game
icon
title Haunted Castle (version M)
set name hcastle
manufacturer Konami
year 1988
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source hcastle.c
snapshots PS: in game | title | scores | gameover | bosses / MW: in game / CT: in game | title / Mr. Do: artwork / EJ: in game / artwork: flyer | cabinet | marquee | PCB
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rating

62.5% after 50 votes
 
clones Akuma-Jou Dracula (Japan version N)
Akuma-Jou Dracula (Japan version P)
Haunted Castle (version K)
display
colour emulation good
palette 4096
display type raster
orientation horizontal
resolution 256x224
frequency 59.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu KONAMI @ 3MHz
cpu Z80 @ 3.579545MHz
audio K007232 @ 3.579545MHz
audio YM3812 @ 3.579545MHz
audio K051649 @ 1.789772MHz
data
version added .036b02
last change(s) .059
roms
name size crc set flags sha1
m03.k12  32768  d85e743d  hcastle    314e2a2bbe650540306b85c8b89ec5bcaef11a0d 
b06.k8  131072  abd07866  hcastle    a261d0cd90f5909abd06e8b691669e63d890c3be 
768.e01  32768  b9fff184  hcastle    c55f468c0da6afdaa2af65a111583c0c42868bd1 
768c09.g21  524288  e3be3fdd  hcastle    01a686af33a0a700066b1a5334d8552454ff186f 
768c08.g19  524288  9633db8b  hcastle    fe1b117c2566288b88f000106c649c2fa5648ddc 
768c04.j5  524288  2960680e  hcastle    72e1f025496c907de8516e3b5f1781e73d5b2c6c 
768c05.j6  524288  65a2f227  hcastle    43f368e533d6a164dc68d54130b81883e0d1bafe 
768c13.j21  256  f5de80cb  hcastle    e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7 
768c14.j22  256  b32071b7  hcastle    09a699a3f20c155eae1e63429f03ed91abc54784 
768c11.i4  256  f5de80cb  hcastle    e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7 
768c10.i3  256  b32071b7  hcastle    09a699a3f20c155eae1e63429f03ed91abc54784 
768b12.d20  256  362544b8  hcastle    744c8d2ccfa980fc9a7354b4d241c569b3c1fffe 
768c07.e17  524288  01f9889c  hcastle    01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22 
additional information
info 0.59 [Bryan McPhail]

0.36b2 [Bryan McPhail]

Artwork available

WIP:
  • 0.135u4: Fabio Priuli added driver data struct and save states to Haunted Castle. Added device versions of all the Konami custom ICs currently emulated in machine/konamiic.c and video/konamiic.c. Updated Haunted Castle to use the new code.
  • 0.133u1: Brian Troha added DIP locations to Haunted Castle and clones.
  • 0.131u1: MooglyGuy merged memory maps in Haunted Castle.
  • 0.122u8: Zsolt Vasvari removed colortables from Haunted Castle and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 4096 colors.
  • 3rd June 2007: Mr. Do - Scanned instruction cards for Haunted Castle provided by Tormod.
  • 0.59: Added clone Akuma-Jou Dracula (Japan version N). Renamed (hcastle) to (hcastleo) and (hcastlea) to (hcastle).
  • 22nd March 2002: Stephane Humbert added an older Japan version of Haunted Castle and fixed a few other minor things in that driver.
  • 3rd October 2001: William Kucharski added cocktail mode support to the Haunted Castle driver.
  • 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation.
  • 14th November 2000: Bryan McPhail fixed K051649 sound problems in Haunted Castle.
  • 24th February 2000: Manuel Abadia fixed bad tiles in the ending of Haunted Castle.
  • 0.36b11: KONAMI 051649 emulation, used in Haunted Castle [CAB, Bryan McPhail]. Added 051649 (1789772 Hz) sound.
  • 7th December 1999: CAB and Bryan McPhail fixed some problems with 005289/051649 sound chip emulators.
  • 30th November 1999: Bryan McPhail added 051649 sound chip emulation to Haunted Castle, which now has fully emulated sound.
  • 0.36b4: Added proms ($0, 100, 200, 300, 400 - K007121 sprite/char lookup tables and priority encoder (not used)).
  • 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games.
  • 0.36b3: Yasuhiro Ogawa added clone Akuma-Jou Dracula (Japan). Changed KONAMI CPU1 clock speed to 3MHz.
  • 0.36b2: Bryan McPhail added Haunted Castle (set 1) (Konami 1988) and clone (set 2). Issues: Video hardware is a real bitch. Graphics banking is only tested up to the end of level 2. Konami SCC sound is not implemented.
ARCADE RELEASE: Akumajou Dracula (Konami) - 1988/Feb/22

