FAQ/Move List by Goh_Billy

    Version: 1.0 | Updated: 03/31/14 | Search Guide | Bookmark Guide

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                           Asura Buster - Eternal Warriors
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 1.0
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    Sections
    --------
          1. Legend
          2. System
          3. Characters
             3.1  Goat     
             3.2  Leon    
             3.3  Yashaou         
             3.4  Sittara 
             3.5  Rosemary 
             3.6  Alice
             3.7  Chen-Mao
             3.8  Taros 
             3.9  Zam-B  
             3.10 Rokurouta
             3.11 Zinsuke
       - - - - - - - - - - - - - -
             3.12 Alice !
             3.13 Nanami
       ---------------------------
             3.14 Vebel
          4. Codes 
          5. Conclusion
             5.1  What's Missing/Needed 
             5.2  Credits
            				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
      ub  u  uf        f - Forward        H - Heavy Attack      + - And     
        \ | /          b - Back           M - Medium Attack     / - Or 
      b--   --f        u - Up             L - Light Attack      , - Then 
        / | \          d - Down           A - Any Attack       
      db  d  df                                                
                                         
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    Guard Break              d, d + H                 connects close and is
                                                        unblockable
    
    Dash Forward             f, f                     for characters: Leon,
                                                        Rosemary, Chen-Mao,
                                                        Taros, Rokurouta,
                                                        Vebel
      Dash Jump              uf                       Chen-Mao cannot Dash
                                                        Jump
      Halt                   b                        
    Forward Run              f, f, then hold f        for characters: Goat,
                               to continue run          Yashaou, Sittara,
                                                        Zam-B, Zinsuke
      Dash Jump              uf                                    
      Halt                   b or stop holding f
    Roll Forward             f, f then hold f         for characters: Alice,
                               to continue to           Alice !
                               roll                                           
      Dash Jump              uf                                     
      Halt                   b or stop holding f
    Dash Backward            b, b  
                       
    
    Air Block                ub/u/uf, b
    Block High               b
    Block Low                db                       will not block overheads
    Push Block               press f while in         works for both blocking
                               block stun               in the air and on the
                                                        ground
    Attack Clash             if two attacks meet at   this even applies to 
                               the correct height       Guard Breaks
                               and at the very same
                               time, you will "clash"
                               and neither character 
                               will take damage
    
    Recovery Roll            hold b or f after
                               being knocked down
    Recovery Jump            hold ub/u/uf after       
                               being knocked down       
                                                        
    Safe Fall                L+M+H while falling      uses one segment of meter
    
    Wall Bounce Attack       L+M/L+H/M+H              causes opponent to bounce
                                                        off wall and return to
                                                        be juggled; check 
                                                        a character's movelist
                                                        because not all wall 
                                                        bounce
    Air Wall Bounce Attack   L+M/L+H/M+H in air       causes opponent to bounce
                                                        off wall and return to
                                                        be juggled; check 
                                                        a character's movelist
                                                        because not all wall 
                                                        bounce
    
    
    Taunt                    L+M+H    
    Last Chance              L+M+H immediately        can only be used once per
                               after being KOed         match
                               
    Negative Edge            allows you to            an example would be
                               perform maneuvers        performing a qcf + P
                               by holding the           maneuver by instead 
                               attack button down,      holding P, qcf, releasing 
                               performing the           P; this works for 
                               motion, then             specials and supers
                               releasing the attack  
                               button         
    
    EX Moves                 see character's          different characters have
                               movelist                 different super bar 
                                                        lengths, however you can
                                                        visually see a separation 
                                                        in their super bar; EX 
                                                        moves require and will 
                                                        use one filled portion 
                                                        of your character's super
                                                        bar
    Boost Mode               d, d + L+M+H             requires a full super bar
                                                        and will allow character
                                                        to have a unique ability
    Super                    see character's          requires a full super bar
                               movelist
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    
    *******************************************************************************
    * 3.1 Goat                                                                    *
    *******************************************************************************
    Colors
    ------
    L - Gray costume w/ Blue Gray trim
    M - Black costume w/ Gold trim
    H - Dark Gray costume w/ Yellow trim
    L+M - Red costume w/ Gray trim
    L+H - Green costume w/ Bronze trim
    M+H - Plum Purple costume w/ Royal Purple trim
    L+M+H - Dark Gray costume w/ Gray trim
    
    
    
    Guard Break
    -----------
    Driving Fist             d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Move
    ----------
    N/A
    
    
    Command Moves
    -------------
    Shin Kick                f + M                    must be blocked low
    Smash Fist               f + H                    overhead
    
