Intended to supplement the official FAQ section, this is a compilation of Less-Frequently Frequently Asked Questions and their answers.

Let me know if:

I've started attributing questions and answers (write-ups, formulas, etc.) to who I got them from (read: name is link where applicable), rather then as part of the 'general thank you' at the bottom.
If I missed you, I apologize. Send me a PM, and I'll 'fix it'.

A good place to start, would be reading the (plentiful, basic and enormously useful) documentation available on The Median XL Homepage, Median XL: Ultimative Forum or in wiki format at the Diablofans Diablowiki.

If you're looking for something more basic - introductory even - and newbie-friendly, check out Trucidation's Median XL wikis:

The LFAQ will not answer the following questions. Reasons included.

Now... Down to business...

Questions sorted intuitively (I think), by commonness and by subject:

Index:
(Section header = Hyperlink, Section header = No hyperlink (same post as above linked header)

Naming Conventions and nomenclature:
No abbreviations are used for item / monster / skill names.

Hard Skill Points / Soft Skill Points are simply called Hard / Soft Points.

Merc refers to Mercenary, Hireling, etc.

+% Spell Damage = Combined +% Fire, Cold, Lightning, Poison, Magic & Physical Spell Damage of equal value.
+% Spell Damage = Generic single element.
Likewise for -% Enemy resist.

Magic Resist reduces only Magic damage.
Magic Damage Reduced (MDR), on the other hand, reduces F/C/L/M/Ph damage.

EWD is Enhanced Weapon Damage.
TCD is either Total Char Defense or Total Char Damage (= EWD), depending on context.

%mf / %gf / MO / UMO should all be self-evident.
Check the Acronyms of Median (linked below) if you don't know them (or others).

Proc used to refer to %CtCs.
It's also used as the verb. (i.e. 'to proc a %CtC')

So use Ctrl + F for searching if you have a cue!

Basics

Required Reading

Resources:
*Recommended Reading*

*Area Guides (Spoilers)*

*(More or less) Technical info*

Point of Interest:
You can disable the menu music with ctrl + M.

The Cube Recipes will benefit you greatly. Find them here.
Particularly noteworthy (examples) are:

"Cube recipes" wrote:

Reroll superior/magic/rare item

These recipes reshuffle the modifiers and socket count on a superior, magic or rare item and return an item that is similar to the original, but with different modifiers.

Non-magical item + Oil of Renewal -> reroll item
Magic item + Oil of Renewal -> reroll item
Rare item + Oil of Renewal -> reroll item

"Cube recipes" wrote:

Reroll magic to rare

Turn any magical item into a rare item. Note that this will slightly lower the output item level to 85% of the input item level, making the magical modifiers that can spawn on it slightly weaker.

Magic item + Oil of Enhancement + rune -> reroll item as rare

"Cube Recipes" wrote:

Affix burn recipe

This explosive alchemical combination burns all magic off an item, returning it as a basic damaged low quality item. This recipe is useful to prepare an item for a runeword.

Any item + Catalyst of Destruction + rune -> reroll item as low quality + Catalyst of Destruction

Skill-related basics

General basics

Q: What exactly are the effects of the '/players #' setting?
A:
/Players Setting effects chart.
Note: The above is for vanilla cLoD.
'/players #' affects drops less in MXL.

Q: At what level should I do the Uber Quests?
A:
...
Introduction. Required Reading. First line.

Scroll through the Pearl of Wisdom. It has a page with information for each Uber, as well as the recommended level for it.

(Well no, it gives you the monster's level.
But that's a not-bad indicator, depending on your /players and build / gear, of course.
Carpathian_Cookie was kind enough to type and format it. See below.)

Q: How many kinds of Signets exist? How do they work?
A:
Three of them, and the way of using them is pretty obvious, so please read the ingame description. Alternatively, though, you can put them in your belt to eat them.

Signet of Learning: +1 extra stat point. (500 Signet cap)
Signet of Experience: + (250*clvl) exp.
Signet of Greater Experience: + (750*clvl) exp.
Signet of Skill: +1 skill point. Caps at 3.

(Writeup originally by NexX, updated.)

Note: Only Signets of Learning count against the 500 Signet (of Learning) cap.

