*******************************************************************************

                         Mutant League Football

Copyright 2004, Apathetic Aardvark       Email: Jason@lelando.net
All rights reserved                      Version 1.5    3/10/2004


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                        Index/Table of Contents
*******************************************************************************

            Disclaimer............i
            Version History.......ii
            Modes of Play.........iii
            Before the Game.......iv
            Field Hazards.........v
            Audibles..............vi
            Penalties.............vii
            Types of Players......viii
            The Teams.............ix         
            The Plays.............x
            Playoff Codes.........xi
            Referee Names.........xii
            Credits...............xiii

*******************************************************************************
                        i) Disclaimer (Legal stuff)
*******************************************************************************

Copyright 2043, Apathetic Aardvark
All rights reserved.

The following sites have my permission to post this;
www.gamefaqs.com

Any site, magazine, or other form of media, that is not included on this list
caught hosting this guide without my written consent is in violation of 
copyright laws and will be prosecuted to the full extent of the laws.

*******************************************************************************
                        ii) Version History
*******************************************************************************

4/20/2003 - v 1.0 - Added all the modes of play, hazards, penalties, Audibles,
Types of players, The teams and a description of them, all the plays and 
ratings of them.  Full playoff codes for some of the teams. Team home fields 
and which hazards are present. Referee Names.

4/25/2003 - v 1.5 - Added all player stats, should be the final version 
unless someone requests something in specific.

3/10/2004 - v 1.6 - Added coachs sayings.

*******************************************************************************
                          iii) Modes of Play
*******************************************************************************

Single Game - You play one game against a friend or against the computer. These
games have no bearing on playoffs, they are purely exhibition.

Playoffs - Play as the team of your choice in a four game playoff series of 16 
teams.  First and second string players who are killed with reserves on do not 
return for the next round of the playoffs.  

Continue Playoffs - Enter a password from a previous playoff series to carry
on where you left off.

Practice - You practice offense plays here.  There is no defense to compete 
with so it lacks that aspect.  

*******************************************************************************
                           iv) Before the Game
*******************************************************************************

Reserves - On / Off / On with clock running:

  -On: Players that die will not come back for the remainder of the game.
During playoff mode, first and second string players will not return for the 
rest of the playoffs.  All other players will remain out for the game.  If you
have too few players remaining (no quarterbacks or less than two defensemen) 
when you take the field for a play you will lose in a forfeit.  You get an 
infinite amount of punters, kickers, and offensive linemen.

  -Off: Players may still die, but they will just return the next play.  The 
downfall to reserves off is; when your best quarterback or running back is a 
second string player, you will be unable to bring him into the game.
 
  -On, with clock: Same effect as reserves on, however the clock will run 
while you choose your players.

Quarter Length - 3 / 5 / 8 minutes:
  -This one is rather self explanatory, realize though that 3 minute games
can go by very quickly if you give up a few quick points.

-------------------------------------------------------------------------------

Death Index:
  -Rough: Players will take very little damage with any given hit.  If you do
play with reserves on in playoff mode, this is a suggested starting point.

  -Bloody: Player will take more damage than they will on rough, but will be
able to take several good hits.

  -Bone Breaking: Players will take a moderate amount of damage.  After a few 
plays with reserves on you may need to substitute them.  

  -Slaughter: Weaker players will be killed in one or two solid hits.  Tough
players will still be able to go a few plays safely.

  -Annihilation: Players will lose lots of life from almost any hit.  Even
tough players will be killed in a single hit from a strong defenseman.

-------------------------------------------------------------------------------

Game Speed:
  -Slow: Plays will take longer to mature since players will be moving slower. 
This does not affect the clock.

  -Fast: The pace of plays quickens and players will move much faster.  Again,
this does not affect the clock speed.  Fast is recommended for almost anyone.

*******************************************************************************
                            v) Field Hazards
*******************************************************************************

  -Pits: Holes in the field that you can fall in.  This will not cause damage
to any player, but it will cause the play to end if the ball carrier falls in.
Multiple players can fall into the same put, but all players are removed from
pits after the play.

  -Rocks: Somewhat large rocks, often found in pairs or trios, will cause a 
player to fall on his face.  A ball carrier who falls over a rock will not be
down until an opposing player touches him.

  -Mines: There are two types of land mines.  One looks like a bomb and the 
other looks like a land mine.  Both will kill the player who steps on them.
A ball carrier who is killed by a mine will fumble the football.  Mines come 
back at the end of the half.  After a mine is detonated, it will leave a pit
or fire pit.

 -Fire Pit: Similar to a pit, with one deadly side effect.  They are filled 
with lava which will kill any player who falls into them.  The play will end 
if the ball carrier falls into a fire pit.

 -Abyss: Missing portions of a field in out space fields.  If a player runs 
over this gap he will be blown into outer space.  The play will end if he has
the ball.  Players who go into the abyss will return the next play and receive
no damage for doing so.  Players may jump, spin jump, or dive over abyss 
areas rather than running around them.

  -Thin Ice: Similar to pits.  A player will fall through the ice.  If he has
the ball he will be down.  The first time thin ice is punctured, a hole will
form where the cracked ice used to be.

Field Surfaces:

  -The types of surfaces are; Space Rock, Space Ice, Sand, Desert and Rubber.
Rock and desert work pretty normal.  Space ice will cause players to slide. 
Often icy fields have a lot of mines on them, be careful not to run into one
from sliding.  Rubber fields cause fumbled or punted balls to bounce very 
high and in awkward directions.  Players will bounce as well.  Some space rock
stadiums have very low gravity making it easy to kick long range field goals.

*******************************************************************************
                              vi) Audibles
*******************************************************************************

Offensive Audibles:

  -Rocket Pack:  The running back will be given a jet back pack.  When the 
ball is snapped, it will be handed off to him and he will soar over every one
in hopes of getting a large gain.  This can pickup major yards if he gets the
proper jump angle (which you have no control over) or he will simply go almost
straight up and fall only five or six yards beyond the line of scrimmage.  The
runner will not be down until touched by a defending player, so he can get up
and move with the ball if he lands untouched.

  -Bomb: The QB wires the ball as a bomb,  Throw a pass and get your receiver
out of the way.  With any luck a defender will try to intercept it and get a
nasty surprise.  Possession of the ball will not be lost by a player trying to
intercept it, it will be credited as an incomplete pass.

  -Rumble Fumble: The QB wires the ball as a bomb.  This time he will just 
fumble it forward at the defense hoping to take out a large crowd of them.  
Possession of the ball will not be lost by using this play.

  -Run Blast: The ball will be given to the RB on a leftward moving running 
play.  The RB will have five sticks of dynamite which can be thrown with the b 
button.  These sticks will attempt to target and destroy the closest defender.
Even if the defender is not killed, he will be knocked down.

  -Pass Blast: Similar to run blast, the QB will be given five sticks of 
dynamite to throw at defender.  He throws them with the B button before 
bringing up the passing windows.

  -Skunk: Similar to run blast, the RB will be able to fart five times to knock
down or kill those chasing him. 
 
  -Super Speed: A player in possession of the ball will be given a few seconds
of extreme speed upon crossing the line of scrimmage.  This will net several 
yards very quickly.

  -Super Strength: This will give a player immense strength upon crossing the 
line of scrimmage.  It will last for a few seconds making him almost impossible 
to tackle.  In addition, his spin move punches will do more damage.

  -Confusion: This audible will cause defense players to move the opposite 
direction in which they are trying to.  It takes effect the instant the ball
is snapped.  Its effective for the duration of the play, but the element of 
surprise goes away after a moment.

  -Invisibility: The most pathetic audible in the game.  The player with the 
ball becomes impossible to see.  However, his location will still be marked by
the crossbones under his feet.  He will however be immune to land mines.

-------------------------------------------------------------------------------

Defensive Audibles:

  -QB Smash: This audible will send your entire team after the other teams QB
in an attempt to kill him.

  -Blackout: This will prevent the opposing QB from being able to see if his
receivers are open in the passing windows.  However, he can still throw the
ball.

  -Electrocute: A player will be super charged with static.  if he comes into 
contact with the ball carrier, the ball will be shot from that players hands
resulting in a fumble.  In addition, the shocked player will remain on the 
ground for the duration of the play.

  -Ghost: The entire defense will become invisible for the duration of the 
play from the time the ball is snapped.  This makes offense difficult, but
the invisibility goes two ways.  If the defender fails to make the quick sack,
the offense has a good chance of getting a huge gain.

  -Super Speed: Identical to the offensive version of this audible.  Very
useful for blocking field goals, blocking punts or returning punts.

  -Super Strength: Identical to the offensive version of this audible.  Good
for returning punts or landing a powerful shot to a ball carrier.

  -Confusion: Identical to the offensive version of this audible.  The offense
will run directly into the defensive line trying to fade back into the pocket.


*******************************************************************************
                              vii) Penalties
*******************************************************************************

  -Offsides: Being on the wrong side of the line of scrimmage when the ball is
hiked or bumping into an opposing player before the ball is snapped.  This is
a defensive penalty only and is for five yards.

  -Delay of Game: An offensive only penalty which is called when the offense
takes more than the allowed 35 seconds to pick a play.  This penalty will push
the offense back five yards.

  -Pass Interference: This is a very rare penalty.  It can be called against 
either team.  It will be a 10 yard penalty and an automatic first down if the
defense is called for it.  It is a ten yard infraction and repeat of down if 
the offense is called for it.

  -Illegal Kick: Only for kickoffs, a kick must travel ten yards in the air
before it hits the ground.  The kick must also remain in bounds.  If either of
these are not done, it will result in a five yard push back and a re-kick of 
the ball.

  -QB Bashing: Called after the audible "Kill QB" is used.  Regardless of if
the QB was killed, this will penalize the defense five yards.

  -Ref Bashing: Called after the audible "Kill Ref" is used.  Regardless of
if the ref was killed, this will penalize the team who called it, 5 yards.

  -Fake Penalties: These are five yard penalties called after the Ref has 
been bribed by the other team.  These penalties range from; spitting to 
loitering.  The ref will call three fake penalties.  He can be stopped by;
killing him or bribing him yourself.

*******************************************************************************
                          viii) Types of players
*******************************************************************************

  -Trolls:  Troll pack the greatest punch of any class on the field.  Trolls 
are typically slow, but fast trolls can cause a lot of damage.  Very good as
defenders, trolls can wear out weak offensive players quickly.  Trolls also 
make excellent runners; they are strong enough to break most tackles.  Fast 
teams will score often if trolls miss on the tackles though.

  -Robots: Robots are the fastest all around players.  They make excellent
receivers by being able to get out in front of the defenders.  They would make
decent runners too, out maneuvering the defenses, however, they die too easily
while taking hits.

  -Super Humans: The all around average class.  They have decent strength with
above average speeds and a good amount of life.  They make excellent secondary
defenders, being able to keep up with and take down most receivers.

  -Skeletons: Skeletons are almost as fast as robots but a good deal stronger.
They make the best runners in the game.  Like super humans, skeletons make 
good secondary defenders.  However, they make bad defensive line men, being
unable to penetrate most offensive lines.

  -Aliens: The most unique class, aliens are difficult to tackle with their 
spinning motion.  They also have great speed making them excellent receivers.
While they are hard to bring down, when they do get hit, they take a lot of
damage.


*******************************************************************************
                              ix) The Teams
*******************************************************************************

Player ratings go from 1 to 15.  All reserve players have the same ratings. 
Speed is how fast the player can move, wounding is how much damage they can
inflict and energy is how much life they have, Hands are how well the player
can catch the ball.


-------------------------------------------------------------------------------

Galaxy Aces                Coach: Ace Bricka
Team Rank: 1               Offensive Rank: 1              Defensive Rank: 1
Offensive Audibles: Pass Blast, Super Strength
Defensive Audibles: Electrocute, Super Speed

Home Field: Battle Field
Hazards: Mines, Pits, Rocks
Surface: Sand

Comments: This is the best all around team.  They have every good player in
the Mutant League.  This team can not participate in playoff mode.

Ace Bricka on similar teams: I want you all to remember that our opponents are
our equals, a mirror image.  I know most of you guys break mirrors when you look
in them, but it won't be that easy with the ______.