    
    Special Moves
    -------------
    Crushing Flail           qcf + A                  L=diagonally low with 4
                                                        hits, M=straight with
                                                        5 hits, H=diagonally
                                                        upward with 6 hits
                                                        and with last hit
                                                        able to launch
                                                        opponent
    Wave Slicer              f, d, df + A             L=1 hit, M=2 hits, H=3 hits
    Bull Gore                qcb + A                  L=short with 6 hits, 
                                                        M=medium with 7 hits, 
                                                        H=far with 10 hits
                       
    
    EX Moves
    --------
    Punishing Flail          qcf + L+M/L+H/M+H
    Inferno Wave             f, d, 
                              df + L+M/L+H/M+H                     
    Fiery Gore               qcb + L+M/L+H/M+H        has super armor
             
    
    Boost
    -----
    Iron Body                d, d + L+M+H             Goat has super armor, his
                                                      standing H, jumping H, and
                                                      f + H deal more damage;
                                                      the last hit of the Bull
                                                      Gore becomes a wall bounce
                                                      and the last hit of the
                                                      Wave Slicer becomes a
                                                      launcher
    
    
    Supers
    ------
    Riot Charge              qcf, qcf + A             must connect (not blocked)
                                                        to perform entire 
                                                        maneuver; first part is
                                                        an overhead
    Genocide Slicer          qcb, qcb + A        
    
    
    
    *******************************************************************************
    * 3.2 Leon                                                                    *
    *******************************************************************************
    Colors
    ------
    L - Blue costume and Yellow trim w/ Blonde hair
    M - White costume and Red trim w/ Red hair
    H - Green costume and Bronze trim w/ Brown hair
    L+M - Red costume and Yellow trim w/ Blonde hair
    L+H - Green costume and Bronze trim w/ Fawn hair
    M+H - Purple costume and Salmon Pink trim w/ Salmon Pink hair
    L+M+H - Dark Gray costume w/ Mahogany trim and Brown hair
    
                        
    
    Guard Break
    -----------
    Nimble Slice             d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Jolt Slashes             H                        2 hits
    Air Axe Kick             L+M/L+H/M+H in air       wall bounce
    Axe Kick                 L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Downward Stab            f + M                    overhead
    Jolt Stab                f + H                    overhead
    Jolt Trip                d + H                    2 hits, must be blocked
                                                        low
    
    
    Special Moves
    -------------
    Drawing Slice            Charge b for 2           L=short, M=medium, H=long
                               seconds, f + A 
    Cross Slash              Charge d for 2           L=short, M=medium, 
                               seconds, u + A           H=farthest    
    Ride Lightning           qcf + A                  L=short, M=medium, H=high
                                                        and far; overhead
    
    
    EX Moves
    --------
    Swift Slice              Charge b for 2           
                               seconds, 
                               f + L+M/L+H/M+H
    Ripping Cross Slash      Charge d for 2          
                               seconds, 
                               u + L+M/L+H/M+H           
    Double Ride Lightning    qcf + L+M/L+H/M+H        both are overheads; last
                                                        hit launches    
    
    
    Boost
    -----
    Speed Boost              d, d + L+M+H             Leon is twice as fast;
                                                        Leon can jump higher
                                                        
    
    Super
    -----
    Lightning Rod            qcf, qcf + A             
    
    
    
    *******************************************************************************
    * 3.3 Yashaou                                                                 *
    *******************************************************************************
    Colors
    ------
    L - Red pants and hair w/ Black trim 
    M - Gray pants and hair w/ Brown trim 
    H - Buff pants and hair w/ Gray trim 
    L+M - Blue pants and hair w/ Dark Gray trim 
    L+H - Green pants and hair w/ Dark Gray trim 
    M+H - Purple pants and hair w/ Black trim
    L+M+H - Brown pants and hair w/ Dark Gray trim 
     
                        
    
    Guard Break
    -----------
    Heavy Slash              d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Crescent Slash           M in air                 2 hits, overhead
    High Kick                M                        2 hits
    Break Kick               L+M/L+H/M+H in air       wall bounce
    Bashing Sword            L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Flying Break Kick        Dash Forward,            wall bounce
                               L+M/L+H/M+H 
    Hop Kick                 f + M                    overhead
    
    
    Special Moves
    -------------
    Disaster Blast           qcf + A                  L=short, M=medium, H=far;
                                                        absorbs projectiles;
                                                        launches opponent
    Fury Leap                f, d, df + A             L=short and 3 hits, 
                                                        M=medium and 4 hits; 
                                                        H=farthest and 6 hits
    Bee Sting                qcb + A                  L=short, M=medium, H=far;
                                                        overhead 
    Thrust Sword             qcb + A in air           L=short, M=medium and 3
                                                        hits, H=far and 4 hits;
                                                        overhead
    
