punters have very poor throwing arms. -Rating: 3/10 -Field Goal: Attempt to kick a field goal for three points. -Fake Field Goal: The QB will hold the ball after the snap and attempt to complete a pass to the Kicker or one of the WRs. -Rating: 6/10 ------------------------------------------------------------------------------- Wild: A bunch of trick/desperation plays. -Deathbone: this is supposed to be an option play, however, I've never once seen this play work since the ball never seems to get handed off. -Rating: 0/10 -Rad Reverse: The ball is handed to the RB, who will hand it off to the left WR ten yards behind the line of scrimmage. Everyone shifts to block to the right. If the WR manages to get back to the line of scrimmage there's often a LOT of room to run, however, many times he's brought down for a loss. -Rating: 6/10 -Blud Right: The Receivers will go out on varying paths hoping to spread the defense out to get a man open for a long catch. In actuality, with mostly zone defenses, this never happens. -Rating: 5/10 -Razzle Dazzle: A trick play in which the QB gives the ball to the RB, who then gives it back to the QB. At this point, we're five seconds into the play and ten yards behind the line of scrimmage. Assuming you haven't been sacked yet, there's a good shot you'll have a receiver open at long and medium range. -Rating: 5/10 -Terror Screen: A combination of sideline and blood scream. Everyone spreads out at short range hoping to get a catch and take it out of bounds. -Rating: 6/10 -Hail Scary: A miracle pass play hoping to get a touchdown in one quick throw. All the receivers just head as far as they can before running out the back of the end zone. If your QB has the arm strength to get it there, you've got a good shot at it. If not, the ball will be under thrown and more than likely intercepted. -QB sneak: the QB will keep the ball and run straight forward hoping to pick up a much needed one yard. He almost always gets the yardage, but with reserves on this play can back fire with a death and fumble. -Rating: 6/10 -Bribe Ref: Give the ref some money, once per half, to call some fake penalties on the other team. This can be effective for getting a few yards. Formation Rating: 5/10 ------------------------------------------------------------------------------- Defensive Play Book ------------------------------------------------------------------------------- Deep Zone: Designed to stop long plays, will give up short to moderate gains though. -Blitzkrieg: A five man blitz designed to get to the QB before he can get a throw off. Not effective if the QB is lined up far behind the line of scrimmage. -Rating: 7/10 -Crash Tight: Man to Man defensive Pass play with only two blitzers. This play is good against passes but has limited effectiveness against the run. -Rating: 7/10 -Wide Zone: A Zone defense which is very effective against passes. The run defense is good up close and far back. There are some holes in the middle though. -Rating: 9/10 -Deep Zone 1: Very deep pass coverage to keep long gains from happening. Almost any short run will pick up some good yardage against this play. -Rating: 6/10 -Deep Zone 2: Double Coverage defense against the pass. The run is left very open. Almost any running play will pick up at least six or seven yards. This play is effective late in the game when teams pass frequently to catch up. -Rating: 8/10 Formation Rating: 7/10 ------------------------------------------------------------------------------- Medium Zone: Designed to stop plays between five and twenty yards. -Mash Blitz: An all out blitz to stop a run. No one is left behind to defend the pass. Make sure to get the QB before he gets you. -Rating: 7/10 -Tight Man: Man to Man coverage pass protection with a strong blitz to the QB. If your team is fast this play will work well, if your team is large, this play will hurt you badly. This play also fails against crossing routes. -Rating: 6/10 -Bump 'N Stun: The best defensive play in the game. This play has the linebackers nudge the receivers off the line slowing them down. Then following them into man on man coverage. The Defensive line mean while will have a good pass rush on the QB. This play will hold almost any short and medium yardage offensive play. -Rating: 10/10 -Kill Wide: A play which covers left to right very well. The range is about fifteen to twenty yards. This play is quite good at containing sweeps and screen passes. This play is not effective against up the middle charges and deep passing situations. -Rating: 8/10 -Kill Deep: A good selection against a very long pass, it will however give up many short passes and fails to contain most runs. -Rating: 6/10 Formation Rating: 8/10 ------------------------------------------------------------------------------- Short Zone: A strong defense against the run aided by a good defense against very short passes. This formation uses a four man front line to get a man past the three man offensive lines. -Man Left: A five man blitz to get a runner who you believe will go to the left. Short and medium passes to the left will also be shut down. One man will remain covering the right side, however, most any play to the right will pick up significant yardage. -Rating: 6/10 -Man Right: A five man blitz to get a runner who you believe will go to the Right, Short and medium passes to the right will also be shut down. One man will remain covering the left side, however, most any play to the left will pick up significant yardage -Rating: 6/10 -Blud Blitz: A five man centrally aimed blitz. This is designed to sack the QB quickly as it leaves the field quite open for passing plays. -Rating: 5/10 -Full Zone: A zone defense against passing plays. The whole field is well covered by this play, except for screen passes and short runs to the right. -Rating: 7/10 -Short Zone: Pretty much the opposite of Full zone. The center is stacked with defenders to prevent up the middle runs and option type plays. Passes to the sides will work more often than not. -Rating: 6/10 Formation Rating: 6/10 ------------------------------------------------------------------------------- Goal Line: Designed to make a heroic stand against a 4rth and one or to keep a team out of the end zone. This formation uses five offensive linemen with only two players guarding the pass. -Guts