Q: I just finished Hatred/Terror, and my Leech stopped working!
A:
Normal difficulty has a 1/4 (25% effectiveness) penalty on leech.
In Terror, your leech effectiveness is lowered to slightly less then a third of that. So you've got a 1/13.33333 (7.5% effectiveness) penalty.
Destruction then pwns it completely, to 1/65 (1.5% effectiveness) penalty.
(Total penalties courtesy of Borgin, Dest penalty from Change log)

Example: You have 25% life/mana leech.
On the Hatred difficulty you have an effective leech of 25*25% (since there's a 1/4 penalty) = 6.25% effective leech.
On Terror, 25*7.5% = 1.875% effective leech.
On Destruction, 25*2% = 0.375% effective leech.

Median 2008 values (kept for reference (and comparison) purposes):
There's a 1/5 (20% effectiveness) and 1/40 (2.5% effectiveness) leech effectiveness penalty on Terror/Destruction respectively.
Example: You have 25% life/mana leech.
On the Hatred difficulty you have an effective leech of 25% (since there's no penalty).
On Terror, 25*20% = 5% effective leech.
On Destruction, 25*2.5% = 0.625% effective leech.

Q: What's the base Mana Regeneration rate in MXL?
A:
Base mana regen is quadrupled from cLoD.
(A by Borgin)

Q: What are 'Legacy Items'?
A:
Check the 'Dictionary'. (Linked as A Dictionary of abbreviations (& more) in Median XL.)

Uberlevel area / monster levels, courtesy of Carpathian_Cookie

Dungeon Uberquests


Summoning Uberquests
Uberlevels
Vizjun and Brother Laz don't show up on the Pearl of Wisdom flippers. Also, this may or may not be accurate for 1.D9. I'm assuming it is.

* Updated for BRC challenge levels' alvl reduction.

%Gold Find (%GF), %Magic Find (%MF), MO and Socketable basics

Q: Does the 'Stun Attack' modifier on my item work with Skill X?
A:

Q: There's something screwy going on with my Merc.
A:
See Known Bugs section.

Cap-related misc. basics

Q: What's the cap for:

General damage basics


Note:
There's a post somewhere that gives the exact ratio / numbers, but I don't find it.

Dual Wielding

More general basics

Q: Can I stack potions of Healing/Mana? What does this do?
A:
Yes, you can. The duration of the potions is added together.
Note: This works with Mercs too.

Q: Can I stack Elixirs?
A:
Yes, but only 1 Elixir can be active at a time.
Drinking another of the same will stack its duration - just like any other potion - but drinking a different one will overwrite the previous one.
Note: This is true of Mercs too.
(Thanks to SKIPPNUTTZ for the correction about Elixir stacking.)

Q: What does Next Delay mean?
A1:
When hit by an attack/skill with next delay, the target cannot be hit by another ND skill until # frames have passed.
A2: http://median2008.wikispot.org/Next_Hit_Delay
A3: For a list of ND on skills, see the Skill Next Delay List, below.

Q: "Worship the Crack Monkeys!"? Whaaa? o.O
A:
Nothing. It does nothing. It's Flavor Text. Just ignore it.

Q: How does the engine resolve an attack?
A:
In this order:
If the attack requires an AR check, roll AR vs Def. Then,
If the attack does Physical damage: % chance to block. Then, {*1}
Avoid is rolled (for anything that doesn't ignore it.)

Assuming a hit is landed:

"LorveN" wrote:

damage dealt is reduced by above mentioned 'modifiers' in a specific order. The order is as follows:
1) XvX penalty (PvP penalty = -5/6)
2) Sorceress Energy Shield
3) Necromancer Bone Armor and/or Druid Cyclone Armor
4) Integer DR/MDR
5) Percentage resists (including DR%)
6) Percentage absorb
7) Integer absorb

* Source: LorveN's post

The damage is then 'applied' to your HP.
If it's more than 1/12, Hit Recovery triggers. {*2}
% when struck, if Physical damage, and % when take damage. (Order: Unsure.)
life/mana when struck (if physical)

That's all, afaik.
(Thanks to ni-kulo for the question / part of the answer.)

{*1} This deduced from
"Arreat Summit" wrote:

Re: Berserk
A defense of 0 will let you block all the time, thus quite often hinder you from doing anything else. Consider not wearing a shield.

(Source)

{*2} This part is simplified, not completely accurate.
For the full, accurate answer, check D2Library's FAQtoids.

