AirBuccaneers is a modification for UnrealTournament 2004. It contains a new multiplayer game type with hot air balloons, cannons, airmines and various other pseudo ancient gadgets. The game is a compelling combination of graceful air ballet, fierce pirate-like action and 3D tactical manoeuvring. AirBuccaneers is targeted for novice 3D gamers, but offers plenty of challenge for veteran team players as well.
The game is designed for Internet/LAN multiplayer games but can be also practiced offline by using bots as opponents.
The game contains:
IMPORTANT: When installing full version of AirBuccaneers 1.6, remember to uninstall any previous versions of AirBuccaneers. You should not have a folder UT2004\AirBuccaneers when starting the installation.
You need a retail version of UnrealTournament 2004 to be able to play AirBuccaneers. Your UT2004 must be also patched to the latest version v 3355 which can be downloaded from here. The installed game files require 463 MB hard drive space.
UMOD version installation (preferred):
Manual ZIP version installation:
Starting AirBuccaneers
You can start AirBuccaneers from the shortcut created during the installation to the Windows Start Menu. If you didn't install from the umod, you have to start by using one of the alternate methods:
Controls
AirBuccaneers uses the same keyboard settings as normal UT2004. The keys you will mostly need are:
HUD
The HUD contains the following items:
Inventory Items
Balloon
Hot air balloon is the most important way of travelling. It also has a lot of firepower thanks to the cannon attached to it. Balloon contains one action position. Use the steering icon near the rudder to enter the balloon steering mode. In this mode you can change the direction and height of the balloon. To exit the steering mode press action key/button.
Evasive manoeuvres can be launched by sequential key presses. 4 times UP launches the Upwards blast causing the balloon to increase height rapidly, 4 times DOWN executes Dive with fast altitude drop. Finally, 2 times DOWN combined with 2 times UP (in sequence) initiates Fast forward or "Puhuri" which increases the balloon speed for a while. In addition there are Strafes (4 times LEFT or 4 times RIGHT), which cause sideways movement to left or right. These "stunts" require a certain period of time for "recharging". Check out the status screen for stunt availability.
The balloon also contains a wooden barrel which can be used to store items like extra cannon balls. Drop items ("throw weapon") near the barrel to store them into it. Use empty hands on barrel to get items back from it. When empty, the wooden barrel automatically provides one additional cannon ball every now and then.
The balloons have weather vanes indicating the turbulence and wind directions. The turbulence affects balloon steering. Higher altitude usually means more turbulence, so watch you altimeter on the right side of screen.
The possible successful drop count (tally) is indicated on weather vane (small team symbols for individual drops and big team symbol for ace status, i.e., 5 or more drops). Furthermore, balloon and crew specific information is shown on the hud.
Cannon
Cannon is used to blow up all kinds of things. Cannon contains three different positions:
While in the cannon aiming mode it is possible to give orders to the Gunner's mate who loads and fires the cannon. To select the order you want to give to the Gunner's Mate use the Previous weapon/Next weapon keys (by default mousewheel up/down) or use the 1-4 keys. To give the selected order press Altfire. Note that Gunner's Mate is in the wooden barrel when starting the flight. He will come out of the barrel when you give some order to him. The ship carries two mates and only one can be active at the time. If both of the mates die, you have to manually operate the cannon.
Game objectives
The objective of the game is to gather more booty than the enemy team. There are four types of games available at the moment and some offer alternate ways for scoring. Most of these types are used within a specific map. AirBuccaneers 1.6 contains nine different maps that serve as an illustrative compilation of map and game type possibilities.
In all maps you can get more gold for your team by fighting against the enemy team. Dropping enemy airships with crew onboard is more valuable than destroying empty enemy ships. This is the only way to score in the TeamDeathMatch maps (CrowsNest, LakeInari, OldForest, Ruins). First team to reach the booty limit wins. Or, if time runs out, the higher score wins.
Area Domination map (HarbourRain, Tower) has a specific static area that can be dominated to get more gold for your team. Try to stay within the close range of the target and keep the enemy out. Remember that you can only dominate with balloons.
Moving Domination Target map (Louhenkota) contains flying and moving target (floating kota village), which has to be "escorted". The game type is same as area domination, but now the target area moves according to domination status.
Treasure Hunt (Harbour, Swamp) includes destroying the opposing team airships and collecting the small treasure balloons that will be left "behind". Treasure balloons can be collected by touching them with your character. Getting an enemy treasure balloon adds more gold for your team. Teams can also collect treasures of their own tribe, thus, making it impossible for the enemy to claim the price.
After each match ends, the teams will gather into the Trophy Room, which is the place for aftermath and debriefing. Glorious players will be awarded and you are free to express your feelings about the session. After the party is over, the next map will be automatically loaded and AirBuccaneering starts again.
To get more gold in the game you can:
Every time you are awarded gold while in an airship each of your crewmates also receives the same amount of gold. The team gets the same amount as a single player.
Setting up AirBuccaneers dedicated server is a straightforward operation. First you need to have a UT2004 dedicated server version 3355 installed on your server machine. After this you should install AirBuccaneers 1.6 normally to your server, see Requirements and Installation section located on top of this document how to do it.