Ace Bricka on worse teams:  My philosophy is if you can't say something nice
about someone, kill them, the ______ are no-talent slime.  So you know what to
do.


-------------------------------------------------------------------------------

QBs:

Name: Snake
Speed: 13
Pass Range: 15
Pass Accuracy: 15
Energy: 13

Name: Joe Magician
Speed: 13
Pass Range: 15
Pass Accuracy: 15
Energy: 15

Name: Reserves
Speed: 3
Pass Range: 12
Pass Accuracy: 11
Energy: 10

-------------------------------------------------------------------------------

RBs:

Name: Bones Jackson
Speed: 15
Hands: 15
Tackle Breaking: 13
Energy: 13

Name: Panzer
Speed: 10
Hands: 10
Tackle Breaking: 10
Energy: 12

Name: Ratbone
Speed: 7
Hands: 14
Tackle Breaking: 14
Energy: 13

Name: Reserves
Speed: 7
Hands: 1
Tackle Breaking: 10
Energy:10

-------------------------------------------------------------------------------

WRs:

Name: Slicer
Speed: 15
Hands: 13
Tackle Breaking: 15
Energy: 13

Name: Kaylor
Speed: 12
Hands: 12
Tackle Breaking: 14
Energy: 10

Name: Bravo
Speed: 10
Hands: 12
Tackle Breaking: 13
Energy: 12

Name: Reserves
Speed: 8
Hands: 10
Tackle Breaking: 14
Energy: 10

-------------------------------------------------------------------------------

Offensive Line:

Name: All
Speed: 10
Pass Blocking: 13
Run Blocking: 13
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen:

Name: Half Nelson
Speed: 10
Tackling: 13
Wounding: 14
Energy: 13

Name: Reggie Fright
Speed: 13
Tackling: 13
Wounding: 15
Energy: 12

Name: Bent
Speed: 12
Tackling: 12
Wounding: 12
Energy: 12

Name: Reserves
Speed: 5
Tackling: 7
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Linebackers:

Name: K.T. Slayer
Speed: 15
Tackling: 15
Wounding: 15
Energy: 13

Name: Docken
Speed: 13
Tackling: 15
Wounding: 13
Energy: 10

Name: Madman 
Speed: 12
Tackling: 13
Wounding: 13
Energy: 13

Name: Reserves
Speed: 5
Tackling: 10
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Lou Cifer
Speed: 15
Tackling: 10
Wounding: 10
Energy: 13

Name: Lepuke
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Blood Clot
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Reserves
Speed: 8
Tackling: 8
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Kicker: 

Name: Shanker
Speed: 14
Range: 12
Accuracy: 15
Energy: 10

-------------------------------------------------------------------------------

Punter:

Name: Yanker
Speed: 14
Range: 11
Accuracy: 13
Energy: 10

-------------------------------------------------------------------------------

Maniac All-Stars           Coach: Crazy Bones
Team Rank: 2               Offensive Rank: 3              Defensive Rank: 2
Offensive Audibles: Pass Blast, Super Strength
Defensive Audibles: QB Smash, Super Speed

Home Field: The Cemetery
Hazards: Mines, Fire Pits, Abyss, Rocks
Surface: Toxic Waste

Comments: All of the Good players from the Maniac Conference.  They have a lot
of good players.  Their pass defense is as good as pass defenses get with a 
strong passing game.  Their running game is somewhat slow as it is all trolls.
This team can not participate in playoff mode.

Crazy Bones on equal teams: The _____ are a pretty average team, so if they beat
us, I don't want to hear any excuses.  Just submit them in writing instead.

Crazy Bones on worse teams: I always tell my players that winning isn't 
everything.  But when you're playing against the ______, nothing else is
possible.

-------------------------------------------------------------------------------

QBs:

Name: Joe Magician
Speed: 13
Pass Range: 15
Pass Accuracy: 15
Energy: 15

Name: The Razor Kid
Speed: 15
Pass Range: 15
Pass Accuracy: 8
Energy: 15

Name: Reserves
Speed: 7
Pass Range: 6
Pass Accuracy: 9
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: Gorth
Speed: 12
Hands: 10
Tackle Breaking: 13
Energy: 12

Name: Butcher
Speed: 10
Hands: 10
Tackle Breaking: 14
Energy: 14

Name: Ratbone
Speed: 7
Hands: 14
Tackle Breaking: 14
Energy: 13

Name: Reserves
Speed: 5
Hands: 6
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Scary Ice
Speed: 12
Hands: 15
Tackle Breaking: 12
Energy: 13

Name: Kaylor
Speed: 12
Hands: 12
Tackle Breaking: 14
Energy: 14

Name: Phlegm
Speed: 13
Hands: 14
Tackle Breaking: 7
Energy: 15

Name: Reserves
Speed: 13
Hands: 9
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 7
Pass Blocking: 13
Run Blocking: 12
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Half Nelson
Speed: 10
Tackling: 13
Wounding: 14
Energy: 13
 
Name: Reggie Fright
Speed: 13
Tackling: 13 
Wounding: 15
Energy: 12

Name: Spew Puke
Speed: 11
Tackling: 14 
Wounding: 14
Energy: 10

Name: Reserves
Speed: 5
Tackling: 7
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Colon
Speed: 9
Tackling: 13
Wounding: 12
Energy: 15

Name: Bonecrush
Speed: 13
Tackling: 11
Wounding: 13
Energy: 15

Name: K.T. Slayer
Speed: 15
Tackling: 15 
Wounding: 15
Energy: 13

Name: Reserves
Speed: 5
Tackling: 10
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Belcher
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Lepuke
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Blood Clot
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Reserves
Speed: 9
Tackling: 7
Wounding: 7
Energy: 10

-------------------------------------------------------------------------------

Kicker: 

Name: Shanker
Speed: 14
Range: 12
Accuracy: 15
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Yanker
Speed: 14
Range: 11
Accuracy: 13
Energy: 10

-------------------------------------------------------------------------------

Toxic All-Pros             Coach: Tossa Bricka
Team Rank: 3               Offensive Rank: 2              Defensive Rank: 3
Offensive Audibles: Run Blast, Super Speed
Defensive Audibles: Electrocute, Super Strength

Home Field: Frozen Waste
Hazards: Mines, Abyss, Thin Ice
Surface: Icy Rock

Comments: All of the Good players from the Toxic Conference.  They have the
best running backs and running defense.  Their passing game isn't bad either.
The pass defense is a bit weak but gets the job done.  This team can not 
participate in playoff mode.

Tossa Bricka on similar teams: I want you all to remember that our opponents are
our equals, a mirror image.  I know most of you guys break mirrors when you look
in them, but it won't be that easy with the ______.

Tossa Bricka on worse teams:  My philosophy is if you can't say something nice
about someone, kill them, the ______ are no-talent slime.  So you know what to
do.

-------------------------------------------------------------------------------

QBs:

Name: Snake
Speed: 13
Pass Range: 15
Pass Accuracy: 15
Energy: 13

Name: Warhog
Speed: 7
Pass Range: 15
Pass Accuracy: 10
Energy: 15

Name: Reserves
Speed: 3
Pass Range: 12
Pass Accuracy: 11
Energy: 10

-------------------------------------------------------------------------------

RBs: 

Name: Bones Jackson
Speed: 15
Hands: 15
Tackle Breaking: 13
Energy: 13

Name: Panzer
Speed: 10
Hands: 10
Tackle Breaking: 10
Energy: 12

Name: Slomo
Speed: 8
Hands: 10
Tackle Breaking: 13
Energy: 15

Name: Reserves
Speed: 7
Hands: 1
Tackle Breaking: 10
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Slicer
Speed: 15
Hands: 13
Tackle Breaking: 15
Energy: 13

Name: McCrash
Speed: 8
Hands: 15
Tackle Breaking: 12
Energy: 12

Name: Bravo
Speed: 10
Hands: 12
Tackle Breaking: 13
Energy: 12

Name: Reserves
Speed: 8
Hands: 10
Tackle Breaking: 14
Energy: 10

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 10
Pass Blocking: 13
Run Blocking: 13
Energy: 13

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Hellfire
Speed: 11
Tackling: 10
Wounding: 13
Energy: 13
 
Name: Cabal
Speed: 5
Tackling: 13
Wounding: 13
Energy: 15

Name: Bent
Speed: 12
Tackling: 12
Wounding: 12
Energy: 12

Name: Reserves
Speed: 6
Tackling: 5
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Docken
Speed: 13
Tackling: 15
Wounding: 15
Energy: 10

Name: Madman
Speed: 12
Tackling: 13
Wounding: 13
Energy: 13

Name: Shocken
Speed: 10
Tackling: 14
Wounding: 15
Energy: 10

Name: Reserves
Speed: 5
Tackling: 10
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Lou Cifer
Speed: 15
Tackling: 10
Wounding: 10
Energy: 13

Name: Rumble
Speed: 15
Tackling: 8
Wounding: 10
Energy: 15

Name: Executer
Speed: 13
Tackling: 10
Wounding: 10
Energy: 10

Name: Reserves
Speed: 8
Tackling: 8
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Kicker:
 
Name: Dry Rott
Speed: 13
Range: 12
Accuracy: 13
Energy: 13

-------------------------------------------------------------------------------

Punter: 
 
Name: Spazky
Speed: 14
Range: 11
Accuracy: 11
Energy: 10

-------------------------------------------------------------------------------

War Slammers               Coach: The General
Team Rank: 4               Offensive Rank: 7              Defensive Rank: 4
Offensive Audibles: Run Blast, Super Strength
Defensive Audibles: Electrocute, Ghosts

Home Field: War Stadium
Hazards: Mines, Fire Pits, Rocks
Surface: Space Rock

Comments: The Slammers have two of the best linebackers in the game.  Their 
defense is strong enough to hold most opponents to very low scores.  Their
offense is led by a great QB, Warhog and two all star running backs.  Sadly, 
their best two runners can't enter the game unless reserves are on and their
receivers are sub-par.

The General on equal teams: The ______ match up with us so evenly that they're
almost our twins: Immoral, cruel, savage, and ugly as homemade sin.

The General on worse teams: The ______ are slower than the south end of a 
northbound garden slug and just as soft.  I can't wait to hear the sound 
they'll make when you squish them.

-------------------------------------------------------------------------------

QBs:

Name: Warhog
Speed: 7
Pass Range: 15
Pass Accuracy: 10
Energy: 15

Name: Flak
Speed: 10
Pass Range: 7
Pass Accuracy: 7
Energy: 10

Name: Reserves
Speed: 5
Pass Range: 5
Pass Accuracy: 5
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: The Rocker
Speed: 9
Hands: 10
Tackle Breaking: 12
Energy: 15

Name: Panzer
Speed: 10
Hands: 10
Tackle Breaking: 10
Energy: 12

Name: Slomo
Speed: 8
Hands: 10
Tackle Breaking: 13
Energy: 15

Name: Reserves
Speed: 5
Hands: 5
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Assault
Speed: 12
Hands: 12
Tackle Breaking: 5
Energy: 10

Name: Stuka
Speed: 10
Hands: 10
Tackle Breaking: 13
Energy: 13

Name: Blaster
Speed: 10
Hands: 10
Tackle Breaking: 8
Energy: 7

Name: Reserves
Speed: 5
Hands: 9
Tackle Breaking: 5
Energy: 5

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 9 
Pass Blocking: 6
Run Blocking: 14
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Hellfire
Speed: 11
Tackling: 10
Wounding: 13
Energy: 13
 
Name: Grenade
Speed: 7
Tackling: 12
Wounding: 12
Energy: 10

Name: Stinger
Speed: 8
Tackling: 12
Wounding: 11
Energy: 12

Name: Reserves
Speed: 5
Tackling: 5
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Docken
Speed: 13
Tackling: 15
Wounding: 13
Energy: 10

Name: Rocken
Speed: 13
Tackling: 13
Wounding: 12
Energy: 13

Name: Shocken
Speed: 10
Tackling: 14
Wounding: 15
Energy: 10

Name: Reserves
Speed: 5
Tackling: 10
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Sidewinder
Speed: 13
Tackling: 10
Wounding: 10
Energy: 10

Name: Mortar
Speed: 13
Tackling: 9
Wounding: 10
Energy: 10

Name: Bomber
Speed: 10
Tackling: 8
Wounding: 10
Energy: 10

Name: Reserves
Speed: 7
Tackling: 7
Wounding: 7
Energy: 7

-------------------------------------------------------------------------------

Kicker: 

Name: Snapper
Speed: 10
Range: 11
Accuracy: 13
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Willy
Speed: 10
Range: 11
Accuracy: 13
Energy: 10

-------------------------------------------------------------------------------

Misfit Demons              Coach: Midean
Team Rank: 5               Offensive Rank: 8              Defensive Rank: 5
Offensive Audibles: Run Blast, Super Strength
Defensive Audibles: Confusion, Ghosts

Home Field: Saturn Stadium
Hazards: Mines, Pits, Rocks
Surface: Space Rock

Comments: The Demons have the best pass defense of all sixteen standard teams.
Any ball thrown has a good chance of getting intercepted.  Their run defense
is weak though, giving up moderate yardage on most any running play.  Their
running game is average with some decent receivers, the best of whom can not
play with reserves off.