Item and Crafting related

Q: I've tried the 'Lucky Upgrade' recipe 12309874 times already, but it never works!
A:
That's because the whether an item is 'Lucky' or not is decided when the item is created. The recipe merely 'reveals' whether it is or isn't.
If the item was created 'Not Lucky', it doesn't matter how many times you try, it'll never work.

Reroll the item, and try again.

Q: At what ilvl can the 'indestructible' modifier spawn on a jewel?
A:
21+
(Used to be 21-60, but the upper cap has been removed.)

Q: What are the 'Superior quality' bonuses?
A: Weapons: (20 to 60)% ED, (10 to 150)% AR, (10 to 40)% +max durability. 0-2 modifiers.
Armors: (20 to 60)% ED, (10 to 40)% +max durability. 0-2 modifiers.

Item Idiosyncrasies

Proc / %CtC & oSkill related

Passive Damage Sources related

Q: What's the difference between the '+Life when struck' and 'Damage reduced by' item modifiers / MOs?
A: Ranged attacks.
LWS isn't triggered by ranged attacks, whereas DR reduces *all* physical damage.
- Source (and test): Pages 5-7.
tl;dr, though.

Note: Like Defensive Harmony, Pact of Blood is triggered by ranged attacks. (Since both use a different modifier then items get.)

Q: What modifiers does my attack carry?
A:

- Melee attack:
(i.e. Swing Weapon. Hit Monster in Face.)

* Adds #-##  damage
* Deadly Strike
* Crushing Blow
* Open Wounds
* Stun Attack
* CtC% attack
* CtC% striking
* CtC% kill
* Leech
* Life on hit
* Life on melee hit
* +% spell damage
* -% enemy resists
* Life per kill
* Slow Target by #%
* Hit Blinds Target +#
* Hit Freezes Target +#
* %Reanimate as


 - Weapon-based area/missile/splash except explosion (but including post-fix SoR):
(i.e. Anything that isn't a Melee attack (or Deathstrike) and does weapon damage)

* Adds #-##  damage
* Deadly Strike
* Crushing Blow (x1/2 power)
* Open Wounds (x1/2 damage if PvP)
* CtC% striking
* CtC% kill
* Leech
* Life on hit
* -% enemy resists
* Life per kill
* Slow Target by #%
* Hit Blinds Target +#
* Hit Freezes Target +#
* %Reanimate as


 - Explosion (Deathstrike, pre-fix SoR):
* Elemental
* Deadly Strike
* -% enemy resists
* %Reanimate as


 - Spell:
(i.e. Anything with damage that isn't affected by your weapon's damage.)

* CtC% kill (poison only)
* +% spell damage
* -% enemy resists
* life per kill
* %Reanimate as

* I'm not sure about OW on explosions.
* There are no cLoD style traps in Median. All traps are considered 'Spell'.
* Post-fix SoR as missile
(A by Brother Laz, expanded / tided a bit by myself.)

Freeze / Blind related

Q: Is it possible to get Sets / Sacred Uniques with the Chaos Reroll recipe?
A1: Let's just say 'no'.
A2: "terryys" wrote:

You can't get SU or set items from chaos reroll. This post was in M2008 but is still accurate. I also tried to chaos reroll a light plated boots from K3KBA in MXL, and I got a double durability magic item.

Q: How does '% Damage goes to mana' work?
A:
http://library.planetdiablo.gamespy.com/concept-vulpine.htm Link's dead.
God, I love archive.org.
New link

Q: What does the "increases Nova Charge scatter radius" item modifier do?
A: It means the novas are spawned at a potentially greater distance from the character.

The advantage is that if a nova spawns further away from the monster, you lose a slight bit of damage, but if it spawns closer to the monster, you gain a lot of extra damage, so the net result is positive for monsters further away from the centre.

(A by Brother Laz)

Skill Next Delay list
Many thanks go to Borgin for this data.

Amazon

Skill	NextDelay
Starstreak	3
Ghost Arrow	6
Fire Pit	0
Pounce	4?
Great Hunt	0
Pre 1.D9 Lightswarm (wisps)	5

Assassin

Skill	NextDelay
Psi Storm	0
Bat Strike (Shock Nova)	5, probably.
Hades Gate	4?
Black Lotus Strike	?
Death Blossom	3
Wychwind	5 (*1)
Maelstrom	(*1)?
Cryobeam	3?
Vampiric Icon	25
Beacon	4

Barbarian

Skill	NextDelay
Bear Claw	4
Stampede	4
T.Slam	?
Stormblast	0
Screaming Eagle	?
T. God (nova)	?

