Asura Buster: Eternal Warriors
FAQ/Move List by Goh_Billy
Version: 1.0 | Updated: 03/31/14 | Search Guide | Bookmark Guide
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Asura Buster - Eternal Warriors FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Goat 3.2 Leon 3.3 Yashaou 3.4 Sittara 3.5 Rosemary 3.6 Alice 3.7 Chen-Mao 3.8 Taros 3.9 Zam-B 3.10 Rokurouta 3.11 Zinsuke - - - - - - - - - - - - - - 3.12 Alice ! 3.13 Nanami --------------------------- 3.14 Vebel 4. Codes 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward H - Heavy Attack + - And \ | / b - Back M - Medium Attack / - Or b-- --f u - Up L - Light Attack , - Then / | \ d - Down A - Any Attack db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Guard Break d, d + H connects close and is unblockable Dash Forward f, f for characters: Leon, Rosemary, Chen-Mao, Taros, Rokurouta, Vebel Dash Jump uf Chen-Mao cannot Dash Jump Halt b Forward Run f, f, then hold f for characters: Goat, to continue run Yashaou, Sittara, Zam-B, Zinsuke Dash Jump uf Halt b or stop holding f Roll Forward f, f then hold f for characters: Alice, to continue to Alice ! roll Dash Jump uf Halt b or stop holding f Dash Backward b, b Air Block ub/u/uf, b Block High b Block Low db will not block overheads Push Block press f while in works for both blocking block stun in the air and on the ground Attack Clash if two attacks meet at this even applies to the correct height Guard Breaks and at the very same time, you will "clash" and neither character will take damage Recovery Roll hold b or f after being knocked down Recovery Jump hold ub/u/uf after being knocked down Safe Fall L+M+H while falling uses one segment of meter Wall Bounce Attack L+M/L+H/M+H causes opponent to bounce off wall and return to be juggled; check a character's movelist because not all wall bounce Air Wall Bounce Attack L+M/L+H/M+H in air causes opponent to bounce off wall and return to be juggled; check a character's movelist because not all wall bounce Taunt L+M+H Last Chance L+M+H immediately can only be used once per after being KOed match Negative Edge allows you to an example would be perform maneuvers performing a qcf + P by holding the maneuver by instead attack button down, holding P, qcf, releasing performing the P; this works for motion, then specials and supers releasing the attack button EX Moves see character's different characters have movelist different super bar lengths, however you can visually see a separation in their super bar; EX moves require and will use one filled portion of your character's super bar Boost Mode d, d + L+M+H requires a full super bar and will allow character to have a unique ability Super see character's requires a full super bar movelist =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Goat * ******************************************************************************* Colors ------ L - Gray costume w/ Blue Gray trim M - Black costume w/ Gold trim H - Dark Gray costume w/ Yellow trim L+M - Red costume w/ Gray trim L+H - Green costume w/ Bronze trim M+H - Plum Purple costume w/ Royal Purple trim L+M+H - Dark Gray costume w/ Gray trim Guard Break ----------- Driving Fist d, d + H connects close and is unblockable Basic Move ---------- N/A Command Moves ------------- Shin Kick f + M must be blocked low Smash Fist f + H overhead Special Moves ------------- Crushing Flail qcf + A L=diagonally low with 4 hits, M=straight with 5 hits, H=diagonally upward with 6 hits and with last hit able to launch opponent Wave Slicer f, d, df + A L=1 hit, M=2 hits, H=3 hits Bull Gore qcb + A L=short with 6 hits, M=medium with 7 hits, H=far with 10 hits EX Moves -------- Punishing Flail qcf + L+M/L+H/M+H Inferno Wave f, d, df + L+M/L+H/M+H Fiery Gore qcb + L+M/L+H/M+H has super armor Boost ----- Iron Body d, d + L+M+H Goat has super armor, his standing H, jumping H, and f + H deal more damage; the last hit of the Bull Gore becomes a wall bounce