Midean on equal teams: The ______ match up with us so evenly that they're
almost our twins: Immoral, cruel, savage, and ugly as homemade sin.

Midean on worse teams: The ______ are slower than the south end of a 
northbound garden slug and just as soft.  I can't wait to hear the sound 
they'll make when you squish them.

-------------------------------------------------------------------------------

QBs:

Name: Greasy
Speed: 6
Pass Range: 15
Pass Accuracy: 14
Energy: 14

Name: Stick
Speed: 10
Pass Range: 12
Pass Accuracy: 8
Energy: 8

Name: Reserves
Speed: 7
Pass Range: 6
Pass Accuracy: 9
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: Merx
Speed: 13
Hands: 7
Tackle Breaking: 10
Energy: 15

Name: Bonn
Speed: 10
Hands: 6
Tackle Breaking: 10
Energy: 10

Name: Bronka
Speed: 4
Hands: 5
Tackle Breaking: 15
Energy: 10

Name: Reserves
Speed: 5
Hands: 6
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Warbleed
Speed: 11
Hands: 13
Tackle Breaking: 6
Energy: 15

Name: Pesky
Speed: 13
Hands: 10
Tackle Breaking: 5
Energy: 12

Name: Phlegm
Speed: 13
Hands: 14
Tackle Breaking: 7
Energy: 15

Name: Reserves
Speed: 13
Hands: 9
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 8
Pass Blocking: 12
Run Blocking: 10
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Rammer
Speed: 8
Tackling: 12
Wounding: 13
Energy: 15
 
Name: Mcwrath
Speed: 10
Tackling: 10
Wounding: 10
Energy: 15

Name: Scrape
Speed: 8
Tackling: 12
Wounding: 13
Energy: 12

Name: Reserves
Speed: 7
Tackling: 8
Wounding: 8
Energy: 6

-------------------------------------------------------------------------------

Linebackers: 

Name: Colon
Speed: 9
Tackling: 13
Wounding: 12
Energy: 15

Name: Bonecrush
Speed: 13
Tackling: 11
Wounding: 13
Energy: 15

Name: Grift
Speed: 8
Tackling: 10
Wounding: 12
Energy: 13

Name: Reserves
Speed: 5
Tackling: 10
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Belcher
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Lepuke
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Plotz
Speed: 12
Tackling: 10
Wounding: 10
Energy: 15

Name: Reserves
Speed: 9
Tackling: 7
Wounding: 7
Energy: 10

-------------------------------------------------------------------------------

Kicker: 

Name: Yugo
Speed: 7
Range: 11
Accuracy: 12
Energy: 5

-------------------------------------------------------------------------------

Punter: 
 
Name: Siepage
Speed: 6
Range: 11
Accuracy: 7
Energy: 5

-------------------------------------------------------------------------------

Darkstar Dragons           Coach: Bones
Team Rank: 6               Offensive Rank: 4              Defensive Rank: 6
Offensive Audibles: Bomb, Super Speed
Defensive Audibles: Blackout, Super Strength 

Home Field: Deepscar Six
Hazards: Mines, Rocks
Surface: Grass

Comments: The Dragons have the best passing game of all sixteen standard games.
Led by arguably the best QB in the league with two great WRs to reel in the
football for huge yardage.  Their running game is slow, with the best RB not
able to play with reserves off.  Their defense has a few all stars on it, 
making it well rounded but not outstanding in any one way.

Bones on equal teams: The _____ are a pretty average team, so if they beat
us, I don't want to hear any excuses.  Just submit them in writing instead.

Bones on worse teams: I always tell my players that winning isn't everything.
But when you're playing against the ______, nothing else is possible.

-------------------------------------------------------------------------------

QBs:

Name: Joe Magician
Speed: 13
Pass Range: 15
Pass Accuracy: 15
Energy: 15

Name: Tongue
Speed: 13
Pass Range: 12
Pass Accuracy: 12 
Energy: 10

Name: Reserves
Speed: 7
Pass Range: 6
Pass Accuracy: 9
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: Crunch
Speed: 9
Hands: 11
Tackle Breaking: 8
Energy: 12

Name: Koch
Speed: 7
Hands: 4
Tackle Breaking: 4
Energy: 10

Name: Ratbone
Speed: 7
Hands: 14
Tackle Breaking: 14
Energy: 13

Name: Reserves
Speed: 5
Hands: 6
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Scary Ice
Speed: 12
Hands: 15
Tackle Breaking: 12
Energy: 13

Name: Kaylor
Speed: 12
Hands: 12
Tackle Breaking: 14
Energy: 10

Name: Clones
Speed: 6
Hands: 10
Tackle Breaking: 6
Energy: 10

Name: Reserves
Speed: 6
Hands: 9
Tackle Breaking: 3
Energy: 5

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 7
Pass Blocking: 13
Run Blocking: 12
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Half Nelson
Speed: 10
Tackling: 13
Wounding: 14
Energy: 13
 
Name: Smother
Speed: 5
Tackling: 10
Wounding: 10
Energy: 10

Name: Pagan
Speed: 8
Tackling: 9
Wounding: 7
Energy: 10

Name: Reserves
Speed: 5
Tackling: 7
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Keena
Speed: 12
Tackling: 12
Wounding: 7
Energy: 10

Name: Scaley
Speed: 8
Tackling: 10
Wounding: 10
Energy: 10

Name: Drillin
Speed: 8
Tackling: 9
Wounding: 4
Energy: 10

Name: Reserves
Speed: 5
Tackling: 5
Wounding: 5
Energy: 5

-------------------------------------------------------------------------------

Defensive Backs:

Name: Grizzly
Speed: 14
Tackling: 7
Wounding: 10
Energy: 10

Name: Mckyll
Speed: 13
Tackling: 8
Wounding: 10
Energy: 10

Name: Blood Clot
Speed: 14
Tackling: 10
Wounding: 10
Energy: 15

Name: Reserves
Speed: 7
Tackling: 5
Wounding: 7
Energy: 10

-------------------------------------------------------------------------------

Kicker: 

Name: Shanker
Speed: 14
Range: 12
Accuracy: 15 
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Yanker
Speed: 14
Range: 11
Accuracy: 13
Energy: 10

-------------------------------------------------------------------------------

Deathskin Razors           Coach: The Trickster
Team Rank: 7               Offensive Rank: 5              Defensive Rank: 7
Offensive Audibles: Bomb, Super Speed
Defensive Audibles: Confusion, Super Strength

Home Field: Hellfield
Hazards: Mines, Fire Pits, Rocks, Abyss
Surface: Space Rock

Comments: The Razors are an all skeleton team who mean business.  Their offense
is led by Snake, the one of, if not the best QB in the league.  Their receivers
aren't that good though.  The running game is sluggish as well.  The defense
has all stars at every position and is very effective against the run.  Passes
will get through from time to time though.

Trickster on equal teams: The infernal thing about this game is that the _____
are no better than us but no worse, either.  And they're no less willing to 
cheat.  That's the thing to remember.

Trickster on worse teams: The _____ may look inept, weak, stupid, and clumsy.
Don't be fooled though -- they're even worse than they look.  They don't stand
a chance against you devil dogs.

-------------------------------------------------------------------------------

QBs:

Name: Snake
Speed: 13
Pass Range: 15
Pass Accuracy: 15
Energy: 13

Name: Nuke
Speed: 7
Pass Range: 13
Pass Accuracy: 13
Energy: 10

Name: Reserves
Speed: 3
Pass Range: 12
Pass Accuracy: 11
Energy: 10

-------------------------------------------------------------------------------

RBs: 

Name: Rippen
Speed: 13
Hands: 10
Tackle Breaking: 10
Energy: 13

Name: Jason
Speed: 10
Hands: 10
Tackle Breaking: 10
Energy: 13

Name: Sycotic
Speed: 8
Hands: 13
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 7
Hands: 5
Tackle Breaking: 5
Energy: 5

-------------------------------------------------------------------------------

WRs: 

Name: Deadhead
Speed: 12
Hands: 13
Tackle Breaking: 5
Energy: 13

Name: D. Compose
Speed: 10
Hands: 10
Tackle Breaking: 8
Energy: 10

Name: Graves
Speed: 7
Hands: 10
Tackle Breaking: 5
Energy: 10

Name: Reserves
Speed: 6
Hands: 10
Tackle Breaking: 6
Energy: 6

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 10
Pass Blocking: 13
Run Blocking: 13
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Toxin
Speed: 10
Tackling: 10
Wounding: 10
Energy: 10
 
Name: Cabal
Speed: 5
Tackling: 13
Wounding: 13
Energy: 13

Name: D. Kay
Speed: 9
Tackling: 8
Wounding: 10
Energy: 10

Name: Reserves
Speed: 6
Tackling: 5
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Hoagie
Speed: 10
Tackling: 8
Wounding: 12
Energy: 10

Name: Madman
Speed: 12
Tackling: 13
Wounding: 13
Energy: 13

Name: Exorcist
Speed: 8
Tackling: 10
Wounding: 13
Energy: 10

Name: Reserves
Speed: 6
Tackling: 5
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Lou Cifer
Speed: 15
Tackling: 10
Wounding: 10
Energy: 13

Name: Viper
Speed: 15
Tackling: 9
Wounding: 10
Energy: 10

Name: Executer
Speed: 13
Tackling: 10
Wounding: 10
Energy: 10

Name: Reserves
Speed: 10
Tackling: 9
Wounding: 5
Energy: 5

-------------------------------------------------------------------------------

Kicker: 

Name: Dry Rot
Speed: 13
Range: 12
Accuracy: 13
Energy: 13

-------------------------------------------------------------------------------

Punter: 
 
Name: Snot
Speed: 6
Range: 11
Accuracy: 6
Energy: 10

-------------------------------------------------------------------------------

Midway Monsters            Coach: Bricka
Team Rank: 8               Offensive Rank: 14             Defensive Rank: 8
Offensive Audibles: Confusion, Super Strength
Defensive Audibles: Confusion, Super Speed

Home Field: Monster Field
Hazards: Mines, Rocks
Surface: Turf

Comments: The Monsters have a horrible passing game.  Fortunately they have the 
best RB in the entire league.  McCrash is good at receiving, but McSlam is 
frequently unable to get the ball to him.  The defense is led by the linemen.  
Their running defense is very potent with a decent passing defense.

Bricka on better teams: Since some of you will be dead meat by the time the 
______ are through with you, we have provided your loved ones with free coupons
for McAdaver's Crematorium and Family Bar-B-Q.

Bricka on equal teams:  I want you all to remember that our opponents are our 
equals, a mirror image.  I know most of you guys break mirrors when you look in
them, but it won't be that easy with the ______.

Bricka on worse teams: My philosophy is if you can't say something nice about
someone, kill them, the ______ are no-talent slime.  So you know what to do.