    
    EX Moves
    --------
    Conquering Blast         qcf + L+M/L+H/M+H        absorbs projectiles;
                                                        launches opponent
    Inferno Leap             f, d, 
                               df + L+M/L+H/M+H           
    Rapid Sting              qcb + L+M/L+H/M+H        overhead
    Digging Sword            qcb + L+M/L+H/M+H        overhead
                               in air
    
    
    Boost
    -----
    After Image              d, d + L+M+H             normals will hit multiple
                                                        times
    
    
    Supers
    ------
    Erupting Slice           qcf, qcf + A 
    Bubbling Blast           qcb, qcb + A             fire orbs absorb
                                                        projectiles            
    Blazing Slash            f, d, df, f, d, df + A   overhead
    
    
    
    *******************************************************************************
    * 3.4 Sittara                                                                 *
    *******************************************************************************
    Colors
    ------
    L - Dark Gray pants and Purple top w/ Blue hair
    M - Red pants and Red top w/ Gray hair
    H - Bronze pants and Bronze top w/ Blue Green hair
    L+M - Dark Gray pants and Blue top w/ Orange hair
    L+H - Green pants and Blue Green top w/ Bronze hair
    M+H - Purple pants and Maroon top w/ Pink hair
    L+M+H - Dark Gray pants and Brown top w/ Gray hair
     
                        
    
    Guard Break
    -----------
    Headbutt                 d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Snap Kick                L+M/L+H/M+H in air       wall bounce
    Handle Smack             L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Reaching Sword           f + M 
    Grave Stab               f + H                    overhead; launches
                                                        opponent
    
    
    Special Moves
    -------------
    Ground Spark             qcf + A                  L=slow, M=medium, H=fast;
                                                        will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Air Blast                qcf + A in air           L=slow, M=medium, H=fast;
                                                        will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Fire Fang                f, d, df + A             L=short and 3 hits, 
                                                        M=medium and 4 hits; 
                                                        H=farthest and 5 hits
    
    
    EX Moves
    --------
    Fireball Wave            qcf + L+M/L+H/M+H        while some of the
                                                        fireballs will be negated
                                                        with a projectile clash,
                                                        some of them will sneak
                                                        by
    Air Fireball Wave        qcf + L+M/L+H/M+H        while some of the
                               in air                   fireballs will be negated
                                                        with a projectile clash,
                                                        some of them will sneak
                                                        by
    Scorching Fang           f, d, 
                               df + L+M/L+H/M+H          
    
    
    Boost
    -----
    After Image              d, d + L+M+H             normals and specials
                                                        will hit multiple times
    
    
    Supers
    ------
    Erupting Slice           qcf, qcf + A           
    Blazing Slash            f, d, df, f, d, df + A   overhead
    
                       
    
    *******************************************************************************
    * 3.5 Rosemary                                                                *
    *******************************************************************************
    Colors
    ------
    L - Purple costume w/ Blue hair
    M - Orange costume w/ Gray hair
    H - Light Gray costume w/ Brown hair
    L+M - Red costume w/ Blonde hair
    L+H - Green Blue costume w/ Green hair
    M+H - Pink costume w/ Blonde hair
    L+M+H - Gray costume w/ Electric Crimson hair
    
    
    
    Guard Break
    -----------
    Sword Rain               d, d + H                 connects close and is
                                                        unblockable  
    
    
    Basic Moves
    -----------
    Rotation Blade           M in air                 3 hits, overhead
    Swipe Sword              M                        2 hits
    Double Slice             H                        2 hits
    Air Gargoyle Zap         L+M/L+H/M+H in air       wall bounce
    Gargoyle Zap             L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Rising Blade             d + M                    4 hits
    Steel Edge               df + M                   overhead
    
    
    Special Moves
    -------------
    Goblin Spear             qcf + A                  L=slow, M=medium, H=fast;
                                                        will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Air Goblin               qcf + A in air           L=diagonally down, 
                                                        M=relatively straight,
                                                        H=diagonally up; will
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Pendulum Riser           f, d, df + A             L=short and 3 hits, 
                                                        M=medium and 4 hits,
                                                        H=farthest and 6 hits
    Phasing                  qcb + A                  L=teleports backwards, 
                                                        M=teleports to middle
                                                        of screen, H=teleports 
                                                        to the other side of
                                                        the screen
    
    
    EX Moves
    --------
    Gargoyle Spear           qcf + L+M/L+H/M+H        must touch opponent to 
                                                        perform entire maneuver;
                                                        absorbs projectiles 
    Air Goblin Swarm         qcf + L+M/L+H/M+H        while a goblin will be 
                               in air                   negated with a projectile
                                                        clash, most of them will
                                                        sneak by
    Fan Riser                f, d, 
                               df + L+M/L+H/M+H           
    Possessed Phasing        qcb + L+M/L+H/M+H        last hit will launch
                                                        opponent
         