and the last hit of the Wave Slicer becomes a launcher Supers ------ Riot Charge qcf, qcf + A must connect (not blocked) to perform entire maneuver; first part is an overhead Genocide Slicer qcb, qcb + A ******************************************************************************* * 3.2 Leon * ******************************************************************************* Colors ------ L - Blue costume and Yellow trim w/ Blonde hair M - White costume and Red trim w/ Red hair H - Green costume and Bronze trim w/ Brown hair L+M - Red costume and Yellow trim w/ Blonde hair L+H - Green costume and Bronze trim w/ Fawn hair M+H - Purple costume and Salmon Pink trim w/ Salmon Pink hair L+M+H - Dark Gray costume w/ Mahogany trim and Brown hair Guard Break ----------- Nimble Slice d, d + H connects close and is unblockable Basic Moves ----------- Jolt Slashes H 2 hits Air Axe Kick L+M/L+H/M+H in air wall bounce Axe Kick L+M/L+H/M+H wall bounce Command Moves ------------- Downward Stab f + M overhead Jolt Stab f + H overhead Jolt Trip d + H 2 hits, must be blocked low Special Moves ------------- Drawing Slice Charge b for 2 L=short, M=medium, H=long seconds, f + A Cross Slash Charge d for 2 L=short, M=medium, seconds, u + A H=farthest Ride Lightning qcf + A L=short, M=medium, H=high and far; overhead EX Moves -------- Swift Slice Charge b for 2 seconds, f + L+M/L+H/M+H Ripping Cross Slash Charge d for 2 seconds, u + L+M/L+H/M+H Double Ride Lightning qcf + L+M/L+H/M+H both are overheads; last hit launches Boost ----- Speed Boost d, d + L+M+H Leon is twice as fast; Leon can jump higher Super ----- Lightning Rod qcf, qcf + A ******************************************************************************* * 3.3 Yashaou * ******************************************************************************* Colors ------ L - Red pants and hair w/ Black trim M - Gray pants and hair w/ Brown trim H - Buff pants and hair w/ Gray trim L+M - Blue pants and hair w/ Dark Gray trim L+H - Green pants and hair w/ Dark Gray trim M+H - Purple pants and hair w/ Black trim L+M+H - Brown pants and hair w/ Dark Gray trim Guard Break ----------- Heavy Slash d, d + H connects close and is unblockable Basic Moves ----------- Crescent Slash M in air 2 hits, overhead High Kick M 2 hits Break Kick L+M/L+H/M+H in air wall bounce Bashing Sword L+M/L+H/M+H wall bounce Command Moves ------------- Flying Break Kick Dash Forward, wall bounce L+M/L+H/M+H Hop Kick f + M overhead Special Moves ------------- Disaster Blast qcf + A L=short, M=medium, H=far; absorbs projectiles; launches opponent Fury Leap f, d, df + A L=short and 3 hits, M=medium and 4 hits; H=farthest and 6 hits Bee Sting qcb + A L=short, M=medium, H=far; overhead Thrust Sword qcb + A in air L=short, M=medium and 3 hits, H=far and 4 hits; overhead EX Moves -------- Conquering Blast qcf + L+M/L+H/M+H absorbs projectiles; launches opponent Inferno Leap f, d, df + L+M/L+H/M+H Rapid Sting qcb + L+M/L+H/M+H overhead Digging Sword qcb + L+M/L+H/M+H overhead in air Boost ----- After Image d, d + L+M+H normals will hit multiple times Supers ------ Erupting Slice qcf, qcf + A Bubbling Blast qcb, qcb + A fire orbs absorb projectiles Blazing Slash f, d, df, f, d, df + A overhead ******************************************************************************* * 3.4 Sittara * ******************************************************************************* Colors ------ L - Dark Gray pants and Purple top w/ Blue hair M - Red pants and Red top w/ Gray hair H - Bronze pants and Bronze top w/ Blue Green hair L+M - Dark Gray pants and Blue top w/ Orange hair L+H - Green pants and Blue Green top w/ Bronze hair M+H - Purple pants and Maroon top w/ Pink hair L+M+H - Dark Gray pants and Brown top w/ Gray hair Guard Break ----------- Headbutt d, d + H connects close and is unblockable Basic Moves ----------- Snap Kick L+M/L+H/M+H in air wall bounce Handle Smack L+M/L+H/M+H wall bounce