-------------------------------------------------------------------------------

QBs:

Name: Grim McSlam
Speed: 10
Pass Range: 12
Pass Accuracy: 10
Energy: 6

Name: T. Sacks
Speed: 7
Pass Range: 7
Pass Accuracy: 2
Energy: 10

Name: Reserves
Speed: 5
Pass Range: 3
Pass Accuracy: 3
Energy: 10

-------------------------------------------------------------------------------

RBs: 

Name: Bones Jackson
Speed: 15
Hands: 15
Tackle Breaking: 13
Energy: 13

Name: The Bridge
Speed: 5
Hands: 5
Tackle Breaking: 15
Energy: 11

Name: Mendy
Speed: 8
Hands: 5
Tackle Breaking: 5
Energy: 10

Name: Reserves
Speed: 5
Hands: 5
Tackle Breaking: 5
Energy: 5

-------------------------------------------------------------------------------

WRs: 

Name: Bolt
Speed: 11
Hands: 11
Tackle Breaking: 3
Energy: 10

Name: McCrash
Speed: 6
Hands: 10
Tackle Breaking: 5
Energy: 10

Name: Sky
Speed: 6
Hands:  10
Tackle Breaking: 5
Energy: 10

Name: Reserves
Speed: 7
Hands:  8
Tackle Breaking: 5
Energy: 5

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves 
Speed: 7
Pass Blocking: 8
Run Blocking: 13
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Clampton
Speed: 3
Tackling: 10
Wounding: 10
Energy: 10
 
Name: Fats
Speed: 5
Tackling: 7
Wounding: 10
Energy: 10

Name: Bent
Speed: 12
Tackling: 12
Wounding: 12
Energy: 12

Name: Reserves
Speed: 5
Tackling: 5
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Wolfen
Speed: 13
Tackling: 10
Wounding: 10
Energy: 10

Name: Killington
Speed: 8
Tackling: 13
Wounding: 13
Energy: 13

Name: Buttneck
Speed: 10
Tackling: 10
Wounding: 13
Energy: 10

Name: Reserves
Speed: 6
Tackling: 5
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Gast Lee
Speed: 14
Tackling: 9
Wounding: 10
Energy: 10

Name: Astick
Speed: 13
Tackling: 9
Wounding: 3
Energy: 15

Name: N. Sane
Speed: 11
Tackling: 9
Wounding: 7
Energy: 13

Name: Reserves
Speed: 10
Tackling: 9
Wounding: 5
Energy: 7

-------------------------------------------------------------------------------

Kicker: 

Name: Butthead
Speed: 13
Range: 11
Accuracy: 12
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Bufu
Speed: 7
Range: 11
Accuracy: 7
Energy: 5

-------------------------------------------------------------------------------

Slaycity Slayers           Coach: Buck Troll
Team Rank: 9               Offensive Rank: 10             Defensive Rank: 10
Offensive Audibles: Confusion, Rocket Pack
Defensive Audibles: Electrocute, Ghosts

Home Field: Butcher Dome
Hazards: Mines, Fire Pits, Rocks
Surface: Craters

Comments: The Slayers are led by a strong defense, which is dominated by the
best linebacker, if not the best player in the game. K.T. Slayer.  Their 
offense is led by Troll RB Gorth, who can break enough tackles to keep the 
offense moving.  The passing game is pretty weak, two average WRs and a below 
average QB.

Buck Troll on better teams: Since some of you will be dead meat by the time the 
______ are through with you, we have provided your loved ones with free coupons
for McAdaver's Crematorium and Family Bar-B-Q.

Buck Troll on equal teams:  I want you all to remember that our opponents are 
our equals, a mirror image.  I know most of you guys break mirrors when you 
look in them, but it won't be that easy with the ______.

Buck Troll on worse teams: My philosophy is if you can't say something nice 
about someone, kill them, the ______ are no-talent slime.  So you know what to
do.

-------------------------------------------------------------------------------

QBs:

Name: Kraken
Speed: 10
Pass Range: 10
Pass Accuracy: 10
Energy: 10

Name: Zork
Speed: 6
Pass Range: 7
Pass Accuracy: 7
Energy: 10

Name: Reserves
Speed: 4
Pass Range: 5
Pass Accuracy: 3
Energy: 10

-------------------------------------------------------------------------------

RBs: 

Name: Gorth
Speed: 12
Hands: 10
Tackle Breaking: 13
Energy: 12

Name: Zed
Speed: 10
Hands: 6
Tackle Breaking: 10
Energy: 10

Name: Barf
Speed: 8
Hands: 6
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 5
Hands: 5
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Zard
Speed: 12
Hands: 13
Tackle Breaking: 5
Energy: 7

Name: Quad
Speed: 7
Hands: 15
Tackle Breaking: 12
Energy: 12

Name: Thal
Speed: 10
Hands: 10
Tackle Breaking: 10
Energy: 10

Name: Reserves
Speed: 10
Hands: 9
Tackle Breaking: 5
Energy: 5

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 6
Pass Blocking: 10
Run Blocking: 13
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Kong
Speed: 6
Tackling: 9
Wounding: 8
Energy: 12
 
Name: Whack
Speed: 8
Tackling: 8
Wounding: 10
Energy: 10

Name: Rage
Speed: 8
Tackling: 10
Wounding: 13
Energy: 15

Name: Reserves
Speed: 5
Tackling: 5
Wounding: 3
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Bash
Speed: 10
Tackling: 9
Wounding: 10
Energy: 10

Name: Rash
Speed: 9
Tackling: 7
Wounding: 9
Energy: 12

Name: K.T. Slayer
Speed: 15
Tackling: 15
Wounding: 15
Energy: 13

Name: Reserves
Speed: 5
Tackling: 5
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Stryke
Speed: 13
Tackling: 8
Wounding: 9
Energy: 7

Name: Byke
Speed: 12
Tackling: 5
Wounding: 10
Energy: 8

Name: Krull
Speed: 8
Tackling: 10
Wounding: 9
Energy: 10

Name: Reserves
Speed: 10
Tackling: 5
Wounding: 5
Energy: 5

-------------------------------------------------------------------------------

Kicker: 

Name: Brak
Speed: 12
Range: 11
Accuracy: 12
Energy: 5

-------------------------------------------------------------------------------

Punter: 
 
Name: Spurt
Speed: 11
Range: 10
Accuracy: 12
Energy: 1

-------------------------------------------------------------------------------

Terminator Trolz           Coach: Dante N. Ferno
Team Rank: 10              Offensive Rank: 11             Defensive Rank: 11
Offensive Audibles: Skunk, Super Strength
Defensive Audibles: QB Smash, Strength

Home Field: Inferno Field
Hazards: Mines, Fire Pits, Rocks
Surface: Craters

Comments: The Trolz are composed entirely of Trolls, oddly enough.  They're
quite slow and suffer badly against very fast teams.  Their defense is led by
a very punishing running defense.  The pass defense lacks in the long yardage
throws.  Their offense is mostly running as well.  The QB and WRs are all below
average.

Dante N. Ferno on better teams: We're going to face the ______, one of the
toughest teams in the league.  Some of you will live, some will die.  Either
way, I'll see you later.

Dante N. Ferno on equal teams: The infernal thing about this game is that the 
_____ are no better than us but no worse, either.  And they're no less willing 
to cheat.  That's the thing to remember.

Dante N. Ferno on worse teams: The _____ may look inept, weak, stupid, and 
clumsy.  Don't be fooled though -- they're even worse than they look.  They 
don't stand  a chance against you devil dogs.

-------------------------------------------------------------------------------

QBs:

Name: Sliceman
Speed: 8
Pass Range: 12
Pass Accuracy: 12
Energy: 10

Name: Sly
Speed: 7
Pass Range: 6
Pass Accuracy: 10
Energy: 10

Name: Reserves
Speed: 3
Pass Range: 6
Pass Accuracy: 6
Energy: 10

-------------------------------------------------------------------------------

RBs: 

Name: Steamer
Speed: 12
Hands: 7
Tackle Breaking: 11
Energy: 12

Name: Traag
Speed: 8
Hands: 5
Tackle Breaking: 6
Energy: 10

Name: T. Rex
Speed: 6
Hands: 12
Tackle Breaking: 12
Energy: 12

Name: Reserves
Speed: 5
Hands: 5
Tackle Breaking: 3
Energy: 5

-------------------------------------------------------------------------------

WRs: 

Name: Diceman
Speed: 13
Hands: 13
Tackle Breaking: 10
Energy: 10

Name: Rush
Speed: 13
Hands: 10
Tackle Breaking: 11
Energy: 7

Name: Ton
Speed: 10
Hands: 10
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 5
Hands: 9
Tackle Breaking: 5
Energy: 3

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 9
Pass Blocking: 6
Run Blocking: 10
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Mo Puke
Speed: 9
Tackling: 14
Wounding: 14
Energy: 10
 
Name: Trashy
Speed: 9
Tackling: 6
Wounding: 6
Energy: 10

Name: Spew Puke
Speed: 11
Tackling: 14
Wounding: 14
Energy: 10

Name: Reserves
Speed: 7
Tackling: 5
Wounding: 4
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Nova
Speed: 13
Tackling: 10
Wounding: 10
Energy: 12

Name: Scald
Speed: 5
Tackling: 8
Wounding: 12
Energy: 10

Name: Boilpus
Speed: 7
Tackling: 8
Wounding: 5
Energy: 10

Name: Reserves
Speed: 5
Tackling: 3
Wounding: 5
Energy: 10

-------------------------------------------------------------------------------

Defensive Backs:

Name: Metall
Speed: 13
Tackling: 7
Wounding: 10
Energy: 10

Name: Heat
Speed: 12
Tackling: 10
Wounding: 10
Energy: 10

Name: Spasm
Speed: 8
Tackling: 10
Wounding: 10
Energy: 13

Name: Reserves
Speed: 7
Tackling: 5
Wounding: 6
Energy: 5

-------------------------------------------------------------------------------

Kicker: 

Name: Choker
Speed: 12
Range: 11
Accuracy: 5
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Slapsy
Speed: 10
Range: 11
Accuracy: 10
Energy: 10

-------------------------------------------------------------------------------

Turbo Techies              Coach: Tran Shooter
Team Rank: 11              Offensive Rank: 9              Defensive Rank: 13
Offensive Audibles: Rumble Fumble, Rocket Pack
Defensive Audibles: Electrocute, Super Speed

Home Field: Asteroid 66
Hazards: Rocks, Low Gravity, Abyss, Pits
Surface: Craters

Comments: The Techies have a great passing game, with a fabulous WR.  The QB 
lacks some passing skill though.  Their running game isn't bad, just very 
fragile against troll dominated defenses.  The Techies have a great defensive
line, but lack some of the skill needed against the pass.

Tran Shooter on better teams: Scouting intelligence indicates we will have to
crunch numbers to ensure victory in game with the _____.  If we don't crunch
numbers, they'll crunch us.

Tran Shooter on equal teams: High resolution satellite surveillance of _____
practice indicates parity exists between them and us.  Increased rule-negative
behavior is suggested.

Tran Shooter on worse teams: He doesn't say anything!  Weird!

