| title | Cotton Boomerang (JUET 980709 V1.000) |
| set name | cottonbm |
| manufacturer | Success |
| year | 1998 |
| genre | Shooter / Flying Horizontal (hof) |
| category | Shooter / Flying Horizontal (hof) |
| driver status | imperfect |
| driver source | stv.c |
| snapshots | PS: in game
| title
| select
| gameover
| bosses
/ MW: in game
/ CT: in game
| title
| select
| wallpaper
/ artwork: flyer
zoom
|
| rating | 73.3% after 178 votes |
| BIOS | stvbios |
| colour emulation | good |
| palette | 6144 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 59.828244Hz |
| sound emulation | imperfect |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 6 |
| coin slots | 2 |
| version added | .074u2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .109 .075 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| flyer | cottonbm.png |
| PCB | stvbios.png |
| info | 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] 0.63 [?] WIP:
Rabio Lepus Ordyne Parodius DA! Fantastic Journey Sexy Parodius Pistol Daimyo no Bouken Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Three Wonders - Chariot Mystic Riders Eco Fighters Pilot Kids Romset: 26624 kb / 7 files / 12.7 zip |
| history | Cotton Boomerang - Magical Night Dreams (c) 1998 Success. A followup game to Cotton 2, Cotton Boomerang uses the same graphics, sound and enemies, but slightly different gameplay. Gone are the lifebars, now you have one-hit kills (similar to the very first episode). Gone are the extra lives, instead you have 3 chosen characters, tag-team style. Gone is the experience-based level system, leveling up now depends on bonus items during the game. Gone are the special, full-screen Magic attacks, instead you have an instant smart-bomb when you change into a different character in-game. Gone are the powerup-dependent magic attacks, now each character has his/her own magic attack by default. The characters are also equipped with secondary attacks to make their shooting style more distinctive from each other. And to top that, you have plenty of new moves, counterattacks, powerups, and key combinations to use. Whereas Cotton 2 was more of a tactical shooter (whenever that is applicable to the game) with its chain combo and life/experience system, Cotton Boomerang is an all-out shooter due to the added moves, different level layout, and generally faster and crazier gameplay. - TECHNICAL - Sega Titan Video hardware (STV) Main CPU : (2x) SH-2 (@ 28.6364 Mhz), 68000 (@ 11.45456 Mhz) Sound Chips : SCSP (@ 11.45456 Mhz) Screen orientation : Horizontal Video resolution : 704 x 513 pixels Screen refresh : 60.00 Hz Palette colors : 6144 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in July 1998. The game uses the same music as Cotton 2, for which Pony Canyon / Scitron released a limited-edition soundtrack album (Cotton 2 - PCCB-00278) on 19/09/1997. PATENTS : U.S.A : 4,442,486 - 4,454,594 - 4,462,076 Europe : 80244 Canada : 1,183,276 Honk Kong : 88-4302 Singapore : 88-155 - SERIES -
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| resource links | view in MAWS view in mini MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view game bugs at MAME Testers view driver bugs at MAME Testers view in arcade-history.com view in Games Database view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in VGMuseum Game Endings |