Druid

Skill	NextDelay
Blindside	4
Elemental	4
Poison Flash	4
Gamma Field	4
Spore Shot	4
Faerie Fire	5
Pummel (Splash)	?
Wildfire	0
Egg Trap	0
Thorn Wall	0 

Necromancer

Skill	NextDelay
Liche Form	4
Parasite	0
VA / VK splash	4?

Paladin

Skill	NextDelay
Retaliate	5
Hammerstrike	?
Merkabah (/Edict of Forbiddence)	?
Searing Glow	4?
Bloodthorns	0	(1.A9 prerelease)
Mind Flay	0	(1.D9)
Punisher	4
Slayer	?	(1.D9)

Sorceress

Skill	NextDelay
Arcane Torrent	5
Mana Sweep	4
Pyroblast	4
Hive	4
Time Field	4
Carpet of Spiders	2
Spiral Dance	4
Bladestorm (blades)	3
Arcane Torrent	3
Pyroblast	0?
Ice Lance	?
Lorenado	(*1)? 

Other

Skill	NextDelay
Wyrd	4?
Cold Fear	4
Claw Tornado	4
Apocalypse	4
Other Blast Wave	4
Blood Flash	4
Countdown	5
Fire Star	4
Frozen Crown	5 (*1)
Glacial Nova	4
Meteor Shower	10
Mon Spike Nova	4
Mon Energy Beam	5
Rune of Mana	4
Shadow Avatar	10
Other Pandemonium	5
Contest Pentagram	4
Other Raven Flight	5
Silver Dart		4
Pyroclastic Flow	2
Ice Bolt Nova	4
Shock Flower	4
Electrobolt	3
Powder Keg	4
Thorn Field	3
Gorefest	3
Medusa	4
Whirlpool	4	(1.D9b2)
Earthquake	3?
Rune of Mana	4
Ambush	?
Cyclone	?
Squall Gust	?
Disintegrate	?
Sunspear	5? (*1)? 

(*1)
Initial missile has ND.
Subsequent hits do not.

Blood Thorns previously had an ND of 5 (1.99) and 3 (1.A9 beta)
Bladestorm (blades) previously had an ND of (1.99) 3
Mind Flay, prior to 1.A9b2 had an ND of 3

Q: Can I refill an Unique Arrow Quiver or an Unique Bolt Quiver?
A:
Yes, sell it to a shop that doesn't sell Arrow Quivers or Bolt Quivers and then buy it back.

Skill Related

Q: Can I use Curse X and Curse Y together? Do they stack?
A:
First of all: Differentiate between Auras, Buffs and Curses.
(Different) Auras and buffs stack with themselves, with each other, and with a Curse. (e.g. VA's aura, Hymn, Lionheart and Vindicate will all work together.)
The only question is about Curses.
Second: Slow is not a curse, so no problems there.
Third: afaik there's no list of which curses work together and which don't.
If both graphics appear, then they work together. Otherwise not.

The curses are separated into groups.
Curses in the same group will overwrite each other; will not stack.
Note: The following list is outdated, though (probably) not changed.


Work notes:
Decrepify (Baal in Throne Room) + Amplify Damage stack, as do Decrepify + Lower Resists, but I'm not sure where they go yet.
Missing:
Nightmare, Starfire, Phase Bomb, Lower Resists (if different from Starfire).
Removed:
Holy Insanity, Retribute.

(*1)
As per this post, stardragon12-1-8-27-57-52 shows that Hunter's Mark and SoR's curse stack.

Q: I can't find the 'Wyrd' skill.
A:
You get it from Mystic Orbs.
They are buyable from Akara in Act I. Drognan in Act II. Asheara in Act III. Halbu in Act IV. Larzuk in Act V.

Q: What does Supermax (or sMax for short) mean? I keep seeing it in guides.
A:
As opposed to 'Max', which merely means investing in a skill until you reach its natural skill limit, sMax means adding points over the natural limit with '+max skill level' items or synergies.
Please check the abbreviation dictionary in the future.