-------------------------------------------------------------------------------

QBs:

Name: IC Circuits
Speed: 10
Pass Range: 12
Pass Accuracy: 11
Energy: 15

Name: Brunitis
Speed: 5
Pass Range: 8
Pass Accuracy: 9
Energy: 10

Name: Reserves
Speed: 2
Pass Range: 5
Pass Accuracy: 7
Energy: 3

-------------------------------------------------------------------------------

RBs: 

Name: Wires
Speed: 12
Hands: 5
Tackle Breaking: 15
Energy: 10

Name: Ohms
Speed: 4
Hands: 7
Tackle Breaking: 8
Energy: 10

Name: Elvis
Speed: 10
Hands: 1
Tackle Breaking: 10
Energy: 15

Name: Reserves
Speed: 3
Hands: 2
Tackle Breaking: 4
Energy: 5

-------------------------------------------------------------------------------

WRs: 

Name: Gil-9000
Speed: 13
Hands: 12
Tackle Breaking: 7
Energy: 15

Name: Nitram
Speed: 8
Hands: 15
Tackle Breaking: 8
Energy: 13

Name: Socket
Speed: 12
Hands: 11
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 10
Hands: 9
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 10
Pass Blocking: 7
Run Blocking: 10
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Toaster
Speed: 10
Tackling: 11
Wounding: 13
Energy: 12
 
Name: String
Speed: 7
Tackling: 10
Wounding: 11
Energy: 15

Name: Diode
Speed: 9
Tackling: 9
Wounding: 10
Energy: 11

Name: Reserves
Speed: 8
Tackling: 7
Wounding: 9
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: MM13X
Speed: 13
Tackling: 10
Wounding: 10
Energy: 15

Name: Armor
Speed: 5
Tackling: 8
Wounding: 6
Energy: 13

Name: XFormer
Speed: 9
Tackling: 8
Wounding: 6
Energy: 10

Name: Reserves
Speed: 8
Tackling: 5
Wounding: 5
Energy: 5

-------------------------------------------------------------------------------

Defensive Backs:

Name: Lectron
Speed: 15
Tackling: 6
Wounding: 10
Energy: 15

Name: Toro-3000
Speed: 11
Tackling: 7
Wounding: 7
Energy: 10

Name: Tranx
Speed: 11
Tackling: 5
Wounding: 7
Energy: 13

Name: Reserves
Speed: 7
Tackling: 3
Wounding: 5
Energy: 7

-------------------------------------------------------------------------------

Kicker: 

Name: Schlock
Speed: 3
Range: 11
Accuracy: 2
Energy: 3

-------------------------------------------------------------------------------

Punter: 
 
Name: Yurie
Speed: 3
Range: 11
Accuracy: 7
Energy: 3

-------------------------------------------------------------------------------

Psycho Slashers            Coach: Madness
Team Rank: 12              Offensive Rank: 12             Defensive Rank: 12
Offensive Audibles: Bomb, Super Speed
Defensive Audibles: QB Smash, Super Strength

Home Field: The Asylum
Hazards: Mines, Pits, Rocks
Surface: Desert

Comments: An all alien team who lack speed on the offense.  Their QBs are too
slow and the RBs don't have the power to make up for their lack of speed.  The
defense is led by the linebackers, but expect this defense to give up many big
plays.

Madness on better teams:  On any given day, the _____ can beat any team in the
league.  Except today, when they'll probably just beat us and leave the other
teams alone.  To win, we have to cheat our sneakiest.

Madness on equal teams: The ______ match up with us so evenly that they're
almost our twins: Immoral, cruel, savage, and ugly as homemade sin.

Madness on worse teams: The ______ are slower than the south end of a 
northbound garden slug and just as soft.  I can't wait to hear the sound 
they'll make when you squish them.

-------------------------------------------------------------------------------

QBs:

Name: Badsores
Speed: 4
Pass Range: 13
Pass Accuracy: 13
Energy: 10

Name: Stress
Speed: 8
Pass Range: 11
Pass Accuracy: 6
Energy: 7

Name: Reserves
Speed: 5
Pass Range: 4
Pass Accuracy: 4
Energy: 7

-------------------------------------------------------------------------------

RBs: 

Name: Hairpus
Speed: 11
Hands: 9
Tackle Breaking: 12
Energy: 10

Name: Bigrick
Speed: 7
Hands: 9
Tackle Breaking: 10
Energy: 10

Name: Rad Roxy
Speed: 7
Hands: 5
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 5
Hands: 3
Tackle Breaking: 3
Energy: 7

-------------------------------------------------------------------------------

WRs: 

Name: Swamp
Speed: 15
Hands: 15
Tackle Breaking: 5
Energy: 15

Name: Stone
Speed: 13
Hands: 13
Tackle Breaking: 8
Energy: 10

Name: Gross
Speed: 7
Hands: 13
Tackle Breaking: 10
Energy: 10

Name: Reserves
Speed: 8
Hands: 9
Tackle Breaking: 2
Energy: 5

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves 
Speed: 7
Pass Blocking: 8
Run Blocking: 8
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Gangrene
Speed: 13
Tackling: 13
Wounding: 11
Energy: 10
 
Name: Blackwood
Speed: 7
Tackling: 8
Wounding: 8
Energy: 10

Name: Bashin Smack
Speed: 5
Tackling: 10
Wounding: 6
Energy: 10

Name: Reserves
Speed: 3
Tackling: 4
Wounding: 2
Energy: 7

-------------------------------------------------------------------------------

Linebackers: 

Name: Traction
Speed: 6
Tackling: 12
Wounding: 12
Energy: 12

Name: Blood Squirt
Speed: 5
Tackling: 8
Wounding: 3
Energy: 10

Name: Jack Slam
Speed: 8
Tackling: 10
Wounding: 5
Energy: 10

Name: Reserves
Speed: 3
Tackling: 5
Wounding: 5
Energy: 7

-------------------------------------------------------------------------------

Defensive Backs:

Name: Blunt
Speed: 15
Tackling: 5
Wounding: 10
Energy: 15

Name: Vomitz
Speed: 14
Tackling: 9
Wounding: 10
Energy: 13

Name: Smell
Speed: 11
Tackling: 8
Wounding: 10
Energy: 10

Name: Reserves
Speed: 8
Tackling: 8
Wounding: 10
Energy: 10

-------------------------------------------------------------------------------

Kicker: 

Name: Fritz
Speed: 9
Range: 11
Accuracy: 9
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Bloto
Speed: 6
Range: 11
Accuracy: 8
Energy: 7

-------------------------------------------------------------------------------

Rad Rockers                Coach: Strato Blaster
Team Rank: 13              Offensive Rank: 6              Defensive Rank: 14-t
Offensive Audibles: Confusion, Rocket Pack
Defensive Audibles: Blackout, Super Speed

Home Field: The Void Club
Hazards: Rocks, Pits, Abyss
Surface: Space Rock

Comments: The Rockers have a good passing game, but their best WR can't get in
with reserves off.  The running game isn't strong, but it's reasonably quick
and will get you out of many short third down situations.  The defense is a 
lost cause, only decent against the pass.

Strato Blaster on better teams: Some of you may be looking past this game with
the _____.  That's the worst thing you could do, especially since most of you
will be dead by the time its over.

Strato Blaster on equal teams: This is a heartbreaking game for me, men.  The
_____ match us so close I can't get good odds on them.  So try and cheer your
old coach up and fracture a few skulls today.

Strato Blaster on worse teams: The _____ couldn't beat a two-legged dog in a 
three-legged race.  They're doormats, so make sure you wipe your feet on them
before you leave the field.

-------------------------------------------------------------------------------

QBs:

Name: Phil Slim
Speed: 5
Pass Range: 15
Pass Accuracy: 15
Energy: 10

Name: Hopeless
Speed: 10
Pass Range: 11
Pass Accuracy: 9
Energy: 8

Name: Reserves
Speed: 3
Pass Range: 12
Pass Accuracy: 11
Energy: 10

-------------------------------------------------------------------------------

RBs: 

Name: Shredder
Speed: 12
Hands: 1
Tackle Breaking: 10
Energy: 15

Name: Clash
Speed: 9
Hands: 10
Tackle Breaking: 10
Energy: 10

Name: Ingo
Speed: 4
Hands: 13
Tackle Breaking: 10
Energy: 10

Name: Reserves
Speed: 3
Hands: 5
Tackle Breaking: 5
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Spike
Speed: 10
Hands: 12
Tackle Breaking: 5
Energy: 11

Name: Harley
Speed: 11
Hands: 10
Tackle Breaking: 5
Energy: 10

Name: Bravo
Speed: 10
Hands: 12
Tackle Breaking: 13
Energy: 12

Name: Reserves
Speed: 3
Hands: 9
Tackle Breaking: 14
Energy: 10

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 10
Pass Blocking: 9
Run Blocking: 8
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Marvel
Speed: 4
Tackling: 9
Wounding: 7
Energy: 10
 
Name: Skull
Speed: 8
Tackling: 6
Wounding: 6
Energy: 10

Name: Grinder
Speed: 6
Tackling: 8
Wounding: 15
Energy: 10

Name: Reserves
Speed: 3
Tackling: 4
Wounding: 2
Energy: 4

-------------------------------------------------------------------------------

Linebackers: 

Name: L.T. Impaler
Speed: 13
Tackling: 13
Wounding: 11
Energy: 11

Name: Tenderizer
Speed: 3
Tackling: 5
Wounding: 12
Energy: 10

Name: Twits
Speed: 8
Tackling: 10
Wounding: 1
Energy: 6

Name: Reserves
Speed: 4
Tackling: 4
Wounding: 2
Energy: 5

-------------------------------------------------------------------------------

Defensive Backs:

Name: Shatter
Speed: 13
Tackling: 7
Wounding: 10
Energy: 13

Name: Rumble
Speed: 15
Tackling: 8
Wounding: 10
Energy: 15

Name: Bruno
Speed: 10
Tackling: 3
Wounding: 5
Energy: 10

Name: Reserves
Speed: 10
Tackling: 3
Wounding: 3
Energy: 10

-------------------------------------------------------------------------------

Kicker: 

Name: Bronx
Speed: 7
Range: 11
Accuracy: 9
Energy: 5

-------------------------------------------------------------------------------

Punter: 
 
Name: Spazky
Speed: 14
Range: 11
Accuracy: 11
Energy: 10

-------------------------------------------------------------------------------

Vile Vulgars               Coach: Krux
Team Rank: 14              Offensive Rank: 17             Defensive Rank: 9
Offensive Audibles: Pass Blast, Super Strength
Defensive Audibles: QB Smash, Super Strength

Home Field: The Hump Dome
Hazards: Mines, Rocks
Surface: Frozen Mud

Comments: The running game carries what little offense they have.  The QB is 
unable to get the ball to the WRs, who can't catch it anyway.  The Vulgars
score most of their points from fumble recoveries caused by the strong run
defense.  Their pass defense is decent but can't keep up with high paced
passers.

Coach Krux on better teams: Some of you may be looking past this game with
the _____.  That's the worst thing you could do, especially since most of you
will be dead by the time its over.

Coach Krux on equal teams: This is a heartbreaking game for me, men.  The
_____ match us so close I can't get good odds on them.  So try and cheer your
old coach up and fracture a few skulls today.

Coach Krux on worse teams: The _____ couldn't beat a two-legged dog in a 
three-legged race.  They're doormats, so make sure you wipe your feet on them
before you leave the field.

-------------------------------------------------------------------------------

QBs:

Name: Rapier
Speed: 13
Pass Range: 4
Pass Accuracy: 4
Energy: 13

Name: Malicious
Speed: 12
Pass Range: 6
Pass Accuracy: 1
Energy: 10

Name: Reserves
Speed: 2
Pass Range: 1
Pass Accuracy: 1
Energy: 2

-------------------------------------------------------------------------------

RBs: 

Name: Haager
Speed: 14
Hands: 8
Tackle Breaking: 13
Energy: 13

Name: Smashers
Speed: 10
Hands: 4
Tackle Breaking: 12
Energy: 12

Name: Wothead
Speed: 6
Hands: 2
Tackle Breaking: 14
Energy: 14

Name: Reserves
Speed: 7
Hands: 1
Tackle Breaking: 10
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Rusty
Speed: 10
Hands: 10
Tackle Breaking: 13
Energy: 12

Name: Pounce
Speed: 9
Hands: 10
Tackle Breaking: 12
Energy: 12

Name: Conar
Speed: 7
Hands: 10
Tackle Breaking: 10
Energy: 10

Name: Reserves
Speed: 5
Hands: 9
Tackle Breaking: 4
Energy: 4

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves 
Speed: 5
Pass Blocking: 2
Run Blocking: 14
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Zackar
Speed: 8
Tackling: 7
Wounding: 12
Energy: 12
 
Name: Redbeard
Speed: 10
Tackling: 8
Wounding: 10
Energy: 10

Name: Brutis
Speed: 7
Tackling: 10
Wounding: 13
Energy: 10

Name: Reserves
Speed: 7
Tackling: 7
Wounding: 5
Energy: 7

-------------------------------------------------------------------------------

Linebackers: 

Name: Vex
Speed: 10
Tackling: 8
Wounding: 13
Energy: 10

Name: Zuckfat
Speed: 6
Tackling: 6
Wounding: 14
Energy: 12

Name: Dreg
Speed: 10
Tackling: 7
Wounding: 11
Energy: 10

Name: Reserves
Speed: 6
Tackling: 6
Wounding: 3
Energy: 6

-------------------------------------------------------------------------------

Defensive Backs:

Name: Vulgorr
Speed: 13
Tackling: 10
Wounding: 6
Energy: 10

Name: Traxx
Speed: 12
Tackling: 8
Wounding: 5
Energy: 10

Name: Grendal
Speed: 10
Tackling: 10
Wounding: 10
Energy: 12

Name: Reserves
Speed: 10
Tackling: 5
Wounding: 3
Energy: 7

-------------------------------------------------------------------------------

Kicker: 

Name: Zarkoff
Speed: 14
Range: 11
Accuracy: 9
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Rott
Speed: 8
Range: 11
Accuracy: 12
Energy: 10

-------------------------------------------------------------------------------

Icebay Bashers             Coach: Iced Bodies
Team Rank: 15              Offensive Rank: 13             Defensive Rank: 14-t
Offensive Audibles: Rumble Fumble, Rocket Pack
Defensive Audibles: Blackout, Ghosts

Home Field: The Hard Place
Hazards: Thin Ice
Surface: Space Ice

Comments: The Bashers have a great QB, but he lacks mobility.  Their WRs are
sub par and drop a lot of really good passes.  With no running game to speak
of, this team will turn the ball over a lot.  Their defense is pretty bad too.
They can cause many incompletions, but can't bring a person down if they do
catch the ball.

