game

USING THE SATURN VERSION

icon
title Cotton Boomerang (JUET 980709 V1.000)
set name cottonbm
manufacturer Success
year 1998
genre Shooter / Flying Horizontal (hof)
category Shooter / Flying Horizontal (hof)
driver status imperfect
driver source stv.c
snapshots PS: in game | title | select | gameover | bosses / MW: in game / CT: in game | title | select | wallpaper / artwork: flyer
zoom
rating

73.3% after 178 votes
 
BIOS stvbios
display
colour emulation good
palette 6144
display type raster
orientation horizontal
resolution 320x224
frequency 59.828244Hz
sound
sound emulation imperfect
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 6
coin slots 2
hardware
cpu SH-2 @ 28.6364MHz
cpu SH-2 @ 28.6364MHz
cpu 68000 @ 11.45456MHz
audio SCSP
data
version added .074u2
last change(s) .109 .075
roms
name size crc set flags sha1
epr-20091.ic8  524288  59ed40f4  stvbios    eff0f54c70bce05ff3a289bf30b1027e1c8cd117 
epr-19730.ic8  524288  d0e0889d  stvbios    fae53107c894e0c41c49e191dbe706c9cd6e50bd 
epr-17951a.ic8  524288  2672f9d8  stvbios    63cf4a6432f6c87952f9cf3ab0f977aed2367303 
stvb111j.ic8  524288  3e23c81f  stvbios    f9b282fd27693e9891843597b2e1823da3d23c7b 
epr-17740.ic8  524288  5c5aa63d  stvbios    06860d96923b81afbc21e0ad32ee19487d8ff6e7 
epr-17954a.ic8  524288  f7722da3  stvbios    af79cff317e5b57d49e463af16a9f616ed1eee08 
epr-17952a.ic8  524288  d1be2adf  stvbios    eaf1c3e5d602e1139d2090a78d7e19f04f916794 
epr-17953a.ic8  524288  a4c47570  stvbios    9efc73717ec8a13417e65c54344ded9fc25bf5ef 
stvb111t.ic8  524288  02daf123  stvbios    23185beb1ce9c09b8719e57d1adb7b28c8141fd5 
stv110.bin  524288  3dfeda92  stvbios    8eb33192a57df5f3a1dfb57263054867c6b2db6d 
stv1061.bin  524288  728dbca3  stvbios    0ed2030177f0aa8285645c395ae9ad9f568ab1d6 
mpr21075.7  2097152  200b58ba  cottonbm    6daad6d70a3a41172e8d9402af775c03e191232d 
mpr21070.2  4194304  56c0bf1d  cottonbm    c2b564ce536c637bb723ed96683b27596e87ebe7 
mpr21071.3  4194304  2bb18df2  cottonbm    e900adb94ad3f48be00a4ce33e915147dc6a8737 
mpr21072.4  4194304  7c7cb977  cottonbm    376dfb8014050605b00b6545520bd544768f5828 
mpr21073.5  4194304  f2e5a5b7  cottonbm    9258d508ef6f6529efc4ad172fd29e69877a99eb 
mpr21074.6  4194304  6a7e7a7b  cottonbm    a0b1e7a85e623b59886b28797281df1d65b8a5aa 
mpr21069.1  4194304  6a28e3c5  cottonbm    60454b71db49b872e0cb89fae2259fed601588bd 
cabinet art
additional information
info 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert]

0.74u2 [?]

0.63 [?]

WIP:
  • 0.126u5: R. Belmont fixed sprite layer offset toward upper-left and Fatal Error crash in Cotton Boomerang.
  • 0.126u3: R. Belmont enable strict PC relative loads for ST-V games; at least Cotton Boomerang needs them.
  • 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable.
  • 0.81u4: Mariusz Wojcieszek added some RBG0 scrolling which greatly improved background graphics in cotton2, cottonbm, grdforce and othellos.
  • 0.76u2: Status - Cotton Boomerang has missing ground in places.
  • 0.74u2: Added Cotton Boomerang (Success 1998).
  • 0.63: Added Cotton Boomerang (Testdriver).
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Romset: 26624 kb / 7 files / 12.7 zip
history Cotton Boomerang - Magical Night Dreams (c) 1998 Success.


A followup game to Cotton 2, Cotton Boomerang uses the same graphics, sound and enemies, but slightly different gameplay.

Gone are the lifebars, now you have one-hit kills (similar to the very first episode).

Gone are the extra lives, instead you have 3 chosen characters, tag-team style.

Gone is the experience-based level system, leveling up now depends on bonus items during the game.

Gone are the special, full-screen Magic attacks, instead you have an instant smart-bomb when you change into a different character in-game.

Gone are the powerup-dependent magic attacks, now each character has his/her own magic attack by default.

The characters are also equipped with secondary attacks to make their shooting style more distinctive from each other. And to top that, you have plenty of new moves, counterattacks, powerups, and key combinations to use.


Whereas Cotton 2 was more of a tactical shooter (whenever that is applicable to the game) with its chain combo and life/experience system, Cotton Boomerang is an all-out shooter due to the added moves, different level layout, and generally faster and crazier gameplay.


- TECHNICAL -


Sega Titan Video hardware (STV)


Main CPU : (2x) SH-2 (@ 28.6364 Mhz), 68000 (@ 11.45456 Mhz)

Sound Chips : SCSP (@ 11.45456 Mhz)


Screen orientation : Horizontal

Video resolution : 704 x 513 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 6


- TRIVIA -


Released in July 1998.


The game uses the same music as Cotton 2, for which Pony Canyon / Scitron released a limited-edition soundtrack album (Cotton 2 - PCCB-00278) on 19/09/1997.


PATENTS :

U.S.A : 4,442,486 - 4,454,594 - 4,462,076

Europe : 80244

Canada : 1,183,276

Honk Kong : 88-4302

Singapore : 88-155


- SERIES -
  1. Cotton - Fantastic Night Dreams (1991)
  2. Marchen Adventure Cotton 100% (1994, Super Famicom)
  3. Panorama Cotton (1994, Sega Mega Drive)
  4. Cotton 2 - Magical Night Dreams (1997)
  5. Cotton Boomerang - Magical Night Dreams (1998)
  6. Rainbow Cotton (2000, Sega Dreamcast)
  7. Magical Pachinko Cotton (2003, Sony PlayStation 2)
  8. - STAFF -
    • Programmer : Masaru Hatsuyama, Takashi Egawano
    • Designer : Masahiro Pukuda, Toshihisa Katsuki
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1998)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=cotton-boomerang-magical-night-dreams&page=detail&id=518&o=2
resource links view in MAWS
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view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
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view in KLOV
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view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
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