Left: A massive blockade against anything going short range to the left. Any pass over ten yards to either side will succeed. Any play going to the right side will also work well since there is no one there to stop it. -Rating: 5/10 -Guts Right: A massive blockade against anything going short range to the Right. Any pass over ten yards to either side will succeed. Any play going to the left side will also work well since there is no one there to stop it. -Rating: 5/10 -Guts Blitz: A huge five man blitz which will stop any middle run and most sweep runs. Pass Coverage is good until about ten yards. -Rating: 6/10 -Blud Man: This is a short range version of the Medium Zone, "tight man" play. This is a good defense against probable fake field goals. This offers the best man to man coverage in the goal line formation but will give up short runs. -Rating: 7/10 -Blud Zone: The only zone coverage in the Goal Line formation. This play will give up more passes than Blud Man but is far better at stopping the short runs. In addition, one of the lineman will go for an all out blitz while the rest of the defense plays contain. Rating: 8/10 Formation Rating: 7/10 ------------------------------------------------------------------------------- Special: Special teams and Miracle play stoppers. -Punt Return: One of two options against the Punt. This one will send one player back to receive it and run it back. He will be aided by the rest of the line trying to hold of the tacklers. -Punt Block: The other option against a punt. This play will have no one in position to field the punt. This play gambles that the seven on five man advantage at the front line will get a man through in order to block the punt. -Field Goal Block: A formation in which all seven members of the defense try to overwhelm the three linemen and two WRs in order to block a field goal or extra point attempt. -Bribe Ref: Give the ref some money, once per half, to call some fake penalties on the other team. This can be effective for getting a few yards. -Prevent: The best defense against a possible fake punt or fake field goal. The field is covered very well in hopes of preventing the long fake gain. -Rating: 6/10 -Deep Prevent: This play has only one purpose. To stop the HUGE throwing play at the end of a half. This play sets five men very deep, three of them in fact start more than fifteen yards downfield. This play will give in to any play that runs in under 15 yards. This is the best counter for a Hail Scary. -Rating: 8/10 Formation Rating: 7/10 ******************************************************************************* xi) Playoff Codes ******************************************************************************* Darkstar Dragons Divisional Playoffs: FH55CY111Z League Playoffs: FHF5CY111P Mutant Bowl: FHK111111M ------------------------------------------------------------------------------- Midway Monsters Divisional Playoffs: 3CS1111111 League Playoffs: 3CF111111K Mutant Bowl: 3CK111111F ------------------------------------------------------------------------------- Turbo Techies Divisional Playoffs: NM5111111Z League Playoffs: NMF111111V Mutant Bowl: NMK111111Q ------------------------------------------------------------------------------- Screaming Evils Divisional Playoffs: KH5111113 League Playoffs: KHF111111M Mutant Bowl: KHK111111H ------------------------------------------------------------------------------- Road Warriors Divisional Playoffs: BC51111114 League Playoffs: BCF111111D Mutant Bowl: BCK111111J ------------------------------------------------------------------------------- Terminator Trolz Divisional Playoffs: MH51111111 League Playoffs: MHF111111K Mutant Bowl: MHK111111F ------------------------------------------------------------------------------- Sixty Whiners Divisional Playoffs: CB51111114 League Playoffs: CBF111111D Mutant Bowl: CBK111111J ------------------------------------------------------------------------------- Icebay Bashers Divisional Playoffs: 2C51111111 League Playoffs: 2CF111111J Mutant Bowl: 2CK111111D ------------------------------------------------------------------------------- Slaycity Slayers Divisional Playoffs: LM51111114 League Playoffs: LMF111111D Mutant Bowl: LMK111111J ------------------------------------------------------------------------------- Rad Rockers Divisional Playoffs: 5C5111111C League Playoffs: 5CF111111H Mutant Bowl: 5CK111111M ------------------------------------------------------------------------------- Deathskin Razors Divisional Playoffs: 1C51111113 League Playoffs: 1CF111111M Mutant Bowl: 1CK111111H ------------------------------------------------------------------------------- Misfit Demons Divisional Playoffs: JM5111111B League Playoffs: JMF111111G Mutant Bowl: JMK111111L ------------------------------------------------------------------------------- War Slammers Divisional Playoffs: D25111111M League Playoffs: D2F1111113 Mutant Bowl: D2K111111C ------------------------------------------------------------------------------- Killer Konvicts Divisional Playoffs: HK51111113 League Playoffs: HKF111111M Mutant Bowl: HKK111111H ------------------------------------------------------------------------------- Vile Vulgars Divisional Playoffs: 4C5111111B League Playoffs: 4CF111111G Mutant Bowl: 4CK111111L ------------------------------------------------------------------------------- Psycho Slashers Divisional Playoffs: GH51111114 League Playoffs: GHF111111D Mutant Bowl: GHK111111J ******************************************************************************* xii) Referee Names ******************************************************************************* After using the Kill ref Audible (a,c,c) if the ref receives mortal injuries he will be replaced by another one. Refs are also replaced if they fall in fire pits or are otherwise killed. Deaf Blinders I.C. Nothing Mr. Big Slicky Fats Gee Blush Crowd Hater Flesh Pots Fin Siecle ******************************************************************************* xiii) Credits ******************************************************************************* CJayC - the founder of GameFAQs for hosting this guide. Melissa - For finding my wrong words. Myself - For loving this game so much and taking the time to do the playoffs with every team Copyright 2004, Apathetic Aardvark