Iced Bodies on better teams:  On any given day, the _____ can beat any team in
the league.  Except today, when they'll probably just beat us and leave the 
other teams alone.  To win, we have to cheat our sneakiest.

Iced Bodies on equal teams: The ______ match up with us so evenly that they're
almost our twins: Immoral, cruel, savage, and ugly as homemade sin.

Iced Bodies on worse teams: The ______ are slower than the south end of a 
northbound garden slug and just as soft.  I can't wait to hear the sound 
they'll make when you squish them.

-------------------------------------------------------------------------------

QBs:

Name: Darkstar
Speed: 8
Pass Range: 14
Pass Accuracy: 12
Energy: 10

Name: H. Thermia
Speed: 11
Pass Range: 6
Pass Accuracy: 9
Energy: 7

Name: Reserves
Speed: 3
Pass Range: 9
Pass Accuracy: 9
Energy: 7

-------------------------------------------------------------------------------

RBs: 

Name: Pirahna
Speed: 9
Hands: 11
Tackle Breaking: 9
Energy: 10

Name: The Nail
Speed: 3
Hands: 4
Tackle Breaking: 14
Energy: 14

Name: Taylor
Speed: 6
Hands: 7
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 3
Hands: 4
Tackle Breaking: 6
Energy: 8

-------------------------------------------------------------------------------

WRs: 

Name: Dare
Speed: 10
Hands: 12
Tackle Breaking: 7
Energy: 12

Name: Browser
Speed: 9
Hands: 10
Tackle Breaking: 11
Energy: 11

Name: Fracture
Speed: 7
Hands: 10
Tackle Breaking: 6
Energy: 6

Name: Reserves
Speed: 7
Hands: 9
Tackle Breaking: 1
Energy: 5

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves 
Speed: 10
Pass Blocking: 13
Run Blocking: 13
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Alleringe
Speed: 10
Tackling: 6
Wounding: 6
Energy: 10
 
Name: Concussion
Speed: 8
Tackling: 5
Wounding: 4
Energy: 10

Name: M. Damage
Speed: 4
Tackling: 11
Wounding: 9
Energy: 11

Name: Reserves
Speed: 5
Tackling: 4
Wounding: 2
Energy: 7

-------------------------------------------------------------------------------

Linebackers: 

Name: The Robber
Speed: 11
Tackling: 11
Wounding: 5
Energy: 12

Name: Bonelick
Speed: 10
Tackling: 6
Wounding: 3
Energy: 10

Name: Crashsky
Speed: 4
Tackling: 10
Wounding: 10
Energy: 14

Name: Reserves
Speed: 6
Tackling: 3
Wounding: 3
Energy: 5

-------------------------------------------------------------------------------

Defensive Backs:

Name: Jacknife
Speed: 14
Tackling: 8
Wounding: 10
Energy: 11

Name: Acid
Speed: 13
Tackling: 8
Wounding: 8
Energy: 11

Name: B.L. Zero
Speed: 11
Tackling: 8
Wounding: 8
Energy: 9

Name: Reserves
Speed: 10
Tackling: 8
Wounding: 4
Energy: 4

-------------------------------------------------------------------------------

Kicker: 

Name: Cool Kick
Speed: 10
Range: 11
Accuracy: 10
Energy: 8

-------------------------------------------------------------------------------

Punter: 
 
Name: Plotz
Speed: 10
Range: 11
Accuracy: 10
Energy: 8

-------------------------------------------------------------------------------

Screaming Evils            Coach: Buddy Riot
Team Rank: 16              Offensive Rank: 16             Defensive Rank: 16
Offensive Audibles: Pass Blast, Super Speed
Defensive Audibles: Electrocute, Super Strength

Home Field: Tripout Stadium
Hazards: Mines, Pits, Rocks
Surface: Rubber

Comments: The Evils have a bulb flashing QB who can out run most defenses.  The
WRs are unable to catch his passes though.  The running game is pretty bad as
well.  Their defense is led by the best lineman in the game.  Their secondary
gives up a lot of plays if the linemen don't get the QB down on the ground
fast enough.

Buddy Riot on better teams: Since some of you will be dead meat by the time the 
______ are through with you, we have provided your loved ones with free coupons
for McAdaver's Crematorium and Family Bar-B-Q.

Buddy Riot on equal teams:  I want you all to remember that our opponents are 
our equals, a mirror image.  I know most of you guys break mirrors when you 
look in them, but it won't be that easy with the ______.

Buddy Riot on worse teams: My philosophy is if you can't say something nice 
about someone, kill them, the ______ are no-talent slime.  So you know what to
do.

-------------------------------------------------------------------------------

QBs:

Name: The Razor Kid
Speed: 15
Pass Range: 15
Pass Accuracy: 8
Energy: 15

Name: Saminela
Speed: 5
Pass Range: 10
Pass Accuracy: 4
Energy: 10

Name: Reserves
Speed: 2
Pass Range: 8
Pass Accuracy: 3
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: Amps
Speed: 7
Hands: 12
Tackle Breaking: 8
Energy: 10

Name: Thing
Speed: 9
Hands: 9
Tackle Breaking: 6
Energy: 10

Name: Masher
Speed: 5
Hands: 7
Tackle Breaking: 14
Energy: 12

Name: Reserves
Speed: 2
Hands: 3
Tackle Breaking: 3
Energy: 2

-------------------------------------------------------------------------------

WRs: 

Name: Trip
Speed: 8
Hands: 14
Tackle Breaking: 9
Energy: 12

Name: Glue
Speed: 12
Hands: 12
Tackle Breaking: 4
Energy: 10

Name: McKillin
Speed: 8
Hands: 10
Tackle Breaking: 8
Energy: 10

Name: Reserves
Speed: 6
Hands: 9
Tackle Breaking: 3
Energy: 6

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves 
Speed: 8
Pass Blocking: 13
Run Blocking: 10
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Blood Bath
Speed: 6
Tackling: 13
Wounding: 6
Energy: 10
 
Name: Reggie Fright
Speed: 13
Tackling: 13
Wounding: 15
Energy: 12

Name: The Axe
Speed: 9
Tackling: 10
Wounding: 5
Energy: 10

Name: Reserves
Speed: 4
Tackling: 4
Wounding: 3
Energy: 10

-------------------------------------------------------------------------------

Linebackers: 

Name: Hulken
Speed: 6
Tackling: 5
Wounding: 3
Energy: 10

Name: Knuckles
Speed: 7
Tackling: 3
Wounding: 5
Energy: 15

Name: Evil Dead
Speed: 5
Tackling: 8
Wounding: 5
Energy: 10

Name: Reserves
Speed: 3
Tackling: 4
Wounding: 1
Energy: 5

-------------------------------------------------------------------------------

Defensive Backs:

Name: D. Kay
Speed: 9
Tackling: 7
Wounding: 6
Energy: 10

Name: The Guardian
Speed: 13
Tackling: 10
Wounding: 10
Energy: 10

Name: Back Stab
Speed: 7
Tackling: 10
Wounding: 10
Energy: 12

Name: Reserves
Speed: 5
Tackling: 2
Wounding: 5
Energy: 5

-------------------------------------------------------------------------------

Kicker: 

Name: Garth
Speed: 6
Range: 11
Accuracy: 13
Energy: 10

-------------------------------------------------------------------------------

Punter: 
 
Name: Gutz
Speed: 11
Range: 11
Accuracy: 7
Energy: 10

-------------------------------------------------------------------------------

Road Warriors              Coach: Mad Maxx
Team Rank: 17              Offensive Rank: 15             Defensive Rank: 18
Offensive Audibles: Rumble Fumble, Super Speed
Defensive Audibles: QB Smash, Super Speed

Home Field: The Wasteland
Hazards: Pits
Surface: Wasteland

Comments: The best WR in the league resides here, unfortunately the QB has a 
throwing range of about twenty yards, making passing very difficult.  The 
running game is a lost cause as well.  The defense is horrible.  Feel good
if you limit the other team to a field goal every now and then.

Mad Maxx on better teams: We're going to face the ______, one of the toughest
teams in the league.  Some of you will live, some will die.  Either way, I'll
see you later.

Mad Maxx on equal teams: The infernal thing about this game is that the _____
are no better than us but no worse, either.  And they're no less willing to 
cheat.  That's the thing to remember.

-------------------------------------------------------------------------------

QBs:

Name: Bullit
Speed: 7
Pass Range: 8
Pass Accuracy: 12
Energy: 9

Name: Gash
Speed: 10
Pass Range: 8
Pass Accuracy: 6
Energy: 10

Name: Reserves
Speed: 4
Pass Range: 5
Pass Accuracy: 3
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: Crash
Speed: 10
Hands: 13
Tackle Breaking: 13
Energy: 13

Name: Buster
Speed: 8
Hands: 3
Tackle Breaking: 8
Energy: 10

Name: Yaz
Speed: 6
Hands: 10
Tackle Breaking: 7
Energy: 10

Name: Reserves
Speed: 7
Hands: 1
Tackle Breaking: 10
Energy: 10

-------------------------------------------------------------------------------

WRs: 

Name: Slicer
Speed: 15
Hands: 13
Tackle Breaking: 15
Energy: 13

Name: Skiporr
Speed: 9
Hands: 10
Tackle Breaking: 15
Energy: 10

Name: Zoob
Speed: 9
Hands: 10
Tackle Breaking: 5
Energy: 5

Name: Reserves
Speed: 9
Hands: 9
Tackle Breaking: 5
Energy: 3

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves 
Speed: 7
Pass Blocking: 13
Run Blocking: 12
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: The Bruiser
Speed: 5
Tackling: 12
Wounding: 13
Energy: 10
 
Name: Mad Dog
Speed: 7
Tackling: 4
Wounding: 11
Energy: 10

Name: Bog
Speed: 6
Tackling: 5
Wounding: 3
Energy: 12

Name: Reserves
Speed: 4
Tackling: 2
Wounding: 3
Energy: 4

-------------------------------------------------------------------------------

Linebackers: 

Name: Scratch
Speed: 6
Tackling: 6
Wounding: 10
Energy: 10

Name: Hatchet
Speed: 4
Tackling: 15
Wounding: 15
Energy: 15

Name: McWimp
Speed: 13
Tackling: 7
Wounding: 10
Energy: 10

Name: Reserves
Speed: 5
Tackling: 7
Wounding: 5
Energy: 7

-------------------------------------------------------------------------------

Defensive Backs:

Name: Cremator
Speed: 13
Tackling: 6
Wounding: 7
Energy: 10

Name: Rap
Speed: 11
Tackling: 5
Wounding: 3
Energy: 10

Name: Glitch
Speed: 10
Tackling: 10
Wounding: 10
Energy: 10

Name: Reserves
Speed: 10
Tackling: 4
Wounding: 5
Energy: 5

-------------------------------------------------------------------------------

Kicker: 

Name: Skunk
Speed: 3
Range: 11
Accuracy: 13
Energy: 7

-------------------------------------------------------------------------------

Punter: 
 
Name: Loser
Speed: 5
Range: 6
Accuracy: 7
Energy: 3

-------------------------------------------------------------------------------

Killer Konvicts            Coach: The Warden
Team Rank: 18              Offensive Rank: 18             Defensive Rank: 17
Offensive Audibles: Rumble Fumble, Rocket Pack
Defensive Audibles: QB Smash, Super Speed

Home Field: The Pen
Hazards: Thin Ice, Mines, Abyss
Surface: Space Ice

Comments: The Konvicts are led by their running game.  Its punishing to small
defenses but is unable to go up against great defenders.  Their passing game
is limited by their average WRs.  The defense is very good against the run but
can't knock down too many passes.  Expect to give up a lot of points.