    
    Boost
    -----
    Double Sword             d, d + L+M+H             has two swords which
                                                        allows for multiple
                                                        hits on normals;
                                                        Goblin Spear and Air
                                                        Goblin maneuvers
                                                        now send two projectiles
    
    
    Super
    -----
    Hellion                  qcf, qcf + A             last hit launches the
                                                        opponent
    
    
      
    *******************************************************************************
    * 3.6 Alice                                                                   *
    *******************************************************************************
    Colors
    ------
    L - Pink dress and Purple hair w/ Red cape
    M - Yellow dress and Blonde hair w/ Green cape
    H - Light Gray dress and Gray hair w/ Blue cape
    L+M - Blue dress and Dark Blue hair w/ Light Blue cape
    L+H - Green dress and Dark Green hair w/ Bronze cape
    M+H - Light Blue dress and Blue Green hair w/ Purple cape
    L+M+H - Dark Gray dress and Black hair w/ Red cape
    
    
    
    Guard Break
    -----------
    Book Strike              d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Dino Bite                H                        2 hits
    Air Madness Slime        L+M/L+H/M+H in air       wall bounce
    Madness Slime            L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Double Jump              ub/u/uf, ub/u/uf
    Triangle Jump            jump toward the wall, 
                               then away
    Heavy Reading            f + M                    overhead
    
    
    Special Moves
    -------------
    Skull Mine               qcf + A                  L=small bomb with 2 second
                                                        timer and 2 hits close,
                                                        M=medium bomb with a 3
                                                        second timer and 3 hits
                                                        close; H=large bomb with
                                                        a 4 second timer and 4 
                                                        hits close; will collide
                                                        with other projectiles as
                                                        both will be "destroyed" 
                                                        in the process (note that
                                                        when the L version is
                                                        on the ground most
                                                        projectiles will fly
                                                        over it)
    Air Skull Mine           qcf + A in air           L=small bomb with 2 second
                                                        timer and 2 hits close,
                                                        M=medium bomb with a 3
                                                        second timer and 3 hits
                                                        close; H=large bomb with
                                                        a 4 second timer and 4 
                                                        hits close; will collide
                                                        with other projectiles as
                                                        both will be "destroyed" 
                                                        in the process 
    Skeleton Catapult        f, d, df + A (must       L=thrown backwards, M=high
                               be near skeleton)        and far; H=medium height 
                                                        and far; invulnerable
                                                        until landing  
    Skeleton Curse           qcb + A                  L=skeleton controllable for
                                                        2 seconds, M=skeleton
                                                        controllable for 3
                                                        seconds, H=skeleton
                                                        controllable for 4
                                                        seconds
      Skeleton Punch        L
      Skeleton Shin Kick    d + L                     must be blocked low
      Skeleton High Kick    M
      Skeleton Axe Kick     H
      Skeleton Slide Kick   d + H                     must be blocked low
      Skeleton Uppercut     L+M/L+H/M+H               2 hits
    Air Skeleton Curse      qcb + A in air            L=skeleton controllable for
                                                        2 seconds, M=skeleton
                                                        controllable for 3
                                                        seconds, H=skeleton
                                                        controllable for 4
                                                        seconds
      Skeleton Punch        L
      Skeleton Shin Kick    d + L                     must be blocked low
      Skeleton High Kick    M
      Skeleton Axe Kick     H
      Skeleton Slide Kick   d + H                     must be blocked low
      Skeleton Uppercut     L+M/L+H/M+H               2 hits
    
          
    EX Moves
    --------
    Skull Minefield          qcf + L+M/L+H/M+H        large bomb absorbs 
                                                        projectiles, while
                                                        smaller mines after
                                                        explosion will collide
                                                        with other projectiles
                                                        as both will be 
                                                        "destroyed" in the
                                                        process
    Air Skull Minefield      qcf + L+M/L+H/M+H        large bomb absorbs 
                               in air                   projectiles, while
                                                        smaller mines after
                                                        explosion will collide
                                                        with other projectiles
                                                        as both will be 
                                                        "destroyed" in the
                                                        process
    Skeleton Charge          f, d,                    invulnerable during
                               df + L+M/L+H/M+H         maneuver
                               (must be near
                               skeleton)
    Skeleton Rave            qcb + L+M/L+H/M+H        last hit is a wall 
                                                        bounce; shin kick and
                                                        slide portions must be
                                                        blocked low
    Air Skeleton Rave        qcb + L+M/L+H/M+H        last hit is a wall 
                               in air                   bounce; shin kick and
                                                        slide portions must be
                                                        blocked low
    