Q: Can my minions / Hirelings (Mercenaries) / Reanimates trigger my procs / %Reanimate / etc.?
A:
No.
(Hirelings can trigger any proc, ReAnimate, etc. that's on their equipment.)

proc (a.k.a. %ctc) conditions:

Skill X Doesn't Work!

Spell Timer related

(This whole section was written by NexX)

What does Skill X do?

Q: Why is the listed damage of Shatter the Flesh so low?
A1:
Because it hits 8 times, instantly.
So to get your actual damage, check the skill description or multiply the LCS-listed damage * 8.

Q: How does Trinity (the Amazon Bow Devotion) work?
A1:
Like it says. If your attack does #-## damage, it adds its bonus to the max-damage.
A2: http://modsbylaz.14.forumer.com/viewtopic.php?p=72521#72521

Q: Which is more effective in late game: Nova charge or Hive?
A:
They're different. NC will do serious damage at close range, but you need to keep an enemy within range to have it do damage and it isn't effective at longer distances. Hive needs to be applied only once (and will do the same damage regardless of distance) and then ticks away for X seconds, making it much more effective for cowards and ranged characters who can do a hit and run or just loiter near enemies and reliably poison them. The downside is that it does less damage per second than NC at full blast.
(A by Brother Laz)

Q: Skills that convert damage to , will +% spell damage increase the converted damage?
A:
No.
A2: The only way to increase a percentile-based's damage is to increase what it's a percentile of. (In this case: Your damage.)
The same is true for Feedback spells, where you need to increase your life/mana as required.
N.B.
Using the appropriate '-enemy resist' will increase the damage done by the converted portion.

Q: How is Fortress with Stances treated by MXL? Is it treated as a spell? Is it treated as a minion? Is it treated as a ranged attack? Would it benefit from poison duration?
A2:
Fortress is basically a complicated missile chain. The towers are actually immobile missiles, just like Bloodstorm. As such, they are considered a "spell". Stances don't affect them but since stances affect YOU, Fortress does benefit from stances. Similarly, Bloodstorm benefits from your own Bloodlust.
(A by Borgin)

Minion related

Basics

First things first:

(*1) With the exception of Hatred. In Hatred, an slvl 5+ minion can become elementally immune with +25% minion resists.
Note, however, that this immunity is invisible, and won't show up on the minion.
Minions under slvl 5 are trickier, so I'm not going into that :P

(*2) As of MXL 1.A9, slvl 5+ minions can also become elementally immune in Terror.
Note: Verified, thanks to terryys.
Screenshot or it didn't happen.

Point of Interest: In D2, versions 1.10+, Minions are not affected by your /players setting.
That said, monsters spawned on /p8 do keep the life (and damage & %AR on Terror / Destruction) bonus when Resurrected via Paladin Uberskill.

Q: What modifiers do / don't affect Mercs?
A2:
This post, and the next.

Q: What level skills do Mercs use?
A2:
Merc Skill Levels
"Borgin" wrote:

For the record, the merc slvl list is correct for 1.99, it should still be accurate for 1.A9 besides the skill swaps.

(Source)

Q: If I have several different ReAnimates, am I limited to 1 ReAnimate per kill?
A2:
No.
Every kill will roll (check if it triggered or not) all of your %Reanimates.
However, a Reanimation uses up a corpse. So, to quote Prometheus:
If you had twenty 10% reanimates, you could get every single one of them from a single kill... but only if there were twenty corpses around... If more than one roll "succeeds", a nearby corpse will spit out a reanimate and explode. If there aren't enough nearby bodies, you won't get a reanimate.


(This and above A by Borgin, Q by Myk and bishxc, respectively)

Note: Barbarian Spirits have capped Life as well. Shamanic Trance adds obscene amounts of %minion life, and even now they roll over (seems to occur between 135 and 145k).

Minion Resists

Prebuffing

Q: Umm, I just put some signets of experience/gold/learning on my belt and used shift+ 1/2/3/4 to make my merc eat them. It doesn't work. Fix plz.
A:
... You know, the game didn't let you simply drop them in the merc's portrait for a reason, they don't work, they're not suposed to work.
And however, why would you give spendable stat points/gold to your merc? The only usable ones would be the experience ones and helping a merc to level up a bit isn't worth the effort of trying to make D2 understand it and getting it to work.
(Writeup by NexX)

Pet Commands

Monster-Specific

Q: Djiin, Ifrit! I get hit. I get teleported. The world explodes in Lightning or Fire (respectively) and I die. What gives?
A: They tell you about the teleportation in their description.
See that swirling thing under your feet?
That's what they don't tell you about. It's one of the Assassin's time bomb.
3 seconds. MOVE!