LEVELS: 6

Other Emulators:
  • FB Alpha
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Romset: 2754 kb / 13 files / 852.7 zip
history Haunted Castle (c) 1988 Konami.


Dracula stole our hero's wife the day of the ceremony and so you must rescue her. Armed with your whip, fight classic horror monsters in this horizontal action game.


- TECHNICAL -


Game ID : GX768


Main CPU : KONAMI (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 59.00 Hz

Palette colors : 128


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in February 1988.


This game is known in Japan as "Akumajou Dracula".


Haunted Castle IS part of the "CastleVania" series. However, as many games of this series, it is not part of the main storyline. The main character doesn't have any name, but it is believed to be Simon Belmont of the original "CastleVania".


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on 05/08/1988. This album was reprinted (KCIA-2309) on 21/05/1993.


- TIPS AND TRICKS -


* Combining Credits : If you've ever played Haunted Castle, then you know that you are only allowed 3 continues throughout the game. And since you only get One Life per credit, it makes for a hard game. But if you have four credits in the game and hit the player one start button four times you will combined all four credits together giving you a huge life bar. Making this game a lot easier to play. Only trouble is, if you die, it will be game over because you will have used up all 3 of your continues making your Life Bar bigger.


- SERIES -
  1. Castlevania (1986, Nintendo Famicom Disk System; 1987, Nintendo Entertainment System)
  2. Vampire Killer (1986, MSX)
  3. Castlevania II - Simon's Quest (1988, Nintendo Entertainment System)
  4. Haunted Castle (1988, Arcade)
  5. Castlevania - The Adventure (1989, Nintendo Game Boy)
  6. Castlevania III - Dracula's Curse (1990, Nintendo Entertainment System)
  7. Castlevania II - Belmont's Revenge (1991, Nintendo Game Boy)
  8. Super Castlevania IV (1991, Super Nintendo)
  9. Akumajou Dracula (1993, Sharp X68000)
  10. Castlevania - Rondo of Blood (1993, PC-Engine CD)
  11. Castlevania - Bloodlines (1994, Sega Genesis)
  12. Castlevania - Dracula X (1995, Super Nintendo)
  13. Castlevania - Symphony of the Night (1997, Sony PlayStation, Sega Saturn)
  14. Castlevania Legends (1997, Nintendo Game Boy)
  15. Castlevania (1998, Nintendo 64)
  16. Castlevania - Legacy of Darkness (1999, Nintendo 64)
  17. Castlevania Chronicles (2001, Sony PlayStation)
  18. Castlevania - Circle of the Moon (2001, Nintendo Game Boy Advance)
  19. Castlevania - Harmony of Dissonance (2002, Nintendo Game Boy Advance)
  20. Castlevania - Lament of Innocence (2003, Sony PlayStation 2)
  21. Castlevania - Aria of Sorrow (2003, Nintendo Game Boy Advance)
  22. Castlevania - Curse of Darkness (2005, Microsoft XBOX, Sony PlayStation 2)
  23. Castlevania - Dawn of Sorrow (2005, Nintendo DS)
  24. Castlevania - Portrait of Ruin (2006, Nintendo DS)
  25. Castlevania - The Dracula X Chronicles (2007, Sony PSP)
  26. Castlevania - Order of Shadows (2007, Mobile)
  27. Castlevania - Order of Ecclesia (2008, Nintendo DS)
  28. Akumajou Dracula - The Arcade (2008, Arcade)
  29. Castlevania - Judgment (2008, Nintendo Wii)
resource links view in MAWS
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view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view game bugs at MAME Testers
view driver bugs at MAME Testers
view in arcade-history.com
view in Games Database
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
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view in VGMuseum Gamepics
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