What is Promod?

It is the 1.04 patched version of Jedi Outcast with massive portions of the combat and gameplay balance logic rewritten to eliminate unpolished or randomized game elements and replace them with results based purely on player skill and wit. The saber combat in 1.04 was very random and had many bugs that could be exploited by a knowledgable player. Saber auto-blocking was rediculously reliable, and saber hit-dectection bugs were rampant, among other problems. All of these bugs have been removed in Promod.

Promod also tries to adhere more closely to the Star Wars universe in its characterization of the Jedi and what they're capable of. None of the Star Wars films ever featured a Jedi slinging Rocket Launchers and Disruptor Rifles. It was implied that these were skills that fell outside a Jedi's circle of knowledge. Learning to fire, load, and maintain a projectile weapon and do it well is something that takes a great deal of time and training. That's time away from what a Jedi should be doing: learning how to use the Force. The same goes for those who choose a martial occupation--they're not going to spend much time learning how to move stuff with their mind.

The result of this is Promod's new Player Class system. It allows you to choose either Force Powers, Weapon Skills, or a combination of both to flesh out your player character. However, in order to master either the Force or Weapons, you must give up skill levels in the other. For instance, if you buy any level 3 Force Powers, then you'll find that you only have access to level 1 Weapon Skills. If you buy only level 2 Force Powers, then you will be able to buy level 2 weapon skills. The weapon skills range in level from one to four, with four being the most powerful. In order to buy the enhanced level 4 weapon skills, you must give up access to all Force Powers.

The lackluster saber combat of 1.04 has been replaced with an extremely deep and rewarding system based on your ability to aim at your saber opponent. The better you aim at them during combat, the stronger your offensive and defensive saber capabilities will be. Your current offensive and defensive strength relative to your closest saber-wielding opponent is illustrated using the new Combat Strength Crosshair (CSC). This is a multicolored circle that appears just outside the regular aiming crosshair. When it appears small and red, then your offensive and defensive capabilities are strong, when it is large and yellowish, your CSC score is weak. Keep your opponent in your crosshair at all times! Your ability to do so will greatly affect the outcome of your duels! Another thing to note is that due to the CSC, use of scripting in jk2 will benefit you much less than before. No script will help you aim.

If you want to find out more about how the CSC works, and other aspects of saber combat, then check out the promod homepage at http://www.oculis.org/promod . I have some strategy guides for saber combat in Beta 2 (which remains largely unchanged in 3.0) which should help you out immensely. I also recommend checking out the forums of jediknightii.net, as many veteran Promod players frequent them, and should be able to answer questions. If you still can't find the answer to your question, then email me directly at: arsartifex@msn.com

Promod 3.1 Release Notes
Changes to version 3.1

New Features in Promod 3.0

Changes in version 3.0

Bug Fixes:
Saber Combat Changes:
Weapon Combat Changes:

Force Power Changes:

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arsartifex@msn.com