Q: Gargoyles! (Stone Hammer Demons / Stone maul Demons) I hit them. They hit me. The usual.
Then I'm suddenly buried in an avalanche! ARG~!
A: They have a chance to cast multiple Showers of Rocks (as the Barbarian skill) when they hit you.
These SoRs create an 'impact zone' shadow on the floor. Once you see that, you have a ~2 second delay before they land.
Don't just stand there like an ogre. Bob and weave, you fool.

Q: Cruciators / Trap Rats! Cruci-what? Who cares about the small ones! They're cute and shoot fire knives! Better tell me why the big ones are harpoon-shooter machineguns and how to not get wtfmurdered!!
A0:
RUN!1oneoneeleven! (Seriously, the fact that something can be killed doesn't meant you must kill it.)
A1: About Trap Rats, well, note that they're stationary and that once they spot you, you'll see they start "looking" at you, doing nothing.
That's their dreaded "stare of pwnage", it lasts like 2 secs until a flurry of giant spines is shot. If you feel like you can give them a beating, go on right when you spot them, if you usually fight in melee you'll possibly be used to tank strong attacks and will deal with them in no time. Remember that they come in packs of 4-5 and that Malah has an unlimited health potion store.
For casters, use the kind of tricky magicks you prefer, no caster that can kill other Act 5 elites will have too much trouble with these. Same for ranged characters. Summoners may want to ignore them or (OMG) waste 2-3 mins of their time for their mobs to kill them.
Avoid using magic element damage, don't stand on a place too long. You'll be fine.
(Editor's Note: Also, getting 100 flat DR makes those Trap Rats a joke on Hatred, and very survivable on Terror still :) )
A2: Cruciators? But c'mon... really? why are you hanging around act3 without maxed resistances?! O_o'
(Writeup by NexX)

Q: Daystars / Deathless! I'm walking around Act 2/5 (respectively), when suddenly flames erupt from the ground, crisping me in seconds!
A: The elite Vampires are to blame for this pyrotechnical cataclysm. (It's called 'Angelfire'.)
Obvious answer 1: Don't just stand there!
Obvious answer 2: Max that fire Resistance!

Now for the less obvious answers.
* Flawless/Perfect Bloodstones in any armor except shields will increase your maximal fire resist by 1%/2% each, respectively, as well as granting a large resistance bonus, as will Rubies in shields.
Gemwords make even better use of this, since you can use resist jewels (for example) as well.

* It's a damage per frame skill, so the amount of damage each hit deals is actually rather low. If you have a source of +# Fire Absorb or # Magic Damage Reduction, this will help alot.
(Angelfire hits 25 times per second. The reduction is applied to *each and every* hit, giving you a 2500% higher benefit then the listed value.)

Note: This actually works.
Unlike most per-frame attacks, Angelfire does not use the MDR 1/25 effect code added to Firewall et. al.

Misc

-% enemy resists:

Drop Bias related:

Q: Do mercenaries hired at lower levels gain better stats?
A: No
. No matter what you may have heard until now, the level at which the merc is hired is completely irrelevant. What does matter is the difficulty in which it was originally hired. A merc hired in Hatred has better stats than the same type of merc hired in Terror, and a merc hired in Terror has better stats than the same type of merc hired in Destruction.

Q: How can I stop those @#(&% bosses from regenerating?
A:

(This and previous writeup, ummm, "borrowed" (and 'translated' to MXL) from Ernir's Things you SHOULD know about Diablo 2.)

Q: Why doesn't the 'Hit Causes Monster to Flee' modifier always work as intended?
A:
http://modsbylaz.14.forumer.com/viewtopic.php?p=72464#72464

Corpse issues

Q: Hey, when I die and I had an oskill coming from my gear, I keep it without having that gear piece!
A:
It's a bug. When you die, sometimes the character thinks that he still has those oskills and will be able to use them.
However, it happens kinda randomly, so loading on oskill gear and dying won't let you profit from that bug. Oh, also the skills disappear when you put some new gear piece on
Also there's an even wierder version of this bug:
Sometimes when you die with an oskill stance on, you'll respawn in town with regular attack mapped under the rmb, but with that stance overlay and effects fully applied. Still, once you change to some other skill the bug fixes by itself and the stance disappears.
(Writeup by NexX)