    
    Boost
    -----
    Ability Increase         d, d + L+M+H             slightly faster; jumps
                                                        slightly higher; can
                                                        perform Skeleton Rave
                                                        in Boost Mode (uses
                                                        a portion of the meter);
                                                        Heavy Reading becomes a
                                                        launcher
    
    
    Super
    -----
    Doppleganger Rain        qcf, qcf + A             a doppleganger will collide
                                                        with other projectiles
                                                        as both will be 
                                                        "destroyed" in the
                                                        process, but the vast
                                                        majority will continue to
                                                        fall uninterrupted  
    
    
    
    *******************************************************************************
    * 3.7 Chen-Mao                                                                *
    *******************************************************************************
    Colors
    ------
    L - Purple and Red costume w/ Yellow trim
    M - Dark Gray and Red costume w/ Light Gray trim
    H - Amber and Mustard costume w/ Light Gray trim
    L+M - Green and Red costume w/ Yellow trim
    L+H - Gray and Yellow costume w/ Black trim
    M+H - Pink and Crimson costume w/ Yellow trim
    L+M+H - Blue and Dark Gray costume w/ Yellow trim
    
    
    
    Guard Break
    -----------
    One Inch Palm            d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Snap Kick                L+M/L+H/M+H in air       wall bounce
    Skyward Kick             L+M/L+H/M+H              launches opponent
    
    
    Command Moves
    -------------
    Flying Snap Kick         Dash Forward,            wall bounce
                               L+M/L+H/M+H
    Triangle Jump            jump toward the wall, 
                               then away
    Hop Kick                 f + M                    overhead
    
    
    Special Moves
    -------------
    Blast Palms              qcf + A                  L=3 hits, M=4 hits,
                                                        H=5 hits
    Moon Blade               f, d, df + A             L=1 hit, M=2 hits, 
                                                        H=4 hits
    Chi Fist                 qcb + A                  L=short, M=medium, H=far
                                                        with wall bounce but
                                                        you cannot juggle from
                                                        it
    Spear Kick               qcb + A in air           L=short and 2 hits,
                                                        M=medium and 3 hits,
                                                        H=far and 4 hits; 
                                                        overhead
    Butt Drop                qcb, f + A               L=short, M=medium, H=far;
                                                        overhead but misses
                                                        many ducking opponents
                                                        
    
    EX Moves
    --------
    Blast Orb                qcf + L+M/L+H/M+H        invulnerable with orb out
    Full Moon Blade          f, d,                    overhead
                               df + L+M/L+H/M+H
    Chi Rush                 qcb + L+M/L+H/M+H        last hit is a wall bounce
    Spear Sting              qcb + L+M/L+H/M+H        overhead
                               in air
    Butt Smash               qcb, f + L+M/L+H/M+H     wall bounce; overhead but
                                                        misses many ducking 
                                                        opponents        
    
    
    Boost
    -----
    After Image              d, d + L+M+H             normals and specials
                                                        will hit multiple times;
                                                        H version of Chi Fist 
                                                        will wall bounce; Spear
                                                        Kick can be done out of
                                                        the Hop Kick
    
    
    Super
    -----
    Rave Attack              qcf, qcf + A             first part must connect
                                                        (not blocked) to perform
                                                        entire maneuver
    
    
    
    *******************************************************************************
    * 3.8 Taros                                                                   *
    *******************************************************************************
    Colors
    ------
    L - Yellow armor w/ Blue trim
    M - Dark Gray armor w/ Purple trim
    H - Green armor w/ Red trim
    L+M - Blue armor w/ Light Gray trim
    L+H - Brown armor w/ Orange trim
    M+H - Gray armor w/ Black trim
    L+M+H - Pink armor w/ Red trim
    
    
    
    Guard Break
    -----------
    Metal Headbutt           d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Rotation Punch           L in air                 2 hits, overhead
    Rock Drill               M in air                 5 hits, overhead
    Double Punch             L                        2 hits
    Rocket Uppercut          H                        2 hits
    Power Orb                L+M/L+H/M+H in air       wall bounce
    Shield Lunge             L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Final Blow               f + H                    overhead
    Executing Axe            d + H                    overhead
    
    
    Special Moves
    -------------
    Containment Blast        f, d, df + A             L=3 blasts, M=4 blasts
                                                        H=5 blasts; blasts 
                                                        absorb projectiles
    Rolling Gears            qcb + A                  L=short and 5 hits, 
                                                        M=medium and 7 hits,
                                                        H=far and 9 hits
    Dangerous Landing        qcf + A in air           L=straight up, M=high
                                                        and far; H=medium
                                                        height and very far;
                                                        overhead
    