The Warden on better teams: Some of you may be looking past this game with the
_____.  That's the worst thing you could do, especially since most of you will
be dead by the time its over.

The Warden on equal teams: This is a heartbreaking game for me, men.  The
_____ match us so close I can't get good odds on them.  So try and cheer your
old coach up and fracture a few skulls today.

-------------------------------------------------------------------------------

QBs:

Name: Bloodman
Speed: 
Pass Range: 
Pass Accuracy: 
Energy: 

Name: Butler
Speed: 
Pass Range: 
Pass Accuracy: 
Energy: 

Name: Reserves
Speed: 
Pass Range: 
Pass Accuracy: 
Energy: 

-------------------------------------------------------------------------------

RBs: 

Name: The Butcher
Speed: 10
Hands: 10
Tackle Breaking: 14
Energy: 14

Name: Lizzy
Speed: 
Hands: 
Tackle Breaking: 
Energy: 

Name: Speck
Speed: 
Hands: 
Tackle Breaking: 
Energy: 

Name: Reserves
Speed: 
Hands:
Tackle Breaking: 
Energy: 

-------------------------------------------------------------------------------

WRs: 

Name: Slash
Speed: 
Hands: 
Tackle Breaking: 
Energy: 

Name: Assassin
Speed: 
Hands: 
Tackle Breaking: 
Energy: 

Name: Maniac
Speed: 
Hands:  
Tackle Breaking: 
Energy: 

Name: Reserves
Speed: 
Hands: 
Tackle Breaking: 
Energy: 

-------------------------------------------------------------------------------

Offensive Line: 

Name:  
Speed: 
Pass Blocking: 
Run Blocking: 
Energy: 

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Ripper
Speed: 
Tackling: 
Wounding: 
Energy: 
 
Name: Aorta
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Convicted
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Reserves
Speed: 
Tackling: 
Wounding: 
Energy: 

-------------------------------------------------------------------------------

Linebackers: 

Name: Smuggler
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Nubinator
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Axle
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Reserves
Speed: 
Tackling: 
Wounding: 
Energy: 

-------------------------------------------------------------------------------

Defensive Backs:

Name: Boss
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Strangler
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Skelter
Speed: 
Tackling: 
Wounding: 
Energy: 

Name: Reserves
Speed: 
Tackling: 
Wounding: 
Energy: 

-------------------------------------------------------------------------------

Kicker: 

Name: Cheat
Speed: 
Range: 
Accuracy: 
Energy: 

-------------------------------------------------------------------------------

Punter: 
 
Name: Steal
Speed: 
Range: 
Accuracy:
Energy:  

-------------------------------------------------------------------------------

Sixty Whiners              Coach: McWhimple
Team Rank: 19              Offensive Rank: 19             Defensive Rank: 19
Offensive Audibles: Confusion, Invisibility
Defensive Audibles: Blackout, Super Strength

Home Field: Winkystink Park
Hazards: None
Surface: Grass

Comments: The Whiners are the worst team in the game.  Their players will often
die with the death index only at rough.  Their only high point is a somewhat
effective running game, which lasts about as long as the running backs stay 
alive.  The defense might as well not take the field, it isn't going to stop
any running play.  The secondary occasionally knocks down a pass on accident 
to keep the game from being a total blow out.

McWhimple on better teams: You have something to look forward to after the ____
cream you.  The floral arrangments for your funerals arrived early, and some of
them are quite lovely.

McWhimple on equal teams: The _____ are a pretty average team, so if they beat
us, I don't want to hear any excuses.  Just submit them in writing instead.

-------------------------------------------------------------------------------

QBs:

Name: No Lips
Speed: 7
Pass Range: 7
Pass Accuracy: 7
Energy: 7

Name: Hicksy
Speed: 5
Pass Range: 6
Pass Accuracy: 6
Energy: 5

Name: Reserves
Speed: 5
Pass Range: 5
Pass Accuracy: 5
Energy: 5

-------------------------------------------------------------------------------

RBs: 

Name: Chucky
Speed: 10
Hands: 2
Tackle Breaking: 2
Energy: 7

Name: Stumble
Speed: 6
Hands: 5
Tackle Breaking: 3
Energy: 5

Name: Jockstrap
Speed: 3
Hands: 7
Tackle Breaking: 5
Energy: 10

Name: Reserves
Speed: 5
Hands: 5
Tackle Breaking: 5
Energy: 5

-------------------------------------------------------------------------------

WRs: 

Name: No Hands
Speed: 7
Hands: 9
Tackle Breaking: 2
Energy: 5

Name: Cupcake
Speed: 4
Hands: 12
Tackle Breaking: 5
Energy: 5

Name: Mittens
Speed: 5
Hands: 9
Tackle Breaking: 2
Energy: 5

Name: Reserves
Speed: 3
Hands: 9
Tackle Breaking: 1
Energy: 3

-------------------------------------------------------------------------------

Offensive Line: 

Name: Reserves
Speed: 5
Pass Blocking: 5
Run Blocking: 3
Energy: 15

-------------------------------------------------------------------------------

Defensive Linemen: 

Name: Rancid
Speed: 3
Tackling: 6
Wounding: 3
Energy: 10
 
Name: Strain
Speed: 5
Tackling: 5
Wounding: 4
Energy: 7

Name: Hangnail
Speed: 6
Tackling: 5
Wounding: 2
Energy: 10

Name: Reserves
Speed: 2
Tackling: 2
Wounding: 2
Energy: 5

-------------------------------------------------------------------------------

Linebackers: 

Name: Ms. Stake
Speed: 5
Tackling: 5
Wounding: 3
Energy: 10

Name: Fish
Speed: 3
Tackling: 7
Wounding: 4
Energy: 10

Name: Pushover
Speed: 7
Tackling: 4
Wounding: 4
Energy: 10

Name: Reserves
Speed: 5
Tackling: 2
Wounding: 2
Energy: 5

-------------------------------------------------------------------------------

Defensive Backs:

Name: Spanky
Speed: 11
Tackling: 3
Wounding: 6
Energy: 5

Name: Toast
Speed: 10
Tackling: 5
Wounding: 3
Energy: 5

Name: Booger
Speed: 10
Tackling: 10
Wounding: 7
Energy: 10

Name: Reserves
Speed: 9
Tackling: 3
Wounding: 5
Energy: 3

-------------------------------------------------------------------------------

Kicker: 

Name: No Hope
Speed: 6
Range: 10
Accuracy: 2
Energy: 3

-------------------------------------------------------------------------------

Punter: 
 
Name: Useless
Speed: 5
Range: 11
Accuracy: 3
Energy: 3

*******************************************************************************
                              x) The Plays 
*******************************************************************************

-------------------------------------------------------------------------------
                          Offensive Play Book
-------------------------------------------------------------------------------

Shotgun: Plays are designed to pick up large passing gains.  The QB starts
well behind the offensive line to gain some extra time.

  -Deep Go: The receivers will stack to the left and go very long looking for
a long yardage pass.  Receiver C, the RB, will go up field about ten yards, 
stop for a bit and begin running quite far down field.  This play is most 
effective when the pass is completed to either Receiver A or C.
-Rating: 9/10

  -Shuttle Left/right: Not really a pass as the ball is just given to the RB,
who will be able to pick up good yardage against the defense expecting a pass.
This play works against almost any formation with a good running back.
-Rating: 10/10

  -Down 'N Shoot: Receivers A and B will go way down field for a long pass, 
receiver C, the RB, will stay around the line of scrimmage to dump the ball
of to.  This play tends not to work too well though as receiver A is often
covered in it.
-Rating: 6/10

  -Sideline: Designed to get about a ten yard gain and then step out of bounds
to stop the clock.  This play is set up quickly and gets decent yardage to any
of the receivers.
-Rating: 8/10

  -Option: The ball is given to the RB, who can either run with it, or toss it
to a receiver or back to the QB.  The QB will often get open on the right 
sideline using this play.  However, receivers don't always have good hands and
RBs don't have the best arms.  
-Rating: 7/10

Formation Rating: 9/10

-------------------------------------------------------------------------------

Run 'N Kill: used to get medium passing plays or explosive running plays.

  -Slash Left/Right: A running play, the ball is pitched off to the RB who will 
attempt to cut up field for a large gain.  This play quite ineffective against
defenses in short or goal line formations.  This play will give a great gain if
the defense is in a pass formation.
-Rating: 7/10

  -Bruise Blast: A quick handoff to the RB who will run pretty much up the 
middle.  This is designed to pick up a yard or two quickly.  If the defense
is spread out though, this play can pick up a lot more aided by the blocking
of the offensive Linemen.
-Rating: 6/10

  -Quick Shot: A short range passing play which is very effective against zone
defenses.  This play will work well if the defense is in a medium or deep zone
layout as the pass will happen in front of them.  Very bad results will occur
if they are in goal line or short ranged defenses.
-Rating: 5/10

  -Cross Right: Another quick pass play trying to hit receivers A or B. If they
are not open, the RB will be a dump off man.
-Rating: 6/10

  -Kill Option: Another option play, the RB will get the ball and will be able
to run with it or toss it back to the QB or WRs.  This option play fails more
often than the one in the shotgun formation.  
-Rating: 5/10

Formation Rating: 7/10

-------------------------------------------------------------------------------

Mud 'N Guts: A "T" formation with a solid mix of passes and runs of all 
distances.  

  -Draw Blood: This play is apparently supposed to fool a defender by bringing 
up pass windows while the QB hands the ball off to the RB.  This all happens so 
fast though that it loses the effect.  On top of that, the RB runs straight up
the middle.
-Rating: 5/10

  -Slay Action: This passing play is possibly the best play in the game.  The 
RB, will go very long as the WRs go medium range.  If completed. this pass
will give massive yardage.
-Rating: 9/10

  -Bruise 'Em: A running play which basically runs the RB straight up the
middle in a hole that the WR hopefully cleared out.  Good for a yard, maybe.
-Rating: 4/10

  -Blade Scream: Receiver A goes long, B and C stay short for screen passes.
This play never seems to work well as the defense doesn't get spread out.
-Rating: 4/10

  -Slice Left/Right: Another running play, this one is lacking though as the 
RB starts several yards behind the line of scrimmage, thus causing him less 
time to make a good cut up field.
-Rating: 6/10

Formation Rating: 7/10

-------------------------------------------------------------------------------

Impact: Designed for very short yardage situations.
  
  -Black Flag: Receivers A and B go a short distance out and cross the field
in hopes of getting one of them open.  This will often work against man vs. man
formations, but not against the zone defense.  Receiver C goes well down field
for a deep throw option, but it takes a while.
-Rating: 7/10

  -Crush Right/Left: The Worst left/right play yet, the RB starts well to far
in the backfield with very insecure blocking.
-Rating: 3/10

  -Crash 'N Burn: this play is designed for 4rth and 1 situations.  The RB will
be given the ball and hop over the backs of the offensive line in hopes of 
landing a yard farther down field.  This play usually succeeds for a yard, but
it has other uses as well.  With very strong RBs, the defense will often get
hammered when he collides into them.
-Rating: 7/10

  -Bruise Blast: Pretty much the same play as the one in the Run 'N kill setup.
This time the WR gives a lead block hoping to give a bit more room.  It isn't
that good of a play though, losing yardage a good deal of the time.
-Rating: 5/10

  -Meat hook: A pass play which sends the receivers charging out, but suddenly
looping back to catch a short range pass.  Ideally, the defenders will respond
to the turn around slowly allowing the receiver to make a move or head to the
side lines.  The ball is under thrown a lot on this play if your hurried.
-Rating: 6/10
  
Formation Rating: 6/10

-------------------------------------------------------------------------------

Kicks: Oddly enough this is where you kick Field goals and Punt the ball from.