Command Moves ------------- Reaching Sword f + M Grave Stab f + H overhead; launches opponent Special Moves ------------- Ground Spark qcf + A L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Air Blast qcf + A in air L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Fire Fang f, d, df + A L=short and 3 hits, M=medium and 4 hits; H=farthest and 5 hits EX Moves -------- Fireball Wave qcf + L+M/L+H/M+H while some of the fireballs will be negated with a projectile clash, some of them will sneak by Air Fireball Wave qcf + L+M/L+H/M+H while some of the in air fireballs will be negated with a projectile clash, some of them will sneak by Scorching Fang f, d, df + L+M/L+H/M+H Boost ----- After Image d, d + L+M+H normals and specials will hit multiple times Supers ------ Erupting Slice qcf, qcf + A Blazing Slash f, d, df, f, d, df + A overhead ******************************************************************************* * 3.5 Rosemary * ******************************************************************************* Colors ------ L - Purple costume w/ Blue hair M - Orange costume w/ Gray hair H - Light Gray costume w/ Brown hair L+M - Red costume w/ Blonde hair L+H - Green Blue costume w/ Green hair M+H - Pink costume w/ Blonde hair L+M+H - Gray costume w/ Electric Crimson hair Guard Break ----------- Sword Rain d, d + H connects close and is unblockable Basic Moves ----------- Rotation Blade M in air 3 hits, overhead Swipe Sword M 2 hits Double Slice H 2 hits Air Gargoyle Zap L+M/L+H/M+H in air wall bounce Gargoyle Zap L+M/L+H/M+H wall bounce Command Moves ------------- Rising Blade d + M 4 hits Steel Edge df + M overhead Special Moves ------------- Goblin Spear qcf + A L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Air Goblin qcf + A in air L=diagonally down, M=relatively straight, H=diagonally up; will collide with other projectiles as both will be "destroyed" in the process Pendulum Riser f, d, df + A L=short and 3 hits, M=medium and 4 hits, H=farthest and 6 hits Phasing qcb + A L=teleports backwards, M=teleports to middle of screen, H=teleports to the other side of the screen EX Moves -------- Gargoyle Spear qcf + L+M/L+H/M+H must touch opponent to perform entire maneuver; absorbs projectiles Air Goblin Swarm qcf + L+M/L+H/M+H while a goblin will be in air negated with a projectile clash, most of them will sneak by Fan Riser f, d, df + L+M/L+H/M+H Possessed Phasing qcb + L+M/L+H/M+H last hit will launch opponent Boost ----- Double Sword d, d + L+M+H has two swords which allows for multiple hits on normals; Goblin Spear and Air Goblin maneuvers now send two projectiles Super ----- Hellion qcf, qcf + A last hit launches the opponent ******************************************************************************* * 3.6 Alice * ******************************************************************************* Colors ------ L - Pink dress and Purple hair w/ Red cape M - Yellow dress and Blonde hair w/ Green cape H - Light Gray dress and Gray hair w/ Blue cape L+M - Blue dress and Dark Blue hair w/ Light Blue cape L+H - Green dress and Dark Green hair w/ Bronze cape M+H - Light Blue dress and Blue Green hair w/ Purple cape L+M+H - Dark Gray dress and Black hair w/ Red cape Guard Break ----------- Book Strike d, d + H connects close and is unblockable Basic Moves ----------- Dino Bite H 2 hits Air Madness Slime L+M/L+H/M+H in air wall bounce Madness Slime L+M/L+H/M+H wall bounce Command Moves ------------- Double Jump ub/u/uf, ub/u/uf Triangle Jump jump toward the wall, then away Heavy Reading f + M overhead Special Moves ------------- Skull Mine qcf + A L=small bomb with 2 second timer and 2 hits close, M=medium bomb with a 3 second timer and 3 hits close; H=large bomb with a 4 second timer and 4 hits close; will collide with other projectiles as both will be "destroyed" in the process (note that when the L version is on the ground most projectiles will fly over it) Air Skull