    
    EX Moves
    --------
    Quarantine Blast         f, d,                    blasts absorb projectiles
                               df + L+M/L+H/M+H
    Harvesting Claw          qcb + L+M/L+H/M+H        last hit launches
                                                        opponent
    Blender Landing          qcf + L+M/L+H/M+H        overhead
                               in air
    
    
    Boost
    -----
    Power Boost              d, d + L+M+H             many normal attacks will
                                                        deal more damage
    
    
    Super
    -----
    Giga Blade               qcf, qcf + A             overhead
    
    
    
    *******************************************************************************
    * 3.9 Zam-B                                                                   *
    *******************************************************************************
    Colors
    ------
    L - Green costume and Blue armor w/ Red hair
    M - Orange costume and Gray armor w/ Blonde hair
    H - Yellow costume and Chamoisee armor w/ Red hair
    L+M - Light Gray costume and Gray armor w/ Green hair
    L+H - Brown costume and Gray armor w/ Red hair
    M+H - Pink costume and Gold armor w/ Light Gray hair
    L+M+H - Black costume and Red armor w/ White hair
    
    
    
    Guard Break
    -----------
    Clutching Fist           d, d + H                 connects close and is
                                                        unblockable
    
    
    Basic Moves
    -----------
    Air Uppercut             H in air                 launches airborne
                                                        opponent; overhead
    Point                    M                        2 hits
    Heavy Hand               H                        4 hits
    Air Energy Palm          L+M/L+H/M+H in air       wall bounce
    Energy Palm              L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Double Jump              ub/u/uf, ub/u/uf
    Triangle Jump            jump toward the wall, 
                               then away
    Digging Claw             f + M                    overhead
    Mule Kick                d + M                    2 hits
    
    
    Special Moves
    -------------
    Acid Blast               qcf + A                  L=high and short, M=arcs
                                                        low and far, H=straight
                                                        and far; will collide 
                                                        with other projectiles 
                                                        as both will be 
                                                        "destroyed" in the 
                                                        process
    Piercing Claw            qcb + A                  L=short and 1 hit,
                                                        M=medium and 2 hits, 
                                                        H=far and 3 hits
    Claw Dive                qcb + A in air           L=short, M=medium, H=far;
                                                        overhead
    
    
    EX Moves
    --------
    Acid Blob                qcf + L+M/L+H/M+H        absorbs projectiles    
    Piercing Fist            qcb + L+M/L+H/M+H                
    Triple Claw Dive         qcb + L+M/L+H/M+H        must connect (not 
                               in air                   blocked) to perform
                                                        the entire maneuver;
                                                        overhead     
    
    
    Boost
    -----
    Ability Boost            d, d + L+M+H             Acid Spit shoots two
                                                        projectiles; Piercing
                                                        Fist causes wall bounce;
                                                        M Claw Dive launches and
                                                        H Claw Dive wall bounces;
                                                        Air Uppercut launches
                                                        ground and airborne
                                                        opponent; Heavy Hand is
                                                        more hits and wall
                                                        bounces; Mule Kick is
                                                        more hits and launches
    
    
    Super
    -----
    Acid Rain                qcf, qcf + A              a single acid blob will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in
                                                        the process but nearly
                                                        all will make it
                                                        through
    
                                                              
    
    *******************************************************************************
    * 3.10 Rokurouta                                                              *
    *******************************************************************************
    Colors
    ------
    L - Green costume w/ Yellow trim
    M - Off White costume w/ Red trim
    H - Brown costume w/ Green trim
    L+M - Red costume w/ Yellow trim
    L+H - Blue costume w/ Gray trim
    M+H - Pink costume w/ Plum Purple trim
    L+M+H - Dark Gray costume w/ Red trim
    
    
    
    Guard Break
    -----------
    Ninja Smoke              d, d + H                 connects close and is
                                                        unblockable 
    
    
    Basic Moves
    -----------
    Reverse Cartwheel        H                        2 hits; can cancel into
                                                        air specials
    Dropkick                 L+M/L+H/M+H in air       wall bounce
    Geo Crush                L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Ninja Dash               f, f                     can dash past opponent
                                                        and some attacks
    Flying Dropkick          Dash Forward,            wall bounce
                               L+M/L+H/M+H
    Triangle Jump            jump toward the wall, 
                               then away
    Hopping Elbow            f + M
    Jumping Hammer           f + H                    overhead and launches 
                                                        opponent
    