  -Punt: Used Usually on 4rth down, giving the ball to the other team.  If you
have no QBs left and don't want to forfeit, this is one of two plays you can
run.

  -Fake Punt: The other play you can run with no QB.  Your punter will line up
and try to toss the ball to a WR.  Be warned though, punters have very poor 
throwing arms.
-Rating: 3/10

  -Field Goal: Attempt to kick a field goal for three points.

  -Fake Field Goal: The QB will hold the ball after the snap and attempt to 
complete a pass to the Kicker or one of the WRs.
-Rating: 6/10  

-------------------------------------------------------------------------------

Wild: A bunch of trick/desperation plays.

  -Deathbone: this is supposed to be an option play, however, I've never once
seen this play work since the ball never seems to get handed off.
-Rating: 0/10

  -Rad Reverse: The ball is handed to the RB, who will hand it off to the left
WR ten yards behind the line of scrimmage.  Everyone shifts to block to the 
right.  If the WR manages to get back to the line of scrimmage there's often 
a LOT of room to run, however, many times he's brought down for a loss.
-Rating: 6/10

  -Blud Right: The Receivers will go out on varying paths hoping to spread the
defense out to get a man open for a long catch.  In actuality, with mostly 
zone defenses, this never happens.
-Rating: 5/10

  -Razzle Dazzle: A trick play in which the QB gives the ball to the RB, who
then gives it back to the QB.  At this point, we're five seconds into the
play and ten yards behind the line of scrimmage.  Assuming you haven't been 
sacked yet, there's a good shot you'll have a receiver open at long and medium
range.
-Rating: 5/10

  -Terror Screen: A combination of sideline and blood scream.  Everyone spreads
out at short range hoping to get a catch and take it out of bounds.
-Rating: 6/10

  -Hail Scary: A miracle pass play hoping to get a touchdown in one quick 
throw.  All the receivers just head as far as they can before running out the 
back of the end zone.  If your QB has the arm strength to get it there, you've
got a good shot at it.  If not, the ball will be under thrown and more than
likely intercepted.

  -QB sneak: the QB will keep the ball and run straight forward hoping to pick
up a much needed one yard.  He almost always gets the yardage, but with 
reserves on this play can back fire with a death and fumble.
-Rating: 6/10

  -Bribe Ref: Give the ref some money, once per half, to call some fake 
penalties on the other team.  This can be effective for getting a few yards.

Formation Rating: 5/10

-------------------------------------------------------------------------------
                           Defensive Play Book
-------------------------------------------------------------------------------

Deep Zone: Designed to stop long plays, will give up short to moderate gains
though.

  -Blitzkrieg: A five man blitz designed to get to the QB before he can get
a throw off.  Not effective if the QB is lined up far behind the line of 
scrimmage. 
-Rating: 7/10
 
  -Crash Tight: Man to Man defensive Pass play with only two blitzers.  This
play is good against passes but has limited effectiveness against the run.
-Rating: 7/10

  -Wide Zone: A Zone defense which is very effective against passes.  The run
defense is good up close and far back.  There are some holes in the middle 
though.
-Rating: 9/10

  -Deep Zone 1: Very deep pass coverage to keep long gains from happening.
Almost any short run will pick up some good yardage against this play.
-Rating: 6/10

  -Deep Zone 2: Double Coverage defense against the pass.  The run is left very
open.  Almost any running play will pick up at least six or seven yards.  This
play is effective late in the game when teams pass frequently to catch up.
-Rating: 8/10

Formation Rating: 7/10

-------------------------------------------------------------------------------

Medium Zone: Designed to stop plays between five and twenty yards.

  -Mash Blitz: An all out blitz to stop a run.  No one is left behind to defend
the pass.  Make sure to get the QB before he gets you.
-Rating: 7/10

  -Tight Man: Man to Man coverage pass protection with a strong blitz to the 
QB.  If your team is fast this play will work well, if your team is large, this
play will hurt you badly.  This play also fails against crossing routes.
-Rating: 6/10

  -Bump 'N Stun: The best defensive play in the game.  This play has the 
linebackers nudge the receivers off the line slowing them down.  Then following
them into man on man coverage.  The Defensive line mean while will have a good
pass rush on the QB.  This play will hold almost any short and medium yardage
offensive play.
-Rating: 10/10 

  -Kill Wide: A play which covers left to right very well.  The range is about
fifteen to twenty yards.  This play is quite good at containing sweeps and 
screen passes.  This play is not effective against up the middle charges and 
deep passing situations.
-Rating: 8/10

  -Kill Deep: A good selection against a very long pass, it will however give
up many short passes and fails to contain most runs. 
-Rating: 6/10

Formation Rating: 8/10

-------------------------------------------------------------------------------

Short Zone: A strong defense against the run aided by a good defense against
very short passes.  This formation uses a four man front line to get a man 
past the three man offensive lines.

  -Man Left: A five man blitz to get a runner who you believe will go to the 
left.  Short and medium passes to the left will also be shut down.  One man 
will remain covering the right side, however, most any play to the right will
pick up significant yardage.
-Rating: 6/10

  -Man Right: A five man blitz to get a runner who you believe will go to the 
Right,  Short and medium passes to the right will also be shut down.  One man 
will remain covering the left side, however, most any play to the left will
pick up significant yardage
-Rating: 6/10

  -Blud Blitz: A five man centrally aimed blitz.  This is designed to sack the
QB quickly as it leaves the field quite open for passing plays.
-Rating: 5/10

  -Full Zone: A zone defense against passing plays.  The whole field is well
covered by this play, except for screen passes and short runs to the right.
-Rating: 7/10

  -Short Zone: Pretty much the opposite of Full zone.  The center is stacked
with defenders to prevent up the middle runs and option type plays.  Passes
to the sides will work more often than not.
-Rating: 6/10

Formation Rating: 6/10

-------------------------------------------------------------------------------

Goal Line: Designed to make a heroic stand against a 4rth and one or to keep
a team out of the end zone.  This formation uses five offensive linemen with
only two players guarding the pass.

  -Guts Left: A massive blockade against anything going short range to the 
left.  Any pass over ten yards to either side will succeed.  Any play going to
the right side will also work well since there is no one there to stop it.
-Rating: 5/10

  -Guts Right: A massive blockade against anything going short range to the 
Right.  Any pass over ten yards to either side will succeed.  Any play going to
the left side will also work well since there is no one there to stop it.
-Rating: 5/10

  -Guts Blitz: A huge five man blitz which will stop any middle run and most
sweep runs.  Pass Coverage is good until about ten yards.
-Rating: 6/10

  -Blud Man: This is a short range version of the Medium Zone, "tight man" 
play.  This is a good defense against probable fake field goals.  This offers
the best man to man coverage in the goal line formation but will give up short
runs.
-Rating: 7/10

  -Blud Zone: The only zone coverage in the Goal Line formation.  This play 
will give up more passes than Blud Man but is far better at stopping the short 
runs.  In addition, one of the lineman will go for an all out blitz while the
rest of the defense plays contain.
Rating: 8/10

Formation Rating: 7/10

-------------------------------------------------------------------------------

Special: Special teams and Miracle play stoppers.

  -Punt Return: One of two options against the Punt.  This one will send one
player back to receive it and run it back.  He will be aided by the rest of 
the line trying to hold of the tacklers.

  -Punt Block: The other option against a punt.  This play will have no one in
position to field the punt.  This play gambles that the seven on five man
advantage at the front line will get a man through in order to block the punt.

  -Field Goal Block:  A formation in which all seven members of the defense
try to overwhelm the three linemen and two WRs in order to block a field goal
or extra point attempt.

  -Bribe Ref: Give the ref some money, once per half, to call some fake 
penalties on the other team.  This can be effective for getting a few yards.

  -Prevent: The best defense against a possible fake punt or fake field goal.
The field is covered very well in hopes of preventing the long fake gain.  
-Rating: 6/10

  -Deep Prevent: This play has only one purpose.  To stop the HUGE throwing
play at the end of a half.  This play sets five men very deep, three of them in
fact start more than fifteen yards downfield.  This play will give in to any 
play that runs in under 15 yards.  This is the best counter for a Hail Scary.
-Rating: 8/10

Formation Rating: 7/10

*******************************************************************************
                            xi) Playoff Codes
*******************************************************************************

Darkstar Dragons
Divisional Playoffs: FH55CY111Z
League Playoffs: FHF5CY111P
Mutant Bowl: FHK111111M

-------------------------------------------------------------------------------

Midway Monsters
Divisional Playoffs: 3CS1111111
League Playoffs: 3CF111111K
Mutant Bowl: 3CK111111F

-------------------------------------------------------------------------------

Turbo Techies
Divisional Playoffs: NM5111111Z
League Playoffs: NMF111111V
Mutant Bowl: NMK111111Q

-------------------------------------------------------------------------------

Screaming Evils
Divisional Playoffs: KH5111113
League Playoffs: KHF111111M
Mutant Bowl: KHK111111H

-------------------------------------------------------------------------------

Road Warriors
Divisional Playoffs: BC51111114
League Playoffs: BCF111111D
Mutant Bowl: BCK111111J

-------------------------------------------------------------------------------

Terminator Trolz
Divisional Playoffs: MH51111111
League Playoffs: MHF111111K
Mutant Bowl: MHK111111F

-------------------------------------------------------------------------------

Sixty Whiners
Divisional Playoffs: CB51111114
League Playoffs: CBF111111D
Mutant Bowl: CBK111111J

-------------------------------------------------------------------------------

Icebay Bashers
Divisional Playoffs: 2C51111111
League Playoffs: 2CF111111J
Mutant Bowl: 2CK111111D

-------------------------------------------------------------------------------

Slaycity Slayers
Divisional Playoffs: LM51111114
League Playoffs: LMF111111D
Mutant Bowl: LMK111111J

-------------------------------------------------------------------------------

Rad Rockers
Divisional Playoffs: 5C5111111C
League Playoffs: 5CF111111H
Mutant Bowl: 5CK111111M

-------------------------------------------------------------------------------

Deathskin Razors
Divisional Playoffs: 1C51111113
League Playoffs: 1CF111111M
Mutant Bowl: 1CK111111H

-------------------------------------------------------------------------------

Misfit Demons
Divisional Playoffs: JM5111111B
League Playoffs: JMF111111G
Mutant Bowl: JMK111111L

-------------------------------------------------------------------------------

War Slammers
Divisional Playoffs: D25111111M
League Playoffs: D2F1111113
Mutant Bowl: D2K111111C

-------------------------------------------------------------------------------

Killer Konvicts
Divisional Playoffs: HK51111113
League Playoffs: HKF111111M
Mutant Bowl: HKK111111H

-------------------------------------------------------------------------------

Vile Vulgars
Divisional Playoffs: 4C5111111B
League Playoffs: 4CF111111G
Mutant Bowl: 4CK111111L

-------------------------------------------------------------------------------

Psycho Slashers
Divisional Playoffs: GH51111114
League Playoffs: GHF111111D
Mutant Bowl: GHK111111J

*******************************************************************************
                             xii) Referee Names
*******************************************************************************

After using the Kill ref Audible (a,c,c) if the ref receives mortal injuries he
will be replaced by another one.  Refs are also replaced if they fall in fire
pits or are otherwise killed.

Deaf Blinders
I.C. Nothing
Mr. Big
Slicky Fats
Gee Blush
Crowd Hater
Flesh Pots
Fin Siecle

*******************************************************************************
                             xiii) Credits
*******************************************************************************

CJayC - the founder of GameFAQs for hosting this guide.

Melissa - For finding my wrong words.

Myself - For loving this game so much and taking the time to do the playoffs 
with every team

Copyright 2004, Apathetic Aardvark