Mine qcf + A in air L=small bomb with 2 second timer and 2 hits close, M=medium bomb with a 3 second timer and 3 hits close; H=large bomb with a 4 second timer and 4 hits close; will collide with other projectiles as both will be "destroyed" in the process Skeleton Catapult f, d, df + A (must L=thrown backwards, M=high be near skeleton) and far; H=medium height and far; invulnerable until landing Skeleton Curse qcb + A L=skeleton controllable for 2 seconds, M=skeleton controllable for 3 seconds, H=skeleton controllable for 4 seconds Skeleton Punch L Skeleton Shin Kick d + L must be blocked low Skeleton High Kick M Skeleton Axe Kick H Skeleton Slide Kick d + H must be blocked low Skeleton Uppercut L+M/L+H/M+H 2 hits Air Skeleton Curse qcb + A in air L=skeleton controllable for 2 seconds, M=skeleton controllable for 3 seconds, H=skeleton controllable for 4 seconds Skeleton Punch L Skeleton Shin Kick d + L must be blocked low Skeleton High Kick M Skeleton Axe Kick H Skeleton Slide Kick d + H must be blocked low Skeleton Uppercut L+M/L+H/M+H 2 hits EX Moves -------- Skull Minefield qcf + L+M/L+H/M+H large bomb absorbs projectiles, while smaller mines after explosion will collide with other projectiles as both will be "destroyed" in the process Air Skull Minefield qcf + L+M/L+H/M+H large bomb absorbs in air projectiles, while smaller mines after explosion will collide with other projectiles as both will be "destroyed" in the process Skeleton Charge f, d, invulnerable during df + L+M/L+H/M+H maneuver (must be near skeleton) Skeleton Rave qcb + L+M/L+H/M+H last hit is a wall bounce; shin kick and slide portions must be blocked low Air Skeleton Rave qcb + L+M/L+H/M+H last hit is a wall in air bounce; shin kick and slide portions must be blocked low Boost ----- Ability Increase d, d + L+M+H slightly faster; jumps slightly higher; can perform Skeleton Rave in Boost Mode (uses a portion of the meter); Heavy Reading becomes a launcher Super ----- Doppleganger Rain qcf, qcf + A a doppleganger will collide with other projectiles as both will be "destroyed" in the process, but the vast majority will continue to fall uninterrupted ******************************************************************************* * 3.7 Chen-Mao * ******************************************************************************* Colors ------ L - Purple and Red costume w/ Yellow trim M - Dark Gray and Red costume w/ Light Gray trim H - Amber and Mustard costume w/ Light Gray trim L+M - Green and Red costume w/ Yellow trim L+H - Gray and Yellow costume w/ Black trim M+H - Pink and Crimson costume w/ Yellow trim L+M+H - Blue and Dark Gray costume w/ Yellow trim Guard Break ----------- One Inch Palm d, d + H connects close and is unblockable Basic Moves ----------- Snap Kick L+M/L+H/M+H in air wall bounce Skyward Kick L+M/L+H/M+H launches opponent Command Moves ------------- Flying Snap Kick Dash Forward, wall bounce L+M/L+H/M+H Triangle Jump jump toward the wall, then away Hop Kick f + M overhead Special Moves ------------- Blast Palms qcf + A L=3 hits, M=4 hits, H=5 hits Moon Blade f, d, df + A L=1 hit, M=2 hits, H=4 hits Chi Fist qcb + A L=short, M=medium, H=far with wall bounce but you cannot juggle from it Spear Kick qcb + A in air L=short and 2 hits, M=medium and 3 hits, H=far and 4 hits; overhead Butt Drop qcb, f + A L=short, M=medium, H=far; overhead but misses many ducking opponents EX Moves -------- Blast Orb qcf + L+M/L+H/M+H invulnerable with orb out Full Moon Blade f, d, overhead df + L+M/L+H/M+H Chi Rush qcb + L+M/L+H/M+H last hit is a wall bounce Spear Sting qcb + L+M/L+H/M+H overhead in air Butt Smash qcb, f + L+M/L+H/M+H wall bounce; overhead but misses many ducking opponents Boost ----- After Image d, d + L+M+H normals and specials will hit multiple times; H version of Chi Fist will wall bounce; Spear Kick can be done out of the Hop Kick Super ----- Rave Attack qcf, qcf + A first part must connect (not