    
    Special Moves
    -------------
    Shuriken                 qcf + A                  L=slow, M=medium, H=fast;
                                                        will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Banner Wave              f, d, df + A             L=2 hits, M=3 hits, H=6
                                                        hits
    Flying Squirrel          qcb + A in air           L=flies backwards, M=flies
                                                        forward, H=descends and
                                                        flies forward
    Flying Squirrel Kick     hcb + A                  L=long, M=long and an
                                                        overhead, H=medium
                                                        and an overhead
    
    
    
    
    EX Moves
    --------
    Shuriken Spiral          qcf + L+M/L+H/M+H        absorbs projectiles
    Hyper Banner             f, d,                    last hit launches
                               df + L+M/L+H/M+H         opponent
    Flying Squirrel Dive     qcb + L+M/L+H/M+H        overhead; last hit
                               in air                   wall bounces
    Flying Squirrel Slide    hcb + L+M/L+H/M+H        must be blocked low;
                                                        last hit launches
                                                        opponent
    
    
    Boost
    -----
    Doppleganger             d, d + L+M+H             doppleganger appears on
                                                        other side of opponent
                                                        and increases hits of
                                                        moves
    
    
    Super
    -----
    Radiant Energy           360 in air + A             
    
    
    
    *******************************************************************************
    * 3.11 Zinsuke                                                                *
    *******************************************************************************
    Colors
    ------
    L - Blue pants w/ Green trim
    M - Dark Gray pants w/ Red trim
    H - Green pants w/ Yellow trim
    L+M - Dark Purple pants w/ Purple trim
    L+H - Brown pants w/ Green trim
    M+H - Brown pants w/ Off White trim
    L+M+H - Black pants w/ Off White trim
    
    
    
    Guard Break
    -----------
    Tricky Scabbard          d, d + H                 connects close and is
                                                        unblockable  
    
    
    Basic Moves
    -----------
    Double Slice             H                        2 hits
    Air Drawing Slice        L+M/L+H/M+H in air       will slightly launch
                                                        opponent
    Scabbard Bash            L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Scabbard Smack           f + L
    Drawing Slice            f + M
    Sliding Slice            df + H                   must be blocked low
    
    
    Special Moves
    -------------
    Moon Shield              qcf + A                  L=lasts 1 second, 
                                                        M=lasts a second and
                                                        a half, H=lasts 2
                                                        seconds; can absorb
                                                        and counter many
                                                        attacks but not 
                                                        projectiles
    Deciding Blade           f, d, df + A             L=short, M=medium, 
                                                        H=farthest
    Wind Slice               qcb + A                  L=straight, M=upwards,
                                                        H=steeper slice
                                                        upwards
    Flashing Slice           qcb, f + A               L=short, M=medium, H=far
    
    
    EX Moves
    --------
    Lunar Shield             qcf + L+M/L+H/M+H        can absorb and counter
                                                        many attacks but not
                                                        projectiles; will 
                                                        cause wall bounce
    Victory Blade            f, d, 
                               df + L+M/L+H/M+H        
    Triple Wind Slice        qcb + L+M/L+H/M+H     
    Flashing Flight          qcb, f + L+M/L+H/M+H     wall bounce
    
    
    Boost
    -----
    Speed Boost              d, d + L+M+H             moves faster; can jump
                                                        higher; Wind Slice
                                                        produces two strikes,
                                                        with H version being
                                                        a wall bounce; H
                                                        version of Flashing
                                                        Slice is wall bounce
    
    
    Super
    -----
    Empty Death              qcb, qcb + A             first part must connect
                                                        (not blocked) to 
                                                        perform the entire
                                                        maneuver 
    
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    
    *******************************************************************************
    * 3.12 Alice !                                                                *
    *******************************************************************************
    Colors
    ------
    L - Purple dress and Dark Purple hair w/ Red trim
    M - Red dress and Auburn hair w/ Purple trim
    H - Yellow dress and Dirty Blonde hair w/ Green trim
    L+M - Blue Green dress and Blue hair w/ Gray trim
    L+H - Green dress and Dark Green hair w/ Brown trim
    M+H - Pink Dress and Rose Pink hair w/ Blue Green trim
    L+M+H - Dark Gray dress and Black hair w/ Gray trim
    
    
    
    Guard Break
    -----------
    Hopping Book Strike      d, d + H                 connects close and is
                                                        unblockable   
    
    
    Basic Moves
    -----------
    Skeleton Rush            H                        3 hits with last part
                                                        being an overhead
    Skeletal Cerberus        L+M/L+H/M+H in air       wall bounce
    Undead Swing             L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Double Jump              ub/u/uf, ub/u/uf
    Triangle Jump            jump toward the wall, 
                               then away
    Heavy Reading            f + M                    overhead
    