Q: Umm, what the heck goes on in Bremmtown? I mean, if I attack by holding shift I don't hit anything, and if I try to dash with my attack skill in the rmb, I just get to the monsters and then I don't attack!!
A:
Actually, what happens is that Howling Spirits have both a very small footprint ("physical" space the monster takes) and a extremely long melee attack range, this makes them pretty hard to target and hit with some melee skills, as well as it stops you from dash-killing.
This is NOT a bug, you actually have aim at stuff and attack, not just clicking and holding until everything dies.
(Writeup by NexX)

Q: How do I use Hamachi?
A: There are 2 excellent threads explaining this, linked at the top, one by LathianZeal, the other by IxIRevulsion.

Q: My framerate is only around 5-10 fps, what should I do?!?
A: Please download a Glide Wrapper (Link external), set it up and start playing.
N.B.: YMMV
(Writeup by eXecut0r)

To do:
- Caligdari's submission.
- "+%life/mana does NOT multiply vit/energy that comes from +%stat mods. " -- penco => Things you should know about D2 has details (re: BO).

Thanks to (in no particular order): Brother Laz, [clueso], nimrod, Delreich, Necrolis, petercobra, Baerk Konnevala, aerial, Borgin, Gravyman, whatever, Osterius, Iwansquall, Smiling Hobo, paduples, Galefury, Ministeak, NexX and anyone else I forgot to specifically name for informational 'contributions' and or write-ups,
Zenra, eXecut0r, Zidane, ElricRequiem, Arc_Razer, BloodAxe, HellWyrm, Dream, Gravyman, Mish, death_arch, srulz, Cardeas, NexX, Guinzburg, Kaniol and Oorsombie for suggestions/corrections.

Tools

Visual Aids (for when I find where to put them):
Melee range / Reach
Monster size a.k.a. footprint
Radius / Distance

Median XL (item) Checklist (Excel), by JustinPeters.
Item base stats (excel), by stardragon12-1-8-27-57-52.
Item Compare tool for MXL 1.95, by Nexus2002


Tony Distler's (modified by GOD) RW Browser for MXL 1.95 (External Link)

Skill Respec & Char Renamer, by Necrolis.

Spell and skill flat damage calculator for 1.F9, by terryys, based on paduples's Spell Damage Calc (MS Excel 2003), for 1.86?.

Online Skillpoint Planner (beta), by Tub

MXL Speedcalc (Excel file), by terryys.
"terryys" wrote:
The "effective speed" is the sum of negative weapon base speed (for attacks), increased speed from skills, and faster __ speed from items (after a diminishing returns formula). The breakpoints table for the faster __ speed is also included.

Usage: select class, weapon and attack type in 2nd row, the calculated breakpoints are in the four tables below. The value of "check" is "error" if the combination is impossible. The list looks similar to the old speedcalc, please refer to it for more explanation.
Assumed the weapon used has base speed faster than 0, so the slowest frame for attack may not be correct.
Please check if the results and formulae are correct or not. I'm not sure about the cap of sum of effective speeds in faster block rate and hit recovery (now is +125%), could someone tell me?


For those who don't use D2 1.12 + PlugY 9, for some reason...
Version Changer, by Koiu Lpoi.

Q: How do I downgrade from 1.13 to 1.12?
(Or any other version, for that matter.)
A:
Follow stardragon12-1-8-27-57-52's D2 Version downgrade guide.
(This should possibly be in the Basics/Links section, but A) it doesn't quite fit any of the headings, B) I wanted to give it the Q, for greater 'ctrl + F' ease.