blocked) to perform entire maneuver ******************************************************************************* * 3.8 Taros * ******************************************************************************* Colors ------ L - Yellow armor w/ Blue trim M - Dark Gray armor w/ Purple trim H - Green armor w/ Red trim L+M - Blue armor w/ Light Gray trim L+H - Brown armor w/ Orange trim M+H - Gray armor w/ Black trim L+M+H - Pink armor w/ Red trim Guard Break ----------- Metal Headbutt d, d + H connects close and is unblockable Basic Moves ----------- Rotation Punch L in air 2 hits, overhead Rock Drill M in air 5 hits, overhead Double Punch L 2 hits Rocket Uppercut H 2 hits Power Orb L+M/L+H/M+H in air wall bounce Shield Lunge L+M/L+H/M+H wall bounce Command Moves ------------- Final Blow f + H overhead Executing Axe d + H overhead Special Moves ------------- Containment Blast f, d, df + A L=3 blasts, M=4 blasts H=5 blasts; blasts absorb projectiles Rolling Gears qcb + A L=short and 5 hits, M=medium and 7 hits, H=far and 9 hits Dangerous Landing qcf + A in air L=straight up, M=high and far; H=medium height and very far; overhead EX Moves -------- Quarantine Blast f, d, blasts absorb projectiles df + L+M/L+H/M+H Harvesting Claw qcb + L+M/L+H/M+H last hit launches opponent Blender Landing qcf + L+M/L+H/M+H overhead in air Boost ----- Power Boost d, d + L+M+H many normal attacks will deal more damage Super ----- Giga Blade qcf, qcf + A overhead ******************************************************************************* * 3.9 Zam-B * ******************************************************************************* Colors ------ L - Green costume and Blue armor w/ Red hair M - Orange costume and Gray armor w/ Blonde hair H - Yellow costume and Chamoisee armor w/ Red hair L+M - Light Gray costume and Gray armor w/ Green hair L+H - Brown costume and Gray armor w/ Red hair M+H - Pink costume and Gold armor w/ Light Gray hair L+M+H - Black costume and Red armor w/ White hair Guard Break ----------- Clutching Fist d, d + H connects close and is unblockable Basic Moves ----------- Air Uppercut H in air launches airborne opponent; overhead Point M 2 hits Heavy Hand H 4 hits Air Energy Palm L+M/L+H/M+H in air wall bounce Energy Palm L+M/L+H/M+H wall bounce Command Moves ------------- Double Jump ub/u/uf, ub/u/uf Triangle Jump jump toward the wall, then away Digging Claw f + M overhead Mule Kick d + M 2 hits Special Moves ------------- Acid Blast qcf + A L=high and short, M=arcs low and far, H=straight and far; will collide with other projectiles as both will be "destroyed" in the process Piercing Claw qcb + A L=short and 1 hit, M=medium and 2 hits, H=far and 3 hits Claw Dive qcb + A in air L=short, M=medium, H=far; overhead EX Moves -------- Acid Blob qcf + L+M/L+H/M+H absorbs projectiles Piercing Fist qcb + L+M/L+H/M+H Triple Claw Dive qcb + L+M/L+H/M+H must connect (not in air blocked) to perform the entire maneuver; overhead Boost ----- Ability Boost d, d + L+M+H Acid Spit shoots two projectiles; Piercing Fist causes wall bounce; M Claw Dive launches and H Claw Dive wall bounces; Air Uppercut launches ground and airborne opponent; Heavy Hand is more hits and wall bounces; Mule Kick is more hits and launches Super ----- Acid Rain qcf, qcf + A a single acid blob will collide with other projectiles as both will be "destroyed" in the process but nearly all will make it through ******************************************************************************* * 3.10 Rokurouta * ******************************************************************************* Colors ------ L - Green costume w/ Yellow trim M - Off White costume w/ Red trim H - Brown costume w/ Green trim L+M - Red costume w/ Yellow trim L+H - Blue costume w/ Gray trim M+H - Pink costume w/ Plum Purple trim L+M+H - Dark Gray costume w/ Red trim Guard Break ----------- Ninja Smoke d, d + H connects close and is unblockable Basic Moves ----------- Reverse Cartwheel H 2 hits; can cancel into air specials Dropkick L+M/L+H/M+H in air wall bounce Geo Crush L+M/L+H/M+H wall bounce Command Moves ------------- Ninja Dash f, f can dash past opponent and some attacks Flying Dropkick Dash Forward, wall bounce L+M/L+H/M+H Triangle Jump jump toward the wall, then away Hopping Elbow f + M Jumping Hammer f + H overhead and launches opponent Special Moves ------------- Shuriken qcf + A L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Banner Wave f, d, df + A L=2 hits, M=3 hits, H=6 hits Flying Squirrel qcb + A in air L=flies backwards, M=flies forward, H=descends and flies forward Flying Squirrel Kick hcb + A L=long, M=long and an overhead, H=medium and an overhead EX Moves -------- Shuriken Spiral qcf + L+M/L+H/M+H absorbs projectiles Hyper Banner f, d, last hit launches df + L+M/L+H/M+H opponent Flying Squirrel Dive qcb + L+M/L+H/M+H overhead; last hit in air wall bounces Flying Squirrel Slide hcb + L+M/L+H/M+H must be blocked low; last hit launches opponent Boost ----- Doppleganger d, d + L+M+H doppleganger appears on other side of opponent and increases hits of moves Super ----- Radiant Energy 360 in air + A ******************************************************************************* * 3.11 Zinsuke * ******************************************************************************* Colors ------ L - Blue pants w/ Green trim M - Dark Gray pants w/ Red trim H - Green pants w/ Yellow trim L+M - Dark Purple pants w/ Purple trim L+H - Brown pants w/ Green trim M+H - Brown pants w/ Off White trim L+M+H - Black pants w/ Off White trim Guard Break ----------- Tricky Scabbard d, d + H connects close and is unblockable Basic Moves ----------- Double Slice H 2 hits Air Drawing Slice L+M/L+H/M+H in air will slightly launch opponent Scabbard Bash L+M/L+H/M+H wall bounce Command Moves ------------- Scabbard Smack f + L Drawing Slice f + M Sliding Slice df + H must be blocked low Special Moves ------------- Moon Shield qcf + A L=lasts 1 second, M=lasts a second and a half, H=lasts 2 seconds; can absorb and counter many attacks but not projectiles Deciding Blade f, d, df + A L=short, M=medium, H=farthest Wind Slice qcb + A L=straight, M=upwards, H=steeper slice upwards Flashing Slice qcb, f + A L=short, M=medium, H=far EX Moves -------- Lunar Shield qcf + L+M/L+H/M+H can absorb and counter many attacks but not projectiles; will cause wall bounce Victory Blade f, d, df + L+M/L+H/M+H Triple Wind Slice qcb + L+M/L+H/M+H Flashing Flight qcb, f + L+M/L+H/M+H wall bounce Boost ----- Speed Boost d, d + L+M+H moves faster; can jump higher; Wind Slice produces two strikes, with H version being a wall bounce; H version of Flashing Slice is wall bounce Super ----- Empty Death qcb, qcb + A first part must connect (not blocked) to perform the entire maneuver - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ******************************************************************************* * 3.12 Alice ! * ******************************************************************************* Colors ------ L - Purple dress and Dark Purple hair w/ Red trim M - Red dress and Auburn hair w/ Purple trim H - Yellow dress and Dirty Blonde hair w/ Green trim L+M - Blue Green dress and Blue hair w/ Gray trim L+H - Green dress and Dark Green hair w/ Brown trim M+H - Pink Dress and Rose Pink hair w/ Blue Green trim L+M+H - Dark Gray dress and Black hair w/ Gray trim Guard Break ----------- Hopping Book Strike d, d + H connects close and is unblockable Basic Moves ----------- Skeleton Rush H 3 hits with last part being an overhead Skeletal Cerberus L+M/L+H/M+H in air wall bounce Undead Swing L+M/L+H/M+H wall bounce Command Moves ------------- Double Jump ub/u/uf, ub/u/uf Triangle Jump jump toward the wall, then away Heavy Reading f + M overhead Special Moves ------------- Skull Toss qcf + A L=slow, M=medium, H=fast; will collide with other projectiles as both will be "destroyed" in the process Undead Uppercut f, d, df + A L=short, M=medium, H=far Skull Curse qcb + A L=skulls are close to Alice, M=skulls are medium distance from Alice, H=skulls are far from Alice; a skull will collide with other projectiles as both will be "destroyed" in the process EX Moves -------- Skull Bullet qcf + L+M absorbs projectiles Undead Wave f, d, df + L+M last hit launches opponent Skull Swarm qcb + L+M a skull will collide with other projectiles as both will be "destroyed" in the process Boost ----- Skull Assist d, d + L+M+H using L will cause skulls to add additional hits; normals deal more damage; Skull Curse produces more skulls with different patterns; Undead Uppercut produces 3 skeletons; Heavy Reading launches opponent Super ----- Cranium Smash qcf, qcf + A skull pieces absorb projectiles ******************************************************************************* * 3.13 Nanami * ******************************************************************************* *Becomes the character that she is facing. If it is a mirror match, both 1 player and 2 player Nanami will become the same randomly generated character* Colors ------ L - Green costume and Yellow trim w/ Red hair M - Light Gray costume and Bronze trim w/ Green hair H - Brown costume and Green trim w/ Gray hair L+M - Orange costume and Black trim w/ Blonde hair L+H - Blue costume and Light Gray trim w/ Blue Green hair M+H - Folly costume and Brown trim w/ Purple hair L+M+H - Dark Gray costume and Red trim w/ Black hair ------------------------------------------------------------------------------- ******************************************************************************* * 3.14 Vebel * ******************************************************************************* Colors ------ L - Pink body and Green insides M / L+M+H - Purple body and Blue insides H - Gray body and Purple insides L+M - Green body and Purple insides L+H / M+H - Blue body and Green insides Guard Break ----------- N/A Basic Moves ----------- Copter Spin M in air 8 hits; overhead Snack Time H in air 5 hits; overhead Double Tongue L 2 hits; overhead Tentacles M 3 hits Rushing Tentacles H 3 hits Giant Whale L+M/L+H/M+H in air wall bounce Heart Bump L+M/L+H/M+H wall bounce Command Moves ------------- Razor Blob d + L 2 hits; must be blocked low Pointy Insides d + M 7 hits Sliding Pointy Insides d + H 7 hits Special Moves ------------- Vulcan Laser hcf + A L/M=9 hits; H=19 hits Air Vulcan Laser hcf + A in air L/M=9 hits; H=16 hits Slug Saw hcb + A L=high and short, M=high and far, H=low and far; invulnerable during maneuver Air Slug Saw hcb + A in air L=short, M=far, H=straight and far; invulnerable during maneuver EX Moves -------- Backdash hcf + L+M/L+H/M+H Air Backdash hcf + L+M/L+H/M+H cannot attack out of in air Floating Pursue hcb + L+M/L+H/M+H Air Floating Pursue hcb + L+M/L+H/M+H cannot attack out of in air Boost ----- N/A Super ----- N/A =============================================================================== 4. Codes =============================================================================== Unlock Alice !: Highlight Yashaou and press Start, highlight Goat and press Start, highlight Rosemary and press Start, highlight Taros and press Start, highlight Zam-B and press Start. Alice ! is on the purple random select box. Unlock Nanami: Highlight Sittara and press Start, highlight Leon and press Start, highlight Alice and press Start, highlight Chen-Mao and press Start, highlight Zinsuke and press Start, highlight Rokurouta and press Start. Nanami is on the green random select box. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Cleanup and corrections -Any way to use less buggy Dragon or King? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits - Fuuki - Gamefaqs - plusminus's guide for more of the Boost Mode abilities and changes - And me for writing this faq
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