After the installation, you should have UT2004\AirBuccaneers folder containing the ABU game folders and files.
Starting server
There is a bat file inside UT2004\AirBuccaneers folder named ABUServer.bat and by running it you start a dedicated server on your machine. If you are using Linux or don't just want to run the bat file, the command for starting the server is the following. You should run the command from the Ut2004\System folder.
ucc.exe server ABU-HarbourRain-DOM.ut2?game=ESCGame.ESTeamGame -log=ABUserver.log -MOD=AirBuccaneers
INI files
Unless specified otherwise, the dedicated server uses UT2004\AirBuccaneers\airbuccaneers.ini file for the settings file of the server. The file will be generated automatically first time you start the server. There is good documentation at the Unreal Admins page about UT servers and how to configure them correctly.
AirBuccaneers has a built-in automatic teamkilling kick and complain system and it is configured by setting a couple of values to your server's ini file (by default AirBuccaneers.ini file), and to it's ESCGame.ESTeamGame section. The file contains the section by default and has the following settings for teamkilling:
[ESCGame.ESTeamGame]
TKJailLimits(0)=3
TKJailLimits(1)=5
TKJailLimits(2)=6
TKKickLimit=7
TKJailTime=90
TKComplaintLimit=3
The three TKJailLimits specify the number of
teamkillings before player is sent to the jail for the time specified in TKJailTime (in seconds).
TKKickLimit specifies the number
of teamkillings before player is automatically kicked from the server and banned
from entering the game for rest of the current map session.
TKComplaintLimit specifies the number of complaints needed before player is kicked out from the server.
Major changes from previous version (1.5 -> 1.6)
Major changes from previous version (1.0 -> 1.5)
Major changes from previous version (Beta 4.1SE -> 1.0)
Major changes from previous version (Beta 4.1 -> Beta 4.1SE)
Major changes from previous version (Beta 4.0 -> Beta 4.1)
Major changes from previous version (Beta 3.0 -> Beta 4.0)
Major changes from previous version (Beta 2.1 -> Beta 3.0)
LudoCraft Game Design and Research Team
Producer & Lead Designer
Tony Manninen
Lead Programmer &
Developer
Tuomo Korva
Graphics & Level
Design
Heikki Korva
3D Models &
Animation
Tomi Kujanpää
Audio Design & Graphics & Text
Pekko Koskinen
Concept Art &
Graphics
Jani Löthman
Server Admin &
Graphics
Tomi Hurskainen
Animation &
Graphics
Laura Vallius
Music
Eino Keskitalo
Anssi Laiho
Usability &
Playtesting
Mikko Rajanen
Server Guru
Peter Antoniac
Voice Talent
Suvi Kaattari
Satu Kaattari-Manninen
Anssi Laiho
Pasi Pirttiaho
Special thanks
AirBuccaneers fans and testers (in alphabetical order):
[BL/H]D@rk_RiFt, [Hun]ter, Airsage, Aridian, Bahamut, beefsack, BicycleRepairMan, Billy Blaze, Black-Easterling, blitZ, Bloodwolf, cajuncook, Crash Happy, Chrishna, Cool Man, Curry, dark-_|_-night, DeepQantas, DonMorti, Dragon_of_Doom, drkim, Exo2000, Fatso666, Finkster, Fire_Bolt, Fragmaster, gray_fox, Hellmaster, HighPulp, hoak, Hook, HooK, jatfield, Jinxmasta, Killmaster, Kissamies, lehmi, Lokus, MAC, Makaveli, Maynard, me, meglo, Mescalito, perfectwingzero, PsychoX, Rich, rhinodog, Rob, Seymour Gibbs, shadow_cast, Shadow_Dragon]Tricky[, shadowbeast, Syphon, TheMuffinMan, Teh F0nx, Thanatos, Tichmarsh, The Undertaker, Tom_Mix, toolboi, Unusual_Bulge, Yakbutter, Yossarian, Zealot and the rest of the crew.
People who have heavily supported our work:
Jussi "Jute" Kantola, Jari Pakarinen, Jiri Lahti, Ari Vaulo, Tarja Tanska, Ville Wittenberg, Kukka-Maaria Kakko, Matti Kurkela, Mr. Evil from Lawdogs Team and Soili Väinämö
Honorable mentions go to:
Epic Games, Jeff Morris, Steve Polge, Kyle "Pezman" Peschel, PlanetUnreal, Kyperjokki, HomeLAN, Johan Julin (1752-1820), SugarParticles, hauki (<2kg), DeadLines and all AirBuccaneers out there…
2004,2005
ludocraft.oulu.fi/airbuccaneers/
University of Oulu -
Department of Information Processing Science
Contact information:
Team leader: tony.manninen@oulu.fi
AirBuccaneers MOD site: ludocraft.oulu.fi/airbuccaneers/
#airbuccaneers channel on QuakeNet IRC
Copyright (c) Ludocraft 2004,2005. All
rights Reserved.