    
    Special Moves
    -------------
    Skull Toss               qcf + A                  L=slow, M=medium, H=fast;
                                                        will collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Undead Uppercut          f, d, df + A             L=short, M=medium, H=far
    Skull Curse              qcb + A                  L=skulls are close to 
                                                        Alice, M=skulls are
                                                        medium distance from
                                                        Alice, H=skulls are far
                                                        from Alice; a skull will
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    
    
    EX Moves
    --------
    Skull Bullet             qcf + L+M                absorbs projectiles
    Undead Wave              f, d, df + L+M           last hit launches
                                                        opponent
    Skull Swarm              qcb + L+M                a skull will collide with
                                                        other projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    
    
    Boost
    -----
    Skull Assist             d, d + L+M+H             using L will cause skulls
                                                        to add additional hits;
                                                        normals deal more damage;
                                                        Skull Curse produces more
                                                        skulls with different
                                                        patterns; Undead Uppercut
                                                        produces 3 skeletons; 
                                                        Heavy Reading launches
                                                        opponent
    
    
    Super
    -----
    Cranium Smash            qcf, qcf + A             skull pieces absorb 
                                                        projectiles
    
    
    
    *******************************************************************************
    * 3.13 Nanami                                                                 *
    *******************************************************************************
    
    *Becomes the character that she is facing.  If it is a mirror match, both
     1 player and 2 player Nanami will become the same randomly generated
     character*
    
    
    Colors
    ------
    L - Green costume and Yellow trim w/ Red hair
    M - Light Gray costume and Bronze trim w/ Green hair
    H - Brown costume and Green trim w/ Gray hair
    L+M - Orange costume and Black trim w/ Blonde hair 
    L+H - Blue costume and Light Gray trim w/ Blue Green hair
    M+H - Folly costume and Brown trim w/ Purple hair
    L+M+H - Dark Gray costume and Red trim w/ Black hair
    
    
    
    -------------------------------------------------------------------------------
    
    
    *******************************************************************************
    * 3.14 Vebel                                                                  *
    *******************************************************************************
    Colors
    ------
    L - Pink body and Green insides
    M / L+M+H - Purple body and Blue insides
    H - Gray body and Purple insides
    L+M - Green body and Purple insides
    L+H / M+H - Blue body and Green insides
    
    
                        
    Guard Break
    -----------
    N/A
    
    
    Basic Moves
    -----------
    Copter Spin              M in air                 8 hits; overhead
    Snack Time               H in air                 5 hits; overhead
    Double Tongue            L                        2 hits; overhead
    Tentacles                M                        3 hits
    Rushing Tentacles        H                        3 hits
    Giant Whale              L+M/L+H/M+H in air       wall bounce
    Heart Bump               L+M/L+H/M+H              wall bounce
    
    
    Command Moves
    -------------
    Razor Blob               d + L                    2 hits; must be blocked
                                                        low
    Pointy Insides           d + M                    7 hits
    Sliding Pointy Insides   d + H                    7 hits
    
    
    Special Moves
    -------------
    Vulcan Laser             hcf + A                  L/M=9 hits; H=19 hits
    Air Vulcan Laser         hcf + A in air           L/M=9 hits; H=16 hits
    Slug Saw                 hcb + A                  L=high and short, 
                                                        M=high and far, 
                                                        H=low and far; 
                                                        invulnerable during
                                                        maneuver
    Air Slug Saw             hcb + A in air           L=short, M=far, 
                                                        H=straight and far; 
                                                        invulnerable during
                                                        maneuver
    
    
    EX Moves
    --------
    Backdash                 hcf + L+M/L+H/M+H
    Air Backdash             hcf + L+M/L+H/M+H        cannot attack out of
                               in air
    Floating Pursue          hcb + L+M/L+H/M+H
    Air Floating Pursue      hcb + L+M/L+H/M+H        cannot attack out of
                               in air
    
    
    Boost
    -----
    N/A
                                                        
    
    Super
    -----
    N/A
    
    
               
    ===============================================================================
    4. Codes
    ===============================================================================
    
    Unlock Alice !: Highlight Yashaou and press Start, highlight Goat and press
                    Start, highlight Rosemary and press Start, highlight Taros
                    and press Start, highlight Zam-B and press Start.  Alice !
                    is on the purple random select box.
    
    
    Unlock Nanami: Highlight Sittara and press Start, highlight Leon and press
                   Start, highlight Alice and press Start, highlight Chen-Mao
                   and press Start, highlight Zinsuke and press Start, highlight
                   Rokurouta and press Start.  Nanami is on the green random
                   select box.
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Cleanup and corrections
    -Any way to use less buggy Dragon or King?
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    5.2  Credits
    - Fuuki
    - Gamefaqs
    - plusminus's guide for more of the Boost Mode abilities and changes
    - And me for writing this faq
    
    

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