The MXL Anthem, by Revenant

Known Bugs

Q: After installing the Glide Wrapper, D2 decides that instead of starting up, it's just gonna do a workout of random characters in the upper left corner of my monitor for about 5 minutes, and then it gets the hint and starts up. How do I whip it into shape?
A:
This is a bug with the Glide Wrapper and Vista. To fix it, go to your Diablo 2 folder, right click on "game.exe", and go to properties. Go to the compatibility tab, and check "Disable Desktop Composition". You are now good to go.
(Q&A writeup by Koiu Lpoi)

Game Crashes:

Q: In multiplayer, every time I try to Save and Exit, or even in mid-game, I crash out with a "You have been Disconnected" message (other players see "(Playername)'s carrier pigeon was eaten by a hawk"), and all my character progress (and newly gained items!) are lost! T_T
A:
You have too many items in your PlugY personal and shared stashes. Diablo 2 can only save files less than (I believe) 8k total at exit. If you're crashing, and items aren't saving, either throw some items out, or temporarily remove your shared stash. Note that this bug only exists for TCP/IP games.
(Writeup by Koiu Lpoi)

Alternatively, there's another solution - just type /save and wait about a full minute before S+E'ing. PlugY will save the file.
(Addition by niklirTtoNamI)

Q: The game keeps crashing!
A:

Mercanaries / Hirelings:

Q: My Character Screen/Sheet says X, but Y says Z!
A:
It's a fact of 'life'. The Character Screen lies. (Hence: LCS. Lying Character Screen/Sheet.)

An example:


(As listed in the 'What modifiers does my attack carry?' list.
for more, see the "How +% spell damage works" link.)

Another example:


Explanation:
The LCS displays total damage per hit.
Poison's damage isn't done instantly. It's done over time.
So, using a high duration poison source (e.g. Curare) and your fist (~1-3 damage), the LCS will display 50k+ damage.
Obviously, your hit won't be doing the whole 50k at once.

Also, a passive source of poison (e.g. WotS) in combination with poison damage on your weapon will (usually) drastically change your LCS-listed damage. See next.

For more about poison damage, read nimrod's Poison damage explained thread (linked above).

Belts:

Q: My gems are not upgraded by a Gem Shrine!
A:
Due to a Diablo II engine limitation, the new gems are not considered gems in some parts of the game.
(From the official FAQ)

Q: "Always use Unholy Combat Skills" modifier, (which exists on the Black Sun Spear SU,) what does it do?
A:
Sadly, nothing. But it's supposed to let you use Black Sleep/Lemures/Blood Thorns/Shadowfiends without being in the Terror Strike state.
Incidentally, there used to be a similar modifier back in '08 which allowed the use of retailatory skills without being struck.

Quest bugs:

Diablo 2 known bugs:

Q: I found a Waypoint, but I can't activate it. What gives?
A1:
It's an occasional problem with D2 (Map generation?).
Stand on the WP and open a TP, and the WP will become usable.
(Credit for this goes to... Umm, I've forgotten :oops: )

Version 1.10: Charges are considered Hard Points.
This is known as the Marrowalk bug.

Bug: The +% resist bonus(es) from Malah's "Scroll(s) of Resistance" is lost on death, until S&E.
This loss isn't shown on the LCS, though.
This is known as the Anya Bug.

Bug: +%AR with ranged attacks.
To summarize the enormous TL;DR that this used to be:
+%AR works fine on anything except +%AR on a skill.
In such a case, any missiles will consider the +%AR to be +AR, and the LCS will lie, i.e. show % instead of # AR.

Bug: PDR/MDR Overflow, reducing the 'other' type too.
"SSoG" wrote:

There's this little thing in the game called the "PDR/MDR Overflow Mechanic". We're all pretty sure that it's a bug, but as long as it exists and it isn't game-breaking, we might as well benefit from it. A good thread about the topic can be found here. Anyway, the quick and easy explanation is that if you have TOO MUCH PDR OR MDR, then the extra will "overflow" until the end of the damage application equation and negate other types of damage.

An example. Let's say you have 20 PDR, 0 MDR, and get hit by an attack that deals 10 physical and 10 fire damage.

Step 1: Reduce the physical damage by PDR. You're now taking -10 physical damage.
Step 2: Reduce the elemental damage by MDR. You're now taking 10 fire damage.
Step 3: Add together all the damage. You're now taking 0 damage.


(Source)
"Necrolis" wrote:
actually ... it DOESN'T overflow,
what happens is the game does the flat subtraction, but some fool forgot an max(0,x), so it yields a negative number,
and what does the game do to negative damage? It turns it into + life , so technically superflous MDR & DR is turned in "+life when taking damage"(just that its added before the check to see if you've died)

"jmerry" wrote:
From what I read, there's still a check at the end to make total damage >=0. It's just that this isn't done per type.

(Thanks to cuzno for pointing this one out (and providing the quote & link), and to Necrolis and jmerry for their input [on pages 9-10 of this thread])