WANTED! is a total conversion of  Valve Software's Half-Life produced by Maverick Developments in the United Kingdom. Wanted is a single player and a Multi Player game.

For more information on Maverick Developments please follow the link  to the Internet home-page "Maverick".

To contact Maverick Developments by E-Mail please click "Mail Maverick"

The theme of Wanted! is set in the American Wild West.
It spans the Mountain Indian, Mexican villas and the Western town appearance.

Wanted! is not designed to be representative of any specific period of the American Wild West. It is designed to be a fun, gaming experience in the style of the West in its total era.
 
 
 
 

   
 

 

 

         
 
    4 different settings to explore. Mountain, Mexican, Town, Mine

     4 different races to battle. Indian, Mexican, Cowboy & Miner.

     Various animals such as, snakes, bears, pumas, scorpions

     11 dedicated Deathmatch levels

     5 Special "Capture the Chicken" levels 

      4 Special "High Noon" levels (Duel Mode)

     13 period player weapons

     Period pick-up items and theme setting models

     Atmospheric sounds

     "Cow-Bots" (providing computer opponents)

     Over 500 appealing period style textures

 
 
 
 
 
   
 
 

        

 
         

Documentation and Instructions 


Program

All Wanted! files must be in a directory called wantedhl, this directory must be within your Half-Life directory.

Run Half-Life in the normal manner, select custom game from the main menu, activate Wanted!. Then either select the Training Ranch, New Game (to play the single player game) or  select multiplayer and then select either a local lan based game or an internet game. Create or join a server in the standard Half-Life method.

Game Styles

There are 11 deathmatch levels. Using period weapons, players battle in combat against each other. A complete free for all game play, set in various Wild West themed locations, from Mexican plaster walled towns to palisade protected forts.

Exciting team based play is provided with 5 "Capture the Chicken" modes, where opposing teams attempt to capture a chicken from the opposite teams hen-house. As either a Rustler or an Outlaw you and your teammates attack and defend in pitched battles. The ultimate prize of the other teams Chicken is your goal !
Once the chicken is stolen you are defenseless, carrying only a frantic, screaming bird. Its down to your teammates to defend you on your mission to take it to your own chicken house.
You cannot score by capturing the oppositions chicken if your chicken is not present in your own chicken house.
Each team has a set player skin (appearance), this cannot be altered. Some doors and entrances can only be used by the home team, dependant on the level being played. A scoring system tracks the team and player performance, press TAB at any time to see how you are performing. The round ends are set by the server settings in the multiplayer menu.

4 "High-Noon" game-play levels provide fast, one-on-one action, where two opponents are pitted against each other, recreating the shootouts of the old west.
The fastest draw and most accurate shot is victor. Using any available cover in the desolate street, skill and fast reactions are your only allies.
Each round is scored on the best of 5 kills, with server queuing for any waiting players, including Cow bots. With instant clean head shots, no health or ammunition each round is governed by pure skill and reaction.
The duel starts as you are lowered to the ground, facing the street floor. On the "Draw" command you draw your pistol, look up and attempt to be the quickest and most accurate gun slinger. Making your way around the street, both players battle it out until one of you is downed. The next duel then takes place. The first to three wins takes the round. While in the queue, awaiting your next round, you will be able to observe the action and follow the battle of your next opponents.

Weapons

Some weapons have alternate fire options and/or special effect, these are noted below. Each weapon that requires it has its own specific ammunition.

Knife:
Using your alternate fire, this weapon can be thrown. Be careful where it lands though, it can be lost.

Pistol:
Rapid fire using your alternate fire.

Dual Colts:
Both guns can be fired together using your alternate fire.

Shotgun:
Both barrels can be discharged together using your alternate fire.

Buffalo Rifle:
A closer view of your target can be seen by using your alternate fire.

Bow:
Holding fire increases the trajectory of this weapon and causes the arrow to travel further.

Gattling Gun:
Excessive use of this weapon can causes it to jam. Pressing alternate fire will free the blockage.

Dynamite:
Holding fire causes the weapon to be thrown further. Be careful not to hold to long though !

Bear-trap:
Once placed this weapon will be sprung by anyone stepping on it. Once trapped there is no escape from its Jaws.

You can collect water bottles, Dr Daniels Elixir and the Stonewik herb to replenish health. Leather waistcoats add some protection from damage.

 

Cow-Bots and Server Instructions

To set up, and play with bots, choose Multiplayer on the main menu. Then choose either LAN Game or Internet Game, depending on which type of game you want to host. Choose Create Game. Now click the Advanced Options button. The first page of settings is the same as in normal Half-life. Click the arrow facing right to go to the second page. This page contains the bot settings for Wanted!. They are:

Number of bots – The initial number of bots that will always be placed in your game.

Bot Difficulty – The starting difficulty for all bots.

Auto-adjust bot difficulty – Checking this will allow the game to change the difficulty of the bots based on how well you play against them. If the game determines that they are too easy, it will raise the difficulty level automatically. If you are having trouble with them, the difficulty will be reduced. The change is very gradual, but if you do not want the bot difficulty to change while you play, uncheck this box.

Bot commands (case sensitive):

There are some commands you can use to control the bots while playing. These are available if you are hosting a non-dedicated server:

addbot <number of bots> - Adds the specified number of bots to the server.

removebot <number of bots> - Removes the specified number of bots from the server.

sv_defaultbots <number of bots> - When each level loads, this many bots will automatically be placed in it.

sv_botskill <skill level (0-100)> - Use this to change the bots’ difficulty while a game is running. When set lower, the bots are less responsive and inaccurate. When set higher, the bots will evade fire and be deadly accurate. The bots are "average" when this is set to about 50.

sv_adjbotskill <value (1 or 0)> - Toggle whether the game should automatically adjust the bot difficulty to suit players in the game.

 

Running a Wanted! server. 
Run the game, ensuring that the mapcycles.txt file is set to loop the maps and game play styles required.

 

Credits

Phil Daniels - Director
Tony Newton - Lead Designer
Mike Blowers - Lead Programmer
Ken Early - Programmer
Jordan Weber-Flink - Voices
Shaun Gurden - Quality Assurance
Dylan Bray - Models
Jack Potter - Models
Manuel Llamas - Models
Wayne Peters - Models

Additional textures Ted Anderson

 

 
 
 
 
 
 
 
 
 
 
 

   

  
Wanted ! The Half Life Western Pack             Copyright Maverick Developments